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    The Sisters (Bolded1) and associates (various) 
A group of female human-lookalikes created by an alien race called the Xirs, using donated human blood. They were bred for war, and each is named after a French number, save for Jam and Isabel, who rejected their Xir names. They all share characteristics, most notably red hair and green eyes. The Sisters were all created by Bolded1.

  • Blood Knight : a trait shared by all of them, with various degrees of intensity. Some Sisters are calm and remain composed in battle, whereas others are constantly aggressive. Sisters who focus their blood knight traits into some productive activity tends to be very successful.

Ain


  • Arch-Enemy : Troa and Katre wounded her eyes and massacred the rest of her squad, a long time ago. As a result, she has an intense fixation both. This view is shared, with both women hating Ain and seeing her as the biggest threat to their end-goals.
  • The Ace : The strongest of the Sisters. Troa and Katre together had to flee against her, and she had to be taken out of the Arena for Katre to even come out to fight. She was also meant to defeat Troa, and the latter had to rely on a distraction and use her full power to even knock out Katre. From the evil Sister's point of view, not even Thor is as dangerous as her.
  • Blood Knight : Downplayed, but she enjoy a good fight. She doesn't show it overtly though.
  • Combo Platter Powers : Has Super-Strength, Super-Speed, Made of Iron, Healing Factor, Super-Senses and telekinesis.
  • Early-Installment Weirdness : Unlike the other Sisters, Ain is blonde with only one power. In-universe, she is something of a prototype, though she was deemed good enough to be included with the completed Sisters.
  • Eyepatch of Power : Technologically upgraded too !
  • Handicapped Badass : Take on large threats with an eyepatch. Downplayed, however, since her super senses are sharp enough to make up for the missing eye.
  • Healing Factor : Like her sisters. That said, special weapons can prevent it from working.
  • Last-Name Basis : Insist to use last names, even to address friends.
  • Made of Iron : Can take attacks from her sisters and shrug them off with ease.
  • Platonic Life-Partners: Forged a close friendship with Thor over the course of their hunt for the evil Sisters, to the point that he's one of the very few people she's comfortable with being emotionally open around.
  • The Stoic : Ain is extremely calm, and rather stand-offish. Her behavior is that of a professional, in contrast with the rest of her family.
  • Story-Breaker Power : Being the mightiest in a group of mighty beings. Troa had to use her full power and capitalize on a distraction to take her down, and Neuff relied on her to defeat the kingpin.
  • Super-Strength : The highest amongst her sisters, and even the weakest of them is extremely strong.
  • Super-Speed : And fond of using it.
  • Super-Senses : Her senses are much sharper than any human's.
  • When All You Have Is a Hammer… : Only has the baselines sister powers with telekinesis. However, she's skilled with using it, and her raw stats are good enough to overwhelm the other Sisters.
  • World's Strongest Woman : Of her world at least, but she can slap her super-powerful sisters around without issue.
  • Wound That Will Not Heal : Her eye was damaged with a special weapon, as a result, she can't heal it on her own. It is hinted that she could heal it with very advanced medical treatment but she refuse to do so until her evil sisters are taken care of.

Deut

  • Dishing Out Dirt
  • Gravity Master: Her power in her initial appearances before it later changed to Dishing Out Dirt above. When she briefly returned for what might have been the last time Bolded played her, her powers were reverted to being gravity-oriented.

Troa


  • Antagonist Abilities: Beyond her usual brick powers, Troa possess an incredibly potent venom that can adapt to whatever resist it and chew through anything in its path, telepathy, and is physically one of the strongest sisters. She also has a new form, that she can activate with her powers, which grant her an absurd amount of power, allowing her to single-handedly demolish entire groups while shrugging off their best efforts.
  • Ax-Crazy: All Sisters are like that at the very beginning and have to naturally repress it. While Troa was the most successful at first, recent events unlocked this side of her, with the usually composed Troa swearing like a maniac and promising to kill everyone.
    • Likewise, she was quite unhinged while pummeling Ain.
    • She definitely quit being sane by her final battle, shrieking as she kills and maim everyone in her way.
  • Blood Knight: What she eventually become. Troa eagerly invite anyone to fight her, calling out the whole Arena for that purpose. Upon reaching her full power, she eagerly goad the fighters to come at her with their full power, yelling "COME ON!" regularly.
  • Big Bad: The final antagonist of the Sister plot.
  • Bring It: Call out the entire Arena to fight her before her boss fight, and eagerly yell "COME ON !" whenever someone is powering up an attack or directly taking the offensive.
  • Evil Redhead: Troa has red hair and is one of the evil Sisters.
  • Even Evil Has Standards: For all of her flaws, she is unnerved by Mara's treatment of her children and find her disgusting.
    • She was also horrified at the sight of a child's horrifying Time Loop fate and actually tried to help the child twice.
    • In general has a soft spot for children. She is ready to brutalize, torture, maim and betray anyone but she'll never harm children or babies if she can.
  • Evil Is Petty: Make a point to specifically beat down Oca and ditch the fight just to do that. Had she stuck around to finish off the weakened fighters, she could have dealt with less people by the end of it.
  • Hated by All: Everyone is plotting or has turned against her. Cinke is working against her, Morpho Knight betrayed and fought her, Oca is planning to betray her and Ninth is plotting her revenge.
  • Hope Crusher: What she try to be during the course of the final leg of her fight.
  • Made of Iron: Withstood Papillo's Final Explosion and promptly reemerged after being struck by it.
  • No-Holds-Barred Beatdown: Dish out one to pretty much everyone during her final battle. It's turned against her, when Neuff put the beatdown on her, along with the entire team afterwards.
    • She also survived the massive amount of powerful attacks sent her way after getting roughed up by Neuff. She was very close to death but it still a very noteworthy feat.
  • Hero Killer: Contribute to the death of more then 15 of her foes during her boss fight.
  • No-Sell: Her default answer to anything thrown at her in her ultimate form.
  • Poisonous Person: Can use a potent venom that adapt to whatever is thrown at it. Furthermore, she has resistance to all kind of toxin.
  • Power Dyes Your Hair: Her hair become bright pink in Limit Breaker.
  • Sealed Evil in a Can: Is locked in prison, and is kept around by her sisters to be unleashed against any potent threat.
  • Smug Super: Gives Frieza a serious run for his money when it comes to ego but like him, her sheer power easily justify her confidence, being able to treat godworlders, her fellow sisters and Kirby like helpless ragdolls.
  • Super Mode: Limit Breaker, which bring forth 100% of a Sister's power. With it, the already strong Troa reach the power to lay waste to the planet.
  • The Juggernaut: Nothing can put a dent in Limit Breaker Troa. Gods, ancient weapons, giant monsters, all manners of blasts, the apex of technology, other Sisters, the unleashed full power of an angry Saiyan, a fully unleashed dragon, the surviving Homunculi, the power of Hell, ancient unleashed magic and all kind of godly weapons were unable to put her down. To compliment her massive durability, she was able to successfully plow through all of these attacks and effortlessly slapped around whoever dared to stand in her way, taking their bests attacks and dishing out the pain in return. Only Kirby's amped saber threatened her, but even he was bested when she decided to focus and outright caught his impossibly fast attack bare-handed.
  • Weaksauce Weakness: Limit Breaker take stamina, but Troa used her preparation time to toughen her endurance up, allowing her to use it far longer than Neuff. She also simply doesn't put in that much effort in Limit Breaker mode, and only fight seriously to trash Kirby when he start to actually put in the hurt.
    • Also, affecting her mind telepathically to trick it into going to a far lesser percentage. Though that move only worked because Troa was distracted, fighting off another mind assault and was attacked by a monstrous telepathic power.

Katre

The fourth Sister, Troa's second-in-command. A foul-mouthed beast of a woman who embodies the Sisterly bloodlust like no other.


  • Reformed, but Not Tamed: After being beaten and humiliated time and again by both heroes and other villains, Katre has finally made an effort to turn over a new leaf for real. Her attempted stint as a hero has done nothing for her attitude.

Cinke

  • It Amused Me: Cinke is neither good nor evil. She freely lends Eleven weapons and armor she made as a contingency plan to stop the other Sisters if any of them went cuckoo, while also having an identical set she made to kill their parallel universe "Brother" counterparts if they ever so much as show up again.

Platinum

Sees

Jam

Isabel

Neuff

  • Munchkin: Neuff has acquired quite the host of special weapons over her long, long tenure in the Arena, and she'll use all of them and more to win if she really wants to.
  • Shock and Awe: Her primary element is lightning. While she can throw out the highly destructive black lightning, her control over electricity pales in comparison to her future counterparts'.

Diez

Sarah


  • Action Mom : While now a mother of two, Sarah is even stronger than before.
  • Accidental Hero: Her exploration through the dream lands of Ljósálfheimr and Dökkálfheimr has her unwittingly stopping a chain of tragedies in her interactions with the local monarchs of the two realms.
  • Berserk Button : As learnt by the Fusion Master, attacking her loved ones is a very good way to get Sarah angry at you. Ignoring her attempts to reconcile will led to further rage when the times come to fight.
    • Being abusive towards your children is also one, to the point of considering fighting Mara over it and actually going through with it.
  • Blood Knight : Sarah has the Sister instinct for battles, and has had a lot of fights with powerful figures, some non-canon or not. She's fought a hundred times with fellow Blood Knight Thor from the Godworld. However, she doesn't let it bleed into her personal life, and is rather amiable.
  • Defeating the Undefeatable : Pulled on her by Mara, who managed to nearly kill Sarah after surviving her final attack. A reminder that as powerful as the future characters are, not even they can just hop in and easily defeat all the enemies.
  • Deal with the Devil : Sees her deal with the assassins as one, essentially giving up the fight on them for the purpose of revenge.
  • Didn't Think This Through : Her attack on Mara. She didn't except Mara's stamina recovery and didn't use her own power ups as a result, putting her in a precarious position when she ended up exhausting herself trying to kill Mara. It happened again in her bout between Thor's family and her own, where she apparently didn't take into account that Thor could very well defeat her and lose his temper subsequently fighting his kids. Thankfully, nothing bad happened.
  • Friendly Rivalry: With the redhead Thor. They have very intense fights when they get going, but they treat each other with respect and act more relaxed around each other. Thor noticeably has a better grasp of his awful temper in her presence.
  • Fiery Redhead : Downplayed but still present. While very calm, Sarah can still get into terrifying tempers if truly provoked. She's shimmered down a lot recently, and outside of fights she's very diplomatic and affable.
  • Fatal Flaw : Pride. Sarah is proud of her family and powers and has sometimes refused to take the pragmatic route (fusing with Nicole to get massive power or letting go of her guilt). It has caused her to be reckless sometimes or launch herself into terrible rages. However, Sarah is aware of her flaw and is determined to grow past it. She's managed do a lot in that endeavor, shrugging off her occasional defeats and being conscious of her failings as a fighter and person.
  • Future Badass : Neuff is very strong, but Sarah has fought a hundred times with Thor, a God who can drops planets or shatter them with his raw power, and won half of their bouts.
  • Good Parents : A loving mother towards her two children, Sarah is ready to do anything for them and is always watching over them while they're in the Arena. Making an attempt on their lives is a good way to anger her for real.
  • Happily Married : With Demo.
  • Heroic Self-Deprecation: : Gained some of it after her fight. Her lack of prudence with the arena, her deal with the assassins and her terrifying rage chipped away at Sarah's ego. Somewhat downplayed because she has her family and friends to help her with it, and is adult enough to deal with it in a healthy way.
  • Mama Bear : After learning of Sandra's life-risking encounter with Mara, Sarah went after the latter with unusual anger, though she was unable to actually kill Mara because of the Arena balancing and the Assassins using a song to weaken Sarah and strengthen Mara. She still managed to put up a fight though. Her rampage against the Fusion Master was motivated by his indirect harm to Niko and Sandra, and his indifference towards the predicament. She still has this trait later on, but is calmer about it, though she was willing to break into another dimension entirely when learning that her kids could be in danger.
  • Mirror Match: Ends up fighting an alternate version of herself who is literally just a summer-themed variant of her. She actually wind up losing to her counterpart. They still remained friendly to one another however, seeing it as a spar more than as a fight to the death.
  • Mum Looks Like a Sister : Played With, Sisters visibly stop aging for a century after reaching adulthood. As a result, she is actually in her 40s but looks like she is in her 20s. People mistaking her for Sandra's sister is actually pretty common, to her amusement.
  • Nice Girl : While she still has her flaws and errors, Sarah is a nice and kind woman who works hard for the future of her universe and family, and is very polite to about anyone to meet.
  • Parents as People : Downplayed. While Sarah genuinely wants for her children to be happy and is competent at taking care of them, she was a bit too lenient in watching them over in the Arena and ended up having to try and prevent her son from destroying the Arena. This caused Niko to end up in danger, and since then, Sarah has been haunted by her lack of action and her subsequent rage against Missingno and Mara is caused by her guilt and anger at herself. She recently vowed to get better though, and has been interacting with her children in a much better fashion.
  • Person of Mass Destruction : When she doesn't bother with collateral, Sarah can be a devastating force, carving entire cliffs, destroying mountains and causing lava to overflow over the course of the fight with Missingno. And that was without her buffs such as black lightning or limit breaker. When out of the Arena, she's demolished whole planets with a single blow.
  • Physical Goddess: While she isn't a goddess, Sarah's overall power makes her close to one. She is able to pull terrifying feats of speed, strength, durability or energy projection casually and her healing factor was potent enough to recover all of her wounds in a single instant following a huge fight. More demonstrated in her subsequent fights, non-canon or not. Sarah can fight with plenty of very powerful entities or fighters such as Star Knight, the Godworld's Thor, Master Asia, Ex and other figures that she fought evenly with. This is also slightly Deconstructed in that Sarah seems to fear her immense power about as much as she's proud of it, and is afraid she might lose her touch with her humanity through it.
  • Roaring Rampage of Revenge : Her entire mindset during the Missingno battle. She didn't want to beat him down : she wanted to utterly vaporize him, showing a level of rage that terrified or unnerved her close friends or the other combatants.
  • Scarf of Asskicking : Got herself a nice scarf, though she doesn't actually wear it in battle, since it can get wrecked or grabbed, making it something of a subversion.
  • Scars Are Forever : She still has that scar on her eye, inherited from an encounter with Katre back while she was a pre-teen. She keeps it as a reminder that as strong as she is, she can still be harmed. Also because it looks somewhat cool.
  • Seen It All : Sarah is much harder to impress than Neuff thanks to all the years spent in the Arena, stuff that surprise or shock others are no surprise to her
  • So Proud of You: Has this moment with Sandra and Niko after their defeat of Thor, someone who's managed to defeat her minutes prior. While he was highly weakened thanks to their fight, the feat nonetheless convinced her that both her kids could be trusted in taking care of themselves.
  • Super-Strength: To a degree where she's nigh-equal to a Thor who has an habit of fighting by dropping gas giants on people. While she lost their most recent bout, it appears that they fight regularly, with her coming out on top half the time.
  • Took a Level in Badass : While she was always badass, growing up and getting into battles has caused Sarah to become much more powerful, allowing her to surpass some of her sisters in the hierarchy of power.
  • Trademark Favorite Food : Has a huge fondness for seafood, especially lobster, and tend to seek opportunities to eat it. She share this trait with Neuff.
  • Tranquil Fury : Her state of mind before the battle with Missingno. Somewhat deconstructed because holding in it for so long meant that the unleashed anger was all but uncontrollable during the actual fight.
  • The Gadfly : Like to tease and mess with people, though she cross the line at anything harmful. She regularly engage in trolling wars with her version of Argo.
  • The Worf Effect: For all her power, Sarah loses to Mara when the latter reveals her true form, as a way to show that the strongest (so far) assassin is too strong to simply take down in a fight.

Lord Ninth/Camille

The future version of Neuff. After Katre succeeded in killing the heroes of the Arena and departed with the babies. Following to witness the deaths of her more rebellious sisters and with her lover and his brother hostages, Lord Ninth was forced to travel across the universes to help alternatives Troas in their own success. Exhausted and mentally scarred by her task, Lord Ninth hates what she has become nearly as much as she hates her big sisters.
  • Pals with Jesus: Giving the lightning god Raijin a good fight gets her hooked up with the mark of the Black Storm, giving her extreme control of her black lightning beyond what baseline Neuff and Sarah have.
  • Stoic Woobie: She's been through a lot and refuses to emote again. Morpho Knight forces her to get angry again at him during their spar, just so he'll know what it looks like when a fighter is enraged.

Eleven

An odd Sister with several powerful abilities. The first Sister created by the Katre and Troa of Lord Ninth's future.


  • Affably Evil : Quite chatty and agreeable when she's not in a fight, to the point where she's close to being a dorky teenager instead of a world-ender.
  • Blood Knight : To a large degree. Eleven truly enjoy violence and fighting and like fights where she can truly let loose and unleash her power.
  • Combat Sadomasochist : The more she's hurt, the more she enjoys it. Admittedly, part of it is also meant to be a scare tactic of a sort, though she also just truly enjoy being hurt and see it as a proof of her opponent's power and tenacity.
  • Determinator : Her willpower is what's keeping Eternal Zamasu in check.
  • Physical Goddess: Thanks to sort of getting infected by Zamasu, she's able to use Super Saiyan Rosé and has access to other Ki abilities. It's because Zamasu's ki "remembers" those abilities, allowing her to use them.

Thor Odinson (IchigoMontoya)


Yellow Kirby (KiriK)

Exactly What It Says on the Tin, a yellow version of Kirby. However, he has some key differences from the original...
  • Badass Adorable: He ain't Kirby without an adorable face and enough power to kill gods.
  • Combo Platter Powers: Instead of being able to inhale enemies and gain their powers, Yellow Kirby can switch between Copy Abilities at will.
  • Indy Ploy: Yes, a Kirby managed to set one up and pull it off. He counted on his allies in the fight with Dark Fiddlesticks-X having some driving forces that gave them purpose, and they did, and that allowed him to create the Star Allies Sparkler to even the odds.
  • Kamehame Hadoken: His Fighter Ability's Force Blast, which is based on the Hadoken. Fighter Kirby actually kills the Tri-Color Dragon X (see Spiralblock Peak Bosses) with a straight-up Shinku Hadouken, complete with making it an actual vacuum wave that sucks in the surrounding energy to get stronger!
    • His ultimate attack, Team Star Allies!, is this combined with Combination Attack, requiring others to charge and fire their own attacks in tandem with Kirby, changing the effects of their attacks to make a giant energy wave.
  • Physical God: A temporary effect of piloting his ultimate weapon, the Star Allies Sparkler/Star Dragoon. According to KiriK, this would apply to anyone who pilots it.

Slimy, Katre's Dratini/Dragonair (KiriK)


  • Future Badass: Olivia, Katre's GE counterpart, retroactively has Slimy - and her version is a maxed-out Dragonite.
  • Plot-Based Voice Cancellation: When it has a message from Katre to give to Deut, her reaction and the reactions of others present are shown, but the message itself isn't. It's that Katre and Troa intend to be moles in Set's cabal.

Neuffcole (IchigoMontoya)

The Metamoran Fusion of Neuff and Nicole, who came to be after the latter was inspired by Goku and Vegeta's use of the Fusion Dance against Derak.

    Pseudo Porky's group (DevilPsyco) and Associates (various) 
A group created specifically to fight back against the forces of Sombra (who has been bested) and the Assassin Group, led by the formerly evil Pseudo Porky.

Pseudo Porky

  • Redemption Earns Life: It's highly likely that if he had not been offered a second chance and accepted it back in his original defeat as a villain, he would've been slain on the spot.

Botar


  • Troll: His sense of humor usually involves people near him being the butt of a joke.

Sombra (Arachnos)


  • The Atoner: For most of the Arena's lifespan, Sombra has been in a corrupted state and one of the main threats around. After being healed of his corruption by Ninten's Eight Melodies, he's back to his normal state.
  • Barrier Warrior: Sombra's magic specialization is the creation of barriers as protection or traps.
  • Casting a Shadow: As a tyrant, Sombra displayed a variety of powers over darkness and would commonly manifest as a black cloud. This ability was unsurprisingly lost alongside the evil magic possessing him.
  • Easily Forgiven: Played with. Viserys, Serana, and most of the members of Pseudo's organization actually forgive him fairly easily, which is understandable given that his stint as an Evil Overlord was not really by choice in the first place. The one who took the most time to forgive him was Ninten, who resented him particularly for the creation of Neo Pseudo Porky, who terrorized his sisters.
  • Evil Overlord: In his previous, corrupted state.
  • Gemstone Assault: While corrupted, he had the power to summon dark crystals. This power was lost when he was healed by the Melodies.
  • Lethal Harmless Powers: The creation of barriers doesn't sound particularly threatening, but there's nothing that stops him from creating one with spikes, nor one that collapses on itself to crush the person within. He is luckily a Nice Guy and rarely abuses his power this way unless it's absolutely necessary. During the World of Light arc, in the various battles involving Galeem and Dharkon's Puppets, he frequently trapped them in energy cages before summarily tossing them off the edge of Final Destination.
  • Modest Royalty: He usually refers to himself as just Sombra as opposed to King Sombra. His status as royalty is now questionable anyways (while he used to be King of Canterlot, it is likely that the cured Celestia and Luna assumed the throne after his Heroic Sacrifice), and most importantly, the name "King Sombra" is inextricably associated with his time as an Evil Overlord.
  • Once Done, Never Forgotten: Given that most people in the Arena know him primarily as a tyrant. Subverted, though - after his backstory comes to light, he manages to join Pseudo Porky's organization and has since been accepted by mostly everyone after deploying serious efforts in protecting the Arena.
  • The Reveal: King Sombra was actually a fully corrupted Alternate!Sombra from the Reflections arc of the IDW MLP Comics, as opposed to his show self. His ability to manipulate crystals is justified by him having visited a ruined Crystal Empire while in his corrupted state and learning their crystal magic from their leftover tomes.

42 (KiriK)


    Self-Insert Gang and Associates (various) 

A group of, well, self-insert characters who gained supernatural powers in one way or another, most of them from exposure to the Arena, and who would eventually band together.

In General

  • Alternate Universe: To the real world, at least; it is generally agreed that the world they come from is identical to real life except that it doesn't have its own version of the Arena thread, and transit to other realities is possible in it (albeit a rare occurrence).

Miles (GamerXZ)


  • Ascended Fanboy: This is pretty much a given, especially considering the Arena allows him to interact with a number of his favorite heroes.
  • Broke Your Arm Punching Out Cthulhu: Was among those who helped put an end to the threat of Void Termina...but the severity of his wounds meant he wound up experiencing his first death in the Arena.
  • The Bus Came Back: After vanishing for almost a year, Miles and his crew return to the Arena with a plan to defeat Galeem and Dharkon for good... only to realize that the World of Light crisis had already been resolved.
  • Chekhov's Gun: That 3DS Miles is seen with on occasion? It ends up being what Zero uses to survive his original body's destruction by transferring his consciousness into it. At least until the group gets him a Robobot Armor.
  • Combo Platter Powers: What his connection to Void Termina grants him and it's a pretty generous package. He gets a measure of Super-Strength and Super-Toughness, a potent version of Voluntary Shapeshifting and the ability to perform a Fusion Dance with other willing subjects. However, look under Reality Warper and Deus Exit Machina.
  • Deus Exit Machina: Between his own incredible powers and having a group of loyal and powerful allies, one could argue there would be a lot less drama if he took a more active role in the larger conflicts and thus is usually busy either doing his own thing or helping another character with their problems.
  • Early-Installment Weirdness: As the only self-insert made before OOC plans were made for a small group of these characters, Miles is the only one who had supernatural abilities before entering the Arena. He also had different powers at the start.
  • Heroic BSoD: Has been hit with this a couple of times throughout his adventures in the Arena, but two of the most prominent were likely when he was unable to save Meta Knight and was forced to watch his storyline's villain, The Doctor, seemingly kill off the Sisters by absorbing them.
  • Invincible Hero: Played With, and Subverted. The number of fights Miles straight-up loses can be counted on one hand, but there are a number of outside factors to consider, including how he rarely fights alone and, regardless, almost always has to put in a lot of effort and tends to get beaten up in some way. There's also the fact a number of his fights end without a clear winner.
    • The subversion comes during the fight with Void Termina where the severity of his wounds leads to him dying.
  • Magnetic Hero: Crosses over with Odd Friendship in some cases, as Miles has a tendency to draw people together and seems capable of forming connections quite easily in most situations.
  • Morality Pet: Acts as this for a number of other characters whom would normally have, at best, questionable morality, such as Tokiko, Mazinger Zero and the Devourer Of Gods.
  • Nice Guy: Miles is, for the most part, a very pleasant and respectful young man. However...
  • O.O.C. Is Serious Business: There are limits to even his kindness and tolerance, as seen in the fight against Glitchtrap.
  • Odd Friendship: Has a number of these, ranging from the more reasonable like Moneyfists, Thor, and Nebula and Corona...to the insane like being friends with flipping Mazinger Zero...who has become the lad's personal Robobot Armor. Yeah, to say it's weird is an understatement.
  • Reality Warper: At least has the potential to be this if he ever taps into the full might of his Void powers. However, even without that it's still highly versatile as shown under Combo Platter Powers. He can also heal grievous injuries, enhance powers, conjure stuff out of thin air, and so on, so forth.
  • Screw Destiny: It's all but stated throughout the narratives that Miles' presence in the arena has altered a number of events that were supposedly set in stone.
  • Sympathy for the Devil: Despite how he feels towards certain villains, Miles does on occasion show shades of this towards certain individuals, especially if he sees they're just folks who never got the proper help or are making a genuine effort to start over. Its effectiveness is... debatable, to say the least.

Nebula & Corona (GamerXZ)


  • Character Development: Both get a fair amount as although they most certainly weren't bad people starting out, they could come off as Innocently Insensitive and weren't afraid to hold grudges, but as they met more people and learned their stories they both gradually realized just how complicated and messy life could be and what holding onto hatred can do to you. As a result, they've made an effort to become more patient and understanding.
  • Creepy Twins: Downplayed, as they lean more towards Creepy Cute especially when in their humanoid states.
  • Deconstructed Trope: It don't matter if you're in a world where when you die, you might be revived. The ones you leave behind still have to deal with the fact that they just watched you die so, of course, they're gonna have a breakdown and need time to recover.
  • Disney Death: During the final battle with Mazinger Zero, the duo are seemingly killed off and absorbed into the Doctor, but later thanks to Miles tapping into Zero's Reality Warper powers, they're freed and given humanoid forms of their own, crossing this trope over with Came Back Strong.
  • Sibling Team: Are very much this, especially since they are rarely seen apart and can unleash more powerful attacks when working together.
  • Sibling Yin-Yang: Nebula is the more blunt and snarky sister while Corona is the timid and soft-spoken sister.
  • True Companions: Although they may question Miles decisions on occasion and get upset when he does something reckless, it's made clear they both deeply care about him, see the lad as family and will never betray him. He himself reciprocates these feelings.
  • Voluntary Shapeshifting: After their revival, they can freely transform between their Doll forms and their more humanoid forms.

Mazinger ZERO (GamerXZ)

Yes, THAT Mazinger Zero.
  • Adaptational Wimp: Downplayed and in a way, has shades of Adaptational Badass. On one hand, he's no longer a timeline-devouring Mechanical Abomination, but during his boss fight, he was still capable of going toe-to-toe with Myth!Thor, Moneyfists, Neuff, Tokiko, and Miles, who at the time, had a watered-down version of Void Termina's powers. The scary part? He managed to deliver a Curb-Stomp Battle to that last combatant...and Ret-Gone said powers out of existence.
  • Brain Uploading: How he manages to survive his original body's destruction.
  • Evil Cannot Comprehend Good: His whole reason for tagging along with the good guys after a near physical annihilation of his original body is because he wants to understand it.
  • Heel–Face Turn: Downplayed. After the Doctor's defeat, he does stop being an antagonist and joins Miles' group, but it's made clear he's not doing so out of good will but in the hopes of growing his own power by understanding the force that makes Miles and company so capable of defying what should be set in stone.
  • Knight of Cerebus: Although Miles and the Sisters personal story had its serious moments, it wasn't too bad...but when Zero finally takes center stage, the story gets ALOT darker and the stakes are risen big time. It doesn't help that he shows up around the time the "World Of Light" storyline begins.
  • Lesser of Two Evils: Surprisingly, yes. Zero may be an Eldritch Abomination whose main concern is amassing power, but it's clear that there's still some part of the old heroic Z within him and although he's the one who gave Doc access to the Mazin Powers, he does not approve of how he's wasted them and even switches sides when he realizes he can become even stronger by tagging along with Miles and company.
  • Redemption Demotion: Downplayed. Although becoming a Robobot has limited him in some ways, he's still incredibly powerful and, although they're not at full strength and he needs Miles presence to utilize them, he still has his Mazin Powers.
  • Superpower Lottery: Even amongst his fellow Mazingers, he won big time. On top of being a Flying Brick with Eye Beams, Blow You Away, among other tricks, his Mazin Powers give him a wide array of abilities including a potent Healing Factor, Energy Absorption, Adaptive Ability, Combat Clairvoyance, Shapeshifter Weapon, and is a Reality Warper under the right circumstances.
  • Token Evil Teammate: See Heel–Face Turn above. He's only helping them to learn.
  • Took a Level in Kindness: Is much easier to get along with after being revived and having his consciousness uploaded into a Robobot.
  • Villain Takes an Interest: Villain is a bit of a stretch, but it's made clear that he is very intrigued by Miles and the Sisters ability to convert their bonds into power and defiance even in the face of impossible odds.
  • Walking Spoiler: Very much so, especially his pseudo-Heel–Face Turn.
  • You Are Better Than You Think You Are: Believe it or not, yes, he does get a moment like this directed against Miles. Granted, it's in his own cynical way but the fact he even attempts it shows how far he's come.

Shyna, Messenger Of Justice

The star of Silhouette Mirage whom ends up joining the gang after being rescued from Galeem's brainwashing.


  • Cute Witch: Very much so, at least in her general aesthetic, though her powers are more mutation-based rather than actual magic.
  • Little Miss Badass: She's cute as a button, but don't let her looks deceive you. When she has to, she can demolish waves of mooks with little effort thanks to her wide pool of abilities.
  • Stepford Smiler: Comes across as very cheerful and sweet, but clearly carries a fair amount of sorrow at having to push the Reset Button on her verse.
  • You Can't Go Home Again: Due to her game having Multiple Endings, she comes from a verse where she succeeded in restoring the Earth...but in doing so, erased any memory of her deeds along with everyone who could've been her friend. Needless to say, she's in no rush to go back to her world again...

Devourer Of Gods (QuirkyTurtle)


  • Because You Were Nice to Me: One of the main reasons she ultimately ends up leaving Yharim's group is because Miles is one of the only people to ever treat her like she's a person, and that her life has worth.
  • Big Eater: Among her more amusing quirks...as long you ignore the fact she use to eat humans. Honestly, her appetite is big enough she could probably give Goku a run for his money in this category!
  • Dark and Troubled Past: Oh boy.... So, once upon a time, she was part of an entire race of giant worms that devoured lesser deities but mostly kept to themselves. However, one day, a bunch of humans got scared of the Devourers' power and opted to eradicate the whole lot of them. Aside from herself and the Storm Weaver, no one else survived. Even after she got revenge on the humans responsible for the genocide, it wasn't enough to sate her hatred. Fast forward to current times and, after meeting Yharim, he beats the crap out of her before putting the poor girl on a metaphorical leash and treating her as his personal attack dog from then on out, severely punishing her for even the smallest slip-ups. To make matters worse, most people are, understandably, scared shitless of her and the few people she can interact with are Yharim's inner circle who treat her, at best, like a useful tool. Yeah, with all that baggage, is it any wonder she turned out the way she did? Want to know the really sad part though? Most of this is canon.
  • Enemy Mine: What her relationship with Miles started out as. Neither was particularly fond of the other but it was clear they both hated Yharim more. Of course, if you look at the other tropes here, you can tell this didn't last long...
  • Heel–Face Turn: Takes a while but it does eventually stick. Also, yes, unlike with Zero, this is played completely straight.
  • Mistreatment-Induced Betrayal: A mix of Yharim's abuse finally going too far AND seeing how far Miles was willing to go to save her finally convinces the Devourer to ditch her old boss. Yeah, apparently treating your followers like tools and punishing them routinely has a tendency to backfire spectacularly. Who knew?
  • Redemption Demotion: Subverted hard. Even after she switches sides, she's still a force to be reckoned with. Remember, her job is eating gods!
  • Walking Spoiler: Are you starting to see a pattern here?

Rey (KiriK)

An ordinary boy from Earth (well, an Earth) whose TV turned into a magical vortex into which he jumped, absentmindedly bringing a pair of Vive controllers with him. Somehow, in the process of crossing over to the Arena, his controllers became shapeshifting weapons, although he needs to grow stronger and learn how to better focus his energy to achieve new forms. At their most basic, his controllers are essentially lightsabers, drawing upon Beat Saber VR. The next level up is the gauntlets from GORN which can transform into the weapons from the same game, after that is Hover Junkers' firearms and vehicle controls, then there's DOOM VFR teleportation and weapon-scanning, and finally SUPERHOT's ability to slow time for everything but himself to a crawl by standing still.
  • Godlike Gamer: At VR games, which is what KiriK believes he would end up as were it not for this wiki. Naturally, this gives him a benefit over the other self-inserts at the start, as he knows exactly what he can do with his powers, and his skill and physique are enough to match blades with a genuine Grey Sith right off the bat despite lacking Force sensitivity.
  • The Leader: In a de facto manner, as it's his presence that prompted Rhea to help him and Rbade, he was the first one on the scene that led to the complete formation of the team, and he opted to suggest they all stay in the same hotel when preparing to set off on their journey.
  • Leitmotif: For a while, he didn't have one, due to not being a focus in any fight and KiriK not wanting to assign him a theme unrelated to his childhood history (most of the songs he likes being from teenager/adulthood). However, he eventually received Ballroom Blitz by Sweet. It's a reference to Shaun White Snowboarding, which let you play that among many other famous songs on the ingame radio, and was the first case of KiriK being invested in a game's soundtrack.
  • Made of Iron: Was still conscious after a grueling fight with Arachnos that ended in him being slammed into a wall hard enough to crack bones. Conscious and in horrible pain, but still conscious.
  • Morph Weapon: His VR controllers.
  • Pals with Jesus: Well, more like Pals With Magical Princess, Stringy-Haired Ghost Girl, and Mothra. Not to mention a Crystal Dragon Jesus in the form of Arachnos, a semidivine envoy of a creation goddess.
  • Younger Than They Look: Being KiriK in appearance, real name, and personality, he shares this with his real-life counterpart. He’s 17 at the time of his debut, 6'2" with long unkempt hair and a rough beard - in short, he looks like he’s in his 20's.

Rbade (Rbade)

Another budding high-schooler who was sleeping in his Halloween costume (an amalgamation of other costumes, including but not limited to: a Proto Buster, a Scouter, a Gatorade bottle poorly disguised as an E-Tank, and a carapace with the Soviet emblem on its plating) when his bed got sucked into a portal and dropped into the Arena. His CPAP also suffered a Portal Cut, but Rhea's stashing the stuff he left behind in her own world so the Arena doesn't despawn it. The first person he met was Rey, another self-insert who first showed up only seconds before he did. Like Rey's controllers, his costume gained supernatural properties in the transition to the Arena, but more straightforward than Rey's evolving weapon - each piece of his costume does what the thing it's supposed to represent was meant to do (except the carapace which is just really sturdy lightweight armor).


  • Big Eater: If there is food, it is his food or you can talk to the sound of him already eating it.
  • Canon Welding: His (at the time brief) history of the arena apparently includes the time he was used in another campaign, The Armpit.
  • Cloud Cuckoo Lander: Tends to operate on slightly skewed logic; such as including 'SKELETON HATCHING' on a list of fighting styles.
  • Combo Platter Powers: To be expected when you apply Clothes Make the Superman to a Halloween costume made by stealing stuff from other people's costumes.
  • Dirty Coward: Is well aware of how low on the power scale he is, and probably wouldn't stand for any sort of trouble without his durable shield or carapace. This is less of a problem due to respawn, but still... getting hurt hurts.
  • Munchkin: Manages to be one in-universe due to the real-life player's obsession with physics and metaphysics translating into his self-insert who is in a world with relatively easily-exploited physics and metaphysics.
  • Protagonist-Centered Morality: If its a choice between one of his group (or him for that matter) and an innocent, it won't be much of a choice unless there's a witness.
  • Rage Against the Author: Well, he certainly fears this happening due to his creations running rampant in the arena, and coming from a... less than stellar setting.
  • Seen It All: Certainly feels like this due to the clusterfuck that his ordeal in The Armpit was.
  • Summon Magic: Among Rbade's magical Halloween costume parts is a Poké Ball containing a Wolverine Bakugan, which transforms into a sentient Humongous Mecha when released. Yeah, it's weird.
  • Super Mode: As if Wolverinekugan wasn't bizarre enough, Rbade has unlocked a transformation from a side adventure in a closed-off dimension called The Armpit: Ultra Sheen Mode, achieved by absorbing all his stolen costume parts into his being for an immense power-up - which also makes him look like a glowing-purple Sheen, of all things. He uses Eridium to power it.

Omega (OmegaShadowcry)

A college student who tripped on a Stand arrow and was gifted with the power of a Stand, initially dubbed "Spooky Scary Skeletons" or S3 but eventually starting to evolve through various Acts, with the final "true" name being Master of Darkness.
  • Attack Its Weakpoint: His skull is his primary point of weakness when activating his Stand, a point which was demonstrated dramatically during his fight with Boyero.
  • Bad Powers, Good People: Does an evolving Stand that turns its User into a skeleton and can otherwise Make Them Rot with its touch D&D-style when it manifests separate from the User sound like a heroic ability?
  • Casting a Shadow: Darkness-based ranged attacks and the ability to bring up a "Shadow Shield" constitute this for si!Omega.
  • Character Tic: JoJo poses apropos of nothing. Word of God is that part of Omega's Stand ability is coming up with and striking poses at will, but he's still inexperienced with controlling his Stand, which means that the poses come involuntarily until he can master his ability.
  • Dem Bones: When your entire Stand is based around being a skeleton, this is in play in spades.
  • Fighting Spirit: As is the stock fare for just about every single Stand User in existence. The one twist is that in its first Act, the Stand manifests purely as a transformation of Omega's body into a walking skeleton/lich; ie. it can't do the fighting on its own, similar to Oasis, Epitaph, or White Album. Grows out of this by the second Act with the option to toggle between transformation and independent entity, though.
  • Failed a Spot Check: In his very first appearance, si!Omega failed to notice that he had become a skeleton after the "nascent" form of his Stand activated.
  • Night of the Living Mooks: As his [Stand] developed, si!Omega eventually became able to conjure up skeletal "minions" — currently just a serpent, a hound, and a hawk. If, however, the second Krampus fight is anything to go by, he will eventually be able to summon up skeletal soldiers of a variety of types.

Dylan (DefRevenge24601)

A high-school student who fell from the sky in front of a Dairy Queen, Dylan was soon revealed to be a self-insert like the others, and joined the group after the Shobijin requested their presence and Rhea unlocked his potential.


  • The Baby of the Bunch: In terms of general age and exposure to the Arena.
  • Genius Bruiser: Is this after his potential is unlocked by Rhea, at least compared to the other Self-Inserts.
  • Ordinary High-School Student: The most prevalent example of this, since he appears mere minutes before the opening to the Gang's first major adventure.
  • Promoted Fanboy: Again, one of the most prevalent examples (but far from the only one), as the longer time spent in "their world" means more time to absorb media that could be possibly ran into in the Arena. Also, he's the only one who canonically after the release of Smash Ultimate, and he just so happens to be a character who spawns in the middle of a World Of Light arc for the Arena.
  • Pungeon Master: Downplayed. They're all reactive and horrible.
  • Stance System: Instead of a typical powerset, Dylan has the Color System, a set of modes similar to the Monado Arts where he gets a set of buffs in exchange for a set of nerfs.
  • Super Mode: The yet to be unlocked Golden mode is the only mode with no drawbacks.
  • Tall, Dark, and Snarky: Shows shades of this.
  • Younger Than They Look: Can pass for a college student around 19 with his height and build, yet is only 16 upon first appearance.
  • The Chosen Many: Ends up with a Keyblade, althought Downplayed as he doesn't have most of it's Required Secondary Powers.
  • Pals with Jesus: On top of those listed in Rey's page, he is also friends with and commands The Warrior.

'Daniel'/Arachnos (Arachnos)

The self-insert representation of the troper Arachnos and the newest addition to the Self-Insert group. Unlike the other self-inserts, Arachnos is not a human who has gained supernatural powers, but rather an ancient envoy of a spider deity who has taken on the appearance and lifestyle of a human.


Rhea (KiriK)

In an alternate Dragon Ball world that came about as the result of KiriK's Dragon Ball: Fusions playthrough, the Kaiju tree of Universe 7 bore a golden fruit from which a new West Supreme Kai was born, resulting in the first new Supreme Kai since Majin Buu nearly killed all of Universe 7's cardinal Supreme Kai and the Grand Supreme Kai. She went on an adventure that was pretty much just the events of Dragon Ball Fusions, then found herself in the Arena. After a few more encounters and helping to defeat Taro, she met Rey and Rbade, and was instinctively driven to help them.
  • Big Good: Is part of a Big Good Duumvirate of sorts, being the one who keeps the rest of the gang alive, safe, and well-armed for the battles ahead. She also unlocked the latent potential of three of the members, and the only reason she didn't also unlock Omega's is because his Stand apparently is his latent potential.

The Shobijin and Mothra (KiriK)


The Warrior (initially KiriK, later DefRevenge24601)

The Lost Superweapon whose summoning formed the plot of Borderlands 2, having been introduced to the Arena via its Vault as Targa's primary objective... but the Self-Insert Gang managed to defeat him before he could summon it, allowing them (specifically, Dylan) to summon it and gain its loyalty instead.
  • Satellite Character: It has no personality of its own; its intelligence is limited to doing what its summoner (Dylan) wants it to do in the most effective way possible without harming him or his allies.

Ami (Rbade)

A character from Gwain Saga, who crashes at the Self-Insert Gang's hotel. The princess... or something... of the land of Teora.
  • Human Aliens: If you didn't know that humans in her setting have Black Bead Eyes (or at least Geo does), bleached white hair, and no ability to use magic, you'd think she was human.
  • Intelligible Unintelligible: In-universe, Ami speaks entirely in small vocalizations based on Princess Peach sound clips. Rbade's narration provides a translation that (somehow) allows all other characters to interpret her exact meaning.

Erma (KiriK)

The titular protagonist of "Erma", a half-human half-Stringy-Haired Ghost Girl who, like Ami, just kinda hangs out at the same hotel the SI Gang occupies, meaning she occasionally gets wrapped up in the stuff they do.

Reybadygara (KiriK, Rbade, OmegaShadowcry, DefRevenge24601, Arachnos)

Thanks to Rhea supplying the SI Gang with Metamo-Rings, a hypothetical Ultra Fusion between all self-inserts (save for Miles) is possible and has appeared.


  • All Your Powers Combined: He is not only a fusion of all five self-insert characters in the Gang, but he is also played by each of their players, getting a total of five turns each round - one from each player controlling him. He is capable of stacking the Super Modes of Rey (SUPERHOT), Rbade (Ultra Sheen), and Dylan (Gold Mode), plus using Mothra's blessing to sustain himself for longer than 10 seconds, and using Rhea's divine power to add on the Over Heaven form of Omega's Stand (named From Hell With Love) and whatever Super Mode Arachnos can pull up using her as a source.
  • Worf Had the Flu: "Post-fusion exhaustion" is one way to explain away all the SI Gang members getting their asses beat by Data Dylan, a copy of Dylan made from incorrect (and therefore broken) battle data, immediately after Reybadygara's manifestation.

    Shepherds (Bolded1) 

The group originating from Fire Emblem: Awakening. Made out of Fire Emblem characters pulled out of different timelines as well as warriors from Fire Emblem Fates. The sheperds fight against the threat of the Einherjars but are also helping against Galeem and Dharkon.


  • Action Mom/Action Dad: Samsara, Miriel, Gregor, and Frederick, amongst others.
  • Badass Crew : While weaker than some of the other factions in the Arena, they're still not to be messed with. They took down several armies, contributed to the defeat/demise of the fell dragon and are active in dealing with the Einherjar, taking down some of the fiercest villains and heroes of their own franchise.
  • Badass Family : Some of them fight alongside their future children.
  • Badass in Distress: The entire point of the Nohr event is to rescue them from the clutches of Garon, the evil king of Nohr, after they somehow wind up landing in his court.
  • Battle Couple : A couple of them fight together with their spouse. Samsara is the only one to have her husband with her though.
  • Bunny-Ears Lawyer : Most of them tend to be quirky, but underestimating them would be very unwise.
  • The Fellowship Has Ended: Following their rescue from King Garon of Nohr, the Shepherds have truly disbanded and went back to their respective worlds, with only Beruka and Corrin staying behind. However, at least Lucina still visits the realm, and both Beruka and her opposed Julius at Gerudo Town, meaning they'll still put up a fight if needed.
  • Royals Who Actually Do Something : A lot of them (Ryoma, Camilla, Xander, Takumi, Lucina, Garon, Emmeryn) are royalty and they are amongst the strongest of the group.
    • Gangrel also somewhat count, even if he's fallen out of grace.
  • Out of Focus: Even the "core" Shepherds Lucina and Samsara were out of the action for most of the Nohr event, either because they were captured or because they hadn't been brought to Nohr. And while they're all freed right at the beginning of the climax, only a select few are strong enough to contribute to the main fight against Garon.

Samsara

A custom Robin with long, pink hair. Because of the circumstances, her behavior is a bit different from canon Robin, but she shares an interest in books and strategies and is still a kind person. Specializes in swordplay and is very good at using the Brave Sword.

Class: Grandmaster.


  • Animal Motifs: Gangrel tends to compare her to a rabbit. Like rabbits, Samsara is quick and agile, a bit tiny, and tend to be easily on edge. She does not appreciate the comparisons much though.
  • Battle Couple: With Donnel.
  • Berserk Button: Anything that has to do with Grima doesn't quite set her off, but she still tends to be on-edge and a bit more aggressive than usual with them.
  • Big Good: Is this to the Sheperds, as the local Robin. She isn't exactly the strongest member, but they still trust her and she tends to be in charge of the group.
  • Eyes Always Shut: Her eyes are constantly shut for reasons that have yet to be explained. It doesn't seem to hinder her much, if at all.
  • Fragile Speedster: Absurdly fast and can quickly damage her opponents with her sword, but it takes her time to recover when struck even once. Demon Mode and its superior form somewhat enhance that : She's even stronger and faster but her defense doesn't raise.
    • She has improved on that aspect somewhat, being able to take many attacks during Green Jr's tournament and still come back. However, she still had to dodge many attacks to survive.
  • Guilt Complex: Started out regretting her refusal to sacrifice herself against Grima in her world. She eventually grew out of it thanks to some words from Anna.
    • She also somehow blame herself for Anna and friends's vanishing during Galeem's attack, but now that they're better (and that Samsara's aware of her place in the food chain of the arena), she's better about it.
  • Only Sane Woman: Sometimes feel that way in regard to the other sheperds's "quirks".
  • Teeth-Clenched Teamwork: Has to work with Gangrel, her former enemy. While initially outright hostile, she's able to at least respect his skills.
  • Super Mode: Demon Mode and Archdemon mode make her faster and hit harder, though it somewhat tires her. She also rely on the Dual Blades and would lose access to it without them.
  • Troll: Has her moments, particularly with Gangrel.
  • Workaholic: Works a lot : most of her non-action moments involves her attempting to complete an objective or leave instead of taking a stroll. A bit less of a flaw than in the game since her health is never impacted by it.

Donnel

A brave villager who took up arms. While initially weak, he quickly progressed in ranks thanks to his aptitude and became a strong warrior in his own right. Married to Samsara.Class : Hero.
  • Born Lucky : Is the luckiest out of all the Sheperds, to the point of being game-breaking within his own game.
  • Bucket Helmet : Still wears it to this day, even when going up against legendary weapons or powerful magic.
  • Jack of All Stats : Compared to the rest of the physical sheperds. Not as fast as Samsara or Gangrel, not as strong as Lucina or Ryoma, not as tough as Camilla or Kellam and not as skilled as Xander or Frederick but he still reach a pretty healthy balance that allows him to compete reasonably well against all sort of enemies.

Lucina

Chrom's daughter from the future. Wield the Parallel Falchion and is one of the leaders of the group. Seemingly married with Laurent.

Class: Great Lord.


  • Adaptational Angst Upgrade: Canon!Lucina already has a lot of things to be sad about, but in this timeline, most of the Second Generation actually died before they went back in time. However, she's moved on a little, though she still get emotional when she sees them.
  • The Ace: Somewhat. While she has a lot of contenders as of now, including the other royals or Samsara, she's seen as one of the strongest members of the group. She takes a very active part in fighting Einherjars but is also involved in the fight against Puppets and Spirits or Ridley and Ganondorf.
  • Armor-Piercing Attack: Aether's second attack allows Lucina to ignore part of the enemy's armor.
  • Badass Normal: Is this in the wider Arena, though she has some elements of Super-Speed. Lucina has no real superpowers and fights with a sword, but this didn't prevent her from partaking in a tournament featuring various superpowered characters and making to the end, while scoring enough points to earn the third place, being only beaten out by Thor, Vegeta and Dark Riku.
    • Though it should be noted that earning points involved more than just eliminating foes, so Lucina owe her position to sufficiently wowing Green Jr. It's still impressive to just do that considering that many more high-powered characters failed to do that.
  • Battle Couple: Fight alongside her husband, Laurent.
  • Lightning Bruiser: In contrast to her allies, Lucina can take hits and can somewhat heal herself with Parallel Falchion and Aether. She's also fast (though she's a bit slower than Samsara) and strong by human standards.
  • The Dragonslayer: Thanks to her sword, she is this, being able to inflict more damage to dragons and manaketes, making her dangerous to draconic foes.
  • Violently Protective Girlfriend: Upon learning that Laurent got himself kidnapped by the Snow Queen, Lucina's immediate reaction is to go up to her castle after figuring out where it is before kicking her ass, without caring much for the damage done to her in the process.
  • Story-Breaker Power: Lucina's Meikyo Shisui taught to her by Domon makes her the strongest Shepherd, which she displayed in full during the Gerudo Town fight when she took out several of the enemy fighters in one attack, including powerhouses such as Hardin or her Grima-possessed father. Because of this, she had to spend most of the Nohrian event unconscious and out of the action.

Laurent

Miriel's son from the future and one of the leaders of the group. Wed to Lucina, he has some authority over the rest of the group and is efficient at coordinating them.

Class: Mage.


  • Adaptational Badass: Managed to develop a spell to travel to the arena, something that his game counterpart never did, obviously.
  • Badass Bookworm: Efficient with tomes and can defend himself if necessary.
  • Distressed Dude: Get himself kidnapped by the Snow Queen, forcing Lucina to rescue him. In his defense, she caught him by surprise while he was alone.

Miriel

The scholar of Ylisse and the last leader of the Sheperds. Diligent and hard-working, though she's not as approachable as the other leaders.

Class: Mage.


  • Action Mom: Fights alongside her children.
  • Glass Cannon: Can dish out a lot of damage, but is quite vulnerable if caught off-guard.

Gangrel

The Plegian King. "Killed" years ago, he's actually still alive and in the Arena, where he works with the Shepherds. He dislikes his "teammates" and they are quite eager to return the favor. However, he's a valuable asset when he gets going.

Class: Trickster


  • Born Lucky: Gangrel would quite disagree, but one of his abilities allow him to have enhanced luck during a fight's start.
  • Butt-Monkey: Unsurprisingly, Gangrel's antics have resulted in him being put in his place on several occasions.
  • Combat Pragmatist: Was willing to try and kill Altena when she fled, arguing that taking her down would remove her weapon from the equation.
  • Cool Sword: The Hagakure blade, earned after defeating Sumeragi (albeit with Samsara's help).
  • Death Seeker: Death is the only way to really atone for what he did after all, so Gangrel has been implying a desire to die for a little while. However, he'd rather die his kind of death (stabbing someone while laughing) than any other. He's not that picky though, as demonstrated by his taunting towards more powerful characters.
  • Fragile Speedster: Gangrel is very agile and speedy, being able to keep up with Sumeragi or Lucina. However, he can't take much of a hit.
  • Laser-Guided Karma: After making a particularly mean-spirited and uncalled-for comment about Lucina, Pietro gave him a well-deserved kick to the royal jewels.
  • Shock and Awe: Thanks to his Levin sword, he can use lightning from afar to attack people.
  • Troll: Lives to tease and trick his team-mates.
  • Token Evil Teammate: Serves as that to the Sheperds : Nobody amongst them has any kind of positive link with him and only Emmeryn, who's all-loving, appreciates him.
    • Downplayed by now. They still distrust him but he's seen having pretty casual interactions with the likes of Takumi or Gregor in card games.

Emmeryn

The former Exalt who seemingly gave her life years ago. She somehow survived but lost her memories and is a shadow of her former self, though she is still kind to everyone.
  • Easy Amnesia: Nope. Her memories are shattered and there’s no easy way around it.
  • Nice Girl: The kindest of the shepherds. She's willing to fight, but would happily talk both sides down if she could.

Gregor (deceased)

A mercenary with a particular way of speaking. While somewhat comedic, he's still a pretty fierce warrior and has a lot of experience in wars.

Class: Hero.


Noire

Tharja's daughter. She's still shy and nervous but is a bit less so after the end of Awakening. Her second personality is a little less present than usual.

Class: Sniper.


  • Desperation Attack: When truly weakened, Vengeance is this. Her arrows are stronger than ever, but if she ever miss or still can't kill her foe, she's done for.
  • Split Personality: A bit less present than before. When Noire fights, she does it on her own, without her famous battle shout.
  • The Ugly Guy's Hot Daughter: Kellam certainly isn't ugly at all, but Hector was baffled on him being Noire's father.

Morgan

Miriel's daughter and Laurent's sister. A bit saddened by her father's vanishing but she's still cheerful and her sadistic traits have gone down a little.

Class: Tactician.


  • Adaptational Angst Upgrade: Has some issues with her mother and is saddened about her father's vanishing, causing her to be a bit angsty.
  • Daddy's Girl: Worships her father and was close to him before the final battle. His demise hit her the hardest. She was overjoyed at his return.
  • Disappeared Dad: Vanished after killing Grima. While all the surviving family members are affected, she's been hit the hardest and struggle with it.
  • Easy Amnesia: Nope. She still hasn't recovered her memories.
  • Odd Friendship: With another Morgan, of all people. They led very different lives and are technically enemies, since he's with the Grimleal. She's interested in seeing how they can influence each other.

Ryoma

The crown prince of Hoshido, placed in the Arena before the events of his game. He helps the sheperds in their quest against the Einherjars and evil in general. His lightning sword, Raijinto, is comparable in might to Lucina's Parallel Falchion.

Class: Swordsmaster.


  • Teeth-Clenched Teamwork: With Xander, since they are both enemies. However, both men are eventually able to work together, though in a grudging manner.

Takumi

The younger prince of Hoshido. A skilled archer wielding the legendary Fujin Yumi. Has some attitudes problems but mean well... except with Nohrians.

Class: Sniper.


  • Teeth-Clenched Teamwork: Even moreso than Ryoma. He has heavy prejudices against the Nohrians and getting him to work alongside them is Samsara's current objective.

Xander

Nohr's crown prince and the first of the non-Awakening Fire Emblem character to arrive. Strong and wise, he takes up his legendary sword, Siegfried, to fight on behalf of his allies... and the Hoshidians.Class: Paladin.
  • Cool Sword: Siegfried, his legendary, laser-shooting sword.
  • Only Sane Man: His fellow Nohrians in the arena tends to be very quirky, in contrast to Xander's cool-headed demeanor.
  • Heroic BSoD: Xander's reaction to Smash!Corrin's decision and the multiple reveals about his father. He's able to keep going by virtue of either trying not to think about it or dismissing it as lies.

Camilla

One of Nohr's princesses. While she looks like a flirt, Camilla is actually a fearsome warrior, capable of dealing out death threats with a smile. Adapted quickly to the Arena.

Class: Malig Knight


  • Friend to All Children: She cooed over Lucas before and after his Puppet Battle during the WOL ordeal, and generally dotes on any children she interacts with.
  • Troll: Teases Takumi and Oboro constantly and care little about their threats and anger.

Arthur (Deceased)

Elise's retainer who came along with Camilla. After a spectacularly unlucky entrance, he joins the sheperds. Acts like a comic-book superhero.

Class: Fighter.


  • Born Unlucky: His special quirk beside his love for justice. In his introduction to the sheperds, he severely mishear Ryoma, sets off two traps (after barely missing the Sheperds's fort) and has to be rescued by Laurent.
  • Made of Iron: Withstand two explosions that launch him into the sky.

Kellam (Deceased)

A man who's nearly imperceptible to others. Joined the Sheperds early on but nobody remarked him and he apparently never felt like introducing himself. Pretty nice in spite of this.

Class: Knight.


Garon

The young prince of Nohr, and future stern king of Nohr. A youth who remains eerie and composed in the face of most danger, he's unaware of the path of tragedy that he'll tread upon.

Class: Nohrian Crown Prince


  • BFS: Siegfried, while not as huge as Bolverk, is still a pretty tall sword.
  • Ambiguously Evil: While nowhere near as Obviously Evil as he'll be later, Garon still has a brutal side to him and enjoy warfare, and doesn't seem to mind facing down children (powerful as they are). He does appear to care for his future children.
  • Cloudcuckoolander: Is this to a downplayed degree. At the very least, he's always somewhat off.
  • Generation Xerox: Is somewhat similar to his daughter, Camilla, in terms of personality. He's dissonantly cheerful, can get pretty violent, is handy with an axe and has a rather nonchalant attitude.
  • Kid from the Future: Xander and Camilla are this to him. He has yet to even really get into a relationship with Katerina, let alone Camilla's own mother.

Peri (Deceased)

Xander's retainer. Can be charitably described as a murderous madwoman, but she's trying !

Class: Cavalier.


  • Axe-Crazy: To a degree where she actually intimidates a bandit before gruesomely killing him. However, it only really come up in battles. Peri's a bit more restrained otherwise.
  • Token Evil Teammate: Her unbridled psychopathy and gleeful sadism easily make her the second one after Gangrel.

Saizo (Deceased)

Ryoma's retainer. A stoic ninja who is ready to dirty his hands for his liege and kingdom.

Class: Master Ninja.


  • Combat Pragmatist: Shy away from directly fighting enemies and opt to try and ambush them in the confusion of the battle.
  • Shoot the Dog: Is the one to kill Raigh and Lugh. That said, while he snarks at Xander shortly afterwards, he's very much aware of how cruel his action truly is, and does not enjoy it in the slightest, opting to make it painless.

Henry (Deceased)

A sinister yet cheerful Plegian mage. Nice when you get past the musing about death.

Class: Dark Mage.


  • Death Is a Slap on the Wrist: Invoked. He immediately attempt to jump off the fort after discovering about the respawn to see what it feels like.

Beruka

Camilla's second retainer, an emotionless assassin on a wyvern. However, there is something that differentiate her from the other Fates characters here...

Class: Malig Knight


  • Alternate Universe: Sort of. The other Fates characters are from Revelations, bar her and Garon, who are from Conquest. She's aware that her lieges and fellow retainers seems to be in her past, but doesn't care about needing to divulge it to them anymore.
  • Ascended Extra: Beruka went from being a Shepherd amongst many others to one of the co-protagonists of the Nohr rescue "arc", with her narrow escape from Garon allowing the heroes to form a rescue plan that eventually leads to Garon's death. Her memory-loss issues also drive Corrin to fairly extreme lengths to save her.
  • Badasses Wear Bandanas: It used to belong to her mentor. She wear it because it can be used to patch up an injury in a pitch though. And it conceals a nasty scar.
  • Emotionless Girl: Hardly even emote to anything happening around her. She remains calm despite the bleak, increasingly dire events of the Nohr rescue.
  • Laser-Guided Amnesia: Played for horror. There being two Berukas in one universe, with one being an "invader", cause it to get confused when the native one dies at the hands of Garon, prompting it to rewrite Beruka's memories to make her similar to her fallen counterpart. Since the native Beruka was from an earlier point in time, the Arena one would have eventually permanently forgotten everything she went through, much to her and Corrin's horror.
  • Pet the Dog: She accompanied Sakura at some point when the former was nervous about Gangrel.

Cynthia

Lucina's younger sister. A pegasus knight who desires to be a heroine of justice, with the optimism to match her goal.

Class: Falcon Knight


  • Fragile Speedster: Even faster than Lucina and just as strong, but is frailer.
  • Super-Speed: Galeforce allows her to briefly reach an insane level of speed.

Niagara (Compromised)

The male Robin, hailing from the other timeline. Sacrificed himself to take down Grima for good but came back, and shows signs of possession. Seems to be a kind person nonetheless. Niagara is not amongst the Sheperds, but for ease of writing, he'll join them on this page.

Class: Dark Knight


  • Affably Evil: Is nothing if not polite, respectful and kind. However, he seemingly worships an evil, world-ending dragon.
  • Ambiguously Evil: Whether or not he's genuinely gone rogue has yet to be determined.
  • Black Knight: Give off this vibe. He's clad in black armor, skilled at swordsmanship, has an intimidating helmet and being rather strong. However, he lack some requirements, such as the deep voice or fondness for bloodshed.
  • Dark Is Not Evil: Used to be this, but it's hazier now that he works with villains and seems devoted to Grima.
  • Disappeared Dad: Is this to Morgan and Laurent, because of his demise. He was briefly around for Laurent in the timeline but not for Morgan, who was conceived right before the final showdown.
  • Face of a Thug: Look pretty shifty, with the Guyliner, shifty eyes and spiky haircut, on top of the creepy armor, but he's a good person, and had the guts and bravery to erase himself to save the world.
  • Guyliner: Inexplicably has this, but it might be from his father.
  • Heroic Sacrifice: Pulled that on Grima, seemingly condemning himself to non-existence to save the world. He seems to have gotten better though.
  • Helmets Are Hardly Heroic: Wear an intimidating helmet, and it appears to be custom made to show angry, Grima-like eyes.
  • Intergenerational Friendship: Eventually become friends with the Grimleal Morgan, in spite of their difference in age. Though it probably help that he knows how Morgan would behave to a certain extent.
  • Jack of All Stats: He's a good magician, but not on the level of the rest of his family. He's a good swordsman, but not as good as Chrom or Lucina. However, he's still good enough to be able to defend himself at melee or in distance. He's also fairly durable thanks to his armor and skills.
  • Nice Guy: Polite, humble and respectful, earning him the appreciation of the various FE baddies around him, and allowing him to quickly make friends with Morgan.
  • Playing with Fire: Thanks to his recently-acquired flame sword, he can summon fire without the help of a tome.
  • Spiky Hair : Has this, and actually uses a spell to keep it in place even when it should fall down.
  • Token Good Teammate: Downplayed. He's far from being the only sympathetic member of Julius's army, but he's still a hero and figure of good who find himself working with depraved individuals like Manfroy or Lekain.
  • The Worf Effect: Somewhat suffers from this. Niagara, a powerful warrior skilled in the ways of magic and swordsmanship and the strategist who got the better of Walhart, Gangrel and Validar, was easily overwhelmed by the Death Knight and would've died to him even with the support of the likes of Morgan or the aforementioned Validar.

Corrin


  • Ascended Extra: Like Beruka, he was just a Shepherd amongst many others before becoming the co-protagonist of the Nohrian event arc, with a lot of the first half being dedicated to his rescue.
  • Amazon Chaser: Is really taken with Beruka's strength and strong will.
  • Dork Knight: Outside of combat, Corrin's a socially awkward dork who gets easily flustered and often fumbles his words. However, being a Manakete, he's strong enough to match even the likes of Grima REX in a straight-up fight.
  • Red Right Hand: Grows a monstrous hand after Garon cut his original one right off during their fight. He's actually pretty fine with it and doesn't want it removed, but feel self-conscious enough about it to hide it.

    Neo Shepherds (KiriK) 

After most of the Shepherds were bwipped back to their native worlds and times by Meteorika, an old friend of theirs, MH!Reyna, has elected to carry on their legacy. The Neo Shepherds reside in Fort Dawnguard as their predecessors did, and they carry on the fight against the Loptyr Cult.

Reyna (KiriK)

A professional huntress of monsters. Reyna in the Arena has had many appearances, power sets, and personalities throughout her time in the Arena, as the ingame character she is derived from progressed and KiriK's image of her matured.

She has recently founded the Neo Shepherds, though as her thing is more research and fighting than leading, she handed off the management role to RF!Anna.


  • Ax-Crazy: In earlier appearances, she would be willing to attack just about anything that looked fun, and endanger others to prove a point. Nowadays, she's dropped the 'crazy bullheaded berserker' act in favor of being a restrained Blood Knight.
  • Blood Knight: Reyna frequently picks fights with people and monsters she has no business antagonizing, just for the thrill of the dance of death. She has almost never run away from a battle.
    • Her reaction to being cornered by flesh-eating demons that crave her special blood? Cut her own wrist to make them attack her with less restraint (though this is also a case of Combat Pragmatist).
    • When Grima REX emerges for the first time and attacks the Shepherds, while she doesn't fight back much, her reaction to his borderline-sickening brutality is not fear or hate, but glee.
    • She takes to fighting the Green Death with as much gusto as any smaller monster.
  • Combat Pragmatist: She had no qualms about posing as an unaware traveler when approaching Farandare, only to reveal enough Suture Jewels to make herself immune to vampiric draining and deliver a critical sneak attack.
    • By slitting her wrist against Susamaru, Yahaba, and Cerberus, she incites a blood frenzy, prompting the demons to abandon their powers and strategy and blindly rush her, making them more dangerous but also more predictable, letting her dance around them to some extent.
    • She spends most of the hunt for the Green Death standing on top of its back, where it has no easy way to swat her.
  • Combo Platter Powers: Reyna has all of the techniques and equipment available in both World and Rise, including ones that only exist as part of crossover events, though can only come to a fight with a few of them at once.
  • Costume Evolution: In her first appearance, she had a basic nondescript outfit. This changed to a mixture of Apex Predator parts (can't recall the exact setup and the avatar picture was deleted, but it definitely included the Odogaron Helm), then a combination of Elder Dragon parts (Nergigante Helm + Kushala Cista + Empress/Kaiser Vambraces (memory's a bit foggy) + Vaal Hazak Coil + Kirin Leg Guards), then a full Dragoon/Drachen armor set. As of her latest appearance, she has functionally full Master Rank Crimson Glow Valstrax armor, but usually covers it with a Layered Armor set consisting of Death Stench or Qurio Crown (head) - Guild Cross (chest) - Samurai (arms) - Yukumo Sky (waist) - Commission (legs).
  • Discard and Draw: Throughout her time in the Arena, Reyna's primary combat gimmick has switched from her Kinsect, to three Legendary/Mythical Pokémon, to Power Copying from Elder Dragons whose parts she wore, and back to a straightforward adaptation of the Monster Hunter fighting style.
  • Gaia's Vengeance: Originally, she was far from it. Closer to the complete opposite, even. However, as her character was fleshed out more, she came into this role. When she's the aggressor in a fight, she's hunting monsters (and sometimes people) that threaten the balance of nature or the world as a whole. She also holds a grudge for those who do the same thing with more amoral intentions.
  • Nice Job Breaking It, Hero: She helps Mara acquire a Nargacuga's tail and Odogaron's claws for the latter's "ultimate creation" project, which only makes the creation in question an even bigger pain in the ass for the people who oppose the Assassins than it was already going to be. Reyna doesn't care.
  • Our Zombies Are Different: The Resident Evil crossover in Monster Hunter World added an unlockable "Zombify" gesture that comes with various gameplay perks (albeit toned down from those granted by the status condition exclusive to the crossover quest). In the Arena, she can use this to effectively turn herself into a diseased flesh-eating monster at will, which comes in handy for powering through things that would otherwise kill her.
  • Suicidal Overconfidence: If Reyna gets the chance to sit and talk to a very powerful and very evil being, she will take it, even if they kill her as soon as the conversation ends. The only exception is Polyphemus, who she considers undeserving of respect.

Radiant Future Anna

https://mediaproxy.tvtropes.org/width/1000/https://static.tvtropes.org/pmwiki/pub/images/future_tellius_anna_by_real_zero_three.png

A homebrewed Anna from an AU of the Tellius series where technology has reached Dungeon Punk levels similar to Final Fantasy VII. The AU is DefRevenge's brainchild, but KiriK came up with the resident Anna incarnation.


  • Attack Drone / Mini-Mecha: She possesses a giant battle robot in the shape of a Hawk laguz's beast form, which she can control remotely or enter and pilot like a Banshee.
  • Laser Blade / Morph Weapon: Her signature weapon is the Type-A Variable Energy Blade, a Magitek weapon that changes configurations to project Hard Light in the shape of a sword's blade, lance's tip, axe's head, or bow's string.
  • Powered Armor: She wears a suit of heavy black armor as bulky as the Black Knight's from her world's past, but still moves quite nimbly thanks to its internal mechanisms. She even wears a second, lighter Powered Armor underneath that, which contains the necessary functions to let her smoothly control the heavier armor.
  • Recurring Element: She's a two-for-one deal, being both the AU's version of Fire Emblem's Anna and an incarnation of the Arena player Def's recurring character Defense. Just as the other Annas are her sisters, she considers the other Defenses her brothers.
  • Red Baron: Her heavier Powered Armor is labeled with the codename "DEFENSE". This is both her callsign on the job, and her secondary nature after that of an Anna, as she is also a creation of the Defense Waves.

Kirrey

The Summoner, the player avatar of Fire Emblem Heroes. Kirrey came to the Arena looking to cause mayhem, as he was tired of his world's villains always seeming to prioritize him as a target for assassination or kidnapping or exploitation or what have you. Despite his best efforts to be evil, he's still a good person at heart, and so he has found himself saddled in with the Neo Shepherds.


  • Rage Breaking Point: When he finds out the Shepherds are gone and is asked to help find them or rebuild in their place, he finally snaps and tries to destroy an island with the flames of Múspell. Fortunately for everyone involved in that incident, he gets better.

Mordecai

Booze-loving sharpshooter from Borderlands. He just kind of hung out at Fort Dawnguard for so long that he ended up becoming a Shepherd, and stuck around for the Neo Shepherds as well.

Prince Marth V, AKA Mar (ReynTheLord)

Class: Lord

Prince of the Restored Halidom of Ylisse and leader of the First Shepherds Strike Force from his own time and world, that being Ylisse a few thousand years after the events of Fire Emblem Awakening. Currently the host of a weakened version of grima thanks to an interrupted ritual on his father and his fell bloodline coming from Robin. Wields a custom assault rifle, using the falchion as a bayonet.

Luin

A tamer and rider of beasts hailing from the deserts of the Monster Hunter world. She joined the Neo-Shepherds for protection of her own monsters, as well as the chance to finally see the death of Annihilation Nergigante.

  • A Boy and His X: Luin and Lutemis, a girl and her multi-ton fire-breathing wyvern.
  • Admiring the Abomination: Luin sees a natural sort of beauty in monsters and beasts where many others wouldn't.
  • Dragon Rider: Her entire lifestyle consists of taming or raising draconic mounts and tames.
  • Pint-Sized Powerhouse: Landslide, a tiny Larvitar that Lutemis found shortly after the Plaguewalker fight and dragged to Luin. In spite of his size, he packs a hell of a punch (Thanks largely due to a meeting with a Pokemon Trainer ending in the addition of Hyper Beam to his moveset)

Lutemis

Luin's primary tame, strongest monster, and best beastly friend. A uniquely powerful Rathian that survived multiple encounters with the Annihilation Nergigante and seeks revenge just as much as her rider, if not moreso.

  • 11th-Hour Superpower: Ever since coming into contact with a Dark Kinship stone, Lutemis has gained a latent power that only reveals itself when Luin is in danger, as a result of the bond between the two.

    Defense Federation and Breakout Force (KiriK/various) 

One's a highly organized space-military devoted to fighting off Gravitas' invasions on the front lines. The other's a ragtag team of warriors, scouts and infiltrators set to take Gravitas on their home turf - the Space Fortress. They get along, but a merger is out of the question.

Defense Federation

Samus Aran

The leader of the Defense Federation, having cobbled it together from the scraps of her world's Galactic Federation that were left after Gravitas invaded it and caused destruction on an untold scale.

Faith

Dr. McNinja

The titular protagonist of The Adventures of Dr. McNinja.

Hatsune Miku

Hatsune Miku, yes you read that right, HATSUNE MIKU.


  • Adaptational Badass: She's the first character to heavily display a kind of power to the Arena that ends up utilized by a number of other characters later on, dubbed "Meta Force," though Miku isn't the first character who uses it. Its premise is that her battle power directly correlates to how well-known she is and the density of fan works about her in real life. As an Internet sensation in everything from music, to memes, to NSFW, Miku's access to Meta Force makes her a formidable fighter, capable of going toe-to-toe with superheroes and archangels alike.

Vergil (DefRevenge24601)


  • Adaptational Heroism: Vergil, Dante (played by KiriK) and Nero (played by Omega) are from a timeline that includes Project × Zone 2, in which Vergil fought himself in the form of Nelo Angelo roughly mid-DMC3, as well as Marvel vs. Capcom 3 with Vergil as the one who defeated Galactus. His hubris after doing so led to his downfall and becoming Nelo Angelo, and during the events of 5, V (his human half) sought out the Defense Federation for help taking down Urizen. All this leads to an odd twist where Vergil is on the right side of the conflict and Nero isn't actively trying to stop him and Dante from fighting.

Breakout Force

David "Perfect Snake" Pliskin


  • A Father to His Men: Snake may be gruff and stoic, but he cares deeply about those under his command. During their bid to hijack a ship from the Cabal, he makes a point of reminding his subordinates that his life is expendable compared to theirs, and he excluded Nicole from the subsequent raid on Space Fortress Gravitas out of concern.

Ruby Rose


  • Adaptational Angst Upgrade: While she's still every bit the cheerful Nice Girl from canon proper, she's been through the absolute wringer. In addition to nearly everyone in her universe being utterly wiped out by a Malestrom-possessed Ridley, Weiss - one of her closest friends and the only other survivor - was captured by Gravitas and turned into Narktus' brainwashed underling. As such, she becomes uncharacteristically filled with murderous rage whenever she's confronted by Ridley, and broke down in tears upon reuniting with her beloved big sister, Yang.

Leon Robus (Arachnos)

A boisterous fighter with the ability to empower his body through his sheer willpower.

    Tri-Brigade Crew (josh6243) 

Albaz

A mysterious boy from the Abyss Continent.
  • Dark Is Not Evil: Using his Brands, Albaz channels the powers of darkness in combat. However, he's on the side of the heroes.
  • Only Sane Man: Attempts to reign in Ecclesia's antics from time to time.
  • Savvy Guy, Energetic Girl: Despite his attempts, he gets forced into Ecclesia's messes if she screws up horribly.
  • Were Dragon: A mysterious boy who uses the power of his stigmata to turn into powerful dragons.

Ecclesia

Former maiden of the Dogmatika Church. Now adventurer for hire.
  • Big Eater: Notorious for eating a ton of food whenever she gets hungry.
  • Carry a Big Stick: Uses a special skull hammer Rockey-Chan, infused with Springans Rockey, in combat.
  • Light Is Good: Wields holy Dogmatika magic in combat.
  • Savvy Guy, Energetic Girl: She loves to drag Albaz into her many adventures, causing Albaz to attempt and fix her mistakes.

    Liminalia Crew (josh6243) 

Corva Penryu

  • Blood Knight: Enjoys a good fight once in a while.
  • Bare-Fisted Monk: Corva uses martial arts to kick butt.
  • Glass Cannon: Despite her amazing strength, she does down with a stiff breeze.
  • Magic Knight: Combining martial arts and magic, Corva can kick butt either way.

Mahke Etstop

  • Butt-Monkey: No matter what happens, she always gets the short end of the stick. Even if she's winning, life will eventually crap all over her.
  • Cosplay Otaku Girl: Mahke is known for cosplaying as sexy characters in order to boost her self-esteem. It doesn't work at all.
  • This Loser Is You: Despite possessing impressive sword fighting and magic, Mahke squanders it all on being a loser personality-wise.
  • Shock and Awe: As a result of repeated Raiden Shogun cosplay, Mahke can cast pure electric magic in combat.

Vanilla Cream Sherbet

  • Arch-Enemy: Her arch-enemy is Chick Hicks from the Cars. This vendetta even extends to Vanilla's counterparts from other worlds.
  • Captain Ersatz: Created as way to make an OC out of a character hybrid situation.
  • Forced into Evil: After the Empyreich Incident, Vanilla is forced to work for Medusa's faction.
  • Green Thumb: Vanilla can manipulate vines due to being a partial-elven druid.
  • An Ice Person: Due to her yeti heritage, Vanilla can manipulate ice.
  • Nonhuman Humanoid Hybrid: Vanilla is half-elf, half-yeti.
  • The Gods Must Be Lazy: Vanilla doesn't know what her god is like at all. Sometimes, they intervene from time to time.


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