YMMV / Nintendo Wars

  • Annoying Video Game Helper: Olaf's snow powers can screw over allies as badly as they do enemies.
    • He also EXERTS this personality several times, notably the T-Minus 15 mission in AW2.
  • Anti-Climax Boss: Borderline — whereas his predecessor Sturm was horribly overpowered, Von Bolt from Advance Wars: Dual Strike is barely above average at best and up against a roster full of new overpowered COs. Not to mention that the maps you battle him on are rather... pathetic, to the point where the last mission should have been called Mean To The End instead. Intelligent Systems learned from this and made doubly sure Caulder/Stolos from Days of Ruin didn't fall into the same pit trap.
  • Awesome Music: Has its own page here.
  • Breather Level: Kanbei's Error in the first game, compared to the last two. Kanbei has a factory, but it's useless and his other troops are spread out far enough to be taken care of one at a time. It's not even that hard to control the required properties (unless it's on the Advanced Difficulty).
    • Sinking Feeling tends to be this compared to the rest of the Green Earth missions in the second game. The strategy is more freeform than the rest, and while there's a time limit, it's manageable. Lash's abilities aren't too useful to her since she only has immediate access to an airport (which don't benefit from terrain effects), making her a much easier opponent than Hawke.
  • Broken Base:
    • Whether or not the tone shift in Days of Ruin/Dark Conflict was a good idea or not. Opponents say it turned its back on the entire series' lighthearted spirit in favor of a Darker and Edgier retool, while proponents say that the change in tone, namely the fact that death and the horrors of war get taken seriously now, means that the new characters are far more relatable and interesting than the shallow, vaguely creepy implied sociopaths of the original series, and the proponents who have the American Days of Ruin specifically will often argue that, despite the Darker and Edgier tone, it's often a lot funnier than the original games.
    • Over which of the American Days of Ruin or European Dark Conflict translation is better. Some people prefer the Woolseyism-filled script of Days of Ruin, while others prefer the more straight translation of Dark Conflict.
  • Complete Monster: From Advance Wars: Days of Ruin:
  • Contested Sequel: Days of Ruin completely changed the setting and tone of the previous games, as well as how the CO powers work, causing quite a division. Many people declared that it would be garbage, despite not knowing anything else about it.
    • Dual Strike comes off as one to Black Hole Rising, mostly due to the new characters being pretty scattershot and the gameplay a lot more broken.
  • Demonic Spiders: Anti-Tanks in Days of Ruinnote , Pillboxes in the first Battalion Wars, Fighters and Strato Destroyers in the Battalion Wars 2.
  • Ensemble Darkhorse:
  • Fandom Berserk Button: Here's a tip for being taken seriously in the Advance Wars communities: never ever suggest a sniper unit. Something about such a thing being impossible to balance right or something.
  • Fridge Logic: Orange Star is based on the USA. Nell is the Commander-in-Chief of OS. The Commander-In-Chief of the USA is the President...
  • Game Breaker: The series has its own page.
  • Goddamned Bats:
    • The 'Mech Rush' tactic from Advance Wars is based on this trope. In particular, Sensei's CO Powers - spawning Infantry or Mechs on every city he owns - can quickly drive opponents insane.
    • Colin, with his power to increase his funds by half every couple of turns on top of normal income and having cheaper units, can out Mech-Swamp even Sensei, and when partnered with Hachi or Sensei in Dual Strike, this is made even worse.
  • Hilarious in Hindsight: One CO in Advance Wars Dual Strike, released in 2005, is first seen trying (and failing, because of the approaching battle) to catch up on her reading. Her name? Kindle.
  • Launcher of a Thousand Ships: Eagle and Hawke.
  • Moral Event Horizon: They probably crossed it a long time beforehand, but in-story, Waylon (on Greyfield's orders) crosses it by murdering Forsythe execution-style, in front of just about everybody, and keeps his smug-ass attitude rolling the whole time. Greyfield and Caulder followed by using a implied nuke to kill Brenner, not giving damn about it killing their own men in the area.
  • Most Annoying Sound: The Black Hole Coming theme, which has microphone feedback sound in the track.
  • Name's the Same: Yamamoto may refer to Mr. Yamamoto from Super Famicom Wars or Sensei's name in the Japanese versions of the Advance Wars games.
    • Although it is strongly suggested that Sensei was once an unbeatable CO, so it's not that much of a stretch to assume it was an intentional Shout-Out.
  • Nightmare Fuel:
    • The Creeper in Days of Ruin. Lin, being how she is, makes it worse by theorizing whether the infected feel the roots moving just beneath their skin. Knowing the guy who created it, the answer is most likely yes.
    • Speaking of that guy, how about the extreme close up of him that shows up midway through the final mission, with him sporting an incredibly disturbing Slasher Smile? Worse, the Sound Room randomly cycles through the game's CG artwork, meaning it could show up again there when you least expect it! It's practically a Screamer.
  • Replacement Scrappy:
    • Von Bolt, who replaced Sturm.
    • Jake replacing Andy as the main character. While Andy wasn't exactly the most interesting character in the world, a lot of people would prefer him over Jake's Jive Turkey routine any day.
  • Take That, Scrappy!: Though Von Bolt's considered a Replacement Scrappy for Sturm, those who hate Jake will probably love him for this remark to Jake in the final battle:
    Jake: Dude. You couldn't be more of a loser! You only care about yourself! You're not thinking about the land or anyone else. That kind of thing will only lead to your own destruction!
  • That One Level
    • Crystal Calamity in Dual Strike. A Difficulty Spike of the highest order. Your primary objective is to destroy the Black Obelisk, a large crystal that serves as the enemy HQ and heals enemy units within a radius of four tiles. Problem? It's protected by an impenetrable energy shield projected by an orbiting satellite. To counter this, there are nine anti-satellite missile silos scattered about the battlefield. Using infantry, you must claim and fire ALL of these silos. If Black Hole claims a single one, you lose. The timing is tight enough that if the enemy gets a single movement bonus from their powers, you lose. Finally, if (IF) you succeed in toppling the satellite and exposing the obelisk, your forces are likely scattered and weak, requiring you to consolidate your forces and push back before Black Hole's forces steamroll you.
    • Their Finest Hour in Battalion Wars 2.
    • Bonus Mission 3 in Battalion Wars. Lots of heavy tanks under your command? Check. A LOT of enemy bombers? Check. Your tanks being mission-critical? Check. Not a single AA unit to save you? OH SHI--
    • Sea Fortress and Danger x9 from Black Hole Rising. Given Sea Fortress is a highly tactical mission with limited resources and an emphasis on unit placement and management, while Danger x9 has a very short time limit with loads of Fake Balance and Gameplay Derailment, it's easy to see where this comes from.
    • Sunrise is the last mission in Days of Ruin, where you finally face Caulder. It's supposed to be frustrating and difficult... and the fact that Caulder is arguably more broken than Sturm makes it even more fun. Not that you're likely to think that way after Caulder exterminates you. It's impossible to beat him in a straight fight. Your only hope is to punch straight to the objective, clog up his production center, and hold him off until you can destroy his fortress. Take too long, and Caulder will tell you straight out that you should give up... and he's most likely right.
    • Greyfield Strikes from "Days of Ruin" can be very frustrating, depending on which units get sabotaged. Having landers and gunboats unusable in the first few turns will make the mission much harder and longer than it actually is.
    • Waylon Flies Again from "Days of Ruin" has caused some players to give up the game entirely. The hard part isn't Waylon so much as the terrain. The map is divided by a pair of huge mountain ranges with only a few ways through, one directly in front of your base that requires you to take a long road around, another in front of his with more passes but no roads AND movement reducing terrain. It's stupid hard to get units to the front and easy to get bogged down trying to push through since Waylon's air units are not affected by the terrain.
    • Trial 7, known as Tatter River, looks like a modestly challenging trial map - 4 Commanders and plenty of Airports and Factories. But upon closer look, all of the headquarters are next to four Factories and are surrounded by rivers. Rivers can only be traversed by Infantry, Mechs, and Air Units - all of which extremely weak against Anti-Air unit attacks. Guess what the unit will be greeting you in large numbers when you try to capture a base in large numbers?
  • Tastes Like Diabetes: Isabella's theme in Days of Ruin, despite the Darker and Edgier setting. That doesn't mean the song isn't good. As it's a song from Advance Wars, it pretty much has to be really good.
    • Sasha's theme from Dual Strike is very similar, though this time it doesn't clash with the setting.
  • Tier-Induced Scrappy: Missiles in Advance Wars are powerful Anti-Air units, but the high mobility of air units and their limited range meant one is better served building Fighters (excellent range) and/or Anti-Air Tanks (cheaper, nearly as powerful, not limited to fighting aircraft). Days of Ruin gave them increased range, making them much more viable.
    • Non-B-copter aircraft and navies (and by extension, characters who use those mechanics) can get this, due to being perceived as way too expensive and way too easy to counter.
  • Woolseyism:
    • Most of the CO names in the English localizations.
    • Particularly Days of Ruin/Dark Conflict: Nearly every name (and themes), many missions, several units (sometimes contradicting the same unit name in earlier games) and the entirety of the script differ due to an independent European localization. The European version is closer to the original Japanese, for the better or worse.

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