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This page contains unmarked spoilers for Five Nights at Freddy's, Five Nights at Freddy's 2, Five Nights at Freddy's 3, Five Nights at Freddy's 4, and Five Nights at Freddy's: Sister Location. You Have Been Warned!

The Ultimate Custom Night has been moved to a separate page. See here for tropes solely pertaining to it.

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Are they ready for the big finish?

Begin tape. Leaving dead space in 3, 2, 1.
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Welcome to your own Freddy Fazbear's Pizzeria!

Yes, after years of obscurity, we at Fazbear Ent. are still in business—and this time, our restaurant is here to stay! But no need to worry about any more incidents this time around—we're putting you in charge to see how many improvements you yourself can make for our establishment! In other words—let's see how YOU do behind the wheel!

With the assistance of your newest best friend Helpy, you can buy many different attractions, sanitary equipment, games, activities and animatronics alike—you may start off with homemade scrap, but as you progress through the week, you'll slowly build yourself up to the bigger, better tech.

But, that's not where your job ends—you also gotta keep your pizzeria up to date and functioning while keeping yourself wary about whatever may be creeping up to you through the ventilation shafts, which is impossible of course. You can lure them with different sounds, but if they're close to you be sure to turn everything off to throw suspicion off. As they say, Silence Is Golden!

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Lastly, you may also find... something, or perhaps even someone; popping up at your pizzeria in the night. If this happens, don't worry! You can salvage it for money—after testing how it reacts to some relaxing music before taking it in.

Got the gist of it? There's one more thing you should remember—work on Saturday. There's a big party scheduled for that day, and you'll want all of 'em in one place. Got it? Good.

Now go build your pizzeria, and get yourself prepared for Saturday. After all, it's just five nights until you get to that point.

Good luck! ...You'll probably need it.

Freddy Fazbear's Pizzeria Simulator is the sixth (main) game in the Five Nights at Freddy's series, as well as the Grand Finale of the games as far as we can tell. After a teaser in The Freddy Files, and a few on scottgames.com and fnafworld.com, it was released on December 4, 2017. It was advertised as a widget game set in the series' world, but turned out to be the sixth game in a disguise while still maintaining the "simulation" aspect.

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Half of the game is a cutesy tycoon game, where you create, control and maintain your own Freddy Fazbear's pizzeria... and the other half is the classic lore-shaking, horrifying fare that the series was first created with. The game is entirely free on Steam and on GameJolt, so go grab it!

According to Andy Field, voice actor for HandUnit, the game's full title is Five Nights at Freddy's 6: Freddy Fazbear's Pizzeria Simulator.

Scott has considered the prospect of updating the game to have an endless tycoon mode with things like day-to-day challenges, an ultimate custom night featuring many of the franchise's plethora of characters, or both; in addition to the possibility of letting other developers create official games for the franchise. The custom night was confirmed to be created first. Because it was considered too big to be released as DLC, it was released as a standalone game on June 27th, 2018. The endless tycoon mode will also be released at a later point. All updates are confirmed to be free as well.


Freddy Fazbear's Pizzeria Simulator definitely doesn't provide examples of:

  • 20 Minutes into the Future: Given the presence of Springtrap (a very badly damaged Springtrap at that), this game happens after Five Nights at Freddy's 3, which itself was set around this timeframe. The "HRY223" audio file in the Insanity Ending suggests it takes place in 2023 at the earliest, which is thirty years on from the first game and Freddy Fazbear's Pizza's initial shutdown.
  • Ad Dissonance: Those cheerful and loud ads can interrupt your monitor anytime, even while you're desperately fighting for your life against the animatronics. Actually, those same ads will probably quicken your death, since there's no telling when they decide to invade your monitor.
  • All There in the Manual:
    • The sudden introduction of the Cassette Man won't make sense to you unless you've read the trilogy novels co-authored by Scott and Kira-Breed Wrisley. William Afton had an associate who was responsible for designing the animatronics for Fazbear Entertainment. This associate, Henry, was the father of the books' protagonist, Charlie, and he committed suicide upon finding out that Afton used the animatronics to kill children, one of them being his son, Sammy. The soundclip you get as a prerequisite for the "Insanity" ending recounts his involvement with the Fazbear Management, in fact. Only, the game reverses the fates of Henry and Charlie: while in the books, Charlie long outlives her father and solves the mystery of the animatronics (naturally, since she's the protagonist), here, Henry outlives Charlie (who seems to be merged with Sammy) and, as the Cassette Man, is the one who puts an end to the animatronics once and for all.
    • The reason why Baby is no longer part of Ennard is never explained in-game; it was only ever hinted at via secret messages hidden in the source code for scottgames.com and fnafworld.com prior to the game's release.
  • Ambiguous Situation: Given The Reveal at the end, how much of the game outside of the office gameplay is real? Despite heavy implications that there was never a real pizzeria to begin with, you can still get fired for poor performance, bankruptcy et cetera as if there was.
  • Arc Words:
    • "I will/can put you/her/myself back together."
    • If you're killed by Springtrap, he declares "I ALWAYS COME BACK!" in reference to the Arc Words of the third game.
    • One of Springtrap's lines while roaming the vents is, "You may not recognize me at first, but I assure you, it's still me."
    • A new one, not from any previous game: "What is paragraph 4"? It turns out to be the clause in your contract that requires you to salvage any animatronics you find in the back alley, although as of now we have no idea if that's all it says.
    • Word related to having things all "in one place" are repeated several times.
  • Artificial Stupidity:
    • At first, it looks like this game has filed divorce papers from this trope, as all the animatronics will come at you from both sides in the main sections of the game. The trope comes into play in the salvage sections, though, as there's no explanation for why the animatronics don't just throttle you immediately when you are well within arm's reach. Justified, though — according to the information we get from both Cassette Guy and the animatronics themselves, you're not the intended target. Their objective in the salvage sections is to get past you and find the children.
    • If we're to assume that the salvageable animatronics want to become unstoppable child/security guard killing machines at your pizzeria, then they don't do an especially good job at reaching that goal. Cassette Man eventually reveals this particular example of artificial stupidity to be an intentional In-Universe one. He made the paths leading to your office into a maze specially designed to disorient the animatronics. Because it always left them in earshot of either you in your office or the kids in the pizzeria, they would perpetually be too distracted by bloodlust/desire to protect the children to ever seriously question why they were wandering in aimless circles.
  • Back for the Dead: Springtrap and the Puppet return to terrorize the protagonist, only to be destroyed in a fire. They were last physically seen in FNAF 3 and FNAF 2, respectively. However, the Puppet showed up in several of the minigames in 3, while Springtrap made a cameo in Sister Location.
  • Bait-and-Switch:
    • When you first boot up the game, it's an Atari-like minigame, much like the other "troll" games Scott put up. Then Round 4 starts glitching out and you find yourself face-to-face with a damaged Baby, rendered in the signature style of the rest of the series.
    • Starts off as a "simulator" where you make your own Freddy Fazbear franchise. It's cutesy and what not ...until you finish your "management" and suddenly find yourself in front of a computer in a very familiar setting, and that's when the game really begins.
  • Batman Gambit: Cassette Man pulls this one masterfully on the animatronics in the Good Ending. He lured them to the pizzeria with the sole purpose of trapping them in an inescapable labyrinth that they believed to be a gift for them, before burning it all to the ground to release the spirits from their mortal shells so the dead children can finally rest in peace and William Afton's killing spree will finally end.
  • Big-Bad Ensemble: The animatronics consist of the primary antagonists of the second game, the third game, and Sister Location. Springtrap has come to do what he's always done, while Scrap Baby is seeking to follow in her father's footsteps as a pizzeria-haunting child murderer. Molten Freddy is an amalgamate of the series' core animatronics, as well as containing the remains of Ennard. Finally, via Lefty, the Puppet is seeking to protect everyone from the other three.
  • Big Good: Cassette Man hired you specifically to get all the animatronics into one place so he can burn them all to the ground, and end all of the evil caused by both Fazbear Entertainment and the Afton family.
  • Black Comedy
    • A lawsuit states that an animatronic's head came off. She was asked if she was alright and then "staff asked the animatronic to ask no further question".
    • The player can playtest their pizzeria's bought items, with Helpy as the one playing. Missing the ballpit, Helpy lands on the ground with an exaggerated, yet still hilarious cracking sound.
  • Blatant Lies:
    • One of the lawsuits involves a family saying their daughter was traumatized and lobotomized by an animatronic, but goes on to say she is only able to "watch TV, hang out with her friends, and go to the mall". It shows that their daughter is lying and that they only want to make a quick buck or two from a new pizzeria starting up. Not to mention, the lawsuit claims that she fell into a 10-week coma, as the entire game lasts only for 5 days, as usual. Similarly, the food poisoning suit lasts several months.
    • Also, you can get sued for animatronic damage, even if you don't buy or scavenge any animatronic.
    • Those going for the mediocre ending can attest to the fact that you can get sued despite being, in effect, a shack with tables in it.
    • Even if you are religious about cleaning the ovens every day, you still get hit with a food poisoning suit.
  • Book-Ends:
    • Judging from the looks of Springtrap's suit, he's taken some replacement parts from the Golden Freddy costume. So the animatronic springsuits that started it all are also present when it all ends.
    • It's implied that you once again play as Michael Afton. The series started with Mike Schmidt. Doubly so if you believe they are the same guy.
    • The Security Puppet minigame shows the first murder incident depicted in the "SAVE HIM" minigame from Five Nights at Freddy's 2. It showed us the child in question was murdered in an alleyway. This is seemingly the same alleyway the animatronics are pulled from in this game, suggesting the location where the horrors began is also where they all end.
    • The first game started with four animatronics (and a hidden fifth one) with Story Breadcrumbs that implied Freddy and company were haunted by the spirits of five children who were murdered in the establishment and stuffed into the suits note . In this game, one of the 'The End' cards shows a peaceful scene in a graveyard with five tombstones, symbolizing that the five children have truly found peace and are at rest. We even learn the names of four of them!
    • In addition, the first game started the franchise off with four animatronics, and this one ends it with four animatronics as well, with the only difference being that there is no hidden fifth animatronic in this game.
    • In FNaF 1, Freddy laughs occasionally as he goes from room to room in the pizzeria. Here, Molten Freddy does the exact same thing.
  • Broad Strokes:
    • The game seems to take some characters and elements from the books, and repurpose them. The Cassette Man is heavily implied to be Henry, William Afton's former business partner who was Driven to Suicide before the books take place, and his daughter, Charlotte, is also present as the Puppet.
    • The secret minigame in "Midnight Motorist" implies that the Orange Man's kid is kidnapped and buried beneath the ground. While it doesn't make sense at first glance, those reading Five Nights at Freddy's: The Twisted Ones will note that this is the modus operandi of the Twisted animatronics: kidnap kids, crush them within their bellies, and then bury them.
  • The Bus Came Back: The game reunites us with some of the animatronics who have not been seen in a while — including Springtrap and the Puppet.
  • But Thou Must!: Think you can save yourself the hassle of looking over your shoulder every night by just refusing to salvage any of the animatronics? You'll get fired before the end of the week.
  • The Cameo:
    • You can see the Puppet in Lefty's alleyway screen. In the upper right corner is a drawing of the Puppet, while she is hiding inside Lefty.
    • One of the sponsors you can accept is from a business called Lally's Lollies. The mascot on said advert appeared in Baby's room as a puppet in Sister Location.
  • Cassette Craze: Despite taking place in the early 2020s, you still receive instructions from your employer via cassette tapes.
  • Cerebus Rollercoaster: This game switches between survival horror and goofy tycoon simulator on a dime.
  • Chekhov's Gun: The temperature mechanic initially serves as just one more obstacle, as you have to strike a balance between leaving the fans on long enough so you don't pass out from the heat, and not leaving them on so long that the noise attracts the animatronics. In the true ending, shortly after Henry begins addressing you, the temperature appears in the corner where it normally does, starting at 92 degrees and ticking upward for the rest of the speech, well beyond the point where you would have normally passed out. This is your first hint that Henry set the place on fire to kill off the animatronicsand Fazbear's memory—once and for all.
  • Color Motif: The first game's color motif used some grays and blues, the second replaced the blues with reds, the third used green and yellow, the fourth used blue and red and the fifth used some cold blues and purples. This game has some as well — the Tycoon game uses bright pastel colors, the salvaging minigame utilizes grays and oranges, and the main gameplay? ...Grays and blues.
  • Cool Crown: Baby is wearing one now.
  • Dead-End Room: The animatronics you salvage are trying to find their way to the big room in the middle of your mini-map. There's no entrance to this room (at least from that location, as it's implied the room is your pizzeria) and the animatronics wander around the maze until the whole place burns down.
  • The Dead Have Names: The tombstones in the "Lorekeeper" ending reveal the names of four of the Missing Children (presumably the ones possessing the original Fazbear gang): Gabriel, Fritz, Susie, and Jeremy.
  • Developers' Foresight:
    • Lefty is one of the animatronics you can salvage. That said, if you buy him before his turn, he gets replaced with a dummy telling the protagonist he's already inside.
    • Extends to items purchased in "Terrible" condition, which come with a warning that "something may be hiding inside." If an animatronic gains access to the pizzeria this way before its salvage night, the dummy with a sign will replace them during the salvage.
    • There's nothing preventing you from simply advancing the game without spending a dime on building up the Pizzeria. Your reward for this is the "mediocre" ending.
  • Difficult, but Awesome: On the difficult side, the sponsorships make the Survival Horror segments harder (since their noise attracts the animatronics to your location). On the awesome side, they give you a lot of cash to use towards better attractions, or towards paying for lawsuits.
  • Doing In the Wizard: The Insanity Ending suggests that souls don't cling to the animatronics, or in one case an empty sack of skin, for no reason. The Scooper from Sister Location was designed to inject whatever it scooped with a substance called "remnant", which loses its properties when overheated.
  • Double-Meaning Title: It's a simulator game where you run your own Freddy Fazbear's Pizza. It's also about a simulated Freddy Fazbear's Pizza designed to lure the surviving animatronics into a trap.
  • Downer Ending: All of Candy Cadet's stories end like this, but special mention goes to the one that has a woman forced into a Sadistic Choice that involves saving one out of five children. She tried to Take a Third Option, but it ended up causing all five children to die.
  • Earn Your Happy Ending: And no, it isn't even a Bittersweet Ending this time: all the bots are burned to cinders, releasing their souls. This includes Springtrap, i.e. William Afton, who finally gets what's coming to him. The protagonist and the Cassette Man (hinted to be Mike and Henry respectively) die, but they die ready for it, now redeemed of their past sins. The Freddy Fazbear franchise is, once and for all, finally over and finished with.
  • Enemy-Detecting Radar: Unlike the first three games, this game, while providing you with a monitor, only allows you to detect animatronics through motion sensors instead of cameras. This is to hide the fact that the whole place is a Closed Circle made entirely of vents with absolutely no way out.
  • Even Evil Has Standards: The Blacklisted ending. Fazbear Entertainment has — throughout the entire rest of the series — run as corrupt and evil a business as possible, going out of its way to cover up the fact that its equipment kills a lot of people. It's still possible to build a pizzeria so dangerous that they fire you. Though it's likely subverted. It could just be Cassette Guy doing this on his own accord.
  • Evil Sounds Deep: Springtrap/William Afton. He retains his smooth baritone British voice from Sister Location, despite his status as an undead zombie animatronic that has been rotting for more than 30 years.
  • Eye Awaken: Sort of.During the first "audio stimuli" test with Scrap Baby, she appears to be staring down at the table lifelessly. But after she cuts off Cassette Man and finishes his countdown, her eyes move up to look directly at the player. It's exceptionally subtle and easy to miss in the darkness.
  • False Reassurance: From the advertisement near the beginning of the game.
    "You've saved money your whole life. Great! Now it's time to put all your eggs into one basket, and take a huge gamble on your future. A gamble that comes with a one-hundred percent chance of success in some cases."
  • Fire Purifies: In the good ending, as Cassette Man speaks of ending the nightmare and putting everything to rest, we see images of Scrap Baby, Molten Freddy, and Springtrap burning. The secret blueprints seem to actually provide an explanation for this in-universe: apparently the animatronics contain a substance referred to as "remnant", which seems to be tied to a soul's ability to remain in this world after death. However, remnant apparently breaks down at high temperatures, suggesting that fire is the only way to ensure that the trapped souls actually move on.
  • The Ghost:
    • Once again, the game is in first person. However, there are several clues that you're playing as the same protagonist as Sister Location. Molten Freddy (aka Ennard), Springtrap, and Scrap Baby all mention that they recognize the player in assorted dialogues and the final speech given by Cassette Man likely alludes to SL's Custom Night ending.
    • It seems that this was finally averted with the Purple Guy; the cutscene that explains the basics of the game has a recurring Freddy's employee in a purple suit whose chin is similar to Springtrap's. The cutscene is stylized like 1950's cartoons, but it's still something.
  • Going in Circles: What the animatronics have been doing for the week. Cassette Man purposefully designed the area to be a giant maze of vents that leads to the same place, keeping the center stage (and the children) safe. You can even infer from the motion sensor map much earlier that the whole place has no connection with the big square in the center.
  • Grand Finale: The true finale to the franchise, as the ending can attest to: a person, identified only as "Cassette Man", gathers all the remaining animatronics in a plan to burn them all into unfixable scrap metal, including the murderer who started it all. This, along with him utterly shutting down the Fazbear's franchise once and for all, pretty much wraps up all the loose ends of the series.
    "There is no need for you to return to work next week, as Fazbear Entertainment is no longer a corporate entity."
  • He Knows Too Much: The "Insanity" ending involves the protagonist stumbling upon secret blueprints and an audio diary from Cassette Man. After this, the cutscene outright says you saw something you weren't supposed to, and are implicitly admitted to a mental asylum.
  • Hell Is That Noise: The audio tests that Cassette Man uses when salvaging the animatronics, they have small hints of being a heavily distorted Freddy's theme from the first game.
  • Here We Go Again!: Once again, a heavily decayed animatronic has found itself inside of an attraction. In fact, the same animatronic makes a reappearance here. Also, both games end with a fire.
  • Hoist by His Own Petard: The animatronics' bloodlust and desire to murder (or protect) children or Night Guards prompts them to crawl around in an attempt to break into the pizzeria. However, it also prevents them from realizing that they've all walked into a trap — only when it's too late do they realize that they've been going in endless circles.
  • Kids Are Cruel: In the Security Puppet minigame, we find out why the crying child in Five Nights at Freddy's 2's "SAVE HIM" (well, "SAVE HER") minigame was outside the building — the other children locked her out. To add insult to injury, not only was she the only child wearing a green bracelet (wearers of which the minigame asks you to stop before they reach the exit), but the other children put a box on top of the Puppet's box to stop it from getting out.
  • Kill ’Em All: At the end of the game, everyone in the building is burned to death (or redeath, as the case may be).
  • I Shall Taunt You: Every time you get killed by an animatronic, they mock you during the Game Over screen. Springtrap has a particularly egregious one that he'll throw out on occasion:
  • Late-Arrival Spoiler:
    • Springtrap survived the fire of Fazbear's Fright.
    • Baby and the other funtime animatronics fused their endoskeletons into a single being called Ennard so they could escape Circus Baby's Pizza World. It didn't last.
    • The credits don't even bother to hide Springtrap's identity, crediting him as William Afton rather than Springtrap.
  • Lethally Stupid: The protagonist of the story about the woman and the keys that Candy Cadet sometimes tells you is a tragic (though still frustrating) example. When told that the woman could use only one of the five keys needed to save five children, this woman chose to melt all five keys together and hope that this would somehow result in a master key. Her decision made it so that all five kids died, even though she should have been fully capable of preventing at least one of those deaths.
  • Lone Wolf Boss: In different ways, Lefty and Molten Freddy are both this. Story-wise, Molten Freddy is not part of the Afton story arc, which means that it formulates a goal independently, and while the others are certainly confirmed to be haunted by a human being (either physically or mentally), Molten Freddy is not outside of a few outlandish fan theories; it is an animatronic through and through. Meanwhile, Lefty is not homicidal to children like the others, as the Puppet controls it.
  • Losing Horns: The classic "Wanh wanh wanh waaaahhhh" when your pizzeria gets sued.
  • Lured into a Trap: The entire game is a plan by the Cassette Man to lure the animatronics into an inescapable maze and destroy them completely in order to release the trapped souls of the children and finally send William Afton to Hell.
  • Mind Screw: Two of the three minigames needed to get the Lorekeeper ending. The Security Puppet is quite clearly a reprise of the "GIVE CAKE" minigame from the second game, now much more clearly showing it to be the origin for The Puppet, but the other two are far more vague. The Fruity Maze one depicts a young girl running around a maze that begins to become increasingly unstable, with the fruit she collects being replaced by bloody dogs and burial flowers, all while an image of her crying with Springtrap in the background along with strange messages about "Him not being dead" flicker on screen. And even that's nothing compared to Racing minigame, which depicts a vague man colored orange driving home. He stops by a bar, acts abusive to his children, then you go behind his house where you see a broken window and footprints and then...end. Good luck figuring what either of those are about.
  • Monster Clown: Baby has "put herself back together" into one of the most disturbed-looking animatronics in the entire series, boasting a giant claw hand, wires tipped with eyeballs protruding from her torso, and realistic human hair.
  • Motive Rant: Baby gives a chilling one in the ending cutscene. Fortunately, she's not as in control as it seems.
    "You played right into our hands. Did you really think that this job just fell out of the sky for you? No. This was a gift... for us. You gathered all of them together in one place, just like he asked you to. All of those little souls in one place. Just for us. A gift. Now we can do what we were created to do... and be complete. I will make you proud, Daddy. Watch. Listen. And be full. "
  • Multiple Endings:
    • Bad Ending: Reach the end of the week without all four key animatronics (Springtrap, Lefty, Scrap Baby, and Molten Freddy) inside the restaurant — either by salvaging them or buying items with them hidden inside. Cassette Man thanks you for completing the week, then promptly fires you for failing to complete your objectives.
    • Good Ending: Finish the week with all four key animatronics inside the restaurant. After completing the week, Baby thanks you for gathering all of the animatronics in one place to wreak havoc... only for Cassette Man to intervene and explain that the whole thing was a ruse to lure the animatronics there, so he could destroy Fazbear Entertainment once and for all. The game ends with the pizzeria being burned down, with the protagonist, Cassette Man, and the animatronics dying.
    • "Mediocre" Ending: Salvage zero animatronics and purchase absolutely nothing for your pizzeria throughout the entire game. The cutscene congratulates you on your incredible laziness and awards you an official Certificate of Mediocrity before firing you.
    • "Bankruptcy" Ending: Manage your pizzeria poorly enough that a lack of funds, plus high liability, makes you unable to fight/settle your lawsuits. The cutscene remarks upon your extraordinarily terrible managerial skills and awards you an official Certificate of Bankruptcy before firing you. The game then closes on you, deleting any achievements you may have had to that point, leaving only any certificates you’ve earned.
    • “Lorekeeper” Ending: You need to play the Security Puppet, Racing, and Arcade minigames three-four times to unlock additional scenes, as well as listen to all three stories from Candy Cadet. After getting the Good Ending, you get a bonus scene of six graves on a sunlit hill, all but stated to be the graves of the murdered children.
    • "Blacklisted" Ending: Manage your pizzeria with so many high-risk attractions that you get 3 lawsuits every day, but still finish out the week without going bankrupt. The cutscene remarks that you are too dangerous even for Fazbear Entertainment to do business with. You are fired and told you are unlikely to get employment in the town ever again.
    • "Insanity" Ending: Purchase Egg Baby and have it installed in your pizzeria, then in the office, turn off the computer. When turning it back on, click and hold on the computer light, and it will boot up showing several blueprints and playing an audio file by Cassette Man. When the audio file finishes playing, the day ends. You are fired for looking in places you're not supposed to, and implied to be shipped off to an asylum.
  • Mythology Gag:
    • One of the posters in the employee welcome video is Freddy in the same pose as the first game's cover art.
    • One of the playtest BGMs is Les Toreadors (otherwise known as the Freddy jingle, though it's not the same version that Freddy himself sings).
    • One potential lawsuit claims that a kid was bitten by an animatronic.
    • You once again use controlled shocks to control the animatronics.
    • The judicial district handling the lawsuits is located in Washington County, Utah, placing the pizzeria in it. Washington County is also where the city of Hurricane and the town of New Harmony, the settings of The Silver Eyes and The Twisted Ones books, are located in (by the way, they are all real-life places, look them up). It is thus possible that the entire FNaF franchise is set in Washington County, as well.
    • The businessman seen in the flyers sports the colors of purple and gold and is heavily implied to be what William Afton looked like before he got stuck inside Springtrap.
    • The hidden Puppet minigame seems to take place in the same alleyway you find the animatronics from. Since the Puppet minigame shows us how the first kid murdered in 2's minigames possessed the Puppet, it seems that your Freddy Fazbear's Pizza is either next to, or even in the same building as, the establishment shown in that minigame.
    • The animatronics in this game all seem to share similar traits to the ones in the first game. They are both groups of four, Molten Freddy is a variation of...well, Freddy, Springtrap started off as the earliest version of Bonnie, Scrap Baby is the definite female like Chica, and Lefty is the odd one out like Foxy.
  • Never Trust a Trailer: Just this once, nobody seems to mind. Scott convinced us that he was working on two games; one focusing on Baby in a supposed freakshow setting, and one where the player manages their own pizzeria. They are the same gamenote  and everybody fell for it.
  • Nightmare Fuel Station Attendant: Candy Cadet is a monotone, creepy robot that, along with giving out candy, tells horror stories to children.
  • Non-Standard Game Over: The Bankruptcy and Insanity Endings are both instant-loss conditions that don't involve the animatronics killing the player.
  • Nothing Is Scarier: The first "sound test" won't actually hurt you, but you wouldn't know that from being suddenly across a small table from a dangerous-looking animatronic in a dimly-lit room with a cassette tape not telling you everything you need to know.
    Begin audio prompt in three, two, one. [sound? sound? sound?] Document results. [unreasonably small pause] Begin audio prompt in three, two, one...
  • Papa Wolf: Cassette Man, who is heavily implied to be the Puppet's father and orchestrated the events of this game to destroy Fazbear Entertainment and give his daughter's soul some peace, as well as finally put down her murderer once and for all. Notably, he tells the other trapped souls somewhere peaceful is waiting for them, but he tells William Afton/the Purple Guy that he's going to Hell and not to keep the devil waiting.
  • Perspective Flip: Have you ever wondered what running the day shift is like at the pizzeria? Now you get to see it in action!
  • Pragmatic Villainy: Another interpretation of the "Blacklisted" ending: since your building being such a dangerous location means you're getting three or more lawsuits per day, each of which cost somewhere in the ballpark of a thousand dollars to settle, it's not ideal to keep you around. Even at the best of times, you're not likely to be far ahead of that in income, and it's all still hurting the company's already-flagging reputation.
  • Product Placement: In-universe example. You can accept sponsorship deals with local companies which give you a lot of money, but at the cost of letting them invade your monitor. Accepting all five will ensure that your ads interrupt you every 10 seconds. Of course, with skill, it's completely possible to win the game and accept all ads; most players get them anyway because they make for a quick buck at the time when your pizzeria is still bare.
  • Remember the New Guy?: Plenty of new animatronics are introduced in the catalogs, although most of them have minimal effects on gameplay. Molten Freddy and Lefty appear to play this straight, as they initially seem to have no connection to the rest of the story; however, Molten Freddy appears to be Ennard's remains, and Lefty is heavily hinted to be the Puppet (and, by extension, Cassette Man's daughter).
  • Retcon: In Five Nights at Freddy's 2, one of the lore minigames seen occasionally after death showed a child being murdered just outside the restaurant, followed by a jump scare by the Puppet. During that game, a robotic-sounding voice can be heard spelling the words "Save Him". In Pizzeria Simulator's Good Ending, there is a flashback to this scene as Cassette Man talks to his daughter, meaning that the child that was murdered then and whose soul possesses the Puppet was a girl. Justifiable by the action being seen from the viewpoint of an animatronic. As Scott has often reminded us, animatronics have no gender — and the default pronoun in English is masculine.
  • Ridiculously Cute Critter: You are accompanied by a tiny dancing Funtime Freddy doll during the tycoon bits. It also playtests your equipment during minigames.
  • Samus Is a Girl: The Puppet is haunted by a girl (Cassette Man's daughter, to be precise), making Lefty one as well.
  • Schizo Tech: A mild example. This game takes place after the events of Five Nights at Freddy's 3, which was seemingly set in the modern day/near future, and a clue in one of the endings suggests that it's the year 2023, yet the office is decked out with a CRT monitor and dot-matrix printer. Probably justified in that the player appears nearly broke after paying the franchise fee, and would want absolutely bargain-basement equipment to get started out. And you can upgrade to what sounds like a laserjet printer. Given how both games end, though, maybe there's a reason for all the outdated equipment...]
  • Schmuck Bait: In the form of deals that are Too Good to Be True.
    • Greatly discounted goods come with an up-front warning that there may be something hiding inside, leading to another animatronic crawling in the facility. Lefty is the most direct example, costing a whole $5 for an animatronic, as opposed to others costing up to thousands, while having a huge bonus to both entertainment and risk. That, and he stalks the facility's vents.
    • Taking up advertisement deals can fall under this. You get a whole load of money for accepting them — What Could Possibly Go Wrong? They may interrupt your work, delaying your ability to complete your shift... and present a prime opportunity for an animatronic to attack while your systems are down.
  • Secret Test of Character: The Tutorial Unit intimates in the Good Ending that this was the intention of your employment at Fazbear. The only ending that is an explicit failure of that test would be the Insanity Ending.
  • Shout-Out:
    • The Fruit Maze arcade game is basically Pac-Man.
    • One of Springtrap's kill taunts is "Bittersweet, but fitting...", a shout-out to the WWI poem Dulce et Decorum Est, which describes one of the worst horrors of war — death by chlorine gas.
    • Hanging next to the right vent is a drawing of a screaming clown. It's a dead ringer for the redesigned Pennywise in It (2017).
    • The ending in which the simulated pizzeria burns down taking the leftover monsters with it is similar to a certain fan-game's ending.
  • Slasher Smile: The businessman in the flyers, who both resembles Jack Napier/the Joker from the first Batman film and is heavily implied to be William Afton before he became Springtrap.
  • Suddenly Voiced: Springtrap suddenly regains the ability to talk in this game, despite only making animalistic grunting in FNAF 3.
  • Surprise Creepy:
    • The game starts off as a simple 8-bit arcade-style game, with Freddy shooting pizza into hungry kids. When the fourth wave appears, however, the game glitches out, cuts to black... and then the real game begins as Scrap Baby appears in the franchise's usual 3D graphics.
    • The Fruit Maze minigame has the face of a little girl flashing on screen whenever a power-up is collected. The remains of a dead dog appears in the minigame when it is played for a second time. Upon playing it for the third time, the minigame gains a hellish background while the girl character leaves a trail of blood.
    • The stories that Candy Cadet tells are all morbidly sad.
    • Playtesting Security Puppet unlocks the Puppet’s backstory, revealing how Cassette Man's daughter came to possess it.
  • Suspiciously Specific Denial: The introduction cutscene talks about how buying an item with a high risk may have a bad thing inside. "Of course, that would only be a serious danger if there were something outside that's been trying to get in for months now, which we are not confirming to be the case."
  • Take That!: A quick way to make some extra cash is to accept sponsorships from various companies. This takes the form of loud, obnoxious ads that play on your computer for a few seconds before you can skip them, a dig at the then-recent YouTube advertising system.
  • Taking You with Me: Cassette Man purposefully dies along with the animatronics in order to free their spirits. He calls out his old friend William Afton/Springtrap in particular, telling him that he will go to hell.
  • Too Dumb to Live: The advertisement for a job at Freddy's that begins the game cheerfully gives the player laughably poor advice ("Now it's time to put all of your eggs in one basket, and to take a huge gamble on your future — A gamble that has a 100% chance of success in some cases.") and is almost completely unsubtle about the risk of killer animatronics if you decide to get a quick discount. If the in-game player took the ad seriously and then signed up for the job afterwards, that would plant them firmly into this trope. Subverted, however, as the Cassette Man implies they wanted to face the animatronics and help end the nightmare once and for all.
  • Tragic Monster: The Cassette Man is well aware that most of the animatronics are this, and even as he's burning them to end the nightmare once and for all, tells them they'll finally be going to somewhere more peaceful. Even more so with his daughter, the Puppet, who he acknowledges was a Well-Intentioned Extremist at worst. He even seems to find some sympathy for Elizabeth/Baby, despite her being the most genuinely evil animatronic next to Springtrap. Springtrap himself, however, is as monstrous as ever and the Cassette Man outright tells him he's going to Hell.
  • The Un Reveal: Even though Scottgames.com's source code asked, "What is paragraph 4?", and despite the references to it by the Cassette Man (both to the player's special obligations under it and him firing them in the Bad Ending for not meeting them), we never find out what exactly Paragraph 4 says. We can, however, infer it's along the lines of, "Bring in every strange animatronic or object that shows up in the back alley."
  • Video Game Delegation Penalty: The "Mediocre" ending, one of the worst of the Multiple Endings. You "achieve" it by going through the game without buying any objects or salvaging any of the animatronics. In the ending cutscene, Tutorial Unit passive-aggressively tells you that you did a horrible job, and you're fired.
    "You stood on two feet and convinced someone that you could do something, when in fact you couldn't. Now get out."
  • Wham Line:
    • Many were surprised to notice that the free, innocent-looking pizzeria tycoon game is internally called "FNAF 6".
    • "Connection terminated. I'm sorry to interrupt you, Elizabeth, if you still even remember that name, but I'm afraid you've been misinformed."
  • Wham Shot:
    • An extremely meta example, and the defining moment of the game. At first, the game appears to be a simple 8-bit troll game of the kind Scott is known for, as Freddy throws pizzas to the right of the screen; the fact that it's free on Steam and entitled Freddy Fazbear's Pizzeria Simulator certainly helps with that. Then, on level 4, the sprites begin to glitch severely until the screen goes black... and fades back in to reveal an extremely damaged Baby sitting across from you at a desk, apparently deactivated and rendered in the game's typical crisp visuals. Ladies and gentlemen, Five Nights at Freddy's 6 has arrived.
    • During the ending with Cassette Man's Breaking Speech, you can see the building's temperature slowly appear in the bottom right corner... And it slowly ticks up to 100° and beyond as smoke and flames fill the screen.
    • The Lorekeeper ending gives you a picture of a quiet graveyard with six tombstones. Two of the tombstones of unreadable, but the others have the names Gabriel, Susie, Fritz, and Jeremy written on them.
    • If you were too busy trying to survive each night to pay close attention to the map, you'll receive one of these near the beginning of Cassette Man's final speech, when you look at the map and the pizzeria room in the center disappears, revealing that the vents that the animatronics were crawling around in were never connected to the pizzeria.
  • What Happened to the Mouse?: While most of the mysteries of the series are answered in this installment, some questions — like what the Shadows were and who did the Bite of '87 — seem to have gone unanswered.
  • Where the Hell Is Springfield?: Downplayed. We don't get an exact location, but the lawsuit papers confirm this game's pizzeria is located somewhere in Washington County, Utah.
  • Wounded Gazelle Gambit: Played for Laughs. One lawsuit has a girl supposedly traumatized and disabled for the rest of her life because an animatronic's head fell off (which, understandably, can be traumatizing), but one look through the lawsuit makes it clear that she's faking any disabilities she has, since she can "only" watch TV, hang out with her friends, and go to the mall as a result of the incident. Her parents still sue the pizzeria anyways.
  • You Don't Look Like You:
    • Everyone. Likely due to having salvaged themselves with different parts and pieces, Baby, Ennard/Molten Freddy, and especially Springtrap all look radically different than how they did originally. Alluded to by one of Springtrap’s lines:
    "You may not recognize me at first, but I assure you, it's still me."


Alternative Title(s): Five Nights At Freddys 6

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