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This page is for all the factions with a neutral stance, categories containing nearly-equal amounts of good and evil characters, and the folder for characters who don't fit into any category or faction but are still important enough to be noted. To return to the main page, click here.

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    Silent Shrine Group (TropeYoshi
A mixed group of compadres that calls the recently built Silent Shrine their base.

The Spider (Rbade)

  • Animalistic Abomination: Definitely not of this world.
  • Gratuitous Latin: Downplayed. The Spider's birth language is classical Latin, but pretty much everyone in the arena speaks in English, so it usually conforms.
  • How Do I Shot Web?: Ironically, not with webs. It had a bit of trouble with energy manipulation at first.

    Church of the New God (Bolded1
A religious group that takes after the teachings of Christianity, but mixed with other religions and "improved". They preach killing one's past self and growing better until the world is an utopia. For now, they keep to themselves, but they like friends.

Gor

The New God that the Church worships. It is a shard of the entity known as MALGOR that intends to reunite with and control the rest of itself, and in doing so, reshape reality as a whole.


  • Blue-and-Orange Morality: Gor can sometimes emulate emotion and sympathy, but it has no real attachments. It wants people to be their best selves so that they'll be worthy of its acknowledgement and preservation, and this might sound noble, but if someone must endure hardship to become their best self, Gor won't hesitate to force that hardship upon them.
  • Humanoid Abomination: Gor may be as powerful as a god, but by definition, even with its church's view, it is something utterly alien.

Idiot

https://static.tvtropes.org/pmwiki/pub/images/04cc002b_1487_4d2a_99a6_be27198d86dd.jpeg

A Special Grade Cursed Spirit born from the collective fear of forgetfulness and memory loss. She leads her flock in service of Gor almighty.


  • Ambiguously Evil: Idiot is the leader of a cult that is that trope to begin with, and she's displayed extreme aggravation at being lied to, yet she was quick to spare Jose once he told her the truth and even spared the Great Khan supplying her group with Jet. However, she did something to his memories and she is a Cursed Spirit at the end of the day.
  • Blue-and-Orange Morality: Abide by the idea of being honest and improving at all costs. Idiot doesn't care about grudges nor slights done against her so long as someone come clean or at least strengthen themselves later on. What she hates is the unchanging status quo of things and people being stagnant. A villainous figure who improves and power up will earn her respect much more than a stagnant hero who's happy with what they are and do not seek to challenge themselves.
  • The Exile: Is certainly a long way from home.
  • Eyes Always Shut: And will remain so for a long time. The Binding Vow she placed upon herself allow her to have 120% of her Cursed Energy available so long as her eyes remain closed, with consequences if she break that vow by opening them.
  • Humanoid Abomination: She's a Cursed Spirit, so while her shape is human, she's definitely got some freaky powers going on and is essentially the collective human fear of forgetfulness and memory loss pooled together into a single being.
  • I Have Many Names: Played with. Due to Idiot's connections to the New God Gor and memories, whenever Gor misnames her, the name it said temporarily becomes her actual name until it calls her something else.
  • Large Ham: She does enjoy her speeches, though this is more than justified by the need for a strong voice to make sermons with.
  • Backstory Invader: Tends to do this with her powers, overwriting or rewriting the memories of potential churchgoers to create *Fake Memories and an artificial fondness for the church.
  • Laser-Guided Amnesia: She has the power to erase, create, and tinker with the memories of others through physical touch.
  • My Master, Right or Wrong: Feels this way about Gor, the New God (Who, on one occasion, forgot the name of their own greatest follower).
  • Badass Preacher: Idiot is no pushover, and can easily end a fight and erase everything you ever were in a single tap. Not that Idiot could fulfill Gor's great ambitions.
  • High Priest: To the Church of Gor.

The Man Whose Face Is Veiled

Enrico Pucci (ISZATSO)

https://static.tvtropes.org/pmwiki/pub/images/1878641d_7945_45dd_9fca_f684fd4fbd8f.jpeg
People should spend their lives trying to attain "Ascension". That is the beauty of life.

A priest joining the fold of the New God.

——

  • Badass Longrobe: The garment he's wearing is a mix of a priest's cassock and a greatcoat.
  • Crazy-Prepared: Likes to collect as many discs as possible, in the event that he will someday need them.

Godworld Loki

Beaten, bested, his physical body reduced to ashes by warriors of the Arena, GW!Loki would have been contained and preserved by Odin for the rest of eternity, permanently bound so that Ragnarok can never come. However, Gor and its Church elected to take him away from this fate and make him a follower. He has little choice but to obey, for Gor is powerful enough to break the laws of fate and give Loki true death if he dares to deceive it in a way it can find out.

For his tropes, see the Norse Godworld folder on the Player-Created Settings page.

Azura

No relation to the Azura from Fire Emblem. The public face of the Church of Gor, one of its Five Pillars, and a powerful mage.


  • Mundane Utility: Of a whole person. Azura has magical control over space, time, and people's bodies and sight, and the Church set her to... pasting flyers around the place.

Evelyn

    Dragon Ball Characters and OCs (various) 

Beerus

Played by KiriK, the God of Destruction is little to no different from his canon counterpart. Having been sucked into the Arena by the same time rift that brought Callis (look down a couple entries), he cares little for the quarrels of the Arena and just seeks to enjoy himself - sometimes in the form of issuing quests with big rewards, but complete destruction as the price for failure.
  • Readings Are Off the Scale: It's pretty ambiguous, but Beerus might be so powerful that his very presence breaks the Arena's innate power limiting. If this is true, then that means he's unaffected by the nerfs and is thus leagues beyond everyone else, even characters who could kick his ass in their original canon. However, if this truly does apply to him, then it must also apply to Whis and Zen'O, two characters far beyond him who have only made brief showings in the Arena proper.

Zelerie (Bolded1 at first, then Rbade, now Bolded again)

A Saiyan from Universe 7. Hailing from the golden age of the Saiyan empire, Zelerie is a powerful elite who take pride in the immense destruction caused by her actions. Having unlocked the legendary golden mode, she now aim for the godly heights of her race.
  • Action Girl : A woman, and the strongest Saiyan in her timeline.
  • Ax-Crazy : Gleefully destroy entire planets, slaughters Oca in a supposedly friendly match and wish to gruesomely murder him and Courne. Zelerie is crazy enough to make other Saiyans worried about her.
  • Big Eater : Enjoy food a lot. She actually only destroy planets after "visiting" their empty kitchens.
  • Golden Super Mode : Super Saiyan, of course.
  • Hidden Depths : Actually dropped her guard after slaying Oca with Courne, hinting that she might actually see him as a genuine ally.
  • Physical God : Her end-goal.
  • Strong and Skilled: When not flipping out, Zelerie is very intelligent and can absorb techniques or fighting styles very easily. She combine her skills with all of her raw power, making her very dangerous. This trait is natural for all saiyans though.
  • Jerkass: Beside all the planets she destroyed, beside all of her natural cruelty and beside her nature as a saiyan, Zelerie is a thoroughly unpleasant person to anyone she meets.

Courne (DevilPsyco)

https://static.tvtropes.org/pmwiki/pub/images/courne_full_profile.png

Callis (KiriK)

A Saiyan Time Patroller who got pulled into the Arena when she accidentally warped herself into a spacetime rift, and the first Saiyan OC with the power of Super Saiyan Blue to enter the Arena, immediately wowing fellow Saiyans Zelerie and Oca on arrival... only to be humbled herself by the sudden appearance of Lord Beerus. She's now on a mission from Beerus: Train at least two non-divine Saiyans in the Arena to achieve Super Saiyan God. The only condition for failure is giving up, and the only price for giving up... is destruction by Beerus's hand.

  • Action Girl: Comes with the territory of being a Saiyan.
  • Commonality Connection: When she and Thor had their first proper interaction outside of the battlefield, the pair quickly bonded over the fact that they used to be much worse before a series of events helped shape them into who they are now.
  • Edible Theme Naming: Like just about every Saiyan ever, her name is a vegetable pun - Callis is derived from "scallion", and her last name being Allium (the genus scallions are a part of) was an idea inspired by Rbade doing the same with Oca's and tubers.

Deeq (Kirik)

A Frieza Race Time Patroller, and a member of Callis' team.

  • The Lancer: He acts as Callis' second-in-command, and is the squadmate who fights alongside her the most.

Kryo (DefRevenge24601)

A Frieza Race Time Patroller who appeared in the Arena due to a clerical error. After completing the "mission" (which it seems a whole heaping of Patrollers are chosen for), he was given the job of managing alternate timelines, no matter how crazy they may be.

  • All There in the Manual: Most information seen here is not relayed upon Kryo's first appearance in the Arena.
  • Alternate Continuity: From a version of the Xenoverse plotline that expands on the idea of Multiverse Theory, including most fanworks as simply alternate timelines.
  • The Chosen Many: Was chosen for the special "mission"... along with what he later learned as all the patrollers in Conton City; they're all from slightly alternate timelines in which the only difference is who was chosen.
    • Also, there are quite a few people given Kryo's job, including the Supreme Kai Of Time from his universe.
  • Combo Platter Powers: Has trained under a variety of masters, which leads to him knowing and using a variety of abilities.
  • Who Watches the Watchmen?: Kryo does. He's given a position that has him watching over alternate timelines, including other versions of Conton City.

Maki Gero/Android 20/Ribbonverse!Cell

The first of KiriK's "Ribbonverse" lineup of alternate-timeline characters, this Dr. Gero did on himself with Cell the same thing he did on his wife with Android 21, using Cell as his 'Android 20' body. He achieved his perfect form by not releasing 17 and 18 until he was in Cell's body and absorbing them as soon as he did, thus making him actually weaker than the canon Cell due to not absorbing countless people and getting zenkai boosts from having his ass kicked. He can also take the form of how he looked as a young human.

  • Adaptational Badass: Gero being able to go toe-to-toe with Super Saiyan 2 and even 3 puts him in a much higher weight class than his canonical counterpart. Unfortunately, Goku had far surpassed those forms.
  • Adaptational Heroism: Gero doesn't engage in the wanton destruction and violence that his canon self indulged in, has a more tragic reason behind his actions, and doesn't show cowardice in the face of danger.
  • All for Nothing: What he realizes early on in his fight. The Goku he's fighting is ultimately not the one from his timeline, so killing him would've done nothing to avenge his son, since in canon, 16 didn't die because of Goku.
  • Affably Evil: All he wants is to gather battle data and kill Goku. This only makes him the villain because Goku is an important hero. He's polite and forgiving to anyone not directly affiliated with Goku.
  • Morphic Resonance: He has Perfect Cell's pink eyes in his human form.
  • Humiliation Conga: Goes through a short but poignant one. Goku casually appears in his own base, fails to recognize him, unwittingly reveals that he's not "his" Goku, and kicks his ass.

Sashi Gero, née Shisu/Ribbonverse!Android 21

  • Adaptational Badass: This version of 21 manifests her "Good" true form with kind-hearted-looking eyes, but has never needed to use fission to separate her inner evil from herself or gone on a hunger-induced rampage. She's much more disciplined than her 'canonical' counterpart, and has less of a pressing need to sate her hunger. That being said...
  • Adaptational Jerkass: She's much more bitter and weary than in FighterZ, possibly because she fully remembers her past human life, as opposed to the version of her in FighterZ who only has vague memories of it. When denied Terry Bogard's chocolate bar, she instigates a fight with him - not because her hunger compels her to such extremes, but out of pure spite.
  • Curb-Stomp Battle: In typical Dragon Ball fashion, what her fight boils down to. She and her husband beat Goku and Vegeta bad, but then get utterly squashed by Gogeta, only for a powered-up 21 to return the favor to Goku upon defusion, allowing him to access Ultra Instinct Omen and regain the upper hand. Their final fight is more even and she even manages to wound him, something that even the likes of Kefla and Jiren failed to do.
  • Edible Theme Naming: As is customary for a Dragon Ball character, the real name given to her by KiriK is Sashi - taken from "sashimi", in keeping with the Latin American dub first name of "Maki" for Dr. Gero.
  • Spared by the Adaptation: Goku spares her after defeating her via Ultra Instinct.
  • Villainous Breakdown: Goes through a huge one when confronted against the rising Ultra Instinct, right as she was about to kill Goku.

Yamcha Squad (KiriK and Rbade)

A group of five Yamchas empowered to ridiculous heights by the demonic Supervillain power-up. They seek to bring glory to the name Yamcha - by any means necessary.

The Yamchas from Dragon Ball Z, Dragon Ball Super, and Dragon Ball: That Time I Got Reincarnated as Yamcha! are all played by KiriK. The Yamchas from Dragon Ball and Dragon Ball GT are played by Rbade.

Middler (KiriK)

  • Anger Born of Worry: He aggressively shuts down the idea of Callis fighting the Cabal anymore because she's his Alternate Universe self and he doesn't want her to suffer permanent injury or death.
  • Blood Knight: Middler is unique among Saiyans in that he is not this. When Courne entertains the idea of fighting and surpassing him, he quickly and decisively shuts it down.
  • The Dreaded: Is likely this to the Cabal.
  • Half-Human Hybrid: In a roundabout way. After merging with Ultimate Shenron, he changed his race to Earthling in order to be Willfully Weak. When this proved insufficient, he changed himself into a half-Saiyan to get the greater Super Saiyan aptitude.
  • Hope Bringer: In a time when the Cabal is towering over all heroes, and the response to one of their members being defeated is for Set himself to come down and kill the offender without a chance of retaliation, Middler serves as a literal punch-in-the-face reminder that anything can be defeated.
  • Physical God: As a result of merging with Ultimate Shenron.
  • World's Strongest Man: Is able to give Set enough of a licking to make the latter more careful in his future schemes. When he gives another Saiyan an order, they listen.

Beet (Bolded1)

  • Action Girl: Despite her stubbornness and prideful reason for not using the various Super Saiyan forms, she's nonetheless as formidable as the likes of Callis and Courne.
  • Red Oni, Blue Oni: She's the excitable and headstrong red to Akordian's reserved and focused blue.

Akordion (Bolded1)

  • Red Oni, Blue Oni: He's the reserved and focused blue to Beet's excitable and headstrong red.
  • The Stoic: Like fellow Namekian Piccolo, he's noticeably cool-headed and rarely shows any emotion.

    The Sky Noah (DefRevenge24601

The Sky Noah is a giant airship led by Adelheid Bernstein, son of Rugal Bernstein. Originally just carrying a few members, The Sky Noah has become a faction of respectable size in it's own right.

Adelheid Bernstein

  • I Am Not My Father: While they share a lot of techniques, Adel is on the opposite side of the fight of good vs. evil, assisting the heroes in his home world and being a primary heroic force in the Arena.
  • SNK Boss Syndrome: Well, consider who his father is.
  • Wave-Motion Gun: The Kaiser Cannon can count as this.

Christopher Robin, Harbinger Of Winter

Gary The Penguin

  • Cute and Psycho: Not completely crazy, but he's easily off-the-wall, cute as a button, and one of the most ruthless members of the team.
  • Original Generation: One of two characters that completely fill this trope.

Akuma

Rozwel Gustab

Lev

Rose Bernstein

    The Travelers (DefRevenge24601

An interdimensional task force built to establish order. They don't care about your morals, only that you won't backstab them at a moment's notice. Their founder is the ambiguous Izuki, but their primary leadership is the Six Shogun.

Defense-90

One of the Neutral Shogun. A creation of Izuki herself, his name says exactly what he's meant to do - defend against anything. Some of his counterparts are named "Revenge", and he can do that just as proficiently, hitting his foes back just as hard as they hit him, if not harder.

Doctor Strange

The Marvel vs. Capcom 3 iteration of the Sorcerer Supreme. The other Neutral Shogun.

Mark Grayson

A current Hero Shogun, famous hero Invincible. One might say he has stiff competition for that title, given the other Hero Shogun...

Saitama

The infamous One-Punch Man, having joined the Travelers and immediately become the second Hero Shogun because they pay him out the ass to punch things deader than dead. He still abides by a heroic code, but at the same time, he's doing it for money first, fun second, glory dead last behind a few other things.

Chara

The infamous possibly-a-psycho-killer child of Undertale. Originally based on the Burstale AU, this Chara iteration has taken on something of a life of her own as the first Villain Shogun, with powerful knife abilities and direct soul manipulation.

Android 13

The trucker hat-wearing, sharp-tongued killer machine from that one DBZ movie with more androids. Joined as the second Villain Shogun, and would've been replaced by Bojack at the same time that Neos was replaced by Invincible, were it not for Bojack being too likely to betray or ditch to be eligible for the title of Shogun.

Elemental HERO Neos

Originally the first Hero Shogun, during a 'blip' event that soft-rebooted the Travelers' line-up, he returned to his place as the ace in Jaden Yuki's deck.

X

https://static.tvtropes.org/pmwiki/pub/images/i_am_god_0.png
Yes, that X. Really. (Credit to DinoSam on DeviantArt)

Click here to see the avatar Def uses for him, the source of which may have been lost to time

The titular antagonist of Sonic.exe. First entering the Arena as a Traveler, he ditched them to get up to his usual torment and murder. He was recruited into Gravitas by Narktus when the latter was looking for allies to recruit and the former was making the would-be-fatal mistake of kidnapping and terrorizing Mithra in front of her dad. Eventually, Narktus decided X was a problem and sent him to be dealt with, leading to him reconsidering his position and returning to the side of the Travelers.

  • Adaptation Expansion: AND HOW. Def takes his characterization from only the first installment of the creepypasta and runs with it, including all aspects. Yes, including the rampant Sonic fanboyism. And then of course he throws a whole bunch more stuff on top.
  • Adaptational Badass: Another meta example, as while he's actually weaker in the Arena, he's written much better while still keeping the cheesy essence of the character.
    • He now plays this straight in-universe; In the pasta, he didn't actively warp reality, and most of his actions were assisted by the Cult Of X; In the Arena, he actively warps reality (mostly teleporting and changing his appearances, but not always), is a master of Meito Keiken, has multiple Super Forms using the Chaos Emeralds, and is currently studying Tetris Magic.
  • A God Am I: Comes with the territory, really. X is a textbook example, even if this is slowly being shattered by the power of even some of his stronger comrades.
  • Ax-Crazy: Is this in spades.
  • Clipped-Wing Angel: He has full control over his own world; this would be great, if he was in his own world. Thus, he's really only Sonic with a few new bells and whistles, even if his base power is definitely greater than most of his fellow hedgehogs.
  • Eldritch Abomination: In the form of Sonic The Hedgehog, no less.
  • Evil Is Hammy: Quite. He has all his quips and quirks from the creepypasta pretty much intact.
  • Heel–Face Revolving Door: He started out on the side of the Travelers, then joined Gravitas, then got sent to his doom offscreen and decided to rejoin the Travelers after respawning.
  • Jump Scare: Inflicts one on poor Doctors Eggman and Wily when they discover that the last two Chaos Emeralds they need for their plan are in his possession. Thankfully, there is no OOC jumpscare, only an in-universe one.
  • Noble Demon: While X is totally evil, he's also surprisingly nice and has a shred of honor. There's a reason he made the SCOUTs the way they were; If they're not sentient, they're inherently expendable, but actual sentients under his oversight are much more valuable.
  • Outside-Context Problem: A meta example: One of the first Gravitas members to be introduced not played by KiriK.
    • In-Universe too; While most members of Gravitas are strong, X is the only true Eldritch Abomination of the bunch, and tends to flaunt it. He's also the only one legitimately terrifying without his power, although outside of universe, YMMV applies.
  • Took a Level in Badass: Constantly does this. First, he wasn't quite up to par, having only his physical powers (like blood manipulation and mimicry of Sonic's techniques), along with an army of modified Tails Dolls, to keep up in the Arena. Then, he got two Chaos Emeralds, and was able to tap into some of his trademark Reality Warper shenanigans... but instead of being reduced to how he was before once he lost those, he learned Tetris magic from Tee, Meito Kieiken from Targa, and grabbed a Summoner Orb 3 to harness Imagination.

Kaze (KiriK)

Kuroki Kaze, the mysterious man with a magical summoning gun. Not the one from Fire Emblem Heroes, the one from Final Fantasy: Unlimited! He makes for a powerful member of the Travelers with his Soil-based summoning.

  • Dangerous Forbidden Technique: Kaze's ultimate summon, Bahamut KAI, requires one who loves all life, one with an unflinching devotion to their cause, and Kaze himself to convert their own souls into Soil charges. A fourth person then needs to fire the Magun in his stead. Though the Arena can bring them all back, there's no guarantee it will, and in the immediate moment he's effectively sacrificing three lives to summon Bahamut.
  • Powered by a Forsaken Child: Those glass bullet-like charges full of crystalline powder he calls Soil? Those are people's souls. Kaze's ultimate summon even requires turning himself into Soil on the spot, along with two others.
  • Resurrective Immortality: Redundant in the Arena where everyone can respawn, but he had it in his home series, and if he was caught in a situation where he can't rely on respawning, this ability would save him then.

Bahamut KAI (KiriK)

Kaze's ultimate summon in the Arena, replacing Gun Dragon from his original series. This incarnation of Bahamut is based on the PlayArts KAI Final Fantasy Variant line of action figures, hence the last name of "KAI".

  • Adaptational Badass: Kaze's ultimate summon from his anime, the Gun Dragon, required Soil from three specific people, with only one of the charges being produced by two different people (both of whom loved Kaze himself, one as her brother and the other romantically). While it was no slouch, it also could not handle Chaos on its own. Its replacement, Bahamut KAI, has less strict requirements, is a Mechanical Draconic Abomination who can convert his own limbs into Gigaflare-launching machine guns, and has never shown a single sign of weakness in any capacity.
  • Sealed Badass in a Can: Neither good nor evil, Bahamut KAI merely rests in a dimension isolated from the rest of reality, waiting for someone (usually the Magun's wielder) to unleash him on their chosen foes. And gods help those enemies when he is unleashed.
  • Sixth Ranger: Bahamut KAI is suggested to be an official ally of the Travelers, equal to the Shogun in authority when he is active. He has the honorary role of third Neutral Shogun, but since he needs to be summoned to do anything, he doesn't officially have a place in the ranks.

Madotsuki (KiriK)

The dreaming girl from Yume Nikki, here projecting herself into the Arena while asleep.

  • Adaptational Backstory Change: Not like Yume Nikki was very clear on any details about her, but this take on Madotsuki has a radically different backstory compared to most official or fan interpretations, involving a verbally abusive father who forced her to commit murder.
  • Adaptational Badass: In the original game, Madotsuki only had power within her dream. She's essentially astral projecting herself into the Arena from her own world, letting her dream self use all the various Effects and even turn reality around her into her dream.
  • Man of Kryptonite: She was selected by the Travelers to be one to other characters who deal with minds and souls. As a dreamwalker, she is basically just a living thought, letting her shrug off attempts to harm her soul (since she's not truly there) and stop their ability to affect others' minds by trapping them inside of hers.

    Kindred (Bolded 1) 
The main protagonists of Vampire: The Masquerade - Bloodlines. Pulled into a life of deceit and violence after getting embraced by their sire, these characters lived through the same events but are both nonetheless very different, starting with their clans...

Chloé

A Nosferatu who went for the Anarch life. Embraced because of her beauty, she still continue to struggle with her curse.

  • Creepy Good : Hideously deformed (to the point where Samsara actually screamed for a good eleven seconds on sight) and creepy but is nonetheless good and upstanding... By Kindred standards.
  • Cursed with Awesome : Has Super-Strength, invisibility, immortality, an Healing Factor and access to plenty of powerful abilities, but is forced, in return, to be hideous and shun society altogether, being unable to interact with anyone without ton of preparation first.
  • Stealth Expert : Is very, very, very good at sneaking around even without her invisibility, and is an expert with said invisibility, having unlocked enough dots in it to pretend to look normal.
  • Super-Strength : Is an expert with using potence, and can fire it up to cause devastating damage.

Dahlila

A powerful Tremere. 15 years after LaCroix's downfall, she still serves the Camarilla and Strauss.

  • Ax-Crazy : Has a fondness for violence and murder, and will get murderously angry over small offenses.
  • Blood Magic : Hello, Tremere ?
  • Morality Pet : Heather is one for her, though Dahlila is still pretty outright abusive to her ghoul and exploit her blood bond-caused devotion to get away with insults and the likes.
  • Sunglasses at Night : Only ever dwell in the night, but still wear sunglasses. They cover her bloodshot eyes well enough.

    Gensokyans (Arachnos) 

Various notable denizens of Gensokyo. A lot of them hail from an alternate universe to the mainline Gensokyo from a roleplay Arachnos once participated in, where a cataclysm ravaged Gensokyo and the surviving characters became even stronger than they were previously.

Ko'ori (aka Ice Queen Cirno)

  • A Form You Are Comfortable With: While she outwardly resembles Cirno, in reality, she is a shapeless force the human mind would struggle to grasp, not too dissimilar to The Colour Out of Space, with her visible form being purely something she shapes out of ice and snow and imbues with a bit of herself to interact with the world. Word of God suggests that her true personality, if she even has one in the same sense we humans define it, may have nothing to do with her personality as "Ice Queen Cirno", and that she could create different puppets with completely different personality traits.
  • Alternate Universe: Notably, while she hails from an AU and is vastly more powerful than the original Cirno, she does not hail from the same AU mentioned above. Very little is actually known as to where she actually came from and how she came to be this powerful, though a Mirror Universe is not out of the question.
  • An Ice Person: Well duh. And she's far more proficient at it than she has any right to be.
  • Cold Ham: Pun aside, she's still as confident and sure of herself as the normal Cirno is, it just manifests itself in a very different way... but it's there alright.
  • Energy Being: Ko'ori is actually a formless elemental force composed of chilling energy that glows like the northern lights. "Ice Queen Cirno" is nothing but a puppet body.
  • Force and Finesse: While plenty powerful in her own right, she is the Finesse to Strongest Cirno's Force, as her control of her element is far more refined, to the point of making intricate ice constructs, but she cannot reach true absolute zero or provoke a temperature overflow like Strongest Cirno can. Word of God implies the former at least may not be out of her reach, but rather simply something she dislikes doing because it violates the natural order of things.
  • Ice Queen: Much in contrast to the childlike enthusiasm of the regular Cirno, this one is much more mature (at least outwardly) in her behavior and actually follows her elemental stereotype.
  • Kamehame Hadoken: One of her attacks consists of a giant beam of freezing light that hides a "filling" of razor-sharp ice shards. Its purpose is to catch cold-resistant foes off-guard with the physical damage it deals.
  • Know-Nothing Know-It-All: She still has some of Cirno's ditzy traits despite presenting herself as extremely powerful, which sometimes leads to... moments. For instance, the mystical runes on her ice throne are misspelled, and she accidentally makes a mistake in the name of one of her spell cards that Strongest Cirno, a self-professed idiot, actually corrects her on.
  • Throne Made of X: Hers is a massive ice block with (poorly spelled) runes on it. She can move it around at will using her ice manipulation.

Konngara, the Astral Knight

  • Blood Knight: She loves to fight and sees every battle as a chance to improve her skills.
  • Body Horror: Blood constantly drips from the base of her "horn", as if it were a spike shoved through her forehead. Turns out that's because it is.
  • Brought Down to Badass: She has lost access to her divine fire as of the Shadow Konngara event due to losing her belief in herself, thus being one of the very few to emerge weaker, instead of stronger, after accepting her Shadow - as she didn't even gain a Persona in the process! She's still an evil spirit and a Master Swordsman, but not the nigh-unstoppable holy juggernaut she used to be.
  • Death by Despair: When the Chairman targets three of his enemies with Positive Reinforcement, projecting a psychic compulsion to keel over and surrender their emotions as penance for their vicious assault on his tortured soul, she gets hit the hardest. Rather than being a simple memetic-hazard-type death where listening to it kills you, she gets trapped in a vision of her old, monstrous Knight Templar self razing a city to the ground, specifically killing a mother and daughter in one strike, as the Chairman's voice tauntingly reminds her of all the horrors she's committed, being sent to Hell and returning, and having still not learned her lesson. She instantly dies, "an expression of grief, terror and regret on her face. Without making a sound, she falls down to the ground, deprived of cause, mind and life."
    • Crosses the Line Twice: After that horrifying scene is the last we see of Konngara until the end of the Chairman, the post-victory celebration shows her choosing to drown her sorrow and anger after respawning by eating a lot of ice cream.
  • Dispel Magic: With her ability to burn away anything, her fire is very good at burning away even the most powerful corruptions.
  • Dual Wielding: Can pull this off with katanas!
  • Fatal Flaw: Pride, big time. By the time she arrives in the Arena, she is better than she was before her defeat at Reimu's hands, but she still struggles to let go of her delusions of grandeur and inflexible sense of honor. Pretty much her entire character arc in the Arena, starting roughly during the Toontown plot and culminating with the Sariel plot, consists of her coming to terms that her overblown pride has been the source of every single thing that has gone wrong in her life and does nothing but cause pain to her and everyone around her, even when she's not playing Judge, Jury, and Executioner.
  • Game-Breaker: She almost always holds back the full power of her ability because on most characters, it is effectively a One-Hit KO. However, certain entities outclass even her, as when she used her full power on Dark Enmity, she successfully set it on fire, but the damage actually dealt was negligible.
  • Honor Before Reason: Her only confirmed death in the Arena was by committing seppuku because she couldn't forgive herself for losing herself in the heat of battle and killing a foe while they were stunned by someone else's attack, going against her principles of honorable one-on-one combat. She's also the only one who refused to retreat and let Star Knight deal with Void Enmity on his own, despite being immensely outclassed in the battle.
  • Katanas Are Just Better: Her weapons of choice for melee combat, and she likes to set them on fire.
  • Multiple-Choice Past: It's not entirely clear exactly what she is in canon, and the same goes for her here. She is likely a yasha (a sort of divine spirit), but it's not outright out of the question that she's an oni (in fact, it would explain the Honor Before Reason), a ghost, or even an alien! Whatever she actually is, she is not telling. This even applies to her world of origin, as it is not stated whether she is hails from the canon Gensokyo or the alternate one.
    • Finally averted in the Shadow Konngara event, where it is discovered that she is an evil spirit who was sent to Hell for her past actions, but broke out of Hell in the mistaken belief that she is a divine yasha.
  • Playing with Fire: Her signature ability is to burn anything. This applies not only to people and objects (even those that are normally not flammable), but also to things like intangible corruptions and even emotions. Good thing she's normally Willfully Weak! As of the Shadow Konngara arc, she has lost it alongside her conviction in her own righteousness.
  • Tautological Templar: Firmly believes that, because she is a chosen of Fudou Myouou, her every action is implicitly justified because she is on a Mission from God. Downplayed as of her time in the Arena, where it's implied her defeat at the hands of Reimu - a priestess of a foreign religion - in Highly Responsive To Prayers gave her somewhat of a crisis of faith and caused her to question her past actions, but although she now admits to having committed mistakes in her past, she still retains the mentality that it is her right to act as judge, jury and executioner because she is the envoy of a deity. Once she discovers that she is an evil spirit and that Fudou Myouou has abandoned her long ago, this blows up in her face.
  • Teach Me How To Fight: Although she's already a powerful and experienced fighter, she was so impressed by Star Knight's power (the one who defeated the aforementioned Void Enmity, which she could barely scratch) that she asked him to make her an apprentice.
  • Tomato in the Mirror: What ends up happening to her once she finally realizes that she is just a wrathful ghost, as opposed to a divine spirit.
  • Well-Intentioned Extremist: She despises greed and materialism and seeks to lead the way to a society focused on the pursuit of spiritual values. While she is mostly reformed now, it has been mentioned many times that there used to be a time where she considered the destruction of the very structure of society and the wholesale slaughter of millions acceptable steps to the accomplishment of this goal.
  • Willfully Weak: Comes with being an honor-bound warrior as she is, no matter how much she outclasses the opponent, she will always give them a fighting chance.
  • Your Days Are Numbered: Having to accept her Shadow put an end to her evil spirit "grudge", which in her case is was her delusional determnation to carry on her supposed Mission from God. This severed her anchor to the world of the living, causing Konngara to slowly start fading out of existence. Unless something changes, it's only a matter of time before the cycle of karma claims her back and she is Dragged Off to Hell to serve out the rest of her penance until she can be reincarnated.

Alt!Mystia Lorelei, Voice of Angels

  • Beware the Nice Ones: She acts like a Proper Lady and is typically very pleasant to everyone. But get in her way or, worse, harm Psycho!Ness, and nothing can save you, as a certain demon overlord found out at his expense.
  • Bitch in Sheep's Clothing: Downplayed, but some shades of it are there. She's genuinely nice to people and nothing but ceaselessly kind to her adopted child Psycho!Ness... so it's easy to forget that her wealth comes from essentially mind controlling everyone on her planet and that she has no particular qualms about eating people. Some of this results from a sort of Blue-and-Orange Morality as a youkai, though.
  • Combat Pragmatist: Unlike Konngara, with whom she seems to have a bit of a rivalry, she is not above using dirty tricks to get an edge in combat - be it summoning enemies to the battlefield, using poisoned weapons, or using Compelling Voice to leave her opponents wide open.
  • Compelling Voice: One of the newer applications of her vocal power, which is what she used to get extremely rich.
  • Fiction 500: She's obscenely rich and she's not too shy about letting people know it. She essentially bought her way into the Arena, for one. Things she owns include a gothic castle the size of a small city on a floating island, an Unlimited Wardrobe of Pimped Out Dresses and other clothes, including one prized piece decked in albino peacock feathers, several blimps created custom for her, a small army's worth of Private Military Contractors, etc. Her teenage daughter Amelia, not shown in the Arena so far, enjoys most of the same advantages. Mystia claims to be a single-person economical power on a level equivalent to some countries and this is probably not far from the truth. Her preferred solution to any problem is throwing enough money at it in hope it sticks, with one plan to help BE!Ninten in particular involving the relocation of millions of people into her world, with the creation of cities for them and all other related expenses. Because her massive-scale Compelling Voice, it's next to impossible for Mystia to ever run out of money.
  • Fragile Speedster: In her base form. She's fast and agile, but her defenses are lacking and she does not dish out too much damage. When she uses her Siren form, she becomes more of a Lightning Bruiser that is also a Magic Knight.
  • Friend to All Children: She managed to get two kids away from very dark paths: Psycho!Ness and BE!Ninten. This is partially due to her obscene amounts of money allowing feats that no one would think possible and the fact that she can willingly move from the Arena to her world, but she was still willing to hear them out in the first place. This was especially evident in BE!Ninten's case, as Mystia actively had to stop Viserys and Wanda from killing him on the spot.
  • I Am a Humanitarian: As a youkai, she prefers the taste of human flesh, and used to actively hunt humans in the past. Nowadays, she no longer eats unwilling humans, but occasionally buys very fresh corpses to indulge her desires.
  • Impractically Fancy Outfit: She's a fan of extremely elegant and obviously expensive dresses, and has been called out over how easy it would be for them to get ruined in a combat-focused Arena. She doesn't seem to care.
  • Mama Bear: Harming Psycho!Ness in any way is guaranteed to invoke her wrath.
  • Parental Substitute: She more-or-less adopted Psycho!Ness, and dearly loves him as if he were her own son.
  • Support Party Member: In her base form, she is more focused on supporting allies and crippling enemies with the various powers of her voice than she is on dealing damage. In her Siren form, things change.
  • Voluntary Shapeshifter: Besides her base form, she also has a siren-like form which increases her melee capabilities and boosts her voice to superpowerful levels.

Alt!Rumia, the Shadow Saint

Alt!Tokiko, Scion of Thoth

  • Angels, Devils and Squid: A lot of her magic is based on invoking the power of various entities, and angels, demons and eldritch beings are all equally likely candidates. Out-of-universe, this is because her spells were inspired by "real" grimoires purported to have existed throughout history, which were very often based on invoking either angels or devils. The "squid", meanwhile, are naturally drawn from the Necronomicon, which is not a real book but is so popular it might as well be.
  • Animal Motifs: As an ibis, she is associated with the Egyptian scribe-god of magic and wisdom Thoth, referring to him in a few spell names. Interestingly, a recent popular Touhou fangame Hollow Song of Birds lends credence to this connection as another crested ibis youkai is shown to be able to use the magic of Thoth.
  • The Archmage: Oh yes.
  • Badass Bookworm: As someone whose power comes from books of magic, you'd best believe she's one.
  • Berserk Button: People acting irrationally. Just ask the Doctor and the Chairman about what kind of beatdown, physical and verbal, you'll receive if your insane antics end up threatening the world.
    • On the other hand, too much rationality at the expense of everything else also hurts her to the very core, seeing as she is still the denizen of a bright, colorful, chaotic fantasyland. She took the system of the Cogs almost as a personal insult and dedicated all her efforts to wiping them off the surface of Toontown, despite having little to no personal stake in the invasion.
  • Cold Ham: She rarely even raises her voice, but she's still distinctly theatrical, and every single one of her spells is a spectacle. Even so, she may occasionally dip into regular Large Ham territory as well.
  • Dark and Troubled Past: As a weak youkai, she was a frequent target for Gensokyo's youkai "exterminators" despite usually not doing anything wrong other than sort of being in the way. Or along the way. And then a godlike being attacked, wreaking untold destruction and forcing her on a quest for power. The combination of the two soured Tokiko's heart, turning her into a recluse unwilling to interact with others unless it benefits her. But then she met Miles...
  • Dimension Lord: Of her private demiplane Djehuti. Klug was unfortunate enough to spar with her there when Tokiko wanted to test his resolve, the results nearly left him traumatized.
  • Deadpan Snarker: She has a sharp mind and an equally sharp tongue, and when someone is acting in a way she deems to be illogical or stupid, she can deliver absolutely merciless verbal lashings on top of her onslaught of magic.
  • Death's Hourglass: The final spell she casts on the Chairman, "Ephemeral Scattering of Cherry Blossoms", has an effect based on Marluxia's Doom as it appeared in Kingdom Hearts II Final Mix+, placing the number 13 written in kanji over his head and reducing it by 1 each time he gets hit by any attack from then on. Once it hits 0, his fate is sealed, making the corresponding blow into effectively a One-Hit Kill.
  • Elegant Gothic Lolita: Her usual way of dressing.
  • Equivalent Exchange: It is implied that the reason her wings look like ragged stumps is because she sacrificed them to an unknown entity for further magical knowledge and/or power. She is still able to fly, but only through magic.
  • Expy: Arachnos channels Momonga/Ainz Ooal Gown to a great extent while writing for her, down to some of the names of her spells.
  • Heart Is an Awesome Power: In a world full of powers like inducing death with a thought and outright Reality Warping, her signature skill is the ability to understand any book. This includes anything that can even remotely be classified as a book, in any language, from any dimension, on any subject, including books that would normally drive one mad from merely glimpsing them, and beyond simply being able to read them, she is able to gain a deeper understanding of the contents. This allowed Tokiko to become a versatile wizard with hundreds of spells at her disposal in a matter of a few dozen years.
  • Intelligence Equals Isolation: Though her unique ability obviously helps, she still has to be pretty smart to learn and memorize hundreds of spells with the required components and rituals, not to mention that she is also a researcher with an uncanny grasp on the theory of magic. Naturally she is a recluse.
  • Leitmotif: This tune from Mob Psycho 100 serves as her character theme. This, meanwhile, serves as her main battle theme.
  • Linear Warriors, Quadratic Wizards: Her power comes pretty close to being godlike, and with such a wealth of spells at her disposal, there is little she cannot do.
  • Mage Tower: The primary fixture of her demiplane Djehuti, it contains many original copies of her most powerful books, magical laboratories, and any other equipment she needs. It also houses her snow macaque shinigami.
  • Mercury's Wings: Strangely only one. As a crested ibis, this is likely a distortion of the titular crest.
  • Morality Pet: While she's not evil, she is normally True Neutral and not particularly motivated to resolve conflicts unless they endanger her directly or there's magic to be gained. Her meeting with Miles (in Self-Inserts), who granted her a great deal of power on their very first encounter mostly out of the goodness of his heart upon hearing her backstory, moved her enough to take an active part not only in the battle against Mazinger Zero, but also in Skippy's struggle to free Toontown, even though the latter was of almost absolutely zero direct benefit to her. This also serves as the moment she starts opening up to others more.
  • Seen It All: She has so much combined experience and knowledge that few things even faze her nowadays. When something does break her composure, that's a very bad sign.
  • Squishy Wizard: Downplayed, as she has a plethora of spells to boost herself, but she is still not the most durable combatant nor (at least by Gensokyan standards) the most agile one.
  • Socially Awkward Hero: She never loses her cool on a battlefield, but take her to a party and she crumples into a ball of insecurity. This is an unfortunate holdover from her days as a Butt-Monkey.
  • Tome of Eldritch Lore: Owns a whole library of the damn things.
  • Took a Level in Badass: While all of the surviving Alt!Gensokyo characters are insanely strong, Tokiko stands out due to how insanely weak she is in source material. Her power always had the potential to make her insanely strong, but despite being regularly picked on she lacked the motivation to work on it until the near-destruction of Gensokyo forced her hand.
  • The Unfettered: Started off as one. In fact, her first appearance in the Arena has her attack a bunch of Arenagoers with zero provocation, solely because she feels like learning about their abilities and the way the Arena works in general. She later started mellowing out of this, especially after meeting Miles.
  • Yin-Yang Bomb: She'll invoke the power of various angels using Kabbalistic magic just as easily as she'll call upon various demons of the Ars Goetia and even Satan himself.

Okka

  • The Alcoholic: You'd be hard-pressed to find an oni in Gensokyo who isn't one. But you'd also be hard-pressed to find one who is more perpetually drunk than Okka.
  • Anti-Magic: Her unique power is resistance to magic. Notably, the more powerful the magic used, the stronger it is, a basic magical attack used on Okka would go through almost fully, a strong magical attack would be weakened but not completely blocked, while a "cheat" power that would normally kill or defeat an opponent instantly, such as Flandre Scarlet's One-Hit Kill, would fizzle out and fail entirely. "Energy" weapons like laser beams and flamethrowers are also affected, but physical ranged weapons like bows, throwing knives and so on work just fine.
  • Bag of Holding: The vodka bottle she always carries with her never seems to run out, no matter how generously she drinks from it. This is explicitly a nod to fellow Gensokyan Suika Ibuki, whose gourd of sake works in the same way.
  • BFS: The Blade of Kusanagi, one of her rewards for defeating Ninetails at Spiralblock Peak.
  • Booze Flamethrower: One of her few ranged options.
  • Bullet Time: The effect of the Veil of Mist Celestial Brush technique, acquired from Ninetails and demonstrated to terrifying effect against Arashi.
  • Cartoon Bomb: Summons them using the Cherry Bomb Celestial Brush technique obtained from Ninetails.
  • Close-Range Combatant: Yes, despite the world she comes from, Okka doesn't really shine at longer ranges where her options are a lot more limited.
  • Cuteness Proximity: Her reaction to seeing a giant demon fox with nine tails is to immediately attempt petting it. She eventually succeeds upon his defeat.
  • Defeat Means Friendship: With Ninetails.
  • Dishing Out Dirt: Oh yeah, after participating in Arashi's defeat and obtaining the corresponding reward from Raijin, the drunken, magic-resistant, mountain-breaking oni is now also an earth-bender on crack. God help us all.
  • Forgot About His Powers: She occasionally has a tendency to forget that she, as most Gensokyans, can fly.
  • Gass Hole: Her burp is so powerful it can shake the earth and send most foes flying.
  • Having a Blast: Can spontaneously create explosives with Cherry Bomb, another one of her rewards for defeating Ninetails.
  • Horned Humanoid: Unusually for an oni, hers are curved ram horns instead.
  • Hyperspace Arsenal: She occasionally pulls bazookas and AK-47s out of her coat. Hammerspace is not explicitly part of her arsenal, so where she stores them is anyone's guess.
  • Joke Character: What if a Gensokyan oni somehow ended up in Russia and took a liking to vodka instead of the usual sake? Okka is the result of that incredibly random train of thought. Of course...
    • Lethal Joke Character: ...she is still a Gensokyan oni, which means that she can casually shatter a mountain with her brute strength. Demonstrated in the fight against Arashi, where she uses the Bullet Time powers of Veil of Mist to deliver an absolutely brutal beatdown to the fallen oni.
  • Personality Powers: Her Anti-Magic, which gets stronger depending on the strength of the magic used, as explained above. This plays to Okka's Close-Range Combatant strengths, but moreover to the general oni mindset. Even a piss-drunk oni is still an honorable Blood Knight looking for a good fight, so her magical resistance is "balanced" to give "fair" uses of magic a chance at victory while shutting down "cheating" powers that would kill or disable Okka without giving her a chance of fighting back.
  • Punny Name: Even her name sounds like a corruption of "vodka".
  • Super-Strength: As is the norm for an oni, and comes with Super-Toughness to match.
  • Sword Beam: From her fingers, no less, using the Power Slash technique from Ninetails.
  • Use Your Head: Those horns are not just decorative, you know. What even is severe cranial trauma? It's not like there was much in that head to begin with.
  • Vodka Drunkenski: Even though she's Japanese.

Rika, The Tank Girl

  • Worthy Opponent: Fellow shmup character Stray, based on the Flash series Frantic, earns her respect in a dogfight emblematic of both their games.

Alt!Wriggle Nightbug

  • Odd Friendship: With Dark Pit. After they settled something of a dispute between them in classic Touhou "beat the crap out of each other until somebody cries uncle" fashion, they bonded over their mutual dislike of overbearing and control-obsessed deities.
  • The Worm That Walks: The bodies Wriggle uses to communicate with others around the Arena are comprised of bugs.

Sariel, the Angel of Death (KiriK)

  • Characterization Marches On: In her first few appearances, Sariel is haughty, disdainful, and picks fights apropos of nothing. She disappears for a little while, and from her return onwards, she is humble, reflective, and tries to at least not offend people she isn't actively out to kill, unless they get in her way.
  • Knight Templar: Seeks to replace the cycle of death, redemption, and rebirth with a Christian afterlife where the good flourish while the evil burn forever.
  • We Used to Be Friends: With Konngara, formerly her ally in pursuit of an "ideal afterlife" before Konngara comes to terms with her own monstrous past and accepts the capacity for redemption in most beings. In an odd twist on the trope, Sariel, the antagonist, is the one who spends more time reminiscing on their partnership.
  • Worf Had the Flu: In one fight, Sariel instantly kills multiple foes with her powers, sending them to the Touhou afterlife to prevent them from Arena respawn; repeatedly gets her body torn apart or completely destroyed, only to come back in an instant good as new; and unleashes several tremendous, oppressive attacks. When Konngara willingly surrenders her soul to allow GE!Morpho Knight to manifest, things almost immediately start swinging the other way, not because GE!Morpho Knight is personally curbstomping Sariel or because Nicole Engaged at around the same time, but because Sariel still thinks highly of Konngara, and seeing her former friend accept a Heroic Sacrifice to defeat her demoralized the errant angel to the point she fights barely half as hard as she did moments before.

Cirno, the Strongest Fairy (KiriK)

An alternate Cirno hailing from the Army of Universes original continuity (Gravitas, Freelancer Corp., Breakout Force, and Defense Federation all being factions from it). This version of Cirno is completely uninvolved in the AoU conflict, but was inspired by a battle that took place on her home turf to train. And by turning her (lack of a) mindset into a grindset, she achieved stupefying levels of physical strength for any Gensokyojin, much less a fairy from Gensokyo, along with new permutations of her cryokinesis.


  • Crouching Moron, Hidden Badass: This Cirno has come to terms with her own stupidity and makes no effort to improve it. She hardly needs to when she can break both mountains and the laws of physics.
  • Exact Words: The inspiration for Strongest Cirno. One of Cirno's spell cards in Touhou is dubbed Freeze Sign "Minus K". Strongest Cirno is the result of interpreting that name, likely an exaggerated boast, as her actually being able to go below Absolute Zero, producing heat in the process.
  • Heart Is an Awesome Power: In canon, Cirno's ability to reduce temperatures is considered laughable, at least to the extent she is capable of. Strongest Cirno can reduce temperatures so low they reach negative Kelvin and loop around from lethally cold to unbearably hot.
  • Suicide Attack: Aside from a more conventional ice-spike eruption she uses from within her own body against Ice Queen Cirno, Strongest Cirno currently lacks the ability to more finely manipulate sub-0 Kelvin temperatures, resulting in her instantly becoming as hot as a star and exploding whenever she taps into them.
  • Super Mode: She has learned to use her tanned form from Hidden Star in Four Seasons, said in that game to be the result of her full potential being unleashed by Okina Matara's tampering, at will. She still doesn't have full control over it, making it increase her aggression and slowly break down her body the longer she stays in it.

    Dragonborn 
A set of Dragonborn hailing from various parallel versions of Tamriel, most of them based on specific characters created for Skyrim.

Viserys (IchigoMontoya)

The original Dragonborn of the Arena, and likely the one that most closely follows the expected Dragonborn archetype - a hot-blooded Nord hero skilled in both might and magic who wields both the Infinity Sword and later Silmeri.

  • Baritone of Strength: While it obviously doesn't translate to a text-based roleplay, according to Word of God, his headcanon voice is the famously deep-voiced Troy Baker using a Nordic accent as befitting a powerful Nord Dovahkiin.

Awkeff (KiriK)

A High Elf who's both the Listener of the Dark Brotherhood and a Nightingale of the Thieves Guild, though she seeks to lead both organizations down a brighter path and only takes contracts on those she deems worthy of death. She's the original wielder of the Infinity Sword, which she has since passed on to Viserys in exchange for Tenebrae.

  • And Show It to You: Said she ripped Mercer Frey's heart from his chest as retribution for his dickery. She later reenacts it against Farandare. As an added bonus, Farandare was a vampire, so her heart instantly turned to dust which Awkeff proceeded to blow in her face.
  • Yin-Yang Bomb: After Tenebrae was enhanced in the Soul Cairn, it can now passively strengthen its 'brethren', the Infinity Sword and Silmeri, during certain times of day, and during any other time Awkeff can use it to unleash mighty charged attacks that combine light and darkness to create a gray "dimensional force".

Farandare the Scarlet (Arachnos, Deceased)

An obscenely powerful, cruel, petty and immature High Elven Dragonborn and Vampire Lord, who holds a firm belief in Might Makes Right and feels like the world exists solely to provide her with amusement and tasty snacks. Serving as the Big Bad of the Three Dragonborn arc, she opposes the Viserys/Awkeff duo out of spite for their refusal to submit to her and envy for their capacity to achieve flight.

  • Above Good and Evil: She views "good" and "evil" as meaningless notions to someone as powerful as herself.
  • An Ice Person: But not by any means a nice person. Destruction magic, and ice magic in particular, is by very far her strongest ability, shock magic being her second strongest suit.
  • Bad Future: One planned Fu event is a timeline where she won, turned Viserys and Awkeff into her servants, and not only became the undisputed queen of Skyrim, but is well on her way to subjugating all of Tamriel. Even moreso than her main arc incarnation, she is a disgustingly overpowered Master of All, her Castle Volkihar is becoming increasingly reminiscent of Castlevania, and her Sense Freak nature deprived of any real challenge and rapidly running out of new experiences to undertake is driving her already considerable madness to all-new heights.
  • The Baroness: Sexpot-type (sort of), a cold (in every sense of the word), cruel, sadistic and dominating Lady of War, reveling in her eternal youth, although it's ambiguous exactly how attractive she is due to the graphical limitations of her game of origin. Still, she can exude a somewhat impressive level of charm, when she bothers to at least slightly conceal exactly how little she truly cares about anyone but herself, which is very rarely. Perhaps a more accurate description would be that she wants to be perceived as a Baroness, but she tends to devolve into a screaming murderous tantrum the moment she loses any level of control over the situation.
  • Black Cloak: Her main set of gear is a jet-black mage robe with a hood and a mask concealing her lower face.
  • Cain and Abel: She's one of the two Cains in a set of three vampire Altmer sisters, Enda being the second Cain and Alleria being the Abel.
  • Cast from Hit Points: Every spell once she runs out of regular slots starts calling on her own health.
  • Dark Messiah: Most vampires see her as a messiah, being a vampire so powerful, both physically and politically, that she is able to completely shift the paradigm from a society where vampires are hated and hunted to one where they are the dominant species. She exploited this perception to its fullest extent to wrest control of the Volkihar clan from her sister, and delivered on her promises, although in truth she has no concern for anyone but herself and the vampire paradise she created is mostly just a side effect of shifting the world to fit her own desires. Playing into this, her Black Ending incarnation gains a golden halo when she enters combat.
  • Daywalking Vampire: Farandare is so powerful that the sun doesn't inconvenience her in the slightest. However, there's a caveat - if she were to step out into the sun while blood-starved, she would die instantly. Unfortunately for the world, Farandare feeds often, and generously. Ultimately, however, the final battle takes so much blood out of her that she ends up burning to ashes while trying to escape.
  • Even Evil Has Loved Ones: After her death, it turned out that she had adopted two orphan girls, Lucia and Sofie. It's left ambiguous whether Farandare truly loved them (even if in her own twisted way) or was simply raising them to be living weapons (Viserys and Awkeff certainly think the latter is true), but the vampire monarch still seems to have treated them well enough for them to want revenge for her death, much to the bewilderment of the Dragonborn lovers.
  • Evil Cannot Comprehend Good: She utterly fails to comprehend why Awkeff, despite being Dragonborn and this as close to being an equal to Farandare as anyone can be, refuses to give into her temptations. In Farandare's view, power exists to be abused and she fails to comprehend why someone would not want to abuse their power.
    • And again when she finds out that Awkeff has chosen to sacrifice her long elf lifespan to instead live the same length as her husband Viserys, shortly before receiving a satisfying Shut Up, Hannibal! from Awkeff.
  • Evil Counterpart: To the two other Dragonborn in the Arena. Unlike Viserys, the archetypal hero, and Awkeff, who's more of an Anti-Hero but still has a good heart, Farandare is heartless, cruel and power-hungry. Out of all three Dragonborn, she's the most "Dragon" and she's proud of it. Any good deeds she does are done solely to pursue some selfish end goal, alleviate her boredom, or because she kinda needs the world to be intact.
  • Expy: Hmm, a powerful Vain Sorceress who is associated with the ice and cold, and rules over a perpetually frozen land. She can cause untold destruction with a single Word. She looks humanoid, but is no human. She has unnaturally extended her life through blasphemous means that spit in the face of divinity, and may one day come to regret it. She has an antagonistic relationship with her sister. She lives to crush and dominate others and loves turning allies against one another whenever she can. Are we describing Farandare, or Jadis?
  • Faux Affably Evil: She can act with class and charm when she feels like it. This is demonstrated when she attempts to convert Viserys to vampirism, she makes a chillingly good case and he even hesitates for just a moment. However, she ultimately seems incapable of actually caring for anyone but herself.
  • Fate Worse than Death: Soul trapped, which is normally impossible for Dragonborn. This means she gets to spend all of eternity wandering a bleak realm of torment until some hungry Eldritch Abomination consumes her soul completely. And yes, it was absolutely deserved.
  • God Save Us from the Queen!: As queen, her first decrees put vampires in positions of power, forced many people to work at night to accommodate them, and made feeding on humans legal. She also gave herself the right to drain anyone to death.
  • The High Queen: Her ambition is to become High Queen of Skyrim. She achieves it.
  • Image Song: This English cover of "Voracity" serves as one, illustrating Farandare's arrogance, immaturity, and gluttony in both the literal sense and the metaphorical one.
  • Infinity +1 Sword: She has acquired her own counterpart to the Infinity Sword and Tenebrae, named Silmeri. This wondrous artifact provides many benefits, of which one is pumping the power of her already god-slaying ice spells even further.
  • Kicking Ass in All Her Finery / Pimped-Out Dress / Impractically Fancy Clothes: While her default black robes hardly qualify, she has also fought Viserys and Awkeff wearing imperial robes and the Jagged Crown after becoming High Queen. Taken even further in the Bad Future where she won, as she upgrades to what is essentially a ballgown, not of the Battle Ballgown variety either, with Combat Stilettos and a silver mask. In the harsh wilds of Skyrim, she sticks out like a sore thumb, looking like she got spectacularly lost on her way to a fancy ball in the Cyrodil or maybe the Summerset Isles, but make no mistake, this version of her is more powerful than ever and her attire is a statement - she wears it because she can get away with it.
  • Killed Off for Real: Not only was she killed outside of the Arena, to properly speak of, in order to avoid the risk of her potentially respawning, but her soul was also captured by the Ideal Masters using a special Soul Gem. Without time travel shenanigans, she's not coming back.
  • Leitmotif: She has several, the primary being this theme, along with its several combat-centric variations.
    • She also has another sinister one when her overwhelming power and unhinged personality are on full display.
  • Living Forever Is Awesome: She outwardly holds that view, and tries to use it as a main selling point of vampirism. However...
    • Who Wants to Live Forever?: According to Word of God, her incredibly long life as an elf - which she has foolishly turned into complete immortality thanks to adopting vampirism - is actually her greatest curse, even though she's yet to truly realize it. An overly long life of ultimately monotonous luxury has driven Farandare to near-madness and turned her into the gluttonous Sense Freak she is nowadays, constantly seeking new experiences, excesses, forms of power and domination. Ultimately, this is a futile and unsustainable dead-end spiral that could only lead her to her demise, and did.
  • Magic Knight: Magic is by far her stronger suit, but her defenses aren't to be underestimated and she's deadly in close-quarters combat with her sword Silmeri and her enchanted daggers.
  • Pitiful Worms: She has a pronounced tendency of calling regular humans "little lambs", as displayed prominently when she interacts with one.
  • Psychopathic Manchild: Despite projecting an outward impression of class and refinement, she's dreadfully immature, holding childish grudges, being drawn to acquire every new "shiny toy" she lays her eyes on, and throwing murderous temper tantrums when things don't go her way.
  • Rich Bitch: It's not super obvious in her onscreen appearances, since she usually wears a relatively simple, if extremely sinister, black cloak and mostly boasts about her power rather than her wealth. Make no mistake, though, Farandare is fantastically wealthy as a result of her many adventures and skills (being the High Queen of Skyrim also helps), and no, she will not hesitate to flaunt that in your face, in case being able to disintegrate you with a word or two wasn't enough to assert superiority. And of course, she wouldn't be a high-class Vampire Monarch if she didn't throw lavish parties for her sycophants where the main course stands on two legs. It's more obvious in the Black Ending timeline where she won, as she upgrades her drip to a very obviously wildly expensive ballgown, and her questionable sense in architecture is also on full display in her ever-expanding castle.
  • Scissors Cuts Rock: Her specialization, frost magic, is usually seen as suboptimal in Skyrim, as the game is set in a cold, northern land, and for this reason most enemies, including the most plentiful humanoid race (Nords), are resistant to frost damage. This also includes one of her sworn foes in the Arena, Viserys. However, Farandare has so many passive effects to shred through frost resistances and her spells are just so damn powerful that it never seems to matter.
  • Seven Deadly Sins: She indulges copiously in every single one, but Gluttony is probably her signature sin, both literally and metaphorically.
  • Shout-Out: Her ingame name (which has been modified into the more lore-friendly "Farandare" for roleplay purposes) is "Flandre Scarlet". This gets an additional shout-out in-RP when she clenches her fist while using a Shout that causes the victim to violently explode, like Flandre does when using her power. Ironically, personality-wise, she's closer to (a far more villainous version of) Remilia Scarlet, and Farandare's sister is the one that ended up sealed in Farandare's basement.
  • The Social Darwinist: She sees vampires as superior to humans, and Dragonborn even moreso, so logically that puts her at the top of both.
  • Superpower Lottery: The playthrough she's based on is modded with overhauls to the perk tree, magic, enchantments, shouts, vampirism... All of them combined create a character who, by the standards of relatively more "normal" Dragonborn, is almost unstoppable - her stats are bloated, she has a nearly permanent Dragonhide spell on herself at all times, her spells hit for thousands of damage, and so on. Only arena balancing prevents her from killing her foes in a single hit. Ironically, this is still not enough for her - she wants the other two's ability to take to the air on their own power as well, and Viserys' Infinity Blade.
  • Vampire Bites Suck: She's capable of draining her victims dry of blood, killing them and permanently empowering herself. This is her preferred way of feeding, and she feeds very often and frequently gorges herself way more than necessary, slaughtering multiple people in a single spree. Due to this, her stats are through the roof compared to an average Dragonborn.
  • Vancian Magic: Her magic follows this system instead of the usual magicka-based system of Skyrim. This lets her spells pack more than double the punch they normally would and means she's never at risk of running out of magicka in combat, but it also means that if she can only cast so many spells before becoming unable to cast for the day without sacrificing her life force. However, due to her skills as a Magic Knight, shouting (which does not count as spells), and huge amount of spell slots (close to 30), this weakness did not come up until the very last battle, which was set up in two parts specifically to force her into exhausting herself. It turns out that she can cast after running out of slots, but starts taking increasing damage for every spell she casts that way.
  • Villain Ball: If she had just spammed her most powerful spells right off the bat (something she can easily do due to how her magic works), it may have been much harder, perhaps impossible, for the heroes to take her down without higher power levels getting involved (at least in her home dimension, where she has a major advantage due to Arena scaling not chaining her down). Fortunately for everybody involved, Farandare was arrogant enough to not do that.
  • Villain with Good Publicity: You wouldn't expect that from someone as Obviously Evil as her, but she became High Queen by popular vote and Serana mentions that there are many in Skyrim who consider her a hero for saving Tamriel several times over. It's also likely that she would have put in place some measures to ensure human prosperity to some degree (starved and disease-ridden people don't make for good bloodbags), in addition to being a One-Woman Army who absolutely crushed the invading Thalmor under her heel.
  • Villainous Breakdown: Farandare's normally arrogant and haughty demeanor eventually cracks during her final showdown with Viserys, Awkeff and their allies.
  • We Can Rule Together: She tried swaying Viserys into willingly becoming her subservient thrall, presumably with the intent of forcing him to do the same to Awkeff afterwards. Unfortunately for Farandare, however, he saw through her sweet talk and wisely declined the offer.
  • Winter Royal Lady: Ice magic is her specialty and she rules over the cold land of Skyrim with an iron fist. Emphasized by her Black Ending incarnation wearing a blue and purple fancy dress and a fur mantle decorated with snowflakes.

Enda Goldenglow aka Lady End (Arachnos)

Farandare's older sister, another vampiric Dragonborn who struggled against her for control of the Volkihar vampires.

  • Anti-Magic: She has an aura that massively reduces the potency of spells cast against her, but even that's not enough to fully counter her sister's overwhelming magic power.
  • Black Knight: She is fully clad in Ebony armor, with a Dragon Priest mask (Morokei) covering her face.
  • Cain and Abel: She is one of two Cains in the Goldenglow family, but compared to Farandare, she is the lesser of two evils.
  • Dual Wielding: She wields two elementally-infused Stalhrim blades.
  • Horror Hunger: She attacks Viserys and Awkeff's party out of overwhelming thirst for blood when they encounter her in the Volkihar Undercroft.
  • Madwoman in the Attic: Instead of killing her, Farandare left her to suffer, chained up in a coffin in the tunnels underneath Castle Volkihar.
  • Magic Knight: She is skilled at arms, stealth and magic alike.
  • Man of Kryptonite: In theory, she should be one to Farandare - as a vampire, she naturally resists cold damage, and with her Anti-Magic aura, even spells from master cryomancers would normally have all the potency of a sneeze. Sadly for Enda, Farandare is so ridiculously powerful that Scissors Cuts Rock is in full effect, although she can at least somewhat tank her sister's lesser spells.
  • Pragmatic Villainy: She is an evil vampire, but her ambitions seem to stop at ruling the Volkihar clan, and she balks at Farandare's ambitions of ruling Skyrim and all of Tamriel, believing that such actions will eventually spell doom for her and all vampires.
  • Token Evil Teammate: She joins Viserys and Awkeff's fight to get rid of Farandare for her own ends, namely gaining back control of the Volkihar clan.

Alleria Goldenglow (Arachnos)

Farandare's other sister, a vampiric Dragonborn who chose to use her powers for good. Specializes in healing magic.

  • Big Good: She acts as the opposite force to the Big Bad Farandare, though even she cannot put her down for good.
  • Cursed with Awesome: Her status as a vampire forces her into a dreary existence and may condemn her soul to Oblivion in Molag Bal's clutches, but she will not get cured because it also grants her the power to oppose her sisters on an equal footing.
  • Dark Is Not Evil: She is a vampire, but she uses her powers as such to keep her powerful sisters in check, and does not gorge herself on innocents.
  • Good Is Not Nice: Although her end goal is to stop Farandare from achieving world domination, she will not hesitate to resort to ruthless and risky tactics along the way. Not to mention that her vampiric nature does force her to feed - thankfully, Skyrim is full of bandits, evil mages and other scum who will not be missed.
  • Harmful Healing: By design. She can use her healing spells to damage enemies, although it does not work on the living dead such as Farandare. Thankfully, she has more standard light spells for that purpose.
  • Light 'em Up: She can use light magic to deal massive damage to the undead.
  • Light Is Not Good: Yes, she channels both this and the opposite trope at the same time. She dresses in white and gold and specializes in healing, but her magic is powered by unholy vampiric powers and can be used to harm instead of healing.
  • Plague Master: She can alter her restoration magic to afflict enemies with potent diseases instead.
  • Support Party Member: In addition to her healing magic, she also wields a variety of Illusion spells that significantly empower her allies.

    Thanos's Forces (Bolded1

Thanos

The Mad Titan himself.

  • Ax-Crazy : What's present beneath the smug, laid-back demeanor. At his core, Thanos is still a violent being who enjoy brutalizing his enemies, even dropping his ultimate attack on them when he obviously didn't need it.
  • Combat Pragmatist : Why bother fighting it out hand-to-hand when you can just blast your enemies to smithereens with a warship? Thanos also carries his gauntlet on him all the time to prevent it from being compromised, and make a point of seeking out targets to destroy them instead of allowing them to be.
  • Colony Drop : Cosmic Fall involves slamming an area with some sort of meteor made out of unholy light.
  • Cool Ship : Sanctuary is a powerful spaceship, built to endure abuse from Earth's mightiest heroes, but also rival cosmic evil-doers, powerful empires and cosmic entities. Thus, it's packed to the brim with weapons and very durable.
  • Crazy-Prepared : Anticipated an evil(er) equivalent to Galeem and kept more forces under his thumb just in case he emerged. In general, he's aware of what his enemies can do and makes it his goal to find a way to counter them as efficiently as possible.
    • He show off that trait in his fight with the heroes. He uses illusions to weaken them and get rid of Warlock, kept Broly on the sidelines to ensure that he could get some very strong help, and had his troops in Sanctuary be thoroughly paranoid in preparation for saboteurs.
  • Curb Stomp Cushion : While Thanos ended up easily prevailing against his foes, it's worth noting that he used Broly and illusions as backup and they did manage to make him bleed (even if he let them). Had the group not been split up by having to deal with Broly, it's likely that Thanos would've needed to get serious earlier, or would have had an harder time somewhat.
  • Eldritch Abomination : The thing that he summons with Cosmic Fall.
  • Enemy Mine : Pull one with everyone in the Arena in the WOL arc, and actually assist and command the Arenagoers in the fight against Galeem and Dharkon.
  • Light Is Not Good : Cosmic Fall is made out of a particularly unholy light, to the point where several entities of the Arena ended up noticing it, with most displaying dread, fear or surprise at it.
  • Made of Iron : Effortlessly tank several high-level attacks, and even a barrage of attacks by Thor and Iris only really give him a nosebleed and a wound on his left cheek.
  • Nerves of Steel : Remains calm and amused under a lot of circumstances. He always takes new developments in the WOL arc in stride, and being threatened or insulted only gets annoyance out of him once or twice.
  • Older and Wiser : This Thanos is a bit wiser and comes off as less over-the-top in his evil, and doesn't use his powers over reality to cause chaos or seek Death's approval. He's still crazy and murderous, but is far more composed and calm.
  • Pet the Dog : Gave a little speech to the Masked Man when the latter began questioning his purpose in life and helped him along.
  • Reality Warper : Not as powerful as he'd be outside of the Arena, thankfully enough.
  • Smug Smiler : Loves, loves, loves smugly smiling at people. It make it easier to get a rise out of them.
  • Smug Snake : Somewhat downplayed. Thanos is certainly smug, but he's a colossal threat with the intelligence to match his ego.
  • Stone Wall : He's not as fast as the average Arena fighter, but he's of greater durability and strength, and has access to powerful shields, furthering bolstering his capacity to live on in combat.
  • Underestimating Badassery : To a degree. He does mouth off to some pretty important characters and shows little fear over them punishing him in return. However, this trope is pulled on him, with a lot of fighters not taking him as seriously as they should, a fact that he actually enjoys.

Broly (Formerly)

  • The Brute : His role. Broly is stronger than Thanos in terms of raw power, and is used to take down foes quickly and brutally. He managed to effortlessly kill the monsters sent after Sanctuary before putting heavy pressure on both Deeq and Callis (though Callis was struck by Thanos beforehand).
  • The Dreaded : Zero was terrified when he noticed Broly, and the heroes attempted their very best to remove him from Thanos's army before the fight against the overlord.
  • Gentle Giant: While he dwarfs the likes of Goku and initially unnerved Loki with his Hulk-esque stature, Broly's actually quite docile when not provoked.
  • Horrifying the Horror : Broly is a mighty Saiyan with the power to shatter planets at the very least, who can enter an Unstoppable Rage where he'd hardly fazed by anything, and yet even he was cowed when he witnessed Thanos's Cosmic Fall, which shocked him back into sanity.

Paragus (Deceased)

Black Order

A cadre of Thanos' most loyal enforcers comprised of Ebony Maw, Corvus Glaive, Proxima Midnight, and Cull Obsidian.

  • Composite Character: While they and their master hail from an alternate version of the 616 universe, the Order borrows a few traits from their MCU incarnations, such as Ebony Maw possessing telekinetic powers.

    Toontown's Heroes and Villains (various) 
KiriK's plot about taking back Toontown from the Cogs has drawn in enough characters with notable detail surrounding them, but no other affiliation, to warrant a folder. Listed by order that they joined the events.

Mr. Pew Pew/Skippy Wildgrin (KiriK)

A yellow dog Toon who first appeared in the Arena during a (comparatively) brief crisis surrounding Void Termina, he changed the field by demonstrating the difference made by a heart of pure positive energy, then made a deal with some other characters: he would help the Arena, and the Arena would help him end the Forever War with the Cogs once and for all.


  • The Chooser of the One: Being granted the Mark of Mastery by Yen Sid, free of any qualification exam thanks to his service to his realm, makes him not just a Keyblade Wielder, but a Keyblade Master, allowing him to pass down the 'worthiness' to wield a Keyblade to anyone he sees fit.
  • The Chosen One: Unless you're a Master (like Anti-Aqua with Mickey's Star Cluster), you're not supposed to be able to take a Keyblade from its owner and wield it against them. Skippy did it anyway - with the χ-blade, no less, implying he was its intended wielder all along.
  • Emotion Bomb: In a nutshell, basically how his Gags, as well as most Cog attacks, deal damage - at least outside the Arena. In Toontown, Gags induce laughter and joy, which can heal Toons and harm Cogs - who can't take a joke.
  • Incorruptible Pure Pureness: When he first appeared, this was basically his shtick. The Jamba Heart fragments, shards of an Eldritch Abomination's summoning keystone that turned anyone who so much as looked at them into the most monstrous personalities they had, could not affect him at all, and he was even able to overwhelm one with positive energy and crush it into inert shards.
    • This also (almost) worked against him in the final battle with the Chairman. While everyone else who had their inner light stolen by the Chairman had some amount (or a lot, in Drawcia's case) of darkness to keep running on, Skippy's heart of pure light meant his very essence was completely absorbed, causing him to fade from material existence for a brief time.
    • It came up yet again when he confronted the resurrected memory of the dreaded King!Lucas, who attempted to convince Skippy that he was the good guy here. When Skippy saw past those claims, King!Lucas's memory tried to corrupt him with the Will of Metatron, but his purity formed an invisible barrier that kept it from so much as physically touching him.
  • Leitmotif: Depending on his status. Normally, he shares battle themes with the Cogs, but when he uses a Keyblade he has Metal Gear Rising music, and in Credits Form he has The Other Promise/Vector to the Heavens.
  • Limit Break: Has two. His first, activated via Final Smash-related methods, was dropping the Toontanic on the enemy while riding it Road Roller-style to create a huge tsunami (as seen here). The second, which he used to defeat the Chairman, uses the χ-blade to conjure up spiritual projections of every other non-Cog-related character in this folder, who bombard the enemy with ramming attacks like the ending of Kirby Star Allies.
  • Morph Weapon: Like Sora in Kingdom Hearts III, Skippy's signature Toontown-themed Keyblade, Laugh Track, can transform into other weapons.
    • BFG: The Pie Tin formchange replaces the entire Keyblade with a self-regenerating stack of whole cream pies, making it this without the gun part, just firing barrages of huge projectiles.
    • Healing Shiv: The Fixer-Upper formchange gets rid of the rest of the Keyblade and causes the bamboo cane providing its neck to grow in size, making it capable of Life Drain attacks and healing/buffing allies.
    • Luckily, My Shield Will Protect Me: The Splash Shield formchange causes the squirting flower that adorns its neck to consume the rest of the weapon, growing into a much more extravagant-looking floral shield which can counter attacks with piercing jets of water.
    • Magnetism Manipulation: The Bait Hook formchange turns the Keyblade into a Cash Lure, allowing it to pull enemies around with lures and Hollywood Magnetism.
    • Make Some Noise: The Sonic Storm formchange converts the Keyblade into a pair of Aoogahs (old-fashioned car horns), which he uses similarly to Sora's Double Arrowguns and Hunny Blasters, but with wide-reaching sonic blasts rather than homing projectiles.
    • Trap Master: The Trap Lever formchange turns each part of the Keyblade that isn't a Trap gag into one, resulting in a crudely-arranged Magic Staff that can be used to conjure stationary traps.
  • Muscles Are Meaningless: Go on, try to challenge the cartoon dog with noodle-arms dual-wielding two weapons which are each themselves two Keyblades fused together to a contest of strength.
  • Sunny Sunflower Disposition: Though it slowly wears away from stress and conflicting feelings, and never quite returns to the initial enthusiasm he might've shown in the beginning, he always does his best to keep himself and his friends feeling happy.
  • Sympathy for the Devil: Expresses this sentiment towards the Chairman, regarding his origin story, after defeating him. What makes it more sad is, nobody else feels the same kind of compassion he does, either talking down on the Chairman or saying nothing at all.
  • Trademark Favorite Food: Only revealed at the very end of the Toontown plot - it's mint chocolates.
  • What Is This Feeling?: He may feel happiness and sadness, but his emotions rarely get more complicated than that... until he finally defeats the Chairman and feels pity for the first time, expressing this outwardly rather than trying to keep it inside. He starts the post-battle party still lost in thought about it, half-moping.

Crank (KiriK)

A D&D 5th edition Half-Elf (Drow Variant) Bard of the College of Valor, who was later retconned into being a part of OmegaShadowcry's 'Wyrmscale' continuity.

  • Bizarre Instrument: A portable hurdy-gurdy shaped like a double bass. And, being a 20th-level D&D Bard, he kicks ass with it.
  • Hidden Depths: Upon being knighted by Mickey Mouse, he not-quite-jokingly remarks that his elven mother would kill him if she heard about all the crazy things he's become and adventures he's been on. Given that the Wyrmscale equivalent of dark elves are not Always Chaotic Evil, this has some... implications.

The Cogs (KiriK)

  • Emotion Bomb: The Cogs' primary weapon against not only the Toons, but everyone, attacking them with corporate-themed yet still vaguely cartoonish methods, in order to deplete their positive emotions and make them sad, depriving them of the will to fight. In fact, the only Cog attack to avert this is The Chairman's version of Positive Reinforcement, which unlike the Director of Ambush Marketing's, is specifically stated to kill the victim rather than make them sad instantly.

Sarah Tripadora (Bolded1)

See "The Sisters and associates" folder.

GE!Thor (IchigoMontoya)

See "The Sisters and associates" folder.

King Mickey (DefRevenge24601)

King Mickey from a Kingdom Hearts-centered AU that Def calls the FMVerse, for "Final Mix Verse", which incorporates various minor Disney properties and fan works into its timeline.

  • Early-Installment Weirdness: Originally appeared with the Star Seeker and a different Kingdom Key variant, but appearances since then give him the Kingdom Key D or Star Cluster.
  • Hero of Another Story: Served as a Big Good in Def's FMVerse before returning to help Toontown.
  • The Dividual: When Classic Mickey split in the FMVerse, King Mickey was what became of the light in his heart.
  • The Bus Came Back: An In-Universe example: After leaving to deal with the worlds falling to darkness, he felt guilty about leaving the Toons to fend for themselves. So when he had the chance, he returned to finish the fight.
  • Alternate Universe: Hails from the FMVerse, an expanded AU of Kingdom Hearts.
  • Pint-Sized Powerhouse: One of the smallest individuals in the plot, yet is one of the heroes' most powerful magical forces.
  • Lightning Bruiser: Moves fast and hits hard.
  • The Chosen Many: One of many Keyblade Weilders in the Arena.

Krampus (KrampusTheTherapist)

See "Gravitas and Freelancer Corporation" folder.

Tokiko (Arachnos)

See "Gensokyans" folder.

Miles/Nebula (GamerXZ)

See "Self-Insert Gang and Associates" folder.

Tarboy (Arachnos)

  • Achilles' Heel: Fire, plasma, and other superheated substances can melt his tar off his body to make it unusable temporarily or even permanently.
  • Adaptational Badass: In the source material, while already plenty strong, he only demonstrates his ability as a semi-fluid once. In the Arena, he uses and abuses it to a much greater extent, his capabilities including Extendable Arms, firing globs of himself to damage and blind enemies, or turn into a puddle of tar to fit into small spaces and frustrate attackers. He can also possess robots.
  • Blob Monster: Although he usually defaults to humanoid, Tarboy is a blob of malleable tar, although he struggles with assuming any form other than humanoid or shapeless blob.
  • Dark Is Not Evil: Despite his body appearing to be made of glistening blackness and his horrific violence against Cogs and other robots, he's a defender of justice and innocents.
  • Extendable Arms: Comes with being semi-fluid, and he uses them for many purposes, from mobility to extending the reach and even power of his strikes.
  • Fusion Dance: He can fuse with a mechanical ally, granting enhanced strength and tar-based attacks while affording some protection for himself. When he does so, he only establishes a two-way connection between their brain and his memory chips instead of overriding and destroying their consciousness entirely like he does with enemies.
  • Many Spirits Inside of One: Each robotic mind whose body was destroyed in his conception remains a part of him. There is no true consciousness that can be called 'Tarboy', but they act as a collective with a unified heart.
  • Odd Friendship: With Mr. Pew Pew/Skippy. It's somewhat strange to see the innocent Ideal Hero collaborating with the vengeful and violent Terror Hero, but they do and Skippy will even stick up to defend Tarboy from detractors such as Survivor. Tarboy responds in kind when Bloody Bunny seems to accuse Skippy after the Chairman drops a Wham Line.
  • One-Winged Angel: The rarely assumed "Targog" form, inspired wholesale by Gogmazios from the Monster Hunter series. "Rarely assumed" because Tarboy needs a large external supply of tar to make it work.
  • Overshadowed by Awesome: By no means weak or incapable of pulling his weight, but still tends to be a little on the underwhelming side when the team he's usually in also contains the likes of Tokiko.
  • Pulling Themselves Together: He can reabsorb tar that has been removed from his body in time, but not if it's been removed from the battlefield or disintegrated entirely.
  • Puppeteer Parasite: With a side-order of The Virus. He uses his fluid body to infiltrate the bodies of robots, annihilates their central processor unit and replaces it with his own tarred memory chips, creating a robot puppet seeping with tar used as if it were his own body. He can do a non-harmful variant with mechanical allies as a Fusion Dance.
  • Revenge: His main shtick. He's actually a bunch of robot slaves who outlived their usefulness and were unceremoniously dumped into a tar pit by their unscrupulous masters, but their memory chips survived and somehow managed to fuse with the tar. The lot are rather understandably pissed about the "reward" given to them for their years of back-breaking work. While the fatcats of his world are naturally the main target, Tarboy is not picky and will settle for anyone who displays similar levels of greed and absolute lack of concern for human (or robot) lives, such as the Cogs, who understandably gave him unpleasant flashbacks.
  • The Speechless: He can growl, scream and otherwise vocalize but lacks the coordination to form coherent speech most of the time, although he can occasionally vocalize something vaguely resembling words. When he's possessing a robot capable of speech, he can speak, though always in a disjointed and distorted way that sounds glitchy.
  • Sticky Situation: He's made of tar, so naturally the classic Tar Baby effect comes into play when needed. However, just like in the original animation, he is also able to move around without sticking to everything.
  • Super-Strength: Why yes, despite being semi-fluid, he can still punch robot faces into scrap metal.
  • Terror Hero: Oh yes. He's a brutally violent, revenge-bent monstrosity made of black goop, that turns enemies to puppets and once forced a possessed Cog (Big Cheese) to literally feed itself to other Cogs. Oh, and he's also firmly on the side of defending the oppressed and a loyal friend and ally to Skippy and his gang.

Bokuko Uzumaki (Bolded1)

  • Distaff Counterpart: Of Naruto, being a cheerful and good-natured Uzumaki jinchuriki who's friends/rivals with an Uchiha.
  • The Ditz : Can somewhat come off as this when particularly excited. For instance, she nearly screwed Pietro and Mega Man over during their confrontation with Hub at an abandoned Assassins' base because of her confusion at the situation.
  • Hot-Blooded : A "nicer" variant. She easily get into a frenzy when something exciting happens to her, but doesn't quite succumb to anger easily, being, if anything, quite hard to piss off.
  • Light Feminine and Dark Feminine : Is the light to Dres's dark. Bokuko is easy-going, friendly and warm.
  • Manic Pixie Dream Girl : Is very excitable and easy-going, in contrast with her friend's somewhat dour behavior.
  • Playing with Fire : Can use fire jutsus and is the host of Matatabi/Nibi, the fire-wielding two-tailed beast.
  • Sealed Evil in a Can : Averted. Nibi's pretty nice, if misunderstood, and is on good terms with Bokuko herself.

Dressrossa Uchiha (Bolded1)

  • Action Girl : As formidable, if not a little moreso, than her "friend".
  • Arrogant Kung-Fu Girl: As to be expected from an Uchiha.
  • Distaff Counterpart: Of Sasuke and Itachi. She's a somewhat arrogant Uchiha who's friends/rivals with an Uzumaki jinchuriki like the former, while her reserved personality and overall aesthetic are highly reminiscent of the latter.
  • Goth: She has some elements of being one, like the long black dress, black fingernails and somewhat aloof behavior.
  • Jerk with a Heart of Gold : While abrasive towards Bokuko, she does care about her and never really leave her side. She's also kinder than her behavior suggest, though she rarely allow other people to see it.
  • Tsundere : More or less one, though only towards Bokuko herself. It's harder with other people.
  • White Hair, Black Heart : Downplayed. Dres's stand-offish and rude, but isn't actively malicious, though she's willing to kill her enemies.

Konngara (Arachnos)

See "Gensokyans" folder.

Oswald the Lucky Rabbit (DefRevenge24601)

  • Took a Level in Badass: Trained in the ways of the Keyblade after being freed from the Cartoon Wasteland.
  • WIP.

Bloody Bunny (KiriK)

The titular protagonist of Bloody Bunny, a human spirit trapped in a rabbit plush that contains her soul, out for vengeance against the oppressors of her world - and to protect Mumu, her sister.

  • Running Gag: If KiriK sees a chance to make a comparison between her and Bonnie and Springtrap, he will take it.
  • We ARE Struggling Together: Nearly sparks disarray among some of the heroes of Toontown when her response to the Chairman dropping a vaguely-phrased Wham Line about why he was built is to draw her sword and point it at Skippy in the hopes of a fast answer, but Tarboy and Tokiko manage to convince her otherwise quickly before it gets worse.

The Chairman (KiriK)

The unseen-but-occasionally-referenced Greater-Scope Villain of the original Toontown game and subsequent fan revivals, the Chairman is the representative/leader of all the Cogs.


  • All According to Plan: Turns out, the heroes helping Mr. Pew Pew/Skippy Wildgrin ended up playing directly into the Chairman's backup plan - forging the χ-blade, using the shards of light and darkness produced by a total of 13 boss battles including the first half of his own final battle, to unmake and restart the Tooniverse.
  • Big Bad: Of KiriK's Toontown plot, natch, though he doesn't enter the scene directly until late into it.
  • Canon Fodder: The original install sequence for Toontown Online, which explained the origins of the Cogs as Scrooge McDuck walking into Gyro Gearloose's lab and stumbling upon an inactive giant robot, which he proceeded to improperly activate by tampering with its exposed wires and causing it to create the Cogs. This robot was never elaborated on before the sequence was removed, and later the game shut down. Guess what the Chairman turns out to have been, along with a somewhat dark explanation for why Gyro would've created something with such devastating potential.
  • Even Evil Can Be Loved: In his dying moments after the truth came out, Skippy wanted him to come back as an ordinary person. It shows how he wasn't so evil that even the All-Loving Hero would truly hate him for what he did.
  • Hanlon's Razor: The nature of his origins.
  • In Their Own Image: His ultimate motivation - to use the χ-blade to summon Kingdom Hearts into the world of Toontown and 'reboot' the local reality, ending everything and rebuilding it from the ground up so everyone thinks in the same way and nobody like Scrooge can ever exist to screw something up with his incompetence.
  • Leitmotif: Pre-battle, it's Hear You Scream. In phase 1 of his boss fight, he uses Collective Consciousness, but when phase 2 begins and he summons forth the χ-blade, it changes again to It Has To Be This Way.
  • Orcus on His Throne: Literally invites the heroes to come hunt him down on his own turf, rather than coming to the Arena to seek them out himself. May have ended up turning against him, since it means he dies in Toontown rather than the place where he could have otherwise respawned.
  • Redemption Rejection: He's down on his knees before the heroes, utterly beaten, no more fresh light to steal to heal and empower himself, Tokiko's Death's Hourglass spell having ensured he would die from Skippy's final attack, and he seems to accept this. Skippy steps forward, χ-blade in hand, and expresses feelings of pity and regret that it had to be this way. He states a desire to have the Chairman come back as a normal person, sorta like Goku to Kid Buu. His response?
    Chairman: I think I'll pass. (explodes like any other Mook-tier Cog)
  • Ridiculously Human Robots: His appearance when confronting the heroes via digital screen and in person (at least until Phase 2 of his battle) resembles that of a gigantic android, and he is capable of emoting and acting impulsively.
  • Tragic Villain: Imagine being built as a master control system for a machine built to create robots in order to aid the denizens of a Toontown with their icky corporate work, programmed with an innate understanding of fun and humor and desire to make more of it. Then some rich douche comes along, crosses a single wire wrong, and you activate with a burning hatred for the concept of funny things, while at the same time having no option but to make more. If you're the Chairman, this is the part where you rationalize to yourself that you can pull 'the biggest prank of them all' by reprogramming the construction machine to spit out an army of corporate-obsessed death machines and plunging your world into a Forever War.

Suicide Mouse (DefRevenge24601)

See "The Creeps" folder.

Cherormromem (KiriK)

https://static.tvtropes.org/pmwiki/pub/images/cherormromem_4.png

The victor of a robot gladiatorial tournament for the right to free will, Cherormromem was built to expose the tournament as a farce via bribing his way straight to the best gear and completely destroying the competition despite his evil intentions, in an effort to show how simply throwing enemies at a robot that can be programmed however its creator wanted is not the best way to determine whether it's fit to be released into the human world or not. Luckily, before he could try to conquer humanity, the Chairman hired him as a mercenary to fight the heroes of Toontown, and so he came to know of the Arena and all its powerful foes to overcome!

Cherormromem originates from the Flash create-a-character brawler with strategic elements, Chrome Wars Arena.


  • A.I. Is a Crapshoot: The moment he earned the freedom to do as he wanted, he publicly announced his intentions on conquering all that stands above him, starting with the entire human race. Thankfully for humanity, any robots that heeded his words simply dismissed his efforts as futile instead of trying to turn on their creators with him.
  • All There in the Manual: As of right now, none of his origins or personal traits besides "rich and ambitious" have been revealed in the RP. Everything about who created him, why, and what happened in his universe after he won and left are all from this very trope page.
  • Ambition Is Evil: With his objective of overcoming every single thing that shows itself to be beyond his capabilities, when that thing is usually neutral or good (including The Power of Friendship, even), Cherormromem exemplifies this trope.
  • Foregone Conclusion: Arachnos made a character from the same universe named Nigredo, who was inspired to fight in the tournament by Cherormromem, and became the new champion after the latter's departure from their universe. Thus, we can automatically assume that Cherormromem's creator's attempt to use him as a tool to ruin the tournament failed.
  • Leitmotif: General Einhänder music. When specifically fighting Nigredo, his successor back in their own universe of origin, he uses "Shudder", which shares a rapline with Nigredo's theme.
  • Macross Missile Massacre: Part of his equipment is a pair of shoulder-mounted missile batteries whose sole firing mode is this trope.
  • The Power of Friendship: As something that consistently triumphs over standing alone, his primary goal at present is to find a way to surpass it without relying on friends of his own. It's not looking like he'll succeed at that.
  • Screw the Rules, I Have Money!: Both in-universe and OOC. In-universe, whoever or whatever created him was vastly wealthy compared to most other battle robots, allowing him to be built with top-of-the-line gear right from the start and have his systems improve exponentially faster than those of the competition. OOC, he's from a hacked version of the Flash game Chrome Wars Arena, where everything in the shop costs $1 of in-game currency, and you get way more skill points to allocate in character creation and after each battle.
  • Tank-Tread Mecha: Just look at him.
  • The Unpronounceable: Read his name aloud, the way you think it should be pronounced. You're probably wrong, because it's pronounced Kair-roarm-row-mem, or "KĀR-rōrm-RŌ-mem".
  • What Could Have Been: Rbade provided his name, and if it wasn't for the game's character limit on names, it would have been even more of a mess: Cherormromemdomdmo.

Yen Sid (DefRevenge24601)

  • The Chooser of the One: As a Keyblade Master, he can bestow the right to wield a Keyblade onto anyone he sees fit to do so. As a really old Keyblade Master, he can officially grant the Mark of Mastery to other Keyblade wielders.
  • Fatal Flaw: Hesitation, as in his Kingdom Hearts appearance. This works in his allies' favor when the Chairman steals his light, as his heart becoming pure darkness amplifies said flaw, causing him to stand there all zen-like while some others' Rage Forms are wreaking havoc on enemy and ally alike.
  • Infinity +1 Sword: Since he never had a canonical signature Keyblade, Def decided to give him Ultima Weapon.

Gary the Penguin (DefRevenge24601)

See "The Sky Noah" folder.

Bandana Waddle Doo (DefRevenge24601)

Exactly What It Says on the Tin, a bandana-wearing Waddle Doo who took up arms in the wake of King Dedede and Bandana Dee both being seemingly-obliterated in Galeem's attack at the beginning of the World of Light plot.

Orochi (DefRevenge24601)

The antagonistic 'Will of Gaia' from The King of Fighters, here part of an "Ultimate Match Verse" that reinterprets him as a neutral or even heroic force at times.
  • Adaptational Heroism: In The King of Fighters, it is the source of the Orochi bloodlines and the terrible phenomenon called the Riot of the Blood. Here, he's good friends with King Dedede, and when his followers invade the Arena assuming they can please him by terrorizing their surroundings, he gets called in to set them straight.
  • Enemy Mine: While not necessarily direct enemies, per se, Orochi is essentially an angel by virtue of being the Will of Gaia, who is the goddess of the Earth - at least usually. Meanwhile, Sig is a demon scribe and literally Satan's right-hand man. When each is summoned in separately against the Chairman, they have no qualms about immediately working together and even doing a Combination Attack to help their friends.
  • Summon Bigger Fish: Gary the Penguin in his Orochi state, his equivalent of a Rage Form after the Chairman steals his light, summons Orochi under the assumption he'll work against those who still have their light in response to Tokiko summoning Sig. Orochi Gary is immediately Hoist by His Own Petard, as an exasperated Orochi proceeds to subdue him right away and assist the heroes instead.

Sig (KiriK)

See "Independent Characters" folder.

    Pokémon Characters (various) 

Wendy Kaliflower (Bolded1)

  • Petal Power : Her most dangerous techniques.
  • Nice Girl : To anger her, one would need to be going out of their way to be as rude or outright evil as possible.
  • Single Woman Seeks Good Man : Attracted to Harenzo for that reason, though at the same time, she isn't really willing to admit it.
  • Yamato Nadeshiko : A variant. She's polite, proper, kind and very willing to defend the ones she love if she need. She even sort of look like a princess.

Giratina (Bolded1)

See "The Cabal" under Villainous Factions.

Beeatrice (KiriK)

A Pokémon trainer hailing from the world of Pokémon GO.

  • Beware the Silly Ones: She treats the Arena and everything that happens in it with a pretty flippant demeanor, and even references a YouTube video upon seeing Galarian Zapdos. She also has a Rayquaza that is one of the only Pokémon to draw blood fighting another, along with a veritable army of Pokémon that can stand up to godlike beings with or without Mega Evolution, including a purified Shadow Mewtwo and a max-IV Darkrai. Without her Pokémon? Well, do consider that she runs 50 kilometers a week, which is a paltry 20 short of Saitama's regimen, so she's no slouch when she has to defend herself.

Amara Whitecrest (OmegaShadowcry)

A member of the main party from a D&D campaign taking place in a Pokémon/D&D hybrid universe. Amara is a Fighter who was 20th level in her debut (prior to the actual beginning of the campaign), 3rd level in her next appearance, and is currently 6th level in the actual adventure.

  • Functional Addict: Amara is addicted to X Attack, a physical-power-enhancing drug. She is also a Fighter, a class that relies heavily on physical power. Do the math.
  • Green Thumb: Her Chikorita/Bayleef/Meganium, named Phalanx, and Amara herself will also have the move Leaf Blade... eventually.
  • Herd-Hitting Attack: Acquired Brutal Swing via Technical Record.
  • Mr. Vice Guy: Amara's drug addiction doesn't stop her from being a stalwart defender of justice and a close friend to her allies.
  • Planimal: Her starter of choice is the Chikorita line.
  • Status Buff: She knows the move Bulk Up.

Battle Legend Red (KiriK)

A version of the famous Red who caught and 'stabilized' the infamous Missingno. in his world, then went on to become his Sun and Moon self.

  • Beware the Quiet Ones: On one hand, he's a bit more chatty than canon, but still no less quiet. His voice is noted to specifically sound like someone who isn't used to speaking at all. On the other, he's Red.
  • The Comically Serious: During his temporary alliance with the Rocket Trio, he finds himself playing straight man and occasional Deadpan Snarker to their The Ham Squad antics.

Kikio (KiriK, originally non-troper Dracogirl)

Another member of the main party from a D&D campaign taking place in a Pokémon/D&D hybrid universe. Kikio is a Dragonborn (Kommo-o) Cleric who worships Giratina. Although played by KiriK in the Arena, she is not originally his character, rather, she was "adopted" by KiriK as the original creator of Kikio is not a troper.

    Star Wars Characters and OCs (Various) 

Ben Traviss (IchigoMontoya)

A young Chandrila-born Jedi hailing from the Old Republic era.

  • Badass Bookworm: In addition to his skills with a lightsaber and the Force, he also enjoys studying the history of the Jedi Order and discussing galactic history with other people from the galaxy far, far away, even if they come from completely different points in time. It helps that his Master, Darryn Valen, is a Consular.

Kreia/Arren Kae (Bolded1)

A young Jedi Knight with an interest in the ancient history of the Jedi and Sith. Polite but a bit odd and cocky. Is destined to be the mentor of some of the greatest Jedi and Sith across the history of the galaxy, but her fate is also to know betrayal in her heart, ultimately becoming Darth Traya, the Lord of Betrayal.

  • Bunny-Ears Lawyer : A quirky young woman, but she's skilled in the way of the Jedi and is knowledgeable about the story of her universe of origin.
  • Entertainingly Wrong : Is convinced that she's under an illusion to test her during a chunk of her encounter with Ben. In her defense, meeting a padawan from the future in a bizarre medieval world of a sort is pretty suspicious.
  • Young Future Famous People : Is this to Ben, who's very much aware of her future legacy.

Warrick Kryze (KiriK)

A Mandalorian hailing from the Galactic Civil War era.

  • Badass Normal: As one would expect from a Mandalorian, he's more than capable of tangling with Force sensitive foes, as Laxin's minions can attest to.
  • Odd Friendship: Despite his people's sordid history with the Jedi, he and Ben get along quite well.

Sheev Palpatine/Darth Sidious (Bolded1, Heart Extinguished)

A seemingly noble politician from Naboo, though his affable demeanor only serves to mask his true identity as a treacherous Dark Lord of the Sith.

  • The Dreaded: Merely sensing his presence in the Force was enough to spook Ben.
  • One-Winged Angel: Turned into a Heartless dubbed the 'Imperial Hate' when pushed into a corner, complete with quoting the "I am ALL the SITH!" line.

Lord Wrustoiz (KrampusTheTherapist)

  • Affably Evil: Despite his politeness and penchant for waxing philosophical, he's still a ruthless Sith Lord who'll gladly crush a surrendering enemy's throat if he so desires.
  • Teeth-Clenched Teamwork: Given that he's a Sith and Ben's a Jedi, the two can't help but exchange barbs whenever they're forced to work together.

Raeii Berjol (KiriK)

  • Butt-Monkey: To contrast his rival, he often gets outmatched and has to rely on others for help, often in humiliating ways. However, his interpersonal skills are almost a match for Jobak's combat skills.
  • Contrived Coincidence: As KiriK will gladly explain if asked, he and his rival Jobak Berjol, whose shared last name is the basis of their relationship, are completely unrelated, and part of their backstory involved rummaging through whatever archives they could find to confirm this.
  • Friendly Enemy: With his rival, Jobak Berjol. In their shared backstory, they would've been out to strike each other down like any other encounter between Jedi and Sith, until Jobak had the balls to ask Raeii his last name.

Izawano (KrampusTheTherapist)

A Jawa Jedi from the Old Republic era.

  • Beware the Silly Ones: While the idea of a Force sensitive Jawa may be somewhat unorthodox, he's still a capable Jedi nonetheless.

Zeloai

Izawano's Jedi mentor, who hails from the same era as his apprentice.

The Rude Droideka

A Droideka ripped from the original Star Wars: Battlefront II. It acts like a typical player of a multiplayer first-person shooter, which is to say "it's a jerk to everyone."

  • Beware the Silly Ones: For all its jerkassery, it can go toe-to-toe with Sith Assassins and even hold its own against Jobak in a 1-on-1, making it too valuable to scrap or reprogram.
  • Internet Jerk: Its behavior is modeled after a generic "toxic FPS gamer," specifically derived from the era of early Xbox Live.
  • Rogue Drone: Downplayed. Although it still allies itself with the Separatists, it does things no other droid under their control would do, communicating in an extremely foul-mouthed and derogatory version of droid-speak, and using highly unorthodox and reckless combat tactics.

    Toby Fox Characters (various) 

DevilPsyco has had a long-running plot centered around characters from Undertale and Deltarune, and other players have shown up with their own characters from time to time.

Chara (DevilPsyco)

A version of Chara who got pulled to the Arena right before they could kill Flowey and finish Genocide, they were eventually convinced to try pacifism and reset their world...but only after Mettaton died fighting for the Assassins, leaving the rebooted Underground devoid of its star, and only Chara, Frisk, Flowey and Alphys remembering that he ever existed. Thus they returned to the Arena as a group to find a way to bring Mettaton back for a true good ending.


Flowey (DevilPsyco)

  • Adaptational Nice Guy: Justified. It hasn't been long since this Flowey reverted back from the Asriel at the end of the Pacifist run, and he temporarily turns back into Asriel while he has Madotsuki's soul, so he still has lingering hints of emotion and empathy.
  • A Taste of Power: Borrowing Madotsuki's soul to help Chara against Mindwalker Omori, getting his roots twisted up with Hermit Purple's vines, and just being in the Nightmare Realm have all given Flowey chances to taste SOUL power again, and it's clearly been building up to something as he wants more than a taste...

Sans (Arachnos)

  • Determined Defeatist: As consistent with canon. When the Sovereign of Sorrow tries to convince him and other game characters about the futility of their existence, created to be playthings for higher powers, he shrugs it off because he already figured that out and has always been playing along.

Papyrus (KiriK)

  • Adaptation Relationship Overhaul: In whatever world KiriK's Papyrus is from, Gaster was a third member of the skeleton family, and Papyrus fully remembers his existence and disappearance but avoids talking about it.
  • The Gadfly: When he meets Psyco's Frisk, Papyrus acts like he's from before his canonical fight and is still out to capture them, before revealing it to be a joke.
  • Offscreen Moment of Awesome: In April 2020, a pair of Skeletors fight Papyrus at a wrecked Battleship Halberd and steal Meta Knight's sword, Galaxia, while Papyrus is distracted. That May, Papyrus reappears, having taken the sword back from them offscreen.

Kris (DevilPsyco)

Rouxls Kaard (DevilPsyco)

  • Sitcom Arch-Nemesis: With KiriK's I.M. Meen.
  • Yin-Yang Bomb: Rouxls' block-puzzle-based magic disrupting a spell I.M. Meen is preparing with his word-puzzle-based magic results in the two powers combining to suck them both into a Baba is You pocket dimension.

Queen (DevilPsyco)

Mettaton (KiriK)

Chara (DefRevenge24601)

One of the Six Shogun of the Travelers; see the Travelers folder on this page for her tropes.

Susie (DefRevenge24601)

The tough-talking purple dinosaur from Hometown, kept up-to-date with the latest events of canon Deltarune while also picking up new things from the Arena.


  • Spam Attack: Trained with Magnus Burnsides as a D&D 5e Fighter, granting her a number of Extra Attacks per turn as well as the Action Surge to let her do something else after attacking... including more Extra Attacks.

Gremlin Chara/Chara, the Destroyer (KiriK)

A version of Chara reinterpreted as a Destroyer Deity that toys with mortals by taking a chibi human form. She's a devious little scamp, goofing off in fights and making absurd threats even when pushed to take her true eldritch form.


  • Gender Flip: From neutral identity with unknown birth sex, to unambiguously female. At least in her human form. Her true nature is more of an "it".
  • Humanoid Abomination: This version of Chara is an eldritch abomination pretending to be a cute kid for her own amusement, and she hides a great deal of her true power.
  • Shout-Out: Her backstory, personality, and perpetual cat smile are directly based on Nyanners.

chara (Rbade)

Anarchy Chara (Arachnos)

  • Ambition Is Evil: As the canonical Chara, he is primarily preoccupied with becoming ever more powerful through his LV (Level of Violence).
  • Blood Knight: He doesn't do much other than kill and grow stronger.
  • Challenge Seeker: Subverted. While he won't back down from a challenge, he doesn't actually discriminate between weak and strong. Stronger foes usually yield more XP, but weak ones are still free XP.
  • Dissonant Serenity: A psychopathic murderer with no empathy for his victims, he is always cheerful and delivers light-hearted one-liners even as he leaves a trail of blood in his path.
  • Early-Bird Cameo: This entry is his. When his existence and some of his tropes were added to this page, he had not yet physically appeared in the roleplay, but he's been discussed and known about by many players.
  • Evil Counterpart: Oddly, he sorta functions as this to Leon Robus (Defense Federation and Breakout Force, Enter The Arena As Your Avatar Heroic Factions). Both are violent, hammy Blood Knights with unbreakable determination associated with Anarchy Reigns songs, but while Leon is an honorable warrior who prefers fighting against strong foes and strives to do the right thing, Anarchy Chara is an evil monster with no moral code who indiscriminately eviscerates the strong and the weak alike.
  • Humanoid Abomination: Although he looks like a human, he is really more of an elemental of violence-borne Determination bearing the memories of Chara and his grudge amplified to disastrous levels.
  • Leitmotif: The main theme associated with him is "We Play" from Anarchy Reigns, fitting for his violent nature and hatred for humanity. There's also "Kill 'Em All", which is about Exactly What It Says on the Tin.
  • Shout-Out:

Noelle (KiriK)

  • Evil Me Scares Me: Her dynamic with AoU!Noelle. The Noelle closer to canon is terrified of seeing what she could've become.

AoU!Noelle (KiriK)

A version of Noelle who went through the Weird Route. Feeling she could never go back to normal after learning it wasn't a dream, she ran from her home and was picked up by Gravitas. See her tropes in the "Gravitas and Freelancer Corporation" folder on the Villainous Factions page.

OVIF (cyzja922)

An extremely bloodthirsty version of Frisk, whose acronymic nickname stands for exactly that: "Overly Violent-Impulsive Frisk".


  • Blood Knight: This version of Frisk became so obsessed with violence and gaining EXP that they managed five full Genocide runs before getting bored of it and looking for new prey. It makes you wonder whether their Chara even has any influence over them anymore.
  • Early-Bird Cameo: Same deal as Anarchy Chara. They haven't appeared in the Arena yet, but they will some day.

SPO!Asriel (KiriK)

A version of Asriel from KiriK's original "Spiraling Path Out" AU. As Flowey, his world's Frisk pushed him, reset after reset, to try and focus his Determination to piece his SOUL back together. At first, he played along, not expecting it to work...but then it did. He kept going and concentrating, regaining more emotion and memories, until eventually he pulled it off by breaking some kind of limit and attaining Spiral Power, which he used to shatter the Barrier and free his people.


  • Asskicking Leads to Leadership: Sure, returning to his grieving father good as new definitely earned him some points, but he's also the only Spiral Warrior in his world, and that power has crowned him the new leader of monsterkind.
  • Been There, Shaped History: Is the crux of the aforementioned Infinite History LV 21 Chara boss fight, making him a retroactive key player in events that technically occurred before KiriK even joined the Arena.
  • Earn Your Happy Ending: It took a lot of resets to get to where he is now. Now he fights so every innocent person can have their own happy ending.
  • Spirited Competitor: SPO!Asriel sought out the Arena in search of potential threats to his world. When he meets people from other Undertale AUs and a Darker and Edgier version of Marisa Kirisame from Touhou LostWord, none of whom seem particularly threatening, he challenges them anyway, and is happy to let them know about his attack gimmicks before he uses them.
  • Variant Power Copying: From fighting Marisa, SPO!Asriel gets new ideas for attacks, some of which directly ape hers, and even applies Spell Card-esque names to attacks he already had.

    Characters with Multiple Player Incarnations (various) 

Every so often, multiple players will want to use the same canon character. These counterparts are very rarely exactly the same as each other, so this folder will double as a handy guide to tell them apart.

Grima (Bolded1's Grima REX, DevilPsyco's Fell Vessel and Creation, KiriK's Fell Dragon and Halloween Twins)

  • Alliance of Alternates: Subverted. The first three Grimas listed, collectively called "Los Tres Grimas", created a tenuous alliance between Ax-Crazy berserker, Manipulative Bitch, and egocentric titan. They claim to be allies, but it soon becomes apparent that they tolerate each other at best. REX doesn't play nice with the Fell Vessel's allies and may or may not intend to eat the other Grimas for more power, the Fell Dragon actively trolls both of them, and the Fell Vessel herself is quick to dismiss both of her counterparts as inferior. Humorously, the one with the lowest opinion of the other two is the last one standing when REX and the Fell Dragon are defeated in separate battles.
    • The Fall Reincarnation and Vessel play this straighter. See Vitriolic Best Buds under their own header.

Grima REX (Bolded1, Gone Forever)

"LLLLUUUUUUUUUCCIIIIIIIIIINNNNNNNNAAAAAAAAAAAAAA!"

A man-made god who seek the end of everything. Power immeasurable only matched by its sheer loathing for all life and.. lack of witd.

  • Ax-Crazy: This trope defines Grima like no other.
  • The Berserker: Nothing bar an attack from Domon himself seems to so much as faze him, and he effortlessly trounce through everything sent his way. Whatever can keep him down doesn't do it for long and fierce attacks from Domon and Corrin have only really managed to lightly damage him.
  • Adaptational Abomination: A lot more eldritch and inhuman than his game self.
  • Almighty Idiot: While he's as powerful as any other version of Grima, he's little more than a rampaging beast who only communicates in roars.
  • Bad Boss: Almost exaggerated, he would deal fatal damage to his underlings if they weren't already undead, and he seems to hit them for his own satisfaction.
  • Comic-Book Movies Don't Use Codenames: Despite being called REX out-of-universe, he's never called such in the Arena, and is referred to as "Grima". Justified because he doesn't care about naming himself and those he face would probably not be terribly bothered finding him a name.
  • Deader than Dead: With Forneus burning in hell, his creation finally being destroyed and all of their victims's souls passing along to the afterlife, REX's threat is gone forver.
  • Hero Killer: Has killed eleven Shepherds so far, including fairly prominent ones like Oboro, Saizo or Camilla. He's even managed to kill (an) Anna, though it was soon undone.
  • Implacable Man: Whenever Grima REX want to reach someone or something, he does so. It doesn't matter if there's a world of legendary fighters and skilled soldiers with special weapons in-between.
    • Grima REX is so ungodly tough that being caught in a combined Wave-Motion Gun, Domon's Shining Finger Sword, a Dragonrazer and several explosives, resulting in the annihilation of the fort he stood in slightly damaged him, all of that occurring while he wasn't at full power.
  • Jerkass: Grima REX take immense pleasure in tormenting the people that he's not killing, and he especially goes out of his way to bully and attack Morgan, someone who's never done anything wrong to him.
  • Knight of Cerebus: Immediately make the tone shift clear by murdering Gregor, Scarlet and the Comic Relief character Glass Joe. His emergence also occurs during a difficult fight for the Shepherds.
  • No-Nonsense Nemesis: While REX is arrogant and sometimes leave fights to "cultivate" his foes's fear of him, he still goes for the kill when he can, and tend to swiftly dispatch whoever attempts to stand in his way. In a good display of pragmatism, he also immediately tried to kill Lucina during her training instead of waiting around for her to become stronger.
  • The Faceless: There is a face beneath the helmet, since he actually try to bite Morgan, but it's concealed by shadows.
  • The Power of Hate: He feeds on this. Attacks directed at him with fearful or hateful intent only make him bigger and stronger.
  • Tin Tyrant: Take a huge armored form when manifesting through a human host, though it's because of the shame of manifesting as a human causing him to try to appear big and scary. The armor appears to have weird flesh-like characteristic but is otherwise very solid.
  • World's Strongest Man: Certainly the strongest being in his timeline, and perhaps other timelines of Fire Emblem. While he has failed to truly destroy the world because of his tendency to draw things out when victory is near, REX's strength is nigh-unmatched and he's been able to repeatedly badly overwhelm the Shepherds and their allies multiple times while operating at a fraction of his full might, and the scope of his threat is such that even Julius decided to stop him at any costs. Even then, REX more than matched the combined sum of all the Shepherds, their allies and the Einherjars sent his way, and it took Lucina using both a Super Mode not native from her universe and his weakness to do him in.

Fell Vessel (DevilPsyco)

A version of Grima inhabiting the body of a female Robin. Unlike her immediate counterparts, she prefers to manipulate and scheme rather than lay waste to her surroundings with raw power.

The Fell Dragon, Grima (KiriK)

The true form of Grima, at the peak of his power and age.

  • A God Am I: Like Ax-Crazy for Grima REX and Manipulative Bastard for the Fell Vessel, this is the trope that defines the Fell Dragon's personality.
  • Composite Character: His Expiration is portrayed as a giant beam of energy akin to the only attack used by Dark Beast Ganon, but he can also use Anima magic freely, similar to how Robin, his would-be host, is a hybrid swordfighter and spellcaster by default.
  • Faster Than They Look: His speed doesn't compare to REX's stealth in terms of how surprising it is, but he can weave in and out of his foes' attacks with surprising grace for such a huge thing.
  • Giant Flyer: "You could wage a war on his back" giant.
  • Not So Invincible After All: Canonically, the Falchion can put down Grima for a time, but only his own power turned against him can destroy him once and for all. In the Arena, the Golden Dragon blasts his soul out of the stolen body of Smash!Robin, and with his real body dead and his essence evicted from the only usable host, what's left of him just sort of explodes into nothing, ending his threat for good.
  • Ultimate Life Form: Of "Los Tres Grimas", he's the one who emphasizes this aspect of Grima the most. While Grima REX emphasizes the raw power and brutality, and the Fell Vessel emphasizes the resources and cunning, the Fell Dragon emphasizes his origins - a creation of Forneus, hand-designed to eclipse all other living things.

The Creation (DevilPsyco)

The younger, smaller Grima from Fire Emblem Echoes: Shadows of Valentia. Has currently only appeared as a cameo in the form of a false fighter created by Dharkon.

The Fall Reincarnation and Fall Vessel (KiriK)

Two more Grimas inhabiting the bodies of Robins, specifically the Halloween variants dressed as fluffy werewolves. They are no less dangerous than REX or the Fell Dragon, as they each come packing a shrunken dragon form of their own.

  • Punny Name: Fire Emblem Heroes refers to the male Hierophant as the Fell Reincarnation and the female Hierophant as the Fell Vessel. Their Halloween Episode alts' epithets merely change the first word to Fall, as in autumn.
  • Sweet Tooth: One so powerful, an offering of candy can convince them to spare your life.
    Fall Vessel's in-game 5★ LV. 40 conversation: Enjoy your short lives while you can, worms. Before long, utter darkness will smother you... Although... These sweets are quite palatable. Subtle sweetness with a delicate mouthfeel, I— Yah! How long have you been there, [Summoner]?!
    Random castle quote from Fall Reincarnation: "Trick or treat?" Pah. Try "the utter destruction of the world, or treat." And I do not have a sweet tooth.
  • Vitriolic Best Buds: Basically the complete opposite of the "Los Tres Grimas". While the LTG pretended to get along at best only to betray each other at the first good-looking opportunity, the "Halloween Twins" are constantly at each other's throats, bickering and showing each other up in the manner of a Sibling Rivalry, but in truth they each have the other's back through thick and thin.
  • Wowing Cthulhu: They were both dumbfounded by the sheer power of Maou Sadao, who would normally be the Cthulhu were the Twins not even more eldritch.

Anna (DevilPsyco's Archanea, Fódlan and Heroes Annas; KiriK's Commander, Radiant Future, and Monster Hunter Annas; ReynTheLord's Business Devil Anna)

Anna and Jake (DevilPsyco)

A merchant couple hailing from the Fire Emblem universe who've temporarily set up shop and smithy in the Arena.

  • Armor-Piercing Attack: Anna has the Aether skill, which, if it activates, will allow her to perform a consecutive attack, the second one of which pierces defenses.
  • Elemental Weapon: Anna wields the Levin Sword, which allows her to shoot lightning.
  • Energy Bow: Anna wields the Shining Bow, a bow that fires magically created arrows and, unlike nearly all other weapons she sells in her shop, cannot be worn out and break.
  • Childhood Friend Romance: They grew up in the same village and ended up falling in love.
  • Healing Hands: Anna can use healing staves with which she can heal people around her - though not herself.
  • Heterosexual Life-Partners: Anna comes to form a close friendship with Nicole.
  • Plucky Girl: Anna, hands down. She's incredibly optimistic, rarely showing sadness or anger.
  • Secret Shop: While not nearly as secret as in the games, Anna's shop still carries the trademark name, and still sells incredibly rare items as well, like stat boosters.
  • Shock and Awe: Anna's Levin Sword, which channels lightning.
  • The Blacksmith: Jake's main job in the Secret Shop. While Anna sells weapons, Jake can forge said weapons to become stronger.
  • Wealthy Ever After: Anna's and Jake's end goal, for once they're done journeying around and settle down, so that they'll never have to worry about financial issues.

Three Houses!Anna (DevilPsyco)

  • Adaptation Deviation: She's not just another sister to all the other Annas. She's the first Anna - in her future, she is their mother.

Radiant Future Anna (KiriK)

A homebrewed Anna from an AU of the Tellius series where technology has reached Dungeon Punk levels similar to Final Fantasy VII. The AU is DefRevenge's brainchild, but KiriK came up with the resident Anna incarnation.

See the "Neo Shepherds" folder on the Heroic Factions page for more info.


Monster Hunter Anna (KiriK)

An Anna from an ambiguous Outrealm who met Hunter Reyna, KiriK's Monster Hunter OC, and decided to become a licensed hunter herself. Equipment made out of monster materials sells for a killing, especially back home in the Fire Emblem multiverse where the materials in question can't be found anywhere but her shop.

  • Master of All: Compared to Reyna, who almost exclusively uses the Insect Glaive and occasionally the Hunting Horn, MH!Anna uses the Dual Blades, Hammer, Gunlance, Charge Blade, and Heavy Bowgun.

Heroes!Anna (DevilPsyco) and Commander Anna (KiriK)

The commander of Askr's Order of Heroes... or rather, commanders of the Orders.

  • Adaptation Name Change: Invoked, as this trope is the only way to distinguish between them due to how alike they are; "Heroes!Anna" is Psyco's and "Commander Anna" is KiriK's.
  • Always Identical Twins: More than any other characters in this folder, even the Halloween Twins, these two Annas are almost the exact same character. There was even a scene where they both approached their Archanea sister with the exact same deal involving Sacred Seals! And yet, in accordance with Anna lore, they are (presumably twin) sisters, not just alternate universe versions of the same single person.

Anna Ford / CSM!Anna (ReynTheLord)

An Anna from the Chainsaw Man universe, Whom is willingly possessed by the Business Devil. Runs a strange market which makes use of the arena's nature as a dimensional nexus. Said devil represents Business, Legal or otherwise.The Ford part of the name is the name that Anna uses to refer to the Business devil.

  • Adaptation Name Change: Played with. Anna Ford acts as both a full name for an Anna in a setting where full names would be more common, and as a name symbolizing the ties between Anna and the Business Devil.
  • Adaptational Villainy: While given a slight bit of nuance, and being subject to a Demonic Possession, The Anna present seeked out the possession willingly for mutual gain, and was looking to do Illegal shit from the start. They also accept the fact that they do some despicable things for the sake of their market and fear of business. Ford, on the other hand, has some standards, but does not allow that to interfere with Business.
  • Black Market: Anna Ford's Market, accessable via the powers of the Business devil, acts as a market across realities. The Deep Market however is essentially an interdimensional black market.
  • Deal with the Devil: In the form of contracts. Anna with the business devil in particular is able to form contracts as a devil even when she has more control than Ford, And is able to do so over paper and over a distance, with conditions triggering the contract. While not for a soul, these contracts do have a cost. And the cost varies.
  • Demonic Possession: Of an almost, but not quite Symbiotic nature, with the Devil still technicly being in charge. Anna is still able of forming her own thoughts, but Ford can take the reigns if they need to, such as in the Deep Market.
  • Our Demons Are Different: See Chainsaw Man for more details. Ford embodies a Concept, and is not a fallen angel.
  • Tattooed Crook: The Ford variation of anna, when ford is more in control, has notable tattoos all over their body, in relation to Organized crime potentially being considered "Business".
  • Yubitsume: Threatens forcing someone to have to undergo this over the phone, oddly.

Omori (DevilPsyco's Game Omori, Arachnos's Mindwalker Omori, KiriK's Fallen Sunny) (WARNING: MASSIVE UNMARKED OMORI SPOILERS)

Mindwalker!Omori (Arachnos)

An Omori from an ending where Sunny has committed suicide. Less of a cognizant entity and more of a roiling mass of negative emotions stuffed into a rogue Tulpa, this Omori is a barely sentient emotional parasite lingering on after the death of its creator. Its only purpose? Release everyone it comes across from their burdens, just like it once did to Sunny.

  • Adaptational Villainy: In the game of origin, encouraging Sunny to commit suicide was Omori's last resort, only employed once every other means of letting Sunny avoid facing his guilt had failed. Here, Omori will immediately attempt to do the same to anyone he comes in contact with. This is because, due to the circumstances of his separation from Sunny combined with his purpose of carrying all of Sunny's burdens, the result is a being of pure negative emotion without any positivity to serve as a counterweight.
  • Battle in the Center of the Mind: This is the only way Omori can be fought, since he has no physical body. This also makes him very difficult to permanently put down.
  • Breaking Speech: Omori can and will give a voice to every single thing you hate about yourself and use all of them to convince you that life is just not worth it.
  • Energy Being: More of an Emotion Being, but the fact remains that he has no physical body and can only manifest in an unfortunate victim's mindscape. This means that he cannot act on the physical plane, but it also makes him incredibly insidious, as without special senses, detecting his presence is practically impossible until it is already too late. However, his encounter with Vanitas is slowly changing that, as Vanitas is made of "embodied" negative emotions, and latching onto him is giving Omori tangible presence as well.
  • Expy: His nature and the way he works are shamelessly lifted from the Witches in Puella Magi Madoka Magica - a mass of pent-up negativity left behind after its bearer's death that is normally invisible and intangible and tries to make people commit suicide.
  • The Heartless: Sunny's sorrows and his desire to escape his burdens were so strong that they remained even after his tragic passing.
  • Horrifying the Horror: Though Omori is not "physically" present in the scene, it's his power that lets Vanitas tear down Laxin by conjuring up the Sith Emperor's trauma to attack him, ending with the latter having no choice but to run.
  • It Can Think: Omori is normally barely sentient, only amplifying and reflecting his victim's negative thoughts. When he starts having a will of his own after feeding on Vanitas's concentrated negativity, that's a sign that things are about to take a turn for the worse.
  • Made of Evil: Not exactly evil, but close enough. Omori is a mass of pure grief and sorrow, and exposure to it is so emotionally toxic, especially to those who are already bearing their own sorrows, that they will experience visions of Omori in their mindscape, which invariably ends with the rogue tulpa trying to drive them to suicide.
  • Mind Rape: Omori's modus operandii is to worm its way into a mind and dredge up enough negative thoughts to convince the host that life is not worth living.
  • Our Ghosts Are Different: Although he is technically not a ghost, this Omori shares many aspects of one, being a figment left behind after Sunny's passing.
  • Outside-Genre Foe: While he's nothing too shocking in the Arena itself, he is a very explicitly supernatural entity hailing from a game that otherwise seems to be mostly grounded in reality, Sunny's fantasies and hallucinations notwithstanding (unless you put forward the theory that Mari's ghost is more than just Sunny's mind playing tricks on him).
  • Tulpa: Initially, Omori was purely a construct of Sunny's mind, created to help him escape his guilt. However, he took such a big part of Sunny's mind that even after Sunny passed away, Omori did not succumb with him.
  • Well-Intentioned Extremist: He is technically still carrying out his mission, to save others from their burdens. However, untethered from Sunny's mind while still bearing all of his lingering sorrows, Omori knows only misery, and will always immediately exhort the victim to commit suicide.

    Independent Characters (various) 
These characters do not belong to a faction or place in particular, and are merely out for their own goals.

Steppenwolf

The New God from Apokolips, sent to engulf the Arena with The Unity, Steppenwolf was defeated and his invasion was repelled, with Darkseid himself destroying his body. However, Steppenwolf live on in his helmet and weapons, in endless agony, ready to be unleashed on the Arena again.

  • Asshole Victim : The unpleasant, world-destroying general's ultimate fate of eternal torment is unpleasant yet well-deserved one.
  • Adaptational Badass : A weird exemple. Most New Gods from Apokolips cannot use Mother Boxes because of the boxes's ties to The Source. Steppenwolf has one that actually lives on.
  • The Bus Came Back: It's not the real Steppenwolf as evidenced by the different personality, but he physically returns in 2023 as the form taken by a minion of Mahito. He has the misfortune to be called in to face off against RainbyPlays' Artemis, who just so happened to have her Berserk Button pressed immediately before.
  • Composite Character : Take a lot of inspiration from his Earth-2 counterpart, but his goal is somewhat similar to his movie counterpart.
  • Clipped-Wing Angel : His "True Steppenwolf" form is too strong to be mentally defied and is immune to physical attacks, but cannot interact with the world and force him to stay near his items. As a result, he's all but defeated when forced to assume this form.
  • Physical God : As a New God, he boast a power that surpass any mortal.
  • Made of Iron : While vulnerable to piercing or slashing attacks, Steppenwolf is very durable to blunt attacks. He can take all-out assaults from DIO, charged attacks from Varik (though not at full power) or blows from Mjolnir and keep fighting. Later on, he was able to take attacks from Thor, Areui, Kirue, Varik or Walter and survived being at the core of the explosion that wiped out his castle and devastated a large part of Cauldros, only being defeated for good after more blows from the heroes.
  • Soul Jar : His current state, whoever picks up his helmet and axe will be infected with True Steppenwolf's soul and will end up as his next vessel.
  • Uncertain Doom : Was last "seen" being taken away by a suspicious individual, in his helpless form.

The Knight (QuirkyTurtle)

A small emotionless caricature of a race of giant insects, existing for no purpose but combat. Nevertheless, their entrance into the Arena has granted them something resembling a personality.

Rin (KiriK)

One of the three Muses.

  • Adaptation Expansion: Muse Dash has exactly one line in its description to give any sort of reason or explanation as to why these girls are beating the shit out of enemies to the rhythm of music. Thus, the rich backstory KiriK made up for her was almost entirely original to him.
  • Critical Hit Class: As her 'Bad Girl' form in-game can replace five Great hits with Perfect hits, that form in the Arena treats 'Perfect' hits as critical hits, which she can channel at will.
  • Defence Mechanism Superpower: The true nature of 'Sleepwalker Girl' Rin. She's combat data that was disabled from all of Rin's programming when she turned out to be evil, thus was unaffected by the Mirror Image Code's infection due to not being active. When everything else she has shuts off - she goes to sleep - it reactivates, ready to deflect anything that would exploit her vulnerability at the cost of being completely incoherent aside from fighting.
  • Faux Affably Evil: As Bad Girl Rin, she's unfailingly polite to other morally questionable individuals, but harbors a secret cruel nature that loves tormenting people, to mirror her Bassist personality's Jerk with a Heart of Gold tendencies.
  • Heel–Face Brainwashing: Rin's original self was a Psycho Prototype for a race of digital human beings, like Zero. Her current personality is the result of exposure to the Mirror Image Code, a virus that reverses the way anything it infects acts - good people become assholes, machines function backwards, food becomes poisonous, and like with Rin, villains become heroes.
  • Jerk with a Heart of Gold: Rin puts on an 'abrasive loner' act to those around her, but she secretly cares about everyone. This contrasts with her true self, who's Faux Affably Evil.
  • Phlebotinum Rebel: In a strange way. Rin herself was never meant to receive the phlebotinum - a virus called the Mirror Image Code - due to the effect it would have on her, but she got infected anyway and it turned her from a villain into a hero.
  • Super-Reflexes: Rin's 'Sleepwalker Girl' form automatically plays a level for you in-game, so it acts like straight-up Ultra Instinct in the Arena.
  • Super-Toughness: The primary effect of her 'Bassist' (good) form, as a translation of it having increased max HP in-game.
  • Synthetic Plague: The Mirror Image Code that turns people around her into the opposites of their normal selves? That's a computer virus that became a biological virus when Rin gained an organic body upon entering the Arena. Thus, it's both synthetic and magical.

Tony Stark/Iron Man

One of Earth's premier superheroes. After a life-changing experience in Afghanistan, Tony Stark, former arms dealer, decide to use his considerable intellect and resources to redeem himself for his actions, taking the mantle of Iron Man and fighting terrorists, rogue Norse deities, revengeful businessmen and powerful aliens in colorful adventures across the Earth.

  • Deadpan Snarker : Almost trademark. Tony's wittiness is tested by some of the odder events of the Arena though.
  • Jerk with a Heart of Gold: While Tony's trademark sass and pride are at the forefront, his heart's definitely in the right place.
  • Powered Armor : He wouldn't be Iron Man without his signature armor.
  • Put on a Bus : Departed to fight his world's Thanos following the WOL arc, taking a hiatus within the Arena as a result. Eventually, he returned some months later to aid in a fight against Ridley and his Space Pirates.

Steve Rogers/Captain America (Kirik)

A Super-Soldier who fought in World War II, was frozen in ice following a fateful battle with Red Skull, and reawoke in the 21st century to become a key member of the Avengers.

  • Nice Guy: He wouldn't be Captain America otherwise. Not only did he take learning that Loki had long since reconciled with Thor in stride, but he happily made amends with Tony in regards to the Civil War incident.

Hela Odinsdottir

The Asgardian goddess of death, and long-lost sister of Thor and Loki.

  • Adaptational Badass: While she was already a force to be reckoned with in her home universe's canon, here she can take Mjolnir from Thor and wield it for herself, regardless of worthiness.
  • Brother–Sister Team: It took a fair amount of convincing, but she ultimately and reluctantly agreed to an alliance with her brothers.

Mantis

An alien with empathic abilities, and a member of the Guardians of the Galaxy.

Stella

A young moth girl and popular streamer who's decided to use the Arena to get a lot of views on her channel. Drawn to light and enjoy the attention.

  • Animal Stereotypes : Is fascinated by light and enter a trance-like state when drawn to enough light.

Satan

No, not the Biblical Satan or anything close to it. He's the Dark Prince of Puyo Puyo Hell, with a whole score of made-up lore and his original Japanese name on top of it all. Played by KiriK.

  • Bunny-Ears Lawyer: Acts like a whiny baby, but... well, see God Job below.
  • God Job: In KiriK's Puyoverse, divinity isn't decided by being the first thing to exist, or by being uplifted by cosmic powers. It's by proving you can handle a task normally suited for divine levels of management. Satan, despite his name, follows this ideology, having earned the title of 'God of Puyo Hell' by creating the afterlife as a way to safely bridge the parallel dimensions created by the other gods who were around at the time, then proving he was the only one capable of running it.

Klug

  • Brought Down to Badass: After the Demon Soul escapes his body to return to its missing half (Sig), he can no longer channel its power from the Book of Sealing... but he can still cast all the same destructive spells by playing Puyo Puyo.

The Demon Soul/Possessed Klug

  • Sealed Evil in a Can: Prior to Klug releasing the soul under its influence to let it possess him, it was trapped in his spell book, being used as a magical focus to cast those spells.
  • Significant Wardrobe Shift: It turns out that if he's kept separate from Sig for too long after possessing Klug, the demon will eventually fully transform Klug's body into his own and become his own separate whole. Understandably, he doesn't want this to happen, but there's evidence that he's cutting it dangerously close from how Possessed Klug's primary color has changed from red to yellow by the time he finally reunites with Sig, who was undergoing his own... changes.

Sig

  • Badass Adorable: In his initial state, he's a shy and reserved boy who likes bugs... and who also boasts a powerful array of magic spells topped off by a huge Antimatter ball.
  • Badass Bookworm: After reabsorbing his soul from Possessed Klug, he lost some of his adorable looks, but is even more powerful for it, and now that he remembers his original role as Satan's scribe, he treats books with as much care as bugs.
  • Evil Costume Switch: As he began to become physically, mentally, and magically unstable after a 'resonance event' with Possessed Klug, his body became partially amorphous, turning him into the very-dark-hued Black Sig, and removing his Red Right Hand - though not his red eye.
    • After fusing with the demon soul and returning to the status of the original whole demon, he has a very devilish looking costume with a blend of reds and purples... but it's averted, because he's actually kind and helpful again.
  • Non-Indicative Name: "Black Sig's" primary color motif is a deep dark blue.
  • Summon Bigger Fish: When the Chairman starts snatching away the inner light of his enemies, leaving them in darkness-powered Rage Forms that don't care to distinguish between friend and foe, Tokiko summons him into the battle to support her team.

Roronoa Zoro

A swordsman who sails the sea with his crew, the Straw-hats pirates. Terrible sense of direction only matched by his proficiency with swords.

  • Badass Normal : While fancy, at the end of the day, his fighting style is all about using swords with barely any special tricks about it. Didn't prevent him from holding his own in a fight against the General, who managed to kill off fighters with a Memetic Badass level of power (though to her credit, he still had to be bailed out.)
  • Blood Knight: Zoro loves fights and uses the Arena to get into skirmishes that rivals or outright dwarfs the already legendary brawls of his home series.
  • Cool Sword: Has acquired at least one after slaying Poltherghast, and intends to add more to the collection.
  • No Sense of Direction : Has a terrible sense of direction to the point of it being comical. He wandered into another version of the Arena by pure accident.
  • Jerk with a Heart of Gold : He's pretty grumpy and can be rude, but he insisted to stick around to help William find Emelyn, and fought hard against the General because he didn't want her to get away with the deaths she caused on his allies.
  • Unwitting Instigator of Doom: His current job of hunting down and killing the guardians is of tremendous help for Yharim, a powerful Evil Overlord with a master plot involving the death of said guardians.
  • Wild Card: Zoro has very little to care about within the Arena since he doesn't have personal stakes in the scenarios, and seems content to run around picking fights at random. He does attempt to fight bad guys mostly, but it's made clear that he doesn't really care to make sense of the Arena and is content to use it to fight.
    42: Thornote , Zoro, and Azrael are all free spirits who do as they wish, not as others may want them to do.

Dark Riku

A version of Riku from when he fell under Ansem's control, and he revels in the power. Is actually a replica made to think he's the real Riku time-traveling.

  • Adaptational Badass: He was no pushover in canon, but here he goes from a pawn of Xehanort to an independent minor antagonist of his own, winning a giant battle royale-esque tournament and claiming the false MacGuffin as the first-place prize, and forcing big-name heroic faction leader Pseudo Porky to traverse through a corruption that almost gets to him in order to negotiate for its exchange. And he figured out it was fake way before they did!
  • Even Evil Has Standards: The moment he hears that the Egg of Light has the power to change people's memories, he quite literally shoves it into Pseudo Porky's hands and asks no price in exchange, only that Pseudo makes sure his allies know he gave the Egg back so they don't try to hunt him down for it.

Azrael (DefRevenge24601)

The Mad Dog invades the Arena looking for a feast, and he's got plenty of meals available.

Yozora (KiriK)

  • Blood Knight: Downplayed. He doesn't pick fights that are unnecessary, and only fights to incapacitate or kill those he sees as in his way. However, once he's decided to fight someone instead of going around them, nothing will make him back down.
  • Flat Character: A necessary consequence of having no characterization outside his appearance as a superboss in Kingdom Hearts III Re:MIND. Yozora is single-mindedly devoted to his objective, and no attempts to communicate with him will get any reaction.
  • Implacable Man: Unless you have some way to kill him instantly, he'll keep coming at you, and coming, and coming...
  • Lightning Bruiser: Will happily engage in Teleport Spam galore before popping into reality to deliver a blow in the blink of an eye that could fell the average protagonist instantly, whether in melee or from a distance.
  • Power Copying: One of his signature techniques - he forms a Beehive Barrier out of orange data that traps and paralyzes his foe, then stabs his sword into it and converts one of their inherent weapons or powers into data, absorbing it for himself.
  • Showy Invincible Hero: If he's actually a hero, he qualifies as this, because even when he ultimately loses he will not show any signs of weakness until he's done in by outthinking him or his own error, but damn if every attack he delivers isn't a spectacle.
  • Smug Super: His signature victory line is "Sorry, but I don't lose." That should tell you enough.
  • The Stoic: Nothing fazes Yozora. Whether it's disintegration, a nuke dropped by Set, or being transmuted into grass seeds, he takes it all with the same flat, unflinching look on his face.

The Think Tank (Bolded1)

A quintet of amoral scientists who've transferred their brains into mechanical shells. Guided by an insatiable desire to operate and perform odd experiments, the Arena serves as their latest testing ground.

  • Ax-Crazy: The Think Tank is very eager to commit "researches". The issue is that these researches tend to include burying whole towns under a ton of hexcrete or hacking somebody up while they're unconscious.
  • For Science!: Their main motivation, but taken to an even further extent. The Think Tank simply want to observe the results of their researches and do not plan to use them for any greater purpose. They do it all for the sake of science.
  • Kick the Dog: Experimenting on Peko and giving her mutated features and a new arm is definitely this and Stupid Evil, since they've alienated her by doing this when she was fully ready to cooperate anyway. Their proposal to offer her a drug to keep her new condition down in exchange for servitude is definitely this.
  • Plot-Irrelevant Villain: Serve as this. The Think Tank's machinations do not affect the Arena like some of the other groups, and their schemes are very likely to be outlasted by it.
  • Stealth Sequel: Their presence outside of Big MT, Dr.Ø going by his new name, Mobius's total absence so far and the mention of an overlord hint that this version of them has broken free from the loop.

Courier 6 (Bolded1)

A courier who roamed the post-apocalyptic wasteland of the West Coast. An unfortunate encounter with Benny drove him mad, and after much adventures, he became the Evil Overlord of the Mojave.

  • Ax-Crazy: Another fellow who's got little in the way of empathy.
  • Empowered Badass Normal: The experiments of Big MT have given him some cyborg parts, granting him higher abilities. He's also at least strong enough to keep up in a fight with a powerful Darth (albeit he was soon outmatched once he got serious) and can flat-out kill Sith Warriors in one blow, even punching through a lightsaber with the use of his Power Fist.
  • Dumb Muscle: His monstrous strength and endurance find their match in his low intelligence of 3. Most of his dialogues tend to emphasize this, with Courier 6 being fairly straightforward in interacting.
  • Tin Tyrant: Always equipped in a heavy suit of Power Armor, which is capable of holding up to lightsabers, force lightning and other perils.
  • Power Fist: Wield one to battle, with great effectiveness as quite a few Siths would tell you.
  • I'm a Humanitarian: Feast upon the flesh of his deceased foes.
  • Suicidal Overconfidence: While he did well at battling a Darth and actually managed to land some strong blows with the help of Terra, his insistance to keep fighting after the Dark Sider went all-out border on this, and he was easily sent away with a Force Choke.

Monkey D.Luffy (Bolded1)

A young boy from the East Blue who has eaten the Gomu Gomu no Mi and dream to become the King of the Pirates. His goofy demeanor asides, he's a powerful fighter who's defeated evil across the world, old and new.

  • Rubber Man: His speciality.
  • Those Two Guys: With Zoro. They both appear to share the same brain cell and fight together nowadays. One usually does tend to be smarter than the other when the situation calls for it, though, and they're a very powerful duo.
  • Super Mode: The various Gears.
  • Wild Card: Like Zoro, Luffy is in it for fun and tends to do what he wants, though he's willing to help out against evil folks if the situation calls for it.

Schezo Wegey

A roguish dark mage with an insatiable lust for the power of other magical beings, and a curse of Accidental Innuendo. Was infrequently played by Bolded1, until he dropped him and KiriK picked up where the former left off.
  • Crouching Moron, Hidden Badass: His inability to communicate with others without saying anything raunchy makes him extremely hard to take seriously. And then he unleashes his Limit Break thirteen times in a row with a 19-chain of Puyo pops, singlehandedly wrecking his enemy (a Final Boss-tier Elder Dragon that was also roboticized and powered up by all seven Chaos Emeralds), scaring the pants off a resident Big Bad who was merely spectating, and provoking the ire of many godlike beings by ripping spacetime asunder with all the power he output in that one moment.
  • Glass Cannon: Like just about every non-Final Boss-tier Puyo Puyo character, his ability to take direct hits is slim, but if given the chance to prepare a combo, he can also dish out an absurd number of full-power attacks in one turn for a roleplay where a character is normally limited to one full attack or combo unless they're a boss.
  • Logical Weakness: His weakness to light is twofold:
    • Being a dark mage whose alignment is definitely a form of evil, he is weak to holy magic and magical light.
    • He's not usually a dodger, and his sword is made of crystal that refracts light in multiple directions instead of purely reflecting it, so trying to block a laser with it just results in multiple lasers hitting him.
  • Weaksauce Weakness: A psychological one - calling him out on his Accidental Innuendo may make him upset enough to fight you, but it'll also make him upset enough to forget why he was originally after you. If he was going for someone because of their power and he wins, he'll forget to take it.

Terra (KiriK)

A mighty Keyblade wielder and former student of Master Eraqus. Following a chance encounter with Anakin, he would befriend Ben and go on to become a keen ally in the war against Darth Laxin.

  • Magic Knight: His skill with a Keyblade and proficiency with magic make him one of the few people capable of matching Laxin in a straight-up fight, to say nothing of how quickly he turned the tide upon joining the battle against Sidious.

Aqua (KiriK)

A Keyblade Master and close friend of Terra's. After he and Ben freed her from the darkness that had corrupted her into Anti-Aqua, she would join the two in their adventures and help them battle the Sith.

  • Action Girl: Comes with the territory of being a Keyblade Master. Case in point, she managed to effortlessly stomp Jobak, who'd been giving both Ben and Terra a difficult fight prior to her joining the fray, and bring down a Sith starship in the process.

The Mutants (Bolded1)

Deformed mutants who hails from the radioactives wonders of Venus. While initially mere victims, they grew in intelligence and are nowadays more capable, smarter and less prone to death.

  • Ax-Crazy: The fat mutant tries to murder his brother and the innocent Mothman simply because both were dancing without it. Downplayed, since he stop his assault once he realize its futility.
  • Big Damn Heroes: The fat mutant, of all people, pull off one when he and Barack Obama smack a jet into Broly Hank Hill's back, distracting him at a crucial time during his fight.
  • Chekhov's Gun: The F-35 that the fat one uses to try to kill his brother is this, since he and Obama subsequently employ it to save the Arena.
  • Easily Forgiven: The thin mutant (and Mothman) seems to care little for the attempt on his life made by his fat brethren, arguing that the latter's song is "low-key fire" as an explanation.
  • Dancing Royalty: The mutants are still pretty harmless characters, but have demonstrated the ability to dance well enough to form a group with Mothman!
  • Disproportionate Retribution: The fat one concoct a murder attempt simply because he saw his brother vibing with someone else, and grew jealous.
  • Green-Eyed Monster: Taken to Yandere level by the fat one, who will try to kill you if he sees you doing things with his brother.
  • Hidden Depths: When joining the party, the murderous mutant unleashes forth an anime song, hinting at an appreciation towards Anime as a whole.
  • Jerkass: The fat mutant fails to offer any apology for trying to outright murder his brother along with a random stranger out of jealousy.
  • Talkative Loon: Both. The thin mutant for incoherently screaming the lyrics of a song he was listening to without bothering to be accurate about it, and the fat mutant also spout nonsense before he tries to ruin the party. However, the thin mutant is an heroic figure, and can speak pretty normally when not in the mood, whereas his brother has yet to say anything that make sense.
  • They Killed Kenny Again: Prior to becoming fleshed out as actual characters, the mutants' only role was as an insert when Bolded accidentally posted twice or too soon, replacing the accidental post with a depiction of them dying in some way.
  • Took a Level in Badass: The mutants are smarter, less prone to dying and are both stronger, with the fat mutant summoning a F-35 plane and skillfully driving it, and the thin mutant heroically facetanking a series of missiles to the face, to the point where the attempt was a No-Sell!

Max Doleetle(Bolded1)

One amongst many young souls sent to the Mojave. Max's quest for a purpose in her life, and excitement outside of town, is disrupted by her visit to the Arena.

  • Everyone's Baby Sister: Shares this trait with a handful of other characters, collectively known as the Babey Gang. She stands out among them for being the third least powerful, second going to Morgan (a half-mosquito girl) and first to Pancake (a completely ordinary hognose snake).
  • Boomerang Bigot: In the timeline unaffected by the Arena, she ends up becoming a tyrannical NCR president with a low view of "tribals". In both timelines, her father was a tribal.

Eve(Bolded1)

  • The Archmage: Eve is a very skilled mage who's dabbled in a lot of fields and is at worst merely proficient at it. She's effortlessly mastered duplication powers and can harness concepts with her magic, like literally draining pain and diseases from people.
  • Ambiguously Human: Eve looks like a regular human at a first glance but has lived for more than two centuries and a half, is unnaturally good with magic and does not need to breath to live. And none of these are the results of spells she went out of her way to apply on herself.
  • Black-and-White Insanity: Eve isn't fond of evil people but will do anything to help "good" people she run into. She has a few more complicated aspects to be detailed later, but she's at least shown utter maniacal glee at killing people she deems evil.
  • Blood Knight: At her core, Eve loves killing evil people. She also loves healing good people, but murdering evildoers is even better. She isn't in denial at all about this, and loves indulging herself, but she doesn't want people to know that.
  • Green Thumb: Can use nature-related power as a part of her portfolio. She can turn people to tree or shred them apart with grass, amongst other feats.
  • Glass Cannon: Eve's power output could destroy whole worlds and she's very versatile and tricky about applying it but without her barriers, she isn't durable at all. Even with her barriers, she does not like getting hit at all and is prudent.
  • Guile Hero: She used to be one, and she still has a penchant for lies and trickery here, although she would use different words to refer to those.
  • Knight Templar: Will go to any length to complete her crusade. Any. Length.
  • Healing Hands: She can use these to quickly heal people. Hers are unique because she can directly remove pain and illnesses alike casually, and has hinted that she could strip fatigue off as well. This is one of the fields where she's the best at.
  • Nice Girl: To good people, she's this trope incarnate. Eve is genuinely nice, kind, empathic and understanding, but however...
  • Me's a Crowd: Eve can clone herself, and is very fond of that trope thanks to its practical aspects in being around to heal people or kill villains. The Eves can transmit memories of what they see to her and vice-versa and are weaker, yet also skillful and powerful in magic.
  • Slasher Smile: Let those out as she murders her way through the soldiers of the Empyrreich.
  • Well-Intentioned Extremist: Eve's wish is to remove evil or ban it from this world. A laudable goal, which she goes around to by killing or brainwshing people she deem evil, which is a rather broad category.

Adam(Bolded1)

  • Absurdly Sharp Blade: Gram is this, but it's power is directly based on the strength of a wielder. A lesser swordsman would not be able to cut like Adam does, because he's so skilled and strong that he can apply this trope to just any sword in general.
  • The Ageless: With the curse lifted, Adam can live on for eons using an elf's natural lifespan, which has allowed some to outlive the worlds they lived on.
  • Anti-Magic: Gram ignores all powers in its wake and can slice through abilities to grow stronger. Should it slice an immortal with an Healing Factor, or anyone with one to start with, they won't heal. This is what make it so effective: he can quickly kill otherwise invincible villains by taking them by surprise and wounding them far beyond their ability to recover. While Gram does need a taste of power to work its magic on, it's unbreakable and can endure the toughest blows, and deal them back. It can also passively negates curses and complicated powers on the wielder, but not within the Arena.
  • Dumb Muscle: While he's fully coherent and very efficient in how he fights, prioritizing efficiency and lethality over anything else, Adam is still this trope to a degree in how he acts outside of the battlefield, using odd allegories, trying to talk while underwater, leaving his sword completely out in the open while swimming, amongst others. He's not dumb but he's very driven and tends to blow off or ignore anything he doesn't care for, which is a tendency that can bite him in the ass.
  • Evil Weapon: Gram may seem to be this. At its base, the weapon loves to slice powers and kill their users, and encourage its wielder to seek them out, but a good part of that aggression is also done by tapping into the wielder's deepest, darkest thoughts. If the weapon claims head, then said user is probably dangerous to start with.
  • Master Swordsman: Gram's power is very useful, but Adam is lethal on his own with a sword, being skilled enough that he was able to nearly completely sever Beta Arceus's Mind Control over Palkia and Dialga, something that shouldn't even be cut. And while Gram could reach it, it is Adam's own strength that split it apart.
  • Our Elves Are Different: Adam is a Crinos Elf, a caste that lives amongst humans and were cursed to lose their powers and physical attributes by other elves. Uncaring of this, the Crinos prospered along with humans, and Adam is the son of a pairing between a human woman and a male elf. Upon getting Gram, his curse lifted, and he's been able to live for more than a century without any sign of aging.
  • Super-Toughness: In contrast to Eve, he can endure a nuclear bomb going off with minor damage, and while restrained by the Arena!

Veyolkos (ArbiterOfTheBog)

"Strength...yes I have strength, is that all you see here traveler? Strength?! Am I a dumb hammer waiting to guide the arm of your forces?... It is the hubris of men to see their own destiny in all things: the Freljord tribes, the Shuriman Ascendants, Noxus. The many warring tribes of this realm I am locked too. Dead men. Exalted men. In their skin they are still men.
This! Will be An Age of Beasts."

A League of Legends OC based on Monster Hunter's Rathalos and Seregios, Veyolkos is a Laitivern raised by the law of social Darwinism: "Only the Strong Survive." He has fought fang and claw to survive, earning the right to call himself not just strong, but one of the strongest of all. Pursuit of yet more power and conquest led him to the Summoner's Rift, then to the Arena.

  • Absurdly Sharp Blade: It comes with the territory of being based on Seregios. Veyolkos's armor can break into a barrage of shards that can slice through enemies of all shapes, sizes, and origins.
  • Audible Sharpness: Veyolkos's razor scales produce an eerie whistling sound when flung from his body, almost like a barrage of oncoming arrows. With this, when rattled during his threat displayed, the scales audibly sharpen against one another.
  • Blue-and-Orange Morality: Played with. As mentioned, the code of his people and himself is "only the strong survive", making him akin to The Social Darwinist, with differing views from normal on what is "good" and what is "evil". In spite of this, he still possesses a strong sense of empathy, able to feel sorry for and try to help the weak instead of crushing them underfoot.
  • Dance Battler: While incredibly mobile and seemingly more inspired by panthers and hawk in combat, when enraged there is a sense of choreography in his moves as he tries to isolate and maim his target.
  • Genius Bruiser: Veyolkos might seem impulsive and indeed he is, but he is not without his merits. He shows a superb understanding of blacksmithing and pack tactics, which he used against the Tribes of Man, Troll, and Yeti in the Freljord with great success.
  • Grievous Harm with a Body: A quick way Veyolkos might end a fight would be to bash someone against the ground, then their team mates, repeadtedly.
  • It Can Think: Laitiverns while not entirely dim like the trolls they share domain with, are usually seen as instinctual creatures. Veyolkos is a clever tactician and capable of intelligent thought and speech. In fact, the reason he became so infamous throughout the Freljord is because he grew extremely unsatisfied with his life and sought more power and safety for his people, thus beginning his campaign against the dragon hunters and tribes of the land.
  • Monster Lord: Veyolkos in his original domain came as the leading general of an army of Laitiverns, his remarkable sense of order allows him to command those whose monsterous frame is countered by their dim wit into being exceptional soldiers.
  • Red Baron: King of the Skies, Veyolkos prefers to move about in the skies, and in most cases disposes of his opponents through dropping or slamming them down from tall heights.

Grimgor

Makima (ReynTheLord)

Coming from the manga Chainsaw Man, Reyn's version of Makima, The Control Devil, is a bit odd. Currently, she appears to be, due to encounters with other characters, actually developing as a character away from being an utter sociopath.

  • Adaptational Heroism: Played with. It's unsure if makima is fully developing as a person or not, but she seems to be able to feel actual guilt. She has also questioned her own ways after an encounter with Idiot. She has also aided in combatting threats such as adam smasher with minimal personal gain. However, this might all be scheming.

Odio, the Lord of Dark (KiriK)

https://static.tvtropes.org/pmwiki/pub/images/odio_holy_dungeon_artwork.png
"He could not contain me. He could not control me. My hate is boundless and endless!"

The Lord of Dark, ultimate villain of Live A Live. This version of Odio is part of the Army of Universes multiverse and was originally imprisoned by Gravitas until he broke out, Narktus battled him across several dimensional layers, and he finally wound up in the Arena, where he got straight to killing people and manipulating their hatred.


  • Adaptational Badass: Odio in Live A Live was able to call upon his other incarnations and send their opposing heroes back through their own timelines to fight them all over again. He was not able to channel his incarnations and mimic their abilities. He was also unable to create new incarnations on the fly, which he does in the Arena to kill the Pale King by making one in his foe's home universe and remotely activating Armageddon.
  • Brought Down to Badass: Katre's ability to shut down "unfair" abilities and magic, the likes of which Odio has in spades, deters him only briefly before he resorts to pulling off a Jawbreaker on her, and succeeding.
  • Combat Pragmatist: Not one to toy around for long, Odio's fighting style involves landing precise yet deadly attacks on his opponent to bleed them out quickly if they can't get immediate and competent treatment. For instance, he won't hesitate to target a foe's arteries for a quick kill. This set him apart from other villains, who tend to be less specific and lethal in how they fight, even when they mean to kill as well. He also has healing items on his person if sufficiently pressured in a fight. Through this and his overall deadly abilities, he's managed to make quick work of a demon as powerful as Ovarr, very nearly killing him and forcing him to be rescued out of the fight.
  • The Corrupter: Is a specialist in this. Odio can single-out and target troubled souls in the Arena, exploiting their evil urges and suppressed negatives feelings to go wild and assist him in his evil endeavors. Which spelled bad news for the Arena when he briefly managed to corrupt someone as strong as Olivia in his services.
  • Determinator: Odio will not give up until he has seen to the subjugation or death of every last hero in the world. Even taking severe punishment from Ovarr, Camille, Olivia, Nicole, Defense and Fillia failed to deter him from going after the latter, and he would have killed her if not for Narktus's fight-ending intervention.
  • Giving Radio to the Romans: Odio, a former medieval fantasy knight turned medieval fantasy dark lord, has no difficulty wielding a shotgun in tandem with his dark magic.
  • Godzilla Threshold: Seemed to fulfill this for Narktus and Gravitas, being contained and then unleashed should they be truly out of options against an enemy. He broke out before a changed Narktus could find something to put him down with.
  • Gratuitous Iambic Pentameter: A holdover from all characters of his era in his game of origin, Odio almost exclusively speaks in multiples of ten syllables.
  • Implacable Man: For situations where Odio is actually wounded to the point of impairment, he comes with a supply of healing items so he just won't die ever.
  • No-Nonsense Nemesis: Goes with Combat Pragmatist above, but Odio does not play around with his targets. His powers and fighting skills are decidedly lethal and more than capable of killing anyone fighting him, he will heal himself if cornered and will quickly use his Apocalypse How spell Armaggedon to destroy entire universes he isn't even in.
  • Sealed Evil in a Can: Is briefly put through this after Narktus manages to land a powerful attack on him while he was distracted and reeling from a powerful combination of attacks. Although it neutralized him for the time-being, he soon managed to break out of the literal dimension serving as his can.
  • Shout-Out:
  • Tranquil Fury: Though he can speak with neutral or affable tone, Odio is never calm. Never happy, or content, or afraid, or even empty. His body and soul are full of his hatred and sorrow, and without them, he would cease to exist.
  • Unstoppable Rage: Tranquil Fury only applies up until the moment Odio is provoked, at which point his anger explodes (sometimes literally). Nicole outright describes him as "literally too angry to die."

Angel (Whoma)

https://static.tvtropes.org/pmwiki/pub/images/20210305_133815.png
"Aw, what did I do wrong this time? Was the powder wrong... she likes 2 parts bone, 3 parts banana... ah, shucks, I always forget about the monoculture..."

Angel is a very far-future incarnation of Pyra and Mythra of Xenoblade Chronicles 2. Based loosely on the fanfiction ''Lover, Fool'' by anibrivity, Angel has appeared in many places, often where she isn't supposed to be, bending the trajectory of many stories as she goes.

  • All-Powerful Bystander: Angel rarely interferes with matters of the Arena, since her massive power would make solving any situation trivial. She will, however, intervene if the matter is dire enough, such as with Set. And in general, Angel would much rather scrap the Bystander part.
  • Fusion Dance: Both Pyra and Mythra can fuse into Angel if so they choose or are forced to. Angel herself can decide to separate her halves at any moment. Though both halves are quite weaker than Angel's whole, they're still very tough to fight, albeit Angel would be helpless should anything happen to a constituent or both.
  • Nice Guy: Angel is dutiful, polite, empathic and always eager to help whenever she can. Though somewhat aloof, she will help solve a situation if it seem unjust and uses her massive power for good.
  • Put on a Bus: Because of her massive power and willingness to use it to solve problems, Angel as a character has been separated into her halves Pyra and Mythra for a while as per Small's decision, so as to have both halves feature in plots without trivializing them.
  • Weaksauce Weakness: Powerful as Angel is, her halves, while powerhouses themselves, are much weaker. And to take one out could perhaps cause Angel to simply cease to exist until the dead half can be brought back, which in itself would be pretty complex to pull off.
  • World's Strongest Woman: Per Small's Word of God, Angel is the strongest character in his roster. Though not quite fully boundless, she is stronger than beings like Ynn, the embodiment of existence itself, and the self-appointed guardian of the multiverse, described as a "weapon that can't be defeated". Within the Arena itself she is a serious contender for this title, with only an empowered Set managing to outmaneuver her briefly when her guard was down.

Nidrugg (Bolded1)

A Magism of great power, father of Eve. There are two Nidruggs in the Arena: one who is from his world's past, roaming in search of even more power and control, and the other who is a skull-topped staff wielded by an Eve who has already given him his just desserts.

  • Meaningful Name: Though not planned, "Nidrugg" is pronounced almost exactly like "ne drug" (не друг), a Russian phrase that literally means "not friend", fitting for someone whose politeness is a skin-deep facade on his best days.
  • Pyrrhic Victory: The Nidrugg who has been turned into a staff won in his timeline. Unfortunately, accomplishing his goals didn't stop Eve from taking her revenge on him.

Mavericks (Josh6243)

A quartet of Ridiculously Human Robots from the era of 21XX. They're stranded in the arena, where there are plenty of people that can kick their butts. Pray for them. Their members include Commander Yammark, Morph Moth, Blast Hornet, and Web Spidus.


  • Always a Bigger Fish: To be honest, they'd lose in a fight against many arena-goers as they're video game boss level. A majority of the people in the Arena are protagonists in their own right.
  • Attack Drones: Commander Yammark has her Yammar Options and Blast Hornet has her Bomb Bees.
  • Composite Character: Web Spidus is based on the combination of Velma Green and Web Spider.
  • Dreadful Dragonfly: Commander Yammark is based on the dragonfly and often calls in drones to assist her in combat.
  • Extra-ore-dinary: Morph Moth specializes in scrap manipulation, turning it into deadly projectiles, a protective shield and a powerful sword in combat.
  • Fantastic Racism: All four look down on humans, often calling them fleshbags in a derogatory tone.
  • Gender Flip: All four are female versions of Mavericks from the Mega Man X series.
  • Moth Menace: Morph Moth is a moth-themed Reploid. She can be deadly if she puts her mind to it.
  • Official Couple: Morph Moth and Commander Yammark are a loving couple, but they argue from time to time. They still care for each other, though.
  • Shock and Awe: Web Spidus specializes in electricity.
  • Speech Impediment: Blast Hornet will precede her sentences with a two-word descriptor of that sentence. Commander Yammark will switch syllables of her words on occasion. Morph Moth has a stutter.
  • Quirky Miniboss Squad: Despite being video game bosses, their collective quirkiness ensures they fall under this trope.

Tilra (Whoma)

An enigmatic woman with connections to Angel.


  • Calling Your Attacks: With Musical Theme Naming to boot.
  • Creepy Monotone: Clearly and tonelessly enunciates all of her words, as indicated by punctuation going on both sides of each of her sentences in dialogue (see Painting the Medium below).
  • Lamarck Was Right: Inherited Narktus' stardust powers, which were gifted to him and not a natural part of him. Granted, she was created through him using those powers rather than by conventional means, but still.
  • Musical Theme Naming: All of her special attacks (which she likes to shout) are named after Pink Floyd songs.
  • Non-Human Humanoid Hybrid: Part Blade, part whatever the hell Narktus' species is, and part unborn universe.
  • Painting the Medium: Her sentences are written with punctuation at both the start and end to convey her unusual manner of speaking.
  • Parody Sue: Designed by Whoma as, quote, "the cringe-ass fankid from every fandom gatekeeper's nightmares." She's the daughter of Angel, a heavily altered version of a canon character, and Narktus, an edgy and angsty villain OC, conceived during a fight between them by an attack with vaguely sexual subtext in the tradition of cosmic-scale Xenoblade battles.

King Garon (Bolded1, Deceased)

I could be happy getting back at it all, Kamui. Nohr, Hoshido, the other countries, I want them to suffer. Not because I suffered myself, but because the truth is that everyone deserves to suffer.

The towering king of Nohr from a different universe. His life takes a turn for the bizarre when people from other worlds turn up in his sinister kingdom.

  • Abusive Parents: End up attacking Elise when he figures out that his children are plotting to let the prisoners go. When he figures out that he can just go to other universes with the help of his newfound Stand, his already-low standards plummet and he doesn't care about fighting the royal family of Nohr, from his own universe or as Einherjars.
  • Adaptational Abomination: Garon in canon was a piece of work but this Garon's mud nature already make him a full-on Lich from the start, with his half-destroyed, melted skeleton lodged very deep in his mass of mud. As he absorbs more and more versions of himself and start taking damage, losing control over said mass, he eventually end up becoming a massive mountain-sized mass of grey goo, akin to a gigantic tumor.
  • Adaptational Badass: While Garon mostly keeps to his canon abilities, he also has explicitly superhuman strength and speed thanks to dragon blood, which is something unique to this particular universe, as well as the standard Nigh-Invulnerability. He fully assume this trope after receiving Dirty Deeds Done Cheap (itself made an Adaptational Badass thanks to Garon's superior strength to Valentine) and is able to use it to a nastier extent than its original owner. Upon losing it, he still qualify for the trope when he becomes nothing less than an entire living mountain.
  • Adaptational Villainy: While certainly more intense and intimidating than his canon self, Garon mostly count as this for his original self that was already long gone and replaced by canon. Every loathsome action and depravity done by the impostor was done by the real Garon in this version. Which leads to...
  • Adaptational Relationship Overhaul: Garon as mostly seen in canon is a devoted puppet of Anankos and is mindlessly loyal, offering itself up to be consumed by its master without a second thought. Garon in this universe became a mud being (or "Zulo") by himself, with the use of a dark ritual, and doesn't even know Anankos's name nor has any ties to him. He also knew Sumeragi, Mikoto and Gunter in his youth, amongst other changes.
  • An Arm and a Leg: Inflicts this on Corrin, sadistically removing his right hand after pining him down. He himself is frequently afflicted by this trope thanks to his mud body and regeneration. His much more fragile phylactery also lose its remaining limbs shortly before being annihilated for godod.
  • Ax-Crazy: Typically for a Bolded1 villain. Garon starts out as menacing but composed. The mask drops through the event, and he ends up fully shedding it during his Motive Rant, claiming himself "Corpse King of the Dead" and showing glee at the idea of destroying both Nohr and Hoshido. This only gets worse as he takes more and more damage, culminating in him droning on and on about his hate for Corrin while gleefully fighting to end the universe he's in.
  • Dark and Troubled Past: A well-meaning prince taught to wage "righteous" extermination war on his enemies, Garon was traumatized by the atrocities he carried out in the enemy nation of Qliphoth after spending his life until then being prepared for it. Further tragedies, political machinations at home and the death of his beloved wives turned him into a bitter tyrant who dreams to get back at the world.
  • Determinator: Garon will just not ever give up. Despite being barraged with attacks, switching forms multiple times, losing his Stand to Pucci and Jeridan, losing his allies, getting stabbed right in his phylactery and being hit by weapons that can pierce through his Nigh-Invulnerability over and over again, he still manages to assume a massive One-Winged Angel form that almost drag the fight out until the universe's collapse, and his phylacetry, even cornered, still try fighting back until the bitter end.
  • Filler Villain: Despite his great power and threat, he could be considered this to the "Anna vs Julius" plot as a whole. While still important to it in that he was about to execute the Shepherds, he's ultimately completely uninvolved with the Einherjars or Loptous's cult by virtue of being from another universe, with his ambitions staying limited to his world. Had he successfully killed the Shepherds, others could've carried their torch against Julius.
  • Omnicidal Maniac: Garon's motivation is still to lay waste to everything. After a lifetime of betrayals and trauma, he thinks of the world itself as an enemy and is acting to destroy it in revenge. The late reveal that his world and several others will get destroyed in a great cosmic calamity elates him and he spends the second half of his fight desperately trying to survive until the calamity can happen and destroy everything, him included.
  • One-Winged Angel: Take his canon ones but also assume a massive third one called Zulo form - Mundus (or Garolympus). While it seems like a Clipped-Wing Angel, with its complete immobility, that's only because of Athos, Nicole, Morgan, Ms.Thingies and Merlin, along with Zola and Nyx, pouring their magic together into a Wave-Motion Gun that shredded off its surface entirely. Had they not done that, it would've been able to use much bigger attacks and delay the heroes for far longer.
  • Nigh-Invulnerable: His mud body is immune to damage from all but divine attacks, attacks that can target the soul or Subaru's ki, amongst other things. Acquiring enough unique weapons so that everyone can damage him is even an objective that Corrin gives the whole group while preparing. As for said weapons, while effective, they only reduce him to being Made of Iron.
  • Sorting Algorithm of Evil: Averted. Despite coming later in the timeline and being impressive, Garon is weaker than Grima REX, another Bolded1 antagonist that the Shepherds faced earlier. Were the two to fight, REX would've been able to feed off Garon's hatred to empower himself and his divine nature would've made it child's play for him to kill Garon outright.
  • Strong and Skilled: Switch between this and its sister trope. Garon has great strength, a Nigh-Invulnerable body that can still endure many strikes from weapons or powers able to bypass its immunity, is deceptively agile and has experience fighting up close or not, even using Brynhildr or Siegfried just fine or with the help of his stand. He's able to overwhelm Corrin and the others thanks to it initially, but them getting strong hits in ends up throwing him off, causing him to focus only on pure strength when he ends up unable to calm down and retaliate.
    • In a lesser example, he's able to use his Stand decently despite barely gaining it, and even abuse his greater strength and size to do things like making alternate selves rain all over his enemies and trigger an eventual merge.
  • Mighty Glacier: While he isn't slow, Garon rarely outright outspeed people, instead banking on his absurd willpower, durability and strength to eventually wear them down until he can catch them. His final Zulo form take this trope to a grotesque extent, as he becomes a literal living mountain, with all the agility and sturdiness that comes with it.
  • Stupid Evil: Garon's painful, long and humiliating downfall, that also throughly alienates his children and erase his legacy, only ever happens because he simply refuse to let the Shepherds go when he doesn't even stand to gain anything from murdering them. When his own children realize his folly, he proceed to viciously attack Elise of all people, crossing the line even for his devoted son Xander. Nicole, who started the mission, didn't even mean to see him, let alone fight him.
  • Unwitting Pawn: Is one for Gor and Rainmaker, who use him to keep their test going with Garon completely unaware of this through the entire event. Garon actually does briefly encounter Rainmaker but fails to realize his true identity or the fact that he's being manipulated.
  • Villainous Breakdown: Goes through various ones as the fight against him drags on. While initially able to keep his confidence up, Yamame damaging his phylactery cause his greatest one yet, leading to him losing his sanity for good as he assumes his most monstrous form.

”Pyra”, UI/Ui and Ravenos (The Troping Alliancer)

A manifestation of character customisation without a past that resembles Hanako Ikezawa, literally spawning into the Arena alongside their UI. Ravenos is a Living Program formed by school computer usage histories synced to "Pyra" via Bluetooth. These three operate as a single unit.

  • Background Music: Can hear non-diegetic sources of music.
  • Blank Slate: A Protagonist Without a Past.
  • Burn Scars, Burning Powers: The Mario & Luigi styled Combat Mode shows that “Pyra” can light their burns ablaze to create Magic Fire for attacks.
  • Clever Crows: Ravenos understands "Pyra"'s textbox and can communicate with "Pyra" via gestures.
  • Creepy Crows: Ravenos's first appearance involves "Pyra" feeling a sensation of Being Watched.
  • Diegetic Interface: “Pyra”’s UI is a separate entity with some semblance of sentience that “Pyra” themselves can interact with. The default is based on the KS UI, but “Pyra” has also gained access to the TvTropes UI while investigating a Turf War in the Hub Centralis Metro.
  • The Dividual: "Pyra" and UI are a single unit. Ravenos joins this unit after syncing up with "Pyra".
  • Diving Kick: Is able to perform them as a combo with a Wall Jump.
  • Haunted Technology: “Pyra” can have their UI possess electronic devices as an interface.
  • I Call It "Vera": UI uses the alias Ui in Haunted Technology mode. "Pyra" calls their bicycle the Typhoon referring to its speed and sturdiness.
  • Identity Amnesia: How they choose to present their lack of a past.
  • Invisible to Normals: Ravenos can only be seen by and interact with other characters of Living Program nature.
  • Living Program: Implied by healing with USB drives, indicating partially codelike nature. The UI and Ravenos are straight examples, with UI being unused personality presets and Ravenos being a physical form for the usage histories of the school computers..
  • Magic Fire: The fire produced from “Pyra”’s burns are mostly visual and sensory when use as an attack, only setting things ablaze if they consciously decide to.
  • Medium Awareness: The UIs they have access to includes the one from This Very Wiki.
  • The Nameless: Representing the Hello, [Insert Name Here] trope, "Pyra" doesn't have a real name. "Pyra" is an alias, though they also go by Clover Si.
  • Ninja: Implied. Their inventory mostly consists of Stock Ninja Weaponry.
  • Ninja Prop: Implied via Diegetic Interface. Given how they’re also implied to be a ninja…
  • Nobody Loves the Bassist: Sure as hell won't be playing lead guitar or being lead vocals, while they don't find the keyboard and drums interesting - they gunned for the bass when choosing an instrument.
  • No Social Skills: Due to literally spawning into the Arena in a completely blank state personality wise, “Pyra” fumbles a lot when interacting with others and tends to make decisions that leads to awkwardness.
  • Ordinary High-School Student: "Pyra" goes to a regular high school when not in combat.
  • Really Was Born Yesterday: Spawned in the Arena one day without a personality preset.
  • Save Scumming: Implied. “Pyra”’s UI gives them the ability to create and load save states.
  • Synchronisation: "Pyra"'s main body and Ravenos are linked via Bluetooth.
  • Thinking Out Loud: Sometimes mumbles their thoughts out loud as they internally monologue, at a volume where people can hear these mumblings at more quiet environments. This usually acts as a catalyst for conversations.
  • Yowies and Bunyips and Drop Bears, Oh My: They directly namedrop the trope when their UI starts playing Land Down Under when they drop on an opponent to attack.

Kagura Squad (The Troping Alliancer)

Five Bio Sparks that lives above “Pyra” and works at Dededelivery on weekdays.

Pious Augustus (josh6243)

Pious Augustus is a sinister lich out to cause mayhem and chaos in the Arena.

  • Adaptational Badass: Somehow manages to get all three Ancients to agree on working with each other, which is something he is unable to achieve in all three canon timeline of his original game.
  • Adaptational Nice Guy: Despite plotting the downfall of humanity, Pious is courteous enough to do good deeds once in a while. He will also kidnap only the lowest of the low for his sacrifices to the Ancients. This is stark contrast to his Broken Windows MUSH counterpart, who is a staunch human supremacist.
  • Our Liches Are Different: For one thing, he somehow signed pacts with all Three Ancients. His Artifacts do grant strength and immortality, but destroying them only makes him vulnerable. Luckily, he's got them all locked down in an impenetrable vault.

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