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  • Age of Wonders has the Lizard Men and the Draconians. Both are portrayed as savage and believing in survival of the fittest, but their morality is neutral rather than evil.
  • Arcanum: Of Steamworks & Magick Obscura: Subverted. The lizard people in the game, the Bedokkan, are introduced as a barbaric, primitive people who have captured an elf; the most obvious solution is to kill them all. However, with a bit of negotiation, you find that the Bedokkan are a peaceful-ish tribe of indigenous people with a threatened homeland, albeit one that is made up of 9-foot tall magic lizards.
  • Armello: While many cards do depict reptilian characters without painting them in a bad light, all of the playable reptiles are members of the Dragon Clan, a sinister Cult that worships the Rot and the Worm.
  • Battle Beast had a villainous "Toadman" and you got bonus points for squishing toads.
  • Yuuki Terumi, from BlazBlue, going in tandem with his snake motif: his drive is called "Ouroboros" and for the most part is a set of snake-like chains that are thrown around to drastically increase his mobility, which is also capable of inducing Mind Rape. His Finishing Move involves summoning a giant snake to consume the opponent.
  • Bug has a stage named "Reptilia". A Shifting Sand Land filled with snakes (which were cannon fodder) and horned lizards (which were completely damn invincible). The boss: a giant horned lizard that would try to club Bug with its Epic Flail of a tongue. Thankfully, it was stupid enough to cause boulders to roll into two conveniently-placed catapults on its arena.
  • City of Villains:
    • This game features an enemy group called the Snakes, based in Mercy Island. Unlike most enemy groups (which are at least humanoid), the Snakes are anthropomorphic snakes who worship a deity called Stheno and wish to reclaim Mercy Island for themselves. Arachnos ends up using them as a test for new Destined Ones to see if they really have what it takes to be a supervillain. They tend to view these Snakes more as pests than anything else...
    • ...Until you get to Operative Grillo's story arc in Grandville. You know those low level Snakes you stomped on as a newbie? Snakes not only have a racial name (The S'lisur,) they're also descended from an Incarnate, which makes every single S'lisur partially an Incarnate. As in "Physical Embodiment of a God" incarnate. And that Incarnate is still alive. And she's PISSED that you've been killing her kids.
    • Stheno is named after one of Medusa's unpleasant sisters in Greek Mythology.
  • Used very subtly in Code:Realize. The walking stick of Jimmy A. Aleister is topped with a metal decoration in the shape of a serpent's head. In his default sprite he has his hand closed over it, making it easy to miss, but after he reveals himself as a villain he holds it prominently forward, making it obvious.
  • In Contra Re Birth your enemies this time are the Neo Salamander Army trying to take over the Earth in the past and wipe out the Contra forces retroactively. But it isn't universal thanks to Plissken, one of the unlockable allies in your game who's a blue Salamander and is also Colonel Salamander, the leader of the entire army who changed his evil ways and joined Contra to do good, or for revenge.
  • Played mostly straight in the Crash Bandicoot series. While the human scientists were the scheming and callous baddies (invoking the Humans Are Bastards trope, as well), the mutated minions were the ones just doing the direct dirty work and nothing more... Komodo Joe (a Komodo Dragon) and Dingodile did nasty things too:
    • Komodo Joe was said to run an illegal Cubic Zirconia fraud business, and the concepts released by the Crash Twinsanity developers showed that he would cheat Crash and Cortex out of Power Crystals while they ended up driving around a course in a car with no brakes. His very first concept documents suggest that he was originally supposed to be a reptile supremacist on top of that.
    • In the same game, Dingodile ends up hearing about the alleged treasure of the Evil Twins from Crash and Cortex, secretly follows them, makes base in the boiler rooms of the Academy of Evil, and ends up blasting Cortex out of said rooms when Cortex won't reveal where the treasure is to him (which is more a case of Cortex not understanding what he's asking for, anyway). He does appear in the handheld versions as a lackey of Cortex in Crash of the Titans, but it does seem that Cortex trusts him a lot less.
  • In Dark Souls II, the Demon of Song looks like a giant frog when its "mouth" is closed. When the mouth opens, it reveals its true ghastly face and long spindly arms. The face is the only vulnerable part of the demon since the frog body is Nigh-Invulnerable. It also has a surprisingly beautiful singing voice.
  • Donkey Kong:
    • Donkey Kong Country has the apes saving their bananas from a gang of bullying crocodiles. Mind, the apes are also helped by a lot of other animals, including a friendly snake, so only the crocs really get this treatment.
    • In Donkey Kong 64, K. Lumsy is a Kremling (croc-like creature) that is locked up because he won't be mean and crush the "lovely little island, with lots of monkeys running around on it". He even (inadvertently) helps you move forward in the game.
  • Dragon Quest:
    • Many monsters are reptilian-looking: Dragons, Chimaeras (a snake/vulture hybrid), Snake Handlers/Ch-arm-ers (their arms have been replaced with a pair of snakes), Thaumatosaurus (similar to Plesiosaurus), Terrorceratops (four-legged horned dinosaurs), Wormbats (flying lizards)...
    • Dragon Quest: The Dragonlord can transform into a purple dragon. One of his main minions is a Green Dragon tasked with killing whoever tries to rescue Princess Gwaelin.
    • Dragon Quest II: Malroth, God of Destruction, is a scaly, green monster with a snake head on the tip of his crocodile tail.
    • Dragon Quest III: Orochi, the man-eating monster found in the island of Jipang, is a flame-breathing, five-headed, green-scaled dragon. Also, The Hero's father Ortegagets killed by a hydra.
    • Dragon Quest IV: Balzack gets turned into a bipedal, fat dragon after betraying his teacher and becoming Psaro's minion.
    • Dragon Quest V: King Korol, leader of the evil Order of Zugzwang, is a humanoid crocodile.
    • Dragon Quest VI: Murdaw, one of the four lieutenants of Mortamor looks like a scaly, horned lizard.
    • Dragon Quest VII: Demon Orgodemir's real form is a giant, winged, horned snake.
    • Dragon Quest IX: King Godwyn, the evil and cruel ruler of the Gittish Empire, can transform into a skeletal winged serpent. His ally Barbarus is a massive Eastern black dragon.
  • The Moon Tribe from Dust: An Elysian Tail plays this straight at first, then subverts it. You meet the reptilian Fuse as the first boss, a pyromaniac orchestrating monster attacks on the nearby village, however, after killing him you're informed he was warped into insanity by the armor he donned to keep him alive. When you finally meet the Moonblood as a whole, you learn they're friendly and relatively pacifistic, but are the victims of hated from General Gaius and his unnamed master because they believe in this trope (despite having no justification) to such an extent that they're trying to commit genocide and harboring Moonblood results in entire townships being slaughtered.
  • The Elder Scrolls:
    • The Argonian race tends to get this treatment throughout Tamriel, despite Argonians being no more prone to villainy than any other race. Despite this, they are long-standing victims of Fantastic Racism with this trope being a major reason for it.
    • This trope is also invoked to emphasize the average Tamrielic denizen's fear and hatred of the Akaviri snake-men/Tsaesci, who once attempted to invade Tamriel.
    • Boethiah, the Daedric Prince of Plots, whose sphere covers a litany of high crimes including murder, assassination, treason, and betrayal, is understandably considered one of the more outright malevolent Daedric Princes. Snakes are a common symbol of Boethiah.
    • Molag Bal, the Daedric Prince of Domination and Corruption, is perhaps the closest thing to a true God of Evil in the ES universe; a being of pure malevolence with no redeeming qualities. While the forms he takes vary between appearances, they most often have various undead and reptilian traits.
    • Vaermina, the Daedric Prince of Nightmares, may be second only to Molag Bal in terms of her malevolence toward mortals. Statues of her often depict her with a snake draped across her shoulders. In Online, her emblem consists of her Cool Mask with a snake wrapped around it.
    • Several forms of lesser Daedra qualify:
      • Clannfear possess animalistic intelligence and the general appearance of raptors with frills and beaks. Not unlike the popular perception of raptor-like dinosaurs, they possess agile movements similar to birds and hunt in packs to take down larger prey. They typically stand shorter than the average citizen of Tamriel, though larger varieties have been known to exist.
      • Daedroths are a larger, crocodilian form of lesser Daedra. In addition to their razor sharp teeth and claws, they are also capable of casting fire-based spells or breathing fire. They are found primarily in service to the above-mentioned Molag Bal.
      • Ogrim are a giant, unintelligent, scaly form of lesser Daedra which can heal rapidly and are immune to normal attacks. Online gives them some Pig Man-like facial features as well.
    • Subverted in The Elder Scrolls Online where the Lamia people of intelligent anthropomorph snake-women are all rather helpful - they only hate and attack the Wood Elves because those took their eggs. The player has a chance to ally with them and they are true to their promises and offer aid in the final battle.
  • Played back and forth in the Everquest series. In the original, the reptilian Iksar are evil, but the amphibian Frogloks can be either good or evil. In Everquest II, the evil Frogloks have disappeared as a player character race, so they're now pure good, and the previously NPC Sarnak have become a PC Evil race... but the game also allows you to change from your starting alignment, so there are both good and evil Frogloks, Sarnak, and Iksar.
  • The slithzerikai (or "sliths") in the Exile/Avernum series play with this in the very first game. When you are exiled to the underground realm, you're informed that one of the enemies that threatens the subterranean kingdom is this race of lizard-people, making it seem like the trope is in effect. However, later you find a town of sliths who do not follow the policies of the current leader, Sss-Thiss. It's Sss-Thiss who is responsible for the sliths turning warlike; before he came along, they were a peaceful people. In later games, the "darkling" sliths are a relative minority compared to the friendly ones; in fact, you can even make slith characters for your party.
  • Fallen London: The Bishop of Southwark is a definite believer in this trope, as when "breeding" animals to assist in his crusade against Devils, he has zero compunctions shooting your creation and berating you if the creature you get's a snake. This is even more noticeable when you find out the man's outright enthusiastic when presented with fire-breathing lobsters. Naturally, the animal he seeks, the Hound of Heaven, really is a snake (though a particularly angelic-looking one). He resigns himself to it by the end, taking the irony as a test, and deciding he doesn't care how hilarious the Devils find it.
  • Final Fantasy:
    • The Midgar Zolom from Final Fantasy VII are early game in universe Demonic Spiders, 30-foot cobras who can one shot (120 damage) your under-leveled party trying cross marshes without Chocobo. Zolom can also use "Blown Away" knock one of party members away, thematically it's a big moment when once you cross the Marshes and discover Sephiroth has shish kebabed one of the Zolom as a message to you.
      • FFVII players tend to take petty revenge when they level up and go Zolom hunting to grind, and learn the "Beta" attack.
    • Bangaa examples:
      • The Bangaa in Final Fantasy Tactics Advance are pretty cool guys, and have some incredibly badass job abilities. However, the NPC Bangaa in the game are almost all soldiers and jailers in the employ of the evil government.
      • In Final Fantasy XII Vaan's adoptive father figure Migelo is a Bangaa. But, then you have Ba'gam'nan's all-Bangaa hit-squad after you. Tellingly they are common enemies while the cuter tribes Viera, Moogle, and Nu mou are not. However, there are also a few friendly Bangaa NPCs outside of cities that will fight off enemies that are attacking you and will cast protective spells on your party as well, so Bangaa in general can play the trope straight and avert it at once.
      • Bangaas are the race best integrated within the humes, hence why they're so common in the game. Contrast with the Seeqs who also appear as enemies and are treated like second-rate citizens. Heck, Final Fantasy Tactics A2 makes the Bangaa look more like well behaved citizens (with the usual thug here or there) while most of the Seeq are portrayed as villains, robbers, and all round gluttons with little (if any) redeeming qualities.
    • Final Fantasy XI has a few different reptile and amphibian enemies, and none are on any peaceful terms (Half the time because people did something stupid):
      • The Lamiae are snake-women hybrids that routinely slay people and then raise the corpses to make an undead army.
      • The Mamool Ja are lizardmen who had once paid tribute to The Empire of Aht Urhgan, but have since tried to destroy it.
      • Poroggos are frogs that were able to walk due to magic, and actually were nice to the Tarutaru, thinking they were on good terms with the main races... too bad Windurst got scared of talking, magic-casting frogs and tried to kill them all. Now the Poroggos go around and hit adventurers with party-wiping magic.
      • Quadav are turtle beastmen who actually had a nice life and weren't very nasty. This all went to hell when Bastok started taking and destroying the Quadav's homes so that the Republic could get more resources. Now the Quadav attack anyone they see, defending their homes with extreme prejudice.
    • Final Fantasy XIV have the Amalj'aa, a race of huge and burly black lizardmen that worship the primal, Ifrit, and they feed their god more power by kidnapping people and bringing them to him so he can temper them, effectively making them mindless slaves. While few in number, there are a handful of Amalj'aa that are not worshippers of Ifrit and actively fight against their own kin that do worship Ifrit.
  • In the Fire Emblem series the Divine Dragons are the only always friendly type of dragon and have the least prominent reptilian traits by far. They even have feathers and fur in some appearances. On the opposite end, the dinosaur/crocodile looking Earth Dragons and serpentine Mage Dragons have always been enemy characters thus far. The enemy nation almost always make heavy use of Wyvern Riders. Playable Wyvern Riders often come from the enemy nation and later undergo a Heel–Face Turn.
  • Montgomery "Monty" Gator from Five Nights at Freddy's: Security Breach is the only Glamrock animatronic to be a reptile (the others being two mammals and a bird) and is trying to kill the player after becoming Brainwashed and Crazy. What really cements him as this trope, however, are the heavy implications that he murdered Glamrock Bonnie to replace him before being brainwashed, and that he's plotting the same for Glamrock Freddy as well. In the sequel DLC Ruin, Monty is the only animatronic who the player cannot help, and also the only one to be (seemingly) killed off.
  • In Gems of War, many of the enemies in the Mist of Scales region (a swamp, naturally) are reptilian people; the Lamia and Poison Master are Snake People, while the Scale Guard seems to be Lizard Folk.
  • The krait in Guild Wars 2 are sadistic slavers with a taste for the flesh of their victims. They sacrifice humans (and the various other sapient races of the game) to their ancient prophets, who the krait believe will one day return and flood the world for them alone to rule - although the lore does point out that this society is the result of centuries of manipulation by power-hungry priests. They are the only enemy race to not have at least one friendly NPC anywhere in the game. (Between their culture and harsh upbringing, it might just be that any krait who decides My Species Doth Protest Too Much is killed.) On the other side of things, there are the four-armed Forgotten, who were devout followers of the human gods and allies of the benevolent dragon prophet, Glint, putting many of the latter's world-saving strategies into action; unfortunately, they appear to have been all but wiped out since the first game, with the only remaining Forgotten having been turned into minions of the Elder Dragons. The hylek and heket are more of a mixed bag, with different tribes serving as enemies or allies (the more brightly-colored, poisonous ones are generally more aggressive).
  • The Jazz Jackrabbit series all feature rabbits as the heroes and turtles and lizards as the villains.
  • In Jeanne d'Arc, the good guys are all mammalian (lions and dogs) while the only lizardmen units are lancers for the villains.
  • The Reptids in The Last Story serve as The Usual Adversaries.
  • Far more often than not, when they're not player-controlled, the Sakkra are usually quite ready to attack others, in the Master of Orion series.
  • Metroid series:
  • Mortal Kombat: Let's hear it for Reptile! He's so abhorrent, he doesn't even need an actual namenote . However, he's actually a subversion as he's a severe case of a Woobie Anti-Villain; his whole goal was to prevent his race from becoming extinct, but his masters constantly screw over his goal. Doesn't help that Reptile's attitude is more or less a mentally deteriorating Yes-Man. Aside of him, there's also Khameleon, whose goal is to pull Reptile out of that service and repopulate the race together. Though he does play this straight at times. First during his Sanity Slippage starting with Deadly Alliance due to failure to restore his race, with his body becoming less and less humanoid. Then later during his The Dog Bites Back non-canonical ending in 9, where he and his restored race become Omnicidal Maniacs, murdering every other Outworld species including children.
  • Neverwinter Nights: The game and its sequel are both set in the D&D setting of the Forgotten Realms, and as such draw upon many of the same tropes.
  • Neverwinter Nights 2:
    • Set up with a conflict between the local lizardfolk and a human village in the main campaign. At first the lizardfolk seem to be launching unprovoked attacks, subverted when they instead turn out to be somewhat sympathetic, and ultimately can be convinced to form a truce and later ally with the player against the Big Bad.
    • In the Storm of Zehir expansion, the Samarachans despise the yuan-ti, a race of snake-like beings, who form the army of the evil god Zehir. Subverted when you go to hunt down a yuan-ti who turns out to be quite benevolent — they're not all alike. For that matter, you can create a yuan-ti for your party, and choose to make their in-universe Character Alignment neutral or good.
  • The Lizards in Nibblers are orange reptilian creatures who see the fish protagonists as a tasty meal, making them the bad guys.
  • Any time Orochi shows up, and whatever form he takes, he's bound to be trouble. He seems to be attracted to Crisis Crossovers, as well. That's not to say that's all he shows up in...
  • Outbreak The New Nightmare has bipedal lizard mutants half the Player Character's size. Said lizard mutants return in Outbreak Pandemic.
  • An interesting example is the iguana owned by acrobat/assassin/thief Eve in the little known Arcade fighting game The Outfoxies. He doesn't really do much that's abhorrent (or much at all other than serve as comic relief) and is in fact something of a Morality Pet for his owner, who is a thief and assassin willing to do anything to fund her lavish lifestyle, which makes him sort of abhorrent by proximity, unfortunately. He's absolutely adorable in her ending, though.
  • Zigzagged in the Pokémon series. The snake species of Pokemon, Seviper and Arbok, are both less than pleasant, based on their Pokedex descriptions. They're also commonly used by the villains in the games. However, you can also catch and train them for yourself. Notably, there are also a variety of other reptilian species of Pokemon, which can be used either by you or your opponents. Plus, the first generation starters consist of a froglike made-up reptile, a lizard that becomes a dragon, and a turtle, and are far from unpleasant.
  • Some of the hidden object searches in the Princess Isabella series involve removing all of the "evil" objects from a tainted location. They tend to consist mostly of snakes, toads and spiders.
  • Reptiles are all over the place as monsters in Resident Evil such as Yawn the giant snake, Hunters and The Lurker (mutant frog) from RE0.
  • In Risk of Rain the Lemurians are freaky Lizard Folk monsters who have quite a nasty bite. Oddly enough, in the monster log, the survivor observes them to be quite peaceful, sapient and even cultured, fond of music in particular. Seems like whatever's stirring up a frenzy in the planetary wildlife and making it attack you didn't spare absolutely anything.
  • In Shadow Dancer: The Secret of Shinobi, the antagonist is an evil reptilian creature leading a group named Union Lizard.
  • Sonic the Hedgehog:
    • Averted with Vector the Crocodile and Espio the Chameleon who are good guys.
    • Biolizard from Sonic Adventure 2 is the final boss of the game. It is a colossal and grotesque lizard-like beast with robotic implants.
    • In his final form, Chaos, the Big Bad of Sonic Adventure, becomes a large, serpentine, dragon-like beast.
    • Lyric in Sonic Boom is an evil snake who seeks to rule the world with robots. Lyric gets bonus points as "reptile" is treated as an insult by the heroes (despite turtles being island citizens), something not possible in the other noted branches due to the prominent non-snake aversions that exist in each.
  • From the SoulCalibur games:
    • Lizardman, who was once a Spartan warrior named Aeon Calcos, but was later taken in by the Fygul Cestemus cult (who also created the golem Astaroth) and turned into a reptile.
    • While Aeon reclaims his human memories, he makes efforts to not be seen during travels and only attacks those that may hold clues to Soul Edge (or if its related to Hephaestus, which triggers his primal rage). However, the corruption slowly eats away at his mind, erasing all human memories and leaving only a primal instinct and bloodlust, regressing to his Brainwashed and Crazy persona seen in the first Calibur. The Mook variety (all humans as well) seems to suffer the same ordeal, though they were never freed from the brainwashing to begin with. By the time of 4, they all are back to their murderous rampages.
  • Spyro the Dragon: The trilogy, despite having reptilian dragons as the main hero and good guys, has some notable examples:
  • Star Fox 64, along with (ab)using several other Animal Stereotypes, plays this trope straight. One of the members of the evil rival group, Star Wolf, is a chameleon called "Leon". Not only that, but the boss characters for Corneria's secret path and Area 6 look reptilian in their avatars. That said, the majority of the bosses and Big Bad Andross are all apes of some variety. (According to the tie-in comic for the original Star Fox game that appeared in Nintendo Power, lizards are the native species of Venom and were enslaved by the evil Andross.) And General Scales, of course.
  • While the Gorn in Star Trek doesn't play this Trope straight, the ones in Star Trek Online sure do, though it probably doesn't help that they've been conquered by the Klingons.
  • Zigzagged in Star Wars: The Old Republic, while a lot of Trandoshans are enemies and evil, Qyzen Fess is a Jedi Consular companion character and friend of a Jedi Master (even if he still hunts Wookiees), and even comes back with a large group of elite Trandoshan hunters to aid the building Alliance in the new expansion.
  • Super Mario Bros.:
  • In Ty the Tasmanian Tiger, the main Mooks are frilled lizards. In the second game, however, a frilled lizard is the cook for Bush Rescue, and responds to Ty's surprise at seeing him with "Not all lizards are bad, you know!"
  • Despite the villains, the Hierarchy, being The Greys, Universe at War still manages to pull this. What skin is exposed on the mostly-armored Grunts is visibly scaly if you get a good look at it, and the Brutes are something between The Greys and some sort of humanoid predatory reptile.
  • Valkie 64: The forces of the Goddess of Chaos are made of of Reptids, a race of Lizard Folk of varying skin colours.
  • Warcraft and World of Warcraft generally uses snakes as evil creatures, though sometimes they are treated neutrally:
    • The Druids of the Fang in the Wailing Caverns dungeon. They are a group of formerly beneficent druids corrupted by the Nightmare which is a manifestation of the will of the Old Gods within the Emerald Dream. Their totem animal, which all of them could transform into during combat, was a Viper. This was in addition to their hench-animals Deviate Vipers, Deviate Raptors, Deviate Alligators, etc. Oh, and their leaders' names were Lord Pythas, Lord Serpentis, Lord Cobrahn, and Lady Anacondra. The expanded universe paints them in a slightly better light but none of this is seen in-game.
    • Throughout the game, players also encounter winged snakes called wind serpents. These serpents are almost always hostile to the player.
    • The most obviously evil wind serpent is the father of them all, Hakkar the Soulflayer. Hakkar is either an offspring of or manifestation of the will of the Old Gods and corrupted the entire jungle troll nation and damn near destroyed it completely. His hobbies included eating the souls and drinking the blood of those captured by his troll followers or, baring that, his followers themselves.
    • The Naga are a powerful race of former elves transformed into snake-things by an Old God. Guess how friendly they are? Warcraft generally tries to show everyone except demons as being fairly morally neutral depending on what their leaders choose to do, but Naga get very few instances where they aren't being total jerks for the hell of it.
    • There're even more nasty snakes in the expanded universe.
    • The snake loa was never given the opportunity to do anything bad given what we see. The wind serpent loa is a rather nasty fellow, but not completely unjustified. He/she decides to spend his/her eternity as a now-incorporeal being torturing and murdering those who betrayed him over and over for shiggles. Then again, it does help you out, and they do sort of deserve it.
    • Trolls of all subraces in World of Warcraft are frequently shown to have deep connections to reptiles — subverting this trope, since trolls are no more inherently evil than other player character races. Snakes are a common motif of troll architecture, and a troll vendor sells a variety of snake vanity pets. In Warcraft III, the troll Shadow Hunter hero unit summoned Serpent Wards. Trolls and tauren hold snakes to be somewhat sacred. For example, Arikara, the tauren avatar of vengeance, probably would have gone on to kill Magratha for being a complete backstabbing jerkass (the implication is she lies to you when she tells you who its target is).
  • The World Ends with You gives us Anguis and Draco Cantus, Megumi Kitaniji's Noise forms — a giant snake and a five-headed dragon, respectively. Fitting, considering his Jerkass nature. (And, incidentally, his fondness for snakeskin suits.)
  • X-COM: UFO Defense has the Snakemen aliens, who are best known for the Chrysallids that accompany them.
    • The 2012 remake replaced the Snakemen with the "Thin Men", gene-engineered to look like humans on the surface though close-up inspection reveals snake eyes and other reptilian features. Their appearance recalls the Men in Black of UFO lore who threaten witnesses into silence, while also invoking the conspiracy theory claims of reptilian aliens that go around in human disguise (either as shapeshifters or with impressive fake human suits).
    • XCOM 2, the sequel to Enemy Unknown, introduces the Vipers, a race of cobra-hooded Snake People reminiscent of the Snakemen from the original game, albeit with a more feminine aesthetic (then again, the original Snakeman autopsy mentioned them carrying eggs). They are explicitly said to be the true form of the Thin Men's species, since the aliens (now having access to a better infiltration unit) stopped deploying Thin Men — with the notable exception of the ADVENT Speaker.
  • Invoked and defied in Xenoblade Chronicles X. A human clothing store owner refuses to let the reptilian Ma-non enter her shop due to a preexisting phobia of Earth reptiles. This is despite the Ma-non looking like miniature Gungans with floppy dog-like "ears" with thoroughly non-malicious Manchild personalities. The player character has to bring word back about their helpfulness around New Los Angeles from people who have worked with them on a regular basis to convince the store owner that it's worth suppressing her phobia to let them shop there.

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