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    The Group as a Whole 

    Lord of Loss 
The ruler of several towns on Earth N. Is capable of shapeshifting, and his actions become stronger as they get repeated.

Classification: Breaker; Brute; Changer

  • Achilles' Heel: Once someone manages to open a hole in his constructs and gets to his transformed breaker form at the centre of it, the fight is essentially over as he has no way to defend himself.
  • Atrocious Alias: Discussed and averted; a character notes that had he made any mistakes in his early career, his name would make him a joke. However, he instead succeeded and is considered very intimidating.
  • Blood Knight: Loves a good fight, often laughing as he trades blows with his opponent. During his second battle with Victoria, he complements her several times, much to her frustration, and congratulates her on the good fight when she finally manages to force him out of his breaker state.
  • Consummate Professional: When on the job, he doesn't let anything stop him from seeing it through. When trying to capture Victoria's group in Blinding, he scoffs at their attempt to hire him with more money than what Love Lost paid. When Victoria informs him of the crimes committed by Love Lost and Cradle, he says that he can't just quit a job halfway through and that he'll consider after he's done.
  • Evil Gloating: Lord of Loss makes "LoL", and he loves to laugh when he has the upper hand over his opponents.
  • Expy: Of Lung. Both are starter villains to their respective protagonists. Both are Changers and Brutes. Both become more powerful the longer they are in a fight.
  • Friendly Enemy: He runs Earth N, and when Team Breakthrough visit, he's very cordial and polite toward Victoria, not holding a grudge for how things at the community centre went down. That changes when he meets her again while doing a job.
  • Gathering Steam: Every action he repeats while transformed becomes slightly stronger. After a while, his sheer size and power cause his movements to create small shockwaves and drag people due to the wind.
  • Good Thing You Can Heal: He has no biology to speak of when transformed, and can simply regrow any limb that gets chopped off.
  • Hidden Depths: Blinding 11.6 reveals that he likes to use emoticons while texting, even while negotiating a job.
  • Lightning Bruiser: His centaur form is very fast, can take a beating, and dishes out powerful strikes.
  • Manchild: Has some shades of this; despite being close to thirty treats mercenary work and warlording as some kind of RPG quest, with no moral consideration for the people involved, and when he finally loses a battle treats it like failing a campaign.
  • Multiform Balance: Shifts between multiple forms, including a centaur, a bird, and a tree; the bird form allows him to fly, the centaur form is good at combat, and the tree allows him to barricade a building.
  • Mighty Glacier: His multi-headed form in Blinding can't move much, but is a powerhouse.
  • Moral Myopia: Sees himself as a rule-follower and Consummate Professional, and considers throwing his opponents to Nursery's "pacifiers" perfectly ok since it doesn't kill them. But when Victoria crushes Valefor's jaw that is crossing a line in his view, because she's denying him access to his power. Nevermind the fact that he was trying to mind-whammy her to kill her teammates and was responsible for untold atrocities, it's against the rules of "the game".
  • Shapeshifter Default Form: His real form when his power is active is that of a glowing collection of strips in the loose shape of a human body hiding at the centre of his more massive forms. Also, when not in battle, he takes the shape of a massive human.
  • Took a Level in Badass: In his second battle with Victoria, he has become a lot more creative in his forms, including less standard body structures and hidden weapons like telescoping spears. Victoria notes that he may have been inspired by his time with Marquis, another very creative Changer.
  • Voluntary Shapeshifting: One of his powers. In his breaker form, his body is composed of metallic white strips that he can reshape as he pleases.

    Kingdom Come 
A religious villain who can detonate himself to take control of anyone his blood touches.

Classification: Master; Shaker

  • Achilles' Heel: As dangerous as Kingdom Come is, all it takes to relieve someone affected by his power is to remove any of his blood that's currently covering them.
  • High-Pressure Blood: Kingdom Come explodes in a shower of gore, releasing far more blood than should be humanly possible, and with enough force to damage nearby windows.
  • Mind Virus: KC can take control of anyone who gets some of his blood on them. Apparently this infection is permanent, or at least he can be prevented from releasing a host.
  • Pulling Themselves Together: Implied; while not directly seen in the text, surviving the use of his power requires the ability to reconstitute his body after exploding.
  • Religious Bruiser: Is very fond of Bible verses, and takes his name from Matthew 6:10. He also goes to church everyday and has a strict code of ethics when choosing which jobs to take.
  • Too Spicy for Yog-Sothoth: His attempt to take possession of Tress during Arc 9 goes hilariously awry, since he doesn't have any of Sveta's years of experience with controlling the bizarreness of her body. Unlike normal for this trope, though, he still doesn't release her until Byron manages to wash off the blood.

A mercenary who works with Lord of Loss.

Classification: Stranger

  • Ambiguous Gender: Has an androgynous voice and a power which prevents anyone from looking at them, making their gender difficult to deduce if they have one, to say the least.
  • Batter Up!: Uses a metal bat as a weapon.
  • He Who Must Not Be Seen: Has a power which prevents anyone from looking at or touching them. Word of God is that even Master minions like Taylor's bugs can't see them, and the power is apparently permanently active.
  • Hired Guns: Money seems to be their main motivation, explaining their rapid changes of allegiance.
  • Taught by Experience: Notes that people tend to come up with the same few workarounds for their power, and has learned to avoid or counter them.
  • Neck Snap: Discussed; as their power forces everyone around them to look away, Blindside could cause someone to snap their own neck by moving in such a way that the only way for them to remain unseen is for the victim's neck to rotate farther than is healthy. They do note however that it's more likely the victim would just close their eyes before snapping their neck.
  • Power Incontinence: Apparently, they can't turn their power off.
  • Terms of Endangerment: Calls Victoria "Patrol girl" as of their second meeting.
  • Would Hurt a Child: Has no compunctions about shooting Lookout in the legs. Apparently they've had past conflicts with a group of young capes that caused them to get over this hang-up pretty quickly.

A mercenary who works with Lord of Loss.

Classification: Shaker; Trump; Master

  • Berserk Button: People who kill the children of others.
  • Body Horror:
    • She is apparently pregnant with a parahuman child who acts as the source of her powers. Said child is implied to be some form of stillborn.
    • It also turns out that a part of her power involves filling up all containers (including cabinets, snowbanks, and people with a massive fetus-monster consisting of random conjoined body parts.
  • Creepy Child: Not her, but she apparently controls a small army of child-sized... somethings that manifest in her Breaker-controlled area.
    • As later revealed, it's actually one enormous creature, which pops out of just about anywhere within the area and can infect/impregnate people.
  • Ironic Nursery Tune: Her power or rather, her unborn child's power can only be activated by humming a lullaby.
  • Maybe Magic, Maybe Mundane: The jury's still out on whether she actually is pregnant with a stillborn parahuman, or whether she's just completely nuts.
  • Moral Myopia: Hates people who kill or hurt children but sends her "babies" after Victoria's group even after seeing she has two young girls with her. In general she seems unable or unwilling to see her own power as harmful since it doesn't kill or apparently permanently physically injure people, nevermind the obvious long term psychological effect of removing mutant baby fetuses from your body, its just "pacifying".
  • Nursery Rhyme: She sings one to activate her power.
  • Power Nullifier: Her power creates an area of effect that nullifies other powers.


Rain's Cluster

    The Group as a Whole 

  • Combo Platter Powers: Comes with being a cluster trigger. The group's powers include a Mover power, an emotion power, a Blaster power, and a Tinker specialty in prosthetic limbs.
  • Dysfunction Junction: Cluster triggers come in a mix of two basic flavours: messed-up and really fucking screwed. This one has seemingly taken primarily the latter form of scrambled nuts on toast, specifically towards Rain at the moment. Were he to actually die on them, the odds are pretty good that somebody else within the cluster would become the next focus of hate.
  • Fate Worse than Death: Want to inflict one on Rain, but they also need him dead, so they'll just settle on making him suffer as much as possible along the way.
  • Grey and Gray Morality: Their conflict with Rain essentially boils down to this trope, though the rest of the cluster occupies a far darker shade of grey than their target. They want violent revenge on Rain and his fellow Fallen for destroying their families and livelihoods, and are willing to do anything if it means achieving that goal, but Rain himself notes that the personality bleed might be partially responsible for their actions, and it's not like the Fallen are entirely undeserving of whatever's coming for them. It dives into full-on Black and Grey Morality when the cluster makes it clear that they will kill everybody Rain holds dear, including women and children, if it means making him suffer, and flatly refuse any attempt he makes at bargaining or giving himself up.
  • Maybe Magic, Maybe Mundane: While the 'bleed-through' effect is a known side effect of cluster triggers, it's not clear how much of the clusters personality changes are due to this and how much is due to A) Rain being forced to view the consequences of his actions from the victim's perspective three out of every five days, and B) the rest of the cluster having the convenient excuse of the bleed-through effect for their more heinous actions.
  • Mental Fusion:
    • They suffer from 'bleed-through', a condition where after triggering, they each received a bit of the others' personalities. This turned Rain into a better person, while the others all know that they've become more negative people- and they don't like it.
    • Another way of looking at it is Required Secondary Powers. To network your dreaming, abilities and cognitively processing even a little, you kind of need a Thinker ability of some description... somewhere. This likely has surprising effects; take Tattletale's grandiose mistakes when trying to read individuals involved in networked clusters, for instance. Or Mama Mathers' little difficulties when trying to maintain control of Rain. However, Teacher is one Master who might be more effective with clusters: he deals in networks, after all, and not just in installing hackable backdoors in individuals. Be afraid. Be especially afraid if he considers himself to be the Network King, but isn't actually.
  • Psychic Dreams for Everyone: Instead of dreaming, the group will relive memories of each other's trigger event, and will then appear in a room where they can talk to each other and exchange "tokens" to shift their powers around for the day. It's been implied that this is not something that other clusters experience, and that it may have something to do with the unseen fifth member.
  • The Scapegoat: They've made one out of Rain, holding him entirely responsible for the circumstances that caused them all to trigger. Rain was willingly involved, but he wasn't the one who thought it up or planned it. Had he not coincidentally become part of their cluster, they'd have no reason to target him specifically, rather than the Fallen as a whole.
  • Took a Level in Jerkass: Possibly deconstructed. Implied for the entire group save for Rain following their trigger event. They really want Rain dead due to his part in it, and are willing to do a lot of bad things in order to get to kill him slowly and very painfully. In fact, they've slid so far down the Jerkass scale that when Rain begs them for help, asking them to save the Fallen children and other innocents if he allows them to kill him, many of whom are being controlled by powers, the group's response is essentially 'If their dying makes you suffer more, then good.' However the connection cuts both ways, and several were decent people beforehand. Rain wonders if its bleed-over from him that makes them so nasty, and Cradle thinks that Rain's personality 'infected' them. Snag's narration in the dream after he dies implies that it was the not-so-random bleed-through caused by their agent/passenger that did it, though it could simply have been the shock of impending death affecting him.


Jonathan Seiter

A heavyset bearded man who ran a store for comics and games before triggering during the Fallen's attack on the mall where he worked.

Classification: Mover; Shaker; Striker; Tinker(Prosthetic Limbs)

  • And I Must Scream: After he dies he's stuck being visible but mute inside their multi-trigger dream realm forever.
  • Artificial Limbs: Has a pair of mechanical arms that are so long they drag on the ground.
  • Barrier-Busting Blow: His version of Rain's power lets him punch straight through inanimate objects.
  • Character Death: Rain kills him during the Shadow arc.
  • Creepily Long Arms: His prosthetic arms are long enough to touch the ground when he stands up straight.
  • Dying as Yourself: He loses his hatred and calms down after dying, realizing that the way he went about revenge wasn't worth it.
  • Emotion Bomb: Can force his opponents to experience negative emotions, which he channels through various projectiles he fires from his artificial arms.
  • Gadgeteer Genius: He can make prosthetic arms that let him balance from walls and windows, as well as channel his emotion power.
  • Not Quite Flight: His Mover power allows him to "fall" in any direction.
  • Super Strength: His prosthetic arms can force clean through inorganic matter, with a little help from his version of Rain's power.
  • Took a Level in Jerkass: Was heroic enough to try and protect a girl during a fire. Now wants to torture a teenager to death.

    Love Lost 
Classification: Mover; Shaker; Tinker/Prosthetic Limbs
  • Emotion Bomb: She has an emotion-affecting roar, possibly augmented by her mask. This is her original power.
  • Fangs Are Evil: Her mask has real fangs set into it.
  • Great Detective: Is revealed by Rain to have once been a police detective in a past life, and was so successful she won an award for distinction. Vicky notes how such skills make her more effective as a villain.
  • Meaningful Name: Refers to her dead daughter, who she wants revenge for.
  • Parents as People: She wasn't the best parent, but she loved her daughter more than anything.
  • Took a Level in Jerkass: Loved her daughter more than anything and would have done anything for her. Now she is content to let Fallen kids- some of whom are implied to be mind-controlled- die if it makes Rain suffer more.
  • The Voiceless: She can talk, but generally elects not to. Interlude 5.y implies that she doesn't talk because she spends her time screaming in pain/rage/grief.
  • Wall Run: Her Mover power lets her run on walls.
  • Wolverine Claws: Her use of the Tinker power is used for braces for her arms and legs with metal claws over her digits.

Classification: Tinker(prosthetic limbs/hands)
  • All of the Other Reindeer: Was bullied at school.
  • Arch-Enemy: Rain is his, mostly because his being part of the cluster led to Cradle's personality changing outside of his control, along with the destruction of the life he was trying to make for himself. Cradle describes it as 'He took me from me'.
  • Body Motifs: Hands.
  • Brilliant, but Lazy: Rain infers from Cradle's memories that he was viewed as this by his teachers and parents before triggering.
  • Hand Blast: Can create invisible lines/cables from his robot hands that deliver a powerful blow to anything they come into contact with.
  • The Hermit: He dislikes spending time around others, to the point that Rain has dubbed him 'the recluse'.
  • Meaningful Name: Refers to the combination of his robot arms and the cables he can make, akin to the game Cat's Cradle.
  • Mini-Mecha: He builds one out of giant limbs and hands.
  • Multi-Armed and Dangerous: His robot is literally nothing but giant mechanical arms and hands.
  • Pragmatic Villainy: In Pitch 6.5, he tries to convince Team Therapy to walk away instead of fighting, saying that Rain dying would make things even for him killing Snag. The Team doesn't go for it.
  • Suicide Dare: He repeatedly tells Rain in Interlude 4.b to kill himself.

    The Fifth 
An unknown. The only clue to their existence is the fifth section of the mutual dream the others share, which is entirely dark.
  • Ambiguously Human: Snag's dying thoughts imply that whatever is in the fifth section of the room is not a "who", but a "what", leaving it open that their extra-dimensional addition/ dynamo may not exactly be taking a backseat in the cluster's affairs.
  • Posthumous Character: All signs point to their being dead, possibly after they triggered.

Cedar Point/Hollow Point

The Alaskans

    The Group as a Whole 
A group of villains who played a minor role in PRT Quest; they appear in the first interlude in Ward, helping to re-establish a basic code among the B-list villains.

  • Anti-Hero Team: They're not evil, as such. The worst they've done (that we know of) is dealing drugs to teenagers.
  • Polyamory: A pretty relaxed variant, Prancer and Velvet are in a long-term polyamorous relationship, and Velvet is occasionally sleeping with Moose.
  • Super Powered Mooks: As villains go, they were small fish in a smaller pond until Velvet and Prancer went to prison. After they got out, they've started looking to higher goals.
  • Took a Level in Jerkass: They went from dealing weed to teenagers (and not hurting anyone at all) to taking over a territory and using it to harbor supervillains, run drugs around the city, extort money from the poor and deal in guns.


Classification: Breaker; Mover

  • Animal Motifs: Stags, to complement Velvet.
  • Bad Boss: Not because he treats his people badly, but because he's a bad leader who can't control his own people.
  • Bi the Way: Mentions in passing that he used to have sex with both boys and girls.
  • Dirty Old Man: 'Old' is stretching it, but he admits and Moose agrees that a nearly thirty-year-old man having sex with barely-legal teenagers (and even the 'barely legal' part is questionable) is incredibly sketchy.
  • Fragile Speedster: His Breaker state gives him impressive mobility, but he's lacking in offense and isn't any more durable than a normal person. He runs rings around the heroes for most of the battle with Advance Guard, but in the end, Sveta only needs one good hit to take him to the pavement.
  • Lovable Rogue: He and Velvet were small-time drug dealers in a small town who just happened to have powers.
  • Official Couple: With Velvet. They're poly, but remain a devoted couple, and Prancer intends to marry her.
  • Opposites Attract: With Velvet, though he says they're about as close to soulmates as they can get.
  • "The Reason You Suck" Speech: Had a variant of one when he was being sentenced to prison- he heard people talking about him (and talking to him, about him) and realized how much he'd fucked up and how bad he looked from the outside, and swore to be a better person for Velvet.


Classification: Shaker


Classification: Brute

  • Animal Motifs: The moose.
  • Atrocious Alias:
    • In-universe, he is frequently laughed at for his name. The reason why, people's unfamiliarity with moose, is explained to him by Prancer.
    • It might be more than that. He wears large gauntlets, which he says his name doesn't work without. His name is described as jokey. He gives his initials as "M.K." What would fit this? Moose Knuckle.
  • The Big Guy: Bigger than both Velvet and Prancer, and is a Brute.
  • Friendly Enemy: Gets along quite well with Victoria.
  • Pragmatic Villainy: When he confronts Glory Girl, he flat out admits that if they fought, she'd win, so he sees no point in fighting her, especially since it'd call over other people who'd beat her, so he asks her to just leave. When she points out that this would mean she'd be running from him, he offers to let her knock him about a little first.

Beast Of Burden's Faction

    Beast of Burden 

Classification: Brute

  • Bad Boss: A more typical example than Prancer. He demands absolute respect and treats his underlings like crap whenever they don't give it to him. It backfires majorly when one insult too many drives Damsel off the edge and leads to her killing him.
  • The Brute: Both personality- and power-wise. He's the biggest source of muscle among Prancer's subordinates, and is a cantankerous Jerkass of a person who has zero reservations about killing people who get in his way.
  • Bullying a Dragon: Mouthing off to Ashley gets him killed by her.
  • Fluffy the Terrible: Many of the Hollow Point villains abbreviate his overly-long codename to "Bob".
  • Honor Before Reason: During the Fallen compound raid, he refuses the help of the heroes even after the battle with Valefor makes it clear that he and his minions don't have the firepower to survive on their own. Unfortunately for him, all that accomplishes is eroding what little respect said minions still have for him.
  • Large and in Charge: He towers head and shoulders over most of the other Hollow Point villains, and is one of the town's major underbosses beneath Prancer.
  • Normal Fish in a Tiny Pond: As Brutes go, he's not particularly high on the scale, but Hollow Point being the haven for B-list villains that it is, he's still powerful enough to be one of the major players.
  • Tin Tyrant: Self-proclaimed tyrant and wears heavy plate armour with large horns.


Classification: Brute; Mover; Striker (?); Changer

  • The Dragon: Beast of Burden's primary enforcer.
  • Impaled with Extreme Prejudice: Her main form of offense is using her powers to impale targets with her nails or teeth- between the mild Super Strength she has and the sheer speed at which she can extend her limbs, getting hit is the functional equivalent of taking a bullet, and does about as much damage.
  • Not Quite Flight: Can't fly, but being able to stretch her legs gives her impressive vertical mobility.
  • Rubber Man: Her primary power consists of distorting her limbs to impossibly-long proportions while simultaneously making them thinner, to the point that they become practically invisible.
  • Scary Teeth: Sports rusty nails for teeth, per her codename. Jury's out on whether it's self-inflicted or some bizarre side-effect of her powers.
  • Super Strength: Victoria theorizes that she has some minor degree of this, which is the main reason why her attacks can inflict as much damage as they do.


Classification: Blaster; Brute (?)

  • Blinding Bangs: Her appearance in cape apparel includes a sweep of hair over one eye.
  • Detachment Combat: Can rip out her organs and detonate them with concussive force, essentially using them as improvised explosives.
  • The Fake Cutie: Victoria notes her high-pitched voice and attempts to sound like a refined and cutesy teenager, despite being at least in her twenties and not at all conventionally attractive.
  • Fan Disservice: A curvy, attractive young woman who wears scandalously short shirts... and who has her midsection and internal organs missing most of the time.
  • Healing Factor: Any organ she rips out regenerates at an almost instantaneous pace.
  • Noodle Incident: Apparently lost her pancreas once.
  • Required Secondary Powers: In addition to the obvious power required to survive without her internal organs, she also has some enhanced strength in her arms to aid in the tearing and throwing out of her organs.
  • Small Name, Big Ego: Talks a big game and gives off a haughty air despite being one of the weakest villains of an organization that is already entirely B-list to begin with.
  • Trick Bomb: Her organs have various effects when they explode. For example, her gallbladder creates a pool of acid, while her kidneys become frag bombs when they have kidney stones.
  • Vitriolic Best Buds: With Disjoint, of a romantic variety.


A teenager who decides to work for Nailbiter after having a falling-out with her parents. She quickly learns that the life of an unpowered henchman isn't all that great.

  • Abusive Parents: Implied. After hitting her own mom, Ashley who had an abusive father herself, notes that she must have learned that behaviour from someone. In her own interlude, she doesn't like thinking about home much either.
  • Combo Platter Powers: Her power lets her enter a breaker state where she gains powers similar to those of Rain's cluster, including:
    • A form of flight that doesn't go very fast but is very maneuverable, stopping on a dime and changing directions instantly. Based on Snag's primary power.
    • The ability to form black energy blades in each hand, based on Rain's primary power. Unlike Rain's, the blades instantly cut whatever they hit, with no followup strike required, but can't be thrown and don't affect living matter.
    • An emotion aura of crippling concern, that paralyzes its victims as they relive everything that's currently worrying them. Based on Love Lost's primary power.
    • And presumably a Tinker power based on Cradle's that hasn't been seen yet.
  • Slowly Slipping Into Evil: Despite being given several opportunities to leave Nailbiter's group, she refuses every time, being convinced that she has nowhere else to go. Her actions get worse as well, starting with an attempted kidnapping of Kenzie and going as far as to shoot people during the attack on the Undersiders/Breakthrough alliance.
  • Villainous Breakdown: The general stress of her situation, Love Lost's disappointment from her attempting to shoot Kenzie, and her panic at Florence being about to use her power on her all combine to to give her her trigger event.

Bitter Pill's Faction

     Bitter Pill 

Classification: Tinker (Biochemistry)

  • Gadgeteer Genius: She's described as a Tinker of some stripe, though her exact abilities have yet to be more than vaguely hinted at.
  • Super Serum: Part of her Tinker power involves creating these, granting Brute abilities to those who ingest them. During the battle with Advance Guard, Victoria sees her accompanied by a group of dosed-up Mooks protecting her like an honor guard.
  • Shout-Out: Her name might be one to Twig, another web serial by the same author that featured an arc called Bitter Pill.
  • Truth Serum: One of the things she can make with her power. Keeping secrets among the residents of Hollow Point is nearly impossible thanks to her presence.
  • Women Are Wiser: From what little the readers have seen of her, she seems much more level-headed than most of Hollow Point's leadership.


Classification: Thinker

  • Blessed with Suck: While using his power he's an invalid, and the more he uses it the longer he takes to recover.
  • Face–Heel Turn: Apparently he was a hero before becoming a villain.
  • The Omniscient: He can select an area and know all sorts of information about what's in it. The smaller the area, the more he knows.


Classification: Thinker

  • Always Accurate Attack: As long as her aim is aligned in the right direction horizontally, she can hit wherever she wants along a vertical axis.
  • Top-Down View: How her power works, giving her a birds' eye view of a large area.
  • Whip It Good: She uses a whip in fights.

The Fallen

An Endbringer-worshipping cult, the Fallen have swelled in numbers and power in the aftermath of Gold Morning, becoming one of the largest groups of parahumans in the multiverse. Most of Ward's focus has been on the Mathers clan, though the Crowley clan has also come into focus, somewhat.

    The Group as a Whole 
  • Abduction Is Love: The Mathers clan is known for kidnapping and brainwashing children and capes with the intention of forcing them to marry into the clan.
  • Arranged Marriage: Many members of the Fallen have their marriages arranged, though higher-ranking or well-favored members can choose their own spouse.
  • Color Motif: High-ranking members of the Mathers clan wear white.
  • Cozy Catastrophe: Downplayed; they lack many pre-Gold Morning amenities, but have enough food and shelter (complete with (poor) plumbing) that they can afford to throw frequent parties. Lampshading this is their primary recruiting strategy.
  • Kissing Cousins: Occasionally, as a result of the arranged marriages.
  • Politically Incorrect Villain: Minorities, the LGBT community, and Case 53's are some of their primary targets, which is a big reason why Rain is reluctant to open up about his past.
  • Religion of Evil: As noted above, they worship the Endbringers. The leaders also cultivate an intense hatred for anyone outside the cult as a means to maintain their unity.
  • White Sheep: The McVeays were murderous fanatics, the Mathers are kidnappers and zealots, and the Crowleys... run around being unpredictable assholes who mostly aren't believers, though they're still willing to fight when necessary.

    Mama Mathers 
Head of the Mathers branch of the fallen.

Classification: Thinker, Master

  • Brown Note: The basis of her power, essentially- anybody who sees, hears, or is otherwise made aware of her presence has a copy of Mama Mathers placed inside their mind, which allows her to see their surroundings and interact with them in various ways whenever they think of her, including speaking or writing her name. How long the effect lasts depends on the degree of exposure- it can vary from mere minutes to a span of weeks, depending.
  • The Dreaded: Rain nearly works himself into a panic attack just thinking of talking to her, and everyone in the Fallen is terrified of provoking her wrath.
  • Evil Matriarch: She is apparently the mother of Valefor (at the very least), insists that others call her 'Mama,' and is a cult leader.
  • Evil Old Folks: She looks and plays the part, although she's actually younger than she looks.
  • Horrifying the Horror: Even the other leaders of the Fallen get nervous simply from being in the same building as her.
  • Light Is Not Good: Dresses in white and worships the Simurgh, an angelic-appearing monster. She's also a ruthless and brutal cult leader partially responsible for dozens if not hundreds of deaths.
  • Loophole Abuse: Her powers are scarily effective, potent and extremely hard to ignore. But, there are ways around what she does. Either 1) have a sensorium that includes a primary aspect which is too alien for her to wrap her head around thus ensuring she either drops you like a hot potato or ignores your encrypted input, 2) be a decently-empowered Stranger or Master capable of bolstering yourself against her influence using your own (and not drop your guard) and/or 3) be able to partition off your thoughts about her using cognitive tricks and double-think. Easy, right?
  • Mind Rape: Can induce this in subjects of her powers. Victoria (and by extension, the reader) gets to see it firsthand when the heroes try to interrogate a captured Fallen cape under Mama's thrall for information. It's... disturbing, to say the least.
  • Poke in the Third Eye: Thanks to her powers, attempts to surveil her location tend to go poorly. As in, "screaming and strapped to a hospital bed so you can't claw your own eyes out" levels of poorly.
  • Sensory Overload: How the offensive use of her power seems to work- she can manipulate the sense that others used to detect her, so those that hear her can be deafened, those that saw her see only horror, and use of enhanced senses only increases the damage she can do. Victoria catches a glimpse of her from a distance and only has to deal with visual static in the corners of her vision, while Chris looks at her up close and gets his vision overwhelmed by horror.
  • Sinister Surveillance: Her thinker ability allows her to know when others think of her, and to see them and their surroundings for a short time afterwards.
  • The Sleepless: She's speculated to be a Noctis cape, one who doesn't need to sleep. She's also immune to tranquillizers.
  • Younger Than They Look: She's not actually an old woman, but her fragile, emaciated frame and bleached hair make her look the part.


Elijah Mathers

A high ranking member of the Mathers clan and Mama Mather's biological son. Has the ability to compel others to do his will using his voice.

For tropes applying to his appearance in Worm, see here

  • Adaptive Ability: Originally his power worked via sight, but after Skitter blinded him it changed so that it worked using his voice.
  • Brainwashed: In a rather uncommon case of this trope, he brainwashed himself, to enjoy being part of the Fallen and to be loyal. Again as of Interlude 8.y, where Teacher puts him under thrall while also removing his self-inflicted loyalty to Mama Mathers.
  • Butt-Monkey: After Skitter blinded him, his power adapted to only need his voice. So Victoria destroys his jaw.
  • Compelling Voice: After being blinded by Skitter in Worm, his power changed to work with only his voice.
  • Hazy Feel Turn: Teacher retrieves him after he's seriously wounded with the intent of recruiting him.
  • Jawbreaker: In a variant, he has his entire jaw torn off by Victoria to depower him mid-fight.
  • Mind Rape: Given enough time to talk, he can layer on enough commands and compulsions to make someone unflinchingly loyal.
  • Prophet Eyes: He has cataracts after his eyes were filled with maggots.


Tim Frazier

Classification: Master; Mover

  • Animal Motifs: Horses. He named himself after a demon who appears riding a winged horse, and wears a horse mask.
  • The Corrupter: Responsible for the events that led up to Rain's trigger, though the aftermath muddies this somewhat.
  • Doppelgänger Attack: His power creates countless short-lived copies of himself that mindlessly destroy anything near them, and he can swap locations with them at will.
  • Fat Bastard: Is overweight and was bad enough to get a Kill Order on him pre-GM.
  • Jerk Ass: Treated Rain like shit because Seir had problems with his family, and sexually harassed Erin. He also took one of the people the Fallen kidnapped as a 'wife', and is implied to have raped and abused her. This story coming out was a major factor in getting the public to stop seeing the Fallen as harmless troublemakers rather than the dangerous cult that they are.
  • Living Shadow: His decoys take on this appearance.
  • Malevolent Masked Man: Sports a horse mask in his cape identity, and is one of the most brutal and loathsome members of an organization that really isn't lacking for people who fit those adjectives.

  • All of the Other Reindeer: She lives with the Fallen, but isn't one of them and doesn't subscribe to their beliefs.
  • Despair Event Horizon: Hits hers after being told by the Fallen leadership that they're marrying her to Rain. Erin tries to reconcile herself with the belief that she and Rain can make a new life where they pay lip service to the Fallen and are mostly left alone; instead, Rain rejects her, saying that he can't be Fallen anymore, and leaves her to whatever fate the leadership will give her.
  • Only Friend: She and Rain are each other's sole friends amongst the Fallen.
  • Precision F-Strike: In Interlude 5.d:
    Rain: I'd die for you. But I can't be Fallen.
    Erin: Then fucking die, Rain.
  • So Beautiful, It's a Curse: Because being young, female and attractive almost guarantees that she'll be married off to a much older senior member of the Fallen whether she likes it or not. In the end, despite being sexually harassed by Seir, she's told that she's being offered to Rain.
  • White Sheep: After moving in with the Fallen, she was the only member of her family who didn't wind up subscribing to their beliefs.

  • Brainwashed: He was brainwashed by Valefor into becoming a member of the Fallen.
  • Nice Guy: He's a genuinely nice person, for one of the Fallen. He's become their 'poster boy' as a result.

    The Speedrunners 
  • Battle Boomerang: Last Minute uses his power to reverse the flow of time for inanimate objects in conjunction with tinker-made boomerangs.
  • Bullet Time: Final Hour can invoke a "slowing down" effect that resembles this.
  • False Friend: To the Hollow Point villains. They're actually part of the Fallen.
  • Gang of Hats: Nearly all of them have some kind of time power. In Interlude 5.y, it's revealed that their theme is time because they represent Khonsu.
  • Hammerspace Hideaway: End of Days can shunt away his targets into a pitch-black pocket universe for a short period.
  • Speed Blitz: Secondhand's power allows him to move quickly enough that it approaches Time Stands Still from his POV.

    Black Goat 

William (Black Goat, formerly Scapegoat)

A former Ward and then Protectorate member who ended up joining the Fallen in the chaos after Golden Morning. He has the ability to heal other's injuries by taking them onto himself, and also take those injuries and give them to others. For his tropes in Worm, see here.

Classification: Striker

  • Blessed with Suck: His powers heal others but inflict the injuries on himself until he can offload them on someone else.
  • Deal with the Devil: He forms one with Teacher. Teacher will give him the mental fortitude needed to keep his focus on his stored injuries to prevent himself from taking their full effect, and in return he'll offload the mental thrall that comes with Teacher's gifts to other targets.
  • Face–Heel Turn: He was a hero in Worm, but when he shows up in Ward he's become a member of the Fallen.
  • Heart Is an Awesome Power: His power can transfer much more than just physical injuries. Parasites, mental illnesses, and even power related effects are all fair game. However, he was limited before because he had to experience himself whatever he wanted to transfer first. The death of Scion made him more aware of the extra-dimensional implications of his power, and with a small tune-up from Teacher, he can now keep injuries and other things away from him more easily while in the middle of transferring them.
  • In the Back: Gets shot in the back when he tried to help Gambol. It doesn't kill him, but it isn't exactly pleasant.

Goddess's Faction


Bianca (Goddess)

A cluster-trigger who figured out how to absorb the powers of her cluster-mates, becoming one of the most powerful Parahumans alive in the process. Cauldron moved her to Earth Shin, which she then conquered by mind-controlling every single cape on that world. Losing her powers after Gold-Morning, she seeks to regain them and gather an army of capes to regain her empire. Her powers are very strong and include large-scale general telekinesis, a danger sense, the ability to mind control others by "aligning" them to her cause emotionally, and a defensive power that she can tune to defeat specific threats one at a time.

Classification: Master; Trump; Mover; Shaker; Thinker

  • Ascended Extra: She was pulled into the battle against Scion by Khepri, but otherwise didn't appear in Worm.
  • Brainwashed: What she basically does to capes. Except, she is incessant that, no, that is not what she does. She "aligns" them to her side of things. Yeah.
  • Big Bad Wannabee: At first, she appears to be a major antagonist... until Red Queen had her killed and took her place.
  • Character Death: Cryptid kills her in Gleaming 9.15.
  • Color Motifs: Blue.
  • Combo Platter Powers: She's a cluster-trigger who subsumed the shards of the rest of her cluster. Tattletale specifies that she has a total of six powers, including:
  • Contrasting Sequel Antagonist: In a way, she's this to Skitter from Vicky's perspective. Whereas Skitter was a cape who utilized ingenuous tactics to compensate for a relatively unimpressive power, and genuinely wanted to make things better even while becoming a villain, Goddess has an array of more directly threatening powers, but whose modus operandi boils down to either "aligning" someone under her control, or simply smashing the threat if she can't, and conquered a world out of a spoiled sense of self-entitlement while merely claiming it fixed things. Even their mind control powers contrast, as Khepri's ability had a hard range and merely took complete control of the body, while leaving the individual's mind untouched. Goddesses' ability, however targets the mind itself to shift a person's emotional responses, and can be utilized just from perceiving her even through Tinker tech cameras or sensory powers.
  • Cruel and Unusual Death: Cryptid rips her open "from sternum to pelvis" and pulls out her organs. Victoria describes her body as looking almost torn in half.
  • The Ditz: Of the rather rarefied, preppy, and spoiled kind. We're basically saying that she isn't exactly grounded in mundane reality, here. She's not thick, as such... but, both her gaps in and very strange takes on various aspects of awareness, common sense and knowledge are almost terrifying to behold. And, very few of her thralls can hope to think around her re"alignment" of them enough to adequately correct her.
  • Early-Bird Cameo: In Scarab 25.6 of Worm a list of Endbringer attacks mentions "The Woman In Blue" as the target/consequence of a Simurgh attack in 2012. What repercussions that will have on the future remains to be seen.
  • Evil Overlord: Of Earth Shin, having control over all of its parahumans.
  • The Dreaded: By capes, due to her sheer strength and ability to control others.
  • Fish out of Water: Years before Worm started, after Goddess first got powers, Cauldron moved her to Earth Shin before she could become a problem on Earth Bet.
  • Hive Mind: Every parahuman on Earth Shin was one of her lieutenants.
  • I Have Many Names: Goddess, the Woman In Blue, the Blue Empress...
  • Loophole Abuse: You know how most cluster triggers are some form of messed-up kiss/kill? Well, she got around that... by "aligning" the others so they basically handed her the reins to the whole thing. The others escaped her during Gold Morning, and she's had to hunt them down to regain her powers. By the time she shows up in the story, she's found all of them except for the power battery.
  • More Than Mind Control: How her Master power seems to work. People are "aligned" to obey her but otherwise act as they normally would.
  • Sheltered Aristocrat: Yes and no. To trigger, your shelter has to have failed dramatically at least once. However, her general attitude isn't... well... normal. Victoria and others theorize that she's spoiled and sheltered through and through, however. And, her rolling a natural twenty on her powers hasn't helped her in becoming grounded at all.
  • Superpower Lottery: She won it twice in a way. Not only is she a cluster trigger, which gives her a greater range of abilities (and all of which happened to be very useful in their own rights), but one of her powers grants mind control over others, which allowed her to take over the others and avoid the normal kiss/kill issues of cluster triggers.
  • Unskilled, but Strong: Goddess won the power lottery, and took over an entire world. Both due to the strength of her powers, and the fact that Earth Shin has fewer and weaker capes than Earth Bet, it's likely she's never had a real struggle accomplishing her goals. Throughout Arc 9, she becomes frustrated whenever she ends up in a situation that she can't solve using her mind control or raw strength, and has to get talked down from several Attack! Attack! Attack! strategies, lest she unnecessarily escalate the situation. When she realizes that Teacher, a better mastermind than she will ever be, has her trapped in the prison's dimension, she goes into full blown panic, and orders Victoria to find a solution.
  • Weaksauce Weakness:
    • She cannot "align" non-capes. She also doesn't get any feedback as to whether her alignment succeeded or not. This proves to be her downfall when Crock o' Shit tells her that she almost succeeded in aligning Cryptid and she spends a moment too long trying it again.
    • Her danger sense apparently only works for actions, not intents. Even though Amy was plotting to take her down for an indeterminate amount of time, Goddess wasn't alerted to this because Amy didn't actually do anything to her, leaving the dirty work to Chris.
  • Well-Intentioned Extremist: Sees herself as one, off-handedly mentioning that she took over to "solve all of the problems".

    Red Queen 

Amy Dallon (Red Queen/Panacea)

Victoria's adoptive sister with whom she's heavily distanced herself. Has the ability to exert absolute control over any organism she touches, including the ability to reshape and modify it as she pleases. For tropes related to her appearance in Worm, see here.

Classification: Striker

  • Cain and Abel: The Cain to Victoria's Abel. Even if you put aside the whole incident where she turned Victoria into a malformed garden of meat that can only experience happiness while Amy's around, she willingly works with Goddess with no Master persuasion required.
  • The Dragon: She's Goddess's most prominent minion and seems to be with her most of the time.
  • Easily Forgiven:
    • Played with but ultimately heavily averted. Amy seems to be operating under the assumption that things aren't nearly as bad between her and Victoria as they are and that they can repair their relationship fairly easily. Victoria, on the other hand, is nowhere near willing to forgive her and increasingly infuriated by Amy's inability to recognize this.
    • This is however, played straight with Amy and Vicky's mother Carol, who constantly displays a willingness to excuse and overlook Amy's past and current acts no matter how increasingly egregious they are, much to Vicky and Sveta's disgust.
  • It's All About Me: She wants and tries to repair her relationship with Victoria, completely ignoring the fact that Victoria isn't and may never be comfortable around her again.
  • Meaningful Rename: As a hero, she called herself Panacea, a cure-all, since she restricted herself to only using her power to heal. Upon turning to villainy, she renames herself Red Queen, a character well known for ordering executions..."Off with her head!" Her first overt act as a villain is to have her rival killed.
  • The Starscream: She hatches a plan with Cryptid to kill Goddess and take over her army. It works.
  • Tattooed Crook: She has numerous tattoos that she got during her time in the Birdcage.

A member of Team Breakthrough who stayed with Red Queen even after being freed of Goddess's control. His tropes can be found on the Team Breakthrough page.

One of Nilbog's creations whose taken to Amy as a new master.
  • Blue and Orange Morality: She can be very sweet (in an Ugly Cute kind of way) and even behaves humanely. But, she is simultaneously very unhuman in her thought processes. Her morality is strongly skewed by the drives 1) to survive (her own survival, her group's survival and her leader's survival all rate highly) and 2) to serve her idea of who Nilbog is.
  • Disproportionate Retribution: Her reaction to Nilbog telling her that he won't come back to his creations is to start planning to steal a part of the Machine Army and let it infest the city.
  • Killer Rabbit: She's a tiny goblin with a box cutter who can and will kill anything in her path. She's also happy to drink human blood.
  • Mercy Kill: Kills the superhero Burnish, who was dying of Machine Army-inflicted wounds.
  • Theme Naming: She's a child of Polka.
  • Undying Loyalty: To Nilbog, despite having never met him before the interlude.

A parahuman who once ran a gang in Brockton Bay before being locked up in the Birdcage. He has since become a mercenary in the employ of Teacher. He gets "aligned" by Goddess after a battle with her forces. His power allows him to regenerate and slowly morph into a large, firebreathing dragon the longer a fight with other capes goes on. For his tropes in Worm, see here.

Classification: Brute, Changer, Blaster

  • The Dreaded: Victoria is rightfully afraid of fighting him, ordering her allies to fall back rather than engage and encouraging Goddess to cut and run rather than trying to fight him.
  • Gathering Steam: Basically how his power works. The longer he fights the more powerful he becomes. His healing factor and pyrokinesis ramp up, he grows armor, claws, and wings, and he generally gets larger.
  • Glowing Eyes of Doom: They start glowing red when he gets stronger, then increase to pure white. Eventually he'll grow more of them as well.
  • Healing Factor: Without getting into a fight, he can regrow his eyes in a week and limbs in a month. When he's charged up enough, he can get cur in half and heal back together before the halves can even fall away from one another.
  • Logical Weakness: His power augments his body but does nothing for his mind. As such, he has no particular resistance to emotional or mental effects.
  • Playing with Fire: His primary offensive power.
  • Power-Upgrading Deformation: He gets less and less human looking the more he grows. His face splits apart into movable "petals", his fanged mouth extends down his neck, and extra eyes appear on his face and neck.
  • One-Man Army: Victoria considers him more powerful than a small army of parahumans when he's charged up and he does nothing to disprove this. At one point he tears off large parts of his own body to deal with a particularly annoying power, including one hand and a significant portion of his chest, and she still can't hurt him.
  • Winged Humanoid: Once he charges up enough he gains wings.

Teacher's Organization

A parahuman formerly imprisoned in the Birdcage for engineering assassinations. His power allows him to give tinker or thinker powers to others, or enhance existing powers, at the cost of slowly diminishing their intelligence and independence. At high levels of use it turns them into mindless thralls. After Golden Morning he managed to take over an empty world for himself, as well as co-opt Cauldron's now defunct headquarters. For tropes related to his appearance in Worm, see here.

Classification: Trump, Thinker, Tinker, Master (?)

  • Big Bad: He's definitely shaping up to be a major antagonist.
  • Power at a Price: All the powers he gives come with a corresponding penalty to independent thought. At low levels and infrequent use this acts like a mildly addictive drug, at high levels it reduces them to mindless thralls.
  • Super Empowering: He can grant a wide range of Tinker and thinker powers.

    The Pharmacist 
One of Teacher's minions, though not a thrall, posing as a pharmacist in a parahuman prison. Her power lets her light other people's powers on fire. Purple fire.

Classification: Blaster/Trump

  • The Dragon: Teacher's most present and competent underling throughout the early arcs of the story. Unlike most in his faction, she doesn't seem to be a thrall or even under the benefits of his power.
  • Glass Cannon: Her powers can easily nullify somebody as dangerous as Goddess without even trying, but once Victoria finally manages to get within striking distance in their second fight, it's over in a second.
  • Incendiary Exponent: The nature of her Trump ability: her fires burn powers. Forcefields, emotion altering auras, Master minions, healing factors, telekinesis, all of it goes up like gasoline.
  • Only Known by Their Nickname: Victoria (and by extension, the narration) only ever calls her "the pharmacist". If she even has a cape name, it's never provided, and her real name likewise goes unstated.
  • Playing with Fire: The Blaster part of her powers is the ability to create and control purple flames.
  • Power Nullifier: Doesn't outright deactivate powers like Hatchet Face, but she can effectively render a lot of them useless all the while burning her opponents, and is particularly effective against auras and other area-of-effects. Additionally, it seems that while using a Thinker power on her flames will not set the user's mind on fire (thankfully), it will give them a headache and not give any useful info.
  • Purple Is Powerful: The flames created by her power are purple in color, and in conjunction with her ability to ignite powers she's probably one of the most dangerous pyrokinetics in the whole of the Wormverse this side of Lung.
  • Required Secondary Powers: She can't be burned by any fire she creates, and despite their properties they aren't self-propagating. Unfortunately, the same safeguards don't apply to her allies, which makes for an exploitable weakness when she battles the heroes alongside Lung.

Teacher's various minions.

Classification: Low-level Thinker or Tinker

  • Beam Spam: The advantage of having a lot of low-level Tinkers is that they can mass produce a lot of exotic weaponry, allowing them to barrage enemies with lasers.
  • Empty Shell: They're barely capable of thinking on their own, requiring direct orders from Teacher or one of his subordinates.
  • Mooks: Their role is to be cannon fodder for Teacher.

The Undersiders

    In General 
Originally a small villain group operating in Brockton Bay, they've managed to become a major player in New Brockton after Golden Morning.
  • Breaking the Fellowship: Due to varying goals among members that only grew as the group did, as well as Tattletale's lack of leadership in comparison to Skitter or Grue, the Undersiders have broken up into multiple sub-groups.
  • Demoted to Extra: Ironically so considering they've actually had a major step up in terms of influence and power, but that's to be expected when the viewpoint character shifts to one not in the group.


Lisa Wilbourn (Tattletale)

The leader of the Undersiders, a major criminal organization that runs much of new Brockton from behind the scenes. Her power is "superpowered intuition"; given a small bit of information about a topic, her power gives her information and allows her to take logical leaps well beyond what is possible for a normal person, though it is vulnerable to inaccuracy if the information she starts with is faulty. For tropes applying to her appearance in Worm, see here.

Classification: Thinker

  • Armor-Piercing Question: Is on the receiving end for once. When asked if she regrets her role in Amy's fall, she doesn't deny it, but tries to deflect the issue, showing that she was genuinely rattled.
  • Asexuality: She comments in her interlude that she's become certain over the years that her lack of interest in sex and romance isn't a consequence of her power, as she asserted to Taylor in Worm, but just the way she is.
  • Byronic Hero: Is convinced that she's the only one that can hold the world together in the face of gathering threats, and is abrasive and cold to even nominal allies, such as Breakthrough-when they come to her to offer help against March, she includes at least one trauma-related insult per team member in her vitriolic agreement.
  • Greater-Scope Villain: She isn't personally working against the protagonists, but she is hiring out her power and advice to the people that are.
  • Headbutting Heroes: On the occasions when Tattletale can be described as a hero, her and Victoria are this in spades. They can barely manage thirty seconds in the presence of the other without stooping to petty insults and pointless arguing.
  • Heel–Face Revolving Door: Befitting her paranoia and unfettered nature, it's a toss-up in any given story arc whether she'll be assisting the protagonists or working against them. During the raid on the Fallen compound, she switches sides multiple times in the span of a couple hours as the conflict spirals completely out of her (or anyone else's) control.
  • Heroic Host: Like all parahumans, but in her case Lisa's connection to her passenger has evolved to the point that they have a limited form of communication, even if it only ever seems to tell her negative things.
  • Jerk with a Heart of Gold:
    • Even leaving aside her well intentioned extremist tendencies, she DOES regret her role in Amy's fall, even if she doesn't want to admit it.
    • Similarly, as soon as she realises exactly how badly screwed-up Rain's cluster actually is, she comes over very, very sheepish for trying to use him (and them) the way she did. She genuinely bodged that one up, and is therefore trying to kind of make amends, even though she won't quite fully admit how epically she messed up.
  • Lonely at the Top: Tattletale no longer has anyone she can confide in on an emotional level, as she could with Taylor, and is aware that most anyone who tries to approach her for such a friendship is just going to be after her powers and her information.
  • Teeth-Clenched Teamwork: Thanks to Aiden giving Kenzie access to Lisa's files, she finds herself forced to work with Victoria. As she's quick to point out, that doesn't make them friends.
  • "The Reason You Suck" Speech: In Pitch 6.8, she goes into detail about how each member of Team Therapy has either done something terrible, or is someone terrible.
  • The Unfettered: She'll do anything if it means keeping the peace in the city, no matter what she has to do or how far she has to sink to accomplish the goal. It's the major sticking point between her and Victoria, and the big reason why despite their common goals they're so fundamentally incapable of seeing eye-to-eye.
  • Took a Level in Jerkass: While to the people in-universe she doesn't seem to have changed that much, it's very clear to those out of it that she hasn't become kinder over the years thanks to the pressure of being the new leader of the Undersiders. While back in Worm she always had that knack of going to the jugular when it comes to enemies, you could always count on her doing it with her typical Grin of Audacity and cheerful and smug demeanor, but in private she wouldn't enjoy it very much. Now it seems to be her go-to reaction to almost everyone outside of the Undersiders and her social and outgoing demeanor is gone, completely replaced with biting remarks and a new policy of doling out "The Reason You Suck" Speech to everyone she talks to but her teammates. Her Interlude shows that this is the result of her being very lonely without Taylor, and that she isn't very close with the other members of her team (with Foil outright resenting her), while everyone else outside of it just wants her for her power and position in the cape community. On top of which, her power tends to inform her of what the people she's talking to really think of her, causing her to lash out for no visible reason during seemingly civil conversations. In short, she is tired, lonely, and without support.
  • Used to Be More Social: A social extrovert, she used to throw herself into conversations and meaningless chatter. Now she sits back and watches.
  • You Are in Command Now: She's now the leader of the Undersiders following Taylor's disappearance at the end of Worm, and is clearly struggling to keep the team together in the latter's absence. Her interlude reveals she's exhausted and is constantly overstraining her power to keep everything together.

    Chicken Little 

Aiden Tate (Chicken Little)

A young boy who was taken in, along with several other children, by Skitter after being orphaned by Leviathan. Aiden has the ability to indirectly control birds, by mentally giving them "flags" to fly to, and giving them general orders (attack, harass, etc). He can also see and hear what his birds do, although not while directly controlling them. He triggered early when Taylor's shard matured and budded, with the offspring binding to him.

Classification: Master; Thinker

  • Atrocious Alias: Seriously, Chicken Little. Apparently there was some discussion over what to call him, with Tattletale pushing for Hitchcock and Imp supporting Unkindness, but he got the final choice.
  • The Beastmaster: He has limited control over birds, capable of setting points for them to go towards or away from. He can also see through their eyes, though not while controlling them.
  • Giant Flyer: Among his numerous birds is a Haast eagle obtained from an Earth where they hadn't gone extinct.
  • Giver of Lame Names: His Interlude reveals that he decided to name the Haast eagle "Chicken Large". Upon telling Imp about it, she told him not to call it that again in her presence or he'd be banned from field missions.
  • Magnetic Hero: While technically a villain, he has a knack for forging connections with others.
  • Meaningful Name: Imp's suggestion for his cape name was Unkindness, in reference to the term for a large group of ravens.
  • Replacement Goldfish: After "failing" to save her brother and Taylor, Lisa sees Aiden as her last chance to protect someone she cares about.
  • Someone to Remember Him By: Part of the reason Tattletale latched onto him in particular is because since his shard budded from Taylor's, in a way he's her last legacy.
    "He controls a swarm of birds?" I asked. I arched an eyebrow.

    "It reminded me of a friend, believe it or not. He needed a mentor, and it seemed natural."
  • Zerg Rush: His Interlude has him killing a creature by mobbing it to death with birds.

One of Tattletale's henchmen.
  • Affably Evil: He seems pretty friendly to Victoria even when he's on the job.
  • Malevolent Masked Man: He wears an executioner's hood with a series of stitches making a frowny face, which all but screams "cape."
  • Only in It for the Money: Sort of. He cares about his reputation and how serving Tattletale advances his career more than physical cash, but the basic principle is the same; her power constantly reminds her that his loyalty to her is strictly business.

The Heartbroken


Aisha Laborn (Imp)

One of the earliest members of the Undersiders and sister to their original leader, Grue. She later became the leader of the Heartbroken by killing Heartbreaker and enlisting his children. Her power causes others to fail to notice her with any of their senses, and to forget any details about her, including the fact of her existence. This power is always on and must be deliberately suppressed in order for her to interact with anyone else. For tropes related to her appearance in Worm, see here.

Classification: Stranger 5

  • An Arm and a Leg: Loses an arm while trying to protect the Heartbroken children from an attack by March and her gang of cluster triggers.
  • Perception Filter: What her power is, preventing anyone from registering her with any of their senses and suppressing existing memory of her while active. Due to her new arm, however, it doesn't work as well as it used to.
  • Save Scumming: Since we last saw her in Worm she's been practicing with her power, and now has the ability to cause people to selectively forget parts of conversations and events involving her. This allows her to "replay" conversations and interactions until she gets the result that she wants.

  • Number Two: He seems to be Imp's most trusted subordinate and is usually in charge of wrangling the rest when she isn't around.
  • Shared Family Quirks: He's apparently the most like Regent, specifically sharing his enjoyment of causing discomfort.
  • Super Senses: His power allows him to sense the location of others.

  • Emotion Bomb: Inflicts despair on an opponent through contact, usually causing them to give up immediately.
  • Ironic Name: She's not very chaste in mindset.
  • Psychoactive Powers: Her power hits harder the more untouchable she looks, but falls apart as soon as she loses any face.
  • Really Gets Around: She comes onto Precipice the first time she even talks to him.
  • The Tease: A version of this that takes fidelity surprisingly seriously.
  • Whip It Good: She uses a bullwhip in battle.

  • Emotion Bomb: Inflicts rage on an opponent and himself, causing them to throw caution to the wind and attack wildly.
  • Cain and Abel: He and Juliette are among the most likely Heartbroken to end up killing each other.
  • Do Not Call Me "Paul": Changes his name from Romeo to Roman.
  • Hot-Blooded: Very aggressive and outgoing despite being only 12.

  • Cain and Abel: She and Roman are among the most likely Heartbroken to end up killing each other.
  • Creepy Monotone: Her voices shows very little inflection and she's described as cold-blooded.
  • People Puppets: A limited use— She can freeze someone in place for as long as she freezes herself.

  • Agony Beam: A very weak one that only stings a bit, but it causes the target to enjoy the feeling, priming them to take more hits in the future.
  • The Gadfly: Thrives on instigating conflict.
  • Sadist: Tattletale describes her as one.





  • Compelling Voice: She has the power of permanent hypnosis through physical contact.
  • Enfant Terrible: Despite being one of the youngest, she's easily among the most psychotic Heartbroken, which is saying something.
  • Feral Child: She constantly has a Slasher Smile and frequently needs to be tied up to prevent her from attacking others.

Sons of Bitch


Rachel Lindt (Bitch/Hellhound)

A blunt and generally abrasive woman who was one of the original Undersiders. Has the ability to empower dogs and cause them to grow into extremely large, super-tough dog monsters. To go along with this she has an innate ability to understand and interact with her dogs. For tropes related to her appearance in Worm, see here.

Classification: Master ≥6

  • Canine Companion: Always has a bunch and being a member of her group means being paired up with a dog to serve as your partner.
  • Canis Major: She can turn wolves, dogs, and other canines into hulking monsters that can climb walls and shrug off gunfire.
  • Odd Friendship: Seems to have stricken one with Vista, from Brockton Bay, of all people. She also seems to have an okay relationship with Miss Militia if, according to Vista, she is willing to vouch for her to go to a "Brockton Bay reunion" during Polarize 10.10.
  • Took a Level in Kindness: She's shown being a mentor figure to the Heartbroken, actively trying to reach out and connect with them; a far cry from the completely antisocial person she started out as in Worm. The Heartbroken call her "Aunt Rachel" in return. She's still Bitch, however, and doesn't think anything of having one of her dogs grab a man's head in its mouth for "looking at her funny". To her credit, that was one of the mercenaries who had betrayed them to March.



Sabah (Parian)

One of the longer standing members of the Undersiders, though not one of the original team. Has the ability to telekinetically control needles, thread, fluff, fabric, and other clothesmaking materials and create "doll-golems" with them. For tropes relating to her appearance in Worm, see here.

Classification: Master 6, Shaker(?)

  • Mind over Matter: She can control lightweight materials, though her control falters on items larger than half a pound. She primarily uses this to control cloth to form golem-like minions, as the size to mass ratios lets her make much better use of it.
  • Official Couple: With Foil.
  • Token Good Teammate: Along with Foil, she's the most morally upstanding member of the Undersiders.


Lily (Foil, formerly Flechette)

A member of the Undersiders who joined slightly after Parian did in order to be with her, defecting from the Wards in the process. She originally triggered when one of her older sister attempted to murder her via incoming subway train, but failed, along with two others who were pushed onto the tracks, one of those people being March. Has the ability to empower any object she touches with an effect that breaks the laws of physics and allows it to penetrate through and stick to anything, plus an enhanced sense of timing and accuracy to allow her to effectively employ it at any range. Favors using it on swords, darts, and crossbow bolts. For tropes related to her appearance in Worm, see here.

Classification: Striker, Blaster, Thinker

  • Dark and Troubled Past: On top of being a ward of the foster care system, her trigger was the result of her own sibling attempting to murder her out of a twisted belief that she was the cause of everything messed up in her life.
  • Official Couple: With Parian.
  • Royal Rapier: Her primary weapon.
  • Teeth-Clenched Teamwork: Interlude 10 reveals that even after all this time Foil still resents Tattletale for in her eyes forcing Parian into villainy, which the latter's power reminds her of at every given opportunity. That said, in Blinding 11.10 when she sets the record straight with Victoria regarding how the Undersiders took over Brockton Bay, she shows that she's well aware of Tattletale's more positive qualities.
  • Token Good Teammate: Along with Parian, she's the most morally upstanding member to the Undersiders.
  • Unblockable Attack: Items she touches can be imbued with properties that allow them to ignore most laws of physics, letting them clip right through physical matter until the effect times out. With her Thinker power to give her incredible judgement for timing, this is usually when it's already where she wants it.


A group of mercenaries that was once based out of Brockton Bay.
The leader of the group. Twenty-something and sharp-featured, with her long, straight black hair tied into a ponytail while in costume, a costume which blends 'dress' and 'riot gear'. Able to separate molecular bonds in any non-living material to make holes or cuts by touching it. For tropes applying to her appearance in Worm, see here.

Classification: Striker

  • Only Flesh Is Safe: Her power is Manton limited, unable to cut through organic matter like cotton or wood.

    Gregor the Snail 
A Case 53, his body is bulging and translucent with a scattering of spiral-shaped shells embedded in it. He can generate various fluids within his body and release them in jets from his skin. For tropes applying to his appearance in Worm, see here.

Classification: Blaster(?)

An attractive, redheaded girl from the Las Vegas area and non-monstrous Case 53 who escaped from Cauldron without having her memory wiped. Her ability uses a mixture of low-strength telekinesis and precognition to make her exceptionally lucky. For tropes applying to her appearance in Worm, see here.

Classification: Thinker; Breaker(?)

A Case 53 and former member of the Irregulars who still holds a grudge against Sveta. A bio-speedster with superspeed derived from his inhuman form.

Classification: Mover

  • Lean and Mean: Literally broomstick thin and abrasive, at least when it comes to Sveta.
  • Super Speed: A version derived from how his body was reshaped rather than the usual Breaker form.



A Case 53 who was freed from Cauldron's vault by the Simurgh in the same incident that brought the Travelers to Earth Bet. She joined Faultline's group after they freed her from the containment zone, breaking off to join with the Irregulars, and eventually coming back after that group collapsed.

Classification: Changer/Stranger

  • Meaningful Name: Her power lets her store people inside herself like the nesting dolls of the same name.

March's Super-Cluster



A Cluster Trigger, and a mercenary. She's revealed to have a strong interest in both cluster triggers in general and Foil/Flechette in particular, as they were part of the same cluster who triggered during a subway accident. Her Interlude reveals that she was originally an evacuee from Japan following Leviathan's flooding of Kyushu.

Classification: Thinker, Striker

  • Alice Allusion: To the March Hare.
  • Abduction Is Love: Is genuinely convinced that the horrible things she wants to do to Foil will be mutually beneficial and Foil will love her for it.
  • Abusive Parents: Her mother was incredibly controlling, to the point that March let her get hit by the train.
  • Animal Motifs: Rabbits/hares, hence the name.
  • Arch-Enemy: Foil/Flechette is hers, possibly because of Kiss/Kill. Foil considers her a persistent menace, and apparently March once kidnapped Parian.
  • Ascended Extra: March was mentioned in one line of Worm and only got a name through Word of God.
  • Ax-Crazy: March isn't a very stable person to say the least. It's very notable that in all her appearances and mentions, she is either killing someone or trying to. And the more we know about her something is left very clear: there is little she wouldn't do to get to Foil and everybody she loves.
  • Clock King:
    • Her power includes a sense of timing, much like fellow cluster mate Foil. By the time she attacks the Undersiders, it's noted to be her strongest ability to the point she's able to anticipate and act with ridiculous precision.
    • Interlude 12.z suggests that the timing has something to do with how her life was completely scheduled by her mother up until her death, and also reveals that she can use her sense of timing to direct people as well as her weapons.
  • Godzilla Threshold: Rain calls in the services of her and her team in a desperate gambit to give the heroes a trump card against the Fallen, and Mama Mathers in particular. It works, but it has the nasty side effect of putting the Undersiders (who are also present at the battle) back on March's radar.
  • Improbable Aiming Skills: As part of her macro-planning Thinker power; if shooting someone is part of the plan, they will get shot. She's able to flawlessly hit Tattletale twice, exactly where she aimed, from across a large meadow while dangling out of the side of a moving vehicle.
  • Mayfly–December Romance: March deeply and genuinely loves her girlfriend, Tori, but believes that since she'll spend the rest of the lifespan of the universe with Foil once she dies, it's ultimately temporary even if it lasts for decades.
  • Near-Death Experience: Had one after her failed attempt to rescue Goddess's cluster from Bill. She briefly glimpsed into the shard network of dead parahumans, and saw Homer as well as Flechette's empty spot waiting for her, and found the experience heavenly. This fundamentally changed her, and she thinks she is doing Foil a favor by trying to send her there.
  • Ragtag Bunch of Misfits: She's amassed a team of surviving members of cluster-triggers, including herself.
  • Royal Rapier: Like Foil, she wields a rapier as a melee weapon and is frighteningly deadly with it.
  • Super Empowering: Is motivated by the secret of cluster-triggers enhancing their powers by draining their cluster-mates, and is both her main goal in pursuing Foil, as well as the recruitment tool used to gather followers.
  • Would Hurt a Child: During Polarize she leads an army of multitriggers to assault the Undersiders, and she and her troops don't seem to hold much of a distinction between the adult Undersiders and the children that are with them.
  • Yandere: Suggested to be suffering both sides of the Kiss/Kill dynamic towards Foil, that is to say March loves Foil so much she wants to kill her, but not before she can have her cluster-mate all to herself first- preferably by getting Parian out of the way as violently as possible. Turns out she's doing this so that she can be with Foil forever in the simulated afterlife where their third clustermate awaits.
  • You Are Already Dead: Her version of Foil's power seems to take this form, leaving marks on things she cuts that then detonate.

A villain who's been in operation since before Gold Morning and has had several conflicts with Reach during that time. Around the time of Polarize he's fallen in with March's group of cluster triggers.

Classification: Blaster

  • Charged Attack: Can create a bigger spike with a more powerful explosion by making slower gestures.
  • Consummate Professional: When he's on the clock he's professional and focused.
  • Politically Incorrect Villain: A violent homophobe who spent his time off attacking LGBT capes.
  • Trick Arrow: Of a sort. His power lets him manifest dart-like needles that will create an explosive geyser in the opposite direction of the throw after embedding themselves in something. The geyser is powerful enough to take out chunks of road, or, if the target is a person, flesh.

Misc. Villains

    Operator Red 
A parahuman assassin contracted by Cradle during the attack on the Fallen.

Classification: Thinker

  • Body Motifs: He has several handprints incorporated into his costume design, which synchs nicely with Cradle.
  • Knife Nut: He has a lot of blades, mostly cleavers.
  • Pressure Point: His power seems to give him the ability to inflict maximum pain or damage with his attacks.
  • Red and Black and Evil All Over: The color scheme of his costume.
  • Uncertain Doom: Darlene stabs him at least half a dozen times with intent to kill during their fight in Interlude 11.c, but is drawn away before she can determine whether or not he's died of his wounds.
  • Would Hurt a Child: Shows zero hesitation in trying to kill the teenage Rain, and laters fights against most of Breakthrough plus Vista, all of whom save Victoria and Sveta are underage. He's downright brutal in his one-on-one fight with Darlene, though that time he draws the line at lethal force.


Kathlee Rosenthal

A serial killer of children who gets aligned to Goddess.

Classification: Master; Thinker; Trump

  • Axe-Crazy: Monokeros is batshit insane.
  • Canon Immigrant: She's one of the villains from the Weaverdice Helena campaign.
  • Emotion Bomb: Her primary power lets her overload a single target with awe directed at her, making them much more likely to follow her orders. She also gains information on her targets whenever she does this.
  • Evil Is Petty: Tells Ashley that Kenzie doesn't deserve to be one of her victims because of her facial scar, and monologues about how nobody wants the person with visible scars/blemishes.
  • Meaningful Rename: She used to be a hero under the name Unicorn. After people started uncovering her crimes, she renamed herself Monokeros, which is Greek for 'unicorn'.
  • No-Sell: Her secondary power makes her immune to whatever the victim currently under her emotion power does to her.
  • Serial Killer: Of children, especially young heroes and celebrities.
  • Smug Snake: Tells Ashley that she doesn't 'want' Kenzie because of her scar, because the scar makes Kenzie unworthy, and brags about how she keeps the children she killed 'alive' by relishing the memories of killing them.
  • Would Hurt a Child: Tortured numerous children to death, believing she was taking their beauty and youth for herself.

    Damsel of Distress 

Ashley Stillions/Ashley Black

A clone of the original Damsel of Distress created by Bonesaw. Unlike Swansong, this one wasn't quite so keen to try the whole "hero" thing and ended up in a parahuman detention facility. For trope relating to the original, see here. For another Damsel clone who serves as a main character for Ward, see here.
  • Alternate Character Interpretation: In-universe. Bonesaw didn't have the exact memories from each of her subjects when she cloned them so she used what she knew of them to work backwards, trying to guess their inner motivations and what would have driven them to what they became before implanting close-enough memories to get the results she wanted. To be safe, she put together the memories of each clone of a single person differently in hopes that if one didn't work the others would, resulting in nine differently interpreted versions of the same person. This version isn't necessarily accurate to the original Damsel, but she's a perfect fit for the Slaughterhouse 9.
  • Artificial Limbs: Her arms are Bonesaw creations made to help her control her powers. As with all of Bonesaw's work it functions perfectly at the cost of some Body Horror, here in the form of long bladed fingers. Apparently she had the option to get them replaced with more human looking ones, but turned them down because they wouldn't give her as much control over her power.
  • Game-Breaker: There are no resistances to her power besides her own body and materials dense enough to be crushed and warped rather than utterly destroyed. It can pop forcefields with ease and carves through organic and inorganic material. On top of the raw power, the replacement hands from Bonesaw give her far more control over it than either the original Damsel or Swansong.
  • In-Series Nickname: When hanging around Swansong outside of costume, people call her Ashley Black to distinguish the two.
  • Power Incontinence: Averted unlike the original Damsel and Swansong. Her artificial hands give her total control over her power at the cost of looking utterly inhuman.
  • White Hair, Black Heart: She has white hair and was a good fit for the 9.
  • Villains Out Shopping: Working with Team Breakthrough comes across as this. Sure, she starts off by quite visibly putting up with them for Swansong's sake more than anything else. But, on the other hand, it's clear she's also enjoying herself to a degree beyond "keeping my sister-self content while working with her team for my own survival". Bonus points: talking about shopping for clothes she likes comes up.

The third member of Foil and March's cluster. A homeless man who was a friend of Foil's sister, he triggered after attempting to stop her and getting her killed in the process. He worked as a mercenary in New York for years before being killed.

Classification: Thinker/Blaster

  • Bad Powers, Good People: His power ensures that he always makes the most lethal shot when using it on someone else. Despite this, he tried to stop Lily's sister during their trigger event, and had an amiable relationship with March.
  • Improbable Aiming Skills: His primary power gives him crazy accuracy, allowing him to make the most lethal shot possible at all times.
  • Improbable Weapon User: He uses a baseball and baseball bat as his weapon.
  • Posthumous Character: Has been dead for years before the story started. But if March is right about what she saw during her near death experience, some part of him still remains in the Shard network...
  • Small Role, Big Impact: Only shows up briefly in March's interlude, but he is a major part of her history and motivations.