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    New California Republic 
https://static.tvtropes.org/pmwiki/pub/images/ncr_flag.png
Full Name: New California Republic, New American Republic (Hayes)
Ruling Party: NCR Congress
Ideology: People
A post-war federation composed of 5 states, the New California Republic started out in the small settlement of Shady Sands, founded by survivors of Vault 15 and now control the whole of California along with parts of Baja and the Mojave Wasteland. With reports flooding in of the Legion's rapid growth to the east and the City-States becoming more powerful to the north, it seems that the Bear has its hands full.
  • Awakening the Sleeping Giant: Should the NCR gets its act together, it could overwhelm most of its foes with alarming ease.
  • Arch-Enemy: To The Khans, a rather large raider group who harassed Shady Sands back in the town's infancy. With the NCR now a nation-spanning republic, it seems that the Khans have been outmatched and in recent years have received many beatings from the vengeful NCR.
  • Becoming the Mask: If the NCR, especially under Allgood Murphy, succeeds in overcoming its dysfunctional predicament, it will finally be able to live up to Tandi's vision for it.
  • Corrupt Politician: The NCR is plagued with corruption, as its constituent states seek to further their own interests to the detriment of others'.
  • Disaster Democracy: A democratic republic established in the aftermath of a nuclear war? They might as well be the Trope Codifier.
  • Earn Your Happy Ending: Despite its myriad issues, be it corruption or infighting, the NCR can not only avoid social turmoil, if not outright civil war. But it can also emerge stronger as a genuine bastion of democracy.
  • Fantasy Counterpart Culture: In addition to being based on the pre-war United States, the NCR also has parallels with the Roman Republic, ironically enough.
  • Former Regime Personnel: There are still some former Enclave members within the NCR's borders. With the authorities tracking down even their children for complicity, most have kept a low profile to escape arrest. Depending on who takes charge after Kimball, the government could either double-down on persecuting them in the name of justice, focus more on tracking down those who are actually guilty, or give a blanket pardon in exchange for integrating into the NCR.
  • From Nobody to Nightmare: They used to be a small community of farmers that banded together against bands of raiders. Now they're a huge republic with an equally huge army and are an important power in post-apocalyptic United States, with the potential for much more.
  • Hegemonic Empire: By the mod's start, the NCR is on the cusp of becoming this, with various friendly proxies and frontier commands under its influence. Depending on who assumes the presidency, the NCR could wind up forming an intricate web of puppets and autonomous states across the American West under its de facto control, not too unlike the Legion.
  • Invading Refugees: With Caesar's Legion and other threats growing more powerful by the day, more wastelanders have crossed into NCR territory as refugees, which the nation could either assimilate or kick out. While initially piecemeal, if left unmanaged it can spiral into in a veritable crisis that can cause escalating penalties.
  • A Lighter Shade of Grey: While the NCR is becoming increasingly corrupt, even in its worse paths, it's still much better than the nearby Caesar's Legion.
  • One Nation Under Copyright: While the NCR hasn't been co-opted by corporations, the northern states and territories in particular are dominated by "Barons", powerful ranchers and caravan companies that serve as a post-apocalyptic take on this trope. Given the opportunity, however, they could potentially break off from NCR rule.
  • Paper Tiger: Initially. Despite being one of the largest and most developed factions in the wasteland, the NCR is rife with corruption and conflicting interests that could destabilize the nation, if not plunge it into civil war. Depending on which policies and decisions are pursued, however, this can be averted.
  • The Republic: Of course. The NCR is one of the only democratic nations in the wasteland.
  • Settling the Frontier: Some of the focuses involve expanding southwards into Baja California and eastwards, both to deter the Legion and to spread the NCR's brand of civilization. Meanwhile, among the options available is to delegate the development of Dayglow and Baja to either NCR Ranger veterans, other settlers, or even friendly super-mutants.
  • Sins of the Father: Even though the war against the Enclave had been over for years with the fall of Navarro, the NCR doesn't just continue pursuing surviving members within its borders, but also their children.
  • We ARE Struggling Together: The NCR's government, even at the best of times, is wracked with infighting as lobbyists, corrupt politicians, and various cliques jostle for influence. Meanwhile, the constituent states don't always get along with Shady Sands, which if handled poorly, can lead to civil war.

Aaron Kimball

Ideology: People

  • Broken Pedestal: Kimball's more corrupt antics can not only erode his war hero credentials, but could destroy his reputation outright if he truly becomes unpopular. This becomes even more pronounced among military hardliners like Cassandra Moore, who come to view him as part of the problem they hope to "correct."
  • Everyone Has Standards: For all his hardline and irreverent views, Kimball still makes a legitimate effort to work within the rule of law and the NCR's democratic heritage, corrupt dealings aside. He also considers a military coup or anything other than a reelection to stay in power as beyond the pale.
  • Failure Is the Only Option: Downplayed. Even if the Navarro Crisis ends in the NCR's favor, the charges of corruption and ineptitude hounding Kimball could force him to give up on re-election, if not lead to his impeachment should his popularity sinks low enough.
  • Foil: To Caesar. Like Edward Sallow, Aaron Kimball is an accomplished military commander whose exploits have made him a respected and feared leader, even sharing a similarly hardline mindset. Unlike his Legion foe, however, he still abides by the NCR's democratic traditions and chooses to get elected fairly rather than seize the presidency by force.
  • 100% Heroism Rating: Downplayed. Kimball has leveraged his military credentials and war hero status to make himself a strong contender for running the NCR. This hasn't fully erased his less palatable aspects from the public eye, however. Unless he addresses issues like corruption within his administration, as well as the simmering Navarro Crisis, that wave of popularity will plummet dramatically, if not turn into calls for his resignation.
  • Hypocrite: Under Kimball, the NCR maintains an image of liberty and prosperity for its citizens, even while upholding an expansionist and imperialistic agenda abroad.
  • Know When to Fold Them: Whether he becomes so unpopular as to be impeached or manages to have the Navarro Crisis end in the NCR's favor, Kimball is smart enough to concede defeat, if begrudgingly, to avoid political instability, if not civil war.
  • Landslide Election: Thanks to how unpopular Wendell Peterson had been, Kimball was elected NCR President by a wide margin. Keeping his position, however, is another matter, and can become increasingly difficult for him to sustain.
  • Miles Gloriosus: Downplayed. While Kimball does have a respectable military track record, more often than not he takes credit for accomplishments made by others. Whether it be the NCR's successful push into the Mojave (which was in actuality thanks to Chief Hanlon), or his more popular domestic policies (many of which were Grant C. Hayes' ideas).
  • Politically Incorrect Hero: Kimball is somewhat regressive by NCR standards, making it harder for women and ghouls among others to rise up the social hierarchy. He is nonetheless popular and competent enough, however, that his views are usually brushed aside.
  • Retired Badass: Kimball's a retired NCR general, who became a war hero for his exploits both against the frontier tribes and the Mojave campaign. This not only gave him significant leeway from government oversight but also enough political clout to become president himself.
  • Screw the Rules, I Make Them!: Kimball has a penchant for exploiting the flaws in the NCR's government for his own benefit, to the point that he feels almost entitled. That said, he won't flagrantly circumvent the rule of law and still tries to stay true to his country's ideals, even if only on paper.
  • Tempting Fate: Kimball isn't above currying the support of the Barons and Van Graffs in Redding, if it means both securing his presidency and getting more leverage against Caesar's Legion. Should he double-down on those corrupt dealings, however, they risk being exposed to the NCR Congress and could lead to his impeachment, especially should the Navarro Crisis go pear-shaped.
  • War Hawk: Much like in New Vegas, he's one of the NCR's most militaristic and aggressive figures, who sees defeating Caesar's Legion as his personal legacy, and then expanding the NCR's by force as far as possible.
  • Well-Intentioned Extremist: Kimball believes that his militaristic and expansionistic agenda, no matter how corrupt or aggressive it is, is in the best interests of the NCR, especially in the face of Caesar's Legion.

Grant C. Hayes

Ideology: Intellectuals

  • The Assimilator: Hayes not only aims to revive the idea of an American people, but to spread it far and wide, whether others want it or not.
  • Blue Blood: Hayes hails from a distinguished line of pre-war politicians, which is one of the closest things to nobility in the former US.
  • Boring, but Practical: Some of Hayes' old world ideas are rather banal, such as improved tariff laws and tax reform. Such mundane policies, however, can lay the groundwork for the NCR's long-term growth, and provide enough support for Hayes to pursue his more ambitious plans.
  • Dark and Troubled Past: While Hayes is publicly known as the mayor of Dayglow, the mysteries surrounding his background and general admiration for pre-war America have led some to suspect that he's ex-Enclave.
  • Foil: To an extent, he's one to Robert Edwin House in New Vegas. While both are intelligent go-getters in their own right who seek to recapture, if not surpass, the achievements of the old world, Hayes doesn't resort to a technocratic autocracy to get his way, instead opting to work within (and reform) the NCR's democratic institutions.
  • Forgiven, but Not Forgotten: Although Hayes acknowledges the crimes of the Enclave and its perversion of American values, he nonetheless offers surviving Enclave members in the NCR generalized amnesty. Believing that while the sins of the past must never be forgotten, no one is beyond redemption.
  • Good Old Ways: Hayes' admiration for the old world and pre-war America in particular is as powerful as longing to recapture its technological prowess.
  • A Lighter Shade of Grey: As much as Hayes is willing to do underhanded things or overlook shady actions to achieve his goals, he genuinely seeks the betterment of the NCR through invoking the old world. He also doesn't condone the flagrant corruption and hijinks of Kimball.
  • Man Behind the Man: While formally just the mayor of Dayglow, Hayes wields enough influence in the NCR Congress that many of Kimball's more popular policies could be attributed to him. Even if Moore assumes power and succeeds in winning the NCR civil war, it's implied that Hayes assumes a similar role for the nascent Third Californian Republic.
  • Meet the New Boss: Downplayed. Part of Hayes' efforts to restore old world glory involves cultivating a sense of continuity even amidst the sweeping political and technological changes being pushed under his tenure as president.
  • Pet the Dog: In addition instituting reforms meant to improve life for the average NCR citizen, he's also willing to pardon surviving Enclave members and their children.
  • Pragmatic Hero: Hayes considers himself one, at least. He will do whatever it takes and make the necessary compromises in the NCR Congress, so long as it results in his ideas being passed.
  • Reasonable Authority Figure: As fixated as Hayes is in rekindling the spirit of the old world, he still puts democracy and his country's well-being on the forefront.
  • Red Herring: Played With. Coming from a long line of politicians dating back before the Great War, Hayes seems like a plausible candidate for being part of the Enclave. Except that he isn't, but is nonetheless committed to reshaping the NCR, and the rest of the wasteland, based on old world values.
  • Science Hero: Hayes sees himself as a genius, and is well-read enough to back that claim up. Fittingly, many of his long-term policies involve bolstering the NCR's R&D and technological base to the point of all but surpassing the pre-war United States.
  • Sincerest Form of Flattery: The establishment of the Office of Science and Industry, formed by former members of the Followers of the Apocalypse, is revealed to be at Hayes' suggestion. This is done out of begrudging respect for what the Followers have sought to do, a pragmatic need for the NCR to no longer be so dependent on them, and for Hayes specifically, greater control over how old world knowledge is conveyed.
  • The Starscream: While initially cooperative with Kimball, Hayes can potentially turn on him once the latter's popularity has sunk low enough, deciding that the NCR deserves a better kind of leader.
  • Utopia Justifies the Means: Hayes believes not only in restoring old world progress, but also in expanding the NCR's brand of civilization far beyond its borders, damn the consequences. If he succeeds, even at the risk of civil war, the country will notably be renamed as the New American Republic.
  • Vetinari Job Security: Even if Hayes fails to become President, his competence and political leverage make him far too valuable for the NCR's other would-be leaders to dispose of.

Allgood Murphy

Ideology: People

  • The Alliance: Rather than an expansionist or imperialistic foreign policy, Murphy instead aims to foster a network of allies and friendly states beyond New California's immediate borders.
  • Benevolent Conspiracy: Compared to others in the NCR, he's more open about not only cooperating with the Followers of the Apocalypse, but also integrating them more into the government.
  • Boring, but Practical: Many of Murphy's policies, at least initially, are centered around addressing domestic issues rather than grandiose plans, such as social welfare reforms. These, however, help lay the foundations for his dream of rekindling Tandi's legacy.
  • The Coup: Though Murphy's actions are entirely legal, his impeachment of President Kimball is basically a coup, using Kimball's failures in the Navarro occupation to get him out of office so that Murphy can fulfill the rest of his term and stand for re-election.
  • Honor Before Reason: Murphy can justify intervening against the Shi over their active repression of Hubologists, believing that the NCR should not tolerate institutional discrimination right at its doorstep.
  • Internal Reformist: Murphy seeks to finish what Tandi started by instituting reforms in the NCR's government and addressing various social issues. Notably, he's the only president who can seriously end the corruption. He can also directly bring in support from the Followers of the Apocalypse to help see those changes through.
  • Meaningful Name: Allgood Murphy is likely the most idealistic of the NCR's leaders, focusing on internal reform of the republic's less savory qualities and trying to encourage alliance and friendship with other states.
  • Reasonable Authority Figure: Murphy puts the well-being of the NCR's citizens, especially the downtrodden, first and foremost, while going out of his way to see Tandi's ideals realized.
  • Reconcile the Bitter Foes: Murphy can make an offer of renewed ties with Lost Hills, potentially leading to a lasting peace with the Brotherhood, if not the latter's outright integration into the NCR (if Elder Llywd is in charge). This is as much done out of having a mutual foe in Caesar's Legion as it is out of appealing to common history.
  • Screw This, I'm Outta Here: In the event of electoral gridlock and the subsequent “Committee for National Security” taking power, Murphy refuses to recognize what he sees as an illegitimate and authoritarian government, resulting in the secession of the Boneyard.
  • Screw the Rules, I'm Doing What's Right!: Despite risking his hard-earned political career, he not only stands up as a vocal critic of Kimball for his corruption and warhawk policies, but could even call for his impeachment. Depending on the subsequent elections, however, this could pay dividends, with Murphy becoming the next president.
  • Suffrage and Political Liberation: Allgood Murphy believes that alleviating the plight of the downtrodden and expanding liberties to be in line with Tandi's worldview.
  • Taking Up the Mantle: In addition to upholding Tandi's legacy, many of Murphy's policies are populist in a positive manner, focused on civil rights, and lean towards social liberalism.
  • Technical Pacifist: While Murphy is much more inward-looking and anti-war than his rivals, he's not blind to the threat posed by Caesar's Legion. As such, he will make a point to build up the NCR's military, and can try justifying the struggle against non-negotiable threats as a "people's war."
  • Unwitting Instigator of Doom: The Boneyard’s potential secession, even if it’s not what Murphy or his supporters intended, turns out to be a major catalyst for the very civil war he had been trying to avoid.
  • We Help the Helpless: To address the question of law and order, Murphy makes use of the Blades, who have protected the Boneyard and Hub with mix of a people's militia and vigilante justice since the Great War, as a template for a nationwide proto-police force.
  • Working-Class Hero: Hailing from the more impoverished denizens of the Boneyard, Murphy has risen into political prominence to help all NCR citizens, especially the downtrodden.
  • You Cannot Kill An Idea: If civil war breaks out and Murphy's assassinated, not only does it fail in eliminating his support base, it instead galvanizes the nascent Californian Way as it rallies behind Bill Calhoun.

Ranger General Mossman


  • Emergency Authority: The "Committee for National Security" is intended to be a temporary arrangement meant to facilitate a return to civilian rule. Instead, things rapidly escalate out of control, resulting in civil war.
  • Failure Is the Only Option: Mossman’s efforts to both maintain order and keep the military in check are doomed to fail, resulting in civil war and Cassandra Moore accumulating more power.
  • I Did What I Had to Do: Mossman considers the prospect of martial law as a necessary evil, and a temporary one at that, until order could be restored. Unfortunately for him, things quickly go beyond his control.
  • More Senior Subordinate: Mossman soon finds himself answering to Colonel Cassandra Moore, by virtue of the chain of command prioritizing the main NCR military over the Rangers.
  • My God, What Have I Done?: Mossman soon comes to regret his decision to declare martial law, and elevating someone like Moore to a position of prominence.
  • The Peter Principle: Mossman is a respected Ranger and military officer with the competence to match. That doesn't extend, however, to politics, which backfires severely for him, and opens the door for Moore's ascendancy.
  • Puppet King: It doesn't take long before Mossman is upstaged by his erstwhile subordinate, Colonel Cassandra Moore, and is eventually taken out of the picture altogether.
  • Short-Lived Leadership: Ranger General Mossman steps in as "Chairman of the Committee for National Security" should the NCR elections result in a stalemate. As the situation degenerates into civil war, however, he's outmaneuvered by the NCR military, and Moore specifically, as it assumes complete control.
  • We Hardly Knew Ye: Mossman can wind up dead in a terrorist attack, giving Moore a quick path to power without having to actually kill him.
  • You Have Outlived Your Usefulness: Moore can potentially have Mossman killed, in an effort to remove another threat to her power base, assuming he doesn't die from a terrorist bomb.

    Californian State 
Full Name: Californian State, Third Californian Republic (NCR reunification)

  • Elite Army: The NCR forces loyal to the Californian State comprise some of the best troops in the post-apocalyptic West Coast, having access to ample stockpiles of vertibirds and heavy firepower.
  • Emergency Authority: Moore and her co-conspirators will step in to ostensibly restore order in the NCR, albeit on their own terms.
  • Kangaroo Court: The military junta becomes fond of staging show-trials against traitors and dissidents in an effort to both demoralize further resistance and solidify its authority.
  • A Lighter Shade of Black: As repressive as the Californian State is, it's still seen as preferable to Flynn's cabal of Barons, the Legion or the Enclave.
  • Military Coup: Ostensibly representing the legitimate NCR government, a military junta will stage a coup and put itself in charge.
  • Repressive, but Efficient: If the Californian State emerges victorious, becoming the Third Californian Republic, it's shown that it's effectively a stratocratic oligarchy. While relatively stable and prosperous, the freedoms nominally being restored are subordinate to what the military wants.
  • Vestigial Empire: The Californian State is what's left of the central NCR government, now under the military's control, and seeks to restore the nation by any means necessary.

Colonel Cassandra Moore


  • Adaptational Badass: Compared to New Vegas, Col. Moore can potentially get promoted to being "General-President" even before the Second Battle of Hoover Dam.
  • Desk Jockey: By the time the "Committee for National Security," Moore is formally doing desk work in Shady Sands after being wounded in the Mojave. In practice, however, this gives her considerable control over military logistics as well as various connections with the right officers.
  • Dramatic Irony: Should she succeed in winning the civil war and establish the Third Californian Republic, Moore proves herself to be not all that different from Caesar in consolidating power, complete with a glorified triumph through the streets of Shady Sands.
  • Dragon-in-Chief: Although Ranger General Mossman is initially head of the "Committee for National Security", in practice Moore is the one in charge. It doesn't take long, however, before she outright steps up as the Californian State's true leader.
  • Everyone Has Standards: As militant and power-hungry as Moore comes across, even she considers the corrupt hijinks under Kimball's watch to be just as much of a problem as all the other threats she claims to be fighting against.
  • Foil: Moore is one to Kimball. While both are fervent patriots and claim to serve the NCR's best interests, she is far less willing to work within the system, viewing it as having made the civil war nigh-inevitable. She's also much more ruthless in crushing her foes, ironically acting similarly to Caesar.
  • I Did What I Had to Do: Moore rationalizes the military coup and her draconian measures as Necessarily Evil at best to save New California from ruin. It's left ambiguous, however, if this is just a self-serving excuse or a genuine attempt to salvage as much of the NCR as she can.
  • The Generalissimo: Unlike Kimball, Moore has less qualms with imposing her martial will, though she promises an eventual return to democracy.
  • Let No Crisis Go to Waste: Even before assuming total control amidst turmoil in Shady Sands, Moore is notably quick to exploit the situation, not only to position herself as a legitimate leader, but also to lay the groundwork for remaking the NCR into the Third Californian Republic.
  • The Purge: Should the Californian State win the civil war and reunite the NCR, she wastes no time having the surviving opposition, notably Bill Calhoun of the Californian Way, executed by firing squad in order deter any further resistance to her new regime.
  • Slave to PR: Moore spends almost as much time cultivating a strong PR image of herself as she does coordinating the military. This is done both to legitimize her claim to power and to distract the public from the less savory aspects of her regime.
  • Well-Intentioned Extremist: Moore is an ardent patriot and genuinely seeks to bring the NCR to greatness, whether others want it or not.
  • When All You Have Is a Hammer…: Moore’s preferred response to problems is to throw NCR troops at them until they’re dealt with, while diplomacy is treated more like a thinly-veiled intimidation tactic.
  • You Are in Command Now: After the upper echelons of the NCR military are wiped out at a terrorist bombing in Shady Sands, Moore becomes the highest-ranking officer left, and formally assumes direct command over the Californian State.
  • Young and in Charge: The relatively young Moore, already a rising star in the NCR military, finds herself holding the reins of power, by virtue of being the most senior ranking figure left in Shady Sands.

    Californian Way 
Full Name: Californian Way, New California Republic (NCR reunification)

  • Benevolent Conspiracy: No longer content to sit back as the chaos unfolds, the Followers of the Apocalypse take a much more proactive stance in siding with the Californian Way.
  • Defector from Decadence: With the tacit support of the Followers of the Apocalypse, the Californian Way is formed by the NCR's reformers and liberals, who refuse to allow themselves to be cowed by either corrupt Barons or the military junta.
  • Patriotic Fervor: The Californian Way's very name is reflective of its dedication to the NCR's founding values and Tandi's ideals, in particular.
  • Reluctant Warrior: Despite their pacifistic stance, the Followers among the Californian Way's ranks nonetheless resort to taking up arms, or at least providing support to the war effort, in order to save the NCR from destruction.

Bill Calhoun


  • Ascended Extra: In New Vegas, Bill Calhoun is mentioned in passing as one of the founders of Caesar's Legion, who returned to the NCR after vehemently disagreeing with Edward Sallow's plans and subsequently slid into obscurity. Here, though much of that remains the same, circumstances force him to assume leadership over the Californian Way.
  • Be All My Sins Remembered: Given his own role in creating Caesar's Legion, and in spite of being welcomed back by the Followers of the Apocalypse, Calhoun clearly feels like he has a lot to atone for.
  • Beneath Notice: He had kept a very low profile as just another Follower of the Apocalypse, escaping the attention of everyone else in the wasteland. Just the way he liked it, until the civil war forced him to step up.
  • The Call Knows Where You Live: Despite Calhoun’s best efforts to stay in obscurity as just another Follower of the Apocalypse, he’s forced to both step up to a position of leadership following Allgood Murphy’s death owing to his natural charisma and confront the consequences of his role in helping found Caesar’s Legion.
  • Dark Horse Victory: The only way for Calhoun to take charge is if the NCR destabilizes and Allgood Murphy is killed off on Moore's orders.
  • Face Death with Dignity: If the Californian State wins the civil war, a captured Bill Calhoun refuses to give the victorious military junta the satisfaction of dying in fear, even in the face of a firing squad.
  • Humble Hero: In sharp contrast to Caesar, Calhoun would want nothing more than to quietly sink into obscurity doing good deeds. Circumstances, however, force him to step up once more. Even as head of the Californian Way, he still refuses to let delusions of power get into his head.
  • Patriotic Fervor: Calhoun is revealed to be an ardent follower of Aradesh's beliefs and seeks to reunite the NCR as a beacon of true liberty.
  • Putting the Band Back Together: If Bill Calhoun succeeds in reunifying the NCR and New Canaan is under Joshua Graham, the two could meet up like old times and join forces in defeating Caesar's Legion once and for all.
  • Reluctant Ruler: Despite Calhoun's hesitance and lingering guilt over failing to stop Edward Sallow's transformation into Caesar, he nonetheless assumes leadership over the Californian Way in order to save the NCR from falling apart. If he succeeds in restoring the NCR, he becomes more confident as its President, but no less humble.
  • Tyrannicide: Calhoun's anger is specifically aimed at those he views as oppressors, potentially confronting Caesar himself should he win the civil war. Fittingly, his focus for taking down Cassandra Moore is titled Sic Semper Tyrannis.

    Redding Territories 
Full Name: Redding Territories, Redding Republic (Sheriffs' coup), Redding People's Republic (Workers' coup), Californian Society (Flynn), True Man Society (NCR reunification - Flynn), California People's Republic (NCR reunification - Redding People's Republic), New California Republic (NCR reunification - Peterson), Redding Autonomy (Enclave puppet)

  • Democracy Is Flawed: Redding embodies the more dysfunctional aspects of the NCR's democratic institutions in miniature, only more exaggerated. The government is almost wholly at the mercy of the "Barons" and their lackeys, who couldn't care less about the workers, sheriffs, and bureaucrats unless it means having their policies "voted" in.
  • Faction-Specific Endings: Redding has the most out of all the NCR breakaway states, being able to pursue radically different ideological paths.
  • La Résistance: While the Redding Territories claim to oppose the Californian State's oppression, in practice the region's workers and sheriffs grow more discontented under their erstwhile leaders by the day. If left unaddressed, they'll stage a revolution, proclaiming themselves the People's Republic of Redding.
  • One Nation Under Copyright: The Redding Territories are all but run by the "Barons", who have established themselves as oligarchs and are unwilling to submit to anyone other than themselves.
  • People's Republic of Tyranny: Eventually, Redding proclaims itself the "Californian Society", ostensibly representing the people of the NCR. Potentially averted, however, if either Peterson takes charge or if the workers rebel against Flynn.

Anton Flynn


  • Bread and Circuses: Anton Flynn tries to keep Redding’s downtrodden placated with glorified bribes and populist rhetoric without actually intending to address their plight.
  • Corrupt Corporate Executive: Flynn is a wealthy rancher who has made a name wheeling and dealing through the NCR Congress, though more for himself and his "Baron" friends than anything else.
  • It's All About Me: Ultimately, Flynn's true loyalty is to himself. Whether it's betraying his erstwhile allies, or even aligning with a resurgent Enclave, he'll do it if it means his power and survival are ensured.
  • The Quisling: Flynn could potentially align with the Navarro Enclave as a collaborationist governor should Granite Company succeed in not only controlling Eureka but also defeating the NCR.
  • The Starscream: Flynn is more than willing to work with whoever's in charge, and turn on them just as quickly if it suits his goals. Redding's secession from the Californian State alone owes as much to his unwillingness to play second-fiddle to Moore as his pretensions to seeking true freedom, albeit for Barons like himself.
  • Vetinari Job Security: Despite his overt corruption, Flynn's connections and implied blackmail on other politicians have helped guarantee his influence within the NCR Congress, if not potentially the reins of power.

Wendell Peterson

Ideology: People

  • Deal with the Devil: Wendell Peterson's efforts to woo the ranchers in Redding ultimately backfired, and even in de facto exile, is forced to deal with the consequences of the corruption he inadvertently fostered.
  • I Did What I Had to Do: It's implied that Peterson wasn't happy with some of the corrupt dealings and expansionist policies he had been pushing. Only doing so to both keep the NCR together and hold the Legion at bay.
  • Inadequate Inheritor: Peterson, despite his attempts to galvanize the NCR as Tandi once did, was clearly not up to the task of taking on Caesar's Legion, and he knew it. Coincidentally, many of the NCR's corruption issues, and the Barons' rise in influence, could be traced back specifically to Peterson's long tenure as president.
  • My Greatest Second Chance: If Peterson manages to win out in Redding, he'd be able to do right in restoring the NCR to what it ought to be.
  • Reassigned to Antarctica: After losing the presidency to Kimball, it's implied that Peterson was sent to Redding to live out his retirement in quiet obscurity and away from the halls of power in Shady Sands. This could backfire, however, as he could not only seize control of the Redding Territories, but also reunite the NCR under his control.

Lawrence Greene


Daniel Maxwell


Harry O'Connor


Redding Council


    Mojave Territories 
https://static.tvtropes.org/pmwiki/pub/images/mojave_territories.png
Full Name: Mojave Territories, State of Mojave (Caesar's Legion defeated)
Ideology: People
While the first NCR troopers marched into the Mojave as early as 2253, it was not until the discovery of the Hoover Dam in 2273 that the NCR realized the importance of the desert. The initial occupation progressed smoothly, and in just four months the NCR captured the Hoover Dam.

Despite Chief Hanlon's objections, the Treaty of New Vegas was signed in 2274. For Oliver, the treaty made sense in the face of a resurgent Mojave Brotherhood. The NCR may have been able to seize the Mojave, but the question still remains: will they be able to keep it in the face of the many looming threats?


  • Bread and Circuses: The NCR forces in the Mojave operate under all three types of this trope depending on the circumstances. Comfort for the wealthy, the powerful, and everyone living in the core regions of the republic; stability for the poorer citizens living in the fringes; and a lesser evil than the Legion.
  • Emergency Authority: The Mojave Territories are formally under martial law, pending a transition to civilian authority that may or may not happen.
  • Obstructive Bureaucrat: As a consequence of overstretched logistics and Gen. Oliver's apparent lack of foresight, the Mojave Territories suffer even more from corruption and red tape than the NCR proper.
  • The Remnant: The Mojave Territories could potentially emerge as the last functional holdout of the NCR if the rest of the nation falls to civil war.
  • Team Switzerland: If the NCR plunges into civil war, the Mojave Territories can either stay neutral and wait out for who emerges victorious, actively side with one of the factions, or step in restore order directly.

General Lee Oliver

The head of the NCR's expedition into the Mojave, the General is unpopular among his troops due to various reasons, with him being ineffective and cowardly being one of the biggest.
  • General Failure: Just like in Fallout: New Vegas, he's not really respected at all as a leader or a person due to his poor tactics and foresight. It's telling that Chief Hanlon has better in-game stats than Oliver. This can be averted however should the player choose to play as his faction.
  • Kicked Upstairs: Should Oliver resign or get deposed, he's not so much demoted as bestowed the rank of Field Marshal. In the NCR military, however, this only gives him symbolic authority, at best.
  • Ironic Echo: Should he choose to intervene in the NCR Civil War and restore order, his push to "liberate" Shady Sands won't just have echoes of Douglas MacArthur, but will ironically invoke the original Julius Caesar's march on Rome and vindicate Edward Sallow/Caesar's goals in the process.
  • Miles Gloriosus: Downplayed. While General Oliver isn't entirely incompetent, his ego and penchant for glamorizing his accomplishments far surpass his actual talents.
  • Nepotism: How he got his post, riding on his connections with Kimball.

Chief Josh Hanlon


  • Cincinnatus: Once things in the Mojave become stable enough, Chief Hanlon can eventually opt to step down, either delegating command over to Col. Hsu or letting the locals decide for themselves.
  • Old Soldier: Being a veteran Ranger from Redding, Hanlon has more experience and competence under his belt than Oliver could ever hope to achieve.
  • Reasonable Authority Figure: Compared to Gen. Oliver, Chief Hanlon is far more willing to listen to both the locals and NCR military.

Colonel James Hsu


  • The Chains of Commanding: Colonel Hsu shown to be incredibly calm under pressure, partly due to how his subordinates look to him for guidance and partly due to how staying calm is the only logical option when everything's going out of control.
  • A Father to His Men: Much as in New Vegas, Colonel Hsu genuinely cares for the men under his command, as well as the well-being of the Mojave's denizens.
  • Humble Hero: Colonel Hsu prefers to stay out of the limelight and not take credit for acts of genuine valor. This, unfortunately, also means that others, especially Gen. Oliver, are quick to take credit for what he's done.

Julie Farkas


  • Humble Hero: Julie Farkas is a Follower of the Apocalypse who is much more concerned with helping out the downtrodden of Freeside and the wider Mojave than any delusions of power.
  • Reluctant Ruler: Despite preferring a life of relative obscurity as a Follower, Farkas embraces being the Mojave Territories' civilian leader due to her popularity among those she's helped.

    Navarro Territories 
Full Name: Navarro Territories, Fusang (The Dragon), Free Folk (Kurisu)
Ideology: People

  • Crapsack Only by Comparison: The Navarro Territories are among the least developed of the NCR's holdings, with Navarro itself being just about the only place deemed of value. On the other hand, it's still better off than many other parts of the wasteland.
  • Properly Paranoid: Given how valuable Navarro is in terms of assets and strategic value, the NCR keeps a close eye out for not only any outside interlopers, but also any lingering Enclave presence in the region. Given that the Granite Company can usurp power in Eureka, that fear is perfectly justified.
  • Proxy War: The Navarro Territories are caught up in one in the form of the Navarro Crisis, as the Shi-led Fusang and Eureka-propped Free Folk rebel against the NCR authorities in the area.
  • Small Role, Big Impact: The Navarro Crisis will not only impact smaller factions like Eureka and the Shi, but could also have far-reaching consequences for the NCR's political stability and direction, including the potential ousting of Kimball.

Lieutenant Morton


  • Closest Thing We Got: Morton is the most senior and respected NCR officer in Navarro, which given how tumultuous the region is, isn't saying much.
  • Old Soldier: Morton had served in the war against the Enclave, and distinguished himself in the line of duty.
  • When All You Have Is a Hammer…: Being a military man rather than an administrator, Morton is more inclined to respond with armed force if it means keeping Navarro's assets safe.

The Dragon


  • Let No Crisis Go to Waste: The Dragon takes advantage of the growing instability around Navarro to rise up and depose the NCR garrison himself.
  • Renegade Splinter Faction: Subverted. Fusang is a rogue group of Shi hardliners who aren't willing to wait for their San Francisco-based counterparts to declare war on the NCR. If the Shi themselves turn against the NCR, however, it will provide Fusang all the support it'll need to secure Navarro.
  • Short-Lived Leadership: If the Dragon wins with Shi backing, he will concede power back to the Emperor, and in practice his San Francisco brethren.

Kurisu


  • False Flag Operation: The Free Folk's very existence is a ploy by both the Portmasters of Eureka and Granite Company to throw the NCR out of Navarro, while having enough Plausible Deniability to escape the attention of Shady Sands.
  • Les Collaborateurs: Unlike the rest of the Umbra, Kurisu views Eureka rather than Arroyo as the path forward, and thus goes along with the Free Folk ploy.
  • Short-Lived Leadership: If the Free Folk wins, Kurisu wastes little time handing her "liberated" lands over to her friends in Eureka.
  • Suspiciously Specific Denial: Kurisu, the erstwhile leader of the Free Folk, insists that she's not an Umbra tribal sent there by Eureka. Moreover, any rumors of backroom deals with Granite Company and the Portmasters are just that.

    Lost Hills 
Full Name: Lost Hills Brotherhood, Steel Plague (Rhiannon), Steel Rangers (Llwyd), Brotherhood of Steel (Brotherhood unification)
Ideology: Elites
Based from the Lost Hills bunker complex, the Brotherhood of Steel is a techno-religious military order located in New California, and operating across the ruins of post-War North America. Founded by Capt. Roger Maxson, later the Brotherhood's first High Elder, its roots stem from a mutinous group of US Army soldiers and the government-sponsored scientific community from former Mariposa Military Base before the Great War. It remains dedicated to controlling and regulating technology, in the process becoming one of the most influential factions in the wasteland. After generations, however, the heart of the Western Brotherhood finds itself adrift in a rapidly changing world.
  • Creative Sterility: After generations of being one of the dominant powers in the wasteland, the Western Brotherhood is on the verge of this. Its leadership has basically run out of ideas, which is going to happen when you live in a hole in the ground for decades.
  • Elaborate Underground Base: The Lost Hills complex is the de facto "capital" of the Brotherhood, and the template for other Chapters to follow. The council of elders could opt to invest in further expanding the complex, as well as restoration efforts for sectors untouched since the Great War.
  • Feudal Future: The Brotherhood is heavily inspired by the numerous knightly and religious orders of medieval Europe, to the point where they literally have a rank entitled "Paladin." This was deliberately invoked by Roger Maxson as a means to forge a new identity for the post-apocalyptic world, which he and his successors could take pride in.
  • Fling a Light into the Future: The Western Brotherhood dispatched an expedition to what was once Washington DC, both to recover valuable pre-war intel and learn what became of the more distant Chapters along the way. It's also intended to keep Arthur Maxson, the youngest and last of his line, safe from any dangers in New California.
  • Hegemonic Empire: Downplayed. Despite many Chapters having all but broken by the start of the mod, the Lost Hills still maintains a position of prominence as both head of the Western Brotherhood and the "homeland" for the Brotherhood of Steel at large. It also holds discreet yet very tangible influence in the NCR State of Maxson, which it could potentially "liberate" should either the Brotherhood go on a warpath or the NCR plunge into civil war.
  • Honor Before Reason: The Western Brotherhood at large follows the Codex to the letter, even when it means that its members risk eventually sliding into irrelevance, if not dying out as a result. When the game starts, the only two allowed schools of thoughts on the council of elders are "Maxsonians" (strict, conservative adherence to the Codex) and "Rhombians" (willing to do some reforms and be more active in relations with outsiders, but only if it adheres to the Codex).
  • Just the First Citizen: The office of High Elder, which has historically been held by the Maxson family for the most part, is at least on paper "first among equals" with the council of elders, which actually runs the Brotherhood.
  • Motive Decay: While the Western Brotherhood claims to be committed to its original mandate and the Codex left by High Elder Roger Maxson, it's grown increasingly complacent and stagnant in adhering to dogma. Meanwhile, its mission of preserving technology has become more of an excuse to hoard as much valuable gear for themselves as possible, if not increasingly redundant in the face of rising powers like the NCR.
  • Obstructive Bureaucrat: The council of elders runs the Western Brotherhood, ostensibly on behalf of the High Elder. Increasingly, however, its members are set on keeping the status quo going indefinitely, even as it makes them more stagnant and set in their ways.
  • Resurgent Empire: If Lost Hills manages to overcome its stagnation and internal strife, it can potentially lead the Brotherhood into a new golden age, potentially bringing the wayward Texan, Midwestern and even the far-off East Coast branches back into the fold.
  • Sent Into Hiding: It's heavily implied that Arthur Maxson, the sole heir to his family name, had been whisked away as part of Elder Lyon's expedition to the East Coast to keep him safe from both the dangers posed by the NCR and the machinations of the council of elders.
  • Status Quo Is God: Even as the wasteland beyond the Lost Hills continues to change, many within the Western Brotherhood's leadership are adamant in upholding the way things have always been done.
  • Teeth-Clenched Teamwork: Despite an outward veneer of inflexibility and the council of elders' efforts to maintain the status quo, there is significant turmoil from within the Lost Hill's ranks and across loyal Chapters over the Brotherhood's future.
  • Vestigial Empire: Downplayed. The "heartland" of the Western Brotherhood may not be as powerful as it once was, with the NCR having pushed it all the way back to Lost Hills only, and many of its Chapters having broken off. But it still remains a technological powerhouse that's influential enough to exert power beyond the Lost Hills.

Jonathan Maxson

Ideology: Elites

  • Blue Blood: Being a direct descendant of the Brotherhood's founder, Maxson is the closest thing the Lost Hills has to this.
  • The Chains of Commanding: The current Elder Maxson takes his office seriously and is gravely aware of just how tenuous the Brotherhood's situation truly is.
  • Dented Iron: While Maxson is a decorated war hero and lives up to the family name, he's far from the best of health and if incapacitated, could be replaced altogether by Elder Angrahad.
  • Internal Reformist: While the head of the conservative "Maxsonian" clique, Maxson isn't blind to the stagnation plaging Lost Hills. To that end, he will pursue piecemeal reforms and compromises to save the Brotherhood from a slow death.
  • Properly Paranoid: It's implied that he was involved in Arthur Maxson's "disappearance" and subsequent joining with Elder Lyon’s expedition to Washington DC.
  • Puppet King: Downplayed. Being appointed by the council of elders, Maxson is all but obligated to follow their lead in maintaining the status quo, at least initially.
  • Shell-Shocked Veteran: Elder Maxson is a distinguished hero who served valiantly in the war against the NCR, but what he witnessed in that conflict continues to haunt him.

Elder Angrahad

Ideology: Elites

  • Meet the New Boss: If Jonathan Maxson is crippled, Elder Angrahad steps in as his successor and maintains the "Maxsonian" status quo.
  • Old Soldier: Elder Angrahad is chosen in part for his war hero credentials in the clashes against the NCR.
  • Puppet King: Much more than his predecessor, he's effectively a glorified mouthpiece for the council of elders.

Mari Branwen Törni

Ideology: Ruler

Elder Rhiannon

Ideology: Intellectuals

  • Expy: The fixation Elder Rhiannon has on elevating humanity through technology has more than a passing resemblance to the Adeptus Mechanicus, as well as the Institute in the far-off Commonwealth.
  • Machine Worship: Elder Rhiannon and her followers have a very zealous take on advancing technology, distorting the Codex beyond recognition. Tellingly, they're referred to by others in the Lost Hills as "Cultists".
  • War Hawk: For all her deviations from the Codex, Elder Rhiannon is even more eager to exact revenge on the NCR for the Brotherhood's defeat than the "Maxsonians".

Elder Llywd

Ideology: People

  • Les Collaborateurs: Elder Llywd and his "Reformers" are not only much more open with working with the NCR, but can potentially have Lost Hills subsumed as a highly-autonomous NCR satellite state, with themselves still in charge.
  • Defector from Decadence: While the "Reformers" share a similar sentiment of reinterpreting the Codex with the "Cultists", they consider Elder Rhiannon's followers too extreme. Conversely, they view the "Rhombians" as not being reformist enough and unwilling to consider the NCR as anything other than a rival.
  • Foreign Culture Fetish: Elder Llywd comes across as being far more at home in the NCR than with his own peers.
  • Passing the Torch: Elder Llywd believes that Roger Maxson's vision for the Brotherhood has seen its fulfillment in the NCR and its democratic institutions.

    Shi 
Full Name: Shi, Closed Fist Mandate (Akigahai and Lo Pan), Shi State (Lo Pan - NCR alignment), San Francisco Chapter (Francis - Brotherhood coup)
Ideology: Ruler
From the sea the Shi came, upon a sacred vessel under the guidance of the Emperor of China himself. Blessed with his wisdom, advanced technology and longstanding martial traditions the Shi have thrived and grown into a strong if small community.

The Shi is a civilized settler nation based in San Francisco.


Lo Pan


  • Authority Equals Asskicking: Lo Pan was able to ascend to being the de facto leader of the Shi with the help of the Chosen One, and has kept it over the decades through sheer force of will.
  • Broken Pedestal: If the NCR is too aggressive, Lo Pan becomes disillusioned with its promises of peace. He soon embraces Akigahai's way of thinking and brings Shi to war.
  • Dragon-in-Chief: Although the Emperor rules in name, being an advanced computer system known only to a few, Lo Pan in practices rules nigh-uncontested.
  • Good Old Ways: Downplayed. Lo Pan takes pride in the Shi's Chinese ancestry, but also believes in embracing the idea of change, going so far as to invite NCR merchants and scholars.
  • Jerk with a Heart of Gold: The most charitable way to describe Lo Pan. As ruthless as he could be, he is genuine in trying to do what's best for the Shi and San Francisco.
  • Les Collaborateurs: If relations between the Shi and NCR remain high, Lo Pan's already positive view of the latter will turn into an open willingness to join as an autonomous state.

Akigahai


  • Dragon Lady: Akigahai is the head of the Dragon's School, and befitting the image is notoriously ruthless.
  • Good Old Ways: Compared to Lo Pan, Akigahai is much more of a staunch traditionalist who views all outsiders, especially the NCR, with revulsion.
  • Warhawk: Viewing the NCR as a clear and present danger, Akigahai is very adamant in calling for war. Which will happen, either if she seizes power or sways a disillusioned Lo Pan to her ideas.

Elder Francis


  • Beneath Notice: When not hiding away, the surviving Brotherhood remnants had kept a relatively low profile, mingling with the San Francisco locals.
  • The Coup: Elder Francis could use a rare audience with the Emperor as an opportunity to stage a hostile takeover of San Francisco before the Shi could properly respond.
  • Fake Defector: Brotherhood "exiles" can potentially come out in the open, offering their weapons and expertise to the Shi. Their true purpose, however, is to help undermine them for within, giving Elder Francis the opening he needs to seize power in San Francisco.
  • Going Native: While still loyal, years in hiding and discreet interactions with Shi culture have made the San Francisco Chapter highly divergent from their Lost Hills brethren.
  • Not Quite Dead: Once thought lost, the remnants of the original San Francisco Chapter are revealed to have survived in a hidden bunker. Under Elder Francis, they could restore communications with Lost Hills.

    Arroyo 
Full Name: New Arroyo, Arroyan State (NCR alignment), Arroyo (Sons of Kaga conquest)
Ideology: People
Arroyo is a nation of unity: tribals and vault dwellers joining to form a civilised society in the north. With the aid of the 'holy' Garden of Eden Creation Kit, the capital of New Arroyo has become the most prosperous and beautiful city in the wasteland, but the winds of change rustle the leaves of the forests.
  • Adaptational Badass: Compared even to the best ending of Fallout 2, Arroyo under the Chosen One's leadership has considerably more territory and is technologically advanced.
  • Low Culture, High Tech: Downplayed. Arroyo has become much more "civilized" over the years, and is approaching standards of living on par with the NCR. Yet, its people's culture and aesthetic still retain elements of their tribal past.
  • From Nobody to Nightmare: Once, Arroyo was little more than a humble, isolated band of tribals which would have gone unnoticed by the wider wasteland. Now, it's evolved into a bustling city-state that could potentially upend the status quo north of the NCR.
  • Team Switzerland: While friendly with the NCR, Arroyo remains adamant in preserving its independence and status as a neutral city-state.
  • We ARE Struggling Together: Subverted. Despite the occasional bickering among the ruling Council's leading figures (Chitsa, Nagor, and Dimitri), all of them are on relatively good terms with each other and generally seek out what's best for their people.

The Chosen One


  • But Now I Must Go: The Chosen One feels he still has more adventures in the Wastes ahead of him. While he leads Arroyo at game start, his wanderlust eventually gets the better of him once he believes his people are able to stand on their own feet without him, resulting in him leaving for an expedition in the dead of night in the second game year, necessitating the election of a new leader.
  • Cincinnatus: Even if the Chosen One returns to Arroyo, he can potentially relinquish his position formally rather than reassert authority, seeing that his people could thrive without his leadership.
  • Karma Meter: As the player go through Arroyo's first focus tree, they are asked how the Chosen One generally behaved during the major events of Fallout 2. The choices offered are usually splint between a "good", "neutral", and "evil" option, influencing the Chosen One's overall karma and determining what kind of leader he is.
  • Rightful King Returns: Alternatively, if the Chosen One returns to Arroyo, he could potentially reassume his old position as leader of Arroyo. Whether it be due to popular support or the council proving itself incapable of ruling in his absence.

Chitsa


  • The Chessmaster: Chitsa's gained a reputation for being cunning leader even from a young age, manipulating more experienced rivals into giving her what she wants.
  • Like a Son to Me: It's implied that the Chosen One considers her to be the closest thing he has to a daughter, and a worthy one at that.
  • Vetinari Job Security: Chitsa has enough leverage on just about everyone of importance in Arroyo that it deters any attempts to blackmail or threaten her.
  • Young and in Charge: As part of the new generation that had come of age since the destruction of the Rig, Chitsa is the youngest member of the Council. That said, she proves herself more than up to the task of leadership.

Nagor


  • Cowardly Lion: Despite his self-professed meekness, Nagor is shown to be a brave and shrewd warrior.
  • Humble Hero: Nagor is known more for his compassion and empathy towards his fellow man than for bravery and valor, though he's also not lacking in either.
  • Nepotism: Defied. While Nagor is the Chosen One's nephew, he refuses to ride on his esteemed uncle's coattails and opts to make a name for himself.
  • We Help the Helpless: Nagor believes that a proper army must serve those who could not defend themselves.

Dimitri Constantalpos


  • Frontier Doctor: Dimitri was once a Follower of the Apocalypse, who was expelled for resorting to violence while working with tribals north of the NCR. This doesn't stop him from continuing his medical work, even as part of Arroyo.
  • I Owe You My Life: The Chosen One helped and saved Dimitri at some point during his adventures. It's in no small part because of this that he chose to make Arroyo his home.
  • Immigrant Patriotism: Dimitri Constantalpos is a San Francisco-born doctor and former Follower of the Apocalypse who's as loyal to Arroyo's as he is to the Chosen One.
  • Screw the Rules, I Have Connections!: Downplayed. While Dimitri respects Arroyo's laws, he's not afraid to make use of his ties with the NCR and Brotherhood, gained from his old days as a Follower, in order to help his people in whatever way he can.

    Eureka 
Full Name: Eureka, Eureka Territories (NCR alignment), Portmasters (Smith), Hubologists (Goldman), Realm of Starfather (NCR conquest - Goldman), Granite Company (Granite), Navarro Enclave (NCR conquest - Granite)
Ideology: Elites
Eureka's enduring presence is proof alone that miracles are possible. Driven to the edge of extinction by a Mirelurk invasion after the Great War, Eurekans struggled for generations to maintain a grip on their home. Yet while it has only been a few short decades since the Portmasters expelled the invaders, Eureka has now begun to look outwards. The town itself has no interest in expansion, yet every nearby power does.
  • Always a Bigger Fish: For a time, Eureka saw itself as an island of civilization surrounded by backward tribals. With said tribals, especially Arroyo, becoming more developed, however, and the NCR increasingly at its doorstep, the Portmasters who run the small state realize that they're running out of time unless something is done.
  • Enemy Mine: The Portmasters, the various mercs and the Hubologists that call Eureka home don't always get along. What many of them have in common, though, is a mutual disdain for the NCR.
  • Former Regime Personnel: Eureka's Portmasters aren't too particular on who they hire or where they come from, so long as they get the job done. This includes a group of highly-trained professionals called the Granite Company, which can potentially revive the Enclave and avenge Navarro.
  • Indentured Servitude: Eureka's reliance on the Umbra Tribe for trade and menial labor has over time turned into treating the tribals as though they were indentured servants in all but name. The Portmasters could either double-down on this or end the charade by annexing the Umbra outright.
  • Non-Indicative Name: While Eureka proper has since been liberated from a Mireluke invasion, the Portmasters still rule from the nearby town of Arcata, which was resettled by Eurekan townsfolk during said invasion.
  • Private Military Contractors: Eureka has been heavily reliant on mercenaries for survival, whether it's against Mirelukes, raiders, or increasingly the likes of the NCR. This has given the town a reputation for attracting some of the best hired guns caps can buy.

Portmaster Denard Smith


  • Asskicking Leads to Leadership: Portmaster Smith earned his position after personally driving back the Mirelurk invasion of Eureka, through killing their queen.
  • Let No Crisis Go to Waste: Smith is quick to sense opportunity even in the midst of tragedy or chaos. For the Portmasters, such events simply mean more caps for themselves.
  • Non-Standard Game Over: If the Navarro Crisis ends in a resounding NCR victory, Portmaster Smith staying in power comes to signify a failed game. Eureka wouldn't be able to do much until either the Hubologists take charge, or the state is subjugated, most likely by a triumphant NCR.
  • Realpolitik: Portmaster Smith isn't particular about who he curries favor with, or where he sends mercenaries to. So long as the caps keep flowing.
  • Unwitting Pawn: Believing that he's found a valuable asset in Granite Company, Smith doesn't realize he's been played until after the Free Folk wins in Navarro. By which point, it's far too late for him or the Portmasters to do anything.
  • War for Fun and Profit: While Eureka's always been reliant on hired guns, it's under Smith and his Portmasters that its people have fully embraced its status as a hub for arms deals and mercenaries.

Richard Goldman


  • Achievements in Ignorance: The Hubologists' obsession with reaching for Quetzal and fighting off "Zeta radiation" have unwittingly made them competent with aircraft and radioactive weapons.
  • Beware the Silly Ones: Dismissed as deluded charlatans, the Hubologists could potentially seize control over Eureka and become a legitimate force to be reckoned with.
  • Church of Happyology: Richard Goldman is the latest leader of the infamous Hubologists.
  • The Resenter: Goldman never forgave the Shi for throwing his followers out, nor Arroyo and the NCR for likewise discrediting him.
  • Villain with Good Publicity: As delusional as the Hubologists are, they can garner legitimate support through PR stunts and offering their mechanical expertise. They could even seize control over Eureka once they become popular enough.

Douglas Granite


  • Adaptational Villainy: Granite was originally introduced in the Enclave Reborn submod as a possible reformer who can either make only token reforms to the Enclave's ideology while maintaining the genetic purity mentality or go further and become a legitimate force for good in the Wasteland. In the mod proper however, while Granite isn't as openly genocidal as the Oil Rig leadership and possibly the Chicago Enclave (based on what is known of them as of now), he is much more committed to the ideology of the Enclave and can only seek to build a society where "mutants" are segregated or excluded from society at best.
  • Back from the Brink: Granite could dramatically turn the fortunes of a wayward band of Enclave survivors around, to the point of effectively reviving the Enclave in the West Coast.
  • Best Served Cold: Although it's been decades since the fall of the Rig, Granite could finally avenge Navarro by not only reclaiming the old base for his reconstituted Enclave, but also by defeating the NCR.
  • Canon Immigrant: Originally came from the popular Enclave Reborn submod.
  • The Chains of Commanding: Granite takes the burden of not only carrying on his father's legacy, but also some of the last embers of the Enclave, with the utmost seriousness.
  • The Conspiracy: Under the Portmasters' noses, Granite Company can slowly accrue more influence until it's in a position to depose them in a coup. At the same time, however, it has to keep a low profile while doing so, lest those efforts risk attracting the NCR to Eureka's doorstep. Especially given that it's a front for Enclave survivors from Navarro.
  • Desperately Looking for a Purpose in Life: Being comprised of Enclave survivors and those inspired by them, the people who make up Granite Company are first introduced as wayward souls uncertain of what their future holds, held together only by a shared camaraderie. They could either try to bury the past and keep fighting until death claims them, or avenge Navarro and reclaim their old birthright as the Enclave.
  • From Nobody to Nightmare: While Granite Company's existence is known even in the NCR, its threat is initially downplayed as just another band of mercs with a sketchy origin. Should Granite succeed in establishing the Navarro Enclave, however, just about everyone in the West Coast takes notice.
  • Generation Xerox: Granite is the son of a distinguished Enclave officer who survived the defeat at Navarro, and carries on his old command as head of Granite Company.
  • A Lighter Shade of Black: Douglas Granite may be committed to rekindling the memory of the Enclave, albeit on his terms, but he's still nowhere near as genocidal or brutal as the mysterious Secretary of the Interior and Chicago Enclave.
  • You Have Outlived Your Usefulness: Once Granite is in a strong-enough position, he wastes little time deposing the Portmasters and seizing control over Eureka. Setting the stage for the Enclave's potential return to the West Coast.

    Umbra 
Full Name: Umbra Tribe
Ideology: Elites
The Umbra are a civilized tribal nation in the West Coast region, wedged between Eureka and their long-time ally, Arroyo. Despite their precarious position, the lack of important settlements, resources, or pre-war facilities within their borders has left them relatively untouched by even the NCR.
  • Adaptation Expansion: Umbra is an expounded-upon version of the "Primitive Tribe" from Fallout 2.
  • The Alliance: As a consequence of Sulik's friendship with the Chosen One, Umbra continues to maintain close ties with Arroyo, with Umbra learning about "civilized" technology and Arroyo reaping the benefits of Umbra's strong hunter-gatherer skillset. With Eureka's growing encroachment and influence, however, this bond is severely tested.
  • Hidden Elf Village: Downplayed. While not fully cut off from the outside world, the Umbra Tribe had generally been left alone for the most part. Whether from the influence of Arroyo or the growing reach of Eureka, however, the tribals realize that they couldn't stay hidden away forever.
  • Maybe Magic, Maybe Mundane: The Umbra tribals have a peculiar belief in magical spirits which give cryptic yet useful advice. While it's ambiguous whether it's the result of some form of mutation, drug or genuine mysticism, it's nonetheless caught the attention (and curiosity) of the Followers of the Apocalypse.
  • Proxy War: Downplayed. While generally loyal to Arroyo, there's a brewing struggle for influence between the latter and Eureka.
  • Small Role, Big Impact: Whatever happens in Umbra would dictate whether Eureka or Arroyo would emerge stronger than the other.

Avueron


  • Good Old Ways: Subverted. Avueron respects many of the Umbra tribe's traditions but refuses to let himself be chained to them. His decision not to take the "Grampy Bone" his father wore for himself both signifies an openness to change.
  • Internal Reformist: Unlike his father, Avueron is more open to change, being responsible for introducing "civilized" reforms and the notion of ruling by compassion to his tribal kin through his experiences in Arroyo.
  • Taking Up the Mantle: Avueron is the son of Sulik, one of the Chosen One's closest companions, and has since succeeded his father as Umbra's leader.

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