Precisely what drives a GM to this extreme varies. Perhaps somebody was a Rules Lawyer once too often. Perhaps the gaming group mocked his plotting skills a bit too much. The players might have spent all their time going everywhere but where the plot wants them to. Maybe the group consisted entirely of Munchkins. Maybe they didn't like that "totally awesome" GMPC as much as the GM did and tried to kill him in his sleep. Or maybe the players are just Too Dumb to Live. Or maybe, just maybe, the GM is a sadistic bastard who's determined to see the players fail at any cost.
Regardless of the cause, if the GM goes as far as Rocks Fall Everyone Dies, the campaign has failed on a grand scale. Maybe it's time to stop the metagaming, let somebody else GM, or just find a new gaming group altogether.
A lesser form of this trope can target just one particularly annoying player, often with a bolt of lightning. Since the GM is the local god, this works even if the target character is underground, in a Faraday cage and wearing a static discharge bracelet. Merely threatening players with lightning can also be effective in controlling players. The first edition Advanced Dungeons & Dragons Dungeon Masters' Guide even suggested using "blue bolts from the heavens" and "ethereal mummies" on PCs to keep their players in line.
The webcomic Something*Positive provides the Trope Namer in this strip. The underlying concept stretches back to the beginning of Tabletop RPGs, having been seen in the extremely deadly AD&D adventure Tomb of Horrors in 1975 (and quite likely used by individual DMs even before that). This ending is a Tabletop Games form of Shoot the Shaggy Dog, or Kill 'Em All when premeditated. A subtrope of Total Party Kill. When the players decide to detonate the game instead of the GM, it's Off the Rails. A nigh-unbeatable Beef Gate used this way is sometimes referred to as a "Grudge Monster" or "Grudge NPC."
Not to be confused with Big Rock Ending.
Referenced on 1d4chan, the archive for 4chan's /tg/ board on this page.
NOTE: This is not just a trope for everyone in a story dying. That is Kill 'Em All.
- Early in Yu-Gi-Oh!, Yami Bakura was an evil dungeon master whose goal was to steal his players' souls. When the series' protagonist managed to nearly beat him, he attempted to self-destruct and kill EVERYBODY. (The RPG allowed less freedom of rock-falling since it's played on a set game board.)
- B.A. from Knights of the Dinner Table finds himself forced to do this to his players constantly, just to keep them in line—two are dedicated Hack and Slash types, another is a Rules Lawyer.
- Every GM who isn't Patty Gauzwieler will pull this at one point or another in the comic. The most infamous is Weird Pete's Temple of Horrendous Doom, an obvious jab at the Tomb of Horrors. Actually subverted when they play the Temple of Horrendous Doom - everyone dies, yes, but that's just the start of the adventure.
- One nice storyline, after the group pulled off some particularly annoying feat of munchkinry, rather than declaring a RFED, B.A. manipulates the characters that the same players play in his other, science fiction campaign, into nuking his fantasy world (and thus, their fantasy characters) into oblivion.
- Averted when Weird Pete gets into a battle of wills with Sara over whether he can manage to kill off her player-character. After he arbitrarily declares the entire dungeon falls on her PC, Sara simply invokes a magical debt to survive it and then uses class level skills to begin digging her way out. When Bob asks Brian, "So who's losing?", Brian answers, "The architecture."
- A deliciously silly Dragon Age: Origins fic on the now closed BioWare boards had Alistair as DM resort to this after a staggering amount of player stupidity from Morrigan, Sten, Wynne, and Oghren. "Rocks Fall, Everyone Dies" was actually the title.
- In the My Little Pony: Friendship Is Magic fic Ponies Play D&D, Spike gets fed up with the group's constant arguing over every decision they come across. When Rainbow Dash attempts to slaughter the archangel NPC about to spell out the party's next objective, his patience snaps and he traps the party in a cave with a massively overpowered Stone Ogre. Applejack unwittingly averts a Total Party Kill by rolling a timely nat 20 and decapitating the Ogre in one blow.
- River mentions this trope by name in the Firefly fic, Forward, when she's captured on Persephone and brought before Ornstintz, after intending to kill him. During her interrogation, when he comments on her foolishness for thinking she could come alone and kill him, she casually rattles off the names of several asteroids in unstable orbits she could have very easily destabilized and targeted him with.
River: Rocks fall, everyone dies.
- Knowledge Is Power: This is literally how the author kills off the cast in the original timeline.
- Amastroph's Nuzlocke Comics spinoff ends with his sociopathic Kricketune slaughtering the entire cast ("which went well, by the way") and becoming a God of Evil Genosect, explicitly due to boredom with the story.
- How Bajoran ex-NCO Kanril Eleya's run at the Kobayashi Maru scenario turns out in "The Universe Doesn't Cheat". Eleya attempted Xanatos Speed Chess against the computer, initially looking like she was going to try to talk her way out but instead planning to shoot her way clear, and then repeatedly changing her tactics when the computer tried to compensate. The computer finally gave up all pretense of pretending to be a fair test and spawned a Klingon battleship in a weapons blind spot to "kill" her (which just got her mad at the instructors).
- Towards the end of The Fall, Roy tries to end the story he's telling by killing off the characters in brutal ways. Alexandria objects and starts taking control of the story by stepping into it.
- Mission Control attempts to do this in Spy Kids 3-D: Game Over by spawning a powerful lava monster when they realize that the Big Bad is Railroading the party. It doesn't work because falling into the lava is harmless.
- A story passed around since the 1980s now about a GM who killed a player character because of his player's architectural ignorance: Not knowing what a "gazebo" was, the player decided to attack it rather than, say, ask what it was. After numerous attacks with no effect, the player decided to leave, at which point the GM announced, "It's too late. You have awakened the gazebo. It catches you and eats you."
"You must face the Gazebo—ALONE."
- The story appeared in a mid-1980s Mensa Bulletin newsletter, so it's at least Older Than the NES.
- This story was widely popularized in the gaming community by the comic Knights of the Dinner Table.
- Referenced in the Steve Jackson card game Munchkin, where a Gazebo really is an enemy monster that players may encounter. A rather scary one, too. And if you try to run away from it and fail, it really will pounce and kill you.
- Also referenced in Nodwick at one point; in one of the last few issues, a gazebo was the location of a fault in space-time which an evil god planned to exploit.
- The comical D&D supplement Portable Hole Full of Beer actually includes monster stats for "The Dread Gazebo".
- As well as in the Order of the Stick board game, where you can accidentally land on the Gazebo and wake it up, if you're not careful.
- Also referenced in Dungeons & Dragons Online.
- A similar story◊ was provided by a demotivator: after a wizard forgot what a "gong" was and began hurling magic missiles at one (sample dialogue: "A sonic attack! Quick, everyone, cover your ears!"); the DM responds, "OK, while you're distracted the door sneaks up behind you and slits your throat."
- One story tells of a player who was annoyed by the DM, the Dungeonmaster's Girlfriend, the DM's and his girlfriend's characters and possibly the whole campaign and contrived to covertly gather massive quantities of explosives using innocuous ingredients including barrels of stale urine. Using some advanced chemistry and geometry knowledge, the player managed to turn the city in the valley where the player party as well as every NPC of note stood into a crater, forcing the DM to say "Rocks fall, everyone dies."
- Used as a plot point in Bimbos of the Death Sun, where the main character, a guest of honor at a sci-fi convention, goes Killer Game Master with a rigged Dungeons & Dragons game to expose the murderer of the other author/guest of honor. He kills off the dead author's most famous character in a humiliating fashion, enraging said character's biggest fan into confessing to the murder, done to "save" the hero from being killed off by his creator.
- Robert Fulghum describes telling a story to his children. He thought he had finished conclusively and the kids were asleep, only to hear them ask for "the rest of the story." He would resort to apocalypse. "Suddenly a comet hit the earth and blew everything to pieces." A moment of silence, and someone would ask "What happened to the pieces?"
- In Diary of a Wimpy Kid: Rodrick Rules, Susan forces Greg to play Magicik and Monsters with Rodrick. (Long story.) Greg is prepared for the worst game-session of all time, when Rodrick, who happens to be player AND GM in this session, just decides that all the adventurers fall into a hole filled with dynamite and die in the very first turn. Greg is relieved.
- In "How to Write Good," a humorous essay by Michael O'Donoghue of Saturday Night Live and National Lampoon Magazine fame, the author advises the aspiring writer that if he is having trouble finding a suitable way to close out his story, he should simply end it with "Suddenly, everyone was run over by a truck. -the end-". There are a few caveats: If writing a story set in England, it should end with "Suddenly, everyone was run over by a lorry. -the end-". If set in France, "Soudainement, tout le monde etait écrasé par un camion. -finis-". If writing a story about ants, "Suddenly, everyone was run over by a centipede. -the end-". "In fact," O'Donoghue says, "this is the only ending you need ever use." In a footnote, he cautions: "If you are writing a story about trucks, do not have the trucks run over by a truck. Have the trucks run over by a mammoth truck." And the entire essay ends in a Call-Back, with "There are many more writing tips I could share with you, but suddenly I am run over by a truck. -the end-".
- The Years of Rice and Salt: All the characters we have been following through one incarnation end up in a Tibetan mountain village, which is wiped out by an avalanche. However we will meet them again in different reincarnations, or waiting in the bureaucratic hells for their next assignments.
- The William S. Burroughs short story "Ali's Smile" ends with a slag heap collapsing on the town, killing everyone.
- In the Star Trek Expanded Universe, Montgomery Scott dealt with the Kobayashi Maru scenario by attempting a technobabble trick that worked on paper and therefore apparently so within the simulator, but not in reality. The computer retaliated by spawning more Klingon warships than existed in the entire Empire at the time. As for Starfleet Academy, they pretty much went "ha ha, very funny" and transferred Scotty away from command track to engineering, which was what he wanted all along.
- Frasier. In a variation on this, Niles got so upset at Frasier's over-directing a radio play in "Ham Radio", he decided to take action.
Niles: Okay, that's it. Never mind all that. I'm just going to take this gun off the table. (fake gunshot) Sorry about that, O'Toole; I guess we'll never hear your fascinating piece of the puzzle. (two fake gunshots) Or yours, Kragan and Peppo! Could the McCallister sisters stand back to back? I'm short on bullets. (fake gunshot) Thank you. (to Roz) What was your name again, dear?Roz: Mithuth Thorndyke.Niles: Thank you. (fake gunshot) Oh, and also Mr. Wing. (fake gunshot, and sound of muted bell on Mr. Wing's hat) And, of course, one final bullet for myself, so the mystery will die with me. (fake gunshot. Niles taunts Frasier) HA.
- Jason does this to Paige in one FoxTrot strip, purely to annoy her. After a week's worth of strips setting up the game, Jason causes the cave to collapse and kill the entire party after Paige's very first turn.
Jason: Your bodies will remain undiscovered for...*roll roll roll*...82 centuries!
- This could also be a reference to the classical adventure Tomb of Horrors where, yes, the very first door in the beginning paragraph has a collapsing trap that can kill you.
- In a Calvin and Hobbes strip Calvin initiates a Derailed Fairy Tale in the story his father is reading, so Dad just has the tiger eat everybody to end the story.
- In another strip, Dad gets sick of always reading the same story to Calvin at bedtime, so he decides to tweak it a bit. One Gilligan Cut later, and Hobbes is wondering if the villagers will ever find Hamster Huey's head...
- Steve Jackson Games's Toon actually has a table of 'Apocalyptic Big Finishes' in the back of the Toon Ace Catalog sourcebook, for when the characters don't quite make it to the end and you need a quick way to end things. Of course, no-one dies, but the principle's the same.
- The Apocalypse Stone was a Second Edition Dungeons & Dragons module deliberately designed for DMs that wanted to do this, in preparation for starting over with Third Edition. In it, the players steal a MacGuffin that triggers the end of the world. They can undertake quests to prove they are worthy to die heroically, but in the canonical ending, can't really do anything to prevent the world from imploding. However, the book included several cop-out scenarios to save things at the last minute in case the DM gets cold feet (or is being threatened with death himself )
- In the Call of Cthulhu boardgame Arkham Horror, the players race to seal gates opening in the town of Arkham before a Great Old One (randomly decided at the start of the game) awakens and they have to fight it, which is difficult but (sometimes) possible to win. If the Great Old One threatening to awaken is Azathoth, however, the players automatically and instantly lose if he awakens, as his first "attack" is to destroy the world.
- FATAL has for the highest level caster job the spell F.A.T.A.L., which kills everything on whichever planet the game is set... obviously including the caster and his fellow party members. It's also possible to cast this by accident if you make a bad roll on the spell-fumble chart. Considering the rest of the game, this is arguably the Golden Ending.
- This is the typical ending of many Paranoia missions where the players have somehow managed against all odds to squeak through with some of their backup clones intact. Actually, speaking of those clones, sometimes this is how the mission starts.
- Cheating in pinball. This causes the TILT message to appear and ends the game.
- TSR's Tomb of Horrors ran with this trope with a vengeance. Of the potential entrances into the Tomb, at least one will drop a ceiling on you and your party. Before even actually getting into the dungeon proper. And it's not even the worst trap by a long shot.
- In Werewolf, a merciful moderator will usually have himself be the first night's victim just to keep the game going for the players. However, if they choose, they will be part of the game, with the "Moderator" card. Per the rules of the game, their card is kept hidden just like everyone else. Should a majority vote be cast to lynch the moderator, it is within the moderator's authority to kill off everyone who voted to lynch him.
- In Planescape, this is actually one of the purposes of the Lady of Pain. As her in-universe "job" is essentially keeping Sigil ticking along by rendering anyone who screws over the city as a whole Deader Than Dead, dungeon masters are told to go right ahead and use her to kill off any players they feel are being campaign-wreckingly disruptive. A willingness to abuse this aspect of her is one of the reasons why Planescape players tend to feel less fondly of her than dungeon masters do.
- Dark Heresy and its sister games, given the nature of its universe, when the events of campaign aren't already trying to cause a Total Party Kill, has a particularly long list of ways the Game Master can plausibly deal with player characters/parties/entire planets that have screwed up in spectacular fashion. This also includes having "(Ork) Roks fall, Ork Waaaaagh!, Everyone Dies".
- If you stand in the way of the The God-Machine from Demon: The Descent, it will start taking actions against you. If you successfully resist its attempts on your life, it will consider you not worth its resources and move on. If you keep on causing troubles for it and actually becoming a threat, it will pull all the stops and dump this trope on your head.
- Planetside. Prehaps the saddest, most crippling of the lot. The game was shut down with this trope (technically they're meteors.)
- If NetHack encounters a fatal bug, the last messages it gives you are "Oops...", followed by "Suddenly, the dungeon collapses."
- "Suddenly The Dungeon Collapses" is an achievement in Dungeons Of Dredmor, obtained in the same way.
- This is also used in the "screen" terminal emulator. Try it next time you boot Slackware.
- Here it is in screen - there's a whole pile of NetHack-inspired messages here, but the dungeon collapsing one is used even if the rest are not enabled. And here it is in NetHack. Isn't open source great?
- In a straightforward example, attempting to exploit now fixed bugs (such as item duping) will result in the player's death, for "trickery".
- This is the preferred method among MMOs for closing up beta test servers, though generally with a bit more variety than rocks. This can range from giant demon invasions to UFO attacks to legions of fire-wielding little girls.
- Final Fantasy XIV took this trope to new heights in the days leading up to the original servers shutting down, with the game's events centering around the commencement of the Seventh Umbral Era and the heroes trying to stop the moon of Dalamud from falling onto Eorzea. The emerging of Bahamut from Dalamud, and the subsequent apocalypse of Eorzea, pave the way for the future release of A Realm Reborn.
- In Baldur's Gate 2, the game summons Arkanis Gath to immediately One-Hit Kill you if you attack any characters that are necessary to advance the plot. This is basically a way to prevent players from getting stuck if they kill someone who prevents them from advancing the plot. In the original, of course, doing that causes them to be replaced by Biff the Understudy.
- In the 550-point and 580-point versions of Colossal Cave, you are warned not to use a particular magic word near water. If you ignore that warning, the most likely result is that you will turn into a jellyfish and die; but there's a small chance that the entire dungeon will collapse on you, your extra lives will be revoked, and you'll be summarily ejected from the game.
- Shin Megami Tensei:
- Persona 3's Bonus Boss has some very specific (if unwritten) rules about the kinds of Persona and attacks you can and can't use. If any of these rules are broken, the boss will heal themselves back to maximum, then use Megidolaon to hit you for 9999 damage, killing you instantly.
- Later games in the series aren't as strict with the rules for the Bonus Boss, but they all share one: don't use the Omnipotent Orb, an accessory which nulls all damage except for Almighty. Megidolaon does Almighty damage. Guess what your punishment for using the Orb is.
- The ultimate Bonus Boss of Digital Devil Saga will instant-kill your entire party with a Gaea Rage that does at least 4 digits of damage if you go into battle with any immunities or throw up any immunities in mid-battle. A boss of similar class in Digital Devil Saga 2 does the same, but with the slight mercy of simply removing immunities instead of ending the battle before it even starts if you start the battle with immunities.
- The Star Wars-based MUD Legends of the Jedi once used a Chiss invasion to kill off the galaxy during its annual timeline reset. In this case, though, the admins did it because they wanted to do something interesting instead of just having everyone's characters vanish into the night.
- Note that a Chiss invasion is something just as logical as rocks falling out of the blue and killing everything. This race practices martial pacifism according to all canon sources.
- The ending to the original campaign for Neverwinter Nights 2 seems to be a sort of homage to this trope; after you kill the Final Boss, the temple collapses, killing over half your party (Casavir, Elanee, Grobnar, the Construct, Bishop, Qara, and maybe Zhjaeve, for those curious, though before the expansions it was implied to be a Total Party Kill) and causing the Player Character to disappear, never to be seen again. (In this case, "never" lasted as long as it took the developers to make an expansion pack.) Being a Dungeons & Dragons game, it's exactly the kind of ending a Trolling Creator would design.
- In Borderlands 2, the beginning of the D&D-themed DLC Tiny Tina's Assault on Dragon Keep has Tina doing this at the beginning of her campaign, where she introduces a dragon that can't be damaged and downs you with a single attack. She's then told by Lilith that as the DM, she can't kill the party off right at the beginning, at which point Tina revives the player and replaces the dragon with a midget skeleton.
- The beginning of Fallout: New Vegas DLC Honest Hearts begins with your entire caravan being killed in an ambush once they reach Zion Valley.
- Forget the DLC, the opening scene of New Vegas itself is the player character being shot in the head and buried in a shallow grave before you even roll your stats. And the setting is post-apocalyptic, so this is already in play on a number of levels.
- And don't forget that most of the potential endings of the source game (Fallout 3) amount to this, too.
- Piss off the Kami of Ryzom by harvesting materials from an area for too long, and you and everyone around you will get hit (and killed) by the full brunt of their wrath.
- In the first story DLC for Dragon Age: Inquisition it's possible for Varric to meet an Avvar fan of his books. The Avvar claims he has read all the versions of Varric's Hard in Hightown series, including the banned book. Varric responds "Well, it's nice to know the 'rocks fall, everyone dies" version found an audience."
- Fire Emblem: Genealogy of the Holy War:
- Though it's not clear how many die and how many survive, this is how Sigurd's army is destroyed in Chapter Five, but with meteors instead of rocks. Sigurd himself is personally executed by Arvis.
- A high-profile Fan Remake of Genealogy ended the first chapter this way as an April Fools' Day prank when the developers realized that they wouldn't be able to finish the whole game using Blazing Sword's engine. They did this by throwing about a dozen copies of Legion/Roro onto the map when the chapter would normally end, who would then proceed to wipe the floor with the player's army, shouting "FE4A is dead!" as they attacked.
- Half-Minute Hero is built around this. In each land (level,) a wizard or other boss is casting a spell which will destroy the world. You have thirty seconds to stop them. Fortunately, you have the Goddess of Time who can rewind time for you, but she demands more and more money each time she does this, so you must furiously grind levels and money as efficiently as possible.
- A wonderful Something*Positive strip is the Trope Namer. She had it coming.
- In the VG Cats comic Skittles, a game-mastering Aeris performs what could be considered justifiable Rocks Fall, Everyone Dies.
- The Dungeon Master decides that Rocks Fall, Everyone Dies in this strip of DM of the Rings. He apparently changes his mind though, as they're all fine in the next page.
- In an early strip, he threatens to strike everyone with 2d6 lightning damage when the players refuse to stop quoting Monty Python. It doesn't work, because Legolas sees the violence inherent in the system. The DM finally gives in and refers to him as a "Bloody peasant!"
- Used as a response to... let's call it "criticism", of 4th edition D&D in this strip of Ctrl+Alt+Del.
GM: An illithid appears and forces the cleric to tear out his own spine. The illithid then feasts on the cleric's brain. The cleric is dead. Forever. Rest of the party is fine.
- A Darths & Droids alternate strip in which the GM finally has enough of Qui-Gon's continual attempts to "cast Summon Bigger Fish". Fish fall. Everyone dies.
- Ironically, though, the player characters aren't included in the "everyone dies"...only the characters needed to continue the plot.
- This strip from The Wotch features the individual variant.
- This strip of Casey and Andy also features the individual variant.
- See also this strip.
- Invoked by name by Parson Gotti of Erfworld in this page and the pages preceding it. He wins a game that he has deduced to be basically unwinnable by uncroaking an extinct volcano causing... well, you know the rest.
- Absurd Notions shows a genuine party-killing deathtrap in this strip.
- Emergency Exit has one when the final boss of the RPG is killed in one hit.
- Alluded to in this strip of Anti-Heroes.
- Tony from Real Life Comics does this quite a bit when DMing. His favorite is "A dragon eats you."
- Penny Arcade's Tycho firmly believes that this is the final goal of all GMs. Observe his prowess at it here.
- This strip of Does Not Play Well With Others demonstrates a rather disgusting, but highly amusing, total party kill.
- After having the last campaign torn apart in one session and ragged with frustration at the nitpicking of the current one, the DM of Friendship is Dragons turns to this. Fitting that Applejack's last statement before she sets the DM off is the classic Tempting Fate line of "Trust me, I know what I'm doing."
- Nerf NOW!! D&D arc had this in a Rebus Bubble.
- Matt in Dork Tower often does this (mostly to Igor). Usually it's understandable, but sometimes he can be petty. On one occasion he sent a bolt of lightning at Carson's character in revenge for healthy gaming snacks, after all the other players had announced their intent to kill Carson's character for the same reason.
- Doc of The Whiteboard says this after test firing a gatling paintball gun with curved backspin barrels. "BZZZRRRRRAAAAAAAATT!
Doc:"This is kind of a 'rocks fall everybody dies' type of weapon, isn't it?"
- In Homestuck this is how reality ensures that You Can't Fight Fate. Deviation from the predestined path of the alpha timeline creates a doomed offshoot timeline and leads to the inevitable death of anything and everything inside, while also causing time shenanigans that push the alpha timeline back onto the correct path. Essentially, reality is the game master, and it doesn't like it when you fuck up the campaign.
- The Spoony One, in his Counter Monkey series of videos, tells of a Shadowrun campaign that had gone so far Off the Rails, that he was forced to do a Total Party Kill to bring everyone back down. Spoony even suggests doing this once the party gets too rebellious, if only to remind them who's in charge. To give the reader the reason why it went so bad, the PCs brutally murdered a few museum guards and janitors all because they were too stupid to wear masks after bungling through an easy heist at a public museum. Spoony was so disgusted by them he had to bring in "falling rocks" from a completely different game note and kill them as they tried to escape in the sewers.
- In Avatar Adventures, the first time the gang decided to restart the RP they ended the current one by having everyone killed by a god of reality in one strike.
- LoadingReadyRun 's Desert Bus for Hope 4: A New Hope. After raising $1,000 for the specific purpose, viewers were treated to Jer Petter's Temple of the Lava Bears. For an indicator of just how this went, Wil Wheaton personally called in and [advised any remaining party members to cast "Don't be a Dick" on the GM.
- In the French audio webseries Reflets d'Acide, one character has a nightmare of the GM punishing him with the French equivalent, the falling necropolis. The advantage of the necropolis over rocks is that if the character(s) somehow survive the falling damage from the necropolis, then they have to survive the zombies inside, then the lich lord...
- Darwin's Soldiers features a mild version of this the end of the second RP when Crimson Base levels Pelvanida with a massive airstrike. Word of God states this was done because the GM wanted the RP to end and it was starting to drag on.
- Al Bruno III's Binder of Shame includes an anecdote entitled "The Day I Killed The Entire Party Before The First Combat Encounter", involving an incident with a character's motorcycle.
- Non-RPG example: Paul Twister uses this word-for-word to describe a nasty trap involving boulders levitated by magic, hovering over some treasure that he needs to retrieve, but if he does, his Anti-Magic will disrupt the spells...
Paul: "Thus placing me in right the middle of the room when the rocks start to fall, and everyone dies. Got it."
- Door Monster featured a sketch showing a group of adventurers in a fight in a forest, speaking the lines of their players, and getting in an argument with the Big Bad who's speaking as the DM. After mounting frustration, all the adventurers are crushed by falling rocks that appear out of nowhere. From below the rubble, one of the adventurers still tries to rule-lawyer that since he has the Rock Catching Feat...
- Critical Role DM Matt Mercer jokingly threatened this by name when the group spent too long making jokes about NPC Captain Santy of the Shore Shanty in Episode 107 - "Does he sell sea shells by the sea shore?" It would have been an impressive end considering they were in the middle of the ocean at the time.
- The Ballad of Edgardo: Initially attempted by the mods on both Edgardo and A Guy Called Squid, swarming them with dangerous monsters at the behest of the rest of the playerbase who wanted them dead. Once they survived, the mods became apathetic about the whole matter and didn't try again... right until the end of the tale, when the most powerful player in the setting has taken an unstoppable infinite power punch to the face and refused to keep playing after that; every player except the three rioted on the forums until the ultimate version of the trope was called and the forum was shut down.
- TFS at the Table had an interesting take on this. Ben, who played Eloy in the game, left Team Four Star at the end of 2018, and due to how prominent his character had been in the story, DM Zito had to do quite a lot of rewrites to make the story still work. The next session started off with "It has been two months since the tower of Eburkal fell in a fiery explosion," meaning that essentially this trope happened off-screen, between games. Lani went back to playing Wake, his first player character whom he had previously retired from the party, while Grant and Brian made new characters to join Wake in finishing the mission of the deceased crew.
- According to TierZoo, which discusses various zoology topics in terms of tier lists in a fictional MMORPG called "Outside", this is why the dinosaurs were wiped out at the end of the Cretaceous period (though the extinction event itself, as noted in the introduction, is not to be confused with this trope). Specifically, the Serial Escalation of the overall top-tier status of the various dinosaur builds, to the point where they out-competed most if not all the other players all over the world, reached its peak during the Late Cretaceous, and the developers realized that there was only one way to restore balance to the metagame: implementing a balance patch that would render the top-tier dinosaur builds unviable.