Follow TV Tropes

Following

Characters / Tome Of Beasts Fey

Go To

Player Races | Creatures (Aberrations | Beasts | Celestials | Constructs | Dragons | Elementals | Fey | Fiends | Giants | Humanoids | Monstrosities | Oozes | Plants | Undead)

    open/close all folders 

    Abominable Beauty 
Challenge Rating: 11
Alignment: Neutral Evil

  • Brown Note: An abominable beauty's voice is lovely and can permanently deafen any who hears it.
  • Fairest of Them All: Abominable beauties are so consumed with being the most beautiful creature in the region that they almost invariably grow jealous and paranoid about potential rivals. Because such an abominable beauty cannot abide competition, she seeks to kill anyone whose beauty is compared to her own.

    Akanka 
Challenge Rating: 2
Alignment: Chaotic Evil

  • Affably Evil: Akankas pretend to be wise oracles or helpful allies, and are charming and accommodating with the hope that being so will lower their prey's guard. When its treachery becomes evident, an akanka savours the look of surprised fear and anger on the face of its victim.
  • Human Disguise: Brazen akankas that live near humanoid settlements often disguise themselves as traveling humanoids to infiltrate and make connections they hope to exploit later.

    Ala 
Challenge Rating: 8
Alignment: Chaotic Evil

  • Big Eater: The huge-mouthed alas have voracious appetites. In the wild, they devour wolves, bears and badgers. They prefer to hunt in settled areas, however, because they like the taste of innocents above all else.
  • Shock and Awe: Alas throw wicked lightning bolts and hailstorms upon their enemies from a distance.

    Alp 
Challenge Rating: 1
Alignment: Chaotic Evil

  • Glamour Failure: When people are about, the alp takes the form of a small farm creature. However, its tiny white cap doesn't change with it, and so the alp tries to restrict itself to white animals. On occasion, though, in the excitement of the moment, the alp forgets.
  • Invisibility Cloak: A tiny white cap allows the alp to become invisible.
  • The Paralyzer: The alp paralyses its victims as they wake, sitting atop them and forcing them to lie in utter terror, unable to move or to scream for help before it vanishes.

    Aridni 
Challenge Rating: 5
Alignment: Neutral Evil

  • Charm Person: Charming foes into slavery is the aridni's favourite tactic.
  • Our Pixies Are Different: Aridni (slaver pixies) are ashen-faced fey with gray moth wings, and an especially greedy breed of bandits and kidnappers. They seek to regain some of their fallen fey wealth and glory from humans and dwarves by stealing from, corrupting and killing their ancient enemies.

    Ashen Custodian 
Challenge Rating: 6
Alignment: True Neutral

  • Fire Purifies: The ashen custodian cleanses forests with flames, allowing them to grow anew and maintaining the natural cycle of death and rebirth.
  • Playing with Fire: An ashen custodian can create or extinguish a nonmagical fire, or expand an existing fire.

    Attercrope 
Challenge Rating: 1/2
Alignment: Chaotic Evil

  • Enemy Mine: Water- and forest-dwelling fey hate attercroppes with a passion and are willing to team up with hated foes to wipe out an attercroppe nest.
  • Poisonous Person: Attercroppes radiate supernatural poison from their bodies. While this cannot harm living creatures directly, it is remarkably good at poisoning fresh sources of drinking water.

    Azeban 
Challenge Rating: 4
Alignment: Chaotic Neutral

  • Super-Scream: Azebans are able to emit an ear-splitting yawp as a last-ditch defence against aggressors.
  • The Trickster: Azebans are mischievous fey spirits who enjoy playing tricks and causing trouble for others, particularly dull-witted humans. These pranks are most often trivial, rather than dangerous or malevolent.

    Beli 
Challenge Rating: 2
Alignment: Neutral Evil

    Bereginyas 
Challenge Rating: 4
Alignment: Neutral Evil

    Boloti 
Challenge Rating: 1
Alignment: Neutral Evil

  • Villain Team-Up: Bolotis sometimes team up with vodyanoi, miremals, and will-o'-wisps to create cunning ambushes.

    Bucca 
Challenge Rating: 1/2
Alignment: Neutral Evil

  • Sticky Fingers: Buccas are are also known as snatchers, because they love to steal from miners and hoard precious minerals and gems in tiny, trap-filled crevices.
  • Weakened by the Light: Buccas cannot abide sunlight.

    Chernomoi 
Challenge Rating: 1
Alignment: True Neutral

  • Bling of War: Dragons of the Mharoti Empire dress their chernomoi servants in dazzling armour made of gemstones, which serves as a sign of their master's wealth and power.
  • House Fey: Chernomoi often reside discreetly in a dragon lair or dragonborn household, cleaning and tidying up at night, and only occasionally keeping a small trinket or shiny gemstone as compensation.
  • Winged Humanoid: Chernomoi appear as tiny, bat-winged dragonkin.

    Clurichaun 
Challenge Rating: 1/4
Alignment: Chaotic Neutral

  • The Alcoholic: Clurichauns are alcohol-loving fey that plague butteries and wine cellars and spend every night drinking, warbling off-key, and tormenting their hapless hosts with cruel pranks.
  • Drinking Contest: The best way to evict a clurichaun is to challenge him or her to a drinking contest. A clurichaun can't abide losing to a mortal and will slink away in shame, never to be seen again.

    Crinaea 
Challenge Rating: 2
Alignment: True Neutral

  • Departure Means Death: A crinaea can live indefinitely as long as it does not travel more than a mile away from its home water source. If its water source is ever dried up or separated from it, the crinaea quickly fades until it finds a new home or dies.
  • Poisonous Person: The crinaea offers its pure water to those in need and those who are polite, but can poison any water taken from its home to punish those who later anger it.

    Dau 
Challenge Rating: 4
Alignment: Chaotic Neutral

  • Lazy Bum: Their ability to magically provide for themselves in most material ways tends to make daus lazy and hedonistic.

    Domovoi 
Challenge Rating: 4
Alignment: Chaotic Neutral

  • Blood Knight: The domovoi enjoy violence and bonebreaking, and are useful to delicate creatures that need enforcers.

    Dream Squire 
Challenge Rating: 2
Alignment: True Neutral

  • Taking the Bullet: When the dream squire's master is targeted by an attack or spell, the squire can magically teleport nearby and take the hit instead.
  • Was Once a Man: A dream squire was once a mortal who ran afoul of the fey and was transformed into a fey creature. The freshly-minted squire is then bound to unflinchingly serve its new master.

    Dryad 

Duskthorn Dryad

Challenge Rating: 3
Alignment: Chaotic

Mountain Dryad

Challenge Rating: 11
Alignment: True Neutral

  • Charm Person: A mountain dryad's magical aura can charm other creatures, forcing them to move toward her, climb her body, then throw themselves off from the height of 20 feet.

    Dullahan 
Challenge Rating: 11
Alignment: Lawful Evil

  • Headless Horseman: The dullahan appears to be a headless rider astride a black horse.
  • Losing Your Head: The dullahan rider carries its own severed, grinning head, or cradles it in one arm.
  • Supernatural Fer Inducer: The dullahan's severed head can frighten any creature that looks at its eyes.
  • Tracking Spell: The dullahan knows the direction to a creature doomed by it as long as they are on the same plane.

    Eel Hound 
Challenge Rating: 2
Alignment: True Neutral

  • Mix-and-Match Critters: A beast with the muscular tail, bulbous head, and the rubbery, slimy flesh of a hideous eel, and the torso and webbed paws of a misshapen canine.

    Eleinomae 
Challenge Rating: 5
Alignment: Chaotic Evil

  • Garden Garment: Eleinomae wear distinctive dresses fashioned from reeds and water lilies.

    Far Dorocha 
Challenge Rating: 5
Alignment: Lawful Evil

  • Charm Person: A far dorocha can charm another creature into believing that it has been invited to meet with the far dorocha's master and accompanies the far dorocha. Although the target isn't under the far dorocha's control, it takes the far dorocha's requests or actions in the most favourable way it can.
  • The Dreaded: Far dorocha are described in grim folk tales as villains who ride black horses in the night and steal the ill-behaved away to lands of perpetual darkness.

    Far Darrig 
Challenge Rating: 3
Alignment: True Neutral

  • Horse of a Different Color: Far darrig often ride woodland creatures, such as dire weasels or snowy owls. Their leaders ride on fey elk, with gleaming green eyes.
  • The Remnant: The far darrig were the hunters, herders and equerry of the elven nobility. Some stayed behind after the many of the fey retreated to wilder lands in the face of expanding human kingdoms.

    Fear Smith 
Challenge Rating: 10
Alignment: Chaotic Neutral

  • Emotion Eater: As their nickname suggests, fear smiths feed off strong emotions, preferably terror.
  • Eyes Do Not Belong There: Opening the large mouth in the center of its face reveals long needlelike teeth surrounding a single massive eye.

    Fey Revenant 
Challenge Rating: 7
Alignment: Lawful Evil

  • Casting a Shadow: A fey revenant created by the Queen of Night and Magic can envelop its victim in icy tendrils of darkness.
  • Spider People: A fey revenant retains the upper torso of its shadow fey body, its skin becomes thorny and bark-like, and its lower body changes into that of an arachnid or insect.

    Flithidir 
Challenge Rating: 1
Alignment: Chaotic Neutral

  • Bird People: Flithidirs are gnome-like fey with avian features that embody the bright, chaotic nature of birds.
  • Combination Attack: If three or more flithidirs are within 15 feet of each other, they can start a cacophony.
  • Stalker without a Crush: Relentlessly curious, flithidirs often take the form of a bird when they encounter strangers, quietly following and studying the creatures. If the strangers are deemed safe and intriguing, the flithidir approaches in a humanoid form to get better acquainted.

    Foxin 
Challenge Rating: 1/2
Alignment: True Neutral

  • Emotion Bomb: A foxin's natural aura can remove pain, fear, and discomfort, erasing any perception of danger or harm. One could be attacked or imperiled in a foxin's presence and remain blissfully unaware, smiling contentedly until it was too late.

    Fragrant One 
Challenge Rating: 3
Alignment: Chaotic Neutral

  • Abstract Eater: Fragrant ones feed on companionship and use their magical pheromones to inveigle themselves into the lives of other creatures, but know nothing of real commitment or friendship, and all of their relationships are built on lies and deceptions.

    Fraughashar 
Challenge Rating: 1/2
Alignment: Neutral Evil

  • Cheshire Cat Grin: Fraughashar delight in mayhem, and always seem to have devilish grins on their faces.

    Gerridae 
Challenge Rating: 1
Alignment: True Neutral

  • Big Creepy-Crawlies: These water striders are big enough to carry up to 600 pounds.
  • Horse of a Different Color: Gerridae were bred by elven mages to serve as large, docile mounts. Some enterprising elfmarked Barsellan pirates have domesticated them and use them as chasers and boarding craft.

    Green Knight of the Woods 
Challenge Rating: 6
Alignment: Lawful Neutral

  • Amazing Technicolor Population: Green knights appear as heavily built humanoids with a greenish tinge to their skin.
  • Losing Your Head: If the green knight's head is severed, magical vines sprout from its neck and reattach the head, preventing the green knight from dying.
  • Practical Taunt: A challenge issued by a green knight can magically compel an opponent to engage it in melee combat.
  • Shield Bash: A shield decorated with greenery is strapped to a green knight's arm. When used as a weapon, magical vines springing forth from the shield to entangle the bashed target.

    Gremlin 

Azza

Challenge Rating: 1/4
Alignment: True Neutral

  • Ride the Lightning: Azza gremlins can ride lightning bolts between the clouds or between clouds and the ground.
  • Shock and Awe: Azza gremlins can fire jolts of lightning, and a creature that touches the azza gremlin or hits it with a melee attack using a metal weapon receives a discharge of lightning.

Rum Gremlin

Challenge Rating: 1/2
Alignment: Chaotic Evil

  • The Misophonic: The sound of bells drives rum gremlins into a rage and they will go to great lengths to destroy the source of their torment.

Rum Lord

Challenge Rating: 4
Alignment: Chaotic Evil

  • Benevolent Boss: Rum lords aren't cruel to their minions and often go out of their way to remove bells from their territory, since they aren't bothered by bells like rum gremlins are.
  • Monster Lord: Rum lords attract other rum gremlins into a court of drunken debauchery.

    Haleshi 
Challenge Rating: 7
Alignment: Lawful Neutral

  • Fish People: A haleshi looks like a tall, gangly humanoid creature with pale-green skin and the head of a mackerel.

    Hag 

Blood Hag

Challenge Rating: 11
Alignment: Chaotic Evil

  • Non-Human Humanoid Hybrid: The first blood hags were the offspring of a red hag who mated with a mad vampire archmage.
  • Prehensile Hair: A blood hag's hair is a morass of wriggling worms, ever thirsty for fresh blood.
  • Vampiric Draining: Blood hags prey on mankind's blood to satisfy their insatiable thirst.
  • Vein-o-Vision: A blood hag automatically senses the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet.

Mirror Hag

Challenge Rating: 6
Alignment: Chaotic Neutral

  • Beauty to Beast: If a creature recoils from a mirror hag's looks, she bestows her reconfiguring curse on it, giving it beastly or hideous features.
  • Gonk: Mirror hags have hunched backs, growths and lesions covering their skin, misaligned joints, and an especially horrible face.

Red Hag

Challenge Rating: 7
Alignment: Neutral Evil

  • In Harmony with Nature: Red hags have a deep connection with all elements of nature, and they often make their homes in deep forests, in caves, or alongside coastlines.
  • Vampiric Draining: Red hags practice blood sacrifices and perform ritualistic blood magic to slake their craving for humanoid blood.
  • Vein-o-Vision: A red hag automatically senses the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet.

Sand Hag

Challenge Rating: 5
Alignment: Chaotic Evil

  • Blow You Away: A sand hag can generate a blast of scorching sirocco.
  • Dead Guy on Display: After slaughtering a victim, sand hags leave the mummified remnants in postures of life to terrify others.
  • Human Disguise: Sand hags can disguise themselves as female humanoids.

Snow Hag

Challenge Rating: 3
Alignment: Neutral Evil

  • Eats Babies: Snow hags reproduce by stealing human infants and eating them. A year and a day after consuming the infant, the hag gives birth to an ice maiden.
  • An Ice Person: The snow hag can exhale a cloud of freezing fog around her.
  • Non-Human Humanoid Hybrid: The first snow hags were daughters of the Snow Queen and a hill giant lover she denies ever knowing. Appalled by their ugliness, she threw her offspring into the frozen wastes where they live to this day.
  • Snake Oil Salesman: Snow hags enjoy posing as kindly wise women, selling herbal remedies and lucky charms. They work at first, but their efficacy soon fades, prompting the buyer to ask for something more permanent.

    Huli Jing 
Challenge Rating: 9
Alignment: True Neutral

  • Asian Fox Spirit: Huli jing are nine-tailed foxes in their true form, and use their shapechanging to live among humans, secretly feeding off the populace or from willing allies, exchanging life energy for their aid.
  • Hot in Human Form: The huli jing's human form is a woman of unearthly beauty.

    Hulking Whelp 
Challenge Rating: 5
Alignment: Chaotic Neutral

  • Killer Rabbit: A hulking whelp is a dog-like creature, extremely private and defensive of its personal space, and terrified of the world around it. When it feels its personal space violated, or its fragile concentration is broken, it grows into a giant muscled beast.

    Hverhuldra 
Challenge Rating: 6
Alignment: Neutral Good

  • Making a Splash: A hverhuldra can spit scalding water, which burns and blinds victims.

    Ice Bogie 
Challenge Rating: 1/8
Alignment: Chaotic Neutral

  • Empathic Healing: When an ice bogie is reduced to 0 hit points, another ice bogie can choose to transfer some of its HP to this ally.
  • An Ice Person: Ice bogies pelt their enemies with shards of ice plucked from their own bodies.
  • The Trickster: Whether pilfering innocuous items, laying slicks of frost across doorways or freezing a goat's eyelids shut while it sleeps, ice bogies delight in pranks and making nuisances of themselves.
  • Zerg Rush: When provoked, ice bogies swarm their opponents in a series of darting attacks from all sides.

    Ice Maiden 
Challenge Rating: 6
Alignment: Lawful Evil

  • Charm Person: An ice maiden may kiss a willing individual, freezing the target's heart and turning them into her thrall.
  • Non-Human Humanoid Hybrid: Some ice maidens are born to frost giants and thursir.
  • Was Once a Man: Sometimes, in response to tearful pleas by pregnant women lost in the snows, desperate to keep their newborn child from freezing to death, the fraughashar carry these infants away and raise them as ice maidens.

    Ijiraq 
Challenge Rating: 7
Alignment: Chaotic Neutral

  • Beast Man: Ijiraq are often seen wandering the wilds in the form of terrible caribou-human hybrids.
  • To Serve Man: Ijiraq have a fondness for the taste of human meat.

    Jack of Strings 
Challenge Rating: 5
Alignment: Chaotic Neutral

  • Marionette Master: A jack of strings uses its collection of marionettes to amuse shadow fey courts.
  • People Puppets: The jack of strings takes control of its victims by establishing a link between the victim and one of its marionettes. When it establishes the link, the marionette becomes lifelike while the victim takes on a wooden appearance.

    Kallikantzaros 
Challenge Rating: 2
Alignment: Chaotic Evil

  • Berserk Button: With their greenish skin and pointed ears, kallikantzaros are often mistaken for goblins. This drives most of them into a fury, as they insist they share nothing with worthless, lazy, foolish goblins. Many will insist on an immediate and profuse apology or a duel to settle the point.
  • Impossible Task: Every day, the kallikantzaros work to saw down Yggdrasil, though who set them to this task has been forgotten by even them. Each year, as the kallikantzaros approach success, the winter solstice arrives, a 12-day period where they may cross over to the surface world to harass those who dwell there. Upon returning to their lair, they are enraged to find that the World Tree has been healed.

    Kami 

  • Nature Spirit: Kami are the small gods of the Winter Isles. Each is the spirit of something tangible, be it an ideal, an emotion, or a specific item or location. A kami can be summoned to the Material Plane by any creature that builds it a shrine and offers suitable tribute.

Gorao-ka

Challenge Rating: 1/8
Alignment: Neutral Good

  • Chronic Hero Syndrome: Gorao-ka have a burning desire to assist people, and grieve when they can't (they're forbidden from helping someone that hasn't made an offering at their shrine).
  • Defeat Equals Explosion: When a gorao-ka is killed, it explodes in a spray of silver pieces, which only harms creatures complicit in killing it.
  • Winds of Destiny, Change!: Creatures that pick up gold coins thrown by a gorao-ka are blessed with good luck.

Hebi-doku

Challenge Rating: 8
Alignment: Chaotic Evil

  • Multiple Head Case: Two smaller serpents grow from a hebi-doku's torso.
  • Poisonous Person: The hebi-doku is a serpentine kami most often worshipped in places where venomous snakes are common.

Naizu-ha

Challenge Rating: 6
Alignment: Neutral Evil

  • Blood Knight: A naizu-ha is only loyal to its desire for blood and pain.
  • Chronic Backstabbing Disorder: If dispatched to kill someone, a naizu-ha can be coerced to switch sides with a promise that their new task will involve more violence than the current job does. After fulfilling its contract and collecting its payment, the naizu-ha is prone to turning on and murdering the original contractor as well.
  • Equippable Ally: A naizu-ha can transform into a magical dagger.
  • Psycho Knife Nut: The naizu-ha are the act of violence perpetrated by small blades given form.

Sasori Fukurōwashi

Challenge Rating: 9
Alignment: Neutral Good

    Kappa 
Challenge Rating: 2

  • Kappa: Kappa are impish fey spirits that live in the rivers, lakes and swamps of the eastern lands. Mischievous, they will often play lewd, childish pranks on those passing close to their homes, such as pulling down their breeches or stealing their clothing while they're swimming. The source of a kappa's power is the bowl-like cavity on the top of its head, which is filled with water.
  • Mix-and-Match Critters: The kappa has a beak-like mouth, scaly reptilian skin, clawed and webbed hands, and a turtle-like shell on its back.
  • Trademark Favorite Food: A kappa's preferred food is the cucumber. Those who must cross a bridge over a river inhabited by a kappa will throw cucumbers carved with their names into the water to assuage its appetite.

    Kikimora 
Challenge Rating: 5
Alignment: Chaotic Neutral

  • Arch-Enemy: Kikimoras hate brownies. Some brownies seek out kikimora-infested homes with the intention of evicting them.
  • Bird People: The kikimora combines the features of an old crone and some manner of bird.
  • Engineered Heroics: Kikimoras love secretly breaking things or making such destruction seem like an accident. They then convince the house's residents to leave gifts as enticement for making repairs in the night.

    Kitsune 
Challenge Rating: 2
Alignment: Chaotic Neutral

  • Asian Fox Spirit: Kitsune are fey creatures that appear as foxes with two or more tails and can disguise themselves as humanoids. While kitsune are mischievous and enjoy playing pranks, they are loyal friends and guardians to loved ones.
  • Morphic Resonance: When disguised as a humanoid, the kitsune's tails and fine coat of fur often remain. In some cases, they have a tendency to sniff for scent, a habit from their fox form.
  • Multi Tailed Beast: Kitsune have two or more tails, depending on their age; an additional tail grows every 100 years.

    Korrigan 
Challenge Rating: 3
Alignment: Chaotic Neutral

  • Interspecies Romance: Romances between female korrigans and lazaviks are not uncommon and sometimes produce offspring.
  • Involuntary Dance: When the moon is full, the korrigan begin their revels, joining hands and dancing in circles, singing melodies so joyous that others feel compelled to join. Dancing for too long can prove dangerous (or even deadly) to mortals, especially those who lack the stamina of the fey.
  • Poisonous Person: If its victim doesn't see the funny side of its pranks, a korrigan can exhale a toxic breath to dispatch the humourless creature.

    Lazavik 
Challenge Rating: 3
Alignment: Neutral Good

  • Glowing Eyes: A lazavik uses its glowing eye to direct imperiled creatures to safety or prevent them from getting lost.
  • Interspecies Romance: Romances between female korrigans and lazaviks are not uncommon and sometimes produce offspring.
  • One-Gender Race: All lazaviks are male and are thought to sprout like reeds out of the damp soil.

    Living Shade 
Challenge Rating: 1/4
Alignment: True Neutral

  • Living Shadow: Bursts of magic sometimes unexpectedly infuse a person's shadow, giving rise to a living shade.

    Lorelei 
Challenge Rating: 5
Alignment: Chaotic Evil

  • Charm Person: A lorelei can charm a target, who regards the lorelei as its one, true love, to be heeded and protected. Although the target isn't under the lorelei's control, it takes the lorelei's requests or actions in the most favourable way it can.
  • Does Not Like Men: Lorelei compete with one another in manipulating and killing men. Women travelling in all-female groups may pass through a lorelei's territory safely, and might even make peaceful contact. However, women who protect male companions are viewed as traitors, inspiring wrath.

    Luck Leech 
Challenge Rating: 10
Alignment: Neutral Evil

  • It's All About Me: Luck leeches rarely notice and never care if their acquisition of fortune harms others.
  • Too Many Mouths: A luck leech's arms is covered in lamprey-like mouths.
  • Was Once a Man: When a humanoid who earned wealth through violence and duplicity gets lost in the Shadow Realm, it becomes corrupted and turns into a luck leech.
  • Winds of Destiny, Change!: Luck leeches drain the luck out of their victims. They stalk gambling houses and criminal underbellies for exceptionally lucky targets.

    Lunarian 
Challenge Rating: 5
Alignment: Chaotic Neutral

  • Humanoid Aliens: Lunarians are a race of mothlike humanoid fey originally from the moon.
  • Weakened by the Light: A lunarian can never be in the presence of natural light.
  • You Can't Go Home Again: After attempting to take the moon's power for themselves, they were cast out by the Moonlit King and damned to the depths of the world, never to see their lunar home again. Should mortals wish to curry favour with the Moonlit King, the pale wings of the lunarian make a fitting gift.

    Lymarien 
Challenge Rating: 1/8 (individual), 5 (swarm)
Alignment: Neutral Good

  • Beast with a Human Face: A lymarien has the body of a tiny hawk, the wings of a butterfly, and the head of an elf.
  • Combination Attack: Against a particularly powerful threat, lymariens gather in massive swarms, gaining potent magical abilities in the process.
  • Friend to All Children: Lymariens have a fondness for fey and animal young, sometimes putting their lives at risk against superior opponents to save such creatures.

    Mirager 
Challenge Rating: 3
Alignment: Neutral Evil

  • Human Disguise: A mirager can take on the guise of a lovely man or woman with luminous eyes, delicate features, and seductive garments.
  • To Serve Man: A mirager's existence is one of unnatural and endless thirst. They hunger for flesh and thirst for blood, and they draw especial pleasure from leeching a creature's fluids in the throes of passion.

    Miremal 
Challenge Rating: 1/2
Alignment: Chaotic Evil

  • Tears of Blood: Miremals' forest green eyes are perpetually wet with bloody tears—their legends say their tears come from rage over their banishment and agony from knowing they can never return.
  • Treacherous Advisor: Miremals are savage, degenerate fey who delight in crafting seemingly safe paths through treacherous swamps—though these paths are, instead, riddled with traps or lead into the lair of a monster.

    Morko 
Challenge Rating: 1/4
Alignment: Chaotic Evil

  • Deadly Gaze: The recipient of the morko's gaze is cursed with ill manners.
  • For the Evulz: The morko lives to exploit others' labour while causing as much chaos as it can. It has a particular predilection for eating its fill of chickens and then digging passages into the coop for foxes, or unravelling ropes and tying the tails of livestock to whatever will cause the most destruction when it shouts in the animal's ear.
  • Immune to Fire: Morkos can't be harmed by fire and prefer to sleep about halfway down a chimney.

    Nichny 
Challenge Rating: 6
Alignment: Neutral Evil

  • Winds of Destiny, Change!: A nichny is surrounded by an aura of luck, and can enchant a small gem or stone to bring good luck.

    Nyctli 
Challenge Rating: 1/4 (individual), 10 (swarm)
Alignment: Chaotic Evil

    Nymph 

Mountain Nymph

Challenge Rating: 6
Alignment: Chaotic Neutral

  • Born as an Adult: Mountain nymphs, wearing leathers and carrying yew bows, form on the mountainside, fully-grown.
  • Bottomless Magazines: Mountain nymphs carry no arrows; every time they put a finger to any bowstring, a nocked arrow appears.
  • Super-Persistent Predator: Little can be done to deter a mountain nymph once she has set her sights on a quarry. They have been known to track their prey far from their native mountains, across continents and into cities. A nymph's mark, assuming it has done nothing to offend or harm her, can only throw the nymph off its tail by exiting her territory and leaving tribute of freshly hunted meat and strong drink.

    Orphan of the Black 
Challenge Rating: 2
Alignment: Neutral Evil

  • Black Eyes of Evil: The orphan of the black's eyes are black and expressionless.
  • Must Be Invited: An orphan of the black can't enter a residence without an invitation from one of the occupants.
  • Was Once a Man: Mistreated by their guardians or people in positions of authority, these children inadvertently opened doorways to the Shadow Realm through their sadness and neglect. Over time, the atmosphere of the Shadow Realm corrupted and twisted them into feral creatures.

    Plague Spirit 
Challenge Rating: 9
Alignment: Unaligned

  • Plague Master: Plague spirits have haunted the planes as long as life has existed, leaving a path of death in their wake. Many druids speculate that they are entropic forces that exist as the embodiment of the darker side of nature, curbing overgrowth and allowing new life to grow from the dead.
  • Sickly Green Glow: The presence of a plague spirit is always announced by a rolling front of sickly, green mist that spans several miles.

    Pombero 
Challenge Rating: 3
Alignment: Chaotic Neutral

  • Sticky Fingers: Pomberos take delight from creeping into places where they don't belong and stealing interesting objects. A pombero's lair is littered with trinkets, both commonplace and valuable.

    Redcap 
Challenge Rating: 6
Alignment: Neutral Evil

  • Vampiric Draining: A redcap must frequently bathe its cap in fresh, humanoid blood to sustain itself. If it fails to do so every three days, the creature withers and dies quickly.

    River Spirit 
Challenge Rating: 4
Alignment: Lawful Neutral

  • Resurrective Immortality: River spirits cannot truly die once they have bound themselves to a bridge, reappearing 24 hours after being slain.
  • Undying Loyalty: Those who forge a relationship with a river spirit gain their unwavering loyalty, and the river spirit may defend a location often long after the requesting creature has died.

    Scheznyki 
Challenge Rating: 6
Alignment: Chaotic Evil

  • Clothes Make the Superman: Their shadow fey masters have given them magical hats that allow them to fly and become invisible at will. These hats can be stolen and used by adventurers, but the scheznykis fight hard to retrieve them.
  • Magic Hair: When an attacker successfully cuts off its beard, the scheznyki loses access to all magic, and the beard itself is valuable in making potion inks.
  • Was Once a Man: Legend says the scheznykis are lazy dwarves corrupted by the shadow fey, or that these are dwarves who swore allegiance to fey lords and ladies long ago.

    Scrofin 
Challenge Rating: 2
Alignment: Lawful Neutral

  • Pig Man: The scrofin is a boar that stands upright on cloven hooves, whose arms end in oversized fists.
  • Spirited Competitor: The scrofin seeks to find a worthy challenger for a wrestling challenge. A winner is declared when it holds its opponent in a grapple for 30 seconds. The scrofin feels duty-bound to make others aware of the advantages provided by its natural gifts. An honourable battle is its highest goal, and it ensures that no great harm comes to its opponent, immediately relenting if its opponent submits.

    Selang 
Challenge Rating: 4
Alignment: Chaotic Evil

  • Blood Knight: Selangs relish battle, pain, and torture. They find violence thrilling and bloodshed exciting, and they often laugh, sing, and boast shamelessly during combat.
  • Brown Note: A selang can confuse and injure its enemies by playing weird, ear-bending harmonies on alien pipes.
  • Fauns and Satyrs: The selang or dark satyrs are twisted and vicious fauns who have abandoned nature worship, and instead venerate ancient gods of deep and malign intelligence.

    Shadow Beast 
Challenge Rating: 7
Alignment: Chaotic Evil

  • Human Sacrifice: In their arcane rituals, shadow beasts sacrifice magical energies and life blood as well as the tears of innocents and the souls of the damned.
  • Was Once a Man: Shadow beasts are thought to be the result of shadow fey dabbling in the magic of the void.
  • Weakened by the Light: The shadow beast is utterly powerless in bright light or natural sunlight and flees from it.

    Shadow Boxer 
Challenge Rating: 3
Alignment: Chaotic Neutral

  • House Fey: A shadow boxer develops relationships with one household at a time and protects it. Households that don't leave sufficient tribute or cease offering it gifts entirely swiftly find their members targeted by the slighted fey.
  • Tulpa: Shadow boxers are the physical manifestation of feline collective memory.

    Shellycoat 
Challenge Rating: 2
Alignment: Neutral Evil

  • All Trolls Are Different: Frequently referred to as bridge trolls, shellycoats are distantly related to true trolls. They can be found in abandoned wells or behind waterfalls, in deep tide pools, or beneath the ice of frozen ponds, but their preferred haunt has always been under bridges. A shellycoat's favourite tactic is to lie in wait under the water, ice or bridge and surprise its prey.
  • Creepily Long Arms: A shellycoat has freakishly long arms with swollen, distended joints. It can further dislocate and stretch these joints to alarming lengths.
  • Healing Factor: Like normal trolls, shellycoats can regenerate wounds not inflicted by fire or acid.
  • Weakened by the Light: The shellycoat becomes petrified after being exposed to direct, natural sunlight for too long.

    Shurale 
Challenge Rating: 7
Alignment: Neutral Evil

  • Tickle Torture: The shurale's ticklish touch inflicts a victim with a deadly bout of laughter that causes its internal organs to rupture and fail. A shurale feeds on the sobbing laughs of its victims as they expire.
  • Was Once a Man: Many believe that a shurale is the spirit of a woodcutter who died a lonely and embittered death after being ridiculed by family.
  • Weapon Specialization: The shurale is strangely skilled with the woodcutter's axe.

    Silenal 
Challenge Rating: 7
Alignment: Chaotic Neutral

  • Advice Backfire: When asked for advice, the silenal, interested in hearing more dramatic tales, offers guidance which is guaranteed to get its conversation partner in hot water in the hopes the recipient will return to lament new, entertaining troubles.
  • House Fey: Sileni adopt a specific tavern or inn as their own. If the owner discovers the silenal, accepts this assistance and leaves small gifts of food and drink, the silenal becomes more active, ensuring the establishment is cleaned to a shine and ready for the next day's business. If the owner and the silenal are at odds, however, the latter's small mischiefs and mishaps quickly drive the former out of business.

    Sluagh 
Challenge Rating: 1/8 (individual), 3 (swarm)
Alignment: Chaotic Evil

  • An Ice Person: Sluagh feed with their chilling touch. Their victims are easy to identify; their skin is unnaturally cold, and their features are frozen in fear.
  • Was Once a Man: Some say the sluagh are fey turned by vampires, while others say they are the evil souls of violent men, who cannot rest and return to kill. Still others claim they are the souls of devilbound gnomes who committed suicide.
  • Weakened by the Light: These malevolent fey are weakened by sunlight and dwell in the darkness.

    Somberweave 
Challenge Rating: 5
Alignment: Neutral Evil

  • Spider People: The somberweave is a spider-like fey creature that resembles a six-armed humanoid and weaves webs between the Material Plane and the Shadow Realm.

    Spire Walker 
Challenge Rating: 3
Alignment: Chaotic Neutral

  • Shock and Awe: Spire walkers enjoy pranking bystanders with frightening but mostly harmless electric shocks.

    Undine 
Challenge Rating: 5
Alignment: Chaotic Neutral

  • Your Soul Is Mine!: Undines lack a soul and may only gain one through bonding with a mortal. They often use their charm and talent for illusion to draw mortals to them, wooing the mortal into a binding kiss in an attempt to gain an immortal soul.

    Vila 
Challenge Rating: 5
Alignment: Lawful Neutral

  • The Ageless: Vila typically do not age and stay beautiful forever.
  • Horse of a Different Color: In combat, they sometimes ride on fleet-footed deer.
  • Our Nymphs Are Different: The vila are kin to the dryads. Like their cousins, they serve as protectors of the deepest forests. Where dryads beguile to accomplish their goals, the vila coerce and threaten.
  • Winds of Destiny, Change!: Vila delight in tormenting the uncharitable and cruel with bad weather and misfortune. Particularly obnoxious adventurers might suffer bad luck for months because a troop of vila quietly dances around their camp each night.
  • You're Not My Father: Some vila who oppose Baba Yaga's machinations call themselves wayward daughters, for they don't feel like they're anyone's daughters.

    Vile Barber 
Challenge Rating: 2
Alignment: Chaotic Evil

  • Make an Example of Them: Vile barbers are sent to punish those who have offended the fey lords and ladies, and their cruelty and cunning help them write messages in blood and skin.
  • Shadow Walker: A vile barber can magically teleport from an area of dim light or darkness up to 80 feet to any other area of dim light or darkness it can see.

    Vile Reconstructor 
Challenge Rating: 1
Alignment: Lawful Evil

  • Trap Master: Vile reconstructors are often tasked with resetting the triggers of complex traps and other contraptions.
  • Shadow Walker: A vile reconstructor can magically teleport from an area of dim light or darkness up to 80 feet to any other area of dim light or darkness it can see.

    Warmth Thief 
Challenge Rating: 9
Alignment: Neutral Evil

  • Life Drain: Warmth thieves must steal body heat to live, healing themselves by the damage dealt by their aura of warmth stealing.

    Water Horse 
Challenge Rating: 4
Alignment: Neutral Evil

  • Human Disguise: Water horses often pose as fisher-folk or sailors to blend in with the local population, and use their charms and guile to draw victims back to their lair to feast.
  • Our Kelpies Are Different: A horse-headed humanoid in its natural form, the water horse can also appear as a fetching humanoid or a beautiful riding horse. While not a mindless killer, the water horse has a taste for human flesh.

    Wind Weasel 
Challenge Rating: 2
Alignment: Chaotic Neutral

  • Blow You Away: Wind weasels have an affinity for the element of air. By running in a tight circle, a wind weasel can generate and become one with a swirling vortex of abrasive wind.

    Wintergrim 
Challenge Rating: 1/2
Alignment: Chaotic Good

  • Berserk Button: Each wintergrim has a unique set of behaviours it holds taboo within the confines of its home, which might range from common societal norms to the seemingly innocuous. Breaking its rules is so abhorrent to a wintergrim, it dares not even discuss the things it forbids. Mere discussion about its rules may also provoke the wintegrim, and rulebreakers are demanded to leave at once.
  • Sacred Hospitality: Wintergrims offer assistance and lodging to travellers they encounter and jump to the rescue for those in immediate peril.

    Woe Siphon 
Challenge Rating: 3
Alignment: Chaotic Neutral

  • Emotion Eater: Woe siphons feed on negative emotions. To sustain themselves, many migrate to places where sentient creatures suffer in vast numbers or where historical suffering took place, and inflict suffering on any who cross their path.

    Xiphus 
Challenge Rating: 5
Alignment: Chaotic Evil

  • Cyborg: Clockwork-enhanced fey, the xiphus were once quicksteps who gave up on being merely flesh. When a xiphus comes of age, it replaces its heart with a clockwork apparatus.
  • Time Master: The xiphus' clockwork heart grants it power over time.
  • The Unintelligible: A xiphus speaks so rapidly that often it is not understood on a first pass, so most xiphus will repeat themselves at least once and often twice when speaking to the 'slow ones'.

    Yumerai 
Challenge Rating: 2
Alignment: True Neutral

  • Dream Walker: A yumerai can enter an individual's dreams and use them as a means of transportation to another's dreams. This process briefly connects the dreamers, though the yumerai tries not to make its presence known.

Alternative Title(s): Midgard Fey

Top