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If only you saw the girl of your dreams in a train one day...
"If you keep the person you like on your cell-phone wallpaper for three weeks without anyone finding out, your feelings will be answered."
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School Days is, at first glance, a romantic comedy in which the male protagonist, Makoto Itou, falls in love with Kotonoha Katsura, a girl at his high school who happens to travel on the same train he does. Since he is shy about approaching her, he gets help from Sekai Saionji, his friend and classmate who turns out to be in love with him herself. Naturally, a love triangle ensues, testing the limits of everyone's feelings.

Although only a tiny fraction of the game's endings being such, this game is (in)famous for its violent "Bad Ends" (as well as its infamous anime series that famously subverted everyone who watched it without knowing what they were getting into). As is the case with every Visual Novel, the ending you get will depend exclusively on the decisions you take. This means that if you play fair; behave like a rational, decent, good person; and deal with every problem presented in the story with maturity, the game will reward you with a good, funny or even genuinely Heartwarming ending.

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But make no mistake, if you go into this game thinking there won’t be consequences for being a complete ass, it will end bad for you. Brutally bad.

The Days series is a continuation from the Radish Trilogy, a series of game made by Overflow which established many plot elements about the Days characters' backgrounds, as well as a Spiritual Successor of Pure Mail with similar tone. The game was followed by two sequels.

  • The first, Summer Days, is an Alternate Timeline prequel following Sekai's friend Setsuna in a What If? relationship with Makoto the summer before; a remake was released in 2012 titled Shiny Days.

  • The second, Cross Days, is a P.O.V. Sequel which runs parallel to the events of the first game, following a new character, Yuuki Ashikaga, who also has feelings for Kotonoha and thus becomes involved in the infamous love triangle, unwittingly setting off one of his own.

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  • A third sequel, Island Days was announced for release in Japan on June 26, 2014; it strands Makoto and his fellow classmates on a deserted island and combines the usual visual novel format with survival and Tower Defense game mechanics.

The "remastered" edition of the game, School Days HQ, was released in English by JAST-USA on June 28, 2012, and they have also obtained the license for Shiny Days which was released in a download edition on September 29, 2015. A limited edition physical release was released on October 7, 2015.

Note: All tropes related to the anime must go to its respective page. Same with the other games in the saga.


This show provides examples of:

    open/close all folders 

    Tropes from A-J 
  • Aerith and Bob: The series is known for its unusual names and alternate spellings. Compare Kotonoha, Sekai, Kokoro, Roka and Itaru to Makoto, Setsuna, Yuuki, Hikari, Nanami, Taisuke and the rest.
  • A Date with Rosie Palms: Being an H-Game, it logically has scenes like this. In the original, Kotonoha is seen touching herself in the bath, while Sekai masturbates in her bedroom while using her cellphone (with a picture of Makoto as its wallpaper) to "please herself". Also Makoto can get this scenes if you choose to be indecent with Sekai or Kotonoha without going all the way.
  • Adult Fear:
    • Being cheated on, dumped and raped. All in the same day.
    • Being bullied into insanity.
    • Watching you ex killing herself in front of you, because of you. In that same line, watching your ex kill your partner in front of you.
    • What if you suddenly found out you were pregnant but your partner wasn’t the real father?
  • Adults Are Useless: Most people's parents don't show up much, and the ones that do don't seem to notice how messed up their children can be. Kotonoha's parents apparently don't notice her descent into complete insanity (though her younger sister does). Sekai's mom, Youko, does offer some helpful advice in some routes.
  • All There in the Manual: School Days and its sequels are all implied to share the same universe with a number of other 0verflow games, none of which have ever been translated into English (and with good reason). This is how we know that, for instance, Makoto's deadbeat father is also in the family tree of several of his Love Interests. But it's probably better not to know, or think about all that stuff if you value you sanity.
  • Balanced Harem:
    • Subverted, as casually spending time with all possible options turns out about as badly as humanly possible.
    • Also Double Subverted as it is possible to achieve harem endings in this game. There are exactly ‘’’two’’’ harem endings achievable.
  • Betty and Veronica: With Makoto as Archie, Sekai as Betty, and Kotonoha as Veronica with three possible Third Option Love Interests: Hikari, Otome, and Setsuna.
  • Beware the Nice Ones: Kotonoha is a sweet girl, if shy and withdrawn. Push her too far, however, and she goes off the deep end, resulting in her murdering Sekai or committing suicide in order to traumatize Sekai and Makoto forever. She also proves herself to be quite capable of manipulation and other underhanded tactics on a level with the girls who bully her in some paths, all for the sake of keeping Makoto from leaving her.
  • Big Damn Heroes: Sekai's mother Youko, of all people, in the "Bavarois" ending. Because of Kotonoha's manipulation, Sekai goes home crying thinking she'll never forgive Makoto for "cheating" on her. Makoto goes to her home and begs to be forgiven, but Sekai just tells him to leave. Then Youko arrives home with bavarois, noticing that Makoto has been sitting outside for hours, thinking there's nothing good about himself. Makoto even refuses to go inside when she asks, so Youko calls him a "stubborn boyfriend" for turning down an invitation from a beautiful woman. That irritates Sekai, who insists there's good things about him too... so Youko asks, why doesn't Sekai give him the spare bavarois and tell him that? That causes Sekai and Makoto to reconcile, sobbing that they love each other.
  • Big, Screwed-Up Family: Makoto's family line seems to qualify. And it turns out that Makoto, through his womanizing father and grandfather, is related to almost all of the other cast members, so there's that.
  • Bitch in Sheep's Clothing: Pretty much every single character can be this depending on how much you push the game to nasty situations. Setsuna and Kotonoha seem to be the least affected, but even they are capable of rather questionable actions in certain routes. At least the local Girl Posse don't bother hiding their nastiness.
  • Breast Expansion: Nanami picks an inflatable bikini for Sekai in order to compete with Kotonoha’s massive natural rack. It fails miserably because even with the help, there’s simply no way to achieve Kotonoha’s size.
  • But Thou Must!: No matter how well you try to treat Kotonoha, even if you only make choices that raise her relationship bar the entire way through, the two of you will break up at some point. Interestingly, the only way to not break up with her is to cheat on her with Sekai for training.
  • Butt-Monkey: Kotonoha, NOT played for any laughs.
  • Clingy Jealous Girl:
    • Sekai and Kotonoha can really take the cake on this one, depending on the path you take.
    • Setsuna also becomes this if you manage to reach the path that includes her very own episode.
  • Cruelty Is the Only Option:
    • You ‘’’will’’’ end up breaking someone's heart, period. It's extremely difficult to go through the game without breaking up with Kotonoha at least once. If you try to prolong the inevitable… well, read the rest of this trope page.
    • However the game also manages to subvert this in some occasions. There are some situations where the game will give you two equally bad options to choose from or a single unavoidable bad one. However, if you keep in mind that you can always Take a Third Option by not choosing any option at all, you can turn some nasty situations into favorable ones that can even take you on a better path.
  • Death by Sex: ‘’To My Child’’ and ‘’Bloody End’’ endings.
  • Deconstruction: Arguably the main point of the series (and the entire Overflow Universe) is to deconstruct the Harem Genre, H-Game adaptation dramas, and other slice of life style romance anime series.
    • And it also deconstructs the female characters from Harem Genre and H-Game from the various previous games of OVERFLOW themselves as well. If a girl puts up with that much shit solely to be with a guy who's really good in bed, it likely means she has serious mental/emotional problems.
  • Demoted to Extra: Depending on the path you take, many characters can fall into this. There’s even a path that turns both Kotonoha and Sekai into extras for the final episode.
  • Downer Ending: Probably the main reason you’re playing this game in the first place are the four (or 12 if you can get your hands on the PS2 version) violent bad endings. However let it be known that there are some endings in the game that, while not violent, are Downer endings themselves. Lust has Makoto accepting that love is just another way to describe lust and resigns to stay with Kotonoha simply because she’s willing to have sex with him anytime he wants. Goodbye Sekai has Sekai leaving Japan and Makoto falling into an endless cycle of having meaningless sex with every girl he meets, going all the way to underage girls. All of this, while showing real signs of a deep depression.
  • Earn Your Bad Ending: A counterpoint to "Earn Your Happy Ending" below. Even if you're only playing the game to see the bad endings, they're actually rather hard to get if you're not trying for them. The exception to this is the Bloody End ending, which is possible to get from multiple routes in the game (so if you’re trying to reenact the anime, you’ll see this ending MANY times). The other three are played straight, with one being achievable only through two routes and the other two from one single specific route. With the ‘’Pushed Too Far’’ ending being perhaps the most difficult ending in the game to get.
  • Earn Your Happy Ending:
    • Arguably the three happiest endings of the game (a path where you have to choose between staying with Sekai, Kotonoha or Otome with the main difference being that the other two who aren’t chosen would agree to respect your decision and leave you alone) can be seen as this. To get there you have to keep an almost complete neutral road and by the end, the game will choose which of the three endings you get depending on how you played before. Getting Otome might be the hardest of them all considering not only you have to play neutral till the very end but also have to pick the right answers as well.
    • "Two Lovers" an ending where if you play your cards right, Makoto ends up with both Kotonoha and Sekai as his lovers. They're all on good terms with each other and plan to celebrate Christmas together, is this in spades. The "earn" part comes into play because in order to achieve it, you have to reach a very difficult path where Kotonoha actually gives up on pursuing a single relationship with Makoto and instead becomes open to him sleeping with whoever he wants as long as he continues sleeping with her as well. This is difficult because you’ll have to keep the bar very in the middle until at least episode 4 while getting a very specific path in which a few millimeters to either side can make the difference. Then by episode five only the right answers will get you to the desired path with many others still open if you go very far in one direction. Finally, you can still screw up and get a bad ending in the last episode if you don’t pick the right options, no matter where your bar is.
  • Establishing Character Moment: Makoto’s reaction to the cellphone charm at the beginning where he's more despairing than skeptical and is genuinely upset when Sekai almost accidentally breaks the charm by peeking — and her following question about whether he's taking it seriously is the game's first player decision point, making it an Establishing Character Moment in more ways than one.
  • Even Evil Has Standards:
    • No matter how jerkass you try to turn Makoto into with your decisions, the game will make sure to always keep him in neutral zone at best.
    • Otome isn’t exactly evil, but she does have a really nasty bullying record with Kotonoha. So seeing her being empathetic towards Kotonoha after Makoto dumps the later in front of her during one of the paths in the game is a surprise.
  • Everyone Is Related: Tomaru is his name, Sawagoe or Itou can be his family name depending on the setting, he fathered six generations, and made almost everyone in the Overflow universe related in one way or another.
  • Face–Heel Turn:
    • Kotonoha, in some of the paths, can turn from a very sweet girl who can’t catch a break into a very horrible manipulator who makes Makoto promise to date her if Sekai breaks up with him, then she manipulates Sekai into breaking up with Makoto by showing her a cell phone picture of what looks like Makoto cheating on her with Kotonoha without providing Sekai with the context.
    • One of the new bad endings in the PS2 version has Makoto pull a very surprising turn. Helping Sekai to kill Kotonoha in an alley so she stops bothering them.
  • Fan Disservice: It's hard to enjoy seeing Kotonoha's huge Gag Boobs and pretty Zettai Ryouiki-clad legs when she's getting raped by Taisuke. (Where's the Rape Discretion Shot when you need it?!)
  • First Girl Wins: Played with quite a lot. Kotonoha is the first girl the audience sees, Sekai is the first girl who talks to Makoto in the game, Setsuna was the first girl Makoto meets in the first trimester, and Otome was the first girl Makoto met chronologically speaking. Of course, there’s also a path that ends with Makoto being with neither of them.
  • Foolish Sibling, Responsible Sibling: Sekai and Setsuna hold this dynamic, with Sekai as the foolish one and Setsuna as the responsible one. Interestingly, this was reversed among their mothers, with Youko being the responsible one, and Mai as the foolish one.
  • From Bad to Worse: Certain routes turn into this. Misunderstanding compounds misunderstanding, ultimately resulting in at least one death, and often two.
  • Generation Xerox: On further searching for information on this anime/manga/Visual Novel… It turns out Sekai and Setsuna's dad is Makoto's half-older brother, and in one Marry Them All ending of the visual novel, Makoto does the same thing his brother does and gets the girls pregnant.
    • Goes back even further with Setsuna's and Sekai's grandmother, Hatsuka, who was involved with Tomaru's numerous affair and "backstabbed" Kagura, her best friend, by becoming sexually involved with him. However, depending on paths, this may be subverted, as both Setsuna and Sekai truly want their beloved to be happy.
    • Sekai is just like her mother Youko. Both are playful and outgoing but can be overemotional and selfish. Also in certain routes, when Makoto and Kotonoha try to convince Sekai to enter a polyamory relationship with them she refuses, wanting Makoto all to herself. Just like how Youko eventually divorced Shun for "not loving only her".
    • Setsuna, just like her father Shun, had a ill-conceived yet well-intentioned plan to protect their loved ones. While Setsuna was willing to destroy Kotonoha and Makoto's relationship to make Sekai happy, Shun had sex with certain girls (who were also related to him, no less) in order to protect them from Tomaru's clutches. Both have Sugar-and-Ice Personality as well.
    • Taisuke, like his father Ayumu, was subjected to Rape as Drama by Kei Ogata and Asagi Inou respectively in their backstory. And because of this they see nothing wrong about raping girls.
  • Gone Horribly Right: Sekai really, really wanted to be with Makoto. And look what all it led to...
  • Good Girls Avoid Abortion: Inverted. In one route where Sekai gets pregnant, she wants to keep her baby, but is totally fine with lying about Makoto being the father, when it might actually be Taisuke's. Makoto on the other hand, at worst, is just scared at the possibility of being a father (the player can decide if he’s happy). Even when he finds out about not being the father, he is willing to stay with Sekai, if she gets an abortion. He asks her to choose between him and the child of another man. As you can infer from this whole messed up situation, neither pick ends well.
  • Gorn: The 4 bad ends in the HQ version. The additional PS2 bad endings aren’t really graphic preferring to make use of the Gory Discretion Shot instead.
  • Gratuitous English: The logo has the tagline "In the school, the three guys met. Their relation had been changed in the season, and turned into three love stories." Better translation 
  • Grey and Grey Morality: Despite what some of the more rabid fans of any given pairing may tell you, there's really no "good" or "evil" characters in this story. They're all just a bunch of teen-aged high school students who end up making increasingly poor choices without really thinking things through.
  • Guide Dang It!:
    • The original visual novel, as well as School Days HQ, can be like this. The biggest problem is that because Makoto is indecisive and waffles too much, some of the choices the player makes can be counter-intuitive since Makoto might screw up a choice the player would handle better in real life. Compounding the problem, just like in real life, not everything is under the player's control and the love interests sometimes make bad decisions Makoto has nothing to do with. For both reasons, the player has to consult a walkthrough/guide for the right choices to make if he wants to get a specific ending. Getting endings like ‘’Setsuna’s Feelings’’, ‘’Everyone’s Makoto’’, ‘’Two Lovers’’, Sexfriend’’, ‘’Goodbye Sekai’’ or ‘’Earnest Feelings Requited’’ in the first playthrough without a guide is pretty much impossible.
    • Early in the game, after a lunch date with Kotonoha goes poorly since Makoto ended up talking more with Sekai, Sekai persuades Makoto to go apologize to Kotonoha. The player has two options: "I'm sorry" or "Was lunch boring for you?" Most Kotonoha fans would pick "I'm sorry"; but if you do that, Makoto just blurts out "I'm sorry, that's all" and leaves, and Kotonoha misunderstands and thinks Makoto was apologizing for even asking her out. That puts Makoto further along the Sekai path. Kotonoha fans should actually pick "Was lunch boring for you?"
    • There's another lunch date example, later in the game on a Sekai path, where Makoto has promised that he and Sekai will tell Kotonoha the truth about Makoto and Sekai going out. But if you actually pick the option where Makoto tries to flat-out tell Kotonoha the truth, Sekai will get cold feet and interrupt, talking about how good the lemonade Kotonoha made is.
    • If the player is trying for the "Two Lovers" ending, then eventually Kotonoha and Sekai will corner Makoto on a rooftop and force him to choose which one of them he wants to have sex with. Guide Dang It comes into play because Makoto is one choice away from either ending up with both girls as his lovers or getting murdered. Of course you can also not make a pick and let the game decide for you in which case thankfully you get the good ending.
  • Heroic Bastard:
    • Makoto and Itaru are Tomaru's illegitimate children (due to his marriage to Tomoe Sawagoe).
    • Sekai, Setsuna, Inori, the Nijou Girls and possibly, Roka, are Shun's illegitimate daughters.
    • Taisuke and his sister, Miki, are Ayumu's illegitimate children(due to his marriage to Rurika Washino).
    • Lastly, ANY of Tomaru's children (except Tomomasa) are illegitimate. Yes, every of them!
  • High-Pressure Blood: ‘’Bloody End’’ and ‘’Forever’’ feature this.
  • Huge Guy, Tiny Girl: Setsuna if you follow the route to her special episode.
  • If I Can't Have You...: ‘’To My Child’’ features a pregnant Sekai killing Makoto for choosing Kotonoha over her.
  • I Just Want My Beloved to Be Happy: Why Sekai plays matchmaker for Makoto and Kotonoha, despite being in love with the former.
  • Jerkass: Otome's Girl Posse, though not Otome herself, take this Up to Eleven.

    Tropes from K-T 
  • Karma Houdini:
    • Makoto himself depending on which choices you make, can be this if you manage to get a good ending despite an awful playthrough.
    • Both Makoto and Sekai get away with murdering Kotonoha secretly in an alley in one of the PS2 bad endings.
    • Taisuke gets away with every awful thing he does on every route.
  • Laser-Guided Karma: Nanami’s actions to drive Kotonoha away from Makoto in order to bring him and Sekai together backfire spectacularly in many routes. Eventually causing Makoto to actually do the exact opposite and sever his bonds with Sekai out of sheer disgust for her actions.
  • Lighter and Softer:
    • Most of the original visual novel's routes, actually. It's entirely possible for Makoto to not be a Jerkass (but some idiocy on his part is unavoidable), nobody gets killed, Taisuke is a dumb but relatively likeable guy who helps Makoto and Sekai/Kotonoha get together (though he is still capable of showing rapey tendencies in his relationships), and the overall drama gets toned down.
    • The Light Novel adaption. The only murder scene takes place in a Dream Sequence, and Makoto is once again depicted as less of a Jerkass.
  • Love Triangle: The game is exactly this on almost every route. Only one route allows you to turn it into a square.
  • Luke, I Am Your Father: Sekai, you may not know it, but it seems Setsuna is your half-sister. Oh, and Makoto is your uncle. Yes, Makoto's father IS the grandfather of Sekai and Setsuna.
  • Mama's Baby, Papa's Maybe: Comes up as a plot point on a certain route in the original game. Unfortunately, no matter what choices the player makes, this situation is guaranteed to end in blood and tears.
  • A Man Is Always Eager: Examined; in some routes, the best outcome is only available when Makoto conclusively demonstrates it's not true by refusing another girl's advances.
  • Manipulative Bastard:
    • Sekai, holy shit, Sekai.
    • In certain game paths, Kotonoha can develop into this, too. When she starts using her body as a way to keep Makoto interested in her.
  • Marry Them All: One of the harem endings in the game. Even when the game and anime seem to be a Deconstruction of the concept. This one harem ending is the game's way of conceding that it is possible to pull it off. It's just very, very hard and one little mistake can equal NICE BOAT.
  • Matchmaker Crush:
    • Sekai helps Makoto and Kotonoha hook up... and puts a lot more effort into it than you would expect. And then she gives herself a reward for her efforts by surprise-kissing Makoto. This does not end well.
    • Also, Setsuna. She has a crush on Makoto but decides to make sure he stays with Sekai instead, so he can protect her before she goes to live abroad.
    • Another version of this is revealed to have happened with Sekai. She was initially helping Setsuna to win Makoto's attention after finding out that she had a crush on him. Eventually, Sekai developed her own feelings for Makoto, and Setsuna quietly bowed out when they became apparent.
  • Meido: Makoto's and Sekai's class ran a Maid Cafe during the School Festival.
  • Morality Kitchen Sink: Due to the complex nature of the story, it’s expected every character to fall into this.
  • Multiple Endings: As is usual for visual novels. The original game became infamous for its bad endings, but in actuality there are five or six times as many good endings and most of the bad endings are hard to get unless you're deliberately aiming for them. In contrast, the happiest endings are also very hard to get. Most of the time you’ll get bittersweet endings if you play the game blind.
    • An interest variation of this exist in the PS2 version of the game where you can get multiple variations of a new bad ending involving a train. In total there are three versions: One where Sekai pushes Kotonoha to the rails but falls as well, Makoto helps Kotonoha up but Kotonoha can’t save Sekai in time and she’s crushed; one where Kotonoha pushes Sekai to the rails and Makoto saves her but fails to save himself; and finally one where Makoto fails to save either girl and both die crushed. Eventually Overflow would add one last variation of the ending to the HQ version where Sekai succeeds in pushing Kotonoha to the train rails where she’s crushed. NICE TRAIN, INDEED.
  • Murder the Hypotenuse:
    • In ‘’Bloody End’’, Kotonoha kills Sekai.
    • In ‘’Pushed Too Far’’, Sekai kills Kotonoha.
  • No Accounting for Taste:
  • Official Couple Ordeal Syndrome: Although it's more like an Official Love Triangle Ordeal Syndrome, given that while it's hard to make a strong case for which pairing is actually the Official Couple, it's very clear that all three of them end up putting one another through Hell by virtue of the fact that both Sekai and Kotonoha desperately crave the affection of Makoto, who is often (depending on the adaptation) either cripplingly indecisive or just taking advantage of both of them out of his own lust. The worst endings typically involve one of the girls snapping under the strain and killing either Makoto, her rival, or herself.
  • The Ojou: Kotonoha. Just compare her room to Sekai's and/or Makoto's.
  • Parental Abandonment: The only parents ever seen or heard are Sekai's mom Youko, Kotonoha's mother Manami (only heard in the anime), and Setsuna's mother Mai (in the Summer Days spin-off game). All the others (Makoto's estranged father, Kotonoha's father, Sekai and Setsuna's father) are merely mentioned.
  • Parental Incest: (though this version is a bit bigger) look through this family tree.
  • Poor Communication Kills: Not as bad as the anime, but still present. Makoto never bothers to tell anyone that he's dating Kotonoha (save Sekai), and Sekai never bothers to set the record straight when Nanami accuses Makoto of dating another girl behind Sekai's back (even if Makoto and Sekai hadn't been dating to begin with). This does nothing to diffuse the drama.
  • Porn with Plot: Granted, the plot can be mind-numbingly dense at points, but it's there.
  • Practice Kiss: Sekai, taking advantage of the problems between Makoto and Kotonoha, uses this as a ruse to make Makoto fall for her.
  • Primal Scene: Thanks to Makoto and Sekai being masters at communication, Kotonoha rushes to meet the former on the roof, only to find both of them getting frisky. No points for guessing how she reacts.
  • Rape as Drama:
    • In some routes this is used to make the player feel guilty of having leave behind the other girl.
    • Going back to read Puremail After revealed that Taisuke suffered one as well from Kei Ogata (one of Makoto's half-brothers), the protagonist of the game who was dating his older sister, Miki, and mistook him for her.
  • Red Oni, Blue Oni: Sekai and Kotonoha, respectively.
  • Relationship Values: You have two bars, one for Kotonoha and one for Sekai; the bar swings toward one or the other depending on your actions, although you can also get with one of three other girls.
  • Satellite Love Interest: Setsuna falls for Makoto because he saved her from bullies; this is something that many people with a sense of basic human decency would do, but there don't seem to be any other bully hunters at school in this game, so one could almost argue Setsuna fell for Makoto "by default". A similar "by default" argument could be applied in Kotonoha's case: Makoto was the first boy in her life who didn't either drool at her breasts and scare her or make her feel unattractive; when Makoto asks her out she's taken aback that Makoto would think lovingly of just her. Otome loves Makoto because of the man he used to be in junior high school. Hikari in the game only falls for Makoto because he turns out to be really good in bed. And finally, Sekai seems to have fallen for Makoto because she repeatedly witnessed his best side, it's not clear whether Sekai anticipated Makoto's flaws in advance. Makoto seems to get female attention mostly because he's the only available male shown that isn't either a rapist-waiting-to-happen like Taisuke or isn't already someone's boyfriend like the good person (who is actually far WORSE than him) Nanami is dating.
  • School of No Studying: Taken to a more ridiculous level than usual, as petty campus drama seems to be the ONLY thing on anyone's minds. Well, that and steamy, statutory sex.
  • Secret Relationship: Makoto and Kotonoha's relationship might as well be one most of the time, as Makoto never really talks about it with anyone but her, and Sekai and few others are inclined to believe Kotonoha's protests even when Makoto's not cheating on her. So much of the plot would have been avoided and/or simplified if Makoto had just told other people that he and Kotonoha were dating. Also, Makoto and Sekai try to maintain one in most routes of the game, but they're very bad at hiding it from anyone but Kotonoha, who mostly doesn't realize at first because she's in denial.
  • She Is Not My Girlfriend: Subverted with Sekai and Makoto in Kotonoha's route. They are Just Friends, as far as Makoto is concerned, but Sekai's friends think it's "so obvious" they are dating, its funny how they keep denying it. They also bully Kotonoha, thinking she's trying to break up Makoto and Sekai's relationship, when in reality it's the other way around.
  • Shoot the Shaggy Dog: The bad endings definitely classify as this
  • Shrinking Violet: Kotonoha.
  • Soundtrack Dissonance: The bad endings are set to a calm, though still depressing, tune.
  • Stalker with a Crush: Taisuke, Otome and, to some degree, Kotonoha.
  • Stock Shoujo Bullying Tactics: Kotonoha is subjected to several of these. She mostly goes through being cornered and insulted by Otome and Co. as well as being the target of Malicious Slander from Nanami and Hikari in all routes. In some routes, things are taken too far and if you have Makoto stop the last round and call the bullies out, you get some of the happiest Kotonoha endings.
  • Tears of Remorse: Kotonoha in the extended version of ‘’Bloody End’’ in the PS2 version. She has just murdered Sekai in front of Makoto in cold blood and offers herself to him, but Makoto is terrified and rejects her offer. This is enough to make Kotonoha realize that she has just done something terrible, and she breaks down in tears.
  • "The Reason You Suck" Speech: Kotonoha delivers one to Sekai on many routes for having helped her to meet Makoto only to stab her in the back later.
  • There Are No Therapists: Nobody but Kotonoha's little sister Kokoro notice her fall into insanity.
  • Title-Only Opening: Only applies to the first episode, which has a simple title card on a black-screen. The Anime Theme Song still plays over the ending credits, though.
  • Tomboy and Girly Girl:
    • Sekai is the Tomboy to Kotonoha's Girly Girl, and Setsuna's as well.
    • Nanami and Hikari
    • Otome plays Tomboy to her trio's Girly Girls.
  • A Tragedy of Impulsiveness: None of the plot's many twists and turns in any media would have happened if Sekai had managed to keep her lips to herself.
  • Tragic Hero: Makoto. He genuinely cares about both Sekai and Kotonoha, but his Tragic Flaw of not being able to choose between them and carrying on a simultaneous relationship creates problems he is unable to resolve properly until it's too late.
  • Trauma Conga Line: Kotonoha. At times it seems like the creators thought up her character and then based the entire game around making as many horrible things happen to her as possible.
  • Tsundere:
    • Sekai seems at first to be a Type B...
    • Otome is a more straight example, acting like a Type A often. Lampshaded in her ending, where two members of her Girl Posse ask themselves how come she and Makoto can stay together if they keep squabbling all the time, and the last one just shows them a picture of them kissing she took in secret, implying Otome is incredibly Tsun in public but ridiculously Dere in private.
  • Two-Teacher School: The few teachers that appear are never even given a name aside from Yamamoto who scolds Makoto in some paths.

    Tropes from U-Z 
  • Unwitting Instigator of Doom: Sekai, her seducing Makoto is what sets in motion all the events that transpire.
  • Utsuge: Even the routes to the better endings have their fair share of drama. Even if you are as good of a person as possible the whole way through, regardless of which of the 2 girls you pick, you're going to make someone suffer and cry at some point.
  • Yandere:
    • Kotonoha is seen as the prime example poster child of this Character type due to the ‘’Forever’’ ending, her portrayal in other media and most of fan works. In reality, she’s more of a subversion than a straight example in the original game. While Kotonoha was very jealous and obsessed at times, she never went to extreme lengths to keep Makoto from spending time with other girls and usually would never complain as long as Makoto eventually had time for her later. In the Harem ending she’s the one who accepts and encourages Makoto to sleep with anyone he wants. There are also some routes where she actually accepts Makoto has moved on from her. Finally the extended version of one of the bad endings shows she would never be capable of killing Makoto no matter who he chose.
    • Sekai is also an example in some bad endings.
  • You Bastard!: You pretty much have to be aiming for the worst endings in the game in order to get them. Studio Overflow's tongues can be assumed to be firmly in cheek, though, considering that these same endings have essentially become the game's main selling point.
  • Your Cheating Heart: This trope drives the whole plot.
  • Zettai Ryouiki: Part of the standard school uniform

 
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Video Example(s):

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School Days

Sekai kills Makoto.

How well does it match the trope?

4.5 (2 votes)

Example of:

Main / Yandere

Media sources:

Main / Yandere

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