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Characters / Age Of Empires III - Blood, Ice and Steel

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Characters introduced in the regular Age of Empires III campaigns: Blood, Ice and Steel.


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The Black family

    Morgan Black 
https://static.tvtropes.org/pmwiki/pub/images/Morganblack_4682.jpg
"I'm not ready to die just yet, Falcon! And I don't intend to see our knighthood broken!"

Morgan is one of the Knights of St. John. He is Scottish, and proud of his heritage. The son of a village smith, Morgan joined the Knights at an early age. Unmarried, with no family ties to bind him, he is devoted to his order, but knows their best days are behind them. Morgan is passionate, and his temper has often landed him in hot water.

Morgan attacks with a sword. He has a lot of hitpoints and a special overhand sword attack, Oberhau, that he can use once every couple of minutes. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Morgan can collect Treasures and build Trading Posts near Native settlements and Trade Routes.

In Blood, he's defending the last bastion of the Knights on the island of Malta from the soldiers of the Ottoman Empire, led by Sahin the Falcon. After driving them out of Malta, he and his superior, Alain Magnan, discover records of the Circle of Ossus, who sought eternal life. Believing that the Ottomans were after the "Fountain of Youth", Morgan is sent to the New World to thwart them. On his way there, he tangles with Elisabet "Lizzie" Ramsey, Sahin's entourage, and the Spanish, before unearthing a plot far more sinister than he'd originally suspected.

Voiced by James Lancaster.


Tropes related with him:

  • Awful Truth: After discovering that Alain is a member of the Circle of Ossus, he swears his revenge for the traitor's manipulation.
    "This is Knights' business now. Alain made me a pawn in the Circle's game. He has betrayed the Knights of St. John, and he'll answer for it."
  • Babies Ever After: After all's said and done, Morgan and Lizzie have another encounter and have four sons, two of which were Phillippe (father of John) and Stuart Black.
  • Badass Beard: A long beard and great prowess with the sword.
  • Badass Boast: "We are Knights of St. John. We do not surrender!"
  • Cool Ship: An upgraded galleon with unique navy blue sails — The St. Elmo.
  • Cursed with Awesome: After drinking the water of the Fountain Of Youth, he gains eternal life.
  • Enemy Mine: He fights alongside Lizzie's pirates and the Ottoman Turks against Alain, who was working for the Circle of Ossus.
  • Knight in Shining Armor: An honorable, loyal knight.
  • The Lancer: To Alain. Up till the end anyway.
  • Proud Warrior Race Guy: He is a proud Scottish.
  • Spin Attack: His Oberhau attack, which basically murders everything around him.

    John Black 
https://static.tvtropes.org/pmwiki/pub/images/JohnBlack_6732.jpg
"The colonists can't afford to take chances, and as long as they line our pockets, their interests are mine."

The frontiersman John Black is Morgan's grandson, son of Phillip Black, and the protagonist of the Ice campaign.

A loner, he prefers the company of his Iroquois friends to that of European colonists, and the quiet of the backwoods New England countryside to the bustle of Boston and Philadelphia. John keeps a cool head even under the worst of circumstances, but pursues harsh vengeance when wronged.

John attacks with a rifle and bayonet. He has a lot of hitpoints and a special ranged attack, Hawkeye, that he can use once every couple of minutes. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. John can collect Treasures and build Trading Posts near Native settlements and Trade Routes.

Voiced by Michael Bell.


Tropes related to him:

  • Back-to-Back Badasses: With Kanyenke. The player spends the entire campaign (sans the last mission) controlling both of them.
  • Bash Brothers: He has Kanyenke as a combat partner for years.
  • Beware the Nice Ones: He is said to hold grudges for a long time, and nowhere is this more apparent when he tracks Warwick all the way across the North American landmass in retaliation for killing his uncle Stuart and attempting to kidnap Nonakhee.
  • Cold Sniper: His "" ability.
  • Contrasting Sequel Main Character: John is a marksman rather than a melee warrior, and all of the main Blacks that are after him are gunmen. He is a leader like his grandfather but not of a Crusader branch but a mercenary group.
  • Friendly Rivalry: With Kanyenke.
    Kanyenke: Too slow, John Black. You were faster once.
    John Black: And your eyes were better once. Your arrow missed the mark. My shot was the one that took him down.
  • Heroic Sacrifice: Since he gets cornered in the mountain by Warwick and his troops, he blows the mountain and dies in the process. Amelia, her granddaughter, mentions that he died as a hero.
  • Private Military Contractors: He leads a company of these guys.
  • Taking You with Me: In the climax of Ice, he takes with him Warwick's soldiers, most of the Circle's troops present in the mountains, and most of the Russian army with him. As Amelia said in the narration, he made a lot of enemies in life, but he died as a hero, and the Circle took a hit so hard that it took decades for them to recover.
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    Stuart Black 
https://static.tvtropes.org/pmwiki/pub/images/aoe3_stuart.png
"Nephew, you are paid to protect the colony."

The only member of the Black family who appears in a campaign but isn't the main character of it. John's uncle, Morgan's forgotten son, and a keen businessman. Stuart has devoted his life to making money, eating well, and staying out of danger. An expert at navigating the murky political waters in England, he was recently sent to govern a new colony in the Americas, but found that he was unprepared for the harsh realities of the frontier. He has had to rely on John's band of mercenaries for protection.

He leads a small colony which has recently come under attack from the Natives, causing him to call for John's mercenaries, which kicks off Ice.

Stuart attacks with his hands when he has to fight at all. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Stuart can collect Treasures, but is usually too scared to venture beyond his colony to find them. Stuart cannot build Trading Posts.

Voiced by Brian George.


Tropes related with him:

  • Good Old Fisticuffs: He fights with his bare fists.
  • Informed Ability: An apparent coward, in the first mission he's a playable character who can hold his own in a fight due to his large pool of hit points.
  • Sacrificial Lamb: He dies halfway into Ice.
  • The So-Called Coward: He's a total wimp in every manner imaginable and has nowhere near the esteem of the rest of his family. But he will fight for you if you order it, and it's implied that he resisted the Circle's torture for a fair while before they finally killed him.
    John Black: Stuart may not be the commander my grandfather Morgan was, but if he thinks the colony is threatened, I believe him.
  • The Unfavorite: Morgan's least favorite kid.

    Amelia Black 
https://static.tvtropes.org/pmwiki/pub/images/aoe3_amelia.png
"The government will get its railroad, Major Cooper. Just keep my men alive. Then you can go back to fighting Mexicans or Seminoles or whatever it is you do."

The protagonist of Steel, and the narrator of all the campaigns in both III and The WarChiefs, Amelia is the daughter of Nathanial Black, the granddaughter of John Black, and mother of Chayton Black. A determined, fiery young woman in her late twenties, and competitive industrialist, she hopes to make Falcon the first railroad company to lay track all the way to the west coast. All too familiar with the dangers of the frontier, Amelia is a crack shot, and her gun is never far from her hand.

She runs the Falcon Company as it falls on hard times following the expensive battles waged by her father. She seeks to regain some of the family fortune by building a railroad straight to the west coast, but gets caught up in the Mexican War. While helping to defend a fort, she meets a French woodsman named Pierre Beaumont, who promises her a cut of his claim to a gold mine in exchange for the cooperation and use of her workers and equipment. Little did she know of what lay in store for her...

Amelia fights chiefly with a shotgun. She has a lot of hitpoints and a special Double Barrel attack that she can use every couple of minutes. If she falls in a fight, she collapses and has to regenerate enough health to be recovered by allies. Amelia can collect Treasures and build Trading Posts near Native settlements and Trade Routes.

Her husband is a Sioux, but he does not appear at all in any campaign, only being mentioned by her.

Voiced by Tasia Valenza.


Tropes related with her:

  • Action Girl: She is skilled with her gun.
  • The Bus Came Back: She makes an appearance on "Shadow" in which she talks with her son Chayton.
  • Contrasting Sequel Main Character: All the other main Blacks were men, but she is a woman. Her main occupation is more of the leader of a railroad company rather than a general or a captain. She herself has the happiest ending.
  • Narrator All Along: She is the narrator of the III and The Warchiefs campaigns.
  • Roaring Rampage of Revenge: What she seeks after Cooper's death.
  • Shotguns Are Just Better: She fights with a shotgun, and has a special attack with it which has a damage area.
  • Silver Vixen: Amelia's brief appearance in "Shadow" shows her to be grey-haired but otherwise good-looking. She casually mentions that Billy Holme might have made a pass at her.

Their allies

    Sahin the Falcon 
https://static.tvtropes.org/pmwiki/pub/images/aoe3_sahin.png
"We do not have to fight, Frenk. Do you never question foolish orders?"

Sahin, known as the Falcon, is a high-ranking officer in the Ottoman army. Extremely intelligent and cultured, he is a wily adversary. An expert in the art of war, he inspires unmatched loyalty in his men. While he has sometimes underestimated the Knights of St. John in the past, he has won many battles for the Ottoman Empire. Sahin hopes to add the island of Malta to his long list of conquests, but he may have other motives there as well.

In Blood, he led the Ottoman army which invaded the last bastion of the Knights of St. John. After he is repulsed by Morgan Black, he sets sail for the New World, in search of the Fountain of Youth.

Sahin attacks with a musket and sword. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Sahin can collect Treasures, but cannot build Trading Posts.

Voiced by Brian George.


Tropes related with him:

  • Back-to-Back Badasses: Turns out he was Good All Along, and he ends fighting alongside Morgan in the last mission.
  • Badass Beard: Shorter than Morgan's, but still is notable.
  • Badass Boast: "I am Ottoman. I have more than you could possibly ever use"—about gunpowder.
  • Badass Bookworm: Knowledgeable about the world, talking reason to each and every character except for The Chapter Master Alain Magnan, who would have had him killed immediately and providing exposition while still a strong fighting unit; apparently skilled in fencing, judging from his special attack and in-game art.
  • The Cassandra: No one believes him, even when they should.
  • Enemy Mine: He fights alongside Morgan in the final mission of Blood.
  • Good All Along: It turns out that he was a hero trying to limit the Circle.
  • Hero Antagonist: He's actually a good guy. He is fighting the Circle to prevent them of taking over the world.
  • Impossibly Cool Clothes: Among the finest combat-capable wear the Ottomans have to offer.
  • Ineffectual Sympathetic Villain: Zig-Zagged. He exchanges insults with Morgan and although initially defeated, ultimately achieves the goal of his invasion, which is finding the library set in stone, hidden in the caves of Malta. He then travels to the New World first and, apparently, unlike Morgan, doesn't need pirate charts — after which he complains to himself and is easily defeated, with some of his men being slain, while others, himself included, immediately end up captured by the Spanish treasure fleet to be eventually burned alive in Spain. He only escapes this fate by being rescued by Morgan, who happened to be raiding the treasure fleets at the time. He still proves to be a badass later on, though.
  • The Musketeer: He is able both in ranged attacks and hand attacks. He has a special attack with his sword.
  • The Rival: Initially to Morgan, being his equivalent amongst the Ottomans.
  • The Stoic: Never drops his composure even upon capture.
  • Red Baron: Sahin "the Falcon".
  • Walking Spoiler: Sahin is a key element of the plot twist; he has been protecting the water from the Circle.
  • What the Hell, Hero?: He calls out Morgan for blindly following Alain Magnan's orders, before the reveal.
    "Open your eyes! The Circle wants the lake because they think it is the Fountain of Youth! All I have been trying to do is keep it out of the hands of the Circle! And Alain Magnan!"

    Elisabet "Lizzie" Ramsey 
https://static.tvtropes.org/pmwiki/pub/images/aoe3_lizzie.png
"Oh, come now; you sent my best ships to the bottom. The least you can owe me is a little civility. Are you going after the treasure fleet?"

The daughter of an English nobleman, Elisabet Ramsey fled her home at an early age rather than face an arranged marriage. The new colonies in the Caribbean offered her the freedom she sought, and more. Elisabet made a name for herself in the privateer fleets of the British and Dutch, and soon commanded her own pirate fleet, led by her flagship, Paris Burning. Flirtatious and cheerful, her lust for the finer things in life is often her undoing.

She first meets Morgan Black as he's making his way to the New World. After her band was defeated, she escapes with the remnants of her forces to Cuba, where she encounters Morgan again.

Lizzie attacks with a brace of pistols. She has a lot of hitpoints and has a special ranged attack that she can use every couple of minutes. If she falls in a fight, she collapses and has to regenerate enough health to be recovered by allies. Lizzie can collect Treasures, but cannot build Trading Posts.

Voiced by Jennifer Hale.


Tropes related with her:

  • Arranged Marriage: She escaped from one in her backstory.
  • Babies Ever After: It's implied by both the events after the Circle's defeat in Blood and by the narrator herself (Amelia) that she's the mother of Morgan's children. Several sources also tell that Lizzie kept with her two of them, while Morgan kept with him both Philippe and Stuart Black.
  • Cool Ship: "Paris Burning", a powerful galleon with unique black sails bearing Lizzie's emblem. It's named so for the city she hates the most. It can train Buccaneers.
  • Deadpan Snarker: About the knights and their errands in the New World.
  • Defeat Means Friendship: The second time Lizzie and Morgan meet, Lizzie is willing to help Morgan... if he does heroic things in Havana.
  • Enemy Mine: She assists Morgan in the last two missions of Blood to get the Spanish treasure. All gets sunken.
  • Guns Akimbo: She fights with a pair of pistols.
  • Guys Smash, Girls Shoot: When teaming up with Morgan, she uses her two pistols while Morgan uses his sword.
  • Mugging the Monster: Attacks a galleon and its convoy only to find out that it is full of crusaders from a military order that lately specializes in pirate hunting. She is initially amused.
  • Pirate Girl: She became the leader of a group of pirates to escape from an Arranged Marriage.
  • Royals Who Actually Do Something: She has noble blood.
  • Runaway Fiancé: She became a pirate to escape from an arranged marriage and to get freedom.
  • "Shaggy Dog" Story: At the end, most of the Spanish gold was sunken in the Moon Lake, to Lizzie's annoyance. She resents Morgan for that.
  • The Pirates Who Don't Do Anything: Averted. The Pirates are constantly interested in seizing gold.
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    Kanyenke 
https://static.tvtropes.org/pmwiki/pub/images/aoe3_kanyenke.png
"The British white men will pay at the hands of those Iroquois warriors."

Kanyenke is an Iroquois warrior, and John Black's best friend; the two have faced many dangers together over the years. He is motivated by fierce protectiveness toward the members of his tribe, especially his younger sister Nonahkee. Not a big man, Kanyenke is deceptively strong and his reflexes are lighting-fast. A loyal ally, he always speaks the truth.

Kanyenke attacks with a bow and knife. He has a lot of hitpoints and a special ranged attack, Red Buffalo Arrow, that he can use once every couple of minutes. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Kanyenke can collect Treasures, but cannot build Trading Posts.


Tropes related with him:

  • Archer Archetype: The quiet and cool-headed archer; and the blue oni to his friend's red.
  • Back-to-Back Badasses: Appears alongside John Black in all but one of the missions of the Ice campaign.
  • Badass Native: He has a big line of sight and great ability with the bow and the knife.
  • Bash Brothers: He has been John Black's fighting partner, and both are very talented with long range weapons. For most of the Ice campaign, both fight together.
  • Big Brother Instinct: He's very protective of Nonakhee, and only lets his friend John Black have something with her.
  • Braids of Action: At his oldest, he has a pair of braids, since he let his hair grow fully.
  • The Bus Came Back: He returns in the third act to warn Amelia about another character.
  • Friendly Rivalry: With Kanyenke.
    Kanyenke: Too slow, John Black. You were faster once.
    John Black: And your eyes were better once. Your arrow missed the mark. My shot was the one that took him down.
  • My Sister Is Off-Limits!: Averted. John and Nonahkee think he would dislike their relationship, but he doesn't.
  • Nephewism: He is the paternal figure of Nathaniel, since John sacrificed his life to prevent the Russians from invading the Colonies.
  • Old Retainer: In Steel and Fire. In the latter, he is still very skilled; he still has his wide line of sight and his hand attack is only slightly weaker.
  • Older and Wiser: In Steel and Fire, he's older and more experienced, as his reservations about American government show.
  • Put on a Bus: In Nathaniel's act, he goes to his village and it's told offscreen that he supports the American.
  • Walking Shirtless Scene: In his youth, he was always shirtless unless he had to deal with cold weathers. Zigzagged when he is with Nathaniel (his fighting model is shirtless, but otherwise he wears a white shirt) and fully ditched when he becomes old.

    Nonakhee 
https://static.tvtropes.org/pmwiki/pub/images/aoe3_nonakhee.png
"[Warwick] sent his soldiers here, asking for you, promising silver and horses if we would turn you over to him. We sent him away."

Nonahkee is the sister of Kanyenke and John Black's "unofficial" girlfriend. Soft-spoken and gentle, she has always been a calming influence on both her brother and John. Underestimated by her adversaries, her quiet demeanor masks a determined inner strength. With her knowledge of the medicinal properties of herbs, Nonahkee has mended John Black's wounds on more than one occasion.

Nonahkee attacks with a bow and knife. She has a lot of hitpoints and can heal nearby units like a Priest or Surgeon. If she falls in a fight, she collapses and has to regenerate enough health to be recovered by allies. Nonahkee can collect Treasures, but cannot build Trading Posts.

Voiced by Bettina Bush.


Tropes related with her:

  • The Medic: She has a special skill to heal. It is mentioned she healed John more than once.
  • Put on a Bus: Twice. In the mainstream campaign, she is sent back to her village because the mission will be scary. In Nathaniel's act, she doesn't even participates in the combat and returns to her village after being rescued.
  • Underestimating Badassery: It has happened to her, as shown in the history.

    Major Cooper 
https://static.tvtropes.org/pmwiki/pub/images/aoe3_cooper.png
"The government's not convinced you can get this job done, Black. You're going to have to prove to us you can beat the other companies before you'll get the contract."

Amelia's ally during most of Steel, Cooper is a cavalry commander in the U.S. Army, a veteran of the frontier, and a career military officer. He has tangled with everyone from the Lakota to the Mexican army and has always come out on top. Cooper is everything an officer should be: brave, smart, and certain where his loyalties lie. His only flaw is a touch of overconfidence; he never admits he's made a mistake.

Cooper attacks with a pair of cavalry pistols and prefers to fight from horseback. He has the ability to train Hussars as if he were a moving Stable. Cooper has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Cooper can collect Treasures, but cannot build Trading Posts.

Voiced by James Hordan.


Tropes related with him:

  • The Cavalry: His soldiers in the second mission; himself quite literally, as a major in US Cavalry.
  • Guns Akimbo: Fights with a pair of cavalry pistols.
  • Mook Maker: He can train Hussars on the spot.
  • Stuffed into the Fridge: His death makes Amelia become vengeful and take Beaumont's death as a personal task.
  • Too Dumb to Live: He tries to stop Beaumont on his own, but does not prepare well and one of the white wolves kill him.

    Colonel/General George Washington 
https://static.tvtropes.org/pmwiki/pub/images/aoe3_washington_colonel.png
"Warwick is a renegade. He ordered the attack on the natives without the authorization of the crown, and he'll answer for it."
Click here to see him in The WarChiefs

The only U.S. President elected unanimously, George Washington was born in Virginia in 1732 to wealthy, land-owning parents. He served in the First Virginia Regiment (part of the British military) as a lieutenant colonel. While trying to drive the French out of Ohio Country, Washington set off a series of events that eventually ignited the Seven Years' War, also known as the French and Indian War. In 1759 he left the military, married, and settled back in Virginia with his wife and family. In later years Washington would go on to have a significant role in the founding of the United States of America.

As a general, Washington was greatly admired by those who served under him. Never one to remain on the sidelines, he led the charge into action time and time again. During the French and Indian War, Washington survived many battles, even having a horse shot out from under him on two occasions.

As commander in chief of the Continental army, Washington faced the great challenge of maintaining his troops’ morale during the bitter winter at Valley Forge.

Washington attacks with his officer's saber. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Washington can collect Treasures, but cannot build Trading Posts.

Washington appears twice in the game: as a Colonel in the British Army and ally of John Black and Kanyenke during III, and as a General of the Continental Army, and Nathaniel's superior in Fire.

Voiced by Daniel Riordan.


Tropes related with him:

  • Big Damn Heroes:
    • His navy makes an appearance fifteen minutes onto the "Great Lakes" mission.
    • Makes his appearance at the last mission of Steel once Nathaniel clears the coasts of Yorktown from enemy towers.
  • The Bus Came Back: After his minor role as Colonel, he becomes more active upon returning as the leader of the Colonies' independence.
  • Colonel Badass: During III he assumes the role of Colonel, due to the colonies not undergoing independence from the British Kingdom.
  • Four-Star Badass: During Fire he assumes the role of General, as the campaign is set during the Independence Wars.
  • Historical Domain Character: Needless to say, he was real.
  • Reasonable Authority Figure: Towards Nathaniel Black, during Fire. Washington advises Nathaniel in not taking his revenge too hard.

    Simon Bolívar 
https://static.tvtropes.org/pmwiki/pub/images/aoe3_bolivar.png
"You'll never get past the Spanish. But... together we may be able to organize an assault. Help us rid ourselves of the Spanish and I will help you find your Frenchman."

Simon Bolívar was born in Caracas, a Spanish town on the Caribbean in present-day Venezuela. He led soldiers and settlers in their revolt against Spain. He was called "the Liberator," and was responsible for leading the present-day nations of Bolivia, Colombia, Ecuador, Panamá, Perú, and Venezuela to freedom from Spain. In 1821 he was named president of Gran Colombia, but the fractious nations splintered apart, despite Bolívar's rash efforts to keep them together by declaring himself dictator in 1828. After a failed assassination attempt, and no real improvement in the stability of his rule, Bolívar resigned his presidency and died of tuberculosis in 1830.

Bolívar attacks with a rifle and sword. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Bolívar can collect Treasures, but cannot build Trading Posts.


Tropes related with him:

Their enemies

The Circle of Ossus

A secret society with powerful roots in Europe who seek to conquer the New World and gain immortality.

  • Ancient Conspiracy: The "Religion of the Circle", which the Circle of Ossus is implied to follow, is a common name for the ancient Celtic faith, or druids.
  • Beard of Evil: The Boneguards are the elite soldiers of this evil organization and have rather long beards.
  • Elite Mooks: The Mighty Glacier Boneguard, which come in melee and ranged versions.
  • Light Is Not Good: They have white animals at their service and their ships allude to White, but they are an evil organization.
  • N.G.O. Superpower: Field large fleets, build stone fortresses in the New World and dominate the city of Havana.
  • Omniscient Council of Vagueness: It's about as vague as is possible for the main antagonists of an entire game.

    Spoiler character 

Alain Magnan

https://static.tvtropes.org/pmwiki/pub/images/aoe3_alain.png
“You and your band of misfits will be wiped from the New World, Morgan!”

Morgan's mentor and the commander of the Knights of St. John, Alain has devoted his whole life to the order. Though he can sometimes seem haughty and dismissive of his lessers, he is a superb tactician and an excellent horseman whose personal bravery in battle is unquestioned. Decades spent fighting his Ottoman foes have only strengthened Alain's resolve. Alain is a man of many secrets and seems to know what is going on in every corner of the world.

Initially Morgan's superior, he sends him to the New World in order to prevent the Ottoman Empire from obtaining the Fountain of Youth. His true colors, however, are eventually revealed, as Morgan makes quite the allies in the New World that help him open his eyes.

Alain attacks from horseback with a sword. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Alain cannot collect or build Trading Posts.


Tropes related with him:

    Warwick 
https://static.tvtropes.org/pmwiki/pub/images/aoe3_warwick.png
"You’re delaying the inevitable. The New World belongs to the Circle of Ossus now."

The Big Bad of Ice, Warwick is an arrogant British nobleman who considers himself a refined gentleman, and looks down his nose at the colonists he was sent to govern. Uninterested in negotiations or diplomacy, he prefers to use force and intimidation to achieve his goals. Warwick's parents drowned under mysterious circumstances; it's rumored he may have had a hand in their demise.

Warwick prefers to fight with a sword, but is also known as a deadly shot with a rifle. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Warwick can collect Treasures, but cannot build Trading Posts.

Voiced by Neil Dickson.


Tropes related with him:

  • Aristocrats Are Evil: A British governor among the Colonies, though he prefers force and intimidation to diplomacy and subtlety.
  • Contrasting Sequel Antagonist: He is not a mentor or boss to the hero like Alain, but is still a rogue leader. Warwick is seen as not old, while Alain was an old soldier. Alain's membership in the Circle is hidden, but Warwick's antagonistic role is discovered far earlier.
  • Decapitation Presentation: He shows Stuart's body without the head, which was impaled in a lance and put near the rest of the body.
  • Kick the Dog: Attacks villages and colonies to capture John Black, who is away. When he sees that John isn't in Stuart's colony after all, he seizes the colony, kidnapping Stuart Black in the process, only to later kill him, and attempts to burn Nonakhee's village to the ground.
  • Non-Action Big Bad: Despite being the main antagonist of Ice, he never appears on any mission of the campaign, not even as a playable unit.
  • The Quisling: He is exploiting the war between the French and the British to deliver the territory to the Russians.
  • Self-Made Orphan: In his backstory it's implied that he has something to do with the death of his parents.
  • This Cannot Be!: He exclaims this when his stronghold in the mountains is destroyed.

    Pierre Beaumont 
https://static.tvtropes.org/pmwiki/pub/images/aoe3_beaumont.png
"I claim this Spanish gold, and I will take anything else interesting I find in this old swamp."

The trapper Pierre Beaumont's past is shrouded in mystery. His accent is French, but hard to place; is he from Quebec, Paris, or New Orleans? In any event, it has been many years since he was near a city - or a bathtub. Clever and bloodthirsty, Beaumont is deadly in a fight, wielding his twin knives with skill and precision.

In Steel, he helps Amelia to defend a fortress from the Mexican armies while claiming to have a gold mine in the mountains. Having no means to mine it out himself, he offers Amelia a cut of the gold in exchange for the use of her equipment. With his sinister manner and fondness for knives, however, he's not as he appears...

Beaumont attacks with a pair of throwing knives that he can use to make surgical kills against almost any type of opponent. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Beaumont can collect Treasures, but cannot build Trading Posts.

Voiced by Daniel Riordan.


Tropes related with him:

  • Bad Boss: He threatened one of his men in mutilating him if he didn't find the Spanish gold quickly.
    "Find the Spanish gold quickly, or I will take more than fingers from you."
  • Badass Beard: He has a big beard which makes him look more threatening. He is really skilled with knifes.
  • Beard of Evil: His beard helps him look more scary.
  • Contrasting Sequel Antagonist: He is a French Jerk, unlike Alain and Warwick. He serves as a deceptive temporary ally, which contrasts him with Alain (who was unmasked in the latter acts) and Warwick (who was blatantly antagonistic). His preference of knifes is another difference with the horseback swordman Alain and the pistol and sword Warkick. Beaumont was a prospector, not a rogue military leader.
  • Card-Carrying Villain: Appears in the second mission of Steel... as an unplayable character. He's never playable across the campaign, so from the beginning it's clear that something's wrong about him.
    "Pierre Beaumont is what I'm called. The Mexican army chased me all the way up here, and now we are trapped together, non? I will show you the way I like to kill."
  • Evil Smells Bad: He hasn't taken a bath for a long time.
  • French Jerk: There is a lot of focus on his French origins and he often uses some French words. The chapter in which his true plans is revealed is called "Never Trust a French Prospector".
  • Knife Nut: He is very skillful with knives, when he drops them or fights hand to hand.
  • Lightning Bruiser: In-game. Despite only having a knife, he has high damage, and can take a massive beating in return. He can tear through a small army by himself. And if you manage to put him down and his forces rescue him, he'll immediately get back up with a good portion of his health back. Since he's only one man with a knife, though, he can't attack large forces all at once, and can't stop a large enough force before they defeat his fortress in the last mission.
  • Obviously Evil: He has very sinister looks, with red eyes and a face that suggests a homicidal man.
  • Sadist: He told Amelia that he would show her how does he like to kill while posing as an ally.
  • Smug Snake: He's always certain that his traps and soldiers will be able to kill Amelia. They never do.
  • Trash Talk:
    "Your soldiers raise a stench worse than this pathetic bog."
  • Villainous Breakdown: When the battle is brought to the Circle's main fortress at the Havana:
    "So, Havana has turned against us. Fine ... you will die alongside Amelia Black!"

Other

    Francisco Juan Delgado de Leon 
https://static.tvtropes.org/pmwiki/pub/images/aoe3_delgado.png
"My treasure fleet will be stopping in la Florida. Water from this lake of yours will make me a rich man when I return to Spain."

Francisco Juan Delgado de Leon was second in command on an expedition to Yucatan from Cuba under Pedro de Alvarado. His successes under Alvarado earned him royal permission to participate in the conquest of the Aztec. He received a ship, a complement of rodeleros, crossbowmen, and the goal of plundering the New World for personal and political gain.

He appears in Blood wanting the native tribes' treasures for himself and the Spanish Empire. He's offed for good in the penultimate mission of the campaign.

Delgado attacks with a rifle and sword. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Delgado can collect Treasures, but cannot build Trading Posts.


Tropes related with him:

  • Beard of Evil: A smaller beard, but a greedy villain.
  • Historical Domain Character: Albeit rather uncommon, such a conquistador really existed. His adventures in the game are completely fictional, though.
  • One-Hit Kill: Can kill most soldiers with a single hit.
  • Lone Wolf Boss: One of the few named enemies of III who's not affiliated to the Circle of Ossus.

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