Follow TV Tropes

Following

History VideoGame / StarWarsBattlefrontII

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InconsistentColoring: Aayla Secura in game has one blue lightsaber and one green lightsaber. In the Rise of the Empire and Galactic Conquest cutscenes, her green lightsaber is purple.

Added: 523

Changed: 300

Is there an issue? Send a MessageReason:
None


* AdaptationalWimp: In most adaptations, Magnaguards are deadly close-range combatants capable of fighting Jedi on even ground. Here, they're made into squishy support units and lack their trademark staff weapons, making them less effective as a combatant. However, many {{Game Mod}}s give them back their staff weapons.

to:

* AdaptationalWimp: AdaptationalWimp:
**
In most adaptations, Magnaguards are deadly close-range combatants capable of fighting Jedi on even ground. Here, they're made into squishy support units and lack their trademark staff weapons, making them less effective as a combatant. However, many {{Game Mod}}s give them back their staff weapons.weapons.
** Like the first game, super battle droids have equal health to regular clone troopers despite having tougher armor in canon. When playing as them, their wrist rockets also lack the splash damage of a thermal detonator.

Added: 104

Removed: 104

Is there an issue? Send a MessageReason:
None



!!!For tropes on the 2017 game which has the same name, go [[VideoGame/StarWarsBattlefrontII2017 here]].


Added DiffLines:


!!!For tropes on the 2017 game which has the same name, go [[VideoGame/StarWarsBattlefrontII2017 here]].
Is there an issue? Send a MessageReason:
None


** The Wookiee Warrior received significant buffs in this game. Their terribly slow time bombs were replaced by thermal detonators, which are much more practical in combat. The properties of their bowcasters' charge was reversed, so that they fire a seven-shot spread by default and are charged to shoot a single, powerful shot (instead of shooting a single weak shot when uncharged and gaining the SpreadShot by charging) and can also zoom twice, letting them pull sniper duty. They also have more health in exchange for slower movement speed. Finally, the projectiles from their grenade launchers now explode on impact instead of bouncing across the ground, making them easier to aim (this buff was also applied to the grenade launchers of the Imperial and Droid pilots of the original game, which have been given over to the Imperial Officer and [=MagnaGuard=] respectively).

to:

** The Wookiee Warrior received significant buffs in this game. Their terribly slow time bombs were replaced by thermal detonators, which are much more practical in combat. The properties of their bowcasters' charge was reversed, so that they fire a seven-shot spread by default and are charged to shoot a single, powerful shot (instead of shooting a single weak shot when uncharged and gaining the SpreadShot by charging) and can also zoom twice, letting them pull sniper duty. They also have more health in exchange for slower movement speed. Finally, the projectiles from their grenade launchers now explode on impact instead of bouncing across the ground, making them easier to aim (this buff was also applied and functionally identical to the grenade launchers of the Imperial and Droid pilots of the original game, which game (which have been given over to the Imperial Officer and [=MagnaGuard=] respectively).
Is there an issue? Send a MessageReason:
None


* WhatMeasureIsAMook: Subverted with the campaign. The destruction of the [[KillSat Death Star]] is described in the campaign. The people who replaced the 501st are described as [[WhatASenselessWasteOfHumanLife "poor souls"]] and the premise of the last three or four missions is to [[RoaringRampageOfRevenge wipe out]] ''every single Rebel who had the slightest bit of involvement in it''. When you win the battle on Yavin 4 and destroy the Rebel leaders, when the officer commanding you says "Well done. The spirits of our fallen brothers will sleep soundly tonight."

to:

* WhatMeasureIsAMook: Subverted with the campaign. The destruction of the [[KillSat Death Star]] is described in the campaign. The people who replaced the 501st are described as [[WhatASenselessWasteOfHumanLife "poor souls"]] and the premise of the last three or four missions is to [[RoaringRampageOfRevenge wipe out]] ''every single Rebel who had the slightest bit of involvement in it''. When you win the battle on Yavin 4 and destroy the Rebel leaders, when the officer commanding you says "Well done. The spirits of our fallen brothers will sleep soundly tonight."" It's filled with MoralMyopia though.
Is there an issue? Send a MessageReason:
Added Classic Collection info

Added DiffLines:

The game was remastered and released alongside its predecessor as the Star War: Battlefront Classic Collection for Platform/PlayStation4, Platform/PlayStation5, Platform/XBoxOne, Platform/NintendoSwitch, and PC via Platform/{{Steam}}. The collection features all of the DLC maps and previously Xbox exclusive characters Kit Fisto and Asajj Ventress.

Added: 104

Removed: 101

Is there an issue? Send a MessageReason:
None



!!!For tropes on the 2017 game which has the same name, go [[VideoGame/StarWarsBattlefrontII2017 here]].



For tropes on the 2017 game which has the same name, go [[VideoGame/StarWarsBattlefrontII2017 here]].

Added: 498

Changed: 18

Is there an issue? Send a MessageReason:
None


* DifficultButAwesome: Landing craft in space battles are the slowest ship in the fleet, have a limited amount of their "heavy" weapon, can barely dodge a lock-on, and are so large that you risk crashing if you go anywhere near the enemy hanger. However, if you overcome all of these obstacles and successfully land in the enemy hanger, you now have four units inside the enemy hanger, complete with a spawn point in enemy territory that lasts until the enemy can take the time to destroy the ship.



** The first mission in the Single-Player campaign involves the 501st stealing a power source for the Death Star without alerting Ki-Adi-Mundi. The player can complete these objectives ''as'' Ki-Adi-Mundi. Of course, this could be explained away in that Ki-Adi didn't know what he was stealing would be used for.

to:

** The first mission in the Single-Player campaign involves the 501st stealing a power source for the Death Star without alerting Ki-Adi-Mundi. The player can (and likely will) complete these objectives ''as'' Ki-Adi-Mundi. Of course, this could be explained away in that Ki-Adi didn't know what he was stealing would be used for.
Is there an issue? Send a MessageReason:
None


* AntiVillain: The Clones, particularly the Narrator, are depicted in a nuanced manner despite being more villainous than usual. On the one hand, they're willing participants in Order 66 from the very beginning and help Palpatine subjugate the entire galaxy. On the other, they're [[JustFollowingOrders soldiers doing their jobs]], and they care for each other deeply.

to:

* AntiVillain: The Clones, particularly the Narrator, are depicted in a nuanced manner despite being more villainous than usual. On the one hand, they're willing participants in Order 66 from the very beginning and help Palpatine subjugate the entire galaxy. On the other, they're [[JustFollowingOrders soldiers doing their jobs]], it's made clear repeatedly that they didn't ''like'' Order 66 even though they went along with it, and they care for each other deeply.

Added: 975

Changed: 60

Is there an issue? Send a MessageReason:
None


* AntiVillain: The Clones, particularly the Narrator, are depicted in a nuanced manner despite being more villainous than usual. On the one hand, they're willing participants in Order 66 from the very beginning and help Palpatine subjugate the entire galaxy. On the other, they're [[JustFollowingOrders soldiers doing their jobs]], and they care for each other deeply.



** Boba Fett's weapons are fairly weak, meaning he can't take on entire squads of soldiers like other Hero units can. However, what he lacks in raw firepower, he more than makes up for in his traversal ability via his jetpack. Boba can cross the entire map in ''seconds'', giving him the ability to take over command posts at a rate the enemy simply can't keep up with.



** The game presents Order 66 as something the clones already knew about. It would eventually be revealed as one of several contingency orders [[ManchurianAgent implanted in their heads]] that they didn't know about and had no control over.

to:

** The game presents Order 66 as something the clones already knew about.about and made the decision to go along with, however reluctantly. It would eventually be revealed as one of several contingency orders [[ManchurianAgent implanted in their heads]] that they didn't know about and had no control over.


Added DiffLines:

** The cutscene after the Utapau mission specifically mentions and shows General Kenobi defeating General Grievous, even though in gameplay, Kenobi can be defeated either by Grievous himself or before Grievous even enters the battlefield.
Is there an issue? Send a MessageReason:
None


The game features new vehicles, characters, game mechanics, maps, and missions compared to the original ''Battlefront''. Since it was released just a few months after ''Film/RevengeOfTheSith'' (which hadn't yet been released when the first game came out), it notably goes out of its way to incorporate several new locations introduced in that film--including Felucia, Utapau, Mustafar, and the asteroid city of Polis Massa. The campaign also ties directly into the film's plot, picking up shortly after the Battle of Geonosis and continuing through Order 66 and beyond.

to:

The game features new vehicles, characters, game mechanics, maps, and missions compared to the original ''Battlefront''. Since it was released just a few months after ''Film/RevengeOfTheSith'' (which hadn't yet been released when the first game came out), it notably goes out of its way to incorporate several new locations introduced in that film--including Felucia, Utapau, Mustafar, film--even Felucia and the asteroid city of Polis Massa.Mygeeto which only appear fleetingly. The campaign also ties directly into the film's plot, picking up shortly after the Battle of Geonosis and continuing through Order 66 and beyond.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MovesetClone: Anakin and Obi-Wan. The only difference is that Anakin can ForceChoke while Obi-Wan can Force Push.
Is there an issue? Send a MessageReason:
None


** The Mos Eisley Assault mode, where all the series' iconic heroes and villains clash in an ultimate duel of fates. You can even get duplicate instances of the same character playing simultaneously.

to:

** The Exaggerated with the Mos Eisley Assault mode, where all the series' iconic heroes and villains clash in an ultimate duel of fates. You can even get duplicate instances of the same character playing simultaneously.
Is there an issue? Send a MessageReason:
The links work with Useful Notes, but display with green text and don't parse correctly.


'''''Star Wars: Battlefront II''''' is a 2005 ''Franchise/StarWarsLegends'' team first- and third-person shooter video game developed by Pandemic Studios and published by Creator/LucasArts. It is a sequel to 2004's ''VideoGame/StarWarsBattlefront'' and the second game in the ''Battlefront'' series. The game was released in PAL regions on October 31, 2005 on the UsefulNotes/PlayStation2, UsefulNotes/PlayStationPortable, Microsoft Windows, and UsefulNotes/{{Xbox}} platforms, and in North America on November 1 of the same year. It was later updated to be backwards compatible for the Xbox 360. It was also released on the [=PlayStation=] Store on October 20, 2009 for download on the PSP.

to:

'''''Star Wars: Battlefront II''''' is a 2005 ''Franchise/StarWarsLegends'' team first- and third-person shooter video game developed by Pandemic Studios and published by Creator/LucasArts. It is a sequel to 2004's ''VideoGame/StarWarsBattlefront'' and the second game in the ''Battlefront'' series. The game was released in PAL regions on October 31, 2005 on the UsefulNotes/PlayStation2, UsefulNotes/PlayStationPortable, Platform/PlayStation2, Platform/PlayStationPortable, Microsoft Windows, and UsefulNotes/{{Xbox}} Platform/{{Xbox}} platforms, and in North America on November 1 of the same year. It was later updated to be backwards compatible for the Xbox 360. It was also released on the [=PlayStation=] Store on October 20, 2009 for download on the PSP.



** The UsefulNotes/{{Steam}} version has a nasty, ''very'' common one that causes a crash to desktop when a map is being loaded. This can be prevented by either playing the game with a plugged in mic, or by going into the control panel under Sound>Record and enabling the Stereo Mix, which defaults to disabled.

to:

** The UsefulNotes/{{Steam}} Platform/{{Steam}} version has a nasty, ''very'' common one that causes a crash to desktop when a map is being loaded. This can be prevented by either playing the game with a plugged in mic, or by going into the control panel under Sound>Record and enabling the Stereo Mix, which defaults to disabled.
Is there an issue? Send a MessageReason:
None


** Likewise, the CIS's bomber (dubbed in-game as the CIS Strike Bomber) is a ''Belbullab-22'' starfighter, which was not only a heavy starfighter in most other adaptations, but was almost-exclusively seen being used by General Grievous. In later works from ''The Clone Wars'' onward, the Separatists' designated bomber would be the Hyena Droid Bombers. Both this and the previous example would be rectified by both the [[VideoGame/StarWarsBattlefrontII2017 2017 game) and a fan-made remaster of this game that replaces the respective bombers.

to:

** Likewise, the CIS's bomber (dubbed in-game as the CIS Strike Bomber) is a ''Belbullab-22'' starfighter, which was not only a heavy starfighter in most other adaptations, but was almost-exclusively seen being used by General Grievous. In later works from ''The Clone Wars'' onward, the Separatists' designated bomber would be the Hyena Droid Bombers. Both this and the previous example would be rectified by both the [[VideoGame/StarWarsBattlefrontII2017 2017 game) game]]) and a fan-made remaster of this game that replaces the respective bombers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeHaveBecomeComplacent: A recurring theme in the Imperial portion of Rise of the Empire. The 501st wind up growing too comfortable with their leisurely post on the Death Star that a prison riot catches them completely by surprise, to the point the escapees even managed to take over the Death Star's firing mechanism.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CarFu: Running over infantry with a vehicle's speed boost is a perfectly viable way of dealing with them. The IFT fighter tank (whose double-pronged design acts like a bulldozer scoop for trapping enemies in front) and CIS tank droid (which has treads) are particularly good at this.

Added: 2122

Changed: 1086

Is there an issue? Send a MessageReason:
None


** Subverted with Jango Fett, as while he did participate in the Clone Wars to some degree, he was killed in the very first battle of the war before his clones even took part in it.



* BalanceBuff: The Wookiee Warrior received significant buffs in this game. Their terribly slow time bombs were replaced by thermal detonators, which are much more practical in combat. The properties of their bowcasters' charge was reversed, so that they fire a seven-shot spread by default and are charged to shoot a single, powerful shot (instead of shooting a single weak shot when uncharged and gaining the SpreadShot by charging) and can also zoom twice, letting them pull sniper duty. Finally, the projectiles from their grenade launchers now explode on impact instead of bouncing across the ground, making them easier to aim.

to:

* BalanceBuff: BalanceBuff:
**
The Wookiee Warrior received significant buffs in this game. Their terribly slow time bombs were replaced by thermal detonators, which are much more practical in combat. The properties of their bowcasters' charge was reversed, so that they fire a seven-shot spread by default and are charged to shoot a single, powerful shot (instead of shooting a single weak shot when uncharged and gaining the SpreadShot by charging) and can also zoom twice, letting them pull sniper duty. They also have more health in exchange for slower movement speed. Finally, the projectiles from their grenade launchers now explode on impact instead of bouncing across the ground, making them easier to aim.aim (this buff was also applied to the grenade launchers of the Imperial and Droid pilots of the original game, which have been given over to the Imperial Officer and [=MagnaGuard=] respectively).
** Droidekas are now capable of strafing while in walk mode, whereas they had TankControls in the first game.
** The Dark Trooper's [[LightningGun Arc Caster]] is basically a buffed version of the Clone Pilot's bolt caster from the first game. While the bolt caster was a borderline useless weapon that could only fire in a straight line, had a slow firing rate and needed to be charged to do meaningful damage, the Arc Caster has a ChainLightning effect that can chain up to four targets with its charged shots at the marginal cost of now having an ammo count.



* CanonForeigner: The Rebels' AAC-1 Speeder Tank (replacing the combat speeder from the first game, which was basically an altered Gian Speeder) is the only vehicle in the game to not have a prior basis in either the films, the first game or the rest of the ''Legends'' expanded universe, existing mainly to give the Rebels a tank. This game and the PSP sequels are the only games in the ''Legends'' continuity to feature this vehicle (and other ''Legends'' works came up with Rebel tanks of their own).



** Likewise, the CIS's bomber (dubbed in-game as the CIS Strike Bomber) is a ''Belbullab-22'' starfighter, which was not only a heavy starfighter in most other adaptations, but was almost-exclusively seen being used by General Grievous. In later works from ''The Clone Wars'' onward, the Separatists' designated bomber would be the Hyena Droid Bombers. Both this and the previous example would be rectified by a fan-made remaster of this game that replaces the respective bombers.

to:

** Likewise, the CIS's bomber (dubbed in-game as the CIS Strike Bomber) is a ''Belbullab-22'' starfighter, which was not only a heavy starfighter in most other adaptations, but was almost-exclusively seen being used by General Grievous. In later works from ''The Clone Wars'' onward, the Separatists' designated bomber would be the Hyena Droid Bombers. Both this and the previous example would be rectified by both the [[VideoGame/StarWarsBattlefrontII2017 2017 game) and a fan-made remaster of this game that replaces the respective bombers.



** In general, vehicles are much less powerful than they were in the first game; most notably, their armor and splash damage were almost all severely downgraded.

to:

** In general, vehicles are much less powerful than they were in the first game; most notably, their armor and splash damage were almost all severely downgraded.downgraded, the former likely to make rocket launchers more effective at taking them out.



** The Recon Droid was made slower than in the first game. Additionally, their Orbital Strike calldown was replaced with a more conventional self-destruct; while the droid could move around while signaling an orbital strike, it now has to remain entirely still while self-destructing.

to:

** The Recon Droid was made slower than in the first game. Additionally, their Orbital Strike calldown was replaced with a more conventional self-destruct; while the droid could move around while signaling an orbital strike, it now has to remain entirely still while self-destructing. This may have been done due to the increased number of indoor battlefields, and orbital bombardments did not work against indoor enemies in the first game.



** The anti-Empire Clones in the Kamino campaign mission have a variant equipped with a jetpack and blaster rifle, a combination which isn't seen anywhere else and is not playable.

to:

** The anti-Empire Clones in the Kamino campaign mission have a variant of the Jet Trooper equipped with a jetpack and blaster rifle, a combination which isn't seen anywhere else and is not playable.playable. They also have ARC Troopers with chainguns, whereas the ARC Troopers are only otherwise seen as a skin for Clone Heavy Troopers on Geonosis.

Added: 716

Changed: 465

Is there an issue? Send a MessageReason:
None


* TheComputerIsACheatingBastard: Enemy fighters in space battles can turn on a dime (which becomes particularly absurd with [[MightyGlacier gunships]] pulling maneuvers that should be patently impossible) and seem to have a 180-degree firing arc for all of their weapons, including bombs and lock-on missiles, meaning they can hit you even if they're barely pointing in your direction. [[EnforcedTrope Of course, players usually fly chaotically enough that they'd be impossible to hit otherwise]].

to:

* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
Enemy fighters in space battles can turn on a dime (which becomes particularly absurd with [[MightyGlacier gunships]] pulling maneuvers that should be patently impossible) and seem to have a 180-degree firing arc for all of their weapons, including bombs and lock-on missiles, meaning they can hit you even if they're barely pointing in your direction. [[EnforcedTrope Of course, players usually fly chaotically enough that they'd be impossible to hit otherwise]].otherwise]].
** AI-controlled Engineers can slice into vehicles from long range with their Fusion Cutters, whereas players have to get up into melee range to do the same. Fortunately, the AI rarely has the attention span to actually slice a vehicle successfully.

Added: 376

Changed: 986

Is there an issue? Send a MessageReason:
None


* BalancePowerSkillGimmick: The four starship types. Multi-purpose fighters, bombers, interceptors, and Landers respectively.
* BaseOnWheels: Landing craft in space battles.

to:

* BalancePowerSkillGimmick: The four starship types. Multi-purpose fighters (can both dogfight and launch bombing runs, but are less effective than specialized ships), bombers (have the heaviest firepower and durability and can deal high damage against capital ships, but are slow and sluggish), interceptors (fast, agile, and deadly against fighters, bombers, interceptors, but are very fragile, relying on maneuverability to survive, and deal little damage to capital ships), and Landers (a mobile command post intended for landing in the enemy hangar to raid the ship) respectively.
* BaseOnWheels: Landing craft in space battles.battles serve as functional command posts while landed, allowing them to serve as a spawn point inside the enemy ship if landed in the enemy's hangar.



* TheComputerIsACheatingBastard: Enemy fighters in space battles can turn on a dime and seem to have a 180-degree firing arc for all of their weapons, including bombs and lock-on missiles, meaning they can hit you even if they're barely pointing in your direction. [[EnforcedTrope Of course, players usually fly chaotically enough that they'd be impossible to hit otherwise]].

to:

* TheComputerIsACheatingBastard: Enemy fighters in space battles can turn on a dime (which becomes particularly absurd with [[MightyGlacier gunships]] pulling maneuvers that should be patently impossible) and seem to have a 180-degree firing arc for all of their weapons, including bombs and lock-on missiles, meaning they can hit you even if they're barely pointing in your direction. [[EnforcedTrope Of course, players usually fly chaotically enough that they'd be impossible to hit otherwise]].



* FragileSpeedster: The interceptor-class starfighters are the most quick and agile of the starfighter classes, but their great speed comes at the cost of having the weakest armor, rendering them quickly destroyed if hit by enemy fire.

to:

* FragileSpeedster: FragileSpeedster:
**
The interceptor-class starfighters are the most quick and agile of the starfighter classes, but their great speed comes at the cost of having the weakest armor, rendering them quickly destroyed if hit by enemy fire.fire.
** Jet Troopers and Dark Troopers can maneuver easily through battles with their jet packs to reposition and avoid enemy fire, but have noticeably low health.



* SniperPistol: The Precision Pistol (earned by getting 6 pistol kills in one life) is this.

to:

* SniperPistol: The Precision Pistol (earned by getting 6 pistol kills in one life) is this.this, having pinpoint accuracy and a scope along with decently high damage.
Is there an issue? Send a MessageReason:
None


** The Marine in Space battles. While he has both the Assault's blaster rifle ''and'' the Heavy Trooper's rocket launcher, making him much better in a direct firefight than the Pilot, his rocket launcher can't do as much damage to the ship's core systems as a pilot's time bombs, and he lacks the ability to repair a vehicle while inside it, ultimately meaning that, unless you plan to attack enemy pilots before they can get into their ships, there's almost no point in using one over the Pilot.

to:

** The Marine in Space battles. While he has both the Assault's blaster rifle ''and'' the Heavy Trooper's rocket launcher, making him much better in a direct firefight than the Pilot, his rocket launcher can't do as much damage to the ship's core systems as a pilot's time bombs, and he lacks the ability to repair a vehicle while inside it, ultimately meaning that, unless you plan to attack enemy pilots before they can get into their ships, there's almost no point in using one over the Pilot.Pilot (and even then, the Pilot gets access to the Precision Pistol if you have it unlocked, letting them keep up with the Marine in firepower).



* JackOfAllStats: The multi-purpose fighters (the regular TIE Fighter, ARC-170, Vulture Droid, and X-Wing) don't specialize in any one role, instead serving as a midpoint between the two other fighter types (excluding the lander, obviously). They can take more punishment and have heavier weapons than an interceptor, but aren't as fast and maneuverable. And they're faster and more maneuverable than bombers, but sacrifice firepower and health. In short, they're a fighter you can pick when you aren't feeling very specific on your mission- it can be used to attack capital ships, or it can be used to dogfight. It just can't do as well as the ships specifically designed for those roles.

to:

* JackOfAllStats: The multi-purpose fighters (the regular TIE Fighter, ARC-170, Vulture Droid, and X-Wing) don't specialize in any one role, instead serving as a midpoint between the two other fighter types (excluding the lander, obviously). They can take more punishment and have heavier weapons than an interceptor, but aren't as fast and maneuverable. And they're faster and more maneuverable than bombers, but sacrifice firepower and health. In short, they're a fighter you can pick when you aren't feeling very specific on your mission- mission - it can be used to attack capital ships, or it can be used to dogfight. It just can't do as well as the ships specifically designed for those roles.



** The Lander-type ships for all factions have the most raw firepower of any space battle ship, as well as the most armor. They are also the slowest-moving ships of the lot. To a lesser extent, the bombers as well: while well-armored, capable of dishing out damage quickly against capital ships, and able to shoot down other ships quickly if their guns land a hit, they're slower than the other fighters.

to:

** The Lander-type ships for all factions have the most raw firepower of any space battle ship, as well as the most armor. They are also the slowest-moving ships of the lot. To a lesser extent, the bombers as well: while well-armored, capable of dishing out damage quickly against capital ships, and able to shoot down other ships quickly if their guns land a hit, they're slower than the other fighters.fighters and their guns also fire very slowly.



* ThrowingYourSwordAlwaysWorks: Almost everyone with a lightsaber (except Count Dooku, the Emperor, Yoda[[note]]rather ironic given that Yoda was one of the few characters seen throwing his lightsaber as an attack in the movies[[/note]], and General Grievous) have the Saber Throw ability, letting them attack from afar.

to:

* ThrowingYourSwordAlwaysWorks: Almost everyone with a lightsaber (except Count Dooku, the Emperor, Yoda[[note]]rather ironic given that Yoda was one of the few characters seen throwing his lightsaber as an attack in the movies[[/note]], and General Grievous) have the Saber Throw ability, letting them attack from afar. It's fairly powerful due to the wide range of the thrown saber, being able to OneHitKill most infantry, and generally being safer than charging at a bunch of people with guns.
Is there an issue? Send a MessageReason:
None


** If you're unloading troops in a space battle from a Lander, make sure that ''all'' of them exit before you do. If someone's left in the transport, they'll take off again... and since you probably didn't align the ship with the exit when you landed, they will proceed to instantly crash, explode, and die, stranding you behind enemy lines with no respawn point, and a large number of very, very angry pilots and marines. The enemy AI, on the other hand, just straight up does not know how to land inside your own hanger and try to do the same.

to:

** If you're unloading troops in a space battle from a Lander, make sure that to take off and immediately land again to make sure ''all'' of them exit have left before you do. If someone's get out. One man always stays behind the first time you land one, and if they're left in the transport, they'll take off again... and since you probably didn't align the ship with the exit when you landed, they will proceed to instantly crash, explode, and die, stranding you behind enemy lines with no respawn point, and a large number of very, very angry pilots and marines. The enemy AI, on the other hand, just straight up does not know how to land inside your own hanger and try to do the same.same, leading to the sight of landers fully loading themselves, taking off into space, and then just lazily flying about doing nothing but waiting for a player to spot them and rack up five kills at once.



** The award sniper rifle is shorter-ranged and has wonky hit detection that makes headshots all but impossible, while the chaingun is slow to start firing and is horribly inaccurate. But the sniper is a OneHitKill anywhere on the body and can ''skewer'' enemies, and the chaingun rips even a shielded droideka to shreds in seconds.

to:

** The award sniper rifle is shorter-ranged and has wonky hit detection that makes headshots all but impossible, while the chaingun is slow to start firing and is horribly inaccurate. But the sniper is a OneHitKill anywhere on the body and can ''skewer'' ''[[OneHitPolykill skewer]]'' enemies, and the chaingun rips even a shielded droideka to shreds in seconds.



-->'''Luke Skywalker''': These guys are easy!
-->'''Aayla Secura''': The Force has made us strong!\\
'''General Grievous''': This is a waste of my training. Bring me more Jedi!
-->'''Darth Vader''': Feel the power of the dark side!
-->'''Palpatine''': [[[DrunkOnTheDarkSide insane cackling]]]

to:

-->'''Luke Skywalker''': These guys are easy!
-->'''Aayla
easy!\\
'''Aayla
Secura''': The Force has made us strong!\\
'''General Grievous''': This is a waste of my training. Bring me more Jedi!
-->'''Darth
Jedi!\\
'''Darth
Vader''': Feel the power of the dark side!
-->'''Palpatine''': [[[DrunkOnTheDarkSide
side!\\
'''Palpatine''': ''[[[DrunkOnTheDarkSide
insane cackling]]]cackling]]]''



** The Beam Rifle fires a beam that lingers for a second to deal continuous damage, netting more damage per shot than the regular Sniper Rifle, and can [[OneHitPolykill overpenetrate targets]]. However, it has less ammo, a smaller clip, slower fire rate, a longer reload, and cannot score headshots.

to:

** The Beam Rifle fires a beam that lingers for a second to deal continuous damage, netting more damage per shot than the regular Sniper Rifle, and can [[OneHitPolykill overpenetrate targets]]. However, it has less ammo, a smaller clip, slower fire rate, lower range, a longer reload, and cannot score headshots.



** Likewise, the CIS's bomber (dubbed in-game as the CIS Strike Bomber) is a ''Belbullab-22'' starfighter, which was not only a heavy starfighter in most other adaptations, but was almost-exclusively seen being used by General Grievous. In later works from ''The Clone Wars'' onward, the Separatists' designated bomber would be the Hyena Droid Bombers. Both this and the previous example would be rectified by a fan-made remaster of this game that indeed replaces the respective bombers.

to:

** Likewise, the CIS's bomber (dubbed in-game as the CIS Strike Bomber) is a ''Belbullab-22'' starfighter, which was not only a heavy starfighter in most other adaptations, but was almost-exclusively seen being used by General Grievous. In later works from ''The Clone Wars'' onward, the Separatists' designated bomber would be the Hyena Droid Bombers. Both this and the previous example would be rectified by a fan-made remaster of this game that indeed replaces the respective bombers.



** The actual campaign in turn can be rendered unwinnable by running the game on Windows 7, which for some reason will cause Princess Leia to fail to spawn properly in the ''Tantive IV'' mission. [[https://www.moddb.com/games/star-wars-battlefront-ii/downloads/the-unofficial-v13-patch-revision-129-final FIXED by the unofficial r129 patch.]]

to:

** The actual campaign in turn can be rendered unwinnable by running the game on Windows 7, which for some reason will cause Princess Leia to fail to spawn properly in the ''Tantive IV'' mission. [[https://www.moddb.com/games/star-wars-battlefront-ii/downloads/the-unofficial-v13-patch-revision-129-final FIXED Fixed by the unofficial r129 patch.]]



** The Clone Commander carries a chaingun blaster, which has a [[BottomlessMagazines Bottomless Magazine]], but instead uses heat buildup to limit firing. It later makes a cameo in [[WesternAnimation/StarWarsTheCloneWars the Clone Wars cartoon]].

to:

** The Clone Commander carries a chaingun blaster, which has a [[BottomlessMagazines Bottomless Magazine]], {{Bottomless Magazine|s}}, but instead uses heat buildup to limit firing. It later makes a cameo in [[WesternAnimation/StarWarsTheCloneWars the Clone Wars cartoon]].



** Interceptor-class starfighters have very powerful weaponry adept at easily taking out other starfighters. However, they also have the most fragile armor of all starfighter classes and are easily destroyed.

to:

** Interceptor-class starfighters have very powerful weaponry adept at easily taking out other starfighters. However, they also have the most fragile armor of all starfighter classes and are easily destroyed.destroyed - even a single hit from a capital ship's auto-defenses will instantly destroy an interceptor.
Is there an issue? Send a MessageReason:
None


Unlike its predecessor, ''Battlefront II'' features a more narrative-based campaign, retelling portions of the ''Star Wars'' story from the point of view of a veteran Imperial stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and the Galactic Empire. Gameplay additions over ''Battlefront'' include playable heroes, additional game modes, and objective-based space battles.

to:

Unlike its predecessor, ''Battlefront II'' features a more narrative-based campaign, retelling portions of the ''Star Wars'' story from the point of view of a veteran Imperial stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and the Galactic Empire.Empire, going from the first battle on Geonosis (which is the tutorial) to the defeat of the Rebellion on Hoth. Gameplay additions over ''Battlefront'' include playable heroes, additional game modes, and objective-based space battles.

Top