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* PopCultureUrbanLegends: The Copyright symbol appeared next to the word "Nazi" on some of the cut-out cardboard tokens used in the ''Franchise/IndianaJones'' RPG, sparking the rumor that TSR and/or Lucasfilm had [[DisneyOwnsThisTrope tried to copyright]] "Nazi" (actually, the copyright symbol is for the artwork).


* ''TabletopGame/BuckRogersBattleForTheTwentyFifthCentury'' (board game, 1988)

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* ''TabletopGame/BuckRogersBattleForTheTwentyFifthCentury'' ''TabletopGame/BuckRogersBattleForThe25thCentury'' (board game, 1988)


* ''ComicBook/AgentThirteenTheMidnightAvenger''


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* ''Literature/Agent13TheMidnightAvenger''


* ''TabletopGame/MasqueOfTheRedDeath'' (1994)



* ''TabletopGame/{{Spelljammer}}'' (1989)



* ''TabletopGame/{{Spelljammer}}'' (1989)
* ''TabletopGame/MasqueOfTheRedDeath'' (1994)



* ''TabletopGame/CorditeAndSteel'' (1977)



* ''TabletopGame/CorditeAndSteel'' (1977)

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* ''TabletopGame/CorditeAndSteel'' (1977)


* ''TabletopGame/DragonQuest'' 3rd edition (1989) - Published after acquiring Creator/SimulationsPublications

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* ''TabletopGame/DragonQuest'' 3rd edition (1989) - Published after acquiring Creator/SimulationsPublications Creator/SimulationsPublicationsInc

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* ''TabletopGame/DragonQuest'' 3rd edition (1989) - Published after acquiring Creator/SimulationsPublications


!!Tropes relating to TSR



* CreatorKiller: Financial difficulties in the 90s, plus the overwhelming success of collectible card games like ''TabletopGame/MagicTheGathering'' and the overwhelming lack of success of the ''Buck Rogers'' projects, failed attempts to get on the collectible gaming bandwagon with ''TabletopGame/DragonDice'', and a whole pile of unsold novel series led to TSR selling to Creator/WizardsOfTheCoast.
* ScrewedByTheNetwork: In the 1990s, ''Advanced Dungeons & Dragons'' was at the peak of its popularity, and TSR had Lorraine Williams as its CEO. Williams made no secret of her disdain for gamers and the people who worked under her, and made a number of decisions that ultimately ran TSR into the ground before it was bought out by Creator/WizardsOfTheCoast, including:

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* CreatorKiller: Financial difficulties in the 90s, 1990s, plus the overwhelming success of collectible card games like ''TabletopGame/MagicTheGathering'' and the overwhelming lack of success of the ''Buck Rogers'' projects, failed attempts to get on the collectible gaming bandwagon with ''TabletopGame/DragonDice'', and a whole pile of unsold novel series series, led to TSR selling to Creator/WizardsOfTheCoast.
* ScrewedByTheNetwork: In the 1990s, ''Advanced Dungeons & Dragons'' was at the peak of its popularity, and TSR had Lorraine Williams as its CEO. Williams made no secret of her disdain for gamers and the people who worked under her, and made a number of decisions that ultimately ran TSR into the ground before it was bought out by Creator/WizardsOfTheCoast, Wizards of the Coast, including:



** Allowing neoptism to run rampant in the company, which resulted in unqualified managers.

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** Allowing neoptism nepotism to run rampant in the company, which resulted in unqualified managers.


* ScrewedByTheNetwork: In the 1990s, ''Advanced Dungeons & Dragons'' was at the peak of its popularity, an TSR had Lorraine Williams as its CEO. Williams made no secret of her disdain for gamers and the people who worked under her, and made a number of decisions that ultimately ran TSR into the ground before it was bought out by Creator/WizardsOfTheCoast, including:

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* ScrewedByTheNetwork: In the 1990s, ''Advanced Dungeons & Dragons'' was at the peak of its popularity, an and TSR had Lorraine Williams as its CEO. Williams made no secret of her disdain for gamers and the people who worked under her, and made a number of decisions that ultimately ran TSR into the ground before it was bought out by Creator/WizardsOfTheCoast, including:

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* BreakthroughHit: ''TabletopGame/DungeonsAndDragons'' launched TSR into popularity and remains its most popular title today, albeit under a different publishing company.
* CreatorKiller: Financial difficulties in the 90s, plus the overwhelming success of collectible card games like ''TabletopGame/MagicTheGathering'' and the overwhelming lack of success of the ''Buck Rogers'' projects, failed attempts to get on the collectible gaming bandwagon with ''TabletopGame/DragonDice'', and a whole pile of unsold novel series led to TSR selling to Creator/WizardsOfTheCoast.


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* ScrewedByTheNetwork: In the 1990s, ''Advanced Dungeons & Dragons'' was at the peak of its popularity, an TSR had Lorraine Williams as its CEO. Williams made no secret of her disdain for gamers and the people who worked under her, and made a number of decisions that ultimately ran TSR into the ground before it was bought out by Creator/WizardsOfTheCoast, including:
** Suing people left and right, including people who ran message boards for talking about ''TabletopGame/DungeonsAndDragons'' on the internet on the basis that it was their intellectual property. This prevented new people from discovering the game through Internet word-of-mouth, gave their competitors who were using the new medium to promote their products an edge, and disenchanted fans.
** Devoting a great deal of company resources to publishing and promoting ''TabletopGame/BuckRogersXXVC'' and its tie-ins, which failed pretty spectacularly. The Dille Family Trust got royalties for every ''Buck Rogers'' novel, computer game, and RPG supplement published and sold. The heiress to that trust? Lorraine Williams.
** Publishing new settings in response to declining sales. The problem was that the settings, modules, and rules that governed them were so incompatible with each other that the player base became fragmented. For instance, a ''TabletopGame/{{Planescape}}'' fan would have no use for modules meant for the ''TabletopGame/{{Birthright}}'' setting.
** Licensing terrible games, with ''VideoGame/BaldursGate'' being a notable exception and becoming the string holding the franchise together. It probably could have gotten more people into the hobby if message boards about the game didn't have to censor comments about the tabletop version for fear of lawsuits (see above).
** Allowing neoptism to run rampant in the company, which resulted in unqualified managers.
** Forbidding game designers from using company time to playtest products, on the reasoning that playtesting was just an excuse for the peasants to get paid to play games.


* ''ComicBook/SnarfquestCollection''

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* ''ComicBook/SnarfquestCollection''''ComicStrip/SnarfQuest Collection''


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* ''TabletopGame/BuckRogersXXVc'' (1988)

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* ''TabletopGame/BuckRogersXXVc'' ''TabletopGame/BuckRogersXXVC'' (1988)

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