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This is a dossier for the characters from Square Enix's The World Ends with You. Per the wiki's spoiler policies all trope names will be visible and there will be plenty of unmarked spoilers. Read at your own risk. Welcome to their game!


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The Players (Protagonists)

    Players as a whole 

People brought into the Reaper's Game against their will, they have no choice but to play or face deletion.


  • Adventure Duo: Neku and Beat and Neku and Shiki to a lesser extent. Neku is always serious and sarcastic, while Beat is goofy, impulsive, and stubborn. Shiki tries to pretend to be always cheery, but it turns out that she's not exactly what she appears.
  • Color-Coded Characters: Neku ranges from blue to purple, Shiki from red to magenta or pink, Joshua is light blue, and Beat is green. They even partner up in Chromatic Arrangement Red, Blue, Green order. Rhyme ostensibly would be yellow or orange to complete the set.
    • In Another Day their color code don't match their auras however. Neku is Blue, Shiki Green, Beat Yellow, Joshua Pink and Rhyme Black.
  • Combat and Support:
    • Combat: Neku Sakuraba, the main protagonist.
    • Support: Shiki, Joshua, Beat, and Rhyme.
  • Dysfunction Junction: As a result of everyone needing to give up the one thing most precious to them specifically, and often having Dark and Troubled Past of their own to deal with on top of that, the Reaper's Game is designed to set up these. It doesn't help that most of them remember how they all died.
  • Fire-Forged Friends: Neku starts out flat out despising his would-be partners, but thanks to the trials they endured together and learning about each other’s Hidden Depths, he eventually grows into this with them.
  • Four-Philosophy Ensemble: Neku starts out as the Cynic before eventually becoming the Realist, Shiki is the Conflicted, Beat is the Optimist, and Joshua is the Apathetic.
  • Four-Temperament Ensemble:
    • Neku (Phlegmatic): After his Character Development, he becomes more generally calm, peaceful, and patient with his partners. He also seeks peace and consistency, wanting very much to escape the Game.
    • Shiki (Sanguine): Warm, happy, imaginative, and courageous, with a bit of flightiness as well.
    • Beat (Chleoric): Ambitious, impulsive, quick to anger, and full of energy and passion.
    • Joshua (Melancholic): Analytical, refined, and incredibly cynical.
  • Freudian Trio:
    • Id: Beat — Tends to rely on brute force, often gets mocked for his lack of critical thinking skills by pretty much everyone, even himself sometimes, and for good reason.
    • Superego: Joshua — Most detached from how other people feel, and secretly The Chessmaster of the entire game to boot.
    • Ego: Shiki — Appeals to both Neku's humanity and his logic to do the right thing.
  • It's a Wonderful Plot:
    • Neku: Double subverted. Neku at first is jaded, apathetic, and not interested in helping people. Clearly, that would mean something bad happened in his own life. Later in, it is revealed his life never was hinted to be something as tumultuous nor unstable as anyone troubled and in dire straights enough to off themselves as with many others who find themselves in the Reaper's Game- He was merely targeted for having a great imagination and his misanthropy was the result of something like a bad break up; ie he was in a bad situation at the worst time. His amnesia of the incident where Joshua shoots him serves as the weight that binds him and tests his morality and humanity. Rather than he being a soul about to lose themselves, Neku plays the role of the angel who guides the lost to being found.
    • Shiki: Played straight to the end. Shiki's scenario sees that her appearance was important because ultimately to her lesson, looks and imagination are not everything. Be it either her accident was coincidental or infact suicide, her death ultimately leaves an irreplacable rift which Eri will never be able to succeed as a designer or forgive herself as a person over. Because of this, Shiki realizes the worth of her life and sees how important it is she must win her right to live again.
    • Joshua: Played with. This time, even Jesus Christ/God/The Big Bad himself needs a fall back to earth to realize that though the complaints are loud and the Chains Of Command are shackling and draining on his spirit up above, not everything back on Earth is absolute crap and that there are those who will do good in the world when given the right push to do so. Through being with and experiencing Neku's trials and actions, even someone as villainous as he was shown the light of his errors and halted his own command to herald the Apocalypse.
    • Beat: Deconstructed and reconstructed. Through Beat, he had nothing going for him IRL. He was flunking out of school, already had a shakey relationship with his parents, got kicked out of the house when dying his hair was the straw that broke the camel's back, and was about to see a hard life out on the streets, either squating homeless or hacking at hard labor just to get by. Thing is, Beat aimed to be a professional skateboarder despite all of his social shortcomings, and Rhyme, the only other family member who loved him, accidentally was killed with him in an attempt to run away with him. The Reaper's Game was the only thing he saw was the way out, and from then on, his ambitions didn't just include him being a pro thrasher, but making it up to Rhyme that he got her into all of his bad life business, and ruling all of Reaperdom to let them know who really is in charge.
  • Kid Hero: Neku, Shiki, Joshua and Beat are all 15, according to the manual. No idea how old Joshua actually is, especially considering his true form, which looks much older.
  • Nice, Mean, and In-Between: Rhyme and Shiki are Nice for generally being the nicest of the group, Neku and Beat are In-Between for their Jerk with a Heart of Gold qualities while Joshua is Mean for his Jerkass moments.
  • Rescued from the Underworld: They are trying to achieve this for themselves and the others.
  • The Team: The whole premise of The Game is predicated on teamwork, without a partner you will cease to exist. Who's teamed up with who and when varies but the main players hit most of the Five-Man Band archetypes. Neku is the protagonist and The Hero. Shiki is The Chick, she easily makes friends with the others and has the most feminine interests like fashion. Beat is a Dumb Muscle variety Big Guy. Rhyme is The Smart Guy as she's physically the smallest, drops proverbs and other nuggets of wisdom, and is the brains to Beat's brawn when they're paired up. Joshua is The Lancer as a cheery enigmatic foil to Neku's brooding blunt personality. He also has some traits of the Smart Guy since he knows the most about the game. Shiki, Beat and Joshua all end up helping Neku in the Final Battle, making them even more solid.
    • Another Day shakes up the lineup a little bit. While Shiki and Beat remain The Chick and The Big Guy, Shooter becomes The Hero driving the group towards beating the Black Skullers, Neku becomes The Lancer and a brooding foil to Shooter, Joshua fully becomes The Smart Guy who delivers exposition about Tin Pin Slammer, and Rhyme becomes the late-joining Sixth Ranger Traitor.
  • Teens Are Short: Even Beat, by far the tallest of the 15-and-under group, is teeny in juxtaposition with any given character over 17.
  • Vitriolic Best Friends: All of them with Neku.

    Neku 

Neku Sakuraba

https://static.tvtropes.org/pmwiki/pub/images/Neku--2.jpg
"All the world needs is me. I've got my values... so you can keep yours, alright?"
Voiced by Kouki Uchiyama (JP) and Jesse David Corti (EN)

The main character of the game. Neku suddenly finds himself in Shibuya's Underground (UG) with little in the way of direction. He loves graffiti and street art, but doesn't like to interact with people.


  • Adorkable: Has shades of this in the main game, what with his social awkwardness and massive fanboyism when it comes to CAT. This gets expanded upon even more in Another Day, where he is a massive fan of Tin Pin who collects his favorite Tin Pin Weekly issues in a acid-proof scrapbook who also purposely styles his Shonen Hair after manga, of all things. This even gets lampshaded by the other characters, who call him a massive geek after learning this.
  • Alone in a Crowd: The game has him start out like this, emphasizing his loner nature.
  • Aloof Ally: Towards everyone else as a whole, due to his anti-social nature, though he does eventually open up as the weeks go by.
  • Amnesiac Hero: During the first week, the reason he can't seem to remember anything other than his name is due to the fact that his entry fee to play the Game was his memories. Although he does win back his memories, he still can't remember how he was killed by Joshua to become his proxy.
  • Anti-Hero: Neku starts as an antisocial Jerkass who only cares about himself, and isn't above trying to kill Shiki when he's pushed to it. He only seems to have insults for everyone, and keeps trying not want to go along with the whole "trust your partner", even though it's his only way to survive. Throughout the game, he grows out of this mindset the more he's forced to connect with people.
  • The Anti-Nihilist: Eventually grows into this later on in the story, as shown when he notes to Kitaniji that while his plan to brainwash Shibuya would make things easier, it ultimately wouldn’t be the same Shibuya and as such, it’s still something worth fighting for.
  • Badass Adorable: Multiple shopkeepers will comment on how cute he looks as their FSG meter increases and his multiple When He Smiles moments and development into a genuinely good person firmly cements him as one. He's able to use a Superpower Lottery worth of pins, takes on multiple Reapers and Noises as the story progresses, takes on three Game Masters throughout the game and win, and survives the Reaper's Game multiple times.
  • Bash Brothers: After they both grow as people, he becomes this with Beat. Together, the two of them become an unstoppable pair against the Noise and Reapers.
  • Birds of a Feather: Once Neku finally comes around to him, he and Joshua get along rather nicely due to their shared nihilistic worldviews and love of snarking. Neku even admits that he was the first friend that he could ever relate to during the ending. This is proven genuine by the game's end.
  • Bishōnen: As a Square Enix protagonist, it’s to be expected. His handsome looks are regularly noted on by the various shopkeepers that end up attracted to him.
  • Book-Ends: His time in the UG begins and ends with Joshua shooting him.
  • Brooding Boy, Gentle Girl: He’s the sarcastic, cynical, anti-social Brooding Boy with a massive chip on his shoulder against society to Shiki’s energetic, kind-hearted Gentle Girl. Thanks to her influence, he is eventually able to grow past this.
  • Broken Ace: He’s reasonably intelligent and creative when it comes to the multiple challenges presented in the Reaper’s Game and his astonishing skill with Psyches very much make him an incredibly versatile and powerful Player. However, his anti-social attitude and deep seated trauma makes him quite difficult to work with, though he does eventually get better about this as the story progresses.
  • Broken Bird: At the start of the game, you see him as a bitter, lonely, Survivor's Guilt ridden teen who chooses to reject society and companionship as a whole in an attempt to Never Be Hurt Again. Thankfully, he later outgrows this.
  • Bromantic Foil: Towards Beat, being the more practical and realistic foil to Beat’s energetic and Hot-Blooded personality.
  • Brutal Honesty: Neku is not one to mince his words, as shown when he flat out calls Beat an idiot for thinking he would have a problem with helping him save Rhyme.
  • Butt-Monkey: In the two-part manga, he is regularly subjected to slapstick humor and mockery from his peers.
    • Although downplayed in Another Day due to him not being the victim of slapstick, he is also this in that portion as the game constantly makes fun of him for his Emo Teen attitude and has the other characters treat him accordingly.
  • Byronic Hero: Cynical and jaded with a Dark and Troubled Past? Check. Deeply introspective? Check. Intelligent and perceptive? Check. Attractive? Considering how much of a Chick Magnet he is to the shopkeepers, check.
  • Character Development: He starts to warm up to his friends as the story progresses, and soon learns he needs to depend on them. He also becomes more open to other people's viewpoints and learns to embrace individuality as a whole, fully shown when he flat out rejects Megumi's offer of helping him brainwash all of Shibuya.
    • The biggest example of this is shown early on in the game, where he’s not above trying to kill Shiki if it meant only he can survive. Later on, he can’t even bring himself to shoot Joshua in self-defense thanks to him learning to value his relationships.
  • Chick Magnet: A disproportionate number of shopkeepers seem to develop crushes on Neku as their FSG rises.
  • The Chosen One: An interesting example. Neku is just another Player of the Reapers' Game, among dozens of other dead guys/gals. Later in the game, it's revealed that Neku IS actually the chosen one... And he was chosen by Shibuya's resident Jerkass God just because he was staring at a graffiti wall. However, in the Secret Reports, Hanekoma reveals that Neku has "dense and all-inclusive Soul" and "high Imagination" and was therefore picked by the Composer for his qualities (that are the reason that Neku can use all sorts of pin while his fellow Players cannot). The graffiti wall in the UG attracts people with those qualities, so Josh just knew that Neku was the right person. Which makes Neku a true Chosen One... Or sort of that.
    • The other main reason Joshua chose Neku was because Neku was the biggest example of what Joshua hated about Shibuya's people; people who let their potential go to waste by hiding in their own little worlds. So in this case, being the Chosen One was NOT a compliment. However, Neku surprised Joshua by growing into a better person by learning to let his world grow with others' worlds... meaning he actually saved Shibuya by subverting a main reason he was the "Chosen One" and proving the Chooser wrong.
  • Chronic Hero Syndrome: Thanks to Shiki’s influence, he ends up developing this as the game has him going out of his way to help out random people such as Ken Doi, a nameless Reaper, Sota and Nao, and even Uzuki and Kariya. Though, that last one has him doing so for a different reason.
  • Classical Anti-Hero: Initially, he starts off as aloof, asocial, and incredibly arrogant, with hints of self-doubt and insecurity mixed in. As a sign of his Character Development, he later outgrows this later on and becomes more genuinely heroic.
  • Closet Geek: Revealed to be one in Another Day in two instances, with one highlighting him actually scrapbooking his favorite Tin Pin Weekly articles and styling his hair after manga. Needless to say, he becomes embarrassed at both instances.
  • Collared by Fashion: His shirt has a massive collar that tends to help with obscuring his face and mouth.
  • Combat Parkour: Is shown to be very acrobatic in battle, being able to pull off precise maneuvers that help him avoids enemy attacks or backflip in order to recover from them.
  • Combo Platter Powers: Specifically, ALL the powers. Most people get one pin. Neku can use virtually all of them. There are a handful of pins he can't get psychs out of, but it's not clear if they were even designed to have psychs in the first place.
  • The Comically Serious: His stoic, Deadpan Snarker personality provides a hilarious contrast when paired up with his partners, most notably Joshua and Beat.
  • Coming-of-Age Story: The entire game is essentially this for him, detailing him growing out of his childish preconceptions of others into becoming a much more mature person.
  • The Confidant: After his Character Development, he ends up becoming this for his partners, with them opening up to him about their various issues and struggles, allowing him to provide helpful insights and advice.
  • Cosmic Plaything: Turns out to literally be this as it is revealed that Joshua personally handpicked him to be his Proxy in the upcoming Reaper’s Game. All of the suffering he went through in the game was all a part of Joshua’s plan.
  • Cry Cute: Towards the end of the game, the stress of everything that has happened to him throughout the weeks, along with the possibility that Hanekoma might be the Composer, causes him to break down in tears.
  • The Cynic: Starts off as this, initially seeing society as an annoyance that forces its values on him, pesters him, and expects him to do things he doesn't want. His Character Development has him growing out of this mindset, having him learn to embrace the concept of connecting with others.
  • Cynicism Catalyst: It is somewhat implied in the main game and Another Day that the death of his best friend who died in a car accident was this for him, causing Neku to develop massive amounts of Survivor's Guilt and blame himself for what happened, causing him to shut himself off from the rest of the world.
  • Cynic–Idealist Duo: Fulfills one half of this trope with Shiki, being the Cynic to her Idealist.
  • Deadpan Snarker: The majority of his dialogue, especially when he's still cold towards other people. Shiki and Beat tend to get the brunt of it, but Joshua snarks right back at him, to a point where he can't keep up.
  • Defrosting Ice Queen: Starts off cold and uncaring about people in general. His character arc revolves around him getting out of that mindset and opening up to people.
  • Desperately Looking for a Purpose in Life: Has shades of this in the game, as he himself notes that compared to Shiki, who has her own aspirations to be a talented fashion designer, he himself has nothing to aspire to and when Joshua asks him at one point if he even has anything for him in the Realground, Neku is oddly silent and even sulks.
  • The Dragon: To Joshua, albeit without knowing it.
  • Did You Just Punch Out Cthulhu?: At the end of the game, where he channels all of his partners’ energies to activate a giant skull attack and wipe out the Conductor, who had previously fused with the Composer, in one blow.
    • Later does it again in Another Day, when he takes on the Fallen Angel Hanekoma. Granted, while it was a practice fight, Hanekoma commends him on his tremendous combat ability and even notes that one day he may call upon Neku for help in certain matters.
    • He then goes on to do it AGAIN in A New Day, in which he takes down Dissonance Tapir, a Noise powerful enough to house a psuedo-parallel world.
  • Dynamic Character: Out of the cast, Neku easily has the most visible character growth, turning from self-centered Jerkass into a genuine Nice Guy.
  • Earn Your Happy Ending: After going through three weeks of constant trauma, betrayals, and general struggle to survive, he finally earns his happy ending with his newfound friends, learning to truly expand his world.
  • Easily Forgiven:
    • Shiki seems quite easy to forgive Neku for nearly killing her on Day 2. Granted, he was being an idiot, getting himself in a bad situation as well but even so.
    • This happens again on Day 4, after Rhyme's death when Neku basically lashes out on the idea of friendship and Shiki calls him out on this, saying he was no different from the Reapers. She later admits that it was kinda harsh. Justified as their situation required cooperation and left no room for bad blood between Partners. Surviving the week took priority over personal feelings.
  • Emo Teen: He starts off this way, being incredibly self-centered and sullen before eventually outgrowing it. It even gets lampshaded in Another Day. "Must... fight... emo urges..."
  • Embarrassing Rescue: Joshua's week features a string of people fighting Taboo Noise who Neku can choose to help; a random Support Reaper, Sota, and Kariya & Uzuki. This is his reason for helping Kariya & Uzuki.
    Neku: Let's do it. They'll hate it.
  • The Empath: In an ironic twist of this trope, he ends up becoming this at the start of the game, thanks to his Player Pin.
  • Even the Guys Want Him:
    • Ignoring the Ho Yay vibes he gets from Joshua for a moment, there's one point in Week 2 where Minamimoto starts following him and Joshua around, and Joshua wonders aloud whether it's because he's taken a fancy to Neku.
    • Also, certain male clerks will start getting a little friendly with him as their FSG rises.
  • Everyone Has Standards: Doesn't like lying as he puts it to him, isn't right. This was before his character development kicked in too.
  • Famous Last Words: In "A New Day". "We can't just leave her, can we?"
  • Fan Boy: Of artist CAT. When Joshua informs him that Hanekoma is secretly CAT, meaning, that at that point, Neku has already talked to him, he completely freaks out.
  • Fiery Redhead: Not usually, but get him riled up enough and he definitely becomes this. This becomes even more apparent in his interactions with Joshua, in which almost everything Joshua says drives Neku almost past the breaking point.
  • First-Person Smartass: He often has snide insults for the various people and situations he has to deal with, which he keeps to himself a lot of the time.
    Shiki: My name's Shiki Misaki. Call me Shiki.
    Neku: (I call this wack.)
  • Fighting Your Friend: Ends up having to fight Beat and Shiki at different points in the game, which, due to his Character Development, he isn’t exactly pleased about.
  • Foil: To all three of his partners in varying ways.
  • Freudian Excuse: In Another Day, it's suggested that his issues stem from waiting to meet a friend, only to find that his friend had died in a car accident. It's unclear whether this applies to the Neku of the main universe; after Rhyme gets erased, he laments that it's "just like that time", but due to his Laser-Guided Amnesia for all of Week 1, he is unable to elaborate on what "that time" was, and it never comes up again.
  • Friendship Moment: As a sign to show that he’s opening up to others, he gets this with each of his partners as the game progresses.
  • The Gift: He’s the only one in the Game with high Imagination to access almost every single ability/technique associated with the pins that contain them. In contrast, most Players can only activate one or two pins at the most.
  • Good Is Not Dumb: He is shown to be incredibly perceptive and creative as the game goes on, especially when it comes to solving certain puzzles and missions in the Game.
  • Good Is Not Nice: Is initially very nasty to the others in the beginning and still retains some of his rudeness after he develops, though he does become more genuinely heroic overtime.
  • Good Is Not Soft: As the Reapers, Noise, and Game Masters can attest to, Neku is not one to hold back and will do anything he can to defend himself and his friends.
  • Good with Numbers: Surprisingly enough, yes, as shown when he belts out the square root of 3 at a drop of a hat during the second week in order to figure out one of Sho's missions.
  • Grumpy Bear: Is incredibly cynical, pessimistic, and jaded at the start of the game, especially when compared to his more outgoing partners. However, he eventually outgrows this as the story progresses.
  • Guilt Complex: Perceptible throughout the game and Another Day. He gets this bad during the second week, with a combination of Shiki becoming his Entry Fee and his failure to save a random Reaper and Sota and Nao from being Erased by Taboo Noise eats at him fierce, to the point that he almost breaks down from the sheer stress of it all. This spurs on his willingness to change even further and ends with him vowing to stop the Reaper's Game for everybody's sake.
  • Hate at First Sight: It doesn’t take long for Neku to talk to Joshua before he already finds himself wanting to throttle the guy. It gets even worse when Neku starts to suspect that Joshua might have had a hand in his death, in which it only snowballs even further.
    • Later on, when reading the Secret Reports, it is reveled that this was a result of Joshua’s tremendously high vibe, which placed a great deal of physical and psychological strain on Neku.
  • Headphones Equal Isolation: Neku keeps his 'phones on to block people out. The ending shows a shot of him leaving them behind.
  • The Heart: Interestingly enough, he ends up becoming this for his various partners, as it’s thanks to his influence and own growth that leads them into becoming better people themselves.
  • Here We Go Again!: "A New Day" ends with him getting shot dead so he can be strung along in Coco's plans, again.
  • The Hero: Starts out as a Nominal Hero who's only out to survive, but gradually evolves into a true hero over the course of the game.
  • The Hero Dies: In "A New Day", the ending sees Coco bust a cap in his ass.
  • Heroic Self-Deprecation: Starts getting a bad case of this as the game goes on, culminating with him calling himself “the worst” after Joshua’s Heroic Sacrifice, after he had spent the entire previous week distrusting him.
  • Hidden Depths: When push comes to shove, he shows himself to be a lot more thoughtful and introspective than he lets on, as his insights into his partners’ personalities and issues allow him to be able to encourage them to achieve the very best for themselves.
  • Holding Your Shoulder Means Injury: One of his sprites has him doing this whenever he gets hurt in the main story.
  • Iconic Item: His headphones. He rarely takes them off until the very end that is after going through Character Development.
  • Icy Blue Eyes: His eyes are icy blue to go with his snarky, cold, distant personality at first.
  • I Let Gwen Stacy Die: Turns out to be suffering from this as it is revealed in Another Day that he heavily blames himself for the death of his friend and heavily chatsizes himself for his apparent involvement in his death.
  • Improbable Weapon User: Pins! Most Players are limited to a couple, but Neku can use all of them, including Pins that burn, throw things around, cut, shoot mind bullets, and conjure cans of soda that, uh, heal you. And that's just the starter set.
  • Ineffectual Loner: Enforced example. If Neku doesn't team up with a partner and learn to cooperate with them, he'll get erased.
  • In-Series Nickname: He has several, but "Phones" is used most often.
  • Intergenerational Friendship: Develops one with Mr. Hanekoma, which gets even more expanded on in Another Day.
  • It's All About Me: He is very selfish and self-centered at the start of the game, to the point that he has no problems (although he does hesitate at first) trying to kill off Shiki in the first week if it means only he can survive. Thankfully, he outgrows this much later on.
    • The best example of this is shown when it gets eventually revealed that his Entry Fee was his memories, for, as Kitanji puts it, memories are the single greatest determinant of a person’s identity, which showed that the thing Neku cared about the most at first was himself.
  • It's All My Fault: Suffers from this heavily throughout the game, blaming himself for Shiki getting taken as his Entry Fee, Sota and Nao getting Erased, Joshua’s Heroic Sacrifice, etc.
    • It’s later revealed in Another Day that he also blames himself for the death of his best friend, feeling that if he hadn’t asked him to meet up with Neku by the wall at Udagawa, he wouldn’t have been caught up in a car accident and would still be alive today. Suddenly, his attitude in the early portion of the game takes on a whole new meaning...
  • I Will Find You: Shiki gets taken as his entry fee for week two, and it carries over to week 3. She could be seen as a probable entry fee, and Megumi needed an excuse to not bring her back to life. At first, during week 2, her being his entry fee is what motivates him to continue on, Josh being a prickly partner for many reasons, someone hard to warm up to (though Neku does relate to Josh more as time goes on)..
  • I Work Alone: Initially starts off with this attitude, however, he gets incredibly displeased after finding out that due to how the Reaper’s Game works, he won’t be able to just rely on himself. The entire game then spends the majority of its time having him outgrow this mindset.
  • Jade-Colored Glasses: Is incredibly rude, cynical, and jaded at first before eventually outgrowing it as a part of his character arc.
  • Jerk-to-Nice-Guy Plot: The entire game is centered around this trope, having him grow from a self-centered jerkass into a genuine Nice Guy.
  • Jerk with a Heart of Gold: Starts out as incredibly cold toward other people and only concerned with himself, but grows into a more caring individual, albeit one with limited patience for Joshua and Beat.
  • Knight In Sour Armor: Grows into this. Even though he can be snarky as hell, Neku will still go out of his way to help people out.
  • Kuudere: Gradually becomes a Type 2 as the game progresses.
  • Laser-Guided Amnesia: His memories were his entry fee for the first week.
  • Le Parkour: He did this in an early trailer for the game, but not in the final game. It's later used in Kingdom Hearts 3D, due to the mechanics of the Sleeping Worlds.
  • Lightning Bruiser: Can lunge across the entire length of the screen with a single swish of the stylus, and is capable of a massive array of powerful psychokinetic attacks thanks to his ability to use every pin. Some pins grant him the ability to Flash Step, making him even faster.
  • Loner-Turned-Friend: Starts the game as a self-centered loner and Jerkass before eventually warming up to his friends and changing for the better.
  • Magic Knight: His ability to use any and every pin makes him very versatile. He's also the only one that has this ability; other Players can only ever activate the psych for a single pin.
  • Magnetic Hero: After his Character Development, he is shown to be this, with his most notable example being convincing Joshua to ultimately spare Shibuya from being destroyed by his own hand and generally bringing out the best in his allies.
  • Meaningful Name: The kanji in his name literally translates to: sound, manipulation, cherry, garden. This is likely to be a reference to the idea of Neku closing out the outside world with his headphones, ignoring the wonderful world ("cherry garden") around him, and his astonishing skill with psychs. Additionally, sound may refer to the music theme in naming the characters.
  • Messianic Archetype: Ironically enough, despite the various religious references found in Joshua, Neku actually fits this the most. He is killed senselessly and put through a variety of trials, thrice sacrificing what he most treasures, but ultimately cleanses Shibuya of the "sins" for which the Composer would have destroyed it and is resurrected. He was hand-picked by the Game's God-figure, and gains at least two disciples (Shiki and Beat) over the course of his time in the UG.
  • Mistaken for Gay: By poor, poor Makoto. Once his Friendship Gauge is maxed out, he assumes Neku is only coming into his shop just to see him.
  • Morality Chain: Shiki is essentially this to him, spurring on his development to become a better, more empathic person. It gets to the point that just thinking about her motivates him to hear out other people's problems.
  • Morality Pet: Ends up this for Joshua, as it’s thanks to his own development and genuine friendship with him that the latter eventually changed his mind about Shibuya and decided to ultimately spare it and Neku.
  • Mr. Vice Guy: Starts off as a loner with a serious chip on his shoulder. He eventually becomes a genuine Nice Guy by the end of the game.
  • My God, What Have I Done?:
    • Has this reaction at the end of week 2 when he remembers that Joshua, who he had previously accused of his own murder, had actually shot at Minamimoto, who was standing behind him. He spends most of week 3 regretting his treatment of Joshua under this assumption, only for him to be vindicated in the end when it turns out Joshua really did kill him.
    • Has this reaction when he realizes that everything he has accomplish over the weeks only helped further Joshua’s plans to destroy Shibuya and its inhabitants.
  • Mysterious Past: Besides Joshua, his past is the only one out of all the main Players that is never fully explored. Justified considering his loss of memories from the outset of the game.
  • Never Be Hurt Again: It’s heavily implied in Another Day, due to the death of his friend, Neku took it upon himself to block out society in a misguided attempt to spare himself from even more emotional damage.
  • Nice Job Breaking It, Hero!: Early on in Week 1, he and Shiki are given a mission to make a certain pin (the Red Skull pin) popular by spreading it around the public using Makoto. In the end, that same pin turns out to be the key to Kitaniji's Assimilation Plot.
    • This then happens again by the end of the game when it turns out that everything Neku has accomplished over the weeks was actually helping Joshua come closer to his plan of ultimately destroying Shibuya and that Kitaniji was the only one trying to stop it. Who Neku had just Erased. Needless to say, he doesn’t take it very well. Thankfully, it’s thanks to his influence on Joshua that Joshua decides to change his mind and ultimately spare Shibuya.
  • The Nicknamer: He nicknames Minamimoto "Pi-face" and "The Grim Heaper," and Konishi gets several names, including "Iron Maiden" and "Ironface."
  • Nominal Hero: At first, he is a jerkass who is openly rude to his allies and only cares about saving his own skin. He gets better.
  • No Social Skills: Starts off the game this way, being unable to empathize with other people and appearing coldly dismissive of his would be partners. As the game progresses, he eventually outgrows this.
  • Not Good with People: And how. He openly states in the beginning that he doesn’t want to open up to people ever and constantly rejects others’ attempts at getting him to connect with them. Later on, he outgrows this and truly starts to open up to his partners.
  • Not So Above It All: It’s shown throughout the game that despite his stoicism and snark, Neku can be just as goofy as his companions.
  • Not So Different: He concludes this about himself and Shiki after learning her secret. This realization is what spurs his Character Development.
  • Odd Couple: With every single partner he's ever teamed up with.
  • One Hero, Hold the Weaksauce: He can every use every dang pin the UG throws at him, whereas everybody else is lucky if they can use two.
  • Only Sane Man: Mainly in Another Day. He finds himself constantly at lost when dealing with his companions' various...quirks.
    "Apparently he didn't just name us after crayons, he's been eating them, too."
  • Pals with Jesus: Comes to legitimately befriend Joshua over the course of the game, unaware that the latter is actually the Composer all along. It’s thanks to this friendship that Joshua comes to change his perspective on Shibuya and by extension humanity and decide to give it another chance.
  • Perpetual Frowner: Neku's sprites showcase him perpetually frowning, only changing whenever he's surprised or genuinely happy.
  • Person of Mass Destruction: Thanks to his ability to wield multiple Psyches, Neku is definitely not someone to be underestimated, as multiple Noise, Reapers, and Game Masters can attest to.
  • Pet the Dog: One of the earliest signs that he’s actually a Jerk with a Heart of Gold is shown when he reassures Rhyme and the others that they will survive the Game, no matter what. It later gets shown again when he is the first to step up and Hold the Line for Beat to escape with Hanekoma after Rhyme’s Erasure.
  • Positive Friend Influence: After his Character Development, he becomes this for his various partners, surprisingly enough, as his own strides into becoming a better person and insights into his partners’ issues helps them overcome their own shortcomings. This is especially evident in Joshua’s case as he starts off wanting to destroy Shibuya due to seeing humanity as inherently worthless into reconsidering his opinion thanks to his interactions with Neku and ends up sparing it in the end.
  • Power Floats: He's an extremely versatile player, able to use more pin types than most. He also floats slightly above ground when standing still in battle.
  • Properly Paranoid: When he first meets Joshua, he’s incredibly suspicious of him, especially when later events imply that he was the one who actually killed Neku. Later on, this theory seemingly gets disproven when Joshua sacrifices himself to save Neku and Sho is shown to be the one to kill him...only for Neku to be revealed to be right in his suspicions when it turns out that Joshua really was the one that killed him in the first place.
  • Purple Is Powerful: Is easily one of the most powerful Players in the story and coincidentally wears a lot of purple.
  • Real Men Wear Pink: The Lace Bonnet is a lolita headdress, and the Dragon Lady is a Qipao. They both give bonuses to Neku only. That has some interesting implications, considering character-specific bonuses are normally from items the characters themselves like.
  • Red Oni, Blue Oni:
    • The blue to Shiki's red, acting sullen and snarky while she's energetic and cheerful. His dynamic with Beat is similar, as he's the calm and collected one while Beat is the Hot-Blooded and ferocious one.
    • He's also the Red to Joshua's Blue, if only because Joshua is much more calm and collected than Neku during the second week.
  • Restored My Faith in Humanity: His partners do this for him, helping him to break out of his anti-social shell and truly see what a wonderful world he lives in. He in turn ends up doing this for Joshua.
  • Riddle for the Ages: Another Day shows that he used to have a best friend who ended up dying in an accident because Neku had indirectly led him to one when he was invited to Udagawa, which prompted Neku to shut himself off from others. However, this being an alternate universe where things are out of whack (Sho being Ken Doi's son, "Shiki" still using Eri's image and Eri herself being completely absent, Beat being Konishi's student, etc.), it's unclear if this Neku has the same backstory as the main story's Neku.
  • Save the Villain: Later on in Week 2, he and Joshua come across Uzuki and Kariya struggling against Taboo Noise and, should the player make the choice, Neku chooses to save them, though his reasoning for doing so is not very heroic.
  • Savvy Guy, Energetic Girl: Is the Savvy Guy to Shiki’s Energetic Girl.
  • Secret Test of Character: Neku tries to pull this on Joshua in the second week in order to determine his true intentions in the game. Later it is revealed that Joshua chose him, the most misanthropic person in Shibuya besides himself, to be his Proxy in the Long Game. Neku makes it to the end, and Josh gives him the final test, shoot him or let Shibuya be destroyed, and if Neku shot Josh then Joshua's point would be proven, that the people of Shibuya could not change, and therefore the city could not be redeemed. Throughout Joshua's time around Neku, he was likely trying to be the worst person possible, so Neku would have every reason to shoot him.
  • Shonen Hair: Has spiky orange hair that can obscure his eyes. One of his character portraits even has him playing with one of the spikes on his bangs. According to Sota in Another Day, Neku used to bring some manga to his hairdresser and ask for similar haircuts, making it literal Shonen Hair.
  • Silly Rabbit, Cynicism Is for Losers!: Is very often at the receiving end of this throughout the game as multiple people try to get him to step out of his boundaries and truly connect with others.
  • The Snark Knight: Usually makes snide remarks at pretty much everything, especially when it comes to his comrades and the situations he finds himself in.
  • Sour Outside, Sad Inside: Underneath the surface of his stoic, snarky personality is a Survivor's Guilt ridden young man with emotional issues.
  • Spanner in the Works: To an extent. While he plays right into Joshua's hands and completes his plan on paper, his Character Development convinces Joshua to abandon his decision to destroy Shibuya.
  • Stepford Smiler: Another Day Neku has some shades of this, being very jarringly cheerful and trying to combat his "emo urges." Once you get to Pork City, it's implied that this is just an alternate way of coping with the death of his best friend, in contrast to Neku's bitter isolation.
  • The Stoic: Starts off very cold and standoffish to the other Players, purposely trying to distance himself from them in order to avoid having to interact with them. Later on, he outgrows this.
  • Straight Man: To several characters, but mostly for Beat.
  • Sugar-and-Ice Personality: Starts out purely icy to other people, even to his own partner, but slowly starts to show more of his sweet side throughout the weeks after his development.
  • Superpower Lottery: He can use nearly every pin. He basically won every power on the board. For example...
    • Elemental Powers
      • Playing with Fire: Can shoot flaming orbs, summon combustions, set enemies on fire, summon a fire barrier to defend against enemies and call upon a rain of giant fire balls.
      • Shock and Awe: Can shoot lightning bolts, strike the battlefield with thunder bolts, cause explosions of sparks, and summon orbs of lightning to surround him.
      • An Ice Person: Can summon piercing icicles from the ground or encase the foe's body in ice.
      • Making a Splash: Can summon orbs and water that rebound off of enemies and summon a water barrier to slowly heal himself.
      • Dishing Out Dirt: Can summon rocks and meteors from the sky, cause devastating earthquakes or encase the foe's body in stone.
      • Blow You Away: Can summon hurricanes that pick up foes and slam them down to the ground.
      • Light 'em Up: Can focus light energy on foes to continuously attack them.
    • Mind over Matter: Can control objects and even random Noise and slam them into each other for damage.
    • Blade Spam/Rapid-Fire Fisticuffs: Can rapidly stab enemies multiple times with close range energy blades.
    • Frickin' Laser Beams: Can shoot multiple destructive energy beams.
    • Trick Bullet: Can summon energy bullets of multiple properties, ranging from fragmenting on impact to being able to be controlled in mid-direction.
    • Make Me Wanna Shout: Can summon a giant speaker that frees destructive sound waves.
    • Laser Blade: Can summon short close-range energy blades or a giant energy sword.
      • Sword Beam: In Final Remix, he later gains the ability to summon energy shockwaves by spinning an energy blade around him.
    • Storm of Blades: In Final Remix, he can summon a circle of blades around him that launch around him and strike multiple foes.
    • Telepathy: Can read people's minds.
    • Teleporters and Transporters/Flash Step: Can teleport multiple times on the battlefield.
    • And much, much more.
  • Supporting Protagonist: In Another Day. While he remains the viewpoint character, Shooter drives the plot and has a more personal stake in the conflict this time around.
  • Surrounded by Idiots: Not as an evil character, but he tends to think of everyone around him as such and treat them accordingly. He is a bit more true to this in Another Day, where, despite making genuine efforts to suppress his "emo urges", the sheer ridiculousness of every other character always manages to get under his skin.
  • Survivor's Guilt: It's revealed in Another Day that he suffers from this. As it turns out, he once invited a close friend to check out Neku’s favorite tag mural in Udagawa but unfortunately, he died in a accident on his way to meet him. Feeling that if he hadn’t invited his friend to come, he would still be alive, Neku heavily blames himself for his friend’s death.
  • Tame His Anger: Neku starts out as an angry, bitter teen with no regard for anyone but himself and comes across as very hostile to others, including his own partner. By the end of the game, after going through several trials and tribulations, he gradually matures and becomes a genuinely good person who comes to love and appreciate his newfound friends.
  • Teens Are Monsters: Starts off as a VERY anti-heroic version of this, culminating with him almost killing Shiki for a chance to get out of the Game. However, he gradually changes for the better and comes to outgrow this.
  • Teeth-Clenched Teamwork: Starts out this way with the others, with him doing everything he can to avoid working together with other people at first. His Character Development has him grow out of this trope.
    • Special mention goes to his partnership with Joshua during the second half of his week. After remembering that Joshua shot at him, Neku's internal monologues make it very clear that he's only putting up with him at this point for Shiki's sake.
  • Throw the Mook at Them: Some of his Psychokinesis pins allow him to do this to certain enemies, with him telekinetically picking them up and whacking his foes to obvlion with them.
  • Took a Level in Badass: He starts off the game as someone who is way over his head and hopelessly outmatched into a Person of Mass Destruction who is able to take on multiple Noise, Reapers, Game Masters, the Conductor, and even a Fallen Angel.
  • Took a Level in Kindness: Throughout the course of the game, Neku massively changes for the better, turning from a self-absorbed Jerkass who couldn’t give two craps about others into a genuine hero who comes to care for other people.
  • Tomato in the Mirror: He's been working as the Composer's proxy all along.
  • Troubled, but Cute: While the only characters that really remark on his cuteness are the shopkeepers, he does have a lot of internal issues he's forced to work through.
  • True Companions: Grows into this with all of his partners. Even Joshua.
  • Tsundere: Neku is rude to everyone, even his friends. When it comes to his friends though, he does still genuinely care, even if he is not always the best at showing it.
  • Unique Protagonist Asset: He’s the only one in the game with high enough Imagination to use almost EVERY pin in the game and the abilities that come with them, giving him one heck of a Superpower Lottery.
  • Unwitting Pawn: To Joshua, who killed Neku in order to prove to Joshua whether or not Shibuya was worth saving. Neku's victory as Joshua's proxy enabled Joshua to win and decide Shibuya's fate.
  • Vitriolic Best Buds: Once he finally starts to accept Joshua as a partner, they remain incredibly condescending towards each other. He attempts this sort of relationship with almost all of his allies, but this one works best like this and is the most pronounced. He also frequently gets annoyed at Beat's impulsiveness and tendency to act before thinking, but he also cares for Beat.
  • Warrior Therapist: Thanks to his Character Development, he becomes this towards Shiki and Beat, helping them resolve their self-worth issues with his own brand of encouragement.
    • Heck, the Reaper’s Game even has him and his partner literally take on this role to help out the residents of the RG, due to how the Noise function.
  • Weapon of Choice: He can use any pin in the game, but his favorite clothing brand is Jupiter of the Monkey, which specializes in casual athletic wear. He also has an affinity for the mysterious Gatito label, which is known for its frequent collaborations with CAT.
  • When He Smiles: In a flashback of the second week, which is quite nice to look at. He also gets more of these the more he opens up to his friends, showing off his gradual development.
  • Whodunnit to Me?: While it's only one of many plot threads, Neku spends most of week 2 trying to figure out how he kicked the bucket. The first part of his memory reveals he was admiring some CAT graffiti in an alley when Joshua showed up and shot at him. The second part reveals he was aiming at Minamimoto, who returned fire. The third and full memory reveals that Joshua drove Minamimoto off, and then executed Neku.
  • "World of Cardboard" Speech: Delivers a combination of this and Shut Up, Hannibal! when Megumi asks him to help brainwash Shibuya for the supposed greater good.
    "I'll never help you! Maybe living in your Shibuya WOULD be easier. Maybe. Except one problem- it wouldn't be Shibuya! I was never good with people. I covered my ears and blocked them out. But you know what? If I don't clash, I don't change. The world ends at my borders, and the best moments slip away. Shibuya's full of people waiting for those moments, when we clash together and find something new. Here in the UG, I clashed. I changed. And now I know- Shibuya should stay just as it is!"
  • Would Hit a Girl: Is more than willing to take on female Reapers such as Uzuki and Konishi. Justified as the circumstances of the Game and how dangerous the two can be requires him to attack back.
  • You Are Better Than You Think You Are: After his Character Development, he repeatedly presses Shiki and Beat with this, helping them overcome their insecurities and showing them that they CAN change for the better.
  • You Monster!: Angrily calls Joshua this after finding out the truth about his involvement in the Game.
  • You Have Outlived Your Usefulness: An inversion of this trope. The Composer kills Neku in order to make him useful to him.
    • ...Only to be played straight at the end of A New Day, after Joshua considers Neku being shot dead by Coco not his problem, because Neku isn't any useful to him anymore.

    Shiki 

Shiki Misaki

https://static.tvtropes.org/pmwiki/pub/images/WEWYShiki1.jpg
"Let me in! Tell me what you're thinking!"
Click here for spoilers 

Voiced by Anna Hachimine (JP) and Heather Hogan Watson (EN)

Neku's first partner in the Reaper's game. Shiki is a cheerful aspiring fashion designer with a stuffed cat named Mr. Mew.


  • Action Girl: She is more than willing to take on any Noise in order to survive the Game.
  • Adorkable: Her upbeat, energetic personality, ditziness, and love for fashion and sewing definitely makes her this. This is compounded even more with her true appearance.
  • All-Loving Hero: Shiki is incredibly kind and caring to just about anyone she meets. Eri even notes this about her, saying how she always cared about people and noticed the little things about them.
  • Always Someone Better: She reveals later on in Week 1 that she feels that Eri is this compared to her, making Shiki feel quite inadequate in comparison.
  • Back for the Finale: She is the first partner for Anguis Cantus, the Final Boss' first form.
  • Badass Adorable: Her attacks can deal some very heavy damage. And she manipulates a stuffed animal to inflict said damage.
  • Bad Liar: Whenever she tries to distract from a particular subject, she isn’t exactly subtle about it, which Neku picks up on multiple times.
  • Bare Your Midriff: Averted by the Real Shiki.
  • The Beastmaster: Variation 4 with a animated stuffed cat.
  • Beneath the Mask: She presents herself as an energetic, ditzy Genki Girl when in reality she has cripplingly low self-esteem and jealousy issues and secretly hates herself for it.
  • Berserk Button: Loose buttons make her madder than anything, making them a literal Berserk Button.
  • Be Careful What You Wish For: All Shiki wanted was to cast away her old self and be more like Eri, thinking that would solve all of her self-esteem issues. Thanks to the Reaper’s Game, she gets to literally become Eri, only to find that in actuality it only made her problems worse.
  • Beware the Nice Ones: Higashizawa learned the hard way not to trifle with this girl's emotions.
  • Be Yourself: The crux of her character arc. Overtime, Shiki learns that it’s okay to be herself for, as Neku himself puts it, Shibuya has room for all types of people. She’s Shiki and there’s nothing wrong with that.
  • Big Damn Heroes: She, along with Beat, come in just in the nick of time to help Neku out in the final battle with Kitanji.
  • Big Sister Instinct: She opens up to Rhyme very quickly when they first meet and the two of them become very good friends. When Rhyme gets Erased and Higashizawa reveals that he was the one who set up the trap leading to that point, Shiki gets PISSED and jumps straight into action to get revenge on him for Rhyme.
  • Blush Sticker: Gets a very faint pair whenever she's flustered and/or embarrassed.
  • Boring, but Practical: Although she generally has the least damage output of the three partners, she has by far the simplest mechanic for getting fusion stars, allowing you to perform fusion attacks much more frequently. In addition, her finisher's invincibility frames make her an excellent partner for defeating harder bosses during the post-game after the option to choose partners is unlocked.
  • Brainwashed: By Kitaniji in the first fight with him.
  • Break the Cutie: Almost undergoes this after Higashizawa attempts to use her Entry Fee to force her into a Heroic BSoD in order to make her more easier to Erase. Thankfully, her Character Development allows her to overcome this.
  • Broken Bird: Underneath her Genki Girl personality lies a emotionally troubled young woman with crippling self esteem and self-worth issues.
  • Brooding Boy, Gentle Girl: She’s the energetic, kind-hearted Gentle Girl to Neku’s sarcastic, cynical Brooding Boy. It’s thanks to her influence that Neku is able to eventually outgrow this.
  • Character Development: Her upbeat, ditzy attitude? It’s actually all an act to hide her crippling self esteem issues, in an attempt to live up to the image of the person whose appearance she is forced to have, which Higashizawa takes advantage of to force her into a Heroic BSoD Thanks to Neku, she is able to finally accept herself for who she is and gain the strength to confront Higashizawa.
  • The Chick: She's the most feminine member of the group by far and she has the easiest time socializing with others.
  • Chronic Hero Syndrome: Shiki is almost always willing to lend out a helping hand to anyone that needs it, much to Neku’s ire. Later on, this ends up influencing him to the point that he ends up helping others just by thinking about Shiki.
  • Combat Stilettos: Averted in her real form, yet again.
  • Compliment Backfire: Played absolutely for drama in her backstory. Shiki and her best friend Eri work together to design and make clothes, with Eri doing the designs and Shiki taking the construction. Shiki always felt inferior and wanted to be a designer too, and the eventual argument about this culminated in Eri telling her she "just wasn't suited to being a designer." She meant that Shiki was such a good, detail-oriented seamstress that turning her attention to designing would be a waste of her skill, but Shiki took it... poorly. And ran away crying. And died in an accident before Eri could explain.
  • The Conscience: Is this for Neku, constantly encouraging him to think about people other than himself, appealing to the better half of his humanity, and generally influencing him to do the right thing.
  • Crutch Character: She has elements of this. Since female clothing has high bravery requirements, she begins with a high bravery stat, making her easier to equip than Neku, Joshua, and Beat. Her attack chain also has frames of invincibility at the end, making Button Mashing for the top screen a more viable strategy.
  • Cute and Psycho: Has shades of this in Another Day. At one point, when Neku defeats Eiji Oji in a game of Tin Pin Slammer, she gets pissed at this and even tries to assure to him that she’ll personally see to it that Neku gets FLOGGED later on.
  • Cynic–Idealist Duo: Fulfills one half of this trope with Neku, being the Idealist to his Cynic.
  • Dangerously Short Skirt: As you can see in her image.
  • Did You Just Flip Off Cthulhu?: Does this to Higashizawa at the end of Week 1. No matter what, she is getting back to Eri.
  • The Ditz: Shows tendencies of this at first. It's all a fabrication.
  • Doing It for the Art: One of her main motivations for becoming a fashion designer: she simply wants to make clothes because she likes it and makes other people happy.
  • The Faceless: Downplayed, but when you finally see her real self, it's from the mouth down.
  • Fangirl: In Another Day, at least, which has her become a massive fangirl for the Prince and 777. It gets to the point that she even becomes the leader of multiple fangirl groups and become angry at anyone that insults them or her groups.
  • The Fashionista: Just like her friend, Eri. Shiki's such a fashion hound that she tries to get Neku to wear some trendier clothes, claiming he could stand to look cooler. She also has a fairly high Bravery stat, meaning she has a wider range of outfits, although that could be to enable her to wear girls' clothes more easily (since they tend to have higher requirements than normal).
  • First-Name Basis: Neku often calls her "you" or refers to her as "Stalker", but refers to her by her first name after they win against Higashizawa, much to her pleasure.
  • Foil: She is this to Neku, being a cheerful, empathetic, energetic Nice Girl to Neku’s initial sour, cynical, self-centered Jerkass personality. However, it then gets revealed that that they’re both lost and confused about themselves, which Neku himself notes and relates to.
  • For Happiness: One of the key factors behind her desire to be a designer. As she herself says, “cute clothes make people happy”, and she herself wants to help out with that.
  • "Freaky Friday" Flip: Shiki gave up her identity as her entry fee, playing the Reaper's Game in the guise of her best friend Eri.
  • Girly Bruiser: An adorable young lady with a love for fashion and her stuffed cat...who also has no problem tearing apart multiple Noise with said stuffed cat.
  • Girls Love Stuffed Animals: Carries around Mr. Mew, a stuffed cat she designed herself and was her first sewing project.
  • Good Is Not Soft: While Shiki is most definitely a Nice Girl, she is also not one to hold back in a fight and will Erase any Noise or Reaper that gets in her way. Higashizawa learned this the hard way.
  • Green-Eyed Monster: She was jealous of her friend Eri, but gets over her issues after hearing Eri talk about her in Day 6.
    "There was nothing special about me at all. I hated myself. I wanted to change, to be somebody else. To be Eri."
  • The Heart: Generally keeps Neku grounded to reality and is a large part of the reason of why he changes for the better.
  • Heroic BSoD: She doesn't take the implications the GM throws at her about her entry fee very well. She gets better eventually though.
  • Heroic Resolve: Thanks to Neku’s encouragement and Eri’s indirect affirmation of their close friendship, she is able to break out of her Heroic BSoD and gain the motivation to fight for a second chance at life.
  • Heroic Self-Deprecation: Thanks to a combination of being trapped in Eri’s body and underlying jealousy issues she had towards her even before the Game, Shiki has a LOT of self-worth issues. Thanks to her Character Development, she overcomes this.
  • Heterosexual Life-Partners: Is this with Eri. Shiki even states to Neku at one point that she owes Eri everything.
  • Hidden Depths: Needless to say, Shiki is a lot more complex than she looks. Like her massive amount of insecurity issues.
  • Hipster: In Another Day. When she and Uzuki both find out that they like the same music artist, they immediately get into an argument over who liked him first.
  • I Just Want to Be You: Shiki was incredibly jealous of her outgoing, talented best friend Eri. So much so, in fact, that when she entered the Reaper's Game, she essentially BECAME Eri, copying her appearance and bubbly personality after she lost her real appearance as her entry fee. Thankfully, her Character Development allowed her to come to terms with her issues and learn to appreciate her true self.
  • Improbable Weapon User: She fights with an animated stuffed cat named Mr. Mew that she made by herself when she was little. Shiki doesn't actually control him, however... but at least he's pretty nice. The manual states that she has a pin called "Groove Pawn" that is what's animating Mr. Mew.
  • Invulnerable Attack: Her finisher grants her invincibility frames.
  • It's Personal: With Higashizawa, who uses mind games about her selfishness and jealousy of Eri to screw with her.
  • I Will Wait for You: At the end of the first week, she promises to wait everyday for Neku at the Hachiko statue while he goes through another week of the Reaper’s Game.
  • Killer Teddy Bear: Mr. Mew is essentially this, being a stuffed cat that can tear apart Noise with its bare hands.
  • The Kirk: Is the most balanced emotional wise out of Neku’s partners, generally the one who tries to appeal to his sense of humanity and logic in order to get him to do the right thing.
  • Manic Pixie Dream Girl: She isn’t really like that at all. It's only after she genuinely opens up to Neku about her issues that Neku starts truly becoming a better person.
  • Marionette Master: We did say something about her stuffed cat, right?
  • Meaningful Name: The word "Shiki" translates directly to thread, reflecting on her talent for sewing, and her knowledge of trends in Shibuya. She is the only Player in the game who visibly cares about fashion and trends beyond their effects in battling Noise.
  • Meganekko: Shiki's "real" self.
  • Mega Neko: At her highest Fusion level, Shiki can make Mr. Mew grow into a giant Eye Beam-spewing cat.
  • Morality Chain: Is essentially this to Neku, spurring on his development to become a better, more empathic person. It gets to the point that just thinking about her motivates him to hear out other people's problems.
  • Nice Girl: She's very easy to get along with and is the most part quite patient and supportive of Neku. This ends up paying off in the long run as it’s thanks to her being this that Neku starts to improve for the better and become a genuinely good person.
  • Nice Hat: The hat she (or Eri) wears was designed by Eri and sewn by Shiki, just like everything else in their wardrobe. Shiki uses the hat to wear her Pins.
  • Not So Different: As Neku himself notes, she turns out be just as lost and confused as he was, sorting out her own internal issues as well. This realization not only spurs his Character Development, but it also immensely improves their friendship.
  • Obfuscating Stupidity: She's sharper than she lets on. For one thing, she, along with Rhyme, were the first ones to pick up on the Players’ ability to subconsciously influence trends.
  • Overshadowed by Awesome: Feels this way in comparison to both Eri and Neku, insisting that she doesn’t have an ounce of the things that make them stand out. It takes Neku talking to her and a reaffirmation of her close friendship with Eri for her to outgrow this.
  • Plucky Girl: Even after her aforementioned Heroic BSoD and coming back at the end of the third week after being stuck in limbo and being informed that she and the others will have to possibly take on the Conductor and Composer for their second chance at life, she still remains upbeat and optimistic. It takes a lot to bring this girl down.
  • Positive Friend Influence: She is this for Neku as it’s thanks to her genuinely kind-hearted nature and influence that he eventually starts to care for people besides himself and become a much better person for it.
  • Prepare to Die: When she and Neku use their level 1 fusion attack.
    Shiki: Ready to die?
    Neku: Then die!
  • Pstandard Psychic Pstance: Occasionally uses this pose, fitting how she is the one animating Mr. Mew.
  • Puppet Fighter: In Final Remix's co-op mode, player two can move Shiki and attack with Mr. Mew independently of each other. However, since both Shiki and her stuffed minion are invincible, there's not much reason for Shiki to move unless she ends up too far away from the enemy to effectively use the Mr. Mew Lariat.
  • Red Eyes, Take Warning: Happens to her in endgame, just like 90% of the cast who get brainwashed by the Red Player Pin. She is then forced to fight both Neku and Beat alongside Kitaniji with no control over what she’s doing.
  • The Resenter: A sympathetic example for it turns out that she was incredibly jealous of her friend Eri when she was alive and believed her to have everything Shiki didn’t have, which she felt terrible about. She later outgrows this trope after coming to terms with her own issues and owning up to them.
  • Savvy Guy, Energetic Girl: The Energetic Girl to Neku’s Savvy Guy.
  • Shipper on Deck: Another Day has her as a Yaoi Fangirl, and she's happily excited about it.
  • Ship Tease: Gets this a lot with Neku. The Cosmic Corner seller even mistakes them for a young couple, which Shiki and Neku object to. Shiki even blushes over this.
  • Shoryuken: Her combo finisher is a rising uppercut alongside Mr. Mew featuring invincibility frames.
  • Shrinking Violet: Her true personality. She’s incredibly insecure and has low amounts of self-esteem, to the point that she even tries to copy her friend’s mannerisms in a ultimately failed attempt to “improve” herself.
  • Shut Up, Hannibal!: She basically tells Higashizawa to screw off after she decides she has had enough of his mind games.
  • Skirt over Slacks: Can be seen wearing this as her true self fitting her focus on fashion.
  • Small Steps Hero: Even in the middle of a mission, Shiki still tries to help out people whenever she can, much to Neku’s chagrin.
  • Spanner in the Works: It’s only noticeable in hindsight, but it’s thanks to her influence on Neku that he generally becomes a much better person who is in turn able to convince Joshua to give Shibuya (and subsequently humanity) another chance.
  • Stepford Smiler: Shiki poses as her best friend Eri because she thinks the real her is "inadequate".
  • Stripperiffic: Set this skirt just an inch lower and you have a game rated 16 and above. Not so with her real self, though...
  • Success Symbiosis: She is this to her best friend Eri, helping to make the materials for her friend's fashion hobby and generally being a supportive, admiring friend.
  • Take Me Instead: At the end of the first week, when Kitanji tells her that she’ll be brought back to life without Neku due to her scoring the highest in the Game, she immediately objects, offering up her chance at revival so that Neku can go on and she can play the game again for a second chance. Kitaniji, however, promptly rejects it. It's unclear whether his "the Composer's choice is absolute" statement is true, or if he just suspects that Neku is acting as the Composer's proxy.
  • Take Off Your Clothes: When Shiki sees that a button on Neku's pants isn't sewn on right, she demands he take off his pants to let her fix them. He doesn't really interpret it as a come-on, but it's pretty awkward anyway.
    Shiki: NOW! PANTS OFF!
  • Tomboy and Girly Girl: Girly Girl to Rhyme. And Tomboy to Eri.
  • Villain Respect: Thanks to her Heroic Resolve and overcoming him, she gains this from Higashizawa before his Erasure.
  • Weapon of Choice: Her favorite clothing brand is D+B, which specializes in rhinestone-studded club wear.
  • What the Hell, Hero?: Whenever Neku acts like way too much of a Jerkass for her liking, Shiki is more than willing to call him out. Like his cold dismissal of Rhyme’s Erasure.
  • Yaoi Fangirl: She doesn't hide it very well in Another Day.
    Shiki: I'm coming too. If anything happens, I wanna be there to see—I mean stop it.
  • You Are Worth Hell: After everything she and Neku have been through together, she becomes incredibly close to him, to the point that she was even willing to give up a second chance at life just so Neku can be revived instead. However, Kitaniji puts a stop to that real quick.
  • You Cannot Grasp the True Form: Parodied: this is the explanation for her appearance in Another Day. And when we say you, we mean you.

    Joshua 

Yoshiya "Joshua" Kiryu

https://static.tvtropes.org/pmwiki/pub/images/Joshua1.jpg
"Only by allowing strangers in, can we find new ways to be ourselves."
Click here for SPOILERGEDDON 
Voiced by Ryohei Kimura (JP) and Aaron Spann (EN)

A mysterious boy who showed up in the UG unexpectedly. Despite his air of arrogance and secrecy, his knowledge of the UG becomes helpful to Neku... when he feels like giving it. Has a long history with Hanekoma.


  • The Ageless: Is heavily implied to be this.
  • Agent Peacock: Incredibly camp to the point where he can wear women's clothing from the get go, but also without a doubt the most sickeningly cunning player in the entire game. The fact that he's the Composer only furthers this.
  • Almighty Janitor: In "Another Day", he seems to be just a columnist for Pinhead Weekly magazine, but corporate executives and even the mayor look to him for advice. Furthermore, he can fight the Noise just as well as his Alternate Universe counterpart, and even participates in the Boss Rush challenge after casually greeting the Composer. The complete lack of surprise upon meeting his counterpart suggests that even here, he's high enough on the totem pole to be informed of alternate universes, though whether he's still the Composer is unconfirmed.
  • Ambiguously Gay: He is just fabulous. Even in Another Day, when he turns the Camp Up to Eleven, his actual orientation is still never clarified.
  • Awesomeness by Analysis: Being a Badass Bookworm, he is able to pull this off. When he and Neku are attacked by Taboo Noise, he is able to instantly deduce that they can only be significantly damaged by either one of them holding the Light Puck (original DS version) or by doing a Cross Combo (Solo Remix version). Neku is genuinely impressed by this quick deduction only for Joshua to immediately ruin that effect by acting smug about it.
  • Badass Bookworm: An incredibly intelligent Player who regularly rubs his intellect in, who is also more than capable of wiping out anything that so much as looks at him funny with his cell phone.
  • Beam Spam: His aerial attack fires beams from the sky, which are more powerful than his ground combos and hits an entire group of enemies.
  • Becoming the Mask: Though he does a good job of hiding it, the quality time he spent with Neku allowed him to grow and to care for him.
  • Being God Is Hard: It is heavily implied to be this for him. Considering how he talks about not wanting Shibuya’s complacency to poison the rest of the world and how utterly cynical he is, as well as his apparent inability to interact with others and form genuine connections, evidently Composerhood is not all it’s cracked up to be.
  • Beware the Silly Ones: A smug, spoilt 15 year old Jerkass who starts off as incredibly weak, with powers that include dropping pianos from the sky with his cellphone, constantly teases (and occasionally flirts with) Neku, is the only male character who can wear girl's clothing the moment he becomes playable, and is the only person in the entire game who can use a mobile, apparently because he didn't get the message about them being banned. Level him up enough and he becomes the most powerful partner of them all, reigning huge beams of holy light down on to enemies with his cellphone rather than pianos. He's also the Big Bad. And God.
  • Big Bad Ensemble: Makes up a third of this alongside Sho and Kitaniji, being the ultimate authority of the Reaper's Game who intends to destroy Shibuya outright because of his belief that its people are incapable of change or self-improvement. Thanks to his interactions with Neku, he changes his mind and instead chooses to spare it.
  • Big Bad Friend: He killed Neku in order to bring him into the Reaper's Game, then partners with him to set up Kitaniji.
  • Birds of a Feather: Once Neku finally comes around to him, the two get along rather nicely due to their shared nihilistic worldviews and love of snarking. Neku even admits that he was the first friend that he could ever relate to during the ending. This is proven genuine by the game's end.
  • Bishōnen: He's referred to as "Pretty Boy" or "Prissy Kid" by a few Reapers and is noted to pull off wearing women's clothing almost disturbingly well.
  • Brilliant, but Lazy: Heavily presents himself as this to Neku, regularly bemoaning having to do missions and suggesting that they let the other Players handle them. It gets to the point that when Neku questions him on his ability to summon holy beams of light, his reasoning was that he hates working up a sweat.
  • Byronic Hero: Much like Neku, he fits this trope to a tee. Cynical and jaded? Check. Intelligent and introspective? Considering how much of a Badass Bookworm he is, check. Attractive? His Bishōnen looks more than qualifies him. Morally complicated? Hoo boy, check.
  • Character Development: The fact that he spares Shibuya in the end shows that he learned people can change, and legitimately grew to care about Neku deeply.
  • Chekhov's Gunman: If you look closely, you can see him standing near the Statue of Hachiko early in the first week. He's probably observing his proxy, Neku.
  • The Chessmaster: Neku’s accomplishments over the past three weeks and ascending mastery of the Reaper’s Game? All a part of Joshua’s plan.
  • Colony Drop: His Level 3 special drops the Moon onto Earth.
  • Consummate Liar: Not immediately obvious, but he can be scanned as he's playing from the RG, but you're always somehow blocked out of his memory of what really happened until The Reveal.
  • The Corrupter: Passively encourages Neku to give in to his hatred of others since that's his justification for destroying Shibuya. This ultimately backfires; not only does he fail to corrupt Neku, but Neku actually purifies him!
  • Crucified Hero Shot: His idle pose when he's in the air gives off shades of this.
  • Cruel to Be Kind: What his reasoning behind the Entry Fees is, as Hanekoma explains in the Secret Reports: it isn’t meant to cause anguish by depriving Players of their most valuable possession, but instead make them question why they valued it and grow to appreciate it and, by extension, life, in order to have them grow and mature.
  • Cutscene Power to the Max: His "Jesus Beam", when it's first introduced, kills a Taboo Rhino almost instantly. While it is quite powerful, it would normally take at least a full combo to do so (and, the opponent being a Taboo noise, Joshua would need the light puck). Justified, however, in that Kariya says that if Josh ever used that level of power again, he'd be erased...by Uzuki.
  • The Cynic: Even more so than Neku, which is saying something. Throughout the game, Joshua regularly expresses his utter contempt for other people, believing humanity to be inherently flawed and unable to readily change. It’s thanks to his interactions with Neku that he is able to overcome this and ultimately decide to spare Shibuya.
  • Dark Messiah: He has a number of allusions to Jesus Christ, including what is apparently a more accurate transliteration of Jesus's name. He's also the Big Bad and the one who turns out to be in charge of the Reaper’s Game.
  • Deadpan Snarker: He is vastly intelligent and uses it to snark at Neku whenever the opportunity presents itself (which is pretty much all the time).
  • Description Porn: When ramen is concerned.
  • Evil All Along: Turns out he's the Composer and is planning to nuke Shibuya into oblivion. Who knew?
  • Eviler Than Thou: Implied. He's definitely stronger than Minamimoto, and given the fact that Hanekoma was willing to help Minamimoto become the Composer in order to prevent Shibuya's destruction, it's implied that Minamimoto would have done less damage than Joshua was planning to.
  • Expy: There is absolutely no way that he isn't based off of Kaworu Nagisa. Though he has the smugness cranked Up to Eleven.
  • False Friend: The entire plot of his week is determining whether or not he's this. Turns out he was at first, though his time with Neku changed him.
  • Flanderization: In the manga, where he goes from Ambiguously Gay to taking pictures of Neku's ass on his phone.
  • Foil: Neku and Joshua are very obvious foils, and it can be argued that this contributes significantly to both of their character developments. Both have very negative outlooks on the world, initially, and have extraordinary trouble understanding other human beings around them. Joshua even goes so far as to constantly point out these similarities between them, egging Neku on about it, until Neku points out that he actually has a desire to understand people and not just give up on understanding them altogether (which comes as a genuine surprise to Joshua.) Also there's the fact that Joshua was responsible for Neku's death and involvement in The Reapers' Game, making him technically an antagonist all along, which makes their similarities equal parts interesting and ironic, and even emphasizes the different viewpoints between the two of them. It's also implied that Neku's change of heart over the course of the game is what spurs on Joshua's change of heart and ends up actually saving the day.
  • Friendless Background: Heavily implied to be this way for him. As Hanekoma confesses to Neku, in a way, Joshua has been alone his entire life. This gets expanded upon even more in the secret ending where he is shown genuinely wanting to be friends with Neku and the others but being unable to do so.
  • The Gadfly: Deliberately messes with Neku on several occasions throughout the second week, most likely to gauge whether or not Neku truly changed for the better and attempt to justify his plan to destroy Shibuya.
  • God Was My Co Pilot: Turns out he's the one in charge of the Reaper's Game as its Composer and is just about regarded as such once this tidbit is revealed.
  • Good with Numbers: Is able to instantly deduce numbers and equations in an instant, which he loves to rub in Neku’s face. It’s what allows him to understand Sho’s insane ramblings as well as the missions be sends out.
  • Giggling Villain: The kid giggles constantly and the only expressions he shows tend to fluctuate between "smug", "smartass", and "condescending".
  • The Grim Reaper: Although the Game does contain the eponymous Reapers, as the Composer, he is ultimately the one who judges people and has the appropriate power to decide whether or not they can be revived or stay dead. Due to his absence thanks to the Game between him and Kitanji, nobody is able truly able to be revived at the end of the week, which Kitanji desperately tries to hide.
  • Heroic Sacrifice: At the end of the second week, when Sho activates a last ditch ultimate attack in an attempt to take down both Players with him, Joshua pushes Neku out of the way and takes the full brunt of the blow in order to shield him... only for this to get subverted later on when he turns out to have not only survived but that he faked the entire thing. However, it should be noted that there was a genuine risk of him actually getting Erased for real by the blast so a part of that was indeed genuine.
  • Hidden Depths: Double Subverted. He intentionally gave himself some of these during his time with Neku so that he trusted him more, but by the end he can't bring himself to destroy Shibuya through what he experienced and lets it, and Neku, live.
  • Hidden Heart of Gold: He ends up growing to care about Neku enough to take the bullet for him. But then he is shown to be perfectly fine, though there were actual risks in what he did. Neku was not aware of that last fact, so the sacrifice seemed to be all part of his plan, and him showing up again was another betrayal. But then, he allows Shibuya to continue to exist due to his growing relationship with Neku.
  • Holy Hand Grenade: Later on in the game, he reveals to have the ability to summon holy beams of light from above to spam his enemies to death with. Needless to say, it enables him to do a LOT more damage than what he was able to do beforehand.
  • Humanoid Abomination: What his Composer form looks like: aside from a few facial features and a hazy outline, it is almost entirely featureless and has a blinding white aura around it.
  • Hypocrite: Interestingly enough, he turns out to be this in regards to Neku as he had chosen Neku to be his proxy due to being what he considered to be the worst of what Shibuya had to offer, when he himself actually shares quite a lot in common with Neku.
  • I Just Want to Have Friends: Heavily implied in the secret ending, which Hanekoma himself noting how downcast Joshua looks as he watches Neku and the others reunite, apparently wanting to join them as well but being unable to.
  • Immortal Immaturity: It’s heavily implied that he is a lot older than he looks as evidenced by his Composer form, although you definitely can’t tell that considering the way he acts, with one of his most notable examples involving him teleporting himself into another dimension in order to play a children’s pin game.
  • Improbable Weapon User: His cell phone, which he uses to drop random objects such as cars and signs on enemies. He also uses it to summon beams of holy light because he's the Composer.
  • Insufferable Genius: Even more of one than Minamimoto because of his Jerkass tendencies.
  • I See Dead People: Joshua knew about the Games before dying himself.
    • Notably he's not alone, a few nameless NPCs can see Noise and Reapers.
  • It Amused Me: He keeps Minamimoto around because "he knows how to heat up a game".
  • It Is Beyond Saving: His initial views on Shibuya and subsequently humanity. Neku helps him grow out of this mindset at the end of the game.
  • It's Personal: Not so much like the other examples, but he has it with Minamimoto, since he's trying to kill him and take his place as the Composer.
  • Jerkass: Tends to insult Neku fairly often in a grating tone of voice, particularly when the player isn't doing particularly well in battle. And the whole killing Neku to use him as a pawn to destroy Shibuya thing.
  • King Incognito: Instead of being just a regular Player, he's actually the Composer of Shibuya. Doesn't stop him from being any less of a Jerkass though.
  • The Lancer: He's the partner who Neku has the most clashes with throughout their time together, with their entire week being centered around Neku's lack of faith in him. To further this, his worldview is almost identical to the one Neku spends the entire game trying to get rid of.
  • Lean and Mean: Neku even notes himself to be a pipsqueak when he first meets him.
  • Leaning on the Fourth Wall: The one most prone to doing this in Another Day, whether it’d be instantly recognizing an NPC and bemoaning having to face an “unnamed character” or explaining to Neku that the reason Shiki looks nothing like her real self is because the developers couldn’t be bothered to. Neku is, understandably, quite confused.
  • Let's Get Dangerous!: He at first insists on not wanting to work up a sweat at all during the game and generally puts the bare minimum effort in, that is until he and Neku encounter a particularly dangerous Taboo Noise. Cue Joshua deciding to let loose and summon a holy beam of light to wipe out said Noise in one hit. Needless to say, Neku is appropriately caught off guard by this.
  • Light Is Not Good: Is shown to look rather pristine and clean and can even summon holy beams of light from above to attack his enemies, which even have miniature angels accompanying said beams. He is also a part of the Big Bad Ensemble and is ultimately the one orchestrating the entire game. It then gets revealed that he was actually planning to destroy Shibuya all along.
  • Lonely at the Top: Implied in the secret ending and by Hanekoma.
  • Magikarp Power: When you first get him, he's... not quite as good as Shiki was. He doesn't deal damage until he completes a combo chain and his sidestep isn't anywhere near as useful as Shiki's block. When you get the camera upgrade for his phone, he's a bit better, as he gains the ability to stun enemies, but he's still not very powerful. Then, when he starts levitating, he easily becomes the best partner in the game.
    • Downplayed in Solo Remix due to the changes in the partner system; he drops an item with every use of his Partner pin, and he can't get hurt himself. That being said, his combo starts with rather weak hits, his Partner pin being 'slash' activated means accuracy is a bit of a trial, you'll go through most of his psych before you finish a combo. He again deals more damage when he starts levitating, and his combo length is altered so that you'll activate the finisher at the exact halfway point... assuming your hits all land, because it's still activated with a slash.
    • The Final Remix plays like the Solo Remix with single-player, but Co-op play completely averts this; he has three attacks from the beginning, and although acquiring his levitation sticker is still a power boost, it's not dramatic enough to qualify for the trope.
  • Manipulative Bastard: He killed Neku and proceeded to use him to help determine Shibuya's fate.
  • The Man Behind the Man: Kind of. He's the Composer, making him Kitaniji's boss, but while Kitaniji is extremely loyal, they're respectfully against each other throughout the game. In Another Day, he seems to be just a columnist for Pinhead Weekly magazine, but his political connections go up and up and up, plus he's aware of his Alternate Universe self from the rest of the game.
  • Meaningful Name: "Joshua" is a transliteration of the Hebrew name "יהושע." Transliterate that name to Greek and then to English, and you get Jesus.
  • Morality Pet: Neku could be considered this at the end of the game.
  • Mystical Waif: A rare male example. He randomly makes a pact with Neku, is arguably Really 700 Years Old, and in a twist ending turns out to be the Big Bad, who does a Heel–Face Turn after the final boss.
  • Not Good with People: Again, much like Neku in this regard. Joshua regularly expresses his inability to connect with others and even outright says at one point to Neku that understanding people isn’t hard- it’s flat out impossible. After seeing how much Neku has changed, however, he comes to change his tune a bit and even ends up sparing Shibuya because of it.
  • Not So Different: He himself regularly notes the similarities between him and Neku, with both of them being incredibly cynical of other people and being huge snarkers. Neku himself even admits this in the game’s ending, claiming that he felt that with Joshua, he had finally made a friend that can understand him.
  • Not So Stoic: While he is for the most part unflappable, even in the midst of the Reaper’s Game, there are times in which he is caught off guard and is actually genuinely surprised.
  • Older Than They Look: His appearance as a partner isn't his true form and it's implied that he's ageless. The other form he's seen in looks like a much older incarnation of his Player appearance.
  • O.O.C. Is Serious Business: In "A New Day", Neku has a vision of Joshua shooting him again, this time with a straight-up glare on his face rather than the grin he wore when picking his proxy. At the end of a New Day, when that vision comes to pass, Joshua is shooting at Coco, who has just shot Neku.
  • Perpetual Smiler: In contrast to Neku, Joshua almost always has a smug smile on his face.
  • Pet the Dog:
    • After Sota and Nao get Erased by Taboo Noise, Joshua is shown to be genuinely downcast at this, indicating that he had genuinely come to like them.
    • While his Heroic Sacrifice did turn out to be faked in the long run, there was still a genuine risk of him actually dying from Sho’s attack, and instead of simply teleporting away and leaving Neku to fend for himself, he opted instead to shield him from the blast.
    • Instead of simply destroying Shibuya like he set out to do, thanks to his interactions with Neku, Joshua instead decides to spare it and bring everyone back to life. Even Rhyme, who by all accounts should have stayed Erased after losing the first Game.
  • Pyrrhic Victory: Figurative example. While using Neku as the proxy allows him to win the game, the victory becomes completely hollow since Neku develops as a person during the game, which invalidates Joshua's reason for trying to destroy Shibuya in the first place, i.e. Shibuya's people are incapable of change.
  • Physical God: This fits what he can do as the Composer quite well.
  • Purple Eyes: It's one of the first visual clues he isn't quite like the other players Neku has met so far.
  • Real Men Wear Pink: The Frilly Parasol is one of his better items.
  • Replacement Scrappy: In-Universe. Neku is not pleased when the second week rolls around and instead of getting to work with the first person to break through his shell, Shiki, he's stuck with an insufferable, condescending prick who clearly knows more about the game than he's letting on and may or may not have been involved in Neku's death.
  • Red Herring: Midway through week 2, Neku remembers Joshua shooting at him, implying he was his murderer. Then it's revealed he was shooting at Minamimoto, who killed Neku in the crossfire. Then it's revealed that Minamimoto didn't kill Neku in the crossfire; he ran away, and then Joshua murdered Neku in cold blood.
  • Restored My Faith in Humanity: Neku does this for him.
  • Shadow Archetype: Joshua can be considered the logical extreme of Neku’s previous mindset, with both of them having trouble being able to understand others, only instead of showing outright disdain like Neku, he opts for a more smug, self-righteous temperament. However, unlike Joshua, Neku develops a desire to actually understand people and not give up on them altogether, which comes as a genuine surprise to Joshua.
  • Sidetracked by the Gold Saucer: Proof that Square-Enix is making too many addictive games: the last Secret Report reveals that the reason why he does not show up during the third week is because he was too busy playing Tin Pin, having friends, and being a normal kid for once, in Another Day.
  • Slasher Smile: When he shoots Neku.
  • The Smart Guy: He's without a doubt an absolute genius, and boy does he like to rub it in! His brains allow for him to keep up with Minamimoto with relative ease and are responsible for him and Neku occasionally bending the rules of the game in their favor. Justified in that not only is he essentially cheating, but he made the rules!
  • Smug Smiler: His default expression, highlighting his Insufferable Genius tendencies.
  • Snark-to-Snark Combat: Regularly engages in this with Neku, who more than often enough is unable to keep up with Joshua’s constant barbs.
  • So Proud of You: Before Neku is fully able to come back to life, he sees both Hanekoma and Joshua looking back at him, with Joshua sporting a genuinely proud smile on his face, showing him coming to realize just how much his proxy’s grown.
  • The Spock: By far the most pragmatic of Neku’s partners, almost always suggesting leaving the other Players to deal with the missions and generally acting the most detached.
  • Stab the Scorpion: Played with. Neku's initial flashbacks lead him to think that Joshua killed him, but the one he gets just before fighting Minamimoto suggests that Minamimoto was the shooter, and Joshua was trying to save Neku. In the end, though, it's subverted - after driving Minamimoto off, Joshua did, in fact, kill Neku.
    • Played straight in "A New Day"; Neku starts having visions, one of which is Joshua shooting him again. The actual event when the vision comes to pass is Joshua shooting at Coco, who has just shot Neku.
  • Stealth Pun: Yoshiya = YHVH = God.
  • Stepford Smiler: Can arguably be this, considering the game heavily implies he not only killed himself to enter the UG, but that as the Composer, he essentially IS Shibuya itself. Wanting to destroy it could be considered a form of suicide, given that he'd take himself out with it. In addition, certain sprites showing up at different times in a conversation and even the idle animation, if watched long enough, indicate that the constant smirking is not all that it appears to be.
  • Token Evil Teammate: Not exactly evil, but compared to Neku's other partners, Joshua is a smug asshole who hides things from his partner to manipulate him into doing what he wants. He's also the only one of the three who doesn't attempt to reach out to others instead preferring to shut them away, the exact opposite of the game's message. Maybe him being one of the Big Bads wasn't such a twist after all.
  • Trickster Mentor: Some of his interactions with Neku come across as this, as he teaches Neku more about the inner mechinations of the Reaper’s Game and how it works under the guise of trying to make a fool out of him. Such as showing Neku the way to the Composer’s chamber under the guise of him tracking down something with his cellphone.
  • Troll: He LOVES to mess with Neku, regularly making a fool out of him and testing his patience.
  • The Unfought: He's the only partner who is never fought under any circumstances. Even though he's the Composer and one of the main orchestrators of the plot.
  • Vague Age: The manual says he's 15, but his Composer form looks very much like a grown adult.
  • Villain Protagonist: See The Man Behind The Man above and Well-Intentioned Extremist below.
  • Vitriolic Best Buds: Once Neku comes around to him, their relationship remains incredibly snarky and antagonistic but Neku is left extremely guilty after his apparent death and claims that Joshua was the first friend he could ever relate to, and Joshua ends up sparing Shibuya because of the bond he forged with Neku. Even their battle dialogue is extremely snarky.
  • Vocal Dissonance: Admit it, when you first heard Joshua's voice, you were surprised that it was coming from the mouth of a 15 year old boy.
  • Walking Spoiler: The amount of spoiled text shows there is a lot more to Joshua than it seems.
  • Weapon of Choice: Dropping things on people via cellphone and Frickin' Laser Beams. His favorite clothing brand is high-class eastern-styled Dragon Couture.
  • Well-Intentioned Extremist: He was using the Reaper's Game to cast his final judgment on Shibuya and wipe it from existence, claiming that the complacency of its population marks it as a stain on the world in his eyes. Luckily he is convinced otherwise.
  • Wham Episode: Joshua's entire week is one of these. All of Neku's work in the previous week is rendered meaningless as he has to replay the game, this time with Shiki as his entry fee. Beat is now a reaper out for his blood and the Noise can now attack at random and are much, much stronger. To make matters worse, Joshua is unbelievably smug, keeps secrets from Neku and may or may not have killed him in the first place. And at the very end when Neku finally realizes Joshua wasn't his killer, Joshua takes the bullet for him leaving Neku broken and with a massive guilt complex. Then Joshua reveals himself at the very end of the game to be The Chess Master with a plan. However, this plan is notably broken the moment he partners with Neku, as he originally said he would not do, but with Minamimoto causing unplanned for havoc, and a need to educate him about the Game more, it was required.
  • Wicked Cultured: He is knowledgeable about a variety of subjects, which he loves to constantly rub in Neku’s face.
  • Willfully Weak: Averted and justified via Secret Reports. Since he's from a different plane, it causes him to look much younger, lose several of his abilities, and lowers his power output. However, this lets him look like he's a participant in the game, so the Reapers completely ignore him while he makes his own plots.
  • Yaoi Guys: Quite possibly an Affectionate Parody to this in the bonus level Another Day. Shiki is happily supporting it.
  • You Are Too Late: He shows up at the end of "A New Day" just in time to witness Coco shoot Neku dead.

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    Beat 

Daisukenojo "Beat" Bito

https://static.tvtropes.org/pmwiki/pub/images/Beat1.jpg
"Come back when you grow a pair!"

Voiced by Subaru Kimura (JP) and Crawford Wilson (EN)

A hot-blooded young skater who'll go out of his way to protect his friends, no matter the cost to him. While Neku likes to keep his thoughts to himself, Beat will always say what's on his mind.


  • Adorkable: Between his comical overreactions, Malaproper word play, and genuinely being a huge softie underneath the tough guy act, he definitely comes across as this.
  • All There in the Manual: The manual reveals that he uses a pin named Respect to control his skateboard.
  • Aloof Big Brother: Used to be this to Rhyme, with his parents’ favoritism of her driving him to repeatedly push her away from him, up until the day he and Rhyme die, causing him to outgrow this.
  • Always Save the Girl: Beat is incredibly devoted to Rhyme and puts her at the top of his priorities, to the point that he’s willing to undergo a Face–Heel Turn in order to find a way to restore her to her former self.
  • Bash Brothers: Becomes this with Neku when Week 3 comes around. Together, the two of them become a practically unstoppable force against the various Noise and Reapers that come their way.
  • Because You Were Nice to Me: The reason he ultimately saves Neku from suffering an untimely Erasure at the hands of Uzuki, Kariya, and an incredible amount of Noise? It was because Neku returned to him Rhyme’s pendant when they fought before.
  • Being Evil Sucks: Flat out says that being a Reaper was lame and that the good guy look suited him better. As a result of his subsequent side-switching, Konishi gives him a few days to live, before he'll fade away.
  • Berserk Button: His Embarrassing First Name.
  • Beware the Silly Ones: Beat is shown to be incredibly silly and goofy at times, with his Malaproper, Idiot Hero tendencies, and copious amounts of Large Ham, but when the chips are down, he is shown to be an incredibly effective fighter.
  • Big Brother Instinct: His motivation towards Rhyme. He values her more than anything.
  • Big Damn Heroes: Does this three times throughout the course of the game. First, when he and Rhyme take down the Day 3 golden bat, thus preventing every other Player from getting untimely Erased. Then, at the beginning of the third week, saves Neku from getting Erased by Uzuki, Kariya, and a whole bunch of Noise by forming a pact with him and helping him escape. And finally, along with Shiki, comes in just in the nick of time to save Neku from getting Erased by Kitaniji.
  • Big Eater: Probably, judging by his appetite in Another Day and his "I Live for Food" pin.
  • The Big Guy: Unlike the other kids, he's got some meat on his bones and has the strength to back it up.
  • Blood Knight: When it comes down to it, Beat is always up for a good brawl. He even gets incredibly deflated at one point when a mission seemingly looks to be nothing but a easy-going walk.
  • Boisterous Bruiser: "Come back when you grow a pair!" Even going into a round with low health will get a confident "Bring it, yo!" though that's not always the case.
  • Boke and Tsukkomi Routine: Develops one with Neku during their partnership. In the Another Day continuity, he's a stand-up comedian with Rhyme, as well.
  • Book Dumb: Beat's not traditionally smart, but his impliedly-horrible performance at school doesn't seem to have much to do with how smart he actually is.
  • Bromantic Foil: Towards Neku.
  • Brother-Sister Team: With Rhyme, though she doesn't realize it.
  • Bruiser with a Soft Center: His first instinct is usually to wail on whatever is causing problems for him, giving him the appearance of a thug, but deep down he's a pretty sensitive and caring fellow.
    Rhyme (KH3D): Beat looks and talks like a punk, but there's a heart of gold in there somewhere.
  • Bully Hunter: When he sees Neku getting ganged up on Uzuki, Kariya, and an army of Noise, he gets incredibly pissed and jumps straight into action to join Neku in beating them back.
  • Butt-Monkey: Thanks to his Idiot Hero tendencies, he tends to get ragged on by a majority of people, from the villains to even Neku, his own partner. This even extends to Another Day, where his attempts at comedy fall so flat that Rhyme flat out tells him that they’re not laughing at his jokes. They’re laughing at him.
  • Cannot Tell a Joke: In Another Day, his attempts at comedy fall flat at best.
  • Character Development: During Week 1 (as reinforced by flashbacks to him and Rhyme), he has no capability to think things through. By the time of Week 3... well, he still has no capability to think things through, but he realizes this and defers to Neku's judgement. Also, he goes from "the walls don't break" to "I'ma break this wall", although that might have something to do with his acquisition of keypins.
  • Close-Range Combatant: Unlike Neku’s other partners, Beat mostly specializes in using his incredibly acrobatic skateboarding skills to engage Noise and the like in close range.
  • Comically Missing the Point: Especially evident with his interactions with Konishi, who's more clever and underhanded than he is. A lot of it, though, stems from him taking things more literally than intended.
    Kariya: If you fight us, you die. Right now, you're treadin' on thin ice.
    Beat: Ha! You're the idiots, yo. I aint treadin' on thin ice! Shibuya ain't cold enough for ice, stupid!
    Uzuki, Kariya, Neku: [......]
  • Cool Board: Hell yeah.
  • Crouching Moron, Hidden Badass: While the way he talks and acts might seem not very bright, he is definitely a force to be reckoned with in battle.
  • Deal with the Devil: Essentially forces himself into one with the Reapers when he joins them in a desperate attempt to try and revive Rhyme, only to ultimately backout when he sees them ganging up on a defenseless Neku.
  • Determinator: On the 7th day of his week, he starts to fade out due to not having erased any Players or scored any other points as a Reaper. His reaction? He just "pulls himself together" and keeps on fighting.
  • Did You Just Flip Off Cthulhu?: Regularly does this in the game, trash-talking the various amounts of Reapers who come to stand in his and the others’ way.
  • Didn't Think This Through: A lot of the actions he does after Rhyme is erased are this. He joins the Reapers because he believed there was a way to salvage her soul using them. It really didn't have an option for that. He speculates Hanekoma is the Composer because the Red Skull pins and Player pins are made from the same source. Points to him for trying, but Neku's earlier experience with Joshua debunks that theory. He thinks beating the Composer and becoming one himself will let him do what he wants, without considering the fact the Composer is practically a god and outmatches anyone else. Most important of all, he tends to rush headfirst into anything if no one like Rhyme can stop him, which is what Beat learns during his week with Neku. He learns, but he doesn't put that into practice.
  • Difficult, but Awesome:
    • In the DS version, you'll either hate or love his Fusion Star mechanic. If the cards are properly placed, enabling you to get a "combo" of card pairs with progressively increasing values, you can potentially get enough stars for a Level 2 special move in a single combo, but it's often hard to find the cards you need, and you lose all of them if you take too long.
    • In the iOS / Switch versions, getting his special move takes the same time it takes you with other partners, but the multiplier mechanic can either give you a big multiplier or a small one depending if many cards match all at once when taking one card out.
  • Do Not Call Me "Paul": His real name is "Daisukenojo," which he hates.
  • Dumb Blond: He's not that book smart. It's noticeable by just about everyone in game, especially when compared to Rhyme, who's also blonde and younger than he is, but shows more forethought and wisdom than he does. Some of it might be from the pressure of the situation, as he seems to focus more on getting things done than thinking things through, which is understandable seeing as his main goal is to save his sister.
  • Dumb Muscle: He's not a bright kid, school-wise, but he's strong. If he does seem bright, chances are he is simply recalling what Rhyme explained to him and just rephrasing things his way.
  • Embarrassing First Name: His reaction to anyone saying his real name is freak out and maybe threaten them afterwards.
  • Face–Heel Turn: First week, after Rhyme gets erased. Of course, it doesn't last, see Heel–Face Turn below.
  • Failure Knight: Heavily views himself as this, seeing as he fails to protect the person most important to him three times in the game.
  • Fire-Forged Friends: With Neku, when they teamed up.
  • Foil: The game manual openly states that Neku and Beat are complete opposites. The former is a Deadpan Snarker who gradually learns to open up to people and fight for the sake of people besides himself, while the latter is especially devoted to his partner and sister to the point where he would join with the Reapers in the hopes of restoring her to normal. However, they both have massive guilt complexes over their failure to protect what mattered the most to them and Neku even notes how he can relate to Beat’s confession on how he wasn’t crazy about anything when he was alive.
    • He also fulfills this with Rhyme as well. Beat seems Hot-Blooded and devoted to becoming the best skater ever, while Rhyme is calm, but doesn't have a dream of her own. It eventually turns out that they're the opposite of how they seem at first; Beat initially lacked motivation, while Rhyme "had a million reasons to live", in Beat's words, and she kept believing in him.
  • Fragile Speedster: He certainly knows how to skateboard, but doesn't do it in a way that could be called "safe." He's also incredibly fast on his board while he's a Reaper, but doesn't have a lot of defense.
  • Freak Out: Does this twice throughout the third week, with his character sprites changing while doing so. Understandable, considering how the more the week passes by, the less time he has left to live.
  • Glass Cannon: Same as the above; great at damage-dealing, not-so-great at damage-taking.
  • Guilt Complex: Heavily blames himself for what happens to Rhyme throughout the game, to the point of insisting that she has more claim to enjoy the most out of life than he can ever hope to have.
  • Hair of Gold, Heart of Gold: Despite coming off as an overly violet thug, Beat is at his core a genuinely sensitive and kind-hearted fellow who is fiercely devoted to the people he cares about.
  • Heel–Face Revolving Door: Starts off as a Face only to become a Heel after Rhyme’s Erasure before ultimately becoming a Face again.
  • Heel–Face Turn: In the beginning of the third week, in which thanks to a combination of Neku’s genuine kindness and him seeing the Reapers gang up on him has him ultimately renouncing becoming a Reaper and joining up with Neku as his Partner.
  • Heroic Self-Deprecation: He doesn't hold a very high opinion of himself at all. This is after seeing how his actions ended up hurting his sister the most, which was something he never wanted.
  • Hidden Depths: He’s actually well aware of how much he comes off as an Idiot Hero and hates himself for it, feeling that because of this, it has gotten the people he loves hurt.
  • Hot-Blooded: Apparently, before he came to the UG, he was rather laid back and would only take things at his own pace. This all goes out the window once the Game starts, however.
  • Huge Guy, Tiny Girl: Is the Huge Guy to Rhyme’s Tiny Girl.
  • Idiot Hero: Often comes across as this to the others due to his short sightedness and screw ups. He hates himself for this, feeling that he isn’t able to be there for the people he loves the most when it really counts.
  • If I Do Not Return: Tries to invoke this with Neku before their fight with Konishi, asking him to take care of Rhyme before Neku promptly tells him to shut it and say that it’s his job to do so.
  • I Let Gwen Stacy Die: Happens THREE times over the course of the story for poor Beat, with Rhyme being the unfortunate victim of all three occurrences. It influences a lot of his actions throughout the game and troubles him greatly.
    • The first time was before the Game, when he tried to push her out of the way of an incoming car only for both of them to get killed instead.
    • The second time is during Week 1, when Rhyme pushes him out of the way of an incoming Swing Shark and gets chomped thereby.
    • The third time is during Week 3, when Konishi snatches Rhyme's Noise form off his shoulder and crushes it until there's nothing left but the pin full of her Soul.
    • The Final Remix gives him a FOURTH happening in "A New Day", when the various happenings make him suspicious of the Rhyme he finds there, prompting her to repeat the Week 1 incident when a Dissonance Shark looms. Thankfully, this one doesn't stick.
    • Unfortunately, the fifth time this happens DOES stick, as Beat witnesses Coco shooting Neku in the back, and then Neku disappearing afterwards before he could do anything to prevent it.
  • Implausible Boarding Skills: Beat fights using his skateboard, which involves him vaulting forward and grinding the board across enemy faces. He can even repeatedly bounce on foes as his aerial attack. All this is done while Beat is essentially stationary; he does not build momentum for any of his skateboard attacks.
  • Incredibly Lame Pun: With a name like Beat, this was inevitable.
    "Ready for a Beat-down?"
    "The beat is on!"
  • It's All My Fault: Feels that if he hadn’t gotten into an argument with his parents as stormed out of the house, Rhyme wouldn’t have had to follow him, thus she would never have had to cross the street with a speeding car coming right at her, leading to Beat failing to protect her from the crash and ensuring that both of them got killed.
  • It's Personal: With Konishi, for destroying Rhyme's Noise and reverting her to a pin right in front of him, then threatening to break the pin.
  • Jerk with a Heart of Gold: While he can certainly be rough around the edges and come off as a overly violent thug, his heart is ultimately in the right place and he is fiercely devoted to the people he loves.
  • Jive Turkey: Yo. The localization has him speaking this way. His speech in the Japanese version was that of a typical delinquent.
  • Knight Templar Big Brother: He has a sister, Rhyme, who he feels responsible enough for to do a Face–Heel Turn to save her.
  • Large Ham: An in-universe example, too. His comical overreactions get lampshaded by other characters, one who even remarks it looks like something out of a comic book.
  • Leeroy Jenkins: Tends to charge in headfirst into the fray without warning, which causes his partners much exasperation.
  • Leitmotif: "Tatakai".
  • Living Emotional Crutch: Rhyme is this for him, to the point that when she gets Erased, he willingly joins the Reapers in an attempt to eventually find a way to bring her back to life.
  • Malaproper: Substituting "vegetant" for "vigilant" and "imprecious" for "impressive" is only the start. In "A New Day", he hears the word "mischief" and asks who Miss Chiff is, then proceeds to refer to Coco as "Miss Chiff" after realizing she was responsible.
  • Mangst: After what happened to Rhyme, he gets prone to doing this. It gets especially noticeable in the third week as he struggles not to break down from the sheer stress of everything that has happened to him.
  • The McCoy: The most outwardly hot-headed and emotional of Neku’s partners, generally relying on brute force and raw instinct to see his way through.
  • Memento MacGuffin: Rhyme's pendant becomes one for him. It becomes quite important later on, when Neku finds it on the ground and returns it to Beat, who later returns the favor by saving his life.
  • Minion with an F in Evil: As a Reaper, he just ignores his duties outright, even when it comes from the Conductor, who is basically his big boss. The closest he gets to actually following an order is attacking, but failing to Erase, Neku and Joshua.
  • Mr. Vice Guy: While Beat is by no means a bad guy, his impulsive, hot-headed nature tends to bite him in the butt whenever he gets too ahead of himself, which is something he himself acknowledges.
  • My Greatest Failure: Heavily views him pushing Rhyme away before they died and failing to protect her three times as this, with him wanting more than anything to make up for it.
  • Nice Hat: A black hat with a large skull design. It matches Rhyme's hat nicely.
  • The Nicknamer: Aside from Rhyme, he tends to refer to everyone else by some moniker, generally based on their appearance. Neku is "Phones", Kariya and Uzuki are "Lollipop" and "Pinky" respectively, and so on.
  • No Respect Guy: Tends to get a lot of disrespect from Reapers and Players alike.
  • Off-Model: A very minor example. He is shown wearing a silver band on his right ring finger on the game's cover art, but it is absent from his sprites and the rest of the game's promotional art. In-game, the times he's shown wearing it can be counted on one hand.
  • Playing with Fire: In Final Remix’s Co-Op mode, he gains the ability to leave trails of white fire in his wake that damage any enemy that happens to get caught up in it.
  • Plucky Comic Relief: In Another Day and to a lesser extent in the main game. Neku's week with Shiki was a learning experience, his week with Joshua was traumatic, but his week with Beat tends to be seen as the most light-hearted, at least whenever Konishi isn't around. Beat spends most of the game being Hot-Blooded and getting into humorous situations because of it.
  • Real Men Hate Sugar: Aside from cola, Beat's reactions to eating sweet foods are neutral at best — don't even try to give him crepes or chocolate icecream.
  • Redemption Quest: Views him trying to bring Rhyme back to life and restore her to her original form as this, feeling that she shouldn’t have to suffer because of his mistakes.
  • Red Oni, Blue Oni: An alternate red to the cool-headed (blue) Neku, who describes him at one point as a "freakin' rhino".
  • The Resenter: Turns out to be this in regards to Rhyme back in the RG. Due to how much his parents tended to rag on him yet dote more on Rhyme, Beat began to push her away from him, up until the day they died.
  • Say My Name: Will sometimes yell "RHYYYYYME!" if you get a Game Over with him as your partner.
  • Senseless Sacrifice: See below.
  • Shrine to the Fallen: Gets one where he died.
  • Sibling Yin-Yang: Again with Rhyme.
  • Simpleminded Wisdom: While he's not the most school-smart of Neku's partners, he does have some practical knowledge, and he's too straightforward of a guy to keep secrets from him, which, combined with having already been to Hell and back with the other, make them the most effective team when they pair up.
  • Sleeves Are for Wimps: Fits with his thug image and shows off his muscular arms.
  • Spanner in the Works: His Heel–Face Turn in Day 1 of the third week provided Neku with the partner he needed to survive.
  • Survivor's Guilt: It’s later revealed in Week 3 that he suffers from this, heavily blaming himself for Rhyme’s death. He feels that if he hadn’t had an argument with his parents and stormed out of the house, Rhyme wouldn’t have to follow him and thus get hit by a speeding car. Following that, her Heroic Sacrifice for his sake only made this feeling grow even more.
  • Taking the Bullet: Tragically tried doing this to save Rhyme from getting hit by a car, but managed to get them both killed instead. A more successful version of this happens later on when he saves Neku from an unexpected attack during the final moments of the game.
  • Too Dumb to Fool: Konishi suggets - though disingenuously - that this is why she couldn't get the better of him.
  • Took a Level in Jerkass: After Rhyme’s Erasure and becoming a Reaper, he becomes a lot more aggressive and condescending towards Neku whenever they fight, even when Neku outright begs him not to fight. Fortunately, however, he reverts right back to his normal self when Neku gives him Rhyme’s pendant, which then prompts Beat to ultimately turn away from the Reapers.
  • Tough Love: His parents were constantly pressuring him to get better grades, be more like his sister, and berating him when he didn't give results. Eventually he just gave up trying all together.
  • Underestimating Badassery: Throughout the game, a large portion of the cast tend to underestimate Beat’s prowess due to his goofy personality and impulsive nature. This ends causing a lot of their downfalls since his unpredictability and resolve ends up throwing a huge wrench into the bad guys’ plans.
  • The Unfavorite: Compared to Rhyme.
  • Unskilled, but Strong: Shiki uses her doll to deliver punches and uppercuts. Joshua uses his phone to play with highs and lows, which results in summoning things from bikes to cars to drop on enemies. Beat justs rams into things with his skateboard.
  • Weapon of Choice: His skateboard, via Ramming Always Works. His favorite clothing brand is Wild Boar, which specializes in skater and hip hop clothing.
  • When All You Have Is a Hammer...: Unlike Shiki and Joshua, who at least have multiple ways of attacking, Beat’s only method is to hit things really, REALLY, hard with his skateboard, which he fortunately happens to excel at. Most notable in the Final Remix's co-op mode, where Shiki's attacks with Mr. Mew and Joshua's various Telekinesis/Jesus-Beams have different animations in contrast with Beat's attacks mostly the same animations as single-player.

    Rhyme 

Raimu "Rhyme" Bito

https://static.tvtropes.org/pmwiki/pub/images/rhyme1.jpg
"We don't have time for mistakes either. Haste makes waste!
Voiced by Hitomi Nabatame (JP) and Kate Higgins (EN)
Beat's Game partner, who puts on a cheerful face and provided emotional support to Neku and the other Players.
  • Adaptational Villainy: In Another Day, she's batting for the other team this time.
  • Advertised Extra: Downplayed. She's the only one of the main group who isn't a playable partner, and in fact gets killed off quite early on, but her fate drives a lot of the story and she ultimately becomes a Player Pin.
  • Big Brother Worship: She's well aware of Beat's many flaws, but she accepts him for who he is anyway and still loves him all the same.
    Beat: Yo, I could rob a bank and she'd still be there for me.
  • Bokukko: She has a very boyish appearance and doesn't speak very girly for her age.
  • Brother-Sister Team: With Beat, though she doesn't realize it.
  • Cheerful Child: Tends to take everything with a calm smile and some words of wisdom.
  • The Cutie: To the point where even her Noise form is a Ridiculously Cute Critter.
  • Dumb Blonde: Averted. She is very smart for her age and always has a proverb or three to say.
  • Hair of Gold, Heart of Gold: She's the most innocent of the characters in the game being the youngest and sweetest.
  • Hand-Hiding Sleeves: Straight Cute sleeves, emphasizing her innocence and cuteness.
  • Heroic Sacrifice: She does this to save Beat from getting erased by an ambush Noise.
  • Killer Rabbit: Don't let her cute face above fool you, she's just as capable as the other players of using pins to win this game. Made a bit more literal when she became a cute Squirrel Noise after being erased; when used by Neku, the Rhyme pin falls squarely under Difficult, but Awesome.
  • Morality Pet: Rhyme might've been this for Beat, if her getting erased and her brother joining the Reapers, is anything to go by.
  • Nice Girl: Is always calm and reassuring with Beat, whereas most of the other characters express at least some annoyance when putting up with him.
  • Nice Hat: She wears a black hat with a tiny skull design on it, matching Beat's hat.
  • Only Mostly Dead: She's saved from erasure by Mr. H turning her into a pin.
  • Parental Favoritism: Unfortunately for her brother Beat, who received the brunt of their criticism as a result.
  • Ridiculously Cute Critter: She comes back as an adorable red squirrel Noise after Beat becomes a Reaper..
  • Sacrificial Lamb: She gets erased in the first week by falling into a not-so-obvious trap set by Kariya and Uzuki.
  • Satellite Character: An odd justified version of this for Beat. Her fee for entering the UG was unspecified (and according to the Secret Reports, gone forever, because she didn't make it to the end of the week), Beat's fee was her memories of him.
  • Sibling Yin-Yang: With Beat. They're basically complete opposites in terms of personality and demeanor.
  • Sixth Ranger Traitor: In Another Day, she pretends her pins were stolen by the Black Skullers and joins Shooter's Kindred Spirits team, only to betray the Spirits while they were distracted by Kariya and Higashizawa. However, she did this because she thought getting rid of Tin Pin would help Beat focus on his comedy routine more.
  • Straight Man: To Beat for a while.
  • Summon Magic: Eventually, Neku can summon her Noise form to attack, via the Rhyme Pin, starting with the end of the fight with Tigris Cantus.
  • Women Are Wiser: She's much more book-smart than Beat.

The Reapers (Antagonists)

    Uzuki and Kariya 

Koki Kariya and Uzuki Yashiro

https://static.tvtropes.org/pmwiki/pub/images/WEWY-Kariya1--article_image_small.jpg
"Alright. Game on."
https://static.tvtropes.org/pmwiki/pub/images/200px-Uzuki.jpg
"That is so whatever!"

Kariya is voiced by Anri Katsu (JP) and Andrew Kishino (EN)
Uzuki is voiced by Satomi Arai (JP) and Kate Higgins (EN)

A Harrier Reaper duo who do a lot of the ground work during the Game. Kariya is always laid-back and relishes his job, making a game out of everything with Uzuki, who is almost constantly on edge.


  • Affably Evil: Kariya is a pretty cool guy so long as he isn't being forced to do his job. Uzuki isn't so bad herself when she's less on edge.
  • Alliterative Name: Koki Kariya.
  • Almighty Janitor: Kariya is actually one of the most powerful Reapers around. To the point even Beat is insecure about fighting him at first. Although he's only an Almighty Janitor because he wants to hang out with Uzuki.
  • Anime Hair: Kariya. It's... hard to describe; it's like he combed and styled the front of his hair and then left the back of it a mess. Visually, it seems to be a combination of a slicked-back style and an afro.
  • Anti-Villain: Certainly Kariya, who's laid back, on friendly terms with the heroes, and even helps them out on occasion. When Neku prepares to erase Kariya and Uzuki after their possession, Beat stops him on the grounds that neither of them seem like fundamentally bad people.
  • Big Bad: Uzuki in Another Day. She was being used by Higashizawa the whole time, though.
  • Blank White Eyes: Uzuki gains these when she's significantly pissed off.
  • Brilliant, but Lazy: Kariya has refused several promotions because he prefers working on the field. Beat is rightfully afraid of fighting him.
  • Card-Carrying Villain: Kariya is very aware of the role he's meant to play in the Reaper's Game. See the quote under Punch-Clock Villain.
  • Cool Shades: Kariya wears a cool-looking pair of orange-tinted shades.
  • Can't Catch Up: After Uzuki's defeat, she reveals that the reason she's so desperate to go up on the ranks is because she feels guilty for Kariya refusing his own promotion just so he could keep hanging out with her. In her own words:
    Uzuki: I don't wanna be your freakin' ball and chain!!!
  • The Dark Chick: They both qualify.
  • Deadpan Snarker: They can be seen constantly quipping on the various strange circumstances happening in the game and on the other characters. They even engage in Snark-to-Snark Combat with each other.
  • Declining Promotion: Kariya is more powerful than his rank suggests, and it is revealed that he has been doing this for a while.
  • Dual Boss: You eventually end up fighting both of them at the same time.
  • Even Evil Has Standards: They're both appalled when Konishi gives them the false Rhyme pin. Kariya in particular is disgusted and gives Neku and Beat a sincere apology for not having seen through the deception himself, then gives them his own Reaper pin in spite of the punishment this might incur. Even Uzuki says sorry for having screwed with them the previous day, since it was all for nothing.
  • Evil Counterpart: All of Kariya's attacks are supercharged versions of Neku's psychs.
  • Friendly Enemy: Kariya, especially during Beat's rough week. Beat actually worries that Kariya's helpfulness might cause his erasure, as the higher ups do not tolerate treason.
  • Gameplay and Story Integration: Like the heroes, Kariya and Uzuki share a light puck when they're fighting together; this lets them put up a fight against Taboo Noise.
  • Go-Getter Girl: Uzuki is relentlessly ambitious and hungers to rise through the Reapers' ranks.
  • Graceful Loser: More in regards to Kariya, but Uzuki will follow if she must. When Neku and Beat defeated them, they were willing to hand over what the Players wanted, before it turned out to be fake, which not even the Harriers knew.
  • Hair-Trigger Temper: Uzuki gets angry very easily, but her biggest triggers involve anything that may cost her chances at a promotion.
  • Have a Nice Death: If you lose to them during their boss fight:
    Kariya: So Uzuki, how 'bout that ramen?
    Uzuki: I smell a promotion!
  • Jerkass: Uzuki towards the players; she's a bit of a suck-up towards her superiors and is only genuinely friendly with Kariya. She lampshades this herself.
    Uzuki: I'm not shooting for any Miss Nice awards!
  • Karma Houdini: Neku, and Beat (in fact, especially Beat, who insisted they be spared) never really call out Kariya and Uzuki on erasing Rhyme, or even hold a grudge against them after the fact. Though they were Affably Evil Graceful Losers shortly before and willing to hand over the Rhyme pin. Justified by the fact that it's their job (they were ordered to set a trap for Players) and it's what keeps them alive. Otherwise, they're Punch Clock Villains.
  • Last-Name Basis: Everyone calls Kariya by his last name.
  • Laughably Evil: Their interactions together are often quite funny.
  • Leitmotif: "Rush Hour" accompanies most of their appearances in Solo Remix.
  • Mellow Fellow: Kariya isn't phased by much, and remains upbeat and mellow throughout most of the game.
  • Mirror Boss: The pair have a fusion attack and a light puck and have attacks that mimic some of the ones you can get from pins.
  • Nice Guy: Kariya.
  • Of Corsets Sexy: An odd example with Uzuki, considering it's over a turtleneck.
  • Opposites Attract: Despite their opposite personalities, they're very close friends with a bit of Ship Tease. The Noise Report describes them as operating like "two halves of a whole".
  • Oral Fixation: Kariya's dango, to the point he is referred to as Lollipop by Beat.
  • Out-of-Character Alert: In "A New Day", seeing Uzuki complain about work while Kariya is gunning for a promotion is the first sign that Shibuya's layout isn't the only thing that's gotten scrambled.
  • Punch-Clock Villain: Both of them are just doing their job and for treat it as such. They even called out how screwed up the Reaper's Game had become once it gets extended.
    Beat: Quit screwin' with us!
    Kariya: Um, villain? Screwin' with you is my job.
  • Recurring Boss: They're fought several times, both singularly and as a duo.
  • Red Oni, Blue Oni: Kariya's the blue (calm and laid back, also very affable), Uzuki's the red (easily excitable and easily angered). In "A New Day", Kariya ends up red while Uzuki turns blue.
  • Save the Villain: Neku and Joshua can step in to save Kariya and Uzuki from a losing battle again errant Noise. The former is grateful and gives the heroes his sincerest thanks; the latter, well, does not. After their final defeat towards the end of the game, Neku and Beat make the decision to spare them both.
  • Sleeves Are for Wimps: Kariya. Serves as a possible indication as to how strong he really is.
  • Those Two Bad Guys: See above. They appear frequently, but aren't always antagonizing the heroes.
  • Tsundere: Uzuki, mildly, towards Kariya. It's heavily implied that part of the reason she wants to advance her career is so she wouldn't have to hold Kariya back, who's implied to have declined his promotion because he wanted to stay at her level.
  • Ungrateful Bastard: Uzuki complains if Neku saves her from Taboo noise, while Kariya is relatively appreciative.
  • Unholy Matrimony: They don't get married, but one of the later conversations reveals that the reason Kariya doesn't advance through the ranks isn't just laziness, it's also so he can be with Uzuki. Her reaction hints this isn't unwelcome. Although she still strives to advance herself so that then Kariya could advance with her, and she wouldn't feel like she's dragging him down.
  • Villainous Friendship: Despite their conflicting work ethics, they are both willing to cede a good point made by the other and are almost always seen hanging out together. They're also very much in sync with each other during battle.
  • Villains Out Shopping: During Week 2, they can be seen out in Shibuya playing Tin Pin Slammer together while Minamimoto has them on standby.
  • Vitriolic Best Buds: They seem at odds with each other at first (more on Uzuki's part, who's flustered by her partner's mellow attitude, than Kariya), but it's eventually revealed that they're pretty good friends.
  • Weapon of Choice:
  • You Gotta Have Blue Hair: Kariya with the orange and Uzuki with the pink. Lampshaded by Beat.
    Beat: Whatchu want, Pinky?
    Uzuki: Hey, leave my hair out of this.

    Higashizawa 

Yodai Higashizawa

https://static.tvtropes.org/pmwiki/pub/images/WEWY-Higashizawa2--article_image.jpg
"Welcome to my kitchen!"
Click here to see Ovis Cantus 
Voiced by Kenji Takahashi (JP) and Travis Willingham (EN)

Acting as a proxy Game Master for Kitaniji on the first week (Shiki's chapter). He chooses to hide himself from the players until the 7th day and attempts to pound them to pieces with his immense strength.


  • Battle in the Rain: What his boss fight takes place in, complete with Dramatic Thunder and everything.
  • Big Bad: The REAL Big Bad of Another Day, having used Uzuki and the Black Skullers to "purify" Tin Pin.
  • The Brute: The most straight-forward of the Game Masters, who relies on his size and strength to see him through battle.
  • Determinator: The winning condition for the final day of the first week allows him to be able to give up without being erased, but he chooses to fight to the death instead.
  • Disc-One Final Boss: Sorry, bucko, game's not over yet.
  • Eerie Pale-Skinned Brunette: Has glowing eyes for some reason. His food puns added in with his interest in Shiki don't help alleviate the crepe factor.
  • Energy Absorption: Can regain health if players attack him at the wrong time.
  • Evil Tastes Good: He loves making food-based puns.
  • Famous Last Words: "In... indigestible! I lost? Well done...young lady..."
  • Final Boss: Of Another Day, ironically enough, with Shooter and Shinji Hashimoto as the True Final Bosses.
  • Graceful Loser: Since it's possible he was unaware of the scheme Kitaniji was concocting, he treats his defeat by Neku and Shiki with a great amount of respect and dignity, unlike the other Game Masters that take up the mantle after him.
  • Hannibal Lecture: To Shiki regarding her jealousy issues.
  • Have a Nice Death: "Another fine entrée."
  • The Heavy: He does most of the Black Skullers' work in Another Day. He did this so he would end up with the pins in the end, wishing to take them from everyone in Shibuya.
  • Large and in Charge: The largest of the Game Masters and the only one besides the final boss whose Cantus form takes up both screens simultaneously in the DS version (the Noise forms of the other GMs simply take up one screen and use shadows of themselves to take up the other screen if they have to).
  • Large Ham: When fighting.
    Higashizawa: WELCOME TO MY KITCHEN!
  • Monochromatic Eyes: Has pure white eyes, which tends to just make him a little unsettling to behold.
  • Mr. Exposition: Only in Another Day.
  • Shock and Awe: Can summon orbs of electricity that damage players on contact and call forth lightning bolts from above that can stun you if you’re not careful.
  • Sinister Shades: To play up his intimidating appearance and contrast his pure white eyes.
  • The Starscream: In Another Day. He wanted to purify Tin Pin as one of the three original masters.
  • Vocal Dissonance: He apparently sounds like a booth babe in Another Day, or at least Neku confuses him for one before actually seeing Higashizawa in person. His speaking with notes and hearts is done to exacerbate this.
  • Wake-Up Call Boss: He's the first boss who can't be safely overwhelmed with brute force. Instead, you have to make sure to dodge his attacks when fighting him, or else you'll end up another fine entrée.
  • Well-Intentioned Extremist: His motives in Another Day. See The Starscream entry above. He sees the error of his ways once he's beaten, though.
  • Wham Line: "You're dead. Don't you know?"
  • Younger Than They Look: He is apparently 20 years old. The somewhat "youthful" design of his shoes gives this away via implication, but the lower half of his body is rarely seen in the game itself.

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    Minamimoto 

Sho Minamimoto

https://static.tvtropes.org/pmwiki/pub/images/sho-minamimoto1.jpg
"This is my Game. And I only allow two things. Flawless calculations... and beauty!"
Click here to see Leo Cantus 
Click here for spoilers 
Voiced by Takayuki Fujimoto (JP) and Andy Hirsch (EN)

The Game Master on the second week (Joshua's chapter). Minamimoto is a considered a "loose cannon" by the other Officers because he prefers to work by his own rules, rather than those of the game. He's called that for good reason, too: He's crazy and working against the interests of his co-workers. He's also quite fond of math.


  • Adaptational Heroism: In Another Day, he's batting for your team this time.
  • Back for the Finale: Comes back both at the tail end of the final week, and in the Epilogue in Final Remix.
  • Back from the Dead:
    • After he is erased at the end of week 2, he sets up a Taboo refinery to bring himself back as a Taboo Noise.
    • At the end of "A New Day", he is resurrected again by Coco, evidently to serve as Neku's partner.
  • Badass Boast: Searching some of his junk piles will reveal notes that have him boasting about, among other things, being more awesome than gravity and air.
  • Badass Bookworm: The dude trash talks people with math and kicks everyone's asses for the fun of it.
  • Berserk Button: Sho has never gotten angry in the main story. However in Another Day he's generally angry and drops his usual speech pattern when Ken Doi humiliates him in front of Shooter and the others in regards to Tin Pin. He storms off claiming he's better than Ken Doi. Really odd given how crazy he is in the main story.
  • Big Bad Wannabe: He's genuinely a major threat, being responsible for the Taboo Noise and having designs on the Composer's job, but when they come into conflict it quickly becomes apparent he's no match for them.
  • Bishōnen Line: Let's just say that Minamimoto is even more good looking as a Taboo.
  • Broken Ace: Konishi describes him as being perfect in all fields except leadership because of his refusal to work with others. He also has to do everything perfectly or get angry when it doesn't go as planned. In Another Day, we see what happens when he fails epically.
  • Bunny-Ears Lawyer: Plays by his own rules, attacks both Players and Reapers, and generally causes havoc for everyone in the UG when he's a Game Master. Despite this, he has one of the highest Player erasure records in Shibuya's UG.
  • Catch-Phrase: "SOHCAHTOA" (this is actually a pun on the Japanese phrase "Sō ka?", meaning "I see", "Is that so?", et cetera), "So zetta slow!" ("zetta" is the prefix for 10^21, or a sextillion) "CRUNCH! I'll add it to the heap"... he's got a lot of these.
  • Evil Genius: Uses his prodigious math skills to create the rule-breaking Taboo Noise and give himself a Taboo Noise form.
  • Face of a Thug: In Another Day, Neku is afraid that he might mug him if he gets too close. He turns out to be a pretty nice guy despite still being an Insufferable Genius, though.
  • Facial Markings: His "whiskers".
  • Flunky Boss: Sends out several Taboo Noise before attacking directly, and typically has a few out most of the time, usually attacking the partner on the other screen.
  • Formulaic Magic: Again, using math to help create the Taboo Noise.
  • Fun with Acronyms: "SOHCAHTOA".
  • Good with Numbers: A math fetishist with his love of numbers taken Up to Eleven. Everything involving his schemes can be calculated and manipulated by his use of math. To activate his Level i Flare, he recites pi.
  • Inferiority Superiority Complex: Its very obvious in Another Day that he has issues with Ken Doi. Beside trying to impress him, he doesn't react well to failure. Of course a few hints can be seen in the main game where he's such a perfectionist that even a small mistake will get him rather agitated.
  • Insufferable Genius: He puts the "pomp" in "psychopomp". And the "psycho", too, for that matter.
  • Karmic Death: On the last day of the game, he gets "crunched" and chucked under a junk sculpture rather like the ones he was so fond of making. It's implied that he's not dead, though...
  • Kiai: His battle cries. "SINE! COSINE! TANGENT!"
  • Leitmotif: "Transformation".
  • Loners Are Freaks: Works alone and is generally regarded as such by Konishi and Uzuki.
  • Mad Mathematician: It's how he operates and is his Game Master quirk (whereas Higashizawa's quirk was all related to food). He's a prodigy with mathematics. See his other trope descriptors.
  • Marked Change: Taboo Minamimoto, who gains more black discoloration on his skin before he reveals this.
  • Mark of the Beast: Taboo Minamimoto has this.
  • Mouthful of Pi: Currently the page picture, at 156 digits. The incantation for a Level i Flare, at that!
  • Mutual Kill: The aforementioned Level i Flare. As a Final Fantasy Mythology Gag, "Level x" spells hit all targets with a level divisible by x, ally and enemy alike; i is the square root of -1, and so a Level i spell will target everything. Minamimoto uses the psych after he's lost his boss fight, which means his erasure is imminent; Neku only survives because Joshua pushes him off the roof of Pork City before the Flare can go off, and Joshua himself has to hop to Another Day in a parallel world to avoid taking the hit.
  • Never Found the Body: A bizarre inversion. Whenever somebody dies in the UG, their body fades away and vanishes. However, while Minamimoto is found lying under one of his own garbage mounds, his body is perfectly intact. And judging by the trailer for Final Remix...
  • Nice Guy: Surprisingly in Another Day where he's very helpful toward Shooter and the group coming in and pulling a Big Damn Heroes moment by giving Shooter the ultimate Tin Pin he made himself.
  • Nice Hat: Also known as Pi-Face's Cap, its slick, calculated style can turn you into a zetta math whiz (probably). He loses it when he turns Taboo, and you can pluck it off his corpse(?) on the final day.
  • Nice Job Fixing It, Villain!: In his pursuit of the Composer, he outs Konishi's hiding spot on the final day of her mission. Without him being there, it was possible that Neku and Beat wouldn't have found her and been granted the opportunity to clear their mission.
  • Not as You Know Them: He's a straight up good guy in Another Day.
  • O.O.C. Is Serious Business: See Berserk Button above but if Sho has to drop his speech pattern then you know something is wrong.
  • Panthera Awesome: His Noise form Leo Cantus.
  • The Perfectionist: Everyone is based on perfect calculations, especially how fast he'll erase you.
  • Red Herring: The end of week 2 seems to conclusively establish him as Neku's killer. Then it's revealed at the end of the game that it was really Joshua.
  • Red Right Hand: Well "Black hand" may be more fitting and it isn't quiet his right one as both of them change, once he goes Taboo.
  • Shooting Superman: Firing a bullet at Joshua in the RG doesn't count, as he didn't know the Composer could still use some of his powers at that vibe. Emptying the rest in his direction, after seeing the first one halt in midair, does.
  • Slogan-Yelling Megaphone Guy: Sort of. He tends to yell his catchphrases through a megaphone. Until he swaps it for Def Märch's microphone.
  • The Starscream: To Joshua, who actually says he enjoys having such a loose cannon around.
  • Teleport Spam: Makes liberal use of this in both his boss fights, to very frustrating effect.
  • True Art Is Incomprehensible: An In-Universe example. The only one who understands his nonsensical junk piles is himself.
  • "Well Done, Son!" Guy: In Another Day, Sho's attitude toward Ken Doi is to get him to acknowledge that he's just as knowledgable about Tin Pin as he is. Given how Another Day pretty much confirms that they're father and son, it would make sense.
  • Wild Card: He's not loyal to either the Composer or the Conductor; he's loyal only to himself.

    Konishi 

Mitsuki Konishi

https://static.tvtropes.org/pmwiki/pub/images/mitsuki-konishi1.jpg
"I'll need to work up a new strategy... Adjust for the longer term... Good thing I never make mistakes."
Click here to see Tigris Cantus 
Voiced by Hitomi Nabatame (JP) and Lara Cody (EN)

The Game Master on the third and final week (Beat's chapter). She first appears to be utterly loyal to Conductor Kitaniji, but is much more interested in climbing the corporate ladder.


  • Adaptational Heroism: In Another Day. She's just another random Tin Pin Slammer rival, and has no real role in the story.
  • The Baroness: Very cold and calculating. The other Reapers nickname her the "Iron Maiden" for a reason.
  • Boobs of Steel: Inverted; she's the bustiest character in the game, but more of a Master of Illusion than a fighter. She never fights in her base form and goes One-Winged Angel for her boss battle.
  • Catch-Phrase: "Just as I predicted." Which also becomes her Famous Last Words later on.
  • Cat Girl: Her Cantus form which, unlike the other Game Masters, has an obviously feminine appearance.
  • Didn't See That Coming: For all of her insistence that everything is going according to plan, Beat points out that she sure has to deal with a lot of "unforeseen circumstances".
  • The Dragon: To Kitaniji.
  • Dragon with an Agenda: Some quips and lines, not to mention Konishi's own behavior hints that she's been planning on betraying Kitaniji since a long time.
  • Famous Last Words: "Your sister's memories of you: they were YOUR entry fee. Hers was something else. You must not have been very dear to her. Hee hee... That look on your face. It's just... as I pre... dicted..."
  • Femme Fatalons: Has long black nails. Hard to notice at first.
  • Four Eyes, Zero Soul: Unlike most of the other villains, who each have their quirks that prevent them from being seen as irredeemably evil, Konishi lacks any sort of redeemable quality that would dull her villainous edge. She's purely in the business for her own reasons and almost all her actions as a Game Master are extraordinarily calculating and cruel.
  • Four Is Death: Her HP is 4444, taking the "Reaper" designation to a logical extreme.
  • The Glasses Come Off: She takes them off right before getting into fighting mode. It's her eyes that glint menacingly instead.
  • Hidden in Plain Sight: Tied to her powers over shadow and illusion. The 2nd mission she issues to Neku and Beat is to find her within 6 days, while she hides in a single location. On the final day, thanks to Minamimoto, it's revealed that she was hiding in Beat's shadow the entire time.
  • Hot Teacher: In Another Day, she's one of Beat's teachers.
  • Hourglass Hottie: Though the majority of the character designs in this game include having thin waistlines, Konishi actually happens to be one of the only characters with enough of a bust to invoke this trope.
  • Ice Queen: To say she's cold-hearted would be an understatement. She's pretty much the most ruthless character in the game, especially towards Beat.
  • Jerkass: She outwardly shows respect for Kitaniji and shows cold professionalism to her Reaper colleagues, but the truth is that she views everyone else as tools to be used and feels nothing for the terrible things she does.
  • Karmic Death: The last phase of her fight amounts to Beat and Rhyme teaming up to finish her off.
  • Kick the Dog: Repeatedly with regards to Beat and Rhyme. She even uses her dying words to imply that Beat may have valued Rhyme above all else, but Rhyme didn't hold him in the same regard.
  • Manipulative Bitch: Once she takes charge as a Game Master, she spends the majority of her time manipulating just about everyone that's still in the UG. Her ultimate goal is to become the Conductor and is using everyone - Players, Reapers, even other Game Masters and her superior, Kitaniji - to reach this goal.
  • Master of Illusion: She seems to have the power to bend light, and one of her battle backgrounds looks like the game crashed.
  • Panthera Awesome: Her Noise form Tigris Cantus.
  • Puzzle Boss: Unlike the previous Game Masters, you can't just wail on her and hope to win. The game provides a subtle hint towards beating her though.
  • Sexy Secretary: Basically fulfills this role for Kitaniji.
  • Smug Snake: Because of her intelligence, arrogance, and pride, she takes a lot of pleasure messing with Beat, only to end up losing to him and Neku.
  • The Starscream: To Kitaniji once her true motivations are revealed. See Manipulative Bitch above.
  • Zettai Ryouiki: As you can see by her image on the right, her stockings and dress ranks her somewhere between A and B on the scale, which is between "Thigh Highs" and "Above the Knee", respectively.

    Kitaniji 

Megumi Kitaniji

https://static.tvtropes.org/pmwiki/pub/images/Kitaniji1.jpg
"Any and all specifics are decided by the Composer. That is His exclusive and incontrovertible right."
Click here to see Anguis Cantus 
Click here for spoilers 
Voiced by Shane Johnson (EN)

The Conductor and direct superior of the Reapers. Because the Composer has long been absent, he has asserted control over the Game, and makes sure that everyone, Player and Reaper alike, play by the book. However, it hasn't stopped him from imposing his own "penalties" on Neku for violating the game's rules.


  • Adaptational Heroism: In Another Day. He's just another random Tin Pin Slammer rival, and has no real role in the story. He's actually the mayor in that world, but he's somehow still subordinate to Joshua.
  • Anti-Villain: His entire scheme was conceived as an alternative to having Joshua erase Shibuya.
  • Assimilation Plot: Kitanji's ultimate plan.
  • Big Bad: He's the true culprit behind Neku's continued entrance into the Game, the Games gradually getting more rigged against him, and ultimately the Red Skull pins. This was all done in an effort to stop the Composer, a separate villain in the context of the story, from destroying Shibuya.
  • Big "NO!": After losing, more over the fact that since he lost his game, Shibuya will be erased.
  • Disco Dan: Wears distinctly disco-inspired clothing and has an unhealthy fixation on the past.
  • The Dragon: The strongest Reaper, and thus second-in-command of the Game after the Composer. Usually. During the events of the story, Kitaniji and the Composer are competing over the fate of Shibuya, thus making both of them competing central villains.
  • Dual Boss: A brainwashed Shiki fights alongside him.
  • Face Death with Dignity: After being defeated, he gracefully accepts his deletion and tells Neku that Shibuya is in his hands.
  • Famous Last Words: " Another Player Pin!? Why do you have two? I only gave you the one! ...Ha ha. Of course! Neku... It's up to you now."
  • Gender-Blender Name: "Megumi" is a unisex but feminine-sounding name. Lampshaded in the manga.
    Konishi: But sir! What if [Minamimoto] dredges up old memories of people teasing you because of your girly name?
    Kitaniji: Konishi... Salt. Wounds. Stop.
  • Have a Nice Death: "Game, set, match!"
    • As Draco Cantus it's "Now Shibuya will be saved."
  • Headphones Equal Isolation: As a foil to Neku, his are always around his neck. A subtle hint that his plan involves false unity.
  • Karmic Death: He ran the Reaper's game as both the Conductor and Composer (in the real Composer's absence) for the entire game. However, he himself was in a game with the Composer complete with his own timer of thirty days. After the final boss, the timer runs out, losing him the game and erasing him.
  • Knight Templar: He does love Shibuya, but his method of improving it is a bit extreme, to say the least.
  • Leitmotif: In Solo Remix, "Satisfy".
  • Loophole Abuse: Particularly when he removes all the other players in an attempt to make Neku unable to win.
  • Mouth of Sauron: He acts as the second-in-command and spokesperson for the Composer.
  • Oh, Crap!: He's noticeably rattled when things start going wrong, particularly his failure to destroy Neku's pin, Joshua arriving, and his final loss.
  • Red Oni, Blue Oni: To Neku's Blue. Again, check the positions of their headphones.
  • Sequential Boss: First fought in his normal form with a brainwashed Shiki before entering his Noise form Anguis Cantus. Immediately after, he uses Joshua to turn into Draco Cantus, the Final Boss.
  • Shadow Archetype: Can be seen as this to Neku, what with both of them wearing headphones and having a mutual dislike of other people, seeing them as inherently flawed and worthless. However, whereas Neku learns to fully embrace Shibuya, faults and all, and appreciate other viewpoints and ideologies, Megumi flat out rejects them, instead trying to force his will on others in an attempt to achieve total conformity.
  • Sinister Shades: A given considering he's the Conductor and the Big Bad.
  • Scaled Up: Anguis Cantus and Draco Cantus.
  • Time Stands Still: "Time, be still!"
  • Title Drop: A variation of the Japanese version's title (It's a Wonderful World), though not directly. His assimilation plot has everyone under the effects of his pin give a mind-controlled speech, ending it with "What a wonderful world such would be."
  • Weapon of Choice: His favorite clothing brand is Hip Snake, which fittingly specializes in retro-styled attire.
  • We Can Rule Together: Offers this to Neku at the end of the game, asking him to take off the Player Pin preventing him from being brainwashed and embrace total conformity. Neku, however, promptly tells him to shove it.
  • Well-Intentioned Extremist: He was actually playing his own game with Joshua, the Composer, to determine the fate of Shibuya. And if Joshua wins, Shibuya is destroyed. And guess what? Neku was playing on Joshua's side. Oops!
  • Worthy Opponent: Deems Neku this after his first boss fight, and consequently gives him a quick summary of what's been going on in Shibuya since he entered the UG - namely, that the Composer is not "the man [Neku] envisions" and that Kitaniji is responsible for what Neku thought the Composer was doing.

Other Denizens

    Hanekoma 

Sanae Hanekoma

https://static.tvtropes.org/pmwiki/pub/images/250px-Twewy-sanae-hanekoma1.jpg
"If you want to enjoy life, expand your world."
Click here for spoilers 
Voiced by Bart Flynn (EN)

The humble owner of the WildKat coffee shop on the upper-east side of Shibuya.


  • Big Brother Mentor: Towards Neku and, shockingly enough, Joshua.
  • Big Damn Heroes: Stops Neku from erasing Shiki on Day 2, and keeps Beat from succumbing to erasure on Day 4. If the Composer's words can be taken at face value, Joshua has also been on the receiving end of this trope from him in the past.
  • Big Good: Kinda-sorta-maybe. He's a third party actively working against both Joshua and Kitaniji, but he's willing to dip into some morally grey areas to accomplish it, such as helping Minamimoto summon Taboo Noise. He's also the Producer of Shibuya, a position above even the Composer. The fact that he's one of the biggest reasons for Neku's character development helps him fit the position a bit better.
  • Bonus Boss: Of Another Day. He hits hard.
  • Broken Pedestal: Neku initially sees him as a good source of advice, and is amazed to learn that he's CAT, but his faith in him is shaken as he believes that he is the Composer. It ultimately turns out that while he has had a hand in the backstory behind the game, his actions were ultimately for the goal of preventing Shibuya from being erased.
  • Bunny-Ears Lawyer: He's an extremely wise, competent guy but he's also pretty much constantly messing around.
  • The Chessmaster: Even more so than Joshua, who he was helping out while secretly doing his own thing off to the side.
  • Cool Shades: Sports a small pair of shades.
  • Fallen Angel: He is confirmed to be an Angel, to contrast the Composer and the Reapers but he showed Minamimoto how to create Taboo Noise and ended up with this trope for it.
  • Gender-Blender Name: Sanae is normally a female name.
  • Have a Nice Death: "Open up your world!"
  • Hipster: He's got the vibe going in his fashion sense and playful attitude. He even owns a coffee shop!
  • Lightning Bruiser: He zips around the battlefield like he's on a caffeine rush, hits hard enough to nearly kill Neku in a single shot, and is tough enough to tank four level 3 fusion attacks to the face and keep on going.
  • Mr. Exposition: Offers Neku and Shiki something of a lecture about the Game on Day 2, an offer they gladly take him up on. His Secret Reports also serve as something of a Mind Screwdriver to the main game.
  • Necessarily Evil: In his own opinion, becoming a Fallen Angel is a price he gladly pays for teaching Sho about Taboo Noise and fixing the refinery sigil as part of Chessmastering Shibuya out of erasure.
  • Nice Job Breaking It, Hero!: Final Remix reveals that his backup plan to save Shibuya by teaching Minamimoto how to make Taboo Noise might have brought about something drastically worse than anything the villains were planning to do.
  • Our Angels Are Different: Revealed in the Secret Reports to be an Angel, a higher order of being than the Reapers and the Composer.
  • Out of Focus: Doesn't appear at all during the last week, save for a brief glimpse after Joshua and Neku's final shootout. There's a good reason for this, to the point where the entire post game is essentially piecing together what he was doing during that time.
  • Panthera Awesome: His Noise form Panthera Cantus.
  • Paper-Thin Disguise: Somehow, nobody has figured out that Sanae Hanekoma, who runs a cafe called Wildkat on Cat Street, is the famous street artist CAT.
  • Perma-Stubble: Has one to go with his slick look.
  • Properly Paranoid: If the Secret Reports have anything to go by, Mr. H can't even trust his Another Day self in revealing the crime he has committed to become a Fallen Angel. This is why he hides in Pork City while searching for Joshua. Turns out that if you talk to Another Day Mr. H without witnessing the real one hiding in Pork City, he warns Another Day Neku to not trust the person who wrote the secret reports scattering around implying that Another Day Mr. H does not want this Neku to be involved with the main Mr. H and will resort to erasing his original self if he has to in order keep the peace.
  • Red Herring: He's not the Composer. Turns out it's way, way more complicated than that.
  • Rousing Speech: Done in a rather strange way. His Bonus Boss fight has him yelling motivational one-liners like "Don't let limits slow you!" and "Enjoy the moment!" while he beats you six ways from Sunday.
  • Spanner in the Works: In A New Day, Coco failed to project an illusion of Hanekoma in her Shibuya Noise because the real Hanekoma projected his own mind into his body double to aid Neku and Beat in finding out it was all Coco's doing. For his troubles, Coco angrily kicks his illusion out and sics her dissonance Noise on the pair.
  • Title Drop: In the English translation, in his speech to Neku telling to kid to expand his outlook on the world. It's quoted at the top of the main page of the game.
  • The Watcher: What his role as the Producer of the Reaper's Game entails. That said, Hanekoma violates the "thou shall not interfere" rule a good bit. First he takes Beat to WildKat and crafts Rhyme's soul into a pin ensuring that he doesn't get erased for losing his partner. Second, it's he who taught Minamimoto how to create Taboo Noise granting him his "Fallen Angel" status. Third, he is seen fixing Minamimoto's Taboo refinery sigil on Day 1 of Week 3 (though it isn't directly known at the time the player sees this in a cutscene) and lastly, he hides the Level 5 Keypin (which unlocks the Shibuya river) in a safe so that only Neku can find it though it doesn't end up mattering all that much seeing as how Taboo Minamimoto uses his new powers to smash open the barrier blocking entry to said river.
  • Unreliable Narrator: His Secret Reports, particularly when he refers to the "Fallen Angel" in the third person as if it were someone besides him. He drops it for the Secret Report obtained in Another Day, as well as for the Secret Addendums acquired in A New Day.
  • Waistcoat of Style: Fitting, considering he's a hip coffee shop owner.

    Honjo and Nao 

Sota Honjo and Nao

https://static.tvtropes.org/pmwiki/pub/images/sota_and_nao.png
Nao on the left, Sota on the right.
A pair with uncertain circumstances surrounding their death. Both are genuinely nice people, who tell Neku not to give up hope after what happens to him during the second week. Hinted to be a couple but never explicitly mentioned what their relationship is.
  • Battle Couple: Being partners with someone comes with the setting for the Reaper's Game, but these two have a lot subtext that implies that they're actually a couple.
  • Character Death:
    • They briefly appear in the RG alive and well during week 1, but are both Players in week 2. The implications are... unpleasant.
    • Neku doesn't take their erasure by Minamimoto's Taboo Noise very well.
  • Chekhov's Gunman: They're seen in the RG briefly during the first week.
  • Dark Horse Victory: While Neku considers his semifinal Tin Pin Slammer match against Shooter the linchpin of whether or not the Players are erased that day, Sota ends up winning in the finals. With help.
  • Dark-Skinned Blond: Both of them are Ganguro.
  • Kawaiiko: Nao-Nao looks a good bit older than the stereotype, but she's a cutesy kogal through and through.
  • Nice Guy: They are shown to be nothing but incredibly kind and supporting to each other and other people, to the point that even Joshua finds them incredibly charming. They sympathize with Neku’s circumstances on why he has to play the Game again and encourage him to continue on, even giving him a free pin to use. Even when being Erased, Sota has nothing but supporting words for Neku and Joshua and genuinely wishes for them to get back to the Realground safe and sound.
  • Spanner in the Works: An indirect example only visible in hindsight. Talking with Sota and Nao causes Neku to realize other people have just as much value as he does, turning him away from the cycle of isolation Joshua has been coaxing him to continue along. This in turn changes Joshua's mind at the very end.
  • Surfer Dude: Sota talks like one to compliment Nao's Valley Girl lingo.
  • Those Two Guys: They don't do much for the story until the second week.
  • Together in Death: Both of them were alive in week 1, and both of them are Players in week 2. Then Minamimoto's Taboo Noise happen, and they end up Together in Erasure.
  • Valley Girl: Nao is, like, one of them?

    Eri 

Eri

Click here for spoilers 
Eri is Shiki's best friend. Shiki uses a picture of Eri and herself as the wallpaper for her cellphone. Eri is described as charismatic and popular and she thinks of Shiki as a great friend and seamstress with a keen eye for details.
  • The Fashionista: She's very much into the latest fashion and is even a designer herself. She relies on Shiki to make her designs come to life, though.
  • Never Got to Say Goodbye: The last time the two spoke she suggested that Shiki isn't suited to designing, which she later realized ended up hurting Shiki's feelings. Shiki died before Eri got a chance to apologize for it.
  • Nice Hat: The hat she and Shiki wear was designed by her and sewn by Shiki, just like everything else in her wardrobe. Shiki uses her "incarnation" of it to wear her Pins.
  • O.C. Stand-in: Very little is known about her, since she only actually appears in one day, mentioning that she misses Shiki and that she regrets her taking her advice the wrong way.
  • Plot-Based Photograph Obfuscation: On Shiki's cellphone-wallpaper, a glare obscures her face or so we think. It's really hiding Shiki's face.
  • Satellite Character: Played for heartwarming. Her character is largely based around her relationship with Shiki. The only things we know about her is that she is (working to be) a fashion designer, she encouraged Shiki's own ambitions, and she thinks just as highly of Shiki as Shiki does of her.

    Shooter 

Shuto "Shooter" Dan

https://static.tvtropes.org/pmwiki/pub/images/shooter_3.jpg
A young NPC who is a major fan of Tin Pin Slammer.
  • Curb-Stomp Battle: Can possibly occur during Tin Pin, if you're not prepared. Also happens as a in game cutscene in which during the tournament he defeats Neku at the speed of light.
  • The Ditz: In Another Day, half the time he isn't listening to the people he's talking to and just wants to challenge them in a game of Tin Pin. He also fails to grasp the gravity of some of the burdens others have with the spirit of Tin Pin.
  • Expy: To pretty much every Shōnen Idiot Hero ever. He specifically seems to be a cross between Ash and Tyson.
  • Fingerless Gloves: Part of his Shonen Hero motif.
  • The Hero: Only in Another Day. He becomes the "leader" of a TPS team called the Kindred Spirits and names his teammates after colors. He's "Red".
  • Idiot Hero: Only in Another Day.
  • No Indoor Voice: He's pretty excitable and as such, yells a lot.
  • The Rival: To Neku and only in Tin Pin Slammer.
  • Shout-Out: To just about every shonen series there ever was.
  • To Be a Master: Picture Ash Ketchum with a Tin Pin Slammer deck and you have his personality down pat.

    Ken Doi 

Ken Doi

https://static.tvtropes.org/pmwiki/pub/images/ken_doi.jpg
The owner of the Ramen Don shop in Dogenzaka. He is a friendly businessman who is always looking for ideas on how to improve his ramen. He doesn't like to talk a lot about his past.
  • Berserk Button: Mentioning his role in developing Tin Pin.
    • Also asking about his past in general gets him relatively angry.
  • Glowing Eyes of Doom: See above. He also gets them in Week 3, Day 7 if you enter his shop, under the effects of the Red Skull Pin, though he manages to snap out of it.
  • Hypocrite: He hates the Shadow Ramen store for deviating from traditional ramen recipes, only to realise that he's been doing the exact same thing himself.
  • Luke, I Am Your Father: Possibly Sho's father if Another Day has anything to say about it. At one point Sho does call him pops and Ken Doi does ask "When did my kid grow up so fast?"
  • Retired Badass: In "Another Day", he turns out to be the elusive Dr. Pin Sr.

    Mick 

Makoto "Mick" Miki

https://static.tvtropes.org/pmwiki/pub/images/makoto_miki_1.png
Click here to see him in weeks 2 and 3 
Originally a timid and unsuccessful businessman, he quits his job for Gatito (or, at least, a subsidiary of them) and opens up the Shadow Ramen store in the second week to rival the Ramen Don shop. He is also responsible for helping spread around the Red Skull pins, their purpose becoming much clearer by the end of the game.
  • Acquired Situational Narcissism: After becoming a success in Week 2, he sports an entirely new appearance and becomes quite arrogant.
  • Alliterative Name
  • Mistaken for Gay: After opening up Shadow Ramen, where he takes up work, watch what he says (and his facial expressions!) when you increase his Friendship Gauge. Well... he mistakes Neku for a gay mistaking him for gay, anyway.
  • Salary Man: What he started out as, then he tried to be a business mogul, but that backfired on him.
  • That Came Out Wrong: His use of pop-culture catch phrases leaves something to be desired.
  • Unwitting Instigator of Doom: He has a short but critical role in Kitanji's Assimilation Plot. By spreading the Red Skull pins and making them popular, he almost dooms all of Shibuya into becoming a hive mind.

     777 

777 (Triple 7)

https://static.tvtropes.org/pmwiki/pub/images/777.jpg
Leader of the band Def Märch, which also includes fellow Reapers B.J. and Tenho.
  • Anti-Villain: Type IV. 777 is pretty nice overall and seems more worried with his band and bandmates than actually being a Reaper. The only time he fights you, he's even honourable enough to give you a key after Neku spares him. His subsequent erasure by Konishi is used as a big Kick the Dog moment.
  • Everything Is an Instrument: Tenho steals the band's microphone, which, in turn, is swapped by Minamimoto for his megaphone. The band ends up attempting to incorporate the megaphone into their act.
  • Face of the Band: Invoked by 777. BJ seems to resent this.
  • Famous Last Words: "Hey, anybody in here? I said, HEEEY!!! See? Nobody —"
  • Informed Ability: Apparently his music is great... but you never get to hear it.
  • Mauve Shirt: Ends up getting erased before the end of the game.
  • Murder the Hypotenuse: Less violent variant: Tenho ends up stealing Def Märch's microphone in order to stop 777 and BJ from fighting and possibly breaking up the band.
  • Nobody Loves the Bassist: BJ is resentful that 777 is always the singer. Until the Microphone gets stolen.
  • Punch-Clock Villain: Very much so, as noted above he seems to view reaping as a side job to his band.
  • Sacrificial Lion: Unfortunately ends up facing Konishi's wrath after he lost to Neku and Beat.
  • Street Musician: Def Märch is an indie band, and all three members got their start by singing on the streets.
  • The Last of These Is Not Like the Others: When he enlists Neku and Joshua's help to find their lost microphone, he pays them in advance: Three ¥10000 pins and a ¥5 pin.

    Oji 

Eiji Oji

https://static.tvtropes.org/pmwiki/pub/images/eiji_oji.jpg
A big-time celebrity and "Prince of Ennui" in Shibuya's RG whose blog, "F Everything", gets 100,000 hits per day.
  • Bandwagon Technique: Whenever he discovers something he likes, he "F's it", and that thing instantly becomes super-popular among his readers.
  • Bishounen: A tall pretty boy with legions of screaming fan girls trailing him. A random thought from one of the NPCs has the NPC wondering if his girlfriend, who looks like Eiji, is really a woman.
  • Celebrity Blog: Runs one.
  • Cluster F-Bomb: Subverted; the "F" of "F Everything" stands for fabulous.
  • Dreadful Musician: He has an album out, but he can barely stay on key.
  • Non-Indicative Name: His title of "Prince of Ennui" makes more sense before you learn that the F is for Fabulous.
  • Screw the Money, I Have Rules!: He decides to stop promoting Shadow Ramen once he realizes he's been nothing more than Mick's shill.

    Futoshi 

Futoshi

https://static.tvtropes.org/pmwiki/pub/images/futoshi.png
The backstage tech of the Def Märch. He is unusually forgetful.
  • Ambiguously Gay: He doesn't react to Makoto's sales pitch, until he hears "Come get some hot stuff!" Then he starts grinning and gets really close to Makoto before taking a pin.
  • Everyone Calls Him "Barkeep": In the main game, he's known only as the Tech. His real name can be discovered in a side chapter, though.
  • Forgetful Jones: He forgets the fuse needed to light up the stage on Day 3 of Week 1.
  • No Sense of Personal Space: He gets right into Makoto's personal space. Possibly because he kept saying "Come get some hot stuff!"
  • The Resenter: Implied to resent 777 a little for stealing the spotlight all the time.
  • The Slacker: Perceived as this because of his rampant forgetfulness, which leads him to do things other than what he was tasked to.

    Ai and Mina 

Ai and Mina

https://static.tvtropes.org/pmwiki/pub/images/ai_1.jpg
Ai
https://static.tvtropes.org/pmwiki/pub/images/mina_0.jpg
Mina
A pair of schoolgirls who are good friends. Lately, their friendship has been put under some strain when Ai suspects Mina is trying to steal her crush, Makoto, away from her, although it all gets cleared up with Neku and Shiki's help.
  • Clingy Jealous Girl: Ai, to an extent. However, it turns out she does appreciate her friendship with Mina deeply.
  • Fangirl: Mina in Another Day.
  • Friendship Moment: Mina buys some tickets to a Tin Pin Slammer event to give to Ai so she can go out with Makoto. Unfortunately, Ai misunderstands her intentions at first, but apologizes as soon as she finds out.
  • Green-Eyed Monster: Ai gets suspicious of Mina the minute she sees her talking to Makoto alone.
  • Nice Girl: Mina, which is contrasted by Ai's easily invoked jealousy.
  • Not What It Looks Like: Mina and Makoto really weren't doing anything together, apart from chatting, but Ai immediately starts to assume the worst when she catches them talking to each other. It didn't help that Mina was trying to keep quiet about her planned surprise, which only added to Ai's suspicions.
  • Recurring Extra: Mina, who shows up in more days than her friend Ai.
  • Joshikousei: Just your typical Japanese schoolgirls.
  • Those Two Girls: Played entirely straight.

    Tutorial Guy 

Another Day Tutorial Guy/The Wizard of Slam/Shinji Hashimoto

A Reaper-looking person who teaches Neku about Tin Pin.
  • Big Good: Of Tin Pin in the Another Day universe and possibly the main universe.
  • Catch-Phrase: "Like a bolt from the blue..."
  • The Chessmaster: He helped set up the events of Another Day so the Omega Slammer would be completed.
  • Creator Cameo: He helped invent Tin Pin in game's backstory, but in actuality he's The World Ends with You's producer.
  • Foreshadowing: You can find thoughts in the main game hinting at his appearance. More than that, you can encounter him yourself on Week 2/Day 3 of the main game, the day AFTER you're forced into a Tin Pin Slammer tournament as part of the plot.
  • True Final Boss: Of Another Day.
  • Walking Spoiler: The fact that he's anything beyond a random tutorial character is a twist in itself.
  • Warm-Up Boss: For the final Tin Pin matches when you first fight him.

    Coco 

Coco Atarashi

https://static.tvtropes.org/pmwiki/pub/images/koko280_5254.jpg
"I've got everything you'll ever need. Seriously, I'm, like, not even lying."
Also known as the "Cute Reaper". Coco was originally introduced in Solo Remix as the face of the in-app store, allowing players to purchase in-game items with real money, before later becoming a guide in the social app Live Remix. Coco makes her proper debut in the plot in Final Remix.
  • Adapted Out: Not Coco herself, but her shop is absent from the Final Remix due to her different role; its wares have been relocated to various other stores in Shibuya.
  • Big Bad: Of "A New Day". She is the one who has created the Shibuya Noise.
  • Bitch in Sheep's Clothing: She shows up in Final Remix's "A New Day", tagging along with Beat and Neku and mostly serving as something of a Watson. Then they finally reach WildKat, and Hanekoma reveals that the entire twisted Shibuya is a Noise created by Coco, who immediately drops the friendliness and sets the Dissonance Tapir on them.
  • Borrowed Catchphrase: She borrows Minamoto's use of "zeta" a few times, including when she somehow revives him.
  • Bribing Your Way to Victory: Sells special "Gourmet Rice Balls" that provide huge stat boosts, Crafting Material Sets for crafting items, and 100,000 Yen Pins. Aside from those, she mostly sells extra CDs. Averted in Final Remix, where all of the above are found in the main stores during/after "A New Day".
  • Canon Immigrant: Coco is ascended to canon in the Switch port Final Remix.
  • The Dragon: In the Secret Reports, Hanekoma speculates that Coco's power to create a Noise able to resemble Shibuya could only have been made possible if she was given the power by someone else.
  • Evil All Along: Turns out she is the one behind "A New Day". Who knew?
  • Hidden Agenda Villain: It's never revealed what her ultimate endgame is.
  • L33t L1ng0: She often peppers her dialogue with internet slang.
  • Like Is, Like, a Comma: Part of her way of speaking.
  • Non-Standard Character Design: She actually fits in with some of the shopkeepers with her appearance, albeit younger looking than almost all of them, but you wouldn't think that she'd be a Reaper if it weren't for the standard black wings.
  • The Pollyanna: She is a Reaper, needing points to survive the game, but she cheerfully looks out for every Soul and guides them before the Reaper's Game starts, and even opens up shop to support them (though it is hinted that it's another option for getting points).
  • Riddle for the Ages: At least for now. Why did she rope Neku (and Beat) into another Reaper Game? Why is she so hellbent on having Neku participate in one just to continue it? Is she connected at all to Shinjuku being erased?
  • Scary Teeth: When her cover is blown by Hanekoma, she drops the sweet smiles in favor of cynical smiles showing sharp fangs.
  • Token Mini-Moe: Among the rest of the Reapers who are commonly around their twenties, she sure looks young.
  • Valley Girl: "I totally have, like, sooo much awesome stuff. So, like, what are you lookin' for?"
  • Villainous Breakdown: Getting her cover blown by Hanekoma shows how much of a bitch she really is that she gets a lot of evil-looking portraits to go with it.
  • You Gotta Have Blue Hair: Most of her hair is blonde, but some of the hair on her left is bluish.

    Spoiler Character 

"Hype-chan"

https://static.tvtropes.org/pmwiki/pub/images/hype_chan.png
A mysterious girl who bears some resemblance to Neku and Shiki. She briefly appears in The Stinger of Solo Remix and makes her proper debut in the plot in Final Remix.
  • Early-Bird Cameo: She pops up in The Stinger of Solo Remix before having a plot-relevant appearance in "A New Day" in Final Remix.
  • No Name Given: She never actually appears in relation to anybody else, leaving her with no opportunity to introduce herself.
  • Riddle for the Ages: Her overall existence, and the fact she has her own Mr. Mew, even though Shiki specifically said her Mr. Mew is the only one. These questions are not answered at all in "A New Day".
  • Sole Survivor: She's the only one left standing after Shinjuku gets erased at the end of "A New Day".
  • Unknown Character: She is only ever seen in visions and discussed indirectly; everything about her, even her name, is an enigma.
  • Walking Spoiler: In the Solo Remix, she's nothing but a picture tagged on the end of the post-credits scene that plays after collecting all the Secret Reports. In the Final Remix, she's present in Neku's visions during "A New Day", which is only available after clearing challenge fights throughout the rest of the game.

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