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This page covers Ace Attorney Investigations: Miles Edgeworth. Take moments specific to the sequel, first three games, Apollo Justice, Dual Destinies, The Great Ace Attorney, Spirit of Justice, or the anime to those pages, please.

As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.


General

  • Every time Edgeworth does his trademark smug tapping-on-forehead or shrug. What was a sign of oncoming hell for the player and Phoenix is now a sign that he's going to do something awesome.
  • To summarize what Edgeworth accomplished over the course of the game: He solved five murders (seven counting the flashback case, bringing in a corrupt prosecutor, smuggler, a noted businessman and an AMBASSADOR) a kidnapping, two arsons, exposed the true identity of a mysterious vigilante and dismantled an international crime syndicate/smuggling ring/counterfeiting group over the course of FOUR DAYS (again, five counting the flashback). To put this into perspective, Edgeworth took down the head of an international smuggling ring that Interpol agents and the Yatagarasu were pursuing for seven years, in less than 48 hours after learning the existence of said ring.

Case I-1: Turnabout Visitor

  • At the beginning of the game, an unknown perpetrator holds Edgeworth at gun point and even gives him a warning shot. Edgeworth doesn't even flinch! It's a double awesome given that Edgeworth has some extreme issues with guns, what with spending fifteen years thinking he murdered his father and hearing the sound of the shot in his nightmares.
    Edgeworth: ...Let me make one thing very clear. No one gets away with committing murder in my office. No one.
    • From the same case, this line from Edgeworth.
      Edgeworth: I believe the proper phrase here is, "you fail."

Case I-2: Turnabout Airlines

  • Perhaps the first big "Eureka!" Moment of the game, when Edgeworth witnesses Zinc's fall in the cargo hold, allowing him to break the case open. Seeing all the pieces of logic added to your inventory and falling into place is an amazing feeling indeed.

Case I-3: Kidnapped Turnabout

  • Edgeworth had spent 15 years terrified of the possibility that he killed his own father; in this case, when presented with a similar possibility for a young woman he just met, he solves the case and proves her innocent in less than an hour.
  • Kay's Big Damn Heroes moment at the at the climax of the case. Just when Edgeworth is closing in on convicting Lance, Amano reveals he's bought off the haunted house that Edgeworth needs to investigate to get decisive proof, leaving Edgeworth backed into a corner. That's when Kay comes in and reveals she can recreate the house with Little Thief, fully countering Amano's attempts to cover up his son's crime.

Case I-4: Turnabout Reminiscence

  • Edgeworth's bullet dodging skills. Pretty damn awesome.
  • Badd dodges Franziska's whip! He then proceeds to make a joke about having her arrested, which makes her back down. As Edgeworth puts it...
    Edgeworth: Detective Badd is really something if he can make Franziska behave...!

Case I-5: Turnabout Ablaze

  • It might as well be said this case runs on being one big moment of awesome for just about everyone involved. Continue reading for more specific examples.
  • Gumshoe's Big Damn Heroes moment when he runs in yelling how he's sorry he's so late, bringing with him the evidence you so desperately needed. How did he know to look for said evidence? His detective instincts nagged him into doing it. You didn't even have to ask, but thanks to him you could prove how the killer moved the body.
  • Shih-na grabs Kay and uses her as a body shield and holds a gun to her head... only for the sound of ANOTHER revolver being loaded to be heard and the camera panning back and showing Badd with a gun to Shih-na's back.
    • Then Lang takes the bullet for Shih-Na, and seems to just shrug it off because he's simply that badass. He then justifies his action, saying that he has a duty to his subordinates, even if they're sociopaths who only joined his organisation so they could act as a mole. All the while grabbing Shih-Na and forcing her into a somewhat compromising position.
  • Lang gets one for creating a Batman Gambit by forcing Franziska herself to be a murder suspect just so they can access THE OFFICE OF AN AMBASSADOR!
  • Also, Diplomatic Impunity? Well, we can't have that, can we, Ex-Ambassador Alba? The most epic and satisfying sentence ever uttered in video game history: "Your Diplomatic immunity...has just been revoked!"
  • Lang one-ups Detective Badd dodging Franzika's whip in the last case by catching it instead! He proceeds to get whipped anyway, but that's because since he can take the pain easily he decides to let her have this.
  • The big villain is prevented from escaping by previously harmless Nice Guy Ambassador Palaeno, who persuades him to stay for a while so as not to damage the relationship between their countries. Palaeno subsequently announces that it doesn't matter that the victim was a total crook, he was Palaeno's subordinate, and thus Palaeno must fulfill his duty to him.
  • In the same vein, Larry Butz and Wendy Oldbag, as ridiculous as it may sound. The two pull off a rather dramatic entrance in their Steel Samurai and Pink Princess costumes to prevent Quercus Alba from leaving and both end up giving Edgeworth some crucial information that puts Alba in his place without even knowing it! Oldbag deserves special mention as her clue (a single Samurai Dog box with a spot of blood in it) was so crucial that Edgeworth actually thanks and even bows for her!
  • Larry Butz played the role as the STEEL SAMURAI in a show that was part of a good-will celebration between two countries, and acted as a good-will ambassador for both countries and the one the embassy is based in as well! That's impressive going. Related, Larry's performance as the Steel Samurai was so good that it moved Miles Edgeworth, the world's biggest Steel Samurai fanboy, to tears. It's enough to make Edgeworth practically Heroic BSoD once he finds out it was Larry's performance he enjoyed so much.
  • The end of Case 5:
    Edgeworth: Mr. Alba, I'm afraid there is one more question I forgot to ask....
    Alba: ...........
    Edgeworth: This country's, or Allebahst's: Which country's court would you like to face first? Either way, it's game over for you.
  • The little forensics guy who shouts "HOLD IT!" so he could inform everyone that he wasn't finished talking. Awesome stuff, considering who he was speaking to at the time.
  • This line from Lang, not just for the fact he gets to use some of the strongest language ever used in the relatively tame on swearing series, but direct it right at a man who, just a few minutes ago, was a nation's ambassador:

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