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Judge Dredd: Dredd vs. Death is a First-Person Shooter based on the Judge Dredd comics released in 2003.

Once again, the Dark Judges, sinister beings from another dimension who consider all life to be a crime and therefore punishable by death, are released from their captivity and begin to massacre the population of Mega City One after receiving new bodies from the Death Cult. At the same time experiments by the insane Dr. Icarus causes a plague of undead throughout the city. Judge Joseph "Joe" Dredd, the most feared lawman in Mega City One, must capture the four Dark Judges one by one and stop the outbreak to save the city.


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This game provides examples of:

  • Achilles' Heel: Judge Fear is Immune to Bullets from every weapon in the game......except shotguns. The game places an Arbitrator shotgun conveniently in front of him.
  • Adaptational Wimp: Judge Mortis. The reason he's so dangerous in the comics is because his decaying touch works on pretty much anything, making him basically an Implacable Man who can melt his way through doors, walls, and people. Here he becomes trapped by an ordinary chem hazard containment room.
  • Age Without Youth: Dr. Icarus found a serum that would give him eternal life... by turning him into an undead monstrosity who will be forever conscious.
  • All There in the Manual: The novelization massively expands Dr. Icarus' story, as a survivor of Necropolis who was possessed by Judge Death to eventually become his host body.
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  • Apocalypse Cult: A group of citizens have formed a cult that worships the Dark Judges as gods and wants to return things to the way they were during Necropolis, when the entire city was under penalty of death.
  • Awesome, but Impractical: The incendiary bullets are stated to be especially effective against vampires. In practice, it takes some thirty seconds for a vampire to perish just from burning, during which it will keep moving and attacking unhindered. It is much better to use armor-piercing or explosive rounds to take them down. And if you use incendiary ammunition against anything human, you'll get the Special Judicial Squad sent to subdue you very quickly.
  • Bank Robbery: Dredd has to stop a bank robbery in progress early in the game.
  • Black Comedy: In the Mega Mall, even while the place is being overrun by the undead, the announcer still talks about sales over the PA until they overrun her.
  • Blasting It Out of Their Hands: This is the most reliable way to get enemies to surrender. It's actually very useful for gameplay, since you need to make arrests to boost your law meter and score.
  • Boss-Only Level: The Smokatorium level is built entirely around defeating Judge Fire, the second boss.
  • Burn the Undead: The game will punish you for using the Lawgiver's incendiary bullet on regular perps, but vampires and zombies are fair game. Subverted in that exploding their heads with regular bullets is way more effective.
  • Contemplative Boss: Dredd is introduced watching over the city from the balcony of the Grand Hall of Justice with his arms folded behind his back. Hershey and Anderson come to see him, but he doesn't turn to look at them throughout the conversation.
  • Continuity Nod: Some of the Arcade levels hark back to older strips, including a one shot strip that casually mentions the issuing of shotguns to resyk workers.
  • Cyberpunk Is Techno: Most of the soundtrack is techno songs.
  • The Dead Can Dance: In the Mega Mall level, there's a hilarious bit in the nightclub where the zombies are ignoring the people trapped inside and happily dancing to the music as long as you don't disturb them.
  • Dead Weight: Some of the zombies are necrotized obese citizens.
  • Down the Drain: Dredd chases Judge Death down to the Undercity of Mega City One, where he runs into and dispatches Judge Fear.
  • Evil Sounds Deep: Judge Mortis and Judge Fear have sinister, deep voices. Inverted with Judge Fire, whose voice is very high pitched, and averted with Judge Death, who's employing another trope altogether.
  • Felony Misdemeanor: Some of the crimes you can arrest random bystanders for to increase your lawmeter are downright hilarious. Possession of a goldfish without a license, possession of comic books, noise annoyance.
  • Hostage Spirit Link: A big part of the game is the Law meter system: your status goes up if you successfully arrest perps, it goes down if you abuse your authority by being too trigger happy. If it hits zero, the SJS Squad will shows up to hunt down a rogue Judge.
  • Hotter and Sexier: In this game, Anderson apparently goes about her duties without zipping her uniform all the way up.
  • Limited Loadout: You can only carry two weapons and (in the campaign at least) you cannot drop the Lawgiver pistol.
  • Loading Screen: The loading screens explained the objective of the level or provided a read-out of the perpetrator's crimes and recommended sentence, especially in regards to the four Dark Judges who served as bosses. Also, their prisoner IDs all include some combination of 666.
  • Mad Scientist: Dr. Icarus is a deranged scientist whose creation of the undead plague is a side effect of his research into immortality. Dredd kills him, but not before he injects himself with his own serum. It mutates Icarus's body into a monster resembling Judge Death, which is then hijacked by the Dark Judge.
  • Man on Fire: There are Incendinary ammunition for the very purpose of setting things on fire by shooting them. Unlike some of the other types of ammo (Bouncing Bullets?!), it is quite effective, though using it on most civilians is highly frowned upon. Using incendiary rounds on ANYONE not a zombie is considered pure evil. You will quickly be determined to be a rogue judge and hunted down by the SJS.
  • Merged Reality: When Judge Death retreats to his home dimension after his body is destroyed, he reveals to Dredd that his new plan is to use the Psi-Judges' energy to merge Deadworld with Dredd's universe, killing every living thing in Mega City One.
  • My Rules Are Not Your Rules: The developers went through the extra effort to have the firearms of the Judges explode if a civilian tries to use them, which is keeping in with the source material. This would be more commendable if it applied for the AI too. Admittedly, actually witnessing this is a rare occurrence, since you have to fulfill several specific conditions: A) Find an enemy who will not surrender when you shoot the weapon out of his/her hand. B) Have this happen near a dropped Judge weapon. C) Get the enemy to pick up the Judge weapon instead of the weapon they just dropped, or simply attacking you with fisticuffs.
  • Never Bareheaded: Dredd, of course, except at the very start of the tutorial level where you obtain your helmet. However, since the player views things from Dredd's POV, they still don't get a clear look at his face.
  • Nightmare Face: Averted. Sadly, they didn't give Fear a One-Hit Kill attack if you get too close to his face.
  • Number of the Beast: Death's prisoner ID number is 101-100111-666.
  • Ominous Pipe Organ: There's a creepy pipe organ playing by itself in Judge Death's fortress on Deadworld.
  • One-Winged Angel: Exaggerated with the Final Boss Judge Death, who's already an undead monster before he bodyjacks a mutated behemoth that's even less recognizably human.
  • Prison Riot: Dredd stops an in-progress one at an offshore penitentiary. Unfortunately, during the ensuing chaos the Dark Judges manage to escape from their confinement.
  • Puzzle Boss: All the Dark Judges except Judge Fear have to be trapped and can't be taken down by simply destroying the body, because their ethereal form will just escape.
  • Rank Inflation: While the usual D, C, B, A, S ranks have been replaced, there is still a similar ranking system with equivalent ranks of Cadet, Rookie, Street Judge, Senior Judge and Judge Dredd.
  • Regenerating Shield, Static Health: The game used a regenerating shield over static health system, although it's hard to notice because your shield is actually very weak and only protects against 2 or 3 bullet hits; fortunately, your health is very robust and can take quite a lot of hits before you die.
  • Shotguns Are Just Better: The only way to defeat Judge Fear, sadly, is not to punch him in the face, but to use the conveniently located Arbitrator shotgun on him.
    • That said if you pick up the light machine gun from mooks outside, it can both stun Fear with the high rate of fire and destroy the traps he throws.
  • Standard FPS Guns: Apart from the standard pistol-shotgun-machine gun-rifle setup, there is the Lawgiver, which can fill several different functions:
    • Standard: Somewhere between a pistol and an automatic.
    • Armour-Piercing: Exactly What It Says on the Tin.
    • Hi-Ex: Grenade launcher.
    • Incendiary: Flamethrower.
    • Heat Seeker: Sniper rifle.
    • Ricochet: Gimmick weapon.
  • Stun Guns: The primary usage of the Ricochet bullets is not actually ricocheting them around corners (which has extremely limited usefulness), but rather to use them as rubber bullets since they do significantly reduced damage compared to standard rounds. You can thus use them to demoralize enemies you're trying to get to surrender.
  • Stop, or I Will Shoot!: The system encourages you to try and take criminals in alive by ordering them to stop and then disarming/wounding them. You're not particularly punished for killing someone engaged in a firefight with you, unless you kill someone who has surrendered or use your Lawgiver's incendiary rounds on perps.
  • Stripped to the Bone:
    • Incendiary rounds will do this to whatever they hit. Eventually.
    • Judge Mortis's and Fire's attacks also do this to their victims.
  • Swiss Army Weapon: The Lawgiver, of course, has six types of ammo. The Lawrod rifle also qualifies, being an assault rifle in its primary mode and can use its scope to make it a highly precise Sniper Rifle.
  • The Very Definitely Final Dungeon: After Dredd spends most of the game dispensing justice in Mega City One and tracking down the Dark Judges, the final level sends him to Deadworld again, an Alternate Dimension ruled by Judge Death where all life is a crime.
  • Video Game Cruelty Potential: Setting the lawgiver to incendiary while fighting street criminals results in them being burnt to the bone even from leg and arm shots. This will get the SJS set upon you fairly quickly.
  • Video Game Cruelty Punishment: Killing random civilians loses you points for the level. Kill another Judge, even if accidentally, is pretty much game over. Lose enough points and the Special Judiciary Service ("Who watches the Watchmen? We do.") turn up to gun you down. Amusingly, they show up in places they shouldn't even have access to, including the final mission on Deadworld, an evil alternate universe populated by the undead.
  • Virtual Training Simulation: A variation in the tutorial level—the training area itself is real, but the perps and hostages are all holograms.
  • Voice of the Legion: Death talks in a ghostly, echoing voice.
  • Wanted Meter: The Law Meter, which goes up as you enforce the law (arresting perps) and goes down as you break it (killing civilians and unarmed perps). When the Law Meter hits zero, you fail the game; it becomes impossible to finish the level, and SJS Judges will constantly spawn in and attack you until you die.
  • Weaksauce Weakness: Hilariously, Judge Mortis can be fought with cleaning products according to the loading screen, although it's not put to the test in the game itself.
  • You Are Too Late: Dredd attacks the Death Cult's hide-out at the docks to stop the resurrection of the Dark Judges, but their leader has already completed the ritual giving them physical bodies and taunts Dredd thus. The monsters escape, but the player can still shoot Death's priest.


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