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It appears that many Nightmare Fuel pages have problems, including:

1. Listing non-scary things that made the viewer feel slightly uncomfortable at worst.

2. Having spoiler tags on them (which is against the page's guidelines).

3. Listing Fridge Horror and fan theories.

And much more!

On a few occasions, people from outside the site's community have pointed out our overly lax usage of Nightmare Fuel to make fun of us, meaning that it can legitimately harm our reputation to let this go unchecked.

The TRS thread meant for redefining Nightmare Fuel started to become a place for cleaning up Nightmare Fuel pages in general, so we may as well move these discussions to Long Term Projects where they belong.

Here are the guidelines to determine whether something is Nightmare Fuel or not.

    Nightmare Fuel rules 
  • This is a page whose name is intended to be taken more literally than most. It's not enough for material to be scary; to truly qualify, it has to be frightening enough to legitimately unnerve/disturb the viewer, with actually being nightmare-inducing as the ultimate endpoint.
    • Good signs that something IS Nightmare Fuel include if:
      • It left you feeling shaken even after the credits had rolled, you turned the last page, or are otherwise done with the work.
      • You have a hard time falling asleep if you think about it at night, or have a literal nightmare about it.
      • You dread that episode, scene, level, chapter, or song during re-watches, and consider skipping it.
    • With that said, don't add something just because it happens to be your personal phobia. For example, spiders can be scary and many people have arachnophobia, but just because a spider happens to be in the work, it does not make a Nightmare Fuel entry. It needs to reasonably be scary to someone without the phobia.
    • Don't confuse tension with fear. If the hero is in trouble, but you know he'll make it out okay at the end, it's probably not Nightmare Fuel unless the threat is especially disturbing.
  • Explain WHY the entry scared you. Try to convey your sense of fear to your readers. Avoid putting up Zero-Context Examples.
    • Remember that Weblinks Are Not Examples, and neither are quotes on their own. You should explain the horror in your own words, rather than rely on others to do so.
  • Don't add things that might have scared someone. If it didn't scare you, and you don't personally know anyone else who was scared, you shouldn't be adding it to Nightmare Fuel.
  • Nightmare Fuel should stick to you even after you're done with the work.
    • If something is initially presented as scary but turns out to be harmless, it's most likely not Nightmare Fuel since The Reveal makes the scariness vanish.
    • Jump Scares are a good source of Nightmare Fuel, but not all of them automatically qualify: being startled is not the same as being scared.
  • Hypotheticals are not Nightmare Fuel:
    • Remember that Trailers Always Lie: a scene that is presented as scary in the trailer could very well turn out to be inoffensive in the finished work. Only add examples from unreleased works if they were especially terrifying in the previews.
    • Fan theories do not belong on the Nightmare Fuel page under any circumstance. No matter how much evidence they have to support them, don't add them until they've been officially confirmed. In the meanwhile, take them to Wild Mass Guessing.
    • Fridge Horror goes on the Fridge page, not Nightmare Fuel. Don't add it unless it's Ascended Fridge Horror.
  • Keep in mind the work's intended audience when considering whether or not something is Nightmare Fuel.
    • If something is normal or expected in the genre, it does not automatically qualify. Violence in a Fighting Series or gore in a horror movie must be especially disturbing or gruesome by the work's standards to be Nightmare Fuel.
    • Remember that Kids Shouldn't Watch Horror Films. If a work is rated PG-13 or higher but would only be scary to young children, it's not Nightmare Fuel.
    • The standards on what qualifies as Nightmare Fuel are especially stringent on works aimed at children and pre-teens: kids have hyperactive imaginations, so even something benign can give them nightmares.
  • Spoiler tags do not belong on Nightmare Fuel pages. Much of what scares us comes from inherently spoilery stuff such as death and the unknown, so finding spoilers on these pages should be expected.
  • Nightmare Fuel is an Audience Reaction, so it needs to be scary for the audience. Describing how the characters react to something scary isn't needed. Just because something scares them, that doesn't mean it scares us as well.
  • Nightmare Fuel is a No Real Life Examples, Please! page. Meta-examples involving the actors, production, or behind-the-scenes incidents are not allowed.

Guidelines when proposing cleanup of a page:

  • Some rules are pretty objective. If you see a Zero-Context Example, Fridge Horror, Real Life example, speculation, In-Universe reaction that isn't scary to the viewers, examples that explicitly describe themselves as not being very scary (including "mildly creepy", "somewhat unnerving", and other synonymous phrases), or examples that are just scene summaries without going into detail about why it's so scary, you can (and should) remove them immediately without coming here to ask.
  • You should also strip all spoiler tags from the page. Itty Bitty Wiki Tools has a tool for that, but it can cause problems, so if you use it be sure to preview the page and thoroughly look it over.
  • Once you've fixed the objective issues with the page, bring it here so we can look at the more subjective problems, such as examples that may not be scary enough to qualify. If a consensus is reached that a certain entry does not qualify, it can be removed.

Edited by Zuxtron on Aug 1st 2020 at 9:40:30 AM

Libraryseraph Showtime! from Canada (Five Year Plan) Relationship Status: Raising My Lily Rank With You
Showtime!
#1026: Apr 18th 2019 at 6:01:58 AM

Cut Age of Empires II Holes has some frightening shit in it, but it can probably go on the YMMV page, since I can only think of two examples worst keeping

Absolute destiny... apeachalypse?
Brainulator9 Short-Term Projects herald from US Since: Aug, 2018 Relationship Status: I get a feeling so complicated...
Short-Term Projects herald
#1027: Apr 18th 2019 at 7:01:17 AM

[up] Isn't Nightmare Fuel supposed to always be on its own page as a Darth Wiki element?

Contains 20% less fat than the leading value brand!
Libraryseraph Showtime! from Canada (Five Year Plan) Relationship Status: Raising My Lily Rank With You
Showtime!
#1028: Apr 18th 2019 at 7:08:21 AM

It's a YMMV Trope, not Darth Wiki, and it has the "examples can go on a work's YMMV tab" banner. Backreading the thread, it looks like there have been NF pages cut for violating the three example rule, too.

Absolute destiny... apeachalypse?
maxwellsilver Since: Sep, 2011
#1029: Apr 21st 2019 at 5:51:39 AM

I'll cut all the Fridge Horror, "might be scary" and Zero-Context Example entries, then post what's left here to see if it qualifies as Nightmare Fuel.

Age Of Empires I looks even worse, with even more "scary sound" and "there's a skull". There's nothing to salvage.

Edited by maxwellsilver on Apr 21st 2019 at 9:52:34 AM

Redmess Redmess from Netherlands Since: Feb, 2014
Redmess
#1030: Apr 21st 2019 at 7:12:14 AM

I've never seen anything remotely nightmarish in any of the Age of Empire games.

Optimism is a duty.
Zuxtron Berserk Button: misusing Nightmare Fuel from Node 03 (On A Trope Odyssey)
Overlord Since: Mar, 2013
#1032: Apr 21st 2019 at 7:54:29 PM

Hey interesting question, does the person who brings up problematic Nightmare fuel pages have the responsibility to clean them up? I can mention that the game book entry could use some work and I am reviewing some Choose Your Own Adventure books for the Complete Monster thread, but that would not cover everything. I also remember a lot of screwed up stuff from the Fighting Fantasy books, a demon lord named Myurr creating an organic factory that pollutes the air to make it like the demon realm and is powered by burning humans alive, a flying tower that destroys cities and is powered by human blood, but that is going by memory, I do not have those books on hand:

https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/Gamebooks?from=NightmareFuel.ChooseYourOwnAdventure

maxwellsilver Since: Sep, 2011
#1033: Apr 24th 2019 at 2:36:48 PM

About Holes

  • The description of Zero's dehydrated face in the book, especially when it's compared to a jack o'lantern. Not to forget the drooping eyes and mouth bit. Yikes.Creepy is not Nightmare Fuel
  • The Yellow Spotted Lizards. Just one bite from them ensures a slow and painful death. Some kids were so frightened by the initial description of the lizards that they put the book down and stopped reading after the first page.
    • The Film of the Book has Stanley have a close encounter with one when he discovers one crawling up the shower wall behind him. The thing hisses at him and begins chasing him, but just as it leaps toward Stanley, Mr. Sir shoots it dead. It's the only Pet the Dog moment that Mr. Sir has.
    • The way Kate Barlow dies after being bitten by one of them, oh God, the way she dies.
      Kate Barlow died laughing.
    • It's made worse in the film. She pretty much commits suicide by picking up the lizard and putting her arm to its mouth.This seem like hand-wringing about a venomous lizard
  • The Warden, Mr. Sir, and Pendanski were willing to let the lizards bite Stanley and Zero. And after they realize that the lizards won't bite them, consider shooting them. Adult Fear, since the authorities that are suppose to protect you don't care if you were to live or die.
  • The scratch scar Mr. Sir gets from The Warden is quite creepy. The reason it appeared after he got scratched was because The Warden puts rattlesnake venom in her nail polish.Creepy is not Nightmare Fuel
  • Sam's lynching. It's not really elaborated on, but the implications of the time are horrific. In both the book and the film, he gets shot by Trout in his boat; in the former, Kate had convinced him to run before he could be killed, but in the latter, it seemed he was unaware that Trout wanted him dead.
    • Even more horrifying; that was Truth in Television. Still, getting shot and killed instantly is a more merciful death than a bunch of neighbors packing a picnic basket to watch you get hung and strung off a tree.'''A shocking Character Death, sure, but is it Nightmare Fuel?
  • The sheriff ultimately deserved it, but Kate asking, "You still want that kiss?" and then shooting him in the head, before kissing him is utterly terrifying, as the prison cell inmates in the film can attest. I don't think this meets the definition of Nightmare Fuel
  • The entire premise of Camp Green Lake. You're sent there as an alternative to juvenile hall. It is in a desert that has no green and a dried-up lake. Your task is to dig a hole with a diameter as wide as the length of your shovel, every day, while being watched over by abusive staff, with water at a premium, both for drinking and for showering. Every once in a while you're allowed to write back to your parents...but every letter gets screened and you have to lie about how fun the place is. No wonder the place was closed down at the end of the book.
    • The fact that the place was so hellish that Barf Bag was willing to deliberately get himself bit by a rattlesnake just so he wouldn't have to put up with it anymore.A harsh work camp, which doesn't qualify as Hellhole Prison or The Gulag, isn't really nightmare-inducing

SharkToast Since: Mar, 2013
#1034: Apr 25th 2019 at 1:28:44 PM

I'm fine with the Yellow Spotted Lizard example as they are supposed to be scary in the books, though I would trim it down to just the first paragraph. The rest of the examples you listed are fairly weak and I would get rid of them.

Libraryseraph Showtime! from Canada (Five Year Plan) Relationship Status: Raising My Lily Rank With You
Showtime!
#1035: Apr 25th 2019 at 3:36:56 PM

I do remember being scared by the yellow-spotted lizards as a kid, so i think they're worth keeping

Two more bad pages

  • Disenchantment I'm only 3 eps in, but most of this seems to be played for comedy (the Princess Of Darkness examples definitely are) and I don;t think it needs a separate folder for each episode
  • Glee seems full of shoehorning and Fridge, perhaps someone more familiar with Glee could take a look at it?

Edited by Libraryseraph on Apr 25th 2019 at 6:38:56 AM

Absolute destiny... apeachalypse?
SapphireBlue from California Since: Jan, 2001 Relationship Status: Drift compatible
#1036: Apr 25th 2019 at 6:16:24 PM

[up][up] If anyone has the book and feels like quoting the disturbing description the entry mentions, that could help.

WhiteCheddaPikachu A Kitsune Balancing Act from a place upstate where the cats bump into gates Since: Nov, 2018 Relationship Status: YOU'RE TEARING ME APART LISA
A Kitsune Balancing Act
#1037: Apr 26th 2019 at 8:36:01 AM

The entire Classic Mode section of Super Smash Bros. Ultimate has the words "implications" all over it. I think that pretty much confirms it's Fridge Horror (that being said it's not that bad for Fridge Horror). I came here to get thoughts though because I would be removing a whole section.

Also, Adventure Mode really needs to be cleaned. One example has like 10 bullet points for Pete's sake!

Nevermind, the whole page. The whole page needs a cleanup.

Edited by WhiteCheddaPikachu on Apr 26th 2019 at 12:30:03 PM

Sturgeon's Law is too YMMV for page examples, so WHY is it not a YMMV trope!?
KingofNightmares Since: Sep, 2016 Relationship Status: Above such petty unnecessities
#1038: Apr 27th 2019 at 1:35:13 PM

Yeah, the Classic Folder's all Fridge Horror and should probably moved to the Fridge page for Utimate

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WhiteCheddaPikachu A Kitsune Balancing Act from a place upstate where the cats bump into gates Since: Nov, 2018 Relationship Status: YOU'RE TEARING ME APART LISA
A Kitsune Balancing Act
#1039: Apr 27th 2019 at 6:04:29 PM

I just moved the Classic folder to Fridge. I'm going to clean the other sections too, starting with In Game.

    In-game 
  • Ridley's inclusion, while hotly anticipated by many fans, also brings quite a bit of nightmare fuel:
    • His moveset is one of the most brutal, animalistic, and outright violent in the series and reflects just how much of a monster Ridley is, which includes a ground variation of his famous Wall Grind, skewering foes with his tail, and his Final Smash has him launch the other fighters into the hull of Samus' Gunship before blowing all them up to high heaven with a devastating Wave-Motion Gun of a Breath Weapon. A good reminder why the High Commander of the Space Pirates is one of Nintendo's darkest villains. It's definitely jarring, but really not frightening or even creepy enough to be NF
    • Then there's his overall contrasting presence compared to everyone else. While Smash Bros. does have its fair share of realistic character designs, they're still given cartoony elements that help make them look like they're not too out of place. Not Ridley. He's far more detailed than even Snake and Ryu, giving him an otherworldly appearance that really shows the Xenomorph inspiration. Compared to the rest of the roster, Ridley looks like he originates from a horror series. Again that's true, but not really nightmare inducing.
  • Dark Samus' general appearance. The Switch's HD graphics really complement her grotesque design, with more emphasis being put on the pulsating veins and carapace-like ridges on her "armor", highlighting how unsettling she looks. Her animations are also more ethereal than Samus', making her seem more wraith-like in comparison. One of her victory animations even shows off a very brief glimpse of her dead, milk-white glowing eyes behind the visor, which is very similar to the SA-X's introduction scene. Like Ridely, she definitely stands out, but it's not really that nightmare inducing, at least not in this game
  • Mimikyu gets added to the Pokéball roster in this game. And if you haven't seen that game's own Nightmare Fuel page, know that simply looking under its disguise once killed someone (which also constantly happens to Meowth as a darkly comedic Running Gag). So what does it do in this game? A long, shadowy hand reaches out and pulls you under. And yes, if your damage is high enough, it will kill you outright. This one might worth keeping, but without the hyperbole
  • The Moon gets added to the Assist Trophy roster. It flies down at the fighters with its infamous Nightmare Face at a much faster speed than someone familiar with the game is used to... and since it's one of the Assist Trophies you can't attack, there's no stopping it. This isn't really as scary in this game as in Majora's Mask. The circumstances are quite different.
  • K. Rool is equal parts goofy and intimidating. His Mad Eye always indicated he had a couple screws loose, but his loud roaring, even more pronounced eye tic, and crawling after his opponents at full speed like a komodo dragon imply he's only gotten more unhinged since we last saw him. For his Final Smash, he recreates the infamous Game Over sequence from Donkey Kong 64 and sends his opponents to DK Isle before firing the Blast-O-Matic. Except this time, the scene doesn't fade out right before the laser fires, so the audience gets treated to the total annihilation of DK Isle in full detail. The goffiness outweighs the nightmarishness for K. Rool.
  • Giga Bowser is significantly more imposing in this game compared to Brawl and Wii U/3DS. To start, you can no longer hit himnote . This doesn't need to be italicized. You can't hit any of the Final Smashes in this game. He teleports to the background, immune to any damage, forgoing a full moveset for a single, super powerful punch. While it can be avoided, the real wonders happen if you get hit by it and you've taken enough damage. On the rare occasion that this punch hits someone who's taken enough hits, well, instead of simply just blasting them off like Team Rocket, Bowser actually goes out of his way to bypass the blast lines and Screen KO that poor sap! Coupled with the nostalgic Nightmare Fuel from Super Mario World 2: Yoshi's Island with how Giga Bowser is positioned, it easily paints the Koopa King in an even more threatening light than ever before. It's threatening, but not nightmarish.
  • Now that Ganondorf has been reverted to his design in Ocarina of Time, his facial expressions have been altered to accommodate that in two major ways. First, he now bears a Slasher Smile in several animations, notably his idle and victory poses. Secondly, his eyes appear "wilder" compared to his Twilight Princess incarnation, due to now being a bright orange as opposed to the duller gold-ish from Brawl and Smash 4. This only ups the scariness of the aforementioned Slasher Smile. Again, I don't think it's terrifying enough to be NF.
  • Being from a horror game, the Yuri Kozukata Assist Trophy injects a dose of creepiness by placing a darkened photo-filter when out. She herself attacks by taking pictures with Camera Obscura, which is accompanied with a variety of ghostly moans. Made worse that her reveal in the November 1st Smash Direct is only accompanied with atmospheric background noises. Maybe this one can stay, this Assist Trophy does significantly change the atmosphere
    • When Yuri is turned into a spirit in Adventure Mode, the horror is turned up to become as creepy as Smash can possibly get. Her puppet fighter is Zelda and the stage is Luigi's Mansion. Not so scary, right? Well, Yuri's Assist Trophy will frequently show up and bombard you with Surprise Creepy, and the Ominous Music Box Tune that plays during the fight doesn't help either. Worst of all, she's known for being a hard boss, so if you're stuck on her, you'll have to endure the horrifying Interface Screw and creepy music box over and over again. I don't think this one is needed. The parent example is fine enough.
  • Marx from the Kirby series appears as a boss. And this time around he has all the nope: Really? "All the nope"? That line needs to go
    • His intro cutscene. At first, the challenger faces what appears to be no one... before the camera cuts to Marx in his smaller form that appears out of nowhere (right behind you, no less), giving the vibes of a Creepy Child. And then he abruptly absorbs dark energy around himself and transforms into his monstrous form. Creepy but not realy NF
    • His giggling. It actually sounds like a child's giggle. It just sounds completely out of place. No, it doesn't. It doesn't sound like a child's giggle.
    • His appearance is really nightmarish, especially when compared to his more cartoony, adorable design from Kirby Star Allies. It's not much different from Kirby Super Star
    • One of his three new attacks: his eyes turn black and drop out of their sockets (with the new ones promptly growing on their place), becoming two bouncing black balls that cause darkness damage on impact.
    • For another, he makes his eyes grow huge and sprout more pupils. And then he shoots lasers from them. Trust us when we say you might want to bleach your own eyes after seeing this.I'm going to say maybe on the Eye Scream examples.
    • And his final new attack has him retract his wings, only for boiling-hot blood vessels to emerge from where they were and take up nearly the entire screen in a tree-like pattern. This one just seems to be frightening because of the fact that there's body parts involved. It really doesn't look nightmarish
    • Once you defeat Marx, he lets out an ear-bleedingly loud scream and pinballs around the room, shedding his wings before landing facedown in the background. A purple flame then ignites over him and burns for a moment before flickering out. That is not how we remember that guy going down in Kirby Super Star; even Marx Soul wasn't this terrifying! It still isn't. It doesn't sound much different from how many Kriby bosses go out.
  • The remix of the Elite Four theme from Pokémon Sun and Moon. Remember how the original song felt like the Elite Four weren't testing your strength inasmuch as it felt like they really wanted you to lose? Everything about that is kicked Up To Eleven, already with a much more intense general composition for the theme as a whole, and the specific bridge where it breaks into discordant musical screeches is only made ten times worse with actual instrumentation. The original wanted you to lose. The remix? Not a stretch to consider it murderous intent in musical form. Doesn't stop it from being absolutely awesome nonetheless, especially with Solgaleo and Lunala's theme spliced into the remix. I don't think just one track can be that scary on its own, without having some scene to go along with it like Fakery Way. This should probably go on Awesome Music.
    • Ridley's new theme is definitely more awesome than anything else, splicing Dream Theater together with hard guitar shredding to make a truly dark remix of the classic boss tune, but two particular parts are spine-chilling. The theme suddenly transitions into a more heroic tone, before even turning into Samus' theme for a moment... and then Ridley's riff immediately drowns it out, being an impressively cruel Kick the Dog in musical form, that would only befit the space dragon. The next part is perhaps even darker: it quiets down into an Ominous Music Box Tune, as if to emphasize not only how violently deranged the Space Pirate commander is, but it also echoes back to Ridley and Samus' first meeting; when she was an innocent child just wanting to make friends with him, and was nearly slaughtered by Ridley in response. This... this just sounds like gushing... Better suited for Awesome Music like the above
  • Roy and Marth from Fire Emblem finally got English voices! Now why is that so scary? When Roy gets Star KO'd, Roy lets out the most blood-curdling scream in all of the cast. Not even the likes of Kirby, Zelda, or Fox let out screams that are as scary as Roy's is. See for yourself. It is definitely shocking to hear, but considering the context, not really NF
    • Speaking of screams, most of the fighters (except for the ones who can't vocalise) scream or grunt in agony when defeated in Stamina mode, which can range from horrifying to tragic, especially with the echo during the scream which makes it more dramatic. However, Ridley's scream is Hell Is That Noise turned Up To Eleven, which doesn't sound organic but more like a loud metallic grinding noise. Despite Ridley's way of communicating with distorted screeches, his Stamina death sound still sounds like he's screaming!
    • Ridley's Star KO sound is no slouch either, letting out what can only be described as an infuriated cry from hell. Not sure if the screams alone fit into NF. Not considering they usually happen while the characters are falling backwards into the sky, disappearing into a star.
  • Have you ever wondered what's the technical gist behind Wario's Chomp Special where he catches an opponent into his mouth and bites into them, REGARDLESS of how big or inedible they would be? ...perhaps it's for the best to NOT answer that question. '''Who finds is nightmarish? From the reactions I've seen, this is better suited for Funny moments.
    • The worst offender would have to be Bowser. While other characters just have a shrunken head and upper body more than anything, making this more humorous rather than terrifying, Bowser stands out in that when Wario chomps onto him, his upper half deforms into a void. Horrifically. Exactly, more humorous than terrifying. This really doesn't need to be here.

Sturgeon's Law is too YMMV for page examples, so WHY is it not a YMMV trope!?
Zuxtron Berserk Button: misusing Nightmare Fuel from Node 03 (On A Trope Odyssey)
#1040: Apr 28th 2019 at 2:53:54 PM

[up] Out of these, I'd definitely support getting rid of Ridley, Dark Samus, Giga Bowser, Ganondorf, the music, the star KO screams, and Wario's chomp. Not completely sure about the rest.


More NightmareFuel.Mortal Kombat 11 stuff.

  • Good news about the Krypt is that there are way less jumpscares than in 9 or X and being in 3rd person, they are far less effective. That doesn't mean the Krypt isn't still very creepy. Shang Tsung's whole island is, to sum up, dead. The whole island is littered with corpses, items of various characters suspiciously separated from their owners (Shao Kahn's hammer, Scorpion's spear) and most of the island's structure is in a severe state of disrepair. The whole atmosphere suggests that this island sits in a universe or age where every fighter is dead except for the explorer, Reptile, and Shang Tsung himself.

This seems to be more of a generally creepy (or should that be "kreepy") atmosphere than actual nightmare-inducing terror. The kind of person who plays MK games shouldn't be horrified by the sight of fictional dead bodies. The last two sentences also read like Fridge Horror or speculation.

  • Baraka's Brutality victory animation has him pull out a severed brain and start eating it on the spot. Mileena would be proud.
    Baraka: Save me the eyes!
    • This animation has since changed to his signature x-blades pose, but even it seems...different. From when he whips out the blades to after he poses, Baraka's movements are visibly deranged looking, his bestial nature barely keeping still after having violently slaughtered his opponent. It can even be interpretated that the reason behind his animalistic movements even after killing his opponent, is because he wants to do it again.

I'm not sure about his original animation, but the new one is not really scary, especially not by the game's standards.

Libraryseraph Showtime! from Canada (Five Year Plan) Relationship Status: Raising My Lily Rank With You
Showtime!
#1041: Apr 29th 2019 at 8:50:37 AM

Update on Disenchantment: The episode 3 and 4 examples are both played for black comedy, and I still think the separate folders are unneeded. The episode 5 entries can stay.

Absolute destiny... apeachalypse?
Zuxtron Berserk Button: misusing Nightmare Fuel from Node 03 (On A Trope Odyssey)
#1042: Apr 29th 2019 at 12:04:27 PM

More was added to NightmareFuel.Mortal Kombat 11:

  • Speaking of, the Krypt still has jumpscares...and these ones are now capable of actually killing the player. To give one example, wearing the late Kenshi's headband let's you see into the spirit world...although occasionally when you do so, a hostile ghost will bumrush you and, should you not react fast enough, will lift you up by the neck and pop your head off.
  • The mere fact that you can now die in the Krypt. Yes, the Krypt Monster could scare the shit out of you and all those beasties in Mortal Kombat X could hurt you a bit, but now there are ways to get the explorer killed, either falling victim to a hostile jumpscare or getting caught in a particularly mean trap or even from sheer bad luck like a meteor falling on you. It doesn't cost you anything and you respawn not far from where you died but its still a big raise of the stakes from the last two games and it will catch you off guard the first time it happens. What doesn't help is that dying also gets you a pithy comment from Shang Tsung on your demise in a tone suggesting amusement.
    Shang tsung: Perhaps your time would be better spent elsewhere?

The example I brought up in my previous post said that the jump scares aren't very scary due to the third-person perspective making them less startling. And the second example is literally just "you can die", which, given how this is MORTAL KOMBAT, is not very scary at all. I'll admit that I jumped a little on a few occasions when I wasn't expecting to get killed, but the deaths are pretty tame by the game's standards and no one will lose any sleep over them.

Libraryseraph Showtime! from Canada (Five Year Plan) Relationship Status: Raising My Lily Rank With You
Showtime!
#1043: Apr 29th 2019 at 12:10:41 PM

[up] I agree. I think I'll cut the dubious examples from the disenchantment page, if that's okay with everyone?

Absolute destiny... apeachalypse?
Zuxtron Berserk Button: misusing Nightmare Fuel from Node 03 (On A Trope Odyssey)
#1044: Apr 29th 2019 at 12:18:52 PM

[up] Go ahead, and while you're at it, get rid of the separate folders.

Libraryseraph Showtime! from Canada (Five Year Plan) Relationship Status: Raising My Lily Rank With You
Showtime!
#1045: Apr 29th 2019 at 12:29:25 PM

And done! By the way, what's the best way to merge pages? there are two book series I've been looking at that probably don't need a separate NF page for each book, like they currently have.

Absolute destiny... apeachalypse?
Zuxtron Berserk Button: misusing Nightmare Fuel from Node 03 (On A Trope Odyssey)
#1046: Apr 29th 2019 at 12:36:17 PM

Copy the contents of one page into the other, then submit it to Cut List.

Libraryseraph Showtime! from Canada (Five Year Plan) Relationship Status: Raising My Lily Rank With You
Showtime!
#1047: Apr 29th 2019 at 12:38:30 PM

I tried doing that with the The Stormlight Archive nightmare fuel pages, and the cut was denied. How can I prevent that from happening this time?

Absolute destiny... apeachalypse?
Zuxtron Berserk Button: misusing Nightmare Fuel from Node 03 (On A Trope Odyssey)
#1048: Apr 29th 2019 at 12:55:21 PM

Not sure why the cuts were denied, so I can't help you further. Maybe you could try asking in Ask The Tropers.

WhiteCheddaPikachu A Kitsune Balancing Act from a place upstate where the cats bump into gates Since: Nov, 2018 Relationship Status: YOU'RE TEARING ME APART LISA
A Kitsune Balancing Act
#1049: Apr 29th 2019 at 3:37:59 PM

I've cleared up In Game, it looks much better now. Last is Adventure Mode, which for all intents and purposes is a Wall of Text right now. It was a lot to go through...

    Adventure Mode 
https://static.tvtropes.org/pmwiki/pub/images/bb6fc07d_646d_464e_bd62_cbacb2c10919.png
Rising up, as a chorus of souls find a voice...
Flickering through the void...
Are quotes supposed to go in folders?

  • The opening cutscene has drawn parallels to Avengers: Infinity War, and for very good reasons. The cast is shown looking onward as a strange being made of light appears and seems to be unleashing many clones of Master Hand into the world. Everyone is shown gearing up to fight when they are all blindsided by the Master Hand clones dissolving and turning into a singularity that unleashes many rays of light. Shulk foresees them all suffering horrifying fates each, and goes into full Oh, Crap! mode as he motions everyone to run, but it's too late. The beams fly forward and disintegrate everyone they plow into, including innocent non-combatant Animal Crossing villagers. Not even powerful characters like Bayonetta, a Triforce bearer like Zelda, a godlike Pokémon like Mewtwo, or actual deities like Palutena or Rosalina are any match for them, and everyone falls to them. When all is said and done, the entire universe seems to have been destroyed and the lone survivor is Kirby, who managed to avoid annihilation by warping. The story mode already opens in its Darkest Hour, and Kirby alone has to pick up the pieces. This is fine on it's own.
    • This new foe, Galeem, proves to be an even more powerful threat than Tabuu. The latter managed to take control of Master Hand, plunge several parts of the world into Subspace, and convert most of the cast into trophies (with the exception of King Dedede, Luigi, and Ness). Galeem, on the other hand, commands an entire army of Master Hands, takes control of the entire universe, and completely wipes out everybody, with Kirby being the last one standing. And to see beloved characters flee as they're helplessly blasted away, it's like witnessing the Infinity War of Super Smash Bros. This is also fine, but could really be shortened.
    • What's worse is that Tabuu and his Subspace Army were (at least) only targeting Brawl's playable cast. But Galeem? He doesn't just stop at vaporizing Ultimate's entire roster (bar Kirby)... his beams of light go after characters that aren't even part of said roster and were minding their own business during the attack. That's right... even the non-playable characters aren't safe from this monster. Again, this could be shortened, as well as the italics removed
      • Speaking of Tabuu, it turns out Galeem got HIM too. Mind you, this is the leader of the Subspace Army (and ruler of Subspace as a whole) who was established to be extremely powerful when you consider how he overpowered Master Hand without breaking a sweat and trophy-fied the fighters in the blink of an eye. If the power of Galeem wasn't already scary enough to comprehend, consider this a testament to just how powerful this... THING truly is. This is pretty obvious already, no need to repeat.
      • Galeem simply has no restrictions on whatever or whoever he goes after. He kills off Link, Palutena, Rosalina, Bowser, the Inklings, Diddy Kong, the Villager, Rosalina's Luma, the Pokémon Trainer, Sonic, Falco, every Pokémon in the roster, the Duck Hunt dog and duck, and many, many, many more. He doesn't care who or what's in front of him, be it man or woman, adult or child, mortal or god, human(oid) or animal, mechanical (or cybernetic) or organic. It doesn't matter what status one may hold in the universe, be it of righteous good that has always prevailed or a being of pure evil strong enough to destroy a planet. He doesn't care who he faces, he has no biases or moral restrictions, he just wants everyone dead. And he gets exactly that. Again, pretty obvious already. This is bordering on Purple Prose
    • And then there's Galeem's appearance: whereas Tabuu at least looked like a person, Galeem does not. In fact, he looks less like a Smash Bros. boss and more like a Shin Megami Tensei boss: a luminous sphere surrounded by four membranous, multicolored ribbon-like wings, making it look almost angelic, and all the more nightmarish for it. His fighting style, ironically for a being of light, is also a twisted mix of brutality and elegance; for instance, twirling his wings into drills to impale fighters from above, splitting his core into three before rhythmically firing off rounds of burning light, sending in his own puppet fighters who will eventually explode, and spawning a ball of light that almost looks like a slitted eyeball before firing off his own variant of Tabuu's infamous off-waves (which also briefly stops the music before it lets out a loud ringing sound like a bell of some sort). When Galeem's health gets to a low point, his core promptly bursts into a wild blaze of light as if he's about to go supernova while the sky brightens up even more. It really isn't that nightmarish, just more Purple Prose
    • And what does this mysterious entity do with those he disintegrates? Well, he imprisons the fighters in some kind of stasis and uses them as casts (complete with what looks like molten metal being poured over them) for evil clones, easily distinguished by horrifying glowing red eyes. These are called Puppet Fighters, and with good reason, as they're being controlled by the hostile souls of non-playable characters. That shot of the clone Mario's face is one thing, but then there's the shot in the image above of the dozens of evil clones staring out towards the camera from the darkness... Hehe, good luck sleeping tonight! Can be shortened, and the potholes removed
      • Not only that, but it is implied that the spirit fighters working for Galeem aren't exactly doing it out of their own free will. After all, why would they fight the fighters who they have considered allies in the past otherwise? Why would they do it in regular Spirit Battles? Anyway, Implication = Fridge Horror
      • The Spirit that inhabited the Mario Puppet? It's a Smoky Progg, one of the most dangerous creatures from the first Pikmin game, whose mere sludge trail can instantly kill Pikmin. Then this should be in Pikmin NF, not here
      • Speaking of which, amongst the spirits shown are the likes of Elise, Shantae, Pigma Dengar, Blood Falcon, and various Animal Crossing villagers. This means that various characters, whether they're pacifistic, combative, kind-hearted, cold-hearted, heroic, villainous, downright innocent, or outright evil were not only vaporized... but unlike Ultimate's playable cast, they don't even get to keep their bodies following their disintegration. In fact, their souls are what's being used as fuel for the Puppets of the fighters, and they have no choice in the matter. Restatement
      • Apparently, not even death in one's respective canon can save them from becoming a Spirit, as the Spirits of the Champions, Hinawa, Hades (whose soul was outright confirmed by Sakurai himself to have been obliterated by Galeem's assault), and some Ghost-type Pokémon can attest to. Restatement
      • Some Spirits are alternate versions of the playable (and non-playable) characters themselves (The infant incarnations of the Mario characters, Kaptain K. Rool and Baron K. Roolenstein, the original incarnation of Pit from the NES Kid Icarus, and the various Legend of Zelda characters who hail from entirely different universes and timelines, just to name a few examples). Thus giving off the unsettling implication that Galeem's attack didn't just span across the universe... it may have very well affected the entire multiverse, additionally vaporizing entire timelines in its wake. Yes we get it, Galeem got everything. How many times can the same thing be said?
      • Sure, Kirby survived the whole ordeal, but somehow he isn't safe from becoming an evil clone either, as several spirit battles show Puppet Fighters of him featured in or assisting other enemy spirits. An interview with Sakurai finally cleared up the reason why Galeem was able to create copies of Kirby: He managed to analyze him at some point. This means Galeem never really needed to clone the fighters directly from them, but that he simply needed to have information about them to complete the process. It's even seen when battling him and Dharkon that they can create puppets of their imprisoned fighters by their own in short time, even if those had been freed by the player; meaning that the dark entity must be in the same boat, and that Galeem can keep copying fighters without the original. This means that him reviving, imprisoning and mind controlling the fighters to create more puppets was essentially for nothing, like if he was simply mocking them for thinking that they could stand up to him by torturing and turning them into his slaves. Sure, but it doesn't come across as being something that's scary.
      • And the fighters aren't just being held imprisoned and used to mass-produce puppet fighters; they are just as mind-controlled as the spirits inside the puppet fighters. Featuring the same glowing red eyes and being just as hostile as any other enemy found, and the player has to defeat them in order to awake their consciousness. Galeem effectively erased any traces of who they are and made them into his complete slaves until they're found and get sense smacked into them. Restatement
      • Galeem was even able to make a spirit out of Mother 3's Absolutely Safe Capsule, which, in its home series, was immune to any and every attack thrown its way. Shigesato Itoi even stated that Porky Minch (who is inside the capsule) would still be alive billions of years later. And Galeem got him too, it seems... Until you later realize the distinct lack of a spirit that is explicitly that of Porky Minch. As such, Porky could still be in there. Restatement
      • During his fight, Galeem can create more puppet fighters that chase the player and explode seconds after. While every other puppet in the game at least uses one of the characters' existing alternate costumes, these copies are all fully made of a cyan light, combined with the aforementioned red eyes, giving them a very ominous appearance. Just look at these Dedede, Jigglypuff and Inkling copies for example, and try to say they don't look off. These are pretty convincing images. I think this can stay, but as it's own example.
  • After a long and grueling adventure, Galeem has finally been beaten. While savvy players may notice that a good chunk of the roster is still unaccounted for, that just means it'll be easier to find the rest of them, because it's not like they'll off Galeem so soon… Wait a second, is that a goddamned crack in the sky? Guess who; Galeem's dark counterpart who was never hinted at prior — "Dharkon" — suddenly rears his horrific mug by smashing the sky into pieces like an enormous glass pane, commanding his own equivalent army of Crazy Hands that proceed to decimate Galeem's weakened army. Galeem himself swiftly gets the hell out of Dodge, knowing he'll lose this fight, and this new threat hijacks the remaining puppets and fighters that Galeem once controlled. Congratulations; you now have to go through the Dark Realm to beat him, complete with even more dangerous spirits. Fun, right? Sounds more like complaining than NF
    • While Galeem's angelic-looking design isn't inherently creepySEE?, Dharkon proudly waves a red flag right out of the gate; being a swirling mass of black and blood-red tentacles surrounding a single slitted eye makes Dharkon fit right in with any other Lovecraftian Eldritch Abomination. Dharkon is much better for this page than Galeem'
    • His battle theme deserves mention; in that it is a very terrifying Dark Reprise of the game's main theme, showcasing just how threatening his design looks as well as how lethal his sheer power is. Music alone isn't good enough, should be with the battle, which isn't on this page so cutting this
    • The ominous "thwoom" sound that always accompanies him, particularly with his glowing eye, can send many a chill down the player's spine. But not stick with them afterwards, so cut.
    • When you actually fight shoehorned italics Dharkon and knock him down to half health, he Turns Red in more ways than one — his normally yellowish-bluish eye turns bright red and the sky itself darkens even more. Then comes his own death throes where he trips out even more than Galeem with the sky turning a deep blood-red, his tentacles writhing in pain accompanied by a low screaming sound before reaching out to the heroes one last time, finally exploding in a mass of dark energy as he slowly falls to his doom. Putting this under maybe keep
    • Hell, Dharkon's domain — the Dark Realm — deserves a mention. When you first see this place, it's an immediate "what the fuck"; with its chaotic, mangled landscape full of disturbing imagery, this hellish hub world makes the likes of the Distortion World of Pokémon infamy look downright hospitable by comparison, despite the Dark Realm having vividly colored locations and actual buildings on top of that (some of which look like regular old houses). Its music certainly helps in painting a picture of just what kind of world you've stepped into. The place itself doesn't really seem as nightmarish. Neither was the Distortion World really
      • In it is the Sacred Land, which is the least frightening out of the three sub-dimensions, but even then its very geography is just plain messed up (being the literal shape of the Triforce for one). It's got the good ol' Lost Woods full of ghastly spirits like Mimikyu and the Skull Kid ready to make fighters' days hell (and Young Link can only be freed when his unwilling barrier maiden friend, Saria, is found through navigating the maze of a forest), Kakariko Village and/or Clock Town which while isn't scary on the surface is absolutely deserted which goes against the ordinarily lively feel of their original counterparts—not to mention outright trapping both the Mii Brawler and Impa's spirit in time distortions who can only be freed by solving different time-based puzzles for each one (and only with Impa's freedom can Zelda be saved), and finally the Gerudo Desert that plays out Hyrule Castle's outdoors music the moment you step in it and gradually shifts into a nightmarishly purple wasteland that leads into the Pyramid of Power—with Ganondorf awaiting at the top past the sheer gauntlet of powerful spirits you have to go through. The worst part about it all is the fact that it has its own Ganon completely separate from the one you have to rescue and who you'll inevitably fight — and that's before you find out that this Ganon is some amalgamation of his many powerful incarnations (one of which includes the infamous Dark Beast Ganon from Breath of the Wild). Least frightening place described with a long paragraph? No, cut this
      • Next up is Dracula's Castle, which is the most physically consistent and coherent place, but what would Dracula's Castle be without the vampire himself or the many monsters and ghosts roaming about? Touching the ghosts themselves forces you back to a specific point in the area unharmed, but unless you're good at figuring out how to get rid of them, you'll never progress forward. There are hourglasses that reset the area should you mess up, but how it does this is best not thought about too much. And guess what else is wrong about these ghosts? You have to kill them all if you want any hope of saving Richter, who will literally be standing between you and the host of (horrific) honor—those who have played Symphony of the Night will have horrible flashbacks of their spirited hero from the previous game suddenly turning on them. Seems too specific to those who played that game already.
      • Last but most certainly not least is the Mysterious Dimension, where reality is very clearly on a bad acid trip. The place is full of confusing and lengthy travel routes strewn all over the place, and that's not getting into everything being sucked into some sort of black hole. This is where the aforementioned Marx makes himself right at home, right in the center of the black hole sucking everything in, almost as if this is all somehow his doing. And before you can even get to Marx? You have to go through one last fight with a legendary spirit to get to him: Tabuu—possessing the body of a giant and metal Bayonetta, and the Subspace Army's leader, possessed against his will he may be, will not go down without a fight. I just don't understand what's NF about this
    • Even more so than the Realm of Light, the Dark Realm has a tendency to either hide fighters and spirits alike really well or guard many of them with legendary spirits, to the point of being rather difficult to rescue a few — Chrom, for example, is hidden in an alcove within the Lost Woods that can only be accessed by jumping into a random treasure chest of all thingsnote , while the aforementioned Richter only appears if you've vanquished all the ghosts in Dracula's Castle (it's possible to reach Dracula without having to do this). This means that if one is not observant enough, some of these fighters and spirits may remain tragically trapped within the nightmare dimension for all eternityObvious statement, and sounds like complaining
    • Dharkon's Puppet Fighters aren't any better than Galeem's. Their eyes switch over from Galeem's glowing red irises to violet, and the pink whites-of-their-eyes are replaced with an even darker shade of purple, creating a Black Eyes of Crazy effect. And we're never shown how Dharkon took control of these fighters and brought them into the Dark Realm.
      • And just like Galeem, Dharkon has an attack where he creates puppets that chase and explode in short, those being made of a deep crimson darkness along the signature violet eyes that give them an odd appearance. Just take a look at the Bowser Jr., Sonic and Ridley he can create. These images are also very convincing, will probably shorten this example though.
  • After that mess is over, Galeem and Dharkon continue to wage war on each other... and then decide to take on the fighters as well, all while keeping up the fight against one another. Stop the adventure mode, we wanna get off! ???Okay? Cutting this, it's barely even trying
    • The catch? You must keep the balance of power between light and darkness in check to access the True Ending. In other words, for every light spirit you defeat, you'll need to take out a dark one to even it out — and the trapped fighters and the Hands count as well (Roy, Palutena, and Master Hand are light spirits while Dark Samus, Bayonetta, and Crazy Hand are dark spirits). Fail to keep the balance intact, and you'll only get to fight one of these monsters before the other completely wrecks them and ends the world on the spot.note  Talk about a Downer Ending. Sounds more stressful than NF
      • The dark ending deserves more elaboration. Whereas Galeem's ending is more abrupt and cuts off before his attack reaches the fighters, as darkness bathes the universe, we're treated to a shot of Mario slumping over, as if the darkness snuffed out the very life of light. After we see the darkness blot out every bit of light in the universe, we're finally treated to a shot of Dharkon staring directly at the player from the shadows. Remember how Mario started choking just from being around the Dark Star? This time, there's no stopping it... This can stay, as it's own example and sans the last two sentences
      • Mario's death has to be elaborated on. Mario's deaths are almost always Played for Laughs; even if he's falling into a black hole or falling into lava, the game still manages to add some slapstick humor to it. Here, there's no trademark comical Mario death jingle - no "Too bad!" message - not even so much as an "Oh-oh no!" or "Waaaaah..." from Mario - he simply slumps over and dies in utter silence. If seeing your eternally animated and energetic childhood hero die in such a disturbingly realistic way isn't jarring, nothing is. It didn't need this much elaboration, a little of this can be added to the above
      • There's also the way that Dharkon destroys Galeem: He holds Galeem's wings open for a moment before impaling Galeem's core on several spikes and holding him up high like a prize he just won, while Galeem's wings limply hang from the chains and spikes. And if you look closely, you can actually see Galeem's wings curl around his core in attempt to protect himself before being impaled. The only way it could be more disturbing is if Galeem had a form that was more like a living creature and less like a ball of light. This can probably stay
      • Even worse is how an aura of light seeps out of Galeem once he's been impaled, giving off the sense that he's bleeding. Above is enough, this isn't really needed
      • The light ending is no slouch in how the Final Boss is disposed of, either. Dharkon almost seems as though he suffers just a bit more before his demise, getting shot several times by Galeem's light beams compared to how Dharkon only gets in one fatal hit on Galeem; you actually see Dharkon's eye shift in what has to be absolute fear right before they hit. In a testament to Galeem's no-nonsense nature, he belts out nigh-invisible flashes of light that slowly but completely obliterate Dharkon, starting with his eye first, whereas Dharkon was content with stringing Galeem's corpse on high display. And then the fighters are next, as Galeem finishes what he started. This doesn't feel as effective as what Dharkon did in dark ending, cutting this
      • Consider the implications of the light ending. The fighters have come all this way, awakening their friends and freeing spirits, only for Galeem to launch his assault once again and take everything back. Not even Kirby managed to escape this time. Everything you did was all for nothing. Implications = Fridge Horror, and regardless this is much better suited for Tear Jerker
    • Eventually, it's revealed that Master Hand and Crazy Hand were nothing more than unwitting pawns after it's revealed that the player freed them from Galeem and Dharkon's control. Mind you, this means that Galeem and Dharkon actually managed to suppress the powers of the two highest authorities of the world of Smash Bros. AND later go on to actually clone them, as they would later do to the playable characters. As explained above in regards to Tabuu, this can easily be considered yet another testament to the terrifying power that both Galeem and Dharkon hold... Restatement
    • In the intro for the final battle with both Galeem and Dharkon, the two of them will perform a Brawler Lock with their wings and tentacles respectively, bring their cores together, and promptly roar in each other's "faces". While this isn't too unfitting for Dharkon, who performs a similar action to the player in the intro to his battle, it's rather unsettling for Galeem, who typically has more gentle, graceful angelic movements. It gets worse when you realize this is the peak demonstration of their bitter resentment towards each other. No beam locks with large spaces between them, no battles using their clone armies or attempting to have light take over darkness or vice versa, just the two of them screaming at each other at the very top of their lungs. This makes it seem more like a Villainous Breakdown on Galeem's part, with him showing the player just how much anger and hatred a faceless glowing orb can display. I don't understand the scaryness of this, though.
    • During the actual fight with them, Dharkon will temporarily be reduced to just his core when you've dealt enough damage to him, at which point Galeem will turn his wings into a spear and ram it straight into his archenemy's eye. Even when the violence is heavily abstracted, a sharp object like that to the eye isn't a very pretty picture. Also, Dharkon's tentacles forming a hammer to smash Galeem's core is like a hammer being swung at full force at someone's head, and only Galeem's "alien" physiology keeps it from being just as disgusting. This is a very loose possibly, but I might just end up cutting it.
  • Let's all assume that, for story reasons, the spirit battles being conducted they way they are during the World of Light is because of Galeem and/or Dharkon setting the battles up to be that way. This would mean that these cosmic horrors not only have a horrifically vast amount of knowledge on all of these characters, they also have a very sick sense of humor for cramming the disembodied spirits into disturbingly-fitting replica bodies of the playable cast and having them fight the way they do, tormenting both the characters encountering the fakes and the spirits inhabiting the fakes. Stuffing spirits into heartless copies of their loved ones is already messed up, but shoving infants into these clones and having them fight against their general understanding or will is outright beyond fucked up. Coupled with what we've already seen of them, Galeem and Dharkon have some serious, honest-to-God issues. If we have to assume something, it's Fridge Horror
  • After obtaining the true ending, Galeem and Dharkon ultimately become spirits themselves. Get this though; they're the single strongest primary spirits in the game through their high stats alone (which may not be the highest of their respective categories but is very close to the strongest), they are neutral spirits which have no advantages or disadvantages to exploit, and come built in with a constant Glass Cannon effect against spirits of opposing elemental alignment; Bane of Darkness and Bane of Light respectively. Their mutual animosity of each other is so strong that even as spirits they extend their hatred to even those forcibly associated with their mortal enemies. As for it being Glass Cannon, it could be that the hate is so strong that it makes the wielder of these malign spirits a crusading berserker of some sort, able to tear through every spirit and fighter not on their side. Alternatively, since you also take increased damage (which is not good in certain situations) it's also likely that even as spirits they're still trying to get you killed… This is more fitting for Awesome Moments, also the last sentence is Fridge
As for the Trailer folder, I think the 2 examples are justified, but could use some trimming. As could the description: the whole thing about it receiving a "mere" e10+ rating (yes with italics of course) is melodramatic.

Also, I've unhidden the line about not adding Fridge Horror, I hope that's okay.

Edited by WhiteCheddaPikachu on Apr 29th 2019 at 6:41:15 AM

Sturgeon's Law is too YMMV for page examples, so WHY is it not a YMMV trope!?
Wyldchyld (Old as dirt)
#1050: Apr 29th 2019 at 5:00:53 PM

Sounds sensible. Might even be worth putting it in bold, depending on the scale of the problem.

If my post doesn't mention a giant flying sperm whale with oversized teeth and lionfish fins for flippers, it just isn't worth reading.

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