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Voice Of The Legion / Video Games

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  • In the Nintendo 3DS Sound application that comes on every Nintendo 3DS, this can be achieved by applying any of three effects to a voice recording: "Low Harmony", "High Harmony", and "Synth Harmony".
  • Taken from Alan Wake fluctuate from their normal voice to a strained voice to a creepy, deep, snarly voice.
  • In Asura's Wrath, Chakravartin speaks like this.
  • At one point in Baldur's Gate II, you are spoken to by a future version of yourself, voice-acted with practically every reasonable possibility simultaneously. Male and female voices of both higher and lower pitch can be distinctly singled out if one listens closely. Also, in the beginning of the same expansion the "spirits" speak a prophecy in this sort of voice.
  • The Great Mizuti in Baten Kaitos has this, presumably due to the mask Mizuti's always wearing. It comes off at one point, taking the Voice of the Legion with it. Similarly, Guillo of Baten Kaitos Origins has two voices: one Samuel L. Jackson impersonation, and the other a Sassy Black Woman. It works well with its constant sarcasm, as well as seeming quite inhuman.
  • Countess Ingrid from Battalion Wars gets a Voice of the Legion; souls of the undead soldiers (named the Iron Legion) fuse into a demon and possess her, giving her Magical Eyes and an echoey voice. It becomes more pronounced when anguished.
  • Bendy and the Ink Machine:
    • "Alice's" voice is underscored by a deep, growling distortion. Depending on her mood at the time, her voice switches dominance between the harsher persona and the softer register, even when mid-sentence.
    • When Henry finally fights him in Chapter 5, Sammy Lawrence speaks with multiple voices stacked on top of each other.
  • BioShock Infinite: Zachary Hale Comstock's voice gains an eerie echo whenever he's speaking to Booker/the player over a loudspeaker. It's deeper than his normal tone and out of sync just enough to be creepy.
  • BlazBlue:
    • Considering Arakune's background, this trope is just icing the cake on how freaky he is. For a less synchronized version, listen to Ragna when he's under the effect of Blood Cain.
    • In one of the Story Mode Bad Endings, the Black Beast speaks with the combined voices of Ragna and v-13.
  • God Rugal in Capcom vs. SNK 2: Mark of the Millennium uses this. It's actually a bit less intimidating than regular Rugal's voice in the eyes of some players.
  • In Clive Barker's Jericho, the mysterious child (later revealed to be the Firstborn) speaks with an echoey, high-pitched, childlike voice, and a deep, booming male voice at the same time.
  • Black Pearl Cookie from Cookie Run: Kingdom speaks with this voice when she is in her true, colossal form.
  • The eponymous Darkness from The Darkness speaks in a form like this — sometimes guttural, a dry whisper or demonic screeching, often changing in between words in a sentence. Extra super creepy points go to Mike Patton for voicing the part and not using any post-processing to achieve the effects, just his own voice.
  • Dawn of War:
    • The Dark Eldar all speak with this voice, most notably with the Scourge and the Haemonculus.
    • Your Mission Control while playing as the Tyranids in Dawn of War II is apparently part of the Hive Mind, and sounds like male and female voices speaking in monotonous unison.
  • In the first Devil May Cry game, players initiating a new game from the title screen will be greeted by a growling male and chanting female voice uttering "DEVIL MAY CRY" in unison.
  • Diablo:
    • Many characters in I and II, including all Prime Evils and Lesser Evils, Archbishop Lazarus, the Nephalem (Barbarian Ancients)... virtually every talking monster.
    • Tyrael from Diablo II is a rare example of an angel getting this ability. Strangely enough, while Baal does have the Voice of the Legion at the end of Act 5, he does not have it in the original game when he's impersonating Tyrael, even though Tyrael does have it.
  • In Doom³, the villain Malcolm Betruger, who has somehow become corrupted by the demons of Hell, spends the second half of the game taunting the player about how Hell will reign, how your soul will be his etc, in a typically villainous, nasal voice. However, when you reach the final boss at the end, you suddenly hear Betruger again: "So you made it this far?" in a cavernous, echoing roar. It's quite clear that something rather fundamental has changed about Dr Betruger, but we don't learn what until the final scene in the game. The souls which created the Soul Cube also have this.
  • Dragon Age:
    • The demons have a distinct deep growling echo below their normal voices, it's very effective for raising the player's wariness when dealing with them since some have normal seductive voices or are Affably Evil. The spirits also have an effect similar to the ones from the hanar mentioned above.
    • The darkspawn speak unintelligibly and laugh evilly in very low-pitched, echoing, death-metal-growl voices.
    • Listen to any character possessed by a demon. If you listen closely, you can just make out another, appropriately demonic, voice under their own.
    • Anders in Dragon Age II, whenever Justice (the spirit he's sharing a body with) asserts himself. Usually, they're in perfect sync, but there can be differences in tone if one is struggling to overcome the other.
  • In Dragon Ball Xenoverse 2, this applies to Fused Zamasu as well as Goku in Ultra Instinct. Unlike Zamasu, UI Goku's has a deeper reverb overlayed with his normal voice, sounding like a much deeper Super Saiyan 4 Goku, so Power Echoes applies as well.
  • In Dragon Quest XI, Gyldygga speaks in tandem with her regular Mia voice and a beastly sounding voice after transforming into her One-Winged Angel form.
  • Dragon's Dogma: The Seneschal's voice consists of a male voice and female voice merged together, until it takes off the hood and reveals to be Savan, an Arisen who achieved godhood, or any other Arisen who replaced him after he is set free.
  • Manah likes to do this in the Drakengard series.
  • Xel'lotath in Eternal Darkness has two voices with apparently different personalities. Its Greater Guardian has a standard Voice of the Legion.
  • Jack of Blades in Fable does this. Ironically, the higher-pitched voice in the original Fable sounds a lot more impressive and evil than the deep voice in The Lost Chapters.
  • Fallout:
    • The Master from the first Fallout has four voices that he alternates between. The dominant one is of an old man, another of an aggressive man, a sultry woman, and a Creepy Monotone computer-like voice. Creepy.
    • Jason Bright from Fallout: New Vegas, a glowing ghoul leading the Bright Brotherhood, employs this in lieu of the typical raspy voice and hissing of most ghouls. Since he's a good guy (he's a prophet), it's used well to make him sound supernatural and enlightened rather than creepy.
  • Final Fantasy:
    • In Final Fantasy X-2, upon revealing himself, Shuyin speaks with both his own voice and that of the person he's possessing, first Nooj and then Baralai.
    • In Final Fantasy XIII, Orphan's shell speaks in male and female voices in unison and refer to themselves in the plural.
  • In an earlier English translation patch of Fire Emblem: Genealogy of the Holy War, killing the final boss Julius, who is the reincarnation of the dark dragon Loptous with Julia and her Naga tome causes him to utter his final dying words in all caps, except the first letter of each word is in lowercase, kIND oF lIKE tHIS. Intentional or otherwise, it really makes his death that much more awesome. Newer updates to the translation make it completely in all caps, and this extends to killing Julius with Seliph and his sword Tyrfing.
    • In Fire Emblem: Three Houses, Rhea (aka Seiros aka the Immaculate One) has her voice duplicated and pitched down to the depths of hell after finally snapping and transforming into a dragon.
  • God of War:
  • In Gradius Gaiden, the villain periodically taunts you in such a voice, sometimes in ways that don't fit a Voice of the Legion:
    "Don't think you've won! I'll be back!"
    "You think you can beat
    me with that? Loser!"
    "That doesn't hurt!"
    "I hope you can entertain me."
    "How did you come this far?"
    "You die here!"
  • Granny: Grandpa has a deep, demonic voice. It, along with his and his wife's eyes glowing red when they are angry and their ability to keep coming back after being killed clearly indicates that they are no longer human and have become undead entities.
  • Guilty Gear:
    • Zappa does this occasionally; several of his lines, both during fights and in Story Mode conversations with other characters, are delivered in his own voice and S-ko's at the same time.
    • Testament exhibits it all the time. In the first game, they speak in a clear male/female duality, which sounds extra creepy during some of their more vocal specials. This effect was changed to a subtle trinoidal voice for the remaining games, though the effect was pumped up in Accent Core Plus, presumably to raise their creepy factor.
  • Chaos in Hades speaks with a masculine and feminine voice at the same time. This represents that they are the Primordial Chaos — before gender, before singularity, there was Chaos.
  • Arguably the G-Man from Half-Life. Done in an exceedingly cool and creepy way, as the guy's voice drops and heightens in pitch, elongates syllables and pauses completely at random. Similarly, although they're only footsoldiers who use vocoder devices, the Civil Protection and Transhuman Overwatch forces of the Combine fit this trope to the point where it's hard to understand them.
  • Halo:
    • The Gravemind speaks like this, all the creepier for also being in trochaic heptameter.
      "This one is machine and nerve,
      And has its mind concluded.
      This one is but flesh and faith
      And is the more deluded."
    • Cortana also gets one in the similarly named level of Halo 3 when the aforementioned Manipulative Bastard Gravemind seems to be attempting to assimilate her. It gets to the point where the hologram of Cortana switches to the Gravemind's odd tunnel vision effect.
  • Homeworld Cataclysm:
    • The Beast uses the parts of all the transmissions it had recorded over millions of years to synthesize its own messages, resulting in overlapping male and female voices, along with other disconcerting verbal habits... like referring to the units in its fleet as "selves" and to the enemy ships as "parts".
    • Ever heard the Naggarok's death scream? This plus Big "NO!", drawn out for 25 seconds, even after the ship itself explodes. Creepy...
    • When you play as the Beast in Skirmish mode, all of your units will have distorted voices.
    • Whenever a ship's being attacked by The Beast, they'll send out a distorted distress call (either just asking for help or the ambient screams of the crew). Whether this is due to the comm systems malfunctioning or the crew being assimilated is unknown.
  • In the Judge Dredd: Dredd vs. Death first-person shooter based on the comics, Dredd's arch-enemy Judge Death talks in a ghostly, echoing voice along with his usual Sssssnake Talk.
  • Gaol in Kid Icarus: Uprising has this, which hides the fact that she's actually a woman. In her later appearance, she still has an echo to her voice, but speaks with a much more feminine voice.
  • Kingdom Hearts:
    • Riku gets to do this in the first Kingdom Hearts after allowing Ansem to take partial possession of him. Their voices speak in a creepy-yet-awesome unison for the next few scenes, until Riku starts to disagree with some of the decisions they're making and tries to reassert his own will.
    • In Kingdom Hearts: 358/2 Days, Xion's voice has a reverberating quality when she shifts into her final battle form.
    • In Kingdom Hearts: Birth by Sleep, this happens to Ven when he is possessed by Vanitas. Jesse McCartney's and Haley Joel Osment's voice qualities are similar enough that their voices mesh a little too well.
  • In League of Legends, the champion Kalista speaks like this because she invites the souls of betrayed people to join her in her crusade against traitors in exchange for exacting their revenge.
  • The Legend of Spyro: Dawn of the Dragon:
    • Malefor speaks with a pronounced echoing effect. Unfortunately, it's done to such an extent that he's almost incomprehensible without the subtitles on.
    • Cynder gets it for a short time thanks to the above's influence.
  • In The Legend of Zelda: A Link to the Past: Ancient Stone Tablets, Ganon's voice has an echoing, rumbling effect.
  • The monster/demon/zombie/thing boss Chaos from Loom does this.
  • Mass Effect:
    • The hanar communicate with bioluminescence, but the Translator Microbes give them a "forward echo" effect to their speech.
    • The turians all have a slight flanging effect on their speech, but Saren is the only really evil one we ever see.
    • The first Mass Effect plays this trope completely straight with Sovereign. For bonus points, it even says that "We are Legion" at one point.
    • Mass Effect 2:
      • Harbinger attains this when possessing other collectors.
      • The game reveals this to be true of all individual Reapers. Much like Geth platforms, the Reaper itself is merely the vessel housing multiple consciousnesses, operating with a singular directive and purpose.
      • Ironically, the geth sniper that comes to be known as Legion doesn't use this trope, despite its consciousness consisting of 1,183 separate and distinct software programs. These pieces of software all have a single purpose, so it makes sense that Legion would only have a single voice, as only one program would have that purpose.
    • In Mass Effect 3, the Catalyst speaks in a child's voice but alternates its echoing voice between male and female Shepard voices. For the Refusal Ending, it drops the child's voice all together for a much scarier one. Commander Shepard also gets this in the Control Ending. "ETERNAL. INFINITE. IMMORTAL."
  • Colonel Redips from Mega Man X: Command Mission gets this when he uses the Supra-Force Metal to become Great Redips.
  • The B&B corps from Metal Gear Solid 4: Guns of the Patriots speak with two voices overlapped — one female, different for each member, and the male beast, shared between all 4.
  • Every Nazgúl speaks like this in Middle-earth: Shadow of War, including Talion after he turns into one.
  • Mortal Kombat:
    • As befitting his status as a Crossover Combo Villain, Dark Kahn from Mortal Kombat vs. DC Universe, a fusion of Darkseid and Shao Kahn, speaking with both of their voices.
    • In Mortal Kombat 9, the otherworldly ninja Ermac is composed of the souls of thousands of slain warriors and speaks with a strongly echoed/reverbed voice to reflect this. Going a step further, Ermac refers to himself with the first-person plural: "We are Ermac. We are many. You are but one."
  • Mr. TomatoS: In the event that Mr. Tomatos unleashes one of his many forms, his voice takes on a more sinister tone. If the player makes him angry ten times, his voice will suddenly turn deep, barely comprehensible and satanic, while when you feed him enough food without maxing out his anger meter or put all of the food in the blender, his voice will become distorted, but not deep.
  • In Neverwinter Nights, Aribeth de Tylmarande gets this when she goes over to The Dark Side.
  • In Ni no Kuni: Wrath of the White Witch, both the White Witch and her council of Zodiarchs speak with the voice of the legion.
  • The Conductor from Obsidian speaks in a tone that shifts between a smooth female voice and a low, almost male computerized voice, with both types usually blending together. As if her robotic, almost movie star-like outfit and lightning halo cap weren't enough, her mouth never moves when she speaks, and her face flashes blue with each syllable instead.
  • Persona:
  • Deionarra, the ghostly lover of your past incarnation in Planescape: Torment, speaks with the typical supernatural reverb.
  • Portal 2:
    • Wheatley says "Welcome", and then, in a much deeper tone (with an echo): "TO MY LAIR!"
    • In the credits, GLaDOS's song "Want You Gone" has this effect at some points, hinting that she might not have deleted Caroline after all.
  • In Prince of Persia (2008), the god of darkness has two distinct voices (one male and one female) that alternate speaking and will sometimes overlap. Each individual voice also has a reverberating echo to it.
    Ahriman: All you have to do is ask. THE ASKING IS YOURS.
    The Mourning King: You know that is that I ask!
    Ahriman: If you would have your wish... THEN GIVE ME MINE.
  • Resident Evil: Revelations: As if Rachael's Creepy Children Singing voice and mannerisms weren't enough, her "regular" voice is echoed by a much lower and sinister voice.
  • In a trailer of RuneScape, the narrator's voice becomes this as she announces the begin of the God Wars. Interestingly, the "other" voice is actually higher than usual.
  • The Big Bad in the first Shadowman game speaks in a multitude of reverberating voices of various tones and pitches at the same time. Fitting, considering he is Legion himself.
    "My name is Legion, for we are many!"
  • Shade: Wrath of Angels have the Angel of Faith, whose dialogue appears to be multiple voices resonating together, all at the same time, and her words all ends with a resonating echo.
  • The Dormin in Shadow of the Colossus speak with a male and female voice. Even in Simlish, it's creepy.
  • In Sin and Punishment, Achi gains this during the events of the game, and near the end, before the final boss battle against the Earth Mimicry, uses it to deliver a message to Saki.
  • Sonic the Hedgehog:
  • The narrator of the diary from Soul Sacrifice speaks simultaneously in a male and female voice. Librom does the same in the Japanese voice track, but not in the English.
  • Soul Series:
    • Abyss in Soulcalibur III has this going on.
    • Algol and Nightmare in Soulcalibur IV.
    • In Soulcalibur V, there is an option to add varying levels of this to custom characters. It is referred to in-game as "malfestation".
  • Near the end of Space Quest IV: Roger Wilco and the Time Rippers, after Sludge Vohaul places his consciousness into the brain of Roger's son, Vohaul's voice is overlaid with that of the body he's in.
  • In Spiritfarer, Daria's voice gains a layered reverb whenever she and Stella enter the alternate dimension triggered by the latter playing Daria's song.
  • StarCraft:
    • The Protoss in general, including Dark Archons and the regular Archon.
    • And the Zerg Overmind. The Terran hero units also get a bit of it if they've been infested.
    • Samir Duran already has this when he poses as an infested terran in Kerrigan's service and gets worse when he meets Zeratul on the Dark Moon.
  • Star Fox: Assault: The Aparoid Queen speaks with a very low voice and a high voice simultaneously, which makes them sound sinister.
  • The Hive Mind advisor voice in Stellaris is several voices speaking in not-quite-unison (quite fitting, for a Hive Mind).
  • Super Robot Wars:
  • Sword of the Stars:
    • The Liir, being hermaphroditic telepaths, have a deep male and high female voice speaking slightly out of sync and in different tones of voice as their menu and combat sounds.
    • The Suul'ka (very old, very large, and very insane Liir) speak in deep menacing echo.
  • System Shock:
    • SHODAN starts alternating between thousands of distinct voices after being hacked to remove her morality controls. Her distorted voice, which also stutters, slows or speeds up, and has a lot of background noise, is actually meant to mimic a malfunctioning sound card. With her inconsistent diction, she can alternate between Evil Sounds Deep and its inversion for equal menace, especially when all her distinct voices join in the same pitch change simultaneously.
    • The Many from System Shock 2 have three voice actors. A variation, as each voice speaks distinctly and separately, but with identical tempo and diction.
  • Tales Series:
    • Tear in Tales of the Abyss speaks with the Voice when Lorelei possesses her so it can communicate with the party.
    • Richard in Tales of Graces has moments of this once Lambda fully takes over.
  • Viktoria of the Thief series, played by SHODAN's voice actress, also drifted in and out of this when revealing her true form. Sounds different from SHODAN's version, though.
  • In Ultimate Custom Night, Mangle is given voiced lines, but in order to continue the Running Gag about their gender, they speak in both a male and female voice at once. This has the benefit of adding an even creepier effect to the near Machine Monotone the animatronics as a whole have. (The female voice is more prominent, though.)
  • Guillaume, the Mad Scientist vampire of Vampire Night, has an echo voice. The clear one is a voice you'd expect from a guy in his 20s/30s who's off his rocker. The echo one sounds like that of a little girl. Both voices have a metallic ring to them.
  • The Collective in Warzone 2100 address the player and their own units in a menacing, reverb-laden voice.
    "Warriors of the Collective, attack! Attack and destroy all who resist the machine!"
  • The Draug in The Witcher 2: Assassins of Kings uses this to great effectiveness.
  • A lot of the characters in Warcraft and World of Warcraft, particularly those of undead, eldritch, demonic, or deity-based origins.
    • The Lich King himself speaks with the voices of Arthas and Ner'zhul when the minds join together in the beginning, but then reverts to the old-fashioned type by the arrival of the next game.
    • Arthas undead Nerubian servant Anub'arak.
    • The arch-lich Kel'Thuzad.
    • Ashbringer (which happens to be a weapon corrupted along with its wielder by the Lich King's influence). In addition, the voice of the Lich King can be heard while it speaks, but it's more difficult to discern what is being said. However, in the final clip both voices are united in saying "Kill... them... all!" Creepy.
    • Most demons, and a lot of the eredar.
    • All the elementals, servants of the Old Gods, with special mention to Ragnaros the lord of the fire elementals. Including the new Neutral Fire Lord hero.
    • The construct of Chaos, Setesh and Earthrager Ptah.
    • N'zoth gets a double whammy in the "Warbringers: Azshara" cinematic. While seen in his fully glory he speaks with the traditional echoing voice, but he also has a subtle moment before that. As he talks with Azshara, his voice can also be heard laughing at the same time.
    • Death knights in World of Warcraft have this as a selectable option in the game's sound menu.
    • Some of the dragons, especially the corrupted black dragon Deathwing. The Old God Yogg-Saron can sometimes be heard speaking in unison with Deathwing, showing how heavily corrupted he has become.
    • Thaddius, one of the main bosses in Naxxramas, also has such a voice. If you listen carefully, you can hear a female voice when he speaks. Thaddius is "built from the flesh of women and children, it is said that their souls are fused together — eternally bound within that foul prison of flesh." Upon killing him, they say "Thank... you..."
    • In Warcraft III, when Arthas and Ner'zhul merged into the new Lich King, their only line was the two voices speaking in unison. In WoW, however, this was scrapped and it's just a single (completely original) voice actor with echo added. This is because the evil side of Arthas has taken control and proverbially killed both his good side and Ner'zhul. For whatever exact reason, you can briefly hear two voices when he growls after being hurt in the Wrathgate cinematic.
    • Ner'zhul also had the echoing version of this trope before the merge.
    • Dentarg in Warcraft II: Beyond the Dark Portal has such a voice. The main reason seems to be simply that his two heads are speaking in perfect unison.note 
    • Paladins in Warcraft II also have a low voice with a reverberating echo.
    • Members of the Infinite Dragonflight tend to speak with an echoing voice.
    • Aeonus, the dragon of the Infinite Dragonflight, appears to speak with several voices at different time intervals as a result of him being "lost" in time.
      "The time has come to shatter this clockwork universe forever-orever-rever-ever. Let us no longer be slaves-aves-aves of the hourglass-ass-ass, but I warn you-ou-ou-ou, those who do not embrace this greater path-ath-ath shall become victims of its passing-assing-assing-assing..."
    • Although now impossible to loot, the Corrupted Ashbringer would speak to the player. In the first eleven speeches, Highlord Mograine, the Ashbringer himself, speaks as does an unknown voice. In the twelfth final speech, the voices merge. They closely resemble that of the Lich King and command the player to "kill them all".
    • The Cthulhu Mythos-inspired Old Gods C'thun and Yogg-Saron. The latter can also impersonate other voices, such as the voice of his female mortal form, Sara.
    • And many, many more-more-ore-ore...
  • X-COM
    • The language of the aliens in XCOM: Enemy Unknown seems to emerge from a radiant abyss of Hell.
    • XCOM 2 has this vocal effect for the Elders. This also applies to the footsoldiers of ADVENT (and by extension, the Skirmishers who defect from ADVENT) and the Chosen.

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