Characters: BlazBlue: Chrono Phantasma

BlazBlue, much like Guilty Gear, has plenty of Rummage Sale Rejects to go around. This is a list of the playable characters who will be introduced in BlazBlue: Chronophantasma. Voice actors are listed as Japanese/English.

It may also contain unmarked spoilers. You may wish to finish both game's story modes before reading. Go here for characters introduced in Calamity Trigger, here for characters introduced in Continuum Shift (including Lambda-11, who skipped vanilla Chronophantasma), here for characters introduced in Central Fiction and here for Non-Player Characters.

Shout Outs, Captain Ersatz, Expy, "No Celebrities Were Harmed", Continuity Nods and Mythology Gags regarding to specific characters should go to the game's own Shout Out page.

Warning: Some arts that are linked here (Canon or Fanon) are maybe NSFW. Some also contain spoilers.

Introduced in Arcade Version

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What happens when Tsubaki watches too much Gundam.

Engaging Lunar Drive! With the blade of retribution and scales of judgment, I come to deliver righteous justice! Atone for your sins! You are forgiven.

Voiced by: Asami Imai (Japanese) / Julie Ann Taylor (English)

This is the true form of Tsubaki Yayoi's Armagus, the Sealed Weapon: Izayoi.

Through the Imperator's mind control spell, Tsubaki is forced into unleashing the full powers of Izayoi in order to accomplish her idol's goal of upholding the law of the NOL. Her profile, however, indicates that she will be freed from the effects of Mind Eater, and will seek the meaning of "true justice." Indeed, her arcade play takes place after she's freshly released from the Imperator's curse, and she's going around seeking answers for herself.

Her arcade playthrough is named The Awakening.

Her Drive, Scarlet Justice, lets her switch between her normal mode and Gain Art Mode, used for offensive attacks, much like Aigis in Persona 4 Arena. Her playstyle revolves around building the Zero Weave Gauge by using specials in normal mode, then using the gauge for her Gain Art Mode-specific moves. Her Overdrive is Freedom Justice, which continually builds up the Zero Weave Gauge. Her Astral, Judge of Destiny, is very similar to her old one, but with a new animation: she transforms into a valkyrie with a shield and lance, as well as a different outfit than her original Astral. She then combines the shield and lance into a giant energy sword with angelic wings and feathers, before sending it rocketing towards her foe, impaling and disintegrating them.

  • Attack Drone: Her Slaver Trans-AM DD has her summoning 2 drones to assist her in attacks.
  • Battle Ballgown: Looks pretty similar to Saber's, which is fitting considering she has her palette as an option.
  • Become Your Weapon: In the same way as the Murakumo Units; the unsealed Zero-type Izayoi takes form of a lance and shield that then forms her armor.
  • Big Damn Heroes: She and Makoto later come to rescue Bang, Ragna and co. from Relius, Carl and Litchi and then try to hold them off.
  • BFS: Of the Laser Blade kind, no less.
  • Cry Cute: after she breaks out of her brainwashing and reunite herself with Noel and Makoto, she does this.
  • Curtains Match the Window: Red hair and eyes.
  • Chekhov's Gun: A single line in Tager's Story Mode for Continuum Shift revealed that Izayoi was a prototype for the Murakumo Units. And look at what that line has become...
    • Ragna says the same thing to her in his Arcade Mode and rather bluntly states she can't beat him with it. Considering he's dealt with Nu-13 and Mu-12, everyone knows that he's not lying either.
  • Dash Attack: Her Gain Art-only special move has her dashing towards the foe and then does a quick slash through them.
  • Did You Just Punch Out Cthulhu?: Izayoi's primary function is to kill Observers. It's the only weapon explicitly stated to be capable of doing so (Hakumen's Okami is only implied). Doesn't work so well on those, like Jin and Hakumen, who possess the Power of Order; she attempted to use Immortal Breaker on Jin, and he willingly tanked it. Rachel has asked, if things go From Bad to Worse, that Tsubaki be the one to put her out of her misery.
  • Difficult but Awesome: Izayoi is extremely technical to use efficiently; playing her requires great understanding of both her normal and "Gain Art" modes, the latter giving her almost an entirely different moveset. Once mastered however, she becomes one of the best characters in the game with solid movement, offense, and having a reversal on defense.
  • Evil Redhead -> Red-Headed Heroine: Both Pre and Post-Heel-Face Turn.
  • Fighting from the Inside: In the story mode she shows signs of resisting from time to time.
  • Final Boss: In Arcade Mode for certain characters. Characters known to fight Izayoi include Jin, Rachel, and Makoto.
  • For Great Justice: Even moreso than when she was Tsubaki. Her clash with Hakumen is basically them talking about this.
  • Heel-Face Turn: In Episode 14 of the Chronophantasma story mode after being freed of the Imperator's control.
  • Iaijutsu Practitioner: Many of her special moves involve her doing a long-ranged slash to a direction and then quickly pulling back.
  • Impaled with Extreme Prejudice: Much like Tsubaki's own, Izayoi's Astral ends with this. Also her Justice Phorizor DD.
  • Invulnerable Attack: One of her normal moves can guard her for one hit.
  • Jet Pack: The two floating shield-like thing around her skirt can be used as this. They can also be used as cutting weapons with the light emitted from their booster parts.
  • Jousting Lance: The true form of the weapon Izayoi is this, along with a shield. She uses this for her Astral.
  • Knight Templar: When she was still Brainwashed and Crazy.
  • Lady of War: A trait she carries over from Tsubaki
  • Lag Cancel: She can cancel all of her long-ranged saber attacks into a teleport, making her recover quickly and can potentially extend combos. In Gain Art, they can also be cancelled into a Gain Art-only special move.
  • Large Ham: About as much as Tsubaki herself.
  • Leitmotif: Justice Sword
  • Light Is Good/Light Is Not Good: When she first appears as the Imperator's thrall, it's the latter. After her Heel-Face Turn, it's the former.
  • Mental Fusion: Due to the effects of Phantom's Ruby: Mind Eater spell, her mind and will are slowly beginning to be overwritten by that of the Imperator's. By the time she fights Jin, it's progressed so far that she even starts talking exactly like the Imperator. In the Japanese voice track, her voice is a mixture of Tsubaki's and the Imperator's in a Voice of the Legion.
  • Mercury's Wings: Much like Tsubaki, she gains wing-like accessory on her head during her Astral.
  • My God, What Have I Done?: During her final fight with Jin, she, under the Imperator's influence, hits him with Immortal Breaker. The shock breaks the Mind Eater and leaves her horrified at what she's just done, certain she's killed him. And though she accepts it as her punishment for everything she's done it doesn't lessen the trauma or the emotional breakdown that follows. Thankfully as a wielder of the Power of Order her blade couldn't even pierce Jin.
  • One-Winged Angel/Super Mode: For Tsubaki.
  • The Power of Love: This is how she finally turns back good: by realizing the love for her idol Hakumen, her best friends Noel and Makoto, and finally her Love Interest, Jin, inside the darkness in her heart.
  • Red Eyes, Take Warning: Mixed with Supernatural Gold Eyes. After regaining control of herself and powering down, they go back to their natural blue. In the sequel she still has this while normal Tsubaki still has her natural blue, so it's implied that her red eyes come from the weapon's effect.
  • Sexy Backless Outfit
  • Shotoclone: Just like Jin, she has a normal projectile and a quick upwards slash for an anti-air.
  • Signature Move: Her "quick slash" specials, as well as her teleports and Justice Phorizor DD.
  • Slipknot Ponytail: She loses her ponytail during her Astral.
  • Stance System: Her Drive is basically her changing modes. In normal mode she can gain stocks on the Zero Weave Gauge by attacking her foe with special moves. In Gain Art mode, her dash is changed into a hover-dash with her boosters, her special moves become quicker, her C normals are upgraded, and she can use Gain Art-only special moves that uses the Zero Weave Gauge.
  • Super Prototype: Of the Murakumo series. She's Number Zero to be precise. While her capabilities aren't the same as the Murakumos, she can do one thing they can't do: killing immortal beings through its Immortal Breaker technique. The number 00 can even be seen on its portable form.
  • Sword/Shield Contrast: More like "pike and shield", but as Hakumen explains, the weapon's sealed form (as used by normal Tsubaki) acts as a "shield" that prevents attempts of observations and phenomenon interventions (with its unique function, Zanki Barrier), while the released form (as used by Izayoi) acts as a "pike" that can kill observers and other similar beings with its Immortal Breaker technique. Aside from that, the sealed form takes form of a sword and shield and its released form uses a pike and shield (as seen in her Astral Heat).
  • Teleport Spam: She'd make Vergil proud.
  • Theme Naming: All of her attacks are references to machines or concepts from Gundam SEED, SEED Destiny, and 00.
  • Throwing Your Sword Always Works: Her Sonic Saber special move has her throw a sword made of light. The powered-up version of it will bombard the foe with more swords after the first one hits.
  • Token Human: To the Murakumo series, which are Artificial Humans compared to Izayoi being human. That's because Izayoi's user is human.
  • Trailers Always Spoil: The trailer for Nu and Mu shows off a scene of Izayoi fighting Noel, and they chat casually as though they are still best friends. That, and her profile gives away the fact that she will eventually be freed from the Imperator's control and her Arcade story is apparently her asking people like Hakumen what she should do and eventually vowing to protect the ones she loves.
  • Upgrade vs. Prototype Fight: Her, the wielder of the Murakumo Unit Prototype, vs Mu-12, the upgraded version of the Murakumo Unit named Kusanagi. In Izayoi's Arcade run, she fights Mu in the end, which leads to this.
  • Voice of the Legion: Her initial appearance within the story mode, but only in the Japanese voice track.
  • Zettai Ryouiki: Grade A, with thigh-high boots.

    Amane Nishiki 

Let this reach the heavens and earth! And those close by... fall victim to the ultimate embrace!

Voiced by: Akira Ishida (Jaapnese) / Yuri Lowenthal (English)

Amane is a member of a traveling acting troupe seeking new members. Hearing about a young vigilante, he (yes, HE) sets out in search of Carl to try and recruit him. He also finds several other males he meets to be fascinating. He later bumps to Rachel and both seem to know and respect each other. He is noted to be incredibly vain and obsessed with youth, and fights with a strange plumage than can metamorphose into weapons.

His arcade playthrough is named BUSHIN (lit. "DANCE GOD").

His Drive, Spiral, involves morphing his shawl into a drill shape to attack the enemy, utilizing a leveling system to power up his attacks. His Overdrive is Cyclone, which increases the level of his attacks to their maximum amount. His Astral, Jakutoku Meika: Gōhahōyō, traps the opponent inside of a giant flower, which transforms them into their younger selves, which is then revealed momentarily as the flower bursts open. A green, orange and black curtain then slides out, obscuring the view completely.

  • Agent Peacock: Effeminate, flamboyant, and just as capable of kicking ass with the best of them.
  • All Gay Men Want Bad Boys: He was instantly "fascinated" when he met Ragna during the events of the Chronophantasma portion of the story mode.
  • Ambiguously Bi: He's "impressed" with Litchi's chest, and asks what she ate to get that big. And yet, while he does find Makoto's outfit "kinda sexy", his troupe is male only based on her commentary.
    Makoto: Whoa, you're a performer on the stage? What do you think about me? Can you use me? Huh? *beat* ...You don't need women? O-oh, right... I see.
  • Badass: You have to be a badass to withstand a barrage of intense heat, freezing cold, and shocking electricity with no side effects (as seen in Bang's gag reel). Not to mention he casually brushes off all the beating he receives in Story Mode. This may have something to do with him being an immortal.
  • Bishōnen: As expected of a character voiced by Akira Ishida.
  • Camp Gay: If his design doesn't already scream this, his profile is outright confirmation, listing his "Likes" section as "beautiful things (mainly handsome men)." You all have Sugita to thank for his existence, by the way.
  • Clothing Combat: Fights with his shawl and sleeves that can shapeshift into different weapons, mostly in the form of Combat Tentacles and drills.
  • Combat Hand Fan: Gains a new move in Central Fiction called Gangan Senpu: Ginga (Rock Bracing Fan Cloth: Silver Grace), where he shapes his shawl to an uchiwa and bats with it. He can also blow a small tornado with it.
  • Crossdresser: He's one, natch. He also mistakes Noel for being one.
  • Dance Battler: He refers to battles as "dancing" and he aims to "dance on the greatest stage", i.e a battlefield where the greatest warriors gather. His fighting style is also quite dance-like.
  • Death of a Thousand Cuts: Many of his moves (including his Drive and one of his DDs) deal a lot of weak hits.
  • Diving Kick: He has one as a normal move (which is a straight down vertical drill dive) and as a special move as his Gosei (Basket Force).
  • Dude Looks Like a Lady: Kinda like a traditional-Japanese Testament and Bridget...
  • Foreshadowing: In Story Mode Rachel calls him Uzumenote  and is hinted to be an immortalnote  meaning that Amane will become important in the next game.
  • Fountain of Youth/Baleful Polymorph: His Astral seems to work this way. note 
  • Girly Run: His running animation.
  • Glass Cannon: He's as fragile as Ragna or the Murakumos. He can also take off huge chunks of HP, even on block. Especially on block.
  • Grapple Move: His Gekiren (Raging Passion) special is his cloth turning into a big arm which comes out from the ground beneath the opponent and then slams them down.
  • Hair Decorations: Fitting in with his geisha-inspired looks, Amane wears golden hairpins.
  • Identical Stranger: Looks suspiciously like a male version of the Imperator as seen in Bururaji W.
  • Immortality: Sort of. Hinted.
  • Immune to Mind Control: Rachel tried to use her mind control spell on him, but he isn't affected.
  • Improbable Weapon User: He'll whip you with his sleeves and drill you with his... shawl.
  • Kimono
  • Kimono Is Traditional
  • Large Ham: In the Japanese version at least, he speaks like a Kabuki performer.
  • Leitmotif: BUSIN/BUSHIN (lit. DANCE GOD).
  • Made of Iron: Almost at Azrael's level. Story mode has him shrugging off any fight he gets in with minor or no injuries at all. Being immortal may have something to do with that.
  • Mysterious Past: There is next to nothing known about Amane other than that he tried to train Bullet's squadron 10 years ago (which turns out... wrong) and that he has an interest in Carl. There's also no explanation as how his clothes are able to shapeshift.
  • Narcissist: Keeping in line with the below Vain Sorceress qualities, leave him idle for too long and Amane will admiringly examine himself in a hand mirror.
  • Nice Guy: His narcissism aside, Amane is never anything less than impeccably polite and courteous. His men also greatly revere him.
  • Noodle Incident: 10 years ago, he mistook Bullet's mercenary squadron for a dance troupe and forced them to dance for three days straight. She's never forgiven him for that.
  • Odd Friendship: Forges a strong friendship with Bang after a duel. A MANLY FRIENDSHIP!
  • Overheating: Part of the way Amane's drill moves balance out. Use them too much and you'll overheat your meter, causing it to drop all the way back down to one.
  • Parasol of Prettiness
  • Petal Power: Many of his moves are accompanied by flying sakura petals.
  • Purple Is Powerful
  • Scratch Damage: The purpose of his Drive is to inflict damage on block. With his Drive on Level 1 the attacks are only slightly more damaging than any other attack. On Level 2 you're definitely going to feel the sting of the drills, but there's no need for panic just yet... Well, unless you consider the fact that from Level 2 it's just a matter of time before Amane reaches Level 3 which drills straight through your defenses into your HP pool for a ton of damage. Seriously, you're better off getting hit by a Level 3 Spiral than actually blocking it.
  • Shaping Your Attacks: Many of his moves turn his sleeves/shawl into various forms to hit the enemy with.
  • Shotacon: Has an interest in the "pretty, young vigilante" Carl.
  • Signature Move: His Drive moves, as well as his Astral.
  • Single-Stroke Battle: His Seijuu Rensoukyaku (Holy Beast Kneading Spear Leg) DD has him striking through the opponent, then he gestures with his fan and the opponent is blasted with a burst of petals.
  • Spin Attack: His Raibu (Thunder Dance) special, done with his shawl and a straw hat.
  • Theme Naming: Surprisingly, his moveset is named after...Super Sentai titles? Albeit in homophone-styled parody readings.
  • This Is a Drill: As if the name of Amane's Drive, "Spiral", didn't give it away. His Hariken (Blade Detached Sword) special and Goukai Rasen Renpa (Splendid Spiral Chain Victories) DD also involves drills.
  • Too Kinky to Torture: His only reaction to Relius' Astral Heat is to giggle and comment how it's "pretty impressive." Most of the other characters subjected to it scream.
  • Vain Sorceress: Male example. Hints say that he may be immortal and is trying to keep that state to create his greatest stage.
  • Wild Card: In contrast to Azrael, Bullet, and Kagura, who have some role in the Story Mode of the game, Amane is... pretty random, mostly there to provide comic relief.
  • You Gotta Have Purple Hair
  • You Will Not Evade Me: Minor example: Most of his C normals has a pulling effect on his opponent.


Stand in my way... I'll break your back.

Voiced by: Toa Yukinari (Japanese) / Erin Fitzgerald (English)

Bullet is a member of a mercenary group that ended up massacred in a certain incident involving Sector Seven. Seeking answers, Bullet now has a bone to pick with Kokonoe and Relius.

Her arcade playthrough is named Paranoia. Her story playthrough is named The Rat.

Her Drive, Lockon, shows a target reticule on the opponent and allows her to enter a state called "Heat-Up Mode." This state allows her to power-up many of her special moves. Her Overdrive is Heat the Beat, which places her in a constant state of Heat-Up. Her Astral, Hard Kill Bringer, involves her grabbing the opponent and repeatedly slugging them with fire-enhanced punches. She then slams the opponent to the ground and mounts them before revealing a pile bunker in her gauntlets and firing a huge blast of flames at point blank range, torching the opponent and cratering the ground, similar to Tager's Astral.

  • Ambiguously Brown
  • Bare Your Midriff
  • Battle Aura: A blurring, red one in Heat-Up.
  • Battle Strip: Inverted. She takes off her shirt after the match is over (as one of her victory poses).
  • Berserk Button: If you know where Kokonoe is you have three options: Tell her what you know, run away, or get roasted.
    • She also has issues with Tsubaki due to Zero Squadron's involvement in the ill-fated mission.
    • Relius Clover is on her list as well due to his hand in setting up the mission and his association with Kokonoe.
    • Also, due to a Noodle Incident involving Amane (See below), his very existence is one for her.
    • Lastly, don't make fun of her uniform.
  • Boobs of Steel: Another contender, since she's very similar to Makoto.
    • Point in case, her chest is the first thing Toshimichi Mori decides to point out in an interview with Famitsu.
    Interviewer: "Okay, lastly, what can you say about Bullet?"
    Mori: "Well, she's quite big-breasted, isn't she?" (laughs)
  • Body Sled: Unlimited Bullet has one as a Distortion Drive, in the vein of Crimson Viper's Burning Dance.
  • Child Soldier: As seen in her Amane-fied form, she already wore her uniform since she was little.
  • Close Range Combatant: Being a grappler, most of her moves are of close-range. Her Drive helps closing in to the enemy.
  • Contralto of Danger: Has a very deep voice and is pretty aggressive and pushy to boot.
  • Crosshair Aware: The visual representation of her Drive hitting the opponent.
  • The Comically Serious: This is even Played for Laughs in Story Mode. Bang in an attempt to get her to loosen up, tries his best to make her laugh, even resorting to drawing a face on his chest and doing a bellydance. She does chuckle at the display... only to reveal that she was laughing at how hard he was trying.
    • This gets taken to its logical extremes in her Gag Reel.
  • Dark-Skinned Blonde
  • Defrosting Ice Queen: Slightly towards Bang.
  • De-Power: During her fight with Azrael in Story Mode, the presence of Celica causes her Ars Armagus to stop working, putting her at a disadvantage.
  • Disproportionate Retribution: In both Story Mode and her arcade mode, she attempts to kill Amane. The reason? He mistook her mercenary group for a dance troupe and forced them to dance for three days straight. Considering that this all happened 10 years ago, she's apparently never forgiven him for that.
  • Don't You Dare Pity Me!: Her response to Ragna saving her from Azrael.
  • Embarrassing Nickname: Tao calls her "Butt Lady." She reacts poorly.
    • She takes Ragna's nickname of "Butt Floss" even worse.
  • Empowered Badass Normal: Bullet's gauntlets are a form of ars armagus, but even without them, her grappling skills allow her to keep pace with the rest of the cast.
  • Fantastic Racism/Insane Troll Logic: Her Arcade mode plays with the two tropes. As her winquote against Makoto shows, she doesn't seem to harbor any real racistic tendencies towards beastkin, unlike Hazama. But as her fight with Valkenhayn shows, if you happen to be a beastkin, she'll antagonize you because since she's looking for Kokonoe, who is part beastkin herself, then that means you know where she is. Makes sense, I guess.
  • Fingerless Gloves: With a Power Fist, no less.
  • Fish out of Water: When she's not fighting. Leading her to apply battle knowledge to all things... just like the Soldier.
  • Flung Clothing: One of her win poses involves releasing her jacket and has her topless (except with a bra), in the same vein as I-No.
  • Forgotten Friend, New Foe: For Tager, it seems. Specifically, she and Tager were in the same mercenary unit, and the incident that left him in his current condition is the same one she's seeking answers for. Since most of Tager's memories are sealed/erased and he's also bound to Kokonoe's will...
  • Good Scars, Evil Scars: Has one across the bridge of her nose.
  • Grapple Move: She excels in this. Most of them are actually "blockable" grabs, though (unlike, say, Tager).
  • Hand Blast: Thanks to her gauntlets.
  • Hellish Pupils: If you look closely, she's got cat slits, plus she's rather aggressive, fitting into this trope further.
  • Hot-Blooded: What else would you expect from an Overdrive called "Heat the Beat"?
  • Hypocritical Humor: Her line after defeating Makoto in her arcade run. This coming from someone who wears hotpants.
    Bullet: Doesn't it bother you that people can see... everything?
    • And then there's this line from her Gag Reel, again coming from someone wearing hotpants. Apparently no one's ever told her the saying "Practice what you preach". It's even lampshaded by Noel and Tsubaki.
    Bullet: For the record, I hate skirts...and this open area around my chest. What the hell is that? I can't be caught wearing this!
    Tsubaki: Uhh, I think your own clothes were just as extreme...
    Noel: Exactly! For someone who wears those extreme low-rise pants so well day-to-day, this should be nothing!
  • Instant Death Radius: Her Drive works like this.
  • Jerk with a Heart of Gold: She's abrasive, antisoical, ill-tempered, and tends to hold grudges, but she's far from a villain. Sadly, only Bang gets to see the "Heart of Gold" part.
  • Leitmotif: Spirit of Fire
  • Ms. Fanservice: Inevitable, considering her breast size outstrips that of the already well-endowed Makoto, compounded with the fact that she walks around wearing hotpants... Her Gag Reel pretty much takes this trope and milks it for all it's worth, for while Bullet claims to be modest it doesn't stop Lichi from tricking her into cosplay.
  • Murderous Thighs: Excluding her air throw.
  • No-Holds-Barred Beatdown: Her Astral, which involves picking the enemy up and slugging them repeatedly, then slamming them into the ground and hitting them so hard they crater the planet.
  • No Social Skills: Due to being raised as a mercenary from young age, she doesn't know much outside of fighting. This is even lampshaded by Bang when her methods of getting information out of someone results in her nearly killing the person.
    Bullet: What? I can't do that? That's how I always get information.
    Bang: How are you not already in prison?
    Bullet: Shut up.
  • Not So Different: After an encounter with Litchi goes wrong, she berates herself by saying she's no different from Azrael since despite initially wanting to talk to her, she ended up attacking her much like Azrael did during an earlier encounter with him.
  • One of the Boys: She was raised by male mercenaries.
  • Pile Bunker: Has one hidden in her gauntlet, which she uses to deal the final blow in her Astral.
  • Playing with Fire: If the name of her Overdrive, Heat the Beat, didn't give it away.
  • Power Fists
  • Private Military Contractors: She was a part of this in the past.
  • Raised by Dudes
  • The Remnant/Sole Survivor: Of her mercenary squad.
  • Roaring Rampage of Revenge: Her motivation. She lost her mercenary squad to an ill-fated mission to Naobi (the same mission that caused Tager to lose his memory) and she holds several parties responsible. Kokonoe and Relius being her main targets.
  • Sacrificed Basic Skill for Awesome Training: Due to being Raised by Dudes and growing up on the battlefield, she doesn't really know much outside of fighting.
  • Shotoclone: her Flint Shooter is her projectile and her Cutting Sheer is her uppercut move.
  • Signature Move: Her Drive moves.
  • Statuesque Stunner: She's almost 5'9" and just... look at her design.
  • Terrible Artist: Quite clear from a map of Ikaruga that she drew in an episode of Teach Me More, Ms. Litchi!.
  • Tomboy with a Girly Streak: One of her hobbies is embroidery.
  • What Happened to the Mouse?: She's surprisingly absent in Chronophantasma's True Ending and it's never known if she found out the truth behind the Naboi incident.
  • When She Smiles: Bang makes it his goal to make Bullet laugh. When she finally does, she admits she's laughing because of how sad his attempts were. She appreciated the effort though.
  • Who Wears Hotpants?: Even when fashionably ripped, they look uncomfortably tight.
  • Would Hurt a Child: Her Arcade mode puts an interesting take on this. If pitted against Carl or Platinum, she'll fight them without hesitation, but as her winquotes against them show, she's actually adverse to the idea of hurting children. Justified considering her backstory.
    Bullet: {After defeating Carl) I can't bear to see children on the battlefield. Go home before this gets out of hand.
    Bullet: {After defeating Platinum) A battlefield is no place for a child. Surely you have someone important to you... Go to their side. It will be for the best.


You're in luck, because I'm going to show you...NONE CAN RIVAL MY STRENGTH!

Voiced by: Hiroki Yasumoto (Japanese) / D.C. Douglas (English)

A feared member of Sector Seven nicknamed The Mad Dog who was locked away because of his violent personality, the cause of incidents where he attacked everything in sight - friend and foe alike. Azrael lives for fighting, and has an insatiable lust for power. Because his abilities are superhuman, he limits himself to make battles more entertaining. He has recently been released by his superiors and has a new objective: Kill Kokonoe and Tager and take Ragna's Azure Grimiore. Of course, he doesn't care about his superiors' wishes, and only agreed just so he could fight strong opponents, like Ragna or the Six Heroes.

His arcade playthrough is named Violence.

His Drive is The Terror, which lets him reveal weak points on the opponent. There are two different types of weak points - high and low, and depending on the position there will be different effects for the next Drive attack that hits the weak point. His Overdrive is Mental Colosseum, which makes all of his Drives inflict weak points even when blocked and stay there until the Overdrive ends. His Astral, Patriot Apocalypse, involves punching the opponent into a slab of ground, which he promptly tosses high into the sky. He then releases his limiters and as the opponent falls to the ground, he raises his fist to the sky, the resulting collision causing a massive volcanic eruption which completely disintegrates the slab of ground with the opponent on it. Azrael then exposes his bare back to the screen and laughs maniacally as the dust settles.

  • Affably Evil: Surprisingly. For such a blatant Blood Knight, he's pretty polite to everyone he meets, maintains an impersonal, friendly tone with people even when he threatens to kill them, and is even a good sport in battle. It's only when his Berserk Button is pressed does the monster come out.
  • The Alcoholic: Can be seen chugging a bottle of beer in seconds in one of his match intros.
  • Arch-Enemy: To Kokonoe and Tager for sealing him away.
  • Attack Its Weakpoint/Damage-Increasing Debuff: His drive is pretty much this.
  • Ax-Crazy Blood Knight: Views the battlefield as a feeding ground and enjoys the act of fighting people to the death.
    Ah, the mayhem... Magnificent!
  • Badass: Nearly rivals Hakumen in sheer badassery. In his debut, almost everyone who encounters him doesn't want to fight him, and the ones that do find out exactly why he was sealed away in the first place. Notably, he has not had a clean loss period and had to be sealed away again to be dealt with. And even that didn't stop him.
  • Badass Back: The end of his Astral, which is a blatant homage to Akuma. One of his winposes has him take off his jacket and turn his back to the screen, as well.
  • Badass Baritone: Comes with being voiced by Asura and Wesker in Japanese and English respectively.
  • Badass Beard: Rocks a sweet goatee.
  • Badass Boast: Tends to give out a lot of these, but the quote above when performing his Astral and this quote when using his Black Hawk Stinger Disortion Drive stand out.
    Azrael: Your flesh and bones will know... THE TRUE MEANING OF POWER!!!
    • He also has an alternate quote for his Astral
    Azrael: HAVE A TASTE, OF THE ULTIMATE DEATH! *Cue maniacal laughter*
  • Badass Gay: Implied by Yuuichi Nakamura, Hazama's seiyuu, although Azrael's seiyuu Hiroki Yasumoto tried his best to deny.
  • Badass Longcoat Cape: Unlike most Coat Cape examples, this one is held by a strap. It's also regularly removed so he can smack you with it.
  • Badass Normal: Azrael possesses no Nox Nyctores, is not a beastkin, and seemingly has no magical abilites aside from Enchant Dragunov, which only serves to supress his power. His only real power is his immense and seemingly inhuman strength and with that alone, he's able to decimate nearly half of the cast.
  • Barbarian Longhair: Has long, wild blue hair.
  • Bare-Fisted Monk: Fights only with his bare hands.
  • Battle Aura: Appears quite a lot, as seen on his Distortion Drives and one of his victory poses. He even weaponizes it in one of his attacks, where it acts as a minor Barrier Burst with damage attached, complete with Super Armor.
  • Berserk Button: If you don't put up the fight he craves, he'll be disappointed. But if you put up a good fight and stop fighting, he'll be pissed. This is because of his Restraining Bolt below. Kagura manages to turn this against him to imprison him.
  • The Berserker: Word of advice: If you're working with this guy and he starts fighting, it's best to just hide because there's no guarantee he won't turn his fists on you.
  • Beyond the Impossible: His arcade mode in Central Fiction states that he broke out of his dimensional prison. A dimensional prison created by Kokonoe. With his bare hands.
  • Big Eater: When snared by Amane's Astral, his response?
    Azrael: Where's my food?
  • Boisterous Bruiser: He's practically an evil version of this. When his opponent is particularly strong, he gets REALLY excited, with loud hammy laughs aplenty... and the sign that you really should run away.
  • But for Me, It Was Tuesday: When confronted by Bullet, he remarks that he has fought members of her squad before, but claims he doesn't remember those he "devoured". In the Story Mode, where he later encounters her again, he finally blurts out about his past with her squad.
  • Charles Atlas Superpower: As far as the audience knows, he has no type of enhancements whatsoever, he's just really freaking strong.
  • Close Range Combatant: Barring his Phalanx Cannon (which is guaranteed to be only used sparingly), all of his attacks have close range, and he's more effective at pressuring and high-low mixup.
  • Clothing Combat: Uses his coat during certain attacks.
  • Dishing Out Dirt: Though it's less controlling earth and more manipulating the earth with shockwaves through punching it.
  • Diving Kick: He has this as a normal move.
  • Does Not Know His Own Strength: Played for Laughs. He breaks a soldier's arm after giving gim "a gentle pat on the back", in his own words.
  • The Dreaded: It's not much of a stretch to say that nearly every character in the game is afraid of him. And the ones who aren't afraid or just don't know him find out the hard way why they should be afraid. Only a fool with an absolute death wish would even dream of fighting this guy. Some of the few characters that aren't intimidated by him include Hakumen, Rachel, get the idea, only the most powerful characters in the entire story can talk shit to him AND back it.
    • Even then, these characters do not take him lightly, which speaks volumes for the usual self-assured attitude of the top-tier in Blazblue power chart.
  • Energy Absorption: Growler Field does this to projectiles, with each hit absorbed giving him a Phalanx Cannon charge (caps at three but it can absorb projectiles as long as it is held). This actually makes him incredibly viable against Take-Makizuchi and Izanami as it will negate pretty much three-quarters of its moveset including Take-Mikazuchi's laser beam Distortion Drive.
  • Even Evil Has Standards: Azrael doesn't take a liking to people bullying others weaker than them, as shown in episode 4 of "Teach Me More, Ms. Litchi!", where he makes the accusation of Litchi hurting Platinum.
  • Evil Laugh/Laughing Mad: Once he's done with his Astral and anytime he's in a fight.
  • Evil Sounds Deep: With Hiroki Yasumoto and D.C. Douglas as his respective Japanese and English voice actors? Evil as deep as the ocean.
  • Fashionable Asymmetry
  • Flash Step: A very liberal use of these, not unlike Slayer.
  • Gameplay and Story Segregation: Story-wise, he's all but outright stated to be one of the most powerful members of the cast. Sure, you can beat him in a fight like a regular character and you might get a Perfect if you're lucky, but after the battle, your character is struggling to regain their breath (if not outright beaten within an inch of their life) and desperately looking for a way to escape while Azrael's barely breaking a sweat.
  • Generic Doomsday Villain: Played With. While Azrael does have a defined personality, he's mostly defined by the threat he poses and is treated more like an unstoppable force of nature. However, unlike Relius and Terumi, his personality and motives are entirely centered on finding strong opponents to fight.
  • Genius Bruiser: Implied with Scud Punishment and in Tutorial Mode.
  • Good Old Fisticuffs: His fighting style in a nutshell. With just that and his strength, he can beat many members of the cast.
  • Guttural Growler: When he gets excited during battle. One of the many signs that you should run away.
  • Heavy Sleeper: It says a lot when his introduction has him sleeping in a chamber at absolute zero, and then waking up no worse for wear. In fact, some of his appearances just have him sleeping through some pretty ridiculous scenarios.
  • Heroic Build: Even more ripped than Bang or Kagura, which is only emphasized more by his tattoos. Despite this, he is most certainly not heroic.
  • Hidden Depths: Kagura mentions that Azrael pretty much fights by just throwing his power around. Which if you look at his movesets, it holds true. A lot of his animations consist of wildly thrown hook punches, or simply throwing his leg in the air. Except for one: A distortion drive called Scud Punishment, in which Azrael focuses and attacks with two fingers, as if striking a pressure point and leaves the enemy with both weakpoints open. It reveals that he might be more educated at fighting than his preferred style lets on.
    • Azrael's technical and strategic prowess in fighting are further hinted at when he serves as the tutor in the first part of the advanced tutorial mode. He shows rather extensive knowledge on how to exploit opponent openings and how to properly read them in order to set up mind games on them; his surprisingly stoic and thorough tone while teaching the mechanics shows that, though absolutely a Blood Knight, he's not just a reckless berserker. Perhaps justified in that gameplay-wise, he's indeed among the best at breaking guards and mix-up.
  • I Am A Humanitarian: Heavily, heavily, heavily implied. What with his constant references to his battles as feeding on his opponents or eating their flesh. It doesn't help that one of his monikers he goes by (see below) is Cannibal.
  • I Have Many Names: The Mad Dog, Massacre King, The Genocider, The Deathbringer, The King of Atrocity, The Tyrant, Destroyer, Cannibal, Murderer. We can go all day with this guy. Lampshaded by Jin in Azrael's arcade play.
  • Invincible Villain: Even moreso than Terumi and Relius combined. Story mode and his arcade mode has him steamrolling over nearly every member of the cast. And unlike the former two, he's never been defeated in battle. It took sealing him away in the space between dimensions to finally put him down. A subtle but effective point to drive this home is that most battles with him in story mode end with his opponent desperately looking for an escape or beaten within an inch of their life while his theme is blasting in the background.
    • It is implied that he becomes the dummy for Challenge Mode because of this.
  • The Juggernaut: Probably the scariest thing about Azrael isn't his strength, fearsome as it is, but his ability to shrug pretty much everything thrown at him. In their fight in Chapter 13 of the "Chronophatasma" route of the third game, Kagura notes that despite their skills being relatively on par, Azrael has a hell of a lot more endurance. Even Hakumen notes that fleeing would be a more suitable option than trying to take him down.
    • In-game, Azrael has higher than average health and can shrug off any amount of projectile attacks or ranged Distortions with his Growler Field. This is exemplified with the intro for a fight between Azrael and Kokonoe, where he absorbs a barrage from Golden Tager X no worse for the wear.
  • Kick Them While They Are Down: One of his intros has him stepping on an unconscious person before kicking them offscreen. Lord only knows what else he did to him.
    • One of his special moves is a Ground Pound that can be used as this.
  • Knuckle Cracking: He does that in several of his intros, as well as his taunt.
  • Large Ham: The more excited he is during battle, the hammier he gets.
  • Leitmotif: The Tyrant
  • Lightning Bruiser: Played with. He has a slow walking speed and his dash is a slow teleport, not a full run. But he can be surprisingly quick when he starts attacking, with him potentially be flying around as much as his opponent. He also has a heavy damage output (especially with his Drive) and is among the ones with the highest health in the roster.
  • Manly Gay: He gives off this vibe, or so Yuuichi Nakamura says. Furthermore, a good portion of BlazBlue Radio Wide's "Riot" special for Chronophantasma consisted of most of the other seiyuu assembled (mainly the aforementioned Nakamura, as well as Aoi Yuuki) teasing Yasumoto about this, much to his dismay and disapproval. (Although Yasumoto himself did indulge in some jokes with Nakamura from time to time...)
  • Megaton Punch: His Astral and half of his movelist. The animated version is even more awesome.
  • Mr. Fanservice: He's picking some stuff from Bang, evidently.
  • Mysterious Past: There is not one scrap of backstory for Azrael. Beyond his participation in the Ikaruga Civil War, we have no information on how Azrael got to his current nigh-invulnerable status.
  • Names to Run Away from Really Fast: His name is taken from The Angel of Death.
    • Not only that, his Drive is also called The Terror.
    • Other names he goes by are Genocider, The Mad Dog, and King of Atrocity, in case you didn't get the hint that you do NOT mess with this guy.
    • Thirdly, the name of his Astral Heat? Patriot Apocalypse, yeah all pretty strong indicators to really run away from this guy.
    • Fourth, his theme song is called "The Tyrant," and is another moniker of his. They really want you to know that you should never encounter or even look at this man in your lifetime.
  • Nigh-Invulnerability: If it's not a trap set up by Kokonoe, then absolutely nothing that's been thrown at Azrael has been shown to hurt or impede him in the slightest. He's even slept inside a near absolute zero prison and woke up no worse for wear apart from oversleeping.
    • This gets Played for Laughs in the Gag Reels he appears in where he pretty much sleeps through everything throw at him; extreme heat, cold, meat, kittens, you name it. ...Except digestion by Arakune however.
    • He's replaces Bang as the training dummy for challenge mode. But unlike Bang's case where it serves to highlight his Butt-Monkey status, Azrael's time as a training dummy shows that nothing you'll throw at him will bother him too much.
  • Noble Demon: Make no mistake, Azrael loves the carnage and mayhem he causes but unlike Terumi, he has some honor to go with it. If he considers you a Worthy Opponent, he will genuinely commend your strength. If you show potential, he will spare you so you can get stronger and fight again. Lastly, he absolutely hates cowards and people who stand back from a fight. And if Teach Me Again Ms. Litchi is to be believed, he also hates picking on the weak and people who do so.
  • Obviously Evil: Just look at all the evil tropes on his entry. Hell, just look at all the things under Names to Run Away from Really Fast alone. The game is telling, nay, practically begging you to stay as far away from him as possible. Don't even spare a glance at him.
  • Person of Mass Destruction: Oh yes. Need proof? Look at his Astral — it completely turns the surrounding area into a wasteland!
  • Power Limiter: "Enchant Dragunov" serves this purpose, and Azrael only uses the Level 1 setting to keep from killing his opponents too quickly - mostly to draw out his thirst for battle, per his Blood Knight nature. He unleashes Level 2 after facing off against Ragna in Arcade Mode, daring him to follow suit with his Azure Grimoire. Ragna obliges.
  • Power Tattoo: The tattoos all over his body are revealed to be said limiters, and he removes them during his Astral as well as his ending, where he fights Ragna after he unleashes his Azure Grimoire.
  • Psycho for Hire: Psycho is the operative word.
    • At the present time, he's this to the Sector Seven. He only cares for fighting strong opponents, but he has no choice but to follow his employee's orders and limitations. In the past, he was this to Bullet's squad, but because of his berserker tendencies, he killed them all while in battle, except one who escaped: Bullet herself.
  • Psychotic Smirk: His default expression.
  • Punched Across the Room: A staple of his game mechanics. A good chunk of his movelist wall-splats the opponent, with one move in particular being capable of carrying the opponent from Azrael in the corner to the opponent in the other corner.
    • Megaton Punch: His Black Hawk Stinger DD and his Astral are pretty much this.
  • Rapid-Fire Fisticuffs: Unlimited Azrael gains one as a new special move.
  • Rated M for Manly: Compared with the other newcomers, at least to Western players. In Japan, on the other hand...
  • Red Eyes, Take Warning: Subtler than usual, but he's still pretty much someone not to be messed with.
  • Restraining Bolt: Sector 7 made sure to take precautions in releasing him. They placed an Ars Magus that prevented him from attacking anyone who doesn't have a "will to fight" aside from Ragna, Tager and Kokonoe. This is ultimately his undoing as it is exploited by Kagura in their fight at the Colosseum when he notices that Azrael didn't continue to attack him when he momentarily lost consciousness. Kagura proceeds to "give up" which prevented Azrael from fighting any further and gave Kokonoe the chance to seal him away again.
  • Revenge: Against Kokonoe and Tager for imprisoning him.
  • Sarcasm Mode: This line after "accidentally" breaking a soilder's arm in a friendly gesture when released.
    Azrael: Oops. My apologies. That was supposed to be a gentle pat on the back.
  • Sealed Evil in a Can/Tailor-Made Prison: Prior to the game, he was sealed by Kokonoe in "The Dog House", a special sub-zero prison so cold that atoms cannot move. It was apparently a rather shoddy can as when we first see him, he's sleeping in it. He gets out of the can thanks to Sector Seven, but he gets sealed in another prison by Kagura and Kokonoe. This time in the space between dimensions.
  • Sickening Crunch: Azrael will do this to anyone he nails twice with his Drive. Even the ones who have no bones to break (Arakune, Hakumen).
  • Signature Move: Expect to see him doing Valiant Crush and Hornet Bunker a lot. His Growler Field as well, thanks for it being the counter for most things Take-Mikazuchi can throw at him.
  • Slasher Smile: A blink-and-you'll-miss moment, but during his Astral, a brief close-up of Azrael has him sporting a terrifying Slasher Smile.
  • Smug Super: Azrael knows he's a Badass and has all the power to prove it.
  • Soft-Spoken Sadist: In contrast to Terumi, most of the time his voice is barely raised above a polite impersonal tone even when he threatens someone's life. Of course he becomes a rather Large Ham when the actual battle starts, but still.
  • Super Mode: Unlimited Azrael gains one as a Distortion Drive; it lets him parry up to 7 attacks (much like in Street Fighter III) and teleport behind the opponent after each parry.
    • In other words, it's Musou Tensei from the Fist of the North Star fighting game that was also done by Arc System Works.
  • Super Strength: To ridiculous levels.
  • The Social Darwinist: With his constant espousing of how only the fittest can survive, to his mindset of being a predator looking for adequate prey to consume while believing weak prey deserve only death, he's most definitely this.
    Azrael: Only the fittest can survive!
  • Theme Naming: All of Azrael's specials are named for various missile models (Gustaf, Phalanx, Hornet, Scud...) as well as other modern weapons.
  • Token Evil Teammate: This is the reason he was sealed away in the first place.
  • Too Kinky to Torture: When subjected to Relius' Astral, his final quote is along the lines of "That's all you have...?" Compared to everyone else...
    • He continues laughing off practically everything thrown at him in Bang's gag reel, all the way up to Arakune. This ultimately gets him killed by digestion.
  • Too Powerful to Live: By his own admission, he's barely using an eighth of his true power; even then, he easily either decimates strong characters like Valkenhayn or forces incredibly powerful characters like Hakumen to flee. Were it not for Kokonoe trapping him into the space between dimensions, there wouldn't be much of a plot to salvage after he's had his "fill".
  • Unblockable Attack: His Black Hawk Stinger DD is unblockable if it hits a weakpoint.
  • Unskilled, but Strong: He appears like this on the surface, what with his entire fighting style being nothing but wildly thrown hook punches and simply throwing his leg in the air, and revolving entirely around his raw power and bloodlust (such that Hakumen, one of the legendary Six Heroes, decides that fleeing would be a wiser choice), but then see Hidden Depths above.
  • Use Your Head: One of his normal moves.
  • Video Game Cruelty Potential: Similarly to Terumi, much of the enjoyment of playing Azrael is seeing him send characters flying through the air like ragdolls. More fun comes from kicking his opponent into a wall and just pounding on them.
  • Villain Has a Point: It's really difficult to disagree with Azrael when he calls out Sector Seven's motives for releasing him.
    Azrael: So, let me get this straight: First you guys get Kokonoe to capture me and put me on ice, and now you're releasing me so I can kill her? That's the joke of the century right there. You're a bunch of selfish assholes by any standard.
  • Walking Shirtless Scene: Downplayed, he has his Coat Cape covering his body most of the time. He wears nothing underneath and he lets go of it in some of his moves as well as his winpose.
  • Wild Card: Despite being released by Sector Seven to kill Kokonoe and Tager and take Ragna's Azure Grimiore, he flat out states that he's does not care about Sector Seven's whims and is doing it solely for his own reasons.
  • Willfully Weak: It is revealed in his ending that the limiters, Enchant: Dragunov, he imposes on himself are the various tattoos across his body. It suppresses his great strength and allows him to control it better so as to not instantly kill his opponents. The reason most of the cast is barely able to survive against Azrael? He chooses to keep his limiter on in order to extend the 'fun' of a fight.
  • World's Strongest Man: In terms of raw physical strength, he's easily the strongest member in the entire cast, especially since his powers aren't the result of magic or technology. To put it simply: even Hakumen found fleeing to be a preferable alternative than continuing his battle with Azrael.
  • Worthy Opponent: Hopes to find one out all of the crazy powerful individuals gathering in Ikaruga, which range from the Six Heroes, the Grim Reaper, and the Black Knight. When the latter two don't give him the fight that he sought, he wasn't happy to say the least. If he's selected as a voice announcer option, whenever any of the Six Heroes (barring Platinum), Ragna, or Kagura are selected, his tone ranges from amused to loud and excited.
    • In Bang's Arcade Mode, he ends up finding a worthy opponent in Bang of all people, after the ninja manages to fight him to a standstill. After the fight is over, he asks for a rematch should their paths cross again.
    • In Story mode, he found a lot of enjoyment from his battles with Kagura. He ended up getting pissed off that in their rematch, Kagura spent more time on the defense.
  • Would Hit a Girl/Would Hurt a Child: Put simply, there's no one he won't beat up. Gender or age, it's all fair game to him. If you can put up a fight, you've earned a beatdown. And when sufficently enraged, this will even extend to those who can't fight. When Ragna refuses to use his Azure Grimore, he tried to kill Celica in an attempt to enrage him into using it. And had Rachel not thrown Gii in his path, he would've succeeded.
  • You Gotta Have Blue Hair
  • Your Mind Makes It Real: The implications of his Overdrive, Mental Colosseum, is that the threat of being hit by this guy alone is enough to put a weak point on the opponent by sheer intimidation factor.

Introduced in Console Version

    Kagura Mutsuki 
He has no time to entertain men.

Please, just one grope!

Voiced by: Keiji Fujiwara (Japanese) / Grant George (English)

The current head of the Mutsuki family, the highest-ranked of the Duodecim. Unlike the rest of the NOL, he cares more about the people than serving the government. Despite the feminine name, Kagura is a man. He is currently planning a coup of the NOL after his family had a falling-out with them. Aside from that, in the story, he also gives the deserting Noel and Makoto a place to shelter, captures Ragna, strikes alliance with Kokonoe and later plans to bait Azrael and Tsubaki using Ragna as bait.

He is a disciple of Lord Tenjou Amanohokosaka (Bang's master), and entrusted to care for his young son Homura. Kagura plans that once his coup succeeds, he'll be able install Homura as the new Imperator of NOL.

His arcade playthrough is named Revolution. His story playthrough is named Determination.

He is a combination between a "charge" character note  and a stance character who can switch styles using his Drive, called Black Gale. His Overdrive, Vehemence Edge, allows him to switch between stances quicker. So quick, in fact, that it becomes possible to chain together several attacks from each stance, similar to Noel's Drive. His Astral, Black Dragon's Sky-Rending Blade, involves swinging his Zweihander in an upwards motion. If it connects, the opponent is engulfed by dark energy as Kagura lifts his sword up and slams it into them while imbued in the same dark energy, obliterating the opponent completely in the same manner as Ragna's Astral.

  • The Ace: He's had numerous woman fawning over him, holds a high ranking position within the NOL, and is charismatic enough to earn Rachel's respect upon their introduction. Even Ragna starts to feel outshined by him, and he's more than a little annoyed about it. About the only flaw he has is his inability to curb his perverted and slacker tendencies, and even those don't weigh him down that much.
  • Animal Motifs: Dragons. Big, scary, shadowy black dragons.
  • Anime Hair: Reminiscent of Sasuke Uchiha's.
  • Ascended Extra: The Mutsuki house was first mentioned in an episode of Teach Me, Miss Litchi Reloaded, and expanded upon in Makoto's CS Story, Slight Hope where Makoto mentioned their planned coup (although their name was misspelled as "Mutsugi"). Later in various Arcade runs in CP, Kagura's name is mentioned a few times. Then he becomes a console exclusive character.
  • Authority Equals Asskicking: He's also the head of the highest ranking family in the Duodecim, and ranked General in the NOL.
  • Badass: Kagura possesses a great deal of strength and skill, and his accomplishments in Chronophantasma's story mode make this clear. He effortlessly makes a joke out of Ragna, fights on equal terms with Noel/Mu-12, and holds his own against Azrael.
  • Badass Armfold: His story mode portrait's default pose.
  • Badass Baritone: Somewhat downplayed in that he also speaks in a laid-back and playful tone at times. But can still talk like a badass when the time comes.
  • Badass Biker: His Unlimited version has a move where he runs over his opponent with a motorcycle. It's as awesome as it sounds.
  • Badass Cape: Seems to be a recurring thing among the Duodecim.
  • Badass Normal: He doesn't seem to have any special powers (i.e Ars weapons, powerful heritage, sorcerous powers...) beyond being a really powerful swordsman. And he still can kick ass with the best of them.
  • Berserk Button: He's normally pretty laid-back and easy going, but when Arakune attempts to consume Noel while she was sleeping, he flips, declaring that he's going to kill him in the angriest tone we've heard. Even Ragna was pretty overwhelmed by such a reaction.
    "You! You did this to Noel baby! I'll kill you! You stupid living puddle of tar! I'll murder you! You bastard! Don't think you can leave this place alive!
    • Ironically despite being a total pervert and flirt, he does not like seeing woman physically abused or hurt. He attacked Ragna when it looked like he was hurting Noel (In truth he was just trying to talk to her, but got a little too forceful) and he nearly leapt down to fight Azreal before he was supposed to when he saw him wailing on Bullet.
  • Beware the Nice Ones: Despite working for the NOL, Kagura is one of the most laid-back, altruistic, and out and out cool guys to be around. However as Ragna, Azrael, and Arakune learn the hard way, getting on his bad side is a virtual death sentence.
  • BFS: His weapon of choice is a big, rectangular black sword whose blade is about as long as he is tall, and he can be seen freely leaning against it after he planted it on the ground in his intro and win poses.
  • Big Brother Mentor: Remix Heart shows Kagura to be this to his relative Taro Sasagae, even going as far as to tease Taro over an Accidental Kiss with Mai and entrust Jin's safety and well-being to him. In turn, Taro refers to Kagura as "Big Bro", but is also quick to imply him as a Casanova-type, snidely insinuating that Kagura dial back in his interest in the ladies a notch or two.
    • He's also this to most of the cast in Chrono Phantasma, particularly Ragna, who he gives advice on what and how he should use his Azure Grimoire instead of just throwing its power around.
  • Big Good: One of the few people who knows exactly how messed up the NOL is, and is attempting to do something about it and enlists most of the cast in doing so. He was even created with this in mind as Mori felt the cast lacked any definitive "Good Guys".
  • Black Knight: For bonus points, his moniker is the trope name.
  • Bunny-Ears Lawyer: Despite his perverted tendencies, he's every bit as competent as you'd expect the head of the top family in the Duodecim to be. He successfully comes up with a plan to lure out both Azrael and Tsubaki, and is able to hold his own in a fight with the former before Kokonoe intervened.
  • Butt Monkey: Certainly not to the extent of Ragna, but it's there, with Kokonoe transforming his bachelor pad into an elevator without his permission. And then there's all the times Makoto hits him...
  • Canada, Eh?: Born in the 1st hierarchical city Okoto, situated in Canada.
  • Casting a Shadow: His attacks are imbued with a shadowy element, though this sometimes crosses over with Playing with Fire and Shock and Awe, as seen by his Supreme Dragon's Inferno Distortion Drive and his Astral.
  • Chivalrous Pervert: He may hit on every women with reckless abandon but he actually does care about their well-being, god help you if you try to harm a woman in his presence. It's in that moment he goes from "shameless flirt" to the goddamn "Black Knight".
  • Colonel Badass: He has the fourth highest rank in the NOL.
    • Four-Star Badass: In the Japanese version, his rank is General; in the west, it's Colonel.
  • Confusion Fu: His stance mechanic allows him to be played like this.
  • Crosshair Aware: When surveying the BWH measurements of the various ladies he encounters, Kagura's keen eyes operate as such.
  • Curb-Stomp Battle: Poor Ragna never stood a chance. To be fair, though, Celica was nearby.
    • Arakune didn't have a chance, either.
  • Dark Is Not Evil: Let's see, dark features, a flowing black cloak and large black & red zweihander, and dark-based attacks mixed with either fire or lightning, and being the so-called "Black Knight", being voiced by FujiKei (AKA the Japanese Joker), he's the current head of the Mutsuki family, the highest ranked of the Duodecim families, and also the only member of the N.O.L who isn't a rigid templar for the Imperator's words or a Jerkass Upper-Class Twit. He's actually a cool, affable guy who actually cares about the people, and to this end is plotting a coup to remove the current Imperator and install Lord Tenjo's young son Homura into power. The only problem is he's a bit of a skirt-chaser.
  • Deadly Lunge: His Sky Dragon's Strike special.
  • Difficult but Awesome: Despite his playstyle being a combination between two of the hardest types of characters in fighting games, Mori expects that he will be an easy character to be pick up.
    • In the vein of Guile, he only possesses two specials in his default stance, a projectile and an anti-airnote . The rest are various modified normal attacks that change depending on the stance he's in.
  • Downloadable Content/Unlockable Content
  • Dramatic Wind: In one of his win poses, he poses backwards while his cape flutters along with the wind.
  • Early-Bird Cameo: His first real appearance was in a chapter of Remix Heart, months before his official debut in the console version of Chronophantasma.
  • Establishing Character Moment: The player's first encounter with Kagura in the Chronophantasma story involves a woman running out of his office, which Noel points out reeks of alcohol. Not long after, he tries to hit on Noel and Makoto, much to the latter's ire. His "commander" role only starts to show after Kokonoe arrives on the scene.
  • Expy: Between his fire attacks, thing for dragons, tall and muscular build, absurd combat ability, and the way he casually wields an angular BFS one-handed, he brings up comparisons with a certain Gear...
    • In personality, though, he's much closer to Johnny, being a laid-back and surprisingly competent Chivalrous Pervert.
  • Foil: For at least two characters.
    • Hilariously done so with Bang. The two are both former pupils of the same master. Their personalities are polar opposites: Kagura is a Brilliant, but Lazy Deadpan Snarker while Bang is a Hot-Blooded Large Ham. While Bang will declare unwilling participants that they are his disciples, Kagura will similarly call females (namely Makoto) his lovers. They're also perverts, but Bang only has eyes for one woman while Kagura... is the opposite.
    • Also serves as one to Jin. The two are both famous, high ranking officals in NOL. But whereas Kagura is a Nice Guy and The Ace, Jin is a Jerkass and a Broken Ace (Though in his defense, he's at least growing out of it). Kagura represents what Jin would be if he ever got over his deep-seated issues.
  • Fratbro: Kagura's mentality of least resistance, especially if he's had something to drink. It usually takes Hibiki or Makoto to break him out of it.
  • Gender-Blender Name: "Kagura" is a woman's name.
  • Grapple Move: His Dragon's Claw special.
  • Groin Attack: On the receiving end of many from Makoto.
  • Handsome Lech: This basically his most prominent trait. Kagura is fully aware of his sex appeal and abuses to no end. How bad is it? With the exception of three characters, he hits on literally the entire female cast in his Battle Intros. Keep in mind this is a cast of over 30 characters as of this writing and the females make up about half.
  • Handwraps of Awesome: His "round winpose" has him rewrapping his wrists. Considering his choice of weapon, wearing them makes perfect sense.
  • Heroic Build: Giving Bang's "manly chest" a run for its money with his mancleavage.
  • Hidden Depths: Why is he trying to stage a coup? Because he was sick of seeing people die in the war and hates seeing such things. He also seems to know some secrets behind our three protagonists' relationships.
  • Homing Projectile: One version of his Dragon Spirit special becomes this as his Unlimited form.
  • Humble Hero: While he can be proud of his abilities, he attributes his successes to his great subordinates.
  • Hunk: In contrast with Jin's bishonen.
  • The Jail Bait Wait: His commentary with Platinum.
    "Yeah, you're just a little too... young... for me. In more ways than one. Come see me in another 10 years."
  • Lady Killer In Love: It's ambiguous if it's genuine or he's just being...himself, but he does have a noticeable amount of concern for Noel.
  • Leitmotif: Black Aggression
  • Made of Iron: Notably, he tanks Azrael's Black Hawk Stinger with ease.
  • Mellow Fellow: Being laid-back and nice is his default demeanor.
  • Mighty Glacier: Compared to Jin Kisaragi, Kagura deals higher damage and has greater attack range, but is among the slower characters in the series.
  • Nice Guy: Handsome Lech tendencies aside, he is one of the most altruistic characters in the series. He's even noted for his idealism despite the setting the series takes place in.
  • Nothing Personal: His winquote against Terumi. Justified in that he's never met Terumi prior to the game and is thus one of the few characters who doesn't hold a personal grudge against him.
    Kagura: Nothing personal, but if I don't bring you back with me, Kokonoe's gonna lose her shit. Wouldn't want that to happen, would we?
  • Oddly Shaped Sword: His sword looks like a mix of a cricket bat, a gravestone and the Fireseal.
  • One-Handed Zweihänder: His sword is even larger than Ragna's and wields it just as easily.
  • Pillar of Light: His Dragon Lord's Striking Fang DD ends with this.
  • Purple Eyes: Not that noticeable, but it's there.
  • Purple Is Powerful: Has Purple Eyes and many of his moves being covered by purple aura. Also being the current head of the Mutsuki family, the highest ranked of the Duodecim families.
  • Rated M for Manly: His loves include fishing, alcohol, motorcycles, and, of course, beautiful women.
  • Reasonable Authority Figure: Biggest Badass of NOL who cares more about the people than the government.
  • Rebel Relaxation: Just to show how much of laid-back badass he is, in most battle intros he does this on his own sword. For added points, he actually is spear heading a rebellion.
  • Rebel Leader: Somewhat like Lord Tenjou before him. You see, they're master and apprentice.
  • Red Baron: The "Black Knight." Contrary to the title, he's not clad in black armor, but he does have a lot of black motif in his clothes.
  • Reverse Grip: The most prominent one after Ragna.
  • Robo-Curious: One of the girls he can scan is Nirvana.
    Kagura:: Is
  • Red Oni, Blue Oni: The Blue Oni to Bang's Red, but Red to Hibiki's blue.
  • Secret Character: Like Mu in the previous game, Kagura is hidden from the start, but unlockable by finishing the True Story. You can however just ignore that and buy him for a few dollars as DLC.
  • Shotoclone: He, much like Guile of Street Fighter is the charge variant of this.
  • Shoryuken: His Dragon's Ascent special, which he has two versions of.
  • Signature Move: Because of their familiarity, his "charge" moves are this.
  • Slide Attack: His Dragon's Blade special.
  • Spotlight-Stealing Squad: While Ragna is still the main character of the series, Kagura takes up a good portion of Chronophantasma's story. A good portion of the Chronophantasma and Sector Seven storyline deal with him and his coup against the Imperator. In the end, Izanami abdicates and declares Homura her successor anyway.
    • Kagura himself even lampshades this in his first encounter with Ragna, calling himself the protagonist when he "saves" Noel from Ragna when the latter was getting a little rough with her. (He was asking her for a favor, but was kind of in a bad mood). The creators themselves have even caught onto this and have added a scenario where Kagura and Ragna (along with Celica and Noel) have a volleyball match for the tile of the protagonist in the Vita port of Chronophantasma.
  • Stab the Sky: His Astral. Insert Blasting Zone/Shining Finger Sword (or would that be Darkness Finger Sword?) jokes here.
  • Stance System: Integral to his playstyle, Kagura has lots of them.
  • The Starscream: Ever since CS, Kagura's been voicing opposition to NOL and is planning a coup. It is completely benevolent, as he's trying to install the heir of the previous NOL Imperator to his rightful place.
  • Supporting Leader: Leader of the good guys in Chronophantasma, but Ragna is still the series` protagonist.
  • Tall, Dark and Handsome: Very much so. He's got the look, the personality and the charm that constitutes this character type down pat.
  • Theme Naming: His moveset has techniques predominantly named after dragons.
  • Three Many Belts
  • Token Good Teammate: Probably the only Duodecim member that's not a rigid templar for the Imperator's words or a jackass. He's shown conversing casually with Noel and Makoto after the two betrayed NOL and gave tips to Bullet about entering Ikaruga and is described to be "more empathic to the people than the government." This is coming from the biggest badass of Duodecim families.
  • Unsettling Gender Reveal: On the receiving end in match intros with Amane Nishiki.
    Kagura: "Not another dude..."
  • Vicariously Ambitious: Part of his plan of the coup d'etat is to install his master's son Homura as Imperator once he's done.
  • Vitriolic Best Buds: Him and Ragna form a strange... "friendship" in Chronophantasma. They initially got off on the wrong foot (read: Kagura imprisoned Ragna) and only worked together out of mutual gain, but over the course of the plot, grow quite a bit of respect for each other.
  • War Is Hell: His reasoning for staging a coup. To him, the whole Ikaruga Civil War was pointless and just resulted in the deaths of innocent people and he wants to stop it from happening again.
  • Wife-Basher Basher: As noted under Berserk Button, hurting women in front of Kagura is not a smart thing to do.
  • Xanatos Speed Chess: Kagura can play a sharp game if he knows who he's dealing with well enough. He manages to stall Makoto long enough to retrieve her by tipping Tsubaki off to her whereabouts, uses said incident to better gauge Tsubaki's mental degeneration, and repurpose his Azrael trap to ensnare her with Kokonoe's assistance using Ragna as bait for both. Of course, the former might have been dampened if he bothered to tell Makoto what he knew about Tsubaki before she decided to run off.
  • X Meets Y: His playstyle, with a forward projectile and a rising strike on quick charges, the ability to eliminate charges with his Overdrive, and his constant stance switching, makes Kagura a combination of Ash Crimson from The King of Fighters and Siegfried from Soulcalibur.

She's thinking of new "enhancements" to use.

Ars Magus? Hmph. Science is TRUE power!

Voiced by: Chie Matsu'ura (Japanese) / Julie Ann Taylor (English)

Tager's and formerly Litchi's superior. She's one of the top scientists at Sector Seven who pulled out Hakumen from the Boundary (though not "fully") and, when he flees, sends Tager to retrieve him. In the second game she's the one behind Lambda-11's "resurrection" and then commands her to do field work, and later gives Ragna a new left arm after he loses his to save Mu-12. In the third game she, again, is the one behind Celica's "resurrection". She also makes Minerva and assigns her as Celica's custodian. Aside from that, she becomes more active in the story as she now goes out of her lab.

She's Jubei and Nine's daughter, but for some reason she doesn't get along very well with Jubei. Despite her seemingly constant bitchy nature, she tends to act very motherly towards her creations, and she sometimes goes a little... over-the-top with the upgrades she does to them if she's in a good mood, which is somewhat rare. She wants revenge on Terumi for what he did to her family.

In the vein of Teach Me, Miss Litchi! omakes, in the second game, she also has her own named 'Help Me, Miss Kokonoe!'' which you will find after getting a bad ending of each character's story mode, and she will tell you how to get the true ending (while lightly and not-so-lightly mocking the characters as well).

On September 11, 2013, Famitsu confirmed that Kokonoe, at long last, will finally become playable in the series proper as a DLC character. She fights using a wrench and hammer as her main weapons, but also uses an assortment of scientific tools such as freeze guns as well as her latent magic abilities. Her arcade play has her going around, having an "experiment" that she's going to perform on Terumi.

Her arcade playthrough is named Mad Scientist. Her story playthrough is named Collision.

Her Drive, Graviton, lets her put a device on the arena that generates gravitational fields, that can either hold the opponent in place or repel them away, as well as controlling the direction which her fireball attacks go. Her Overdrive is Graviton Rage, which reduces the amount of Graviton gauge consumed from her drive attacks. Her Drive used to utilize a special gauge above her super meter, but this was changed to a stock system in Extend for balancing purposes. She now has a set number of Gravitons she can call out at one time. Her Astral, Final Apocalypse No.99: Ultimate Impact, has her grab the opponent and perform a flurry of martial arts moves, sending them flying into a summoning device which allows Kokonoe to bring down a giant, flaming meteor from the sky to crush them. The entire area is destroyed, having become a field of cracked earth and boiling lava similar to the result of Azrael's Astral, while Kokonoe stands with her arms crossed and her coat blowing in the wind.

  • A-Cup Angst: As revealed in Noel's Help Me! Prof. Kokonoe! short, Kokonoe doesn't exactly react well to being pointed out as flat-chested.
    Noel: Whenever I'm around Tsubaki or Makoto, or especially Miss Litchi, I always feel like I'm... the odd one out...
    Kokonoe: ... What?
    (an arrow pops up, pointing at Kokonoe's chest)
    Noel: But when I'm with you, I feel like I belong!... It's like we're comrades-in-arms or something... It's... um... I feel like we share a special bond...
    Kokonoe: GET OUT OF HERE! (headbutts Noel off-stage)
    • Makoto's Help Me! session trips this again. And yet, Litchi's doesn't...
  • Adjusting Your Glasses: By the rims, all the while striking a Badass Arm-Fold pose.
  • All-Powerful Bystander: Relius hints that she may even be just as powerful as Nine in terms of combat prowess, but she simply prefers to sit back and let Tager do all the fighting. Extend's EX2 story mode reveals she did in fact inherit her mother's powers, and was forced to use them to seal away a monster similar to the Black Beast when Relius forced her hand.
    • Completely averted as of Chronophantasma, since she will become a playable character. Naturally, Ragna and Rachel find the need to lampshade how long Kokonoe's been sitting on the sidelines, Ragna asking if she can even fight and Rachel snarking about how Kokonoe finally came outside to play. Ouch, guys.
    Rachel: "Oh! The little shut-in girl comes to play outside? Should I expect a meteor to fall?"
    • Irony: Then her Astral DOES make a meteor fall.
  • Arch-Enemy: Terumi is this for her, because he killed her mom and aunt.
  • The Atoner: She's made a lot of mistakes, and if nothing else, she intends to do right by their many victims. She isn't exactly feeling remorseful for everything she does, but all of them are for her good overall goal.
  • Badass: Being the daughter of Jubei and Nine, two of the Six Heroes, makes her this by default. But it's especially shown in her Arcade Mode where she manages to beat Terumi in a fight! Note that this was done with no magic powers or no Nox Nyctores. She did it with nothing but her gadgets and smarts.
  • Badass Arm-Fold: At the end of her Astral.
  • Badass Bookworm: She is a scientist after all.
  • Badass Labcoat: Which resembles the garb of the Kaka clan, complete with Hand-Hiding Sleeves. (She doesn't hide her forearms, however.)
  • Batter Up: Her Crush Trigger is a rocket-powered baseball bat.
  • Bare Your Midriff: So much that you can see her thong.
  • Berserk Button: She's got several, but a particularly big one seems to be Jubei. Tager notes that he mentioned him once, and Kokonoe was in a bad mood for a week.
    • Likewise, she was irate when she found that Relius had her evoke a larval Black Beast and sacrifice several of her own colleagues just so he could make a soul for Ignis, and took matters into her own hands despite extreme fatigue.
    "Don't... underestimate me... human."
  • BFG: Pulls out a cannon for one of her air and ground normals.
  • Big Eater: Another common trait she shares with Tao...
    • One of her win poses sees Kokonoe pulling out a bag of chips, like in her Help Me, Professor Kokonoe! segments, and munching away.
  • Brilliant, but Lazy: She's a gifted scientist and has some skill in magic that she inherited from her mother. but prefers to sit on the sidelines and play Mission Control, leaving the field work to her subordinates like Tager. This trope even extends into gameplay. One of her battle intros has her playing on a handheld video game and one of her win poses has her pulling out a scooter and riding away while nonchalantly whistling.
  • Cat Girl: A literal example due to being half beastkin.
  • Cats Are Mean: Her usual temperament, but especially shown in the way she acts towards Hazama in his gag ending, especially when he starts sneezing due to his allergies to cats.
    Kokonoe: Hmmm. I have to say, I kind of like the way your voice sounds right now... Are you crying? Is this the result of a suppressed fight-or-flight response constricting your airway?
    Hazama: No, this is *sneeze* *sneeze* I'm just allergic to—*sneeze*
    Kokonoe: Allergic to cats? Oh, an antigen-antibody reaction. You're experiencing anaphylactic shock, huh?
    Hazama: Just stay right where you are, all right?! You're freaking me out!
    Kokonoe: Oh, you look so damn scared... Your face looks like a balloon, and you've got some sort of liquid oozing out of just about every hole in it... Ahaha! This is wonderful! Suffer some more! He he he...
  • Cat Smile: For obvious reasons.
  • Combat Stilettos
  • The Complainer Is Always Wrong: Around the end of the story in Chronophantasma has the decision to sacrifice Celica to activate the lynchpin. Kokonoe is the only one that is completely for it (though Kagura was on her side for a bit) instead of trying to think of a plan that doesn't involve sacrificing someone even though nobody else had any ideas and it needed to be activated immediately. The game treats this as her crossing the Moral Event Horizon in spite of the fact that not doing it would lead to either worse measuresnote  being taken or would outright doom the world. Then Rachel shows up and says that she's wrong because of something not previously mentioned (and only very subtly foreshadowed) just to prove Kokonoe wrong.
  • Deadpan Snarker: Constantly. She's almost on par with Rachel here.
  • Disappeared Dad: Maybe partially why Kokonoe hates Jubei.
  • Does Not Like Shoes: Downplayed. She wears them, but she's constantly seen in official art with at least one off.
  • Domain Holder: In Help Me, Professor Kokonoe shorts. She pretty much rules over the strange place it takes place in, and she also lampshades it. Played for Laughs of course.
  • Downloadable Content: In the initial versions of Chronophantasma.
  • Drop the Hammer: One of her main weapons is a giant one with a drill on one end and a rocket on the other. For bonus points, she summons it out of a literal Hammerspace portal and then throws it back in there when she's done with it.
  • Emotion Suppression: At the end of her arcade mode, she claims she rewired her brain so she doesn't feel hatred towards Terumi. It's not known whether she actually has done that or she's just messing with him.
  • Even Evil Has Standards: She's disgusted by Relius Clover's treatment of Carl. Justified because she apparently has parental issues of her own.
    What you're no longer science.
  • Evil Laugh: Played for laughs in Tager's joke ending. She also has a variety of them in-game, especially during her Astral. Sometimes overlaps with Noblewoman's Laugh in the Japanese dub.
  • Fiery Pinkhead: Inherited her mother's volatile temper. Like Nine, she does have a softer side, but good luck getting Kokonoe to show it.
  • Figure It Out Yourself: She says this for her advice for Tager in his HMPK segment. He lampshades it, saying that he's seen her giving more detailed advices before.
  • Fire, Ice, Lightning: Her specials include a gun which shoots Fireballs, a Freeze Ray and a Kill Sat which shoots out electric lasers.
  • Fixed Damage Attack: Her Hiten Greed Climb DD does 1000 damage regardless of the damage scaling; it's viable to use it at the end of a long combo when other Distortions might do lesser damage due to the scaling.
  • Fourth Wall Mail Slot: She gets Help Me! Prof. Kokonoe! in the console version of Continuum Shift.
  • Gadgeteer Genius: Her fighting style incorporates several scientific devices, including a hammer, a wrench, gravity generators, and even freeze guns. Aside from that she's the one behind Tager and Lambda's (and later Ragna's) enhancements.
  • Gamer Chick: One of her intro animations has her playing with a handheld gaming device, a couple of her quotes indicates she's really enjoying it.
    "Wait wait wait! I'm at the good part! Can you make this quick?"
    "Woah! Secret doors!"
    "Yes... new high score..."
  • Gatling Good: Double gatlings even better.
  • Genius Sweet Tooth: She's often seen with a lollipop or other kind of sweet candy (even in the middle of battle, as CP will attest). Her lab is actually filled with them. This is yet another trait she got from Nine, who had quite the sweet tooth herself.
    • The side material also states that one of her hobbies is collecting candy.
    • She also has a weakness for Ferero Roche chocolates. In Loyalty, she almost lets this slip to Tager when she sends him to get some parts from their contact (Makoto).
  • Glass Cannon: Kokonoe deals among the highest damage in the game, but she has a measly 10500 HP.
  • Godzilla Threshold: She has an entire bunker full of nukes she aims to use to blow Terumi skyhigh. She repurposes them for use against Take-Mikazuchi near the end of Chronophantasma, though as of yet she hasn't launched them.
  • Grapple Move: Her Astral is this.
  • Grappling-Hook Pistol: She uses one as one of her normal moves. Although she only uses it to pull her foe's legs.
  • Gravity Master: With her Drive. Also with her DD Jamming Dark where she summons a black hole. Also in-story, she once used her mother's spell "Infinite Gravity" to defeat a proto-Black Beast.
  • Half-Human Hybrid
  • Hair Decorations: Ties up her hair in the back with a yellow ribbon.
  • Hellish Pupils: Well, she is a cat beastkin, so this is to be expected, plus she's aggressive and cranky, playing this very straight.
  • Hidden Depths: While she's not good at showing it, she does care deeply for her pupils. For example, Litchi's Continuum Shift bad end has her drop everything involving Sector Seven and Terumi simply so that she can prevent Litchi from succumbing to corruption from the Boundry, and Chronophantasma reveals she's placing herself under constant strain and at constant risk of being erased from existence just so that she can prevent Roy from suffering that very fate.
  • Hot Scientist
  • Hypocritical Humor: In Rachel's Help Me, Professor Kokonoe short, Kokonoe tells her to be a bit nicer (as she said, the "mean on the outside, nice on the inside" deal). Later Rachel pointed out that Koko's not really in the position to teach something like kindness, anyway.
    • Then she counters it by saying that she's nice to her subordinates from time to time. (Tager comes out and says "Huh? You, nice? That's a scary thought.") Then Rachel says the same and Gii said "Huh? You, nice? That's a scary thought."
  • Insufferable Genius: She loves bragging about her intelligence as well as how science can beat magic.
  • Irony: Her Astral has her mock ars magus in favour of science. Then she uses magic to summon a meteor.
  • Jerk with a Heart of Gold: She may be a hard-ass, but she genuinely cares for her subordinates. Even if she has to be dragged kicking and screaming to show it.
  • Kid With The Remote Control: She is in possession of Tager's controls, making her a Kid with the Leash as well.
    • Lampshaded by Tager in one of his alternate endings, where she upgrades him to take on Bang Shishigami by turning him into SUPER GOLDEN TAGER!
    • If Kokonoe defeats Tager, she uses her remote to open a portal beneath him, stating that "it's time for more upgrades".
      • That same remote also teleports Azrael away if she defeats him, too.
      "Time to go back into your cage. Aaaand click."
  • Leitmotif: Science Fiction
  • Mad Scientist: She did build Tager as he is, plus any "enhancements" she puts on him are simply outrageous (and if she did put them on him, he never knew, which scares or embarrasses him when he finds out). She even has "designs" in mind for Hakumen, which seem to terrify him (and then there's her personality when she thinks loudly about it). Tager lampshades this, saying that she likes to put enhancements on interesting people; this leads to Noel being initially scared to enter her lab when she asks her to enter.
  • Meaningful Name/Punny Name: "Kokono" is one of the ways the kanji for "nine" (九) is pronounced; her name is thus a reference to her mother's alias. Likewise "ko" (子) can mean "child" or "little", making her name mean "little Konoe".
  • Mission Control: To Tager and Lambda.
    Kokonoe (in Teach Me, Miss Litchi!): C'mon, Tager. We have shit to do...
    Kokonoe: Lambda, retreat now.
  • Motherly Scientist: She fusses over Lambda quite a bit, and tries to take the best care of her that she can. It's mostly the result of guilt about bringing her back as a weapon and helping create the Murakumo Units in the first place. However, sometimes, it comes off making her look even worse.
  • Multiple-Tailed Beast: She has 2 tails, courtesy of her father.
  • Nominal Hero: She's highly unethical, extremely questionable in morality (especially the nukes she had, not to mention her disregards for the welfare of many others, ask Bullet), and pretty insufferable. The only thing that makes her qualify as a "hero" is because the opposition is someone as evil as Terumi. Even then, at best she'd be the Token Evil Teammate.
  • Not So Above It All: In Tager's joke ending, she manages to match up with Bang in terms of hamminess.
  • Not So Different: In Teach Me, Ms. Litchi!, Litchi notes that "[Kokonoe and Taokaka] are more alike than they seem. There's only a thin line between genius and... Tao."
    • In CS, Kokonoe herself wonders if she's that different from Arakune.
  • Not Worth Killing: After defeating Terumi in her arcade mode, he dares her to finish him off, but Kokonoe refuses, stating she won't kill him until she's sure she can destroy him completely.
  • Older Than They Look: Kokonoe looks like she could be in her mid-to-late twenties. In reality she's much, much older, with her mother killed by Terumi ninety years prior to the story's present day.
    Makoto: *Refering to Kokonoe's breasts* They'll grow eventually!
    Kokonoe: I'm way older than you, Makoto. Like, *if I HAD 'em they'd be down to my KNEES* old! So when's "eventually"!?
  • Once an Episode: from the first through the third games, each starts with her "reviving" someone from the Boundary to be used against Terumi: Hakumen, Lambda-11 (more like Nu's soul in Lambda's body) and Celica in chronological order. They also are effective: Hakumen outright killing Terumi, Lambda giving her Idea Engine for Ragna to override Terumi's control of his Azure Grimoire, and Celica crippling his artificial body Hazama through vicinity.note 
  • One Bullet at a Time: She can only deploy one Flame Cage, one Banishing Ray and one Graviton at a time.
  • Person of Mass Destruction: If her Astral Heat is any indication...
  • Pet the Dog: In Litchi's bad ending, she runs her old colleague's clinic when Litchi's afflicted with a terminal disease, and aids in attempting to find a cure for her affliction. It's ambiguous just how much time has passed, so looked at in the right way, it may also mean that she put her own desires for vengeance away to help one of the few friends she has in the world. Although, it's probably too late to make any difference...
    • Also has a few of these in her treatment of Lambda, perhaps the only character in the game who she never rants at and belittles. This seems to be a recurrent theme whenever someone gets hurt because her actions genuinely cross the line.
    • In the Continuum Shift extra story about Relius Clover, Kokonoe's interactions with Roy can give off this feeling. Though we already know how her treatment of the guy turns out her insults seem to be mostly teasing, and it was really heartwarming when she thanked him for "not dying on her".
  • Pile Bunker: Her throw sees Kokonoe ramming one of these (taken from out of her sleeve) into her opponent with enough force to make them rebound off of the far wall.
  • Poor Communication Kills: For all that she knows, she lets her ego (and in some cases, her temper) get in the way of explaining things to others, expecting others to take her word for it. Litchi's dilemma becomes progressively worse (Litchi losing her own cool doesn't help), Noel gets mindraped, Ragna gets in trouble with Terumi, and Izanami acting through Tsubaki almost bakes Makoto had Kagura not planned around both girls in situ - all thanks to Kokonoe not sharing her wisdom. That her usual response to being pushed to explain is to sic Tager on the offender doesn't help her case at all.
    • What an Idiot: Speaking of Makoto and Tager, rather than use him as a proxy to explain herself to the intrepid spy, she orders him to "restrain that idiot" and Noel. If she knew anything about Makoto, she'd know Tager would have let them go one way or another, since [A] restraining Makoto would give Noel the opportunity to escape and wind up imperiled and [B] Makoto would totally kick Tager's ass if he made a move on Noel, leading back to point A.
    • Lampshaded in Ragna's HMPK session.
  • Power Fist: Shows off some boxing chops with her mechanical gauntlets, even being able to perform her own version of the Buster Wolf.
    • One of her match intros has her working on one.
  • Promoted to Playable: And about frickin' time too! It took about two sequels and many "iterations" for her to become playable on top of being integral to the story.
  • Retired Monster: Kokonoe has a very shady past. This lady was partially responsible for the creation of Arakune (through neglect) and even had a part (though unintentionally) in building up Relius' Ignis (that's his WIFE). But as of today, she's against Relius and Terumi, although she makes it clear that she's cranky and not very nice, nor having regrets of what she's done in the past. Tager eventually knew this, but placed his faith in her nonetheless.
  • The Reveal: Bit of a minor one considering everything else going on in the story, but in Chronophantasma she reveals that one of the reasons Arakune is still around is because she is his Observer. She also reveals that Celica is a clone and isn't supposed to last long.
  • Rocket Ride: Her air dash.
  • Saying Sound Effects Out Loud: If her defeated opponent is one she has to haul back to Sector Seven (Tager for more upgrades, Azrael to place him back in jail), Kokonoe pulls out a remote teleporter and sends them back while letting out a somewhat bored-sounding "Aaand click." Also, during one of her air normals, she'll yell out "pow pow pow" in an equally uninterested tone.
  • Sexy Walk: For some reason, despite looking incredibly bored by the entire prospect of actually fighting (see also: K'), Kokonoe's walking animation is this, complete with hair flipping.
  • She Who Fights Monsters: If her plan of using Lambda-11 to fight Terumi or the protagonists fighting Take-Mikazuchi fails, she has a backup... many, MANY nuclear missiles. That's just one of many.
  • Signature Move: Her Drive, as well as her Jamming Dark and Mecha/Golden Tager DD.
  • Sir Swears-a-Lot: She is rather foul-mouthed, to the point of being the only character who gets bleeped. Even Ragna and Terumi, who between them have said just about every swear word in the book, have yet to manage that.
    • The most notable time she gets bleeped is in Rachel's Gag Reel, when she talks about what she intended to do to Ragna after putting him to sleep with the sleeping pill in the candy she offered him. Interestingly, the bleeps that are put in are the names of Ragna's techniques.
      Kokonoe: Well, no reason not to tell you. First I intended to take his XXX ("Inferno Divider!") and put it in a XXX ("Carnage Scissors!"). Maybe a little XXX ("Gauntlet Hades!") too? My goodness, I can only imagine what his XXX ("Hell's Fang!") will XXX ("Dead Spike!")!
      Noel: Wh-wh-WHAT?! How could you stoop so low? That's totally unfair!
    • Interestingly averted with her dialogue as a playable character, she's relatively clean mouthed. May be explained in her Arcade run; as she has "rewired her brain" so as to not feel hate for Terumi, it might've calmed her mind considerably as well.
  • Squishy Scientist: Teleportation, elemental attacks, and powerful weapons at her disposal, but all that time in the lab hasn't done her endurance any wonders. Like Terumi, ironically enough, she only has 10500 HP.
  • Sugar and Ice Personality: She can be very unpleasant with dealing with people, but she does show her softer side occasionally.
  • Supernatural Gold Eyes: She inherits gold eyes from her mother, Nine of the Ten Saints (though hers look more like a cat's). The supernaturalness is toned down, however, because she isn't too keen with magic (even if she's able to use it).
  • Sweet Tooth: She loves her catnip lollipops.
  • Team Mom: Between her, Tager, and Lambda. Sorta plays this for Kagura's La Resitance group, she effectively puts Ragna on "time out" when they manage to capture him. She's definitely not as nice as other examples however.
  • Teleporters and Transporters: Uses a portable teleporter similar to the device she used for Lambda to warp around the battlefield.
  • Theme Naming: Her move names start with "Armament No. (number)" and, at least in Japanese, followed by a Japanese name and then the equivalent English name (the former isn't used in the overseas version). Exception is her Mecha Tager/Golden Tager DD which doesn't follow the pattern (although it still starts with "Armament").
  • This Cannot Be!: Her shocked reaction when she sees Relius again in his Gag Reel:
    Relius: Kokonoe, my dear, how long has it been?
    Kokonoe: ...?! Relius Clover?! Impossible! You're... you're supposed to be dead...!
  • This Is Unforgivable!: She says this to Hazama in his Continuum Shift arcade run before he fights Lambda-11.
    Kokonoe: I've just got one question to ask you. Why did you betray my mother?
    Hazama: "Betray?" C'mon, don't give me that. It's not like the Six Heroes were buddies... then the other day, I told the old man, "We're buddies, right?!" Hahahahaha!
    Kokonoe: You... you bastard! I'll never forgive you! Lambda! Kick the shit out of him!
  • Token Evil Teammate: A Foil for Litchi in the NOL, Kokonoe is mostly self-serving and highly destructive, but on the good guy team, while Litchi, trying to help others and pacifistic unless necessary, is on the bad guy team. Unfortunately, Kokonoe's in a worse scale than Jin in this trope; at least Jin is making efforts to get rid of the "Token Evil" part, Kokonoe doesn't even bother to clean her questionable past and keeps adding more and more dirty laundries. As of the ending of Chronophantasma she finally learns that Phantom is in fact her mother Nine. Whether this may cause her to change her ways is something only time will tell.
  • Tough Love: While sometimes she can be a genuinely spoiled bitch, at times she shows some concerns over Roy, Litchi and especially Tager; the former two are rather stubborn (this, in fact, led to Arakune's condition and Litchi going out of Sector Seven to try to save him) so she acts like a stern mother would towards them. Though she doesn't do this towards Lambda and Celica (aside from telling the latter not to stray too far away if alone) because they otherwise pose no problems for her.
  • Troll: In Chronophantasma, she claims that when fixing Ragna's arm, she planted a bomb in it that will explode if he's too far away from Celica. Near the end of the game, she reveals she was lying. Ragna's not too happy about it.
    Ragna: Dick move.
  • Used to Be a Sweet Kid: From but one picture of a young Kokonoe and her father from Phase Shift 4 (and an offhand comment from Jubei about how great marriage and parenthood was before Kokonoe hit puberty) does one get the feeling that, while naturally sour, Kokonoe would've been far less rough around the edges if not for Terumi murdering her mother.
  • The Unfettered: She won't rest until Terumi is buried six feet under. As she puts it.
    Kokonoe: I'd do anything to kill you, Terumi, no matter how underhanded.
  • Use Your Head: One of her normal moves. She has the initiative to put on a hard hat before she does it, too.
  • Wave Motion Gun: One of her DD summons a GIGANTIC TAGER that shoops out of its chest. The Overdrive version turns it into SUPER GOLDEN TAGER X. If sufficiently charged, it can be a One-Hit KO, even if you barrier it.
  • Well-Intentioned Extremist: Played straight and subverted. While she is extreme in her methods (nukes, anyone?), her end goal is Terumi's destruction... and yet the lion's share of her motivation is revenge for her mother's death, and she doesn't take well to the possibility of kill theft.
  • Wrench Wench: She designed Tager and all of his upgrades and maintained Lambda as well.
  • Wrench Whack: Her other main weapon is a big wrench. She twirls it around in one of her win poses.
  • You Gotta Have Pink Hair
  • Youkai: Well, half-youkai.

    Yuuki Terumi 

"Make sure you do your part...and SCREAM FOR ME!"

Voiced by: Yuuichi Nakamura (Japanese) / Doug Erholtz (English)

A former member of the Six Heroes and an entity occupying Hazama's body. Hazama's hair spikes up whenever Terumi decides to manifest, which is usually when facing Ragna, Rachel, or the other Six Heroes. In the games, he was the one behind Ragna's current state, and later masterminded the Ikaruga Civil War, with ends with him erasing part of Jin's memories after he killed the Ikaruga leader, Lord Tenjo. Terumi is now a separate playable character in Chrono Phantasma due to Rachel and Trinity forcing him out of Hazama's body. He is a DLC character who became available shortly after the game launched. Those who pre-ordered the game or bought a copy of a first run edition receive a code to unlock him as a bonus.

His arcade playthrough is named Double Face.

Terumi no longer has Ouroboros as his Drive, even though he still uses the twin knives as his weapons. His new Drive is called Force Eater, and all of his Drive attacks have heavy meter gain, while the opponent gains none from being hit by them. His Overdrive is Nightmare Reaper, which strengthens his Distortion Drives while allowing his Drive to actively steal meter from his opponent. He is described as "a character with more Distortion Drives than specials", which was later proven true upon the reveal that he has no less than SIX supers at his disposal. His Astral, Unholy Wrath of the Basilisk, has him throw two Ouroboros hooks into the ground, targeting the opponent's current location. If they connects, the opponent is ensnared by chains as Terumi opens a portal behind him, laughing maniacally as a stream of serpentine spirts flood out the portal and bombard the opponent. He then transforms into "Dark Susano'o", a shadow version of Hakumen with Tron Lines on certain areas of his armor, and slashes the opponent, erasing him from existence.

  • 0% Approval Rating: Invoked and justified. Since Terumi is a ghost, he needs people to acknowledge his existence so he can continue to exist. Specifically he feeds off the hatred people have towards him and will continue to exist as long as people hate him. Thus, he will kick as many dogs and cross any lines in order to survive, and he enjoys every bit of it.
  • Abstract Eater: He can eat memories of other people and make them suffer Laser-Guided Amnesia. He has only done this on Jin twice so far.
  • Animal Motifs: Much like his "other" self, the snake. Even without a great reliance on Ouroboros, Terumi gets around this by using various moves that create snakes out of his signature green-and-black ghostly energy.
  • Arch-Enemy: He's one for Ragna and Kokonoe. His own is Rachel.
  • Armed Legs: He has knives hidden in his shoes.
  • Attack! Attack! Attack!: His playstyle.
  • Ax-Crazy: Extreme emphasis on crazy. He even admits as much.
    • Let's put it this way: He's the series' answer to The Joker.
  • Badass Back: If you're lucky enough to not be on the receiving end of a stomping upon losing to him, he'll just juggle his knife a bit and swing his arm around to show off the incredibly stylish designs on his incredibly cool longcoat.
  • Badass Boast: During his Astral.
    Terumi: I am the one, TRUE Susano'o! DIE!
    Terumi: I'll show you... The TRUE EDGE OF GOD!
  • Badass Longcoat: Trades in Hazama's trademark coat and fedora for the stylish jacket he wore during the Dark War.
  • Beating A Dead Player: One of his victory animations has him curbstomping the defeated opponent once in the head. Sometimes he stomps the opponent's head twice and kicks them off-screen. Ragna gets ten extra stomps which ends with Terumi grinding his foot on Ragna's head.
  • Berserk Button: Rachel, even more so than usual. She's even listed as his "dislike" in his bio.
    "Stop meddling in my shit!"
    "I'm calling you off the stage, you damn vampire!"
  • Blatant Lies: Even if one takes into account the fact that he might be going full-throttle at Sarcasm Mode, his taunt, "I really hate bullying", really cannot be considered anything but the statement furthest from the truth he has ever made.
  • Blood Knight: He makes no attempt at hiding how much he loves beating the shit out of his opponents.
    Terumi: Stand up! I'm not satisfied yet!
  • Bouncing Battler: His Screeches of the Condemned Distortion Drive in a nutshell, finishing the job with a Meteor Move where he covers himself in his Sickly Green Glow and dunks the opponent into the floor, dragon roar including and everything.
  • Brainwashed: Due to his extensive knowledge of the Black Beast, he was enthralled by Nine into helping her and the others take it down. Suffice it to say he didn't take it well.
  • Break the Haughty: See Villainous Breakdown. Some arcade endings have karma biting Terumi back, with Story Mode ultimately killing him outright.
  • The Bully: Really, most of his winquotes against characters sound like things you'd hear a childish schoolyard bully say. One notable example is his winquote against Ragna.
    Terumi: Not in this lifetime, or the next... or even the one after that will you be able to defeat me, little Raggy! Now die like the little bitch that you are! Hahahaha!
    • And then there's his winquote against Arakune.
    Terumi: You're filthy, you stink, and you're weak?! Remind me again, what's your purpose in life? Heh heh heh.
    (re: Valkenhayn): "Oh, quit your barking and run on home to your master!"
    —> (re: Makoto): "I think you'd make a good guinea pig. What do you say? You're all rodents after all, right? Right?"
  • Card-Carrying Villain: While Hazama may have had a perpetual sense of condescending faux-innocence and two-timing, Terumi makes no bones about what an awful, sickening piece of work he is. In fact, he'll tell you himself. He LOVES making people miserable.
  • Casting a Shadow
  • The Chessmaster: Founded the Librarium and Sector Seven, and has been playing the two against each other all along.
  • Cleavage Window: Male example, what with his unbuttoned shirt.
  • Close Range Combatant: His only long-ranged attacks need 100 Heat (Screeches of the Condemned and his Astral), so for most of the time you'd be berserking on your enemy with his close range attacks.
  • Combat Pragmatist: While Hazama's style was graceful and somewhat martial arts inspired, Terumi's is far more barbaric and cruel, forgoing the flashy dance moves for roughneck brawling and savage knife techniques.
  • The Corrupter: He was one to Kazuma Kuvaru in the novels. Also to Litchi and Noel in the second game (although the latter escaped it eventually) and (partially) for Tsubaki as well.
  • Counter Attack: His Venomous Bite is this. It's also very hard to see coming because the "counter pose" looks startlingly much like his regular walking animation note  and doesn't have the super flash before opponent hits Terumi.
  • Dark Is Evil: Even more blatant than Hazama.
  • Dash Attack: His Snakebite move.
  • Deadly Lunge: His Gleaming Fang DD.
  • Deader Than Dead: Hakumen slays Terumi with Time Killer, erasing Terumi from all traces of time. Barring some twisted miracle, he's never coming back. Though whether this trope will affect Hazama is ambiguous.
    • If Central Fiction's arcade mode is any indication that twisted miracle may very well have come true.
  • The Dog Bites Back: Nine used Mind Eater to bring him under her control. He manipulated Trinity into breaking the spell and Nine paid for it with her life... and possibly more than that.
  • Double Entendre: His intro against Noel. Whether is funny or creepy is up to you.
    "Hey, little doll".
  • Downloadable Content: Of the Pre-Order Bonus variety, although he'll be made available for those who didn't at a later date.
  • Dropped a Bridge on Him: Well, you fight Terumi fair and square during Story Mode, but the issue is the death itself. There's no Big NO, no villainous rant, no Skyward Scream, not even an animated cutscene. It's just... poof, he's dead. It's been fun. Don't come back.
  • Emotion Eater: He feeds on the hatred of others, mainly Ragna's.
  • Enemies Equals Greatness: He needs people to hate him in order to stay in the world, as their hatred gives the same effect of an "observer" for him.
  • Evil Cannot Comprehend Good: As Kokonoe's Arcade Mode demostrates, due to his ability to feed on hatred, he fully expects his opponent to hate him with every fiber of their being and tries his best to elicit this feeling. Being confronted by people who don't feel hate towards him confuses him. Thus, he genuinely shocked that she refuses to kill him, even moreso when she tells him she doesn't feel any hate towards him despite him murdering her mother. She cheats though; she has stated that she "rewired her brain" to not feel hate towards him.
    Terumi: You look your mother's killer in the face and don't feel anything?! Geez, and people call me crazy!
  • Evil Counterpart: Terumi is basically Ragna if he went insane and gave in to his desire to destroy the world; same bad attitude, same foul mouth, and they both have an Azure Grimoire. Also their direct superiors are Evil Counterparts to each other. Hell, his drive works basically as variation of Ragna'snote 
    • As already alluded to by his backstory and Mu-12's title for him in CS (the Black Susano'o), his Astral makes him one, if only in aesthetics, to Hakumen, the White Susano'o and current user of the Susano'o Unit.
  • Evil Gloating: Why of course!
    "Damn I'm strong!"
  • Evil Is Not a Toy: Nine learned the hard way that pure evil such as himself could not be so easily controlled.
  • Evil Laugh: Bar none the most glorious example in the game.
  • Fallen Hero: Played with. Terumi was the last of the Six Heroes to join (thanks to Nine's brainwashing) and betrayed the group after the war was over by killing two of its members. But he was far from heroic even before joining them.
  • Faux Affably Evil: Averted to hell and back. Hazama is Terumi's Faux Affably Evil side. Terumi's the beast on the inside finally let out to play.
  • The Fighting Narcissist: Though he doesn't seem to particularly care about his own looks, one still cannot ignore the fact that about half of his battles quotes revolve around beating into his opponent's head (at times literally) his own self-aggrandized opinion of how absolutely awesome he is.
  • Fingerless Gloves
  • Force And Finesse: The force to Hazama's finesse - Terumi fights with a brutal, roughneck style of fighting fitting his sadism, gameplay-wise he plays pretty straightforward and very meter-reliant (with his drive named Force Eater to drive the point home, which helps with meter gain), while Hazama fights stylishly with his dance-esque moves and is suited with playing mind-games with confusing mix-ups and complex maneuvers with his Ouroboros.
  • Giggling Villain: Always, all of the time.
  • Glass Cannon: There is plenty of offensive potential for his attacks and Force Eater, but at 10500 HP he can't take much punishment. He actually has less health than Hazama. Justified in that if he had normal defenses with his Drive mechanics and huge amounts of offensive potential, he would be very, very broken.
    • Furthermore, Terumi lacks many reliable reversals and defensive options, meaning the only way to play him is to be as reckless as possible.
    • His Unlimited form subverts this, being one of the more resilient members of the cast. Furthermore, Hazama's health was nerfed in Chronophantasma 2.0.
  • Glowing Eyes of Doom: His already creepy snake eyes shine out from under his hood.
  • Gods Need Prayer Badly: Interesting take on this. The main reason Terumi so thoroughly traumatised Ragna as a child is because he's essentially a ghost whose existence in the world isn't "fixed." Terumi needs people to acknowledge and recognise his existence in order to continue to exist. Ironically, the more that Ragna fixates on and hates Terumi, the stronger Terumi becomes. This problem is resolved at the end of Continuum Shift when Saya becomes the "Observer" of Terumi, essentially making her his anchor in the world.
  • Gone Horribly Right: Rachel and the Six Heroes were attempting to use Trinity's Muchorin to force Terumi's conciousness into the open so they could kill him directly. They not only end up doing that, but an unexpected side effect materlializes him into a seperate body of his own.
  • Grapple Move: His Retaliating Fang special.
  • Green And Mean: Even more than Hazama.
  • Hates Everyone Equally: And unlike Hazama, who mostly keeps this trope to himself with Stealth Insults and condescending behavior, Terumi doesn't even attempt to hide his utter disgust for everyone around him.
  • Hellish Pupils: Snake-like eyes just like Hazama.
  • The Hyena: Up to Eleven, he laughs or giggles every two or three moves.
  • I Shall Taunt You: Notable in that it's actually possible to incorporate taunting into a combo in 1.1 by Rapid Canceling the new low version of Orochi Burensen at the right moment. In version 2.0, finishing an opponent with the move results in a special winpose where he says one of his taunt quotes while grinding the opponent's head into the dirt.
  • I'll Kill You!: Whenever he activates his Overdrive.
  • Insane Equals Violent: As mentioned above; though Hazama's fighting style has a certain dance-like grace about it befitting his faux-gentlemanly behavior, Terumi simply thrashes his opponents and doesn't let such minor things as their untimely deaths stop him from continuing his fun.
  • In the Hood: His Dark War-era costume, shown above, has this on his coat.
  • Ironic Death/Karmic Death: Pseudo-meta example; Terumi always saw himself as the most interesting and awesome person in the world. His death at the hands of Hakumen was seen by many of his fans as an extreme anticlimax, something that Terumi himself would have hated.
  • It's All About Me: Furthering this from Hazama, one of his winposes is kicking the downed opponent and then punting them off screen so that he's the only one in the limelight. As always, he also thinks he's the greatest thing ever.
  • Japanese Pronouns: Refers to himself with the extremely arrogant "Ore-sama."
  • Jerkass: Imagine the most horrible person in human history, whoever you may think that is. Now multiply that by eleven and you have an inkling of how horrible Terumi is. He will admit, nay, blatantly flaunt the fact that he does not have a single redeemable trait. And he loves it.
  • Kick the Dog: It's just what he does. Played with mockingly whenever he wins against Ragna, who he has referred to before as "Puppy", where he proceeds to kick his corpse ten times before tell him how he sucks.
  • Kick Them While They Are Down: A large percent of his winposes has him stomping on his defeated opponent. He even has both one special attack with which he violently stomps on a downed opponent as well as his own version of Hazama's The Serpent's Unholy Wrath. His Astral can also hit downed opponent anywhere on the screen. For added bonus points, Terumi's is actually meant to be used on downed opponents.
  • Knife Drag: Drags his knife across the ground while running.
  • Knife Nut: Just like Hazama.
  • Kryptonite Factor: As powerful as Terumi is, he (or rather, him in Hazama's body) just as helpless as Ragna in Celica's presence due to their Azure Grimoires being shut down. When Kokonoe lures him into a trap by using Ragna as bait and shows off Celica, he's practically begging Phantom to get him away from her.
  • Large Ham: Hazama was already absurdly hammy when he got going. Terumi is in a perpetual state of screaming at the top of his lungs, giggling like a madman and shouting about how awesome he is and how much his opponent sucks. Special mention goes to his Motive Rant at the end of Episode 13.
    How many years... How many years? Oh, how many years I've waited. How many times has this been repeated? How many hundreds of times?! How many THOUSANDS?! ONE HUNDRED THOUSANDS?! MILLIONS?! TRILLIONS?! I've repeated this worthless comedy show more times than I can count! Hmhmhmhm... Yes... Just a little bit more... Just a bit more, and it will be within reach - the lost "Embryo". Once that's done, this shitty, worthless comedy show will end. Hatred will beget more hatred. War will beget more war. The party will turn to heavenly disaster, and all of the dead souls will be invited to the Doomsday! And then...a new "BlazBlue" will be born.
  • Laughably Evil: Due to his extreme ham, constant cackling and hilarious lines, it's kinda hard not to at least smile whenever Terumi is played.
  • Laughing Mad: Now that he's decided to come out and play, Terumi takes this trope Up To Eleven Million. Jesus Christ...
  • Loves the Sound of Screaming: Fitting his sadistic nature, he loves to hear his enemies scream in pain.
    Terumi: Make sure you do your part, and scream for me!
  • Leitmotif: In the initial versions of Chronophantasma, he had a remix of Unlimited Hazama's theme, Endless Despair. In Chronophantasma Extend however, he gets a new theme titled Silent Scream.
  • Mana Drain: This is his Drive ability in a nutshell. It doesn't actually drain the opponent's Heat, though (but the opponent doesn't gain any Heat from blocking or getting hit by it, either), and good thing that is, considering the rate at which Terumi can gain Heat with Force Eater.
    • As noted above, in Overdrive mode it actually DOES drain Heat, though... Be afraid, be very afraid. The Overdrive version of Serpent's Cursed Sting DD also does this.
  • Manipulative Bastard: Phase Shift 4 reveals the first major manipulation he ever did: he tricks Trinity into killing Nine due to her love for Kazuma, little more than a fake body created just so Terumi could inhabit it. Then after he deals the finishing blow, he kills Trinity while she is shocked and shoves both of them into a Cauldron. Also see Running Both Sides below.
  • Meaningful Name: Yuuki (幽鬼) can mean "ghost", which is what he is.
  • The Mirror Shows Your True Self: If snared by Relius' Astral, a mirror placed behind Terumi shows his ghost form in its reflection, complete with the perpetually required Slasher Smile.
  • The Nicknamer: Rachel is "Shitty Vampire", Valkenhayn is "Old Fart", Trinity Glassfille is "Four-Eyes", Ragna is "Little Puppy", Noel is "Little Doll", and so forth.
  • No-Holds-Barred Beatdown: His fighting style in a nutshell.
  • No Social Skills: Played darkly. Unlike Hazama, who has a perpetual sense of condensendingly faux-gentlemanly behavior. Terumi curses constantly, insults and threatens everyone around him, has No Indoor Voice, and doesn't utter a single line of dialouge that doesn't relate to hurting someone.
  • Not Worth Killing: One of his winposes is to stomp on his defeated opponent before walking away.
  • Obviously Evil: Let's see: Powers of darkness? Check. His existence being fueled by hate? Check. Snake motifs? Check. Slasher Smile? Check. Commits acts of evil for fun? Check. Tendencies to laugh maniacally? Check. Dangerously psychopathic? Check. Yep, definitely a villain.
  • Older Than They Look: According to Phase 0, it's been well over 100 years. Also Hakumen's victory quote against him in Arcade mode indicates he has existed for quite a while. The quote can even be interpreted as saying Terumi has existed since the dawn of time. Unlikely, yes, but he has been around. The fact that he's a ghost might have something to do with it.
  • One-Winged Angel: His Astral, which has him take the form of an evil, shadow version of Hakumen, referencing the period of time he wore the Susano'o Unit.
  • Orochi: Some of his moves in Japanese has this in their names. He's also a creator of one: the Black Beast.
  • Our Ghosts Are Different: A psychopathic ghost that feeds on hatred and commits attrocites for his own twisted amusement. Sounds about right.
  • Ouroboros: His Nox Nyctores, although he doesn't use it as much as Hazama does.
  • Overarching Villain: His villainous acts start since around 100 years ago and he's the one behind the Black Beast's rampage that shapes the current world as it is now.
  • Power Echoes: When assuming the form of the Black Susano'o for the finishing blow of his Astral. The English voice acting combines it with Power Makes Your Voice Deep.
    "I am the true Susano'o! DIE!"
  • Power Glows: His end-of-match winpose (after Astral, that isnote ) has an aura of Ouroboros energy surrounding him as he goes Laughing Mad.
  • The Power of Hate: He feeds off the hatred of others. Kokonoe's Arcade Mode slightly deconstructs this. The reason he's so strong in battle is beacuse he feeds off his opponent's hatred. The more his opponent hates him, the stronger he gets. Kokonoe counters this by rewiring her mind to not feel any emotions towards him. This ends up depriving him of the hatred to fuel his strength and thus, he's soundly beaten as a result.
  • Rapidfire Fisticuffs: More like "Rapidfire Bitchslaps of Darkness" but one of his Drive moves is this. Also one of his Unlimited form's DD.
  • Regenerating Mana: Unlimited Terumi in CP can regain Heat Gauge simply by moving around.
  • Running Both Sides: Terumi is revealed to be the founder of both NOL and Sector Seven, manipulating them for his own goals.
  • Sadist: Most of Terumi's attacks revolve around treating his opponents like trash by stepping on them, pushing them away from his radiant self and relentlessly taunting them. Heck, it could be argued that the reason his moveset primarily consists of low damage multi-hit attacks is simply because he wants to see his enemy suffer as much as possible before he kills them.
  • Sealed Evil in a Can: In the past, he gets sealed within the Boundary with Hakumen. Takamagahara then releases him so they can get his aid on destroying Amaterasu.
  • Secret Identity: On top of him hiding his identity as the Traitor of the Six Heroes (Or at least, being a vessel for him), Mori has recently revealed on an episode of Bururaji that Yuuki Terumi isn't Terumi's real name either.
  • Sharing a Body: With Hazama in the games, and Kazuma in the prequel novels. Terumi is a separate entity from Hazama; they just inhabit the same body (which is why they both have two different sets of story portraits).
    • In the novels, he exploited it; When Nine put a mind-control spell on him, he split his consciousness with Kazuma's, so that only Terumi is brainwashed while Kazuma isn't, which later comes in handy in fighting off the mind control.
    • In the Six Heroes route of Chrono Phantasma, the remaining heroes along with Rachel and Celica drive him out of his Hazama body so that they can kill him directly, hence why the two are seperate playable characters now.
  • Shoryuken: His Divine Twin Blades DD, which somewhat resembles Rugal's Genocide Cutter.
  • Sickly Green Glow: Roughly 90% of his attacks have it.
  • Signature Move: Many of his specials and DD can be this, but especially his Cleaving Fang special and his Serpent's Laceration DD, and to a lesser extent his other DD Gleaming Fang.
  • Situational Damage Attack: His DD Serpent's Cursed Sting normally uses 50 Heat, but if you have more, then the excess will be used up too to add to the damage; the more you have, the higher damage it deals. With 100 Heat and in Overdrive, it is potentially the strongest DD Terumi has.
  • Sir Swears-a-Lot: Wouldn't be Terumi if he wasn't being as vulgar as possible!
    Rachel (during match intros): "You are as vulgar as ever, Terumi."
  • Sixth Ranger Traitor: Terumi was the last of the Six Heroes to join due to Nine's brainwashing, and the one who betrayed and killed two of their members.
  • Slasher Smile/Psychotic Smirk: His face is permanently locked into one or the other, or a mix of the two.
  • Smug Super: There is nothing in all of existence Terumi loves more than himself. And he has the power to back up his Trash Talk.
  • Snakes Are Evil: Duh.
  • The Sociopath: People are just his stress toys, and he likes beating and humiliating those stress toys a lot.
  • Staying Alive: Even after being Time Killer'd by Hakumen, he somehow can still appear in Central Fiction, ready to kick some more puppies.
  • Supernatural Gold Eyes
  • Synchronization: Despite being separate beings, when Hakumen uses Time Killer on Terumi, something happens to Hazama as well, though he doesn't disappear as Terumi did.
  • Teeth-Clenched Teamwork:
    • Phase 0 reveals that he used to work with Nine's father, Shuuichiro Ayatsuki, in their shared goal of destroying Amaterasu. Shuuichiro felt this way toward Terumi, being very worried by him.
    • It later becomes apparent, through both Phase 0 and The Wheel of Fortune, that the teeth clenching toward Relius is something of a put-on. The two work very well together behind the scenes, apparently being such evil bastards that it actually helps them get along. Terumi is only annoyed at Relius if he's being interrupted when he's having his fun being a sadist.
  • Theme Naming: Like Hazama, all of his attacks except Screeches of the Condemmed and Divine Twin Blades are named after snakes.
  • This Cannot Be!: In Kokonoe's Arcade Mode, he's genuinely shocked when she manages to defeat him.
  • To Create a Playground for Evil: Terumi's ultimate goal, as stated above in the Large Ham entry, is to create a world where people will kill each other for his own amusement.
  • Token Evil Teammate: Within the Six Heroes.
  • Too Many Belts: Or rather, Two Many Belts.
  • Trash Talk: Whenever he's not talking about how amazing he is, he talks about how pathetic his opponent is instead. He even says "IDIOT!" on every back dash.
    "I'm waiting for you to suck less!"
    "How many minutes would you last? Or should I say seconds?"
    "You scared?"
    "Sucks to be you!"
  • Unblockable Attack: His Screeches Of The Condemned DD acts like a Crush Trigger in that the initial attack breaks normal guards, but can still be blocked with Barrier. Its Overdrive version, however, is fully unblockable.
  • Unexpected Character: In the same vein as Izayoi, nobody ever suspected that Hazama, of all people, would get a second form.
  • Video Game Cruelty Potential: Part of what makes Terumi so rewarding (aside from his very fast paced rushdown style) is the sheer Catharsis Factor of playing the most evil son of a bitch in the whole game and beating opponents into submission with his brutal fighting style. There's no feeling quite like winning a hard fought match, and then seeing Terumi kick the ever loving SHIT out of his battered victim as they lie helpless to do anything about it.
  • Villainous Breakdown: Happens three times over the course of Chrono Phantasma.
    • After hearing Trinity's confessional in his own Arcade epilogue, he realizes that Trinity materialized him into the real world and into Ikaruga. Then Hazama pipes in and tells them that they have switched places. Realizing that Jubei can kill him after these arrangements, he curses out Trinity and Rachel over what transpired.
      • Similarly, in Story Mode, Terumi freaks out when he realized that Trinity had materialized him into the real world which is only further exacerbated when he's cornered by Hakumen, Jubei, and Celica. Had Phantom not arrived to rescue him, he would have been killed right then and there.
    • In Kokonoe's Arcade epilogue, After being soundly beaten by Kokonoe due to her rewiring her brain to not feel emotions toward him (depriving him of the hatred to fuel his strength), he swears at her to finish him off, but she won't hear any of it until she knows for a fact that she can destroy him completely.
    • In Hazama's Arcade epilogue and in Story Mode, he is reduced to panicking and practically begs Phantom to teleport him away when Kokonoe reveals Celica, who's natural ability to nullify seithr causes his Azure Grimiore to shut down, rendering him powerless.
  • Why Won't You Die?: Really, 90% of his battle quotes is him shouting for his opponent to just die.
  • You Gotta Have Green Hair: Though most of it is obscured by his hood.
  • You Got Spunk: His winquote against Bullet.
    Terumi: Oh, those eyes that burn with a passion for revenge. I actually kinda like em. Show me what you got! Kehehehe!
  • Zerg Rush: His Astral starts with him summoning a lot of dark snakes this way.

Introduced in Arcade Version Update 2.0 (Chronophantasma Extend)

    Celica A. Mercury 
Whatever you do, don't give her a map.

Voiced by: Iori Nomizu (Japanese) / Carrie Savage (English)

Nine's younger sister and the Nun who raised Ragna, Jin and Saya at the church. She had brown hair in her youth, and was naturally gifted in the use of healing magic. She is the protagonist of the Phase Shift novels, and gets a major role later on in Chrono Phantasma. Her initial purpose was to be used as the catalyst for Kushinada's Lynchpin by her father, but was talked down from it by Ragna. A few years later, she is killed by Terumi when he attacked the Church. Kokonoe salvages her soul from the boundary similarly to what she did to Hakumen and plans on using her to activate the Lynchpin once more.

Her arcade playthrough is named reason for being.

On July 15, 2014 it was announced that Celica will be made a playable character on the 2.0 update to the arcade version of Chronophantasma. Her Drive is Minerva, a puppet in the same vein as Nirvana and Ignis created by Kokonoe for the purpose of protecting Celica that can continuously chain attacks together. Her Overdrive, Regelite, regenerates her health and makes Minerva's attacks more powerful. Her Astral, Atout Rillettes, has her heal the opponent to full health. Quite literally, in fact, as their life bar actually regenerates to 100%. Minerva then transforms into what appears to be a jet, flies into the sky at high speeds, then rams into the opponent, shoving them off of the stage.

  • Actual Pacifist: Since she dislikes violence and her primary form of magic is healing, Celica leaves the fighting to Minerva. In most of her attack animations, it's pretty much Minerva doing all of the moves and whatnot.
  • A-Cup Angst: A slight example. She misunderstands one of Ragna's comments and starts talking about how she's normal sized and that bigger isn't always better. The root of this is likely related to her (much) curvier sister.
  • All Just a Dream: Her Arcade play happens entirely in her head while she's being "adjusted" by Kokonoe.
  • All Love Is Unrequited: Admits that her feelings for Bloodedge were “kinda a one-sided thing.” Whether that applies to Ragna after he returns from the past is yet to be seen.
  • All-Loving Hero: Can easily get along with most people, and bears no grudge towards everyone. Her bio even listed "nothing" as her dislike.
  • Ascended Extra: Probably the Most Triumphant Example in the series. She originally was an exclusive character to a series of novels that never made it outside Japan. and then she becomes a major character in the third game, before finally becoming a playable character.
  • Back from the Dead: Kokonoe brought her back in the third game. Well, not exactly the dead Celica from Ragna's backstory, but a clone made by copying her soul that was trapped in the Boundary and then putting it in a copy body. She's called a "Chronophantasma" for this.
  • Birds of a Feather: With Makoto, both being Book Dumb Genki Girls probably helped them bond.
  • Book Dumb: During the Sector Seven story, she confesses to Makoto that her grades weren't that good.
  • Coy, Girlish Flirt Pose: Is in this pose in her “Central Fiction” portrait.
  • Cute Clumsy Girl: A few of her moves have her tripping over.
  • Cute Witch: In contrast to her sister.
  • Disappeared Dad: In the novels, she's trying to find her father and confirming information surrounding him.
  • Diving Kick: One of her special moves, done with Minerva.
  • Energy Ball: One of her special moves, done with Minerva.
  • Everyone Has Standards: For someone as nice as Celica, she insists in commentary that Azrael stop fighting, and is abnormally persistent in drilling Terumi for information on Nine's whereabouts. She even outright kicks Jin to stop his fight with Ragna (and goes to scold the two afterwards).
  • Foreshadowing: Her Amane-fied form looks strikingly like "Imouto" from XBlaze Lost: Memories. Said game and CP Extend are also released at very close dates.
  • Genki Girl: She rivals Makoto in sheer energy.
  • Glorious Mother Russia: She's Russian by birth.
  • Gradual Grinder: Has fewer offensive options and lower health than the others to compensate for her healing abilities, so dragging matches to a timeout and healing at the last second is a standard tactic for her.
  • Healing Hands: Her Astral starts with doing this to her opponent. Her "round" winpose also has her do this. In story, she does this to multiple characters, mainly Ragna.
  • Heal Thyself: Her DD Armure Sorbet is simply her recovering some health.
  • Hope Bringer: Kokonoe described her as such in her Arcade ending.
  • Human Resources: Shuichiro originally designed Kushinada's device to use her as its Fantastic Warhead. Nine was not amused, and took her away before he could use it. Much later, Kokonoe intends to have Celica help her use it, even though it'll kill her soul slowly, she agrees with Kokonoe to sacrifice herself in order to use it in Chronophantasma. Ragna, Noel, and Kagura do not like this idea one bit once they find out.
  • I Will Wait for You: After the Black Beast was slain, Celica watched over its remains and waited for the chance to see Ragna again. She ended up waiting about 80 years and when they do meet, Ragna is a child.
  • Implied Love Interest: For Ragna. She doesn't even try to hide the fact that she loves him.
  • Leitmotif: Crystal Forest
  • Life Energy: She has a kind of a special soul, with the ability to control the flow of life. Her healing magic is likely to be derived from this.
  • Living MacGuffin: She is one of the keys to activating Kushinada's lynchpin, due to her Life Energy above, which the lynchpin will feed off of to operate. Nine made the Nox Nyctores specifically so Celica doesn't have to sacrifice herself; when Kokonoe in the present attempted to persuade Celica to do it, Ragna, Noel and Kagura object to it.
  • Marionette Master: Continuum Shift Extend reveals that she was Nirvana's previous master.
    • When she reappears in Chrono Phantasma, Kokonoe gives her a duplicate, Ex Machina: Minerva, as a replacement.
  • Morality Pet: She is among the few characters that Ragna is actually comfortable being around, and he even tones down his attitude somewhat because of her. Also serves as one to Hakumen. He even teams up with Ragna because Celica asked him to. Makes sense since she's their adoptive mother technically. Rachel is also fairly kind to her.
  • Naïve Everygirl: Really gives off this vibe considering her sister points out how she's too trusting and that someone can take advantage of her because of it. She also wants everyone to be happy and get along with each other.
  • Nice Girl: Joins Litchi, Makoto and Noel as among the kindest characters in the series.
  • No Sense of Direction: She can get lost following a map on a straight road. One of her opening fight animations in Chrono Phantasma is her holding a map upside down. And then there's her gag reel...
  • Parental Substitute: To Ragna, Jin and Saya in the past.
  • Perfect Health: Due to her natural ability, she's unaffected by diseases and has never been sick.
  • Pillar of Light: Her Unlimited self has Minerva firing off these in a wave (similar to Magneto's Magnetic Shockwave).
  • Power Nullifier: A natural ability she possesses. She can absorb and negate seithr unconsciously. In Chronophantasma, Kokonoe put a limiter on her so that her mere presence wouldn't wreck the Ars Magus used in everyday life. However, Cauldrons and similar artifacts, like say, Azure Grimoires, are still affected, leaving Ragna's right eye and arm paralyzed when he's around her. Even Terumi is almost defenseless in her presence because his Hazama body is made out of Azure Grimoire and can only beg Phantom to get him the hell out of there. By the end of Chrono Phantasma Kokonoe has upgraded Ragna's Idea Engine to be immune to Celica's power, allowing him to fight at full power even with her around.
  • Promoted to Playable: Added as a new character to "Chronophantasma 2.0"
  • Protectorate: She asks Ragna, who was kind of going through an existential crisis at the moment, to protect her if he wants a purpose in life. Ragna doesn't really understand, but agrees.
  • Ramming Always Works: One of her specials turn Minerva into a jet plane and then she flies towards the opponent. Also done in two of her Distortion Drives; one as her normal self and one as her Unlimited self. Both involves Minerva ramming back and forth towards the opponent.
  • Regenerating Health: Her Overdrive has her health bar regenerate over time.
  • Robot Buddy/Robot Girl: Minerva.
  • Savvy Guy, Energetic Girl: With Bloodedge. As of Chrono Phantasma, this extends to present-day Ragna.
  • School Uniforms Are the New Black: She wears the Ishana school of magic's uniform at all times.
  • Senseless Sacrifice: Nine believed that Celica merging with the Lynchpin in order to attack the Black Beast would lead to this, due to the Lynchpin only disabling seithr instead of destroying it. The entire reason Nine created the Rettenjou (and the other Nox Nyctores) was so that this sacrifice would never be necessary. To her credit, thanks to Lord Tenjo Amanohokosaka's sacrifice, it worked.
  • Ship Tease: With Ragna. After his "death" after the Dark War (actually just returning to his own time) she refuses to get married and tells her sister that waiting for him is her happiness.
    • In one of the Gag Reels, she is unaffected by the Spectacles of Eros, which Ragna has been lumbered with again; i.e. she truly loves him. She even flat out says it with no issues. While Ragna is embarrassed by just how frank she is about it she just cheerfully asks if he really didn't know.
  • Shoryuken: One of her special moves, done with Minerva.
  • Shotoclone: Fitting for a character designed to be "easy to use", she comes with a fireball move, an uppercut move and a rushing move.
  • Single-Target Sexuality; Every instance of Celica is singularly interested in Ragna. She even turns down Kagura's attempts to part her from him on multiple occasions, even in her intro with him in CPX.
  • Skill Gate Character: Was created with this in mind and confirmed by Word of God.
  • Spell My Name with an "S": Frequently rendered as Caelica.
  • Spotlight-Stealing Squad: Part of the reason why she's such a divisive character (at least in America anyway) is how much of Chrono Phantasma's story is devoted to her. She appears in all three routes for one reason or another, and plays a far larger role than anyone in Ragna's character arc. Like Kagura (see his section), this gets lampshaded in one extra scenario in the PS Vita version.
  • Telescoping Robot/Transforming Mecha: Minerva can transform parts of herself into various weapons, and she can also become a fighter jet plane. She's much more flexible than Nirvana or Ignis overall.
  • Theme Naming: All of her special attacks are named after a combination of food + various weapons, in Gratuitous French.
  • Thou Shalt Not Kill: Unlike quite a bit of the cast, Celica has no killing intent whatsoever. So instead she orders Minerva to fly the opponent off of the stage in her Astral, but not before restoring their HP to 100%.
  • Token Wholesome: Dangerously Short Skirt aside, she shows little to no skin. Her clothes are also among the most mundane in the game.
  • Wave Motion Gun: Her Sabre Anglaise DD has Minerva form a big cannon to shoot a straight laser forward.
  • White Mage: Naturally gifted with healing magic.
  • Your Days Are Numbered: In Chrono Phantasma because Celica can't turn her ability to absorb seithr power off, her ability is slowly pushing her artificial body to the limit giving her about a month to live. And even if there wasn't that much seithr around Kokonoe estimates she only has six months at best which is why she's okay with using her as the activation mechanism for Kushinada's Linchpin. Ragna is infuriated when he learns this.