Follow TV Tropes

Following

Characters / LEGO Batman Villains

Go To

The various outright villainous characters in the LEGO DC franchise.


    open/close all folders 

Gotham Rogues

Riddler's Group

    The Riddler 

The Riddler / Edward "Eddie" Nashton / Edward Nygma

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_051349_youtube.jpg
"Riddle me this, Batman. Why won't you leave me alone?!"
Voiced by: Tom Kenny (first game), Rob Paulsen (DC Super Heroes), Roger Craig Smith (Beyond Gotham), Wally Wingert (DC Super-Villains)

Like most of the Bat-Rogues, Edward Nigma, aka the Riddler, is victim to a mental disorder - in his case, an Obsessive-Compulsive Disorder that subconsciously forces him to leave clues in the form of riddles at the scenes of his crimes. His plan is to steal the city savings from the Gotham Central Reserve.


  • Adaptation Dye-Job: His 1966 version is for some reason red-haired in Beyond Gotham, despite the fact that he had black hair in the TV series.
  • Adaptational Badass: In the first game, he can spin his cane fast enough to deflect projectiles, which other versions of him can't do.
  • Big Bad Ensemble: With the Joker and the Penguin in the first game.
  • Cane Fu: Uses his question-mark cane in combat, and it doubles as a Mind-Control Device in the first game.
  • Cannot Tell a Lie: Owing to his Obsessive-Compulsive Disorder, he is subconsciously forced to leave clues at the scene of his crimes.
  • Criminal Mind Games: His M.O.
  • Crouching Moron, Hidden Badass: He's not as good as Joker or Penguin in physical combat, but he's okay enough to get some good hits in.
  • Demoted to Extra: In DC Superheroes he's only a Mini-Boss for the first level, in Beyond Gotham his regular version is a Quest Giver and his 1966 version is a Mini Boss in the bonus level, and in DC Super-Villains he only has a notable playable role in one level.
  • Domino Mask: Wears one over his face.
  • Evil Is Hammy: Implied with his text briefings, confirmed when he loudly and theatrically mugs a man in the second game.
  • Evil Is Petty: While robbing the "Man of the Year" award ceremony, he basically behaves like a petty thug and steals money from a man's wallet, seemingly for no reason than to be spiteful.
  • Greed: His motive in the first game is to steal the city savings.
  • Insufferable Genius: He constantly brags about his intellect in his mission briefings.
  • Large Ham: The first game implied this with his text briefings. The second confirms it when he loudly mugs a man.
  • Meaningful Name: Edward Nigma.
  • Pungeon Master: Constantly makes bad jokes during his mission briefings.
  • Punny Name: Edward Nigma, which fits with his persona.
  • Smug Snake: There is no beating around the bush- Riddler may be brilliant, but he is incredibly arrogant.
  • Villain Team-Up: He initially allies with Joker and Penguin to break all the villains out, then recruits Clayface, Mr. Freeze, Poison Ivy and Two-Face to his cause.
  • Weak, but Skilled: Riddler is a weak man physically, but mentally he's smart enough to plan out entire raids, and has enough skill to fight in basic close-quarter combat.
  • What the Hell, Hero?: Calls Batman out for not leaving him alone, although as he's a criminal it rings slightly hollow.

    Two-Face 

Two-Face / Harvey Dent

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_051841_youtube.jpg
"This city needs a strong, decisive leader. (*flips coin, then does an Evil Laugh*)... or maybe not."
Voiced by: Steve Blum (first game), Troy Baker (DC Super Heroes onwards), Peter Jessop (DC Super-Villains)

Much like Jim Gordon, Harvey Dent was one of the few honest law enforcers in Gotham, and at one point a brilliant District Attorney. The details vary from origin to origin, but Dent eventually got doused with acid, burning away the left half of his face until it resembled the monster within. Dent's mind snapped after that, and he declared himself a mere puppet of fate. Eschewing his old belief in justice, Two-Face becomes fixated on proving the arbitrariness of free will. He quickly became one of Gotham's top crime bosses, with the unusual habit of making all of his decisions with a two-headed coin - scratched on one side and clean on the other. All of his important decisions are decided by a flip of this coin - the scarred side representing evil, the clean side representing good.

This incarnation joins with the Riddler's scheme to steal the city savings.


  • Adaptational Badass: He's immune to toxins in the first game and DC Super-Villains, so he could literally skip around in toxic waste. Two-Face in the comics doesn't have any powers to speak of.
  • Amoral Attorney: Averted. Before his injuries and his Jumping Off the Slippery Slope, Harvey Dent was an upstanding citizen and law-abiding D.A.
  • Chronic Backstabbing Disorder: Tries to leave everyone after finding a new gun in level 2.
  • Co-Dragons: In the first game he shares Poison Ivy's role as second-in-command for Riddler's scheme, though he elevates to regular The Dragon by the time their scheme comes to fruition and Batman faces them.
  • Demoted to Extra:
    • He gets a bit of time in cutscenes, but otherwise this is played straight in the second game.
    • There is no "regular" Two-Face in the third game, but "Dark Knight" Two-Face is eventually unlockable and playable through DLC.
    • Happens again in DC Super-Villains, as he doesn't talk or is playable anymore after level 2.
  • Even Evil Has Standards: Despite bailing on his villain allies in the 2nd level, he doesn't want to be like Lex and turn on everyone just to be emperor.
  • Evil Sounds Deep: When Two-Face is the personality speaking, his voice is deep and guttural.
  • Facial Horror: Wouldn't be Two-Face without having half of his face horribly scarred.
  • Fallen Hero: Formerly District Attorney Harvey Dent, he had his face scarred, driving him to villainy and souring his perspective. Having a Split Personality didn't help matters either.
  • Fights Like a Normal: The only power he has is immunity to toxins, with him otherwise being physically an average man, yet he manages to be a decent foe for Batman regardless, even being one of Riddler's top lieutenants in the first game.
  • The Ghost: He is mentioned in the Dark Knight DLC mission, but he never appears in the mission itself.
  • Heads or Tails?: A coin-flip is his villain gimmick.
  • Guns Akimbo: Dual revolvers, fitting his dual theme. Averted in the "Dark Knight" DLC and DC Super-Villains.
  • Meaningful Name: "Two-Face". It not only reflects his disfigurement but also his Split Personality.
  • Moveset Clone: In Beyond Gotham, his moveset as "Dark Knight" Two-Face is exactly the same as Jim Gordon, losing his ability to No-Sell toxins since it was fire instead of toxic acid that scarred him in the movie.
  • Nerf: He inexplicably lost his ability to No-Sell toxins in DC Super Heroes despite getting no other change to him (the movie DLC version from Beyond Gotham is at least explained by having a different origin for the scars). Gets reversed in DC Super-Villains, regaining his toxic ummunity.
  • No-Sell: Toxins cannot harm him for some reason, presumably due to his facial injuries.
  • Split Personality: More prevalent in the second game since he could talk. Two-Face and Harvey Dent are both split personalities, one obsessed with justice and the other a ruthless crime boss. This is best shown when he breaks out of Arkham- the Harvey persona is somber and reflecting, while Two-Face is downright gleeful at the chance for more mayhem.
  • Screw This, I'm Outta Here: After finding a new weapon, he decides to leave everyone.
    Catwoman: (angry) Why you conniving, two-faced... Two-Face!
  • Talking to Themself: Holding conversations with himself comes with the territory for his version of a Split Personality.
  • The Quiet One: After his one level in DC Super-Villains, he's in the background not speaking.
  • Tragic Villain: Formerly a District Attorney by the name of Harvey Dent, Two-Face has since descended into villainy after a horrific accident that scarred half his face.
  • Two-Faced: Being both the Trope Namer and Trope Codifier, no matter where he stands in his Art Evolution, one consistent aspect of his design is having the right half of his head look normal while the left half is horrifically scarred. The Video Game and DC Superheroes had this apply to his outfit as well, with the right side being light-colored and the left side dark-colored to match his face, but DC Super-Villains gives him a completely symmetrical suit instead.
  • Two-Headed Coin: Uses a half-scarred one for making decisions, which he repeatedly flips in his idle animations.

    Poison Ivy 

Poison Ivy / Pamela Isley

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_052511_youtube.jpg
"It's time to go green!"
Voiced by: Vanessa Marshall (first game), Laura Bailey (DC Super Heroes) Tara Strong (Beyond Gotham), Tasia Valenza (DC Super-Villains)

Poison Ivy, real name Pamela Isley, is one of the few Bat-Rogues with actual powers. In her case, powers over all manner of flora. She was originally just another gimmicky villain, but quickly grew into one of the senior members of Batman's rogues gallery. Instead of being after money, "Pam" was instead an eco-terrorist who genuinely cared about the well-being of plants (and animals, to a certain degree). She allies with the Riddler to further her own goals.


  • Abhorrent Admirer: To Swamp Thing in the third game. Given he's a fellow champion of the Green, it's not surprising.
  • Ambiguously Bi: While she found Swamp Thing attractive enough to court, her extremely close friendship with Harley references their romantic relationship in the comics.
  • Anti-Villain: Ivy's in it for the plants and environment.
  • Ascended Extra: After getting Demoted to Extra in DC Superheroes and Beyond Gotham, she regains her story relevance in DC Super-Villains, though just like the first game she's only relevant for two levels.
  • Berserk Button: Don't mess with her plants, or else she'll get extremely angry. Captain Boomerang learned that the hard way.
  • Charm Person: Her plant pheromone powers let her charm people into doing anything she wants, and she's not shy about using them.
  • Co-Dragons: In the first game she shares Two-Face's role as second-in-command for Riddler's scheme, though after being beaten by Batman she loses this role and is fully replaced by Two-Face.
  • Dark Action Girl: Ivy's a powerful combatant and the only woman in Riddler's group.
  • Dating Catwoman: In the third game, she has this sort of vibe with Swamp Thing, although things seem complicated.
  • Defeat Means Playable: DC Super-Villains provides a rare occasion where a character is fought as a boss then becomes a playable character through story mode rather than free-play Double Unlock, with "The Harley and the Ivy" starting with Poison Ivy attacking the Squad after Captain Boomerang cuts off her vines combined with believing they mean to harm Harley Quinn, then after she's beaten and the misunderstanding cleared up she joins them in the second half of the level.
  • Demoted to Extra: In DC Superheroes and Beyond Gotham, she's just a hub boss fight and Quest Giver, respectively.
  • Drugged Lipstick: Uses this to outright kill people, or at least make them faint.
  • Even Evil Has Loved Ones: Pamela loves her plants like they were her own children. She's also Harley's closest friend and lover, and will do anything to protect her. Even when fighting the Squad in DC Super-Villains, she keeps Harley out of harm's way as she doesn't want her to get involved.
  • Evil Redhead: Not much is made of her hair colour per say, but she is evil and a redhead.
  • Good Powers, Bad People: In addition to her being able to control plants, she can also make them grow faster. She's also firmly on the side of evil, albeit with good intentions.
  • Green Thumb: Her power is to control plants, meaning she can accelerate their growth. She can also use them to get into otherwise inaccessible areas.
  • In a Single Bound: Able to jump higher than any male character, as most female characters do in the first game.
  • I Love You Because I Can't Control You: A big part of why she was attracted to Swamp Thing was because his defiance of her advances provided a nice bit of Belligerent Sexual Tension, so when she accidentally brainwashed him into being sickeningly lovey-dovey, she found it not to be very appealing, requesting the player to break her charm so he could return to defying her.
  • No-Sell: Immune to toxic waste, owing to her altered biology.
  • Not in This for Your Revolution: In DC Super-Villains, she has no stake in or care for what most of the villains do, with all that matters to her being her affection for plant life and her "close friendship" with Harley. As such, the only reason she ever gets involved with the plot is because Harley either asked her to or is in danger.
  • This Looks Like a Job for Aquaman: Her Green Thumb powers in DC Super Heroes and Beyond Gotham include traveling through the earth by way of plant patches, but unlike other "travel patch" points that can also be moved through with Teleportation, plant patches can only be used by Poison Ivy, meaning even with DLC you still need to unlock and buy her for puzzles involving them.
  • The Vamp: Can seduce guards and kill them by kissing them. One assumes that this is owing to poison.
  • Vine Tentacles: She uses a vine as a whip in the second and third game.
  • Well-Intentioned Extremist: She wants to protect the environment, specifically plants. She can be ruthless in doing this, however.

    Mr. Freeze 

Mr. Freeze / Victor Fries

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_053044_youtube.jpg
"Is it just me, or is it really cold in here?"
Voiced by: Ogie Banks (first game), Townsend Coleman (DC Super Heroes) Liam O'Brien (Beyond Gotham), Eric Bauza (DC Super-Villains)

Victor Fries was once a great scientist until Nora Fries, wife of Victor, contracted a rare disease, of which there was no cure. Victor, wanting to save his wife, put her in cryo-stasis. Unfortunately, Fries' boss, Ferris Boyle tried to pull the plug on Nora and knocks Victor into some chemicals and... yeah. Since then, his life goal has been to save her. This incarnation joins with the Riddler to that end.


  • Ascended Extra: He appears in a slightly larger capacity for Beyond Gotham as part of the story, giving a minor boss fight and attacking the Watchtower as part of the hub level. It's not much, but it's more than he got in the second game.
  • Cursed with Awesome: He may die if he leaves his suit, but with it his strength is tripled and he can survive in cold temperatures that most humans couldn't (although that isn't as prominent here).
  • Demoted to Extra: From the second game onwards, he's only either a hub boss fight or a quest-giver, though Beyond Gotham does give him one plot-relevant boss fight.
  • Evil Genius: When teamed up with the Riddler he acts as the main brains for their plan, although Riddler is hardly lacking in that department.
  • Genius Bruiser: He's a skilled scientist with a specialty towards cryonics, while the Powered Armor he wears provides plenty of Super-Strength for direct fighting.
  • Harmless Freezing: When he shoots somebody with his freeze cannon they get encased in a solid block of ice, which harmlessly petrifies them. While Smashing Survival can get his target free, when encased they are vulnerable to instant Literally Shattered Lives from a single punch.
  • An Ice Person: He naturally exudes an intensely cold essence thanks to his accident, which he puts to use with Powered Armor that generates sub-zero freezing temperatures, which then are channeled into a freeze cannon for Harmless Freezing.
  • Icy Blue Eyes: Beyond Gotham gives his model piercingly bright blue eyes befitting his An Ice Person persona.
  • Literally Shattered Lives: While his freeze cannon by itself only causes Harmless Freezing, being stuck in ice renders his foes vulnerable to a One-Hit Kill by shattering.
  • The Lost Lenore: His wife Nora, while not dead, is still almost beyond hope.
  • Mad Scientist: Mostly averted. as while Mr. Freeze is a scientist who does desperate things to save his wife, he's actually considered decently sane by most psychoanalysts, with him only kept at Arkham best they're best suited to accommodate his "condition".
  • No-Sell: His Powered Armor protects him from toxins. Similarly, his miniboss fight in Beyond Gotham has him resist most ranged attacks.
  • Only Sane Man: Out of all of Batman's rogues, he's one of the very few to not be considered insane. He's still kept at Arkham, but only because their facilities are best equipped to accommodate him.
  • Powered Armour: It's essentially a life support suit he's standing in, but it also gives him Super-Strength.
  • Pungeon Master: His appearance in Beyond Gotham is based off of Arnold Schwarzenegger's ham-tacular portrayal of him in Batman & Robin, which naturally means a lot of ice puns. (Though even more serious versions of the character typically aren't above making ice puns, which is portrayed well in DC Superheroes and DC Super-Villains.)
  • Super-Strength: Thanks to his armour, the suit he is in triples his strength.
  • Tragic Villain: His wife Nora is terminally ill. To that extent, Mr. Freeze is working with supervillains to revive her, and is also stuck in a condition that prevents him from surviving in normal temperatures.
  • Woobie, Destroyer of Worlds: Given everything that happened to Victor, you can't help but feel sorry for him despite how much danger he puts everybody else in through his misery.

    Clayface 

Clayface / Basil Karlo

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_053320_youtube.jpg
"My mum told me I could be anything I wanted! Anything."
Voiced by: Ogie Banks (first game), Fred Tatasciore (DC Super Heroes onwards)

Basil Karlo was an actor who, when he heard his classic horror film "The Terror" was being remade, went mad. He donned the mask of the film's villain, "Clayface," and went on a killing spree, murdering the members of the cast and crew. However, he was stopped by Batman. Somewhere along the line, he gained the ability to shapeshift and joined the Riddler's crime spree.


  • Adaptational Comic Relief: Reviews of the first game explicitly (and negatively) point out that Clayface is the village idiot of the game. He retains some of this in DC Super Heroes through his pre-fight Even Bad Men Love Their Mamas comment, but completely drops it in DC Super-Villains and regains the badassery of his comic version due to being a Dumbass No More.
  • Ascended Extra: After losing story relevance in DC Super Heroes and being outright absent from Beyond Gotham, he becomes slightly more story relevant in DC Super-Villains than even the first game by having two levels where he plays a prominent and important role.
  • Attention Deficit... Ooh, Shiny!: Gets easily distracted throughout his mission.
  • The Brute: To the Riddler, being mostly muscle and precious little else.
  • Characterization Marches On: He was a Dumb Muscle in the first game, merely had one menacing line in the second, then when he returned in DC Supervillains he became more eloquent, with his acting career being more relevant.
  • The Chew Toy: Clayface's stupidity makes him the butt of many jokes.
  • Cloud Cuckoolander: Clayface is easily distracted, which gets him defeated.
  • Composite Character: Visually, he resembles Matt Hagen, but his bio lists him as Basil Karlo.
  • Crouching Moron, Hidden Badass: In spite of his stupidity, Clayface is absolutely lethal.
  • Demoted to Extra: In the second game he's just a hub boss fight.
  • Dumbass No More: He was a major Dumb Muscle in the first game and DC Superheroes, but in DC Supervillains he's a lot smarter, as while he's nowhere near a genius, he gains the Master Actor skills of other Clayfaces and can contribute well to evil schemes without needing to be talked down to.
  • Dumb Muscle: He's one of the physically stronger members of Batman's rogues, but he's also among the dumbest, with him usually throwing his weight around without much thought. While he does experience Dumbass No More in DC Supervillains by bringing in his Master Actor skills, he's still a bit dimwitted.
  • Even Bad Men Love Their Mamas: Before his open-world boss fight in DC Super Heroes, he claims that his mother told him that he could be anything he wanted to be, a memory he seems to hold quite dearly.
  • Gold Fever: He clearly has this during the first game.
  • Put on a Bus: He doesn't appear nor is even mentioned in Beyond Gotham, which had lesser focus on the Gotham rogues.
  • Real Men Hate Affection: Clayface is frustrated by Harley and Joker's flirting in the 8th level. Though it's because they needed to focus on the mission more.
  • Shapeshifter Weapon: Can morph his hands into maces, hammers, or other weapons.
  • Voluntary Shapeshifting: His body is composed of highly malleable clay that he can control to morph into whatever he wants. In the first two games it mostly manifested through Shapeshifter Weapons, but in DC Super-Villains he has Sizeshifter powers that let him shrink super-small to crawl inside fuze boxes or grow bigger for Super-Strength, and can act as a Master of Disguise by taking on the appearance of heroic characters to get by security booths.

Penguin's Group

    The Penguin 

The Penguin / Oswald Cobblepot

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_053904_youtube.jpg
Voiced by: Tom Kenny (first game), Steve Blum (DC Super Heroes), JB Blanc (Beyond Gotham onwards)

While we already know about Bruce Wayne's woes, Oswald Chesterfield Cobblepot was not without troubles of his own. Having been bullied for most of his life due to his short stature, obesity, and beak-like nose, he was an outcast in his own family besides his beloved mother. Eventually his frustration built up to a point where he finally decided to release it by becoming a criminal. Due to his upbringing, he always tries to look his best in a tail-coat, top hat, and monocle. All of that, combined with his love for birds, inspired him to take up the moniker "The Penguin". His plan is to take over Gotham with an army of armed penguins.


  • Added Alliterative Appeal: Picks this up in DC Super-Villains, taking after Burgess Meredith's portrayal.
  • Animal Motifs: A penguin, naturally.
  • Bestiality Is Depraved: While owing to the target audience not much can be gotten away with, in a disturbing scene Penguin is seen in a bathtub with a fish. The context is not fully expanded upon.
  • Big Bad Ensemble: With the Riddler and the Joker.
  • Blue Blood: According to most adaptations, the Cobblepots were one of Gotham City’s oldest and most prestigious families, second only to the Waynes.
  • Chronic Backstabbing Disorder: Tried to blame everyone for the chaos in level 2 and even ditches them when Nightwing and Batgirl were up against them.
  • Crouching Moron, Hidden Badass: He's a decent fighter, if somewhat odd.
  • Dark Is Evil: He's a villain, for sure, and he wears a black suit.
  • Demoted to Extra: Starting from DC Superheroes he's much less story prominent, being The Unfought plot-wise and a hub boss fight in that game, getting a few sidequests relating to him in Beyond Gotham, and only being story-relevant and playable in a single level for DC Super-Villains
  • Even Bad Men Love Their Mamas: In most of his backstories he has a loving if strained relationship with his controlling and sometimes abusive mother.
  • Even Evil Has Standards: He tried to betray his allies so he wouldn't get arrested, but he wouldn't betray them enough just to gain control of the world like Lex.
  • Evil Brit: Starting from Beyond Gotham his voice actors give him a posh British accent, reepresenting both his high-class societal status and Affably Evil demeanor
  • Freudian Excuse: The reason that he carries an umbrella is because his father died from pneumonia, and his mother insisted on him always carrying one as a child so he doesn't suffer the same fate.
  • Friend to All Living Things: He loves birds in general, but especially penguins.
  • Improbable Weapon User: Wields a series of lethal umbrellas.
  • Parasol of Pain: Wields a series of lethal umbrellas.
  • Parasol Parachute: His umbrellas can also be used for gliding.
  • Penguins Are Ducks: In the first two games his penguin bots quack like ducks, starting from Beyond Gotham he himself makes occasional quacking noises, and the vehicle associated with him in DC Super-Villains is "Penguin's Duckboat", a motorboat designed to look like a duck.
  • Take Over the City: His plot in the first game, using a series of armed penguins.
  • Villain Has a Point: He did have a reason to want to backstab everyone, as they crashed into his party while he wasn't commiting any crimes.
  • Villain Team-Up: He initially teams up with Joker and Riddler to break the villains out of prison in the first game, then recruits Catwoman, Bane, Killer Croc and Man-Bat to his cause.
  • Wicked Cultured: He certainly knows how to dress, at least.

    Catwoman 

Catwoman / Selina Kyle

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_054444_youtube.jpg

Voiced by: Vanessa Marshall (first game), Katherine Von Till (DC Super Heroes), Laura Bailey (Beyond Gotham), Grey Griffin (DC Super-Villains)

Catwoman, AKA Selina Kyle, is a dangerous and highly skilled catburglar. She started out as a run-of-the-mill villain, but Catwoman is known by ninety percent of the world today as Batman's love interest. Here, Catwoman's The Dragon to the Penguin.


  • Adaptational Comic Relief: In the first two games Selina behaved as if she actually was a cat.
  • Adaptation Personality Change: This version of Selina seems to actually believe she is a cat and may not be fully sane. In the first game, she often crawls on all fours, she makes many meowing noises, and while the police are trying to get her in the prison truck, Batman manages to lures her with a bowl of milk, and has a love for fish. In the second game, she's locked up in Arkham, further proving she's not all there.
  • Adaptational Villainy: Catwoman in the comics has (mostly) reformed, although she occasionally lapses. Here, Catwoman's not outright evil, but she hasn't reformed yet.
  • Badass Biker: In the second game, she briefly appears on a bike as a mini-boss battle.
  • Badass Normal: She has neither superpowers nor any high-tech gadgets, but she still manages to be a capable threat through artificial claws, skill with a whip, and a highly trained athletic body.
  • Characterization Marches On: The first two games had her act like she genuinely believed she was a cat, even being locked up in Arkham in the latter game to prove her not being mentally sound. In Beyond Gotham she lessens the catty mindset to just being a heavy cat-based Pungeon Master, while DC Super-Villains fully gets rid of this cat-like mentality and gives her a Truer to the Text attitude of being a sassily catty but still sane thief.
  • Classy Cat-Burglar: Being the Trope Codifier, she's a cat-themed thief with a cattily flirtatious attitude.
  • Dark Action Girl: Penguin's right hand woman, and devastating in combat.
  • Dark Is Evil: She's not that evil, but her outfit is entirely black.
  • Dating Catwoman: Being the Trope Namer, she and Batman have quite a lot of romantically tinged interactions while still being on opposite sides of the law.
  • Demoted to Extra: In DC Super Heroes she appears as a miniboss fight but doesn't really contribute that much to the plot, while in Beyond Gotham she's just a recurring character in various sidequests.
  • The Dragon: In the first game she's the right-hand woman for the Penguin.
  • Palette Swap: She has a purple alternate outfit in the first game and 1966 and Pre-52 outfits in the third game.
  • Team Mom: In DC Super Villains she fills this role for the Legion of Doom, keeping the other villains civil and organized and basically filling the role of leader whenever Luthor is absent.
  • The Vamp: Not above seducing guards to get past gates, and loves teasing Batman.
  • Whip of Dominance: Wields a whip in combat to represent her status as The Vamp.

    Bane 

Bane / Dorrance

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_054828_youtube_9.jpg
Voiced by: Fred Tatasciore (first game), Steve Blum (DC Super Heroes), JB Blanc (Beyond Gotham onwards)

"Whatever you build, I will break!"

To say Bane had a bad life is putting it mildly; he was essentially raised in a Central American prison, sentenced there for life while still in the womb for a crime committed by his father, Edmund "King Snake" Dorrance. However, once he managed to be old enough to defend himself, he thrived, and was selected for an experimentation program where he was made more durable (via the implantation of subcutaneous armor) and, more importantly, had a delivery system for a super steroid implanted in his body. While not quite superhuman in strength, when on the drugs he was very close, and combined with his genius-level intellect represented a foe unlike any Batman had faced to that point: one arguably as cunning as he was, but with far more physical prowess.

In the first game, Bane joins up with the Penguin as hired muscle.


  • Adaptational Comic Relief: Bane's normally not without one or two funny moments, but here his stupidity reaches ridiculous levels, even taking Batman & Robin into account. He gets somewhat better by the time of the second game.
  • Badass Boast: "Whatever you build, I will break".
  • Badass Normal: His "The Dark Knight Rises" variant lacks the Hulking Out, Healing Factor, and No-Sell traits of regular Bane, but he's still a Genius Bruiser.
  • Bullfight Boss: In the DS version.
  • Demoted to Extra: From DC Superheroes onwards he has no major affect on the plot, only getting a minor story-relevant "fight" and optional boss battle in that game, while every subsequent game only has him as an unfought collectable unlockable.
  • Discard and Draw: From Beyond Gotham onwards, Bane's normal form loses his Super-Strength, but capitalizes on his Genius Bruiser origins by being able to use tech panels, and DC Super-Villains utilizes his tactical mind through Goon Command.
  • Dumb Muscle: Zigzagged with Genius Bruiser. One the one hand, he knocks himself out and gets arrested easily (Batman and Robin don't even play a part in his arrest). On the other, he easily beats Killer Croc in an arm wrestle, while reading a complicated book.
  • Epic Fail: He gets ready to put up a good fight with the police... then a car land on him. To make things funnier, he threw it in the air in the first place.
  • Evil Sounds Deep: In the second game, courtesy of Steve Blum.
  • Hulking Out: Starting from Beyond Gotham, he gains the trait from various adaptations of Venom bulking him up when in use, going from humanly-strong minifig to a super-strong bigfig, and just like the trope-namer, his regular form is a Genius Bruiser while pumping himself full of Venom turns him into Dumb Muscle in exchange for Super-Strength.
  • No-Sell: Bane cannot be poisoned by toxins.
  • Super Serum: "Venom" is a drug that gives him enhanced strength and durability.
  • Super-Strength: When on Venom, Bane is ridiculously tough.
  • Took a Level in Badass: Starting from Beyond Gotham he can turn into a bigfig, while his regular form trades out Super-Strength for high intelligence.
  • The Unfought: You don't even fight him directly in the first game, since he knocks himself out. You do, however, get to fight him in the DS version.
  • Wolverine Publicity: Despite not being a major villain in the second game, he appears on the cover art of every version. We can't imagine why.

    Killer Croc 

Killer Croc / Waylon Jones

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_065046_youtube.jpg
Voiced by: Steve Blum (first game), Fred Tatasciore (DC Super Heroes onwards)

"CROC HUNGRY!"

Born with a rare skin disease that left him with scaly, crocodile-like skin, Waylon Jones was unaccepted by the outside world. His parents couldn't stand him, and they abandoned him in the wilderness, forcing him to become a career criminal to survive. At one point, he used his razor sharp teeth to become a cannibal and eat people. He has clashed with Batman several times over the years, each time becoming more bestial and reptilian due to a mutation of his already strange disease. Initially working with the Penguin, he joins up with the Joker and Lex for the Legion.


  • Adaptational Badass: He's not usually weak by any means, but this iteration of Killer Croc apparantly managed to kill and eat Doctor Fate.
  • Animal Motifs: Crocodiles and reptiles in general.
  • Ascended Extra: He has a rather prominent role in the story of Beyond Gotham as The Brute for the Legion of Doom alongside Solomon Grundy, being a boss in two levels and playable for a third, which combined with finally having full voice-acting makes him much more notable than his parts in the first game and DC Superheroes.
  • Ax-Crazy: When you encounter him in the second game's free roam, he goes berserk and declares that he is hungry.
  • The Brute: Croc's role is to serve as pure muscle for the group, but not brains.
  • Crouching Moron, Hidden Badass: He doesn't even behave like he's human, but he's ferociously strong.
  • Demoted to Extra: In both DC Superheroes and DC Super-villains he's just a hub boss fight, making him one of the few Ascended Extras to revert back to being an extra.
  • Dumb Muscle: Croc is not very bright, but is ferociously strong. Even becoming considerably more mentally capable in Beyond Gotham does not diminish how he's one of the more simple-minded members among the Legion of Doom.
  • Evil Sounds Deep: In the second game onwards.
  • Fangs Are Evil: Croc's fangs are quite prominent. This gets taken up a notch in Beyond Gotham with his Big Fig form, since his fangs are enormous.
  • Hulk Speak: His pre-fight line in DC Super Heroes has him stuntedly stating "Croc hungry!", referencing his Dumb Muscle status from the first game. He trades this for a Ragin' Cajun accent starting with Beyond Gotham.
  • I'm a Humanitarian: When you encounter him in the open world in the second game, your appearance is enough to make him declare that he's hungry.
  • Lampshade Hanging: In the third game, Robin points out how he's a lot bigger than they remembered. Referencing how he used to be a Minifig back in the first and second game.
  • Lizard Folk: His disease makes him degenerate into this, somehow.
  • Narcissist: This line upon finding a collectable demonstrates it well.
    Croc: Hey! This is almost as beautiful as I am!
  • No-Sell: He cannot drown or be poisoned by toxins.
  • Offscreen Moment of Awesome: When Joker tickles him in order to force him to cough up Robin he also spits out Doctor Fate's helmet. When Robin asks who it belongs to he responds that it belonged to yesterday's lunch. He apparently managed to kill and eat Doctor Fate before the start of the game.
  • Off with His Head!: Delivers this to Robin in the first game, although Robin simply puts his head back on and he's fine.
  • Ragin' Cajun: Starting from Beyond Gotham, Fred Tatasciore takes cues from the version of Killer Croc in The Batman by giving him a prominent Cajun accent, and while he's leagues more mentally capable than in the first two games, he's still very aggressively temperamental.
  • Super Not-Drowning Skills: Croc can dive underwater without fear of drowning.
  • Took a Level in Badass: Gains a Big Fig form in Beyond Gotham, and several IQ points. Bat-Mite explicitly lampshades that Croc can't simply be punched out as before.
  • Walking Shirtless Scene: Hasn't been seen with a shirt throughout the series.
  • You No Take Candle: "CROC HUNGRY!"

    Man-Bat 

Man-Bat / Robert Kirkland "Kirk" Langstrom

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_065333_youtube.jpg

Vocal effects provided by: Chris Edgerly (first game), Fred Tatasciore (DC Super Heroes), Dee Bradley Baker (Beyond Gotham)

Doctor Kirk Langstrom created a serum which would give humans powers of echolocation, which he tested on himself due to him growing deaf. However, the serum instead transformed him into the Man-Bat, who would sometimes terrorize Gotham City. He ends up joining Penguin's group.


  • Adaptational Villainy: Very mildly, but his comics counterpart has reformed. Man-Bat hasn't yet.
  • Anti-Villain: He only acts as a villain out of a desire to cure his condition, and other villains are the main people with the resources to potentially do so, forcing him to aid them in the hopes he'll find that cure.
  • Bat Out of Hell: Played with. His current form is somewhat monstrous, but he hates it and wishes to revert to normal.
  • Demoted to Extra: From the second game onwards he has zero plot relevance, being a hub boss fight in DC Superheroes, a quest-giver in Beyond Gotham, and he's not even in the base game for DC Super-villains, being relegated to the Batman: The Animated Series DLC pack.
  • Heel–Face Turn: In Beyond Gotham he's on the verge of this, as his sidequest involves gathering the final chemical he needs to perfect his newest formula that he hopes will curb his monstrous compulsions. Given he doesn't canonically show up again in DC Super-Villains, only getting a DLC version based on The Animated Series, its probably safe to say that it finally worked.
  • Intelligible Unintelligible: When he shows up in Beyond Gotham, Kevin Smith acts as a Translator Buddy for him, showing that despite only speaking in bat screeches, there's still an intelligent mind in that head which desires to cure his monstrosity.
  • Not Quite Flight: In the first game, he cannot fly, but can glide.
  • Super-Scream: Naturally as a humanoid bat he has a sonic attack to break fragile glass objects.
  • Super-Strength: His mutation that turned him into a humanoid bat also granted him enhanced strength.
  • Throw Down the Bomblet: His boss fight in the first game has him able to toss around grenades when airborne. He can't do this as an unlockable, and never uses this ability in future appearances, so his ability to do so is likely just to add some challenge to the fight.
  • Token Good Teammate: Man-Bat is by far the least villainous member of the group. Out of a group consisting of a crime boss, a cat burglar, a savage mutant cannibal and a muscular criminal mastermind, he's downright benevolent.
  • Tragic Villain: Kirk Langstrom only wanted to restore his hearing, yet in doing so he became a savage beast.
  • Walking Shirtless Scene: He doesn't wear a shirt.

Joker's Group

    The Joker 

The Joker

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_071024_youtube_8.jpg

Voiced by: Steve Blum (first game), Christopher Corey Smith (DC Super Heroes, Beyond Gotham, and initial trailer for DC Super-Villains), Mark Hamill (DC Super-Villains)

"Where does he get those unbreakable toys?"

The Arch-Enemy of Batman, little is known of the Joker's past, except for the fact that he fell into a vat of acid which distorted his face and made him absolutely crazy. Behind the laughable facade is one of the most messed up minds in the DC Universe. Since his first appearance, the Joker has gone on to terrorise many lives and tangle with the Dark Knight many times. In the first game, he aims to blow up a cathedral and spread his laughing gas all over Gotham to cause mass panic. In the second, he joins up with Lex Luthor in his scheme to kill both Batman and Superman and cause more chaos. By the time of the third, he's at the forefront of the Legion of Doom alongside Lex again.


  • Adaptational Badass: In the comics and most adaptations his chemical bath just re-colored his body to have a natural clowny look and drove him crazy, with him being just a Badass Normal powerwise. In these games that chemical bath also came with the additional benenit of immunity to toxins, meaning he can wade though puddles and pools of toxic chemicals like clear water and pass through poisonous gasses like pure air.
  • Adaptational Nice Guy: Downplayed. He's still a sociopathic maniac and shows this multiple times throughout the series, especially in the second game, but he's rather decent to Harley in the first game and LEGO DC Super-Villains (though the two never interact in the second or third game) and he teams up with the Justice League in the third game and LEGO DC Super-Villains. He’s still an absolutely crazy madman but he’s not a nearly as monstrous as other incarnations.
  • Admiring the Abomination: When he hears of Brainiac's plan to shrink down the world, he thinks that the idea is actually cool. Justified, as he's an amoral sociopath who doesn't give a damn what happens to Earth.
    Joker: Wouldn't it be cool to carry the world around in your pocket?
  • Antagonist in Mourning: Discussed when Lex is preparing to kill Batman. Joker protests, saying "but he's no fun if he's dead". Doesn't stop him from trying to do it later by attempting to to literally pull Batman apart. He makes it very clear he’s aware of what he isn’t trying to do.
  • Arch-Enemy: To Batman, as is tradition.
  • Ax-Crazy: Joker is very messed up in the head to say the very least. He think it’s cool Brainiac intends to shrink the Earth and in the second game he literally almost pulls Batman apart before Robin stops him.
  • Bad Boss: At one point in the first game, he abandons Scarecrow after he's carried out his tasks. He displays this occasionally in later games as well, such as shocking minions or accidentally ejecting Harley from his truck with little more than a "whoops" reaction.
  • Big Bad Duumvirate: With Lex Luthor in the second game.
  • Big Bad Ensemble: With the Riddler and the Penguin in the first game.
  • Bullying a Dragon: Joker and Lex Luthor do this to Brainiac in their prison cell, inadvertently undoing the effects of the shrink ray and returning him to normal size. The look of terror on their faces is priceless.
  • Demoted to Extra: Subverted. Out of all the villains and other characters that have ever appeared since the first game, he's the only one who never loses plot relevance, with him being part of the Big Bad Duumvirate in 2 and a major player for the Legion of Doom in 3 and DC Supervillains. Heck, he's actually managed to beat Batman himself in his story-relevance track record, since DC Supervillains demotes Batman to an extra while The Joker not only has numerous levels where he's playable, but also plays a major direct role in resolving the conflict.
  • Dramatically Missing the Point: When Batman tricks Joker in his giant robot into chasing him around Gotham and drawing his face in the city streets by leaking Kryptonite, he thinks it looks beautiful. Lex Luthor immediately points out that he was tricked into leaving a calling card visible from space to the Justice League.
  • Electric Joybuzzer: Joker wouldn't be truly complete without his lethally shocking joybuzzer, where he can use it to give people deadly handshakes and charge inactive generators.
  • Even Evil Has Standards:
    • He hates ice puns with a passion.
    • He's genuinely pissed when Lex betrays the rest of the Legion. Most of his counterparts in other media would not only have been amused by this, but likely would have beaten Lex to the betrayal.
    • Despite seeing nothing wrong with being an insane criminal, even he thinks Hugo Strange is a freak.
  • Evil Counterpart: To Batman; Batman's a grim antihero, Joker's a sociopathic maniac that loves Black Comedy, and both are genuises in their own right.
  • Evil Has a Bad Sense of Humour: Joker is constantly cracking bad jokes... which are funny in their own way. That said, he hates ice puns.
  • Evil Is Petty: He steals Lex Luthor's watch in the first mission while mugging the "Man of the Year" awards. Afterwards, he has to give it back.
  • Faux Affably Evil: He's a rather downplayed case compared to other versions. He has a few Affably Evil traits, such as genuinely liking Harley and being capable of getting along with other villains, but outside that his affability is fake, acting superficially cheery and friendly while causing chaos and mayhem because he finds it funny.
  • Fights Like a Normal: Outside his immunity to toxins, in terms of general skillset he's a Badass Normal, capable of taking on Batman and various other heroes with regular guns and homemade comedy-themed gadgets.
  • For the Evulz: As opposed to Penguin, Riddler, or Lex, his primary motivation for causing tons of chaos and destruction is simply because he finds it hilarious.
  • Freak Lab Accident: Accidentally falling into a vat of toxic waste is supposedly how the Joker got his discoloured skin and hair.
  • From Bad to Worse: Joker was the only villain whose plot went beyond "take over the city to get lots of money" or "steal lots of money" in the first game. Then he teamed up with Lex Luthor.
  • Guns Akimbo: Wields these in the first game as his primary weapon(s), although he can melee as well.
  • Humongous Mecha: In the second game he gets a giant robot designed by Lex Luthor that looks like him.
  • Improbable Weapon User: While demonstrated a decent amount in previous games, DC Super-Villains has this really come into play for his combat style, with stuff like spring-shot boxing gloves, explosive pies, remote-controlled exploding chattering teeth, and of course his signature Electric Joybuzzer.
  • Laughably Evil: Joker is absolutely hilarious, and also one of the darker villains in the series, particularly in the second game.
  • Laughing Mad: Whenever he's getting in the swing of his craziness and is having fun, he starts giggling constantly like the madman he is.
  • Mad Bomber: The bombs being exploding pies.
  • Masculine Girl, Feminine Boy: The flamboyant feminine boy to Harley Quinn's insane masculine girl.
  • Monster Clown: Qualifies, owing to his motif and his sadistic personality.
  • Mugging the Monster: He steals Lex Luthor's watch in the second game. Lex turns up later at Arkham, pointing a gun towards him... and simply demands it back. Joker complies.
  • Mundane Utility: He uses his joybuzzer to power generators.
  • No-Sell: His toxic chemical dip that gave him his trademark clown appearance also rendered him completely immune to toxic waste and poisonous gas.
  • Obfuscating Stupidity: Joker pretends to be stupider than he is, mainly by supposedly having no clue as to how much valuable equipment costs Lex to replace.
  • Pet the Dog: If the Rookie in DC Super-Villains decides to switch sides and join the Justice League, Joker assures them that he doesn't fault them for doing so after getting betrayed by Lex Luthor more than once during their career as villain.
  • Purple Is Powerful: Dresses in a purple suit and is among the most dangerous Batman villains
  • Recurring Boss: In the second game, he turns up as a boss at least four times.
  • Sensitive Guy and Manly Man: The silly, sensitive guy to Lex's serious, manly man.
  • Shock and Awe: Joker keeps his trademark joybuzzer and uses it to actually shock enemies, although it's used more as a finishing move than anything, as well as to power generators.
  • The Sociopath: While a lighter and more comedic example than most instances of this trope, Joker seems to care for nobody but himself (with him at best finding kindred spirits in Harley and the Rookie), casually abandons Scarecrow to Batman and Robin when he no longer has need of him, has no motivation beyond causing chaos and finds the idea of shrinking down worlds cool.
  • Teeth-Clenched Teamwork: He doesn't seem to mind working with Lex, but the feeling is not entirely reciprocal, which persists into Beyond Gotham.
  • Thememobile: The Jokermobile will be a DLC in the third game.
  • The Only One Allowed to Defeat You: He complains when Lex is preparing to off Batman, but has no qualms in trying to do that himself.
  • Took a Level in Badass: Joker was already a dangerous and somewhat terrifying villain in the first game, but in the second he allies with Knight of Cerebus Lex Luthor and comes close to winning. The third is due to give him many costumes so that he can face off against Batman more easily.
  • Took a Level in Kindness: After the malfunctioning Lantern Rings hit him, Joker gets the emotion of love enhanced, making him kinder.
  • Tranquil Fury: In DC Super-Villains, after he and the rest of the LoD are betrayed by Lex, the Joker gets angry enough to send a lot of supervillains, some of which were more powerful than him, through a door that was electrically locked, before coldly announcing that he'd like a word with Lex.
  • Troll: One form of bad humor he enjoys is toying around with people in ways that anger them, especially his "allies", such as pretending to be dumber and crazier than he truly is to invoke Enraged by Idiocy from Lex.
  • Unnecessary Combat Roll: In the first game he is able to do this, and falls flat on his back
  • Villain Team-Up: He forms one in the first game with Harley, Scarecrow, Killer Moth and the Mad Hatter, teams up with Lex Luthor in the second game as part of the Big Bad Duumvirate, and is one of the more prominent members of the Legion of Doom in Beyond Gotham and DC Super-Villains.
  • Villainous Friendship: He and Lex bicker quite a bit, but tend to fall in together throughout the series. Joker is also genuinely hurt and angered when Lex betrays the Legion, implying that he trusted Lex on some level.
  • You Have Outlived Your Usefulness: After Scarecrow helps him bypass some problems in the first game, he is promptly abandoned by Joker and left for Batman and Robin to engage.

    Harley Quinn 

Harley Quinn / Harleen Quinzel

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_074055_youtube.jpg
Voiced by: Grey DeLisle (first game), Laura Bailey (DC Super Heroes), Tara Strong (Beyond Gotham onwards)

"You stay away from Mister J!"

Formerly a psychiatrist, Harleen Quinzel was employed at Arkham Asylum and believed that she could cure the Joker. Unfortunately, her efforts to do so went horribly wrong, and she ended up becoming his accomplice in crime.


  • Ambiguously Bi: Same case with Poison Ivy, her infatuation with Mistah J is clear, but her closeness with Ivy references their romantic relationship in the comics.
  • Ascended Extra: Following her bout of Demoted to Extra in DC Superheroes, Beyond Gotham restores a little of her game relevance by giving her several quests and making her a major player in the "Squad" DLC, while DC Super-Villains makes her just as story-relevant as in The Video Game by having her playable in most levels, and in fact boosts her relevance by having her be integral to resolving the conflict.
  • Badass Normal: No powers, yet she's a competent fighter all the same.
  • Boxed Crook: The Squad force her along in "The Squad" DLC.
  • Cool Big Sis: In LEGO DC Super-Villains, she acts this way toward The Rookie whenever they interact.
  • Companion Cube: Starts talking to the Mother Box like it's a person (which to be fair, in some continuities it is) in DC Super-Villains, giving it the affectionate nickname of Boxy.
  • Critical Psychoanalysis Failure: Sure, Joker's fooled psychoanalysts before, but falling in love with him is extreme.
  • The Cutie: It's just not Harley without her adorably energetic personality, and her being an Adaptational Nice Guy means she's slightly less Cute and Psycho and more straight-up cute.
  • Dark Action Girl: Harley knows how to fight and is also a skilled acrobat.
  • Demoted to Extra: In the first game, she's The Dragon for Joker and part of the final boss of the Hero story. In the second game, she's a tutorial for targetting and beaten on the first screen. In the third game, she lampshades her own absence from the main story during the end credits.
  • Domino Mask: While it's not confirmed as to whether or not she's wearing a mask or makeup, her face seems to have something to this effect on it.
  • The Dragon: She's the right-hand woman in all of the Joker's schemes.
  • Even Evil Has Standards: She didn't want to enter Darkseid's place in Apokolips, saying that it's too weird, even for her.
  • Gone Horribly Wrong: Her efforts to cure the Joker backfired, and he essentially convinced her to turn to crime.
  • Groin Attack: Her grab in LEGO DC Super-Villains has her toss the victim her hammer before kicking them in the crotch. For added insult, she blows them a kiss while their clutching their groin in agony before they fall toe the ground.
  • Masculine Girl, Feminine Boy: The insane masculine girl to the Joker's flamboyant feminine boy.
  • Pint-Sized Powerhouse: For a small and lightly-built gal, she's capable of carrying around a giant mallet with ease and swinging it hard enough to crush both cracked walls and her enemies.
  • Red and Black and Evil All Over: Her costume in the first two games is the same as her previous ones, and she's definitely amoral.
  • Rollerblade Good: Her DC Super-Villains version is constantly wearing roller skates that emphasize her childish Genki Girl personality in that game.
  • Stripperific: Her alternate outfit for Beyond Gotham reveals more than her previous two did, although it's still a little more modest than the comics.
  • Violently Protective Girlfriend: "You stay away from Mister J!"

    Scarecrow 

Scarecrow / Jonathan Crane

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_074741_youtube.jpg
Voiced by: Nolan North (DC Super Heroes), Jeffrey Combs (DC Super-Villains)

"You know what I always say? Fright makes right."

  • Affably Evil: Very tame and mild-mannered when working with his associates.
  • Ascended Extra: DC Super-Villains reverses his demotion from the second and third games, having him involved in two story levels like the first and included in plenty of cutscenes. In fact, him being voiced gives him stronger relevance to the plot through conversations with the other villains.
  • Ascended Fanboy: He's a big fan of Sinestro and is thus thrilled to be working alongside him in DC Super-Villains.
  • Badass Bookworm: His primary skillset for villainy revolves around manipulating people through their fear and developing various Deadly Gases, both of which Joker has good use for in his plans for the first game and DC Super-Villains, but as both a boss and a player character he shows himself to not be too shabby in a brawl, though naturally being a Combat Pragmatist who uses fear gas to disorient his foes and tip the odds in his favor.
  • Combat Pragmatist: In a direct fight he's a Badass Normal who pales in comparison to even Batman, so to even and outright surpass the odds he makes heavy use of his fear gas to make his foes too bogged down by their traumas to properly face him, along with using the environment to slow them down. It takes a bit of ingenuity when fighting him in the first two games for Batman to actually reach and beat him, while most other villains have the physical skills to face Batman in a straight fight.
  • Cool Plane: Rides a plane in his boss battle against Batman and Robin, during the events of the first game.
  • Demoted to Extra: Surprisingly Downplayed in DC Superheroes, where he actually gets a decent boss fight, as opposed to people such as Harley, though he's not as prominent as he used to be. Played straight in Beyond Gotham, though, where he's absent from the base game and only playable through the "Dark Knight Trilogy" DLC.
  • Evil Genius: In the first game he shares Mad Hatter's role as team brains for Joker, with him taking over the refinement of the Joker Gas into something especially lethal for the entire city.
  • Evil Sounds Deep: In DC Super Heroes, Nolan has his voice edited to possess a deep and reverberating Voice of the Legion effect befitting his fear-causing image.
  • Evil Sounds Raspy: DC Super-Villains has Jeffrey utilize his raspy and scratchy Soft-Spoken Sadist voice from The New Batman Adventures, which better emphasizes him being a manipulator of fear compared to his previous Evil Sounds Deep voice projecting the image of somebody that only causes it.
  • Fighting Spirit: His fear powers in DC Supervillains manifest as a large spectral version of himself floating behind him, not unlike a Stand.
  • Might Makes Right: Or "fright", in this case, but the idea is still there. He clearly doesn't think much of people who cannot intimidate others, and in fact expresses respect towards fellow fear-inducing villains, even being a major fan of "master of fear" Sinestro
  • Mind Rape: His specialization is instilling people with mind-breaking fear, owing to his fear gas.
  • The Unfought: Scarecrow was not fought personally in the console versions of the first game, but was fought in the DS version. You did fight him while he was piloting his biplane, but that was it.
  • Weak, but Skilled: While he's a borderline Badass Bookworm with some brawling skills, he doesn't compare in strength or deadliness to the heavy hitters. But what he lacks in power he makes up for by being a Combat Pragmatist who uses fear gas to make his foes too traumatized by their inner turmoil to properly face him, and his chemical expertise comes in handy for Joker's grand-scale Evil Plan to gas all of Gotham.
  • You Have Outlived Your Usefulness: Joker abandons him in the first game after he's done his work.

    Mad Hatter 

Mad Hatter / Jervis Tetch

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_075002_youtube.jpg
Voiced by: Townsend Coleman

"Mad, me? Oh, very well then!"

  • Death Dealer: Starting from Beyond Gotham he uses playing cards as projectiles, since one villainous faction in Alice In Wonderland had Playing Card Motifs.
  • Demoted to Extra: From the second game onwards, he's only an unlockable. Downplayed in the DS version of the second game, where he's "fought" in Arkham Asylum.
  • Hat of Flight: He has a propeller in his hat in the first game which enables him to jump higher than most characters.
  • Evil Brit: In the second game, he speaks with a Cockney sort of accent.
  • Evil Genius: In the first game he shares Scarecrow's role as team brains for Joker, with him taking the role of using Mind Control on their goons to have them procure the dangerous chemicals needed for Joker Gas without them thinking about how close they are to lethal mixtures.
  • Hypno Trinket: Using special hats to control others into serving his will is his main gimmick, and something put to good use in Joker's plan.
  • Insult Backfire: "Mad, me? Oh, very well then!"
  • Plot-Irrelevant Villain: In the DS version of the second game, his boss 'fight' qualifies as this. Aside from being in the way, he doesn't affect the game's plot at all.
  • You're Insane!: Implied that he gets this a lot with his Insult Backfire moment.

    Killer Moth 

Killer Moth / Drury Walker / Cameron Van Cleer

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_075210_youtube.jpg
Voiced by: Steve Blum (first game), Joseph Balderrama (DC Super Heroes), Troy Baker (Beyond Gotham)

""The light, the light..."

  • Ascended Extra: After not having a huge role in DC Super Heroes, he gets a sidequest in Beyond Gotham, and is the Big Bad of "The Squad" DLC.
  • Animal Motifs: A moth, duh.
  • Attention Deficit... Ooh, Shiny!: He generally doesn't pay much attention to things and is easily distracted, especially when he sees a bright light.
  • Big Bad: Despite the unlikely possibility of him ever being a threat, he somehow manages to be a major antagonist for "The Squad" DLC. He was responsible for the chaos in Belle Reve, forcing Amanda Waller to send the Squad in.
  • The Brute: Among Joker's group Killer Moth acts as the idiotic muscle, and he's so idiotic he barely puts up much of a threat.
  • The Chew Toy: Even though he's a Not-So-Harmless Villain, Moth gets no respect whatsoever, and even after characters stopped Speaking Simlish he behaves more like a moth than a human.
  • Cloud Cuckoolander: Whereas most of Joker's group are crazy, Moth is just stupid and doesn't even seem to think like a human.
  • Curb-Stomp Battle: Once the Squad discover he's responsible for the Belle Reve riots, he gets beaten very quickly.
  • Demoted to Extra: In the second game he's an Optional Boss.
  • Didn't Think This Through: While he causes considerable damage, his efforts to break into Belle Reve were incredibly half-assed, due to his lack of tech skill; ultimately, the Squad plus Amanda Waller beat the hell out of him.
  • Dumb Muscle: Moth doesn't behave like a normal human. Even after characters stopped Speaking Simlish, he still comes across as rather stupid. Despite this, his boss fights in the first two games show he's not a pushover.
  • Failed a Spot Check: During his sidequest in Beyond Gotham, he somehow fails to notice how the reason lightbulbs keep turning on near him and leading him to his hidden stolen Gold Brick is because the heroes are turning them on right in front of him, with it taking until after he re-acquires the brick to finally realize the heroes were following him.
  • Joisey: He gets a stereotypical New Jersey accent in the third game.
  • Madness Mantra: "The light, the light..."
  • Not-So-Harmless Villain:
    • Despite his stupidity, he's hardly easy to beat, and in the second game he manages to threaten a power station.
    • While ultimately it ended horribly for him, he ended up causing a serious breakout in Belle Reve through his badly thought-through attempts at revenge.
  • Put on a Bus: After making appearances in some capacity for the first three games, he's completely absent from DC Supervillains, not even getting a DLC feature like the Mad Hatter.
  • Weakened by the Light: Inverted. Its absence makes him almost catatonic.

Other Bat-Baddies

    Hush 

Hush / Thomas "Tommy" Eliiot

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_152805_youtube.jpg
"Hey, you wanna know a secret?"
Voiced by: Nolan North (DC Super Heroes onwards)

    Ventriloquist 

Ventriloquist / Arnold Wesker and Scarface

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_153134_youtube.jpg
Voiced by: Dave B. Mitchell (DC Super-Villains)
"Scarface: C'mon, dummy. Let's teach 'em a lesson." "Wesker: If you insist, sir."
Scarface: C'mon, dummy. Let's teach 'em a lesson.
Wesker: If you insist, sir.

A living dummy and his ventriloquist servant- not the other way around.


  • Adaptational Badass: A low-key variant, where Scarface's "B's become G's" Verbal Tic from the comics is completely absent, implying this version of Arnold is a perfect ventriloquist that can vocalize through Scarface with no difficulties.
  • Ascended Extra: Initially DS-exclusive in the first game, were a complete no-show the following two, then DC Super-Villains gave them a personal sidequest and base-game playability.
  • Beware the Silly Ones: As goofy as the two may be, Scarface is one of Gotham's most influential mobsters.
  • Evil Laugh: Each time Scarface shoots his tommy gun or throws a bomb, he lets out a hearty and maniacal laugh.
  • Extreme Doormat: Wesker is absolutely cowed by Scarface.
    Scarface: Hey, dummy! Did I just hear you making fun of me for not being able to use this?
    Wesker: No, Mister Scarface. Honest!
  • Grievous Harm with a Body: Since Scarface is treated like an actual person, the fact their meleee attacks involve smacking him against foes and objects counts as using a person for a bludgeon.
  • Mister Big: Scarface, a tiny ventriloquist dummy, is also a criminal mastermind.

    Black Mask 

Black Mask / Roman Sionis (DS only in both games)

https://static.tvtropes.org/pmwiki/pub/images/20200520_231514.jpg
A businessman who lost everything to Bruce Wayne following a mistake, Roman Sionis carved a mask from his father's coffin before burning down his family and fusing the mask to his skin with the flames, before starting a gang dedicated to both making money and destroying both Bruce Wayne and Batman
  • Secret Character: Only playable on consoles for both games he's in as a buildable custom character.
  • Skull for a Head: His permanently-attached mask evokes skull imagery.

    Firefly 

Firefly / Garfield Lynns (DS only in the first game, absent in the second)

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_153551_youtube.jpg
Voiced by: Robin Atkin Downes (Beyond Gotham), Crispin Freeman (DC Super-Villains)

A pyromaniac that dons a suit of Powered Armour, Garfield Lynns aka Firefly is a member of Batman's Rogues Gallery and by far one of the Caped Crusader's crazier villains. Initially only in handheld versions of the first game and absent for all versions of the second, Firefly eventually made the transition to all consoles, appearing in the Legion of Doom.


  • Animal Motifs: Naturally, he's based off a firefly.
  • Ascended Extra: Initially just a DS-exclusive character for the first game and being left out of the second entirely, Firefly finally appears in the main series starting from Beyond Gotham for all consoles.
  • Ax-Crazy: While for the most part he can keep it in check, Firefly gets into burning things a little too much.
  • The Cameo: Despite not being in DC Super Villains, he did make a brief appearance in the beginning of level 7 and 8.
  • Chuck Cunningham Syndrome: After appearing in the DS version of the first game, Firefly disappears altogether for the second. Inverted for the third game, where he appears on all versions for the first time.
  • Deadpan Snarker: Mostly towards Grundy, whose size he mocks.
  • Demoted to Extra: Following his prominent role in Beyond Gotham amongst the Legion of Doom, even if never playable in story mode, he's reduced to an background character and ordinary collectible unlockable in DC Supervillains.
  • Determinator: After Flash and Wonder Woman beat him the first time, he simply gets back up and tries to join the fight again. Martian Manhunter stops him, but points for effort.
  • Flight: Thanks to his jetpack.
  • Guns Akimbo: With flamethrowers.
  • Kill It with Fire: His M.O.
  • Laser-Guided Karma: Martian Manhunter takes him down as payback for setting him on fire.
  • Light Is Not Good: Starting in Beyond Gotham, while he has hints of Dark Is Evil through his black suit, the most notable part of his appearance is the strikingly bright gold helmet and chestplate, exemplifying his "firefly" codename. But rather than representing the gentle beauty of the bug's light, he instead invokes the "beauty" he sees in roaring flames scorching everything to cinders.
  • Man of Kryptonite: He was mainly brought along because of fire being the one major weakness of Martian Manhunter, making him key in the Legion taking over the Watchtower.
  • Playing with Fire: Wields a flamethrower, and is very dangerous because of it.
  • Powered Armour: His suit basically functions as this.
  • Pyromaniac: Truly obsessed with fire.
  • The Quiet One: Compared to the rest of the Legion, although this is more due to limited screentime.
  • Red and Black and Evil All Over: His costume is red and black, with a golden helmet and grey "highlights". He's also nuts.
  • Red Eyes, Take Warning: Firefly's helmet has red eyes, fitting the whole "fire" motif.
  • Silent Snarker: A lot of his reactions come from his body language, leading to some gems when he gets surprised.
  • This Looks Like a Job for Aquaman: Averted. Despite being a Man of Kryptonite whose primary mission is to take down Martian Manhunter, Firefly proves very dangerous against both the Flash and Wonder Woman.
  • What Happened to the Mouse?: Despite featuring fairly prominently in the first couple of levels, Firefly doesn't actually do that much after the level with his boss fight. He isn't even unlockable in the main story.

    Yeti 

Yeti / Snowman / Klaus Kristin

https://static.tvtropes.org/pmwiki/pub/images/20200520_231446.jpg

A minor unlockable villain.


  • Chuck Cunningham Syndrome: Not the most notable of villains in the first place, Yeti did not return in any other game since his introduction.
  • Expy: Of minor Bat-villain "Snowman", who died in his second appearance.

    Hugo Strange 

Hugo Strange

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_094603_youtube.jpg
Voiced by: Corey Burton

A sadistic psychologist at Arkham Asylum who experiments on his patients.


  • Ascended Extra: After being DS-exclusive in the first game and a no-show in all versions for the next two, Hugo becomes a proper boss fight (albeit indirectly through his monster) and unlockable in DC Super-Villains.
  • Light Is Not Good: He has a white colored jacket, but aside from that, he's an evil scientist.
  • Mad Scientist: He mutates people to fight for him.
  • Psycho Psychologist: While he is a psychologist in Arkham, he's more interested in experimenting on the criminally insane than helping them get better.
  • The Unfought: He's faced as one of the antagonists in the story mode of DC Super-Villains, but is never battled in a boss fight. Instead, the boss of his level is a man named Bob that he mutated into a super-strong behemoth.

    Victor Zsasz 

Victor Zsasz (DS only)

https://static.tvtropes.org/pmwiki/pub/images/20200520_231423.jpg

A crazy murderer with a penchant for leaving tally marks over his body. He has only appeared in the handheld versions of the first game and DC Super Heroes thus far.


  • Ax-Crazy: Zsasz is not right in the head.
  • Fan Disservice: He walks around completely shirtless, but in spite of his well-built physique he has nightmarish tally marks all over his body.
  • Perpetual Frowner: In the first game, though this was changed afterwards.
  • Plot-Irrelevant Villain: In the second game, his fight in Arkham Asylum isn't relevant to the game's plot in any way.
  • Serial Killer: One of the most prolific in the DCU, despite being a mere human. He keeps a tally all over his body, and is running out of room.
  • Slasher Smile: Sports this in DC Super Heroes.
  • Walking Shirtless Scene: He never wears a shirt, although it's rather gruesome since it reveals his tally marks.

    Deadshot 

Deadshot / Floyd Lawton

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_163154_youtube.jpg
"Okay, okay. Let's try to stay on track until we're out of danger. Besides, I still need to catch up on last week's episode."
Voiced by: Matthew Mercer (DC Super-Villains)

An expert marksman and assassin, Floyd Lawton is known for his Improbable Aiming Skills and Death Seeker tendencies, going by the name Deadshot.


  • Ascended Extra: He was initially exclusive to the DS version of DC Superheroes, then became unlockable in all versions of Beyond Gotham along with having a prominent (though voiceless) role in the Squad DLC, and finally has a major voiced role in DC Super-villains where he helps The Rookie and Killer Frost in aiding Harley Quinn.
  • Badass Normal: No powers, but he's a freakishly good shot.
  • Boxed Crook: Amanda Waller gives him an explosive collar and ropes him into the Squad.
  • Consummate Professional: In DC Super-Villains, he's the most likely to demand his teammates stay on task.
  • Even Evil Has Loved Ones: He has a daughter, and he loves her deeply.
  • Improbable Aiming Skills: Deadshot is known for almost never missing.
  • The Leader: Of the Squad. Waller notes that he is a good leader, even if he doesn't like it.

    Polka-Dot Man 

Polka-Dot Man / Abner Krill

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190211_070817_youtube.jpg

A supervillain known for his use of dazzling techniques. Little is known about him at this time.


  • The Artifact: How many players actually know who this guy is? Or knew who he is prior to The Suicide Squad, at least.
  • Butt-Monkey: His Beyond Gotham unlock quest constantly makes jokes at his expense over his ridiculous gimmick and terrible puns.
  • Fighting Clown: He may seem like a Joke Character at first glance due to his ridiculous appearance and goofy "powers", but as a playable character, he has Not Quite Flight, Intangibility, and a ranged attack, meaning he's not utterly useless. Basically a budget version of Martian Manhunter, but still passably usable. He trades the Intangibility for Barrier Warrior powers in DC Super-Villains, making him a budget version of Wonder Woman instead, which also boosts him into being genuinely useful.
  • Improbable Weapon User: Dots aren't exactly something the average person would think of to turn into weapons, but Polka-Dot Man manages to find a way to make them potentially deadly and quite useful.
  • Light Is Not Good: His color scheme combines white with several brightly colored dots, but he's a villain.
  • Pungeon Master: "You're in a Dot of trouble now!" He starts including "circle" and other dot-adjacent terms to his vocabulary for DC Super-Villains
  • Silly Walk: To emphasize his ridiculous gimmick, his idle and walking animations have him waving his arms around wildly and letting his torso just flop about.

    Music Meister 

Music Meister

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190211_071328_youtube.jpg

A supervillain with the ability to hypnotise others through his music. Little else is known about him at this time.


  • Abnormal Ammo: His tap special in DC Super-Villains has him throw an exploding trumpet that disorients enemies it hits.
  • Make Some Noise: His mic-staff can fire sonic blasts that shatter glass, and in Beyond Gotham he could also scream through the staff to create a continuous glass-breaking force.
  • Mind-Control Music: Controlling others with music to perform crimes for him was his whole gimmick in his originating story, and he possessed that power in Beyond Gotham, but for some reason lost it as a playable character in DC Super-Villains despite his unlock quest explicitly mentioning that part of his powerset, with him at most being able to force them into Involuntary Dance.
  • Musical Assassin: His whole M.O. is using music and song to commit crimes.
  • The Music Meister: He is the Trope Namer, after all, but it's only with the introduction of musical "special" moves in DC Super-Villains that he can live up to his own trope, where his singing causes all nearby NPCs to break out into Involuntary Dance.
  • Nerf: For some inexplicable reason, DC Super-Villains drops his Super-Scream and Mind-Control Music powers from Beyond Gotham, meaning the only special power he still has is the ability to Make Some Noise with his mic-staff.
  • Rhymes on a Dime: When he received proper dialogue in DC Super-Villains, it naturally came in the form of musical rhyming couplets.

    Condiment King 

Condiment King / Mitchell Mayo

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190211_071427_youtube.jpg

A D-list supervillain whose gimmick revolved around weaponised condiments.


  • Abnormal Ammo: His condiment gun shoots exactly what its name implies.
  • Cordon Bleugh Chef: Since he's utterly obsessed with condiments, his entire restaurant menu is composed of food and "drinks" composed mostly of condiments, including cakes. Naturally, not a lot of people are interested in consuming meals that are around 90% condiment, resulting in him having a lot of critics that try to get his joint shut down.
  • Disproportionate Retribution: While most of his critics wanted to get his restaurant shut down (for very understandable reasons), at least providing an understandable reason for rage, one of those critics simply felt underwhelmed by the service and was confused by his anti-tipping beliefs, but Condiment King considered that just as worthy of a beating.
  • Not-So-Harmless Villain: Despite everyone riffing on him, including Kevin Smith, in Beyond Gotham he's capable of hitting and killing you in one shot.
  • Produce Pelting: His DC Super-Villains version has a weaponized variant, possessing an infinite supply of exploding tomatoes that daze any enemy they're thrown at.
  • Reformed, but Not Tamed: By the time of DC Super-Villains he's mostly given up the criminal life and established his own restaurant, but people insulting his... unorthodox concoctions will enrage him into beating them up.
  • Serious Business: As somebody who revolves their entire theme around condiments and food to put them on, dealing with food-based Caustic Critics makes him furious enough to break his vow of reformation until they've been beaten up.

    Blight 

Blight / Derek Powers

https://static.tvtropes.org/pmwiki/pub/images/blight_7.png

    Inque 

Inque

https://static.tvtropes.org/pmwiki/pub/images/inque_0.png

A corporate saboteur and one of Terry McGinnis's most dangerous foes.


  • Even Evil Has Loved Ones: She loves her daughter Deanna Clay. The feeling is not mutual.
  • Slime Girl: She's a humanoid mass of an ink-like substance, with her usually utilizing her Voluntary Shapeshifting to give herself an Amazing Technicolor Population version of her original human appearance.
  • This Looks Like a Job for Aquaman: In Beyond Gotham, she and Plastic Man are the only ones who can use Plastic Man Pads, which are required to get Red Bricks. Aside from that, her only abilities are Grapple, which is very common, and Vent Access, which is less common but still not rare.
  • Voluntary Shapeshifting: Just like Plastic Man, she's able to stretch and warp her body in ways and into shapes far beyond what any normal human can do, and in fact her shapeshifting is close enough to him in scope and skill to use Plastic Man Pads in some versions of the game.

    Bonk 

Bonk

https://static.tvtropes.org/pmwiki/pub/images/bonkk.png

One of the Jokerz, a gang that idolizes and imitates the Joker in the future.


  • The Brute: He's got strength to spare but isn't too bright, so he acts as the muscle of his group.

    Calendar Man 

Calendar Man / Julian Gregory Day

https://static.tvtropes.org/pmwiki/pub/images/calendarmandcsupervillains.png
A supervillain who specializes in planning crimes based around days of the year.
  • The Cameo: One of the villains who're seen in the background in DC Super-Villains.
  • Improbable Weapon User: Since he has a holiday gimmick, his basic throw involves a randomized selection from Halloween pumpkin buckets, Saint Partick's Day clovers, and Valentine's Day hearts, his tap special tossess disorienting exploding calendars, and his Involuntary Dance causing hold special brings out a cake that play an instrumental of "Happy Birthday to You".
  • Not Quite Flight: His calendar cape lets him gracefully glide through the air, though its gap-filled nature means he can't dive and rise like Batman.
  • Poke the Poodle: Since he themes his crimes around holidays and special gatherings, likes choosing more obscure examples for the challenge, and is based on his more goofier classic version, the "crimes" he commits are really just minor inconveniences to his targets. Potentially upsetting, yes, but nothing majorly criminal. (Ironically, the fact that the Silver Age version is the one in the game rather than his deadlier DC Rebirth counterpart gives him abilities he wouldn't have had otherwise.)

    Copperhead 

Copperhead

https://static.tvtropes.org/pmwiki/pub/images/copperheaddcsupervillains.png

  • Animal-Themed Superbeing: His theme revolves around snakes, being able to contort his body into slithering like a snake and having a venomous bite. His unlock quest has the player gathering several types of snakes for his home... er, secret lair due to his sense of kinship towards the reptilian species.
  • Legacy Character: There have been many Copperheads throughout the history of DC, both male and female, but this guy here was the very first that Batman ever faced.
  • No Name Given: The first Copperhead never gave his name nor was ever identified with a specific identity, so he's simply called Copperhead.

    Kite-Man 

Kite-Man / Charles "Chuck" Brown

https://static.tvtropes.org/pmwiki/pub/images/kite_mandcsupervillains.png
One of Batman's lesser known foes, who utilizes a kite to fly around and commit crimes.
  • Beware the Silly Ones: He may have a dumb gimmick and no actual powers, but he's managed to genuinely pose potential threats to the Bat-Family in the past due to clever application of his aerial theme.
  • The Cameo: One of the villains who're seen in the background in DC Super-Villains.
  • Gosh Darn It to Heck!: Being a kid-friendly game, his "Kite-Man. Hell yeah!" Catchphrase was changed to "Kite-Man. Heck yeah!" and "Kite-Man. Oh yeah!"
  • Not Quite Flight: His kite allows him to perform similar gliding maneuvers to Batman.

    Talon 

Talon / William Cobb

https://static.tvtropes.org/pmwiki/pub/images/talondcsupervillains.png
"Success like this can be achieved through hard work and sacrifice but I prefer my way. It's faster."

  • Animal-Themed Superbeing: As an assassin under the Court of Owls, he naturally has a heavy owl theme, wearing a mask that looks like an owl's face, having an owl as an Attack Animal, and making cooing noises as the secret signal for fellow Talons.
  • Attack Animal: His trusty sidekick is an owl that acts as part of his combat arsenal, such as a Beak Attack during combos, a Spin Attack for the special charge, and latching onto his head to grant Not Quite Flight.
  • Collective Identity: The "Talon" identity is actually several assassins working for the Court of Owls, William Cobb just being the most commonly seen, with all of them wearing the same outfit and using the same skillset, meaning that even if one experiences Assassin Outclassin', their current target will never escape the Talon of the Court.
  • Not Quite Flight: His combat owl can latch onto his head and provide Batman-like gliding if used sufficiently high up.

    Phantasm 

Phantasm / Andrea Beaumont

https://static.tvtropes.org/pmwiki/pub/images/tasphantasm.png
A brutal vigilante seeking revenge on the Joker.
  • Anti-Villain: The Phantasm wants revenge on the Joker for the death of her father. Considering...the Joker, it's understandable, but she's willing to endanger the lives of innocent civilians to do so, forcing Batman to step in.
  • Pragmatic Adaptation: Batman and the Phantasm didn't team up against the Joker in Batman: Mask of the Phantasm. The change was made for the game to make the level co-op friendly.

    Captain Clown 

Captain Clown

https://static.tvtropes.org/pmwiki/pub/images/tasclown.png
The Joker's robotic henchman.

League of Assassins

    Ra's al Ghul 

Ra's al Ghul

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_081328_youtube.jpg

Voiced by: Steve Blum (DC Super Heroes), JB Blanc (DC Super-Villains)
"If you make yourself more than just a man, you become... a super man! No, that's not right... a legend! Yes, a legend!"

Probably the biggest threat to the world in Batman's Rogues Gallery, Ra's Al Ghul (Arabic for "The Demon's Head", and pronounced "Raysh Al-Ghool") is a centuries-old man who leads an enormous international terrorist organization known as DEMON (as well as the League of Assassins). Unlike most of the other Bat-rogues, he is actually quite cultured and polite, if ruthless, and genuinely believes his goals to be noble. Of course, since his goal is to "purify" the world by killing off ninety percent of its population, Batman disagrees. With the assistance of the mysterious Lazaurus Pits, Ra's has achieved limited immortality, as they rejuvenate him every time he takes a dip. Such a practice has allowed him to live centuries, if not millennia, and he's taken advantage of such a long lifespan to master swordsmanship, war strategies, various fighting styles, and many other skills.


  • Adaptational Comic Relief: Slightly more amusing than normal, with emphasis on "slightly".
  • Ascended Extra: He's the Bragging Rights Reward for reaching 100% Completion in the first game, gets a voiced boss fight and is unlockable early in DC Superheroes, gets even less relevant in Beyond Gotham because he's not even unlockable in the base game, only available in the Dark Knight DLC, and finally becomes plot-relevant in DC Super-villains when Batman seeks aid from the League of Assassins and gets tested. He's not playable in the story like Deathstroke, but it's still leagues better than past games.
  • Badass Cape: Wears one in the second game.
  • Boomerang Bigot: Detests humans in general, despite being one, largely due to his moral code.
  • Evil Brit: Played with in the second game, in that his voice actor gives him a British accent, likely owing to Liam Neeson in the films. Ra's is Persian in the comics.
  • Evil Sounds Deep: In the second game, Ra's is voiced by Steve Blum, essentially doing his Starscream voice and a British accent.
  • Master Swordsman: Wields a sword in the second game, and is downright lethal with it.
  • Not Even Bothering with the Accent: There's nothing Persian in his accent, presumably since Ra's has lived so long.
  • Walking Shirtless Scene: Ra's does not wear a shirt in either game, although he puts on a cape.
  • Well-Intentioned Extremist: Ra's fights to restore the Earth to its natural state by killing millions of people.
  • What the Fu Are You Doing?: Wields a pair of nunchucks in the first game.
  • Who Wants to Live Forever?: Ra's has been around for so long that he has forgotten his real name.

    Talia Al Ghul 

Talia Al Ghul (DS only)

https://static.tvtropes.org/pmwiki/pub/images/106px_talia_al_ghul110.jpg

The daughter of Ra's Al Ghul and mother of Damian Wayne. She appeared in the DS versions of the first two games but has since been absent.


    Deathstroke 

Deathstroke / Slade Wilson

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_163110_youtube.jpg
"No one takes me out of a fight!"
Voiced by: Mark Rolston (DC Super-Villains)

A former US Marine that underwent some enhancements, Deathstroke is a dangerous supervillain with enhanced strength, reflexes and intelligence, all of which he puts to good use despite being blind in one eye. While initially DS-exclusive, Deathstroke was added to the third game, both as a vanilla character and also as part of the Arrow and Suicide Squad DLC, and later became a fightable villain in DC Super-villains


  • Ascended Extra: He started out DS-exculsive for DC Superheoes, became unlockable in all versions of Beyond Gotham along with getting prominent (though voiceless) roles in the Arrow and Squad DLCs, and finally in DC Super-villains he has a major voiced role where, after testing Batman and crew, helps them in facing against Darkseid.
  • Badass Normal: Not regular Deathstroke, but his Arrow incarnation has no powers and is still just as capable in a fight.
  • Dark Is Evil: His overall color scheme includes a lot of black and dark colors, and he's a supervillain with ties to the League of Assassins. Has hints of Light Is Not Good as well due to the bright orange of his mask.
  • Determinator: He's noticeably prepped up to fight against the Crime Syndicate.
    Deathstroke: No one takes me out of a fight.
  • Dual Wielding: In DC Super-villains he carries two swords alongside his gun. He mainly uses one while the second comes in play for a few special moves.
  • Enemy Mine:
    • Shown fighting alongside Batman in the launch trailer.
    • Amanda Waller ropes him in to helping the Squad deal with the Belle Reve breakout, but notes that she trusts him as far as she can throw him. Interestingly enough, he doesn't betray them.
    • After Batman passes his Secret Test of Character, he aids him along with other heroes and villains in facing first the Crime Syndicate and later Steppenwolf, though he stays behind on Earth when they go to face Darkseid himself.
  • Fights Like a Normal: His superhuman enhancements are more along the lines of what can be achieved with Charles Atlas Superpower, so his fighting style revolves around using swords and guns boosted by his enhanced abilities, such as reflexes that give him Improbable Aiming Skills, agility that allows Combat Parkour and Wall Jumping, and strength that grants a sword-based Shockwave Stomp.
  • Good Is Not Nice: His Arrow character mostly does stuff for Ollie's own good, but regularly hits him.
  • Handicapped Badass: It's unclear whether he lost his right eye or if he's just blinded, but it doesn't detract from his badassery.
  • Informed Attribute: According to Oliver, his Arrow persona takes his shirt off too much.
  • Master Swordsman: A consistent part of his fighting style is wielding swords with deadly skill, which he adds to with a Sword and Gun combo.
  • Red Eyes, Take Warning: While he only has one working eye, it appears as dark red in Beyond Gotham, whereas before it was white.
  • Sword and Gun: His choice of weaponry starting from Beyond Gotham, wielding one to two swords along with a gun.
  • Teeth-Clenched Teamwork: Shares this with the Rookie when working with Cyborg and Robin. He doesn't like working with Robin as he sees him as young and was even accused of trying to abandon Cyborg and Robin at one point.

    Lady Shiva 

Lady Shiva / Sandra Wu-San

https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_462.jpg
Voiced by: Sumalee Montano (DC Super-Villains)

A high-ranking member of the League of Assassins, Lady Shiva is widely considered the greatest martial artist in the DC universe.


  • Blood Knight: She fights heroes mainly in hope of finding a Worthy Opponent.
  • Charles Atlas Superpower: She has accomplished feats that should not be possible for a normal human.
  • Duel to the Death: Her only real passion in life.
  • World's Best Warrior: She's the most deadly fighter of the DC universe's normals and near-normals, with only Richard Dragon and Cassandra Cain being on her level, though a few other characters like Batman, Black Canary, and Bronze Tiger can at least make her work for a win.

    Malcolm Merlyn 

Malcolm Merlyn

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_124004_youtube.jpg
"We're perfectly capable of making decisions without Lex "Loser."

  • Ascended Extra: From DLC to a key character in DC Super-Villians.
  • Dark Is Evil: He sports dark clothing, and is very unpleasant and villainous.
  • Deadpan Snarker: Is very sarcastic and cynical towards everyone.
  • Not So Above It All: Thinks letting Solomon Grundy out of his containment is a good idea. Reverse Flash calls him out on this.
  • Out-of-Character Moment: Blindly says that they should ask Lex for help, despite knowing that he betrayed them just to take over the world.
  • Perpetual Frowner: Malcolm's face is permanently depicted as frowning, even after becoming an Ascended Extra in DC Super-Villians.

Super-Family Rogues

    Lex Luthor 

Alexander Joseph "Lex" Luthor

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_205754_youtube.jpg
Voiced by: Clancy Brown

"How would you like to be out of Arkham right now, and given a chance to take revenge on Batman and the rest of this ungrateful city?"

Superman's primary enemy, the president of the Lexcorp company seeks nothing less than total domination with his intellect.

  • Adaptational Villainy: In Forever Evil, Lex pondered on his morality and even became a full-on hero to combat the Crime Syndicate, where in DC Super Villains he actively Took a Level in Jerkass from the previous games. Here, he is instead the one to suggest being even more evil in the wake of the Justice Syndicate, and betrays the Legion of Doom, the Crime Syndicate, and both the Legion and Justice League at the same time over the course of the game to take over the world for himself.
  • Affably Evil: He's almost always courteous and polite, even "promising" Superman that he will erect a statue of him in his honour. The politeness hides one of the most dangerous psychopaths in the game.
  • Arch-Enemy: To Superman, though he has it in for Bruce Wayne as well.
  • Badass in a Nice Suit: In DC Super Heroes, he first appears wearing a white tuxedo, and later wears a dark suit throughout the whole game, all while kicking butt. He appears to ditch it for Beyond Gotham, wearing a different sort of suit altogether.
  • Badass Normal: No powers, yet he'll willingly put himself in harm's way to take Superman on.
  • Big Bad Duumvirate: With the Joker in the second game.
  • Bullying a Dragon: He and the Joker do this to Brainiac in their prison cell, inadvertently undoing the effects of the shrink ray and returning him to normal size. The look of terror on their faces is priceless.
  • Chronic Backstabbing Disorder: Does this in DC Super Villains. The first time, he betrayed the Legion of Doom to the Crime Syndicate so he could rule the planet with them, but betrayed the Syndicate as well by trying to zap them away. He failed since they ran away. The second time, he did the same thing and succeeded, since they couldn't run away. However, they returned to confront him. These betrayals resulted in the Legion not trusting him.
  • Clothes Make the Superman: He exemplifies this better than every other character in the LEGO DC series, as without a weapon he barely qualifies for Badass Normal, with every other "normal" character having at least Charles Atlas Superpower, but his immense intellect is good enough to create Powered Armor that can make him able to face genuine supers on equal footing. Taken a bit more literally with his "power suit" in DC Super-villains, which not only gives him a Superman-like look but makes him almost as powerful.
  • The Comically Serious: To contrast with the Joker, Lex's humour is more low-key.
  • Corrupt Corporate Executive: Head of his own company, and a supervillain to boot.
  • Dark Is Evil: His main suit, at least, is mostly black.
  • Deadpan Snarker: Upon running into Joker for the first time, who has his arm outstretched:
    Lex: No thanks, I don't want to get joybuzzed.
  • Disproportionate Retribution: He doesn't get voted "Man of the Year" as Bruce Wayne gets the award, so he tries to kill everyone in Wayne Tower, after brainwashing Gotham to try and vote for him.
  • Even Evil Has Standards: Even he finds Brainiac shrinking the Earth to be vile enough to work with the heroes. After all, he doesn't want to be president of a marble.
    • In LEGO DC Super-Villains, just before the final confrontation with Darkseid, Luthor seemed genuinely shocked and horrified to see Desaad torturing The Rookie to extract the Anti-Life Equation from them. Admittedly, considering how vile he was in that game, it’s entirely possible that Lex was more concerned about Darkseid getting the Equation than the Rookie’s well-being, especially considering he was just fine with leaving the Rookie to die on Apokolips.
  • Evil Is Petty: He decides to tear down Wayne Tower because he hates Bruce Wayne. The reason he hates Bruce Wayne? He got snubbed at the "Man of the Year" awards.
  • Evil Laugh: Gives a few menacing ones in Beyond Gotham, most notably after Superman collapses from absorbing the energy from all the Lantern batteries.
  • Evil Sounds Deep: Once again, Clancy Brown comes back to the role.
  • Faux Affably Evil: He's normally Affably Evil, but he can slip into being fake-affable at times, particularly whenever his pettiness rears its ugly head. It especially comes into play for DC Super-Villains, where he Took a Level in Jerkass and became a strong case of Adaptational Villainy even compared to regular comics Lex by possessing a Chronic Backstabbing Disorder, with his helpful and supportive words hiding somebody who will throw everybody under the bus to achieve his tyrannical goals.
  • Final Boss: Of the second game.
  • Foil: To Bruce Wayne. Both he and Bruce are among America's richest and well-known philanthropists, but ultimately Lex's affable nature gives way to his psychopathic tendencies, while Bruce's occasionally gruff demeanor gives way to a decent human being.
  • Hate Sink: In LEGO DC Super-Villains, he's shown to be a smug Jerkass with damn near no loyalty to anyone but himself, at one point betraying the Legion of Doom to help the Crime Syndicate, and then betrays the Crime Syndicate in quick succession. By the end of the game, not even the Legion trusts him anymore, and should the Rookie decide to join the Justice League, the Joker completely understands their decision.
  • Humongous Mecha: Designs a set for him and Joker to use.
  • Idiot Ball: Despite being mostly clever, Lex fails to realize that Bruce Wayne is Batman, even though the Batcave is right below Wayne Manor, which itself is shaped like a bat. This is mostly due to Rule of Funny.
  • It's All About Me: At the end of the day, the only thing Lex Luthor cares about is becoming as powerful as possible, and he’ll throw anyone, ally or enemy, under the bus as long as he can be in charge.
  • Light Is Not Good: His suit during the "Man of the Year" awards is a white tuxedo, although he later discards it for a darker suit.
  • Master of Disguise: Infiltrates the Hall of Justice by disguising himself as Hawkman.
  • Never My Fault: In DC Super-Villains, he either tries to downplay or ignore the fact that he attempted to backstab everyone just to be emperor. If the Rookie chooses to leave the villains, he has the guts to wonder why he's leaving him even though he betrayed everyone.
    Lex: After everything I did for you.
  • Never Recycle Your Schemes: He considers trying to become President again in Beyond Gotham, but Joker actively points this trope out, saying that the scheme is "so last year". Ultimately, he goes through with the plan anyway and succeeds in taking control, but the League ultimately stop him.
  • Non-Idle Rich: Villainous version. He's proactive with his plans and will willingly put himself in danger to see them completed.
  • Oh, Crap!: When his use of the Boom Tunnel generator to get rid of everyone ends up dragging Apokolips into real space due to the network overload, he's utterly horrified.
  • Only Sane Man: He's this compared to Joker and is one of the calmer villains.
  • Powered Armour: Wears a larger version to take on the Justice League in the final act of the second game. In the third game, he wears his classic armor, which can turn into a Big Fig among other things. When he leads the Legion of Doom's retaking of Lexcorp, he wears an armor that gives him abilities comparable to Superman's. It also bears the House of El's sigil in its chest.
  • President Evil: He's in the running for the Presidential elections by the time of DC Super Heroes, and is roughly even with an unseen rival, causing him to try and get ahead by shady means. During Beyond Gotham, he attempts to take the position by force and hold the world to ransom, but Joker scolds him for this, saying that the scheme is "so last year". After his alliance with the Justice League ends, he goes on to take over the White House with the Legion, actually achieving his goals. Unfortunately for him, the League arrives just as he, Joker and Cheetah are designing flags.
  • Sensitive Guy and Manly Man: The serious, manly man to Joker's silly, sensitive guy.
  • Take Over the World: Unsurprisingly, this his end goal. While he spent DC Super Heroes and Beyond Gotham trying to be elected president so he could work his way up, by DC Super-Villains, he resorts to attempting to teleport away every hero and villain so he can force everyone to accept him as their emperor.
  • Teeth-Clenched Teamwork: He clearly does not enjoy working with the Joker at points.
  • This Is Gonna Suck: When the Justice League liberate the White House, effortlessly taking out Grundy and moving in to arrest him and the other villains.
  • This Looks Like a Job for Aquaman: In LEGO Batman 2, he's the only character who can deconstruct specific black objects.
  • Took a Level in Badass: Lex was always a badass, but he focused less on actual combat and more on scheming, albeit putting himself in harm's way. Beyond Gotham gives him back his classic suit of Powered Armour, makes him more useful in a fight, and also gives him multiple transformations. The transformations are lost in DC Super-villains, but he now has a combo platter of incredibly useful abilities, and later he dons a new suit that makes him almost as strong and capable as Superman.
  • Took a Level in Jerkass: DC Super Heroes and Beyond Gotham had him possess decent amounts of Affably Evil sensibilities, but he loses all true affability in DC Super-Villains, turning into a completely self-serving, double-crossing, Faux Affably Evil bastard with plans to rule Earth like an oppressive dictator.
  • Took a Level in Kindness: In Beyond Gotham, due to the malfunctioning rings making him feel the emotion of compassion more strongly. When it wears off in the final level, he twists the knife, back to his old self.
  • Tranquil Fury: When it becomes apparent that he's about to lose, Lex calmly declares that he hates Bruce Wayne, and then tries tearing down the tower.
  • Vile Villain, Saccharine Show: While the LEGO Adaptation Game series had its dark moments, Lex easily stands out as one of the darkest characters in the entire franchise.
  • Villain Has a Point: It doesn't make him look better, but he pointed out that the Legion could've deserted everyone if they were in his position as a couple of them have turned of someone before. Begrudingly, they agree that that would.
    • He's not false as to question why the Rookie isn't getting arrested as he's an escaped criminal as well.
  • Villainous Breakdown: After the Justice League shows up, Lex seems to realise that he's about to lose, declaring calmly that he hates Bruce Wayne before he tries tearing down Wayne Tower. During his free world boss battle, he outright seems to have lost it, although by Beyond Gotham he's seemingly regained a bit of control.
  • Why Don't You Just Shoot Him?: Lex, in a surprising case of cleverness, drops a massive object on Batman without even stopping to gloat, averting this trope and surprising even Joker. It turns out to be Superman, but points for effort.

    LexCorp Secretary 

LexCorp Secretary

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_210457_youtube.jpg

  • Canon Foreigner: Lex has had secretaries before, but not ones that turn into a Killer Robot.
  • Composite Character: She mixes elements of Mercy Graves and Eve Teschmacher.
  • Killer Robot: Spends a while acting and looking like just a normal secretary, only to reveal she's both a robot and very murderous. Her being a robot is more ambiguous in the DS version, but it's likely the case there as well.
  • King Mook: She's basically a silvery and athletic version of the regular Lexbot mooks.
  • No Name Given: Her real name is not disclosed, if she even has one as an advanced Lexbot.
  • Ridiculously Human Robot: Lex did such an amazing job programming her to act and speak just like a genuine secretary that Batman and Superman suspect nothing until she gets up and sheds her human shell.

    General Zod 

General Dru-Zod

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_211147_youtube.jpg
Voiced by: Townsend Coleman

"Zod is your master now!"
A fellow survivor of the destruction of Krypton, General Zod is an Arch-Enemy (well, one of a few) to Superman.
  • Aliens of London: Voiced with a vaguely English accent of some sort.
  • Arch-Enemy: One of Superman's most prominent foes, and you actually gain an achievement if you beat Zod with Superman.
  • Arc Villain: Acts as the main villain of the Man of Steel DLC.
  • Armies Are Evil: As a ruthless General Ripper dressed in military-style clothes, he fits the bill.
  • Demoted to Extra: Played with. Zod is only available in Beyond Gotham as part of the Man of Steel DLC, but he's vital to said DLC's plot.
  • Flight: Again, he's a Kryptonian.
  • General Ripper: Zod is uncompromising and ruthless when he has a goal in mind.
  • Kneel Before Zod: "Zod is your master now!"
  • Kryptonite Factor: Like Superman, he's Kryptonian, so the Trope Namer is a weakness.
  • Lightning Bruiser: Nothing short of a punch from Superman will hurt him, he's very fast and he hits hard.
  • Nerf: Zod really suffers from this in Beyond Gotham. He lacks Superman's super breath and invincibility, essentially making him a regular old Flying Brick.
  • No-Sell: Nothing short of a punch from Superman will hurt him. That is until Beyond Gotham.
  • Super-Strength: Like Superman, he's considerably stronger than the average human being.
  • Would Hurt a Child: In the Man of Steel DLC, he has no problem trying to attack Jor-El and Lara when they launch baby Kal into space. Nor did he have a problem sending in Faora and Tor-An to try and stop them while Kal was in his mother's arms.

    Brainiac 

Brainiac / Vril Dox

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190206_071028_youtube.jpg
Voiced by: Troy Baker (DC Super Heroes), Dee Bradley Baker (Beyond Gotham)
"Soon, all worlds will be mine".


  • Badass Bookworm: Despite being described as an "evil space nerd" by Flash, Brainiac is terrifyingly efficient when he wants to be.
  • Badass Boast: "Soon, all worlds will be mine".
  • Big Bad: For Beyond Gotham, since his partially shrinking the Earth and kidnapping the Lanterns results in the story.
  • Brainwashed and Crazy: Makes fairly liberal usage of brainwashing:
    • Firstly brainwashes Batman and nearly causes him to destroy the Batcave.
    • Takes control of Green Lantern and tries to get him to kill Cyborg, Flash, Batman and Robin.
    • In his first boss battle, he brainwashes the Legion and League at random.
    • In "Breaking the Ice", he takes control of Superman.
  • Bullying a Dragon: Lex and the Joker start bullying him after he's been shrunk down, but in the process they break the bottle containing him and cause him to return to normal. Their faces are absolutely terrified.
  • Collector of the Strange: Brainiac still shrinks cities and collects them, but apparently has grown bored with cities, so he's going a step further: Collecting worlds.
  • The Comically Serious: His more comical moments mostly come from his reaction to others. Aside from that, he's taken fairly seriously.
  • Conflict Killer: The first act of Beyond Gotham mostly involved the Legion of Doom attacking the Watchtower and the Justice League working to stop them. Then comes in Brainiac with his world-collecting plan, pushing the two groups to enact an Enemy Mine out of a case of Evil Versus Oblivion.
  • Continuity Snarl: A mild one. While Vicki Vale remembers him allying with Gorilla Grodd a while back, few people seem to remember him by the time of Beyond Gotham. While there are some plausible explanations, this isn't explained in the game proper.
  • Curb-Stomp Battle: After giant Superman breaks free of the brainwashing, Brainiac's ship is broken in seconds.
  • Demoted to Extra: DC Super-Villains has him reduced to being an unlockable character who isn't directly involved with the game's main story, though his Shrink Ray tech and ship play a small role in the villains efforts to recruit Sinestro.
  • Discard and Draw: In Beyond Gotham he loses his Flying Brick and Magnetism Manipulation powers, but as a trade-off he gains a miniature version of his Shrink Ray, and is the only character in the game, DLC included, who can shrink or grow things. Happens again in DC Super-Villains where he gains a more canon-accurate moveset, being a Genius Bruiser with Psychic Powers and a super-hot energy-based Ray Gun.
  • Do Not Adjust Your Set: He announces his presence to the League and the Legion by taking over one of the Watchtower's screens.
  • Evil Is Not a Toy: He ends up both on the receiving end and later dishing it out in the final cutscene he's in. Joker and Lex annoy him by shaking the bottle he's been shrunk into. They end up breaking the bottle, and he emerges while growing back to full size, looking furious.
  • Evil Laugh: Gives a slightly menacing version of one.
  • Evil Sounds Deep: This incarnation is initially voiced by Troy Baker. Evil sounds very deep when he's involved. Dee Bradley Baker sounds less deep, on the other hand.
  • Eviler than Thou: Does this to the Legion of Doom, prompting their alliance with the League.
  • Faux Affably Evil: He politely greets the Earth when first arriving, but that doesn't change the fact that he's a galaxy-travelling android that seeks to shrink worlds.
  • Galactic Conqueror: Aspiring to be one, at any rate, since he likely wouldn't have stopped at shrinking Earth.
  • Hoist by Their Own Petard: In "Breaking the Ice", he grows Superman to abnormal size and brainwashes him. Guess who breaks his ship like a twig and ultimately defeats him?
  • Kick the Dog:
    • He attempts to brainwash Batman and nearly throws Robin to his death.
    • His shrinking Earth is bad enough, but he deliberately goes out of his way to screw Batman and Superman over in "Breaking the Ice", doing so by shrinking Gotham and Metropolis.
  • Knight of Cerebus: While not above the odd bit of humour, in no small part due to his childish mannerisms and overconfidence, Brainiac's plan to shrink the Earth is taken fairly seriously, and his plans overshadow Lex Luthor (himself a recurring example of this trope). The moments where he brainwashes certain characters, Batman and an enlarged Superman in particular, are by far one of the darkest in the series.
  • Laser-Guided Karma: After trying to shrink the entire planet and shrinking at least five cities, Brainiac is shrunk down and shoved into a miniature prison with Lex and the Joker, who both start bullying him, although that doesn't end well.
  • Lightning Bruiser: Brainiac moves incredibly quickly, and hits very hard. This is on top of him being Made of Iron.
  • Made of Iron: Nothing short of an attack from Superman or Zod will wound him, at least in DC Super Heroes. No longer the case once Beyond Gotham rolls around, since his insistence on running once the odds were tipped in the heroes' favor probably meant he's for some reason weaker.
  • No-Sell: Wonder Woman tries to use her Lasso of Truth on him to make him surrender. He calmly reminds her that he's an android and thus immune.
  • Not-So-Harmless Villain: Flash was keen to dismiss him as "an evil space nerd", and it initially appeared that he would be taken out in short order. Despite this, he nearly killed at least four of the heroes before even fighting the League and Legion, shrunk at least three cities before having his ship damaged, then shrinks Gotham and Metropolis and nearly crushes the entire League, plus the captive Legion.
  • Outside-Context Problem: Initially, the League and Legion are busy fighting one another as usual, then he hijacks a screen and declares his plan to the world. It's pretty obvious from their reactions that they weren't expecting this.
  • Psychopathic Man Child: In at least one instance, Brainiac jumps up and down in his seat like a child after things start going his way.
  • Robotic Psychopath: By far one of the most psychopathic enemies throughout the entire trilogy, Brainiac also openly identifies as an android.
  • Sequel Hook: The second game ends with him discovering Green Lantern's power ring, which becomes a key plot point in Beyond Gotham.
  • Smug Snake: While Brainiac is without a doubt both clever and powerful, he overestimates his abilities many times.
  • Super-Strength: Had robotic strength in DC Superheroes, lost it in Beyond Gotham, than regained it in DC Super-Villains.
  • This Looks Like a Job for Aquaman: In Beyond Gotham, he's the only character that can shrink or grow things thanks to his Shrink Ray, making use of him required for several collectibles in Free Play, but the fact said Shrink Ray is his only good ability, with his Super-Intelligence and Mind Control being avilable in other more versatile characters, makes that the only reason to ever use him.
  • Vile Villain, Saccharine Show: Even moreso then Lex Luthor. He FREAKING SHRINK DOWN THE EARTH!
  • Villain Team-Up: He apparently did this with Gorilla Grodd some time ago. It was apparently pretty bad, but we're not told how bad.
  • Walking Spoiler: There are two reasons that he is left as an unmarked spoiler. The first is that his appearance is a major twist. The second is wiki policy.
  • We Come in Peace — Shoot to Kill: Just before he gives his speech about shrinking worlds, he says "Greetings! I am Brainiac!"

    Doomsday 

Doomsday

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190211_070701_youtube.jpg

A being known best for once killing Superman.


    Manchester Black 

Manchester Black

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190211_071545_youtube.jpg

The leader of The Elite, Manchester Black is an Anti-Hero that believes that traditional heroes no longer serve to deal with crime.


  • Anti-Hero: Entering Nominal Hero territory, Manchester does not have a high view of traditional heroes like Superman, and to that end is willing to kill. This frequently causes him to clash with other heroes.
  • Nominal Hero: Manchester's philosophy of dealing with criminals frequently means that he and other heroes come to blows, making him fall under the "villains" category quite often.
  • Psychic Powers: Telepathy and telekinesis.
  • Wearing a Flag on Your Head: He appears to have the Union Jack tattooed over his chest.

    Toyman 

Toyman / Winslow Percival Schott

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190211_071832_youtube.jpg

A supervillain best known for his collection of bizarre and lethal toys, which he uses in his crimes.


  • Beware the Silly Ones: You wouldn't think a toymaker would be one of Superman's most dangerous human enemies. You would be wrong.
  • Gadgeteer Genius: He's an even more skilled roboticist than Lex Luthor, being able to make robots that can go toe-to-toe with Superman without using Kryptonite.
  • Improbable Weapon User: As a toy-themed villain, his arsenal includes things like throwing ricocheting Superman action figures, tossing explosive teddy bears, and spawning remote-controlled glass-shattering cymbal-monkey drones.
  • Psychopathic Manchild: He's a grown man with the attitude of a self-interested child, and is skilled at creating lethally dangerous toys to carry out his criminally childish interests.

    Cyborg Superman 

Cyborg Superman / Henry "Hank" Henshaw

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190216_111051_youtube.jpg

  • Genius Bruiser: He combines the technological prowess of Cyborg with the Kryptonian power of Superman.
  • Red Eyes, Take Warning: One of his eyes is exposed, glowing dark red.
  • Revenge Before Reason: He wants to kill Superman for not saving his wife, even though her death was more Hank's fault than Superman's.

    Composite Superman 

Composite Superman / Joseph Meach

https://static.tvtropes.org/pmwiki/pub/images/compsute.png

    Metallo 

Metallo / John Corben

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190216_111316_youtube.jpg

A cyborg powered by a Kryptonite heart.


  • Light Is Not Good: A good chunk of his costume is golden and a bright green, but he isn't a decent person.
  • Man of Kryptonite: To Superman, literally in this case. Averted in-game since his attacks don't hurt Superman.

    Parasite 

Parasite / Rudolph "Rudy" Jones

https://static.tvtropes.org/pmwiki/pub/images/parasitedcsupervillains.png

A metahuman with the power to copy and combine the powers of any supers he touches, and a frequent opponent for the Justice League.


    The Ultra-Humanite 

The Ultra-Humanite

https://static.tvtropes.org/pmwiki/pub/images/ultrahumanitedcsupervillains.png

  • Genius Bruiser: Transferring his mind to an inhumanly strong gorilla did nothing to diminish his intelligence, and in fact he also enhanced his brain to possess Psychic Powers.
  • Mad Scientist: He's a villainous scientist who carries out various scientific experiment for his plans to Take Over the World, which eventually led to him transferring his brain from his old crippled human body to a strong and capable gorilla body.
  • Moveset Clone: In both Beyond Gotham and DC Super-Villains, his exact moveset is near-identical to Gorilla Grodd, since both are Genius Bruiser gorillas with Psychic Powers. The only thing Ultra-Humanite has different is lacking wall-climbing skills in the latter game, since as a human scientist brain in a gorilla body he never learned to utilize his gorilla strength for such a thing.

    Eradicator 

Eradicator

https://static.tvtropes.org/pmwiki/pub/images/eradicatordcsupervillains.png

  • Genius Bruiser: It has all of Superman's powers, but adds to them by being a highly intelligent android.
  • Knight Templar: The Eradicator is meant to preserve remnants of Krypton, but it only preserves pure Kryptonian remnants. It sees Superboy as "tainted", and thus wants to destroy him.
  • Your Soul Is Mine!: It holds the souls of Kryptonian prisoners to be sent to the Phantom Zone.

    Mercy Graves 

Mercy Graves

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190914_061137_youtube.jpg
"You need some fresh pies?"

Lex Luthor's assistant and bodyguard. Though not as smart as her employer, she makes up for it with combat skills.


  • Badass Normal: Has neither powers nor Powered Armor but is still quite capable when acting as Luthor's assistant.
  • Karma Houdini: She has no problems with Lex backstabbing everyone and goes along with him, but isn't called out on it.
  • Save the Villain: Will often come in to help the villains that are in peril.

    Mongul 

Mongul

https://static.tvtropes.org/pmwiki/pub/images/monguldcsupervillains.png

  • Gone Horribly Right: The end of his unlock quest has it turn out the brainwashing effect of his game is so strong they can't stop playing long enough to convince others to play it.
  • Pragmatic Villainy: He's taken up video game development since it acts as a great way to secretly brainwash people into his army without all the hassle of brute-force Mind Control or terror.

    Livewire 

Livewire / Leslie Willis

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190422_073358_youtube.jpg
"Oops. Did we do that?"
A former radio jockey who was fired from her job after speaking out one too many times against Superman. She gained the power of electricity after a freak accident at a concert.
  • Energy Beings: Becoming Livewire involved turning into a being of pure electricity, granting her the abilities to become intangible and enter electronic devices normally limited to shrinking characters.
  • No-Sell: By her very nature as living lightning, she is immune to electrical damage, particularly from fuze boxes.
  • Psycho Electro: Her personality is as excitable, energetic, and overall volatile as the electricity her body is composed of.
  • Screw This, I'm Outta Here: After Lex and Joker start arguing with each other should the Rookie choose to abandon villainy, Livewire sends everyone home with her powers in frustration.
  • Shock and Awe: Following one of her pranks going horribly wrong, she transformed into living pure electricity, and since Lightning Can Do Anything, she acquired a wide variety of electricity-based abilities, including shooting it, phasing through objects as pure energy, and super-charging herself for extra damage.
  • Villainous Rescue: She saves Deadshot, Captain Boomerang, Killer Frost, Poison Ivy, Catwoman, Harley Quinn, and the Rookie from the Crime Syndicate, unleashing a flash of light strong enough to blind everyone at the gala.

    Silver Banshee 

Silver Banshee / Siobhan McDougal

https://static.tvtropes.org/pmwiki/pub/images/silverbansheedcsupervillains.png

    Brainiac 8 / Indigo 

Brainiac 8 / Indigo

https://static.tvtropes.org/pmwiki/pub/images/indigodcsupervillains.png

  • Genius Bruiser: As a descendant of Brainiac, she too possesses robotic Super-Strength and immense Super-Intelligence that provide a major threat to Supergirl and her allies.
  • Intangibility: By temporarily turning into pure digital data, she can phase past attacks and pass through vents.
  • Legacy Character: As her official name shows, she's the seventh Brainiac to exist after the original, and she definitely exemplifies her relation through being an absolute monster. Though interestingly, she's Brainiac's first outright villainous descendant. Brainiacs 2, 4, and 5 are outright heroic, Brainiac 3 is a Wild Card, and Brainiacs 6 and 7 aren't particularly notable.

    Reign 

Reign / Samantha Arias

https://static.tvtropes.org/pmwiki/pub/images/reign.png

  • Flying Brick: As a Kryptonian, even an artificial one, she has the same flight, strength, and toughness as Superman and Supergirl.
  • Knight Templar: Reign is mentally programmed to slaughter criminals at all costs, and will consider innocent civilians that even slightly obstruct her from those criminals as criminals themselves, to which she'll slaughter them too.
  • Superpowered Evil Side: Samantha Arias is a genuinely good normal woman who just wants to live her life happily. Reign is a deadly and morally bankrupt Kryptonian who has attacked and killed numerous criminals and innocents out of her Knight Templar mindset.

The Rogues of the Flash

    Captain Boomerang 

Captain Boomerang / George "Digger" Harkness

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_211451_youtube.jpg
"Too slow, mate!"
Voiced by: Nolan North

"Try to get rid of me, I come right back".

One of the Rogues and an enemy of the Flash, Boomerang is a man that specialises in trick boomerangs.


  • Adaptational Nice Guy: The only people in the comics who even sort of like Boomerang are the Rogues, and it’s not because he’s particularly sociopathic or untrustworthy; it’s because he’s so incredibly arrogant. This version gets along fine with his fellow villains, and Harley even considers him one of her friends.
  • Ascended Extra: Was a plot-irrelevant boss-fight in DC Super Heroes, traded base-game playability for having a prominent albeit voiceless role in the Squad DLC for Beyond Gotham, before getting a more notable voiced role in DC Super Villains where he helps the Rookie and Killer Frost in aiding Harley Quinn, though he's also the reason they have a boss fight against Poison Ivy due to his carelessly destroying her plants.
  • Awesome Aussie: He's Australian and a badass.
  • Badass Normal: No powers, just quick reflexes and skills. Plus a few trick boomerangs.
  • Boxed Crook: Waller keeps him on an Explosive Leash and forces him to follow the Squad into Belle Reve.
  • Idiot Ball: It's not a good idea to cut off Poison Ivy's vines when entering her home in DC Super Villains.
  • Mundane Made Awesome: The Squad has a giant man-shark, a supreme marksman an acrobatic harlequin with a giant hammer. Captain Boomerang has boomerangs and is still just as awesome.
  • Nice Job Breaking It, Hero: Flipped on the hero. In level 4 of DC Super Villains, he cut off Poison Ivy's vines, which led to him, Deadshot, Killer Frost, and the Rookie having to fight against her.

    Gorilla Grodd 

Gorilla Grodd

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_162350_youtube.jpg
Voiced by: Travis Willingham (DC Super Heroes), Ike Amadi (Beyond Gotham), David Sobolov (DC Super-Villains)
A telepathic gorilla who comes from a nation where apes rule.
  • Adaptational Comic Relief: Grodd in the comics is a very serious threat. Here, he's hilarious.
  • Adaptational Nice Guy: While still quite villainous through his efforts in either creating weapons to crush his foes or ruling Gorilla City with an iron fist, he's leagues more amiable and cooperative when it comes to working with others in achieving his plans, even paying back favors, while in the comics he's too self-serving and Ax-Crazy to even think about accepting or rewarding aid from others.
  • Ascended Extra: From DLC-exclusive in DC Super Heroes. to a Quest Giver and base-game unlock in Beyond Gotham, before finally having a major plot-relevant role in DC Super-Villains
  • Evil Brit: He's given a sophisticated and posh British accent in Beyond Gotham, providing the image of a classy but still diabolical villain, especially when hamming up the might of his "banana cannon".
  • Evil Smells Bad: In DC Super Villains, Killer Frost and Lex Luthor pulled away when he spoke, due to how stanky he was.
  • Genius Bruiser: Behind the thuggish and apish exterior lies a super-intelligent mind. Given how crazy he is, that's not a good thing.
  • The Leader: He acts as the temporary directing force for the "Oa No!" level in DC Super-Villains when going out to recruit Sinestro.
  • Psychic Powers: A staple for Grodd is using hyper-advance technology to enhance his mind to the point he can manipulate things with a thought, including both Mind over Matter and Mind Control.
  • Super-Strength: Being a gorilla, he's already stronger than most humans.
  • Took a Level in Badass: Starting from Beyond Gotham he's been upgraded to having a big-fig model, which not only better represents his status as a gorilla but also provides inherent Super-Strength for his Genius Bruiser status.
  • Villain Team-Up: He apparently teamed up with Brainiac a while back. We're not told what happened, just that it was pretty bad.

    Mirror Master 

Mirror Master / Evan McCulloch

https://static.tvtropes.org/pmwiki/pub/images/20190914_062629.jpg

  • Keet: He's upbeat and joyful. He even cheers when escaping prison in the 1st level.
  • Magic Mirror: The primary usage for his mirror gun here is creating portals by shooting at two different reflective surfaces, in addition to Barrier Warrior and Glass-Shattering Sound capabilities.
  • What the Hell Is That Accent?: This being the Evan McCulloch incarnation, he speaks with a heavy Scottish accent.
    Mirror Master: But ye know, we might fare a wee bit better as a team, so if you want a wee hand...

    Captain Cold 

Captain Cold / Leonard "Len" Snart

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_162100_youtube.jpg

Voiced by: Steve Blum

  • An Ice Person: Hence the name.
  • Butt-Monkey: Is left behind by the villains if the Rookie chooses to become a hero.
  • Disproportionate Retribution: He hates the Crime Syndicate because they interrupted his evil monologue.
    Captain Cold: It was a really good monologue.
  • Light Is Not Good: An icy person to match his white and blue outfit.
  • MacGyvering: In DC Super-Villains, he makes a new Cold Gun out of bed springs and soap while locked up in Arkham Asylum.
  • Meaningful Name: He specialises in ice-themed weaponry, hence the name "Captain Cold".
  • Vitriolic Best Buds: With Heat Wave. He was pleased when Cheetah mocked Heat Wave for confusing Gorilla Grodd for a monkey, but they're fine.

    Heat Wave 

Heat Wave / Mick Rory

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190914_055836_youtube.jpg

A supervillain who's obsessed with fire. He carries around a flamethrower gun.


  • The Ditz: In the fourth game, he’s portrayed as not being all that bright.
  • Not-So-Harmless Villain: Goofs up on occasion, but is ready to fight against rivals.
  • Vitriolic Best Buds: He's this with Captain Cold since he hates ice, but they're good friends.

    Reverse Flash 

Reverse Flash / Eobard Thawne

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190914_054737_youtube.jpg

A supervillain who utterly hates Barry Allen / The Flash and does everything in his power to cause him trouble.


  • Adaptational Heroism: It's safe to say Comic Thawne would never have helped Barry Allen defeat another villain, not even one who threatened all of existence. Certainly he would never have helped Barry fight Johnny Quick.
  • Adaptational Nice Guy: In the comics, Thawne hates the Rogues and they hate him. In fact, he hates pretty much everyone, fellow villains included, and is hated by them in turn. This version of Thawne seems to get along fine with his fellow villains.
  • Arch-Enemy: He makes it his mission to make the Flash's life utterly miserable.
  • Ascended Extra: From plot-irrelevant unlockable in Beyond Gotham to major player in DC Super-Villains
  • Jerk with a Heart of Gold: While him being an Adaptational Nice Guy with a hint of Adaptational Heroism means he gets along okay with other villains and is willing to engage in an Enemy Mine with the Flash, he's still a massively consescending asshole who enjoys Trolling Barry and everybody else, such as hyping up Flash having gone genuinely bad to mentally break Johnny Quick.
  • Super-Speed: Acts as the go-to speedster for most of DC Super-Villains, able to move and attack extremely fast along with using Cosmic Treadmills.

    Rainbow Raider 

Rainbow Raider / Roy G. Bivolo

https://static.tvtropes.org/pmwiki/pub/images/rainbowraid.png

An enemy of the Flash who uses colored light to control people's emotions.


  • Emotion Control: He can use his lights to control people's emotions. This ability didn't make it into the game, though.
  • Light 'em Up: He uses rainbow-themed lasers, hard light constructs, and the like to fight.
  • Light Is Not Good: His appearance is covered in a rainbow of colors and he creates colored light, but he's a villain that uses that light to control people and commit crimes.
  • True Companions: Averted. He's not friends with the other Rogues the way they are with each other, just allies of convenience.

    Golden Glider 

Golden Glider / Lisa Snart

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_094321_youtube.jpg
Captain Cold's younger sister and constant companion.

    The Shade 

Shade / Richard Swift

https://static.tvtropes.org/pmwiki/pub/images/shadedcsupervillains.png

  • Casting a Shadow: His dark magic allows him to manipulate darkness and shadow in various ways.
  • Innate Night Vision: His darkness powers allow him to see as clearly in unlit locations as if they were brightly lit.
  • Invisibility: By shrouding himself in complete darkness, he can become unnoticeable to security cameras.
  • Intangibility He can transform into pure darkness to phase through vents and teleport short distances to avoid attacks.
  • Not Quite Flight: He can project darkness under his feet to slowly glide through the air.

    The Trickster 

The Trickster / Axel Walker

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190211_071733_youtube.jpg

Voiced by: Troy Baker

  • Good Counterpart: Or rather, Less-Evil Counterpart, compared to the other two notable villains with a similar gimmick, the Joker and the Toyman. While Joker and Toyman are both destructive maniacs, the Trickster is a Gentleman Thief who avoids collateral damage as much as possible.
  • Improbable Weapon User: Rubber chickens that explode.
  • Legacy Character: Axel Walker took on the role of the Trickster in a desire to emulate his predecessor James Jesse.
  • Teens Are Monsters: Axel is a teenage supervillain. He's actually pretty nice by villain standards, but he's still a villain.

    Zoom 

Zoom / Hunter Zolomon

https://static.tvtropes.org/pmwiki/pub/images/zoomdcsupervillains.png

  • Arch-Enemy: To Wally West.
  • Dark Is Evil: He wears his black costume from The Flash (2014).
  • Time Master: He doesn't actually use the Speed Force the way most speedsters do. Instead, he uses time dilation to simulate moving at extremely fast speeds.

Legion of Doom

    The Legion in General 

    Cheetah 

Cheetah / Barbara Ann Minerva

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190209_154304_youtube.jpg
Voiced by: Erica Luttrell

  • Arch-Enemy: She's Wonder Woman's most recurring foe.
  • Beast Man: A cheetah that used to be a human woman.
  • Brutal Honesty: When Wonder Woman catches her in Beyond Gotham and uses her Lasso of Truth to make her admit that she in truth wants to be friends with Wonder Woman, Cheetah decides to be a Troll and admit her honest beliefs that she sees her beastly outfit as better than Wonder Woman's leotard, along with being pretty sure Superman doesn't reciprocate Wonder Woman's feelings, to which Wonder Woman tells her to shut up.
  • Cat Girl: She used to be a regular human, but then changed into a human-cheetah hybrid.
  • The Computer Is a Cheating Bastard: Despite not being as fast as the Flash, at least not as a playable character, she is still capable of pinning him down automatically.
  • Dark Action Girl: Cheetah doesn't shy away from combat.
  • Deadpan Snarker: Always has some snappy quips and exasperated statements to levy at the craziness often going on around her.
  • Femme Fatalons: Her nails have essentially been replaced with claws.
  • I Just Want to Have Friends: She wants to be friends with Wonder Woman as revealed when Wonder Woman used the Lasso of Truth.
  • Offscreen Moment of Awesome: In LEGO DC Super-Villains, After breaking out of Strykers, Cheetah not only escaped the Justice League trying to recapture her, but rescued The Rookie from getting recaptured by them as well.
  • Straight Man: You can tell that the malfunctioning Lantern rings aren't something she finds particularly fun to deal with.

    Solomon Grundy 

Solomon Grundy / Cyrus Gold

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190209_154520_youtube.jpg
Voiced by: Fred Tatasciore

A crime boss in life, Solomon Grundy was killed and dumped in a mystic swamp, which reanimated his body. Every time he comes back from the dead, he comes back differently.


  • Badass Adorable: His dorky attitude, even though he's an undead monster, still makes him this, especially when he gets the Blue Lantern energy.
  • The Brute: Shares this role with Croc.
  • Crouching Moron, Hidden Badass: This giant zombie is capable of going toe-to-toe with Cyborg's Big Fig form, which is certainly not an easy thing to do.
  • Death Is Cheap: Kill him once and he'll come back again.
  • Dishing Out Dirt: As a swamp zombie, he has lesser control over the earth, with him able to utilize swamp pads for digging out items in Beyond Gotham, while in Dc Supervillains he can dig up earth and grow plants from soil.
  • Dumb Muscle: Grundy makes up for what he lacks in brains with sheer strength.
  • Epic Flail: In Dc Supervillains he uses a metal ball on a chain attached to his arm for his second combo move and charged special, though only the latter utilizes the chain for swinging it around to smack enemies.
  • Evil Smells Bad: When Cheetah comments about the sewer stinking, he assumes that she was talking about her and tries proving otherwise, to no avail. Later, when the group have to pull him out the sewer so they can infiltrate the Hall of Justice again, this exchange occurs.
    Cheetah: Great, now I stink!
    Grundy: (almost delighted) She was talking about me!
  • Fat Bastard: Played with in that he's more well-built, but a sarcastic Firefly angrily demands he lose weight when he gets stuck.
  • Giant Mook: He works as an underling for the Legion, and is by far their biggest member, only rivalled by Killer Croc in size.
  • Hulk Speak: Grundy isn't terribly eloquent, though he is capable of the odd sentence.
  • Improbable Weapon User: In addition to an Epic Flail, his combat moves in DC Superviallins frequently involving using his own tombstone to smash enemies
  • Took a Level in Kindness: Due to the malfunctioning Lantern Rings amplifying his positive emotions, making him more hopeful and supportive of the rest of the team.
  • The Undead: The mystical swamp resurrected him after he died the first time.

    Killer Frost 

Killer Frost / Caitlin Snow

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190914_062305_youtube.jpg
Voiced by: Jennifer Hale

  • Ascended Extra: From plot-irrelevant unlockable in Beyond Gotham to major player in DC Super-Villains
  • An Ice Person: Her body is constantly generating a subzero temperature around her, which both makes her immune to heat and can be focused to extinguish flames.
  • Deadpan Snarker: Likes to make remarks towards everyone she encounters.
  • Drives Like Crazy: She had trouble flying the ship to go and recruit Sinestro. She chooses to ignore responsibility.
  • Kill It with Ice: Whether through Hand Blasts or a focused beam, she's able to shoot freezing air that induces Harmless Freezing on enemies as a lead-in for inducing instant Literally Shattered Lives.

    The Rookie 

The Rookie

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_094934_youtube.jpg

  • Affably Evil: During cutscenes, they generally keep a friendly smile throughout most circumstances. When they start working with the Justice League during an Enemy Mine teamup with the Legion of Doom, they greet Superman with a friendly wave. All in all, they seem to be a supervillain who has no ill will toward anyone, except possibly Luthor, for understandable reasons. By the end of the game, they can even eschew the "evil" part altogether and join the heroes.
  • Ascended Extra: In most LEGO Adaptation Games, the create-a-character is completely irrelevant to the main plot and is primarily something to goof around with in free play. In DC Super-Villains, they're a plot-relevant character who's required for several story levels.
  • Badass in Distress: Early on, they're taken by Poison Ivy's vines, so they must be freed in her boss fight. Near the end of the main story, The Rookie gets captured by Steppenwolf, prompting both the Justice League and the Legion of Doom to work together ro rescue them from Darkseid.
  • Big Damn Heroes: At the end of the game, they save everyone from Lex's attempt to strand them in the Fourth World by teleporting the whole group to Metropolis at the last possible moment.
  • Boxed Crook: Subverted. They start the game imprisoned in Stryker's Island, alongside Lex. Gordon intended to recruit them for something, but Mercy derailed his whole plan and freed them both in the subsequent breakout.
  • Combo Platter Powers: By the end of the story they've acquired heat beams, size-changing, Super-Strength, electric beams, chlorokinesis, and telekinesis. Once they're freed from Darkseid's clutches, Mass Teleportation and Flight are added to the list.
  • Contrasting Sequel Main Character: The first custom character to be involed in the main story, as well as the first Villain Protagonist.
  • Dark Is Evil: The Rookie is a Villain Protagonist, and can wear a black costume and have black super powers, if the player so chooses.
  • Empowered Badass Normal: They're Badass Normal by the start of the story, and gain more power as it progresses.
  • Energy Absorption: Their base power, and the one that allows them to obtain more. It also allows them to absorb the Anti-Life Equation by draining the Mother Box.
  • Even Evil Has Standards: As is demonstrated in this scene, they do not take well to Lex backstabbing them and the Legion of Doom (and the Crime Syndicate) so he could rule the planet, and immediately tries to stop him.
  • Heel–Face Turn: Can abandon villainy and join the Justice League at the end of the story, if the player chooses.
  • Ironic Nickname: The more jokey characters, such as Joker and Harley, really like giving them various nicknames relating to chattiness to contrast their constant silence.
  • It Amused Me: They giggle at Heat Wave being mocked by Cheetah when they first enter the Hall of Doom.
  • Light Is Not Good: Again, the Rookie is a Villain Protagonist, and can wear a white costume and have white super powers, if the player so chooses.
  • Living MacGuffin: Becomes this after absorbing the Anti-Life Equation from a Mother Box.
  • Mistreatment-Induced Betrayal: If they join the Justice League, Joker suggests that they did so because they got fed up with Lex Luthor frequently betraying them. Rookie confirms with a nod.
  • Morality Pet: For Lex Luthor. Lex sees him as a valuable asset to his team and despite trying to send him away alongside the other characters, he's concerned when the Rookie is taken by Darkseid and tries rescuing him. If the Rookie chooses to become a hero, he's visibly distraught by this. Granted, this ultimately doesn’t stop Lex from attempting to banish them across the universe twice simply so no one can stop him from conquering the world.
  • Nice Guy: Despite spending most of the game as a member of the Legion of Doom, and originally being a criminal on Earth-3, they are a remarkably pleasant individual. Depending on what ending you choose, they can even join up with the Justice League.
  • Only Known by Their Nickname: In a combination of Hello, [Insert Name Here], nobody knowing their past, and being The Speechless preventing them from telling, all the other characters refer to them with various nicknames, the most common being "The Rookie".
  • Power Copying: Thanks to the "Amazo Project" technology that they acquired from one of Professor Ivo's old labs, they have the ability to absorb new abilities as the story progresses.
  • Redemption Rejection: Can stay a villain and reject the chance of redemption at the end of the story, if the player chooses.
  • Ring of Power: They can use the Green Lantern Ring, and all other Power Rings except for the Ring of Volthoom, including those unused by the other characters, like Orange, Blue, Indigo, Black and even White. They can also create constructs with them, like other Lantern characters.
  • Trapped in Another World: They originated from Earth-3, the same world the Crime Syndicate and Mazahs came from. They really like Earth-1, however.
  • The Speechless: While they are capable of Voice Grunting, they never speak a word no matter what the situation, heavily implied to because they can't speak at all, and it's one of the main things other villains know them for. After the main story is completed, their bio is altered to reveal that they lost their ability to talk after they acquired the "Amazo Project".
  • Vague Age: From their height, they're likely not a child like Jon Kent or Damian Wayne, but the way most of the Legion of Doom talks to them in a way that vaguely implies they're younger than most of them.
  • Villain Protagonist: The first of any LEGO game.

Villainous Lanterns

    Sinestro 

Sinestro Thaal Sinestro

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190205_211020_youtube.jpg
Voiced by: Troy Baker (DC Super Heroes), Marc Worden (Beyond Gotham)

"So this is Earth. Urgh, however can you stand it?"

Formerly Green Lantern of the planet Korugar in space sector 1417 and arch nemesis of Earth's so-called premiere ring-bearer Hal Jordan, Thaal Sinestro eventually left the Green Lantern Corps to aggressively pursue his own idea of ensuring peace, by founding the Sinestro Corps. To do this, he resorts to the use of fear and violence, truly believing that without order life cannot exist.


  • Aliens of London: Despite his not actually being British, or even from Earth for that matter, he speaks with an English accent.
  • Arch-Enemy: To Green Lantern aka Hal Jordan, although in DC Super Heroes it doesn't come up too much. You do get an achievement for defeating him with Green Lantern, but you wouldn't know without looking first.
  • Ascended Extra: While just an Optional Boss in the second game, the third features him more heavily. Additionally, we see other Sinestro Corps members such as Arkillo and some mooks, meaning that he isn't alone.
  • Evil Cannot Comprehend Good: He's so dead-set in his belief that the power of fear is the ultimate force, he's completely incapable of comprehending the concept of courage A.K.A. overcoming fear and fighting against it, as Hal notes following a scuffle between them in Beyond Gotham.
  • Evil Counterpart: To Green Lantern. They both have similar powers and determination, but use their abilities for different causes.
  • Evil Former Friend: To Hal Jordan. They used to get on, then Sinestro broke away.
  • The Evils of Free Will: He genuinely believes that without order, people will do whatever they want without fear of reprisal.
  • Fallen Hero: Formerly one of the best Green Lanterns, Sinestro is now one of their biggest enemies.
  • Fantastic Racism: "So this is Earth. Urgh, however can you stand it?"
  • Flight: One of his abilities.
  • Reed Richards Is Useless: In LEGO Batman 2, he has his power ring... but can't even build the Green Lantern constructs.
  • Ring of Power: His Sinestro Corps ring works the exact same way as Green Lantern's does.
  • Human Alien: While hailing from Korugar, Sinestro is a humanoid being.
  • Light Is Not Good: His colours are yellow, and while his intentions may be good his actions are not.
  • Karma Houdini: After the energy of most of the Lantern Corps is siphoned, Sinestro is teleported back home and left to his own devices, although he does run into Wonder Woman's invisible jet.
  • Knight Templar: While it doesn't come up too strongly, Sinestro genuinely believes that order is necessary to maintain balance, and will outright force his will upon others if they disagree.
  • Meaningful Name: Given how he's called "Sinestro", it adds to his villainous image.
  • No Celebrities Were Harmed: Troy Baker and Marc Worden are both doing an impression of Mark Strong, and come pretty close.
  • The Paragon Always Rebels: Formerly one of the best Green Lanterns, Sinestro eventually became disillusioned with the cause and rebelled. Now he heads one of the biggest organisations in the cosmos dedicated to everything the original Corps stands against.
  • Real Men Wear Pink: More rather, real men are pink. Can't deny that he's a badass, all the same.
  • Shut Up, Hannibal!: Gets a rather epic one at the hands of Hal and Batman.
  • Summon Bigger Fish: His biggest contribution to defeating the Anti-Life Equation-empowered Darkseid in DC Super-villains is to draw upon the limitless fear power of Parallax, keeping the Physical God occupied for long enough so that the others can figure out how to beat him.
  • Took a Level in Kindness: In DC Super Villains, he's more helpful and polite towards everyone. He even tried to high-five Batman after stopping Darkseid in the finale.
  • Utopia Justifies the Means: He sincerely believes that his campaign of fear and violence is necessary to maintain balance, and therefore improve the world.
  • Villain Team-Up: He teams up with Larfleeze and Atrocitus to reclaim their stolen Power Batteries.

    Atrocitus 

Atrocitus / Atros

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190210_164822_youtube.jpg
Voiced by: Ike Amadi

The leader of the Red Lantern Corps.


    Bleez 

Bleez

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190209_155648_youtube.jpg
Voiced by: Laura Bailey

A lieutenant in the Red Lantern Corps, Bleez backs Atrocitus and her comrades in their mission.


  • Blood Knight: Bleez seems about as crazy as the rest of the Corps.
  • Mook Lieutenant: For the Red Lantern Corps, since she's less prominent than her boss but is still more highly-ranked than most of the mooks. On top of that, she has a name and personality.

    Dex-Starr 

Dex-Starr / Dexter

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190210_165033_youtube.jpg

A giant cat that is now a member of the Red Lantern Corps.


  • Anthropomorphic Shift: Inverted, where he was a semi-bipedal semi-quadrupedal tiny-fig in Beyond Gotham, while DC Super-Villains gives him a proper completely-quadrupedal kitty-fig model.
  • Badass Adorable: He's a cat that works for the Red Lanterns, and he still looks kind of adorable. A sidequest in the Hall of Justice focuses on him just wanting to count to ten as a calming method, which the Joker's thugs won't let him do.
  • The Dragon: He's Atrocitus' right-hand man, and his most loyal companion.
  • Intelligible Unintelligible: As a former completely normal Earth cat, he can only speak in meows, but the Translator Microbes in his ring allow others to understand him.
  • Pint-Sized Powerhouse: Whether as a tiny-fig in Beyond Gotham or a kitty-fig in DC Super-Villains, he's much tinier than every other Red Lantern, but as one whose rage is as immense and unrelenting as Atrocitus himself, he's also one of their deadliest.
  • Undying Loyalty: To Atrocitus, going as far as to accompany him to the Fortress of Solitude in the final mission, albeit not doing any fighting. Compare him to Bleez, who didn't bother.

    Arkillo 

Arkillo

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190211_070421_youtube.jpg

A Sinestro Corps member, Arkillo is in the service of Sinestro, spreading fear and order.


  • The Dragon: To Sinestro.
  • Drill Sergeant Nasty: His role as a member of the Corps is to train the recruits, and the recruitment policy is pretty strict, to say the least.
  • Giant Mook: Mook Lieutenant variation. He's a Big Fig, so he towers over his master.
  • Flight: Traveller's Tales has confirmed, via Twitter, that he'll have this ability.
  • Flying Brick: Given his status as a Giant Mook, plus the fact he can fly, he qualifies.
  • Mook Lieutenant: To Sinestro. He doesn't play that active a role in the campaign, but has something of a personality.
  • The Unfought: For the main campaign.

    Larfleeze 

Larfleeze

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190211_070538_youtube.jpg

The leader of the Orange Lantern Corps, and an incredibly greedy being.


  • Adaptational Heroism: Mildly, but since the Orange Lantern Corps is made of faceless constructs, Larfleeze is implied not to kill people to recruit them to the Corps.
  • Ax-Crazy: It's fair to say his sanity is long gone by this point.
  • Chronic Backstabbing Disorder: After the heroes bring him Green Lantern, under the pretence of selling him in exchange for his help, he refuses to help them and then tries killing them.
  • Crouching Moron, Hidden Badass: Despite being freaking crazy, Larfleeze is surprisingly strong.
  • Greed: This is what motivates him, and it's why he is the only member of the Corps.
  • Jerkass: The heroes bring him Green Lantern under the pretence of selling him, asking for his help in return. Larfleeze not only blows them off, but tries to kill them.
  • Light Is Not Good: Although he wears bright orange, he's a greedy dick who cares about collections.
  • Lighter and Softer: In the comics, the other members of the Orange Lantern Corps were constructs of people that Larfleeze killed. In Beyond Gotham, however, Larfleeze's Orange Lantern constructs appear as generic faceless minifigures, suggesting that in this continuity that he does not kill people to add recruits to his Corps and instead just creates non-sentient constructs whenever he needs help fighting.
  • Villain Team-Up: He teams up with Sinestro and Atrocitus to try and take back his Power Battery.

    Black Hand 

Black Hand / William Hand

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190216_111615_youtube.jpg
Voiced by: Liam O'Brien

One of the leaders of the Black Lantern Corps and one of the enemies of the Green Lantern Corps.


  • Black Sheep: Most of his family were decent people, but William is a supervillain that is committed to eradicating life.
  • From Nobody to Nightmare: The son of a decent family that just happened to work in a funeral parlour, William Hand eventually became one of the key Black Lanterns.
  • Necromancer: As a member of the Black Lanterns, this is kind of tradition.
  • Nightmare Face: His face appears to be decaying.
  • The Undead: His appearance strongly gives off this vibe.

Crime Syndicate

    Syndicate In General 

Crime Syndicate

  • Bitch in Sheep's Clothing: They spend most of DC Super-villains hiding their villainous goals underneath the thin veneer of being "heroes" fighting villains, though the bitchiness and sheep-clothing varies among them, with Sea-King not even bothering to hide his true self while Power Ring would prefer doing anything besides villainy.
  • Even Evil Has Standards: All of them are shocked by Lex Luthor attempting to backstab everyone.
  • The Psycho Rangers: All of them are villainous counterparts to major Justice League members.
  • Smug Snake: With the exception of Owlman and Power Ring, every member of the Crime Syndicate is this, with Ultraman, Sea King, and Deathstorm in particular standing out in this regard.
  • Villain with Good Publicity: They manage to get the populace of the world convinced they're genuine heroes, and as such the Legion of Doom have a hard time proving they're actually evil.

    Ultraman 

Ultraman / Kal-Il / Kent Clarkson

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_095859_youtube.jpg
Voiced by: Nolan North


  • Beware the Superman: Considering that he is an evil version of Superman from a Mirror Universe, the trope of a super-powered being abusing his powers to rule over normal people is likely in play.
  • Clark Kenting: Takes up the identity of "Kent Clarkson" at the Daily Planet. Unlike his counterpart, he doesn't even wear glasses, just does his hair differently and wears a darker suit with a yellow shirt. He also isn't very good at hiding his powers, using his heat vision and freezing breath in front of Catwoman.
  • Even Evil Has Loved Ones: Ultraman checks up on Deathstorm to see if he's okay after fighting Solomon Grundy, Harley Quinn, and Catwoman.
  • Evil Feels Good: During his final fight with Superman, he proclaims with glee how he shares Sea King's view that being a Bitch in Sheep's Clothing was suffocating, greatly preferring the freedom to act evil now that their cover is blown.
  • Flying Brick: Naturally, as an evil Superman, he has the powers of Flight, Super-Strength, and Super-Toughness.

    Superwoman 

Superwoman / Lois Lane of Earth-3

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_095957_youtube.jpg
Voiced by: Gina Torres


  • Composite Character: While her design is clearly the New 52 version, she also has heat vision like the Post-Crisis version.
  • Know When to Fold 'Em: She's quite confident about facing against the villains alongside Shazam, but the moment Mazahs shows up, she knows better than to risk fighting him and takes her first available chance to leave.
  • Oh, Crap!: She expresses dread when Mazahs shows up at the museum, and uses Shazam's heroic attitude as a distraction to leave quickly.
  • Sassy Black Woman: Speaks in this tone given her voice actress, and seems to take joy in teasing Sea King about his Being Good Sucks mentality.
  • The Un-Smile: Forces a smile just to assure the citizens about them being able to stop Apokolips, which is very creepy to say the least.

    Owlman 

Owlman / Thomas Wayne Jr.

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_100125_youtube.jpg
Voiced by: Jason Marsden


  • Alternate Self: Subverted, He is not actually Bruce Wayne, but his brother from an alternate universe who lacks a counterpart.
  • Badass Normal: Just like Batman, he has no superpowers but can put up a good fight nonetheless.
  • Light Is Not Good: His silver armor is lighter than Batman's dark costume and acts as his Evil Counterpart.
  • Perpetual Frowner: Like his hero counterpart, he frowns permanently. That said, his frown looks more uncomfortable, where Batman's looks like an angry scowl, thanks to the shapes of their masks.

    Sea King 

Sea King / Unknown, but possibly Arthur Curry of Earth-3.

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_100356_youtube.jpg


  • Ascended Extra: By way of the simple fact he was Spared by the Adaptation from his original We Hardly Knew Ye status, he has a masssively expanded role amongst the Crime Syndicate, starting with the fact he actually has a personality thanks to getting loads of screentime.
  • Beard of Evil: He's Aquaman's Crime Syndicate counterpart and he has a beard, specifically the muttonchops/mustache combo Aquaman had in his darker '90s Anti-Hero phase.
  • The Beastmaster: Just like Aquaman he can command sea-life, but instead of using Magnetic Hero qualities to have them willingly fight for him, Sea King uses Mind Control to force them into serving his will, as an unfortunate giant octopus experienced.
  • Beware the Silly Ones: One of the sillier members of the Crime Syndicate, and he manages to single-handedly kidnap the Hall of Doom itself while Harley's still in it.
  • Even Evil Has Standards: Alongside sharing everybody's shock at the Chronic Backstabbing Disorder of Lex Luthor, Sea King automatically distrusts him following his first betrayal, making it clear that no matter how much of a Card-Carrying Villain he is, loyalty is something he takes seriously.
  • Evil Feels Good: He's a firm believer of this, utterly hating that they need to spend their search being fake heroes, to the point he doesn't restrain his true evil nature in Earth-1.
  • Good Scars, Evil Scars: Has a scar over his left eye.
  • Hook Hand: His left hand is replaced with a trident-like hook, since his design is based off of Aquaman in his darker '90s Anti-Hero phase.
  • Smug Snake: He boasts about himself a lot in his boss battle, much to Black Manta and King Shark's chagrin.
  • Spared by the Adaptation: In the comics, he appeared only to immediately die.note 
  • Speaks Fluent Animal: As an evil Aquaman, he can use the sea creatures of the world to pass along useful info to him when normal surveillance is insufficient, hence why the entirety of the ocean is his designated area, much to his annoyance since the ocean is still a big thing to manage.
  • Talk Like a Pirate: This version of him has a pirate accent.

    Power Ring 

Power Ring / Harold "Hal" Jordan of Earth-3

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_100530_youtube.jpg


  • Blood Knight: The Ring of Volthoom enjoys fighting far more than his host does.
  • Evil Weapon: The Ring of Volthoom bears a piece of the soul of the eponymous Volthoom of Earth-15, the murderously insane First Lantern. The ring is powered by its wielder's fear and slowly kills them.
  • Forced into Evil: He really doesn't want to fight anybody or support Darkseid, but not only does the Ring of Volthoom compel him to fight, the rest of the Crime Syndicate won't let him refuse in the first place.
  • Spared by the Adaptation: He remains alive in the game, when Forever Evil (2013), the Crisis Crossover event the game is loosely based on, had him die shortly after his ring-bearing hand was rended off by Sinestro.
  • Tainted Veins: His right arm and part of his chest are covered in them due to his ring's influence.
  • Token Good Teammate: Despite being a villain, he's the least evil of the Justice Syndicate, being very reluctant to fight and conquer Earth, but he's Forced into Evil due to both his ring and the rest of the Crime Syndicate not letting him refuse.

    Johnny Quick 

Johnny Quick / Jonathan "Johnny" Allen

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_100730_youtube.jpg
Voiced by: Anthony Ingruber


  • Affably Evil: Johnny Quick can be evil and underhanded, but he's rather free spirited and gentle. He even offers to work with Beast Boy and his allies in order to arrest some Legion members.
  • Masculine Girl, Feminine Boy: The easily frightened feminine boy to Atomica's rough masculine girl.
  • Spared by the Adaptation: He survives the events of the game, when the Forever Evil event had him killed from having his neck snapped.
  • Super-Speed: As an evil Flash, he has all the traits of a speedster.

    Atomica 

Atomica / Rhonda Pineda

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_100858_youtube_1.jpg
Voiced by: Laura Bailey


  • Bratty Half-Pint: Complains about how Johnny Quick told their enemies Darkseid's plan. She also has size shifting powers.
  • Masculine Girl, Feminine Boy: The rough masculine girl to Johnny Quick's easily frightened feminine boy.
  • Sizeshifter As an evil Gender Fliped Atom, she too can become as small as a mouse or as big as a building.
  • Spared by the Adaptation: She lives in the end when Forever Evil ended with Lex Luthor killing her by stepping on her while she was shrunk.

    Deathstorm 

Deathstorm / Martin Stein of Earth-3

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_101002_youtube.jpg
Voiced by: Lex Lang


    Grid 

Grid

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_101105_youtube.jpg
Voiced by: Bumper Robinson


  • Adaptation Origin Connection: This version of Grid is apparently Cyborg's Crime Syndicate counterpart rather than a program within Cyborg that gained sentience.
  • SkeleBot 9000: He resembles a skeletal robot.
  • Unexplained Recovery: Gets blown to bits during a fight at LexCorp, yet shows up again in one piece a few levels later. Justified, since he, unlike Cyborg, is fully robotic.

Apokolips

    Darkseid 

Darkseid / Uxas

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_131145_youtube.jpg
Voiced by: Travis Willingham (Beyond Gotham), Michael Ironside (DC Super-Villains)

The evil God of Tyranny who rules the Planet Apokolpis. He seeks to find the Anti-Life Equation and eradicate the universe.


  • Adaptational Nice Guy: He get's a very downplayed case in DC Super-villains, where he's still an aggressive and commanding monster wanting to conquer the universe, but all of his Abusive Dad traits have been excised, instead replaced with varying levels of Parental Neglect, only acknowledging them for what they can do for him without any of the murderous abuse.
  • Badass Armfold: When firing his Omega Beams he crosses his arms in front of him to show he means business.
  • Big Bad: The main threat for the Bizarro DLC and LEGO DC Super-Villains; though the Crime Syndicate are The Heavy for the latter, they're ultimately working for him and he takes centre stage once they get banished back to Earth-3.
  • Colony Drop: His stomp attack involves using Mind over Matter to yank a meteor from space and smash it into the ground.
  • Evil Sounds Deep: A given for both of his voice actors is possessing a strong baritone. Michael Ironside adds a tinge of raspiness as well.
  • Eye Beams: His hallmark Omega Beams, infamous for obliterating anything they strike in one hit and being almost impossible to dodge. He can also shoot weaker bursts as his defealt ranged attack in DC Super-Villains.
  • Heel–Face Brainwashing: Because the Rookie originated from Earth-3, the Anti-Life Equation was altered into the Earth-3 version when they absorbed it. Thus, when Darkseid tries to use it, he ends up turning good instead. It seems to have worn off by the end of the story, but by that point, the Anti-Monitor has already shown up to usurp him.
  • Infinity +1 Sword: Darkseid becomes an unlockable character after completing the game, and is the most expensive character at 500,000 studs. He also has an impressive combo platter of superpowers—invincibility, super strength, flight, Omega Beams (which can hit almost anywhere on the screen and obliterate silver, gold, and glass bricks), and more.
  • The Man Behind the Man: At first, DC Super-Villains makes it look like the Crime Syndicate are simply trying to take over Earth to rule, with Ultraman as the Big Bad. Then it's revealed that the group are actually working for Darkseid trying to find the Anti-Life Equation, after which he takes he takes over as the true top villain of the game.
  • One-Man Army: Darkseid is downright unstoppable should the player use him. In Super Villains, it takes an entire team of heroes and villains to stop him alone, and even then it was a close call.
  • One-Hit Kill: When fought as a boss, all of his attacks can kill in one hit, even if you gave the Rookie Super-Toughness or use a naturally Nigh-Invulnerable free-play character, which includes their health being made the same as everyone else. It has to be expected from Apokolips' Top God and wielder of the Omega Beams.
  • Reverse Armfold: Like in the comics, his normal pose is having his arms posed behind his back, and when floating about, shooting small bursts of Eye Beams, or teleporting with a boomtube, he keeps them crossed, demonstarting how those actions are effortlessly second-nature to him.
  • Uncertain Doom: In a rarity for more modern LEGO games, he might actually have died when the Anti-Monitor shows up, declines the tea comically offered and then blasts him at point-blank range.
  • The Unfought: Sadly doesn't get to fight the player onscreen in the Bizarro DLC for Beyond Gotham. He is instead soundly beaten by the allied League and Bizarro League, though this allowed for a tie-in film. Averted in DC Super Villains, where he's the Final Boss.
  • Vile Villain, Saccharine Show: After he takes centre stage, the humour drops noticeably (though not entirely) and the dramatic stakes get upped considerably.

    Desaad 

Desaad

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_130742_youtube.jpg
Darkseid's chief torturer, and the God of Sadism.
  • The Dragon: To Darkseid, though he doesn't appear in person for the DLC. He later shows up as Co-Dragons with Granny Goodness for DC Super Villains
  • Dirty Coward: Unlike every other New God of Apokolips, up to Darkseid himself, who got proper boss fights in DC Super-villains where they faced the heroes in combat, Desaad's "boss fight" is just him coming out, calling in some minions, and then retreating, showing off the cowardice he's known for.
  • Evil Genius: He's the guy that designs all the tech utilized by Darkseid's forces, along with planning out how their armies will utilize it to conquer the universe.
  • Shock and Awe: He carries around two electroshock rods designed for Electric Torture, which he puts to good use for both shooting Agony Beams at enemies and powering generators.
  • Torture Technician: He's the New God of Sadism, so part of his portfolio is torture. While he can't show the full breadth of kis "talents" due to LEGO games being Lighter and Softer, he does forcibly extract the Ant-life Equation from the Rookie, which is implied to be utter agony for the recipient.
  • The Unfought: Due to his nature as a Dirty Coward, he's the only New God of Apokolips who is never directly fought at any point in DC Super-villains.

    Parademons 

Parademons

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_131243_youtube.jpg
Voiced by: Elias Toufexis
Darkseid's minions, who fight till the end for their master.
  • Mooks: They're the foot soldiers of Darkseid.
  • Non-Indicative Name: As noted by Orion, they're called "para-" demons, but them having wings for flying means they have nothing to do with parachutes, paragliding, or any other commonly used words starting with "para-".

    Kalibak 

Kalibak

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190211_070920_youtube.jpg

Voiced by: Travis Willingham (Beyond Gotham), Michael Dorn (DC Super-Villains)

A resident of the planet Apokolips, Kalibak is the poorly-treated son of Darkseid, the planet's dictator.


  • Dumb Muscle: He's got comparable Super-Strength to Superman, but the only way he can think to use it is brute force, and the best thing he can come up with for his boss fight is building a T-rex mech that's a Mighty Glacier.
  • The Unfavorite: While Darkseid isn't an Abusive Dad in this continuity, he still neglects and ridicules him due to seeing Kalibak as a failure. Given how his only appearance shortly results in his defeat, he's not exactly proving Darkseid wrong.

    Granny Goodness 

Granny Goodness

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_095420_youtube.jpg
Voiced by: Diane Delano
One of Darkseid's most trusted generals, who runs a series of orphanages that instill absolute loyalty to him.
  • Abnormal Ammo: She's capable of pulling out giant exploding wrapped candy from her purse, for demolishing both heroes and silver objects.
  • Adaptation Personality Change: While still evil, this version of Granny Goodness acts more like a stereotypical grandmother, complete with weaponized knitting needles and a rocket-powered walker.
  • Faux Affably Evil: While in the comics she's straightforwardly malicious while peppering her sentences with Terms of Endangerment, her Adaptational Personality Change to having a genuine grandmotherly attitude means she phrases her words like a kindly old lady, but she deliberately does so to taunt and belittle her foes.
  • Handbag of Hurt: Part of her grandmotherly image is pulling out a purse to either grab her exploding candy from or whack her foes with, with the size and weight of that thing bringing plenty of pain.
  • Ironic Name: Despite what her name suggests, she is definitely the opposite of goodness.
  • Never Mess with Granny: She's one of the most ruthless villains on Apokolips in spite of her advanced age.
  • Not Quite Flight: She lacks proper flight, so she utilized a rocket-powered walker to provide aerial movement.

    Virman Vundabar 

Virman Vundabar

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_095521_youtube.jpg

Voiced by: Corey Burton
Darkseid's strategist, and one of Granny Goodness' finest pupils.
  • Aliens of London: Has a German accent in spite of being from Apokolips. He took a liking to Germanic culture due to the name Granny Goodness gave him.
  • Bling of War: Dresses in a Prussian-style military uniform.
  • High-Class Glass: He wears a monocle.

    Steppenwolf 

Steppenwolf

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20240229_015150_youtube.jpg
Voiced by: Peter Jessop
Darkseid's maternal uncle, and one of his most trusted generals. Once the Crime Syndicate is banished back to Earth-3, Darkseid sends him to Earth to retrieve the Anti-Life Equation.
  • Big "NO!": He lets out a loud and distressed "NO!" when he realizes the Mother Box is empty.
  • Flaming Sword: His massive battleaxe is constantly surging with fiery energy, which both adds flaming damage to his melee attacks and can be focused into a beam for gold-melting.
  • The Heavy: He personally captures the Rookie when he realizes they have the Anti-Life Equation.
  • Playing with Fire: Alongside his fiery battleaxe, he can generate flames from his feet to provide a Recoil Boost for his slide attack.
  • Precision-Guided Boomerang: His regular ranged attack has him throw his axe at something before it returns to his hand like a boomerang.

    Grail 

Grail

https://static.tvtropes.org/pmwiki/pub/images/graildcsupervillains.png
Voiced by: Salli Saffioti
Darkseid's half-Amazon daughter.

    Kanto 

Kanto

https://static.tvtropes.org/pmwiki/pub/images/kantodcsupervillains.png
Voiced by: Corey Burton
One of Darkseid's lieutenants.
  • Combat Pragmatist: While he does engage in some Dance Battler spiels, he also carries around a gun for when he needs to drop the silliness and just shoot his enemies, and his attacks with it are somewhat hard to dodge, especially since you're locked in as Batman for most of his fight.
  • Dance Battler: His boss fight in "You Kant-o Touch This" features a lot of twirling to his personal tune while pummeling the heroes.
  • "The Reason You Suck" Speech: He sings a song to the Justice League during his boss battle that involves insulting them based on what he knows about them, mostly petty insults rendered Sophisticated as Hell.

    Stompa 

Stompa

https://static.tvtropes.org/pmwiki/pub/images/stompadcsupervillains.png
The captain of the Female Furies.
  • The Brute: Amongst the Female Furies she's the only one that uses pure brute strength to fight, but given how strong and tough she is, she needs nothing else to face the heroes.
  • The Dreaded: The parademons consider her unstoppable.
  • Shockwave Stomp: Causing debilitating and destructive shockwaves by stomping is the reason behind her name.

    Mad Harriet 

Mad Harriet

https://static.tvtropes.org/pmwiki/pub/images/madharrietdcsupervillains.png
One of Darkseid's Female Furies.
  • Ax-Crazy: As her name makes clear, she's quite obsessed with fighting and killing people.
  • Psycho Electro: While lacking actual Shock and Awe powers, her body is near-constantly surging with intense bio-electricity, causing her body to jerk about randomly while also boosting her speed, highlighting her psychotic nature.
  • Wolverine Claws: Her clawed gauntlets are her chosen weapon, good for both slashing up enemies and digging through dirt.

    Lashina 

Lashina

https://static.tvtropes.org/pmwiki/pub/images/lashinadcsupervillains.png
Another of the Female Furies.

    Mantis 

Mantis

https://static.tvtropes.org/pmwiki/pub/images/mantisdcsupervillains.png

  • Flying Firepower: Both during his fight and when played as, he can fly around and shoot energy blasts or beams at his foes.

    Egg Fu 

Egg Fu / Chang Tzu

https://static.tvtropes.org/pmwiki/pub/images/changtzudcsupervillains.png
An Apokoliptan scientist who lives on Earth.
  • Cloning Gambit: He's cheated death more than once by cloning himself.
  • Evilutionary Biologist: He's infamous for founding the Science Squad and for having created the Four Horsemen, immensely powerful creatures that devastated Kahndaq and Bialya.
  • Token Good Teammate: More like Token Less-Evil Teammate, but while he's from Apokolips, he's not on Darkseid's side and has no interest in the man's universal conquest schemes.

Other Core Justice League Villains

    Black Manta 

Black Manta / David Hyde

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_162216_youtube.jpg
"Odd name for a squid."
Voiced by: Fred Tatasciore


  • Arch-Enemy: Designated arch-rival of Aquaman.
  • Archnemesis Dad: He's the father of Kaldur'ahm, the second Aqualad, and the two often fight each other due to moral differences, such as the final fight of the "Young Justice" DLC.
  • Ascended Extra: From DLC-exclusive in DC Super Heroes, to minor boss fight and base-game unlock in Beyond Gotham, before later getting a small but still important story-relevant role in DC Super-Villains.
  • Dark Is Evil: Dressed all in black aside from his helmet, Manta is not a nice person.
  • Even Evil Has Standards: Thinks Sea King is much more annoying and intolerable than Aquaman, his own archenemy.
    • He also returns to confront Lex Luthor about tricking everyone.
  • Eye Beams: His helmet allows him to fire energy beams from the eyes.
  • Javelin Thrower: He trades his bludgeoning fish for a harpoon spear in DC Super-Villains, which he can throw with great accuracy before pulling out a new one from Hammerspace.
  • Shamu Fu: Despite the wide arsenal of weapons available to all sorts of characters, in DC Superheroes and Beyond Gotham Manta is content to use a fish to slap his opponents.

    Giganta 

Giganta / Doris Zuel

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190216_110918_youtube.jpg
Voiced by: Erica Luttrell

A supervillain with the ability to change sizes that often faces against Wonder Woman.


  • Attack of the 50-Foot Whatever: Her ultrafig form is stated by her to be around 60 feet tall, making her taller than most buildings and definitely bigger than the bigfig Gorilla Grodd.
  • Sizeshifter: As usual, she can shift at will between minifig and ultrafig forms.
  • Woman Scorned: In Beyond Gotham she and Gorilla Grodd departed on less-than-ideal circumstances, though Grodd thought the circumstances were more amicable. Her unlock quest involves helping her calm down and realize that marriage is overrated.

    Ares 

Ares

https://static.tvtropes.org/pmwiki/pub/images/aresdcsupervillains.png
"Yes! Fight me! I dare you!"
The Greek God of War, and a frequent enemy of Wonder Woman's.
  • Arch-Enemy: He's the primary villain working against Wonder Woman.
  • Blood Knight: As God of War, he's all about riling up conflict just because he finds it fun. Whether it ends in bloodshed or just people being unreasonably confrontational matters not so long as he gets conflict.
  • Flame War: The conclusion of his quest in the hub has him planning to start one.
  • Master of the Levitating Blades: For combat, he has a sword, an axe, and a spear constantly floating about him, which he alternates between when attacking, and summons extra floating swords for the combo finisher, special attack, and targeted charge, the last one involving generating a close-range Storm of Blades. His air-slam meanwhile involves a rare case of levitating bows to shoot flaming arrows into the ground.
  • Multi-Melee Master: As God of War, he's equally proficient with swords, axes, and spears for fighting with.
  • Not Quite Flight: By projecting intense flames from his feet, he can glide short distances.
  • Physical God: Being the literal God of War, he's an immensely powerful being who is Nigh-Invulnerable to anything less than the power of another divine being, along with possessing Super-Strength.
  • Psychic Powers: He possesses Mind Control to influence others into fighting for him and Mind over Matter powers for both his Master of the Levitating Blades schtick and manipulating objects at a distance.

    Clock King 

Clock King / William Tockman

https://static.tvtropes.org/pmwiki/pub/images/clockkingdcsupervillains.png

  • The Cameo: One of the villains who're seen in the background in DC Super-Villains.
  • Clock King: William Tockman is the Trope Namer, and while his planning skills don't show up much due to lacking a quest involving him, he still has a heavy clock theme, such as throwing clockwork gears, tossing time-bomb ringing clocks, and spawning remote-controlled face-clock drones.
  • Developer's Foresight: His clock face constantly rotates during gameplay, but pausing the game stops the hands exactly where they were before pausing, since game-time is frozen on the pause screen.
  • Improbable Weapon User: Throwable clockwork gears, ringing clocks, face clocks, if it has anything to do with clocks, Clock King can and will turn it into a weapon.

    Count Vertigo 

Count Vertigo / Werner Zytle

https://static.tvtropes.org/pmwiki/pub/images/countvertigodcsupervillains.png

A super-villain with the power of disorientation, and a frequent foe of both Black Canary and Green Arrow.


  • Mind Control: While not a mind controller in the comics, he can apply his disorientation abilities to influence unfocused minds into doing his bidding in this game.
  • Weak, but Skilled: He's physically not very strong, barely a Badass Normal, but his disorientation powers basically make him a Man of Kryptonite for both Black Canary and Green Arrow since they need to focus to use their abilities, and he has a decently intelligent mind to work things to his favor.

    Doctor Light 

Doctor Light / Arthur Light

https://static.tvtropes.org/pmwiki/pub/images/doctorlightdcsupervillains.png

The ghost of a former Justice League member who was killed in action, who turned to villainy in hopes of finding a way to come back to life.


  • Light 'em Up: As his name states, his power revolves around generating and manipulating light for various purposes, such as shooting blasts or beams of sun-hot rays, generating light barriers, turning invisible, brightening up dark areas, or temporarily becoming light to phase through attacks and vents.
  • Light Is Not Good: His power is to control light, and while the Doctor Light in the game is based on his more noble portrayal from the New 52, he's still a villain.
  • Tragic Villain: His only reason for turning to villainy is because he wants to be able to return to his family. This is slightly odd, because in his original portrayal in the previous comic continuity, he was not tragic in the slightest.

    Doctor Poison 

Doctor Poison / Princess Maru

https://static.tvtropes.org/pmwiki/pub/images/doctorpoisondcsupervillains.png

A villainous scientist who focuses on creating dangerous poisons, and recurring villain of Wonder Woman


  • The Cameo: One of the villains who're seen in the background in DC Super-Villains.
  • Master Poisoner: She is a skilled developer of various poisons utilizing all manner of ingredients, to the point she can develop toxins potent enough to harm even Amazons like Wonder Woman. The end of one Gold Brick puzzle has her trying to gather heavily-radiated Kryptonite for an especially dangerous poison, but it turns out she only grabbed non-toxic emeralds.
  • No-Sell: As somebody who frequently handles deadly toxins, she naturally has made herself impervious to toxic sludge and poisonous gas out of occupational necessity.
  • Worthless Yellow Rocks: Her unlock quest revolves around her stealing what she thinks is Kryptonite from miners. Once she completes the theft, the miners say it's fine because what she stole was just emeralds, therefore they lost nothing of value. Subverted with Doctor Poison herself, though; she seems quite satisfied with the emeralds and contemplates entering the morally questionable fashion industry.

    Felix Faust 

Felix Faust

https://static.tvtropes.org/pmwiki/pub/images/felixfaustdcsupervillains.png

  • Black Mage: His original self was an evil sorcerer dabbling in the black arts, so all of his magic relates to harming others or otherwise serving himself, and while it doesn't pop up because of lacking a personal quest, he can't utilize pure magic due to the conflicting energies.
  • Squishy Wizard: While he can throw punches like anybody else, he's not very capable in a physical brawl, working best when he can keep foes away with his magic.

    Gentleman Ghost 

Gentleman Ghost / James "Jim" Craddock

https://static.tvtropes.org/pmwiki/pub/images/gentlemanghostdcsupervillains.png

Formerly a Victorian-era minor criminal, following his lynching for a crime he didn't commit, he came back as a ghost cursed to wander the Earth until he permanently kills his accuser, but since said person was a previous incarnation of the eternally reborn Egyptian prince that is currently known as Hawkman, he is forever barred from the afterlife.


    Vandal Savage 

Vandal Savage

https://static.tvtropes.org/pmwiki/pub/images/vandalsavagedcsupervillains.png

A caveman who gained immortality after contact with a mysterious meteorite. Has become a very dangerous villain over the years, and has repeatedly clashed with Hawkman, Hawkgirl, and even the whole Justice League.


    Prometheus 

Prometheus / Adrian Chase / Simon Morrison

https://static.tvtropes.org/pmwiki/pub/images/prometheusdcsupervillains.png

    Ocean Master / Orm Marius 

Ocean Master / Orm Marius

https://static.tvtropes.org/pmwiki/pub/images/ormdcsupervillains.png

Aquaman's evil brother, who wants a war between Atlantis and the surface world.


  • Cain and Abel: He doesn't really want to kill Aquaman, but he thinks he has to to protect Atlantis from humanity.
  • Eco-Terrorist: He hates humans because they pollute the ocean.
  • The Evil Prince: He's a prince of Atlantis who aspires to kill his brother and become king, but he's more a Well-Intentioned Extremist who thinks doing so is necessary to protect his kingdom.

    Murk 

Murk

https://static.tvtropes.org/pmwiki/pub/images/murkdcsupervillains.png
Orm's top enforcer.

Young Justice Foes

    The Reach 

The Reach

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190211_070256_youtube.jpg

A hostile alien race known for their love of galactic conquest.


    Terra 

Terra / Tara Markov

https://static.tvtropes.org/pmwiki/pub/images/terradcsupervillains.png

Deathstroke's spy within the Teen Titans.


  • Dishing Out Dirt: Both her and her twin brother Brion can control earth.
  • Elemental Punch: Her melee attacks involve coating her hands in gauntlets of rock, to give some extra "oomph" to her punches.
  • The Mole: While there are heroic versions of Terra, this one is based on the villainous version from the Pre-Crisis continuity.
  • Not Quite Flight: She's capable of using her earth manipulation powers to create rocky platforms for floating herself through the air.

    Black Beetle 

Black Beetle / The Warrior

https://static.tvtropes.org/pmwiki/pub/images/yjblackbeetle.png

The leader of the Reach's military forces.


    Cheshire 

Cheshire / Jade Nguyen

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190216_111459_youtube.jpg

Voiced by: Tara Strong

One of the world's most lethal martial artists and hand-to-hand combatants.


  • Badass Normal: No superpowers, but she's just that good with her martial arts skills.
  • Dark Action Girl: With martial arts abilities and hand-to-hand training, Cheshire stands out as particularly dangerous.
  • Dating Catwoman: The Catwoman to Arsenal's Batman. Though in her case she's a lot more vicious than Catwoman.
  • Professional Killer: Cheshire uses her skills for assassination jobs, and has many victims to her name.
  • Psycho for Hire: All in all, Cheshire's not the most mentally stable of assassins.

    Gizmo 

Gizmo / Mikron O'Janeus

https://static.tvtropes.org/pmwiki/pub/images/gizmodcsupervillains.png
"I've turned vacuum cleaners into laser cannons. I think I can handle this."
Voiced By Lauren Tom

  • Badass Normal: He's the only member of the Fearsome Five with no powers at all, but his immense intellect and plethora of deadly gadgets make him still pose just as much of a threat to the Titans.
  • Composite Character: He has the appearance and name of the original comics version, but the voice actor and Bratty Half-Pint attitude of his cartoon version turned Canon Immigrant son.
  • Gadgeteer Genius: All of the "powers" he possesses come from self-made gadgetry that lets him face the Titans as a decently good threat.

    Jinx 

Jinx

https://static.tvtropes.org/pmwiki/pub/images/jinxdcsupervillains.png

  • Bald Mystic: Being based on her comics version, she has a completely bald head that adds to her mystical image as.
  • Color-Coded Wizardry: Her magical powers are depicted as purple, just like rival Token Wizard Raven, and similar to her it brings to mind Purple Is Powerful with how her magic is stronger than the rest of her team's scientific and mutated powers.
  • Lady of Black Magic: Her elegant and womanly appearance compliments her control over elemental magic.
  • Shock and Awe: Her energy blasts have electrical properties, shocking enemies and powering generators.

    Mammoth 

Mammoth / Baran Flinders

https://static.tvtropes.org/pmwiki/pub/images/mammothdcsupervillains.png

  • Animal-Themed Superbeing: He has the massive size, immense strength, and hairy face of a mammoth, and his unlock quest involves him trying to get into the museum to meet other, proper mammoths (such as the one you released in a preceding Gold Brick puzzle).
  • Dumb Muscle: He's willing to admit that he's not very smart or conniving, needing smarter people to help him with anything complicated, but him being called "Mammoth" isn't just because he's hairy, having immense Super-Strength and Super-Toughness that makes him The Juggernaut.
  • Roar Before Beating: His "special" move is simply bellowing a loud roar to psych himself (and possibly the player) up into the mood for pummeling enemies.
  • Super-Strength: His super-powers revolve around being a mammoth-like mountain of muscle with immense physical strength.

    Psimon 

Psimon / Simon Jones

https://static.tvtropes.org/pmwiki/pub/images/psimondcsupervillains.png

    Trigon the Terrible 

Trigon the Terrible

https://static.tvtropes.org/pmwiki/pub/images/trigondcsupervillains.png

The Devil of the DC multiverse, and Raven's father. Likes to try to invade the mortal world and kill everyone.


  • Adaptational Nice Guy: While he's still an Archnemesis Dad to Raven and has plans to conquer the mortal realm, he's much more cordial about his evil plans compared to his Ax-Crazy and Abusive Dad comics version, genuinely wanting a closer relationship with his daughter, accepting demonic deals from mortals in exchange for payment, and choosing to go out for some cake after the player recharges his energy rather than immediately setting out for conquering.
  • Archnemesis Dad: He has an antagonistic relationship with his daughter Raven. Played for Laughs when he describes his relationship with his daughter as "strained" and says she's not taking his calls.
  • Big Red Devil: Just look at him, he's as huge, red, and demonic as a Satanic Archetype can get.
  • Deal with the Devil: Taken quite literally as the resident Satanic Archetype of the DC Universe, or at least one of them, where so many people keep summoning him to make deals of power and temporary service in exchange for something. His unlock quest involves him running low on power due to making so many deals in quick succession rather recently, requiring the player to collect sources of sustenance, through both demonic red gems and satiating hot dogs, to help him recharge.
  • Physical God: While his Satanic Archetype status varies depending on the story, he's still at the very least comparable to Lucifer and Darkseid in sheer godly might, being an immortal and physically unstoppable demon with Reality Warper powers.
  • Sizeshifter: As gameplay requires all characters to be small enough to fit through doors, his base-form is a big-fig, which while quite large is much smaller than his titanic appearance in the comics. To still represent that trait of his, the game gives him the ability to grow in size to become as building-sized as the comics version.
  • Villains Out Shopping: His unlock quest ends with him mentioning going out to enjoy some cake at a bakery now that his power is restored enough to move about in daylight, since he's been summoned so frequently for his power that he's utterly starving.

Other Villains

    Villainous Goons 
The wide variety of mooks employed by various baddies, which make up the brunt of combat sections in every game.
  • Amazon Brigade:
    • Unlike other gangs that staff all-male or mixed-gender ratios, Mr. Freeze's personal gang is staffed entirely with the all-female Freeze Girls. At least on consoles, as the DS version has the all-male Freeze Goons and Freeze Bodyguards instead.
    • The Female Furies, Granny Goodness' personally raised army for Darkseid, are deliberately staffed solely with women.
  • Mecha-Mooks: Lexbots are LexCorp-issued mass-produced robots that staff any location menaced by Lex Luthor, with LexCorp itself naturally swarming with them.
  • Mooks: Run-of-the-mill nameless baddies that take very little effort to beat, barring the occasional Elite Mooks.
  • Plant Mooks: Ivy's goons naturally hold to the theme of Plant People. Most of the time they look like green-skinned and leaf-covered humans, but DC Super-Villains introduces Cactus Person and Mushroom Man variants.
  • Zerg Rush: Since they're not very difficult to beat individually, their primary method for hurting you is by sending out swarms of them.

    Black Adam 

Black Adam / Teth-Adam

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190207_162304_youtube.jpg
Voiced by: Fred Tatasciore


  • And I Must Scream: His fear at being resealed and really loud Growling Gut following a fight, to which he requests a hefty meal since he was in there for an eternity, implies that he was fully conscious, aware, and affected by the passage of time (though not the ravages due to his powers giving him Complete Immortality) while he was Sealed Evil in a Can. He's remarkably well-adjusted in spite of it.
  • Anti-Villain: He'd rather be left in peace, ruling Kahndaq as its king alongside his wife Isis, but he can be very ruthless and threatening to anybody he believes possesses a risk to them, including heroes that espouse Thou Shalt Not Kill when it comes to dangerous criminals, viewing them as an Accomplice by Inaction for their threat.
  • Arch-Enemy: Is the most recurring and most personal foe of regular Shazam A.K.A. Captain Marvel.
  • Ascended Extra: Was DLC-exclusive in DC Superheroes, upgraded to base-game unlock in Beyond Gotham, before DC Super-Villains elevated him to story-and-gameplay relevance in a few levels.
  • Blood Knight: Downplayed. He doesn't typically go out of his way to find fights. But if you recruit him for one, you had better deliver.
  • Bratty Half-Pint: Best demonstrated by this line in "Gridlocked."
    Black Adam: That is not my way. I take what I want when I want.
  • Dark Is Evil: Wearing a dark outfit, he's one of the villains.
  • Evil Counterpart: While canon-wise it's inverted since Teth-Adam is the Hero's Evil Predecessor to Billy Batson, character-wise it's still the case, where both Billy and Adam took up the power of Shazam for what they believed to be right, but while genuine Nice Guy and general All-Loving Hero Billy became The Cape, Adam being more about protecting his kingdom and loved ones from all potential threats resulted in him becoming a dangerous Knight Templar.
  • Flying Brick: Being the Evil Counterpart of Shazam, he has the same magically granted combo of Flight, Super-Strength, Super-Toughness, and Healing Factor as him.
  • Race Lift: For whatever reason became Caucasian in Beyond Gotham, before reverting back to his proper brownish Kahndaqian skintone in DC Super-Villains.
  • Sealed Evil in a Can: In DC Super Villains, he's trapped in a sarcophagus in Gotham's museum, but is freed by Harley's group. He's convinced to join them when she threatens to reseal him.
  • Shock and Awe: As the Evil Counterpart of Shazam, he too can shoot magical lightning from his hands.

    Weeping Angel 

Weeping Angel

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190216_111731_youtube.jpg

Batman and his allies come across this mysterious figure in the Hall of Doom, which moves when the heroes don't pay attention to it. They'll be seeing a lot more of this creatures' friends later...


    Plastique 

Plastique / Bette Sans-Souci

https://static.tvtropes.org/pmwiki/pub/images/plastique_2.png

A supervillainess who specializes in explosions.


  • Having a Blast: She can make objects explode just by touching them.
  • Heel–Face Revolving Door: She gave up crime while married to Captain Atom, but she took it back up after the two of them got divorced.

    El Diablo 

El Diablo / Chato Santana

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_132246_chrome.jpg

A metahuman criminal with the powers of fire.


    King Shark 

King Shark / Nanaue

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190220_132640_youtube.jpg
"Is he trying to leave the party early?"

A sharklike being that joins up with the team to help them stop the chaos.


  • Ascended Extra: While not a big ascension, he still goes from a notable player in the "Squad" DLC for Beyond Gotham to a major player in a base-game level for DC Super-Villains.
  • Catchphrase: Like his most recent comic appearance at the time of introduction, he has a habit of exclaiming "I'm a shark!" at anybody listening to make sure everybody knows he's not just a man that looks like a shark but a biologically genuine Shark Man.
  • I'm a Humanitarian: A finishing move of his allows him to eat enemies.
  • Semi-Divine: He's the demigod son of Kāmohoali'i, the Hawaiian god of sharks.
  • Villainous Rescue: In DC Super-Villains, he and Black Manta help rescue Harley and the Hall of Doom from the Sea King's clutches.

    Eclipso 

Eclipso

https://static.tvtropes.org/pmwiki/pub/images/eclipsodcsupervillains.png

  • Arch-Enemy: After acquiring his Fallen Angel character aspect, he became the sole rescurring foe of the Spectre.
  • Fallen Angel: Was once the Wrath of God before his focus on "revenge" over "vengeance" got him kicked off the job by God and replaced with the Spectre.
  • Physical God: He may be a Fallen Angel kicked out by God, but that did nothing to lessen his powers, so just like Spectre he's a near-unstoppable entity with Reality Warper powers, only instead of using them to enact vengeance on the "wicked", he uses them for his own amusement and personal vendettas, meaning any hope of defeating him requires the equally powerful Spectre to face him.
  • Sealed Evil in a Can: His unlock quest in DC Super-Villains has him trapped in a magical large diamond, with him acting Faux Affably Evil to trick the player into freeing him.

    Klarion the Witch-Boy (& Teekl) 

Klarion the Witch-Boy (& Teekl)

https://static.tvtropes.org/pmwiki/pub/images/klariondcsupervillains.png

  • Attack Animal: While most of the fighting come from Klarion, when they get their hit-combo going Klarion picks Teekl up to have her slash their target.
  • The Dividual: Klarion and Teekl are soul-bound to each other, so the two go everywhere and do everything together, and based on him only using punches during his unlock quest, Klarion can't use his full powers without Teekl by his side.
  • Squishy Wizard: Klarion has impressive magical powers that border on making him a Reality Warper, but he's soul-bound to Teekl, who physically is like a normal cat, meaning he himself is quite vulnerable to even simple punches, since by way of Gameplay and Story Segregation anything hitting him is actually hitting Teekl.

    Monsieur Mallah (& the Brain) 

Monsieur Mallah (& the Brain)

https://static.tvtropes.org/pmwiki/pub/images/monsieurmallahdcsupervillains.png
Another talking gorilla who serves a brain on life support, who lead the Brotherhood of Evil. Both have French accents.
  • Ascended Extra: While not a major ascension, the duo go from story-irrelevant unlockables in the base-game of DC Super-Villains to mini-boss fights (with the Brain in his classic mini-tank appearance) for the "Young Justice" DLC.
  • Brain in a Jar: The Brain is aptly named, as his body was so badly damaged he could only survive by having his brain placed inside a jar full of preserving fluid, meaning he now needs the support of Mallah and other minions just to move around, let alone enact his plans for global domination.
  • Battle Couple: While not commented on in-game through dialogue or bio info, the duo are in a loving gay Unholy Matrimony together, and the two compliment each other's strengths in battle, The Brain providing combat strategies and Monsieur Mallah providing the muscle.
  • The Dividual: Under normal circumstances, The Brain operates inside a mini-tank, but since he is nearly powerless without supporting minions, here he's been put into a canister carried around by Mallah instead, making the two act as one character.

    Psycho-Pirate 

Psycho-Pirate / Roger Hayden

https://static.tvtropes.org/pmwiki/pub/images/psycho_piratedcsupervillains.png

  • Affably Evil: He has a rather cheerful and friendly attitude when talking to the player, and he acts near-genuinely convinced that his minions are his friends, but using Emotion Control to brainwash others into working for him means he's still a villain.
  • The Cameo: Makes a cameo in the beginning of the 15th level.
  • Distressed Dude: To access his unlock quest in DC Super-Villains, you must first help him escape from a laser grid that was apparently set up specifically to capture him.
  • Emotion Control: He has the power to influence the emotional states of others, which he uses to mentally coerce others into performing crimes for him.
  • Make Some Noise: His special attack has him throw an exploding theater tragedy mask that shatters glass objects by letting out a loud, echoing scream.

    Doctor Sivana 

Doctor Sivana / Thaddeus Sivana

https://static.tvtropes.org/pmwiki/pub/images/shazam2sivana.png

  • Bald of Evil: He has no hair, and he's a very bad man.
  • The Chosen Wannabe: He resents the Wizard Shazam for finding him unworthy to be his champion.
  • Driven by Envy: He heavily resents Billy for being found worthy, so fittingly the sole sin empowering him in the final battle is Envy.
  • Evil Sorcerer: Uses magic and is very evil.

    The Deadly Sins 

The Deadly Sins

https://static.tvtropes.org/pmwiki/pub/images/shazamenvy.png
Envy
https://static.tvtropes.org/pmwiki/pub/images/shazampride.png
Pride
https://static.tvtropes.org/pmwiki/pub/images/shazamwrath.png
Wrath
https://static.tvtropes.org/pmwiki/pub/images/shazamgluttony.png
Gluttony
The literal incarnations of the Seven Deadly Sins.
  • Adapted Out: There's supposed to be seven of them referencing the Seven Deadly Sins, but only four are present. Lust is understandable due to this being a kids game (in theory at least; in practice Lust is indistinguishable from the other Sins), but the lack of Sloth and Greed even as unfought unlockables is strange. Most likely, the developers just didn't think they could make more than four Sins distinct enough from each other.
  • Bowdlerize: Lust is omitted since that's a topic a bit above the game's target age bracket.
  • The Brute: Wrath is the biggest and physically strongest of the sins, and the strategy to beating it is simply dodging attacks and punching.
  • Fat Bastard: As a representation of excess, Gluttony is naturally utterly bloated, and its figure has a near Belly Mouth to make it easier to gorge on food.
  • Flaw Exploitation: Beating Pride, Gluttony, and Wrath involves capitalizing on their representative sins, with Pride getting trapped in a photo booth due to its vanity, Gluttony getting locked in a food truck after being lured in by the delicious aroma, and having Wrath rage itself into exhaustion so that it can be pummeled unconscious.
  • The Unfought: Due to how it spends the entire final fight empowering Sivana, Envy is not fought in any capacity during the second DLC, beyond counting by proxy of fighting Sivana twice with only it inside him.
  • Zombie Puke Attack: While not so much undead as having a body built similarly to a Boomer, Gluttony has a "beam" attack that is really just taking projectile vomiting to the extreme with a non-stop heavy stream of acidic spew.

    The Anti-Monitor 

The Anti-Monitor / Mobius

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20190223_095150_youtube.jpg

Voiced by:

  • Eviler than Thou: To Darkseid which is saying something. Though Darkseid was a serious and relatively humourless threat, he was ultimately beaten and became somewhat decent. Anti-Monitor finds him lying on the ground harmlessly and is implied to have killed him with a point-blank shot to the head.
  • Flying Brick: He's near-impervious to harm, has Super-Strength exceeding Kryptonians, and can fly.
  • Greater-Scope Villain: By far greater and bigger than Darkseid.
  • Hand Blasts: His hands are constantly surging with burning-hot energy, which he can either shoot in bursts, focus into beams, or explosively slam into the ground.
  • Omnicidal Maniac: His incarnations are all known for one thing: their desire to destroy all matter-based existence.
  • Physical God: Mobius is among the strongest beings in the DC multi-verse, having strength that surpasses even Kryptonians and overall power that can threaten reality itself.
  • Sequel Hook: His entire role is to tease toward another LEGO DC game coming in the future, like Brainiac before him.

Top