Characters: Nintendo Wars

A list of the many characters found in the Advance Wars slash Nintendo Wars games.
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Wars World

Orange Star


The main hero of Advance Wars and Black Hole Rising. Often considered the mascot character of the series by fans, he is well known among the fanbase for his naivety and frequent lapses in intelligence. His units are well rounded, while his CO Powers, Hyper Repair and Hyper Upgrade, revolve around healing his units.

Tropes exhibited by Andy:


Orange Star's bruiser, notable for his brash spirit and ridiculous muscle growth throughout the games. He specializes in smashing things with his super powered tanks, and as a result, slept though Indirect Units 101. His CO Powers, Max Force, and Max Blast, further ramp up the firepower on his direct units.

Tropes exhibited by Max:
  • Bash Brothers: With Andy.
  • Book Dumb: Even in present day Nell is reminding him of basic things, just like at the academy.
  • The Big Guy
  • Close Range Combatant
  • Crippling Overspecialization: Not so bad in Advance Wars 1, when his direct units had 150/100 stats daily, but as his powers have gotten nerfed, his horrible indirects (-1 range to all of them, with reduced firepower) make him tougher and tougher to use.
    • His indirects actually have normal firepower in Dual Strike. Their reduced range still sucks, though.
  • Dumb Muscle: To a degree.
    • He is at least somewhat smarter by Dual Strike, as he at least knows how stupid it is to walk into battle without planning first.
  • Heroic Build: Complete with a Lantern Jaw of Justice.
  • Incredibly Lame Pun: Just look at his CO Powers.
  • Lightning Bruiser: At least until Dual Strike, where he lost his movement boost during his CO powers.
  • Love Triangle: He was hinted to be in one with Grit and Nell. Grit, not wanting to have it ruin his friendship with Max, left Orange Star.
  • Meaningful Name: At least in the original, his direct units had maximum firepower day-to-day.
  • Muscles Are Meaningless: In each AW game, his character design has gotten more and more muscular, while his units and CO Powers have gotten worse and worse. A popular fanon joke blames steroid use.
  • Nerf: Took an enormous one in the second game to his direct firepower (120% from 150%), knocking him down from Game Breaker status. He received another one for the third, losing the movement bonus his Powers used to give.
  • Linear Tanks, Quadratic Artillery: Max is better than Grit at low levels of play, but Grit is much better than Max in advanced play.
  • Odd Couple: Max used to be best friends with indirect specialist, and polar opposite, Grit, before the latter defected for Blue Moon. One of their Tag Victory quotes in Dual Strike lampshades this.
  • Pre-Asskicking One Liner: "Check out these cannons!"
  • You Gotta Have Blue Hair: Literally.


The head of Orange Star's Special Forces, Sami is an infantry specialist. Day-to-day, her Infantry and Mechs are tougher to kill and hit harder, at the expense of everything else all other direct-combat units. While this sounds pretty suckish, in conjunction with her CO Powers and the affected unit's low cost, Sami is considered to be high tier. Her Victory March has earned her the nickname "Lady of War" amongst the fans. Personality-wise, she's the most sensible and dependable of the three. Strangely, though it says she likes long hair, she wears instead an ear-length cleancut hairstyle. Constantly Ship Teases with Eagle of Green Earth.

  • Action Girl
  • Bare Your Midriff
  • Book Dumb: Unrivaled in knowledge of skirmish tactics and capturing properties, not so great at military academy homework, to Sonja's annoyance.
  • Boring but Practical: Her transport and capture rate boosts sound lame compared to others' day-to-day bonuses, but it means that it's much more difficult to stop her from gaining a property advantage (wounding Infantry mid-capture doesn't work, it'll finish regardless), which means she can start rolling out Medium Tanks when her opponents are still limited to light Tanks.
  • Difficult but Awesome: At the same time as Boring but Practical, no less. Her infantry boosts aren't as easy to exploit as others' once the match reaches its mid-to-end phase (for one, steamrolling with tanks isn't an option) and capturing the enemy HQ in one shot with her SCOP is pretty damn difficult. If she pulls it off, however...
  • Fragile Speedster: Half of mainstream Sami tactics involve blitzing the map as early as possible with her insane infantry and transports to seize mid-way bases as fast possible and control the map before her opponent gets the chance to. The second half involves an unstoppable, slow-advancing wall of Mech's.
  • Genre Savvy:
    Eagle: "I want you to promise me something, Sami. Promise that if we both return from this battle alive..."
    Sami: "Oh no you don't! Stop it right there! If two people make a promise like that, one of them is going to end up dead! You may as well tell me that you're two days away from retirement! Save the promises for later, OK? We'll talk when we get back in one piece."
  • Instant-Win Condition: Sami's superior property-capturing skill make players of her particularly fond of this.
    • Her Super CO Power gives +2 movement for infantry and mechs, and allows them to capture any property that turn, regardless of health. An infantry on 1 HP can walk 5 spaces and capture a 20 HP HQ in one turn!
  • Only Sane Man: Sort of. Unlike Andy and Max (and many other COs), Sami is a career soldier who takes her work very seriously. We need a trope for the inverse of Military Maverick, a serious character in a Mildly Military game.
  • Pre-Asskicking One Liner: "Move out, grunts!"
  • The Strategist: In some stages when she's not the playable CO.
  • The Rival: Was this to Sonja when they were in the academy. Nowadays, they are good friends.
  • Ship Tease: With Eagle.
  • Small Girl, Big Gun: In the first game she toted around a machine gun in one hand. Later installments dialed it back to an SMG and an assault rifle.
  • Super Soldier: Her infantry may as well all be super, thanks to their astonishing capture skills. A SINGLE GRUNT can capture a WHOLE CITY in a SINGLE DAY during her SCO Power. WOW.
  • Tomboy: Keeps her hair short-ish and definitely acts like a special forces leader in her aggressiveness sometimes.


Commander-In-Chief of Orange Star. She got the top job after Olaf left for Blue Moon, and the first game dropped some pretty heavy hints that they were father and daughter, but this was never resolved and subsequently dropped, mostly because that was nothing more than a joke started with a pun Andy made in the first mission of AW1. She's normally a super-secret unlockable with the ability to randomly do extra damage with ANY attack. Her powers only exacerbate this.


Former Orange Star Commander-In-Chief, now runs the Battle Maps game shop. Selling... people and maps. Another game-breaking secret unlock, he buys things cheaper than everyone but Colin, but with no decrease in effectiveness. His powers make everything EVEN CHEAPER and allow deployment from ANY CONTROLLED BUILDING. If he's facing someone that isn't himself, Nell, or Sturm, the battle's already decided.


Leader of the OS forces in Omega Land, she's Nell's little sister and leads the Allied Nations in Dual Strike. Day to day, she can heal units by 3HP instead of 2. Her powers allow her to summon three missiles against her opponents and to become her sister for the day.


A recent CO graduate, Jake excels on the plains. He fights better on them, but this means the player has to choose between the attack bonus from this open terrain or the defense from places like cities and forests. He uses 'hip' lingo and is always listening to music through his headphones. He's (arguably) the real hero of Dual Strike out of him and Rachel.

Blue Moon


He left the top job at Orange Star to take the one at Blue Moon. He's then stated in the next game to be a local to there, though. He's a Papa Wolf to his men and takes his duties as head of BM seriously. In the first game, he seemed to be the villain, but this was later proven to be false. He's grown from his more cowardly persona into a Father Christmas look-alike. Seriously, one of his palette swaps makes him look like Santa Claus! Strong in snow, but weak in rain.

  • An Ice Person: Olaf's units are unaffected by snow, which gives him a great advantage when he taps his snow-causing CO powers.
    • Especially in Dual Strike, where his CO power makes it last TWO turns, and it gives all his units a 20% firepower boost. But in the former two, rain devastates his movement range worse than anyone else, pretty much making him the reverse of Drake.
  • Armchair Military: In the first game. His portrait even had a big chair for him to slouch in.
  • Badass Beard
  • Canada, Eh?: "Ohhhhhhh Blue Moon!!! My home and native land!!!"
  • Character Development: One of the more prominent examples. Olaf gets fleshed out into a responsible leader who cares for his men (despite being grouchy) from the cowardly blowhard that was concerned only with more power and land that he was in the first game.
  • Cool Old Guy: At his best.
  • Demoted to Extra: Not present in the Dual Strike campaign. The game handwaves it by saying he is busy rebuilding his hometown which got destroyed in the previous game. However, a clone of him fights the Allied Nations later on.
  • Doomed Hometown: Courtesy of Lash.
  • Fat Bastard: In the first game.
  • Grumpy Old Man: At his worst.
  • Harmless Villain: In the first game, prior to being revealed to not be the villain, he's such a bumbling General Failure that it would likely lead one to wonder why he's in charge of Blue Moon.
  • Idiot Ball: A major case. Considering how he's a competent (if stubborn) CO from the second game on, this is the only way to explain his blatant stupidity in the first game. To wit: forgetting to fuel air units, moving units right past convenient cover in Fog of War, using nothing but Battleships with no Cruisers to fend off Submarine attacks, leaving his HQ unguarded and focusing entirely on offense, and so on.
  • An Ice Person: While most other CO Powers could be explained by the CO's actions on their troops, one wonders how Olaf manages to make snowstorms appear at will wherever he goes.
  • Jack of All Stats: Weather aside, all of his units are average.
  • Jerk with a Heart of Gold: Really does care about his fellow COs.
  • Kill It with Ice: His SCO Power smacks all enemy units for 2 HP damage.
  • Kill It with Water: And by "It", I mean Olaf.
  • Leave Her To Me: Insists on being the one to defeat Lash for wrecking his hometown, even ignoring Grit's (correct) suggestion that he or Colin would be better suited to take on that mission.
  • The Load: Olaf's immunity to snow effects does not apply to his Tag partner or his ally in co-op matches, meaning that his CO Powers will definitely hinder his allies. Olaf's just not a great team player, both in and out of universe.
  • Patriotic Fervor: Really, REALLY loves Blue Moon.
  • Pre-Asskicking One Liner: "Your weapons are powerless before the might of nature!"
  • Roaring Rampage of Revenge: When he finds out that Lash leveled his hometown then rearranged it because she found it funny.
  • Shout-Out: To Real Life General Winter.
  • Slouch of Villainy: Seemed this way at first in AW1, as he would always slouch in his chair, and he seemed to be the game's villain at first. However, this was subverted later, as he isn't actually a villain, and he doesn't have the chair in later games.
  • Small Name, Big Ego: In the first game, he's hardly a nuisance compared to the Yellow Comet or Green Earth CO's (or even his own subordinate Grit). Later on his ego is still there, but as the leader of a major nation's military that doesn't screw everything up, he can get away with it.
  • Starter Villain: While not a villain, he's the first antagonist in the first game, and the easiest.
  • Took a Level in Badass / Redemption Promotion: He was a pretty sucky CO in the first game. Then in Black Hole Rising, his mass damage SCO Power made him a lot more useful, and his powers improved again in Dual Strike, even overcoming his weakness in rain. He's also an example in story terms: he was a bumbling villain in the first game, but became a lot more competent in the sequels.


Another CO formerly of Orange Star that moved to Blue Moon. He was Max's best friend, despite there being a love triangle between the two of them and Nell. He's very laid-back and takes no particular joy in fighting, though he's very good at it. His abilities are to hit better and further with indirects and suck with everything else (except for infantry). It's a surprisingly effective tactic, though, and he's often high tier.

  • American Accents: A varying blend of the South, to emphasize his gunslinger theme and that he's an Orange Star native.
  • Apologetic Attacker: In the first game. It's pretty obvious that he doesn't have any ill will toward the Power Trio, Olaf is just making him fight them.
  • Badass Beard
    • Looks more like a goatee to me...
  • Berserk Button: He doesn't care which territory belongs to which country, but when he hears that Adder has been destroying cities and abusing civilians... hoo boy. Still Tranquil Fury when he carries out his threats, though.
  • Beware the Nice Ones: He's a swell guy and doesn't care much for this war business. Brag about abusing civilians in front of him, however, and you best hope you stay out of his crosshairs.
  • Bunny-Ears Lawyer: The only reason Olaf hasn't disciplined him for his attitude already is because he's just too good at indirect warfare to demote.
  • Brilliant but Lazy: He could've been a top student at academy or top-ranking leader if he really tried. He's just content to work on his marksmanship and leave it at that.
  • Captain Ersatz: Of Daisuke Jigen.
  • Dissonant Serenity: He has a very calm demeanor, even during times of war and chaos, which is seemingly all the time, given the game's title. Even his theme reflects this.
  • Friendly Sniper
  • The Gunslinger
  • I Want My Beloved to Be Happy: Actually, he wants his best friend to be happy.
  • Long-Range Fighter
  • Love Triangle: With Nell and Max. Not wanting to ruin his friendship with Max, Grit left Orange Star.
  • Squishy Artillery Expert: Absolutely devastating indirects, to the point that his Missles are guaranteed to One-Hit Kill any air unit at full health. Naturally, attacking them is a huge priority for his opponents, necessitating care in protecting them.
  • Military Maverick
  • Mighty Glacier: Grit's only real weakness is that he can't win things quickly: the fact that long-range units can't move and fire on the same turn means that he's slow to advance. This can be exploited if you play as a CO that can mobilize rapidly, such as Colin, Sami, or Sensei, as they have a chance to control the center of the map before he can and gain an economic advantage (of course, Colin and Sensei are also broken...).
  • Nerf: The increased speed of the game in Dual Strike hit him really hard, so much that he goes from considered as one of the Top 5 COs from the previous installments into the single worst CO in the game. (Holds true as a solo CO, but if you pair him with Max...)
    • Then again, as part of a pair, you can have the other CO help him get into position. It still takes more effort than just setting up a meatscreen and letting his indirects do their work like he did before.
  • Nice Guy: He will not tolerate those who ruin innocent people's lives, though.
  • Nice Hat: An odd, vaguely Russian-style cowboy hat, to be exact. It's an actual cowboy hat in Japan, but for some reason the international versions lose the brim.
  • Not a Morning Person: He grumbles more about being awoken in the middle of the night than the fact they're under attack.
  • Pre-Asskicking One Liner: "Let's do us some target practice!"
  • The Rival: to Adder.


New boy and rich kid of the Blue Moon army. He's unsure of himself, but seems to have good business acumen. He buys units cheaper, but they're not as good as standard units. The cheapness of units means you can roll out the advanced ones quicker and more frequently, putting him firmly in the top tier if not higher.


Older and more confident sister of Colin. Her powers are similarly money based, in that she takes cash from her trust fund to fuel her army. This contribution to the war efforts is worth 100G extra for every city. Doesn't sound like much, but it adds up. She may not be as innately powerful as her brother, but together they make an incredibly powerful tag team. It is in fact widely regarded as one of the deadliest in the game. They buy units cheaper and faster, you can never get your powers out, and they always have more money...

  • The Chick
  • Fiction500
  • Informed Flaw: She claims to not do well in Fog of War, but she performs no worse under such conditions than any other CO.
  • Lady of War: A bit younger and less experienced than other examples, but still elegant, classy, and very lethal.
  • Mana Burn: Her first tier CO power drains her opponent's CO Gauge. Can come in very handy, especially as a hard counter to Power-reliant CO's like Olaf.
  • Mutual Disadvantage: She might not have a "real" CO Power (that benefits her units directly) though using it liberally means that her opponent(s) will rarely get to use theirs either.
  • Pre-Asskicking One Liner: "You've made me very, very... upset."
  • Screw the Rules, I Have Money!: To an even greater extent than Colin, no one else can drain the enemy's CO Power meter, yet she gets it done with money.
  • Seer: Gets gut feelings that let her know trouble's afoot.
  • Ship Tease: With Jake.
  • Tough Love: She is very strict with Colin.

Yellow Comet


In the first game, he was a slightly slimy and unlikeable generic emperor guy (mostly due to his quick judgements and third-person speeches), but in subsequent games, he's become a strong and honorable Father to His Men. He insists on the best for his army, and has MUCH more powerful troops for a big cost boost. He's another Game Breaker on his own and makes an even better one with his young daughter, Sonja.

  • Awesome but Impractical: His most expensive units are truly a sight to behold but with a prohibitive price tag and the fact that his Medium Tanks will do the same job as another CO's Neotanks (minus a bit of movement), why bother?
  • Bumbling Dad: He's not exactly a bad CO, though his grasp of tactics and gathering intelligence is laughable compared to Sonja's.
  • Character Development: In AW 2 he's not as stupid or honorbound as he was in the first game, as he at least recognizes that he's doing something risky and going through with it anyways in most cases.
  • Characterization Marches On: Much like Olaf, he got fleshed out more in the second installment. He goes from being a complete buffoon and overly gung-ho Samurai to a responsible and competent leader who agonizes over doing both the smart thing and the honorable thing.
  • Crouching Moron, Hidden Badass: In AW 2 at least, he acts with honor and is more than able to defend his country. He's also considered one of the strongest C Os on the roster. Not bad for a guy who has trouble finding his socks.
  • Demoted to Extra: Does not appear in the Dual Strike campaign. Perhaps he was looking for his sock. His clone, however, does.
  • Discount Card: Inverted. He's Colin's polar opposite and when the two are fighting each other it creates interesting situations like Kanbei having Tanks around the same time Colin has Medium Tanks, but the two are roughly equal in power.
  • Elite Mooks: His army is this. He's one of the few COs to have stronger-than-normal defenses, which is a very powerful quality to have.
  • Honor Before Reason: He actually sort of admitted to this in one of the battles in Black Hole Rising where he fought for a cluster of cities that held little strategic value (this has happened a lot in real life wars). Unlike most examples, this example is placed in a positive light: just because something isn't militarily valuable doesn't mean it's not worth fighting to protect (assuming that the player didn't get annihilated by the Lasers).
    • Also happens before "Fowl Play", where he insists on meeting with Adder, even though Sonja points out that it might be a trap.
    • He exemplifies this in Advance Wars (the first), where he goes to extreme lengths to defend his country... including trying to beat the crap out of a Power Trio that really meant it no harm.
  • Large Ham
  • Leeroy Jenkins: In Advance Wars, he jumps at the opportunity to attack anyone near his borders without much planning or organization, to his daughter's exasperation. He gets better about this, though Black Hole tries to exploit this trait by laying several traps, since they know that Kanbei will rush in.
  • Lord Error-Prone: In Advance Wars, certainly.
    • One mission is even named "Kanbei's Error?" This is the one where he decides bases close to the enemy are valuable, and so he captures a base right next to you!...which is on a completely isolated island and thus useless, since he doesn't have any ports or airports to get the units it can make off the island.
  • Mighty Glacier: In a sense: his units have superior offense and defense, but they're more expensive to deploy, so he takes longer to build up his forces.
  • Nigh Invulnerable: His units get a touch of this during Morale Boost (140% offense and defense) and are very this during Samurai Spirit (170% offense and defense, plus double counterattack damage). Don't bother engaging him during his CO Powers, just regroup and hope he doesn't inflict too much damage in that one day.
  • Overprotective Dad: Once he got panicked over Sonja getting a paper cut. Another time, he panicked because she tripped and scraped her knee. And when Sturm kidnapped her... It did NOT end well.
  • Crippling Overspecialization: Not in terms of units, his are awesome all around, in general he's an excellent warrior but lacks a sense of tactics or common sense in many other things like sock drawer basics...
  • Papa Wolf: Do NOT endanger or threaten his daughter. Seriously, if you thought (apparently) threatening his country made him go berserk... look, if you value your life, for the love of God, don't mess with Sonja. Sturm had to learn this the hard way.
  • Pre-Asskicking One Liner: "I hope you thoroughly enjoy the taste of my sword!"
  • Power at a Price: Literally, in this case. His units have superior attack and defense, but cost more to make. The inverse of Colin, although both are effective COs.
  • Samurai: Embraces this to its fullest.
  • Third-Person Person: In the first game. Seems to come to his senses later, but still cannot find his socks.
  • What the Hell, Hero?: Gives one to his daughter of all people. When Sonja recommends giving up several cities of no strategic value, Kanbei reprimands her and reminds her that it's their duty as CO's to defend the people.


Daughter of Kanbei and head of his intelligence service. Her powers let her see further in Fog of War, making her dominate these maps. At other times, she's of little use, though.

  • Born Unlucky: Sonja is one of three COs who has negative luck, giving her units the chance to deal less damage than expected. Made worse that Flak and Jugger (the other two) still have a positive luck percentage by default but Sonja doesn't.
  • Buff: Sonja got consistently better across the three games. In addition to her SCOP she gained a 50% damage bonus while counterattacking in Black Hole Rising, and in Dual Strike she reduced terrain stars by 1 (2 with her COP and 3 with her SCOP).
  • Counter Attack: Her SCO power, which gives her the first attack even when the enemy attacks her. She also has better counterattacks as a day-to-day power in Black Hole Rising.
  • Defog of War: Sonja's main strength is that she has an increased vision range in the fog.
  • Difficult but Awesome: An unusual tactic as Sonja is to deliberately confuse enemies with her hidden HP by switching units around so that enemies think that they're engaging a low-health Medium Tank unit and annihilated by a full-health one instead. Risky, but satisfying to pull off.
  • Geo Effects: In Dual Strike, Sonja reduces enemy terrain by 1 star. This makes her a perfect counter to Lash, and also a surprisingly good tag team partner.
  • Girlish Pigtails
  • Hypercompetent Sidekick: to Kanbei.
  • Lady of War
  • Not So Different: Lash makes her realize that she enjoys war just as much as Lash does (or at the very least the strategy part).
  • Pre-Asskicking One Liner: "Just like I planned..."
  • The Rival: To Lash, somewhat.
  • Situational Sword: Very powerful on fog of war maps against human opponents. Very underwhelming otherwise, except against Lash in Dual Strike.
  • Stone Wall: During her SCO power. Watch as your attacking full HP mech is decimated by her defending Recon.
  • The Smart Girl
  • The Strategist
  • Teen Genius
  • We Work Well Together: To Sonja's bewilderment, with Lash.
    • Even more bewildering in Dual Strike, where the former's day-to-day actually servers to hinder the latter's.


Hinted to be the ultimate badass from the old series, he's Kanbei's increasingly senile mentor. He's a paratrooper master, meaning his copters and infantry are beastly. He's definitely a mid to Top (or even God) ranker tier wise, and a Cool Old Guy to boot.

  • Badass Grandpa: Even Black Hole's intel includes rumors of a certain unstoppable paratrooper commander in his past years. Adder promptly books it once he realizes who he's dealing with.
  • Beware the Nice Ones: Old, and calm, if a bit eccentric. You do NOT want to make him angry, though, as Adder found out the hard way.
  • Big Damn Heroes: One of his Black Hole Rising missions, Foul Play, requires him to somehow get through several layers of pipes and pipe seams to bail out his own HQ.
  • Cool Old Guy: Wise, competent, and just a bit eccentric to keep him interesting. He's just an old soldier looking for some peace.
  • Difficult but Awesome: True of him generally, but especially with B-Copters. It's tricky specialism in a unit that can be so easily countered, but with enough of them, you will just take everything apart.
  • Glass Cannon: His ability boost a unit that is basically from this category Up to Eleven, especially in Black Hole Rising, where his B. Copters can shred even Eagle's. Slightly less in Dual Strike.
  • It's Raining Men: Copter Command paradrops 9HP infantry units on all the cities Sensei owns. Airborne Assault drops 9HP mechs.
  • Lethal Joke Character: In Black Hole Rising, all of his vehicles and ships take a 10% attack penalty and his strongest units, his battle copters, can still be taken down in one hit by any anti-air vehicle. But a combination of the aforementioned Goddamned Bats and the fact that his copters are truly deadly once he's on a roll can make him almost as bad as Grit.
  • Eccentric Mentor
  • Everyone Calls Him Barkeep: Presumably "Sensei" is a title, though everyone (including the emperor) calls him by it and not his name.
  • Mugging the Monster: The first time Adder faces Sensei, he belittles him as nothing more than an old fart. Once he gets trounced he realizes he just picked on a legendary CO with quite the reputation from his past.
  • Nerf: Copped a huge one in Dual Strike. His vehicles got stronger, but his infantry lost 30% of their attack power.
    • On the other hand, the faster CO power charge make him capable of spamming his absurdly useful CO power, making him a far more annoying CO to play against. There's a good reason hes considered broken.
  • Older and Wiser: Sensei is implied to have been the CO Mr. Yamamoto from Super Famicom Wars.
  • Old Master: Why do you think he's called Sensei?
    • He starts to go a little senile in Dual Strike, even.
  • Old Soldier
  • Pre-Asskicking One Liner: "Ha ha! I didn't get old for nothing!"
  • Talk to the Hand: Adder has a bad habit of laughing Sensei off from a seemingly rosy position of strength and paying for it.
  • Those Two Guys: Has a bit of this going on with Grimm.
  • Underestimating Badassery: Not him, Black Hole has a bad habit of thinking that he's just a washed-out geezer.
  • You Won't Like Me When I'm Angry: All but says this at the end of Sensei Returns. Needless to say, Adder books it out of there.
  • Zerg Rush: His best units, Mechs and B. Copters, are torn apart by anti-air fire. The solution? Quantity on top of quality.


A former wrestler who loves eating and brawling. He hits harder and takes hits harder. Though pretty two dimensional, he's high tier.

Green Earth


Arrogant but virtuous. He leads Green Earth, has spats with Jess and romantic hints towards Sami. He's an Ace Pilot that gets boosts to his air force.

  • Ace Pilot: He's the leader of Green Earth's air force for a reason.
  • Animal Motifs: An eagle, as if that needed explaining.
  • Bonus Boss: In the original game, where he can be fought a map that's set after Sturm's defeat.
  • The Chains of Commanding: Briefly frets to himself whether or not to continue an air attack on a Black Hole Fortress littered with anti-air units, seeing it as a choice between massive losses and losing face with his men. His pilots' encouragement to bomb the thing to hell gives him all the confidence he needs.
  • The Dulcinea Effect: It's unclear how much of his rescue of Sami's forces was this and how much it was just him aiding an allied CO bringing his country supplies. Adder seems to count on him walking into his trap one way or another.
  • Fragile Speedster: in Advance Wars, Lightning Strike lets Eagle move his units twice in one turn, but the second time around they have nerfed attack and defense. It also takes a while to charge. Black Hole Rising tweaks it a bit so that he doesn't have the nerfs, but the power takes even longer to charge. Dual Strike breaks it completely by rejigging Lightning Drive into a minor version of Lightning Strike (nerfed attack, normal defence) - but with a short charge time (same charge time as Hyper Repair, for example).
  • Goggles Do Nothing: Justified since they're pilot's goggles, though hopefully he uses them when he's actually in the air.
  • Hot-Blooded: The main reason he clashes with Jess, who'd rather think things through first.
  • Insufferable CO: Very much so in the first game, where he's haughty and arrogant. He gets somewhat better about this, though he doesn't let anyone forget whose the best fighter pilot around.
  • Jack of All Stats: On maps without air or naval units, as his ground troops are average. Ground vehicles do, however, benefit from his CO Powers.
  • Jerk Ass: In the first game he comes out of nowhere and attacks Andy several times, blaming him for things he wasn't even responsible for.
    • From a Certain Point of View: Black Hole had started a war with Green Earth using a clone of Andy for their CO, essentially impersonating Orange Star. Eagle was justifiably pissed and had no reason to trust the real deal when they encountered one another, given that this was Black Hole's first use of clones.
    • Jerk with a Heart of Gold: Eventually he becomes this, though he retains that massive vendetta against Andy. Later on he's brash but perfectly willing to work with others.
  • Leeroy Jenkins: Not quite, but compared to Drake (who takes things slow) and Jess (who plans carefully), his general strategy of "strike fast before they do" is this.
  • Scarf of Asskicking


A nice, laid back guy who often mediates between Eagle and Jess. He's a naval buff, meaning his abilities in that area are boosted. He's also immune to the effects of rain, which he can cause too.

  • Awesome but Impractical: Tag team Drake with Olaf. The ensuing dual strike will put all enemy units down 4 HP, halve their fuel, and double their fuel usage for the next three turns while you get a +20% attack boost. Practical? Heck no. Fun? Heck yes.
  • Animal Motif: Contrasting Eagle's more obvious bird theme, a drake is the name for a male duck.
  • Bad Powers, Good People: Drake's energy-draining CO powers contrast with a relaxed, gentle nature
  • Boring but Practical: Halving fuel as an ability should definitely not be underestimated in large air and/or sea battles.
  • Demoted to Extra: Does not appear in the Dual Strike Campaign. His clone, however, does, in an utterly hellish stage.
  • Heroic Self-Deprecation: Doesn't give himself nearly as much credit as he deserves.
  • Jack of All Stats: On maps without naval or air units, as his ground troops are average. That said, his CO Powers are still quite devastating under these circumstances.
  • Kill It with Water: Drake's CO power causes a tsunami to hit all enemy units on the map.
  • Meaningful Name: See Animal Motif above.
  • Nerf: Received an indirect one in Dual Strike with the introduction of the Black Boat, making it easy for an opposing CO to just refuel and repair mid-battle (as opposed to rushing back to a friendly Airport/Port or APC).
  • Situational Sword: He doesn't have much going for him in navy-less maps besides his CO Powers, even less so if he's forced to use air units.
  • Talk Like a Pirate: In the first game, though it becomes more like "talk like a sailor".
  • Team Mom: Drake is essentially the reason why Eagle and Jess haven't killed each other yet.
  • Understatement: Green Earth is liberated from Black Hole tyranny towards the end of Black Hole Rising. Drake's response? "Whew... that's nice."


Ground Specialist of Green Earth. She's got some undisclosed beef with Eagle.

  • Bifauxnen
  • Boyish Short Hair: She could be mistaken for a male by her AW 2 headshot alone if it wasn't for her thin face.
  • Closer to Earth: She's probably one of the more level-headed and realistic commanders in the game. Which, given the tone of the original Advance Wars, isn't really saying that much. Also, the fact that she specializes in ground units...
  • Easy Logistics: Easier than the other characters anyway, as her CO Powers resupply all units with fuel and ammo. Ironically makes her pretty useful in air and naval battles, even though her planes, copters, and ships take an attack penalty.
  • Fiery Redhead: Usually averted, as she is quite level-headed. But she can be very passionate at times.
  • Improbable Weapon User: Her portrait in Black Hole Rising shows her hoisting a tank shell over her shoulder. Cue fan jokes about Jess and her comically oversized crayon.
  • Lady of War
  • Lightning Bruiser: All her units refuel/refill their ammo then gain a good firepower and movement speed bonus when she uses her CO Powers.
  • Odd Couple: She is pretty much the complete opposite of Javier, but they work well together.
  • Tank Goodness: Her specialty is tanks, and all of her land-based vehicles also have superior firepower. Once her CO Powers are factored in she is quite possibly the best at swarming heavy tanks in the game, being able to supply and keep otherwise logistically-hindered Medium Tanks, Neotanks, and Megatanks on the move indefinitely.
  • Try and Follow: Hawke marches his forces by an active volcano to prevent Drake or Eagle from reaching him and thinking that Jess will know better than to try to pursue. She does and succeeds anyway.
  • Tsundere: Type B. Eagle brings out her Tsuntsun side.


A CO styled on a Knight. He uses antiquated language and gets bonuses from Comm Towers.

  • Antiquated Linguistics: "Allow me to slap the foe with extreme prejudice!"
    • Verbal Ticked: "Ho, Sir Clone of Sir Kanbei! I challenge your honor on the... er... field of honor!"
  • Crippling Overspecialization: Easily a Game Breaker if he's captured enough communications towers, but without them, he's just a Jack of All Stats with added defense against indirect attacks and ridiculously situational CO powers.
  • Badass Mustache:
  • Bunny-Ears Lawyer: He's basically Lord Error-Prone, but competent.
  • Knight in Shining Armor: Not one but certainly has the look and theme. He boasts about righteousness and chivalry often enough too. And then there's his breastplate.
  • Large Ham: "Look at these rockets! Like shining lances of justice!"
  • Men Use Violence, Women Use Communication: Javier uses both.
  • Shout-Out: Javier is a walking Shout-Out to Don Quixote. He also makes one to Conan the Barbarian.
  • Situational Sword: And how. He depends heavily on Comm towers to excel, other than that his indirect defenses are only noticeable in games versus a Grit or heavy turtling games. Of course, partnering him up with Jess means that their Tag Breaks let her smash through the enemy frontline then end with Javier mopping up so that enemy retaliatory fire will be soaked up better than normal. This is a large part of why the level "Verdant Green" is so difficult - you're fighting the two of them, and he starts with a tower.
  • Stone Wall: Defense is already a specialty of his, but after capturing only a few control towers, any of his units are Nigh Invulnerable. His Super CO power compounds this intensely.

Black Hole


Big Bad. Evil. Looks like Darth Vader. Gamebreakingly powerful opponent. Banned from tournament usage in Black Hole Rising since he improves all of his units' movement, power, and defense (though not to Kanbei's level, whose units are actually stronger in that game than in his other two appearances to prevent Sturm from completely overshadowing him), with no drawbacks. His only weakness is that he has no regular CO-power and his Super CO-power has the longest wait in the game before he gets enough charge to use it, but given its damage and that it buffs his units caught in it, that's not an issue.


Imagine Max without his few restraints or glimpses of intelligence. You get Flak, but instead of a permanent power boost, he can hit stronger or weaker than usual, with his powers exacerbating this tendency and its effect.


Very thin, pale and gaunt. Obsessed with himself. He's quite the Smug Snake, and revels in his paper thin evilness. His meter fills up faster (according to the game) and lets him move faster when it does. In actuality, his meter charges up no faster than anybody else's, but his powers have a reduced cost considering their effectiveness.

  • Ambiguously Gay
  • Animal Motif: Snake. Sometimes, he even hisses like a snake.
  • Adaptation Name Change: In the European version, his Super CO Power is called Snakebite. In the American one, it's Sidewinder (which references a species of snake.)
  • Bond Villain Stupidity: Has a really bad habit of baiting his foes into making Sadistic Choices even though it's obvious that they will just Take a Third Option.
  • Boring but Practical: A fast-charging Power that gives movement boosts is far more versatile and useful than you might think.
  • Dark Chick: In the second game's Quirky Miniboss Squad.
  • Evil Counterpart: to Grit.
  • Fragile Speedster: Adder's CO Powers give him movement boosts. The "fragile" part comes from the fact that while his units are average, average tends to lose out to specialized in Advance Wars.
  • Hannibal Lecture: Delivers one to Grit in Black Hole Rising, observing that Grit (who originally defected from Orange Star to Blue Moon) never really cared much about loyalty to a cause, and invites him to join Black Hole. Grit notes that he has a point, but the deal-breaker is Black Hole's barbaric treatment of civilians.
  • I Surrender, Suckers: In one Dark Hole Rising mission, he claims to offer peace terms to Yellow Comet in order to lure them to a decoy holding a bomb. The mission is even called "Foul Play".
  • Jack of All Stats: Like Andy, his units are completely average day to day.
  • Meaningful Name: An adder is a type of snake.
  • Narcissist: He is described as "a self-absorbed CO who believes his skills are matchless". His Hit is also "his own face".
  • Never My Fault: Naturally, being a narcissist with big ego, every time he loses he will say this.crushing cities and ruining the lives of a lot of people.
  • Sadistic Choice: Really seems to like giving these. In no less than 2 seperate instances in Black Hole Rising he forces them to choose between walking into a Death Laser trap or watch a group of civilians or allies get crushed.
  • Sissy Villain
  • Smug Snake: Come on. His name is Adder, for crying out loud (Snake in the Japanese original).
  • Small Name, Big Ego: He believes his skills are matchless.


Evil genius who thinks nothing of maiming, murdering, experimenting, and building new death toys. Her powers are terrain-based; standing in terrain boosts her units' attack as much as their defence.


A man of few words. He leads his men very competently and nearly destroys Green Earth in the process. All his units are naturally more powerful than everyone else's for no cost (though not as much as Sturm's), but his high-powered Powers are extremely expensive, even considering how strong they are.

    Von Bolt/Hell-Bolt 

Old man trying to live forever by sucking Omega Land dry.


Possibly a robot, or a weirdo who likes to dress like one. He's basically Flak, only with an even more erratic luck spread and much cooler dialogue.


Called Zak in the EU version. A short, arrogant man painted like a kabuki actor and using very flowery language, his special power gains him attack bonuses on roads and makes him a mixture of Adder and Jake. Also has the notably lowest Tag Break in the game: A whopping 35% attack penalty to team-ups with Rachel due to having called her ugly.

  • A Warrior and a Scholar
  • The Dark Chick: In Dual Strike.
  • Expy: of Adder. Gets a bonus on roads, but his CO meter is redistributed to make his standard CO power more expensive (preventing back-to-back CO power use).
  • Flanderization: Regarding his low tag power with Rachel. Yes, he called her ugly... and sucked the life out of her beloved homeland, dictated exactly how, and openly said he doesn't give a rat's ass about the moral ramifications.
  • The Napoleon
  • Smug Snake
  • Wake-Up Call Boss: The second time you fight him in turn survival takes a lot of turns, until you realize various ways to beat him in just 1 - 2 turns.
  • Warrior Poet: According to him. He's clearly modeled after the Confucian ideal, however.


Candy in the EU, she's an upper class socialite. Her powers revolve around controlling urban territory to gain boosts and inflict nasty wounds.

  • The Dragon: To Von Bolt in Dual Strike.
  • Expy: Not in personality but in terms of gameplay. Like mentioned above her CO power is a combination of Lash and Hawke's.
  • Flat Character: Other than being stereotype, there's... really very little of note to Kindle.
  • Graceful Loser: As she herself puts it...
    "Congratulations, Allied Nations. I'll raise a glass to your victory!"
  • Rich Bitch
  • Smug Snake: and she knows it.
  • Worthy Opponent: Finally considers the Allied Nations to be such in the end.
  • Violation of Common Sense: Normally, parking units on allied properties has many benefits. You do not want to do this against Kindle...

An approximate character tier list for the Wars World series (please note that these games are the kind of games that force people to reconsider what "overpowered" is, since most COs are stronger than average):

  • Deliberate Game Breaker: Sturm, Hachi
  • Lethal Joke Character: Sensei, Colin
    • Powerful, but not quite game-breaking: Jess, Hawke, Grit, Nell, Eagle, Sonja (in Fog of War), Kanbei, Grimm, Kindle, Von Bolt, Lash, Sasha, Javier (when controlling just one communications tower)
    • Balanced: Andy, Max, Sami, Olaf, Adder, Sonja (out of Fog of War), Koal, Rachel, Jake
    • Underpowered: Drake, Javier (without a communications tower)
  • Joke Character: Flak, Jugger (though both can lean towards Lethal Joke Character if luck swings your way)

Days of Ruin/Dark Conflict (American name/European name)

Brenner's Wolves/12th Independent Legion

  • Bishōnen
  • Book Dumb: He's earnest but from his sessions with Lin it's clear he didn't get top marks at his academy.
  • Butt Monkey: Basically all of the Tactics sessions before missions have someone abusing Will for laughs.
  • Conveniently an Orphan: While he is sure to be parentless post end of the world, they take until the final chapter to reveal he lost them earlier to the war.
    • He also mentioned this to Greyfield at the end of chapter 12.
  • Decoy Protagonist: He's the first character introduced, but Brenner recieves considerably more face time up until his death. Will then properly fills the void.
  • Determinator: "Never give up!"
  • Expy: His CO abilities and power work best on the plains, similar to Jake.
    • Hell, his theme, while not the same song, does sound rather similar to Jake's.
  • Heroic BSOD: After Brenner's death. Temporary, though.
  • Heroic Willpower: It's in his name, even.
  • Lightning Bruiser: +2 movement to all land units during his CO Power (on top of the attack boosts from his CO Zone) is very, very good at breaking a stalemate and usually leaves quite a mark.
  • Meaningful Name: His US name, compounded by his leitmotif, "We Will Prevail". Annoyingly subverted by the EU version.
  • No One Gets Left Behind: Brenner drilled this into him quite convincingly.
  • School Uniforms Are the New Black: Justified, since it's a cadet jacket from a military academy and he likely doesn't have another uniform.
  • Wide-Eyed Idealist


  • Anti-Hero/Knight in Sour Armor: Is willing to Shoot the Dog and play devil's advocate, but is still firmly on the side of wanting to help everyone.
  • Bare Your Midriff
  • Cool Big Sis: Becomes one of sorts to Will and Isabella. Especially Isabella.
  • Deadpan Snarker: Par excellence.
    Dr. Morris: Honestly! Where is your sense of humor?
    Lin: It was shot off in the war. Very sad.
  • Defog of War: Her CO Power, though the vision range increase is small.
  • Expy: A darker, more cynical twist on Sonja.
  • Good Is Not Nice: Compared to the other idealist heroes, Lin is a lot more cynically pragmatic.
  • Hypercompetent Sidekick: She's actually the one who comes up with the army's tactics, not Brenner. Played with in the tactics session for Fear Experiment.
  • Kick the Son of a Bitch: Had she done it to almost anyone else, Lin's Vigilante Execution of the unarmed Greyfield would have been morally questionable at the very best. However, as it couldn't have happened to a nicer guy...
  • The Lancer: to Brenner and Will once he inherits the mantle.
  • Shoot the Dog: She personally terminates Greyfield at the end of chapter 21.
  • Shut Up, Hannibal!: When Greyfield says that Lin can't kill him because she's one of the good guys. Wrong!
  • Situational Sword: Not to the extent that Sonja was, since her CO Power gives her Zone attack boosts to all her units, but on the whole she's still outclassed by the other COs without fog present.
  • Smart People Play Chess: As befitting the Wolves' strategist, she's overheard playing chess in her head while tutoring Will. Her shining moment in the campaign is titled "Lin's Gambit" to reference her daring ploy to get through Greyfield's navy.
  • The Stoic: "Keep a cool head."

    Isabella/Catleia / Lutaria/Lutia 
  • Cloning Blues
  • Damsel in Distress: Repeatedly. Will/Ed saves her no less than three times across the campaign, four times if you include 'giving her a reason to live'.
  • Easy Amnesia
  • Heroic BSOD: After surrendering herself to Caulder to protect Will, and being subjected to the Awful Truth of her origins, she's practically catatonic until Will charges to the rescue.
  • Human Hard Drive: Her original purpose, which helps out the heroes on several occasions.
  • Jack of All Stats: As far as her CO Zone abilities go, yes. Otherwise....
  • Lightning Bruiser: Her CO power, which gives all units +2 movement and +2 range for all indirects. This gets almost ridiculous for battleships which can both move and fire at once, which gives it a range of up to 14. This is the main reason she is considered overpowered.
  • Meaningful Name: In both the PAL and US versions, she names herself after the (plastic, imitation) flower Will gives her early in the game, the Cattleya Isabella, and calls herself Catleia. In the US version, however, Will suggests she goes with the second part of the flower's name, most likely because it's an actual name.
  • Ms. Exposition: Fills this role in the campaign, as she is never a playable CO outside the Trial Maps. Her status in multiplayer as an uber CO really places this in perspective, though...
  • Mysterious Waif
  • Neutral Female: In the campaign, where she is a CO in exactly none of the maps. Which is a pity, since she'd rock any maps you'd deploy her in.
  • Opposite-Sex Clone
  • Rei Ayanami Expy: Especially noticeable in the JP/EU version, where her language is a lot like Rei's.
  • Rescue Romance: With Will.
  • Satellite Love Interest: To Will, whom she supports emotionally, and with her broad array of military intelligence on the various forces they encounter, including the IDS. Lin sarcastically lampshades it at one point.
  • You Gotta Have Aqua Hair



  • Cold Sniper: Even lampshaded in the PAL version, where his leitmotif is called "Ice Warrior".
  • Blue Anime Hair
  • Deadpan Snarker
  • Expy: Plays like a mixture of Grit and Drake with focus on artillery and naval units, and has a relationship with Tasha much like Drake/Eagle and Grit/Olaf in AW2.
  • Hates Small Talk
  • Just Following Orders:
    Gage: Soldiers follow orders, not their hearts. If soldiers acted as they pleased, armies would collapse. We're tools of the government. They tell us what to do, and we—
    Will: But there IS no government now! I mean, not a real one!
    Gage: Not my problem.
  • The Lancer: To Forsythe and Tasha. Later ends up joining Lin on the 'pragmatic' side of team good.
  • Mr. Fanservice
  • No Social Skills
  • Shoot the Dog: Leads the defense against the attacking Worm cultists, since he knows his idealistic comrades might hesitate when it comes to shooting armed "civilians."
  • The Stoic: The conversation the above is a snippet from, incidentally, is about as talkative as he is for the whole game.
  • Walking Shirtless Scene

  • Ace Pilot
  • Bare Your Midriff
  • Expy: Plays and acts much like Eagle, but with more rage and less arrogance. She's even introduced the same way: flying out of nowhere determined to crush you for unspecified revenge, before eventually realizing that her real target is someone else.
  • Fiery Redhead
  • Lightning Bruiser: The airborne equivalent of Will, with even higher attack boosts.
  • Red Oni, Blue Oni: Her and Gage are even colour-coded.
  • You Killed My Brother: The reason she despises New Rubinelle. She has a brief breakdown when she first sees Will, who apparently looks like her dead sibling.
  • Zettai Ryouiki: The rarer version with shorts.

New Rubinelle/New Laurentia

    Admiral Greyfield/Sigismundo 
  • The Caligula
  • Catch Phrase: "I'll see you hanged for this!"
    • Also has a penchant for calling his enemies swines.
  • Climax Boss
  • Devil in Plain Sight: It becomes obvious VERY fast that he's a bad guy, but everyone picks up on it too late.
  • General Ripper / Insane Admiral: You do not want to get on this guy's bad side. Given that he is more than willing to use his new superweapon when it will kill his own men, staying off his good side might also be recommended. Seriously, if you even come in contact with him, you're screwed.
  • Hypocrite: He's a Social Darwinist commander claiming to be the strongest man in the world... but in C21, Lin implies that Greyfield actually was a mediocre commander at best and faked the results. And let's not forget himself having the Creeper virus while executing soldiers for having it, something Caulder has fun with by asking if Greyfield will order his own men to execute him as well.
  • If You Kill Him, You Will Be Just Like Him: Attempts to use this to defend himself from a pissed-off Lin gunning for him. It doesn't work.
  • In Love with Your Carnage: Prior to almost every chapter where he commands the enemy forces, before the protagonists inevitably turn the tables.
  • Jerk Ass: Even when your on his side, he's this.
  • Karmic Death: Protip: Trying to pull I Surrender, Suckers on the Anti-Hero you are fighting because you yourself killed people who had surrendered is a bad idea.
  • Kick the Son of a Bitch: Lin delivering his well-deserved death.
  • Meaningful Name: The Japanese/European version is named after an almost equally megalomaniac Emperor of the Holy Roman Empire who once famously described himself as "King of the Romans and above grammar" when criticized for speaking poor Latin.
  • The Neidermeyer: See above. The guy executes his troops for losing battles.
  • Social Darwinist
  • Stone Wall: Provides big defense boosts for naval units and copters, and his CO Power restores all his units to max fuel and ammo. It even restores materials to rigs and aircraft carriers, which is otherwise not possible.
    • Crippling Overspecialization: None of the above helps him if there are no ports, much less water, on the map to use, rendering him one of the least effective COs.
  • There Is No Kill Like Overkill: He used a frakkin' NUKE to take out ONE MAN!!!
  • We Have Reserves: Nukes a good part of his own army just to finish off Brenner/O'Brian
  • Wrong Genre Savvy: Believes that the good guys would never kill a surrendering foe. He's right in the case of Will and Brenner... but not Lin.

  • Ace Pilot
  • Cool Shades
  • Dirty Coward: His theme song is titled "Flight of the Coward".
  • Hot-Blooded: "Now hit me! Whooooo!"
    • His thrill-seeking antics are so over the top that the men in his unit were happy to ditch him in favor of going with Brenner.
  • Jerkass
  • Laughably Evil
  • Mighty Glacier: Tasha's opposite. He boosts the defense of aircraft, which are usually Glass Cannon units.
  • Not So Different: Makes this argument to Will, saying that both of them only do things because they want to. Will admits he's right; Waylon acts like a jerk because he wants to, and Will saves lives because he wants to. This wasn't the reaction Waylon desired.
  • Only in It for the Money: He wants no part of what he calls Brenner's "charity work", but he's all for living in (relative) luxury as a mercenary for Greyfield.
  • Rich Bastard: "One more mission and I can retire to my burned-out mansion!"
  • Smug Snake
  • Token Evil Teammate: For a couple of chapters, though in his first appearance he just sits there and lets Brenner do the dirty work.
  • Totally Radical / Jive Turkey: "Why are these Lazurians up in my business?"
    • Try to imagine all of Waylon's dialogue in a Good Ol' Boy southerner accent and he becomes even more hilarious. Slightly less so after Forsythe's death.
  • What Happened to the Mouse?: After C20, his fate is never revealed. Considering what happens to Greyfield 1 chapter later, though, the implications are obvious.

Intelligent Defense Systems


  • Actually a Doombot: The Caulder we see in the campaign is actually one of his clones who killed the original Caulder.
  • Arms Dealer
  • Big Bad
  • But for Me, It Was Tuesday: His responsibility in killing Brenner was something normal for him.
  • Catch Phrase: "Fascinating...", and to a lesser degree "I am merely curious" in his European incarnation.
  • The Chessmaster / Manipulative Bastard
  • Clone Degeneration: His "children", also, he himself is a clone of the original... that might explain a few things.
  • Evil Albino
  • Evil Cannot Comprehend Good
  • Final Boss
  • For Science!: "Your curiosity comes at the cost of people's lives!"
    • Really, he isn't so much motivated by science as he is desiring to come up with ways to cause as much death and suffering as he can, so his motive is For the Evulz.
  • I Lied: A double helping.
    The Mayor: "Ho there! Where do you think you're going?"
    Caulder: "I'm sorry. I have an experiment that's about to begin. It involves those remaining soldiers from your battalion."
    The Mayor: "Wait a second! What do you mean by that!? You said that if we handed over the girl, you would give us what we needed!"
    Caulder: "Hmm? Oh yes, that. I'm afraid I was lying."
    The Mayor: promised! We gave you the girl! You have to help us! Help me at least! This will not... Not... UUUURRRGGGGHHHH!
    Caulder: Oh, and that medicine you took was not the antidote. Hello? Can you hear me? Mr. Mayor?" *smirk* ...Facinating.
  • Impossibly Cool Clothes: A white labcoat with a stylized silk collar worn over black form-fitting combat armor.
  • Kick the Dog: He created the Creeper.
  • Kick the Son of a Bitch: Him killing the Mayor. It was a double-cross, and the fact that the Mayor didn't see it coming made him all the more deserving of it.
    • Hannibal Lecture: about his reasons being "pure" as he wasn't driven by money.
      • Shut Up, Hannibal!: "Are you done yet?" (took a bit, though.) Caulder is so proud of his monolouging that at one point he shouts "Do not interrupt!"
    • Returning to Hannibal Lecture, he delivers a special one that's almost an Easter Egg if you lose chapter 23:
    Will: Aaargh... I refuse to...
    Caulder: Yes, yes. You refuse to abandon anyone. I know this story well. You suffer from a regrettable human affliction...the concern for others. You think this is an admirable trait, but you are mistaken. Excessive empathy is an illness. And I am afraid that both you and Captain Brenner were terminal cases.
  • Grand Theft Me: His plan for Cyrus.
  • Knight of Cerebus: Despite his comedic traits, the game does get much more serious the more involved he becomes.
  • Lack of Empathy: "What is life? Merely a protein-based mechanism for energy consumption. It is really nothing special."
    • He also calls life a "waste of energy".
  • Large Ham: He's so cartoony in retrospect that for all that he's actually even crueler than Greyfield, he at least is actually amusing to watch.
    • In the PAL version, his hamminess is toned down a lot, making him a much more serious villain.
  • Mad Scientist: So much so that the rest of the scientific community cast him out.
  • Meaningful Name: Japanese/Europe only. Stolos is an alternate name of Stolas, a demon from the Ars Goetia said to be a keeper of wisdom. Its appearance? An owl.
  • Obviously Evil: He couldn't more evil if he tried.
  • Omnidisciplinary Scientist: For someone "kicked out of the medical academy", he doesn't exactly limit himself to medicine.
  • Purposely Overpowered: In a game where CO powers have been nerfed, he's the one character who's probably stronger than most of the original CO's. His only power is his CO-Zone, and that's all he needs. It's 3 by 3 and never changes, and gives any units in it 50% increase to attack and defense, and heals them 5 HP every turn.
  • They Called Me Mad!: ...and they were right.
  • Shoot the Medic First: The main reason why he's such a Game Breaker is that all units in his (large) CO zone are healed by 5HP at the beginning of his turn, plus he has Tabitha's monstrous Zone boosts. This, of course, means that destroying the unit he has boarded is a top priority. Considering that it has 180% attack and defense, this is easier said than done.
  • Suspicious Videogame Generosity: In the beginning of the final battle, you have a rather large advantage. Do not be fooled, Caulder is not an Anti-Climax Boss. He's Nintendo Hard.
  • Turned Against Their Masters: His backstory that he reveals in the final mission; he's actually one of a unspecified number of clones created by the original Caulder, and he killed his creator and all the others.
    • Actually, he implies that he was part of a clone uprising, and was the only one who survived. It would not be surprising if he turned on his fellow clones after dispatching the original, though.
  • What Is Evil?: Tries it on Will. Given his nature, nobody's fooled.
  • Xanatos Gambit: He does a few of these. Justified in that his main motive is curiosity about how humans will behave when thrust into adverse conditions; whatever way they react, he still wins.

  • Break the Cutie: It is implied that Penny's "slightly" psychotic personality is due to Caulder's experiments on her.
  • Companion Cube: Mr. Bear, though this is only present in the NA version.
  • Consulting Mister Puppet: Penny does this constantly to Mr. Bear.
  • Creepy Child: Lily's leitmotif in the JP/EU version, "Cold-Hearted Doll", lampshades this.
  • Defeat Means Friendship (sort of)
  • Elegant Gothic Lolita
  • Giggling Villain
  • Hive Mind: In the epilogue, Penny eerily implies this is somewhat the case with all of her "siblings", as they are "one big system".
  • Heel-Face Turn
  • Lethal Joke Character: Do not be fooled by her large but puny CO Zone. Her day-to-day power (the only CO with one in this game) is complete immunity to weather effects, regardless of if the units are in her Zone or not. Rain severely limits your vision and brings fog of war, sandstorms reduce attack signficantly, and snow reduces movement. Now, imagine that Penny gets three turns of having a huge advantage over you, ESPECIALLY if it rains. And that large Zone helps the CO Gauge build up very quickly.
  • Opposite-Sex Clone


Non-playable characters


    The Beast/Drakov 

    Doctor Morris/Doctor Moritz 
  • Hurricane of Puns
  • Pungeon Master: The fact that he does it in the worst situations possible doesn't help. He does crack a decent one in the end, or at least to Will.
  • Shoo Out the Clowns: After a bit (roughly, the post Lin's Gambit difficulty spike), he really only shows up to make others comment that it isn't the right time to make jokes, or to do something scientific.
  • The Smart Guy

  • Butt Monkey: Gets stuck with Greyfield, and trying to prevent Greyfield from nuking his own men to kill Brenner could very well have earned him a Senseless Sacrifice. Finally leaves Greyfield's service due to Greyfield executing troops for having the Creeper, only to have been hit by the Creeper himself.
  • Only Sane Man: The only non-Mook in the room where nuking Brenner was planned who didn't cross the Moral Event Horizon at best for it.


    Unnamed IDS Agent