Video Game / Hatred

http://static.tvtropes.org/pmwiki/pub/images/hatred_logo_3134.png

"My name is not important. What is important is what I'm going to do... I just fuckin' hate this world. And the human worms feasting on its carcass. My whole life is just cold, bitter hatred. And I always wanted to die violently. This is the time of vengeance and no life is worth saving. And I will put in the grave as many as I can. It's time for me to kill. And it's time for me to die. My genocide crusade begins here."
Not Important, teaser trailer

Hatred is an isometric third-person shooter released in June 1, 2015 for the PC. It revolves around Not Important, a misanthropic psychopath leading a one-man war on the citizens of New York State. Wanting to die violently in an insane and twisted Last Stand, the killer seeks to end as many lives as he possibly can after years of utter contempt for other human beings comes to a boiling point. As Not Important runs and guns through seven levels of slaughter and murders everyone in his path along the way, more information about his past comes to light, and the reasons for his extreme hatred are revealed.

It's a PC exclusive title that was developed by Polish game development newcomers Destructive Creations. The game became infamous for officially receiving an AO (Adults Only) rating by the ESRB, becoming one of the few video games in history alongside Thrill Kill and Manhunt 2 to be given this rating simply based on its violent content.

The official website for the game can be viewed here. The game is only available via Steam,note  as GOG.com has refused to carry it, and the AO rating has all but prevented the game from being licensed for any major home gaming consoles.

A free Survival DLC was added on September 15, 2015. As the name implies, the DLC adds a new survival mode that chronologically takes place after the main campaign. The mode stars a trio of cultists who revere Not Important as a god and seek to continue his work of "cleansing" the world. In February 2016, Steam Workshop support was also added.

Trailers: Trailer 1, Trailer 2.

Tropes used in Hatred:

  • Absurdly Spacious Sewer: The Marina level starts you out in one of these.
  • Animation Bump: It has been heavily noted and recognized that, while the death animations are extremely gruesome, they are surprisingly detailed and fluid. Many animations shown so far are very average considering the genre, but the "up close and personal" death animations are the ones that stand out.
  • Artificial Stupidity:
    • Civilians can suffer from this at times. Sometimes, a civilian may not run when you attack (or even may run directly towards you), and can even get stuck in walls or scenery.
    • Enemy A.I isn't much better. Enemies shoot at walls or the floor trying to hit you (no bullet penetration), rush through doorways into gunfire despite the presence of dozens of their allies' corpses, kill each other with friendly fire, or blow themselves up with grenades.
  • Artistic License Military: Where to begin with the military base level? Nearly every building is generically labeled "Army Office", the armory is completely insecure with the front door agape and several missiles lying in the open, dozens of pistols are scattered around the barracks in full view instead of being locked up, the drill sergeant has his own two-story house in the middle of the base with full furnishings, and "canteen" is misspelled as "cantine". Almost nothing is gotten right when it came to the level's accuracy at portraying a base. This may be intentional - the game came inches away from being refused by all publishers and left to perish; at least it has "not being a suitable simulator for military base killing spree training" going for it.
  • Artistic License Nuclear Physics: There is no way an actual nuclear plant would have enough material to reach critical mass and cause a nuclear detonation even with the help of explosives. Not to mention causing a core meltdown requires much more than simply inputting a code on a console.
  • Ax-Crazy: Not Important only seems to take enjoyment in the murders he causes.
  • Badass Baritone: Not Important's speech in the beginning of the trailer speaks in a very deep voice to fit his sinister and pessimistic mood.
  • Badass Longcoat: Not Important wears a black one.
  • Badass Normal: Not Important has no superhuman abilities (aside from unrealistic damage resistance and the ability to regain health by executing people), yet is able to slaughter his way through hundreds of police officers, SWAT officers, and even soldiers in a way that would make GTA protagonists look like school kids.
  • The Bad Guy Wins: Let's just say that Not Important's endgame is relatively easy compared to "taking over" New York, and leave it at that.
  • Barbarian Longhair: With an emphasis on barbarian. Not Important has straight black hair.
  • Big Applesauce: The game takes place in upstate New York.
  • Black Comedy: The achievements list is chock full of this. It's full of darkly humorous titles, quotes and take thats at many things.
  • Bond One-Liner: Not Important cranks out some stone cold ones as he viciously executes people.
  • Check Point: Sort of a cross between this and Video Game Lives. The game awards the player with "respawn points" at certain points. However, these respawn points are finite, and if the player runs out they have to start the level over again.
  • Cop Killer: Cops make up the many victims you are tasked to murder. In fact, the final task in stage 1 is to storm the local police station after the survivors of Not Important's rampage hole up inside it.
  • Crapsack World: Not Important's monologue in the trailer seems to set this tone for the game as a whole pretty well. Then again since Not Important comes off as an angsty Straw Nihilist, this may be just his view of the setting.
  • Creative Closing Credits: The credits begin with a montage of Not Important killing people with names of the creators popping up in areas, giving an effect of some films in recent years.
  • Cruel and Unusual Death: Pretty much anyone Not Important gets his hands on receives this, due to his violent finishing moves.
  • Cruelty Is the Only Option: Oh very much, yes. Practically the only goal given for the game is to violently murder anyone within viewing distance.
  • Dark Action Girl: Widowmaker, one of the playable characters in the Survival DLC.
  • Death Seeker: In one of the darkest manners possible, one of Not Important's objectives other than killing everyone is to "die violently".
  • Dehumanization: Not Important calls his victims "parasites" and "worms".
  • Deliberately Monochrome: Of the Limited Palette variety. The entire game is in black and white, with certain special effects appearing in color such as blood, light up building signs, police car lights and large explosions.
  • Die, Chair! Die!: Plenty of scenery can be destroyed or damaged if attacked, such as doors and furniture, as well as whole buildings.
  • Downer Ending: Not Important gets the violent death he desires, but not before causing a nuclear meltdown that destroys the entire town.
  • Down the Drain: Level 2 has Not Important flee into the sewers to move on to the next area and plan an ambush for approaching SWAT teams.
  • Elite Mooks: SWAT officers are much tougher than standard police officers, being able to take around 3 times as much punishment and using sub-machine guns, in addition to travelling in larger groups than police officers. Soldiers show up in the later levels and have even more health and firepower.
  • Every Car Is a Pinto: Every car in the game can be blown to bits in a fiery explosion. You can even make it explode just by kicking it seven times.
  • Evil Laugh: Not Important, near the end.
  • Finishing Move: Not Important can perform various brutal finishing moves with his weapons on an incapacitated target.
  • Finishing Stomp: One of Not Important's finishing moves involves stomping a person's head into mush.
  • Fire-Breathing Weapon: During the Downtown stage, Not Important gets his hands on a flamethrower.
  • Flat Character: We aren't given much about Not Important's character and backstory other than he hates humanity, wants to kill everyone and wants to die violently. Mostly intentional on the creators' part, seeing as the gameplay is the main focus of the game.
  • Forbidden Fruit: Many people bought the game not because they were interested in the gameplay or premise, but because they wanted to spite the Moral Guardians trying to get the game banned.
  • From Bad to Worse: Pretty much what goes down with the rampage you inflict upon society. The longer your rampage goes on, the higher the escalation becomes.
  • From Nobody to Nightmare: The main point of the game. Not Important was just an Average Joe who decides to violently kill everyone in sight and die violently himself, because of his Hatred for humanity. Truth in Television, sadly, which is the reason the game has gained so much controversy and dislike in the gaming media.
  • Going Critical: The Crusader's final mission before getting killed is to initiate an explosive-facilitated meltdown at a nuclear power plant, destroying most of the city.
  • Going Postal: This game is all about a psychopath going on a murderous rampage.
  • Gorn: The violence in the game is undeniably unsettling, allowing Not Important to blow the heads of his victims up with shotgun blasts or brutally knife people and stick guns in their mouths, among other horrifically gory deaths.
  • Groin Attack: One of the executions involves grabbing your victim and stabbing them repeatedly in the groin area.
  • Hates Everyone Equally: He really hates everyone regardless of race, gender, etc. as the developers has stated in their website (in their forums, they even made a Shout-Out to Postal):
    "The Antagonist is killing everyone equally, race doesn't matter (it's randomly generated for all NPC's), sex doesn't matter (it's random too), so you can call it the most tolerant game, promoting equality. Here everybody dies."
    • This adds some Irony considering there's an achievement called "feminist" and another called "misogynist" for killing a certain amount of men/women respectively, regardless of whether the player was actually targeting either group.
  • Heroic Bystander: Though most civilians will run in terror of your rampage, there are plenty you will run into that are well armed. In fact, it is possible for cowering civilians to find weapons on the ground and attempt to stop you with them.
  • His Name Really Is "Barkeep": The protagonist introduces himself with the line "My name's not important." His voice actor is listed in the credits as playing Not Important.
  • Human Shield: Doesn't appear in the game proper, but Not Important considers the police to be a literal example.
  • Imperial Stormtrooper Marksmanship Academy: Not Important can sometimes seem like an alumni, as the aiming controls leave a lot to be desired.
  • Karma Houdini: Not Important is ultimately shot to death, but, of course, he's a Death Seeker anyway. Furthermore, he even gets to Go Out with a Smile, as he dies knowing that his nuclear meltdown is successful.
  • Kill 'em All: Not Important's main goal. And in the end, he succeeds with a nuclear meltdown for the entire surrounding town.
  • Knife Nut: He really likes to stab and cut people. You can even perform various psychotic finishers with it.
  • Lack of Empathy: Not Important shows no empathy to those he kills.
  • Limited Loadout: Not Important can only carry three weapons at a time.
  • Loads and Loads of Loading: The game suffers from this in its earliest release version. The creators are trying their best to fix this as well and performance issues in later updates.
  • Misanthrope Supreme: Turned Up to Eleven. Not Important's entire motivation is his hatred of all humanity.
  • Made of Iron: Not Important is capable of surviving dozens of bullets with nary a bullet hole on his coat, and is never once seen administering first aid to himself or showing pain the entire game. In the ending, he laughs as soldiers riddle his chest with dozens of assault rifle bullets at close range. Somehow, he SURVIVES that and is able to activate the explosive charges he placed. Maybe his pure hatred keeps him alive.
  • Made of Plasticine: The civilians seem to suffer from this. Not Important is perfectly capable of smashing a victim's head in with one clean stomp with his boot, a feat that would be quite difficult to pull off in real life. Not to mention people can have their heads blown off with one clean blast with a shotgun or other weapons without hassle.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Hatred