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Lord of Loss's Group

A group of mercenaries operating out of Earth N.
    Lord of Loss 

Lord of Loss

Debut: Daybreak 1.4

The ruler of several towns on Earth N. Is capable of shapeshifting, and his actions become stronger as they get repeated.

Classification: Breaker; Brute; Changer


  • Achilles' Heel: Once someone manages to open a hole in his constructs and gets to his transformed breaker form at the centre of it, the fight is essentially over as he has no way to defend himself.
  • Atrocious Alias: Discussed and averted; a character notes that had he made any mistakes in his early career, his name would make him a joke. However, he instead succeeded and is considered very intimidating.
  • Blood Knight: Loves a good fight, often laughing as he trades blows with his opponent. During his second battle with Victoria, he complements her several times, much to her frustration, and congratulates her on the good fight when she finally manages to force him out of his breaker state.
  • Consummate Professional: When on the job, he doesn't let anything stop him from seeing it through. When trying to capture Victoria's group in Blinding, he scoffs at their attempt to hire him with more money than what Love Lost paid. When Victoria informs him of the crimes committed by Love Lost and Cradle, he says that he can't just quit a job halfway through and that he'll consider after he's done.
  • Evil Gloating: Lord of Loss makes "LoL", and he loves to laugh when he has the upper hand over his opponents.
  • Expy: Of Lung. Both are starter villains to their respective protagonists. Both are Changers and Brutes. Both become more powerful the longer they are in a fight.
  • Friendly Enemy: He runs Earth N, and when Breakthrough visits, he's very cordial and polite toward Victoria, not holding a grudge for how things at the community centre went down. That changes when he meets her again while doing a job.
  • Gathering Steam: Every action he repeats while transformed becomes slightly stronger. After a while, his sheer size and power cause his movements to create small shockwaves and drag people due to the wind.
  • Good Thing You Can Heal: He has no biology to speak of when transformed, and can simply regrow any limb that gets chopped off.
  • Hidden Depths: Blinding 11.6 reveals that he likes to use emoticons while texting, even while negotiating a job.
  • Lightning Bruiser: His centaur form is very fast, can take a beating, and dishes out powerful strikes.
  • Manchild: Has some shades of this; despite being close to thirty, he treats mercenary work and warlording as some kind of RPG quest, with no moral consideration for the people involved, and when he finally loses a battle treats it like failing a campaign.
  • Multiform Balance: Shifts between multiple forms, including a centaur, a bird, and a tree; the bird form allows him to fly, the centaur form is good at combat, and the tree allows him to barricade a building.
  • Mighty Glacier: His multi-headed form in Blinding can't move much, but is a powerhouse.
  • Moral Myopia: Sees himself as a rule-follower and Consummate Professional, and considers throwing his opponents to Nursery's "pacifiers" perfectly ok since it doesn't kill them. But when Victoria crushes Valefor's jaw that is crossing a line in his view, because she's denying him access to his power. Nevermind the fact that he was trying to mind-whammy her to kill her teammates and was responsible for untold atrocities, it's against the rules of "the game".
  • Shapeshifter Default Form: His real form when his power is active is that of a glowing collection of strips in the loose shape of a human body hiding at the centre of his more massive forms. Also, when not in battle, he takes the shape of a massive human.
  • Took a Level in Badass: In his second battle with Victoria, he has become a lot more creative in his forms, including less standard body structures and hidden weapons like telescoping spears. Victoria notes that he may have been inspired by his time with Marquis, another very creative Changer.
  • Voluntary Shapeshifting: One of his powers. In his breaker form, his body is composed of metallic white strips that he can reshape as he pleases.
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    Kingdom Come 

Kingdom Come

Debut: Daybreak 1.3

A religious villain who can detonate himself to take control of anyone his blood touches.

Classification: Master; Shaker


  • Achilles' Heel: As dangerous as Kingdom Come is, all it takes to relieve someone affected by his power is to remove any of his blood that's currently covering them.
  • High-Pressure Blood: Kingdom Come explodes in a shower of gore, releasing far more blood than should be humanly possible, and with enough force to damage nearby windows.
  • Mind Virus: KC can take control of anyone who gets some of his blood on them. Apparently this infection is permanent, or at least he can be prevented from releasing a host.
  • Pulling Themselves Together: Implied; while not directly seen in the text, surviving the use of his power requires the ability to reconstitute his body after exploding.
  • Double Entendre: His codename is a reference to what his power does on two levels: He explodes violently, so it's a pun on the common colloquialism "blown to Kingdom Come". Then he takes control of people's bodies, so it's an allusion to the Lord's Prayer from Matthew 6:10: "Thy Kingdom Come, Thy Will Be Done".
  • Religious Bruiser: Is very fond of Bible verses, and takes his name from Matthew 6:10. He also goes to church every day and has a strict code of ethics when choosing which jobs to take.
  • Too Spicy for Yog-Sothoth: His attempt to take possession of Tress during Arc 9 goes hilariously awry, since he doesn't have any of Sveta's years of experience with controlling the bizarreness of her body. Unlike normal for this trope, though, he still doesn't release her until Byron manages to wash off the blood.
  • You Gotta Have Blue Hair: He dyes his hair red.

    Blindside 

Blindside

Debut: Daybreak 1.4

A mercenary who works with Lord of Loss.

Classification: Stranger


  • Ambiguous Gender: Has an androgynous voice and a power which prevents anyone from looking at them, making their gender difficult to deduce if they have one, to say the least.
  • Batter Up!: Uses a metal bat as a weapon.
  • He Who Must Not Be Seen: Has a power which prevents anyone from looking at or touching them. Word of God is that even Master minions like Taylor's bugs can't see them, and the power is apparently permanently active.
  • Hired Guns: Money seems to be their main motivation, explaining their rapid changes of allegiance.
  • Neck Snap: Discussed; as their power forces everyone around them to look away, Blindside could cause someone to snap their own neck by moving in such a way that the only way for them to remain unseen is for the victim's neck to rotate farther than is healthy. At least, they say this will happen; it's not clear at the time if they're bluffing to gain an advantage over Victoria or not. They do note however that it's more likely the victim would just close their eyes before snapping their neck.
  • Power Incontinence: Apparently, they can't turn their power off.
  • Taught by Experience: Notes that people tend to come up with the same few workarounds for their power, and has learned to avoid or counter them.
  • Terms of Endangerment: Calls Victoria "Patrol girl" as of their second meeting.
  • Would Hurt a Child: Has no compunctions about shooting Lookout in the legs. Apparently they've had past conflicts with a group of young capes that caused them to get over this hang-up pretty quickly.

    Nursery 

Nursery

Debut: Daybreak 1.4

A mercenary who works with Lord of Loss.

Classification: Shaker; Trump; Master


  • Berserk Button: People who kill the children of others.
  • Body Horror:
    • She is apparently pregnant with a parahuman child who acts as the source of her powers. Said child is implied to be some form of stillborn.
    • It also turns out that a part of her power involves filling up all containers (including cabinets, snowbanks, and people) with a massive fetus-monster consisting of random conjoined body parts.
  • Creepy Child: Not her, but she apparently controls a small army of child-sized... somethings that manifest in her Breaker-controlled area.
    • As later revealed, it's actually one enormous creature, which pops out of just about anywhere within the area and can infect/impregnate people.
  • Ironic Nursery Tune: Her power or rather, her unborn child's power can only be activated by humming a lullaby.
  • Maybe Magic, Maybe Mundane: The jury's still out on whether she actually is pregnant with a stillborn parahuman, or whether she's just completely nuts.
  • Moral Myopia: Hates people who kill or hurt children but sends her "babies" after Victoria's group even after seeing she has two young girls with her. In general she seems unable or unwilling to see her own power as harmful since it doesn't kill or apparently permanently physically injure people, nevermind the obvious long term psychological effect of removing mutant baby fetuses from your body, its just "pacifying".
  • Nursery Rhyme: She sings one to activate her power.
  • Power Nullifier: Her power creates an area of effect that nullifies other powers.

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Palanquin

A group of mercenaries that was once based out of Brockton Bay.
    Faultline 

Faultline

Debut: Polarize 10.5

The leader of the group. Twenty-something and sharp-featured, with her long, straight black hair tied into a ponytail while in costume, a costume which blends 'dress' and 'riot gear'. Able to separate molecular bonds in any non-living material to make holes or cuts by touching it. For tropes applying to her appearance in Worm, see here.

Classification: Striker


  • Only Flesh Is Safe: Her power is Manton limited, unable to cut through organic matter like cotton or wood.

    Gregor the Snail 

Gregor (Gregor the Snail)

Debut:

A Case 53, his body is bulging and translucent with a scattering of spiral-shaped shells embedded in it. He can generate various fluids within his body and release them in jets from his skin. For tropes applying to his appearance in Worm, see here.

Classification: Blaster(?)


    Shamrock 

Shamrock

Debut:

An attractive, redheaded girl from the Las Vegas area and non-monstrous Case 53 who escaped from Cauldron without having her memory wiped. Her ability uses a mixture of low-strength telekinesis and precognition to make her exceptionally lucky. For tropes applying to her appearance in Worm, see here.

Classification: Thinker; Breaker(?)


    Whippersnap 

Whippersnap

Debut: Polarize 10.5

A Case 53 and former member of the Irregulars who still holds a grudge against Sveta. A bio-speedster with superspeed derived from his inhuman form.

Classification: Mover


  • Lean and Mean: Literally broomstick thin and abrasive, at least when it comes to Sveta.
  • Super Speed: A version derived from how his body was reshaped rather than the usual Breaker form.
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    Matryoshka 

Maddie (Matryoshka)

Debut: Polarize 10.5

A Case 53 who was freed from Cauldron's vault by the Simurgh in the same incident that brought the Travelers to Earth Bet. She joined Faultline's group after they freed her from the containment zone, breaking off to join with the Irregulars, and eventually coming back after that group collapsed.

Classification: Changer/Stranger


  • Meaningful Name: Her power lets her store people inside herself like the nesting dolls of the same name.

The Order of Four

A small group of four parahuman mercenaries who work on behalf of Earth Cheit.

     The Group as a Whole 
  • Eviler Than Thou: They split off from Teacher's organization after the latter refuses to go along with their plans to help Cradle and March pop the time bubble in Brockton Bay.
  • Religious Bruiser: They're all competent parahuman mercenaries who also happen to work on behalf of a theocratic government.

    Cretan 

Cretan

Debut: Interlude 11.c

Classification: Shaker


  • The Maze: His power manipulates the surrounding area into a maze with non-Euclidean geometry.
  • Space Master: His power warps nearby immobile objects into the right shape for a maze to form.
  • Unholy Matrimony: In a sexual relationship with Lionwing. Considering the religious domination of Earth Cheit and its culture, this means they are most likely married.

     Lionwing 

Lionwing

Debut: Torch 7.5

Classification: Blaster; Mover


  • Explaining Your Power to the Enemy: Victoria is able to trick her into revealing how Cradle's emotional manipulation power works, which proves critical in taking him down.
  • Storm of Blades: She can summon a large number of small blades to attack her opponents.
  • Tattooed Crook: She has a tattooed left arm.
  • Unholy Matrimony: In a sexual relationship with Cretan. Considering the religious domination of Earth Cheit and its culture, this means they are most likely married.
  • Viewer Gender Confusion: Despite being female, she was accidentally misgendered as male by the narration for a chapter, causing some confusion before the error was fixed.

Parahuman Squads

A group of mercenary parahumans with no official name. The organization was based off the pre-Gold Morning parahuman tactics of Russia, with each parahuman heading a squad of non-powered soldiers.

    Barfbat 

Barfbat

Debut: Interlude 5.x

A cape who bought powers from Cauldron. His power gives him disgusting but useful mutations that he can distribute focus between, making one stronger at the expense of others.

Classification: Changer


  • Healing Factor: When wounded, his body rapidly grows pustules that fill in the damaged area, allowing him to recover from gunshots in a matter of seconds.
  • Super Empowering: According to the Number Man he struck a deal with Cauldron in 1998 for powers.
  • Super Senses: He has enhanced hearing and smell and can focus his power to enhance them further at the cost of other aspects of his power.
  • Super Spit: His primary offensive power, giving him the first half of his name. He can vomit with far greater force than a normal human, providing him with a gross but effective ranged attack. He can also condense this vomit into projectiles that he can spit with greater force and accuracy.
  • Villainous Friendship: With Chugalug. He's also apparently on good terms with Citrine and Number Man.
  • Winged Humanoid: He can and often does grow wings to replace his arms, hence the second half of his name.

    Chugalug 

Chugalug

Debut: Heavens 12.6

A trash Changer who creates a body out of garbage, sewage, and other discarded materials.

Classification: Changer


  • Extreme Omnivore: To assimilate trash into his body, he has to "eat" it, at which point he can reshape it into whatever solid, liquid, or gas he needs at greater volumes than he consumed it. This leads to one particularly disgusting scene what Barfbat vomits into his mouth like a mother bird feeding her chicks.
  • Not Quite Flight: He can use inflatable pouches filled with buoyant gas to become a dirigible-like form.
  • Villainous Friendship: With Barfbat.

    MYOSHA 

MYOSHA

Debut: Heavens 12.6

A short-tempered Shaker whose power lets her summon heavy industrial equipment out of the ground after two preceding "splashes" of assorted components.

Classification: Shaker


  • Bad Boss: When a few of her soldiers piss her off while guarding Cradle, she kills them almost immediately.
  • Color Motifs: Red, due to her costume and the red-hot metal she tends to create.
  • Improbable Weapon User: Large-scale industrial equipment bursting from the ground has a surprising amount of versatility to it. Excavator claws, mining saws, wrecking balls, hydraulic hammers, and crucibles full of molten metal are just some of the things she can make, and all of them provide a great deal of firepower from unexpected angles.
  • Insistent Terminology: Her name is explicitly stated to be spelled in all-caps.

    Mukade 

Mukade, formerly Bandsaw

Debut: Heavens 12.5

A younger mercenary who briefly hung out at Hollow Point before its collapse. His power lets him spawn centipede-like creatures out of his body.

Classification: Master


  • Acid Attack: The "heads" of his centipedes are described as goblets full of acid with ill-fitting lids, designed to spew acid and channel it down the rest of their bodies.
  • Animal Motifs: Centipedes, represented in both the design of his armor and his Master minions. His soldiers also have a centipede design stenciled onto their body armor.
  • Bioluminescence Is Cool: The centipede's acid glows green in the light, though it's black in the dark.
  • Creepy Centipedes: His Master minions resemble them, with half-foot wide and two inch thick bodies that taper into sharp edges serrated with saw-tooth-like legs. They're also very long, enough that he can use them as ranged attacks against airborne targets when he spawns them.
  • Teens Are Monsters: According to Swansong he's a teenager and he goes along with Cradle's very immoral "cut people up while keeping them alive" plan.

    Prong 

Debut: Heavens 12.8

Classification: Blaster


    Condemner 

Debut: Heavens 12.8

Classification: Thinker, Blaster


  • Gale-Force Sound: Tattletale calls him a sound Blaster.
  • Mundane Utility: He can communicate messages, which is implied to function through a combination of a Thinker power that lets him detect sound at great distances and a low-level use of his sonic projection power to transmit what he hears to others.

Orchard

Super-powered human traffickers who make slaves to order for those who buy their services, altering their captives in both body and mind. They're despised by pretty much everyone.
    Mr. Bough 

A Bio-tinker that has used his power to change the bodies of his slaves. He works with Mr. Drowsing, who is capable of altering individuals' brains, as the leaders of a small human trafficking group known as Orchard.

Classification: Striker/Master(?)


  • Body Horror: Inflicts this on his victims, with the most mild example being to alter an individual's appearance into someone else, and escalating up to the kind of products that Bonesaw would consider "art."
  • Deal with the Devil: A despicable villain that Victoria makes a deal with to give Sveta a more normal body in exchange for amnesties while banished to the Wardens' prison world.
  • Doppelgänger: He's used his power to alter the appearance of people into identical triplets, and in one case an exact physical copy of Legend.
  • Extranormal Prison: Along with Mr. Bough, he's captured and sentenced to be exiled in the Warden's prison dimension.
  • Good Powers, Bad People: His power has extraordinary applications for healing and cosmetic reconstruction, and if his successful operation on the non-standard body of Sveta is any indication could go a long way for Case 53s, but he's a contemptuous villain that mainly uses his power to inflict Body Horror on his slaves.
  • Mad Doctor: Is a Bio-tinker villain whose work could rival some of Bonesaw's more horrific creations.
  • Playing with Syringes: A unique case where he produces the syringes from his own body to use in his procedures. The needles he creates let him splice traits into those he injects, often altering them based on the subject's self-image.

    Mr. Drowsing 
A Master who alters minds, though the specific mechanics are unknown. He works with Mr. Bough, who alters individuals' bodies.

Classification: Master.


  • Bad Powers, Bad People: Brainwashing is sketch at best, and Mr. Drowsing uses permanent mental alterations to make people into ideal slaves or just to torment them.
  • Deal with the Devil: Averted. Unlike Mr. Bough, who Victoria made a deal with, the potential of Mr. Drowsing getting to use his powers on anyone is too dangerous for her to even consider making a deal with him despite how much easier the aforementioned deal could go if Mr. Drowsing genuinely helped.
  • Extranormal Prison: Along with Mr. Bough, he's captured and sentenced to be exiled in the Warden's prison dimension.

Independent

    Cleat 

Debut: Flare 2.7

Classification: Changer


    Operator Red 

Operator Red

Debut: Pitch 6.4

A parahuman assassin contracted by Cradle during the attack on the Fallen.

Classification: Thinker


  • Body Motifs: He has several handprints incorporated into his costume design, which synchs nicely with Cradle.
  • Knife Nut: He has a lot of blades, mostly cleavers.
  • Pressure Point: His power seems to give him the ability to inflict maximum pain or damage with his attacks.
  • Red and Black and Evil All Over: The color scheme of his costume.
  • Uncertain Doom: Darlene stabs him at least half a dozen times with intent to kill during their fight in Interlude 11.c, but is drawn away before she can determine whether or not he's died of his wounds.
  • Would Hurt a Child: Shows zero hesitation in trying to kill the teenage Rain, and later fights against most of Breakthrough plus Vista, all of whom save Victoria and Sveta are underage. He's downright brutal in his one-on-one fight with Darlene, though that time he draws the line at lethal force.

    Contender 

Contender

Debut: Polarize 10.13

A mercenary that worked with Noontide to attack the Navigators and ambush whoever came to investigate.

Classification: Shaker; Trump


  • An Axe to Grind: He uses an axe as a weapon during a confrontation with Victoria. Given the nature of his own power, this may be a homage to Hatchetface, an infamous villain with a power-nullifying aura who wielded an axe.
  • Brought Down to Normal: His power allows him to inflict this on others by creating a Shaker area that negates the powers of anyone caught inside it.
  • Fate Worse than Death: He's horribly maimed and blinded by one of the Harbinger clones, who certainly views the punishment as this Trope.
Harbinger: Killing isn’t enough.
  • Fights Like a Normal: As his power involves creating areas in which all powers are negated, his fighting style is this by necessity.

    Noontide 

Noontide

Debut: Polarize 10.13

A mercenary that worked with Contender to attack the Navigators and ambush whoever came to investigate.

Classification: Shaker


  • Character Death: She dies when Tress gets distracted while restraining Noontide with her tendrils.
  • Standard Status Effects: Her power lets her hit people with blasts of physical and mental exhaustion.

    Bazilizk 

Bazilizk

Debut: Interlude 9.z

A mercenary who was in operation prior to Gold Morning. He was hired by Tristan as "insurance" should his deception of his brother's death ever be revealed.

Classification: Blaster


  • Deadly Gaze: His power is described as "killing sight," hence the name, though we never see it in action.
  • Only in It for the Money: Reach buys him out to betray Tristan.
  • Screw the Money, I Have Rules!: Played with. He doesn't really have any rules, but he refuses to do jobs unless his clients are specific in what he is and isn't allowed to do. This seems to be more pragmatic than moral, as it doesn't give his clients any wiggle room to claim they didn't order him to do something and pin the blame on him.

    Throttle 

Throttle

Debut: Interlude 9.z

A mercenary who was in operation prior to Gold Morning. He was hired by Tristan as "insurance" should his deception of his brother's death ever be revealed.

Classification: Master


    Homer 

Homer

Debut: Interlude 12.z

The third member of Foil and March's cluster. A homeless man who was a friend of Foil's sister, he triggered after attempting to stop her and getting her killed in the process. He worked as a mercenary in New York for years before being killed.

Classification: Thinker/Blaster


  • Bad Powers, Good People: His power ensures that he always makes the most lethal shot when using it on someone else. Despite this, he tried to stop Lily's sister during their trigger event, and had an amiable relationship with March.
  • Improbable Aiming Skills: His primary power gives him crazy accuracy, allowing him to make the most lethal shot possible at all times.
  • Improbable Weapon User: He uses a baseball and baseball bat as his weapon.
  • Posthumous Character: Has been dead for years before the story started. But if March is right about what she saw during her near death experience, some part of him still remains in the Shard network...
  • Small Role, Big Impact: Only shows up briefly in March's interlude, but he is a major part of her history and motivations.

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