VideoGame A Spiritual Successor to Postal 1... It's an alright game
Hatred puts you in the shoes of a deranged individual known as Not Important. He is a "white male guy in a black coat" according to the police with a simple goal: die in the most explosive way possible, while taking as many other humans with him.
Most of the objective are summed like this : Fuck the poeple, ratatatatata... Fuck the police! RATATATATATATA. rince and repeat.
Now, the game has some effort, the destruction physics are pretty impressive, blowing your way through a building is pretty damn cool. Visually, while nothing mindblowing, the black and white stylw along with colors in explosions, police cars, and silly billboards make it look interesting. Those two parts deserve to be in a better game.
Gameplay-wise, standard typical shooter, there is courching which helps you get to cover. It is a challengin shooter when the police shows up but the repawn points system is wierd and furstrating.
The game is b-movie material, all from the silly executions, to the stupid AI, to the character's corny lines.
The game is also pretty short (5 hours), with low replay value. If this gets a modding scene it may get a boost.
Overall, Hatred is an average shooter with some interesting parts and a hilarious b-movie material writing. If the developers take that destruction in the game and implement it in a better concept and improve, that'll be cool.
Not worth the drama or controversy. Also the Adults Only rating is a load of shit!
VideoGame Ultra Super Death Gore Fest Chainsawer 3000: The Game
I label this review using the trope of the very same name because it sums it up perfectly. This game, in essence, is everything Bart Simpson or your average generic cartoon character would want to play when they want to play something edgy and violent.
Hatred is the kind of thing you groan and roll your eyes about these days. It's so laughably boring and typical after you've killed nameless civilian number-who-gives-a-flip that you really only play it for catharsis.
It's not very powerful a game, either, running at only 30 frames per second, even on the lowest settings, and at least one of the options—"Are You Drunk Mode"—doesn't seem to do anything.
All in all, this is the kind of game you'd see Ned Flanders have a stroke over; ultimately too corny to be as edgy or controversial as the media currently makes it out to be.
My suggestion? Avoid this game and spend your money on something with more substance.
VideoGame So You Want To Make A Video Game!
So you want to make a video game and rake in a hearty pile of cash, but you lack the confidence and skill necessary to actually deliver a quality product. What do you do? Fear not, simply consult the Hatred guide to creating a video game!
Step 1: Come up with a concept that's been purposefully left alone so far, such as a disgruntled social worker needing to stab kittens to power his treadmill, or an office employee, desperate to impress his boss, distracting his colleagues by arranging for their children to be kidnapped.
Step 2: With no regard to gameplay, slap together some generic assets in order to accommodate your original storyline. Focus all efforts on your shockingly original idea. Don't worry about variety in gameplay or character development, your audience won't care.
Step 3: Wait for the media to inevitably report on your storyline. Fear not - while you may receive a barrage of criticism, the free publicity will bring your game to the attention of millions, and the media are obligated to report on controversies.
Step 4: Hire a group of internet trolls to work as your PR team. Announce that all criticism is the result of people being 'offended'. Use keywords such as 'liberals' and 'SJWs' to describe the people who don't like your game - this will very quickly gain you a large fanbase, regardless of the quality of your game. Try to integrate your game into the ongoing 'Free Speech' debate, regardless of whether previous debates were originally 'Should this game exist?' or simply 'Does this game look rubbish?'
Step 5: Release your game with a mildly expensive price, no matter how short or repetitive it is. While you may get slaughtered critically, your new-found fans will buy the game no matter what, and be sure to give it a shining review.
Step 6: Rake in the cash of people willing to give their money to any cause that 'sticks it to the man' - some freely admitting that they have no intention of actually playing the game.
Congratulations! Now enjoy the satisfaction of a job well done. You may have taken the easy route, degraded the gaming community for a few years, and failed to produce a product notable for any kind of quality, but like the owner of a yacht business situated in an attic, sales will go through the roof.
Now onto Step 7: Pitching a film adaption...