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Rain's Cluster

    The Group as a Whole 
  • Arc Villain: Snag, Love Lost, and Cradle share the role with Mama Mathers during the war against the Fallen that takes up the first six arcs. The Fallen are vile on their own, but the Mall Cluster's rallying of villains to attack their settlement severely escalates tensions, and their willingness to kill innocents just to make Rain suffer makes them no better than the Mathers.
  • Combo Platter Powers: Comes with being a cluster trigger. The group's powers include a Mover power, an emotion power, a power that makes breaking things easier, and a Tinker specialty in prosthetic limbs.
  • Dream Spying: The dreams they share can be exploited for this purpose. They adapted since then to shut out Rain. They hired a cape called Snaggletooth to spy and mess with it but that turned out badly.
  • Dysfunction Junction: Cluster triggers come in a mix of two basic flavours: messed-up and really fucking screwed. This one has seemingly taken primarily the latter form of scrambled nuts on toast, specifically towards Rain at the moment. Were he to actually die on them, the odds are pretty good that somebody else within the cluster would become the next focus of hate.
  • Fate Worse than Death: Want to inflict one on Rain, but they also need him dead, so they'll just settle on making him suffer as much as possible along the way.
  • Fighter, Mage, Thief:
    • Fighter: Snag, the biggest and most direct. Unusually he's not actually a bruiser, being a mover-main Lightning Bruiser.
    • Mage: Cradle, a very resourceful tinker who lets his artificial limbs do most of the fighting. also a Manipulative Bastard.
    • Thief: Love Lost, somewhat of a Jack of All Stats compared to her cluster mates, but her main powers are about controlling emotion and she's an agile fighter with Wolverine Claws.
  • Grey-and-Gray Morality: Their conflict with Rain essentially boils down to this trope, though the rest of the cluster occupies a far darker shade of grey than their target. They want violent revenge on Rain and his fellow Fallen for destroying their families and livelihoods, and are willing to do anything if it means achieving that goal, but Rain himself notes that the personality bleed might be partially responsible for their actions, and it's not like the Fallen are entirely undeserving of whatever's coming for them. It dives into full-on Black-and-Grey Morality when the cluster makes it clear that they will kill everybody Rain holds dear, including women and children, if it means making him suffer, and flatly refuse any attempt he makes at bargaining or giving himself up.
  • Maybe Magic, Maybe Mundane: While the 'bleed-through' effect is a known side effect of cluster triggers, it's not clear how much of the clusters personality changes are due to this and how much is due to A) Rain being forced to view the consequences of his actions from the victim's perspective three out of every five days, and B) the rest of the cluster having the convenient excuse of the bleed-through effect for their more heinous actions.
    • Turns out the bleed-through comes from exchanging the power tokens in the dream room. Not only did Rain become a better person on his own, Cradle is responsible for the others becoming worse.
  • Mental Fusion: They suffer from 'bleed-through', a condition where after triggering, they each received a bit of the others' personalities. This turned Rain into a better person, while the others all know that they've become more negative people- and they don't like it.
    • The personality changes come from sharing the power tokens, making the receiver slightly more similar to its owner. Rain never actually received anything, making his growth completely genuine. Meanwhile, Snag and Love Lost, who often borrowed tokens from Cradle, the real monster of the cluster, gradually became more evil.
  • Psychic Dreams for Everyone: Instead of dreaming, the group will relive memories of each other's trigger event, and will then appear in a room where they can talk to each other and exchange "tokens" to shift their powers around for the day. It's been implied that this is not something that other clusters experience, and that it may have something to do with the unseen fifth member.
  • The Scapegoat: They've made one out of Rain, holding him entirely responsible for the circumstances that caused them all to trigger. Rain was willingly involved, but he wasn't the one who thought it up or planned it. Had he not coincidentally become part of their cluster, they'd have no reason to target him specifically, rather than the Fallen as a whole.
  • Took a Level in Jerkass: Possibly deconstructed. Implied for the entire group save for Rain following their trigger event. They really want Rain dead due to his part in it, and are willing to do a lot of bad things in order to get to kill him slowly and very painfully. In fact, they've slid so far down the Jerkass scale that when Rain begs them for help, asking them to save the Fallen children and other innocents if he allows them to kill him, many of whom are being controlled by powers, the group's response is essentially 'If their dying makes you suffer more, then good.' However the connection cuts both ways, and several were decent people beforehand. Rain wonders if its bleed-over from him that makes them so nasty, and Cradle thinks that Rain's personality 'infected' them. Snag's narration in the dream after he dies implies that it was the not-so-random bleed-through caused by their agent/passenger that did it, though it could simply have been the shock of impending death affecting him.
    • The bleed-through does exist, but not how they're thinking. Rather than being a passive effect, it comes when they share their tokens. Having never received one, Rain was never affected. Instead, Cradle is the one to blame.
  • Tragic Villain: The group as a whole is this. They were completely ordinary people just trying to live their lives after Gold Morning, and the Fallen crushed their hopes without warning. To top it all off, they traded personality traits with one of the assholes who was involved in the event, and watch as he became a better person while they became worse. And they have to see him every night.
    • It's eventually revealed that Cradle was the source of the bleedthrough, and deliberately engineered much of the group's effort to catch Rain, making Snag and Love Lost even bigger tragic figures. Cradle himself also counts, if only a little bit.

    Snag 

Jonathan Seiter

A heavyset bearded man who ran a store for comics and games before triggering during the Fallen's attack on the mall where he worked.Eventually becomes a villain, participating in the Norfair Community Center Attack that kickstarts the plot. After that he's ocassionally seen in Hollow Point, usually along with Love Lost.

His powers include a main ability to fall into whichever direction he wants, with additional powers including a Tinker ability to create enhanced prosthetic arms, the ability to punch through inorganic materials, and the ability to imbue tools with auras that cause negative emotions.

Classification: Mover; Shaker; Striker; Tinker(Prosthetic Limbs)


  • And I Must Scream: After he dies he's stuck being visible but mute inside their multi-trigger dream realm forever.
  • Artificial Limbs: Has a pair of mechanical arms that are so long they drag on the ground.
  • Barrier-Busting Blow: His version of Rain's power lets him punch straight through inanimate objects.
  • Character Death: Rain kills him during the Shadow arc.
  • Combo Platter Powers: as a cluster cape, this is a given:
    • His main power is a Mover ability: he can fall in whichever direction he wants, allowing for quick movement and Wall Crawling.
    • His version of Love Lost's power allows him to imbue negative emotions to projectiles.
    • His version of Craddle's Tinker power helped him create the gigantic prosthetic arms he uses in battle, implied to be with his help.
    • Finally, his version of Rain's Blaster power helped him punch through walls and other inorganic matter.
  • Creepily Long Arms: His prosthetic arms are long enough to touch the ground when he stands up straight.
  • Dying as Yourself: He loses his hatred and calms down after dying, realizing that the way he went about revenge wasn't worth it.
  • Emotion Bomb: Can force his opponents to experience negative emotions, which he channels through various projectiles he fires from his artificial arms.
  • Fighter, Mage, Thief: He's the fighter of the three antagonistic Mall Cluster members: he's the biggest and most direct, being a powerhouse in battle, but he's not the manipulative type.
  • Gadgeteer Genius: He can make prosthetic arms that let him balance from walls and windows, as well as channel his emotion power.
  • Lightning Bruiser: Gigantic, but his main power is a mover ability that makes him extremely nimble. The combination of powers that involve his arms are more than capable of packing a punch.
  • Lovable Nerd: what he's shown to have been prior to his Start of Darkness. Jonathan sold and bought odd dolls to people and greatly appreciated the attached memories of their belongings. Snag is a vengeance obssesed brute.
  • Not Quite Flight: His primary Mover power allows him to "fall" in any direction.
  • Super-Strength: His prosthetic arms can force clean through inorganic matter, with a little help from his version of Rain's power.
  • Took a Level in Jerkass: Was heroic enough to try and protect a girl during a fire. Now wants to torture a teenager to death.
  • Voice for the Voiceless: sometimes takes this function when accompanying the Elective Mute Love Lost.

    Love Lost 

Nicole

A former detective who had a daughter before losing her during the Fallen attack that led to her trigger.She's one of the villains hanging in Hollow Point, as well as other Bad Guy Bars. She starts to build a reputation for herself and after Beast of Burden's death at the hands of Ashley she becomes the new de facto leader of the "aggressive" capes. After more splintering, a group of followers gathers around her, and she takes over the Lyme settlement.

Her main power is a scream that induces uncontrollable rage in enemies with her additional powers including enhanced agility/equilibrium, a Tinker ability to create mechanical offensive claws, and the ability to grant these claws enhanced power for destruction. She also wears a mask that alters the AOE of her scream as needed.

Classification: Mover; Shaker; Tinker/Prosthetic Limbs; Thinker


  • Combo Platter Powers: Her main power is emotion manipulation, especially inducing rage:
    • She is also a thinker, having created her own claws. She is actually implied to be the most competent Tinker in the group besides Cradle: her mask allows her to control the AOE of her scream and she creates some scarily effective traps.
    • Her Blaster power supports her tinkering, giving her claws the power to slice through nearly anything.
    • Her Mover power grants her great agility and balance, being capable of running though Nailbitter's nails in middair without falling..
  • Emotion Bomb: Her primary power is a roar that induces reckless rage in whoever gets caught in the effect. Her mask has different settings that modify the shape of its AOE.
  • Fangs Are Evil: Her mask has real fangs set into it.
  • Femme Fatale: Played with. Her costume has some inspirations from this kind of trope, she fights in a long red dress that shows off her legs, while using long stilettos and leaving her red hair flowing. But her nails are actually claws and her mask is actually quite creepy. She's also very much indeed a competent physical fighter.
  • Great Detective: Is revealed by Rain to have once been a police detective before triggering, and was so successful she won an award for distinction. Vicky notes how such skills make her more effective as a villain.
  • Lawman Gone Bad: She's a former police detective turned mercenary criminal.
  • Genius Bruiser: is arguably the most balanced of the whole cluster: she's a very capable fighter as well as a competent tinker capable of traps that can incapacitate dozens of powerful parahumans for long periods of time.
  • Meaningful Name: Her cape name refers to her dead daughter, who she wants revenge for.
  • Parents as People: She wasn't the best parent, but she loved her daughter more than anything.
  • Took a Level in Jerkass:
    • Loved her daughter more than anything and would have done anything for her. Now she is content to let Fallen kids, some of whom are implied to be mind-controlled, die if it makes Rain suffer more.
    • It's later revealed that while she's been affected by her daughter's death and that she does truly hates Rain, most of her negative changes in personality and lack of empathy for people caught in her revenge comes from Cradle thanks to the bleed-through that comes with exchanging the tokens in their shared dreams.
  • The Voiceless: She can talk, but generally elects not to. Interlude 5.y implies that she doesn't talk because she spends her time screaming in pain/rage/grief.
  • Wall Run: Her Mover power lets her run on walls.
  • Well-Intentioned Extremist: After dealing with Rain, she plans on killing who she believes are the biggest monsters in this world, starting with the Fallen higher-ups, and including her own subordinates. The whole "cutting people into pieces" thing? A way to easily take people out of the picture without actually killing them, with the bonus of them not getting hurt any further if March's plan goes wrong.
  • Wolverine Claws: Her use of the Tinker power is used for braces for her arms and legs with metal claws over her digits.
  • Wouldn't Hurt a Child: Love Lost holds herself to a hard and fast rule of not harming children, and expects the same standards from her henchmen. She ultimately allows Cradle to slice several younger children up with his whip. Her willingness to do this helps her realize that Cradle is using his tokens to bleed his personality into her.

    Cradle 

Ryan

The least talkative of the Mall Cluster that appear in Rain's dreams, but whose poison is as bad if not worse as the others. He's apparently a nerdy looking older teen that didn't go out much even prior to triggering.

A extremely talented tinker that usually works behind the scenes providing technology to other villains, he apparently does well in business but avoids the spotlight outside of his little project involving offing Rain.

Eventually he makes a grand play at taking over The City and dictate a new order established by villains. To do this he hires a veritable army of mercenaries, as well as allying himself with fellow supervillain and insane person, March.

His main power is a powerful tinker ability to create hand-related tech, including his own personal mecha. Additional powers include enhanced equilibrium, emotion-sensing abilities and the power to imbue his technology with the power to cut through anything.

Classification: Tinker(prosthetic limbs/hands); Shaker; Thinker; Mover


  • All of the Other Reindeer: Was bullied at school.
  • Arch-Enemy: Rain is his, mostly because his being part of the cluster led to Cradle's personality changing outside of his control, along with the destruction of the life he was trying to make for himself. Cradle describes it as 'He took me from me'.However, it turns out Cradle was responsible for the bleed-through, not Rain. Whether his speech was complete bullshit or had some truth to it remains to be seen, but his Interlude leans towards the former as Cradle was always a terrible person, though he really does hate Rain for ruining his life.
  • Arc Villain: After taking a backseat to Snag and Love Lost at the beginning of the serial, Cradle becomes the main antagonist proper in arcs 11 and 12, along with March. He's helping March to pop the time bubbles in Bet with full intent of using the subsequent chaos to his own advantage, and it's revealed he's the true reason Snag and Love Lost became so violent in the first place.
  • Becoming the Mask: After years of pretending, he did genuinely become a better person before his trigger event, though he quickly reverted back to his old self after it.
  • Blind Without 'Em: Cradle happens to be nearsighted, and can barely see anything without his glasses.
  • Body Motifs: Hands, due to his tinker specialty. His shard even refers to itself as Grasping Self.
  • Brilliant, but Lazy: Rain infers from Cradle's memories that he was viewed as this by his teachers and parents before triggering. Turns out to actually be the opposite. He isn't particularly smart (at least academically speaking), but he worked very hard at his second school to get good grades and be in good social standing.
  • The Chessmaster: He easily manipulates his clustermates by altering their perceptions of their shared dreams and causing personality bleed. His plan to use March as a scapegoat for the damage done to the City also has shades of this, as did his attempts to act out his sociopathic tendencies at school while acting fully reformed to his parents when he was younger.
  • Combo Platter Powers:
    • His primary power, a tinker specialty in prosthetics and limbs. His main creation is the Megacarpus, a Mini-Mecha made entirely out of robotic hands that attacks using invisible cables surrounded by an explosive force. After draining Love Lost and Colt, his tinkering becomes quick enough that he can upgrade his robot on the fly during a fight, and he hacks the devices that Breakthrough was using to close the portal.
    • A Mover power that let him keep his balance on his mech even as it was moving around during a fight. His version of Snag's primary power. The upgraded version lets him instantly cut the distance between himself and any surface, reorienting his personal gravity so that he can stand on walls and inclined surfaces.
    • A version of Rain's primary power that he possibly used to make his mech's cables hit harder than they should. The upgraded version creates stationary silver blades floating in mid air that cut whatever passes through them.
    • An unknown emotion power based on Love Lost's. The upgraded version allows him to sense people in his vicinity, as well as read their emotional makeup and deduce their weaknesses.
  • Dream Weaver: Downplayed. Prior to his trigger event, he started getting vivid dreams after his Shard first connected with him, and researched lucid dreaming as a result. As a result, he was able to modify his own dream during his night to mask sounds and make himself appear more sympathetic.
  • Enfant Terrible: He was this when he was younger. Any attempt his parents made at punishing him would backfire- he wouldn't stay in the corner and would make them forcibly keep him there; if they took his toys, he'd destroy their things; if they slapped or spanked him, he'd fight back. He only changed after he broke his glasses during a tantrum and was later put on Adderall.
  • Four Eyes, Zero Soul: Wears glasses and happens to be a full-on sociopath.
  • Hand Blast: Can create invisible lines/cables from his robot hands that deliver a powerful blow to anything they come into contact with.
  • The Hermit: He dislikes spending time around others, to the point that Rain has dubbed him 'the recluse'.
  • Karmic Death: Cradle is ultimately done in by the very cluster-mates he tried to manipulate for his own gain, being crushed in the cluster's dream room by a shelf in Snag's portion, with Love Lost playing a pivotal role in pushing it on top of him, unable to get away because his t-shirt snagged after being distracted by Rain screaming his name. Some comments earlier in the chapter about Grasping Self hesitating from attacking in Snag's room, as well as the word choice ("his shirt snagged on the shelving") indicates that Snag somehow helped them. Prior precedent from the time a cape he hired entered the dream room and died within it points to him likely being rendered brain-dead as a result.
  • Manipulative Bastard:
    • Is the true source of the bleed-through, through the sharing of his power boosting coins, and manipulated Snag and Love Lost to go after Rain due to their new-found sociopathy. In Interlude 12.e, he uses several coincidences to appear more trustworthy to Rain, and tries to give him his coins to start the process anew while draining Love Lost of her powers. Fittingly, his emotion power lets him deduce the emotional weaknesses of others.
    • His Interlude reveals that from when he was a child long before he triggered he was manipulating people, from his parents to his "friends".
  • Meaningful Name: His cape name refers to the combination of his robot arms and the cables he can make, akin to the game Cat's Cradle.
  • Mini-Mecha: He builds one out of giant limbs and hands.
  • Multi-Armed and Dangerous: His robot, the Megacarpus II, is literally nothing but a mass of connected giant mechanical arms and hands. It's implied to be the result of him subconsciously mimicking his Shard Grasping Self, which appears as a bunch of limbs.
  • Never Recycle Your Schemes: Defied and Discused. He's all about refinement and coming back to things from a new angle. He secifically mocks the very concept from sunday morning cartoons, this only makes him more dangerous.
  • Parents as People: His parents were absolutely worn out from dealing with him as a child. Once he got his wakeup call, he did a 180 and became an angel at home and a devil at school, but his parents were so relieved that he'd become easier to deal with that they bought into his act and would defend him as long as they never got any proof that his cruelty at school was deliberate.
  • The Peter Principle: Cradle is an excellent tinker, a pretty decent fighter provided he has his Giant Mecha, and a scary manipulator on a personal level. This, however, does not mean he's a good leader, and as Antares notes he's not a field commander, being incapable of projecting security or charisma and just sulking while his soldiers work. This can be related to the fact that his sociopathy is treated like an actual detrimental condition and not a superpower.
  • Pragmatic Villainy: In Pitch 6.5, he tries to convince Team Therapy to walk away instead of fighting, saying that Rain dying would make things even for him killing Snag. The Team doesn't go for it.
  • The Sociopath: Interlude 12.f reveals that from the moment he was born he lacked empathy, was manipulative, self-centered, and completely self-absorbed, hallmark traits of a sociopath. If he feels regret, it's only on the odd occasion he shares a token with his clustermates. He's good at putting up a front of normalcy and in doing superficial manipulation of the people he knows, but even before getting powers he's noted to be impulsive and violent in off-putting ways. After getting powers his condition is arguably more detrimental than supporting as even though he's good at amassing resources, or convincing his cluster to go along with his plans, as soon as his plans fall through he gets erratic, alternating between howling like an animal and ignoring his soldiers and generally not being a good commander in any way or form.
  • Squashed Flat: His ultimate fate in the dream room, getting crushed by a shelf tipped over by Love Lost and Sveta while doing his damnedest to ensure that everyone else in the room gets taken down by Grasping Self, or his own hand.
  • Suicide Dare: He repeatedly tells Rain in Interlude 4.b to kill himself.
  • Sunk Cost Fallacy: Upon gaining true empathy when he receives Rain's tokens in the dream room along with a full dose of his guilt aura, he decides he's gone too far to stop now, and attempts to go through with his plan before it makes him fully change his mind.
  • Tragic Villain: Downplayed. Cradle may be a dangerous sociopath whose greatest desire is to get revenge on Rain, but he's still a mentally ill teenager with enabling parents that never got the help he needed in time. Later in his life, he tried very hard to become a better person and suppress his natural impulses, and on the worst day of his life, the persona he had carefully constructed crumbled. However, his actions in the present-day plot don't do much to endear him to others, especially his manipulation of Love Lost and Snag.
  • Walking Spoiler: Is the most mysterious of Rain's cluster at the start of the story, and it's hard to say anything about him without mentioning his sociopathy and manipulation of Snag and Love Lost.
  • Xanatos Gambit: Despite having allied himself with March, he plans to stop whatever she unleashes from the time bubbles. If he stops it, then he gets away scot-free, and March is branded as a scapegoat. If he can't stop it, a lot of people would pay a lot of money to see Earth Gimel gone, and there's a good chance Rain dies as collateral damage as well.

    The Fifth 
An unknown. The only clue to their existence is the fifth section of the mutual dream the others share, which is entirely dark.
  • Ambiguously Human:
    • Snag's dying thoughts imply that whatever is in the fifth section of the room is not a "who", but a "what", leaving it open that their extra-dimensional addition/ dynamo may not exactly be taking a backseat in the cluster's affairs.
    • 15.z suggests that the darkness in the fifth room is a direct link to whatever dimension the shards themselves reside in.
  • Animal Motifs: When it's finally realized just what the Fifth is, the characters refer to them in "dog" terms. Specifically, as watchdogs or guard dogs.
  • Collective Identity: As it turns out, the dark section of the room is where the four shards/agents that give the cluster their powers hang out in, and it appears that which shard is in the room cycles daily, corresponding with whoever was "in charge" of the dream room that night.
  • Walking Spoiler: The reveal of what exactly the Fifth is has some pretty major spoilers for the whole story.

Cedar Point/Hollow Point

    The Group as a Whole 
A segment of The City that essentially is abandoned to crime and thus becomes a gathering hubbub for B-list villains trying to make it big. Most of the villains follow The Unwritten Rules and are relatively low on the totem pole of danger (and competence) but others show nastier natures over time.They eventually start to fracture into different groups depending on their different approaches and alliances. The "nicer" ones group move towards Alaskan enrapturing villain Prancer, while the more violent ones gravitate towards brute Beast of Burden. After their disastrous participation in the raid on the Fallen camp they finally vacate Cedar Point, splintering into several different villain teams, a large portion escaping to Earth Nun.
  • Minion with an F in Evil: Some of them really aren't that far off from your average thief and, while dangerous to civilians, are ultimately sillier and with lamer powers (which can still pack a punch).
  • Mysterious Backer: The villains in here have deep ties to Earth Nun, which eventually becomes a safe haven for all B-list villains.
  • Punch-Clock Villains: The vast majority of them are this. Mind you, they are not nice people, but a lot of them do not want to kill and just want to make a profit and mind their business. This is especially true to the Prancer faction, several of whom are wiling to talk and negotiate with heroes.
  • Sliding Scale of Villain Threat: As a whole the group is dangerous and a festering plague on the city. But the individual members? They vary from petty criminals with powers to willing and capable of genuine horrible violence.

The Alaskans

    The Group as a Whole 
A group of villains who played a minor role in PRT Quest; they appear in the first interlude in Ward, helping to re-establish a basic code among the B-list villains.
  • Anti-Hero Team: They're not evil, as such. The worst they've done (that we know of) is dealing drugs to teenagers.
  • Canon Immigrant: All three were featured in the online quest PRT: Department 64 before appearing in Ward.
  • Polyamory: A pretty relaxed variant, Prancer and Velvet are in a long-term polyamorous relationship, and Velvet is occasionally sleeping with Moose.
  • Super Powered Mooks: As villains go, they were small fish in a smaller pond until Velvet and Prancer went to prison. After they got out, they've started looking to higher goals.
  • Took a Level in Jerkass: They went from dealing weed to teenagers (and not hurting anyone at all) to taking over a territory and using it to harbor supervillains, run drugs around the city, extort money from the poor and deal in guns.

    Prancer 
A minor criminal who tries to start the Hollow Point group as a way for otherwise independent villains to receive support.After the fallout of Fallen camp he escapes to Earth N, where he retains a semblance of authority in the many different villains gathered. Eventually develops a somewhat amicable relationship with Breakthrough.

Classification: Breaker; Mover


  • Age-Gap Romance: After Velvet dies it's not long before he has hooked up with an eighteen-year-old.
  • Animal Motifs: Stags, to complement Velvet.
  • Bad Boss: Not because he treats his people badly, but because he's a bad leader who can't control his own people.
  • Dirty Old Man: 'Old' is stretching it, but he admits and Moose agrees that a nearly thirty-year-old man having sex with barely-legal teenagers (and even the 'barely legal' part is questionable) is incredibly sketchy.
  • Enemy Mine: He and Moose decide to help the heroes during Arc 12 to stop Cradle.
  • Even Evil Has Standards: Draws the line at Cradle's and March's plan, and decides to help the heroes before his community degenerates any further.
  • Excessive Mourning: Prancer never really gets over Velvet's death and it is his inability to move on from that which leads to him becoming a Titan, as his desire to see Velvet again on "the other side" causes him to easily slip away from his humanity.
  • Fragile Speedster: His Breaker state gives him impressive mobility, but he's lacking in offense and isn't any more durable than a normal person. He runs rings around the heroes for most of the battle with Advance Guard, but in the end, Sveta only needs one good hit to take him to the pavement.
  • Fusion Dance Goes through one with Moose.
  • Humanoid Abomination: Forms one of these as the reality begins to break apart, merging with Moose in the process.
  • Lovable Rogue: He and Velvet were small-time drug dealers in a small town who just happened to have powers.
  • Official Couple: With Velvet. They're poly, but remain a devoted couple, and Prancer intends to marry her.
  • Opposites Attract: With Velvet, though he says they're about as close to soulmates as they can get.
  • "The Reason You Suck" Speech: Had a variant of one when he was being sentenced to prison- he heard people talking about him (and talking to him, about him) and realized how much he'd fucked up and how bad he looked from the outside, and swore to be a better person for Velvet.

    Velvet 

Classification: Shaker


    Moose 
An old friend of Prancer. He's a member of the more moderate villains of Hollow Point and arguably one of the least villainous of them all.After the fallout in Fallen camp he joins Prancer in Earth N. He's absorbed by a triggering Prancer during the breaking of the ice, joining him in becoming The Oberon Titan.

Classification: Brute/Blaster(?)


  • Animal Motifs: The moose.
  • Atrocious Alias:
    • In-universe, he is frequently laughed at for his name. The reason why, people's unfamiliarity with moose, is explained to him by Prancer.
    • It might be more than that. He wears large gauntlets, which he says his name doesn't work without. His name is described as jokey. He gives his initials as "M.K." What would fit this? Moose Knuckle.
  • The Big Guy: Bigger than both Velvet and Prancer, and is a Brute.
  • Friendly Enemy: Gets along quite well with Victoria.
  • Fusion Dance: Goes through one with Prancer.
  • Humanoid Abomination: He becomes a Titan when faced with Prancer, who is in the process of transforming, trying to kill him and their friends, merging together with him in the process.
  • Mercy Kill: He tries to do this to two of his friends after they are mortally injured from him being shoved through them by Prancer, who is in the process of turning into a Titan. He only manages to do it for one of them.
  • Pragmatic Villainy: When he confronts Victoria, he flat out admits that if they fought, she'd win, so he sees no point in fighting her, especially since it'd call over other people who'd beat her, so he asks her to just leave. When she points out that this would mean she'd be running from him, he offers to let her knock him about a little first.
  • Shockwave Clap: Some variation thereof; he can send out accompanying shockwaves with his movements.

Beast Of Burden's Faction

    The Group as a Whole 
A group of Hollow Point Villains that splinter off in disagreement over Prancer's relatively humane methods. They initially surround Beast of Burden but after his demise in hands of Ashley Stillons aka Damsel of Distress/Swansong they take to follow emerging supervillain Love Lost. Under her leadership they take over Lime district, where their level of violence start to remind some civilians of the good ol' Slaughterhouse 9.Under Love Lost they consist of Nailbitter, Sidepice, Disjoint, Hookline, Kitchen Sink and lost, unpowered teenager Colt.

  • Beware the Silly Ones: some of them, like Sidepiece and Disjoint, don't seem like much in way of villainy. Their track record establishes them as a force to be careful with, helped by Love Lost's leadership.

    Beast of Burden 
A somewhat standard-issue brute that disagrees with Prancer's more moderate methods and starts to gather likeminded villains around himself.Classification: Brute
  • Bad Boss: A more typical example than Prancer. He demands absolute respect and treats his underlings like crap whenever they don't give it to him. It backfires majorly when one insult too many drives Damsel off the edge and leads to her killing him.
  • A Beast in Name and Nature: Beast of Burden is a villain and mercenary with a Brute power that allows him to move easily despite wearing heavy steel armor. His rude and violent behavior makes him a Brute in more than just classification.
  • The Brute: Both personality- and power-wise. He's the biggest source of muscle among Prancer's subordinates, and is a cantankerous Jerkass of a person who has zero reservations about killing people who get in his way.
  • Bullying a Dragon: Mouthing off to Ashley gets him killed by her.
  • Fluffy the Terrible: Many of the Hollow Point villains abbreviate his overly-long codename to "Bob".
  • Honor Before Reason: During the Fallen compound raid, he refuses the help of the heroes even after the battle with Valefor makes it clear that he and his minions don't have the firepower to survive on their own. Unfortunately for him, all that accomplishes is eroding what little respect said minions still have for him.
  • Large and in Charge: He towers head and shoulders over most of the other Hollow Point villains, and is one of the town's major underbosses beneath Prancer.
  • Normal Fish in a Tiny Pond: As Brutes go, he's not particularly high on the scale, but Hollow Point being the haven for B-list villains that it is, he's still powerful enough to be one of the major players.
  • Tin Tyrant: Self-proclaimed tyrant and wears heavy plate armour with large horns.
  • Walking Armory: Enabling this along with Tin Tyrant seems to be his power- that is, being able to carry and fight in whatever he can strap to himself.

    Nailbiter 
A former Birdcage immate that is already back in the villain life. Prior to being in prison she was a particularly violent member of Lustrum's group. Considered by many one of the most dangerous residents of Hollow Point, she quickly sides with Beast of Burden's "aggressive" faction. She lost her teeth prior to triggering and uses her power as replacements, giving her the lovely visage of a series of nail-like teeth (and a slight lisp). Can extend any part of her body into a thin, nail-like material, effectively giving her the ability to become a gigantic, nimble and very durable monster.

Classification: Brute; Mover; Striker (?); Changer


  • The Dragon: Beast of Burden's primary enforcer. She later serves the same role for Love Lost.
  • Impaled with Extreme Prejudice: Her main form of offense is using her powers to impale targets with her nails or teeth- between the mild Super-Strength she has and the sheer speed at which she can extend her limbs, getting hit is the functional equivalent of taking a bullet, and does about as much damage.
  • Pet the Dog: did not want this life for Colt, and was totally in league with Love Lost in scaring the girl away from the team.
  • Not Quite Flight: Can't fly, but being able to stretch her legs gives her impressive vertical mobility.
  • Rubber Man: Her primary power consists of distorting her limbs (and any other terminating point on her body- teeth, fingers, etc.) to impossibly-long proportions while simultaneously making them thinner, to the point that they become practically invisible.
  • Scary Teeth: Sports rusty nails for teeth, per her codename. Jury's out on whether it's self-inflicted or some bizarre side-effect of her powers.
  • Sharpened to a Single Atom: Possibly hits (or exceeds, via space-time shenanigans) this at her most extreme distortions, her invisibly thin edges effortlessly puncturing most materials, and slicing through them nearly as easily.
  • Smarter Than They Look: looks and often acts like a bloodthirsty thug, but make no mistake, Nailbitter is rather intelligent and observant.
  • Super-Strength: Victoria theorizes that she has some minor degree of this, which is the main reason why her attacks can inflict as much damage as they do.

    Sidepiece 
A vulgar, immature and unserious cape with the power to rip into her own skin to throw her own organs, which are filled with explosive fluids. Adores saying horrible puns related to her ability as well as remarks to her own (detachable) sexual organs. She's Disjoint's girlfriend.Classification: Blaster; Brute (?)
  • Detachment Combat: Can rip out her organs and detonate them with concussive force, essentially using them as improvised explosives.
  • The Fake Cutie: Victoria notes her high-pitched voice and attempts to sound like a refined and cutesy teenager, despite being at least in her twenties and not at all conventionally attractive.
  • Fan Disservice: A curvy, attractive young woman who wears scandalously short shirts... and who has her midsection and internal organs missing most of the time. Doubles down by publicly discussing her thorough research into Disjoint's Power Perversion Potential in the most IKEA Erotica manner possible.
  • Healing Factor: Any organ she rips out regenerates at an almost instantaneous pace.
  • Noodle Incident: Apparently lost her pancreas once.
  • Required Secondary Powers: In addition to the obvious power required to survive without her internal organs, she also has some enhanced strength in her arms to aid in the tearing and throwing out of her organs.
  • Small Name, Big Ego: Talks a big game and gives off a haughty air despite being one of the weakest villains of an organization that is already entirely B-list to begin with.
  • Trick Bomb: Her organs have various effects when they explode. For example, her gallbladder creates a pool of acid, while her kidneys become frag bombs when they have kidney stones.
  • Vitriolic Best Buds: With Disjoint, of a romantic variety.

    Disjoint 
aka DJ, Disjoint is Sidepiece's boyfriend and arguably one of the calmer capes in the group (not saying much). Perfectly aware that he does not amount to much in the world of villains. Seems to mostly stick around due to Sidepiece.Classification: Blaster

  • Beware the Silly Ones: in true parahumans fashion he turns out to be very useful as a support in battle: think about trying to make any movement and having a detached hand appear out of nowhere and make you fall. During her fight against Love Lost in the highway Victoria eventually realizes that he's actually a key target to dealing with the group.
  • Detachment Combat: Can detach and teleport his limbs.
  • Power Perversion Potential: Sidepiece wants to do some interesting things to a certain body part of his while it's detached.
  • Variant Power Copying: A particularly gruesome example: Cradle uses his power as the basis for which to design his severing whip, which allows him to cut people to pieces without killing them.
  • Vitriolic Best Buds: With Sidepiece, of a romantic variety.

    Hookline 
Half of a punny duo with Kitchen Sink. One of the more violent, thug-like caps in Hollow Point.

Classification: Strike/Mover


  • Chain Pain: His namesake weapon of choice is an hundred-foot length of chain with a hook at the end. His power allows him to telekinetically control it while rendering it invincible and immovable to anyone else.
  • Combat Tentacles: What his fighting technique typically looks like, using his chain to manipulate and attack large swaths of a battlefield.
  • Tentacle Rope: An especially effective tactic for him, as his chain cannot be moved or damaged by even the strongest capes while he's controlling it, and his chain is long enough that restraining a typical enemy only uses a fraction of its total length.
  • Would Hurt a Child: Like his partner, he doesn't worry too much about the ethics of paying gigs.

    Kitchen Sink 
Half of a punny duo with Hookline. Despite his ridiculous power he's violent and thug-like, as well as impulsive even by the standards of the more violent villains.Classification: Blaster/Brute
  • Improv Fu: His power forces him to use this as his primary fighting style. This does not make him exceedingly good at it, mind you.
  • Hammerspace: His power is essentially the "infinite contents " form of this trope, with the ability to throw summoned items at high speed and wield them with great force- the catch being that he has no control over what he pulls out at a given time.
  • Heart Is an Awesome Power: Zig-zagged, on several levels. His power is odd even by wormverse standards, and he isn't great at using it besides, but despite that he manages to be a legitimate upper-C-list threat. This is reinforced by the rare occasions his power spawns something with an immediate, straight-forward use like an anvil or a running chainsaw in a clutch moment. The careful reader will also note that produced items are often far more useful than he realizes, if he ever took the time to think about what he's doing with them. Examples include getting a handful of giant centipedes against someone who has bad memories of fighting Skitter, and a stick of dynamite after getting a burning plank of wood- both of which he failed to utilize properly.
  • Rummage Fail: What most of his fights become as he produces streams of seemingly useless items trying to find something actually worth using.
  • Would Hurt a Child: One of several traits that counterbalance his comic relief aspects.

    Colt 
A teenager who decides to work for Nailbiter after having a falling-out with her parents. She quickly learns that the life of an unpowered henchman isn't all that great.
  • Abusive Parents: Implied. After hitting her own mom, Ashley, who had an abusive father herself, notes that she must have learned that behaviour from someone. In her own interlude, she doesn't like thinking about home much either.
  • Combo Platter Powers: Her power lets her enter a breaker state where she gains powers similar to those of Rain's cluster, including:
    • A form of flight that doesn't go very fast but is very maneuverable, stopping on a dime and changing directions instantly. Based on Snag's primary power.
    • The ability to form black energy blades in each hand, based on Rain's primary power. Unlike Rain's, the blades instantly cut whatever they hit, with no followup strike required, but can't be thrown and don't affect living matter.
    • An emotion aura of crippling concern, that paralyzes its victims as they relive everything that's currently worrying them. Based on Love Lost's primary power.
    • A Tinker power based on Cradle's primary power that allows her to create "studs" for her arms that absorb electricity and reshape it into disembodied hands made out of lightning.
  • Foil: To Rain. Both are teenagers who lived among shitty people that didn't have their best interest at heart, and both trigger after being put in a lose-lose situation by those people, with Colt joining Rain's cluster as well. But while Rain was born among those people, Colt willingly joined them. Rain wasted his first opportunity to do the right thing, leading to his trigger, but he eventually had his change of heart and tried to turn himself in to atone for his crimes. Colt, meanwhile, was given several opportunities to break away, none of which she took, and doesn't seem to fully understand the trouble she is in even after her capture.
  • Only Flesh Is Safe: Her blades can cut anything but living bodies.
  • Replacement Goldfish: Subverted. Love Lost notes several similarities between her and her daughter, and has some fondness for her, but ultimately realizes that she could never replace Ever and doesn't want to see her as a surrogate daughter anyway.
  • Slowly Slipping Into Evil: Despite being given several opportunities to leave Nailbiter's group, she refuses every time, being convinced that she has nowhere else to go. Her actions get worse as well, starting with an attempted kidnapping of Kenzie and going as far as to shoot people during the attack on the Undersiders/Breakthrough alliance.
  • Villainous Breakdown: The general stress of her situation, Love Lost's disappointment from her attempting to shoot Kenzie, and her panic at Florence being about to use her power on her all combine to to give her her trigger event.
  • Would Hurt a Child: While blinded by Kenzie and pushed into a panic by Florence, she's willing to fire a gun randomly in their general direction.

Bitter Pill's Faction

    The Group as a Whole 
Yet another faction that splinters from Hollow Point alumni. They stuck around until the Fallen camp assault, after which they scrambled off to establish themselves on Earth N. They are absolutely on the violent side of the equation, being willing to attack civilians, but they are also somewhat more methodical and long-term focused about their approach, probably thanks in no small part to the fact that most of them are thinkers.
  • Amazon Brigade: it's not remarked upon, but by the end of the story they are all female.
    Bitter Pill 
A particularly nasty mercenary with the ability to create "medicine" with different, usually nasty side effects. This include temporarily turn people or animal into powered zombies or making them explode in oatmeal-like substances. Noted to be apathethic towards the Unwritten Rules as well as "the brains" of her group.Classification: Tinker (Biochemistry)
  • Gadgeteer Genius: She's described as a Tinker of some stripe, creating drugs that can alter the subject's biology.
  • Enemy Mine: She forms an alliance with the heroes to take down Cradle.
  • Morally Ambiguous Doctorate: has powers over drugs and a doctor-esque schitck in her costume.
  • Super Serum: Part of her Tinker power involves creating these, granting Brute abilities to those who ingest them. During the battle with Advance Guard, Victoria sees her accompanied by a group of dosed-up Mooks protecting her like an honor guard.
  • Shout-Out: Her name might be one to Twig, another web serial by the same author that featured an arc called Bitter Pill. She also uses a dispenser for her liquid drugs that resembles Sub Rosa, an antagonist from the same work.
  • Sole Survivor: Not literally, but her faction from Hollow Point is the only one that emerged from the fight with the Fallen still intact.
  • Took a Level in Badass: appears in the Epilogue fighting Erring Right, having apparently stepped up her game and taking the lives of dozens of people.
  • Truth Serum: One of the things she can make with her power. Keeping secrets among the residents of Hollow Point is nearly impossible thanks to her presence.
  • Women Are Wiser: From what little the readers have seen of her, she seems much more level-headed than most of Hollow Point's leadership.

    Bluestocking 
A member of Bitter Pill's group who functions as its spokesperson. A thinker of sorts, she dresses in an aesthetic old-timey costume and she implies to have expertise in "everything". She's very irritable but capable of negotiating.

Classification: Thinker


  • Omnidisciplinary Doctor: She performs mundane first aid during the battle with Cradle's forces and claims to be certified in "everything." Given her power classification, this is likely to be literal.
  • The Smart Girl: She takes her name from an 1800s society of intellectual women and possesses a wide array of practical skills and knowledge.
  • Smart People Wear Glasses: She's a Thinker who wears opaque glasses.

    Etna 
A reckless young villain who lives in Hollow Point. She doesn't neatly fit in with any of the factions there, but throws her lot in with Bitter Pill after the battle with the Fallen.

Classification: Blaster; Mover


  • Combo Platter Powers: Similarly to Vicky, she has the ability to fly in addition to her primary power (the ability to lob molten glass and otherwise manipulate it).
  • Curb-Stomp Battle: On the receiving end of one from Victoria after being far too persistent in her attempts to fight Breakthrough.
  • Heel–Face Turn: After her thrashing at Vicky's hands in the Heavens arc, and a run-in with Bitch and her dogs, she becomes a B-list hero.
  • Required Secondary Powers: Averted. Despite having the ability to fly, her ear isn't properly adapted to doing so, meaning she can't make sudden turns or changes in direction without unpleasant sensations at best, or blacking out at worst.
  • Punch-Clock Villain: Despite being a villain, she's not exactly evil, even admitting that she decided to become a villain mainly because she felt it paid better and the costumes were cooler.
  • Sensible Heroes, Skimpy Villains: She wears a glossy silk robe that leaves little to the imagination. After deciding to become a hero, she wears a far more practical costume.
  • Super Drowning Skills: Played for Horror. Etna is paralyzed by one of Love Lost's Tinkertech traps, falls face-down into a puddle of water, and nearly drowns.
  • Terse Talker: While not mean or standoffish, she tends to stick to short answers in conversation, to the point that Victoria wonders if she might've actually given Etna brain damage while fighting her at first.
  • Wouldn't Hurt a Child: She is distraught when it appears that she hit Kenzie with one of her molten globs during the battle at Hollow Point, although she luckily only hit one of her projections.

    Braindead 
One of the 2 villains initially in charge of surveillance in Hollow Point. Implied to have been imprisoned afterwards.Classification: Thinker
  • Blessed with Suck: While using his power he's an invalid, and the more he uses it the longer he takes to recover.
  • Face–Heel Turn: Apparently he was a hero before becoming a villain.
  • The Omniscient: He can select an area and know all sorts of information about what's in it. The smaller the area, the more he knows.

    Birdbrain 
The other of 2 villains in charge of surveillance in Hollow Point. Joins Bitter Pill's group after Fallen camp.Classification: Thinker
  • Always Accurate Attack: As long as her aim is aligned in the right direction horizontally, she can hit wherever she wants along a vertical axis.
  • Top-Down View: How her power works, giving her a birds' eye view of a large area.

The Fallen

An Endbringer-worshipping cult, the Fallen have swelled in numbers and power in the aftermath of Gold Morning, becoming one of the largest groups of parahumans in the multiverse. Most of Ward's focus has been on the Mathers clan, though the Crowley clan has also come into focus, somewhat.

    The Group as a Whole 
  • Abduction Is Love: The Mathers clan is known for kidnapping and brainwashing children and capes with the intention of forcing them to marry into the clan.
  • Arranged Marriage: Many members of the Fallen have their marriages arranged, though higher-ranking or well-favored members can choose their own spouse.
  • Color Motif: High-ranking members of the Mathers clan wear white.
  • Cozy Catastrophe: Downplayed; they lack many pre-Gold Morning amenities, but have enough food and shelter (complete with (poor) plumbing) that they can afford to throw frequent parties. Lampshading this is their primary recruiting strategy.
  • Kissing Cousins: Occasionally, as a result of the arranged marriages.
  • Politically Incorrect Villain: Minorities, the LGBT community, and Case 53's are some of their primary targets, which is a big reason why Rain is reluctant to open up about his past.
  • Religion of Evil: As noted above, they worship the Endbringers. The leaders also cultivate an intense hatred for anyone outside the cult as a means to maintain their unity.
  • White Sheep: The McVeays were murderous fanatics, the Mathers are kidnappers and zealots, and the Crowleys... run around being unpredictable assholes who mostly aren't believers, though they're still willing to fight when necessary.

    Mama Mathers 

Christine Mathers

Head of the Mathers branch of the Fallen.

Classification: Thinker, Master


  • Arc Villain: Shares the role with Rain's cluster in the first six arcs of the story. As leader of the local branch of the Fallen, she's responsible for the mall fire that created the cluster in the first place, and she takes full advantage of the cluster's attack against her settlement to unleash her followers to enact horrors against all interlopers.
  • Brown Note: The basis of her power, essentially- anybody who sees, hears, or is otherwise made aware of her presence has a copy of Mama Mathers placed inside their mind, which allows her to see their surroundings and interact with them in various ways whenever they think of her, including speaking or writing her name. How long the effect lasts depends on the degree of exposure- it can vary from mere minutes to a span of weeks, depending.
  • The Dreaded: Rain nearly works himself into a panic attack just thinking of talking to her, and everyone in the Fallen is terrified of provoking her wrath.
  • Evil Matriarch: She is apparently the mother of Valefor (at the very least), insists that others call her 'Mama,' and is a cult leader.
  • Evil Old Folks: She looks and plays the part, although she's actually younger than she looks.
  • From Nobody to Nightmare: She started out as a young girl who became pregnant as a teenager and was abandoned by her school and abused by her parents as a result. The state refused to force her to give up custody of her son to her parents, so her parents gave her a choice- give them her child or keep him and leave home. She chose to leave home and keep him, but when Elijah triggered as a young child and mind-controlled her, she turned to Cauldron for help...
  • Horrifying the Horror: Even the other leaders of the Fallen get nervous simply from being in the same building as her.
  • Light Is Not Good: Dresses in white and worships the Simurgh, an angelic-appearing monster. She's also a ruthless and brutal cult leader partially responsible for dozens if not hundreds of deaths.
  • Loophole Abuse: Her powers are scarily effective, potent and extremely hard to ignore. But, there are ways around what she does. Either 1) have a sensorium that includes a primary aspect which is too alien for her to wrap her head around thus ensuring she either drops you like a hot potato or ignores your encrypted input, 2) be a decently-empowered Stranger or Master capable of bolstering yourself against her influence using your own (and not drop your guard), 3) be able to partition off your thoughts about her using cognitive tricks and double-think, and/or 4) have tinker tech in place of normal senses, such as a tinker camera in the eyes, that filters out her input and doesn't allow one to directly perceive her while still allowing to be aware of her. Easy, right?
  • Master of Illusion: After being recruited by Teacher she has far greater control over the range of sensory hallucinations she can project.
  • Meaningful Rename: After she joins Teacher's organization, she is renamed "Madam Mathers," which accompanies her improving her health so that she looks closer to her actual age and serving as part of Teacher's retinue when he meets Cheit's leadership.
  • Mind Rape: Can induce this in subjects of her powers. Victoria (and by extension, the reader) gets to see it firsthand when the heroes try to interrogate a captured Fallen cape under Mama's thrall for information. It's... disturbing, to say the least.
  • Poke in the Third Eye: Thanks to her powers, attempts to surveil her location tend to go poorly. As in, "screaming and strapped to a hospital bed so you can't claw your own eyes out" levels of poorly.
  • Sensory Overload: How the offensive use of her power seems to work- she can manipulate the sense that others used to detect her, so those that hear her can be deafened, those that saw her see only horror, and use of enhanced senses only increases the damage she can do. Victoria catches a glimpse of her from a distance and only has to deal with visual static in the corners of her vision, while Chris looks at her up close and gets his vision overwhelmed by horror.
  • Sinister Surveillance: Her Thinker ability allows her to know when others think of her, and to see them and their surroundings for a short time afterwards.
  • The Sleepless: She's speculated to be a Noctis cape, one who doesn't need to sleep. She's also immune to tranquilizers.
  • Villainous Mother-Son Duo: Christine forms this pairing with her oldest son, Elijah (Valefor). The two lead the Mathers branch of the Fallen with Mama being the Big Bad to Valefor's The Dragon. Her love for the latter is surprisingly genuine: Christine's Cauldron-granted power was actually obtained in order for her to continue caring for her son without being his slave.
  • Younger Than They Look: She's not actually an old woman- she's in her mid-thirties- but her fragile, emaciated frame and bleached hair make her look the part.

    Valefor 

Elijah Mathers

A high-ranking member of the Mathers clan and Mama Mather's biological son. Has the ability to compel others to do his will using his voice.

For tropes applying to his appearance in Worm, see here


  • Adaptive Ability: Originally his power worked via sight, but after Skitter blinded him it changed so that it worked using his voice.
  • Brainwashed: In a rather uncommon case of this trope, he brainwashed himself, to enjoy being part of the Fallen and to be loyal. Again as of Interlude 8.y, where Teacher puts him under thrall while also removing his self-inflicted loyalty to Mama Mathers.
  • Butt-Monkey: After Skitter blinded him, his power adapted to only need his voice. So Victoria destroys his jaw.
  • Compelling Voice: After being blinded by Skitter in Worm, his power changed to work with only his voice.
  • Enfant Terrible: He triggered as a baby (or a young child) and his power scared his mother so much she went to Cauldron for help.
  • Half the Man He Used to Be: He gets bisected by Rain during the raid on Teacher's base, with the aid of Chastity.
  • Hazy-Feel Turn: Teacher retrieves him after he's seriously wounded with the intent of recruiting him.
  • Jawbreaker: In a variant, he has his entire jaw torn off by Victoria to depower him mid-fight.
  • Mind Rape: Given enough time to talk, he can layer on enough commands and compulsions to make someone unflinchingly loyal.
  • Prophet Eyes: He has cataracts after his eyes were filled with maggots.
  • Villainous Mother-Son Duo: Elijah forms this pairing with his mother, Christine (Mama Mathers). The two lead the Mathers branch of the Fallen with Valefor being Mama's Dragon. To ensure his own Undying Loyalty, Valefor even goes so far as to hypnotize himself into enjoying the hallucinations his mother produces.

    Seir 

Tim Frazier

Classification: Master; Mover


  • Animal Motifs: Horses. He named himself after a demon who appears riding a winged horse, and wears a horse mask.
  • The Corrupter: Responsible for the events that led up to Rain's trigger, though the aftermath muddies this somewhat.
  • Doppelgänger Attack: His power creates countless short-lived copies of himself that mindlessly destroy anything near them, and he can swap locations with them at will.
  • Fat Bastard: Is overweight and was bad enough to get a Kill Order on him pre-GM.
  • Jerkass: Treated Rain like shit because Seir had problems with his family, and sexually harassed Erin. He also took one of the people the Fallen kidnapped as a 'wife', and is implied to have raped and abused her. This story coming out was a major factor in getting the public to stop seeing the Fallen as harmless troublemakers rather than the dangerous cult that they are.
  • Living Shadow: His decoys take on this appearance.
  • Malevolent Masked Man: Sports a horse mask in his cape identity, and is one of the most brutal and loathsome members of an organization that really isn't lacking for people who fit those adjectives.

    Erin 
  • All of the Other Reindeer: She lives with the Fallen, but isn't one of them and doesn't subscribe to their beliefs.
  • Despair Event Horizon: Hits hers after being told by the Fallen leadership that they're marrying her to Rain. Erin tries to reconcile herself with the belief that she and Rain can make a new life where they pay lip service to the Fallen and are mostly left alone; instead, Rain rejects her, saying that he can't be Fallen anymore, and leaves her to whatever fate the leadership will give her.
  • Only Friend: She and Rain are each other's sole friends amongst the Fallen.
  • Precision F-Strike: In Interlude 5.d:
    Rain: I'd die for you. But I can't be Fallen.
    Erin: Then fucking die, Rain.
  • So Beautiful, It's a Curse: Because being young, female and attractive almost guarantees that she'll be married off to a much older senior member of the Fallen whether she likes it or not. In the end, despite being sexually harassed by Seir, she's told that she's being offered to Rain.
  • White Sheep: After moving in with the Fallen, she was the only member of her family who didn't wind up subscribing to their beliefs.

    Lachlan 
  • Brainwashed: He was brainwashed by Valefor into becoming a member of the Fallen.
  • Nice Guy: He's a genuinely nice person, for one of the Fallen. He's become their 'poster boy' as a result.

    The Speedrunners 

A group of small-time crooks from Seattle with a specialty in time-manipulation powers who serve as a security force for the Hollow Point villains. They are actually members of a hereto unknown fourth branch of the Fallen which worships Khonsu.


  • Battle Boomerang: Last Minute uses his power to reverse the flow of time for inanimate objects in conjunction with tinker-made boomerangs.
  • Bullet Time: Final Hour can invoke a "slowing down" effect that resembles this.
  • False Friend: To the Hollow Point villains. They're actually part of the Fallen.
  • Gang of Hats: Nearly all of them have some kind of time power. In Interlude 5.y, it's revealed that their theme is time because they represent Khonsu.
  • Hammerspace Hideaway: End of Days can shunt away his targets into a pitch-black pocket universe for a short period.
  • The Hedonist: The entire group is generally motivated to work for whoever is willing to provide them whatever pleasures of the flesh they desire. With it first seeing them work for The Fallen and then to Teacher.
  • Speed Blitz: Secondhand's power allows him to move quickly enough that it approaches Time Stands Still from his POV.

    Black Goat (Spoilers) 

William Giles (Black Goat, formerly Scapegoat)

A former Ward and then Protectorate member who ended up joining the Fallen in the chaos after Golden Morning. He has the ability to heal other's injuries by taking them onto himself, and also take those injuries and give them to others. For his tropes in Worm, see here.

Classification: Striker


  • Blessed with Suck: His powers heal others but inflict the injuries on himself until he can offload them on someone else.
  • Cynicism Catalyst: Gold Morning became this for him, turning him from a hero as part of the Protecterate, to a mercantile villain who only looks after himself.
  • Deal with the Devil: He forms one with Teacher. Teacher will give him the mental fortitude needed to keep his focus on his stored injuries to prevent himself from taking their full effect, and in return he'll offload the mental thrall that comes with Teacher's gifts to other targets.
  • Face–Heel Turn: He was a hero in Worm, but when he shows up in Ward he's become a member of the Fallen, and later joins up with Teacher.
  • Heart Is an Awesome Power: His power can transfer much more than just physical injuries. Parasites, mental illnesses, and even power related effects are all fair game. However, he was limited before because he had to experience himself whatever he wanted to transfer first. The death of Scion made him more aware of the extra-dimensional implications of his power, and with a small tune-up from Teacher, he can now keep injuries and other things away from him more easily while in the middle of transferring them.
  • In the Back: Gets shot in the back when he tried to help Gambol. It doesn't kill him, but it isn't exactly pleasant.
  • Powered Armor: Teacher gives him a Tinkertech suit after recruiting him.

March's Super-Cluster

    March 

May

A Cluster Trigger, and a mercenary. She's revealed to have a strong interest in both cluster triggers in general and Foil/Flechette in particular, as they were part of the same cluster who triggered during a subway accident. Her Interlude reveals that she was originally an evacuee from Japan following Leviathan's flooding of Kyushu.

Classification: Thinker, Striker


  • Abduction Is Love: Is genuinely convinced that the horrible things she wants to do to Foil will be mutually beneficial and Foil will love her for it.
  • Abusive Parents: Her mother was incredibly controlling, to the point that March let her get hit by the train during the subway accident so that she'd have a chance to be free.
  • Alice Allusion: To the March Hare.
  • Animal Motifs: Rabbits/hares, hence the name.
  • Arch-Enemy: Foil/Flechette is hers, possibly because of Kiss/Kill. Foil considers her a persistent menace, and apparently March once kidnapped Parian.
  • Arc Villain: She and Cradle are the main threats for arcs 11 and 12. Victoria's POV is primarily centered around stopping Cradle, but March is the one helping him in his schemes to take the powers of his cluster, and her goal of popping Earth Bet's time bubbles is a far greater threat to the world.
  • Ascended Extra: March was mentioned in one line of Worm and only got a name through Word of God.
  • Ax-Crazy: March isn't a very stable person to say the least. It's very notable that in all her appearances and mentions, she is either killing someone or trying to. And the more we know about her something is left very clear: there is little she wouldn't do to get to Foil and everybody she loves. Learning her true motivations for all the chaos and death she's spreading only reveal how truly unhinged and dangerous she is.
  • Clock King:
    • Her power includes a sense of timing, much like fellow cluster mate Foil, but in her case it's her primary power. By the time she attacks the Undersiders, it's noted to be her strongest ability to the point she's able to anticipate and act with ridiculous precision.
    • Interlude 12.z suggests that the timing has something to do with how her life was completely scheduled by her mother up until her death, and also reveals that she can use her sense of timing to direct people as well as her weapons.
  • Double Entendre: Her name is simultaneously a reference to an old English idiom ("mad as a March hare"), an allusion to Alice in Wonderland (the March Hare is a suitably insane character from the book), and a reference to the way she uses her powers, by getting her team to act in step with her orders and "march" together. This is acknowledged in-universe by her costume choices, which include a rabbit mask and a uniform reminiscent of marching bands and 18th-19th century militaries.
  • Godzilla Threshold: Rain calls in the services of her and her team in a desperate gambit to give the heroes a trump card against the Fallen, and Mama Mathers in particular. It works, but it has the nasty side effect of putting the Undersiders (who are also present at the battle) back on March's radar.
  • Green-Eyed Monster: The first time she noticed Lily, she felt a great envy towards her for being freer than she was, which was likely magnified by the Kiss/Kill factor of their cluster trigger.
  • Hero Killer: Interlude 12.all firmly establishes her as this even accounting her previous kills. During her assault on the time bubbles in Brockton Bay she kills both Tempera and grievously wounds Withdrawal with the aftereffects of her explosions and (apparently) kills Vista to undo her power on the city. Before that, however, she had killed several unnamed heroes and one of her explosions affected a great number of other capes, injuring them or leaving their conditions uncertain. Among them are Cuff, Golem, Fume Hood, and several members of Foresight.
  • Hoist by His Own Petard: March has a tendency to do an Unflinching Walk away from opponents she's stabbed, trusting her explosion power to finish them off and make her look intimidating in the process. Vista takes advantage of this twice to defeat her. Both times, Vista uses her power to shorten March's rapier and turn a stab into a scratch. The explosions still go off but do minimal damage to the victims, and since March was trying to look cool, she was looking away and fails to notice that they were still alive. This proves to be a fatal mistake the second time, when Foil is able to take her by surprise and stab her to death.
  • Improbable Aiming Skills: As part of her macro-planning Thinker power; if shooting someone is part of the plan, they will get shot. She's able to flawlessly hit Tattletale twice, exactly where she aimed, from across a large meadow while dangling out of the side of a moving vehicle.
  • Leaning on the Fourth Wall: The first thing March says after the fake out ending in 12.x is: "That's not supposed to... be there." While she was presumably talking about a spatial distortion, the timing makes it seem like she's talking about the "Previous Chapter Next Chapter" text, whose placement was warped by Vista as well.
  • Mayfly–December Romance: March deeply and genuinely loves her girlfriend, Tori, but believes that since she'll spend the rest of the lifespan of the universe with Foil once she dies, it's ultimately temporary even if it lasts for decades.
  • Near-Death Experience: Had one after her failed attempt to rescue Goddess's cluster from Bill. She briefly glimpsed into the shard network of dead parahumans, and saw Homer as well as Flechette's empty spot waiting for her, and found the experience heavenly. This fundamentally changed her, and she thinks she is doing Foil a favor by trying to send her there.
  • Personality Powers: It's implied that the strict schedules she was always under with her mother influenced her timing power.
  • Psycho Lesbian: Very much in love with her current girlfriend Tori but is also a very unhinged individual that makes killing a show and is murderously obsessed with Foil.
  • Ragtag Bunch of Misfits: She's amassed a team of surviving members of cluster-triggers, including herself.
  • Royal Rapier: Like Foil, she wields a rapier as a melee weapon and is frighteningly deadly with it.
  • Start of Darkness: While she always had issues, the moment that March truly got locked into villainy was Jan's death and her near death experience at the hands of Bill in which she glimpsed the shard network, learned about Homer's death, and got the idea to send Foil there.
  • Super-Empowering: Is motivated by the secret of cluster-triggers enhancing their powers by draining their cluster-mates, and is both her main goal in pursuing Foil, as well as the recruitment tool used to gather followers.
  • Took a Level in Badass: Goes from a minor nuisance to a serious threat and eventually a Hero Killer.
  • Tragic Dream: From the perspective of her Shards, March's dream of uniting with Foil in Shardspace is in vain because the network is now dead as a result of Scion's death.
  • Underestimating Badassery: March consistently gives little credence to her opponents' abilities. This proves to be a fatal mistake when she assumes Vista lacks the skill to use her power on a small scale.
  • Undignified Death: She dies with little fanfare in an isolated location with only her killers and her half-naked and mortally wounded girlfriend for witnesses. To add insult to injury, Foil spits on her corpse.
  • Unflinching Walk: Has a habit of turning away and walking away from her victims between the time she stabs them and the time they explode. This turns out to be her downfall: Vista had shortened March's rapier using her space warping, and the resulting explosion knocked her unconscious instead of killing her, which March didn't see because her back was turned. She later does the exact same thing with Foil and Imp, who survive thanks to Vista and turn the tables on March.
  • Would Hurt a Child: During Polarize she leads an army of multitriggers to assault the Undersiders, and she and her troops don't seem to hold much of a distinction between the adult Undersiders and the children that are with them. During Interlude 12.all she seems to kill Vista in a rather remorseless way and tries to kill Withdrawal when he tries to stop her.
  • Yandere: Suggested to be suffering both sides of the Kiss/Kill dynamic towards Foil, that is to say March loves Foil so much she wants to kill her, but not before she can have her cluster-mate all to herself first- preferably by getting Parian out of the way as violently as possible. Turns out she's doing this so that she can be with Foil forever in the simulated afterlife where their third clustermate awaits.
  • You Are Already Dead: Her version of Foil's power seems to take this form, leaving marks on things she cuts that then detonate.

    Tori Heflin 
March's girlfriend and a member of Goddess' cluster.
  • Act of True Love: She demands that March kills Foil in order to demonstrate that she takes their relationship seriously, threatening to leave the Super-Cluster otherwise.
  • Asshole Victim: Tori suffered greatly at the hands of both Bianca and Bill, but she isn't an angel herself. She values her relationship with March over all else, despite the dysfunctional elements, and is perfectly fine with having March murder Foil to show her true love.
  • Insecure Love Interest: Feels second to Foil in March's eyes, to the point that she demands that March kill Foil to prove she takes their relationship seriously.
  • Mayfly–December Romance: March deeply and genuinely loves her, but believes that since she'll spend the rest of the lifespan of the universe with Foil once she dies, it's ultimately temporary even if it lasts for decades.
  • Mind over Matter: Her primary power is the ability to move objects in a straight line with telekinesis.
  • Pinned to the Wall: During their final battle with Foil, one of the Foil thrown nails March deflects pins Tori to a door by her middle finger.
  • Slashed Throat: How she meets her end, courtesy of Imp slitting her throat, but unlike most examples in fiction she takes a decent amount of time to bleed out as opposed to near-immediately.

    Megan 

One of the members of Goddess' cluster who joined March, whose primary power allows her to boost her fellow clustermates and other capes by manipulating shard connections. Is noted to be not much of a fighter.

Classification: Trump, Mover


  • Heel–Face Turn: Following March's death, she joins up with the Wardens.
  • Mind over Matter: Her variant of Tori's power is a "tractor beam" variant of telekinesis.
  • Super-Empowering: Her primary power involves boosting the powers of other capes, primarily her other cluster members, via manipulating shard connections. For instance, during Heavens 12.all she boosts Tori's telekinesis so that it's capable of side to side movement as opposed to the straight lines it's normally limited to.

    Jace 

Another of the members of Goddess' cluster who joined March.


    Ixnay 

Classification: Stranger; Blaster(?)


  • Chameleon Camouflage: Is able to camouflage himself, but only when standing still.
  • An Ice Person: Capable of freezing objects "mid-motion," which proves useful when dealing with a barrage of missiles.
  • LEGO Body Parts: His arm is swapped with Imp's by the Graeae twins. This drastically decreases the effectiveness of her power, and allows the Super-Cluster to track the Undersiders.
  • Small Role, Big Impact: Ixnay has received hardly any screen time or characterization, but the fact that he is a member of a cluster with Jotun, who was frozen in a time bubble with Dauntless and Alabaster, serves as an impetus for March's attack on Brockton Bay.

    Paris 
A villain who's been in operation since before Gold Morning and has had several conflicts with Reach during that time. Around the time of Polarize he's fallen in with March's group of cluster triggers.

Classification: Blaster


  • Arch-Enemy: To both Tristan and Byron. Not only did they clash several times before the story started, but Paris targeting several of their friends and the fallout of their second battle means that It's Personal between them.
  • Asshole Victim: Tristan framing him for Byron's "murder" pretty much ruined his life, and he almost went to the Birdcage for a murder he did not commit. However, considering that his idea of fun consists of hospitalizing LGBT teenagers, it's a bit hard to feel much sympathy for him.
  • Charged Attack: Can create a bigger spike with a more powerful explosion by making slower gestures.
  • Consummate Professional: When he's on the clock he's professional and focused. He doesn't panic even when severely outnumbered, and when everyone gets temporarily depowered in Arc 12, he uses this to take out one of the Harbinger clones.
  • Politically Incorrect Villain: A violent homophobe who spent his time off attacking LGBT capes.
  • Trick Arrow: Of a sort. His power lets him manifest dart-like needles that will create an explosive geyser in the opposite direction of the throw after embedding themselves in something. The geyser is powerful enough to take out chunks of road, or, if the target is a person, flesh.
  • Villain with Good Publicity: Not his cape persona, but his civilian persona gives most of what he earns to charities. The motive is unclear, but Victoria theorizes he does this to have a good public image.

Deathchester

    The Group as a Whole 
A group formed by Damsel of Distress They are formed with the remnants of several villain groups, having members of Love Lost's gang as well as poachers from the south-west side of The City and whatever the hell Torso's group was.Largely a nuisance that steals goods from vulnerable people, but the extremely delicate time in which they operate make them a serious concern.
  • Sliding Scale of Villain Threat: Waaaay less on the dial than even other groups of Hollow Point alumni. It's unambiguously noted that if the heroes went all out with them they would be done, and it's only being focused on more important stuff that lets them escape through the cracks.

    Damsel of Distress 

Ashley Stillions/Ashley Black

A clone of the original Damsel of Distress created by Bonesaw. Unlike Swansong, this one wasn't quite so keen to try the whole "hero" thing and ended up in a parahuman detention facility. For trope relating to the original, see here. For another Damsel clone who serves as a main character for Ward, see here.
  • Alternate Character Interpretation: In-universe. Bonesaw didn't have the exact memories from each of her subjects when she cloned them so she used what she knew of them to work backwards, trying to guess their inner motivations and what would have driven them to what they became before implanting close-enough memories to get the results she wanted. To be safe, she put together the memories of each clone of a single person differently in hopes that if one didn't work the others would, resulting in nine differently interpreted versions of the same person. This version isn't necessarily accurate to the original Damsel, but she's a perfect fit for the Slaughterhouse 9.
  • Artificial Limbs: Her arms are Bonesaw creations made to help her control her powers. As with all of Bonesaw's work it functions perfectly at the cost of some Body Horror, here in the form of long bladed fingers. Apparently she had the option to get them replaced with more human looking ones, but turned them down because they wouldn't give her as much control over her power.
  • Hoist by Her Own Petard: Damsel is utterly terrified of being replaced by Swansong. However, after Swansong's death, she refuses to grow and change, doing her best to stay the same- which is almost identical to how Swansong was. She also makes her every decision based on what Swansong would have done, so even though she was trying not to be like Swansong, she was still letting Swansong control her life, living rent-free in her head, so naturally it wasn't hard for Ashley to take over.
  • Inferiority Superiority Complex: Damsel likes to act superior to Swansong, and often scorns her for her attachment to people that she sees as beneath her. However, the dream sequence in 16.8 shows that she at least subconsciously sees Swansong as better than her, when the former holds her head high in the face of abuse while the latter cowers. Furthermore, the bits of personality bleed following Swansong's death scare her and make her fear that she's going to be replaced.
  • In-Series Nickname: When hanging around Swansong outside of costume, people call her Ashley Black to distinguish the two.
  • Power Incontinence: Averted unlike the original Damsel and Swansong. Her artificial hands give her total control over her power at the cost of looking utterly inhuman.
  • Single-Minded Twins: She and Swan can pull this off very effectively both in conversation and combat, either despite their differences. Or because of. It helps that their shared power/shard regards them as a unit, too.
    • Interestingly enough, Black has somewhat greater synergy with the Number Lads than Swan does, though both can intuitively tell what the boys are cooking up enough to complete manoeuvres, ideas and sentences with minimal cues.
  • Twin Desynch: Although still quite synchy, Black and Swan are not identical, and the resulting friction can show in fond to extremely catty and hurtful fights, despite their still obvious affection for each other. Proximity for too long emphasizes the differences, and it visibly begins to grate on both of them.
  • White Hair, Black Heart: She has white hair and was a good fit for the 9.
  • Villains Out Shopping: Working with Breakthrough comes across as this. Sure, she starts off by quite visibly putting up with them for Swansong's sake more than anything else. But, on the other hand, it's clear she's also enjoying herself to a degree beyond "keeping my sister-self content while working with her team for my own survival". Bonus points: talking about shopping for clothes she likes comes up.

    Backwoods 
A poacher that has antagonized The Woodsmen for a while.Classification: Blaster/Shaker
  • Green Thumb: He throws wooden spikes that can grow into outcroppings of wood quickly enough to impale targets. He can also cause them to bud and produce toxic gas, though he can't manipulate his plants other than guiding their growth.

    Mockument 
An odd looking, jester-themed villain with the ability to create living abominations that imitate and mock the deepest fears of the people he's fighting. The mockeries have the same powers as the originals but are much weaker.Classification: Master, Thinker
  • Power Copying: His copies of others are given incredibly weak versions of the original person's powers, which may be unsettling to watch, but are nigh-useless for direct confrontations.
  • Tomato in the Mirror: His power lets him create caricaturized versions of others, complete with powers, and he himself heavily implies he may be a Mockument clone of the original Mockument.

    Gibbet 
A villain from Deathchester with a "hangman" theme. Has the ability to multiply items on the ground, which he often tries to use to hang people from the noose she always carries. Starts dating Hookline.Classification: Shaker
  • Noose Catch: She can create this, causing gallows posts and nooses to erupt from the ground and snare opponents.

    Trophy Wife 
A money-oriented villain from the poacher's group that eventually joined Deathchester. Acts somewhat as a second in command to Damsel.She acquires and grants abilities thanks to her "trophies", remains from animals and humans that she keeps on the rack in her back.Classification: Trump/Shaker
  • Creepy Souvenir: How her power works. She collects parts of creatures and gains powers accordingly, with lesser benefits granted to those around her. Extra strength from a strip of muscle, night vision from a cat's eyes, manual dexterity from a human hand...
  • The Dragon: Damsel's second in command. She's a Hypercompetent Sidekick that has more experience than the S9 clone.

    Torso 
A strange thing that follows Deathchester around, simultaneously dangerous and incompetent. Torso appears to use a statue-like torso and head made of graffiti-filled cement, with no eyeholes or anything. The rest of his body is lanky and wears a completely black bodysuit. He doesn't talk or react to his teammates's constant abuse and he cannot walk a lot without falling. Despite this his headbutts are surprisingly strong.Classification: Brute/Striker
  • Angst? What Angst?: His form is completely horrifying, probably leaves him mute, and severely limits his ability to do anything but headbutt people. Nonetheless, as far as anyone can tell given his limited capacity for communication, he seems completely cheerful about everything. [invoked]
  • Crippling Overspecialization: He can't maintain his balance, hold conversations, or control the strength of his attacks, but in exchange, he can headbutt really hard.
  • The Friend Nobody Likes: He plays this role for Deathchester, getting no respect from any of them. The group only seems to keep him around for attacking the occasional Nigh-Invulnerable enemy.
  • I've Fallen and I Can't Get Up: He falls over constantly, possibly due to his top-heavy costume, and seems unable to stand back up without help.
  • Lethal Joke Character: At first, he doesn't appear to be capable of much more than falling over. But then he headbutts a ten-story giant so hard it sends the giant toppling over instantly.
  • The Speechless: He hasn't spoken in canon, and may not be able to, given his physiology.
  • Super-Strength: He apparently has some form of it. His teammate's statement that "he can't do that many more times" implies there's a limit some kind on how many times he can impart massive force.
  • Top-Heavy Guy: As you might guess from his name, he is mostly torso, so this is literally his entire powerset.

The Prison

    Monokeros 

Kathlee Rosenthal

A serial killer of children who gets aligned to Goddess. Once a hero in the time prior to Gold Morning, the revelation of her true nature remaining an ugly memory of many heroes.

Classification: Master; Thinker; Trump


  • Ax-Crazy: Monokeros is batshit insane.
  • Canon Immigrant: She's one of the villains from the Weaverdice Helena campaign.
  • Emotion Bomb: Her primary power lets her overload a single target with awe directed at her, making them much more likely to follow her orders. She also gains information on her targets whenever she does this.
  • Evil Is Petty: Tells Ashley that Kenzie doesn't deserve to be one of her victims because of her facial scar, and monologues about how nobody wants the person with visible scars/blemishes.
  • Meaningful Rename: She used to be a hero under the name Unicorn. After people started uncovering her crimes, she renamed herself Monokeros, which is Greek for 'unicorn'.
  • No-Sell: Her secondary power makes her immune to whatever the victim currently under her emotion power does to her.
  • Serial Killer: Targets children to murder, especially young heroes and celebrities.
  • Smug Snake: Tells Ashley that she doesn't 'want' Kenzie because of her scar, because the scar makes Kenzie unworthy, and brags about how she keeps the children she killed 'alive' by relishing the memories of killing them.
  • Would Hurt a Child: Tortured numerous children to death, believing she was taking their beauty and youth for herself.

Misc. Villains

    Little Midas 

A villain that finances mercenaries, and has considerable influence behind the scenes.

Classification: Striker


  • Big Bad Wannabe: Tried to conquer one of the parallel Earths by being a major financier of mercenaries, but only managed to make it easier for mercenaries to be mercenaries. Despite this, he's still a major influential figure.
  • Fat Bastard: Is a villain, and obese enough that his immediate minions help carry him around.
  • Gorgeous Greek: Subverted. He wears golden armor with a mask of a bearded Greek man to invoke this, but his obesity undermines the image.
  • Matter Replicator: His power allows him to touch an object in one hand, and create a copy of it in the other with the duplicate being made of some kind of onyx material. It's noted he can also vanish the copied version at will.

    Semiramis 

A former second-in-command of a European arms trafficker. She took over her bosses' organization, and made herself an influential figure in the media industry Post-Golden Morning.


  • A Lighter Shade of Black: What she considers her current career compared to her old one. However, it's noted that, though people contract with her of their own will, the way she maintains control of them by reversing their age to make them forget about leaving, can be called a form of slavery.
  • Equal-Opportunity Evil: She's a morally dubious media mogul, who treats everyone from normal humans to Case 53s equally as clients.
  • Meaningful Name: Tattletale notes that there is a reason her cape name is after a Babylonian queen that institutionalized eunuchs.
  • Politically Correct Villain: Didn't know the general term for parahumans whose bodies have been permanently transformed were called Case 53s. When Sveta asks what she calls them, Semiramis states that she simply calls them their names.
  • Time Master: Her power lets her reverse the age of both people and objects with the side effect being that people lose their memories of the experiences in that lost time.
  • Visionary Villain: She defines herself as a "builder," and wants to use the media to help normalize Case 53s into being better accepted by society.

    The Old Man 

Case 12

The proprietor at the Lodge, a gathering spot for villains on Earth N. There is more to him than meets the eye.


  • All There in the Manual: His name, Jonathan Miller, is only revealed in the Weaverdice Wichita GM document, which also briefly details when he triggered.
  • Bad Guy Bar: He is the proprietor of the Lodge, which serves as a gathering place for villains and mercenaries of all stripes. He operates it on behalf of Earth N's rulers, Marquis and Lord of Loss, and continues when Bluestocking takes their role.
  • Captured on Purpose: Well, sort of. He is more than willing to go with Breakthrough so that he can be taken into custody, but that's mostly because his only other option is facing a number of pissed-off supervillains and risking elimination by Teacher's minions.
  • Early-Bird Cameo: He first shows up in the Interlude at the end of Daybreak, around a million words before he becomes directly relevant to the plot.
  • Evil Old Folks: Despite the fact that most capes die at a very young age, he has managed to live into his sixties while working as an active villain. Even considering that he operates inconspicuously, this is an impressive feat, and makes him one of the oldest parahumans alive.
  • Had to Be Sharp: Having triggered at or around his 30s, he's managed to survive for over 30 years when most parahumans tend to die young due to their conflict drive, by working inconspicuously so people don't pay him any mind.
  • Old Superhero: Inverted, he's a villain and in his 60s when the vast majority of parahumans die young and violently.
  • Outside-Context Problem: He was one of these for law enforcement back in the day. As one of the very earliest triggers, he operated not only before the PRT existed, but even before the existence of powers was widely known. This made him a real headache for law enforcement, who assumed that his gang had somehow gotten their hands on advanced Cold War spying equipment.
  • Seeing Through Another's Eyes: A variation, he can see the memories of anyone who consumes either his flesh or bodily fluids while both are sleeping, which he sneaks into the food and drink served at the Lodge without anyone's knowledge. According to the PRT, the effect is believed to be permanent.
  • Sparing the Aces: Victoria admits that the main reason she won't let the villains have him is because as an actually elderly parahuman he might have insights on what it takes to survive when the vast majority of parahumans die at a very young age.
  • Staircase Tumble: Little Midas shoves him down the stairs when Victoria and Lisa try to remove him from the Lodge after they realize his identity. He suffers some head trauma, but gets medical attention.
  • The Man Behind the Man: Back when he was just starting out, he used his powers to help his gang pull off crimes and consolidate territory, but the public face and apparent leader of the gang was his nephew.
  • Unwitting Pawn: To Teacher, who is able to access the memories he views using his surveillance crew.
  • Walking Spoiler: The mere fact that he has a folder is enough to give away that he is not merely a bartender.

    Sightly 

Debut: Black 13.1

A woman obsessed with her appearance, with all the botched plastic surgeries to prove it. Her power lets her permanently scar and disfigure others in exchange for making herself temporarily more beautiful, while the longer she goes without using her power makes her manifest mutations.

Classification: Changer


    Copse 

Debut: Black 13.1

Once the right hand woman of a animal parts trafficker, she turned to collecting people with unusual traits after Gold Morning made endangered animals a moot issue. She has a woodland hunter aesthetic to her costume.


  • Evil Poacher: Was once the right hand woman of an animal parts trafficker before turning to people following Gold Morning.
  • Extranormal Prison: She's one of the first inmates to the Warden's prison dimension.

    Happyland 

Debut: Black 13.1

A nobody in the real world, but one who can make people vanish to his own pocket dimension. He dresses in bright and gaudy colors

Classification: Shaker(?)


  • Extranormal Prison: He's one of the first inmates to the Warden's prison dimension.
  • Home Field Advantage: His power lets him create a pocket dimension, within which he is basically God. Anything he wants to appear or happen will, short of expanding the space, and he can push others into it.
  • Nothing Is Scarier: We don't know the details of what he did with the people he kidnapped. All we know is that where he took them he could do anything he wanted and at least a few of his victims died there.

    Bloodplay 

Debut: Black 13.1

A villain and rogue that happened to be in the Warden HQ during the Simurgh's attack. Has several abilities, particularly becoming 2-inches tall. While in this state she can fly and fire a foot long, rather potent laser.

Classification: Breaker(?), Blaster, Mover


  • Brainwashed and Crazy: Gets enthralled by the Simurgh.
  • Flight: Can fly while shrunk down.
  • Heart Is an Awesome Power: Gives a "lot" of trouble to the heroes when they are trying to fight her, as she is extremely nimble and difficult to catch.
  • Power Perversion Potential: She used to work in a fetish place, according to Chastity, and her cape name is a direct reference to a fetish.
  • Red Eyes, Take Warning: Has red eyes and happens to be a villain.
  • Sizeshifter: Amongst her powers is the ability to shrink to about two inches tall, which allows her to fly and use her laser at full strength.

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