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Be ready to rebel against the causality...

BlazBlue: Chronophantasma is the third installment of the series by Arc System Works, fresh off from their fighting game collaboration with Atlus.

Ragna the Bloodedge approaches the Ikaruga Federation, once the focal point of a civil war that cemented the NOL's tyrannical rule over the world. Accompanied by vigilante catgirl Taokaka, he hopes to find the answers to the dark conspiracy revealed at the end of BlazBlue: Continuum Shift, connected to the actions of his arch-nemesis Terumi and his missing sister Saya. Meanwhile, Jin Kisaragi, Noel Vermillion and Makoto Nanaya seek to rescue their friend Tsubaki Yayoi, who has fallen under the control of Terumi and become a Knight Templar.

But complicating matters is the loss of one of the god-like entities of the BlazBlue universe, which has escalated a precarious stalemate into all-out war between the remaining sides. Each shot fired in this conflict tears a hole in the fabric of time and space itself, pulling material from Alternate Universes and rewinding time. If nothing is done to end this, then Ikaruga may collapse under the sheer weight of paradoxes before Ragna or any of the other vigilantes can accomplish their goals. The story will also deal with a new mystery element named the "Chronophantasma" (lit. "The Phantom of Time").

This new sequel does away with many of the old systems and adds in new mechanics. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found, replaced by a new attack for each character known as a Crush Trigger, which allows the character to instantly break the opponent's non-Barrier Guard at the cost of 25% heat, making them equivalent to the Force Breaks (or EX Attacks) of Guilty Gear.

The most drastic change, however, is the Burst system. Defensive Bursts remain, but Gold Bursts have been removed and replaced with a brand-new technique for each character: Overdrive, a Super Mode that increases a character's power and enhances their Drive, its effectiveness increasing the lower their health is. The effects of each Overdrive are different for each character, and can sometimes enhance their supers as well. Upon activation, Overdrives also freeze the timer for their duration.

Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, who now wears her previously story-exclusive black uniform.

In addition, the roster introduces three brand-new characters (and one new boss):

  • Amane Nishiki: A Camp Gay travelling performer who fights with a scarf that can change into various forms, like a drill for piercing attacks or a prehensile arm for distance throws.
  • Bullet: A member of a mercenary corps that was slaughtered by Sector Seven, leaving her with a serious grudge. She uses Good Old Fisticuffs, with a combat style focused on grapples and throws.
  • Azrael: A mysterious Blood Knight of Sector Seven. He was sealed away by Sector Seven due to his uncontrollable power and violent rampages, but has recently been released from confinement. He uses a beatdown style that adds "weak points" to enemies for extra damage.
  • Izayoi: The form that Tsubaki Yayoi takes after awakening the true power of her weapon. It is referred to as "Tsubaki's true form" and is very much to Tsubaki what Mu is to Noel. She uses a Stance System, building up her "Zero Weave" gauge in her long-range stance to power up her moves in her short-range stance.

Three more console-exclusive characters have also been confirmed, two of which are DLC (the first can be downloaded as well if you aren't going to play Story Mode):

  • Kagura Mutsuki: Head of the most powerful Duodecim family of NOL, the Mutsuki clan. Despite his name, he is a man. Known as the "Black Knight" and has outer contacts with other people outside NOL like Bullet. He is planning a coup of the NOL, but the nature of this coup remains unknown. He is a stance-based character whose Drive allows him to use different attacks.
  • Yuuki Terumi: The true identity of the ghost using Hazama, our resident Troll, taking his form during the Dark War as seen in flashbacks and the Phase Shift 1 novel. Possesses a different Drive than Hazama, and is heavily meter-reliant like Akuma of Street Fighter. He is a pre-order DLC bonus.
  • Kokonoe: One of the head scientists of Sector Seven, the organization Tager works for, and the woman responsible for his creation. She was confirmed as a playable character via the September 2013 issue of Famitsu. She is a space control-oriented character who fights using a wrench and hammer as her weapons, utilizing both science and magic to overwhelm her opponents. She's a DLC character, like Terumi, and was made available to Japanese users about a month after the PS3 release.

Story-wise, the game does away with the individual Story Modes of the characters and introduces route-style story in which many characters partake at once, and all three storylines merge as they come into the climax and the true ending. It no longer has any bad ending, but the gag reels still appear.

On July 15, 2014, it was announced that a new update (simply named Blazblue: Chronophantasma Ver. 2.0) would come to the Japanese Arcade Cabinets. In addition to standard balance changes for the cast, it includes an updated HUD visor, additional stages, and two more additional characters.

  • Celica A. Mercury: A major character in the Chronophantasma story mode, as well as the Phase Novels that never made it out of Japan. Due to Celica herself being a pacifist, she fights with Minerva, a doll similar to the ones used by Carl and Relius and designed by Kokonoe to defend and protect her.
  • λ-No.11-: The eleventh prime field device who debuted in Continuum Shift and served as Nu's replacement before her return. Kokonoe salvaged her in a bid to destroy Terumi, but was destroyed when she gave her life to protect Ragna, giving him her Idea Engine in the process. She was thought to be dead, but returns by as of yet an unknown method. Lambda retains her style of play from Continuum Shift, which was similar to Nu as the latter loses her mode change style to further differentiate the two.

While the Murakumo units were believed to be excluded due to their fates in the previous game and their exclusion in the debut trailer, this was changed with the next announcement stating that both Nu and Mu are confirmed to be in the game.

The story this time is split between three different (albeit interconnected) scenarios, each with their own set of playable characters and bosses. Chronophantasma's plot focuses heavily on Sector Seven and matters of the past, particularly the Six Heroes, whose subplot is concluded in this game.

The game arrived in Japanese arcades on November 21, 2012. The game was released on the PS3 in Japan on October 24, 2013. Aksys Games is once again the publisher, and it was released in the U.S. on March 25, 2014, also only for the PlayStation 3.


Like it's immediate predecessor, Chronophantasma also has few Updated Rereleases as well.

Blazblue Chronophantasma 1.1: Mostly a balance patch for the Arcade and console versions to get the aforementioned exclusive console characters into the Arcade cabinets. This version was released on the Vita in April 2014, with some exclusive content, namely a new gag reel starring Ragna, Noel, Celica, and Kagura in a Beach Episode and a recap of the series` storyline to this point narrated by Ragna, Celica, and Rachel.

Blazblue Chronophantasma Extend: Another console update, bringing in the changes from the arcade 2.0 release to home systems. Adds Celica and Lambda as playable characters to the console version. There's also an additional story scenario starring Kokonoe, Kagura, and Bullet, in addition to one detailing the events of the Remix Heart manga, as well as abridged versions of Calamity Trigger and Continuum Shift (much like Calamity Trigger Reconstruction in CS Extend) and more gag reels. It was released in April 2015 for PlayStation 3, 4, and Vita and Xbox One in Japan, June 2015 in the Americas and October 2016 in Europe. This edition was also be released for PCs via Steam in March 2016.


Rebel 3, ACTION!

  • Aborted Arc: The finale of the Sector Seven storyline before the three paths converge has a bunch of characters, both heroes and villains, meeting up and preparing for battle, only to announce that the villains plan on using a bunch of souls from the seithr killing everyone to power Arakune to Black Beast levels. Once the paths converge, however, none of this ends up having actually happened, Litchi goes back to the villains' side again despite Kokonoe agreeing to help her, and Arakune doesn't even appear again. The reason was because it was another timeline that got reset.
  • And Now for Someone Completely Different: Due to the change in story structure, during fight scenes you'd be forced to play a certain character in a given chapter in the story instead of just one character per playthrough.
  • Anti-Frustration Features: In the console version, the Abyss mode has been remixed, with the statistics no longer resetting to 0 on each character, with only the three temporary boost slots being still purchased regularly.
  • Apocalypse How: Class 2 or 3A in course at the end of the game. Izanami implies a Class X-4 or even Z.
  • Artifact Title: The Jin vs. Noel theme from previous games returns, remixed and named "Imperial Code II"... despite both of them already cutting ties with the NOL at the end of Continuum Shift.
  • Bittersweet Ending: A lot more on the bitter side this time around. Kagura's coup is successful and he's able to get the rightful heir, Homura, onto the throne. Terumi is slain by Hakumen, Tsubaki reconciles with Jin, Noel, and Makoto and joins with the heroes, and the Master Unit is successfully defended from being destroyed. However, Izanami shows up and forces Ragna's grimoire to go out of control and makes him attack everyone in the vicinity, critically injuring both Jin & Noel. Relius is still at large and Carl and Litchi have betrayed Bang to join forces with him, and Hazama & Trinity may be dead. Additionally, Izanami plans on using humanity as a sacrifice to complete the "true" Blazblue and use its power to destroy the Master Unit.
  • Boss Tease: The end of Azrael's Arcade Mode teases Ragna trying to go all out (activating the Azure Grimoire) against Azrael, who gets excited as the two go to jump at each other... and then the game ends. The story mode rendition of this event, however, subverts this; Ragna does start activating his Grimoire but - due to his Character Development (about not throwing his power so easily) - he stops it midway, then goes to mock Azrael who expected a bigger fight out of him. Kagura then takes Ragna's place.)
  • Break Meter: The Barrier Block from the previous game makes a return, including how its depletion can lower your defense.
  • Button Mashing: Stylish makes its return. Though this time, it changes your character's name next to their health bar from a shiny gold to a dull green.
  • Character Development: The game's story mode is a good source of this for most of the cast. Ragna becomes more heroic, vowing to find a way to use his Azure to protect people as opposed to using it to destroy (which makes what happens to him at the end even more tragic), Jin is less of a Jerkass to others (even around Noel he's simmered down a bit), and Noel herself is far more confident than before, even being able to harness her Mu form at will. Even Hakumen seems to have cooled down as he speaks less harshly to others, and isn't as hostile to Ragna as he was before. Carl is also shown to have made use of his cooling down by Litchi in CS, and took a detour from his goal from solely saving Ada and adds "saving Litchi" to his goal list. On the other hand, Litchi's darker sides were shown more, but done without completely trampling her good side or Jumping Off the Slippery Slope, making her development into a Tragic Heroine clearer than it was in CS. The climax also opens up possible development for Bang as he received his Jade-Colored Glasses by force about his idealized fantasies about Litchi and Carl...
  • Cliffhanger: A particularly annoying one at that. Saya makes Ragna's grimoire go out of control and he seriously injures both Jin and Noel when they try to stop him. Saya then starts creating something called the "True Blazblue" by using the recently defeated Takemikazuchi as it's core. And finally, Jin or Tsubaki has to kill Ragna in a certain time period, otherwise Tsubaki must use the Izayoi to kill Rachel.
  • Combo Breaker: The green Burst still appear, but now it comes with a gauge. Using it will deplete the gauge, which will regenerate slowly; when it's completely filled, you can perform it again. If one side uses Overdrive, though, the other can't Burst out of his/her combo, but neither could them, because both Burst and Overdrive runs off the same gauge.
  • Comeback Mechanic: In the manner of X-Factor, Overdrive lasts longer the less health the player using it has. Combined with the fact that the enemy cannot Burst to throw someone out of an Overdrive combo and we get some serious One-Hit Kill nonsense with certain characters, who can flatline average health enemies with a single low-health Overdrive combo.
  • Curb-Stomp Battle: In Chapter 12. Between the Black friggin' Knight sprinkling him onto the nearest wall, Celica crippling him by proximity, and Ragna and Makoto willing to join in if things went sour, Arakune didn't think his cunning plan to eat Noel all the way through. Though to be fair, he's almost always insane and isn't really able to judge risk vs reward. He also does surprisingly well, being able to annoy Kagura enough to visibly annoy him when Arakune runs off due to his very strange style of fighting.
  • Darkest Hour: Let's just say this game ends at the series` lowest point, see Bittersweet Ending above for why. Which Central Fiction confirms the trope, as things got seriously better, gradually.
  • Debate and Switch: In the True Ending, Ragna and Kokonoe get into a fierce debate about whether or not to use Celica as the power source for Kushinada’s Lynchpin. Ragna refuses to, saying that even if she is a Chrono Phantasma with only six months to live it is wrong to have her used as a battery, trapped in the Lynchpin while her soul is slowly sucked away and the result will only be temporary. Kokonoe argues that they do not have the luxury of not using dangerous or morally questionable methods in the fight against the Imperator and that Celica’s sacrifice is worth it to save others. They both bring up the Dark War as an example. Kokonoe argues that if the Lynchpin had been used, the Black Beast would have been dormant for 3-5 years, limiting casualties and allowing for humanity to have advanced further. Ragna argues that the only reason Nine completed Ars Magus was because she was determined to save Celica from being used for the Lynchpin. If Celica was sacrificed, Nine would have given up. Ragna refuses to sacrifice Celica but Kokonoe refuses to agree unless Ragna has a better solution, which he does not. The debate ends when Rachel gives them a hint on how to use the Lynchpin without sacrificing Celica, giving both sides the result they want.
  • Diabolus ex Machina: This contributes to the Bittersweet Ending above. Also, there's Ragna's encounter with Nu in both his Arcade and Ep. 7 where, for once, he manages to hold his own against her (while previously it always ends in a hug.exe), but the Imperator uses Phenomenon Intervention to jam Ragna's Azure Grimoire to make sure she doesn't lose Nu on the spot. Thankfully, Deus ex machina occurs right after in form of Amaterasu resetting time, pulling Ragna back to when she parted ways with Taokaka.
  • Divergent Character Evolution: Happens to Nu and Lambda when the latter is added in CPEX. It is made clear that Nu is going for long range attacks and more defensive approach while Lambda is made for rushing down, with her swords having shorter reach than Nu's.
  • Finishing Each Other's Sentences: Three of the four students from the military academy have inner monologues that complete each other's monologues. Do they have telepathy or something?
    Noel: Tsubaki, I promise...
    Makoto: ... That we will...
    Jin: ... Save you.
  • Game-Breaking Bug: Lambda causes lag in the Vita version due to her aura, which prevents her from executing some of her combos properly.
  • Gameplay and Story Segregation:
    • Despite the fact that Terumi is his own separate character now, and that he and Ragna have their own special intro, Nightmare Fictionnote  does not play in any match between the two should you pick the "Auto" setting in the music select. Strangely, Terumi fighting any of the other Six Heroesnote , the Six-Heroes theme is always present.
    • In the story, Amane and Azrael always win their fights no matter what happened to them during actual gameplay.
  • Generic Doomsday Villain: Hades Izanami.
  • Genius Loci: In one gag reel exclusive for PS Vita version (and brought back in Extend), Ragna, Noel, Kagura & Celica visits a living island who names himself "Island of Rivalry". He's a rather weird and bothersome guy (Kagura's words).
  • Godzilla Threshold: Kushinada's Lynchpin is a device that disrupts seithr on a global scale, and Houyoku: Rettenjou is the Nox Nyctores designed to activate it. Lord Tenjo refused to activate the Lynchpin during the Ikaruga Civil War, however, because the world had become dependent on seithr-fueled ars magus to function. By the end of the story, Relius had rigged every cauldron in the world to vomit ridiculous concentrations of seithr, which resulted in casualties the world over with every lost soul being dragged into the Ibukido monolith as a means to summon Master Unit: Amaterasu, which made activating the Lynchpin mandatory, and in some ways preferable to allowing this Doomsday to continue.
  • The Good, the Bad, and the Evil: This game changes the Shades of Conflict from Black-and-Grey Morality into this, with this game presenting a more obvious good side in form of Kagura, who isn't just a strong fighter but also an influential guy within the NOL and is actively going against the Imperator. With the exception of Taokaka, Amane and Bullet (who are neutral for different reasons), the rundown is thus:
    • The Good: Kagura and Kokonoe and near anyone under the two (including the protagonists), as well as Rachel and the rest of Six Heroes (not counting Terumi, natch). Also Carl and Bang, although the two aren't closely affiliated with them
    • The Bad: NOL in general (and Litchi, Arakune & Tsubaki in particular), as well as Azrael
    • The Evil: Hazama/Terumi, Relius, Imperator, Phantom, Nu
  • How We Got Here: Chapter 4 of the Six Heroes story route starts with Ragna and Celica in the Alucard Manor, then the narration traces back a few hours, when they were injured and had to be rescued by Rachel.
  • Informed Flaw: Kokonoe likes to say that Sector Seven are "total idiots" by releasing Azrael. As it turns out, they put a limiter on Azrael basically preventing him from hurting ANYONE unless they desire to fight him in the first place. The only exceptions seems to be Ragna, Tager and Kokonoe, but they're exactly his targets. To be fair to Kokonoe, even if she knew about the limiter in advance, it doesn't take a genius to figure out ways to circumvent it; Azrael nearly cripples a Sector Seven soldier with a "light pat on the back". If he put the energy into it, he probably could have demolished Sector Seven on his own, restraints or otherwise.
  • It Only Works Once: Hazama's trolling is a lot less effective this time around.
  • Karma Houdini Warranty: After being the main antagonists in the last game and causing a whole bunch of trouble for the cast and never suffering any sort of setback in their plans, karma comes and bites Hazama and Relius right in the ass in this game. Hazama is weakened significantly after being caught in a trap laid by Kokonoe, then Terumi inside him is forced to materialize alongside him by Trinity, and as Terumi is killed by Hakumen, it affects Hazama as well. Relius gets his ass royally handed to him by Valkenhayn and while he comes out of it alive unlike Hazama, he's at Carl's and Litchi's mercy as the then former Imperator abandons him when he no longer proves useful.
  • Lazy Artist: Thankfully averted. The sprites have all been redrawn to fit new character designs (Noel's for example) and gameplay changes.
    • And now the entire soundtrack, which is already awesome, is being completely remixed. And guess who's doing the rearranging? Yuhki of Galneryus fame.
  • Loophole Abuse: Kokonoe created a Phenomena Intervention Barrier in the Ikaruga NOL Branch where most of the good guys are so that the villains won't track their movements. However, anyone being Observed by Kokonoe can freely enter and exit. Arakune was able to sneak in because he is Observed by her.
  • Luck-Based Mission: In the battle against the final boss, Saya, who isn't restricted by Take Mikazuchi's attacks is capable of zoning you at any time. Even when a super is charging, preventing you from knocking him out of it. For bonus points, the boss can use two different normal attacks that end with you out of range and unable to reach him in time. Due to the chip damage making even Amane look bad, this almost certainly means death without a lot of skill. The other super requires you to get to cover, which doesn't appear until roughly three seconds before the attack fires off. If the cover is near the edge of the visible screen or offscreen and isn't in the direction you're dashing (if you use a character that can dash), you'll be hit by it.
  • Mirror Match: A notable variation of this trope appears in Chapter 9 of the main route ("Chronophantasma"). Jin goes to find Hakumen for answers and the two have a duel, with Jin noting how similar Hakumen's moves are to his own. The Mirror Match theme "Blood Pain II" even plays for this special battle. After the fight Jin deduces that Hakumen is indeed himself from another timeline brought to the present.
  • Mythology Gag: BlazBlue characters now receive a palette swap of the Persona 4: Arena characters that also had a palette swap of theirs (with the exception of Carl). Ragna gets Yu, Jin gets Yosuke, Hazama gets Naoto, etc (see the Persona page for details on who gets who, it goes vice versa). For the characters that didn't receive colors in the aforementioned game:
  • Nice Job Breaking It, Hero: If Ragna hadn't told Celica to heal Nu, or if he just let Hakumen kill her, he would've at least been in a better position than he was at the end of the story.
  • No Campaign for the Wicked: Due to the altered story style; the bad guys MAY get some "focus," but you'll never fight as them in the Story Mode, so you'll never play as Hazama, Terumi, Relius, pre-Izayoi Tsubaki, Litchi, Nu, Azrael, or the Imperator (and to some extent Arakune) in the Story. However, Taokaka and Amane are also unplayable (Taokaka isn't even fought anywhere), but they're not villains.
    • Double-subverted for Litchi, though. Due to her status as an Anti-Villain and Token Good Teammate, part of the Sector Seven story is dedicated for her Sympathetic P.O.V.. However, she's still not playable despite being a focus and the game railroads you to use those who provoke her into combat while she's not being malicious.
  • No Fair Cheating: Playing as an Unlimited character in Versus mode against a non-Unlimited AI will make the computer play a couple of notches above the set difficulty.
  • Out of Focus: In previous games every single character had their own story route, but Chronophantasma opts for a more streamlined method of storytelling and has only three main routes, including the true ending. As a result, a significant portion of the cast have largely reduced roles aside from the main characters (Ragna, Jin, Noel, etc.)
  • Revised Ending: Like its predecessor, Chronophantasma Extend adds an extra scene after the epilogue. Ragna wakes up...somewhere, with the Embryo in the sky and apparently with no memory of who he is.
  • Sent Into Hiding: A subplot for Bang has him trying to find his old master's child, the true heir to the throne of NOL's leader. Later in the story, it's revealed that said child, Homura, has been in the custody of Bang's friend, Kagura, ever since Homura's parent was slain in Ikaruga Civil War, and has been hidden from public since.
  • Shoo Out the Clowns: The main story becomes really dark over time, with the humor less and less frequent. Bang evolves into a more prominent and serious character (despite still being bombastic) and has his perfect fantasies about Litchi and Carl shattered during their time siding with Relius. Taokaka very much disappears from the plot in the middle of the story. Amane, the most light-hearted and humor-prone of the three brand new fighters due to his Camp Gay-ness, has a very reduced role, and in those reduced role, focuses more on the implications of his immortality and mystery. Platinum appears less as the usual Luna/Sena combo, with Trinity taking most of their screentime. Then they're killed by Hazama. The only thing that could count would be Kagura's Chivalrous Pervert tendencies and even that doesn't appear very often. While the Gag Reels are still around, even if they were canon they get phased out near the end as well.
  • Spell My Name With An S: Chrono Phantasma or Chronophantasma?
    • As of the release of the opening video, ASW has confirmed that it is the latter.
  • Soundtrack Dissonance: Drive Qualia, the ending theme for the story mode, is possibly the cheeriest sounding ending theme in the series. After the Player Punch that is the ending (which includes Ragna slowly turning into the Black Beast, Izanami creating the Embryo and Rachel saying that unless Ragna is killed off, Tsubaki has to kill her), it seems such a great contrast to it.
  • The Stinger: EXTEND adds one final scene after the credits in which Ragna awakens none the worse for wear after Izanami forced the Azure Grimoire to berserk. He spots the embryo in the sky and utters one sentence.
    Ragna: ...Who am I...?
  • Story to Gameplay Ratio: The story mode for this one is much more Visual Novel than the rest of the series thus far.
  • Super Mode: The new "Overdrive" that replaces the Gold Burst system seems to take this effect. Rather than serving as an out-of-combat burst attack, it now serves to set the player into an Install-like mode that enhances their unique attacks. Some moves, like, Ragna's previous Distortion Drive, Blood Kain, and Bang's Fu-Rin-Ka-Zan, now fall into this mode.
  • Tiger Versus Dragon: With shades of Red Oni, Blue Oni. In the Colosseum, the red gate is marked Tiger and the blue gate is marked Dragon.
  • Time Crash: Several temporal disturbances occur throughout the many Arcade modes, resetting and overwriting various timelines, due to an all-out war between Takamagahara (controlled by the Imperator) and the Master Unit.
  • Too Long; Didn't Dub: Rather infamously, Library Mode (wherein one can read up on the BlazBlue lore and learn what various story terms mean) was removed from the US version due to Arc System Works US handling localisation themselves this time around and fearing they couldn't translate most of the terms featured there correctly. Library Mode was eventually re-added in Chronophantasma Extend, fully translated.
  • True Final Boss: Take-Mikazuchi, exclusive for the home console port.
  • Unblockable Attack: the new Crush Trigger attack uses 25% of the character's meter in order to shatter the opponent's standard defenses.
  • Visual Pun: One cover for the game depicts Noel, Rachel and Celica sitting together. They're all "Chronophantasmae".
  • Wham Episode: For the entire franchise. Especially episodes 17 and 18 of the story mode.
  • Whole Episode Flashback: Some of the Six Heroes route's episodes take place in the past, before the Dark War. In Extend, Kagura, Bullet and Kokonoe's extra stories, as well as Celica's arcade mode are also flashbacks.
  • Your Days Are Numbered: By the end of the game, it turns out the ones who have limited time in the world aren't just Litchi and Arakune. The Beast inside Ragna is slowly devouring him from the inside and it's only a matter of time before he's completely devoured. Hakumen, after raising the bar a bit just to kill Terumi (and by the nature of time paradox of being in the same world with Jin), is slowly vanishing from existence due to overexertion of using a bit more than 20% of his power. And due to the nature of Celica being a time anomaly/Chronophantasma yanked from the past, as well as being put in a clone body that's not meant to last, she doesn't have much time to live as well. And the world itself also has limited time due to Izanami's actions.

OVERDRIVE FINISH!

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