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As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.

  • The moment when it is revealed that the slacker Reaper Koki Kariya is actually one of the most powerful Reapers, and passes up chances to advance in rank simply because he doesn't want a desk job. Even his boss fight is great, since he complains about having to fight the whole time.
    • Coupled with a Heartwarming Moment with the none-too-subtle hint that there's another, bigger reason he doesn't want a promotion: so he can stay paired up with Uzuki.
    • Not to mention his and Uzuki’s boss fight. Not only do he and Uzuki share the Light Puck mechanic as Neku and his partners but they also have their own Fusion to boot, making for one of the most challenging boss fights in the game.
  • And then there's Minamimoto's last attack at the end of the second week. How many villains set off their final attack - a ginormous nuke - by reciting the first one-hundred and fifty digits of freakin' Pi? Because he sure did.
    • Especially awesome if you get the joke of him calling the attack "Level i Flare". In Final Fantasy, Flare is one of the most powerful Black Magic spells; "Level x Flare" targets all enemies with the level divisible by the number given. Since i squared is -1, and -1 squared is 1, then every level that is a multiple of 1 is a multiple of -1, and thus a multiple of i. Meaning that Level i Flare is an immensely powerful magic that targets every enemy (or simply everyone on the screen), including those with imaginary levels. Kinda like Level 1 Flare, but targeting a wider variety of enemies, and with a cooler name. Level i flare is so immensely powerful because it hits enemies on every plane simultaneously, which is why it was even a threat to Joshua in the first place: he doesn't have all his godlike powers in the RG, so he would have been seriously hurt, if not killed.
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    • And soon afterwards finding out why everyone says Joshua is a Jesus analogue.
  • Week 3, Day 1: Neku and Beat start towards the Shibuya River. Unfortunately, there's a wall between the bus terminal and the station underpass, and with no Support Reapers to give them a task they can't get through it. Beat's reaction?
    Stupid @#!%(#^)^@^¥ WALL! I ain't got time for this! Get in my way, and I'ma BREAK you! (he does)
  • Beat in general gets his fair share of badass moments in the game.
  • Before confronting the final boss, Neku and the others come across a defeated Sho Minamimoto underneath a pile of junk after what is outright implied to be a Curb-Stomp Battle. Keep in mind that this is the same guy that was able to take on both Neku and Beat with little to no trouble at all. And the one behind his defeat? None other than Joshua himself, who looks no worse for the wear after he reveals this little tidbit. Makes you wonder what his true capabilities are.
  • The attack Neku uses at the end of the final battle, where he fuses with all three of his partners and activates a giant skull attack, which finishes the final boss in one blow (and he looks extremely cool while doing it).
    • In Solo Remix you instead do a Fusion with all three characters, each using the strongest Fusion you have unlocked. Depending on how you spent your Scarletite, this could mean you shoot up Draco Cantus with God Zilla Mr. Mew Eye Beams, crash a tidal wave on him, dropping the freaking moon on him, and then finally finishing the boss off with the skull attack.
  • Joshua yelling "That's it, you are DONE!" and impaling a giant shadow rhinoceros with a beam of sacred light fueled by the souls of the dead.
  • Beat Taking the Bullet for Neku to defend him from a brainwashed Shiki’s attack. Even more notable since the last time he tried to do something like this, he and Rhyme ended up both dying. Here? He finally gets there in time.
  • Week 1 Day 7, Shiki fearlessly talking back to Higashizawa and stating that there's nothing he can do, she's getting back. Also a heartwarming moment.
  • Every player gets a personal one upon defeating Bonus Boss Panthera Cantus on Ultimate Difficulty. Don't pretend you don't feel all-powerful once you've finally managed to kick those kitten's asses.
  • Playing around on New Game+ after you beat the game for the first time. Needless to say, it is immensely satisfying to go back and curbstomp every enemy and boss in the game that gave you so much trouble before.
  • Progfox's "fusion" where he transforms into a nine-tailed Bahamut and fires Mega Flare.
    • The fact that Progfox does a Fusion by itself is awesome. There's no other instance of this anywhere else in the game.
  • All of the Level 3 Fusions are pretty awesome. Neku and Shiki ride a giant Mr. Mew that shoots two giant Eye Beams, Neku and Beat ride a tidal wave that crashes down onto the bad guys, and Neku and Joshua drop the freakin' moon onto the enemy.
  • The soundtrack. Tracks like "Twister" and "Three Minutes Clapping" do an amazing job to back up the style of this game.
  • Before the aforementioned Big Damn Heroes moment, Neku's entire "World of Cardboard" Speech to Megumi when the latter asks him to help brainwash Shibuya for the supposed greater good. It perfectly encapsulates the entire message of the game and shows how much Neku has grown since the beginning.
    "I'll never help you! Maybe living in your Shibuya WOULD be easier. Maybe. Except one problem- it wouldn't be Shibuya! I was never good with people. I covered my ears and blocked them out. But you know what? If I don't clash, I don't change. The world ends at my borders, and the best moments slip away. Shibuya's full of people waiting for those moments, when we clash together and find something new. Here in the UG, I clashed. I changed. And now I know—Shibuya should stay just as it is!"
  • Konishi keeps on saying that everything goes according to her predictions. And then, Beat, of all people calls her out on this with the fact that there have been so many hiccups in her so-called "master plan" already.
    Beat: Then what's wid all these "unforeseen circumstances"? Sounds to me like you can't predict jack, yo.
  • The part where you use Beat on the top screen and the Rhyme pin on the bottom to finish off Konishi for some sweet revenge. These are your only sources of damage at this point in the fight, ensuring that the enemy receives a well-deserved Karmic Death.
  • Eiji Oji gets a small moment of this when he decides that he’s finally had enough of being Mick’s shill for Shadow Ramen and promotes Ramen Don instead.
    • Likewise, Mick’s old boss gets one when he decides to finally stop relying on Reaper Creeper and instead just focus on giving his former employee some genuinely earnest advice on what to do in his life. Afterwards, he ultimately gives up Reaper Creeper for good.
  • Joshua gets a cross-series one. The TWEWY Gang shows up in Kingdom Hearts 3D: Dream Drop Distance and eventually Joshua reveals that the Heartless attacked Shibuya. Unlike other SE characters in KH, Joshua heavily implies that he is the real Joshua who managed to save his friends by flinging them all into another world, another universe.
  • The Final Remix gives Hanekoma a major one during "A New Day", as detailed by the Secret Addendum unlocked therein. The entire day takes place in a pseudo-parallel world existing within a Noise created by Coco Atarashi. Everything in the alt-Shibuya acts how Coco wants it to act except for Beat and Neku, who are the real Beat and Neku. Hanekoma wants to help them, but because the alt-Shibuya's design makes it highly unstable, trying to re-tune his vibe to enter it like he does to go to Another Day would risk taking out Beat and Neku. Instead, he imprints on the Hanekoma of the alt-Shibuya to make it act like the real Hanekoma, to an extent, and uses it to guide the boys to the alt-Shibuya's WildKat to give them the info. Whatever the hell Coco is trying to do goes right to hell as soon as they make Cat Street.

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