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Video Game / Five Nights at Freddy's: Sister Location

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This page contains unmarked spoilers for Five Nights at Freddy's, Five Nights at Freddy's 2, Five Nights at Freddy's 3, and Five Nights at Freddy's 4. You Have Been Warned!
Are you ready for a fifth round with Freddy?

"Deep Below Ground, Where Memories Sleep, Anger is Restless and Secrets Don't Keep"

Welcome, new employee, to Circus Baby's Entertainment and Rental! This facility is boatloads better than any other pizza restaurant you've been to or heard of — especially ones connected to all kinds of nasty rumors and urban legends. Everything we have here is state of the art, ready to thrill and entertain children young and old!

Now, this expensive machinery doesn't run itself, so we hired you as our new after-hours technician, which means you have the job of making sure everything runs like clockwork. Yeah, you'll be in tight, cramped spaces while you work, but you'll have full access to the entire facility to do your job; even the air vents are open if you ever need shortcuts. And it's not as if you'll be alone: the stars of our restaurant, the animatronics, will be keeping you company. ...oh, you've heard those stories about the animatronics at that other pizza joint? Well, I assure you, we're nothing like them. Unlike that other place, our animatronics are streamlined models with all the best circuitry money can buy. They'll never come after and try to seriously harm/maim you. But just so we're clear, Fazbear Ent- err, Circus Baby's is not responsible for any death or dismemberment that may happen while you're on the job; it says so in the contract you signed. Legal mumbo-jumbo, you know the deal.


This job is nothing a talented individual like yourself can't handle. Just stay alert, watch your fingers, keep the place running smooth, and we're sure the animatronics and you will get along just fine. Trust us, it'll be fun!

Five Nights at Freddy's: Sister Location is the fifth game in the Five Nights at Freddy's series by Scott Cawthon, who eventually revealed it to be a new game in what was previously considered a finished series after the spin-off RPG game. The game was released on October 7, 2016; you can watch the trailer on YouTube and order it on Steam. And, in typical Scott Cawthon fashion, you can download the troll game, passed off as the "mature version", for free at Game Jolt. On December 1, 2016, a set of Custom Night modes was released as a free update.

In June 2017, Cawthon's site teased a sixth game to this series. On the very last day of said month, however, said sequel was supposedly cancelled due to a lack of interest and a wish to "get back to what made game-making enjoyable in the first place". Unfortunately, recent events made it clear that this time he wasn't trolling.


Then in August 2017, Scott released several teasers that heavily suggest Five Nights at Freddy's 6 has been Un-Canceled, before eventually releasing it as a surprise release in December of the same year.

There never was just one. [Trope, that is.]

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  • Absentee Actor:
    • While new versions of Freddy, Foxy, Bonnie, and Golden Freddy appear, Chica is never seen or even mentioned in the game, making this the first main FNAF game not to include her.
    • Balloon Boy and the Puppet also don't appear in any way.
    • Phone Guy doesn't appear in any form in this game, not even as an Easter Egg. His role is instead taken by HandUnit.
  • Abusive Parents: Michael's monologue at the end heavily implies that William Afton sent his son to destroy the murderous animatronics stashed underground, resulting in Michael ultimately getting scooped and reanimated.
  • Adult Fear:
    • Purple Guy/Mr. Afton went above using a suit to lure children to the back to creating animatronics that would help him serve that purpose. He then suffers a father's worst nightmare when Baby kills his daughter the one time he wasn't keeping his little girl away from the bot.
    • Played for Laughs in the vampire soap opera where Clara is dealing with a deadbeat dad that won't give child support, a baby that is running her and his daycare ragged, and tearing her home life apart.
  • A.I. Is a Crapshoot: Aside from the obvious, it turns out that Handy the AI "Phone Guy" is completely malfunctional, to the point of giving the player wrong (and deadly) instructions, mistaking two dead bodies as animatronics, and having an unstable keypad that can't even recognise your name. Then again, considering who developed him, is it really surprising to know he doesn't work properly?
  • Air-Vent Passageway: This is the only way access different parts of the facility. Also, in the Private Room, one of the methods Ennard tries to get into your room is through the vents. This is used again in the Custom Night, but by Bidybab only.
  • All or Nothing: Forming Ennard is the Circus Baby animatronics' ultimate gamble. As Baby aptly puts it, "if they find us like this, we won't get a second chance". Once they've taken its form, they can't ever return to their original selves, and if Ennard is discovered, it'll undoubtedly be destroyed. They only have one night, one chance to pull this off. And, unfortunately...
  • Ambiguous Situation:
    • It's not known if the two technicians you find dead on night five hanged themselves, or if Ennard killed them and made their deaths look like suicides.
    • It's heavily implied, but never confirmed, that Mr. Afton is Purple Guy, especially since he shares the name with the Purple Guy from The Silver Eyes, William Afton.
    • For a while, the cutscene shown for clearing the Golden Freddy Very Hard mode caused one: If Eggs Benedict/Michael Afton is a literal purple guy with a robotic voice, does he go on to become Springtrap as opposed to his father, William, as was previously assumed? Ultimately, Scott cleared up the matter by confirming that William Afton is indeed still Springtrap.
  • Ambiguous Time Period: It's not quite clear when the game takes place. Freddy Fazbear's Pizza is said to be closed and Circus Baby's Pizza World stepped in to fill its void shortly after, but Freddy's has closed two or three times across the series. note  The TV in-between nights is even an old analog set. However, the animatronics seem exceptionally high-tech compared to even the Toy animatronics, and the set of unlockable blueprints has a copyright listing the year as "xxxx"...and, just to make things even worse, the Private Room, inexplicably, has access to a video feed of the Child's bedroom from 4.
  • And I Must Scream:
    • The animatronics all suffer this when they get scooped, having their insides torn out of them.
    • Baby doesn't know why she was compelled to kill a little girl that wanted her ice cream and she couldn't do a thing about it.
    • If Ennard is to be believed and isn't spouting Blatant Lies, neither Eggs Benedict or the girl Baby killed can/will die once taken by the animatronics. It is later revealed by the Custom Night cutscenes... that it's true, as Eggs repossesses his own rotten corpse once Ennard abandons it.
  • And Now For Something Completely Different:
    • This game plays quite differently from the other FNAF games. For example, you're now able to move around and aren't seated to one spot every night. In fact, most of the game doesn't even have you watching the cameras, and it is actually YOU who goes to where most of the animatronics are instead of the other way around.
    • Compared to the rest of the game, this also applies to the fourth night, which is more like a minigame and where you can't move.
    • Averted...or maybe played straight compared to the rest of the game, in the secret zone during the fifth night and in the Custom Night, where you play something very much like the rest of the series, even taking some elements from previous games.
  • And Then John Was a Zombie: The game's true ending has the protagonist killed by the Scooper, and Ennard wears their skin to escape the building. Come the last of the 'street' cutscenes from the Custom Night, and Ennard leaves the protagonist's rotten husk, which is repossessed by the original owner.
  • Antepiece: Since moving around is a new thing in the main FNAF franchise, the first thing you do is crawl into a vent to get to the main office like area. This is to get you ready for Ballora's Gallery, which you have to crawl through and not make too much noise.
  • Anti-Frustration Features: The Golden Freddy mode for the Custom Night was thought to be impossible to beat by Scott, as the player didn't have enough power to last the night no matter what they did. Before adding a final cutscene acquired by clearing it, he increased the amount of power that mode had compared to the other modes.
  • Artificial Stupidity: Despite this series' long affair with this trope, largely averted this time around. There are clear, in-universe explanations for why the animatronics don't just snap your neck when you come in arm's reach of a few of them. And if you find the secret FNAF1 style room, Ennard will attack you from all sides, as they are hellbent on getting you into the scooping room, even if they have to drag you there themselves.
  • Auto-Incorrect: The elevator from the start of each night has a glitchy keypad that makes proper inputs impossible, so the system will try to auto-correct to what it thinks you meant to type. On the first night, it will auto-correct your name to "Eggs Benedict" regardless of what you try to enter, and the second night's request for you to hit a number (on a keypad with no numbers) to select a companion voice auto-corrects to "Angsty Teen" when that wasn't even one of the listed options. More amusingly, the keypad lacks the letter "B", but all of the auto-corrects except for the aforementioned Angsty Teen include a B.
  • Aw, Look! They Really Do Love Each Other: In the Soap Within a Show, once you access the secret ending, it's clear that Clara and Vlad really do care about each other beneath their constant bickering.
  • The Bad Guy Wins: In the Bad/Real Ending, the animatronics succeed in killing you via the Scooper and succeed in their plan to use your skin to escape.
  • Bait the Dog: Baby at first appears to help by giving you instructions on surviving night two. Then after night three, she locks you into a springlock suit to see if the technicians will find you, and nearly gets you killed.
  • Being Watched: For whatever reason, the management is watching the houses in the neighborhood it lies buried under. The neighborhood layout is seen on the power screen, with areas labeled "observatories" — and if you enter the right code in the secret room, you get a security camera view of the home from Five Nights at Freddy's 4.
  • Bittersweet Ending: In the "Real Ending", you get your insides scooped out of you by Ennard so that they can escape from Circus Baby's Pizzeria. The Custom Night expands on it: the skin starts to rot, and Ennard is forced to exit it and escape into the sewers. Surprisingly, the protagonist gets back up, and is implied to be possessing their rotting hollowed out corpse. However, the Golden Freddy cutscene makes it very clear that things aren't quite over yet...
  • Black-and-Gray Morality: The management at Circus Baby's is as bad as Freddy Fazbear's, if not worse, since Circus Baby's Pizza World has gone beyond the usual atrociously unsafe working conditions and apparently into actively trying to kill the protagonist. The "grey" comes in when it becomes clear that these animatronics are really not on the same page as the restaurant... but that doesn't mean they're above sacrificing a new hire to escape.
  • Blatant Lies:
  • Breather Episode:
    • You can breeze through Night 1 without the fear of being attacked by animatronics. Its sole function, other than for backstory purposes, is to prep you for the real challenge in Night 2, where you have to creep your way through Ballora Gallery.
    • The Soap Within a Show segments that take place between each night are hilariously silly (it is a soap opera about a cartoon vampire and his lover, after all) and provide some lighthearted release from the game's scarier moments.
  • Brick Joke: The automated Phone Guy counterpart has a Running Gag of asking you to type the answer to a question (i.e. "What is your name") on a malfunctioning virtual keyboard, and then inputting the answer he believes you were trying to type. On the last night, he asks you which type of gift basket you would like to receive, and misinterprets your answer as "Exotic Butters". If you get the good ending, a basket of said butters can be seen sitting on top of the television.
  • Call-Back:
    • Sister locations were mentioned as far back as Five Nights at Freddy's 3, though this one may be a wholly separate one from the one Phone Guy mentioned there. Also, like the first game's advertisement shown at the beginning, this one's ends with "Not responsible for injury or dismemberment."
    • There's a secret room in Night 5, and entering it results in you playing a revamped version of the original FNaF game, with doors, power meter, lights, cameras... hell, even the famous fan is there.
  • Canon Immigrant:
    • Funtime Foxy first appeared in Five Nights at Freddy's World, though was presented as a completed version of Mangle and not the very different animatronic they are here.
    • Likewise, Lolbit also first appeared in World. It can occasionally replace Ennard's mask in the Primary Control Module and is one of the animatronics attacking you in the Custom Night.
    • Technically, Circus Baby's first appearance is in World, albeit more as an Early-Bird Cameo than anything (you don't actually see her, unlike the above two).
  • Can't Kill You, Still Need You: Baby keeps you alive long enough for Ennard to scoop out your innards.
  • Color-Coded for Your Convenience: The Primary Control Module has a greenish yellow color to it, not unlike 3's Color Motif.
  • Color Motif: Much like 3 and 4, this game has two color motifs: blue, and... purple. Considering who created these animatronics, it's justified.
  • Come Out, Come Out, Wherever You Are: At the beginning of every shift, Handy will lead you to check on the animatronics to see if they're in place... and if they aren't, to drive them out of hiding with a "controlled shock"; on Night Two, Handy says, "Oh Circus Baby, we aren't here to play hide and seek."
  • Continuing is Painful: Each night is story-driven, in an episodic fashion as the plot unfolds. If you die during a night, you're forced right back to the beginning of that chapter.
  • Continuity Cavalcade: The secret room on Night 5 has this for every game in the series.
  • Controllable Helplessness: At the end of Night 3, Funtime Foxy catches you. Night 4 begins with you inside a springlock suit, unable to move for the entire night. The only things you can do are try to keep the springlocks wound up, and wiggle to shake Minireenas off.
  • Cruel and Unusual Death: The Scooper causes one of these. The animatronics can't feel it, of course, but Michael sure can... And that's not even going into what happens when Ennard takes over. Then there's what Baby does to Mr. Afton's daughter, against her own will...

  • Darker and Edgier:
    • Compared to the spin-off that came out beforehand, FNaF World, this game is clearly much darker right off the bat. And as the trailer shows, this could potentially be the darkest game in the series.
    • The game itself shows that it most likely is. Two nameless technicians are killed and hung in plain sight on rafters, a child is murdered by Baby on-screen, and in the Bad Ending, the main character gets 'scooped' (i.e., disemboweled) and Ennard, a Body of Bodies made up of the rest of the animatronics, wears his skin as a disguise to get out of the building. Oh, and Ennard doesn't leave the skin suit until it's rotted purple, and you get to watch it slowly decay in 8-bit 'glory'. If you have read The Silver Eyes, you already know from the start that things are going to be bad when it is spelled out to you within the first minute that these things were designed by Mr. Afton. He is Purple Guy.
  • Deadly Euphemism: Ice cream and "scooping" get used in deadly contexts an awful lot.
  • Demoted to Extra: Baby headlines the restaurant while the Fazbear gang are pushed to the side, though at least Freddy and Foxy are still part of the main cast. Bonnie, meanwhile, is merely Funtime Freddy's handpuppet, and Chica isn't seen or mentioned in the game in any form at all.
  • Didn't Think This Through:
    • Mr. Afton clearly did not think his plan of creating animatronics to aid him with his Serial Killer shtick through very well; he lost his daughter because of it.
    • Baby doesn't consider after having Foxy ambush you that putting you, the only means of escape, into a deadly springlock suit, could kill you.
    • Ennard doesn't seem to have a grasp of basic biology if it thought it could pilot your corpse around indefinitely. Bodies do rot, after all, and the progression of the minigames in Custom Night shows the corpse's slow degradation (much to the horror of your neighbors) before Ennard finally bails on your now skeletal and purple corpse and scampers down a storm drain. And then your body gets back up.
  • Doing In the Wizard: Possibly. The Golden Freddy plush in the Private Room is holding a walkie-talkie, and next to a camera which has a feed of the home from Five Nights at Freddy's 4.
  • Double-Meaning Title:
  • Easter Egg:
    • You can press various things (including various noses) in the elevator, the Primary Control Module, and Circus Gallery. In particular, the little red button on the down-right of the elevator will produce the exact sound that you'd normally get from beeping Freddy's nose in the other games.
    • Sometimes eyes peek at you from outside the Elevator. It seems to be Bidybab's.
    • Ennard's mask in the Primary Control Module occasionally changes into Lolbit's.
    • In Night 3, you can ignore HandUnit's instruction for you to go to Funtime Auditorium and instead head to Circus Gallery. Crawl under the desk and move the door to the right, like you did to hinder Bidybab in Night 2. Wait for a while. Baby will then tell you the story of how she snatched Mr. Afton's daughter.
    • There's also a big Call-Back and possibly a ludicrously important Reveal involving one of the keypads you can find: entering 1983 in the keypad inside the Private Room will make the three TV screens show images of various locations from Five Nights at Freddy's 4. What this means, exactly, is unclear.
    • A Bidybab rarely can be seen in the left elevator window and the Circus Control window. Similarly, a Minireena can rarely be seen in the Primary Control Module. Both can appear in the house in the end-of-night cutscenes. Minireena can also pop out of the popcorn.
    • There can randomly be a distorted voice calling out the numbers 1, 5, 7, or 8. Pitching up the voice reveals that it's Baby, however no meaning has been found behind these numbers. Interestingly, the numbers make a comeback in Five Nights at Freddy's AR: Special Delivery during 8-Bit Baby's attack, floating around her when she haywires.
  • Eaten Alive: The fate of Mr. Afton's daughter when she finally got her much-desired alone time with her favorite animatronic out of the ones that her father made: Baby herself. It's shown onscreen in the mini-game if you go back to the start with the ice cream.
  • Elaborate Underground Base: Well, restaurant, but for a pizzeria that's (for some reason) deep enough below ground that one needs to use an elevator to access it, Circus Baby's Pizza World looks rather fancy and high-tech.
  • Et Tu, Brute?: Baby acts wounded in the fake ending when you don't listen to her and hole up in the secret room. Except by then, you know it's not Baby but rather Ennard, and Ennard wants your skin to escape.
  • Even Evil Has Standards:
    • While Purple Guy/Mr. Afton is scum that lured children to their death and designed robots that would lock a child inside them, even he didn't want his daughter killed by them and kept warning her away from Baby. It... didn't work.
    • Upper management likes to know where their employees are when they don't leave the building, and they explicitly say that they need to go home. Probably because if the employees are staying past their shift in a terrible place, they're dead.
  • Evil Brit: Mr. Afton, creator of the CBPW animatronics and eleven-time child murderer, has a slight British accent.
  • Evil Counterpart: Handy to Phone Guy. While Phone Guy provides extremely useful information to keep the player alive during the first and second game, Handy's instructions lead to all of the animatronics gunning for you.
  • Exact Words: At one point on, Scott posted a screen that said "CANCELLED due to leaks." The grand opening of Circus Baby's Pizza World got cancelled because of gas leaks in the building. Oh, you thought Scott was talking about the game?
  • Facial Horror: Several of the animatronics can open up their face plates to expose their wiry endoskeletons.
  • Failed a Spot Check: Handy doesn't notice the two missing technicians, each hanging from a circus platform noose.
  • Failure Is the Only Option: Ennard will get out, no matter which ending.
  • False Reassurance: "The scooper only hurts for a moment."
  • The Farmer and the Viper: So you decide to help Circus Baby (actually Ennard) out and go to the Scooping Room to destroy her body like she asks? You probably won't miss your brain, then, since you clearly didn't use it.
  • Final-Exam Boss: The hidden final encounter with Ennard is this for the entire series up to this point, with the doors/power conservation mechanic from the first game, the three points of entry from the second, the lone roaming animatronic with multiple attack patterns from the third, and the reliance on audio cues from the fourth.
  • Fission Mailed:
    • Regardless of how well you play, Funtime Foxy will catch you at the end of Night 3, even playing a jumpscare. However, you are still alive, and instead you are put inside a springlock suit for Night 4.
    • Earlier on the same night, the player will experience the Jump Scare that is Funtime Freddy's face abruptly flying open... except for once, you're actually trying to open up his face, and that just means you're halfway through the night; for once, the local Freddy isn't trying to kill the protagonist. For now.
  • Flower Mouth: Invoked with the Funtime animatronics. They were all built with their faces separated into segments that can move separately from each other. These shifting face plates can also split open all at once, revealing the creepy robotic face beneath. While In-Universe, this was done so the robots could be opened up for maintenance, out of universe, it makes for a terrifying Nightmare Face.
  • Forced to Watch:
    • On Night Four, before the playthrough starts, you're forced to watch two technicians scooping Ballora. She gets the equivalent of three heavy blows to the face and having her insides torn out.
    • There is also Baby, who was forced to watch herself lure in and kidnap/kill a little girl without being able to do anything about it.
  • Foreshadowing:
    • On Nights One and Two, you don't see Baby, but you can hear her voice on Nights Two, Three, and Four. Baby's been scooped, to help form Ennard.
    • On Night 3, you have to take a trip to Parts and Services to remove Funtime Freddy's power module, opening him up and taking a good look at all of his wires. When you return to perform maintenance to Baby on Night 5, opening up Baby's face reveals... nothing. There are no wires or machinery in her at all, indicating that Baby has already been 'scooped' and something very wrong is going on. Another indication of this is that, unlike Funtime Freddy on Night 3, the Baby sitting in front of you on Night 5 has no eyes, which indicates that the endoskeleton is no longer inside. So, who has been talking with you for the past two nights?
    • On Night 4, Baby mentions that she has learned how to pretend. Come Night 5, and it turns out that Baby was pretending to be your friend to put the plan in motion, and Ennard is pretending to be Baby to get you to the Scooper Room.
    • On Night 5, if you look closely, you'll notice the little mask above the fan is missing. It's Ennard's, and the thing has already formed to kill you and take your skin.
    • Also, on Night 5, you can sprint all you like in Funtime Auditorium without triggering a Foxy jumpscare. This is because Foxy is already part of Ennard by that point. Additionally, Ennard also doesn't jumpscare you (yet) because their escape plan requires that you first send Baby's animatronic suit to the Scooping Room.
    • On Night 4, Ballora gets 'scooped' and you spend the rest of the night with her broken purple eye staring at you from the darkness. The same purple eyes that appear on the figure in the Real ending.
    • Usually, players are shocked by The Reveal that Ballora, Funtime Foxy, and Circus Baby had already been to the Scooping Room, but if the player pays attention, then they would have noticed that Ballora got scooped in front of the player in Night 4, Funtime Foxy was not heard or seen when going through their area on Night 5, and that Circus Baby was already only an empty husk without eyes.
    • In a way, the tagline and the trailer's text is now foreshadowing after Custom Night's Golden Freddy cutscene. "There was never just one" — never just one Purple Guy, there's now William and Mike Afton. And "anger is restless" — well, Mike does want to find his dear old dad and pay him back for leading him to have his insides scooped out to make way for his dad's machinery, doesn't he?
  • Fusion Dance: Ennard is an amalgam of the endoskeletons of all the other animatronics.
  • Gas Leak Cover-Up: The grand opening of Circus Baby's Pizza World got canceled due to some "gas leaks" in the building. It's implied the actual cause is William's daughter getting killed by Baby.
  • Gory Discretion Shot: You don't actually see Ballora, Foxy, or Baby getting shocked when you press the button.
  • Hope Spot: It seems that on Night Five, you have to find two technicians that came to rescue you, which means you'll have some manpower to survive the nights. You find each of their bodies on Ballora and Foxy's respective platforms, dangling from nooses.
  • I Just Want to Be Free: The ultimate goal of the animatronics is to escape the facility they're trapped in.
  • Just Following Orders: Out of all the reasons that Baby or Ennard could use to kill you, they know you were shocking Ballora, Foxy, and Baby because Handy told you to do so. They don't hold that bit against you while planning to scoop you.
  • Lamarck Was Right: William Afton eventually dies in Springtrap and resurrects. Likewise, his son Michael Afton resurrected after Ennard left his body.

  • Madness Mantra:
    • "Don't hold it against us."
    • "Don't you trust me?" from the fake ending where you have to keep Ennard out.
    • "You won't die."
  • Meaningful Name: "Sister Location" isn't just another Freddy's franchise; it has predominately female animatronics, and even has two new humanoid leads. It's also where Mr. Afton's daughter died, and this qualifies if you believe that the girl's room in Five Nights at Freddy's Four was hers, that the Child and his brother were her siblings, and that said brother is trying to find her in the location in the game.
  • Metaphorically True: If the minigames in the non-canon Custom Night are to be believed, when Ennard tells Eggs (really Michael Afton) that he won't die, they aren't lying... after they burst free from his rotten corpse and leave to find another host, he gets back up.
  • Meta Twist: So, you'd think the cause of the animatronics attacking you would be that they were haunted by murdered children, as usual, especially Baby, as she actually did pull a child inside her to die. Wrong! Baby distinctly refers to the dead little girl as someone separate from herself, and the animatronics in general are simply tired of being treated like they're Just a Machine.
  • Mood Whiplash:
    • The game alternates between being scary and funny, particularly involving the auto-correct epic fails at the beginning of each night and then immediately being thrown into a cramped, dark room with killer robots trying to rip you to pieces.
    • In the Baby mini-game, which is light and cheerful, after getting the ice cream, you can go to the start. A little girl approaches Baby, who offers her the ice cream. Baby's eyes then go blank, the screen turns dark, and Baby swallows the little girl with her stomach.
  • Morality Pet: Out of all the children he knew, Mr. Afton never wanted his daughter to be killed. In fact, he ordered Michael to find his sister and (as revealed in the sixth game) salvage what remains of her consciousness so she wouldn't be lost. This is what causes the game's events in the first place.
  • Multiple Endings: There's the Bad Ending aka the Real Ending, where you go to the scooping room and get scooped by Ennard, and there's the Good Ending aka the Fake Ending, where you go to the Private Room fend off Ennard ala old school Five Nights at Freddy's, go home to watch more TV, and witness Ennard hobbling into the room.
  • Never Heard That One Before: Vlad tells Clara in the soap opera that her "suck" joke isn't funny because he's heard it a million times before as a vampire.
  • Never Trust a Trailer: The game's trailer depicts four of the animatronics (Ballora, Funtime Freddy, Funtime Foxy, and Circus Baby) together on one stage, but in the game, there's three different stages and none of the animatronics shown ever share the same stage (Funtime Foxy is on the Funtime Auditorium stage, Ballora is on stage at Ballora Gallery, and Circus Baby at Circus Gallery; Funtime Freddy never appears on a stage).
  • No OSHA Compliance: At Circus Baby's Entertainment and Rental, you'll be in cramped spaces, surrounded by active machinery, and your employers aren't responsible for any dismemberment or death you may undergo (and like Fazbear Entertainment, they make no effort to hide this; in fact, they go even further with it, approaching Aperture Science levels of workplace unsafety). This is justified, given that the company's name is Afton Robotics, LLC. If you have read The Silver Eyes novel, you've known from the start that Afton is the last name of Purple Guy.
  • Nostalgia Level: The secret encounter with Ennard in the Private Room. Your goal here is to survive until 6 A.M., watching security cameras, closing doors, and managing limited power to fend off Ennard a la the original game.
  • Nothing Is Scarier: While several of the locations are extremely dark, several nights require the player to make their way across a room that is pitch-black. In Night 2, all the player has is a flashlight, and Night 3 has a flashing bulb. Night 5 has nothing at all, requiring the player to listen carefully, since they can't see.
  • Numbered Sequels: Averted for the first time in the series. Justified, with the likely intentional Stealth Pun.note 
  • Obliviously Evil: If we take Baby or Ennard at her word, she doesn't seem to realize why the technician wouldn't want to be scooped, even if he feels sympathy for the animatronics, and she doesn't know why she lured a girl closer with ice cream, then brutally murdered her.
  • Officially Shortened Title: While the game is called "Five Nights at Freddy's: Sister Location" on Steam and in the credits, both the teasers and the title screen simply call it "Sister Location".
  • One-Winged Angel: Ennard is basically this for the Circus Baby gang, being the final most dangerous enemy and their combined form.
  • Only Sane Man: If we can believe Ennard, Ballora was the only animatronic who opposed the plan to take Eggs Benedict as a human suit. Not out of morals — she is perfectly willing to kill you — but because she is afraid that it is not going to work.
  • Pet the Dog:
    • Upper management searches for you after Night Three. Now, this doesn't exactly end well for them... but... well, it's the thought that counts?
    • Despite getting fired in the Fake Ending, you still get the exotic butters.
  • Pragmatic Villainy:
    • Baby/Ennard keeps you alive long enough to steal your body.
    • Upper management at Fazbear Corp notices when employees go missing because you can't dispose of a dead body if you can't find it. They also tell the employees to go home when their shift is done since they won't be out of danger.
  • Primal Fear: Any time you have to walk through the animatronics' rooms, you're in an almost completely dark room with a Killer Robot which you can hear moving around you, trying to find you. The only way you can proceed forward is by exposing yourself to risk.
  • Pyrrhic Victory: For Ennard/the animatronics, at the very least. Through combining their ripped-up parts and the murder of multiple people, they've finally escaped the pizzeria through the skin of the protagonist. However, the skin starts to rot and the neighbors start to get suspicious, so they're forced to escape into a sewer grate. Now they're back underground, stuck as a mass of wires and metal.

  • Red Herring:
    • The trailer shows Baby's face glowing and opening, ostensibly her Jump Scare since most trailers end with that. Except Baby never actually jumpscares you in the game, not counting Ennard. In fact, you never see her at all except when she's "scooped" or on posters. One theory is that it's how Baby looks when the technicians shock her.
    • The game starts you with learning how to check for the animatronics and putting them back on their stages with a corrective shock. Simple, right? Wrong. These elements never come into play again beyond the first night (and briefly in the second night before everything goes to hell), as this game instead gives you a different unique task with each new night, rather than doing the same thing until six like every game before.
    • You have the option to speed up your crawling through the vents and the Angsty Teen voice on Night 2 tells you that a body was found in the vents. In spite of all these ominous signs, you don't actually get attacked any time you're crawling through the vents.
  • Ret-Canon: The game canonizes Purple Guy's last name, Afton. However, his first name, William, does not get canonized until the next game. Either way, both originated from the non-canon novel Five Nights at Freddy's: The Silver Eyes.
  • Retool: In-Universe. While Handy tries to make it sound like Freddy Fazbear's closure made way for the competition, the use of some of the same characters, and by the reveal in the Private Room that Circus Baby's Entertainment and Rental is located very close to, or even right beneath Fredbear's Family Diner, make it appear that the company was just trying to rebrand itself to avoid its shady past.
  • Revenant Zombie: What Eggs Benedict/Michael Afton ultimately becomes.
  • Revisiting the Roots: The premise of playing as an after-hours pizza joint employee returns (albeit you're a technician and not a security guard) after it was played with in Five Nights at Freddy's 3 and absent entirely in Five Nights at Freddy's 4. Reaches a whole new level when reaching the secret room on Night 5 puts you into a room that plays like an upgraded version of the very first game, complete with doors, cameras, and a power meter that drains when using any of your functions.
  • Roaring Rampage of Revenge: Michael's final monologue implies that, after Ennard leaves his rotten, purple corpse, he's gunning for his father that put him in the situation that caused his transformation in the first place.
  • Robot Clown: For the first time in the series, all of the main animatronics have a clown motif, with bright color schemes and even the appearance of wearing facepaint. As if this didn't pull them far enough into the the Uncanny Valley, their faces are more technologically advanced than previous animatronics, with movable brows and cheeks. This leads to quite the Nightmare Face when they split their faces open, revealing the robotic endoskeleton inside. Though Ennard only barely qualifies here, as the most they have for any theme other than Body of Bodies is a clown mask.
  • Running Gag: Every time you're in the elevator, the AI asks you to type in something on a clearly malfunctioning keypad, and grossly misinterprets your futile attempts. Hilarity Ensues.
  • Schmuck Bait: Invoked for how Baby was designed; she keeps track of how many children there are in a room while performing. When there is only one, like a little girl she sees, her body makes ice cream to lure them closer. Then the robot is compelled to shove the child inside their stomach and hide them, with the noise from other kids and the robot's ostensibly soundproof stomach hiding the screams.
  • Sequel Hook:
    • The Custom Night cutscenes shows Ennard escaping from the player's rotten body into the sewers. What happens to Ennard next is unknown, but if hidden dialogue in Scott's websites were anything to go by, the other animatronics aren't very happy with Baby and are trying to get rid of her...
    • The very final cutscene, unlocked after beating Golden Freddy Mode on its hardest setting, shows that Michael Afton, having re-possessed his own corpse, is out to find his old man; for what reason, we don't know. And the final shot is of a very-much-intact Springtrap moving around in the burned-out ruins of Fazbear's Fright.
  • Shout-Out:
    • Freddy's Hand Puppet of Bonnie gives him a strong resemblance to Showbiz Pizza's Rolfe DeWolfe and his smart-mouthed puppet Earl Schmerle.
    • Handy makes Hal look like a gentleman.
    • On Night One, Handy suggests you might be there as the result of a dare.
    • The use of shocks to force the animatronics to perform is a reference to the Stanley Milgram experiments that tested human compliance, where test subjects were led to believe they were asked to shock real human beings and to keep shocking them after hearing them call for help. The experiments showed that roughly 2/3 of all participants were willing to inflict what they believed were fatal shocks on other human beings, as long as they were ordered to by an authority figure. The only way forward, of course, is to live out that tradition.
    • Whether intentional or not, the animatronics' rooms are textbook Skinner boxes — designed to reinforce desired behavior. Of course, the original had an option for positive reinforcement, but Management seems to have left that part out.
    • Another possibly unintentional reference goes to the Saw films, namely the first movie. Funtime Foxy's gimmick taking place in a dark room that you can illuminate with flashes of light bears similarities to a scene where Adam is looking through his darkened apartment using the flash of his camera to navigate.
    • The Soap Within a Show "The Immortal and the Restless" is a spoof of the TV series The Young and the Restless.
    • Baby's death minigame has similar gameplay to Mario Bros.. The minigame's theme is "Turtle Crusher", referring to the Koopa Troopa. Oh, and Mario Bros. was released in 1983.
  • SkeleBot 9000: The animatronics can separate their faceplates and reveal their robotic endoskeletons.
  • Skewed Priorities:
    • Someone in upper management seems to have thought spending a huge portion of Freddy's budget on these bots instead of renovating the ones in the regular location was a good idea.
    • Also, upper management keeps the animatronics sentient and only focuses on "scooping" them to make them behave when it'd be better to either start from scratch or take away their sentience.
  • Soap Within a Show: After each night except in Night 3 and in Night 5's bad ending, your character gets to watch The Immortal and the Restless, a cheesy soap opera about the human Clara, trying to convince Classical Movie Vampire Vlad to support their son despite Vlad's claims the child isn't his. You even eat popcorn while watching.
  • Soundtrack Dissonance:
    • After putting on relaxing bongos in the elevator, Handy tells you that your paycheck is getting docked for lackluster performance.
    • The Bad Ending ending plays the same tacky theme from the game's Soap Within a Show while Ennard goes to look at itself in the mirror while wearing your flesh. In context, it comes across as an Ominous Pipe Organ.
    • As time goes on in the Custom Night Minigames, the music becomes less and less fitting as it becomes readily apparent that Ennard did not think wearing you like a skin suit through vis a vis the fact that corpses rot over time. Seeing the other people's reactions as Ennard continues to pilot you around like nothing is wrong despite the body's advanced necrosis while the chipper music plays is really off-putting.
  • Staring Down Cthulhu: A couple of puzzles involve you staying in the same room as Funtime Freddy for an extended period. You'll be looking at his ugly mug for a little while.
  • Start of Darkness: This game seemingly serves as one for the Purple Man, in which he loses his daughter to his own animatronics. Don't feel too sorry yet, though; the fact (at least one version of) Freddy's was already shut down before, and the presence of animatronic blueprints with very suspicious design features like a child-sized "Storage Tank", imply that he was already (trying to be?) a child killer even beforehand.
  • Suddenly Voiced: All the animatronics are now capable of speech, though this is only the first canon game in which Freddy speaks. It's also the first time we hear the Purple Guy (assuming he's "Mr. Afton") speak.
  • Surprisingly Realistic Outcome:
    • Hey, guess what? Making it so that the robots themselves abduct and murder children isn't such a great idea, since even Fazbear Entertainment never allowed "faulty equipment" to work in the restaurant. That's probably why they removed Circus Baby immediately after she killed someone and never let her out again, Afton.
    • The Custom Night cutscenes show us that even though Ennard escaped with Eggs's skin as a disguise, some people noticed something wrong with him after a while, even before the rotting happened.
    • If the lines hidden in Scott's websites (ScottGames and FNAFWorld) are really between Baby and the other animatronics while inside Ennard, then it shows that the other animatronics are rightfully pissed off that not only did Baby's plan not work, but it actually landed them in a worse position than before. This causes them to try to expel Baby from Ennard due to her crimes against them.
  • Token Good Teammate:
    • Subverted with Baby, who keeps you alive only to then kill you as Ennard to take your body.
    • Also subverted with Ballora, who will kill you on other nights. With that said, Ennard does mention that she hates the plan to take your body because "she is afraid".
  • Too Dumb to Live: Even compared to Mike, Jeremy, and Fritz, "Eggs" qualifies when he comes back to his job after Baby locks him away in a springlock suit to hide him from the technicians. Somewhat justified in that he seems to be investigating the animatronic that killed his sister, or, alternatively, is there to try and see her again.
  • Torture Always Works: Zig-Zagged. You can shock Ballora and Foxy into getting onto their platforms, and in fact it's part of your job, but on Baby it's a No-Sell.
  • Twist Ending: In multiple layers. Firstly, the ending of the game proper has The Reveal that the animatronics have combined their endoskeletons to form Ennard, who murders the protagonist. Then, the ending of the Custom Night cutscenes reveals that the protagonist wasn't actually all the way dead, survives Ennard vacating his remains, and returns to life as a literal purple guy. Then the very last cutscene of the game, unlocked only after beating the hardest possible version of Custom Night, gives us the twist that Springtrap/Mr. Afton survives the fire that ravaged Fazbear's Fright. Oh, and his son Michael is coming to get him.
  • Unexpected Gameplay Change: Rather than having one set method of fending off animatronics that doesn't change save for increasing difficulty, every night has you do something completely different, culminating in a replica of one of the original game's nights as you desperately try to hold off Ennard long enough to escape the building.
  • Unreliable Expositor:
    • Handy doesn't always register when an animatronic is not onstage intact or in good working order and his orders very nearly get you killed on nights two and three.
    • Baby and Ennard when you hear their tales, especially when on Night Five, Baby claims that she's guiding you to the Scooping Room so Ballora won't kill you, and even talks to Ballora in the dark. Except Ballora and Baby were already scooped earlier in the day, meaning that you were alone with Ennard the whole time.
  • The Unreveal: The map seen during Night 2 shows several rooms that are not explored during the game, such as the room next to Ballora's room, the room connected to Baby's room, and a room connected to the Private Room. If you look closely, however, they match the layout of the areas in Five Nights at Freddy's 4. Specifically, the one next to Ballora's room is the corridor where you play the Plushtrap minigame; the one next to Baby's is Fredbear's Family Diner, the Child's house, and the road connecting them; and finally, the one next to the Private Room is the Child's bedroom, A.K.A. the primary setting of 4.
  • Up to Eleven: The new animatronics are to the toy animatronics what the Nightmares were to the originals.
  • Wham Episode: The ending for Custom Night. We get some insight into who we are — Michael Afton, the son of Wiliam "the Purple Guy" Afton, who's now an undead zombie thanks to Ennard. Not only that, but Springtrap's still alive even after the fire at Fazbear's Fright. And Mike wants to meet with his dad for a "nice" chat over his scapegoat trick.
  • Wham Line:
  • Wham Shot:
    • Handy on Night Five tells you to look out for two technicians. You find each of them on Ballora and Foxy's respective platforms, dangling from nooses.
    • As stated before, entering the Private Room and inputting 1983 on the keypad gives you camera feed of the house from FNaF 4. Also, the Golden Freddy/Fredbear plush in the Private Room is holding a walkie-talkie.
    • If Handy's line that you have entered a "highly dangerous" area upon making it to the Scooping Room doesn't tip you off that something bad is about to happen (he has proven untrustworthy), maybe the discarded and broken shells of both Funtime animatronics and Ballora laying around your feet will convince you. No? What about that tangled endoskeleton rising up behind the window?
    • The Custom Night ending has one: Ennard fleeing the now rotten, purple corpse... which then stands back up, with glowing silver eyes fading into view in what were previously empty sockets.
    • The Custom Night Golden Freddy cutscene. Springtrap lives.
  • Worldbuilding: The setting seems almost factory-like, so it's possible this is some kind of Freddy Fazbear's corporate facility. Whatever the case, the nominal restaurant chain has become very widespread, along with the curse associated with it.

...don't hold it against us, don't hold it against us, don't hold it against us... don't know what we've been through.


Video Example(s):

Alternative Title(s): Five Nights At Freddys 5


Purple Guy cutscenes

Well, Ennard CERTAINLY didn't take into account that his disguise with a dead person's skin would eventually rot. Eugh...

How well does it match the trope?

5 (16 votes)

Example of:

Main / SurprisinglyRealisticOutcome

Media sources:

Main / SurprisinglyRealisticOutcome