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This page is for subjective moments in both games in the Ace Attorney Investigations franchise.

For other such moments in the series, see the appropriate subpages:


Both games

  • Base-Breaking Character: Kay, particularly among those who like the first three games best. Even her detractors, however, have sympathy for her in the 4th case of the second game.
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  • Escapist Character: Kay Faraday is what many Edgeworth fan girls dream of being. She's a cute 'modern-day Robin Hood' and gets to play assistant to Edgey, who feels a deep connection to her because of the parallels between her father's death and his. She's also Gumshoe's very best friend.
  • Harsher in Hindsight: Many people considered the reveal in the Apollo Justice game that Ema failed her exam and thus didn't achieve her dream quite harsh. With that knowledge, play these games, where she appears as the same highly ambitious Genki Girl she was in the first game. Lessened by Spirit Of Justice showing she eventually got the job, but you know she's still setting up for temporary disappointment here.
  • Memetic Badass: Detective Badd. He might as well be the Chuck Norris of Ace Attorney.
  • Rescued from the Scrappy Heap: Franziska, particularly in the second game. The first game has her very concerned for Larry's son (although it turns out to be a doll), and extremely sympathetic and even downright kind to Kay after she loses her father. In the second game, she's very sympathetic to Sebastian once he realizes how awful his father is. When Edgeworth gives up his badge and being harassed by Justine and Sebastian, she whips the latter into submission and lets Edgeworth speak. Her conversations with Edgeworth, Kay, Gumshoe, and later, Sebastian, also round out her rough edges and give her plenty of depth.
    Franziska: However...once must be able to accept their father's mistakes, no matter how much they look up to him.
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First game

  • Complete Monster: While initially seeming like a frail, kind old man, Quercus Alba turns out to be the hardened, cold-hearted boss of a large and powerful smuggling ring. Thanks to him putting many highly-convincing counterfeit bills into circulation, the country of Zheng Fa has been thrown into economic chaos due to his machinations. He also ordered the deaths of Cece Yew, Deid Mann, and Byrne Faraday due to their efforts in trying to expose his role in the smuggling ring, and personally murdered Mask*DeMasque II and his subordinate Manny Coachen: DeMasque II for stealing the fake statue that contained the plates used for creating counterfeit bills, and Coachen due to him seeking to steal power of the smuggling ring from under Alba's nose. Ruthless and rotten to the core, Alba will kill anyone without so much as a second thought for the sake of keeping his criminal empire running.
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  • Disappointing Last Level: Most fans criticize "Turnabout Ablaze" for dragging out the final confrontation way too long. That entire interrogation alone takes at least about two hours. And just when you think it's finally over, it's not. This eventually makes the ending more tedious than satisfying, compared to the other games which had much better climaxes. And even without taking in account the final boss, some fans argue this finale simply doesn't get you invested like the others do. At the very least it's widely regarded as the weakest final level in an Ace Attorney game, with some fans even going so far as to consider it up there with the likes of "Turnabout Big Top" and "Turnabout Serenade" as one of the absolute worst cases in the entire franchise.
  • Ending Fatigue: While you have to give the Big Bad of Investigations credit for being so tenacious, two full gameplay segments devoted just to cross-examining Alba is too goddamn long.
  • Ensemble Dark Horse: Colias Palaeno is rather well liked due to being genuinely helpful and cooperative to Edgeworth's investigation, as well just being a Nice Guy.
  • Guide Dang It!: In Case 3, Lang posits that Lauren knew Colin Devorae's true identity, and that they planned the kidnapping together as father and daughter, then demands that Edgeworth disprove it. On the first try, most players will probably deplete the truth meter trying to prove that Lauren didn't know. The correct way to proceed, however, is to prove that the crime was planned by more than two people.
  • Hilarious in Hindsight: Edgeworth's knowledgeable defense of The Steel Samurai sounds a lot like the way adult fans of a certain other kids' show (which debuted in 2010, a year after this game) justify their love. There's something priceless about the realization that, in his world, Miles Edgeworth is essentially a brony.
    Edgeworth: It's a show geared towards kids... however its high production values and riveting plot draws in a number of adults as well.
  • Ho Yay: Gumshoe declaring that he'll show Edgeworth how much a man he is, and Edgeworth responds by asking if he should prepare a 21 gun salute now or later.
    • If not Foe Romance Subtext, quite a lot of Lang's behaviour and remarks towards Edgeworth can come across as being pretty tsundere.
      Lang: (in response to accidentally giving up information for Kay's Little Thief Tch! Fine! See if I care!
      (During Turnabout Ablaze when Edgeworth thanks Lang for helping earlier.)
      Edgeworth: (bows) Agent Lang, I would just like to thank you for your assistance earlier.
      Lang: Make no mistake, it's not like I was trying to help you with what I'm doing.
      • Hell, by the finale of the fifth case, it can actually be interpreted as Lang finally no longer being so tsun to Edgeworth considering how he tells him he can't wait to see him in action in the courtroom.
  • Magnificent Bastard: Years before the events of the game, the nameless spy for the Cohdopian smuggling ring created the fake identity of a playful defense attorney named Calisto Yew, pretending to be the sister of a woman murdered by the smuggling ring. She acted as one of the three members of the group, Yatagarasu, who were investigating the smuggling ring, with intentions to sabotage the group from the inside. She sets up prosecutor Byrne Faraday to be accused of being the Yatagarasu by criminal, Mack Rell, before murdering them both, quickly placing suspicion on Detective Gumshoe when deduced that the two couldn’t have killed each other. Even when Edgeworth reveals that she’s the true murderer, the spy manages to trick Edgeworth into giving her the Yatagarasu’s key, her true objective, before escaping arrest. Later creating the persona of Shih-na, an enigmatic right hand woman to Shi-Long Lang, the spy acted as a mole within Interpol, and leaked information to the smuggling ring. When Quercus Alba murders the traitorous Manny Coachen, the spy creates a fire in order for the two to move the corpse between embassies to create confusion of where the crime scene occured. After Shi-Long Lang saves her life from Tyrell Badd, the spy gracefully accepts defeat and out of gratitude, gives information to Edgeworth to help him discover the truth about the case.
  • Most Annoying Sound: Quercus Alba and Calisto Yew's Objections are both particularly annoying, as Alba's is really low and demonic whilst Calisto's sounds just whiny and weak. Not to mention the sheer lack of any personality or interest in the latter's voice.note  Portsman's coat swoosh also falls into this for some.
  • Narm:
    • Edgeworth's use of logic as his special ability causes this a couple of times. First, it's introduced as a rare and little-known concept (even if he's talking to Gumshoe at the time, it's hard to imagine him being totally unfamiliar with it). Then, in the third case, Shi-Long Lang decries the very notion of using logic to determine the perpetrator of a crime, which just makes him look like a dimwitted Cowboy Cop even though he then proves himself to be an intellectual match for Edgeworth.
    • In the third case, Edgeworth says that a father could never murder his daughter. If he had presented this as a fact that made Lang's version of events unlikely and in need of deeper investigation, that would be one thing, but Edgeworth asserts this as though it is impossible even to consider. It sounds much too naive for someone who has been working as a prosecutor for years (and who even prosecuted a case where one sister was accused of murdering the other, albeit before his Character Development).
  • That One Boss: Dammit, Quercus, GIVE UP ALREADY! This guy has to be the most annoying boss-examination ever.

Second game

  • Alternative Character Interpretation: Was Sirhan Dogen serious about threatening to have Patricia Roland's family killed? Or was he just being pragmatic and lying about it so he could blackmail her, given his established distaste for needless killing? In this case, it may be better to consider the source of this information. It was Roland who claimed that Dogen was threatening her family. Dogen does not mention her family at all when he comes clean, and instead the impetus for blackmail stems in Roland's involvement in SS-5 and their attempt to silence Dogen at the scene of the crime.
  • Base-Breaking Character: Justine Courtney. Many people love her for her unique design and her takedown of Blaise in the 4th case, as well as doting behavior for her son and, to a lesser extent, trying to help Sebastian. Many others hate her because she enables Sebastian's poor decision making, acts obstructive at every turn and is generally a huge bitch towards Edgeworth. Even her fans hate her behaviour at the beginning of the 4th case, when she dismisses herself as a suspect, then uses evidence she is fully aware is fabricated to pin Jill's murder on Kay.
  • Best Level Ever:
    • Case 5, "The Grand Turnabout". The case requires the solving of no less than three murders (President Huang, his double, and Jill Crane's lover), four kidnappings (Kay, John, Sebastian, and the SS-5 Incident), the actions of two serial killers (de Killer and Dogen), the disappearance of two children (Gustavia and Dover's sons) and the resolution of a 12-year-long case that was never solved and that put the Lang clan to shame. All being manipulate from none other than Simon Keyes, the defendant from case 2. The case is, to this day, the only one in the franchise with the highest amount of people and evidence involved (27 people and 33 evidences, no clean ups). Grand indeed!
    • Case 3 is also a quite loved one. Not only for the interesting case itself, but also for the opportunity of playing as Gregory Edgeworth. It's probably the longest case in the game too, switching back and forth across time between Gregory and Miles.
  • Draco in Leather Pants: Most fans seem to only acknowledge Knightley's Pet the Dog moments while glossing over his more unlikable qualities.
  • Ensemble Dark Horse:
    • For someone who appears in only one case, Horace Knightley is popular with the fans. Mostly because of his relationship with the Big Bad. Funnily enough, his Japanese name contains the kanji for 'horse'.
    • Sebastian is also one of the most well-liked characters in the series by people who've played the game, who cite his development as being one of the best in the series. It's not uncommon to see people wanting him to be promoted to the main prosecutor of a future game.
  • Even Better Sequel: Gyakuten Kenji 2 aimed to be bigger and more dramatic than the original, evident by the "final case" feel that the first case of the game was shooting for (and achieved). Common points of praise are the excellent cast, the great soundtrack, the improved visuals, and having every single case be complicated, challenging, and highly rewarding.
  • "Funny Aneurysm" Moment: People cutting off Sebastian mid-sentence, clearing their throats to make him stop talking, having his testimonies called stupid by Gumshoe and Larry, and Franziska whipping Sebastian for being stupid gets much less humorous after the end of case 4 where his own father berates him in front of everyone else that everything he brags on about was actually thanks to Blaise's influence and nepotism, and that he's too stupid to be his son for not even realizing it and a shame to his dad. Even after that, just a mere few minutes later he's kidnapped and wakes up in his own garage, leading him to think that his dad's men kidnapped him on purpose.
    Sebastian: You don't understand, Mr. Edgeworth! I lost everything I had this morning!
  • Love to Hate: Simon Keyes, the Big Bad of the second game, is such a scheming little bastard that he's overly entertaining and satisfying to take down. He's also a rare example that overlaps with Jerkass Woobie.
  • Magnificent Bastard: The nefarious yet affable Simon Keyes, a circus animal trainer, poses as an innocent defendant while truly manipulating the entire game's events from the shadows. In the first case, he orchestrates a staged assassination attempt on the president's body double to tempt someone into committing murder. In the second case, intercepting the correspondence between a blind assassin and a friend who had betrayed him, Keyes tricks a woman into killing his former friend, and after unwittingly being arrested for the murder, convinces Miles Edgeworth to go against the Prosecutorial Investigation Committee (PIC) and defend him in court.. In the fourth case he sets up the Chairman of the PIC to kill an attorney, then has Miles — who has been stripped of his Prosecutor Badge — defend the amnesiac Kay Faraday for the murder to get the chairman proven guilty. Even when defeated by Miles in the end, Keyes congratulates his Worthy Opponent and ultimately succeeds in "taking care of" all of his own and Dogen's enemies.
  • Memetic Molester: Ray Shields refers himself as "Uncle Ray" and has a penchant for offering hugs and candy to everyone (even the guys).
  • Most Annoying Sound: Blaise Debeste's frequent weeping is constantly leading to him emptying his goggles with a splash, which some hate as well.
  • Most Wonderful Sound: When "The Great Truth Burglar " plays in case 4, due to showing that Kay is back to her normal self!
  • Narm: Justine's "panicked" animation is supposed to be dramatic but it looks... more sensual?
  • Player Punch: The second game has several. First, in Case 3, having to confront von Karma over evidence forgery as Gregory can count as one to players who know what it will lead to, similarly to being forced to present forged evidence as Phoenix in AJ. Case 4 begins with what looks like an attempted murder of Kay, her showing up heavily injured with amnesia... and then being accused of murder. And finally, in Case 5, finding out the real killer is Simon Keyes, someone who not only had Edgeworth's complete trust before, but who Kay considered a genuine friend. The moments before the big reveal are especially heartbreaking, with both Kay and Regina practically begging Edgeworth to prove it isn't true, and even Edgeworth himself being reluctant to believe it.
  • Ship Tease: From the second game, Raymond and Kate. From their first meeting, Gregory reminds him to 'note', not 'dote'. They clearly hold each other in high regards, though Raymond won't hesitate to suspect Kate when the evidence clearly points to her.
  • That One Level:
    • The Logic Chess battle against Sebastian. It's the longest Logic Chess battle in the game. This is somewhat justified and lampshaded as at that moment, Sebastian has become a blubbering mess drenched in his own desperation and self-loathing, with Miles constantly mentioning that Sebastian is in his emotional and psychological limit. Kay and Miles admit they need to take it easy on the Logic Chess (something Miles has never done before) in order to not break the boy completely. Three out of the 5 questionings in the match are actually related to bringing Sebastian back from his Heroic BSoD rather than attempting to get information.
    • Blaise's in the previous chapter is almost as bad: it's long and requires several actions you never needed to do before (such as going back on previous lines of questioning only to find options that weren't there before) and has to be ended by selecting the one option that penalised you every other time you tried it. Fittingly both battles are the only two in the game to use the "Allegro" version of the Logic Chess theme, and are family members.
    • To a lesser extent, Lotta Hart's during the fourth case. The battle itself isn't that hard, but the clock runs down at a far faster rate than in any other Logic Chess battle in the game, meaning that any mistake ends up being much more damaging.
  • Squick: In case 3 of the second game, the lyre of the Gemini sherbet statue was coated with a mix of salt from a salt rock lamp and the killer's blood. It was then eaten by two unknowing people.
  • Unintentionally Sympathetic: True, Patricia Roland ultimately brought the combined threat of Sirhan Dogen and Simon Keyes upon herself after her past misdeeds, but her motive (she killed Horace Knightley to eliminate a potential threat to her and her family's safety as well as to frame Dogen so he would have to be transferred to a maximum-security prison and no longer have the ability to be a threat) is difficult to fault, given its self-defensive and Mama Bear-ish nature. She does lose some sympathy when it turns out she helped in the murders of President Huang and Jack Cameron and making it look like a kidnapping. That's not to mention that it's possible that she was lying about her family being threatened since Sirhan only mentioned to blackmail her about the SS-5 Incident and that Simon's memories imply that she would torture him to guarantee that he wouldn't talk about what he saw.
  • Unintentionally Unsympathetic:
    • Justine is supposed to come off as merciless to lawbreakers and stuck in a very compromising situation involving Blaise coercing her and her nephew/adoptive son being kidnapped. However, before the reveal that she was working to take down Blaise she spent two cases hindering Edgeworth's investigation, used forged evidence to try and convict an innocent girl for a crime she knew Blaise was responsible for, and was generally just being a giant bitch.
    • For some players, Katherine Hall rivals Acro in the "forced sympathy" stakes, with the revelation that she set up a lethal trap for someone she suspected — but not actually knew — to be Dane Gustavia, and then tried to set up Delicia Scones to take the fall completely destroying any remote shred of sympathy one might have had for her being abandoned by her birth parents and then losing Jeffrey Master. Her motives are essentially no different to several other people in the series who plotted to kill an Asshole Victim who had wronged them, but she is still treated as an almost wholly sympathetic character.
  • Underused Game Mechanic: Fingerprinting is back! And it's used exactly once.
  • The Un-Twist: Blaise being evil doesn't come as much of a surprise, considering their appearance and the fact their attempt at being Faux Affably Evil only makes them come off as downright creepy. And the fact the only other suspect in the case is Kay Faraday. Of course, the real twist is just how evil they turn out to be, and the game's actual Big Bad is much more well hidden.

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