Video Game / Star Wars: Battlefront II

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Star Wars: Battlefront II is a 2005 first- and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts it is a sequel to 2004's Star Wars: Battlefront and the second game in the Battlefront series. The game was released in PAL regions on October 31, 2005 on the PlayStation 2, PlayStation Portable, Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was later updated to be backwards compatible for the Xbox 360. It was also released on the PlayStation Store on October 20, 2009 for download on the PSP.

The game features new vehicles, characters, game mechanics, maps, and missions compared to the original Battlefront. Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars story from the point of view of a veteran Imperial stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and as part of the Galactic Empire. Gameplay additions over Battlefront include the use of Jedi, additional game modes such as hero assault, and objective-based space battles.

In spite of the game's status as the best-selling Star Wars game up until Star Wars: The Force Unleashed was made, a true successor to the sequel was never made by LucasArts and Pandemic. Instead, several spin-offs that comprise the Assault sub-series were created for portable devices. The first title, Renegade Squadron, introduced customizable soldiers and dealt with a black ops team led during the first stages of the game by Han Solo that conducted in behind-the-scenes means to allow the Rebel Alliance to win against the Empire up until the Battle Of Endor. Mobile Squadron was also made, existing as an excuse to release a Star Wars game on the mobile phone. Battlefront III eventually had leaked footage and was in the early stages of development, but with the collapse of Free Radical Designs (the company producing the game), Battlefront III was left unfinished without a developer. Content that was planned to be featured in Battlefront III was eventually restructured into Battlefront: Elite Squadron, which would feature the ability to go from land battles to space battles in the same mission. It would also tell the story of a force-sensitive clone trooper named X2 and his trials as a Jedi and a member of the Rebel Alliance.

There was a game that LucasArts was planning to release to serve as a preview for what the next installment would be capable of called Star Wars: First Assault, although the game would play differently from previous titles in the series. This was subsequently cancelled when Disney bought the company and stopped LucasArts from producing content not related to the new films, giving the licence to EA. Electronic Arts would then go on to reboot the franchise in time for The Force Awakens.

For tropes on the 2017 game which has the same name, go here.

Tropes

  • Achilles' Heel:
    • Capital ships in space battles can be crippled by targeting vital systems, both through internal sabotage and simply using bombs. This has no effect on gameplay, though, and merely serves to add a large amount of points to your tally.
    • Every land-based vehicle now has a weak point that can be hit with a rocket to deal extra damage. It's usually a fairly obvious or noticeable part of the vehicle. For instance, the Republic/Empire hovertank's weak point is the circle in the back.
  • Action Girl: Aayla Secura, who absolutely rips through enemies with two lightsabers. Princess Leia to a lesser degree as well. Not to mention a particularly effective Rebel sniper.
  • Adaptational Badass: For balance reasons, TIE Fighters in this game are armed with torpedoes and can take about the same amount of damage as an X-Wing, as opposed to elsewhere in the Expanded Universe, where they're portrayed as unshielded Cannon Fodder.
  • Applied Phlebotinum: The kyber crystal the player must receive early in II's campaign, which turns out to be a key component of the Death Star's superlaser.
  • Artificial Brilliance: The AI is smart enough to follow the direction of damage or shots that pass near it without being always aware of your position. This means that it is more difficult to camp as a sniper or in a turret as the AI will see your missed (or even hit) shots and find out where you are but does allow you to get one-or-two free kills in.
  • Awesome, but Impractical: The award sniper rifle is short-ranged, while the chaingun is slow to start firing and is horribly inaccurate. But the sniper is a One-Hit Kill anywhere on the body (as opposed to headshots-only) and can skewer enemies, and the chaingun rips even a shielded droideka to shreds in seconds.
    • The Marine in Space battles. While he carries the weapons of both the Assault and Heavy classes, making him much better in a direct firefight than the Pilot, his rocket launcher can't do as much damage to the ship's core systems as a pilot's time bombs, and he lacks the ability to repair a vehicle while inside it, ultimately meaning that, unless you plan to attack enemy pilots before they can get into their ships, there's almost no point in using one over the Pilot.
  • Badass Army: The 501st Legion, or "Vader's Fist" as it's nicknamed.
  • Badass Grandpa: Due to some fridge logic, the clone narrator of the campaign that was born 32 years before the battle of Yavin would be physically well over 64 by the battle of Hoth due to his accelerated aging. Either he and his ilk in the 501st are REALLY that good at kicking Rebel ass in their old age or the clones have been relegated to more command support roles.
  • Badass Normal: Leia, Han, Chewbacca, Boba, and Jango. These heroes use various ranged weapons instead of lightsabers, playing differently than the Jedi and Sith heroes.
  • Base In Space: Landing craft in space battles.
  • Batman Can Breathe in Space: Averted. Going outside in Polis Massa will drain your health, unless you're in a tank or are a droid. Walking out of your capital ship in a space battle has the same effect as jumping into one of the numerous bottomless pits, although it is possible through a glitch to land a ship outside the hangar and walk around on the outside edge of the ship without dying of asphyxiation.
  • Battle Aura: Shows up whenever the player gets a Cosmetic Award that doesn't have a new weapon as its reward.
  • Beating A Dead Player: Sometimes, soldiers under A.I. control will run up to a dead enemy/player's body, draw their pistols, and repeatedly shoot it just to ensure that they're dead. They sometimes do this in the middle of a firefight.
  • Better to Die than Be Killed: During space battles, when in a dogfight with an enemy dropship, if a capital ship is nearby, the AI will sometimes attempt a kamikaze course rather than give the enemy the points for destroying the dropship.
  • Big Badass Battle Sequence: In many ways, the entire point of the game. In the PC version, there's an "XL" gamemode, which is like Conquest except with even more people on the field at once. It's only available on maps based on the biggest battles of the series.
  • Bittersweet Ending: Noticeably subverted in that the last mission in the single-player campaign is the Battle of Hoth, which the Empire wins triumphantly and with the narrator believing that the Rebellion had been completely crushed. The Battle of Endor, the end to the movie series, isn't mentioned at all. Presumably, the story of the game is either being told before Endor or the 501st just wasn't at Endor (despite being almost literally everywhere else in the movies).
    • Played straight thanks to some Fridge Horror: you never play the Endor mission because the narrator died before he could record an audio log about it.
    • This requires some Expanded Universe knowledge. The 501st didn't participate in the Battle of Endor. They were rewarded with an indefinite leave of absence, but after the destruction of Death Star II, they volunteered for duty again. With the squabbling of several warlords and the like, the BF2 501st was dissolved and its units were sent to different battalions, but Grand Admiral Thrawn reconstituted the 501st when he gained control of the Empire of the Hand. The newly reformed 501st allowed non-humans and females to join in, and the new 501st survived until at least 138 ABY.
  • Black Cloak: Most of the Imperial/CIS heroes.
  • Boring, but Practical:
    • The Garrison bonus. All it does is add another 50% to your remaining units when your current stock gets too low. But since depleting the enemy's troops is how you win most of the time, the extra troops act as a faction-wide Heart Container, often forcing your opponent to go through the much more arduous task to capturing every single command post... which all your extra troops will be pouring out of as spawn points become more limited.
    • The Supply bonus is also helpful in space battles, as it not only increases the stock of secondary weapons on your ships, but it also means that saboteurs can cause more damage to the inside of the enemy's flagship before backing up to a gonk droid to restock. This can mean the difference between taking out just their shields, and taking out shields and life support or engines within minutes of each other.
  • Cosmetic Award: Medals, at least the first three times you gain any specific one. After that it grants you a bonus depending on what the medal is. Getting the medal 64 times on one profile gives you the bonus in question permanently for singleplayer games.
  • Critical Encumbrance Failure: Characters that can use the Force to increase their jump height or a jetpack to fly are unable to do so if they're carrying a flag or some other important object.
  • Curb-Stomp Battle: From a story perspective, the 501st utterly eviscerate the Rebels on Yavinnote  and Hoth.
  • Demoted to Extra: Count Dooku is the Separatist hero of the first game, able to appear in any battle as one of the four available heroes. In the second game, he only appears in one standard battlefield: Geonosis. In normal battles, this puts him on the same tier of representation as Ki-Adi-Mundi and Anakin Skywalker; in campaign, the other two get another appearance or two, while Dooku doesn't. His situation is yet more humiliating in light of the "dead" Separatist heroes appearing more: Jango Fett (killed in Attack of the Clones, shows up in three missions) and Darth Maul (killed in The Phantom Menace, shows up in seven or eight missions).
  • Developers' Foresight: In Dagobah, Luke's crashed X-Wing can be found in the middle of the map. Yet if you play this map in the Clone Wars era, it's replaced by a crashed Republic Gunship.
  • Downer Ending: The Empire's victory in Galactic Conquest. Han is still frozen, Vader Force Chokes Leia to death, all life on Endor is massacred, and Luke kneels before The Emperor.
    • Also, the CIS ending. Sidious leads the assault on the Jedi Temple with an army of Battle Droids, Darth Maul and Jango Fett (somehow back from the dead) massacring Clone Troopers, General Grievous hunts down the rest of the Jedi and Count Dooku kills Anakin on Mustafar.
  • Dull Surprise: The movies are actually lampshaded in this regard. Anakin Skywalker has a line, "That was exhilarating," with absolutely no emotion whatsoever, a nod to Hayden Christensen's performance as the character in the prequels.
  • Evil Brit: In true Star Wars tradition. In fact, one Imperial (the announcer) is labeled in the credits as "Smarmy British Palpatine Ally".
  • Fantastic Racism: After the space battle over Kashyyyk, the campaign narrator recalls wondering why so many of his men had to die "for a bunch of walking carpets". He changes him mind pretty quickly once he sees the Wookiees in action against the Separatists, though.
  • Game-Breaking Bug:
    • CTF on Mos Eisley has one where Jawas are capable of picking up flags. Jawas are set to be allied for both sides in order to penalize collateral damage, meaning that if you play with friendly fire off and a Jawa picks up a flag, no one's getting it until the Jawa randomly runs into the flag capture point.
    • The Steam version has a nasty, very common one that causes a crash to desktop when a map is being loaded. This bug is infamous mainly due to the fact that the only currently known way to prevent it is to play the game with a plugged in mic.note 
    • If you have the award pistol unlocked permanently and you play as Han then switch to his fusion cutter, you can't switch back to his special blaster. There's no workaround around it unless you steal a vehicle, kill yourself or let the timer run out.
    • Sometimes, the Dagobah map will cut to black screen after the battle is over, but not crash. If this happens, the only choice is to reinstall the game or live with the Empire and Republic Galactic Conquest campaigns being Unwinnable.
    • The actual campaign in turn can be rendered unwinnable by running the game on Windows 7, which for some reason will cause Princess Leia to fail to spawn properly in the Tantive IV mission.
  • Game Mod: Several, two of the most famous being the Battlefront Conversion Pack, which adds content from the original game, as well as new maps and hero units from Knights of the Old Republic and The Force Unleashed, and Dark Times II: Rising Son, which adds even more maps, tons of new units, and a standalone Galactic Conquest campaign starring Luke Skywalker.
  • Gameplay and Story Segregation: The first mission in the Single-Player campaign involves the 501st stealing a power source for the Death Star without alerting Ki-Adi-Mundi. The player can complete these objectives as Ki-Adi-Mundi. Of course, this could be explained away in that Ki-Adi didn't know that what he was stealing would be used for.
    • Due to the unlimited reinforcements for the AI, situations arise where a particularly good player finds themselves outnumbered by the Rebel army in the tiny Tantive IV despite having an entire Star Destroyer's worth of troops for boarding. Or killing twice the number of Jedi in the Knightfall mission than they have clones.
  • Gatling Good: The Clone Commander carries a chaingun blaster, which has a Bottomless Magazine, but instead uses heat buildup to limit firing. It later makes a cameo in the Clone Wars cartoon.
  • Grand Theft Prototype: Any time you raid an enemy hangar (useful for taking out the auto-turret defenses, shields, life support, and engines quickly) you will have to steal an enemy fighter. Yours tends to end up either destroyed or hijacked while you're wreaking havoc.
    • Also useful on the ground maps against enemy tanks if you're playing as an engineer. Stealing a tank with your hydrospanner not only turns it on the enemy instead of your own troops, but also keeps it from respawning since you never "destroyed" it in the first place.
  • Happy Ending: The Republic Campaign in Galactic Conquest mode in II shows Mace Windu killing Palpatine, Obi-Wan killing Grievous, and Anakin becoming a Jedi Master.
    • The ending for the Rebel Campaign is basically the canon ending, unsurprisingly.
  • Impossibly Cool Weapon: Lightsabers.
  • It's Up to You: Allies in the campaign can't accomplish objectives on their own (the player needs to be present for a control point to be captured despite the dozen friendlies swarming over it, only the player can carry the holocron, etc).
  • MacGuffin: The Death Star plans. A minor version in the first mission concerning the CIS power source.
  • More Dakka: The commando pistol is basically a regular blaster pistol with its max fire rate quintupled. Clone Commanders also get shoulder-mounted miniguns.
  • My Rules Are Not Your Rules: In campaign, the AI gets unlimited reinforcements but your team still has to make do with a limited number of respawns. While mainly to prevent wiping out the entire enemy team, therefore rendering the mission objectives moot, this can lead to frustration as it encourages a more aggressive play style, a war of attrition being out of the question.
    • The AI seems to be Crosshair Awarenote . Leading to droids suddenly dodging from your sniper shots halfway across the map when the enemy is nowhere near them.
  • Never Say "Die": Averted for normal soldiers, with the game downright saying "*killer's name* killed *victim's name*. Played straight for the Jedi/Sith, however. If they are downed by an enemy, the game will say "*killer's name* defeated *character's name*", with them slumping to the floor on one knee, stating something to the effect that they'll be back. Even if the Jedi/Sith gets into a scenario where the game would say "*victim's name* died", i.e falling down a pit, getting eaten by the Rancor, the game will bluntly state "*character's name* has fled" - which is technically justified, as the characters themselves respawn.
  • No Campaign for the Wicked: Inverted; this is the first Star Wars game since TIE Fighter, first released 11 years beforehand, to offer only an Imperial campaign - and this time, you're not too busy dealing with traitors to actually fight the Rebellion.
  • Pre-Explosion Glow: In space battles, certain parts of capital ships will begin glowing and making weird noises before finally blowing up.
  • Punch-Clock Villain: While whether or not the entirety of the 501st qualifies, the narrator at the very least does, as he clearly has misgivings about Order 66, but has no choice but to follow Sidious' orders. On the other hand, he (and the rest of the 501st according to his narration) fully believes that the Empire is the best for the Galaxy and hunts down the Rebellion with a vengeance.
  • Rock Beats Laser: Oddly enough, in single-player Hunt mode, the primitive native side always seems to absolutely cream the army they're up against, be it Geonosians vs. Clone Snipers, Ewoks vs Imperial Scouts, little Jawas vs the supposedly fierce Tusken Raiders, and Wampas vs the entire friggin' Rebel Army. The sole exception seems to be Gungans vs Super Battle Droids, presumably for catharsis regarding Jar-Jar. In multiplayer, though, with the AI turned off or kept to a minimum; the more well-equipped, military side almost always beats the natives.
  • Selective Gravity: In space battles, bombs fall "down" relative to the rest of the stage, not relative to the shooter as physics would expect. This can be frustrating when you're trying to destroy a target on the underside of a capital ship, as you can't hit it on a regular bombing run without getting dangerously close.
  • Shell-Shocked Veteran: The narrator for campaign mode. Every mission is told in a gritty, Vietnam-flashback-esque way with the narrator always claiming that both sides suffered major casualties (which would be how most of your battles turn out unless you are godly at playing the game).
  • Shout-Out:
    • The CIS announcer, a Battle Droid, occasionally will refer to the enemy as "meatbags".
    • The tutorial for space combat tells you to "use bombers wisely"
    • While playing as Han Solo on a map other than Mos Eisley Assault, your Imperial opponents will occasionally exclaim "It's Han Solo! And he's shooting first! That's not fair!"
    • When playing as Darth Maul, your opponents may sometimes say "Darth Maul? What's he gonna do, bleed all over us?"
    • When playing as Jango Fett, the clones may say, "It's Jango Fett! And he's brought his head!
  • Sniper Pistol: The Precision Pistol (earned by getting 6 pistol kills in one life) is this.
  • Suspiciously Specific Denial: "Officially, there never was a clone rebellion on Kamino."
  • Tempting Fate: The Imperial announcer at the end of one level announcing that he's sure Darth Vader will be pleased with the mission's results.
  • Trap Door: The trap door in front of Jabba the Hutt's throne is faithfully reproduced in the "Jabba's Lair" map and stepping on it it will dump you into the Rancor pit. Which, if you're careful enough, also contains a handy short cut to the lower levels.
    • It's worth noting though, that the rancor doesn't actually move, and won't kill you unless you walk up to it like a moron. It's perfectly possible to leave just by walking around the darned thing.
  • Ultimate Showdown of Ultimate Destiny: On the Mos Eisley map, there is a team deathmatch between the heroes and villains, who are the only unit for each army during other battles. It's taken Up to Eleven in the mods.
    • A lesser example in the single-player campaign is two missions where the 501st as Imperial Stormtroopers take on CIS battle droids on Mustafar and then clone troopers on Kamino.
  • Unexplained Recovery: Darth Maul and Jango Fett in the CIS ending.
    • Subverted for Maul if one looks at the plot of Star Wars: The Clone Wars. Jango... Not so much. It's best to just assume that Mace never killed him.
  • Unwinnable by Mistake: There's a bug in the Tantive IV mission on Windows 7, where Princess Leia doesn't spawn, making the mission and by extension the campaign impossible.
  • Villain Protagonist: Story mode, at least after the Utapau mission, a little over two-fifths into the campaign.
  • What Measure Is a Mook?: Subverted with the campaign. The destruction of the Death Star is described in the campaign. The people who replaced the 501st are described as "poor souls" and the premise of the last three or four missions is to wipe out every single Rebel who had the slightest bit of involvement in it. There's even something approaching a Crowning Moment of Heartwarming when you win the battle on Yavin 4 and destroy the Rebel leaders, when the officer commanding you says "Well done. The spirits of our fallen brothers will sleep soundly tonight."
  • Woobie, Destroyer of Worlds: The 501st legion. Even though they're the Emperor's elite troops, somehow, you can't help feeling sorry for the narrator (who's quite obviously a Shell-Shocked Veteran), even when you're gunning down Rebels on Yavin 4.

Alternative Title(s): Star Wars Battlefront 2

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/StarWarsBattlefrontII