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The Paranatural Activity Club


Maxwell "Max" Puckett

"Ohhh don't you dare! Do NOT play the skeptical slasher movie cop! I am in clear and future danger!"

Our protagonist. On his first day of school after moving into Mayview, his sixth sense awakens and he is quickly swept up into the additional level of wackiness (compounded with the entire town's oddballness) that is the Paranatural Activity Club. He is extremely acrobatic and uses a baseball bat with powers of magnetism as his tool.

  • Batter Up!: His tool is an aluminum bat.
  • The Comically Serious: He is a cynical lad who plays the role of the Only Sane Man in a town full of eccentric and wacky denizens. Situations of his being this are practically inevitable. It helps that, even though Maxwell takes himself quite seriously, he isn't immune to all the wackiness himself from reacting very emotionally to all of the unfamiliar spectral business to displaying just as many exaggerated expressions as the rest of Mayview (his, in fact, being one of the very first the viewers see). Examples include but are not limited to: Isabel not taking Max's situation seriously enough or Max having something like super serious to tell Isaac.
  • Deadpan Snarker: Due to his below mentioned status as only sane man. According to him, one of his super powers is "The ability to conjure an impenetrable wall of cynicism."
  • Demonic Possession: It is revealed in chapter 3 that Max is possessed by a spirit who seems to let Max have control most of the time. However, the spirit takes over to intimidate the Doorman.
  • Extra-ore-dinary: His bat is magnetic.
  • Fish out of Water: He was the new kid in a strange city... and then he started seeing ghosts.
  • Fragile Speedster: Max is very quick and acrobatic for a 12 year-old, but he still takes hits like one.
  • Genre Savvy:
    • Isabel initially refuses to come to Max's house to take care of a very creepy but not yet aggressive spirit. Max accuses her of being a skeptical slasher movie cop.
    • And again when he notes the feeling of being watched.
      Max: It was probably nothing, least of all foreshadowing, and/or I am making things up.
  • The Gadfly: Very first chapter has him displaying this tendency with Max snarking to Zoey about their move to Mayview. He also spends a good portion of Chapter 3 picking on Isaac and absolutely enjoying himself doing so.
  • Goofy Print Underwear: Heart boxers... with pockets. The Alt Text claims he had them custom-made.
  • Hates Being Touched: A mild example, but he'd rather a shoulder-punch than a hug, and is noticeably irritated after a day full of people invading his personal space.
  • Inelegant Blubbering: When Coach Oop comes to check on him after Hijack injures his arm, Max's attempts to dispel any worries are... unconvincing at best.
  • Jerk with a Heart of Gold: He can be a bit mean, but ultimately he's a nice guy.
  • Magnetic Hero: Its shown quite a lot that Max is able to get along with pretty much everyone and while he tries to hide it behind snark and quips he's a pretty compassionate kid. Both Isaac and Alex talk about this, showing a great degree of awe, and more then a little resentment, at how easily he makes friends. Oh also he has the literal power of magnetism.
  • Mouthy Kid: Snarky but reasonable.
  • Nice Hat: His ballcap. The only time he is ever seen without it is when he's sleeping. Or confronting ghosts in his house when he should be sleeping. Or when Johnny steals it.
  • Oh, Crap!: Max has shown over the top versions of this expression a few times.
  • Only Sane Man: Half his lines in the first chapter point out how utterly insane the townspeople are. Though later Isabel says he probably just attracts people that are like him...weirdos.
  • Le Parkour: Implied for Max and his hometown friends. It would certainly explain Max's ridiculous acrobatic feats.
  • Pungeon Master: He can be pretty punny when he makes the effort. Exhibit A.
    "Isaac, I sphinx you should calm down. [...] I'm just saying, you seem a riddle bit mad."
  • "The Reason You Suck" Speech: He rips into Hijack for claiming to be a Bully Hunter, when he was really just a violent hypocrite.
  • Unique Protagonist Asset:
    • Subverted.
      Mr. Spender: Black spectral energy?! That's... fairly common.
    • As proof it wasn't a Last-Second Word Swap, another black energy wielder is later seen in Isabel's grandfather's dojo.
  • Voice of the Legion: When the spirit possessing Max speaks, represented with one speech bubble that has two stems.
  • Wacky Parent, Serious Child: You probably can't find a straighter example than Serious Child Max and his Wacky, Adult Child father.



Isabel Guerra


An energetic classmate of Max's. She absolutely loves her work with the Activity Club, to the point of probable bloodthirst. Her tool is a thick book full of blank pages that she can manipulate. She is also best friends with Ed.

  • The Ace: The best fighter and spectral energy wielder among the kids, easily capable of taking on dangerous spirits without her tool that the others struggle against with theirs. Spender tends to treat her as the default leader whenever he sends the group out on field missions.
  • Action Girl: Isabel is described as the best fighter in the club and even wears a T-shirt with the word "violence" in script lettering.
  • Arrogant Kung-Fu Guy: She is very confident in her ability to use spectral energy, even compared to the adults in her Grandfather's dojo.
  • Badass Boast: To the bat spirit in chapter 1.
    Isabel: Are you trying to scare me? [flares up with spectral energy] That's going to be hard.
  • Blood Knight: To a downright scary degree.
    Isabel: We flipped a coin to see who'd risk going in! [creepy grin] I lost.
  • Broken Pedestal: She admires Mr. Spender as a mentor who actually cares about her and defends his secret keeping. She's pretty delighted when he opens up to her in Chapter 5 and recognizes that she's hurting. Then she discovers it was Hijack she was talking to, hammered home by proof Mr. Spender didn't even notice Eightfold's disappearance. She almost immediately decides to be the real leader of the club.
  • Child Soldier: She's twelve, and she's a highly trained spectral who can go toe-to-toe with adults. According to her story about how she got her Tool, she's been fighting dangerous spirits since she was at least six.
  • Deflector Shields: An application of spectral energy.
  • Did You Think I Can't Feel?: Isabel isn't the best at expressing her own feelings, not helped by feeling like she's talking to a wall with her grandpa and Mr. Spender. So she hides behind her Blood Knight facade. Isaac seems to think she hates him and while Isabel doesn't, she does find Isaac too sensitive to talk to.
  • Fantastic Racism: Downplayed. It doesn't occur to her to treat spirits with the same respect as humans until Eightfold points it out to her before they lose each other forever. She quickly works to assure spirits like Flip-Flop that they matter to her afterwards.
    Eightfold: Having the instinct to help people is wonderful but... if you've... learned to believe that someone's less than people... that can only go so far.
  • Genki Girl: Hyper and cheerful.
  • Heart Is an Awesome Power: After she gets her second ability, flipping things, it takes her less than an hour to incorporate it into her martial arts. She flips herself around to dodge blocks and backstab her opponents unexpectedly.
  • Hidden Depths: Her blood knight tendencies seem to be an effort to prove herself to her Grandfather.
  • Imagination-Based Superpower: She can make whatever she likes from her spectral paper.
  • Just a Flesh Wound: Insists that the bite one of the pixhellhounds gave her isn't serious. Dr. Zarei thinks differently.
  • Little Miss Badass: While her arrogance causes problems, she's the star pupil of her grandfather's spectral dojo.
  • Little Miss Snarker: Slightly sarcastic most of the time. Horrendously sarcastic when her grandfather is involved.
    That was lame. A lame attack. I think tradition's / Kinda wack.
  • Magical Girl Warrior: Described as such by Ed.
  • Meaningful Name: Her last name means "war" in Spanish. Fitting for someone who enjoys fighting.
  • OOC Is Serious Business: Max is rather freaked out when she doesn't have a humongous evil grin while fighting spirits.
  • Paper Master: Her tool is a book full of infinite amounts of paper that she can freely fold and control.
  • Parasol of Pain: She gains an umbrella as a tool from her grandfather after she lost her previous one, and consequently, Eightfold, in the last mission.
  • Red Is Heroic: Her spectral energy is red, and she often wears red clothing, as the most action-oriented of the main heroes.
  • Red Oni, Blue Oni: The reddest of the red. Isaac is also red, while Max and Ed are more blue.
  • Screw the Rules, I'm Doing What's Right!: At the end of Chapter 5, she decides to stop keeping Isaac Locked Out of the Loop and tells him the truth about Mr. Spender and the Consortium to try and repair their friendship. It remains to be seen whether or not this was the right call.
  • Shaping Your Attacks: Definitely takes after her grandfather in this way when it comes to spectral-energy martial arts. She can form blades, claws, grappling hooks, shields, and many other configurations all on the fly, while Ed and Isaac seem limited to basic Ki Manipulation and Max struggles to even do that much.
  • Stepford Snarker: She's desperately trying to keep her anguish bottled up and out of the way, which puts her at odds with Isaac.
  • Teleportation Spam: Her "flipping" presents itself as basically really short range teleportation.
  • This Is a Drill: Made of paper. She is also capable of doing something similar with her spectral energy.
  • Warrior Therapist: Part of her Character Development in a true leader of the club is learning how to balance her violence with more compassion and to treat her friends with more care. And to see spirits as people instead of tools.
  • Why Did It Have to Be Snakes?: She's "not great with dogs." Her bedroom is papered with posters, pictures, and calendars about dogs, seemingly an attempt at exposure therapy.
  • Wrestler in All of Us: Pulls off a suplex similar to Spender's on the pixhellhounds.


Edward "Ed" Burger

"Just FYI, ya prob'ly shouldn't walk through there fully exposed. With no shield, I mean. Well, without clothes either."

An especially energetic and somewhat off-kilter member of the Activity Club. His tool is a paintbrush, allowing him to paint weapons on any surface, even thin air. He is also best friends with Isabel.

  • Art Attacker: He attacks with his ink paintings.
  • Badass Adorable: The smallest and cutest of the Activity Club kids, but no less dangerous than the others. His childlike excitement when using martial arts Mr. Guerra taught him to fight off Johnny and RJ is downright adorable.
  • Blood Knight: Loves a good fight, although he's a bit less creepy about it than Isabel.
  • Bond One-Liner: Of the less than badass variety in Chapter 2:
    Ed: Welp! I guess you could say he's... dead.
  • Cheshire Cat Grin: Ed smiles at nearly all times. Including when he's fighting. Or telling Max that the spirit weeds/tentacles/ropes/somethings that he just walked through could be highly poisonous.
  • Cloudcuckoolander:
    • For example, he doodles a mustache on himself to match a silly French spirit.
    • It's implied that he's a lot less strange than he seems; it's just that he's embraced everyone's perception of him as a weirdo.
  • Conveniently an Orphan: Prior to much development on his history, anyway. Both his parents are gone, so he lives in the Guerras' dojo with Isabel and is a student of her grandfather.
    • His parents were scientists involved with the Consortium. According to Agent Day, the circumstances behind their disappearances are still unknown.
  • Eye Scream: His face got erased by a spirit one morning and he decided to draw on new features while he waited for it to reappear. When his eyeballs came back, they got covered in ink.
  • Extraverted Nerd: He's confident in his nerdiness and has been seen hanging out with various classmates. Summed up when Johnny learns that he's never bullied Ed:
    Johnny: I haven't?'re a nerd.
    Ed: Well yeah, but, like, the fun outgoing kind with lots of friends.
  • The Heart: Tends to be the most emotionally stable. As if to lampshade this, he's wearing a shirt with a heart on it when he calms Isabel down after her argument with Isaac in chapter 5.
  • Hidden Depths:
    • His silliness is in part explained in the last two panels here.
      Ed: Oh, don't worry. Peeps won't deduce the whole spirit ghost secret spectral superpowers club thing from a bit of weird behavior. They'll just think yer crazy! And if ya really own it, they might even like you! Ha ha!
    • According to him, Isabel's grandfather leaves him alone because he's able to defend himself well enough.
    • In chapter 5, he ends up having a talk with his spirit Muse where he confesses that he feels guilty over not standing by Isabel while her grandfather told her off for losing Eightfold.
  • Imagination-Based Superpower: He can draw whatever he needs in the air and it will come to life.
  • Keet: Really odd and really chipper.
  • Mundane Utility: Using his power to make clotheslines and to write down controls for the fighting game he's playing.
  • Opaque Nerd Glasses: His eyes are never visible through them.
  • Plucky Comic Relief: One of his main traits. He makes consistent quips in response to Spender, and advises Max not to walk through a spectral jungle-like area without a shield or clothing.
  • Pre-Mortem One-Liner: Ed delivers quite a nice one at the end of chapter 2, page 21, but it shrivels in comparison to his death threat on the following page. Compare them:
    Ed, Chapter 2, page 21: You're all gonna die!
    Ed, Chapter 2, page 22: I've got 80 pounds of face-breakin' spectral muscle standin' between you and the rest of your life, not to mention there's an irate magical girl outside likely t'be half as merciful with you as I'm not gonna be. So! I need you to hurry up n' choose before I acquaint you with your internal anatomy: are we gonna do this the easy way, or the I KILL YOU way?
  • Sinister Scythe: One application of Ed's powers.


Isaac O'Connor

"I will dance on your grave, sir."

By far the most normal member of the Activity Club. Knowledgeable about the paranatural, but is treated as a Butt-Monkey by the rest of the club. He is a "medium", a possessed human able to use a spirit's powers without a tool as a conduit. His powers are weather-based, giving Isaac the ability to wield lightning, rain, clouds, wind, and snow. He also claims to be able to take on Isabel and Ed at once.

  • Anime Hair: It's actually a symptom of his possession.
  • Animesque: He's basically a shounen manga hero, complete with speeches about justice, friendship, and saving the world every time you blink. Other times, he might adopt a "cool anime guy" sitting posture or walk.
  • Bishie Sparkle: He tends to do this. It's... hard to control.
  • Blue Is Heroic: He has blue spectral energy and eyes, and he very much tries to be a good guy and hero.
  • Butt-Monkey: Despite (and actually partly because of) his power, Isaac is the Activity Club's. Max tends to forget his name, though he has a healthier friendship with Max than with... pretty much anyone. Isabel and Ed leave him out of their friendship, he gets left out of the loop on paranatural happenings, Mr. Spender ignores him, etc. Also deconstructed to a degree, because it has left him with one hell of a Hair-Trigger Temper.
  • Dark Magical Girl: He's not a girl, and Parantural isn't a Shoujo anime, but he otherwise checks a lot of boxes: No Social Skills, incredible powers but difficulty controlling them, deep-seated loneliness issues, and lots of of overall angst. And true to form, Isabel is the one who ultimately brings him back into the fold.
  • Elemental Powers / Power of the Storm: As a medium, Isaac is given powers without the need of a tool.
  • Fiery Redhead: He has quite the temper which is portrayed with prominence in Chapter 3. He gets riled up easily and tends to stew over things.
    Isaac: No one else gets angry like I do. Max gets mad and he's back to joking around in no time. But I get mad, and it buzzes in my head for hours and days and weeks. Forever. It just stays.
  • Foil:
    • To Max. They're in similar positions at the start of the comic, being outsiders to or within the club, and it's this that first gets them talking. In terms of archetype, Max is the cynical, snarky anti-hero associated with black to Isaac's bright colors and shonen hero themes. In terms of powers, Max has magnetism and Isaac can create lightning — there's even a wallpaper where they use their powers together.
    • With Isabel, they are on opposite sides of a long-standing emotional conflict and divide within the club. Isaac wants to let everything that's been simmering out into the open while Isabel wants to move on by avoiding it, as the Alt Text on this page points out. They also have contrasting colors, blue and red.
  • Hair-Trigger Temper: Years of abuse at the Activity Club seem to have given him a really short fuse.
    Isaac: FINE! I get it already! I'm not one of you. How could I be? I joined too late..and broke up the club. I ruined my chance to ever really belong. But NO ONE will ADMIT THAT to my FACE! Just say you resent me! I know what that looks like! Say I deserve it! I know I do! Max fits in fine while I'm busy spoiling the first blank slate I've had in forever..I GET it, OK?! I'm tired of being teased and left out and left in the dark! Even Mr. Spender—!! *in tears* Even Mr. Spender...! I HATE it! I hate YOU! If you hate me tell the TRUTH!!!
  • Hero of Another Story: Mornings at the school are best described as... weird (well weirder anyway) because of the adventures he gets into overnight. Then there's the things he and Ed got up to on the Ghost Train while separated from Max and Isabel.
  • Hot-Blooded: When it comes to his emotions Isaac just seems to feel things more profoundly then the others, which can make him seem like a Mood-Swinger whose liable to flip out over something another person just saw as a joke. He just can't let things go and move on either, they just sit inside him causing more emotional distress.
  • Intergenerational Friendship: Seems to have one with his apparent mentor, the Doorman.
  • It's All About Me: He's pretty self-centered. As much as his resentment toward the Club is justifiable, his anger and feelings of personal alienation are really internalized.
  • Let's Get Dangerous!: When the Sphinx of Games chases Max and Isaac down the hill and continues to attack them, Isaac responds by kicking lightning at him.
  • Locked Out of the Loop: Due to his possession, he is not allowed to know any details on the Paranatural Activity Consortium. The fact that doesn't know much else, either, can be blamed on Spender's meandering teaching style.
    Spender: Isaac, I know you're frustrated, and I feel very bad about that, but I am not allowed to discuss such matters with you for the duration of your possession.
    Isaac: [pointing at the censored text] STOP DOING THAT!
    • On a more mundane level, he's also a year older than the rest of the club, placing him a grade above them and absent from a lot of the school-based drama. He misses the entirety of the hitball game in Chapter 5 on account of not even knowing it was happening.
  • Mr. Exposition: Provides quite a bit of exposition, mainly because Spender is really difficult about showing new kids the ropes.
  • My Greatest Failure: He makes vague allusions to some event that occurred when he first joined the Activity Club, where he made a big mistake that he attributes to creating the rift between himself and Isabel/Ed. Chapter 5 eventually reveals the details: Back when Dimitri was still a member, Isaac made a mistake on a mission that resulted in the former getting hurt and deciding to leave the club, something he never really forgave himself for.
  • Offscreen Moment of Awesome: Apparently he goes on quests to save ancient spirit civilizations once or twice a day. He also (along with Ed) defeated General Emerald during his sweep of the Ghost Train.
  • Only Sane Man: He deals with a more frustrating level of insanity than Max, and he's been dealing with it for far longer. As his frustrations and insecurities mount, and tensions between him and Spender hit a boiling point, though, he increasingly leaves Max as the sole anchor of sanity in the club.
  • Occidental Otaku: In addition to his Animesque tendencies, he also drew a fruit basket as an anime character, dressed as Naruto, and chatted/sang about Vocaloid to Max.
  • Powers via Possession: He's a medium for a storm spirit. And the spirit possessing him is a big enough deal that Mr. Spender has to keep him in the dark about the Activity Consortium until it leaves him. As Max notes, this makes him a huge tool.
  • Red Is Heroic: Fitting with his "stereotypical shonen hero" theme, he has spiky red hair as a symptom of his possession.
  • Red Oni, Blue Oni: Despite the color coordination, he and Isabel are both red.
  • Running Gag: Isaac is a Hero of Another Story. One full of shonen tropes.
  • The Starscream: Isaac is a cheerfully benign one towards Mr. Spender.
    Isaac: I will dance on your grave, sir.
  • Terrible Artist: According to Max.

    Mr. Spender 

Richard "Rick" Spender

"Aha! I won't fall for THAT a sixth time!"

Max's history teacher, and the advisor to the Activity Club. Cultivates a certain air of mystery which simply annoys the club's Genre Savvy population. His tool is the sunglasses he constantly wears, which give him the power to manipulate light.

  • Adorkable: Doing a backflip off a roof: cool. Doing a backflip off a roof then falling over shouting "Oh my god my ankle!"? Significantly less cool.
    Cast Bio: Mysterious, intellectual, athletic... these are three words that have nothing to do with Rick Spender.
  • Ambiguously Evil: He seems to think he's doing the right thing, but others have shown doubts. He even asks Isabel's Grandfather to stop him if he turns too far from the light. It's saying something when someone like Forge actually feels they are a better person when meeting him.
  • Casting a Shadow: He uses an interesting variation: he can make his shadow tangible, but rather than manipulate it directly, he manipulates the light source which is casting the shadow.
  • Chekhov's Skill: When he's introducing himself to Max as leader of the club, he mentions that he's an expert in spirit linguistics. When he encounters Forge, he identifies the language of evil (Cursed Words) that the dog-spirits are using, and also reveals he can understand Forge's language (High Spirit).
  • Crouching Moron, Hidden Badass:
    • Describes him to a tee. He comes off as a total moron most of the time, but he's regarded as an utterly terrifying figure among spirits.
      Nin: You hitch a ride on the Ghost Train and he shows up? You're over.
    • The reason the spirits are terrified of Spender? He beat "The strongest" spirit (Forge says as much during their confrontation, and Nin had told that to him earlier). Consider what counts as "strong" in the Paranatural setting for a minute.
    • We find out that Spender's actual strongest attack is basically a one-hit kill to anything and everything. And he has more powers on top of that.
      Forge: I am Forge. Y-you are not worthy of destroying me.
      Spender: Heh. I get that a lot. [destroys him]
  • Dark and Troubled Past: While chewing him out in chapter five, Lucifer tells Spender that he's still "the same trembling, terrified boy [he] fished out of the lake thirteen years ago."
  • Deconstructed Character Archetype: Of The Mentor, particularly the mysterious sort who withholds information:
    • Spender is the adult supervisor of a bunch of adventuring kids and while he has the knowledge and experience to help them as Spectrals, he is lacking a lot when it comes to helping them as people.
    • The fact he started the club at all was at least partly out of his own loneliness, as Lucifer calls him out on.
    • He doesn't realize just how much he is hurting Isabel and Isaac with his secret keeping and trust issues.
    • His laser focus on the future also blinds him to the more mundane problems his students are dealing with.
    • It says a lot when his best moments of mentorship are when possessed by Hijack, a literal three year old.
  • Demonic Possession: Hijack jumps inside him for a time in Chapter 5.
  • Hidden Eyes: Does this after a physically and emotionally grueling fight during Chapter 4. Lampshaded in the Alt Text, which points out it's highly likely he's using his powers to do it on purpose, because he's a ham.
  • Large Ham: He really likes giving mysterious, dramatic monologues, which are usually rendered fairly ridiculous by little details like "no one can hear what he's saying because he's turned away from them."
  • Light 'em Up: His spectral ability. One of them, anyway. On one page he suddenly produces blinding light. On another, he doesn't turn off a nightstand lamp, he seems to banish its light, and his spirit resembles a light bulb. Here he grabs the light gleaming off his glasses.
  • Logical Weakness: His light powers don't work if there isn't any source of light for him to use (because his powers are a sort of shadow manipulation - therefore no light, no shadows, no powers)... but fortunately his Spirit is always illuminated and can provide a light for him.
  • Mistaken for Badass: One of Nin(the rabbit spirit)'s duplications warns Forge that "the sunglasses spectral" took out "The biggest and baddest. Singular. THE spirit. The strongest one." Because of this, Forge gives up when fighting him—only to find out Spender's most powerful attack can't even scratch his armor.
    Alt Text: You can't go embracing death every time you see a dude in shades.
  • Mr. Exposition: Subverted; he has all the answers, but he gives far less information than he should.
  • Mundane Utility: Uses his powers not only in battle, but also for such vital tasks as turning off lights, punning, and making light to read by.
  • Nice Job Breaking It, Hero!: By defeating Forge but then letting him escape, he allowed him to possess Johnny and enter Mayview while slowly turning Johnny into a spectral.
  • Nothing Is Scarier: His mental room. Usually, in Paranatural dream meetings, the door and the room behind it show the inner workings of the persons mind - for example, Texas Walker's room is just a wilderness fire campsite behind a giant gold door. Spenders mental room? Absolute darkness. Which can apparently only be illuminated by Lucifer, his spirit (you can see his outline in the darkness). It also doesn't help that apparently, Spender's higher ups are curious as to why he doesn't let anyone else so much as look in and see his room...
  • Only a Flesh Wound: He insists that the burn that covers his entire stomach isn't that bad. Lucifer disagrees. About five minutes after their argument, we see him groaning in pain and looking generally pathetic. It's later revealed that Hijack was experiencing the pain that Spender had learned to endure by that point.
  • Painting the Medium: He can apparently pronounce redaction.
  • Poor Communication Kills:
    • Very narrowly averted, in that Spender forgot to mention to Max (a new recruit with no knowledge on how things are run) that he cannot cross the town's barrier without being squashed the night before Max would have taken a trip out of the town. Max calls him out on this.
    • Though it has yet to hurt Isaac, Spender's unwillingness to reveal anything to him unless it is needed to be known (and sometimes not even then) has left a pretty deep grudge in the kid. There is a reason for it, but Isaac is unaware of what that is either, which doesn't help matters.
    • Spender's inability to notice that Isabel had lost Eightfold after the Ghost Train mission and her grief over her loss, even after she asks for his aid, is ultimately what causes Isabel to unofficially declare herself the leader of the Activity Club and give Isaac the information he was blacklisted from.
  • Portal Cut: How he defeats Forge: by turning the shadow Forge was walking on into a Bottomless Pit and then removing the shadow.
  • Pragmatic Hero: Claims he has "a knack for cheap shots."
  • Punny Name: Since his first name is Richard, his name could also be written as "Rich Spender". Some truth to this, especially when he is seen here pulling up in a car so expensive he won't even let the the kids wear their shoes inside of it.
  • A Rare Sentence: As follows:
    Spender: Lucifer, did I... do the right thing tonight? [beat] ...Good lord, if my parents could hear me now.
  • Scary Shiny Glasses: As befitting his mysterious side. Weaponized, even.
  • Sealed Inside a Person-Shaped Can: He contains an extremely dangerous spirit in his own body with the help of his "personal" spirit, Lucifer. This puts a constant strain on both himself and Lucifer, and if either one slips up, that spirit starts to escape.
  • Sink-or-Swim Mentor: Mr. Spender only teaches the Activity Club about fighting spirits when it's contextually relevant, and the context tends to involve mortal peril.
  • Stealth Pun: Spender wears sunglasses and hides a lot of secrets. He's shady.
  • Straight Gay: Turns out to be in a relationship with Mr. Garcia. He doesn't fit any stereotypes, aside from being overly dramatic at times.
  • Sunglasses at Night: Wears his sunglasses constantly, even in an unlit room or at nightnote .
  • Super Mode: Has one in the form of Spirit Fusion, where he physically combines with Lucifer. Also qualifies as Golden Supermode. At the very least it gives him flight and Super Speed, but using it makes it easier for the shadow spirit he contains to escape.
  • Wealth's in a Name: "Rich Spender," who drives an expensive sports car. Played with in that it makes the kids question where he got the money.
  • Well-Intentioned Extremist: It's not quite clear what his plans are, but apparently he's up to something his boss wouldn't like, but for all the best reasons. Isabel's grandfather warns that he should remember he's not exactly setting himself up for a good end.
    Francisco: You'll perish choking on the words "greater good" with some hero's blade in your guts, mark my words.
  • Wrestler in All of Us: He uses a suplex on the Bat-like Spirit, although it doesn't work.


Mayview Middle School students

Johnny's gang


Johnny Jhonny

"Golfers are NOTORIOUSLY mortal."

A friendly bully who Max fights on his first day in Mayview.

  • Affably Evil: Schoolyard bully version. Greeted Max enthusiastically, carrying no hard feelings about the day before, then casually decided to beat him up. Another time he extorted Max for fifty cents, but gave him change for a dollar.
  • Blood Knight: To say he enjoys violence is kind of an understatement. More like he is actively addicted to it.
  • Blunt Metaphors Trauma: He has a tendency to mangle figures of speech.
    Johnny: Use yer brain, Stephen. Ya don't sell yer chickens before they hatch.
    Ollie: That's...You that. It's a's a big thing.
  • The Bully: Johnny is this trope cranked up until the knob snaps off. He's not even all that mean, it's just that beating people up is his base state of existence. At least a few times it's shown he needs to punch the crap out of things (or people) to keep from going crazy.
  • Cloudcuckoolander: He considers golf cards and a grape to be a good source of income, because grapes might become wine someday and "golfers are notoriously mortal".
  • Defeat Means Friendship:
    • Inverted with Max. Johnny seems less hostile towards Max after kicking his butt.
    • Seems to be playing straight with Ed so far as Ed hands Johnny his first ever defeat.
    • He also finally gives Jeff some respect after the Hitball game, giving him a proper high-five as he's being dragged off to detention.
  • Determinator: Once he's set on bullying someone, it's practically impossible to get him to stop.
    • He searches for Max for so long in Chapter 1 that he misses his first period class and keeps pestering him until he obtains his fifty cents.
    • He leads his gang through the woods for over two hours in Chapter 4 searching for Max and Isaac after they drive past him in Mr. Spender's car.
    Ollie: We're lost, bro. We're tired, my tiny feet hurt, I don't think we're even IN Mayview anymore, Stephen's been dissolvin' social constructs for the last two hours...Let's just give up, yo. You really still think we gonna find those nerds??
    Ollie: That doesn't even make.... sense.
  • The Ditz: Turned Up to Eleven, like everything else about him. He's best described as "unhinged".
  • Empowered Badass Normal: He's a good fighter and gets possessed by Forge.
  • A Father to His Men: See how he comforts R.J. and the rest of his gang. Note that he isn't slapping some sense into R.J., he's wiping their tears.
  • Fiery Redhead: Definitely the loudest and angriest member of his gang, though his hair is dyed.
    • He's on a path to taking that trope literally after being possessed by a weakened Forge.
  • Get A Hold Of Yourself Man: Parodied. He looks like he's slapping R.J., but he's wiping their tears.
  • Hair-Trigger Temper: He goes from smiling to trying to beat up Isaac within seconds of meeting him.
  • Hidden Depths: He's actually fairly concerned over how other people see him after the hitball match, and wonders what he should be doing with himself.
  • Insane Troll Logic: On a constant basis. May have something to do with repeated blows to his head. A shining example is when he and his gang are chasing the Activity Club's car, and lose track of them. Johnny reasons thusly: All roads lead to Rome. But they're not going to Rome. Therefore they must leave the road.
  • It Is Pronounced "Tro-PAY": His last name is pronounced "juh-hawney," though his teacher claims he said it right.
  • Locked Out of the Loop: He ends up being a repeat witness to Max's encounters with the spirit world, but due to not being a spectral physically can't understand the context for any of it. Then he gets unwittingly possessed by Forge, and then he starts to break through after the hitball game.
  • Pet the Dog:
    • When his gang has a collective mental breakdown after seeing Max and co. "floating", Johnny wastes no time comforting his friends. He wipes the tears off of RJ's face, declares that they'll figure out what's going on, and resolves to take their minds off of the trauma by watching every R rated movie Stephen owns.
    • Johnny also takes time during the hitball match to help Max stay calm after HiJeff's rant, even commending him for standing up to him in earlier chapters.
    • Johnny also breaks free from being strung up just to give Jeff a respectful high-five after the Hitball ordeal.
  • The Power of Friendship: Oddly for a bully, he continuously evokes this with his gang, up to and including the Friendship Fusion.
  • Pungeon Master: Seems rather fond of wordplay.
  • Repetitive Name: Borderline case. His last name is pronounced "juh-hawny".


Ollie Oop

"What genre of story did we just walk into? Oh my god. Are we even important characters?"

The biggest and strongest member of Johnny's gang, he's also far more calm and collected than his boss.

  • The Big Guy: Of Johnny's group.
  • Deadpan Snarker: Shows shades of this, to his dad's chagrin.
    [after multiple kids burst out of the gym from behind Coach Oop]
    Coach Oop: Jeez laWEEZ, what's the flipping rush??
    Ollie: Seems they all gotta place they need t'be, pops. Generally a good location t'show up to.
  • The Heart: He keeps Johnny from beating people up too much. Unless he's telling Johnny to beat them up more.
  • Leaning on the Fourth Wall: His perception of reality seems to have shattered (along with the rest of the group's) as of chapter 4.
  • Only Sane Man:
    • Not only is he the one who realizes they could clear the fence if Johnny would just let him throw him over, he is also incredulous when Johnny describes Isaac's powers.
    • Before the group encounters the Activity Club on the Ghost Train (which looks to them like the group is floating in midair) he mentions that Johnny's been leading the group through the woods for over two hours, they're lost, Stephen's gone a bit out of it, all of them are tired and that his feet hurt, and advises that they give up the search as they're probably not going to find the nerds anyway.
  • Punny Name: On "alley-oop."
  • The Smart Guy: He's usually the only one to realize the best solution to their problems. Also, reality.
  • Top-Heavy Guy: His torso is huge.




A minor member of Johnny's gang.



"Do you think they were all Wonder Women? Invisible... invisible jets..."

A hoodie-wearing member of Johnny's gang. Has a hidden, sparkling mohawk.

  • Ambiguous Gender: This was the case for a while, due to the face-concealing hoodie. They've since been confirmed as non-binary.
  • Compressed Hair: How does it fit under that hood?
  • Exotic Eye Designs: Lime green irises with concentric circles in them.
  • The Faceless: Apart from the eyes and mouth, R.J.'s face is always hidden in the shadow of their hood, even if under direct light. Only when their hood was knocked off by a passing car did the shadow slip off, revealing the top of their head. In their background story the lower half of their face can be seen (they had freckles), though they still preferred wearing a hat and hoodie.
  • Hidden Depths: After seeing Anarchyopteryx in concert, they desire to become a musician.
  • In the Hood: It casts an all-concealing shadow across their face, even when the shape of their head is clearly visible.
  • The Quiet One: Has only spoken when alone with the gang. Johnny tells Ed that R.J. took a vow of silence after the concert and R.J. agrees. R.J. also recognizes comedic irony.
  • Undying Loyalty: The first line they speak in the comic is "We wouldn't ditch you, Johnny" in response to Johnny's claim that the crew could've just gone home instead of waiting up for him after detention. This becomes more impactful when RJ's backstory reveals that they only use their voice for things they consider truly metal.
  • You Gotta Have Blue Hair: Has a green mohawk under their hood.


Journalism club



"Oh, hush. We're not getting paid to tell the truth."

Student at Mayview Middle School and president of the (unofficial) Journalism Club. Rather bubbly, but constantly ignores school rules and doesn't really care. Hates the Activity Club because her attempt to make a report on all the clubs went incomplete because they refused to be interviewed.

  • Bad Boss: How Collin sees her, anyway.
  • Berserk Button: Mentioning the Activity Club around her. When Max asks her about them, we get this reaction:
    Suzy: [crushing her milk carton] GOOD QUESTION!!
    Collin: Pandora's Box, Max. You just ripped it in half.
  • Cheshire Cat Grin: Whenever she's excited. It's not a good sign.
  • Establishing Character Moment: She's waiting at the school entrance on Max's first day to greet him as a journalist, having stolen his file from the principal's office so she could recognize him. Equally telling is the Alt Text on her intro page:
    Responsible adult originally meant to meet Max at entrance drugged, tied up, put in closet.
  • Extracurricular Enthusiast: Skirts between "intrepid student journalist" and "domestic terrorist" repeatedly.
  • Genki Girl: All the time. Comes complete with bipolar mood swings and taking her work for the school newspaper very seriously. Her pupils are uncolored, giving her a (literally) bright-eyed look.
  • Girls Love Stuffed Animals: She has several stuffed animals on her bed.
  • Large Ham: She has a lot of over-the-top reactions to things and is very expressive in general.
  • Making a Spectacle of Yourself: Wears rose-colored glasses seemingly just for decoration.
  • No Sense of Personal Space: The Rant on this page confirms that "Suzy has no qualms about reaching into other people's pockets" after she does just that with Max.
  • Pet the Dog: During the Hitball game Hijack tries to attack Isabel, but is stopped when Suzy grabs his arm much to Suzy's shock. Commented on by Collin here, before Suzy ruins the moment.
    Collin: I'm just saying, it's nice to see that at least on some base instinctual level you can momentarily pass for a reasonable facsimile of a good pers—
  • Pink Means Feminine: She's always wearing pink, and usually wearing girly styles of clothing.
  • School Newspaper Newshound: The paper isn't very high-budget, but she's always on the scent for happenings to report.
  • Sleep Mask: Has one with pink sunglasses on it.
  • Withholding Their Name: Her last name is implied to be a secret. Lisa addresses her as "Miss…" and Suzy freezes up; then Lisa says "…Suzy," and Suzy breathes a sigh of relief.


Collin Sloinne

"Is this going to end with you blowing up his house?"

Student at Mayview Middle School and member of the (unofficial) Journalism Club. He has a low tolerance for his boss's actions.


Dimitri Danger

"This is going to end with her blowing up his house."

Student at Mayview Middle School and member of the (unofficial) Journalism Club. Too laid-back for life, Dimitri mostly appears in the background either sleeping or doing nothing in particular.

  • Alliterative Name: His initials are D.D.
  • Awesome McCoolname: Sounds like something you'd name a superhero. The best part is, Danger is a real English surname dating back centuries.
  • Beware the Nice Ones: Ordinarily is fairly laid back and relaxed, but turns into a terror on the Hitball court. And despite being reluctant to fight Hijack, he threatens Max to not tell Suzy, though it does get played as a joke.
  • Body Horror: When Hijack tries to punch him in the face, it deforms and moves out of the way of his fist, freaking both Hijack and Max out.
  • Boring, but Practical: He utilizes spectral energy by shaping boxing gloves and pads, then using basic but powerful jabs.
  • Chekhov's Gunman: Initially was mostly just someone for Suzy and Collin to play off of, but got increased focus in Chapter 5, culminating in the reveal that he's a Spectral and an ex-member of the Activity Club.
  • Deadpan Snarker: His subdued demeanor means that his joking will likely be this.
    [Collin is setting up the radio]
    Dimitri: Cut the green wire, Collin.
    Dimitri: Save us all.
  • Hidden Depths: Initially appeared to be a relatively lazy and relaxed student, he turned out to be very adept at Hitball, more durable than a normal kid would be, and is a spectral himself.
  • In-Series Nickname: Suzy and Collin call him "Dee". Peekaboo calls him "Didi".
  • Lazy Bum: His actions include greeting Max, sleeping, not paying attention in class, and sleeping.
  • Made of Iron: He blocks a hitball from Hijack with a slight wince and nothing more. The balls thrown by Hijack are strong enough to leave a crater in bleachers and when Max gets hit by one, he's left in serious pain with a broken bone. This is explicitly called out and noticed by characters as being odd.
  • The Mole: He sabotages Suzy's attempts to spy on the Activity Club, such as by unplugging the radio, leaving the recorder off, and just plain telling her the wrong information.
    Dimitri: [listening to the club talk about Hijack] Ok it's mostly static but I'm pretty sure I heard the words "burning" and "the governor" and "in effigy."
    Suzy: [frantically writing] HOLY GOD
  • Obfuscating Stupidity: It's been suggested that he may know about spectrals, and possibly has been sabotaging the Journalism Club's efforts to learn about the Activity Club. Chapter 5 reveals that Dimitri used to be a member of the Activity Club itself.
  • Powers via Possession: Due to being possessed by Peekaboo, Dimitri can utilize their powers himself.
  • Retired Badass: He’s revealed in chapter 5 to be a spectral and ex-Activity Club member, and can still hold his own against Hijack despite being out of practice.
  • Sleepyhead: Dimitri sleeps. A lot. And even when he doesn't, his eyes are usually half-closed, making him look like he wishes he still was.
  • Smart People Play Chess: When he starts scheming in hitball, a chessboard appears over his head.
  • Stepford Smiler: Is pretty goofy normally, but he's extremely aloof and detached about being a spectral.
  • The Strategist: Fancies himself as able to read a Hitball court as well as Sima Yi. Whether or not he actually can is up for debate, but at the very least, he can do it better than the Student Council.
  • Surrounded by Idiots: His plan to stop Hijack (through Max) goes off without a hitch, until the end when the other students don't realize they're supposed to rush the field.
    Dimitri: Tch. Pawns.
  • Willing Channeler: Like Isaac, he’s a medium, ‘’unlike’’ Isaac, Dimitri actually seems to have a pretty good relationship with his spirit.

Other students


Jeffavorite Flavors

"If only I had my blade..."

A student at Mayview Middle School. Rather excitable and friendly. Also a big nerd.


Cody Jones

"Wow, Jeff! Nice throw!"

One of Max's classmates at Mayview Middle School. Seemingly one of the few kids around who doesn't have some odd trait, other than an excessive tolerance for weirdness.

  • Absurdly Powerful Student Council: Mayview's student council is this trope, and he's a member, though he claims to not be a part of the new black ops-esque regime. This is eventually revealed to be Metaphorically True. He's actually the President of said council.
  • The Ace: Turns out he's really good at Hitball.
    Cody: Well, I have to go carry the team now.
  • Ambiguously Human: His father is a definitively inhuman vampire, and Cody himself both has Occult Blue Eyes that seem to glow and is capable of speaking in the same ornate font his father uses. He also appears to be beholden to direct orders from his father according to 'vampire rules.', specifically referring to himself as "50% monster."
    Davy: Oh, and since vampire rules are on the table, just to be safe... Cut him in two. That's an order.
  • Animesque: Easily rivals Isaac in anime-ness during Chapter 5, giving Hot-Blooded speeches and dropping dramatic I Am Your Opponent lines during Hitball.
  • Beware the Nice Ones: He gets really into hitball, to the point of giving off anime villain/anti-hero vibes. Also tells his vampire father to let go of Hijack, because, direct quote, "He's mine to destroy, not yours."
  • Blatant Lies: His cast description treats him as The Generic Guy. He's not. His father is a vampire, he's aware of spirits (though he's not a spectral himself), and he's secretly the Student Council President.
  • Cheerful Child: Tends to keep a smile even if the situation is tense. (With a few exceptions)
  • Chekhov's Gunman: Mostly a background character early on, before becoming a lot more prominent in Chapter 5, even being intricately tied into both the supernatural goings on in Mayview as well as the more mundane school plot.
  • Cloud Cuckoo Lander:
  • Dhampyr: His dad is a vampire, his mom (presumably) a human woman. Cody describes himself as fifty percent "monster", the catch-all term in Paranatural for humans that have become something more supernatural.
  • Early Installment Weirdness: A minor case - his eyes are a noticeably darker blue in early strips than the Icy Blue Eyes they appear as later on.
  • Forced into Evil: Despite hating Hijack's guts and claiming to want to kill him personally, he's one of the people who understands that Hijack is Not Evil, Just Misunderstood and was going to let him go. Unfortunately, his father isn't taking prisoners, and orders Cody under vampire rules to do the deed.
  • Half-Human Hybrid: Events late in Chapter 5 reveals that he's a Dhampyr.
  • Icy Blue Eyes: His eyes are piercingly blue and seem to almost glow when he's serious. Considering that his father is a vampire, the glow may not just be stylistic.
  • I Own This Town: Or in his case, Mayview Middle School, thanks to being the Student Council President. It's for well-intentioned reasons; specifically allowing Cody a place where his vampire dad doesn't have complete control over him.
  • Nice Guy: An upbeat, friendly guy.
  • Nonchalant Dodge: Avoids Johnny's hitball throws while casually stretching, yawning, and lying down with a book.
  • Obfuscating Stupidity: His Cloud Cuckoolander behaviour covers up a surprising amount of knowledge and skill. Later events confirm that he's aware of spirits (his dad is a vampire, incidentally), and may be aware that Jeff's Out of Character behaviour is due to Hijack's influence, based on his desire to kill Hijack.
  • La Résistance: Reveals himself to be a member of the student council before they became the Vice Principal's dogs and wants them to return to a normally-powered student council. Things get more complicated when it is revealed that he's the Student Council President.
  • Shared Unusual Trait: He can speak in the same font that his father sometimes uses.
  • Spock Speak: Briefly while confronting Stephen. Emphasizes his hall monitor-esque quality.
  • Stepford Smiler: He has a tendency to smile over his own feelings in tense situations. When Max and Collin are arguing, he keeps up a conciliatory smile throughout, which cracks when Serge crashes in. When he's arguing with Violet, he has a smile that doesn't reach his eyes. When he meets Jeff again in the wake of the hitball incident, he's clearly upset at first, but quickly covers it up with a sunny smile, acting like nothing happened.
    Alt text: i keep my eyes in a U... so you can't see Me
  • Straight Gay: He's kind of ditzy and adorably perky, but there's nothing "effeminate" or stereotypical about him. Chapter 5 hinted that he was gay when he blushed over the idea of a guy liking him and Word of God confirmed it shortly afterward.



"I need the stars..."

Student at Mayview Middle School. She's considerably more mature than the rest of her friends and tends to make smart remarks if they do something she considers stupid. Best friends with Lisa.

  • Deadpan Snarker: Does this whenever someone does something dumb.
  • Only Sane Man: She's the only one who sees Hitball as a game and is quick to try and get Coach Oop when things start to go off the rails. She's also the only one who blames Oop for the Hitball disaster, while everyone not in the Activity Club sees Jeff as the one to blame.
    • This appears to be a double edged sword at times, since she's intelligent enough to recognize the strangeness hanging over the school but lacks the inside information to understand it. In strip 296 Lisa seems to both admire this quality but also worry that it will put Violet in danger if she asks the wrong questions. Unless, of course, she really was "Juuuuust kiddiiiiiiiinnnnngggg".
  • Sweet Tooth: Violet drowns her worries about Jeff with multiple sugary confections at the School Store. Cody brings this up during their argument, claiming that she has an addiction to sugary drinks (which she clarifies as just bad impulse control in general).



"Incidentally, how much is your house worth?"

Student at Mayview Middle School. She's rather... eccentric, and has a large vocabulary that she attributes to Mr. Starchman's teaching. Knows all the goings-on at school. Best friends with Violet.

  • Ambiguously Human: She has the same pale complexion and Icy Blue Eyes as Cody, who's a confirmed Dhampyr. She also recognizes that Jeff is Not Himself during the hitball game and doesn't seem surprised by it at all, and a later talk with Violet likewise implies she's aware of some of Mayview's supernatural happenings.
  • Axe-Crazy:
    • She goes from being friendly to a teammate to threatening him with murder in a heartbeat when she gets hit with the switch.
    • When Hijack tries to dodge the final barrage, she grabs him and forces him to take it.
      Lisa: Well since you're new here, some advice—you should be more careful in this school. There are some scary people here you really don't want to offend.
  • The Bartender: She works the bar at the Student Store. Which is an old-fashioned saloon. Mayview, man.
  • Deal with the Devil: Apparently she has information that is useful for the school newspaper (at least when Suzy is looking to fill a story with something besides facts), but she's too clever to rely on.
    Suzy: If she knows we're relying on her info, she'll start asking for souls, Collin, and those are harder to harvest than Starchman Stars.
  • The Dreaded: For the most part she's friendly with everyone, but her fellow students treat the concept of getting on her bad side, or owing her anything, with terror. And then there's her playing hitball.
    Lisa (switching teams): Make peace with your god, hotdog froth, for this is the day he dies.
  • Exorcist Head: Turns her head 180 degrees to face a bar patron.
  • Only in It for the Money: While she's the only one with the influence to stand up against the student council president, Cody notes that she's not exactly a key figure of the rebellion, since all she cares about is Starchman Stars.
  • Sesquipedalian Loquaciousness: Her main character trait. Lampshaded, even.
  • Slasher Smile: During the hitball game, most of the kids look like they're ready to win. Lisa looks like she's ready to kill.
  • Sweet Tooth: She makes some sort of extremely sugary drink - it looks like hot chocolate with whipped cream and syrup - while sitting at her desk in English class. It appears she just carries the ingredients around with her.
  • Young Entrepreneur: Claims to be the one who turned the Student Store into a Bar/Café ("or Barfé, if you will"), charges by the sip, will allow you to pay to look at her confections, and uses wordplay to wring every last Starchman Star from her customers:
    Lisa (to Max): [N]ormally [an ice water] would be ~one Starchman Star ☆~ but for the big Hitball hero? It's on the house! Incidentally how much is your house worth?
    Would you like to open a tab? (opens can of Tab) That's two stars.



"Oh my."

A classmate of Max. She claims to know about the Activity Club.

  • all lowercase letters: Speaks and writes like this.
  • Alien Abduction: Claims she was to Max, and is apparently abducted again at the end of chapter 6.
  • Bait-and-Switch: Her introduction heavily hints that she knows about spectrals and spirits, but it turns out she thinks the Activity Club is the Extraterrestrial Activity Club.
  • Chekhov's Gunman: Was present when Max jumped through a bus, thus knows about it.
  • Entertainingly Wrong: Her reasoning for the activity club being an alien hunting organization? The late-night secretive meetings, the shady government-employed leader, and the quirky-yet-charming person secretly being an alien. From her perspective, it makes perfect sense, but it's completely wrong.
  • Fourth-Wall Observer: Is aware that her character design has changed since her first appearance, and is sure that the Activity Club are the main characters in some story.
  • Forgettable Character: Parodied; she is in most of Max's classes and yet Max has absolutely no memory of her, despite apparently having had several conversations with her.
  • Leaning on the Fourth Wall: Says she doesn't always want to be in the background.

Mayview Middle School staff

    Mr. Garcia 

Jean Garcia

"Don't tell anybody. Please?"

Max's science teacher. A lethargic and tired-looking man.

  • Apathetic Teacher: Definitely gives off this vibe.
  • Badass Normal: Appears to be a non-spectral, but holds off Isaac's weather attacks with a juice box.
  • Crazy-Prepared: Has apparently set up several traps on the school grounds.
  • Ham and Deadpan Duo: The Deadpan to Mr Spender's Ham.
    Spender: And is this, then, the curative poultice?
    Garcia: It's spaghetti. What in the hell is a poultice.
  • Hunter of Monsters: Owns a crossbow and talks about how he'll be fine because "moon's not full just yet", implying that werewolves are also a thing in Mayview somehow.
  • Mr. Fanservice: After Art Evolution hit him.
  • Noodle Incident: Suzy describes some incident involving him and "the entire pizza!" but we don't get to hear it.
  • Odd Couple: Deadpan, perpetually exhausted Jean Garcia and overly dramatic Rich Spender.
  • Secret Keeper: Knows about the supernatural, probably because of his relationship with Spender; it's also confirmed that he has ties to the Cousinhood, although not particularly deep ones.
  • Straight Gay: Is in a relationship with Mr. Spender. He doesn't display any overt signs of being this.
  • The Comically Serious: We see him floating down a river for no reason with a deadpan look on his face and he later threatens a dog with a plastic sword he confiscated from Jeff.

    Mr. Starchman 

Mr. Starchman


Max's English teacher. He's... enthusiastic about teaching. Gives out Starchman Stars which can be redeemed for prizes.

  • Acrofatic: Rotund and almost impossibly agile.
  • Big Fun: Maybe a little too fun.
  • Cloudcuckoolander: In the running along with Max's dad and Ed.
  • Improbable Aiming Skills: He manages to pin Johnny's shoelace to the floor with a Nurf dart with his back turned.
  • Incoming Ham: His introduction.
  • Insane Troll Logic: You're not supposed to say "Can I go to the bathroom?"... no saying "May I go to the bathroom?" is not the right way either.
  • Large Ham: Twirls and shouts his way through Max's first class with him.
  • Opaque Nerd Glasses: Has this in common with Ed. Probably the reason why they're both so odd.
  • Really 700 Years Old: Maybe? A massive crowd of pursuers claim they've been after his stars for "centuries."
  • Weird Currency: The students use his stars to trade among each other.

    Ms. Baxter 

Mary Rose Baxter

"Is there... something you want to talk about? I mean, not with me, but, like, with someone who'd want to talk to you."

Max's math teacher. Kind, but frazzled.

  • Beware the Nice Ones: She's plenty accommodating of Johnny when he arrives late, but she has an outburst when he and Max get into a scuffle.
  • Hair-Trigger Temper: A quarrel between Max and Johnny is enough to get her to scream "Be SYE-LENT!!"
  • In Love with Love: Implied and Played for Laughs, as her dating profile simply lists "dating" for all her interests.

    Coach Oop 

Coach Oop

"It's time for Hitball!"

Max's gym teacher and Ollie's father.

  • Amazingly Embarrassing Parents: Gets his son, Ollie, to assist him in demonstrating the rules of "hitball", calling him "my baby boy" in front of the other students. Ollie doesn't exactly look happy to be there.
  • Exact Words: Responded to the school district banning dodgeball by having the students play "hitball" instead.
  • Large Ham: He's definitely a loud man, and most of his lines are shouted.
  • Top-Heavy Guy: To a lesser extent than his son, but his legs are still pretty tiny.

    Principal Pleezdoo 

Principal Pleezdoo

"Um... okay..."

The principal of Mayview Middle School, she is a small African-American woman who is constantly bowled over by the Vice Principal.

  • Horrible Judge of Character: She goes along with everything the Vice Principal says. While she seems to understand that it might not all be completely accurate, she still gets swept along with it.
  • Punny Name: It's a spin on "Please Do", befitting her Extreme Doormat nature towards the Vice Principal.
  • Puppet King: The Vice Principal makes a few token concessions to her, but mostly does whatever she wants.

    Vice Principal 

Vice Principal DuNacht

"What-ho fellow youths!"

The vice principal of Mayview Middle School, and the power behind the throne. She swears to punish the person who jumped through a moving bus (Max) before his "virus" can "infect" the rest of the student body.

  • Ain't No Rule: She lives to avert and subvert this trope. As far as she's concerned, there always is a rule, causing her to pursue bizarre infractions like jumping through a bus.
  • Ambiguously Human: Dave and Patchworm refer to her as "the Witch", Dave thinks it would be bad if she "got her legs on" Hijack, she is associated with spiders, and she seems to know about spirits.
  • Enhance Button: Parodied. She tells the principal she's going to enhance the image... and then opens up a window of MS Paint where she's crudely redrawn the picture to be more offensive.
  • Everyone Calls Him "Barkeep": She claims her name is Vice Principal, and ignores the principal's attempts to correct her.
  • Felony Misdemeanor: As she's telling Hijack various ways he could end up taken to the principal's office (wearing normal clothes on pajama day, injuring a fellow student), she is horrified to realize that she's just giving him ideas.
    Vice Principal: I swear to various lesser demons, if you wear normal clothes on pajama day I will hunt you down.
  • The Man Behind the Man: She's clearly the one in charge of the school, as she has the principal completely cowed.
  • Non-Standard Character Design: Even in a world of spirits, ghosts, and who knows what else, her design is weird. Tall and skinny as a flagpole, eyes thin slits, and a really broad mouth filled with too many teeth.
  • OOC Is Serious Business: She's noticeably more stoic and less overtly malevolent when she spots Dr. Zarei on student grounds. She simply stares at her and quietly instructs her latest victims to "come along." Whether that's because she recognizes Zarei from her mysterious past as The Witch or if she's just playing a role around an adult is unclear.
  • Paper-Thin Disguise: She hides among the students by covering with a military camouflage quilt that doesn't cover her completely and uses an obvious marionette that doesn't even touch the ground.
    Student: I think it's cool that he levitates!
  • Totally Radical: Speaks like this when disguised as a child.
    Normal Child: Dag, sons! Those BARNHOUNDS are wiggity wiggity worse than homework! Let's show them our pep, fellow youths!

Bound Spirits

    King Catnine 

King Catnine

"It is easy to preach nonviolence... WHEN YOU ARE WEEEEAK!"

Isaac's bound spirit, who resembles (and claims to be) a storm god. His spirit realm is an ancient, ruined temple caught in a perpetual rainstorm. He and Isaac aren't on the best of terms.

  • Fog Feet: In his first appearance, his body from the waist down is a ghostly tail.
  • A God Am I: Explicitly refers to himself as a god at one point. His powers don't do much to keep him humble.
  • Hand-or-Object Underwear: He has small wings on his hips that cover his crotch. Judging by Isaac's reaction when he spreads those wings to punctuate a dramatic speech, they serve this function.
  • Hair-Trigger Temper: His default state seems to be 'really rather cross'.
    Isaac: Wow, what's your problem?
    Isaac's spirit: TAKE a GUESS!
    Isaac: Uh, you have a short temper and a long list of things that make you angry?
  • Jerkass: This seems to be Isaac's opinion of him, at any rate. His on-screen behaviour and comments don't exactly help.
  • Jerkass Has a Point: When he claims that he and Isaac are Not So Different, he points out that Isaac disregarded Doorman's teachings by using power displays as threats (kicking lightning at the sphinx) and to express anger (throwing a bolt at Mr. Spender).
    Isaac's spirit: You may be reluctant to BITE, but you BARE YOUR FANGS READILY.
  • Knight Templar: There's a reason Spender's keeping things from Isaac, and it's not because Isaac is a bad person. The spirit knows everything Isaac knows, and he believes in Peace Through Superior Firepower.
  • Large Ham: He's a bit... dramatic.
    Isaac's spirit: HA! It is easy to preach NONVIOLENCE... when you are WEEEEEEAAAK!
  • Power of the Storm: He's Isaac's spirit. As well as a giant thunder cloud.
  • Spider-Sense: King C. can smell hostility. It is unknown if Isaac shares this power as well.


Eightfold, Devourer of Words

"Ah, it feels good to stretch my legs again. ALL EIGHT OF THEM! GYEHEHEHEH!"

Isabel's spirit. Takes the form of a (quite cute) origami spider with a cootie-catcher for a head who usually resides inside Isabel's tool, a thick book. Her spirit realm is a musty, cluttered library filled with all of the books she's consumed. According to the author, she is "objectively the cutest thing in the comic."

  • Heroic Sacrifice: She apparently regularly destroys herself in order to stay inside the book Isabel uses. She also distracted Isabel for long enough to force her decision to save Max over the book Eightfold is bound to.
  • Large Ham: Not to the same extent as Isaac's spirit perhaps, but she has her moments.
    Eightfold: If you start underestimating me... I'LL EAT YOUr favorite book.
  • Paper Master: Her power. She apparently fuels it by eating literary works, then creates whatever she needs from the leftover waste. She is basically controlling her own poop, which she lampshades mercilessly for the sole purpose of creeping Max out.
  • Put on a Bus: Stuck in a tunnel underground with no way out or regenerating, though she's assumed to be unharmed by this. It remains to be seen if Isabel will go back for her when the Ghost Train has regenerated.
  • Ridiculously Cute Critter: The cast page calls her "Objectively the cutest character in Paranatural."
  • Riding into the Sunset: After stalling Isabel long enough that she has to save Max instead of Eightfold's book, Eightfold tries to invoke this... only to realize she still had a few more seconds.



"If you hand your heart your moral compass, it will lead you astray."

The spirit in Mr. Spender's sunglasses.

  • AcCENT upon the Wrong SylLABle: His inflection rises and falls.
    Spender: How do I look?
    Lucifer: ANALOGous to oNE MILLion doLLARS.
  • Badass Mustache: Formed by the wings of his bird body.
  • Burning with Anger: In chapter five, he tells Spender to seek medical attention for the giant burn Forge gave him. When Spender claims it's no big deal, Lucifer's head bursts into flame with a FOOM!! sound effect.
    Lucifer: If you have ANY RESPECT LEFT for our partnership you won't LIE TO ME SO PLAINLY.
  • Faceless Eye: In the first glimpse of him we get, he seems to be some kind of... eyeball lightbulb.
  • Feathered Fiend: Later, he appears as some sort of yellow canary stuck in a cage. But if you look closely enough, the bird is in a postion that COULD be his face (the wings are crossed like a moustache, tailfeathers could be a toungue or a beard, the feet teeth and the beak a nose).
  • Fusion Dance: Spender can invoke Spirit Fusion. This combines him and Lucifer physically, and is common for them to do. It's unknown if this is common among spectrals.
  • Light 'em Up: Given Spender's powers, this can be assumed.
  • Meaningful Name: His name means "bringer of light", and he has the power to control light.
  • Really 700 Years Old: He's six hundred.
  • Satan: Except not. According to the character page, he's "Probably Not Literally Satan." The name literally translates to "bringer of light."
  • Silly Rabbit, Idealism Is for Kids!: He is utterly convinced that nobody can save Mayview from... whatever is coming, and thinks that Spender and the Paranatural Activity Club are doomed to fail. When Hijack challenges his point of view, Lucifer simply dismisses it as nonsense.
  • The Spock: He thinks that letting emotions factor into decisions regarding matters of right and wrong is not only short-sighted, but detrimental to the pursuit of the overall greater good.



The spirit sealed inside Max's bat. An enormous serpent, its spirit realm is an endless junkyard where the sun is always setting.

  • Down in the Dumps: Scrapdragon's realm is a vast junkyard filled with all kinds of metallic trash. It seems to use this junk for protection. Or a snack.
  • Extra Oredinary: The source of Max's magnetism powers. It's also able to coat itself in a thick hide of scrap metal.
  • Improvised Armor: It's capable of using it's junkyard spiritscape to coat itself in a layer of metal.
  • More Teeth than the Osmond Family: Scrapdragon has quite the toothy maw/s.
  • Nightmare Face: Scrapdragon's 'face' consists of three slits on it head that it can open and close. These slits can, at any given time, house rows of eyes, nostrils, or teeth.
  • No Name Given: It hasn't been officially named. "Scrapdragon" is its official nickname, and has been referenced in-comic.
  • Red Eyes, Take Warning: At least half its eyes (out of a minimum of twelve) are colored red. The rest are blue, probably representing the opposite poles on a magnet. This seems to change, though.
  • Unstoppable Rage: Scrapdragon seems to be permanently stuck in Grudge mode, and thinks nothing of attempting to kill its own host.



"Let's beat up one million children."

Ed's spirit, bound to his paintbrush. A tall, muscled monkey-like creature with hair and a tail resembling Ed's paintbrush. His spirit realm is a vibrant cartoon world where everything but him and Ed are rendered with amateurish ink drawings.

  • Expy: Design-wise, Muse is pretty much literally Star Platinum with a paintbrush theme.
  • Jerkass: Makes fun of Ed's small frame and humiliates him by ordering him to do 50 kinds of exercise in front of his whole gym class.
  • Jerk with a Heart of Gold: On the other hand, despite explicitly stating he doesn't care about Ed's problems, Muse still provides him with reasonable advice and (backhanded) moral support.
  • Malicious Misnaming: It's pretty clear he called Ed "Ned" on purpose just to make fun of him. On the page following his introduction, he calls him "Ted", "Nedward", and "Nerdwad", so that's probably how he talks all the time.
  • Mischief-Making Monkey: Taunts Ed and is blatant about giving him bad advice about Isabel. Also gets a kick out of making Ed look like a fool when he orders him to do exercise, while in spirit conversation (making it seem like Ed's flailing around super fast to everyone else).
  • Painting the Medium: No pun intended. The tails of Muse's speech bubbles are stained with ink, much like his hair, his actual tail and Ed's paintbrush.
  • Prehensile Tail: Dexterous enough to paint a chair into existence in the space of a second or two.
  • Stealth Pun: He's a martial artist.
  • Top-Heavy Guy: When standing upright, his body is essentially triangular.

    Spoiler Character (Chapter 3) 

Max's Spirit

"I'd laugh... but I didn't end up with the sense of humor."

A spirit possessing Max. So far has only appeared to intimidate the Doorman, but seems to be part of the strange going-ons in Mayview.

  • Deadpan Snarker: While it doesn't quite have a sense of humor, it seems to know what should be funny, and snarks at Doorman a bit.
  • Demonic Possession: It is the only spirit we have seen—whether in a Tool or a medium—capable of overriding its spectral completely. Max isn't even aware of what happened when it gives up control again.
  • No Sense of Humor: It says "I didn't end up with the sense of humor." Presumably a different piece of the broken god has it.
  • Pieces of God: Doorman calls it a "broken god," which it does not dispute.
  • Voice of the Legion: When it finally manifested and spoke to the Doorman, Max's speech bubbles were given multiple stems, implying this.

    Spoiler Character (Chapter 4) 

Spender's Spirit

Hijack: W-w-what is that!?
Lucifer: A nuclear bomb. "Some freaky shadow spirit." Worthless scrap. Who knows.

A spirit possessing Mr. Spender. Lucifer and Spender actively work to contain it, as it is apparently some sort of dangerous shadow spirit.

  • Casting a Shadow: Has shadow powers.
  • Dark Is Evil: As far as Spender is concerned. Only powerful sources of light, such as Lucifer, can contain or repel it.
  • Eldritch Abomination: Has a human-like face, but the rest of it that we can see is just shadow tendrils, and even Lucifer doesn't seem to have any idea of what it truly is despite keeping it contained.
  • Sealed Evil in a Can: And the can is Spender.
  • Would Hurt a Child: Heavily implied. After showcasing during the fight with Forge that it can turn shadows into massive chasms, its first act upon its escape attempt is to cover Isabel and Max with shadows, causing Spender to instantly lose his composure.



"you are hiding under a table from a blind woman"

A cocoon-like spirit with one eye that peeks through. Bound to Mina Zarei. Speaks in lowercase, rainbow-colored type over black speech bubbles. Her spirit realm is a dark forest.

  • Dark Is Not Evil: A soft spoken and kindhearted giant black cocoon, but has one of the closest and warmest relationships with her partner out of all the shown bound spirits.
  • Rainbow Speak: All her speech is in multicolored text.
  • Shipper on Deck: Is very glad when Mina starts letting her guard down around Day.

    Venus Guytrap 

Venus Guytrap

"Thou hast thy proof."

Day's spirit, a plant spirit with a Venus flytrap mouth and thorned, flowering vines. Uses statue pieces to emote. His spirit realm is a Greek-styled ruin covered in rosebushes and thorned vines.

  • Boss Subtitles: Holds up a placard on his introductory page reading: "Man-Eating Spirit Plant - Venus Guytrap"
  • Flower Motif: Roses are kinda his thing.
  • Man-Eating Plant: A very large carnivorous plant.
  • Mundane Utility: What Day uses him for out of combat. He basically acts as her seeing-eye spirit, describing things and reading for her when need be.
  • Punny Name: Guytrap... flytrap... yeah.
  • Something About a Rose: His domaine has a rose theme, and his vines are covered in them.
  • Stealth Pun: He's a plant spirit with a big rose motif who speaks in colorful prose, or in other words, flowery language.
  • Ye Olde Butcherede Englishe: Speaks like this.



"It's true, my abilities are nothing next to those of my sworn brothers. And all three of us pale in comparison to our wise and wonderful teacher."

Isabel's new spirit inhabiting the umbrella her grandfather gave her. He is a turtle with a cardboard box for a shell and a turtle-shell hat. He can "flip" the position of things. His spirit realm is a subway station.

  • Adorkable: In his first meeting with Isabel, he freaks out when she tries to talk to him, then awkwardly tries to re-do the conversation from the start.
  • Apologizes a Lot: He apologizes for saying his name.
  • Cool Hat: A cap with a turtle-shell pattern. It's actually his old shell.
  • Heart Is an Awesome Power: He can reverse the position/axis of himself, his tool, and Isabel. To him, this is completely worthless. In the hands of Isabel, however, he turns out to be very effective in the field—-his powers translating to teleportation and Confusion Fu.
  • Heroic Self-Deprecation:
    • One of his main traits as he has very little self esteem. In his introduction to Isabel, he compares himself as inferior to his brothers and mentor.
    • He states that he didn't do much of anything in the aftermath of Isabel and Spender's spying on Ms. Baxter, even though his flipping power was critical to not letting Isabel get spotted.
    • Near the end of the school day in Chapter 5, Flipflop reveals to Isabel that he was gifted to her as a test because Francisco viewed him as being so worthless that he'd force her to rely more on Spectral Fist as opposed to tools, and claims that if Isabel keeps him around, he can prove his worth. Isabel responds by telling him that they have nothing to prove.
  • Punny Name: On 'hip-hop'.
  • Street Performer: His theme. He's a breakdancer.
  • Visual Pun: He has a cardboard box as a shell. In other words, a box turtle.


A Bedsheet Ghost with the mind of a child. Their medium seems unwilling to use their powers. Their spirit realm is a child's playroom full of discarded toys.

  • Ambiguous Gender: Their simple design lends no clues to gender.
  • Bedsheet Ghost: Looks like a small sheet ghost. Ironically, being a spirit, they're not of human origin.

Ghosts, Free Spirits, and other entities



"Just exercising my face muscles in case I ever feel happy again."

The child ghost haunting Max's house/convenience store. Best friends with Lefty.

  • Adorkable: He's a-rustlin' your blankets!
  • Chekhov's Gunman: Makes an easy-to-disregard appearance in the first chapter before making a proper debut in the second.
  • Creepy Child: A 9.4 on the international scale.
  • Creepy Cute: As he starts getting more confident. Max claims that he just wants to "hand him one of those big swirly lollipops" when he's around.
  • Famous Last Words: "Heh, I accidentally buttered both sides of my toast.", according to this page's Alt Text.
  • Hero-Worshipper: Admires Max as some sort of superhero.
  • Jacob Marley Apparel: He died in his pajamas and has been stuck with them ever since.
  • Meaningful Name: Wears pajamas; however he says that he was named P.J. before he died and became stuck with his current attire.
  • Noodle Incident: How he died so far.
  • No Social Skills: Case in point. PJ remarks that Max's mom dying a "sudden, grisly sort of death" is perfect for having her ghost remain, while not paying attention to how unnerved Max gets.
  • Undead Child: Of the unnerving, ghostly kind. The last few panels of this page, for example.
  • The Unsmile: He's been out of practice for so long, his attempts at smiling are unnerving.



A poltergeist. Hangs around P.J and is his right (or left, apparently) hand man.

  • Body Horror: He's a severed hand. With all the anatomy that implies.
  • Chekhov's Gunman: Makes an easy-to-disregard appearance in the first chapter before making a proper debut in the second. And given their similar spectral energy, its likely Lefty may be the left hand of Davy Jones.
  • Helping Hands: The completely disembodied sort.
  • Mind over Matter: A poltergeist, AKA a spirit that can move physical objects.

    Ravenous Gobbledygook 

Ravenous Gobbledygook

A small, but vicious spirit that takes the form of a feral-looking bat. It lives at Mayview Middle School, feeding on the ghost population, and regularly gets into scrapes with the Activity Club.

  • Animalistic Abomination: It looks a lot like a bat (save with four legs instead of two), and behaves a lot more like a feral beast than most spirits. It doesn't even seem to be able to talk.
  • Arc Villain: Of Chapter 1. It's the first dangerous spirit Max (and by extension, the reader) meets in the comic.
  • Clipped-Wing Angel: When Isabel starts to get it on the ropes, it assumes a massive grudge form the size of a classroom. All that really accomplishes is making it into a bigger target for the rest of the Activity Club.
  • Extreme Omnivore: It can eat spirits and ghosts, heavily implied to be some form of Final Death for the latter. It's unclear if it even needs to do this, or if it's just satisfying some kind of animal urge.
  • Fragile Speedster: It's on the smaller side, but can avoid most attacks thanks to its flight and agility. Ed describes it as "Weak, but zippy".
  • Recurring Boss: In addition to being the comic's Starter Villain, it also reappears to harass the Club in chapters 4 and 5.
  • Starter Villain: The first dangerous spirit Max faces in the comic.
  • Would Hurt a Child: Shows no hesitation in trying to eat P.J. after he saves Max from its ambush in Chapter 5.



"Behold... perfection."

A spirit who intrudes on Max's home in Chapter 2. Looks something like a cross between a whale, a frog, and an angry bodybuilder. His name was revealed on Zack's Twitter.

  • Arc Villain: Of Chapter 2.
  • Demonic Possession: Considers possessing Max's dad, but changes his mind and enters a plunger instead.
  • Fantastic Racism: Doesn't seem to like spectrals much.
  • Top-Heavy Guy: Is kind of this crossed with Stout Strength. At any rate, his legs are tiny.
  • Magic Mirror: Can create these at will, having the ability to summon crude copies of itself or others from any reflective surface. And by "any", please read "ANY".
  • Me's a Crowd: Brings his own reflection to life when we first see him. Then he eats it. It's treated as gross as it sounds.
  • Sdrawkcab Name: 'Frog' spelled backwards.

    Sphinx of Games 

The Sphinx of Games


A sphinx spirit who guards a plank bridge in an alleyway.

  • Riddle of the Sphinx: Subverted. The question is meant literally, and the answer is a spirit whose powers happen to match it.
  • Riddling Sphinx: Combined with Troll Bridge, as he requires people to answer his riddles to pass.
  • Some Kind of Force Field: His bridge is guarded with an invisible barrier. Isaac gets past by simply stepping around it.
  • Troll Bridge: It's a plank over a ditch, but he guards it all the same.
  • You Can't Fight Fate: His power is that the terms he sets at the beginning of the game will come to pass if he wins. This is implied in his dialogue, and further confirmed by Zack. Luckily for Isaac and Max, he forgot to include eating them as a term at the start.



"I am always willing to assist... a true agent of justice."

A friendly spirit and mentor/friend of Isaac who is currently hiding out on the outskirts of town. Has some kind of history with Max's spirit and Forge.



"We burn the present for the sake of a better future and are surprised when all it holds is ash!"

A humanoid poltergeist who resembles a medieval blacksmith with an anvil for a head and an oven for a chest.

  • Ambiguously Evil: He can speak the cursed language, and he certainly isn't adverse to killing, but it's implied he isn't happy about it and doesn't think very much of Spender abandoning his students just to fight him. It's also shown that he was working with some sort of angelic entity.
  • Armor-Piercing Question: To Spender. "What's your excuse?"
  • The Blacksmith: What he is themed after. He's also an actual blacksmith.
  • Black Speech: Knows at least one cursed word. This is a very big deal, as the Cursed language is learned one word at a time, one for every atrocity the spirit commits.
  • Broken Bird: A rare male example. He hints towards some tragedy in his past that turned him from an idealistic "hero" into the bitter and disillusioned warrior he is now.
  • Burning with Anger: Small flames erupt on his head during his argument with Spender after Spender implies that the well-being of his students is secondary to saving Mayview.
    Spender: Mayview is my greater good. It's every person I love and have loved plus ten thousand more, and protecting its future is my purpose. Everything else is secondary.
    Forge: "Mayview" is on that train right now, fool.
  • Bird People: What he appears to be on observation. Note the way how his armor resembles feathers and how his face appears to be just a beak. Even his feet look like those of a bird. He's likely a pheonix due to his fire powers.
  • Death Seeker: Strongly implied, as he stays and fights Spender despite being told how dangerous he is and gets angry when he thinks Spender isn't as strong as he thought.
  • Demonic Possession: Possesses Johnny to escape death and enter the town.
  • Drop the Hammer: He's usually seen with one, though it's unknown whether he uses it as a weapon outside of one moment where he throws it in anger.
  • Extra-ore-dinary: His main power appears to be control of metal, as seen when he shapes a long strip of it into a huge axe.
  • The Fourth Wall Will Not Protect You: He points right at the reader at the very end of one page, with the alt text reading: "It's pointing at YOU, reader. They know you're peekin'."
  • Hair-Trigger Temper: He's very easy to provoke.
  • Half the Man He Used to Be: After Spender defeats him via Portal Cut, his upper half appears as a skeleton while his lower half looks the same.
  • The Juggernaut: Both incredibly tough and single-mindedly devoted to his goals.
  • Knight of Cerebus: His appearance, along with the pixhellhounds, marks when the comic goes from a (mostly) lighthearted comedy to a darker ongoing plot.
  • Meaningful Name: As is common with spirits. Forge is able to reshape metal using his fire powers, and is a master blacksmith.
  • Mind over Matter: Is a strong enough poltergeist to move a giant hammer made of physical matter around.
  • Not So Stoic: He has his moments in his fight with Spender.
    • He goes from calmly discussing his viewpoint to screaming in Spender's face on how the "needs of the many" mentality is flawed and questioning how neither of them could see that in time.
    • When Spender explains why he stayed behind to fight Forge instead of rescuing his students from the out of control Ghost Train, he states that protecting Mayview is his number one priority, prompting Forge to burst into flames and state that "Mayview" is currently on the runaway train.
    • He has a much larger one when Spender has beaten him, proving to not be ready for oblivion.
  • Playing with Fire: He can release fire from parts of his body, such as breathing it or covering his hand in it.
  • What the Hell, Hero?: Has this reaction to Spender abandoning the runaway ghost train to fight him, despite being responsible for said state of affairs.
  • Stealth Pun: He's a Bird person with Heart Symbol's; a Lovebird.

    The 'Pixhellhounds' 

The 'Pixhellhounds'

"We can use them."

A trio of unnamed, very nasty, very wrong-looking spirits who apparently cannot die.

  • Animalistic Abomination: These things look like (for a certain definition) dogs, but under their fur is something truly horrifying.
  • Black Speech: They speak nothing but cursed words. Since a spirit learns one word for every atrocity they commit, it means we are dealing with some very nasty customers here.
  • Body Horror:
    • When Isabel cuts one in half, it has teeth all the way down. And their fur is apparently just a removable cover for the nightmare within.
    • She later tele-frags two of them by forcing one to respawn through the body of the other, putting them in an endless loop of dying and coming back. Here's where they are now.
  • Manipulative Bastard: They provoke Forge into throwing away his largest source of metal, preventing him from creating a usable door into Mayview. They then trick Spender and Forge into fighting each other (for some reason) and take advantage of Spender's absence to try to kill the kids.
  • Overly Long Tongue: One of the pixhellhounds strikes the barrier with it in order to provoke Forge. Another grabs Isabel's book with it.
  • Nested Mouths: It gets worse.
  • Resurrective Immortality: For most spirits, doing enough damage to them destroys their bodies and forces them to possess an object until they absorb enough energy to regenerate. The Pixhellhounds, on the other hand? Destroying them is rather easy. The problem is they keep coming back so quickly that the fandom has started calling it 'respawning.'
  • Troll: After Isabel mentions that she doesn't like dogs, they start barking and meowing to mess with her and psych her out while peeling their fur off.
  • Would Hurt a Child: One of the Pixhellhounds instructs the others explicitly to kill Max and Isabel. Later on, one of them manages to kick Max out of the underground, runaway train and another takes a big bite out of Isabel's shoulder.

    The Ghost Train 

The Ghost Train

A large train spirit that resembles a snake made of metal. Described as a formidable spirit, but was tamed by Doctor Zarei.

  • Cool Train: A train spirit that can distort things around it.
  • Load-Bearing Hero: In a sense. When the train is killed due to a misunderstanding, it leaves everyone trapped inside the town until it regenerates.
  • Reality Warper: It can distort objects to bend them out of its path. It remains one of the only methods of crossing the spectral- and spirit-proof barrier around town.
  • Skull for a Head: Its face/cowcatcher resembles a skull.



"I make my own darkness."

A bunny-like spirit and associate of Doorman. Has the power to multiply herself.

  • Facial Markings: Her facial coloring is reminiscent of kabuki theatre makeup.
  • Meaningful Name: She's modelled after a ninja.
  • Me's a Crowd: Can make copies of herself, which can act on their own and hold conversations with each other.
  • Stealth Pun: On the expression "multiplying like rabbits."

    Doorman's "Master" 

Doorman's "Master"

"My dear friends... to hear your voices after so long... it is a gift beyond measure."

Little is known about this being, who Doorman and Nin report to. Forge seeks to aid her.

  • Don't Call Me "Sir": Doorman calls her "master", but she says she neither deserves nor desires the title.
  • Light Is Good: According to Doorman.
  • Our Angels Are Different: Is referred to as an angel by Doorman. How accurate this is remains to be seen, but she at least has ethereal speech bubbles befitting of one. She also apparently has a multitude of feathered wings.
  • Painting the Medium: Her words are rainbow-colored, and her speech balloons have wings on them.
  • The Voice: She's talked to Doorman and Nin over the phone, but has not appeared yet, apart from some wings.



"Y'know, I'm usually pretty good at my job. Sneaking in, sneaking out. Silent infiltration. Turns out I'm in a really bad mood today, though. So today I'm playing the vengeful spirit."

A spirit who is trying to infiltrate the teacher's lounge at Mayview Middle School.

  • 90% of Your Brain: He claims that this is why his hosts are much stronger than they normally are. He's probably wrong, though.
    Hijack: Well the brain is like a muscle and you only use like ten percent of your brain, but I'm one hundred percent brain, so—
  • Achilles' Heel: As powerful as it is, his ability to possess others' bodies has one specific weakness. He can only possess living bodies, meaning that a vampire like Dave Jones is immune to it.
  • Adorkable: At one point excitedly asks Max if he wants to come over to play Wii Sports.
  • Anti-Villain: He wants to be a hero, like how he sees Mina, but has little control over his emotions and ends up doing more harm than good. This is somewhat understandable, considering that he's only three years old.
  • Arc Villain: Of chapter 5.
  • Artificial Human: Was created by Mina three years ago.
  • Berserk Button: Bullying, especially when its implied he's doing it.
  • Black Eyes of Evil: Possessed people gain these, with glowing red pupils.
  • Body Horror: When Jeff is possessed by him, veins all over his body bulge from beneath his skin, even on his fingertips.
  • Bully Hunter: Is seemingly trying to take revenge on Johnny and his gang for picking on Jeff.
  • Demonic Possession: If the above tropes didn't make it clear.
  • Didn't See That Coming: He was very confident that he would be able to possess Dave Jones once they made physical contact, only to find out that his possession power doesn't work on undead.
  • Even Evil Has Standards:
    • Is shocked when he realizes who the Vice Principal is actually attacking:
      Hijack: Wait, you mean you don't know I'm— Do you stalk and capture NORMAL students?!
      Vice Principal: (flatly) Does it look to you like I haven't done this before
    • Hates Johnny and his gang for being bullies.
      Hijack: How do you JUSTIFY leaving a helpless kid on the ground and the verge of tears? Oh, right: by never giving any poor sap you hurt a millisecond thought. You're kind or cruel on instinct, protecting your friends and attacking anybody else. Self-centered, without a scrap of AMBITION. Warriors of whim and base anger. Honestly... what a waste of good violence.
  • Half the Man He Used to Be: He meets his end when Cody bifurcates him using Davy's hook-sword. The end of the next chapter though reveals he's still alive, or whatever the equivalent for spirits is. It seems Cody used Exact Words and as ordered cut Hijack in two, separating Left and Right brains with Visual Puns.
  • Heel Realization: He comes to realize just how much of a hypocritical jerk he was being while he was possessing Jeff after Max calls him out on it all.
  • Hypocrite:
    • Despite his ranting over being disgusted at Johnny's violent antics, also claiming he doesn't want to hurt anyone because he's "not evil", he still ends up attacking with way more force than what's necessary during hitball, while also vocally contemplating sadistic options for how he wants to beat Johnny and Max.
    • He also criticises Johnny and his friends for never having greater purposes behind their actions, yet his own greater purpose - to gather intel on Spender and Isabel, specifically about the Ghost Train incident - was compromised by his spur of the moment decision to go all-out on revenge.
  • Misplaced Retribution: Blamed Spender and the club for the Ghost Train's destruction, unaware that it wasn't their fault.
  • People Puppets: What his possession of Spender looks like when he's talking to Lucifer.
  • Really Was Born Yesterday: Was created by Mina three years ago.
  • Time Dissonance: To him, twenty-six is positively ancient.
  • Wrong Context Magic: His possession is different than Medium possession, able to control a person easily and move from one to another easily, the possessed not remembering anything when he does so. The possessed, if a normal human, is also as intangible to spectral energy as they normally are.

    Sphinx of Truth 

The Sphinx of Truth

Other Spectrals

    Francisco Guerra 

Francisco Guerra

"You missed the target's center by nearly nine centimeters. You call that a spectral energy compression projectile burstshot?"

Isabel's grandfather. He owns a dojo that trains spectrals on how to use their powers. Incredibly strict, and very harsh.

  • Arrogant Kung-Fu Guy: To the point where he wonders how an "immaculate" and "majestic" being such as himself could cause the creation of someone as flawed as Isabel. Ironically, he finds her to be the arrogant one.
  • The Confidant: As his old teacher, Spender trusted him knowing his secret agenda, though he only agreed to be neutral.
  • Fantastic Racism: He views spirits more as, well, tools than than sentient beings, which Isabel ingrained for much of the early comic.
  • Jerk with a Heart of Gold: He pushes Isabel quite hard in his dojo, prefers his other students to her and has no small amount of harsh words for her when she loses Eightfold, not even bothering to listen to her explanation on the matter. He also considers the Ghost Train to be in better hands with one of his students instead of the one who actually tamed it, Doctor Zarei, and actually seems willing to fight over its ownership. On the other hand, he houses Ed without too much complaint, and he grants Isabel a new spirit the morning after she loses Eightfold.
    • At least partially subverted: Flipflop later reveals that Francisco believed he was a worthless spirit that would force Isabel to stop relying on tools.
  • Large and in Charge: He dwarfs many of his students, despite being an old man.
  • Shaping Your Attacks: Something he teaches at the dojo. Some examples being spectral energy turning into fists or dolphins.
  • Stern Teacher: His primary teaching style is to shame his students into doing better. He's worst with his own granddaughter; he berates her for missing a target by nine centimeters, when she got far closer than all the adult students in the class.

    Boss Leader 

Boss Leader

"You know how much I enjoy appearing unexpectedly."

The apparent leader of the Activity Consortium. A magnificent troll.

  • Adventures In Coma Land: The imaginary headquarters of the Consortium are actually Boss Leader's dream. It is always open 24/7 because due to being the current medium of the Wight, Sandman, Boss Leader is in a permanent coma.
  • Bandaged Face: Not just her head, but all visible skin. Given the nature of her powers, it's dubious if there actually is anything under the bandages- she certainly doesn't have any indents or protrusions that would suggest facial features.
  • Badass Boast: When Max points out some of her hypocritical application of her rules to herself.
    Boss Leader: Look kid, my first name is Boss and my last name is Leader. Rules only apply to me when they're looking for JOBS. 'Cause I MAKE or BREAK the rules. SON.
  • Badass in a Nice Suit: Played with. For one thing, it's a onesie footie pajama shaped like a suit, rather than an actual suit.
  • Breaking the Fourth Wall: Even the readers aren't immune to her antics. In chapter seven, while the other characters have a short description with their age, Boss Leader's instead tells the reader she won't give them hers.
    Boss Leader: My age? Ufufu... a girl never tells.
  • Department of Redundancy Department: Knowing her, it's another joke on her underlings.
    Boss Leader: I am Boss Leader, current reigning boss AND leader of the Paranatural Activity Consortium.
  • Dream Walker/Dream Weaver: Possessed by a spirit of dreams that allows her to enter peoples' minds and create the Consortium's imaginary headquarters.
  • Establishing Character Moment: She waits to reveal herself during Spender and Walker's meeting and cites both pragmatic and self-amusing reasons for this, establishing herself as a calculating Gadfly. This is reinforced on the next page when Spender and Walker ask her why she pretended to be accepting of the Cousinhood.
    BL: [to Spender] I wanted to see how you'd react. It was informative.
    BL: [to Walker] I wanted to see how you'd react. It was entertaining.
  • Eyes Do Not Belong There: When we see her face she has an eye in her mouth. See Nightmare Face below for the link.
  • The Faceless: BL's face is completely obscured by bandages. Noticeably, her bandaged face is smooth, and lacks any indication of a nose or other features underneath them.
  • The Fourth Wall Will Not Protect You: boss leader noticed you, the alt text notes.
  • The Gadfly: Likes to mess with her underlings, and just about everyone else. For instance, she makes all of her workers wear tuxedo footsie pajamas, claiming that it's for safety purposes, but it's really just a joke on her part.
  • Gut Feeling: Picks up something in Max's dream world that she seems to be VERY alarmed by.
    Boss Leader: Probably nothing. Logically something. Possibly anything. You never can know with animal instinct.
  • Leaning on the Fourth Wall: Boss Leader asks about Max's bat's powers and learns it controls metal like a magnet, much to her confusion as she tries to sort it out before deciding Max is 'thematically incoherent'.
  • Leitmotif: The author's comment in for the page she first appears in reads: Boss Leader *guitar riff*
  • Meaningful Name: Like she tells Max, her name is Boss Leader and she is the incredibly powerful head of a secret society of paranormal investigators.
  • Nightmare Face: As it turns out, she does (or at least can) have facial features, and they aren't pretty.
  • Physical God: Though she's restricted to the Activity Consortium headquarters and the dreams of others, her power there is essentially unlimited.
  • Reasonable Authority Figure: One of many entities with some kind of agenda regarding Mayview, but so far, easily the most sympathetic. She shows genuine concern for Spender and Agent Day both, and extends it to Max over his sudden loss of consciousness during chapter four.
  • Shapeshifting Trickster: She is capable of changing shape with absolute disregard for the laws of physics, making her hands into scissors and reassembling her face being some examples. She also loves to mess with her underlings, either for entertainment or for more obscure motives.
  • Sophisticated as Hell: Her speaking style ranges from formal to very casual.
  • Voluntary Shapeshifting: Seems to be a result of her dream powers; Boss Leader can transform her body into damn near any form she chooses, and does so fluidly, swiftly, and without being restrained by such petty things as biology or physical laws.

    Agent Walker 

Texas Walker

"Wussa matter, Ricky-boy? Were you expectin'... a fart joke?"

One of Boss Leader's subordinates. Not the brightest bulb on the tree and constant target of Boss Leader's trolling.

  • Ambiguously Bi: While unconfirmed, Texas says this in one of the pages:
    Texas: Wisecracker, huh?? I'll have you know that there door swings both ways!
    Spender: ...Should I read into that?
    Texas: [chugs dream beer] Yes.
However, he follows this up by explaining that since his room is a manifestation of his subconscious, it's only natural that things should come out as easily as they get in, so it's not clear if he also meant it in a "being bi" way or if he's just oblivious to the innuendo.
  • Dumb Muscle: He's not the guy Boss Leader sends when she needs someone to be clever. He's the guy Boss Leader sends when she needs things broken.
  • Hypocrite: Goes on a long rant about how much he values truth, including giving away random trivia of himself that Spender didn't ask for, but has made it apparent that he keeps secrets of his own.
  • Innocent Innuendo: Texas declares that the door to his mental room swings both ways, then follows up on Spender's question of if he should "read into that" with a Blunt "Yes". He goes on to explain that since his room is a manifestation of his subconscious, it's only natural that things should come out as easily as they get in.
  • Large Ham: Chews the scenery during his conversation with Spender and Boss leader.
  • Punny Name: And a Shout-Out to a certain other Walker.
  • Unusual Eyebrows: They're chevron-shaped and hover above the brim of his hat, somehow.
  • Will Not Tell a Lie: Outright states this. It backfires when he actually has to keep something a secret.

    Dr. Zarei 

Dr. Mina Zarei

"Heh heh... a girl has her ways."

A Consortium scientist who tamed the Ghost Train. Along with Spender, she was once a student of Francisco's dojo.

  • Adorkable: All of her stoicism goes away immediately when confronted by her parents, complete with blushing, stammering, and even a few goofy expressions. Get her around a cute girl and all of her composure flies out the window.
  • Always Someone Better: In a conversation with Patchworm, she refers to "her" as someone who could control spirits that didn't match her color. Who this is remains unknown.
  • The Beastmaster: She's capable of commanding spirits that don't match her spectral energy color (a feat several characters note is very difficult to do In-Universe), most notably allowing her to control the Ghost Train. She also created some of them, including Hijack, a possibility most characters don't even seem aware of.
  • The Chessmaster: She befriends Isabel because she knows she'll keep an eye on Spender out of concern, and if that doesn't work she'll try and get Isaac who'd spy on him out of spite. Her spirit Patchworm has a better idea: just talk to him.
  • Childhood Friends: With Spender, though they've since drifted and haven't kept in touch.
  • The Confidant: In the past, at least — she was close enough to Spender that she didn't expect him to hide things from her. When Spender becomes secretive about what happened with the Ghost Train, she tries to be this to Isabel too, but doesn't have much luck.
  • Deadpan Snarker: Geez, her sarcasm can be really biting.
    Zarei: It's a good thing you called me when you did. Had I arrived a moment later it might have left a scab.
  • First-Name Basis: Constantly addresses Spender by his first name, Richard.
  • Fluffy Tamer: The only person who can control the Ghost Train, which is otherwise wild. It's also shown she can control more than one, with Patchworm as her actual partner.
  • Healing Hands: She can use her palm to transfer wounds to other places so she can operate on them remotely. She does this on a bite wound that could have required stitches; the only marks remaining are the parts she didn't touch.
  • Hidden Heart of Gold: She attempts to stay stoic and distant, and refers to spirits that she works with as "assets", but she actually cares for them deeply. Patchworm says that she used to be more open about it in the past.
  • The Man Behind the Man: Sent Hijack to spy on Spender, though he apparently went a bit rogue.
  • Missed Him by That Much: In Chapter 5, she arrives at the middle school mere minutes too late to save Hijack from being killed by Cody.
  • Reasonable Authority Figure: Rather than tear into Isabel for trying to steal medicine, Zarai instead asks who it was for. She likewise doesn't force Isabel to explain what happened aboard the Ghost Train, respecting the reasons why the wound was kept a secret, although she hopes that Spender is worth the loyalty.
  • Ship Tease: With Agent Day.
  • Stoic Spectacles: The cast page describes her as "one cool customer". Her response to being pressured to give up the Ghost Train is to return the challenge readily. Said spectacles (black with three dots on the sides) appear to house her spirit Patchworm (black, with three dots on one side).
  • Straight Gay: Aside from alt text on one page and Patchworm stating it as a fact she doesn't have any overt signs that she is gay.
  • Supernatural Gold Eyes: Well, orange, but close enough.
  • The Medic: Often carries a number of potions for medical calls within Mayview, capable of healing both humans and ghosts. One should be careful when stealing from her, though, given one of them sublimates flesh, as in turns it into a gas.
  • Twofer Token Minority: Between the headscarf and the surname "Zarei", it's pretty unambiguous that she's of Middle Eastern extraction, and she's gay.

    Agent Day 

Agent Day

"Heyy! Are you okay?"

An agent the Consortium sent to investigate activities in Mayview. Not exactly the most violent woman in the comic.

  • Ambiguously Bi: Gets a lot of Ship Tease with Mina, but also claims to have a boyfriend when she mistakenly assumes that Spender is hitting on her (The "ambiguous" comes in when she admits to lying only a few moments later, meaning she just as easily could've claimed to have a girlfriend).
  • Armor-Piercing Question: Levels a barrage of questions at Mina, but specifically asks what she's researching if she never shares her results.
  • Beware the Silly Ones: Comes off as highly ditzy, fangirling and a classic Cloud Cuckoo Lander... yet is surprisingly perceptive, barrages Mina with a series of very cutting questions, managed to tame the spirit train (in a sense) and finds Mina's threats adorable.
  • Black Bead Eyes: Seemingly because of her blindness, as she's the only character with eyes like these.
  • Blind Weaponmaster: Kinda. She mostly got lucky with the blind arrow she shot and is immediately glad that the arrow didn't hit Max and cause him to fall in love with her.
  • Cloud Cuckoolander: Traveled to Mayview with no belongings other than the clothes on her back and saved up money, and walked all the way from her hotel to lunch with Mina (implied to be across most of the town) in sandals she bought that morning rather than get a taxi.
  • Flower Motifs: Roses. Her cane looks like a bouquet of roses (with a bushel of flowers for a handle and one long "thorn" for the pole), and the dream realm her spirit resides in is absolutely crawling in roses and thorns.
  • Heart Symbol: They feature throughout her design. Her hair bun and the insides of her ears are shaped like hearts, her tie has hearts on it, and her mouth and tongue sometimes appear heart-shaped.
  • It's Personal: She grew up in Mayview, and is personally motivated to uncover what's become of her hometown. Boss Leader admits that the mission she sent Day on is probably asking a lot from the latter, but sending other, more objective agents on less dangerous missions to the town in the past never managed to turn up anything.
  • Love Potion: Her spirit allows her to shoot Love Arrows that cause this sort of effect. She gets introduced when she shoots one of them in response to Max's screaming and it hits the Ghost Train, causing it to fall for Max.
  • Mundane Utility: She can communicate with the spirit bound to her cane to get a quick description of her surroundings, but because it takes a few seconds, she can't use it in an emergency. It also serves as a way to eavesdrop on other Spectrals who try to talk with their spirits within her hearing.
  • Rainbow Speak: Sometimes says key words and phrases in red text. This has been lampshaded by other characters in-comic.
  • Ship Tease: With Mina.
  • Super-Cute Superpowers: Her only shown ability so far is one to make characters fall in love. Her spectral color is even pink to boot.
  • Twofer Token Minority: Is black, plus-sized, disabled, and isn't straight.

    Dave (spoilers

Dave Jones

"My friends call me Davy."

A local business owner. A spectral, "for all intents and purposes."

  • Anti-Villain: While he does have an Obviously Evil design and has committed actions that are evil, he is nonetheless a Mayview policeman who solves crimes. Although as noted below, he is a Dirty Cop who reaps the booty of his operations. Yes, that was a pirate joke, and the entire point.
  • Ax-Crazy: Obviously Evil design? Check. Slasher Smile ? Check. Hooked hand? Check. A bit too gleeful about the prospect of killing a spirit he swapped four lines of dialogue with? CHECK.
  • Dance Battler: Combines some sick twists, twirls and tango-steps with his ability to apparently warp the very fabric of the spirit world around him.
  • Dirty Cop: Is revealed to be the local police chief with the others serving him, he takes illegally acquired bitcoin from a criminal he is arresting and has it transferred to a shell corp for his personal use.
  • Eerie Pale-Skinned Brunette: Combined with a dapper suit and a long, pointy moustache and a massive, pointed jaw it gives him a rather creepy look.
  • Even Evil Has Loved Ones: It's hard to get a read on him, but he at least banters with his son Cody.
  • Faux Affably Evil: Dapperly greets Hijack and discusses video games with him, right before brandishing a hook and trying to murder the young spirit.
  • Greater-Scope Villain: After the heroes have decided to let Hijack go so he can inform Dr. Zarei of the dark spirit Spender is containing, Dave accosts him mid-escape, and makes it crystal clear that he is not letting Hijack live.
  • Must Be Invited: As a vampire, he can only enter places he has been invited. The Student Council President (who happens to be his son, Cody) has the authority to revoke his permission to enter the school, at which point he leaves as fast as possible.
  • Ninja Pirate Zombie Robot: Is an Ex-spectral Local Businessman Vampire Pirate. On the page where he's revealed to be a vampire, The Rant refers to him as a "vampirate"]]. His name pretty much confirms that he is indeed the Davy Jones of the Paranatural universe. His plundering of illegally acquired bitcoin from the criminal he arrested likely stems from an old habit of when he was a pirate.
  • Our Vampires Are Different: He claims he isn't a "living thing" and has some very pronounced fangs. The alt text even calls him such.
  • Painting the Medium: His speech switches to a different font when he stops being chipper.
  • Reality Warping: It is not quite clear if it is his tool's power or an innate ability, but Dave appears to be able to shift and bend the world Spirits and Spectrals operate on with his mere existence.
  • Red Right Hand: Appears to be missing his left hand, which has been replaced with a pirate hook.
  • Really 700 Years Old: Heavily implied. He's a vampire who's also a pirate that has been around since at least the 18-1900s.

Other Characters

Max's Family

    Max's Dad 

Mr. Puckett

"Ride, my son... TO YOUR EDUCATION!"

Max and Zoey's father and owner of the Corner Store, the convenience store that doubles as the Puckett's home. A native to Mayview, who came back after his wife passed away.

  • Adorkable: Max's dad is a massive spazz and definitely odd enough to have originated in Mayview. However, his care for his children make his antics endearingly exasperating and entertaining as opposed to just annoying.
  • Amazingly Embarrassing Parents: He incorrectly tells Max to "sext" and "meme" his friends.
  • Bizarre Taste in Food: Squeezes the grease from his pizza into his soda and eats eggshells rather than the yolk and white. Zoey only has an issue with the former because he wrings his slice out into her drink by mistake.
  • Bumbling Dad: A played down version; most of the bumbling comes from the fact that he's a giant Cloudcuckoolander.
  • Cloudcuckoolander: He apparently spent hours playing with the automatic door the first night, and forgot to have stuff to sell at first. Check out how he makes breakfast. The fact that he's in the laundry room is the least bizarre thing going on there.
  • Epic Fail: When he fails, he fails with style.
    Dad: Ah, Zoey, I hope you don't mind... I played for you while you were gone. Don't worry... I only lost twice!
    Zoey: I was downstairs for two minutes. We're playing Monopoly.
    Dad: I may have made a few risky investments.
    Max: He tried to build a, and I quote, "tower citadel worthy of my sorcery" out of like twenty stacked hotels. On Jail.
  • Expy: He's a dead ringer for Kamon Nandaba, minus the glasses.
  • Large Ham: As per the norm for any resident of Mayview.
    Mr. Puckett: Ride my child, to the top of the hill... TO YOUR EDUCATION!!
    Max: Cut it out, Dad.
  • Manchild: He spent half an hour running in and out of an automatic sliding door. He has lightsaber fights with his preteen daughter. His lifelong dream is to own a convenience store. Yup, he qualifies.
  • Wacky Parent, Serious Child: The batty parent to Max's snarky youngling.


Zoey Puckett

"You're a LIAR, Dad!"

The youngest child. Has a higher tolerance to her father's antics than Max.

    Max's Mom 

Mrs. Puckett

Max's mother, who died shortly before the series began. Appears in a flashback in the Ghost Train chapter.

  • Early Installment Character Design Difference: She looks completely different in her first appearance by photo, lacking any piercings, being noticeably thinner and having a more angular face than her appearance in the aforementioned flashback.
  • Manchild: Not as bad as her husband, but she was a bit scatterbrained.
  • Posthumous Character: Her death is the reason the family moved to Mayview. It's also implied it was a violent death of some sort, judging by some of Max's questions about ghosts.
  • Self-Deprecation: Refers to herself in this manner when Max asks to go learn how to skate with some friends:
    Right, um, so. I don't think... a responsible parent... would let a 7-year-old near a "Hole Pit"... unsupervised. And, uh, neither would I.
  • Wrench Wench: She was some combination of engineer/artist, making strange metal sculptures.

Other Assorted Characters

    DJ Mothman and Professor Bigfoot 
A pair of conspiracy theorist radio announcers.
  • Conspiracy Theorist: They believe in conspiracy theories and talk about them on their radio station. Professor Bigfoot refers to The X-Files as a documentary series.
  • Foil: The wacky large ham DJ Mothman and the calm, eloquent Professor Bigfoot.
  • Large Ham Radio: DJ Mothman is the loud and hammy brand of radio announcer.
    DJ Mothman: I'll be your server with the REAL updates, the DL patching holes in the TRUTH, your mixed metaphor mixmaster maitre'd, DJ MOTHMAAAAAAAAN!!
  • Opposites Attract: The wacky, over-the-top goofball definitely has a thing for the calm, eloquent professor, who isn't averse to giving him another shot.
  • Smart People Wear Glasses: Professor Bigfoot's radio persona is a bookish intellectual, from the "Professor" title to the sweater vest and tie to the glasses he wears.
  • Straight Gay: They had some romantic involvement in the past (Mothman doesn't seem to be over it) and they don't fit any particular gay or bisexual stereotypes.
  • Working with the Ex: They used to have a closer relationship than just co-workers. Professor Bigfoot, via subtext, calls their past romance an "unforgettable experience" in the moment, but one that didn't stick with him long-term.

    Ritz Price-Lee 

Truant Heiress Ritz Price-Lee

"...And then I said, 'that's not a bank, that's my wallet!'"

A wealthy delinquent Stephen encounters on his day away from school.

  • Asshole Victim: Implied, as Paige allows Gage and Youth Culture, two vampires, to feed on her, and the last panel featuring her has the two closing in for the kill.
  • Kick the Dog: It's her Establishing Character Moment, no less. Her laughing while punting a small dog around is what draws Stephen to her location, and her kicking said dog into a concrete pillar makes Stephen angry.
  • Rich Bitch:
    • Her Establishing Character Moment is to kick a small dog into a concrete pillar while talking into a recording about how wealthy she is, and she promptly calls Stephen a "weird little fart elf" when he calls her out on it.
    • Her reasoning for kicking said dog isn't because she likes doing it, but because the dog is poor.
      Ritz: Animals have been freeloading on our planet for WAY too long. SOMEone needs to teach them a lesson. Maybe then they'll stop eating berries in the woods or whatever and get a real job.
  • Wealth's in a Name: Her name is Ritz Price-Lee, and she's wearing designer clothes and a ton of gold bangles.

    Delinquent Trio 
A trio of delinquents first seen attempting to shoplift from the corner store.
  • Alien Blood: The bloody nose Gage gains from Ritz kicking him sports black blood in contrast to Ritz's earlier bloodied nose, likely due to Gage's vampirism.
  • Chekhov's Gunman: All three are vampires working for Davy.
  • Fully-Embraced Fiend: Gage and Youth Culture delight in their vampirism, feeding on anyone they choose. Paige is visibly disgusted by this.
  • Icy Blue Eyes: Paige has some chilling oculars.
  • Meaningful Name: Gage has gauge earrings.
  • Odd Name Out: Their names are Gage, Paige, and Youth Culture.
  • Red Oni, Blue Oni: Gage is the red (being impulsive, more proactive and easy to anger) to Paige's blue (being calmer, quiet and observing, and also pulling Gage out of his anger fit in the corner store). The jury's still out on Youth Culture.
  • Token Heroic Orc: Implied. Unlike her friends, Paige has no interest is chasing her more shallow impulses. She also protects both Max and Stephen from Gage's violent antics. However, she does still work for Davy.
  • You Got Guts: Paige takes a liking to Stephen after he defiantly shouts that he'll take on Ritz and the trio all at once. Consequentially, she opts to have the trio sit out so she can root for Stephen as he fights Ritz.

    Miss Price 

Lavish Price

A rich local who lost her dog.

    Penny (spoilers

Penny Spender

Initially appearing to be an ordinary waitress, she is revealed to be a relative of Mr. Spender at the end of chapter 6.

  • Almighty Janitor: Her day job is a perfectly mundane waitress gig, but she's the host for a Wight, the most powerful class of spirits.
  • Chekhov's Gunman: She first appears as the waitress who serves Zarei and Day during their lunch in chapter 5.
  • Empowered Badass Normal: In addition to any spectral powers she might have, she is also a skilled swordswoman training with Isabel's father.
  • Expository Hairstyle Change: Her hair becomes slicked-back when she's preparing to spar — right as her status as a spectral, a fighter, and a relative of Spender's is revealed. The slicked-back style is also reminiscent of Spender's hair.
  • Family Theme Naming: Like Mr. Spender, she has a money-themed name.
  • Foreshadowing: When she spots a fly, she has a stereotypical "Ew, a bug!" reaction... except she goes into a perfect fencing stance and almost manages to skewer it with her pen.
  • Percussive Pickpocket: She "accidentally" bumps into Mina, and it's not immediately obvious that Mina's lantern is missing after that.


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