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Death Battle:

Look up their series' Character Pages for more on them that DEATH BATTLE! doesn't cover.

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    Dante VS Bayonetta 

Dante Sparda

Sid: "You bastard!"
Dante: "And.... jackpot."
Dante voiced by: Stephen Fu
Trish voiced by: Morgan Berry

The Demon Hunter

  • Absurdly Sharp Blade: Vergil's katana, the Yamato, can slash through dimensional space itself. As such, it made short work of Madama Butterfly and mortally wounded Bayonetta.
  • Adapted Out: No mention is made of Reboot Dante at all, even as a joke.
  • Assist Character: Trish, a demon created by Mundus in the image of Dante's mother Eva and who later becomes Dante's partner in demon-slaying, shows up. She and Jeanne continue their own fight elsewhere.
    Trish: Wait. We're getting paid for this, right?
    Dante: *shrugs* C'mon! *continues the fight*
  • Batman Can Breathe in Space: Dante can survive the vacuum of space.
  • Blood Knight: The reason he's a demon hunter is that he genuinely loves fighting demons. He's shown enjoying himself quite nicely in the teaser while fighting Bayonetta.
    Dante: Now this is what I'm talking about!
  • Bond One-Liner: "How come I never meet any nice girls?"
  • Character Catchphrase: "Jackpot!" In the fight proper, he drops it after hitting Bayonetta with a thrown folding chair.
  • Chekhov's Skill: He hasn't actually used Quicksilver since his first canon game (which was Devil May Cry 3). He even notes that he hasn't used it in a while when he uses it to even the playing field against Bayonetta's Witch Time.
  • Composite Character: Averted. The Dante used in Death Battle is strictly the one from the classic continuity, with his powers and traits from Dante's Awakening and Devil May Cry 4 holding precedence. Reboot Dante is not accounted for in the pre-match anaylisis.
  • Cool Sword: Rebellion, a supernatural claymore left to him by his father.
  • Demon Slaying: He's a demon hunter for hire, taking down some of the highest hierarchy from Hell. Since it's how he makes his living aside from the odd bout of private investigation, demons like Gomorrah and Madama Butterfly are cannon fodder to him.
  • Did You Just Punch Out Cthulhu?: It's basically his day job to punch eldritch creatures. He's defeated some seriously powerful demons, most prominently - with a little help from Trish - Mundus, the overlord of Hell. The demons Bayonetta summons aren't too much of a challenge, and neither is she.
  • Dual Wielding: During the fight, Dante briefly uses Agni and Rudra, a pair of scimitars that channel the power of fire and wind.
  • Eating the Eye Candy: When he first meets Bayonetta, he looks her up and down, wolf whistles, then goes, "Woah."
  • Empathic Weapon: Most of his weapons are Devil Arms, physical manifestations of powerful demons he has defeated.
  • Enemy Rising Behind: Gomorrah is summoned and tries to eat Dante with his back turned. Dante isn't the least bit fazed and kills him with little effort. He even taunts Bayonetta before being eaten.
  • Evil Weapon: Dante wields a variety of demonic weapons called Devil Arms, including the Rebellion, the Yamato. For details on a few of them, check Impossibly Cool Weapon below.
  • Expy: In a sense, Bayonetta is his. Both share the same creator, and the influences from Devil May Cry in Bayonetta show. In this case, looks like the original still reigns.
  • Feel No Pain: Regardless of what injury he sustains, Dante hardly reacts beyond just minor grunts and flinching. Unlike Bayonetta, who doesn't have the same pain tolerance as him. Combined with his Healing Factor, Dante can last long enough in the fight to land a fatal blow on the Umbra Witch. One time in his fight against his brother, he shrugged off having his hand cut in two from punching Vergil's sword.
  • Guns Akimbo: Ebony and Ivory, which are described as a pair of Hand Cannons that fire as fast as fully automatic weapons can One-Hit Kill some demons.
  • Half-Human Hybrid: He's the son of the demon-lord Sparda and his human wife, with Death Battle describing him as half-demon, full-AWESOME.
  • Healing Factor: In conjunction with mild Super-Toughness, it's the main reason Dante hasn't died yet. Doesn't matter if he's getting shot in the head, filled with bullets and blades, and/or impaled (constantly); Dante will get back up, as snarky and cocky as ever. This is a deciding factor in his victory, as Bayonetta hasn't shaken off wounds nearly as easily as what Dante experiences every day, and while Bayonetta's strength is a force to be reckoned with, she's not quite strong enough to put him down for good.
  • Hired Guns: Is a demon hunter and paranormal investigator for hire, being contracted through his business named Devil May Cry. The battle begins because Dante was hired by an unknown client to capture the Left Eye of the World, who unknown to him, is Bayonetta.
  • Hyperspace Arsenal:
    Boomstick: (regarding Dante's assorted weaponry) Where does he possibly keep all that stuff?
    Wiz: Really, REALLY deep pockets.
  • Impaled with Extreme Prejudice: He winds up getting shish-kebabed more or less every day. His opponent on the other hand, doesn't shake it off as easily.
  • Impossibly Cool Weapon: Many of the weapons in his arsenal could qualify, but a few stand out:
  • Improbable Weapon User: Got his office invaded in DMC3 and shot billiard balls at the demons who had the guts to get there. He won.
  • Improvised Weapon: He throws several metal folding chairs at Bayonetta, managing to hit her once.
  • Katanas Are Just Better: Has his brother's signature sword, the Yamato, which can cut through dimensions.
  • Let's Get Dangerous!: As is usual with him. From the moment he decides to go all out against Bayonetta and use his Devil Trigger, his usual cocky attitude is gone and every sound coming from him is a grunt. This allows him to take out both Madama Butterfly and Bayonetta in short order.
  • Lightning Bruiser: His demon heritage has given him all sorts of superhuman abilities even when he isn't using his powers, such as stopping the Savior's punch with little effort, running fast enough to catch fire, and survive a shot to the head or sword to his chest. The fact that he's capable of moving fast enough to dodge and attack Bayonetta, and can tank what gets thrown at him is the major factor in his victory.
  • Major Injury Underreaction: Being impaled through the chest doesn't do much more than mildly annoy him. He ends the fight literally walking off being impaled on Shuraba at the end. He still has it in his chest the last time we see him and seemed to just forget it was in there.
  • Mystical White Hair: A silver-haired half-demon.
  • Named Weapons: All of his weapons have names: Rebellion, Ebony & Ivory, Gilgamesh, Pandora and Lucifer.
  • Now That's Using Your Teeth!: Catches one of Bayo's bullets with his teeth.
  • Playing with Fire: Can set his sword on fire and launch projectiles with his Drive attack.
  • Pre-Mortem One-Liner: Before detonating the Lucifer blades impaling Bayonetta:
    Dante: Bullseye.
  • Power Copying: Dante can absorb and wield the power of vanquished foes as Devil Arms, using Gilgamesh, Agni and Rudra, Pandora, and Lucifer in battle.
  • Pyrrhic Victory: Downplayed. While true, by killing Bayonetta, he failed his mission, as Bayonetta is the Left Eye of the World. Dante isn't the type to let something like a single failed mission bother him too much. While Trish was killed by Jeanne, Dante will just go and kill Jeanne to avenge her.
  • "Shaggy Dog" Story: Was tasked with finding the Left Eye of the World and got roped into a battle with its bearer. Then he just had to blow her up and eventually learn that his demon-slaying partner dies at the hands of his opponent's best friend...
  • Smug Super: Wizard has listed Dante's cockiness as one of his more noticeable flaws, in that he underestimates his opponents. Boomstick has retorted that the many feats they've listed justify Dante's arrogance.
  • Stance System: Seven styles of his use this: Swordmaster and Gunslinger increase his proficiency with melee weapons and firearms respectively, Trickster increases his speed and gives him teleportation, Royal Guard allows him to parry and redirect any attack, Quicksilver can stop time, Doppelganger creates a clone that can fight alongside him and Dark Slayer gives him moves similar to Vergil's usage of the Yamato. He uses several of them simultaneously to finish Madama Butterfly and Bayonetta off.
  • Storm of Blades: Lucifer allows him to spam an unlimited amount of demonic blades, which can be detonated by tossing the rose in the backpack's mouth. After Bayonetta gets weakened by Yamato, he uses this to finish her off.
  • Super Mode: Dante can use Devil Trigger to temporarily turn into a full demon, with this form often varying in appearance depending on the Devil Arm he has equipped. He uses it to No-Sell Madama Butterfly's punch. He can reach stronger forms, but it's not as though he needed them to win.
  • Super-Reflexes: His reflexes are so good that, during a sword-based Pummel Duel with Vergil, the rain above the pair gets suspended in midair until they stop. Bayonetta's reaction time not being as overly exaggerated is a major reason why Dante won.
  • Super-Strength: He caught a direct punch from the giant stone colossus known as the Savior without flinching. Not quite as impressive as Bayonetta throwing a satellite with her legs.
  • Super-Toughness: Capable of taking an absurd amount of punishment without injury, and combined with his Healing Factor it makes him incredibly hard to kill, in contrast with the Glass Cannon Bayonetta. It's a big decider in his victory. He takes more punishment than Bayonetta during the fight and can just walk it all off, but as soon as he managed to get one good hit on her, the fight's practically over. The post-fight results screen literally has Dante walking away with Shuraba stuck in his chest, nonchalantly turning around one more time to see Bayonetta's soul get dragged into Inferno.
  • Swiss-Army Weapon: Pandora has 666 different forms. Though, for obvious reasons, we won't see them all. In the battle, he uses Form PF594: Argument to launch a Macross Missile Massacre alongside Trish's Maximum Voltage to force Bayonetta and Jeanne into a temporary retreat.
  • Theme Music Power-Up: When Dante draws the Lucifer, the theme that played when he first obtained the weapon starts up. It's also the weapon to finish Bayonetta off.
    • Both of his boss battle themes from Devil May Cry 4 are in the episode proper: the first theme, "Blackened Angel", is present at the start of the fight while his second one, "Forza del Destino", plays after he wins.
  • Time Stands Still: His Quicksilver power can halt time entirely. It's enough to nullify Bayonetta's Witch Time, evening the playing field.
  • Trademark Favorite Food: Pizza with everything (except olives)- to the point where he can enjoy one whilst simultaneously kicking the crap out of a horde of demons, as seen in the intro to Devil May Cry 3. It's also mentioned that his favorite dessert is a strawberry sundae, and parts of a manga show him drinking tomato juice.
  • Voluntary Shapeshifting: Dante can use Devil Trigger to temporarily turn into a full demon, with this form often varying in appearance depending on the Devil Arm he has equipped. He uses it to No-Sell Madama Butterfly's punch.
  • Walking Armory: He seems to be bringing a lot if not all, of his arsenal throughout his games to the fight in addition to Ebony, Ivory, and Rebellion. Except for Sparda, not that he needed it.
  • You Need a Breath Mint: His reaction to being attacked by Gomorrah:
    Dante: Ugh. Your breath stinks!

Bayonetta (Cereza)

Bayonetta: "Alright. Let's dance, baby!"
Bayonetta voiced by: Marissa Lenti
Jeanne voiced by: Dawn M. Bennett

The Umbra Witch

  • Always Someone Better: Her summoning demons fighting style doesn't work because Dante is a bigger fish than both Madama Butterfly and Gomorrah, and easily dispatches both of them over the course of the fight.
  • An Arm and a Leg: Madama Butterfly has her leg cut off by Dante to bring her down before he finishes her off by decapitating her.
  • Armed Legs: She can sport cold ice-skates, fiery or electrified claws, pistols, shotguns, bazookas, swords, flamethrowers, chainsaws, or whips on her legs.
  • Assist Character: Jeanne, the only other surviving Umbra Witch and Bayonetta's rival-turned-friend shows up to help fight. She and Trish continue their own battle elsewhere.
    Jeanne: Cereza. Having some guy trouble?
    Bayonetta: Not to worry, I've got this one handled.
  • Batman Can Breathe in Space: Bayonetta can survive seemingly indefinitely in the vacuum of space.
  • Barbie Doll Anatomy: Using her Wicked Weave temporarily reduces the amount of clothing she appears to have on (Due to it actually being her hair)- and happens here as well, at least once to the point where she's naked. No naughty bits are seen.
  • Big "WHAT?!": When Dante manages to negate her Witch Time with Quicksilver. Doubles as an Oh, Crap! moment.
  • Blood from the Mouth: After being impaled by Dante.
  • Chainsaw Good: One of Bayonetta's "torture attacks" in pulling out a giant chainsaw and executing a Harmony angel. She also gains a pair of Chainswords named Salamandra in Bayonetta 2. The latter is mentioned in her profile but doesn't appear in the fight itself.
  • Character Catchphrase: She uses it near the end of the fight when fully summoning Madama Butterfly.
    Bayonetta: Pretty or not... Don't fuck with a witch.
  • Charles Atlas Superpower: Even without taking her magic into account, no human can replicate half of the downright supernatural stunts she can pull off, much less while wearing clothing made from hair. Case in point: During the beginning of the second game, she kicks a jet high into the air, then leaps up several thousands of feet after it, all while wearing her "Sunday best." Boomstick is even more impressed that she is capable of doing all of this despite being 100% human. While she outclasses Dante in strength alone, she can't keep up in every other area.
  • Child of Two Worlds: She is the daughter of Rosa of the Umbra Witches - who are allied with the Infernal Demons of Inferno - and Balder of the Lumen Sages - who are allied with the Laguna of Paradiso.
  • The Chosen One: She was the bearer of the Left Eye of the World.
  • Cold-Blooded Torture: One of her special attacks is to summon one of the torture devices used to wipe out the Umbra Witches during the Witch Hunts and use it to execute her enemies. Such devices include an iron maiden, a wheel of torture, a guillotine, and even a massive chainsaw. In the battle, she uses the iron maiden and the tombstone, but Dante shrugs off the iron maiden's spikes and Dante and Trish dodge the falling tombstone.
  • Dance Battler: Bayonetta often dances sensually as she fights.
  • Dark Is Not Evil: Bayonetta may be a witch working for demons, but she's not a villain. She is, however, incredibly snarky.
  • Deal with the Devil: Umbra Witches get their powers from selling their souls to the Infernal Demons. Bayonetta's contract is with Madama Butterfly, but they're on good terms with each other. The Madama herself is summoned fully to deal with a Devil Triggered Dante, but quickly loses her head.
  • Did You Just Punch Out Cthulhu?: She's fought and defeated angels, demons, and - with help from Jeanne and Balder - even gods! In a (mostly) one-on-one fight, Bayonetta's powers and summoned demons are unable to overcome Dante's abilities and durability, resulting in her death.
  • Double Entendre: Almost every single thing that comes out of her mouth.
    Bayonetta: You're a naughty boy, hitting a girl like that. You need to be taught a lesson!
  • Dragged Off to Hell: When she dies, she'll be dragged off to Inferno. "When" turns out to be "after her battle with Dante".
  • Expy: Of Dante. Despite her impressive resume, she still doesn't have what it takes to surpass the original.
  • Evil Brit: Subverted. She speaks with an English accent, but she's as (anti)heroic as Dante. They still try to kill one another, though.
  • Evil Weapon: The majority of her weapons were forged by the fallen angel Rodin using the souls of powerful demons.
  • Fate Worse than Death: When an Umbra Witch dies or fails to fulfill the terms of her contract with an Infernal Demon, their soul is sentenced to eternal damnation in Inferno. Three guesses as to what happens when Dante beats her, and your first two guesses don't count.
  • Glass Cannon: Though no pushover by human standards she has never been shown to take the kind of punishment Dante does regularly. Whereas Dante's demon powers give him a Healing Factor, Bayonetta's witch magic gives her a plethora of dodges. She's also noted to be much physically stronger than Dante, smashing skyscrapers and tossing satellites out of orbit. She's just not strong enough to kill Dante before he ends up catching up to her and hitting her with attacks she can't dodge.
  • Godiva Hair: That's not actually a jumpsuit she's wearing, it's her hair. Other than that, she's pretty much completely naked. Whenever she summons demons and Wicked Weaves, more of her suit is removed.
  • Guns Akimbo: She wields a handgun in each hand, and the heels of her high-heeled boots are guns too.
  • Gun Fu: Taken to a whole new level. Bayonetta scoffs at mere dual-wielding, instead wielding FOUR guns at once.
  • The Gunslinger: No character in videogame history comes close (yes, not even Dante himself). She can do things with guns that'd give The Punisher pause.
  • Handy Feet: A variation. She can wield pistols with her feet. This, combined with the fact that she's covered with hair, leads Boomstick to conclude she's a monkey.
  • Hopeless Boss Fight: The fight more or less plays out this way for her, as she's seen using quick-time-events from her games while fighting Dante, whose boss theme from Devil May Cry 4 plays during the first phase and only goes on to virtually annihilating her in the end. The hosts remark that she simply doesn't have the firepower to put him down for good, so she was doomed from the start.
  • Hot Witch: She is an Umbra Witch who wears a skin-tight battle suit with a very plunging back.
  • Impaled with Extreme Prejudice: She manages to impale Dante with Shuraba as Dante impales her with Yamato. Unfortunately for her, Dante can shrug it off a lot more easily, and when that doesn't work, he pulls out Lucifer and kills her.
  • Katanas Are Just Better: Shuraba, a bloodthirsty katana forged from the soul of the demon-god Ashura. Dante gets this weapon upon winning.
  • Laser Blade: Pillow Talk, a flute that transforms into a green laser blade. It's mentioned in her preview but not used in the battle itself.
  • Last of Her Kind: She and her friend Jeanne are the last of the Umbra Witches. After this battle, only Jeanne remains.
  • Light Is Good: Dresses up as a nun when meeting with Dante before the fight. She even has a white glow around her before removing her disguise.
  • Lightning Bruiser: Subverted. The host mentioned that Bayonetta is incredibly fast and powerful, but deals poorly against any strong attack that straight-up hits her, hence her fighting style revolves around dodging them. Dante's speed and Quicksilver ability enabled him to match her agility and Witch Time, thus rendering Bayonetta a sitting duck.
  • Living Macguffin: She's the Left Eye Dante was sent to retrieve though, after the battle, there's less emphasis on the "Living" part.
  • Ludicrous Gibs: Getting impaled by a sword that can cut through dimensions, then being pincushioned with more giant blades which then explode afterward tends to do that to you.
  • Ms. Fanservice: Skin-tight suit, plunging back, long legs with exposed skin; Bayonetta's got it in all the right places. Dante acknowledges this.
  • Not Enough to Bury: She's completely gibbed by Dante's Lucifer blades exploding after they've all impaled her.
  • Named Weapons: Like Dante, all of her weapons have names.
  • Oh, Crap!: Her reaction to Dante killing Madama Butterfly-
  • Our Dragons Are Different: One of the Infernal Demons she can summon is Gomorrah, a ravenous draconic demon.
  • Person of Mass Destruction: And one who really doesn't give a crap about what she destroys as long as it suits her ends. Which is all well and good, until she meets an opponent who can tank her punishment.
  • Precision F-Strike: One of the few instances of this happening in the show uncensored.
  • Pyrrhic Victory: Downplayed. She may have prevented Dante from completing his mission since she is the Left Eye of the World Dante was going after, and not it's guardian he thought she was. Dante's laidback nature means he won't care that much about it.
  • Power Gives You Wings: She can hover and fly using Madama Butterfly's or Malphas's wings, as well as turn into a bird.
  • Prehensile Hair: Her clothing is formed out of her hair, and she uses her hair to generate her powerful finishing moves.
  • Really 700 Years Old: Bayonetta was born during the Middle Ages, December 11th, 1411 to be exact (although to be fair, she spent 500 of those years sealed in a coffin at the bottom of a lake).
  • Statuesque Stunner: She clocks in at 7 feet, 7 inches. Understandably, she towers over Dante, and we clearly see this when she and Dante impaled each other as Dante disables his Devil Trigger.
  • The Straight and Arrow Path: Kafka, a bow forged from the soul of a man who was turned into a giant venomous dragonfly. As a result, the arrow-spears she fires from the bow can poison her targets.
  • Summon Magic: She can summon Infernal Demons using her hair as a conduit. However, since Dante is a professional demon hunter, directly summoning them to fight him is a BAD idea.
  • Super-Strength: Even without her Wicked Weaves, Bayonetta is unnaturally and immensely strong. She regularly tosses large enemies and bosses like ragdolls. At one point, she holds up a large bus with one hand as easily as one would hold a ball, and once threw a giant satellite with ease. It's her main edge on Dante, but everywhere else he either equals her or outright outclasses her.
  • Super Mode: Umbran Climax, which allows Bayonetta to summon Wicked Weaves with every single attack and boosts her abilities in general. Like with her demons, this is useless against Dante's Devil Trigger
  • The Tease: Bayonetta is seductive and sensual with just about everything she does.
  • Thunder Hammer: The Takemikazuchi, a hammer reforged from the thunder kami Takemikazuchi's divine sword.
  • This Cannot Be!: Drops her calm and cocky facade when Dante kills Madama Butterfly and mortally wounds her with Yamato.
    Bayonetta: Not...possible.
  • Time Master: She can use an ancient Umbra Witch art called "Witch Time" to slow down time to a fraction of its normal rate for everyone but her. It gets cancelled out by Dante's Quicksilver, negating both of their time-stop abilities.
  • Trademark Favorite Food: Lollipops, although her kinds are actually crystallized potions that can restore health or magic, increase her attack strength, or even make her invincible for a short time.
  • Voluntary Shapeshifter: She can transform into a panther, a swarm of bats, a raven, or a snake.
  • Walking Armory: She can different magic, demonic, or angelic weapons at a time, switch them on the fly, and even wield an enemy's against them. Unfortunately for her, however, none of them were enough to put Dante down.
  • Your Size May Vary: The show's crew estimated her height to be 7'7", but, given there's at least one Muggle taller than her, she's more likely somewhere in the 5'10" range if you don't put her game's stylistic proportions into account.

    Bowser VS Ganon 

King Bowser Koopa

Bowser: "Huh? Graaaahhh!"

The King of the Koopas

  • Absurdly Sharp Claws: His claws can gouge metal and stone easily, making them excellent weapons.
  • Acro Fatic: He's insanely fast and agile for someone as big and heavy as he is.
  • Ambidextrous Sprite: At the end of the battle, Ganon's trident blinds Bowser in his right eye, but after Bowser eats Ganon his left eye is shown gouged-out.
  • Arch-Enemy: Bowser is the nemesis of Mario, Luigi, Yoshi, and Princess Peach, the latter of whom he constantly abducts to conquer the Mushroom Kingdom. At first, it was because she was the only one who could undo his dark magic, but at least one version of him has fallen in love with her.
  • Back from the Dead: He was once Stripped to the Bone by a lava bath, but reanimated as Dry Bowser before being resurrected by his son. However, he WOULD have been Killed Off for Real without Jr.'s intervention after Mario shattered his skeleton, meaning that Ganon could kill him with brute force.
  • Breath Weapon: Bowser can spit fireballs and streams of flames from his mouth.
  • Composite Character: His appearances in all of the Super Mario Bros. games along with spin-offs and the cartoon series are added into his analysis.
  • Cool Plane: The Koopa Clown Car is Bowser's personal means of transportation. Despite being called a car, it's a flying machine with a propeller on the bottom and an animated clown-like face on the front. It doesn't last long against Ganon's incredible strength.
  • David vs. Goliath: He's capable of turning himself into a giant, as big as a castle, which is much bigger than Ganon's largest known size, at least at the time. True to form, David puts Goliath down.
  • Disney Villain Death: Appears to inflict one early on Ganondorf- he hurls one of his hammers at a chandelier Ganondorf is standing on (After having leapt up to a nearby one himself), breaking the chain on it and causing the Gerudo Warlock to fall. Bowser starts to do his Smash 4 victory pose (Complete with music), but Ganondorf simply levitates back up behind him to catch him by surprise.
  • Dracolich: The hosts noted that he could come back to life as the skeletal Dry Bowser. While this form could theoretically keep him in the fight after dying once, Ganon is more than powerful enough to shatter the bones.
  • Dumb Muscle: Although he's undoubtedly a powerhouse, he can often be a bit of a buffoon as well, and is noted to be illiterate.
  • Eating the Enemy: He pulls this off in his giant form against the much smaller Ganon... which ultimately gets him killed.
  • Eye Scream: Ganon takes out one of his eyes with his trident, but this doesn't kill him.
  • Go-Karting with Bowser: Boomstick observes that even though Bowser is a major enemy of the Mushroom Kingdom, he still hangs out with Mario and friends in tennis and go-kart tournaments.
  • Good Old Fisticuffs: He likes to use his fists to solve his problems as much as he does breathing fire on them.
  • Kaiju: Whether it be by magic, adrenaline, or a Smash Ball, he can grow big enough to (literally) have Peach or Mario in the palm of his claw. He turns himself into a giant for the climax, completely dwarfing Ganon in size... but ultimately not in strength.
  • Large and in Charge: While his exact size varies, Bowser's default height is given as 8'7'', making him by far the largest of the Koopas.
  • Lightning Bruiser: Bowser isn't just strong; he can take a lot of punishment and has insane agility for someone his size.
  • Ludicrous Gibs: He's reduced to bones, then blown apart.
  • Made of Iron: So far, Bowser's tanked an entire castle falling on him, getting launched into the sun, being sucked into a black hole, walking in lava as if it were water; and those are just a few of the things he's taken. However, in New Super Mario Bros., he was capable of being killed by being turned into Dry Bowser, then being dropped in a pit. This gives him a fairly mundane weakness compared to Ganon, who requires specific weapons to take down for good.
  • Man Bites Man: Bowser's not afraid to put his fangs to use in combat.
  • Sorcerous Overlord: While it's not one of his emphasized abilities, Bowser is no slouch when it comes to black magic: his debut appearance has him transform the citizens of the Mushroom Kingdom into brick blocks. He can also teleport, shoot lightning from his hands, and he has a knack for mastering any mystical artifacts he comes across.
  • Spikes of Villainy: Not only has he got the horns, but his entire shell is also covered in them. He can even use them in attacks by shooting them out of his shell, as seen in Super Mario RPG. He doesn't use this ability in the battle, though it's brought up in his profile.
  • Stripped to the Bone: In New Super Mario Bros. Bowser fell into what Boomstick called "super lava" (due to Bowser wading through normal lava like water) and was reduced to a skeleton called Dry Bowser. It's ultimately what happens to him in this fight when Ganon curses his body to rot as he did to the Great Deku Tree.
  • Spin Attack: He can withdraw into his shell and spin rapidly, which he uses to deflect several Ganondorf's magic blasts.
  • Super-Strength: He's one of the strongest characters in the Mario universe.
  • Trailer Spoof: His trailer at the end of "Dante vs Bayonetta" parodies the Smash 4 trailers.
    Bowser Smashes into Battle!
  • Wrestler in All of Us: In Super Smash Bros., one of his specials is a Flying Body Press, his down throw is a body slam, and two of his main kill moves are dropkicks.
  • Your Size May Vary: Bowser has used several methods - size-shifting magic, appropriating mystical artifacts, or even being supercharged with adrenaline - to alter his size from being barely a head taller than Mario to being able to hold the plumber in the palm of his hand.

Ganondorf Dragmire

Ganondorf: "A-ha-ha-ha!"

The Demon King

  • Arch-Enemy: Ganondorf is the nemesis of Link and Zelda, seeking to claim the Triforce and conquer the kingdom of Hyrule. Coincidentally, his appearance here means that all three of them have appeared in Death Battle episodes.
  • Cool Sword: Ganondorf has wielded several bladed weapons, including the Sword of the Sages, a pair of dual giant katanas, and the Swords of Despair. While these are mentioned in his profile, they are not utilized in the battle.
  • Composite Character:
    • Ganondorf's first battle with Link created three alternate universes with three separate versions of himself. A fourth universe with its own version of Ganondorf also exists outside the main timelines. Death Battle combines them.
    • Ganondorf's sprites are taken from his Ocarina of Time design, but he uses some voice clips from his Twilight Princess incarnation. Ganon's sprites are taken from A Link to the Past.
  • Cosmic Keystone: Ganondorf is the bearer of the Triforce of Power, one-third of a divine wish-granting artifact, which boosts his already incredible powers to godlike extents. That isn't enough for him, and he seeks to claim the complete Triforce.
  • Curse: One of his powers is a death curse that he used on the Deku Tree in Ocarina of Time. He uses this to rot Bowser into Dry Bowser, which sets him up for his finishing blow.
  • David vs. Goliath: While definitely not small or weak, Ganon's size is dwarfed by the Koopa King once the latter turns himself into a giant. True to form, David kills Goliath.
  • Devil's Pitchfork: His most common weapon as Ganon is a trident which he uses to channel and even augment his powers. The trident he wielded in A Link to the Past shows up once he turns into Ganon, and is the only one of his weapons to appear.
  • Disney Villain Death: Initially appears to suffer one when one of Bowser's hammers breaks the chain of a chandelier he's standing on, which causes him to fall. Bowser starts to do his Smash 4 victory pose (Complete with music), but Ganondorf simply levitates back up behind him to ambush him.
  • Evil Genius: Ganondorf is, while arrogant, rather smart, capable of manipulating other villains to do his dirty work for him. This gives him an advantage against Bowser, using a sneak attack to toss Bowser into lava and then cursing Bowser to rot as he did to the Great Deku Tree once consumed.
  • Evil Laugh: The last clip that plays in his profile is his maniacal laugh from Wind Waker. He also lets out a few diabolical laughs in the battle itself.
  • Evil Weapon: The Trident that Ganondorf II wields in Four Swords Adventures is shown in his profile, but it doesn't show up in the battle itself. Likewise, his Swords of Despair are mentioned in his profile but not used in the battle.
  • Humanoid Abomination: Upon acquiring the Triforce of Power, Ganondorf awakened to his destiny and stopped being human. Even as a human, he's still the reincarnation of the Demon King Demise and the embodiment of his hatred.
  • Kung-Fu Wizard: He's adept at dark magic and really knows how to pack a punch, using his powers to augment his physical attacks. In the episode, Wizard's Foot and Warlock Punch are utilized against Bowser to great effect.
  • Large and in Charge: Ganondorf towers over the other main The Legend of Zelda characters at 7 feet 6½ inches tall. As Ganon, he often towers above even the other gigantic bosses. Even in this form, however, Ganon is completely dwarfed by what Bowser can become... but ultimately size doesn't matter.
  • Lightning Bruiser: Ganondorf is immensely strong and durable enough to be completely unaffected by the depowered form of the Master Sword, divine dragon flames, and even withstand multiple slashes from the fully-powered and augmented Master Sword. While he prefers moving slowly as an intimidation tactic, he can move with great speed and agility when he wants to.
  • One-Handed Zweihänder: He's strong enough to Dual Wield enormous swords singlehandedly and with great speed and finesse.
  • One-Winged Angel: He can use the Triforce of Power — and in some timelines the entire Triforce — to transform into a boar-like demon called Ganon.
  • Magic Knight: He's both a Master Swordsman and a powerful sorcerer.
  • Master Swordsman: Whether he's wielding a single weapon or dual-wielding, Ganondorf is a highly skilled swordsman who is capable of fighting Link evenly, as seen in Twilight Princess, Wind Waker, and Hyrule Warriors. While he does not wield his swords in the battle itself, it's brought up in his profile.
  • Nigh-Invulnerability: So long as he possesses the Triforce of Power, he is unable to be killed by mundane or even magic weapons — though he can be injured by them to an extent. Only divine weapons like the fully-powered Master Sword,note  the Light Arrows,note  and the Silver Arrowsnote  are capable of truly killing him. With Bowser incapable of capitalizing on this weakness, it was only a matter of time before Ganon outlasted him.
  • Pig Man: His demon form most often resembles an anthropomorphic boar, occasionally with leonine, simian, and even reptilian traits mixed in.
  • The Power of Hate: He was born from the hatred the Demon King Demise bore for Link and Zelda.
  • Reincarnation: He is the reincarnation of the ancient demon-god Demise, embodying his hatred for the Spirit of the Hero (Link) and the bloodline of the reborn goddess Hylia (Zelda).
  • Shout-Out: Boomstick compares him to Anakin Skywalker due to their mutual hatred of sand, outraging Wiz.
  • Sorcerous Overlord: Even before acquiring the Triforce of Power, Ganondorf was schooled in dark magic by the Twinrova Witches and able to use his magical prowess to conquer Hyrule with an army of summoned monsters.
  • Super-Reflexes: He's noted to be fast enough to dodge point-blank arrows.
  • Tennis Boss: Hilariously enough, he and Bowser do this in an actual tennis court in Bowser's castle, complete with Bowser using a tennis racket.
  • Un Evil Laugh: His digitised "HO HO HO HO HO" laughter from the Zelda II: The Adventure of Link Game Over screen is referenced in his analysis.
  • Weakened by the Light: He can be stunned by Light Arrows, which are enchanted to smite evil, and even his own light-orb attacks. The only thing capable of killing him is divine weapons like the Master Sword.
  • Wrestler in All of Us: In Super Smash Bros., the aerial version of his Side-B is a chokeslam.

    Ratchet & Clank VS Jak & Daxter 

Ratchet & Clank

Clank: "Robots are not so easily fooled."
Ratchet: "Ahh! What's that?"
Clank: "What?!"
Ratchet: "Uh-huh."
Ratchet voiced by: Daniel J. Edwards
Clank voiced by: Joshua Tomar

The Cosmic Commandos

  • Background Music Override: When fired, the RYNO V plays Tchaikovsky's 1812 Overture. In the battle itself, it gets continuously fired after being knocked from Ratchet's hands, causing the background music to shift to said music.
  • Barrier Warrior: With the use of his Shield Charger/Tesla Barrier.
  • BFG: Many, but most notably the RYNO series of weapons - guns which are deemed illegal to own and even fire in their home universe. Ratchet uses the RYNO V from A Crack In Time for this fight.
  • Bond One-Liner: After killing Jak and Daxter.
    Ratchet: And... curtain.
    Clank: *laughs*
  • Breaking the Fourth Wall: Ratchet looks directly at the camera and addresses the viewer when giving his Bond One-Liner. Take note that this is after the end of the 1812 Overture.
  • Captain Crash: Ratchet is prone to crashing a good number of the spaceships he pilots. It's no different here when he crashes his ship into Jak and Daxter's house thanks to an overclocked accelerator, which the latter duo aren't very happy about.
  • Deadpan Snarker: Both of them.
    Ratchet: Ugh... that's the last time I let Qwark fix the warp system.
    Clank: Actually, weren't you the one that over-clocked the accelerator?
  • Deflector Shields: The Shield Charger/Tesla Barrier allows him to generate a shield that blocks enemy fire until it wore out. Proved very useful against Jak's Supernova as well as Light Jak's Kamehame Hadouken.
  • Fake Shemp: Bizarrely, while Ratchet has a voice actor in the fight, one clip of Tidus from Dissidia Final Fantasy (who shares an official voice actor with Ratchet) is used, specifically after he fires Daxter out of the fight.
    "You're done for!"
  • Fast Ball Special: Ratchet fires Daxter at Jak with his Vortex Cannon.
  • Forced Transformation: Some of their weapons transform enemies into harmless creatures like sheep and snowmen, leaving them open for a fatal strike. Never used in battle not that they needed them.
  • Gadgeteer Genius: Ratchet is a mechanic by trade, and while he isn't as smart as Clank, he is more strategic and battle-hardened than his buddy.
  • Healing Factor: Nanotech, a substance which repairs wounds and injuries, allowing Ratchet to fight at his healthiest. Running out means the next attack could prove deadly. Ratchet's nanotech reserves are deemed superior to that of Jak's Green and Light Eco, giving him a defensive advantage.
  • Homing Projectile: The Megarocket Cannon, which fires four homing projectiles in one burst when charged. After he blasts Daxter away temporarily, the other two lock onto Jak, but Jak uses his Green Eco Deflector Shields to block them. The missile that blasted Daxter away later turns into Misguided Missile, allowing Daxter to knock the RYNO V out of Ratchet's hands.
  • Hypercompetent Sidekick: Not that Ratchet is useless in any way mind you, but Clank is a super-genius Time Master with a slew of his own unique gadgets and the ability to naturally transform into a large mecha on par with Ratchet's fighting capabilities. This gives the team a HUGE leg up on their opponents, as Daxter isn't particularly great in a fight.
  • Innocently Insensitive: Clank politely apologies to Daxter for accidentally destroying their house, referring to him as, "mister weasel"... Daxter did not like this one bit.
  • Involuntary Dance: Ratchet's Groovitron weapon causes all foes in the area around him to uncontrollably dance to the music. Never used in battle- not that they needed them.
  • Kill It with Ice: The Liquid Nitrogen gun freezes enemies solid. This is the weapon used to render Jak and Daxter helpless as Ratchet shatters them to pieces with the Omniwrench.
  • Last of His Kind: Ratchet's race, the Lombaxes, was banished to another dimension by Emperor Tacheyon, only a select few Lombax remain on Ratchet's home dimension. And he's still one of them by the end.
  • Macross Missile Massacre: What happens whenever he fires the RYNO V. In the fight, when a rocket-piloting Daxter knocks the RYNO out of Ratchet's hands, it keeps bouncing around the battlefield propelled by the non-stop barrage of rockets it spits out. Clank was able to kick it back on Dark Jak, forcing him down long enough for the transformation to run out.
  • Magic Versus Science: The "Science" part of the debate, while Clank's Zoni Soul is semi-mystical, they primarily utilize their overwhelming amount of gadgets and weapons. Science wins this round.
  • Misguided Missile: After blasting Daxter into the air with the Megarocket cannon, Daxter rides one of the homing missiles back into Ratchet, knocking the RYNO V out of his hands.
  • No-Sell: Thanks to his Zoni Soul (and Quantum Acuater); Clank is pretty much immune to enemy time-based attacks and objects/living beings close to his vicinity, such as Ratchet, are safe too. This ends up being their ace in the hole against Light Jak's ultimate ability, giving Ratchet the window he needed to finish the fight.
  • Powered Armour: Ratchet's high-end armours from his respective games. All of them are a full-body suit which reduces damage. The most effective of these; the Carbonox armour, reduced all damage by a whopping 90%. As a show of how much they outclass their opponents, Ratchet doesn't even need them to win.
  • Pre-Mortem One-Liner: Ratchet attempted one after surrounding Jak with mini-turrets. It doesn't work, as Jak survives by transforming into Dark Jak and destroying all of them, making Ratchet take out the RYNO V in retaliation.
    Jak: Any more weapons you wanna throw at me?
    Ratchet: Like I need any more!
    * cue Dark Jak transformation*
    Ratchet: Ahem... Ummm, maybe just one more. *takes out the RYNO V*
  • Public Domain Soundtrack: Firing the RYNO V causes it to play, for some reason, the finale of Tchaikovsky's 1812 Overture.
  • Red Oni, Blue Oni: Both Ratchet and Clank are this to Jak and Daxter's red.
  • Robot Buddy: Clank, obviously.
  • The Rival: Notably, their series and their opponents' own have closely been tied with each other since the Playstation 2 era, and Jak and Daxter were their rivals in PlayStation All-Stars Battle Royale. The outcome was more than favorable to them.
  • Sentry Gun: The miniturret/megaturret glove operates like this, throwing out small automated turrets to attack Ratchet's foes. In the fight, Ratchet throws a bunch of them out in rapid secession and managed to force Jak into his Dark form to survive the onslaught.
  • Sidekick: Clank is this to Ratchet most of the time, but they have shown to fight on equal ground on many occasions. At one point, Clank once thought Ratchet was the sidekick. Regardless of who is the sidekick, either one is greatly superior in combat to Daxter.
  • Spanner in the Works: Clank ends up being this, as he frees Ratchet from Light Jax's time-stopping powers, giving Ratchet the chance to set up the killing blow.
  • Super Mode: Clank has 2 types of his giant form, one that makes him 20-110 feet tall and needs an Ultramech pad to activate, and a 7-8 foot tall form, commonly called "Alpha Clank", that Clank can access naturally. Ratchet also has Inferno Mode, granting him invincibility and dual flaming Omniwrenches. None of these forms make an appearance in the episode, though their exclusion didn't matter in the end.
  • Telescoping Staff: Ratchet's Omniwrench operates like this, having the ability to stretch the handle portion to roughly Ratchet's height.
  • Theme Music Power-Up: Played for laughs. When the RYNO gets started up, the 1812 Overture by Tchaikovsky starts playing. All while the RYNO bounces around randomly shooting everywhere.
  • Time Master: Clank, thanks to possessing the soul of a Zoni as well as a "Quantum Acuator" in his hardware. This proves highly important, as it counters the time-stopping powers of Jak's super forms.
  • True Companions: At first, they are more of a Teeth-Clenched Teamwork, but as new games come out, they have finally become the true companions they are known today.
  • The Turret Master: His miniturret/megaturret glove allows him to become one. In the battle, he surrounds Jak with them and gets all of them to blast him, forcing Jak to use his Dark Eco form.
  • Walking Arsenal: By the end of each game, Ratchet has an armory's worth of destructive and exotic weaponry. In fact, Ratchet's arsenal is so huge and versatile that the hosts couldn't feasibly go over even a single game's worth in his pre-episode preview. His arsenal severely outclasses Jak's Morph Gun, and those weapons he used in the fight aren't even a quarter of every weapon he has wielded throughout the games. Even against Jak's Super Modes Ratchet has enough variety and destructive force to last out their time limits.
  • Weapons of Mass Destruction: His massive arsenal includes things that can best be described as being the weaponry equivalent of the phrase "fuck you and everything in your general direction." And he doesn't even need to bring all of them to beat Jak.
  • Weapons That Suck: The Suck/Vortex Cannon, of course. In the battle he uses it to stop Jak on his hoverboard, suck up Daxter, then fire Daxter back at Jak, knocking him off said hoverboard.
  • Wrench Whack: Ratchet's standard melee weapon, the Omniwrench.

Jak and Daxter

Daxter: "Whoo! Hi-yah! Waaahhh!"
Jak voiced by: Matt Shipman
Daxter voiced by: Todd Haberkorn

The Masters of Eco

  • Ain't Too Proud to Beg: Daxter, when he finds himself up against a Megarocket Cannon. Ratchet rejects his pleas.
  • Awesome, but Impractical: A variation of it comes the battle in regards to their Eco. Jak usually carries a finite amount of all types of Eco on him (roughly a minute's worth of combat for each type) and needs to refill it manually by finding pick-ups. While this is all well and good in gameplay, in the battle itself Jak is stuck with what he has on hand without a means to restore it. The extremely finite nature of Eco becomes a crippling disadvantage as the battle drags on, as Jak is forced to use more and more to counter Ratchet's arsenal without any means of replenishing himself while Ratchet can just keep pulling out new guns with full ammunition.
  • Barrier Warrior: With the use of green and light eco, Jak can conjure up forcefields to protect him.
  • Berserk Button: Daxter does not like being called a weasel. Not the first time Clank unintentionally pissed him off by calling him that.
  • Boisterous Weakling: Daxter makes big boasts, but he's only a little Ottsel. Once he runs towards Ratchet, intent on attacking him, all that bravado goes out the window when faced with a massive Megarocket Cannon.
  • Brick Joke: The hosts mention that one of Daxter's most useful ways of helping is to steer missiles into enemies. In the battle itself, Daxter rides a missile over to Ratchet.
  • Butt-Monkey: Daxter gets smacked around as often here as he does in his home series.
  • Bumbling Sidekick: While competent, Daxter usually only rides on Jak and lets him do all the heavy lifting while Daxter himself usually finds work that benefits his size. However, Daxter once saved Jak on his own, with more effort than he does usually. Despite this, Clank has done more work that takes just as much, if not more, effort than Daxter without having time coming to him to do so.
  • David Versus Goliath: Played with on both spectrums. Height-wise, both Jak and Daxter tower over Ratchet and Clank, respectively, and have more raw physical power than them, thanks to their Eco. Arsenal-wise, however, Ratchet has them heavily outmatched in terms of weaponry because of his ridiculous supply of weapons. Played somewhat straight with Dark Jak, however, who uses his giant form to try and crush Ratchet and Clank, the latter two only survive by waiting out Jak's time limit.
  • Deflector Shield: In addition to healing, Green Eco can act as a barrier against attacks.
  • Disproportionate Retribution: Jak and Daxter try to murder Ratchet and Clank because the latter accidentally destroyed the former's house and Clank called Daxter a weasel, which was not an insult and instead of an honest mistake. While the loss of their home is obviously a terrible thing for them and anyone would be pissed about such a thing, this was after Clank apologized and Ratchet offered to try and make up for it as best as he could, offering to fix their house. In any case, it does not justify murder; and like most fight-instigators on this show, they are the ones who end up dying.
  • Energy Ball: Originally, this was what Light Eco did for Jak in his first use of it.
  • Fast Ball Special: Poor Daxter gets fired at Jak with the Vortex Gun.
  • Fireballs: Yellow Eco allows Jak to shoot balls of fire from his fists.
  • Glass Cannon: Dark Daxter is just as powerful as Dark Jak (maybe even more so), but unlike his friend, he isn't invulnerable to damage. Probably the reason the hosts didn't bother to bring him up; he'll just be a huge target for Ratchet and Clank.
  • Good Old Fisticuffs: Jak is more than happy to haymaker or spin kick any nearby foes before following up with a barrage from his Morph Gun.
  • Healing Factor: With the use of Green and Light Eco, Jak can slowly heal himself, though the Eco is finite and runs out rather quickly. This strict limit ultimately makes his healing abilities inferior to Ratchet's nanotech.
  • Heroic Mime: The hosts' lampshade this, with Jak's first words being at age 17.
  • Hover Board: Displayed in full on the page's main image. Like everything they had, it's rendered useless by Ratchet's weapons.
  • Kamehame Hadouken: When using Light Eco, Jak can fire a blast of energy powerful enough to destroy Gol and Maia's Precursor robot in one shot. He attempts a similar Finishing Move against Ratchet as Light Jak, but Clank's interference enabled the Cosmic Commandoes to counteract the move.
  • Kid Hero: Jak is only 19 years old, and a good couple years younger than Ratchet at this point, but looks older because of his battle-hardened background. Daxter is roughly around the same age.
  • Literally Shattered Lives: They meet their end after being frozen and shattered by Ratchet's Omniwrench.
  • The Load: Daxter. Aside from his Super Mode and hacking skills, he's pretty much useless in a fight except to crack jokes to lighten up the mode. This costed him and Jak the fight, as Daxter can't compete with Clank in terms of usefulness, thus essentially meaning Jak is fighting all by himself against two skilled opponents.
  • Magic Versus Science: The "Magic" part of the debate; while their Morph Gun and Hoverboard are products of technology, their primary powers come from Eco, the life force of their home universe. With how limited their Eco reserves are, however, Science wins this bout.
  • Morph Weapon: The Morph Gun can switch between 12 separate add-ons with 4 ammo slots total. Despite being one of the most versatile weapons ever used in Death Battle, it's horribly pale compared to the destructive capabilities, high capacities, and amazing varieties of Ratchet's weapons.
  • Oh, Crap!: Daxter when he bites off more than he can chew and tried to take out Ratchet on his own... and ending up staring down the barrels of his Megarocket Cannon.
    Daxter: Uh, mercy?
    Ratchet: Uh, no. *Fires Daxter into the horizon.*
  • No-Sell: When Jak is in Dark Jak Form, he's invulnerable to damage. However, he's not immune to Knock Back, which Clank uses against him by kicking the constantly firing RYNO V into him, using the sheer power of it to knock him down and waste the transformation.
  • Person of Mass Destruction: When in Dark Jak form, Jak can easily tear apart steel like it's nothing, grow giant, fire dark projectiles, and is invulnerable to harm. During the fight, he tanks nearly everything Ratchet throws at him except a point-blank barrage from the RYNO V, and all that did was daze him.
  • Plucky Comic Relief: Daxter's not much of a fighter sans his dark form, he usually stands on Jak's shoulder and tosses out witty quips instead. Unfortunately, cracking jokes isn't a particularly great asset in a fight to the death, especially when the opponent has a highly effective partner instead.
  • Pre Ass Kicking One Liner: After Ratchet and Clank's ship proceeds to blow up the rest of their house:
    Daxter: WEASEL?! Well, well, well... looks like it's us who need to fix you!
  • Pre-Mortem One-Liner: Jak delivers one as he tries to end the fight with his Supernova. Ratchet avoids dying at the last second with a Tesla Barrier, averting this trope:
    Jak: Rest in pieces.
  • Power Gives You Wings: Light Jak produces wings makes of light that give him flight abilities.
  • Riding the Bomb: After being launched skywards, Daxter comes back into the fight riding one of Ratchet's Megarocket Cannon rockets. He manages to knock the RYNO V out of Ratchet's hands.
  • The Rival: Again, their series and their opponents' have been connected since their respective debuts, and Ratchet and Clank fought them in their rival battle in PlayStation All-Stars Battle Royale. This did not end well for them.
  • Sidekick: Daxter is this to Jak, he's even the subject on the page's quote. He can't hold his own in battle as much as his friend, usually taking on non-combat objectives benefiting his size. Unfortunately for them, however, Clank GREATLY outclasses him in combat.
  • Super-Speed: Blue Eco augments Jak's speed and reflexes.
  • Super-Strength: Red Eco doubles his physical strength.
  • Super Mode: What Dark and Light eco enable Jak to use, in the form of Dark Jak and Light Jak. Dexter, meanwhile, becomes just Dark Daxter. With his Dark form, Jak becomes a mindless beast and offensive powerhouse while his Light form is more defensive in nature, providing regeneration, shields and flight. These forms are the most definite ways to pull out Jak and Daxter the win, but since they run on a finite Eco pool like their other special abilities, they aren't enough to overpower Ratchet's arsenal before their timers run out.
  • Superpowered Evil Side: Whenever Jak goes into Dark Jak mode.
  • Swiss-Army Superpower: Eco is a natural energy source that has multiple uses.
  • Swiss-Army Weapon: The Morph Gun, a weapon that can transform into different weapons depending on what type of Eco is used. While impressive, it still pales in comparison to Ratchet and Clank's ludicrous arsenal.
  • Suicidal Overconfidence: At one point, Daxter charges towards Ratchet all on his lonesome. He gets launched into the distance with a rocket launcher for his troubles, though he still comes back in one piece.
  • Time Master: As Light Jak, he can slow time to a crawl. Not very useful when your opponents include a member of the Time Police.
  • True Companions: They never leave each other, and even after Jak being kidnapped and imprisoned for 2 years, Daxter never forgets him and saves his life, with a lot more effort than how he does usually.
  • Twinkle in the Sky: Daxter after being launched skywards by Ratchet's Megarocket Cannon.
  • Wave-Motion Gun: When using Light Eco, Jak can fire a blast of energy powerful enough to destroy Gol Acheron's Humongous Mecha in one shot. He attempts to use this as his finishing move against Ratchet, but Clank's Zoni-physiology and Ratchet's shields enabled the Cosmic Commandos to counteract the move and win the fight.
  • Was Once a Man: Daxter was originally a human who became trapped in an Ottsel form after falling in a pool of Dark Eco. Another dip in the substance gives him his own Superpowered Evil Side, Dark Daxter.
  • What the Hell, Hero?: Neither of them is pleased to see Ratchet and Clank crash and destroy their home:
    Jak: Hey! Do you have any idea of what you've done?
    Daxter: Yeah. Hey, guys. Welcome to our home. Make yourself comfortable on the couch... IF YOU CAN FIND WHAT'S LEFT OF IT!
  • Yin-Yang Bomb: Jak has the ability to store and manipulate different types of eco; Dark and Light being the two most prominent types since his second adventure. However, he cannot generate eco, a feat reserved for the Sages of his universe. He can only carry around a set supply and must refill it manually by finding pick-ups. Since Jak and Daxter have a set supply of Eco that can't be refilled in the actual battle, his arsenal pales in comparison to Ratchet and Clank, who have more than enough to take them down.

    Flash VS Quicksilver 

In General

  • The Speedster: The Flash and Quicksilver are two of the premier speedsters in comics.

The Flash II (Barry Allen)

Flash: "Uh, seriously? You been living under a rock? I'm the Flash, all-star hero, fastest man alive?"
Voiced by: Anthony Bowling

DC Comics' Scarlet Speedster

  • Accidental Murder: When he punches Quicksilver all the way to Japan, he ends up being impaled by a samurai statue.
  • Always Someone Better: He's canonically faster than Superman, and has even beaten him in a footrace once. Turns out, he's also this to Quicksilver.
  • Ascended Fanboy: Barry was a fan of the original Flash, Jay Garrick, who became the second Flash.
  • Badass Boast: Just before beating down Quicksilver in the Speed Force
    You're in the Speed Force. My Speed Force. I'm sure you feel it, the raw energy coarsing all around you? This is the source of my power. And here. I. Am. KING!
  • Chemistry Can Do Anything: Being doused in chemicals after getting struck by lightning is what gave him his powers.
  • Composite Character: Based on the comic book version, but also takes cues from the live-action, cartoon, and videogame versions.
  • Cosmic Retcon: Wiz and Boomstick point out that the entire Flashpoint storyline was from Barry saving his mother's death and how once it was fixed, led to the New 52 brand.
  • Field Power Effect: Similar to how Scorpion uses the Nether Realm, being inside of the Speed Force drastically increases Flash's abilities, giving him a home-field advantage. This ends up being his trump card against Quicksilver and allowed him to easily overpower the mutant before killing him.
  • Freak Lab Accident: He got his powers by being splashed with chemicals while struck by lightning. The hosts point out that usually, this sort of thing is fatal.
  • Groin Attack: After pulling Quicksilver into the Speed Force, Flash lands several super-fast punches on him, including one aimed squarely at Quicksilver's family jewels.
  • Healing Factor: Barry quickly heals from serious damage, and any wear and tear damage to his body heals almost instantly.
  • Heroic Safe Mode: He rarely uses his full speed because he doesn't have a Speed Force shield to sidestep natural disasters. This means if he exceeds Mach 10 on the ground for an extended period of time, he will cause catastrophic damage to the environment. Once the fight's been dragged out to the Pacific Ocean, and then ultimately the Speed Force, he's free to cut loose.
  • I Am Not Left-Handed: "Okay, this is getting dumb." It is at this point that Barry makes it abundantly clear that he's been holding back tremendously. He pulls Quicksilver into the Speed Force and outmatches him with total ease.
  • Intangibility: Can vibrate his molecules so fast he can become intangible for short bursts. He can also spread this to other people/items, including a commercial airliner filled with passengers.
  • Legacy Character: Four speedsters have used the name of The Flash: Jay Garrick, Barry Allen, Wally West, and Bart Allen. This Flash is specifically Barry Allen.
  • Lightning Bruiser: He's got the "Lightning" part down and has the Infinite Mass Punch, which Superman copied. Barry also has an invisible aura that defends him from anything that can kill him if he moves too quickly. He's proven to be several magnitudes faster than his opponent; he didn't even need to use the Infinite Mass Punch to defeat Quicksilver.
  • Lightning Can Do Anything: Getting struck by a bolt of lightning and doused in a variety of chemicals is what granted him his powers.
  • Living Battery: He generates the Speed Force with every step he takes.
  • Meta Origin: Like all DC speedsters, The Flash is powered by quasi-mystical energy known as the Speed Force.
  • Pocket Dimension: The Speed Force is described as a separate dimension that empowers The Flash and all other DC Speedsters such as Johnny Quick and Impulse. He can pull other opponents into here, where he gets a massive speed boost. Once he pulls Quicksilver in, the fight is completely one-sided.
  • Pyrrhic Victory: Played for laughs. He might have technically lost the race, but unlike his opponent, he didn't lose his life. Also, he still saved the girl.
  • Rapid-Fire Fisticuffs: As a speedster, this is The Flash's preferred way of attacking opponents in hand-to-hand.
  • Red Baron: The Scarlet Speedster. The Crimson Comet. The Sultan of Speed. The Scarlet Knight. The Fastest Man Alive.
  • Red Is Heroic: In contrast to Quicksilver, who wears white and blue.
  • Red Ones Go Faster: He's not known as the Scarlet Speedster for nothing. Definitely faster than Quicksilver.
  • Required Secondary Powers: The Flash is shown to be insanely durable to survive the G-Forces he moves at. Not to mention, Flash mentions that he can process images lasting less than an attosecond, which is good for knowing when to hit the brakes. He can process images literally TRILLIONS of times faster than a normal man, and much faster than Quicksilver who can process them half a MILLION times faster than normal.
  • Science Hero: Barry Allen is a Forensic Pathologist, Chemist, and Criminologist, often using his scientific knowledge to creatively use his super speed in heroics.
  • Shock and Awe: Can use his speed to throw lightning bolts at his opponent. Ends up being his finishing move, launching Quicksilver and leading to him being Impaled with Extreme Prejudice.
  • Super-Speed: The bearer of the name The Flash is considered one of the fastest speedsters in the DC Universe, and Barry can be considered the fastest of the four Flashes. Ultimately, this is the reason why he beats Quicksilver: The Flash is just too fast.
  • Time Travel: Can run so fast he can travel through time.
  • Tornado Move: Can create powerful vortexes either by running in a circle or twirling his arms at super speed. He uses this to counter Quicksilver's own variation.

Quicksilver (Pietro Maximoff)

Quicksilver: "Oh, I get it, you're supposed to stop me. Go ahead, try! Next time, try a little harder!"
Voiced by: Edwyn Tiong

Marvel's Fast-Talking Avenger

  • Accidental Murder: On the receiving end. He takes a particularly hard blow from a Speed Force-empowered Flash, which hurls him all the way from the United States to Japan, where he crashes into a statue of a samurai and gets impaled on its sword.
  • Cheaters Never Prosper: Starts the fight by taking a potshot at the Flash during their race. Said fight ends up getting him killed.
  • Combat Pragmatist: In fact, the reason Flash even starts fighting is because Quicksilver had to take a cheap shot at Flash during their race. Doesn't keep him from dying.
  • Composite Character: He is based on the comic book version of the character, but his two film appearances, along with his starring in several cartoons, are also taken accounted for.
  • Consolation Prize: He wins the race, albeit through being pushed into his death by way of the Speed Force
  • Continuity Snarl: Wiz and Boomstick go into detail about Quicksilver's very confusing past, in which he and his sister Wanda/Scarlet Witch were born into a family of gypsies and captured by the High Evolutionary who gave them superpowers, but then were tricked into thinking they were the mutant children of Magneto and that they had been delivered to the gypsies by a cow woman ... the hosts use this as justification for Quicksilver's questionable mental state at times.
  • Healing Factor: Just like his opponent, Quicksilver can heal much faster thanks to his increased metabolism. Unfortunately for him, his healing factor doesn't prevent him from being killed outright.
  • Heel–Face Turn: Fought alongside his supervillain father Magneto, but soon became a member of the Avengers with his twin sister, the Scarlet Witch.
  • Heel–Face Revolving Door: He tended to switch sides, going from the Brotherhood of Mutants to the Avengers or vice versa. The hosts say this gives him the benefit of knowledge and skills from both sides.
  • Impaled with Extreme Prejudice: Not intentional, but ended out that way when pushed hard by the Speed Force. He's sent flying all the way to Japan, where he ends up crashing into a samurai statue and gets impaled on its sword.
  • I Fight for the Strongest Side!: After Magneto was defeated, Quicksilver abandoned him to join the Avengers.
  • Irony: He challenged The Flash to a race and won... even if it cost him his life.
  • Lightning Bruiser: He's got the "Lightning" part down and can very easily beat someone half to death before they can even react. Also, his enhanced physiology makes him much more durable than he appears. While he was more skilled in combat, Flash was just much, much faster.
  • Punch Catch: He catches the first punch Flash throws at him, then swings him around and kicks him in the back.
  • Pyrrhic Victory: Played for Laughs. He won the race, but only because The Flash hit him so hard it sent him flying into the blade of a samurai statue, impaling him on it.
  • Rapid-Fire Fisticuffs: As a speedster, this is Quicksilver's preferred way of attacking opponents in hand-to-hand.
  • Red Baron: The Platinum Avenger.
  • Required Secondary Powers: Just like his opponent, Quicksilver is shown to be insanely durable to survive the G-Forces he moves at. Also, his feet can withstand the impact of repeatedly hitting the ground. He also mentions that his metabolism efficiently processes food, giving him the energy to run. Also, he can think much faster than a normal human, 500,000 times faster, to be precise, to the point where he learned how to play the Moonlight Sonata by memory in less than a minute. While very impressive, Flash trumps him by being able to think in less than an attosecond, allowing him to think TRILLIONS of times faster.
  • Super-Speed: Quicksilver's speed has gone from faster than the speed of sound to the speed of light. Not enough though, since Flash can easily go ten times that.
  • Tornado Move: Can create power vortexes by running in a circle.
  • White Hair, Black Heart: He's got naturally white hair, and he's heavily prone to riding on the Heel–Face Revolving Door.

    Joker VS Sweet Tooth 

The Joker

The Joker: "I'm here, bitches! And I brought favors for everybody!"
Voiced by: Lucas Schuneman

Gotham's Jester of Genocide

  • Acquired Poison Immunity: Is immune to his own Joker Toxins, due to the fact he's, as he's claimed, 'an avid consumer' of his own poisons.
  • Actually Pretty Funny: He admits that he finds the concept of going against the Sweet Bot, without a vehicle of his own, funny.
  • "Ass" in Ambassador: During his background, it's offhandedly mentioned that at one point Joker was appointed the Iranian UN ambassador ... although the hosts don't mention anything about this directly.
  • Arch-Enemy: The Joker is one to two-time Death Battle combatant Batman, constantly tormenting the Dark Knight in an attempt to break him and drive him insane. Unlike Batman, he actually manages to win his first death battle.
  • Ax-Crazy: The Joker is a maniacal serial killer who delights in tormenting Batman and his loved ones, and in causing chaos and mayhem in general.
  • Badass Normal: Acquired Poison Immunity aside, take away his tools and the Joker is for the most part an insane man who has impressive pain tolerance and is a skilled manipulator, to quote Wiz, he's no more difficult to kill than most of his victims.
  • The Bad Guy Wins: Evil Versus Evil applies here, but the Joker kills his opponent just as the police comes to arrest him.
  • Batman Gambit: Taking a page from his arch-nemesis, he appeals to Needle's psychopathic mindset by asking him if killing him from inside a giant robot would be nearly as satisfying as doing it face to face to lure him out of his Transforming Mecha...and right into a face full of Joker Toxin.
  • Beware the Silly Ones: He may be a clown, but he'll constantly remind you that he's the Clown Prince of Crime, and for good reason. Just ask Needles. Oh, right. You can't.
  • Body Horror: He's not (usually) wearing makeup. He fell into a vat of chemicals that bleached his skin, dyed his hair green, and turned his mouth into a permanent too-wide grin ... and that's not even getting into the time he cut off his own face and wore it like a mask ...
  • Charles Atlas Superpower: His insanity is noted to have granted him great physical strength and durability, almost to superhuman levels. This comes into play in the fight, where he survives getting impaled on rebar.
  • Combat Sadomasochist: Whether dishing out pain or receiving it, Joker laughs all the way through, as though it's all a big joke to him. Unlike Needles, who clearly doesn't enjoy enduring physical punishment.
  • Composite Character: Of the original comic book character, his various animated appearances, the film versions, and even his incarnation in the Batman: Arkham Series and other videogames.
  • Confusion Fu: He's so confusing, even Batman sometimes struggles to keep up with him. Sometimes he will take a more straightforward approach...which just makes him even more unpredictable.
  • Continuity Snarl: His origin story. While it's universally accepted that he gained his current appearance by falling in a chemical vat, who The Joker was before the accident tends to vary depending on the writer. Even the man himself has admitted he could be making his origins up.
  • Cool Car: The Jokermobile, his answer to the Batmobile, which he uses to face off with Sweet Tooth's ice cream truck. It carries machine guns, bulletproof armor, and a cannon that can shoot missiles everywhere. It's no match for the Sweet Tooth.
  • The Corrupter: The reason Harley Quinn went from being a psychologist to his henchgirl/lover was because of the Joker's influence. In fact, Joker is so skilled in drawing out people's inner demons and the psychotic aspect of their persona that even Superman had fallen prey to his manipulations. His years of experience of doing these sorts of things enable him to play on Needle's psychosis and use it to get him into range for the Joker Venom.
  • Crowbar Combatant: He's not only used this in Injustice, but it's also how he beat Jason Todd to death the first time around. Not used during the fight itself.
  • Danger Deadpan: Crossing into Actually Pretty Funny, the Joker takes the Sweet Tooth also being a Transforming Mecha with little to no laughter.
    Joker: Okay. That's funny.
  • Darker and Edgier: Much like his opponent, he's notable for being one of the darkest characters to be featured on the show, with his analysis starting at his loss of sanity and...working its way down from there.
  • Deadly Gas: His trademark Joker Venom, which literally makes people Die Laughing. Not even the famously durable Sweet Tooth could survive its effects.
  • Death Dealer: He carries around steel-tipped playing cards that he can throw like shurikens. Not used during the fight.
  • Die Laughing: His Joker Venom causes this, with the victims' faces being distorted into a wide grin upon death. Needles was no exception.
  • The Dreaded: He's the kind of person who manages to disturb even a stoic badass like Batman, nevermind scare the shit out of the rest of the civilians, police and criminals in Gotham City!
  • Electric Joybuzzer: One of his weapons which he uses on unlucky handshake victims. It's used to shock Sweet Tooth in the fight, but since Needles has survived the electric chair before, it does nothing more than inconvenience him.
  • Evil Has a Bad Sense of Humor: The Joker's modus operandi involves getting the people in Gotham to share in his sick joke.
  • Evil Is Petty: How does he start the fight? By stealing Sweet Tooth's ice cream for no other reason than he could.
    Joker: Yeeeeeeeeeoink! Just like taking candy from a baby!
  • Evil Versus Evil: Is a mass-murdering, psychopathic Monster Clown fighting another Ax-Crazy Monster Clown.
  • Faux Affably Evil: Both hilarious and the kind of person you'd never approach unarmed. Or, as Needles finds out the hard way, armed.
  • Ham-to-Ham Combat: He and Needles really ham it up during their fight.
  • Hand Cannon: Uses his gigantic revolver from Batman (1989) to shoot out one of Sweet Tooth's wheels.
  • Impaled with Extreme Prejudice: This is how he was once killed by an enraged Superman. In the fight proper, he ends up impaled on some rubble, but because it missed his vital organs, he was able to work through it thanks to his insanely high pain threshold.
  • Improbable Weapon User: In addition to run-of-the-mill guns, the Joker favors a variety of clown-themed implements that aren't obviously weapons, like cyanide cream pies, spray-flowers filled with acid, and razor-edged playing cards. He uses his Shock Buzzer against Needles, but since he survived the electric chair it does little more than faze him. He also uses the acid-filled flower, but it also fails to do any serious damage thanks to Needles' mask.
  • It's the Best Whatever, Ever!:
    Joker: (after triggering the Bat— er, Jokermobile's thrusters) BEST BUTTON EVER!
  • Joker Immunity: No matter how many ways he's died in the past, he always comes back to torment Batman as well as Gotham City. Of course, not in effect during the battle, so if Sweet Tooth puts him down, he'll supposedly stay there for good. Not that he needed it.
  • Lean and Mean: In contrast to Sweet Tooth. Needles even calls him "Scrawny" at one point.
  • Laughing Mad: As a clown with a permanent smile on his face, he's quick to laugh, with Mark Hamill providing one of his most iconic laughs.
    Joker: Sorry, buddy. That's a no-parking zone! HAHAHAHAHAHAHAHAHA!
  • Light Is Not Good: To contrast Batman, who dresses in a bat suit and intimidates foes with fear but ultimately is a force for good, The Joker is a clown-faced criminal who is rather comical but is also a murderer who exists to create chaos.
  • Made of Iron: Even if it can be attributed to his Joker Immunity, The Joker has survived an insane amount of near-deaths that should have killed him decades ago, including but not limited to: fatal falls, explosions, drowning (sometimes with sharks), gunfire, and electrocutions. In the battle proper, he gets whacked by the Sweet Bot, slammed into a concrete building, impaled on some rubble, and choked out by an angry Needles in that order and he's still alive and able to take the win.
  • Major Injury Underreaction: He's got an extremely high pain threshold due to being just that insane, to the point he can just shrug off getting a Batarang through his eye. He gets impaled on a piece of rubble but shrugs it off enough to lure Sweet Tooth out of Sweet Bot and into the range of his Joker Venom.
  • Manipulative Bastard: Is one of the most manipulative people in the DC universe, having played even Superman for a fool and regularly playing other psychopaths as pawns with ease. This ultimately wins the fight for him: Sweet Tooth's single-minded obsession with killing made him easy for the Joker to manipulate into abandoning Sweet Bot in favor of killing him up close and personal where he can savor it, allowing Joker to give him a face full of Joker Venom.
  • Monster Clown: A well-known example of this, a sadistic trickster regularly causing terror in Gotham City.
  • Multiple-Choice Past: The Trope Namer - there are always different stories of just who he used to be before he fell into the vat of chemicals that turned him into who he is now. Whether it be a failed comedian whose wife was killed, a mob boss, or a petty thief, Joker's result was always the same.
  • Muscles Are Meaningless: You wouldn't think a guy this lanky would be able to go toe-to-toe with Batman in a fight and knock him around, but he can and does. Not in effect in this fight, as Needles thrashes him in a physical confrontation, but Joker's brains win out against his brawn.
  • One-Hit Kill: The Joker Venom is so lethal that it can take out the members of the Justice League in seconds. One successful use is enough to turn the Joker from being the receiver of a Curb-Stomp Battle into the victor.
  • Poison Is Evil: A psychopathic villain who uses his signature Joker Venom to kill his enemies. His weapon causes its victims to die from uncontrollable laughter, their faces frozen in a twisted smile. Portrayals such as The Dark Knight and Injustice: Gods Among Us usually give him a knife as well, though he doesn't use one during this fight. The Joker Venom ends up being his ace in the hole, as while Needles outclasses him in most categories, he's not immune to the deadly poison, and Joker was more than capable of manipulating Needles into range.
  • Pop the Tires: He shoots out one of Sweet Tooth's tires with his revolver. Needles isn't fazed, being a highly-skilled driver to whom a popped tire is among the more mundane scenarios he's survived.
  • Power Born of Madness: Thanks to his insanity, he has extremely high pain tolerance. Proves useful when he's badly injured and impaled, allowing him to still convince Sweet Tooth into his trap.
  • Pre-Mortem One-Liner: "Just one last lesson, capiche? The best kind of punchline...is the one you don't see coming!"
  • Pretender Diss: When facing down the incoming Sweet Tooth truck about to ram him, Joker takes the time to call Needles a "miserable excuse for a clown."
  • Psycho Knife Nut: Joker is a big fan of carving up his victims so he can see the look in their eyes as he kills them. He uses his experience in that regard to convincing Needles that it would be more fun to kill him that way than behind the wheel of the Sweet Bot, which ends up giving him the win.
  • Psychopathic Manchild: The "child" part really shines in his comical yet maniacal personality.
  • Purple Is Powerful: Wears a purple suit and is considered one of the most dangerous villains in the DC universe.
  • Pyrrhic Victory: The cops pull up to him and Needles at the end of their fight. A wounded Joker's headed back to Arkham, though given its status as a Cardboard Prison, this is likely just an inconvenience in the long run. Needles, on the other hand, is headed to the morgue.
  • Shock and Awe: He has an Electric Joybuzzer with enough juice to electrocute his victims. He tries it on Needles, but since he once survived the electric chair and still managed to break his way out while killing everyone along the way, it's not particularly effective.
  • Slasher Smile: Constantly has a too-wide grin, as do victims of his Joker Venom.
  • The Sociopath: All the Joker cares about is spreading mayhem in theatrical manners and trying to bring Batman down to his level.
  • Troll: Many of his actions leading up to and during the fight with Needles are comedy gags or just for kicks. Stealing his opponent's ice cream, trying to grab the wheel after boarding and using both his lethal gag flower and joy buzzer. After being kicked out of the Sweet Tooth, Joker chuckles about his opponent's lacking humor.
    Joker: Can't take a joke, can ya, big guy?
  • Weak, but Skilled: He isn't as strong as Sweet Tooth, but has a lot of gimmick weaponry backing him. He's also a much more proficient hand-to-hand combatant and strategist, capable of matching Batman and other heroes/villains from the DC universe. This is what clinches his win over Sweet Tooth.
  • What Does This Button Do?: Since his ride is the Batmobile with a new paint job, he's still figuring out the controls by the time the fight breaks out. Eventually, he just presses all of them, triggering, among other things, rockets and a speed boost.
  • Where's the Fun in That?: Asks this to Sweet Tooth about killing him from inside the Sweet Bot, as killing him face to face would be so much more fun. It lures him close enough to gas him with Joker Venom and kill him.
  • Worth It: One of his greatest weaknesses is how he often won't care if he lives as long as he gets his kicks or he can drive his opponent off the edge. Fittingly, this seems to be his reaction to killing Needles even though the police arrive to apprehend him.
  • Wrecked Weapon: Sweet Tooth destroys the Jokermobile.

Sweet Tooth (Needles Kane)

Sweet Tooth: "Light 'em up, boys!"
Voiced by: Gianni Matragrano

The Violent Victor of Twisted Metal

  • Acrofatic: He's overweight, but is fairly agile for his girth and packs a mean punch.
  • Ax-Crazy: A serial killer clown who drives an ice cream truck and regularly gets involved in vehicular deathmatches with other Ax-Crazy people. Joker exploits this to lure him out of his Transforming Mecha and up close and personal where he can dose him with Joker Toxin.
    Sweet Tooth: I scream, you scream... YOU KEEP SCREAMING!
  • Bad Humor Truck: His preferred vehicle is an ice cream truck. A heavily-armed ice cream truck that transforms into a mech called Sweet Bot.
  • Badass Driver: Because of his driving skills, in the original continuity he canonically won the third Twisted Metal tournament and gained the godlike reality-warping powers of the tournament's host, Calypso. He dominates Joker in the vehicular combat department. Once he's convinced to fight on foot, however, he losses his edge.
  • Bald of Evil: Even before his head was set on fire.
  • Beware the Silly Ones: How serious Needles is varies. How dangerous he is does not.
  • Chainsaw Good: How he prefers to end the lives of his victims, depending on his mood. Not used in this fight.
  • Composite Character: He is primarily based on his appearance in the 2012 reboot and his starring in Playstation All Stars Battle Royale are added into his analysis, but clips of his appearances in the other Twisted Metal continuities are used in his analysis.
  • Cool Car: His truck, also named Sweet Tooth. It's packed with machine guns, homing missiles, napalm bombs and other weapons which can be acquired throughout the Twisted Metal tournament. It goes up against the Jokermobile during the fight and wins handily.
  • Curse Cut Short: Much like in Black and the 2012 reboot. "SHUT UP AND BLEED, YOU MOTHERFU-" (gets electrocuted)
  • Darker and Edgier: Much like his opponent, he's notable for being one of the darkest characters to be featured on the show, with his analysis starting at the murder of his own family and...working its way down from there...
  • Defiant to the End: When he's hit by Joker Venom, he resists it long enough to get one last attempt at killing the Joker.
  • Die Laughing: Thanks to the Joker Venom.
  • Disproportionate Retribution: The reason he's trying to murder Joker? Joker stole his ice cream. Then again, It's not like Needles Kane NEEDS a reason to kill someone...
  • The Dreaded: Alongside Calypso, he is without question THE most feared character in his home universe. Whenever the murderous clown driving the ice-cream truck is in town, the populace sees him as a full-scale city-wide threat.
    • More or less taken to its peak in Twisted Metal Black, where just under half of the playable characters know of him and make reference to him in their respective loading screen messages, all of them rightfully wary of just who he is.
  • Dumb Muscle: One major reason he lost: Needles is extremely strong, tough, and dangerous...but also single-mindedly fixated on murder with very little actual cunning, and has been played for a fool before. As such, Joker had zero problem manipulating him into getting up close and personal, right into range of the Joker Venom.
  • Evil Laugh: His iconic laugh in Twisted Metal, 2, and Small Brawl.
  • Evil Versus Evil: Is an Ax-Crazy Serial Killer who relishes mass murder fighting another mass-murdering Monster Clown.
  • Expy: Used to be one of the Joker, but later games turned him into something more distinct.
  • Eye Scream: He was stabbed in his left eye, which on his mask is covered and crossed out.
  • Fangs Are Evil: While the version used was from the 2012 reboot, his preview showed clips of his appearance in the original continuity, where he has shark-like teeth.
  • Fat Bastard: A lot more heavyset than the Joker.
  • Fatal Flaw: Sadism. Needles can't help but brutally murder someone up close and personal. The Joker tricks Needles into getting within range of his Joker Toxin by appealing to his sadism, encouraging him to get out of the Sweet Bot and kill him personally.
  • Flaming Hair: One of his more iconic features is the fire raging atop his head, stated in later games to be the result of a curse placed on him by the Preacher. Playstation All Stars Battle Royale allows him to use it for a flamethrower style attack. During the fight, he uses it to burn the Joker's hands when he tries to take control of the Sweet Tooth.
  • Gatling Good: The Sweet Tooth has two mounted miniguns, which carries over to the Sweet Bot form.
  • Ham-to-Ham Combat: With Joker. You can tell their voice actors are having fun portraying them.
  • History Repeats: Needles has let himself succumb to pickiness before. In the reboot game, Needles decides it's more fun to kill people with his machete than with the Sweet Tooth, and wants to torture Sophie personally because he hates her that much. The same thing happened here, only Joker encouraged him to do it.
  • Light Is Not Good: He's almost always seen dressed in colorful clothingnote  and drives a white ice-cream truck with a polka-dotted paint-job. He's also far and away from the most violent character in the franchise.
  • Lost Food Grievance: The Joker steals his ice cream cone. A Death Battle ensues.
  • Machete Mayhem: Another iconic weapon of his is a massive serrated machete. Once Joker convinces him to kill him at close range, this is what he chooses to finish the job. Unfortunately for him, getting into machete range also meant getting into the range of the Joker Venom.
  • Macross Missile Massacre: Can fire these behind the wheel of his truck, ranging from homing to napalm variants. The headpiece of its truck form can also be fired like a missile, called the "Laughing Ghost." He's also capable of firing a remote-controlled missile with a PS3 Dualshock controller. Yes, really.
  • Made of Iron: He's tough enough to survive the electric chair, take a beating from four policemen at once, and walk off getting stabbed in the face. In the fight proper, none of Joker's usual bag of tricks can do much more than making him angry or distract him. He can even temporarily fight off the Joker Venom. Keyword here being "temporarily".
    • The Sweet Tooth itself qualifies, as it survives the entire match (including a Macross Missile Massacre) with nothing worse than a popped tire.
  • Monster Clown: While varied in seriousness across the series, Sweet Tooth is always causing mayhem and destruction in his way.
  • No-Sell: The acid flower (thanks to his mask) and the lethal hand-buzzer (especially given he survived the electric chair) only pissed him off. The same cannot be said about the Joker Venom, however.
    • The Sweet Tooth truck itself manages to drive straight through a barrage of missiles launched by the Jokermobile without so much as a scratch.
    • Even after The Joker shoots out one of the Sweet Tooth's tires, Needles' driving isn't hampered in the slightest.
  • Sadist: Needles loves inflicting pain and fear into his victims, and that's all there is to him. Bites him in the ass hard when the Joker exploits his love of murder to get him close in range for his trump card.
  • Serial Killer: One based on infamous serial killer John Wayne Gacy going by the reboot.
  • Slasher Smile: Whether with paint or a mask, he always has a sadistic grin. The Joker Venom gave him a permanent one in death.
  • The Sociopath: He cares nothing about feelings, empathy or anything. All that matters is killing everything he sees.
  • Split Personality: Needles Kane is the evil split personality of Marcus Kane, a mentally unstable homeless man who drives Roadkill in the original games, and an ice cream vendor in the reboot. By establishing himself as the dominant personality, Needles assumes the identity of Sweet Tooth as he spreads death and destruction.
  • Taking You with Me: Attempts to strangle Joker to death as he dies of Joker Venom, but dies before he can accomplish that.
  • Transforming Mecha: His ice cream truck can turn into a clown-themed robot called the Sweet Bot. It has access to all the previous weaponry included inside the truck and can throw its headpiece as the "Laughing Death" bomb, charge into opponents with the "Sweet Slam" and can fly and bodyslam opponents from up high with the "Sixaxis Slam". However, the Sweet Bot runs on a time limit and reverts to the truck when it runs out. Said time limit is not reached in the battle, as The Joker convinces Sweet Tooth to get out of the mech to kill him man-to-man.
  • Unskilled, but Strong: Compared to The Joker. While he may not be a trained fighter, his unmatched brutality, the destructive capabilities of his weapons and truck contribute to making him a deadly foe if fought. This loses the fight for him, as Joker is simply more skilled and intelligent than him.
  • Villain Protagonist: He's the main antagonist of the Death Battle episode "Joker VS Sweet Tooth".
  • Villains Out Shopping: Was apparently taking a break from murdering people to just enjoy an ice cream cone when the Joker drove by and swiped it.
  • Walking Arsenal: Aside from his chainsaw and machete, Sweet Tooth also possesses Molotov cocktails, a sawed-off shotgun, landmines and packs of TNT. And that's not getting into what's under the hood of his truck. Ultimately most of this arsenal goes unused, as Needles spends most of the fight behind the wheel of Sweet Tooth, which is more than enough to nearly killing the Joker by itself. The only thing that stops Needles from using anything OTHER than Sweet Tooth is Joker manipulating him into trying to kill him face-to-face, and by the time he realizes that an injured Joker is still a threat, it's too late to use anything else.
  • Weaponized Car: Like all the Twisted Metal contestants, Needles Kane drives a weaponized vehicle, in his case an ice cream truck called Sweet Tooth.
  • Where's the Fun in That?: Agrees with the Joker that killing him from inside the Sweet Bot wouldn't be nearly as fun as murdering him face to face. This was a fatal mistake on Needle's part.

    Mewtwo VS Shadow 

Mewtwo

Mewtwo: "I was not born a Pokémon, I was created; and my creators have used and betrayed me! So, I stand alone!"
Voiced by: Chris Niosi

The Genetically Engineered Pokémon

  • Absurdly Sharp Blade: Mewtwo's psychic spoon can cut through the entire Silph Co. building like butter in one fell swoop. It can further sharpen it via changing its form into a psychic fork. As seen in the fight itself, the tail end proves sharp enough to impale alien hedgehogs with.
  • Ambiguous Gender: Like most Legendary Pokémon it has no actual gender, although there have been both masculine and feminine depictions of the character. Boomstick was initially confused, as he made the common assumption that Mewtwo (based on the first movie's portrayal) was male and wondered why Wiz used "it" as opposed to "him".
  • Artificial Human: An artificial Pokémon cloned from the Olympus Mon Mew.
  • Art Evolution: Compared to its last appearance in a Screwattack video (Its battle against Frieza), where it was animated from a single image cut apart and had very stiff and awkward-looking movement, its new sprite-based animation is a lot more smooth and fluid.
  • Attack Reflector: Can grab attacks out of the air and send them redirected right back at its enemies, as it has done against Gyrados's Hyper Beam in the first movie, and while using Confusion in Smash for 3DS and Wii U. It uses this to easily reflect any of Shadow's attacks.
  • Battle Aura: It starts its fight with Shadow by enveloping itself in a purple aura. Shadow on the other hand, powers up his hands.
  • Bio-Augmentation: Mewtwo was born in the Pokémon Mansion on Cinnabar Island, where Dr. Fuji performed horrific gene-splicing experiments on it to mold it into the ultimate fighting machine. Mewtwo proved too vicious and powerful to control and escaped after destroying the lab.
  • Blood Knight: It was created to be the world's most powerful Pokémon, and — on top of having the power to back it up with — it enjoys fighting and shows precious little restraint against its foes.
  • Boring, but Practical: Its method of killing Shadow is wiping his memory and impaling him with his Psywave Spoon. Sure, it could have chosen other methods of victory, but considering it figured out how powerful Shadow was and how much of a pain in the ass he could be in the long run, it was probably the safest option.
  • Call-Back: To Shadow's first battle back in Season 1. The last word Shadow hears is once again, "Sayonara".
  • Cats Are Mean: Mewtwo is a genetically altered clone of the psychic feline Mew, and is a savage and callous creature.
  • Clone Angst: Is not happy about the fact that it is basically a souped-up clone of Mew, and strives to prove its superiority.
  • Combat Pragmatist: Has no problems with killing an amnesiac opponent.
  • Composite Character: The Mewtwo used in this fight is based on The First Movie Mewtwo, with cues from it's Pokémon Origins counterpart, the Super Smash Bros. games, Pokkén Tournament and the Pokémon Adventures manga. It could also Mega Evolve to Mega Mewtwo Y on its own, much like its Pokémon: Genesect and the Legend Awakened and Super Smash Bros. counterparts.
  • Creepy Monotone: Rarely raises its voice during the fight.
  • Deadpan Snarker: Its pre-battle banter drips with this.
    Shadow: "What's your problem, freak?!"
    Mewtwo: "I know not its name, but it is black, red, and very annoying."
  • Deflector Shields: Mewtwo can use Barrier to increase its defense and block attacks. It can also use Protect to completely stop all attacks cold, but it can't attack whilst using it and is prone to fail if used too much in one go.
  • Early-Bird Cameo: Was the subject of Vegeta vs. Mewtwo??? where the two teamed up to destroy Silvermania and went for beers in a playful joke match, then showed up in 1 Minute Melee where it fought Frieza, before finally ending up in a Death Battle of its own. Considering all this, this technically makes Mewtwo the first character in the series to have a win, a loss, and a draw to its name.
  • Flash Step: Mewtwo can use Teleport to teleport itself and others short distances.
  • Genius Bruiser: Was created to be the world's strongest Pokemon in addition to being smart enough to create its own castle/fortress and raise an army of cloned Pokemon. This is the key factor in the fight. Shadow is stronger and faster than Mewtwo, but Mewtwo's brains overcame his brawn.
  • Gone Horribly Right: Although it was as powerful as it was intended to be, years of horrific gene-splicing and DNA-engineering experiments during its creation turned it ruthless and uncontrollable, ultimately leading to it killing its creators and destroying the laboratory where it was born.
    Pokédex Excerpt: However, even though the scientific power of humans created this Pokémon's body, they failed to endow Mewtwo with a compassionate heart.
  • Healing Factor: Can use Recover to heal damage and restore its health. It uses this to out-last Shadow until it can deliver its winning mind-wipe.
  • Impaled with Extreme Prejudice: Kills Shadow by forcing the blunt end of its giant telekinetic spoon through his chest.
  • Improbable Weapon User: Mewtwo's preferred weapon of choice is a giant spoon manifested from psychic power. Unlike fellow-spoon-welders Kadabra and Alakazam, it actually uses it for physical combat purposes. Like say, impaling transforming hedgehogs with it.
  • Kamehame Hadoken: Mewtwo charges and fires attacks like Shadow Ball, Aura Sphere, and Hyper Beam in the manner of Street Fighter's Hadoken.
  • Kill It with Water: After impaling Shadow with the blunt end of its Psywave spoon, Mewtwo launches it into the ocean with Shadow still stuck on it, leaving him to drown.
  • Ki Manipulation: Is one of the very few Pokémon who can control aura, and as such, can use the Always Accurate Attack Aura Sphere.
  • Laser-Guided Amnesia: Mewtwo makes Shadow loses his memories, causing him to forget that he's in the middle of a fight to the death, his Super mode to wear off, and allowing Mewtwo to kill him easily.
  • Made of Iron: Capable of effectively surviving being burned and caught in explosions as well as atmospheric re-entry, and as seen in Pokémon Adventures, was barely affected at all by being outright impaled by Deoxys. Its opponent, ironically, is killed by being impaled by its spoon.
  • Magic Missile Storm: Much like previous Pokémon Death Battle participant Charizard, Mewtwo can use Swift to summon a barrage of cartoon star-shaped beams that home in on its opponent and never miss.
  • Mundane Solution: Your opponent is an almighty being with godlike powers, while you're a psychic with abilities so powerful you can control the minds of other beings to submit to your will and cause a storm that can doom the entire planet. You can do that... or just make sure your opponent is incapable of doing anything by wiping his memory.
  • No Gender: Much like all the Legendary Pokémon, it has no actual gender despite its masculine-sounding voice.
  • Oh, Crap!: After reading Shadow's mind, it understands why Shadow brought out one of the Chaos Emeralds and realizes it's too late to actually do anything about it.
  • Olympus Mons: Is considered the Ur-Example of a Legendary Pokémon. In fact, when Mega Evolved, Mega Mewtwo actually has higher stats than even Arceus, considered the God of the Pokémon World. The only other 'mon on a Mega Evolved Mewtwo's level is Rayquaza, which pretty much invented Mega Evolution in the first place and was already the key in keeping two other ultimate mons, Groudon and Kyogre, in check. Once again, despite this impressive god-like status, Mewtwo is just as strong as it.
  • One-Hit Kill: On the giving end while his mind-wipe isn't lethal, it removes the opponent's ability to fight, pretty much making them completely helpless in a battle to the death.
  • Person of Mass Destruction: Is capable of casually blowing up buildings, can cleave skyscrapers in half, and once attempted to wipe out all life on the planet using its psychic abilities to manipulate the weather.
  • Pet the Dog: Deflects Shadow's Chaos Spear away from a Zubat at the beginning of the fight.
  • Pokémon Speak: One of the few to subvert this via the use of telepathy.
  • Power Echoes: Its telepathic voice has a reverberating effect, emphasizing how powerful and dangerous it is.
    Mewtwo: You are not welcome here. Leave this place.
  • Pre-Mortem One-Liner: "Sayonara." Ironically, the same one-liner Vegeta quipped before killing Shadow the first time around, itself a Call-Back to Maria's last words to Shadow.
  • Psychic Powers: What it's best known for. Mewtwo has a masterful control of abilities such as telekinesis, Psychic Teleportation, energy projection, illusions, Telepathy, memory wiping, Fake Memories, and other Mind Control powers. Super Shadow, while Nigh-Invulnerable on the physical side, was unable to protect from this, allowing Mewtwo to wipe his mind.. It doesn't use them all, but that's because it didn't need to, to kill Shadow.
  • Signature Move: Psystrike, a powerful wave of psychic energy to the opponent's head that deals out damage comparable to that of a physical blow.
  • Soul Power: As a counter-measure against other Psychic-types, it is an avid user of Ghost-type attacks such as Shadow Ball and Shadow Claw.
  • Status Buff: Barrier and Amnesia are classic defense-buffing moves. However, its Psyche Up, Guard Swap, and Power Swap abilities are notorious in that it allows Mewtwo to copy its foes' stat buffs and steal its foes' defensive and offensive buffs, respectively.
  • Super Mode: Has two that it can use freely without the assistance of a trainer; Mega Mewtwo X, which beefs it up and makes it a part Fighting-type; and Mega Mewtwo Y, which regresses it towards its latent Mew DNA and increases its speed and psychic abilities. Only its Mega Mewtwo Y form is used, let alone analyzed. It's forced to utilize it when Super Shadow uses Chaos Blast to kill it, thus taking their battle out of the cavern and into the sky.
  • Super-Speed: Despite its large and gangly frame, it's capable of reaching at least Escape Velocity (approximately 25,000 mph) in its default form as seen in Pokémon: Genesect and the Legend Awakened, and is capable of moving even faster as Mega Mewtwo Y- to the point where time itself appears to slow down around it.
  • Telepathy: Commonly "speaks" with others through the use of this. It could also casually do a deeper mind probe if it chooses, such as when it peered into the memories of a Genesect in Pokémon: Genesect and the Legend Awakened to know its full history and current mindset. This was a major reason why the hosts deemed Mewtwo the victor. Since Mewtwo can and has probed the minds of other lifeforms before in an instant, it would know everything about Shadow's past and his abilities before the fight could escalate, letting it know, for example, that it'd need to avoid fighting Super Shadow directly.
  • Tranquil Fury: Speaks in an eerily-calm but evidently furious tone when it catches Shadow attempting to kill a Zubat fluttering near the Chaos Emerald with his Chaos Spear. After reflecting the blast away to protect it, Mewtwo demands Shadow to get out for attempting to harm it-
    Mewtwo: You are not welcome here. Leave this place.
  • Trash Talk: When the fight begins, Mewtwo disparages Shadow-
    Mewtwo: I know not its name, but it is black, red, and very annoying.
  • Ultimate Life Form: Using the modified DNA of Mew, it was created by scientists on Cinnabar Island to be the most powerful Pokémon in the world.
    Dr. Fuji: We dreamed of creating the world's strongest Pokémon... and we succeeded.
  • Wave-Motion Gun: The Hyper Beam, which as seen in Pokémon Adventures, is capable of annihilating an area roughly the size of Manhattan. It's so powerful, however, that it forces Mewtwo to recharge without attacking for a short time. It didn't use it in the fight - not like it needed to - but it was mentioned in its analysis.
  • Weather Manipulation: Can use its psychic abilities to create a massive hurricane that has enough destructive force to wipe out all life on the planet.

Shadow the Hedgehog

Shadow: "Many years ago, Professor Gerald Robotnik endowed me with the power of Chaos Control. A normal creature like yourself doesn't stand a chance against me."
Voiced by: Curtis Arnott

The Ultimate Lifeform

  • Almighty Idiot: He briefly retains his Super form after Mewtwo wipes his memories.
  • Anti-Hero: Started as a villain in his debut in Sonic Adventure 2, but later mellowed out into this.
  • Art Evolution: His sprites in this fight appear to be an embellished version of his sprites from Sonic Battle, which were used in his fight against Vegeta.
  • Artificial Human: An artificial hedgehog created using alien DNA.
  • Back from the Dead: Is the third character to have previously lost in a Death Battle to return after Batman and Charizard. After being vaporized by Vegeta in Season 1, he returns to battle Mewtwo. Unfortunately for Shadow, Mewtwo decides to give him an even more humiliating death.
  • Badass Finger Snap: How he activates some of his Chaos Powers.
  • Brainwashed: Shadow has a history of his memories being altered or lost or being mind-controlled, which usually results in someone else, often Sonic, beating the sense back into him. The fact that he often requires outside help to break mind control puts him at a huge disadvantage against one of the most powerful Psychic-type beings known that isn't afraid to use them.
  • Carpet of Virility: Has some quite noticeable white chest hair going on.
  • Combat Pragmatist: Despite his natural power and combat capabilities, he's willing to use guns, swords, or pretty much anything as a weapon if the situation calls for it.
  • Composite Character: Much like Knuckles before him, Shadow combines his original self with feats from his Sonic Boom and Sonic X counterparts.
  • Curb Stomp Cushion: Mewtwo defeats him with little difficulty, but Shadow gets a kick and a Chaos Blast in. The post-fight analysis also notes that physically Shadow actually is faster and stronger than Mewtwo, and it's notable that it's only when Mewtwo erases Shadow's memories (which he had no defense against) that he gets the full advantage.
  • Defiant to the End: Yells "SCREW YOU!" just before his defeat.
  • Evil Counterpart: To Sonic the Hedgehog. Both are super fast hedgehogs with cocky attitudes, and are The Face of their team (Team Sonic and Team Dark, despite Rouge the Bat being the actual leader of the latter), as well having a Golden Super Mode from using the Chaos Emeralds. Shadow's no longer evil, but he has a serious problem with interacting with others.
  • Flash Step: Can teleport short distances using his Chaos Control technique.
  • Flechette Storm: His Chaos Spear enables him to hurl powerful spears of raw Chaos Energy.
  • Glass Cannon: In regards to Mewtwo he is this in addition to being a Fragile Speedster. The hosts noted that Shadow is a lot stronger and faster than Mewtwo, but lacked a reliable way to overcome the latter's telepathy and arsenal of techniques.
  • Golden Super Mode: Super Shadow, which makes him invincible and able to fly on top of greatly increasing his strength and Chaos abilities, but only lasts for a short period of time- a maximum of approximately 50 seconds or so without attaining additional Rings or other energy sources. Thanks to Mewtwo's memory wiping, it lasts even shorter than that.
  • Impaled with Extreme Prejudice: By a giant spoon. Then for an additional measure, Mega Mewtwo Y launches said spoon (With Shadow still stuck on it) into the ocean.
  • Jerkass: Not the nicest individual in the World, to say the least- being very cocky and abrasive in particular. In the fight itself, he refers to Mewtwo exclusively as a "freak" and a "monster", and Boomstick even calls him a "cocky dick".
  • Kick the Dog: Attempts to outright murder a Zubat that got a bit too close to the Chaos Emerald by throwing a Chaos Spear at it. Fortunately, Mewtwo intervenes.
  • Made of Iron: Survived a fall from space to Earth with only amnesia to show for it.
  • Nigh-Invulnerable: Super Shadow is pretty much immune to physical damage. However, he's not immune to mental manipulation, allowing Mewtwo to easily wipe his memories and make him useless.
  • Older Than They Look: Despite his relatively young appearance, he's 50 years old at the very least due to being cryogenically sealed inside a GUN Military Base, and only released fairly recently by Doctor Eggman.
  • One-Hit Kill: On the receiving end, being hit by a mind wipe removed his ability to fight, pretty much making him completely helpless in a battle to the death.
  • One-Man Army: Even in his base form, he's capable of wiping out a fleet of alien ships on his lonesome. His Super Mode lets him tangle with being comparable to gods. Physically, he's more than capable of surpassing Mewtwo, but that alone isn't enough against an opponent who can strike at his mind.
  • Physical God: As Super Shadow, Shadow becomes a Person of Mass Destruction who is completely invulnerable. While his physical body can trade blows with Mewtwo, the same can't be said for his mind...
  • Power Limiter: The Inhibitor Rings he wears on his wrists limit his connection to the Chaos force. When he takes them off, he becomes vastly more powerful, but at the cost of exhausting much more quickly.
  • Power of the Void: As seen in Sonic Battle and Sonic Chronicles, he's capable of temporarily distorting space-time around himself to deal damage to his foes, or even tearing open rifts in it to banish foes into. Mewtwo learns about it when it reads Shadow's mind and realizes how it can prevent Shadow from using it.
  • Red and Black and Evil All Over: Has black fur with red stripes, and was this in his original appearance. Downplayed a bit nowadays, however, given that he's more of an Anti-Hero than an outright villain, but still very abrasive and serious.
  • Rollerblade Good: His Air Shoes cause him to hover just above the ground when activated, allowing him to attain incredible speeds by skating through the air in a rollerblade-like motion.
  • Rolling Attack: Much like Sonic, he's an adept user of the classic Spin Dash.
  • Stylistic Suck: Curtis was actually asked to sound worse as a homage to Sonic Adventure 2, and he's pretty spot on.
  • Super-Speed: As is the case with most Sonic characters. However, with his powerful body and levitating Air Shoes, Shadow is one of the few of them who's fast enough to match Sonic's own legendary speed. As Super Shadow, he can approach the speed of light (670,600,000 MPH), or even surpass it. Unfortunately for Shadow, speed alone is not enough to win this match.
  • Smug Super: Much like Sonic, he's well aware of his own power- and won't take more than a moment to remind you. This partially does him in when Mewtwo looked into his mind and erased his memories before Shadow even knew what was coming.
  • Theme Music Power-Up: "I Am...All of Me" starts playing once Shadow goes Super. It also starts playing just as Mewtwo is about to kill him.
  • Time Master: Chaos Control enables him to slow down or stop time for brief periods. He uses this to kick Mewtwo in the head and get the last Chaos Emerald to initiate his Super Mode, but thanks to Mewtwo managing to read his mind and his own cockiness, he's unable to get off any more usages before Mewtwo erases his memories.
  • Ultimate Life Form: Shadow is the Trope Namer, the final product of Professor Gerald Robotnik's Project Shadow, and was created by splicing Black Doom's genetic material with that of a Hedgehog.
  • Undignified Death: In what has to be one of the more embarrassing means of being killed in a Death Battle, Shadow gets impaled through the chest by the handle of Mewtwo's giant telekinetic spoon, before being thrown into the ocean.
  • Unexplained Recovery: Despite having died in his previous Death Battle appearance after finding himself on the wrong end of Vegeta's Final Flash, he's back again to take on Mewtwo. Unfortunately for him, he ends up being killed by a giant spoon here.
  • Unusually Uninteresting Sight: A Skitty appears as he walks by. Shadow doesn't even bat an eye.
  • Wave-Motion Gun: The Chaos Blast, which can take the form of a Kamehame Hadouken or a Sphere of Destruction. The Sphere of Destruction form is used by Super Shadow to force the battle out of the cavern, which forces Mewtwo to use its Y Mega Form to even the odds.

    Meta VS Carolina 

The Meta/Agent Maine

Boomstick: "He was like The Predator, but bigger, meaner, and with tons of overpowered equipment."
Meta voiced by: Matt Hullum & Burnie Burns
A.I.s voiced by: Miles Luna & Alena Lecorchick
  • Awesome, but Impractical: His equipment is extremely handy, but all of the nonstandard enhancements added to his armor consume power at a rate fast enough to make them nearly unreliable. Chances are, things like his Domed Energy Shield and Temporal Distortion Unit can only be used once per fight.
  • Ax-Crazy: Thanks to the Sigma AI's influence, the Meta became absolutely insane, though he wasn't stable before.
  • Boom, Headshot!: On the receiving end of his own weapon.
  • Bring It: When Carolina knocks his Brute Shot out of his hands, he reacts by slamming his fists together before charging forward unarmed to engage her in a fistfight.
  • The Corruptible: Maine wasn't stable before becoming the Meta but the Sigma AI made him into the monster he is today.
  • Deflector Shield: Like Carolina, he carries one strong enough to deflect tank shells. It easily stands up to her gunfire and gives him time to use his Invisibility Cloak.
  • Divided We Fall: His AI fragments make him powerful and are more or less united in their goal to become a true AI, but there are times when they conflict with the Meta's interests and even themselves, leaving him vulnerable. Carolina and Church have a much more even relationship, and it's Epsilon exploiting the fragments' desire for him that distracts Maine long enough for Carolina to get in the winning shot.
  • Evil Former Friend: "Friend" is stretching it, but he was a reliable teammate of the Freelancers before Sigma took him over.
  • Grievous Harm with a Body: Throws Carolina around several times during the fight, usually into the floor.
  • Hoist by His Own Petard: He gets his head blown off with his own Brute Shot.
  • Invisibility Cloak: Has one that bends light to let him blend in with his surroundings.
  • The Juggernaut: He refuses to stay down. Canonically, it took being stabbed through the chest, getting hitched to a car, and being dropped into the freezing ocean to kill him, and only then because he drowned. In the fight, he takes more hits than Carolina and lacks her Healing Factor, but he just shrugs it all off, even after he's riddled with bullets. It took getting his head being blasted off with his own Brute Shot to kill him.
  • Mighty Glacier: He's faster than he looks, mind you, but Carolina's faster while he focuses on powerful blows. He's also tough enough to barely be affected by her strikes while his own attacks often send her back with cries of pain.
  • Mind Rape: Suffered this from Sigma, and later on continued to suffer this from the multiple AI fragments he placed in his head. It's one of the major reasons he loses; all those voices are constantly fighting in his head and can distract him if they're not unified, while Carolina and Epsilon have a much better and more mutual relationship.
  • Oh, Crap!: Ironically done FOR him by Church (with the Meta being mute and all) when Carolina reveals that Church's distraction has given her enough time to grab the Meta's thrown Brute Shot and that he's about to die.
  • Super-Strength: Even among the Freelancers, Maine was known for his strength. During the fight, he throws Carolina in full armor around like a rag doll.
  • The Voiceless: The Meta is mute because of throat damage, reducing him to inhuman growls.
  • Time Stands Still: His temporal distortion device enables him to slow time to a crawl, allowing him to easily avoid attacks that would have been certain to hit him. He uses it to counter Carolina's Super-Speed tackle and give her a nasty slash across the chest.
  • Throwing Your Sword Always Works: Zig-Zagged. Throwing his Brute Shot lets him disarm Carolina of her last available weapon and leaves him in a position to finish her, but it also lets her, with Church's distraction, grab it and blow his head off.
  • Unskilled, but Strong: In comparison to Carolina. Maine was always physically stronger and tougher than her, but he could never match up in either speed or pure skill in combat training. The fact that he's ranked the 7th best Freelancer in comparison to Carolina being the 2nd is one of the major reasons he loses; their load-outs are about even, but her skill trumps his physicality.

Agent Carolina

Santa: "WHO ARE YOU?"
Carolina: "I'm your true warrior."
Carolina voiced by: Jen Brown
Epsilon voiced by: Burnie Burns
  • The Ace: Freelancer's best fighter... until Tex shows up.
  • All of Them: At one point in the fight, she asks for Church to trigger her armor enhancements. When he asks which, she responds All of them.
  • Boom, Headshot!: On the delivering end.
  • Bare-Fisted Monk: Has a preference for close-quarters combat, and it shows.
  • Chameleon Camouflage: Her armor can change its color to whatever she needs it to be. More often than not, it proves to be rather useful.
  • Deflector Shield: Like the Meta, she has one, and it's powerful enough to protect a drop ship from a nuclear blast.
  • Healing Factor: Some of the upgrades she's acquired enable her to rapidly recover from minor injuries. While at first inferior to Maine's own durability and Time Stands Still, as the fight dragged on it kept her in far better shape as the damage piled on both of them.
  • Heroic RRoD: Using too many abilities too quickly can overload Church's functions, leaving them a sitting duck. She does so during the fight to take the Meta down, but Averted as his Time Stands Still lets him stop her and easily counter it, and she's left vulnerable from the pain, not from equipment malfunction.
  • Lawman Baton: Carries one, electrified even. She delivers a No-Holds-Barred Beatdown with it, but it's not enough to kill the Meta, a fact Church lampshades.
  • Lightning Bruiser: Her armor gives her incredible speed and lets her hit like a truck at the same time.
  • Look Behind You: When the Meta's got Carolina on the ropes, Church shows himself and begins talking smack to The Meta, buying Carolina enough time to grab the Brute Shot and blow his head off.
  • No-Holds-Barred Beatdown: Lands at least two on the Meta, once with her Lawman Baton, the other with her fists and feet. They don't slow him down long, though.
  • Oh, Crap!: Church, when he realizes The Meta has triggered his Time Stands Still.
  • The Power of Friendship: Carolina and Church have a much healthier and stable relationship than the Meta and his fragments, who often fight for proper control. This link lets Church have a much easier time in helping Carolina come up with strategies to counter the Meta, and he's crucial in giving Carolina time to kill him.
  • Pre-Mortem One-Liner:
    Church: "Uh, hey, I know you're about to pummel her ginger face in and all, but you also only talk in grunts. So, I'm just going to say this one line for you. Just this one time. 'Ooh... son of a bitch!'"
  • Sanity Has Advantages: One of the reasons why she wins. Unlike the Meta, who has constant voices in his head and can distract him if not unified, Epsilon and Carolina have much better cohesion.
  • Story-Breaker Power: She's had several AI onboard her armor at one time or another, but for the episode, they focus on Epsilon (aka Church). Choosing to use only him actually came close to crippling her, but Church gave Carolina enough time to turn the tables on The Meta.
  • Super-Speed: One of the armor enhancements she picked up and one of her first, allowing her to move at incredible speeds to avoid bullets and other projectiles. She uses it during the fight combined with the Grav Boots to outrun the Meta's grenades and even Wall Run. It's not fast enough to let her overcome his Time Stands Still.
  • Voice for the Voiceless: Church invokes this trope while distracting The Meta so that Carolina can grab The Meta's Brute Shot, providing what may have been his last thoughts.
  • Weak, but Skilled: Compared to Maine, Carolina's strength and physicality don't stack up, but she's much faster and is an accomplished martial artist. This is reflected in the Freelancer rankings, where Carolina reigned as #1 for a time before Tex came along, while Maine typically drifted at a lower #7.
  • Wrecked Weapon: Her Battle Rifle gets sliced in two by the Meta's Brute Shot.

    Cammy VS Sonya 

Cammy White

Cammy: "You can skip the trip down memory lane. Tell me who you want me to kill."

Street Fighter's Assassin Turned British Secret Agent

  • Amnesiac Hero: She lost her memory after the events of Street Fighter Alpha 3, joining up with the anti-terrorist faction Delta Red and finding out who she used to be over the course of Super Street Fighter II.
  • Bare-Fisted Monk: She has a definite preference for physical combat over projectiles, although she has been seen using firearms in titles such as Cannon Spike. Her lack of weaponry or range attacks gave her a severe disadvantage against Sonya.
  • Big "NO!": Right before Sonya splits her in two.
  • Body Backup Drive: In the events of Super Street Fighter II, she learned that she was a clone created from M. Bison's DNA to serve as a potential host body, used to be his number-one operative and even killed for him on more than one occasion.
  • Braids of Action: She has two long braids that go down to her thighs.
  • Child Soldier: She was a Shadaloo operative and skilled assassin when she was sixteen, after which she lost her memories and joined up with Delta Red. However, she can't compare to Sonya's own experience.
  • Crippling Overspecialization: Having a purely physical fighting style doesn't work against someone with more military experience and a better physique than you do.
  • Dangerous Forbidden Technique: Being a female clone of Bison, she too can use Psycho Power, but in addition to its usual dangers her mastery of it is limited at best and only shows up when she's angry. Using it helps her turn the tables on Sonya, but it doesn't last long.
  • Don't Make Me Destroy You: Tells Sonya at the beginning of the fight that she'll pay the price if she fights her. Sonya isn't phased and it turns out the Kombatant wasn't wrong to not be.
  • Early-Bird Cameo: She appeared much earlier at the near-beginning of the show when Rogue gave her the Kiss of Death during her analysis.
  • Fragile Speedster: The hosts note that Cammy is quicker and more agile than Sonya. They didn't stack up to Sonya's superior strength, and weaponry.
  • Half the Man He Used to Be: Happens to her after Sonya gets a hold of her in her legs.
  • Made of Iron: She's tanked punches from Balrog, who once killed an elephant with a single punch. Unfortunately for her, Sonya has broken steel anvils with her strength, which required MUCH more force.
  • Non-Lethal K.O.: Manages to subdue Kano in the fight's intro. The fight starts when Sonya just stomps his head into salsa.
  • Oh, Crap!: Several times, such as when Sonya threw Kano's dead body at her, when she first saw Sonya's drone, seeing Sonya's stun grenade right before it went off in her face, and when Sonya prepares to split her in half.
  • Older Than They Look: Going by the date of birth in her analysis, she's in her 40's.
  • Pintsize Powerhouse: In contrast between her and Sonya, Cammy is 5'5, but still has a very physical fighting style.
  • Punch Catch: Manages this when she activates her Psycho Power against Sonya's assault, getting in a powerful combo in turn.
  • Rasputinian Death: She gets electrocuted, gets shot multiple times by a drone, survives an explosion, gets hit by an X-Ray Attack, and is finally split in half before she dies.
  • Super-Strength: Traded blows with a guy who can kill an elephant in one punch (reportedly requiring a force of over 10,000 pounds), and can throw a barrel hard enough to flinch M. Bison. Unfortunately for her, Sonya is much stronger.
  • What the Hell, Hero?: The fight is initiated because Sonya outright kills Kano after Cammy subdued him, the latter shocked at the casual use of lethal force.

Sonya Blade

Kurtis Stryker: "We need a strategic plan of attack."
Sonya: "I got one: Kombat Time!"

The Special Forces General of Mortal Kombat

  • Action Mom: Is the mother of Cassie Cage.
  • Adaptational Villainy: Sonya is a temperamental and violent soldier in Mortal Kombat canon, but she never uses lethal force on fellow heroic kombatants outside of non-canon arcade fights. Here, however, she kills Cammy White in a long and brutal manner, all over clashing opinions on what to do with Kano.
  • A.I. Is a Crapshoot: Her drone goes haywire after Cammy knifes it, causing her to take cover when it briefly shoots at her. Stunning Cammy makes her an easy target, however, and it eventually focuses on her.
  • Attack Drone: Can summon one that uses limb-slicing lasers, skin-flaying machine guns, and even an RPG. It's a key factor in her victory, as it allows her to strike from anywhere and from multiple angles at once.
  • Babies Ever After: Had a child with fellow Kombatant Johnny Cage after the events of Mortal Kombat 9 named Cassie Cage.
  • Bond One-Liner: After splitting Cammy in half:
    Sonya: "Always gotta be the hard way."
  • Charles Atlas Superpower: Is one of the purely human fighters in the Mortal Kombat series, but she is still capable of ripping off her opponent's limbs with her bare hands, or tearing her enemy in half at the waist using only her legs! She's much stronger than Cammy strength-wise and can overpower her endurance.
  • Combat Pragmatist: Has no qualms with using weapons, hi-tech gadgets, or throwing dead bodies during battle. This is part of the reason she wins the Death Battle. Cammy is faster, but Sonya can bypass this by attacking her from multiple angles.
  • Daddy's Girl: She idolized her father, who served in the Marines. The intro to her analysis even shows her father receiving a drawing from her as a young girl while he's out on the battlefield.
  • Experienced Protagonist: She's had decades of Special Forces experience under her belt even without taking the Mortal Kombat tournament into account. This experience was one of the deciding factors towards her victory.
  • Finishing Stomp: Lands one on Kano after Cammy arrests him before the fight starts, reducing his skull to a bloody pulp.
  • Four-Star Badass: By the time of Mortal Kombat X, she's become a General.
  • Grievous Harm with a Body: During the fight, she throws Kano's corpse at Cammy.
  • Hand Blast: She can fire bolts and rings of pink energy, which Mortal Kombat X implies to be tech-based.
  • Kiss of Death: Her Signature Move, Sonya can blow a floating kiss that can burn, crush, poison, or eviscerate her opponent. Ironically, she didn't need it to win.
  • Murderous Thighs: Strong enough to split a man in half. Cammy finds this out the hard way.
  • No Kill like Overkill: True to her Mortal Kombat roots, she fractures an already mortally wounded Cammy's chest, arm, and skull before splitting her in half.
  • Occult Detective: Was originally a member and is now the commander of the government agency known as the OIA, the Outer World Investigation Agency. This gives her about a decade's experience advantage over Cammy.
  • Oh, Crap!: Has a brief one when Cammy Punch Catches her and uses her Psycho Power.
  • Older Than They Look: As of Mortal Kombat X she's 51, but she still looks the same as she did in the original Mortal Kombat games (MKX is set 20 years+ from the last canon MK game).
  • Pre-Asskicking One-Liner: Right before the battle starts and Cammy claims she'll take her down.
    "Spoiler alert: You lose. From my foot to your ass."
  • Shock and Awe: Her Stun Grenades. She uses one to keep Cammy still long enough for her drone to get some serious hits in.
  • Statuesque Stunner: In contrast between her and Cammy, Sonya is 5'10.
  • Super-Strength: She's strong enough to split a man in half with her legs alone, a feat not even four horses at once are capable of, and can punch over 50x harder than the strongest human boxer in real life. She's strong enough to murder Cammy, as punching an elephant to death isn't as impressive as punching through solid metal.
  • Taught by Experience: Is noted that her decade-long career as a member and leader of Earth's Special Forces has let her not only challenge superpowered Kombatants but also given her the experience to plan and fight against actual gods. Both the scale and length of time she's spent fighting these threats eclipses both Cammy's experiences and Cammy herself.
  • Wrecked Weapon: Her drone goes out in a blaze of glory.

    Tracer VS Scout 

Tracer (Lena Oxton)

Tracer: "Uh... Don't worry, luvs! Cavalry's here!"
Voiced by: Elsie Lovelock

The Spunky Agent of Overwatch

  • Ace Pilot: She was formerly a test pilot for Overwatch's experimental flight program, and was widely known for her fearless piloting skills before an accident with a malfunctioning teleportation matrix that left her Unstuck in Time.
  • Character Catchphrase: "Cheers, luv! The cavalry's here!"
  • Combat Pragmatist: Has no qualms with warping around her opponents to attack them from behind. It's actually how she defeats Scout, by actively stealing his Bonk Atomic Punch and sticking a Pulse Bomb onto his back.
  • Dual Wielding: Never goes into combat without her twin pistols.
  • Evil Brit: Subverted. Tracer is a native Londoner, but she's a straight-up superhero, and considerably more moral than the mercenary Scout.
  • Flash Step: She can use her time manipulation powers to warp short distances, and, although limited to three rapidly recharging 'blinks' in-game, the 'Alive' animated short shows her capable of using it far more often.
  • Fragile Speedster: Tracer's incredibly fast— even more so with her time manipulation powers on hand to teleport around with— but she's pretty light and can't take much in the way of direct damage, so she specializes in the "hit-and-run" method of fighting. Thankfully for her, a combination of Time Master powers and her own Super-Reflexes allowed her to avoid nearly everything Scout could throw at her, while her own attacks were not so easily countered.
    • Also, her pistols aren't too damaging on their own but have an insane firing rate to make up for it.
  • The Gadfly: Near the beginning of the fight, Tracer taunts Scout by warping behind him several times using her Blink ability as he's trying to shoot her with his Scattergun, giggling and wearing a mischievous grin all the while.
    Scout: Yo, toots! How ya doin' that?!
  • Genki Girl: She's very energetic and excitable, and treats most of the fight with Scout like a game— annoying him by warping around his attacks, and standing behind him whilst striking poses, giggling and making light-hearted quips.
  • Glass Cannon: She's the frailest member of the Overwatch roster, but she can certainly dish out damage. Her ability to avoid Scout's attacks helped make up for her frailty, and once she figured out how to counter Scout's Bonk Atomic Punch, it didn't take her long to put him down.
  • Guns Akimbo: She goes into combat with a pair of Pulse machine pistols.
  • Leg Focus: Her legs are referenced in the video when Scout notices them and tries to hit on her before the fight actually begins.
  • More Dakka: Her Pulse Pistols fire so fast, each 40-round magazine has been described as being like a prolonged Shotgun blast.
  • Power Incontinence: Her Chronal Accelerator can overheat after excessive use, leaving her temporarily helpless as her powers and weapons are powered by them. When Scout's Bonk! Atomic Punch drags the fight out, it overheats, leaving her vulnerable. She manages to survive long enough for it to start working again, and use Recall to heal up.
  • Pistol-Whipping: Her main melee attacks revolve around hitting targets with the handles of her pistols. It's an inferior melee attack to that of Scout's baseball bat.
  • Precision F-Strike: When Scout damages her Chronal Accelerator-
    Tracer: Ah, bollocks!
  • Pre Ass Kicking One Liner: When Scout has her badly wounded and is about to finish her off with a shot from his Pistol, Tracer responds accordingly just before she rewinds time using her Recall ability—
    Scout: Alright, doll...fun's over.
    Tracer: Not yet, mate. The cavalry's here!
  • Pre-Mortem One-Liner: After rewinding time and using Recall to heal herself, Tracer quips to Scout as she steals his Bonk Atomic Punch and sets him up for her own deathblow—
    Tracer: Not this time, Yankee!
  • Sensual Spandex: Tracer's outfit is very form-fitting, especially around her backside and legs, and as he usually tends to be around attractive women, Scout is very distracted by the view at the beginning of their match.
  • Shooting Superman: At one point, when Scout uses Bonk Atomic Punch to save himself from her first Pulse Bomb, Tracer continues to shoot at him despite him being invulnerable at that point.
  • Sticky Bomb: Her Pulse Bomb, which can stick to targets and nearby surfaces before detonating. The first one is stopped by Scout's Bonk Atomic Punch, but the second one is what ends up finishing Scout off.
  • Super-Reflexes: She once reacted to Widowmaker attempting to snipe her from 30 feet away by teleporting out of the way, a feat which clocks her reaction time as 25 times faster than a normal human being. It's the key to her victory, as she can react quickly enough to reliably avoid Scout's attacks.
  • Time Master: Her teleportation ability is actually her slowing down time relative to herself and moving to a different location, which is perceived by the naked eye as moving extremely quickly. She can also rewind time for herself by up to three seconds (though the expanded universe shows she can rewind up to 15 seconds at times), and speed up the flow of time around her. Her Recall ability in particular gives her the ability to survive, or at the very least undo most of the damage Scout can do to her.
  • Teleport Spam: Her Blink ability is one of the biggest parts of her fighting style. In the fight itself, she uses it to dodge Scout's attacks, and at one part launch him into the air and hit him with a series of teleporting kicks in mid-air.
  • A Twinkle in the Sky: Although she comes back down fairly quickly, Tracer becomes this when Scout launches her into the air using his Home Run kill taunt.
  • Unstuck in Time: Because of a teleportation experiment that went badly wrong, Tracer lost the ability to maintain physical form due to being desynchronized from the flow of time, and even tended to fade away for days on end. To solve this, she has a device called the Chronal Accelerator installed in her chest to keep her anchored into the present...and also control her own flow of time.
  • Wearing a Flag on Your Head: In fitting with both her nationality and her history as an Ace Pilot, she wears both a Union Flag patch and a Royal Air Force roundel on her Bomber Jacket.

The Scout (Jeremy)

Scout: "That's right, fancy pants, myself! So why don't you take your little failure, roll it up sideways, and- Okay, crap, I gotta go... Screw you, though."
Voiced by: Alexander Gross

The Boston-Born Merc of Team Fortress

  • The All-American Boy: In direct contrast to the very-much English Tracer, he's a wickedly all-American boy who loves baseball, his Ma, and smashing people's heads in.
  • Badass Boast: When he drinks Bonk Atomic Punch to neutralize Tracer's first Pulse Bomb, he gives a pretty good one to her as she realizes what he's doing—
    Scout: Supposedly, this stuff'll liquefy your oesophagus after just one can. But, y'know— it's also very handy when you feel like...not getting blown up.
    Tracer: That's not very fair!
    Scout: Listen, sweetheart... [Takes out his Bat] I...never play fair.
  • Badass Normal: Aside from his Bonk Atomic Punch, he's just your average boy from Boston... who happens to be VERY good at running, jumping, and hurting people. Unfortunately for him, his opponent possesses technology roughly 100 years ahead of that in his home universe, Super-Reflexes, and Time Master powers.
  • Batter Up!: Being a big baseball fan, his preferred melee weapon is an aluminium bat. He also packs a wooden bat known as The Sandman, which he can use to launch stunning baseballs at his target. In the fight itself, the bat gives him an edge in melee combat over Tracer, eventually allowing him to use the Home Run taunt kill to launch her away.
  • Bond One-Liner: After launching Tracer using a powerful swing from his bat-
    Scout: It's outta the park!
    • Unfortunately for Scout, Tracer wasn't quite done yet.
  • Casanova Wannabe: In his home series, he's known for (unsuccessfully) trying to impress the ladies. He even flirts with Tracer before demanding that she leave the briefcase before she leaves.
  • Charles Atlas Superpower: In his youth, Scout trained himself to run everywhere, originally to be able to have some fun in fistfights before his seven older brothers got there. On a real-life scale, he's shown to be capable of running about seventeen miles per hour perpetually, without ever getting tired. Unfortunately, while he may be able to beat Tracer in a foot race, raw stamina can't hold a candle to time-manipulation abilities.
  • Dating Catwoman: Not actually dating, but he does flirt with Tracer after a brief bit of Love at First Sight.
  • Dead Hat Shot: His hat's all that's left of him after Tracer blows him up with a Pulse Bomb. Amusingly enough, Archimedes (the Medic's pet dove) flies out from underneath it afterward as a reference to Meet the Medic.
  • Distracted by the Sexy: He was about to shoot Tracer on sight before the battle even started, but caught sight of her backside and opted to hit on her instead.
  • Double Jump: One of his signature abilities, which allows Scout to quickly shift his mobility in other directions in mid-air, and to hop over enemies and/or large gaps. His Atomizer gives him a third jump, and the Soda Popper can give him another five when fully charged. This doesn't appear in the battle/dramatization but it is factored into the analysis that determines how the battle goes.
  • Eating the Eye Candy: Although he tries to shoot at Tracer when he first sees her running off with the BLU briefcase, Scout quickly takes a moment to check out her legs and rear before (unsuccessfully) trying to get her to return it in the best way he knows how
    Scout: Alright asshole, you're toast- whoa! [Beat] Oh! Uh...hey there, hot stuff.
    Tracer: Hello!
    Scout: [Slicks his hat back] If I uh, told you you had a great bod, would ya hold that against me?
    Tracer: [Awkwardly] Um...that's nice. I Was Just Leaving!
    Scout: Oh, sure thing— come back any time! Just, uh, [Cocks his Scattergun] put that briefcase back before ya go, thanks.
    Tracer: [Takes out her Pulse Pistols] Sorry, luv. Overwatch needs this more than you do!
  • Fragile Speedster: Without any loadout changes, he's in a four-way tie for the frailest character in Team Fortress 2. Despite this, he is by far and away from the fastest character in Team Fortress 2, and his Scattergun is capable of doing serious damage up-close. Unfortunately for him, Tracer's own speed and reflexes eclipse his.
  • Glass Cannon: The hosts note that despite his relative frailty, he's strong enough to take down a Heavy in hand-to-hand combat on his own, kill a bear with one swing and using Amelia Earhart's femur bone, and with a short wind-up, can launch people over 25 meters using his Home Run kill taunt. Unfortunately for him, Tracer's so much faster than he can barely hit her, making the "cannon" part mostly irrelevant, while Tracer can take full advantage of the "glass" part.
  • Incompatible Orientation: Retroactively, as Tracer was revealed to be a lesbian long after the fight (and, by extension, long after Scout flirted with her).
  • Jerkass: In fitting with his profession as a mercenary, he's definitely not the nicest guy around— and even compared to his teammates, he's a cocky, abrasive, trash-talking jerk who enjoys hurting people just a little too much.
  • Killed Mid-Sentence: After having another Pulse Bomb stuck onto him by Tracer, he realizes just a little too late—
    Scout: Aw, come on! Gimme a brea- [BOOM]
  • Made of Iron: Despite his Fragile Speedster status, Scout's durable enough to once survive getting blasted by three rockets at once. The hosts note; however, that it was never shown if he actually took a direct hit from them— and given how the more durable members of the mercenaries (the Heavy, Demoman and Pyro are shown as examples) got blown to pieces by just one of those same rockets in Meet the Soldier, they probably didn't. Sure enough, a successful Pulse Bomb from Tracer was more than enough to atomize him.
  • Must Have Caffeine: One can of his Bonk! Atomic Punch contains up to 12 grams of caffeine in it— that's the rough equivalent of over 400 cans of Coca-Cola or 125 average cups of coffee in one go.
  • Nigh-Invulnerability: His Bonk! Atomic Punch energy drink enables him to temporarily become invincible to all damage, at the cost of not being able to attack until it wears off. This is explained as Super-Reflexes and caffeine-induced shaking throwing off his aim, respectively. It protects him from Tracer's first Pulse Bomb, but after seeing what it can do, Tracer doesn't let him drink a second one.
  • No Body Left Behind: He ultimately dies in this manner after Tracer warps behind him and sticks a Pulse Bomb onto his back, completely vaporizing him aside from his hat.
  • Pint-Sized Powerhouse: Being the youngest member of the team at the age of 23 certainly doesn't stop him from kicking serious ass.
  • Radiation-Induced Superpowers: Drinks radioactive soda/punch/energy drink to gain temporary Super-Reflexes and become Nigh-Invulnerable. He even lampshades that it should probably kill him when he drinks it during the fight.
  • Sawed-Off Shotgun: His default primary weapon of choice is his Scattergun, a lever-operated, sawn-off shotgun that does great damage up-close, but has high damage falloff at range. His Force-A-Nature and Soda Popper also qualify. While more powerful than Tracer's Pulse Pistols, Tracer's Super-Reflexes allow her to consistently dodge his shots.
  • Shout-Out: Scout's quip of "If told you you had a great bod, would ya hold that against me?" to Tracer is a reference to the 1978 Country song If I Said You Had a Beautiful Body Would You Hold It Against Me, by the Bellamy Brothers.
  • Super-Speed: He's by far the fastest and most agile guy around in Team Fortress 2. That said, it should be noted his 17 mph extended sprint is only slightly faster than the average human's 15 mph sprint— Scout's real strength in this field is not raw speed, but stamina, and that can he reach this speed while carrying weapons— and not fast enough to surpass Tracer's own reaction times.
  • Sweet Tooth: It's mentioned in the analysis that just ONE can of Bonk Atomic Punch has 11 POUNDS of sugar in it.
  • Tranquil Fury: Once he badly injures Tracer by launching her through debris using his Home Run kill taunt, his voice noticeably drops to a menacing octave as he prepares to finish her with his Pistol—
    Scout: Alright, doll. Fun's over.
  • Unflinching Walk: Gets to pull this off when, after drinking Bonk Atomic Punch to neutralize Tracer's first Pulse Bomb, she continues trying to shoot him despite him being invulnerable. He simply walks up to her in a calm and cocky fashion, before bringing his baseball bat into play.

    Ken VS Terry 

Ken Masters

Ken: "Come on! Let's turn up the heat!"

The Street Fighting Family Man

  • Brilliant, but Lazy: He has a lot of natural talent in martial arts, and he usually just relies on that talent. That said, he's nearly as experienced as Terry when it comes to tournaments and training...but not so much against the high-tier warriors of his 'verse.
  • The Cameo: In Deadpool vs. Pinkie Pie, where the duo interrupts his fight and gives him an opening following their distraction.
  • Groin Attack: Gives a flame-charged one to Terry early in the fight. He is then on the receiving end of when Terry starts the killing combo.
  • Hot-Blooded: In contrast to the stoic and driven Ryu, Ken is passionate and openly enjoys a good fight.
  • I Shall Taunt You: If Ken's got the upper hand in a fight, you can expect him to take the time to throw out a taunt or two instead of going straight for the killing blow. He taunts a few times in the battle but stops as the fighting becomes more intense.
  • Kamehame Hadoken: While his Hadoken aren't as powerful as Ryu's, he can fire them from his feet with the Reppu Hadoken, and imbue them with flames with the Shakunetsu Hadoken.
  • Made of Iron: A drop of over a hundred feet face-first into mud only pissed him off. In the fight, he manages to survive a direct hit from Terry's Power Geyser, though it left him open for the finishing move.
  • No Sympathy: Not even a minute after Ken dies, Boomstick immediately starts discussing the possibility of dating his widow, Eliza. This gets him promptly called out by a horrified Wiz.
  • Playing with Fire: His Shoryuken, Guren Senpukyaku and Guren Enjinkyaku techniques can set opponents ablaze; and his V-Trigger — Heat Rush — imbues all of his special attacks with flames.
  • Shoryuken: He specializes more in different Shoryuken variants than Ryu. He can apply fire to his heavy Shoryukens, perform 2-3 consecutive ones with the Shoryu Reppa and developed the Shinryuken in honor of his master Gouken.
  • Super-Reflexes: He's dodged attacks from Akuma himself. However, it's not enough against the likes of Terry.
  • Super-Strength: Defeated Zangief and once uppercutted Vega so hard he completely reversed the masked man's momentum despite Vega having launched himself right at Ken from the ceiling and Ken himself having his feet broken and impaled, which should have massively hampered the force of the punch since the majority of said force comes from the lower body.
  • Your Head A-Splode: On the receiving end, by Terry's chi powered Burning Knuckle.

Terry Bogard

Terry: "Burning Knuckle!"

The Orphan Turned King of Fighters

  • Animal Motifs: During his fight with Geese, he was said to fight like a starving wolf, earning him the nickname "The Legendary Hungry Wolf".
  • Boisterous Bruiser: Generally a pretty fun guy who's good at kicking ass, though he's mellowed out over the years.
  • The Cameo: In Deadpool vs. Pinkie Pie, when the duo invades his fight and leaves him open for a Hadouken.
  • Did You Just Punch Out Cthulhu?: He defeated Mars, the Roman god of war, as well as some of the most powerful fighters of his universe. This rather impressive feat, among others, ended up clinching him the win in the analysis, as while both Terry and Ken are roughly equal in terms of training and experience, Terry has more experience in defeating higher-level foes on his own, while Ken requires help.
  • Energy Absorption: Terry was taught the technique Hakkyokuseiken, which allows him to harness Earth's energy to enhance his attacks.
  • Gratuitous English: He's infamous for this, his most famous quote being "ARE YOU OKAY?!" right before he unleashes the Buster Wolf.
  • Groin Attack: Poor Terry was on the receiving end of a flame-enhanced nut punch by Ken. Terry returns the favor at the end of the fight to start his winning combo.
  • Ki Manipulation: He's used a lot of them. Power Wave, Burn Knuckle, Power Dunk, Power Geyser...and of course, we can't forget the Buster Wolf.
  • Made of Iron: He's caught an explosion to the back, had a car thrown at him, jumped up an elevator shaft as it was blowing up, blasted in the face by a wall of fire that smashed him into a concrete wall, and despite all of that happening one after the other, he still managed to keep going and blow up the factory he was fighting in with a single Power Geyser. This feat alone trumps anything Ken has surviving. All that being said this means it's unlikley the surprise Hadouken Ken got on him from the Pinkie Pie and Deadpool distraction wasn't fatal or changed the outcome of the fight.
  • Mascot: For SNK.
  • Sore Loser: It's noted that while Terry's one of the best if he actually loses he'll often get in a giant funk.
  • Super-Reflexes: He's matched blows with Jamin, who can move fast enough to catch bullets and shoot them back with his fingers. This is far above any speed feat Ken has shown.
  • Super-Strength: He can strike six falling I-beams (each of which can support over 3,000lbs of pressure) with enough force to safely redirect them from hitting an innocent coworker, and faster than said co-worker can register to happen.
  • Taught by Experience: Terry's had martial arts training, but much of his techniques were given practical testing in street fights. The hosts note; however, that Ken has roughly the same amount of training and tournament experience. On the other hand, Terry's much better record at fighting extremely powerful opponents on his own and gives him another experience edge.

    Amy Rose VS Ramona Flowers 

Amy Rose

Amy: "Keep your rotten robots away from my Sonic, or you're gonna be sorry!"

Sonic the Hedgehog's Number One Fangirl

  • Action Girl: Since Sonic Adventure, she's been one of the main fighting females in the Sonic the Hedgehog series.
  • BFS: Big Freaking Hammer actually, but it still counts.
  • Blow You Away: She can create tornadoes using her Tornado Hammer. She does this towards the end, sucking up Ramona and some arcade cabinets, which opens her up for Amy's killing blow.
  • Bratty Half-Pint: At her worst, she's a preteen girl with a short fuse. Pissing her off tends to be the last thing her enemies do.
  • The Cameo: In Deadpool vs. Pinkie Pie. Said pony interrupts her fight with Ramona when she complains about them breaking arcade machines she wanted to play.
  • Celebrity Paradox: To an extent. As Scott Pilgim supposedly exists in the real world, Sonic is also just a video games series there that is referenced numerous times. This isn't addressed much when Scott sees one of his video game characters fight and eventually kill his girlfriend.
  • Charles Atlas Superpower: Chasing after her crush, the Fastest Thing Alive, has put her in the same ballpark as him when it comes to speed.
  • Composite Character: Much like Knuckles and Shadow before her, Amy combines her original self from the video games with feats from her Sonic Boom, Sonic X and Sonic the Hedgehog (Archie Comics) pre-Super Genesis Wave continuity counterparts.
  • Determinator: Her willingness to do anything to get what she wants is perhaps her biggest strength. She willed herself to gain Super-Speed out of a sheer drive to keep up with her beloved Sonic. That's a lot of willpower.
  • Early-Bird Cameo: Amy previously appeared in an episode of DBX, where she fought and lost to King Dedede in a hammer duel, but she's here in a full episode of Death Battle.
  • Floral Theme Naming: Much like Ivy Valentine and Black Orchid in Season 2, Amy Rose has this going on with Ramona.
  • Genki Girl: Very cheerful and upbeat, albeit with a noticeable short fuse.
  • Glass Cannon: Although she's quick and capable of dealing surprising amounts of damage with her huge hammer, she less durable than her companions. Compared to Ramona though, she's a Lightning Bruiser that can tank more force than her.
  • Girly Bruiser: Amy's a cute little girl obsessed with romance and pink things. She also boxercise to keep fit, carries a freaking huge mallet in the form of the Piko-Piko Hammer, can break steel with her bare hands, smash giant robots to scrap with a swing of her hammer, has a really short fuse, and won't hesitate to leap into a battle and crush whatever stands before her if she's angry or if she thinks it'll help out Sonic.
  • Hammerspace: A literal example, in her case. Although her Piko-Piko Mallet is almost as big as she is, Amy has the remarkable ability to pull it seemingly out of nowhere.
  • High-Pressure Emotion: Before the fight starts, Amy displays this over-losing track of Sonic, complete with the kettle whistle sound effect. Her whole body turns red with rage!
  • Leitmotif: "My Sweet Passion", her theme song from Sonic Adventure, shows up in her reveal.
  • Lightning Bruiser: She gained Super-Speed through sheer force of will (and was the Speed character of Team Rose in Sonic Heroes), and she's strong enough to wield a hammer bigger than she is (and use it to smash solid metal and propel herself high into the air), and survived a fight with Knuckles that involved being hit with rocks bigger than she is. She surpasses Ramona in both these areas by a wide margin.
  • Mind Control: One of Amy's weaknesses is the fact that she can be easily mind controlled, for instance, the time where Justin Bieber wooed a whole bunch of girls, Amy and Sticks included, by crooning bad lyrics. Fortunately for Amy, this never comes up in the fight since Ramona has no way of knowing or exploiting this.
  • Muscles Are Meaningless: Although she has the same thin noodle-arms as most of her companions, she's capable of smashing through things like Badniks and solid rock with her Piko-Piko Hammer quite handily.
  • Off Screen Moment Of Awesome: Apparently managed to defeat Ramona's entire army of emotions in the time it took Ramona to turn around and take a couple of steps away.
  • Oh, Crap!: Has a brief one in the beginning when Ramona pulls out her hammer and attacks her out of nowhere before she switches her anger at losing Sonic onto her, and then has another one when she's sucked into Ramona's Subspace Suitcase and sees her Clone Army.
  • Pink Heroine: Has pink fur, and is one of the leading heroines in the Sonic the Hedgehog franchise.
  • Royals Who Actually Do Something: While the exact nature of what kind of royalty she was is unknown, Amy Rose can be considered this due to being cousins with King Rob 'o the Hedge and her freedom-fighting/heroism.
  • Smitten Teenage Girl: She's obsessed with Sonic, her crush, and this can lead to over-emotionally actions.
  • Spin Attack: Like Sonic, she can spin herself into a ball using the Spin Dash.
  • Super-Speed: As is the case with 90% of Sonic characters, she's a very fast runner— and although her speed's not on the level of higher-tier characters such as Sonic or Shadow, she's also a natural gymnast and acrobat. Her sheer determination allowed her to tap into her "innate hedgehog speed gene" and be able to keep up with Sonic. This gives her a big advantage over Ramona, as while she's fast for a human, she can't come close to matching Amy's speed.
  • Super-Strength: It may not seem like it, but she's able to easily wield her giant hammer (and a longer, metal variant in Sonic Adventure) despite having noodle arms. This is on top of her being able to smash solid rock and powerful robots with it, as well as hitting the ground hard enough to propel herself high into the air like a pole-vaulter. She's judged as being stronger than Ramona, especially considering she can stagger giant robots flying several thousand feet away with a simple hammer throw, which had to take 2 tons of force at minimum.
  • Violently Protective Girlfriend: She's the self-proclaimed girlfriend of Sonic the Hedgehog and will clobber his enemies with her pico-pico hammer.
  • Your Size May Vary: As shown in the character examination, her hammer's size is rather inconsistent. Sometimes, the head is as big as she is. Other times, the hammer, in general, is relatively modest in size.

Ramona Flowers

Ramona: "Well then, Gideon best get his pretentious ass up here, 'cause I'm about to kick yours out of the Great White North!"

The Girl of Scott Pilgrim's Dreams

  • Bag of Holding: Ramona's Subspace Suitcase contains an entrance to a realm known as the Subspace, and is capable of comfortably storing all of Ramona's weapons— up to and including her enormous hammer. She tries to trap Amy inside the bag to finish her off; this does not end well for the bag or Ramona.
  • Batter Up!: One of her favorite weapons is a titanium baseball bat.
  • Bring It: Gives this to Amy early in the match. Quickly turns to an Oh, Crap! face once Amy comes at her with a Spin Attack.
  • The Cameo: In Deadpool vs. Pinkie Pie. Her fight is interrupted when Pinkie complains about her and Amy breaking arcade machines that she wanted to play.
  • Clone Army: When she's using her Subspace Suitcase, she can manifest her emotions as an entire army of selves. She sics them on Amy and walks away thinking she's won, but Amy proves more than capable of taking them all on off-screen. Considering that Amy Rose has tangled and came out on top against robot army spam from Dr. Eggman and Lyric, it shouldn't be a surprise she could overpower the clone army.
  • Composite Character: A combination of the Ramona seen in the comic series, film, and video game.
  • Cruel and Unusual Death: She dies after being crushed underneath a falling arcade cabinet. The only upside is that Ramona wasn't awake when this happened, having been knocked unconscious beforehand.
  • Curb Stomp Cushion: Wiz and Boomstick noted that Ramona was outmatched in everything, except for her power when in Subspace. The problem is, she never engages in anything like the full-on Reality Warping Gideon does, making this a moot point. It's possible, however, that this conclusion was based on how she had managed to overpower Gideon there.
  • Deadpan Snarker: Compared to the more hyperactive Amy, Ramona's a lot more down-to-earth and sarcastic.
  • Hammerspace: Ramona's Bag of Holding allows her to carry hammers, baseball bats, swords, and countless other items. She can also use the bag itself as a weapon if need be. Gideon once escaped this subspace by destroying the bag inside of it, and Amy does too.
  • Hyperspace Mallet: Her favourite weapon is a massive sledgehammer that deals +2 damage to girls, which she quite literally pulls from Hammerspace.
  • Heroic BSoD: She gets caught standing completely stunned after Amy destroys the Subspace Suitcase, opening her up for Amy's tornado attack.
  • Floral Theme Naming: Much like Ivy Valentine and Black Orchid in Season 2, Ramona Flowers has this going on with Amy.
  • Genki Girl: Downplayed compared to the much more energetic and excitable Amy, but Ramona's running stance and the Happy Dance when she completes a level in the game is good evidence of it.
  • Give Geeks a Chance: Scott somehow charmed her into being his girlfriend, after all. She was not impressed initially but eventually, she gave him a chance. But then she dies and Scott is left heartbroken.
  • Katanas Are Just Better: The Power of Love (Guts +2, Heart +3, Smarts +1, and Will +1). While it's briefly mentioned in her preview, she doesn't use it in the fight itself, instead of sticking to her hammer and suitcase.
  • Love at First Sight: Subverted. The story sets it up like this, but unlike Amy, Ramona wasn't impressed by her love interest Scott at first.
  • The Lost Lenore: To Scott, because Amy kills her.
  • Made of Iron: Tough enough to survive literally being stabbed in the back by her evil ex, Gideon Gordon Graves. She's also tanked a kick that the hosts estimate packed a ton and a half of force. It isn't enough to compete with some of the things Amy has managed to survive, nor is it enough to counter some of Amy's offensive feats.
  • Money Spider: Amusingly, she drops a large amount of Canadian currency when Amy lands the killing blow.
  • Mugging the Monster: Falsely believes that Amy Rose was the one who knocked her and Scott down due to Amy being the only possible suspect around when it was actually Sonic who ran away from Amy before attempting to smash Amy down with her own hammer. That false accusation cost her life courtesy of Amy Rose landing a broken arcade machine on top of her.
  • No Body Left Behind: Completely flattened by a falling arcade machine, leaving behind only a pool of blood.
  • Oh, Crap!: Thrice. The first time is when she sees an angry Amy come at her full-speed with a Spin Dash, the second is inside her Subspace Suitcase when Amy finishes off her Clone Army and the third time is right before she gets smacked by an arcade machine and sent into Amy's giant twister.
  • Phlebotinum Rebel: Her teleportation powers came from Gideon experimenting "the Glow" on her, an ability that uses the Subspace to trap someone in the emotions of their head. She found a way to use it to access the Subspace without the need of the Subspace's doors— and is apparently the only person in Canada to have mastered it.
  • Portal Network: Since having "the Glow" used on her by Gideon, Ramona figured out how to access the Subspace without requiring the doors— which essentially gives her the power to teleport. Which of course, is very handy if you're an Amazon.ca employee.
  • Power of Love: Manifested in the form of a katana with a heart-shaped pommel. It was originally wielded by her boyfriend Scott, but Ramona took it up after he unlocked the Power of Understanding.
  • Rollerblade Good: Her preferred mode of transportation, which fits in with her profession as an American delivery ninja. She's even capable of rollerblading along walls and through snow.
  • Squashed Flat: Amy pancakes her with an arcade cabinet. Assuming her last hammer blow didn't kill her and just knocked her unconscious, the impact of that metal cabinet certainly did.
  • Super-Strength: Besides being capable of swinging around her giant hammer like it's nothing, she's shown to be strong enough to snap metal poles in half. She pales in comparison to Amy, who was capable of at a bare minimum delivering two tons of force with a hammer throw.
  • A Tragedy of Impulsiveness: Amy, while angry about Sonic getting away from her yet again, seemed perfectly content with just fuming in place and only resorted to fighting when Ramona, still dazed, attacked her most likely thinking she was some sort of enemy. This costs her her life.
  • Wall Run: In the game, she's agile enough to pull this off...with rollerblades.
  • Wall of Weapons: Ramona's arsenal includes her enormous hammer (+2 damage to girls), a titanium baseball bat (+1 to blondes), the Power of Love Katana (Guts +2, Heart +3, Smarts +1, and Will +1), and the Subspace Suitcase. Unfortunately for her, none of these compare to the things Amy can do with the Piko Piko Hammer.
  • Winged Soul Flies Off at Death: Her post-fight animation shows her soul hovering above what's left of her body.
  • Wrecked Weapon: Her hammer ultimately gets destroyed by Amy hitting it full-force with the Piko Piko hammer, as does the Subspace Suitcase shortly afterwards.

    Hulk VS Doomsday 

The Hulk (Dr. Robert Bruce Banner)

Loki: "I am a god, you dull creature! And I will not be bullied by-"
[cue Metronomic Man Mashing]
Hulk: "... puny god."
Voiced by: Parker Bohon

Dr. Bruce Banner, the Incredible Hulk

  • Abusive Parents: Bruce's father, Brian, hated Bruce because he feared he was some sort of monster because of his incredible intelligence. He would lash out at his wife and Bruce before he would ultimately kill her in a drunken rage.
  • Badass Boast: After taking enough from Doomsday, the Hulk has this to say before becoming the Worldbreaker.
    Hulk: You break buildings good. But Hulk break WORLDS!
  • The Berserker: Marvel's premiere berserker, The Hulk is practically rage incarnate.
  • Book Dumb: It has occasionally been noted that the Savage Hulk often emerges victorious simply because he's too dumb to quit. During a period where Banner was in control of the Hulk Note, the Leader tested this new incarnation of his foe and discovered that Banner-Hulk could be psychologically convinced that he would eventually be defeated and give up, and compared this to his Savage incarnation— who would have simply kept fighting with everything he had until either physically restrained or rendered unconscious.
  • Car Fu: He catches a police cruiser that Doomsday tosses at him, tears it apart, and turns them into impromptu boxing gloves.
  • Character Catchphrase: "Hulk SMASH!" and "HULK IS STRONGEST THERE IS!"
  • Composite Character: Combines elements from his original self from the comic books with feats from his live-action, animated and video game portrayals.
  • Decapitation Presentation: His head is hoisted by Doomsday after getting ripped off.
  • Destructive Savior: The Avengers sent him to halt Doomsday's rampage, but his every action damages more and more of the city, starting with the Kung-Fu Sonic Boom from their first clash. By the time the fight's over, the entire city has been levelled and Doomsday has killed Hulk.
  • Determinator: What makes Savage Hulk such a dangerous opponent can be considered the fact that he's too dumb to quit. Whereas other people are willing to stop a fight if they're too overpowered or their opponent too skilled, the Savage incarnation of Hulk will not. He will keep fighting with everything he has until he is physically incapable of doing so, either through being restrained to the point of being unable to move (and you better hope those restraints can hold as he gets angrier and stronger) or rendered unconscious/dead). Unfortunately, that isn't enough against the likes of Doomsday.
  • The Dreaded: An Anti-Hero example of this trope. The Hulk is treated as a walking disaster area, and not only are civilians scared of him, but both heroes and villains alike are rightfully worried when he appears.
  • Dumb Muscle: Savage Hulk is insanely strong, but is child-like and very prone to being driven into a blind rage. His intelligence varies between personas — from average intelligence as Joe Fixit to outright Genius Bruiser levels as the Professor Hulk, Green Scar, and Doc Green — and he can be surprisingly cunning even in his classic Savage Hulk incarnation.
  • Dynamic Entry: The Avengers launch him in a pod to halt Doomsday's rampage.
  • Faster Than They Look: Characters often assume that the giant mass of muscle would move rather slowly. They tend to be surprised and terrified when they see just how quickly he can carry all that bulk. Still not too fast for Doomsday though, who can keep pace with lightspeed-moving opponents regularly while the Hulk has rarely tangled with opponents like that.
  • The Fettered: Hulk's full power is as good as always greatly restrained by Banner, as otherwise, his slightest movement would destroy the world around him. This nearly happened at the end of World War Hulk, and he is constantly trying to manage the destructive potential within him, so nobody comes to harm.
  • Good Old Fisticuffs: For all he's played up as simply being a dumb brute, Hulk is a dumb brute with years of experience in combat and completely unafraid to fight dirty, especially after Planet Hulk.
  • Green and Mean: His skin and hair were bleached bright green by gamma radiation from the experimental nuclear weapon that created him, and he certainly has the temper to match his extreme levels of power.
  • Hair-Trigger Temper: Hulk's strength is powered by his anger, and very little doesn't piss him off.
  • Healing Factor: Along with his incredible strength and durability, the Hulk has a very strong healing factor. It was shown to be powerful enough to completely regrow several new layers of skin in seconds after being burned alive by the supervillain Vector. He can also adapt to chemicals so that anything that works on him once very likely won't work on him a second time in mere minutes. Unfortunately for Hulk, it can be overtaxed by taking too much damage from opponents on the level of Zeus and Sentry, which damages his body's ability to provide the constant stream of hormones and adrenaline needed to maintain his rage; levels that Doomsday is comparable to.
  • Hulking Out: The Trope Namer. When his alter-ego, Doctor Robert "Bruce" Banner, becomes extremely angry or stressed or is exposed to gamma radiation, he transforms into the Hulk.
  • Hulk Speak: Also the Trope Namer. However, it's mostly limited to his most famous incarnation— the Savage Hulk, who has a very child-like mind and temperament. This is averted with several other versions of the Hulk who capable of full speech, including the Merged Hulk (AKA The Professor) and the Gray Hulk (AKA Joe Fixit).
  • Human Pincushion: Gets made into one by Doomsday stabbing detachable bone spikes into him, thus overtaxing his Healing Factor.
  • Impaled with Extreme Prejudice: How Doomsday manages to beat him; by being stabbed about a dozen or so times, his Healing Factor started to weaken, allowing Doomsday to finally kill him.
  • Improvised Weapon: While he usually relies on his fists, you can bet that the Hulk won't hesitate to grab the nearest object and smash it against his opponent until it's too mangled to use anymore. In the fight itself, he tears a car in half to wear on his arms like gloves.
  • In a Single Bound: The Hulk's leg muscles are so powerful, he's able to leap up to three miles at a time in one jump.
  • The Juggernaut: Considered to be one of the most powerful beings in the Marvel universe, to the point where the adapting mutant Darwin decided the best defense against Hulk was to be somewhere else. Unfortunately for Hulk, Doomsday proved that he's not unstoppable and even manages to stop him at his full power.
  • Leave Me Alone!: Savage Hulk often claims that he wants to be left alone, but this is because he is constantly attacked without the capacity to understand why.
  • Lightning Bruiser: Despite his size, the Hulk is much faster and more agile than you'd expect. He also hits like a freight train and can take a tremendous beating.
  • Nigh-Invulnerability: The Hulk's hide is virtually unbreakable, with adamantium and vibranium being the only two metals capable of piercing his skin. Of course, this power is fueled by his anger - Wolverine fighting the Green Scar noted how much tougher it was to hurt him. However, as Doomsday's poisonous spikes were shown to be capable of stabbing through a Superman going all out, he was able to eventually impale Hulk.
  • No-Sell: After becoming Worldbreaker Hulk, he's able to shrug off Doomsday's punches. The same can't be said for his spikes.
  • Off with His Head!: How he dies, courtesy of Doomsday.
  • One-Man Army: In his comic series, he regularly thwarts the plans of someone with an army at their disposal (Thunderbolt Ross) and Tony Stark said he was as good as an army in The Avengers (2012).
  • Punch Catch: Catches Doomsday's punch and then slugs him with his free hand a few times in the fight.
  • Purple Is Powerful: His iconic purple shorts are powerful enough to withstand the hulk outs.
  • Rasputinian Death: His healing factor is overtaxed by Doomsday's strength, and is impaled repeatedly before being decapitated.
  • Required Secondary Powers: Wiz deduces that Hulk's constant and ever-increasing rage comes from his Healing Factor continuously supplying him with adrenaline and hormones. Since his regenerative ability can be worn down, if Hulk takes too much damage, his strength will fade and he can even revert to the far weaker Bruce Banner. Boomstick backs this up by pointing out the numerous instances where Hulk turned back into Bruce after getting hit with a strong enough attack. This factors into his loss as while Hulk could theoretically build enough rage to hit harder than what Doomsday could survive, Doomsday's own enough impressive strength combined with superior reflexes means that Doomsday wearing down Hulk's Healing Factor and thus sapping Hulk's strength and Hulk form was far more likely to happen.
  • Shockwave Clap: The Thunderclap. One of Hulk's more iconic moves, his monstrous strength allows him to create a devastating high-pressure wave of air by slamming his enormous hands together. While this stuns Doomsday, it doesn't do much more than that.
  • Split Personality: Due to Bruce's poor upbringing, his gamma-ray transformation ends up allowing him to create other personae, including the child-like Savage Hulk, the cunning Gray Hulk, the sum of his parts Merged Hulk and one of his most powerful incarnations, the Green Scar. This isn't even including ones created by outside interference such as the Mindless Hulk or Doc Green.
  • Super Mode: Worldbreaker Hulk is treated like this. When Doomsday manages to injure him, the Hulk becomes so enraged he achieves this level of power. It's not enough to win the fight.
  • Super-Strength: Naturally. He's shown to be one of the most powerful beings in the Marvel Universe in terms of sheer strength, shown to be strong enough to lift a 150 billion-ton mountain in Secret Wars, held a planet together to stop it from being blown apart, and has single-handedly punched through Onslaught's Nigh-Invulnerable armour and Doctor Doom's force fields, among other things. Green Scar's "Worldbreaker" level of strength is such that he can devastate the entire continent he's standing on simply by walking if he's not careful. While at his best he might be able to outpower Doomsday, he can't keep it up for very long while also taking a lot of damage in return.
  • Tranquil Fury: Green Scar Hulk's rage, which is at levels previously unreached by any form of Hulk seen before, is a cold and methodical one, unlike the untamed fiery rage normally seen from most versions of the Hulk. In The Avengers (2012), Bruce can control the transformations by being in this state.
    Bruce: That's my secret, Captain. I'm always angry. *transforms*
  • Unskilled, but Strong: Savage Hulk's fighting style can be summed up largely as "punch it really hard" and "hit it really hard with whatever heavy object he gets ahold of". This works for him because his strength is in the billions of tons. Unfortunately, Doomsday can't be killed by most forms of blunt force trauma, having tangled with the Justice League multiple times.
  • Unstoppable Force Meets Immovable Object: Hulk is the Unstoppable Force, Doomsday is the Immovable Object. There are times where Hulk will come head to head against foes like the Juggernaut and will grind each other to a halt. In fact, a fully-empowered-yet-Face–Heel Turn Juggernaut did this towards the Green Scar Hulk, both of them grinding to a halt. Hulk's forced to utilize leverage to move him. The Immovable Object wins here.
  • Unstoppable Rage: The angrier Hulk gets, the stronger Hulk becomes. However, his rage has a limit tied to his Healing Factor, which constantly replenishes the hormones and adrenaline in his body needed to fuel and maintain his rage to its practically limitless levels. Overtaxing his Healing Factor eventually weakens it to the point he can no longer keep that flow up and he powers down, which is why powerful enough hits carry the risk of turning him back into Bruce Banner, as shown with his fight against Sentry.
    Hulk: [Excerpt from "Ravage!") You see, Ravage? The madder Hulk gets, the stronger Hulk gets! So Hulk will get madder and madder at you, Ravage— and Hulk will get stronger and stronger, and then Hulk will smash you to bits! IT'S CALLED STRAGEDY!
  • Walking Wasteland: Green Scar Hulk at his strongest (deemed "Worldbreaker" by Hulk), is so strong that the mere act of walking around can devastate the entire continent he's standing on if he isn't careful.
  • Wall Run: Can run fast enough to pull this off, as seen in The Incredible Hulk: Ultimate Destruction.
  • World's Strongest Man: Or, as Hulk himself put it, "Hulk is the strongest there is". While at his best he might be able to outpower Doomsday, that wasn't enough to beat him.
  • You Wouldn't Like Me When I'm Angry!: Practically Doctor Bruce Banner's catchphrase, to warn people against upsetting him and freeing the Hulk.

Doomsday

Doomsday: "Uhh, uhh, uhhh... can't beat me the same way twice."

The Monster Who Killed Superman

  • Abusive Parents: Bertron wanted to make the ultimate life form and constantly tossed out the baby that would become Doomsday into the harsh environment of prehistoric Krypton for decades. These actions were so traumatic that Doomsday doesn't see a usual opponent, he sees Bertron.
  • Absurdly Sharp Claws: When discussing Doomsday's poisonous spikes, the hosts show a scan of Doomsday stabbing Superman through his shoulder during their rematch. Unfortunately for Hulk, this also means they could stab through his incredibly thick skin, which helped overtax his Healing Factor.
  • Adaptive Ability: If Doomsday is killed by something, when he comes back to life he will either be more resistant or outright immune to it. This ability has developed to the point where Doomsday can mutate to adapt to attacks without having to die first. It also means that Hulk was hardpressed to be able to beat him through brute force since he's been able to adapt himself to be able to take hits from Superman going full out.
  • And the Adventure Continues: A really dark example of the trope. Much like his Injustice: Gods Among Us victory cutscene, he continues his rampage after beating his enemy.
  • The Bad Guy Wins: Kills Hulk and continues his rampage. His victory is also notable in that he is the first full-blown villain (arguments can be made for Godzilla and Scorpion being Anti Heroes) to beat a hero.
  • The Berserker: This is essentially Doomsday's standard attitude - go around and murder everything in sight.
  • Blade Below the Shoulder: He can extend the spikes on his knuckles into Wolverine-like claws, break them off in an enemy, and regrow them in seconds to repeat the process. He does this to Hulk multiple times at the climax of the fight, wearing his Healing Factor down enough to go for the killing blow.
  • Blinded by Rage: Even when Hulk is literally glowing with power and cracks the Earth with his stomp: Doomsday just charges at him. Doomsday spends the entire fight showing no mercy to ANYONE and doing nothing else but killing and then trying to find someone else to kill.
  • The Cameo: In DBX: Superman vs. Saitama, he appears fighting Saitama at the start of the episode. He just has enough time to roar at the Caped Baldy before Saitama punches him into the side of a building several feet away.
  • Car Fu: He tosses a bus to distract the Hulk, following it up with a dropkick. He later tosses several cars at him before the Hulk wises up and punches him with two halves of a police cruiser.
  • Composite Character: The Doomsday used in this fight is based on the pre-Flashpoint Doomsday with elements from the New 52 version as well as his live-action, animated and video game portrayals.
  • Decapitation Presentation: Hoists The Hulk's decapitated head after ripping it off.
  • Didn't Think This Through: Bertron wanted to create him to be the ultimate life form through killing him countless times and him being stronger from each experience, but for all the time this happened, over three decades, he never stopped to think what he would do if he ever managed to succeed in this goal, or what to do if his creation were to go rogue.
  • Diving Kick: After Hulk catches the bus he throws, he suddenly nails it with a flying dropkick, causing it to explode.
  • The Dreaded: This beast gave Superman nightmares. If you gave the Man of Steel nightmares, you are a work of terrible art.
  • Empty Shell: Before his gaining intelligence, he was noted to have an animalistic nature so powerful that he could be barely restrained by Brainiac.
  • Evil Laugh: Does one before finishing Hulk off.
  • Facepalm of Doom: Performs this on a random citizen to kill him off, and later on to the Hulk to grab his head and pull it off.
  • Generic Doomsday Villain: The Trope Namer - when he first appeared, he showed up and did nothing but slaughter everything around him. It wasn't until later stories that we get an idea of who he was. He even fills this role in the fight, arriving by a meteor and just begins destroying and killing everything.
  • Genetic Engineering Is the New Nuke: He was bioengineered on prehistoric Krypton, and through continuously being killed and resurrected more powerful than before he grew strong enough to slaughter everything around him, including the alien scientist that created him.
  • Gone Horribly Right: His creator Bertron wanted to create the ultimate life form through his experiments and he eventually succeeded, but what he didn't count on was for Doomsday to remember every single time he had been killed over the last 3 decades.
  • Healing Factor: Doomsday eventually evolved to the point he could regenerate injuries even in the heat of combat if given enough time, which also gave him much of the same immunity as if he had actually been killed. Worldbreaker Hulk stomped on his left arm so hard he ruptured it, yet Doomsday was able to repair it within several seconds.
  • Hero Killer: Not only did he kill Superman, but he also killed Steel and members of the Green Lantern Corps. He came real close to murdering the Ted Kord Blue Beetle in their first fight and nearly murdered Darkseid when he came back for Round 2. In Justice League Unlimited, he was created as a "clone" of Superman with the express purpose of killing him to prevent another rampage like he had done while Brainwashed and Crazy by Darkseid at the end of Superman: The Animated Series. He also manages to kill the Hulk.
  • Hulk Speak: Even worse than the Hulk himself, who can usually make a coherent sentence. Outside of roars and growls, Doomsday's verbal vocabulary is usually limited to one word or so per fight, his most famous one is his butchered saying of "Metropolis" "''MHH-TRP-LSS!'". At the climax of the fight, two of the only coherent things that can be heard as he kills the Hulk are "DIE!" and "Doom!".
  • Human Pincushion: Turns Hulk into one by stabbing detachable bone spikes into him, thus overtaxing his Healing Factor.
  • Impaled with Extreme Prejudice: Using his spikes sealed Doomsday's victory, as they were able to pierce Hulk's skin and overtax his Healing Factor thanks to their lethal venom.
  • Improvised Weapon: Throws a bus and three cars at Hulk.
  • In a Single Bound: Not to the same length as the Hulk. Though the exact distance isn't known, a single panel from The Death of Superman seems to give it about the distance of 2 miles at minimum.
  • It Can Think: Both the Post-Crisis and New 52 incarnations of Doomsday started as mindless monsters, but evolved the ability to think and form basic strategies. It was already this way when it first appeared in JLU, which his creator found out after he had him killed thousands of times. For most of the fight he just settles for punching and throwing objects at Hulk, but when both of those prove ineffective and he starts to be overpowered against Worldbreaker Hulk, he eventually resorts to using his extendable knuckle spikes in desperation to force him back. Once he sees that they can pierce Hulk's skin though, he immediately spends the rest of the fight using them to impale Hulk, setting up his killing blow.
  • It Only Works Once: His Adaptive Ability and Resurrective Immortality make it so that attacks that could once harm will no longer be effective the next time they're used against him. Look at the quote at the beginning of his character entry. Because Doomsday has adapted to being able to take hits from the Justice League and Superman going all out, The Hulk had little he could do to make any lasting damage against Doomsday.
  • The Juggernaut: Doomsday won't stop, can't stop, and will not stop. He's survived being tossed through space, stuck in lava and the only reason he barely survived being at the end of time was because of Brainiac. Not even Worldbreaker Hulk could ultimately stop him.
  • Knuckle Cracking: Does this before finishing Hulk off.
  • The Needless: Due to possessing Kryptonian genetics, Doomsday does not need food, water, or even air to sustain himself, only sunlight.
  • Nigh-Invulnerability: Doomsday has both an endoskeleton and exoskeleton, and is covered in razor-sharp bony spikes. This makes him incredibly durable. Durable enough that Hulk had little chance of beating him through brute force.
  • Off with His Head!: How he kills Hulk. He takes the time to proudly hold his new-found trophy in the air.
  • One-Man Army: He has trounced two iterations of the Justice League of America and, as mentioned, the Green Lantern Corps.
  • Omnicidal Maniac: As a result of each of his deaths being engrained into his mind, he hates all life. As soon as he lands in the city, he begins attacking everything in sight for no reason.
  • Punch Catch: Catches Hulk's punch and then slugs him with his free hand a few times in the fight.
  • Rapid-Fire Fisticuffs: Starts wailing on Hulk's face over two dozen times before ripping his head off.
  • Red Baron: Often referred to as "The One Who Killed Superman".
  • Resurrective Immortality: One of Doomsday's biggest strengths is that if he is killed, he will eventually resurrect more powerful than before and resilient to whatever killed him. Fortunately for him, he didn't have to resort to this.
  • Spikes of Villainy: Mocked multiple times, with Hulk saying he hates his spiky beard and the analysis listing Doomsday's "huggability level" as cactus. This proved to work in his favor, as his spikes were able to do significant damage to Hulk and overtax his Healing Factor.
  • Super-Reflexes: He is capable of fighting beings who can move at lightspeed. The hosts note that this gives Doomsday the speed advantage as lightspeed capability is not as common in the Hulk's universe.
  • Super-Strength: Doomsday's strength is often depicted as on par or even superior to Superman's. While it's noted that the Hulk can theoretically reach levels beyond even him, it's still significant enough that he can do some serious damage to the green Avenger.
  • There Is No Kill Like Overkill: Inflicts Rapid-Fire Fisticuffs on Hulk with his spikes, beats his skull in until the ground's covered in blood, then he rips his head off.
  • Training from Hell: For a given form of "training", he became what he is through repeatedly being thrown into an inhospitable environment, and after he was killed, whatever's left was scooped up and used to clone an all-new Doomsday, which was then thrown back into the inhospitable environment. Rinse and repeat for 30 years and thousands of deaths, until he developed Resurrective Immortality and became powerful enough to kill his creators.
  • Ultimate Life Form: His creator designed him to be the ultimate survivor. He's even referred to as this.
  • Unstoppable Force Meets Immovable Object: Doomsday is the Immovable Object while Hulk is the Unstoppable Force. Doomsday has impenetrable skin, a Healing Factor that quickly undoes any injury he sustains, can adapt to anything thrown at him, and if he gets killed, he will come back to life and become immune to whatever killed him. The Immovable Object wins here.
  • Walking Wasteland: At his most powerful, Doomsday radiated so much power he set everything around him in a wide radius ablaze. A casual stroll across Africa in this state rendered wildebeests an endangered species.
  • White Hair, Black Heart: What hair he does have is long and white, and he's basically a living embodiment of sheer rage.
  • Wolverine Claws: Bears four bony protrusions on his knuckles, which can extend to great lengths, and inject deadly venom. They're instrumental to Hulk's defeat by overtaxing his Healing Factor.
  • World's Strongest Man: Doomsday once killed Superman in a brawl that spanned half of the United States, and while the Man of Steel has grown stronger since, so too has Doomsday. It's enough to kill the Hulk.

    Zoro VS Erza 

Roronoa Zoro

Zoro: "I set sail for only one reason, to meet you."
Mihawk: "And what is your goal?"
Zoro: "To beat you!"
Voiced by: Kaiji Tang

The Feared Swordsman of the Straw Hat Pirates

  • Berserk Button: When Erza is seen chuckling at him when she sets his trouser leg on fire and he screams in panic as he rolls around trying to put it out, he doesn't take it well.
    Erza: Heh!
    Zoro: TRY LAUGHING AT THIS! (launches a Razor Wind at her)
  • Bond One-Liner: After dispatching Erza in a Single-Stroke Battle, he doesn't even really say anything— his main response being to nonchalantly continue looking for the shipyard.
    Zoro: Now, where the hell's that shipyard...?
  • Charles Atlas Superpower: Zoro's monstrous strength is due solely to his insanely intense training regime.
  • Crippling Overspecialization: Erza has experience with many weapons and magic as well while Zoro only uses swords. The outcome inverts this trope because Zoro's exclusive focus gives him a skill advantage over Erza's mass arsenal, turning her into a Master of None in comparison.
  • Curb Stomp Cushion: Despite the hosts noting he beats Erza in everything save ranged combat, Zoro finds himself in trouble at several points during the fight. Erza's Requip lets her switch up strategies on him, sets his pants leg on fire, hits him with an attack that knocks him out briefly and destroys the town they're fighting in, and it takes him using his Nine-Sword style to beat her.
  • Cutlass Between the Teeth: This is how Zoro can use three swords at once for his signature style.
  • Deadpan Snarker: He's very down-to-earth and snarky towards the more Hot-Blooded Erza—
    Erza: Aha! You're the one I'm looking for. Come peacefully, and you won't be harmed!
    Zoro: Sorry, I'm busy. Maybe later.
  • Defeating the Undefeatable: Zoro's goal in life is to defeat Mihawk, the current world's greatest swordsman and a man who used to chase down Shanks (a Yonko and a man who was able to stop a war between the remains of fellow Yonko Whitebeard's crew and the Marines by simply threatening to get involved if they continued) for duels.
  • Determinator: Zoro's victories come this as much as his skill with swords, as it's common for him to end his big fights coated in his own blood after having all but been mangled by his opponent. It's what first impressed Dracule Mihawk when they met at Baratie's as Zoro refused to take a step back even with a blade (in this case a small dagger that Mihawk wore around his neck in a cross-shaped pendant) piercing his chest above his heart. His determination is greater than Erza's, or at least they're similar enough that her own Determinator status wouldn't give her an edge.
    Zoro: You're not the only one who fights for their friends!
  • Delayed Reaction: During the fight, Erza sets his pants on fire with the Flame Empress Armor. It takes him a few seconds to realize it's burning, but once he does he stops, drops, and rolls while yelling like a maniac.
  • Dual Wielding: Zoro almost always fights with two swords, when he doesn't add a third.
  • Evil Weapon: Zoro has a cursed katana that encourages the owner to seek conflict and kill, but Zoro was able to overpower it. Occasionally it delivers a serious blow when Zoro tries to hold back, like on Whiskey Peak. It is not sentient, nor does it ever "communicate" in any way- we only have Zoro's reactions and sense to go on. It's also the youngest, and thus weakest, of three swords of the same class by its forger. The oldest is also said to be in the strongest category of swords and is likely to be much more evil.
  • Fantastic Fighting Style: Zoro's signature fighting style, Santoryuu (Three-Sword Style), which involves him using three swords (one in each hand and the third clenched in his teeth.
  • Half the Man He Used to Be: Bisected Erza vertically at the end of their Single-Stroke Battle.
  • Implausible Fencing Powers: Zoro wields three swords (one in each hand and the third in his mouth) in his signature Santouryuu sword style. With them he blocks bullets, slices bullets in half, creates Razor Winds strong enough to slice through giant stone golems in a single stroke, and more.
  • Katanas Are Just Better: His preferred type of sword. He has carried the Wado Ichimonji sword on his person since childhood.
  • Ki Manipulation: Or Haki, in this case (Armament Haki, to be specific), which allows him to harm Logias (basically elementals) who can ignore attacks by transforming into their element of choice save against their element's weakness.
  • Lightning Bruiser: Zoro's strength is on par with Monkey D. Luffy and he can dodge bullets fired at point-blank range and is faster than a Fishman. While underwater.
  • Made of Iron: Zoro has survived several would-be fatal injuries, such as having his torso sliced open or being caught in an explosion, and still had the will to keep fighting. He also survived taking ALL of Luffy's pain and exhaustion from the battle against Oars/Gekko Moriah, which was in the form of a giant energy paw and was strong enough only a tiny piece of it nearly dropped him, though he did lapse into a three-day coma afterwards. He's deemed more durable than Erza, no slouch herself in this department, at least to the point that she would hit her limit before him during a fight. Shown in special detail when Erza unleashes an attack that practically levels the town they're fighting in, and yet he gets up after only being knocked for a few seconds with superficial injuries.
  • Master Swordsman: One of the greatest swordsmen in the world of One Piece, and improved even further with his training from Mihawk. And defeated one of the, if not the, strongest swordswoman of Fairy Tail.
  • Mystical 108: His Pondo Hou techniques have this motif, from his one-sword "Thirty-Six" Pondo Hou to his three-sword "One-Hundred Eight" Pondo Hou.
  • Never Gets Drunk: He can drink 13 people under the table and still be able to fight 100 trained assassins. Without even having a hangover the next morning.
  • No Sense of Direction: This guy could get lost in a straight hallway! He can get lost following a crowd of people and the only direction is "go up the giant, obvious staircase directly in front of you"! He's the Trope Picture on the page! At the end of the battle, he's now wandered into Metal Slug.
  • One-Man Army: He can single-handedly take out armies (which includes 100 trained assassins during the Whiskey Peak arc). He's also strong enough to beat Erza, herself a One-Woman Army.
  • Overdrawn at the Blood Bank: He generally ends fights soaked in his own blood.
  • Overshadowed by Awesome: Not he, but his opponent, who, despite being one of the strongest combatants of her verse, is trumped by Zoro in strength, speed and toughness.
  • Person of Mass Destruction: Sliced Pica's mountain-sized stone golem to pieces. The hosts estimate that the force required to do so had to on par with the very first hydrogen bomb test. This feat trumps even Erza's surviving an exploding island, and his final attack not only finishes her off, but the mountain beyond her.
  • Pre Ass Kicking One Liner: When Erza thinks she's killed Zoro—
    Erza: Fool. Nothing is worse than the loss of life...
    Zoro: (gets back up) Ugh...don't start crying, woman.
    Erza: What?!
    Zoro: (re-enters his battle stance) So much for all that "true strength" bullshit, huh?
    Erza: No...I can do this! I will claim this bounty for my guild! For my strength! FOR MY FRIENDS!
    Zoro: BRING IT ON! YOU'RE NOT THE ONLY ONE WHO FIGHTS FOR THEIR FRIENDS!
  • Razor Wind: Like many Swordsmen in the world of One Piece, he can generate blades of wind by swinging his swords that are strong enough to cut clean through a mountain-sized stone golem made of stone in a single stroke.
  • Red Baron: "Pirate Hunter" Roronoa Zoro.
  • Single-Stroke Battle: What the final clash between him and Erza comes to. He wins.
  • Super-Strength: To the point that lifting a dumbbell that had weights taller than him on both sides with his legs while balanced only on his thumbs was considered "too weak" for him. He's deemed stronger than Erza, enough that he can overcome her Super-Toughness before she can do the same to him.
  • Sword Beam: He can cut through stone and steel with the Razor Wind produced by his slashes.
  • Technician Versus Performer: The Technician to Erza's Performer. While Erza had a far larger arsenal of weapons, and several magical armors that granted her various different abilities, Zoro simply had the swords on him and the abilities he honed from training. This ultimately nets him the win as Erza simply couldn't compete with his more refined swordsmanship.
  • The Promise: His ultimate goal to become the best swordsman in the world is to honor the promise he made to his late best friend/rival Kuina that one of them would do so before her death.
  • To Be a Master: His ultimate goal is to become the best swordsman in the world, in honor of his vow to his best friend and rival Kuina.
  • Tragic Keepsake: His sword Wado Ichimonji is one to his late childhood friend/rival Kuina, which he keeps as a reminder of the promise they made that one of them would become the world's greatest swordsman before she died.
  • "Wanted!" Poster: Erza can be seen carrying one of him when they meet, which she uses to identify him and then accordingly attempt to arrest him.

Erza Scarlet

Erza: "I will withstand any physical pain... to protect the ones that I love!"
Voiced by: Katelyn Barr

The Battle Mage of the Fairy Tail Guild

  • Actually Pretty Funny: When Erza accidentally sets Zoro's trouser leg on fire and he screams comically and flails to put it out, she can briefly be seen laughing quietly at the scene he's making. However, Zoro does not take it well when he sees her doing it.
  • Bounty Hunter: The fight starts with Erza attempting to collect Zoro's bounty. She fails.
  • Clothes Make the Superman: Erza possesses a vast array of magical suits of armor and clothing that bestow a variety of abilities on top of her already superhuman strength, speed, reflexes, and durability; to the point that she seemingly possesses a suit for every conceivable circumstance. It's her main advantage against Zoro, but not enough to land her the win.
  • Clothing Damage: This happens to her various magic armors a lot due to being in a world of fanservice. Zoro destroys several of them during their battle.
  • Curb Stomp Cushion: Despite the hosts noting Zoro beats her in everything save ranged combat, Erza still gets plenty of good hits during the battle, utterly destroying the town they're fighting in with one of her attacks, briefly knocking Zoro out, and forcing him to use his Nine-Swords style to win.
  • Determinator: In a guild full of determinators, she's one of the biggest ones. Even defeating an opponent while deprived of her five senses. However, it does little good when fighting someone just as determined as you who's also stronger, faster and tougher.
  • Dirty Business: During the fight, while she won't hesitate to fight Zoro and even kill him if necessary, it's clear that she would rather than he simply comply with her demand of coming in peacefully. When she thinks she's killed him (not really though), she even muses on What a Senseless Waste of Human Life the fight turned into.
  • Don't Make Me Destroy You: Considering she tries to apprehend Zoro without fighting to begin with, much of her early dialogue is a variation on this— at least until Zoro fights back.
    Erza: Aha! You're the one I'm looking for. Come peacefully, and you won't be harmed!
    Zoro: Sorry, I'm busy. Maybe later.
    Erza: (summons her BFS and points it at him) Then we'll have to do this the hard way.
    Zoro: (draws one of his katanas) I told you, I'm busy! (FIGHT!) ...well, I guess we're doing this now.
    Erza: YOU'RE COMING WITH ME!
  • Dual Wielding: Not only does she dual-wield, but also triple-wield, quadruple-wield, and even centuple-wield.
  • Dies Wide Open: When Erza is cut in half down the center by Zoro at the end of their Single-Stroke Battle, one of her eyes can briefly be seen staring open as both halves of her body hit the ground.
  • Eye Scream: Lost her right eye as a slave in the Tower of Heaven, but had it replaced with a new eye that renders eye-based magic and illusions useless.
  • Family-Unfriendly Death: Although various characters in Death Battle have died from being fatally cut in half, Erza's death at Zoro's hands is definitely the most gruesome take on it so far. She's bisected vertically and explodes open in a shower of blood— then as both halves of Erza hit the ground, her eyes are still open and staring, and her internal organs can be seen falling out of her abdomen.
  • Flight: Several of her suits of armor enable her to levitate or fly.
  • Good Old Fisticuffs: Erza has shown herself to be a skilled hand-to-hand combatant, though usually only when she's forced to.
  • Half the Man He Used to Be: She's bisected vertically by Zoro at the end of their Single-Stroke Battle.
  • Hoist by Her Own Petard: Using her Glass Cannon sarashi form— in which she trades defence for pure offensive prowess— turns out to be this for her. Not only does it turn out that the strength boost it gives her is still not enough to overpower Zoro, but her nullified defences make it all too easy for Zoro to land the killing blow.
  • Hammerspace: Her Requip magic is a personal dimension that she can use to store her arsenal to draw upon it at any time. Or just some normal clothing for whatever occasion.
  • Instant Armour: Erza can summon and equip a massive array of armour and swords.
  • Jack of All Trades: While she normally uses a sword in battle, she can summon a different variety of weapons and armor at her will, and is even skilled in hand-to-hand combat. As further explained under Multi-Melee Master however, it's also one of her biggest weaknesses against someone like Zoro.
  • Katanas Are Just Better: One of her strongest offensive outfits is the Clear Heart Clothing, a sarashi and hakama ensemble with a pair of katanas that trades defense for raw offence.
  • Knight in Shining Armor: Very much so due to her Made a Slave past, to the point she's practically The Paragon of the Fairy Tail guild.
  • Lightning Bruiser: Even without her armor, Erza is one of the strongest, fastest, and most durable members of Fairy Tail. Her various suits of armor only serve to make her stronger, faster, more durable, and more maneuverable.
  • Made a Slave: Was a slave in a complex known as the "Tower of Heaven" as a child until she leads a revolt and escaped.
  • Master Swordswoman: Erza is considered to be one of the best swordswomen in the world of Fairy Tail, and has only gotten stronger over the course of her adventures.
  • Mind over Matter: While it doesn't get near as much focus, Erza also has the ability to lift and throw objects with her mind, as shown when she first activated her magic and sent all manner of discarded weapons flying at her slaver masters. She mostly uses it as a supplement to her Requip magic and its most common usage is remote-controlling her Storm of Blades.
  • Ms. Fanservice: A red-headed buxom woman who regularly wears armors that don't leave very much to the imagination, and regularly suffers Clothing Damage.
  • Multi-Melee Master: While Erza prefers using swords in combat, she's also proficient in lances, axes, hammers, maces and nearly any other melee weapon she can get her hands on. Even more impressively, she seems to be entirely self-trained. This was one of the big factors in her loss to Zoro. Although she can wield efficiently a considerably wider variety of hand-to-hand weapons than Zoro, she's less experienced with each of them than Zoro is with his swordsmanship. As well, her self-training couldn't compare to Zoro's training with multiple Master Swordsmen, including Mihawk.
  • One-Woman Army: Defeated 100 monsters all by herself, with one being so strong not even one of the 10 strongest wizards of the continent could be guaranteed to defeat it. While certainly impressive, she still can't match up to Zoro.
  • Overshadowed by Awesome: One of the main reasons for her loss. The hosts make note that Erza is an extremely powerful fighter who hits hard, moves fast, and tanks tough. However, Zoro can hit harder, move faster, and tank even tougher than her, and her vast armory of weapons and armors are just not enough to completely close the gap.
  • Person of Mass Destruction: When Erza gets going, entire islands aren't safe from her attacks. During the fight, she unleashes an attack that levels the town they're fighting in and destroys multiple buildings...unfortunately, Zoro is no stranger to attacks of that magnitude.
  • Playing with Fire: The Flame Empress Armor lets her use flame attacks while increasing her resistance to fire attacks. She uses it to set Zoro's pants on fire during the fight, but it doesn't do much else.
  • Pre Ass Kicking One Liner: When she equips her Armadura Fairy armor.
    You are strong, pirate. But THIS is true strength!
    Erza: No...I can do this! I will claim this bounty for my guild! For my strength! FOR MY FRIENDS!
    Zoro: BRING IT ON! YOU'RE NOT THE ONLY ONE WHO FIGHTS FOR THEIR FRIENDS!
  • Red Baron: "Titania, Queen of the Fairies".
  • Single-Stroke Battle: What the final part of the fight with Zoro comes to. She loses.
  • Super-Reflexes: She can deflect point-blank magic flintlock pistol shots, which can travel nearly 540 mph. Still not as impressive as Zoro though, who is shown to be capable of moving from the top of a tall building to the ground faster than the human eye can normally process.
  • Super-Strength: In her very first appearance, she was carrying a giant monster's horn that had been decorated and gifted to her by a grateful village over her shoulder with one hand. For comparison's sake, it was both taller and much wider than she was. Still not as strong as Zoro.
  • Super-Toughness: Erza is one of the most powerful mages in Fiore, capable of shrugging off powerful attacks and surviving injuries that should be fatal through raw determination and The Power of Friendship, even while wearing outfits that trade defense for offense. She survived and was still conscious after being on the receiving end of the feedback from destroying two hundred lightning lacrima when just one was enough to put her fellow guildmate Bisca into the hospital bed, and later fought and defeated Kyoka, whose power allowed her to up a person's pain sensitivity until the feeling of clothing on the skin was excruciating to bear, and after she lost the use of all five senses. She's even survived being at ground zero of an attack that destroyed a floating island. However, Zoro can still hit even harder.
  • Sword Beam: The Razor Wind produced by her slashes can cut through solid metal.
  • Taught by Experience: Erza's swordsmanship is entirely self-taught, yet her constant battles since childhood have sharpened it to the point she's considered one of the best in her universe. However, self-teaching can only carry you so far against someone who's not only been self-taught since his youth but has had multiple masters, including the greatest swordsman in his world.
  • Technician Versus Performer: The Performer to Zoro's Technician. Zoro trained under two different masters, and developed his skill and superhuman strength through intense training. Erza is self-taught, and uses magic to greatly increase her arsenal, and grant her various different abilities through special armors. This ultimately leads to her defeat as, while still a very skilled swordswoman, she couldn't compete with Zoro's more refined swordsmanship.
  • What a Senseless Waste of Human Life: When she thinks she's killed Zoro after levelling the town they're fighting in, she takes a moment to show some regret at how the fight had to go. Course, he's still alive, and he doesn't share her sentiments after he wins.
  • Worthy Opponent: Admits that Zoro is truly a strong opponent after seeing what he can do in a battle.

    Deadpool VS Pinkie Pie 

Deadpool (Wade Wilson)

Deadpool: "Oh! Hello again, Death Battle! So? Who's the lucky victim?"
Voiced by: Curtis Arnott

Marvel's Merc with a Mouth

  • A Birthday, Not a Break: Took umbrage to Wiz and Boomstick pitting him into a Death Battle... on his birthday. He at least got it in the end with the Mane Six.
  • Commonality Connection: Managed to share a bond with Pinkie Pie over two things: their ability to mess with the fourth wall, and cherrychangas.
  • Deadpan Snarker: The snarkiest snarker this show's ever had!
  • Did You Just Flip Off Cthulhu?: Alongside Pinkie, he appeared right in front of Ben, Chad and Nick and told them all off. It got to the point where Wiz and Boomstick declared themselves the losers.
  • Fire-Forged Friends: After a few minutes of fighting and noticing that Pinkie Pie too can mess with the fourth wall, he called off the fight and bonded with Pinkie Pie over this and cherrychangas.
  • Gosh Darn It to Heck!: Bearing in mind that he was fighting a child-friendly character and that there's a TV-Y7 rating hovering above him, he kept himself clean for the fight.
  • Hammerspace: All those weapons had to be carried somewhere.
  • Healing Factor: Given that the episode was made before the healing factor being nerfed, Deadpool can put up with whatever abuse you can think of! That cannot be a factor to the victory though, since Pinkie Pie has Toon Physics to keep her from being harmed.
  • Katanas Are Just Better: His usual go-to weapons were the twin katanas he kept on his back.
  • Laser Blade: Didn't have one on hand, but he can bend the fourth wall to make the Like/Dislike bar into one.
  • Ninja Prop: The Like/Dislike Bar, as mentioned above.
  • No Fourth Wall: Messed with the YouTube interface itself. So did Pinkie, and they bonded over this.
  • "Not So Different" Remark: Deadpool has come to see that Pinkie Pie shares a similar Cloud Cuckoolander nature and can break the fourth wall. He also found cherrychangas delicious, sealing the bond between the two.
  • Odd Friendship: A Merc with a Mouth with a rather high bodycount, bonding with a child-friendly pony.
  • Pre-Asskicking One-Liner: Before he decided to put his finger on his Happy Happy Trigger:
    "I'm gonna turn you into glue!"
  • Rage Against the Author: After messing with past Death Battles, he and Pinkie went directly to the ScrewAttack office, where he proceeded to insult Ben, Chad and Nick for pitting him in a fight... on his birthday.
  • Tastes Like Friendship: He found cherrychangas delicious, and he bonded with Pinkie Pie over this.
  • The Fourth Wall Will Not Protect You: Appeared right in front of the writers of the show. Not Wiz and Boomstick, but Ben, Chad and Nick themselves.
  • Trademark Favorite Food: His love of chimichangas have continued, and that was before Pinkie introduced him to cherrychangas.

Pinkie Pie (Full name: Pinkamena Diane Pie)

Pinkie Pie: "Isn't this exciting? Are you excited cause I'm excited I've never been so excited, well, except for the time that I went *gasp!* but I mean-"
Voiced by: Brittany Lauda

Equestria's Peppy Party Pony

  • Abnormal Ammo: Her trusty Party Cannon shoots party supplies like streamers and confetti in place of cannonballs.
  • All-Loving Hero: She's friendly and sociable. She loves making other ponies happy—it's even her special talent. She's even able to befriend her Deathbattle opponent.
  • Attention Deficit... Ooh, Shiny!: She's noted to be a bit of a ditz and can easily be distracted. Wiz uses this to convince her to leave the analysis by telling her that she'd be getting a new visitor in Ponyville soon.
  • Badass Adorable: Pinkie Pie is a poofy-haired, blue-eyed pink pony... who lives on the laws of Toon Physics. That said, she isn't much of a fighter, and this is shown in the battle itself: Deadpool manages to press on the offensive a lot more than her. Not that it matters, as her Toon Physics powers mean Deadpool couldn't actually hurt her, even if his Healing Factor meant she couldn't kill him either.
  • Befriending the Enemy: Upon meeting Deadpool, Pinkie starts her "Welcome!" song. When he interrupts, she says she is going to welcome (and befriend) him whether he likes it or not; FIGHT!
  • Berserk Button: The reason for her and Deadpool fighting: she started to sing her welcoming song, but Deadpool cut her off, leading Pinkie to buck Deadpool and declare she's going to welcome him, like it or not!
  • Big Eater: Pinkie can eat entire multi-tier cakes in a single bite. She even brings food to a Deathbattle! This helps her befriend Deadpool because of her food Tastes Like Friendship.
  • The Cameo: She (technically, just her voice and two legs, and confetti) appears in Deadpool's third battle to remind the hosts that Deadpool's opponent, The Mask, is their third fourth-wall-observing combatant. Boomstick punches her off the screen for this.
    Boomstick: Two of them.
  • Commonality Connection: She and Deadpool bond over their shared knowledge of the fourth wall and love of cherrychangas and become the first Death Battle combatants to call off their fight and leave as friends.
  • Composite Character: This version utilizes both the animated and comic versions of her.
  • Did You Just Flip Off Cthulhu?: She and Deadpool break out of the fight and end up friends, forcing Wiz and Boomstick to declare themselves the losers.
  • Everyone Has Standards: Is completely and utterly horrified at the fact that Boomstick wants her to talk about her killing potential. Justified not just by her being from a series about friendship, but her 4th wall awareness renders her immune to Death Battle's second rule of removing moral restraints.
  • Expendable Clone: Deadpool kills several of her copies with his sword and she doesn't bat an eye.
  • Fire-Forged Friends: Makes friends with Deadpool after a few minutes of fighting.
  • Fun Personified: She's the Element of Laughter for a reason, which helps her connect with the Crimson Comedian.
  • Genki Girl: She's very hyperactive, but that energy sometimes weirds other ponies out. It also helps her keep up with Deadpool in their battle.
  • Hammerspace: Pinkie has party supplies up the ying-yang, including her trusty Party Cannon.
  • Implacable Man: Implacable pony, more like. It doesn't matter if you can move at speeds far past the sound barrier, as her friend Rainbow Dash can attest to. Once she's set on being your friend, she will chase you down until you accept her friendship. In this sense, she was victorious since Deadpool does indeed become her friend.
  • Magnetic Hero: Has managed to befriend the entirety of Ponyville and actively wants to be everyone's friend. She manages to do the impossible and befriend her opponent and end the Death Battle in a draw.
  • Me's a Crowd: Can summon copies of herself in huge amounts. They are the only "casualties" of this battle.
  • Ninja Prop: Counters Deadpool's usage of this trope by grabbing a pop-up ad and using it as a shield. She notes that they're annoying, but can be useful. Her usage of this makes Deadpool realize that they both possess Medium Awareness, leading to them becoming friends.
  • "Not So Different" Remark: She and Deadpool are both Cloudcuckoolanders with Medium Awareness capable of Breaking the Fourth Wall and enjoy chimichangas (or cherrychangas in Pinkie's case). They're so alike that they decide to become friends instead of killing each other, break out of their video, and have various fourth-wall breaking shenanigans together.
  • Odd Friendship: To say the least, no one expected a cheery pink pony to become BFFs with a sociopathic mercenary.
  • Pre-Asskicking One-Liner: After Deadpool cuts off her attempt to welcome him to Ponyville:
    Pinkie Pie: "I'm going to welcome you, one way or another!"
  • Pulling Themselves Together: Is capable of falling to pieces and reassembling herself thanks to Toon Physics. This is part of the reason the fight turned out to be a tie: due to his Healing Factor, she had no real way of killing Deadpool, but he also had no real way of killing her due to this.
  • Reality Warper: Pinkie has been shown to actively pop out of places that she has no reason to be in, all without altering her surroundings. It's also sufficient to give Deadpool no real way of killing her, leading to their match ending in a tie.
  • Spider-Sense: Pinkie Pie's "Pinkie Sense", which causes her body parts to vibrate when something is wrong. Of course, there's no rhyme or reason in why it works, something that frustrates Wiz immensely.
  • Super-Speed: Her ability to keep up with and even outrun Rainbow Dash, who can fly at Mach 5, is noted in her analysis. In the battle, she dodges Deadpool's bullets and attacks him from unexpected angles.
  • Tastes Like Friendship: Secures Deadpool's friendship by introducing him to cherrychangas.
  • The Fourth Wall Will Not Protect You: She and Deadpool break out of their video and confront the hosts in the real world.
  • Toon Physics: She has the ability to stretch her body parts like rubber, appear and disappear, pull objects out of thin air, slow her personal gravity however she sees fit, and even reassemble herself on the spot when she literally falls to pieces. According to Word of God, this was a major factor for why the battle ended in a tie: while she couldn't kill Deadpool due to his Healing Factor, he couldn't kill her due to this.
  • Trademark Favorite Food: She gives hers as Cherrychangas. After she gives one to Deadpool, he's brought to tears because of how good it is.
  • Your Size May Vary: Her given height in the initial brief is four feet. Her sprite looks more like 2-3 feet tall concerning Deadpool's.
  • Zerg Rush: She tries to overwhelm Deadpool with an army of clones. They are quickly dispatched by Deadpool's katana.

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