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Estuaries
The Estuaries are beings given immortality of the unaging sort by their King, allowing them to serve as Dark-Souls-3-style bosses for the game. It's quickly established that you have to put them to rest so their souls can meet at the Golden Doors, allowing them to open for your character's mysterious quest. General Tropes
- Cannibalism Superpower: You become an Estuary by consuming the flesh of the king. An Estuary can also create Estuaries of their own by feeding their flesh to a follower, but this is forbidden.
- Dented Iron: As strong as the Estuaries are, time, injuries, and all sorts of other issues have left them a shadow of their former selves. You can unlock fights against their "Prime" versions on later Threads.
- Divided We Fall: The united Estuaries would be an unstoppable force, but the group is riddled with infighting, conspiracy, and betrayal, leading to the kingdom's collapse.
- Graying Morality: While all the Estuaries but Naamah are initially portrayed as a bunch of jerks who deserve to be put down, their final memories after a Prime fight shows that, for all their power, they were still normal people with normal motivations.
- Nameless Knight: It was hard for me to think of [Naamah] as an Estuary. I always felt like she was the exception. Took me a while to realize everyone's an exception."
- Mandatory Motherhood: A gender-neutral example; the Estuaries are required to have children with normal humans in the hopes of breeding stronger soldiers. Lamech is confirmed to have had kids (namely Jonah), though Enoch is disgusted by the whole process and refuses due to his commitment to Naamah.
- Not Blood Siblings: While all of the Estuaries are children of the king, Naamah proves that being adopted in is fair game. In fact, it's not clear if any of them are his biological children. This is why Enoch and Naamah's Secret Relationship may be a social taboo, it isn't a biological one.
Lamech
The strongest of the Estuaries, at least at one point. Lamech leads the defenders of the Kingdom from Citadel Agartha, and trains all men in the army. He is meant to be the first Estuary you defeat.
- Cyclops: Lamech has only one eye, which seems to look through one of his eye sockets at a time. He doesn't have eyelids, either. Early promotional art gives him a black crack in his left eye socket, suggesting he lost his other eye at some point, but it's not seen in-game or anywhere else.
- Death Seeker: He wants nothing more than to die a warrior's death. Only fighting you finally gives him the ending he desired.
- Desk Jockey: Lamech views his position in the Kingdom as this, stuck as essentially the doorman for the Garden of Eden, with only peasants and his own men who can possibly oppose him. The boredom gets to him seemingly early on, making him pursue any opportunity for fighting he can get.
- Et Tu, Brute?: Lamech figured out that one of the Estuaries was aiding the Rebels, but he had no idea which one it was, shaking him into a rare Moment of Lucidity; he couldn't tell the Estuaries about the approaching rebellion, or even pre-emptively attack the rebels, without alerting the traitor to his knowledge and letting them slip away to plot another rebellion. His only option to settle things conclusively (in his mind) was to let them rebel and catch them in the act, not knowing that Tubal wasn't going to do any fighting in his own body.
- Lamech was also betrayed by J, his own protege and the trainer of the Rebels, but J told him about the rebellion. He caught J when he expected to catch the treasonous Estuary instead, but we don't know how that interaction went.
- Feeling Their Age: Lamech is the only visibly-aged Estuary, and his breathing is quite labored. Of course, he and Naamah are the only Estuaries who are still human, and Naamah never shows her face.
- Glory Seeker: On top of Lamech's Blood Knight leanings and his desire to return to the other Estuaries' good graces (see below) is an intense need for glory. Whether he's this or a full-blown Glory Hound isn't exactly clear, but it seems he at least tried luring the Rebels into his throne room and away from the others to handle them himself; that or he got overwhelmed at the initial encounter and his retreat was genuine, with him being pushed until the Rebels ran out of men to dump on him.
- Knight in Sour Armor: As much as he hates his lot, he still stands by it, even standing down from slaying the Void Beasts of Axis Mundi because Irad told him to.
- Not Quite Dead: The rebellion Zerg Rushed him, putting swords and arrows in his back, and these injuries have yet to heal. An alternate boss fight with him predates these, though he still has the oldness and the bad posture.
- Persona Non Grata: The other Estuaries stopped speaking to Lamech after he revealed his intense boredom from being stuck in the Kingdom... though his suggestion to just kill the scholars who couldn't speed up their task was what actually got him booted from the table, offending each of the other present Estuaries for presumably a different reason.
- Spell Blade: He's reputedly the first in the game's setting, in fact.
- Victory Is Boring: Lamech allowed the rebellion to progress without telling anyone, hoping for an actual challenge he could impress the other Estuaries through overcoming. Having conquered single-handedly beforehand gave him the idea he could do it again. We don't learn what he felt after he narrowly destroyed everyone who went directly against him again, but that's only because he almost never left the room his battle occurred in afterwards.
Naamah
The only Estuary with a green thumb, Naamah guides (or, well, guided) the villagers of the Kerguelen Plateau so they can have fruitful harvests. She is meant to be the second Estuary you defeat.
- Blue Means Cold: Naamah's flesh is blue, owing to the eternal blizzard over her lands indirectly caused by Ladon's sickness that has frozen her constituency. This gives her a zombie-like appearance, similar to how Lamech's gaunt face makes him look skeletal.
- Excessive Mourning: At some point after mercy-killing some villagers, she shut herself in her greenhouse and decided she wouldn't take any visitors ever again.
- In Harmony with Nature: Naamah's practices intend to maintain a balance with nature, bordering on Equivalent Exchange in some cases.
- Mercy Kill: Naamah figured she'd do this for the weakest in the village, to improve the chances of the rest surviving. Since nothing in the Kingdom grows where people have been killed, this was essentially her giving up on the future.
- Secret Relationship: She and Enoch were secretly a couple and even had a child, heavily implied to be Maria, together.
- Sell-Out: How her sister Miriam saw her, after she became an Estuary.
- Small Steps Hero: The main reason she was considered one of the best of the Estuaries: although the kingdom conquered her lands, she still served solely to help provide food for the people.
- The Smurfette Principle: She's the one woman in the Estuaries.
- Survival Mantra: Naamah repeats her rules to herself constantly. When she has to change them to suit different situations, they keep the same form.
- Widow's Weeds: Naamah wears these, with her veil completely obscuring her face.
Enoch
The Scholar of the Estuaries, Enoch's job is to direct research in the Stygian Study. He is likely the first Estuary you will see, since his books on game mechanics feature his portrait, but he is meant to be the third Estuary you defeat.
- Everyone Has Standards: He was fascinated by the Tree of Life and eager to see it grow, but when he learns the tree only grows with the death of an Estuary he buries the knowledge.
- Hoist by His Own Petard: The Black Root poison he devised to kill Estuary Irad killed all of the scholars in the Study, including him.
- Lich: With his own body claimed by the Black Roots and turned into them, Enoch puppets it (or an almost-identical replica of it) while using a Boss Chest Mimic as his Soul Jar. His body (or puppet) can be remade, or will at least reform after you leave it since it's made of Black Roots, but the Mimic cannot.
- Pineapple Ruins Pizza: Don't tell him that! He won't believe you!
- Regal Ruff: Enoch boasts a Shakespearean one, which frames his eyes between it and his wide-brimmed hat.
- Scary Teeth: They're not particularly horrifying, but Enoch appears to be missing quite a few.
- Secret Relationship: He and Naamah were secretly a couple and even had a child, heavily implied to be Maria, together.
- Space Master: From coming out of his own hat, to revealing giant versions of his eyes or mouth from underneath his cape of scrolls, Enoch has quite a few tricks.
Irad
The leader of the Estuaries, at least nominally so. Irad's duties include turning the Sun on and off, serving as the Kingdom's steward for its typically-absent King, and assembling the Kingdom's armies. He is meant to be the second-to-last Estuary you defeat.
- And I Must Scream: Irad used to have arms, or at the very least hands, until shortly after Jonah nicked him with the Black Roots poison; it didn't kill him, but it took over and transformed his body while he was sleeping in the Sun, preventing him from getting out or even turning it back on. We don't know how human he was before this, though, since all pictures of him portray his current form.
- Became Their Own Antithesis: And some part of him knows it. Irad was livid when Jabal not only stole credit for his work but casually pointing out Irad's own lessons on how only victory matters in war. When the aggressive military expansion Irad started in the hopes of recapturing his stolen glory crashed and burned, Irad decided to pass the blame on to Naamah using the exact same logic as Jabal.
- Caps Lock: He refers to Tubal's buzzsaws as SAWS, finding them quite useful.
- The Chains of Commanding: Despite his pride in his position and his claims of superior mental fortitude, Irad is torturously stressed by the prospect of needing to rebuild after the rebellion. Being the only Estuary who can communicate with the King, he's horrified at the prospect of the King returning to find the Kingdom a failure. He becomes utterly insomniac five days after the rebellion, and is incapable of sleeping until his transformation.
- Comfort Food: Pizza, made by Maria, and smothered in pepperoni.
- Double Think: The real cause of his insomnia. While Irad tries to assure himself that his betrayal of the kingdom and Estuaries is perfectly justified, he knows deep down that this is very, very wrong. The warring halves of his mind prevent him from falling asleep.
- The Dragon: Irad is this to the King. For added dragon-ness, he uses fire, and his men are called Dragon Lancers. He's not an actual dragon, though, at least by the Kingdom's standards.
- The Insomniac: He suffers from insomnia. While the doctor tells him it's psychosomatic, he refuses to believe it.
- Oculothorax: Irad is three of these things, connected by Black Roots that also bind the Sun. His "Prime" state has additional Oculothoraxes placed at various points of the Kingdom, representing his inability to move past his mistakes and miscalculations, and is the only boss battle that takes place in the future.
- Walking Spoiler: Irad has more of his backstory and motivation hidden behind his "Prime" boss fight than any other Estuary, with the possible exception of Naamah. Unfortunately, it requires beating the game at least once to learn any of it, and many more times than that if you're playing without having opted to unlock everything at the cost of skipping straight to NG+7.
- "Well Done, Son" Guy: Irad is the most loyal of the Estuaries, who are all at least adopted children of the King. The reasons for his loyalty shift from adoration to fear once he's replaced on the surface, but he doesn't tell anyone that, not even his therapist.
Tubal
"...The world needs a new king. A grateful king."
The Blacksmith of the Kingdom, and the crafter of all of those floating gauntlets that try to kill you. Tubal is meant to be the last Estuary you defeat.- Animated Armor: We never see any part of Tubal (aside from the eyes and possibly the roots) that's unarmored, even when his armor breaks shortly after you beat him. It's possible he made himself an automaton as well.
- Botanical Abomination: Alternatively, those Black Roots might be his actual body, since mushrooms are growing on them and he still has them in his prime. In Harmony with Nature, he is not.
- Didn't See That Coming: Having thought his assassination of Mehujael went off without a hitch, he wasn't prepared when the Children of Mehujael ambushed him having found proof of his betrayal.
- Face Death with Dignity: He's the only Estuary who doesn't freak out before exploding when defeated. He still explodes, but he doesn't freak out.
- Hates Their Parent: Tubal secretly grew to hate the King, his (possibly-adopted) father, once he saw the Estuaries on the surface and thought he had been forgotten. This drove him to kill one of those Estuaries, which taught him how to grow a new Fruit of Life before the others would figure it out, making him conclude that killing the rest of his siblings and step-siblings would be worth it to get his "ungrateful" dad out of power.
- Laser-Guided Karma: He wasn't subdued by the rebels or the Kingdom's men, but rather by the Void Beasts of Mehujael's crew, whom he had lethally betrayed beforehand.
- Mook Maker: Most of Tubal's attacks involve him literally making more Mooks, with his hammer and anvil.
- Playing Both Sides: He equipped both Irad and the rebels with his automatons, in addition to carefully balancing out their supplies so the rebellion would wear down everyone in the Kingdom other than him.
- Sinister Schnoz: Tubal's visor gives him this appearance, which is notable since none of the other Estuaries you fight have a nose.
- Soul Jar: Each of Tubal's automatons contains and is powered by one of these. Some of the souls had been given to him by the King, as part of what fuels his immortality, and some hadn't.
- Strange Secret Entrance: Tubal's study is accessed through a barrel. This isn't a case of Bigger on the Inside, but rather the result of Tubal's findings that memorable secret entrances aren't changed by the Shift.
- Token Evil Teammate: While the other Estuaries are slowly revealed to have more sympathetic motives, everything you learn about Tubal just paints him in a worse and worse light.
- "Well Done, Son" Guy: Was once like Irad, but much less patient than him. While Irad just wanted to know that the King wouldn't punish him, Tubal sought appreciation so much that he headed to the surface in one of his automatons to give some other automations to him as presents. Then he saw Estuary Jabal...
- What You Are in the Dark: Everything Tubal did that pushed along the story of the Kingdom's downfall, from his attention-seeking to his betrayal, he did because fewer and fewer people were watching him. If he hadn't learned how to replace his servants with automatons, would he still have done all that?
Mehujael
A Posthumous Character, Estuary Mehujael is long dead by the time your first character sets foot in the Kingdom, having perished in the flooding of a section of the Kingdom beneath Pishon Dry Lake. What is probably his portrait gets partially filled in when you defeat the Void Beasts of Axis Mundi, but everything else about him is left uncertain until future runs.
- A Father to His Men: His memories show him to be a loyal captain that dove into stormy seas to bring out as many of his men as he could. He ultimately died to turn his people into Estuaries, letting them live on without him.
- Heroic Sacrifice: It's implied he died from turning his people into his Estuaries rather than from his injuries.
- Token Good Teammate: There's no record of him doing anything morally questionable. By all accounts, he was a good guy who loved his crew like his own children.
Jabal
Originally Irad's messenger on the surface who delivered his strategies to the King on his behalf, it transpired that he had been presenting the plans as his own, earning him the title of Estuary in his own right. Unseen in the actual game, his existence is only made known in Irad and Tubal's backstories.
- Blunt "Yes": He easily confesses when Irad confronts him for stealing the credit for Irad's plans, pointing out it was Irad who taught him all was fair in war.
- Posthumous Character: Tubal's automatons butcher him and his men after the realisation that Cain never intended to bring the Genesis Estuaries back to the surface.
- Smug Snake: His reaction to being confronted by Irad? Instead of apologising, he attempts to blackmail Irad into either continuing to submit war strategies and letting Jabal take the credit, or bringing Cain's wrath down upon him.
- Stealing the Credit: He's been taking the credit for all of Irad's plans and strategies.
- Unwitting Instigator of Doom: While unlikely on purpose, his actions set the destruction of Genesis in motion, causing Irad to turn against Cain and driving Tubal homicidally mad. His death also taught Tubal that the only way to cause the Fruit of Life to bloom is through killing an Estuary, driving his plot to murder all the others.
- Walking Spoiler: Not even hinted at initially, but integral to the downfall of two of the most important Estuaries. His story only appears once you've beaten Irad and Tubal Prime, both of whom require NG+5 and NG+6 respectively.
Harbor Folk
Athos the Blacksmith
The harbor's blacksmith. He'll make you new equipment, but his aphantasia means you have to bring him back blueprints first.
- Creative Sterility: He suffers from aphantasia, which means he can't produce images in his head. Since he can't picture anything, the only things he can craft for you come from blueprints.
- Dream-Crushing Handicap: As much as he wants to be a Mastersmith, a smith who can't produce anything new will never earn the title. If you get through all his dialog he resolves to earn the title with the Enchantresses help.
- Huge Guy, Tiny Girl: He towers over the tiny Enchantress he eventually gets engaged to.
- Official Couple: He and the Enchantress start dating, and eventually get engaged, over the course of several runs.
Nunet the Enchantress
The harbor's Enchantress, who rests on a throne of pillows. She'll empower you with enchantments if you bring her the runes and enough Red Aether.
- Affectionate Nickname: She lovingly calls the protagonist "Ducky."
- Huge Guy, Tiny Girl: She's minuscule compared to the Blacksmith she eventually gets engaged to.
- Official Couple: She and the Blacksmith start dating, and eventually get engaged, over the course of several runs.
Lady Quinn the Training Dummy
A training dummy in the harbor. The Estuaries used to use her for training. As of the Swan Song update, you can, too (in the "Training Daze" Dream Scar).
- Official Couple: While it takes a bit to get through his No Social Skills, she and the Sage Totem wind up dating.
- Speech Impediment: She has a stutter, though she learns to get better with the Sage Totem's help.
- Walking the Earth: She and the Sage Totem decide to journey around the world together after the adventure.
The Sage Totem
A hammy training dummy with a history of traveling.
- Affectionate Nickname: Quinn takes to calling him "Totes" once they start dating.
- Large Ham: He speaks in a bombastic and over-the-top way.
- NO INDOOR VOICE: HIS DIALOGUE IS IN ALL CAPS, MORTAL.
- No Social Skills: He's absolutely terrible at small talk, and never actually told Quinn he thought their hangout was a date, leading to a lot of confusion between the two.
- Official Couple: He and Lady Quinn start dating after a couple of loops.
- Walking the Earth: He and Quinn decide to journey around the world together after the adventure.
Atticus the Living Safe
A safe floating just off of the harbor. He'll save some of your money between loops so Charon doesn't get it.
- Parental Abandonment: While he has a son, he's so money-obsessed that he spent most of his kid's life collecting riches instead of visiting. Should you completely befriend him, he decides to try reconnecting with his son and heavily implies it's the Architect.
- Visual Pun: He spends his time on a lifesaver floating in the River Styx, and you give him Gold so Charon doesn't take it; in other words, he's an offshore bank account.
Noah the Architect
An eccentric storyteller who can lock the castle's shape, for a fee.
- Born Lucky: He's terrible at pretty much everything he does and knows it, but he keeps randomly finding safes full of riches to carry him along. The reveal that Atticus is his father implies it was actually Atticus's attempts to provide for his son rather than luck.
- Elderly Immortal: He stopped aging after he found a load of Red Aether, but he was already old at that point.
- The Storyteller: He once made a living as a storyteller and was absolutely terrible at it.
- Wealthy Philanthropist: He has a habit of finding vast riches in safes, but he always makes a point of giving it all away.
- Wisdom from the Gutter: His stories are always terrible renditions about "clever" creatures that usually end up eaten, but he once waxes philosophical on how oral stories are beautiful for growing with the people who tell them in a way written works can't. He's actually confused when the hero sticks around after that one.
Cain (MAJOR UNMARKED SPOILERS)
The Immortal King, who ate a Fruit of Life and became the sink of all souls in the Kingdom. Also your brother, and the increasingly-great uncle of each of your characters at the same time. His folder doesn't have a spoiler warning for nothing.
- All Your Powers Combined: He has Lamech's magic weapons, Mehujael's skull crosses, Naamah's bulb spells and walls of projectiles, and Tubal's buzzsaws and void walls. Oddly, the two Estuaries that were poisoned like him aren't quite represented here.
- Big Bad: He’s the creator of the Estuaries, the one sending you to die in Genesis fighting the Estuaries, and the Final Boss.
- Cain and Abel: The last Prime Boss fight reveals that Cain killed Abel for the Fruit of Life. He also reincarnates his brother repeatedly in order to send them to die in the fallen kingdom.
- Dirty Coward: Sends the reincarnations of his brother to die fighting the Estuaries while he stays in the family castle.
- Final Boss: He attacks after you betray him with a poisoned apple and beating him starts a new thread.
- Lazy Bum: Cain could have slain the Estuaries himself, getting himself the Fruit, but then the game wouldn't have happened. He was even summoned by Jonah, but he blew off the summoning and sent your first character (or maybe their dad) instead.
- Shapeshifting Excludes Clothing: Or at least armor, in his case.
- The Sociopath: Abandoned the Estuaries when they outlived their usefulness and sends the reincarnations of his own brother (who he killed) to their almost certain death in order to get another Fruit of Life.
- Taking You with Me: When he is defeated he attempts to drown Castle Hamlet in the River Styx in a last ditch effort to kill you.
- Theme Naming: Stemming from the Cain in the Old Testament, Cain's Estuaries are named after the biblical Cain's descendants, and his castle is in the Land of Nod (where the biblical Cain disappeared to after killing Abel) when it's away from the Garden of Eden.
- The Only One I Trust: Abel (your bloodline's soul, or at least its first one on Hestia's Reliquary) is this to Cain, up until you flip on him. To be fair, though, somehow Abel wasn't aware that Cain had killed him.
- Walking Spoiler: He's the source of the Estuaries and the reason for the player's quest, but isn't actually seen until it's time to fight him as the Final Boss.
The Chthonic Gods
Helpful shadow-like, soul-eating underworld deities, most of whom show up in an interdimensional house after you defeat an Estuary. While upgrading your castle to a certain point can takes multiple runs, pleasing the Chthonic Gods (for the world's sake) can take multiple campaigns. Charon
The only character back from the first game, Charon serves his mythological role of ferrying you across the River Styx to your destination. His price? However much cash is in your pockets.
- Big Eater: He also accepts pizza.
- Black Sheep: His siblings mock him a bit for loving gold instead of Soul Stones.
Geras
Geras the Caretaker is a sleepy old God that will allow you access to the Scars of Erebus.
- Sleepyhead / Senior Sleep-Cycle: When he's not talking to you, he's asleep.
The Keres
The Keres are the twins that operate the Soul Shop, exchanging collected souls for expanded abilities.
Elpis
The Bearer of Hope (according to her title), Elpis teleports into your neighborhood after the credits roll, in order to give you what amounts to New Game Plus. In her reasoning, "making the world a little worse" and having you rise up to the challenge will inspire humanity, helping them change their self-destructive ways.
- Almighty Janitor: While she plays down her status, the implications of Elpis's powers are enormous. Aside from pulling your character and a bunch of others into alternate universes, she can enlarge the world, strengthen everyone aside from you, and even line up versions of things from the distant past or not-too-distant future to face you.
Kingdom Residents
The Nameless Knight (Some Unmarked Spoilers)
A mysterious figure you see around the Kingdom, who somehow knows what Reliquaries you have. Even his name is a bit of a spoiler, since it associates him with another character you learn a lot more about; his folder is labeled for a reason.
On another note, J is a figure who suspiciously only appears in memories and journal entries, neither of which show his face. He served the Kingdom, but gained sympathy for the Rebellion after becoming enamored with a rebel named Z. Helping both sides weighed on his soul, especially after everything went sour.
- Anti-Frustration Features: He is able to throw pizzas that are highly similar to the player's version of the attack. To make his distinct, instead of being pepperoni pizzas, they're covered in Supreme pizza toppings (sausage, mushroom, peppers, and onions).
- Double Agent: J trained the Rebels in fighting, on the condition that they would minimize casualties. When he learned that the Rebel leaders were going to do the opposite by forcing a Hostage Situation with the whole Kingdom's population, he told their plans to Lamech, hoping to abort the rebellion to save innocent lives. Unfortunately Lamech was cut off from the other Estuaries at the time, and allowed the rebellion to happen anyway so that he could stop it himself for glory's sake, but at least he drew the fighting away from the civilians by baiting the Rebels into his Citadel.
- Flash Step: Having Pallas' Void Bell, Jonah can Void Dash, doing something similar to this. Since you also have the Bell, this lets you Void Dash through his Void Dashes to avoid contact damage, and it even lets you Void Dash through his Immortal Kotetsu.
- Gameplay and Story Segregation: The Knight insists that he couldn't have beaten the Void Beasts in Axis Mundi's Gatehouse himself, being past his prime; this is almost certainly false, at least in your first playthrough. J admits that he got cold feet witnessing their massive size, and is haunted by the number of guards that died against them.
- It's All My Fault: J sold out the rebellion in the hopes of saving the greater population from a suicide attack against the kingdom, but the rebellion ended up far bigger than he expected and the casualties were massive. As he would learn across the Threads, he actually didn't do much at all; the Estuaries were already aware of the rebellion and ready for them, and the rebellion didn't trust Jonah enough to tell him their actual plans. He actually takes comfort in learning his efforts were All for Nothing and finally lets go of his guilt.
- Mirror Boss: The Nameless Knight is the second-to-last boss, by the way, named Jonah. Part of what makes the Knight so hard to fight is that he's your size, whereas every other boss is enormous. He uses five of your bloodline's Weapons, which he switches between in a similar manner to Lamech, and he has one of your Talents and one of your Spells for good measure.
- My Rules Are Not Your Rules: However, all of his weapons and spells are powered up versions of your own. For example, he can shoot multiple arrows at a time with his bow, can bounce off the ground while spinning his axe, and can use the Immortal Kotetsu multiple times in succession even if he completely misses you. Even comparing your one pizza at a time to his three homing pizzas, his are truly Supreme.
- Made even worse when you fight his Prime, or "redeemed" form. Not only are his weapons powered up even more than in the normal fight, but for every 25% of his health he loses, he starts using stronger versions of some of your relics too. Have fun.
- Not in This for Your Revolution: All of J's contributions to the revolution were for Z's sake.
- The Paragon Always Rebels: J trained under Lamech, becoming his finest student. He's also Lamech's son, but he was only born due to the Darwinist Desire of the King.
- Suicide Mission: J's covert assault path followed in the tutorial was meant to be this, specifically to get himself and the Rebel leaders using him captured so the rebellion would stop. Unfortunately J massively underestimated how popular the Rebellion was, along with how desperate for action the guards he told were, getting a lot more people killed than he would have been fine with.
- Took a Level in Cheerfulness: When you first meet the Nameless Knight he's a somber man haunted by his past, but with every Thread he grows more and more upbeat as he sees just how hard the hero is working for a brighter future and as he learns more about the rebellion's hidden past.
- Undying Warrior: Jonah is the only boss in the game who survives being defeated, since you spare him. He does one of your bloodline's death poses when you beat him, though.
The Pizza Girl
Maria the Pizza Girl. She can sense the Shifts that swap around the rooms to move around the kingdom instantly. While she mainly uses this to deliver pizza in 30 minutes or less, there's a lot more to her than there seems.
- The Gift: She has the ability to naturally sense Shifts, but she doesn't really understand it. With the implication that she's the daughter of Naamah and Enoch, it's likely from being the child of two Estuaries.
- Trademark Favorite Food: Pizza. It's in the name, after all. But pizza isn't just a job to her, she knows that nearly everyone loves pizza, and she honestly loves seeing people enjoy it.
- Two Aliases, One Character: She's Z (Pizza Girl).
Ladon the Dragon
"TWO CHAINS BIND ME. ONE OF BODY AND ONE OF SPIRIT. FREE ME AND THE DRAGON'S VOW I WILL HONOR."
A Dragon imprisoned in the bowels of the Kingdom, Ladon is the only one alive who knows where Estuary Tubal is.- Gentle Giant: Notably the only being in the Kingdom you can't take home who doesn't try to kill you.
- Guide Dang It!: Like with other guys not trying to kill you, you get Soul Stones from Ladon by exhausting all of his dialogue through multiple runs. The other fellows who do this are all at the Harbor, though, and Ladon won't casually chat until you've beaten a boss you usually save for right before the Golden Doors.
- Meaningful Name: A drakon named Ladon guarded the Golden Apples in Greek Mythology; those would've given immortality like the Fruit of Life in this game, albeit in Norse Mythology. On the other hand, he wasn't the guardian of immortality-granting apples in this setting, either.
- The Old Gods: Ladon's capture by Irad, done for his Immortal King, seemingly happened before the King ditched his Kingdom to rule the surface. He also has his own immortality, can see souls, and produced all of those purple clouds over the Kingdom.
- Stomach of Holding: Tubal is in Ladon's belly, having been chucked in there by those he betrayed. A bunch of dead guys are in there too, but they're not digested.
- What Happened to the Mouse?: Ladon goes to sleep after you beat Tubal, which has pretty grim implications given what happens if the King dies. The Golden Ending has him waken up by Elpis's shenanigans, however, allowing him to slip out and take Jonah with him to the surface.