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Characters / My Little Pony Chronicles

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My Little Pony Chronicles Characters:

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  • Bash Sisters: With Gusty. With magic.
  • Beware the Nice Ones: Most than a few of the villans learn this the hard way, and ended up bouncing off of whatever obstacle is in the way of their airborne descend.
  • The Chick: Since Applejack is closer to her FIM incarnation in this fic, this role has been given to Twilight, instead, who tends to be the least physical in fights and has the least combat focused magic of the group.
  • Combat Medic: Along with Christopher.
  • Closer to Earth: She's is definitely this amongst the ponies.
  • Cool Big Sis: Currently this to Spike the Dragon.
  • Expy: This incarnation of the original Twilight is a blend of the Twilight from Rescue from Midnight Castle and the one from My Little Pony: Friendship Is Magic.
  • Friend to All Children: Thus far, she's raised Ember and Spike, helps Firefly protect Megan, and is seen baby-sitting an entire grou of foals at one point. We'd say she qualifies.
  • The Heart: She's also this.
  • I Warned You: To Ember, though she was absent. After she's taken hostage.
  • Mama Bear: Much like in the original Midnight Castle special, her love for Ember sends her on The Quest.
  • Mind over Matter: All of the Unicorns are established to have telekenetic abilities in varying degrees. Twilight, however, excels at it.
  • Multicolored Hair: But of course.
  • Parental Substitute: Instead of being Ember's Cool Big Sis, like in the original, Twilight is her full-on mother figure.
  • Psychic Powers: One of her abilities is that she can sense every living thing in the area and how big they are.
  • Team Mom: Plays this with Medley and Bowtie this time.
  • Tomboy and Girly Girl: Of the Unicorns, she is the Girly Girl while Gusty is the Tomboy.
  • Took a Level in Badass: Like before, she starts out timid and cautious, and ends up toughening up considerably over the course of the long journey to Midnight Caste.



Wind Whistler




Magic Star

  • The Ace: Even more so than Firefly!
  • Damsel out of Distress: She's only caught because she allows it and then later helps kick all kinds of ass during the finale.
  • Only Sane Pony: Alongside a few others, she is the most sensible of the ponies and thus serves as the unofficial leader.
  • Race Lift: Originally, she was an earth pony. Here, she's a Unicorn.
  • The Smart Guy: Not quite up to Wind Whistler's level, but she still fits the trope.
  • The Stoic: Again, not quite on Wind Whistler's level, but still.
  • Team Mom: More than anyone else.








  • Adaptational Angst Upgrade: Megan acts more like one would expect a preteen to under these circumstances.
  • Adaptational Badass: Her toy version just seems to be a cute girl in a dress.
  • Badass Normal: Though to much lesser extent than her cartoon counterpart.
  • Combat Pragmatist: She kind of has to be, given her muggle status when not armed with her Light.
  • Deadpan Snarker: Occasionally.
  • Earn Your Happy Ending: Like no one else's business! What the original Megan goes through over the course of the entire 80s cartoon is about the same as what happens to Chronicles's Megan in just one story arc!
  • Every Girl Is Cuter with Hair Decs: Has a huge pink hair ribbon.
  • Ranch Girl
  • Girliness Upgrade: Averted. Much like the pilot of the old cartoon, she's very tomboyish.
  • The Hero: Whether or not she wants to be.
  • Kid Hero: Laid unusually realistically. Instead of happily going along on the quest and then returning home triumphantly, she's instead subjected to all kinds of horrors that leave the poor girl thoroughly traumatized.
  • Light 'em Up: She wields a weapon that casts Light Magic.
  • Lions and Tigers and Humans... Oh, My!
  • Naïve Everygirl
  • Plucky Girl
  • Rapunzel Hair
  • Refusal of the Call: Megan, in contrast to the original where she Jumped at the Call almost immediately. It takes her a lot longer to change her mind and decide to accept the task of killing Tirac.
    • What finally convinces her is listening to a recording of the last king of Umbrae, an ancient civilization, describing the events of The Cataclysm. She realizes that if Tirac isn't stopped, history might repeat itself, and that scares her even more than accepting the call.
  • Shell-Shocked Veteran: By the end of the Book 1, after she's been traumatized severely by Tirac and watched her lord, Frederick get murdered right in front of her. She's been on the slow path of decovery ever since.
  • Tagalong Kid: Played straight and then subverted. At first, all she did was assist her employer, the noble Frederick. Once it was revealed she could use an Ancestral Weapon to fight Tirac, she became the only prayer the quest had.
  • Team Mom: Maybe it's just because she's the only one around most of the time who has thumbs...
  • Token Human
  • Tomboy and Girly Girl: The tomboy to Mary's Moe girly girl
  • Tomboyish Ponytail


  • Anyone Can Die: He died fighting one-on-one with Big Bad Tirac.
  • Badass Normal: Definitely, but a much lesser degree than most of the other badass normals in the story. While he's able to fend for himself in a fight just fine, he is far from being a death machine like The Specialists.
  • Badass Bookworm: He has his nose buried in a book almost as much as Twilight Sparkle in all his early appearances.
  • Big Brother Instinct: Towards Megan. About the quickest way to get yourself impaled on his sword is to threaten or attack her.
  • Big Brother Mentor: Though not related, he is definitely this to his assistant, Megan.
  • Character Development: Starts out as a insecure, somewhat nerdy young man of nobility that gets tasked with leading an expedition to protect the ponies of The Center Lands. By the end of the story, he's become a much better tactician, fighter, and leader. He's also much more confident in himself and his inate abilities.
  • Chess Master: Shows a lot of signs of being a budding one.
  • Damsel in Distress: Not a severe case, but half the time, especially in the first portion of the story, he'd have to get his hide saved by others and eventually ends up being held captive on two occasions.
  • Deadpan Snarker: A lot, but no where near Blake or Mark's equal.
  • The Determinator: He's younger and inexperienced when it comes to leading troops and in the ways of battle, but dang if he'd won't force his way through by sheer, stubborn resolve.
  • For Science!: Has some shades of this. He definitely turns to it a lot to find the answer he seeks. Considering he's the first person not in the know to figure out where Tirac derives his power, it definitely works for him.
  • Heroic Sacrifice: Despite knowing that Tirac would probably kill him, he still attacked him head on distract him long enough for Megan to retreat and counterstrike. Tirac breaks his neck!
  • Heroic Willpower: The reason she survives constantly being over-powered at every turn.
  • Jumped at the Call: Frederick deeply loves the people of Dongard and will do anything to protect them. He even takes on the responsibility of leading the expedition first to fend off attackers at Dream Castle, and later leads the quest to assassinate Tirac.
  • Nice Guy: Definitely.
  • Non-Idle Rich: Yep.
  • Original Character: He was created specifically for Chronicles. He isn't present anywhere in official Hasbro canon.
  • Overshadowed by Awesome: Constantly. Whether by his old brother, Megan after she receives the Light, or by The Specialists, he is rarely the toughest guy around.
  • Power Trio: He's The Mccoy
  • The Smart Guy: one of a trio, Wind Whistler, Magi Christopher, and himself.
  • Took a Level in Badass: Oh, yes. As explained, he started off none too tough, but that charged as the quest progressed.







Anthony Ulrich


Baron Alexander

Sir Dagonet


The Moochic


Tirac, Centaur


  • Ascended Extra: In the original cartoon, he was just a one-shot villain who enchanted the furniture of Paradise Estate, bringing it to life in order to drive out the ponies and claim the abode for himself. Here, he's Tirac's former Dragon and current Dr. Claw-like puppet master working in the shadows.
  • Big Bad: Seems to have taken over this role in Tirac's absence.
  • Black Magic: A practitioner of the Arcane Arts, a forbidden form of magic.
  • Deadpan Snarker: A good portion of his dialogue just drips with sarcasm.
  • The Dragon: Tirac's righthand man.
    • Dragon with an Agenda: He's not really loyal to Tirac (and the latter is well-aware of that fact). He's just using him as a means to get funding for his research. Of course, he will complete every task given to him by his "emperor".
  • Darker and Edgier: Though one of the more (relatively) dangerous villains in the old cartoon, his original incarnation has nothing on his Chronicles self.
  • Elemental Powers: Though he uses Arcane Arts, the first school of magic he mastered was Fire Magic.
  • Evil Counterpart: To Christopher, a good-nature water magi.
  • Evil Mentor: To his students.
  • Evil Sorcerer
  • For Science!: His entire motive. He is described as having an unquenchable thirst for knowledge. He remains loyal to Tirac throughout the first arc because it allows him limitless research resources.
  • Foreshadowing: Right now, he's searching for some kind of mythical stone, but whether it's the Flutterponies' Sun Stone or something else hasn't yet been revealed. However, it is certainly building up to a later event.
  • From Nobody to Nightmare: It's revealed that he was once a lonely hermit living in the frozen northern wastes. Thanks to his partnership with Tirac, he certainly qualifies for the Nightmare part.
  • Jerkass
  • Mad Scientist
  • Magnificent Bastard
  • Secret Passage: How he makes his escape during the fight against the good guys.
  • Took a Level in Badass: Compared to his original incarnation on My Little Pony 'n' Friends, where he was practically a Harmless Villain, Beezen is quite a bit more dangerous in Chronicles.
  • You Have Failed Me: Completely averted. He takes failure from his underlings very well. Of course, he also knows that the ponies aren't to be under-estimated.


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