
TSR (Tactical Studies Rules) was an American game-publishing company first founded as Tactical Studies Rules in 1973 by Gary Gygax and Don Kaye to publish Dungeons & Dragons. When Kaye died in 1975, the company was restructured into TSR Hobbies, which became a gaming juggernaut led by its popular flagship title.
In 1983, TSR Hobbies ran into financial difficulties, causing the company to split into four independent businesses, with game publishing and development continuing as TSR, Inc. By 1995, TSR fell behind its competitors in sales, leaving it unable to cover its publishing costs. In 1997, TSR was purchased by Wizards of the Coast, who initially continued using the TSR name for their D&D products, but ultimately dropped the moniker in 2000 when they released the third edition of the gaming system.
In 2021, a new company using the TSR name was co-founded by Ernie Gigax, son of Gary Gygax (it should be noted that this is one of two companies named TSR Hobbies to honor Gary Gygax, with the other TSR being founded by Jayson Elliot) — alongside some Tabletop games veteran designers with the tabletop game Giantlands. This was meant to be their first product, until some statements by Ernie that were perceived as anti-progressive and transphobic by many people, which led to a huge backlash that caused the people behind Giantlands to cut ties with Ernie's TSR Games. TSR has stated that they will still look for products to publish.
Titles published by TSR:
Role-Playing Games- The Adventures Of Indiana Jones Role Playing Game (1984)
- Alternity (1998)
- Amazing Engine (1993)
- Boot Hill (1975)
- Buck Rogers Adventure Game (1993)
- Buck Rogers XXVC (1988)
- Conan Role Playing Game (1985)
- Crimefighters (1981)
- Dragonlance: Fifth Age Dramatic Adventure Game (Saga System) (1996)
- Dragon Quest 3rd edition (1989) - Published after acquiring Simulations Publications Inc
- Dragonstrike (board game and VHS tutorial) (1993)
- Dungeons & Dragons (1974)
- Empire of the Petal Throne (1975)
- Gamma World (1978)
- Gangbusters (1982)
- Marvel Super Heroes (1984)
- Marvel Super Heroes Adventure Game (Saga System) (1998)
- Masque of the Red Death (1994)
- Metamorphosis Alpha (1976)
- Spelljammer (1989)
- Star Frontiers (1982)
- Top Secret (1980) and Top Secret SI (1987)
Wargames
- A Gleam Of Bayonets (on the Battle of Antietam)
- A Line In The Sand (on the Desert Shield and Desert Storm Campaigns 1990-91)
- Battle Of Britain (on the Battle of Britain 1940-41)
- Battlesystem (1985)
- Cavaliers And Roundheads (1973)
- Chainmail (1975)
- Classic Warfare (1975)
- Cordite And Steel (1977)
- Divine Right (1979)
- Dont Give Up The Ship (1975)
- Fight In The Skies (1975) (later renamed Dawn Patrol)
- Gammarauders
- The Hunt For Red October (1988)
- Little Big Horn (1976)
- Panzer Warfare (1975)
- Red Storm Rising (1989)
- Sniper Second Edition (1986)
- Star Probe (1975)
- Tractics (1975)
- Tricolor (1975)
- Warriors Of Mars (1974)
- Wellingtons Victory
- William The Conqueror (1976)
Other Games
- All My Children (board game)
- Attack Force (microgame)
- The Awful Green Things From Outer Space (board game, 1979)
- Blood Wars (collectible card game, 1995)
- Buck Rogers Battle For The25th Century (board game, 1988)
- Chase (board game)
- Crosse (board game)
- Dragonlance (board game)
- Dragon Strike (board game, 1993)
- Dragon Dice (collectible dice game)
- Dungeon (1975)
- Dungeon Fantasy (1989)
- Elixir (board game)
- Escape From New York (1981) (board game)
- Fantasy Forest (1980) (board game)
- Fourth Dimension (board game)
- The Great Khan Game (card game)
- Honeymooners Game (board game, 1986)
- Icebergs (microgame)
- Kage (board game)
- Knights Of Camelot (board game)
- Maxi Bourse (board game)
- Party Zone Spy Ring Scenario (party game)
- Perry Mason (board game, 1987)
- Remember The Alamo (microgame)
- Revolt On Antares (microgame, 1980)
- Saga (microgame)
- Spellfire (collectible card game, 1994)
- Snits Revenge (boardgame) (1977)
- Steppe (board game)
- Theyve Invaded Pleasantville (microgame)
- Vampyre (microgame)
- Viking Gods
- War Of Wizards
Magazines
- Amazing Stories
- Dragon
- Dungeon
- Imagine (AD&D magazine)
Comic Books
- Thirteen Assassin
- Birthright The Serpents Eye
- Buck Rogers Comic Module
- Dragonlance Fifth Age
- Dragonlance Saga
- Fineous Fingers Collection
- Forgotten Realms
- Intruder Comics Module
- Labyrinth Of Madness
- RIP Comics Module
- SnarfQuest Collection
- Spelljammer
- Warhawks Comics Module
Game Books
- Endless Quest (1982)
- Heart Quest
- Snarf Quest (game book series) (1983)
Novels
Video Games
Tropes relating to TSR
- Breakthrough Hit: Dungeons & Dragons launched TSR into popularity and remains its most popular title today, albeit under a different publishing company.
- Creator Killer: Financial difficulties in the 1990s, plus the overwhelming success of collectible card games like Magic: The Gathering and the overwhelming lack of success of the Buck Rogers projects, failed attempts to get on the collectible gaming bandwagon with Dragon Dice, and a whole pile of unsold novel series, led to TSR selling to Wizards of the Coast.
- Pop Culture Urban Legends: The Copyright symbol appeared next to the word "Nazi" on some of the cut-out cardboard tokens used in the Indiana Jones RPG, sparking the rumor that TSR and/or Lucasfilm had tried to copyright "Nazi" (actually, the copyright symbol is for the artwork).
- Screwed by the Network: In the 1990s, Advanced Dungeons & Dragons was at the peak of its popularity, and TSR had Lorraine Williams as its CEO. Williams made no secret of her disdain for gamers and the people who worked under her, and made a number of decisions that ultimately ran TSR into the ground before it was bought out by Wizards of the Coast, including:
- Suing people left and right, including people who ran message boards for talking about Dungeons & Dragons on the internet on the basis that it was their intellectual property. This prevented new people from discovering the game through Internet word-of-mouth, gave their competitors who were using the new medium to promote their products an edge, and disenchanted fans.
- Devoting a great deal of company resources to publishing and promoting Buck Rogers XXVC and its tie-ins, which failed pretty spectacularly. The Dille Family Trust got royalties for every Buck Rogers novel, computer game, and RPG supplement published and sold. The heiress to that trust? Lorraine Williams.
- Publishing new settings in response to declining sales. The problem was that the settings, modules, and rules that governed them were so incompatible with each other that the player base became fragmented. For instance, a Planescape fan would have no use for modules meant for the Birthright setting.
- Licensing terrible games, with Baldur's Gate being a notable exception and becoming the string holding the franchise together. It probably could have gotten more people into the hobby if message boards about the game didn't have to censor comments about the tabletop version for fear of lawsuits (see above).
- Allowing nepotism to run rampant in the company, which resulted in unqualified managers.
- Forbidding game designers from using company time to playtest products, on the reasoning that playtesting was just an excuse for the peasants to get paid to play games.