Characters: Dragon Quest VIII
A list of characters in Dragon Quest VIII.
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A member of Trodain's palace guard, and the sole person who survived Trodain's curse unscathed. He has a pet mouse named Munchie.
- Brown Eyes - Paired with Curtains Match the Window.
- Chekhov's Gun - The Argon Heart.
- Choice of Four Weapons:
- Blade on a Stick - Appropriate considering that in Castle Trodain he was just a mere Spear Carrier.
- Heroes Prefer Swords
- Battle Boomerang: Which can be used to hit all the enemies at once, though the damage is gradually decreased.
- Good Old Fisticuffs
- Razor Wind - The Thin Air special attack.
- Combat Medic: He's got the most powerful attacks, and makes an excellent back-up healer to Angelo.
- Cursed with Awesome - Literally. As a child, a curse was used to wipe his memeories of the Dragovian Sanctuary, which had the side effect of making him immune to any other curses... Including the one cast on Trodian.
- Elemental Punch
- Gameplay and Story Integration - Not only did he survive the curse on Castle Trodain unscathed, but he has a natural immunity to curses in battle.
- Half-Human Hybrid - Half human, half Dragovian.
- Hello, Insert Name Here - The voice acting deals with this by having his teammates generally refer to him by the nickname "guv," or omitting his name completely (i.e. the text will say "Right [hero's name], my boy," but the voice actor will say "Right, my boy.")
- Heroes Prefer Swords: While he's free to pick up and use any of the above mentioned weapons, he starts the game with a sword, is usually depicted holding it and has a special, very powerful attack that can only be obtained by reaching the maximum level of both "Sword" and "Courage".
- Heroic Mime: He has no voice whatsoever, though the game shows him talking several times, with other characters Repeating so the Audience Can Hear.
- Heroic Spirit: His special skill, "Courage".
- In-Series Nickname - 'Guv'. Mainly used by Yangus; over time, it starts to really stick.
- Jack of All Stats: He doesn't have the speed or the magic of Jessica, but he has above-average health and attack.
- Laser Blade/Sword Beam: Gigaslash and its powered up version, Gigagash.
- Laser-Guided Amnesia
- Magic Knight: More on the Knight side, but he does learn a few weak offensive spells.
- Playing with Fire - Can learn some fire spells.
- Power Dyes Your Hair - Toriyama + First 3-D Dragon Quest = Inevitability.
- Shock and Awe - He's the only party member who can use this element by powering up his "courage" skill set.
- Shout-Out - Maxing out his Tension makes him look like a pink-haired Super Saiyan.
- Standard Hero Reward - But only after discovering his Secret Legacy to unlock the Golden Ending.
- Strong Family Resemblance: To his father, which is immediately noticed by his paternal uncle, the king of Argonia.
- Suicide Attack - With the Kamikazee spell, which sacrifices the user to deal heavy damage to enemies.
- Take My Hand - With Yangus before the game proper begins.
- Victorious Childhood Friend - In the good ending.
The Hero's pet mouse who lives in a pouch at the hero's side. While not seen often, he can provide some amazing support in battle thanks to the many cheeses that can be fed to him.
- Badass Grandpa - He's actually the Hero's grandfather, a Dragovian shapeshifter
- Breath Weapon: What some of the cheeses do.
- Non-Human Sidekick
- Ridiculously Cute Critter
- Team Pet: Though he doesn't show as often as most pets do.
- Though you can see his head poking out of the hero's coat pocket.
- Voluntary Shapeshifting - When he reveals himself in the Bonus Dungeon.
Originally a bandit from the town of Pickham, since trying to reform after the Hero saved his life.
- Ain't Too Proud To Beg - Gets on his knees to plead with Red after she steals Medea.
- Anti-Hero: Type II.
- Badass Normal
- The Big Guy
- Boisterous Bruiser - His weapon of choice during a pub brawl? A chair. With another patron still sitting in it.
- Carpet of Virility - A type two.
- Catch Phrase - "COR BLIMEY!"
- Choice of Five Weapons:
- An Axe to Grind: One of the most effective weapons.
- Carry a Big Stick / Drop the Hammer
- Sinister Scythe: Some of the most powerful ones though looks more like polearms or even billhooks.
- Good Old Fisticuffs
- Epic Flail: Two skippable weapons (one is obtained by visiting Red late in the game and the other one is the prize for gathering enough tinymedals): they're both quite damaging and can hit all enemies on screen, but they don't have a skill set.
- Combat Medic - Eventually learns some healing magic, but not nearly as powerful as the Hero's or Angelo's. Except Kerplunk.
- Delusions of Eloquence
- Gentle Giant - Despite his rugged appearance, he's quite sensitive and often reacts the worst to the various Tear Jerkers and Player Punches the team encounters.
- Encountered in one of his skills: Humanity.
- He's even this towards Trode, besides their bickering. When Trode is starting to feel really down in the dumps about always being stuck waiting outside of town, Yangus is the one who suggests going to Pickham so Trode can at least get a drink somewhere and have SOME measure of dignity.
- Heroic Sacrifice: His "Kerplunk" spell, the most powerful healing ability in the game, completely revives and heals all other party members... at the cost of all of his HP and MP.
- How We Got Here - The game begins with him already traveling with the guv; he later recounts how they met to Jessica in a Flashback.
- I Owe You My Life: The reason he travels with the the party is because the hero saved his life, even after he tried to rob them.
- Master of None: He looks like he should be a Mighty Glacier, with a build that suggests Stout Strength and An Axe to Grind. He's certainly slow enough, but his damage output is average at best and pales next to Jessica's spells and whips, Angelo's bows and arrows, and the Hero's swords or spears. He can get a few healing spells if you put points into Humanity, but his healing potential is limited by a small MP pool, and unlike the Hero and Angelo he never gets any way to regain magic points or mitigate casting costs. He's can wear some of the best armor in the game and has a massive HP pool, which qualifies him as a Stone Wall, but since there's no way for him to pull aggro he can't really tank for squishier party members. Early in the game he's useful in boss fights as a debuffer, although Jessica can do that as well or better. In the late game, he's mostly useful to hold on to a Sage's Stone, Rune Staff, and Resurrection Staff and act as a secondary buffer and healer, not so much because he's particularly good at it as because he's the only party member with nothing better to do.
- Nice Hat
- Odd Friendship - With King Trode.
- Perma Stubble
- Reformed, but Rejected - His first attempts at reforming fell flat because nobody was willing to give him a chance... until he met the Hero.
- Running Gag - His reaction to Trode's skill at the Stealth Hi/Bye maneuver. Lampshaded when he starts to react once, then stops and states he's gotten sick of that old gag.
- Stout Strength
- Undying Loyalty: To the hero.
- Video Game Stealing: With about a 1000:1 chance. Later, you can upgrade it to 100:1.
- X Marks the Hero
A magician from Alexandria who joins up with the party after Dhoulmagus kills her older brother Alistair. Hot-tempered and sharp-tongued, but a capable spellcaster with plenty of potential.
- Action Girl
- An Ice Person - Can learn how to cast ice spells.
- Ass Kicks You - Her Hip Drop attack.
- Black Mage
- Brainwashed and Crazy - When she is possessed by Rhapthorne's sceptre.
- Bunny Girl - A Dragon Quest staple, when she has the Bunny Suit, Fishnet Stockings, and Bunny Ears equipped.
- Chainmail Bikini - Many of her alternate outfits qualify, the Magic Bikini in particular. Funnily enough, you can get the bikini right before you get to the snow-covered region of the game.
- Choice of Five Weapons:
- Knife Nut - Which can be upgraded to Heroes Prefer Swords with enough training.
- Magic Staff / Magic Wand
- Whip It Good: Her starting weapon. Can also hit whole group of enemies.
- Good Old Fisticuffs
- Curtains Match the Window
- Deadpan Snarker - To a LOT of people, but mostly to Angelo, who is not above snarking back.
- Distracted by the Sexy - As her "sex appeal" stat rises, enemies have a random chance of losing a turn by gazing in admiration. The skill also allows her to learn abilities which can produce the same effect.
- Fiery Redhead
- Flunky Boss - Costantly summons black shadows during her boss battle to fight for her.
- Girlish Pigtails
- Hot Witch
- Impossible Hourglass Figure: VA VA VOOM!
- Impossibly-Low Neckline - her standard outfit. Her other outfits tend to avoid this alltogether, but generally shows more of her legs.
- Jiggle Physics: When she casts magic. Or just by doing as much as turning around, taking a step or picking up something.
- Kill It with Fire / Kill It with Ice: The Frizz and Crack lines of spells, respectively.
- Lady of Black Magic
- Leotard of Power - The Divine Bustier.
- Magic Dance - Upon reaching the highest level of Sex Appeal, she can do a special dance while holding slime-shaped maracas. It seems nonsensical at first, but does heal about 100 hp to each memeber and is free.
- Magic Knight - A female example, if you chose to equip her with daggers and then swords.
- Male Gaze - Used hilariously when the King of Argonia tries to persuade Prince Charmles to marry Medea. Much to Jessica's embarassment.
- Marshmallow Hell - Weaponized by her "Puff Puff", though it fails to work on certain enemies, especially the female ones, obviously.
- Ms. Fanservice - Lots of fanservicey outfits, beautiful and with the largest pair of breasts of the whole game. Not to mention that her special skill revolves around sex appeal.
- Of Corsets Sexy - Dangerous Bustier and Divine Bustier.
- Playboy Bunny - One of her outfits, which is a Dragon Quest staple, of course.
- Playing with Fire - The first thing she does upon seeing the hero and mistaking him for Alistair's killer? Shoot fireballs at him.
- Rebellious Princess
- Ship Tease: With Angelo. Jessica finds him annoying because of his womanizing attitude towards her, but gets jealous at times whenever Angelo hits on other women in their journey. Borders on Belligerent Sexual Tension with your classic tsundere-and-jerk setup. Becomes especially apparent when Angelo is shown to be hitting on an NPC and Jessica can be seen lining up a Frizz spell to pelt Angelo with (much to the alarm of the children she was just showing it off to).
Angelo (to Jessica after paying 5-10% of his networth): "Nope. I'm still head over heels for you, Jessica. Even after that."
- Teased at in the spin-off games such as Fortune Street:
- Squishy Wizard - She can wipe out whole enemies with her spells and can dish out decent damage, but she's not very resistant to damage herself.
- The Smurfette Principle - Well, besides Medea, but she's the only female party member.
- So Long, and Thanks for All the Gear: Inverted when she's possessed by the sceptre. She only carries the sceptre with her and all her clothing and equipment will stay with the main party.
- Sphere of Destruction - The Magic Burst spell.
- Stripperific - Most of her special outfits.
- Stuff Blowing Up - The Bang-family class of spells.
- Tsundere - Looks like she'll be a full blown tsun-tsun when you first meet, but it's mostly because you've caught her at a really bad time... her default tends to be dere-dere. Unless Angelo is involved.
- The Unchosen One - Variation; it turns out her bloodline is one of the living seals on Rhapthorne, which is why her brother was killed.
- The Unfavorite - Has a very poor relationship with her mother, to the point that she's disowned upon deciding to join the heroes.
- If you take her to talk to her mother regularly throughout the main quest, their relationship will start to improve, and by the epilogue, they are mentioned to get along very well.
- Wings Do Nothing - Part of her Divine Bustier outfit.
- Zettai Ryouiki: The above mentioned Divine Bustier.
A Templar from Maella Abbey, who joins the party under orders to hunt down Dhoulmagus after the jester kills the head abbot.
- All of the Other Reindeer: The other Templars at the Abbey look down and sneer at Angelo, what with his gambling, womanizing, drinking, etc. However, it's heavily implied that they'd been doing this since way before he started delving into vices because they were following the lead of Marcello, the Abbey's golden boy, and Angelo developed the habits as a means of coping. How noble of them.
- Backstory - Daddy was a philanderer who left behind a huge debt when he died, leaving Angelo with no place to go other than the Abbey. When he got there, the first person he met was Marcello, who welcomed him warmly and comforted him... until learning just who he was, at which point he violently rejected him.
- Blow You Away - His attack spells.
- Bring My Red Jacket
- The Casanova - Morrie even calls him this.
- Casting a Shadow - Being the healer of the group doesn't stop him from learning death spells.
- Changeling Fantasy: Deconstructed. Angelo finds out that he has an older half-brother... who hates him merely for existing, as Marcello was cast out of the house when Angelo was born.
- Chivalrous Pervert
- Choice of Four Weapons:
- Church Militant - As mentioned above, he's a Templar.
- Coat Cape: A rather dashing one at that.
- Combat Medic
- Cruel Mercy - Saves Marcello after his half-brother completely ruined his own career through his own actions.
- Custom Uniform: No other Templar has a uniform like Angelo's. Even though Marcello's uniform is stylistically similar (and in contrasting colors too), it's sewn and tailored completely differently from Angelo's.
- Deadpan Snarker
- Defrosting Ice King - He starts out distrustful of the others, but starts warming up to them after revealing his backstory. To King Trode, of all people.
- Dub Name Change - Kukuru -> Angelo
- Establishing Character Moment: After cheating at card games, he sips a glass of red wine while a fight breaks out. He quickly dodges the brawl, sneaks Jessica and Eight out of the bar, then takes the opportunity to flirt with Jessica.
- Freudian Excuse - Is disobedient and smarmy, in large part because he has issues with Marcello.
- Handsome Lech
- Hidden Depths - Introduced as a flirtatious pretty boy who doesn't take his station seriously; turns out to have a pretty damn tragic history and to honestly care about the church.
- Holy Hand Grenade
- Male Gaze - In-Universe he subjects Jessica to a full-body one upon meeting her for the first time, much to her dismay.
- One-Hit Kill - He can learn the Whack-family of instant death spells.
- The Paladin: Essentially fulfills this role, wielding knightly swords like rapiers and learning great healing magic but he's more of the
- Quick Draw - Some of his attacks, despite being performed with western weapons, are highly reminescent of iaijutsu.
- The Southpaw
- Standard Status Effects: In addition to his fantastic healing powers, his abilities mostly focus on debuffing enemies and subtly turning the tide of battle.
- Take My Hand - To Marcello.
- Yank The Dog's Chain - The moment in his Backstory where Marcello welcomes him to the Abbey with a smile and a "Don't worry; we're your family now!", only to take it all back upon realizing who he is.
The titular "Cursed King" of Trodain, transformed into a green-skinned, troll-like creature by Dhoulmagus. Set out on the titular journey in hopes of tracking the jester down, regaining the sceptre, and restoring his kingdom and his true form.
- Adipose Rex - Mostly due to the fact that he's also very short.
- Baleful Polymorph - Though when he's back to human he's not changed by much...
- Break the Haughty - A downplayed example. He never really gets very humble despite his experiences, but he at least goes from demanding things to politely asking.
- Character Development: His time as a monster made him pretty cynical, but he learn to grow out of it, and even focuses less on saving himself if it means saving the world.
- Crouching Moron, Hidden Badass - Often claims in the tips he gives that his experience is direct. In the finale, he disarms and knock out several guards armed with a stick.
- Dirty Old Man - Just look at his comments after equipping Jessica with any of her Battle Bikini. Also, if you equip a piece of the Bunny Girl outfit on Jessica, he practically screams at you to finish getting the rest.
- Freak Out - He does not deal well with stressors, like being treated like the monster he appears to be or Medea getting horsenapped.
- I Gave My Word - Struggles with this regarding Medea's Arranged Marriage.
- Hidden Depths - Starts off seeming shallow, spoiled, and bossy, but reveals other sides of himself over time.
- Item Crafting - He's the one who runs the alchemy pot.
- Papa Wolf - He absolutely loves his daughter with all his heart. He'll throw himself into harms way if it means keeping Medea out of danger, and when she's been kidnapped, he stops at nothing to find her.
- Stealth Hi/Bye - Why is he a ninja? He's insanely good at popping up out of nowhere, startling the heck out of Yangus and the rest.
- Team Dad - The oldest of the group, also notice how he listens to Angelo's backstory acting as a sort of paternal figure.
- Vitriolic Best Buds - Frequently argues with Yangus, yet comes to respect him enough that the bandit can even learn a team-up move with him.
The princess of Trodain, transformed into a horse by Dhoulmagus. She uses this form to its best advantage by pulling the party's wagon.
- Arranged Marriage - With none other than Prince Charmless. Naturally, she escapes it either by becoming a Runaway Bride or finding a loophole by marrying another Prince of Argonia.
- Baleful Polymorph
- Cool Horse
- Everything's Better with Princesses: Her 'princess' title is window dressing until the very last scene.
- Fairytale Wedding Dress
- Green Eyes
- Official Couple - With the hero, naturally.
- The Ingenue
- Pimped-Out Dress
- Proper Lady: So proper, in fact, that the Blind Seer the party encounters says she outshines every princess he's ever seen, while stuck in a horse's body.
- Royals Who Actually Do Something - Again, she pulls the wagon.
- Runaway Bride - In the normal ending.
- Simple Yet Opulent - Her dresses are grand yet simple.
- The Speechless: On account of being a horse. Though midway through the game the party encounters a mystical spring whose waters can temporally dispel the effects of the curse, giving her a chance to speak her mind.
- The Ugly Guy's Hot Daughter
- Victorious Childhood Friend - in the good ending.
A vengeful magician who dressed like a jester. He stole the magical sceptre in Castle Trodain and unleashed the curse upon the kingdom.
- Big Bad Wannabe - Although he does start off the main plot due to the fact he stole the sceptre in hopes of becoming insanely powerful, he winds up a pawn of Rhapthorne.
- Brainwashed and Crazy
- Catch Phrase - "Such a pity. Such a pity..."
- It's really more like Rhapthorne's Catch Phrase, considering that he says it at least once per vessel.
- Once per vessel? Try thrice per scene. And that's when he's NOT feeling talkative.
- It's really more like Rhapthorne's Catch Phrase, considering that he says it at least once per vessel.
- Disc One Final Boss
- Evil Sorcerer
- Guy Liner: Makes sense, seen as he's disguised as a jester.
- Knight of Cerebus
- Lean and Mean: He's also uncannily tall.
- Locked into Strangeness
- Just for Pun: What seems like his motivation when he transformed the King Toad and Maredea."Hmm. I see the mare, but you look more like a troll than a toad.
- Me's a Crowd: The first thing he does during his Boss fight is to create two clones of him. Which still needs to be defeated first and will heal up their colleagues when damaged.
- Monster Clown
- One-Winged Angel: Turns into a blue winged demon with nasty attacks upon being defeated.
- Taken for Granite - After you kill him, he turns into a stone statue.. and then into dust.
- Who's Laughing Now?
- Why Don't You Just Shoot Him?: Averted, he doesn't waste too much time when it comes to killing his targets. Also, after the boss battle he'll try to get rid of the party by shooting them with the vine curse used on Trodain... Only for it to utterly fail due to the Hero's immunity to curses, leaving him amazed and forced to resort to transformation.
- We Hardly Knew Ye - When you think of how fast Rhapthorne possesses a person, it's pretty much a given that the only part that's actually Dhoulmagus is that small part in King Trode's flashback. Every other instance in the game is just Rhapthorne.
An ancient Lord of Darkness who was battled and sealed away eons ago. During the events of the game, he begins to murder the seven sages that are holding him prisoner.
- Beard of Evil
- Big Bad
- Dangerously Genre Savvy - Rhapthorne actually manages to kill his targets right in front of the heroes without making it look like Cutscene Incompetence on the heroes' part. While killing Abbot Francisco, he throws the staff towards the king Trode, fully aware that the good abbot will jump in and take the hit to protect the king. Later, with Marta, he holds her son hostage, forcing the party to distance themselves away from her, and then puts all his minions in-between so the party cannot reach her in time even if she manages to save her son. Not to mention, if something had gone wrong with that plan... Marta's son is by definition of the same bloodline that she is, so killing him probably would've worked too.
- Dark Is Evil
- Demonic Possession: What he does in order to give himself a body while trapped inside the scepter.
- Fat Bastard: His true form, by far.
- Hidden Villain - An example of this done well. His presence isn't felt until a ways into the game, but neither is he a Giant Space Flea from Nowhere.
- Large and In Charge - So it seems, judging from the pictures in the Dark Ruins. Subverted by his first form, and played straight by his true form.
- Made of Evil
- Man Behind the Man
- Meaningful Name/Punny Name - He's associated with thorns, and one of the first things he does after possessing Dhoulmagus is to wrap Trodain Castle in them.
- The Napoleon: In his base form.
- One-Winged Angel
- Vile Villain, Saccharine Show: So so much.
- Voice of the Legion
- Sealed Evil in a Can: Although he can use dark magic while sealed.
Alistair AlbertJessica's older brother, who was an accomplished swordsman. Killed by Dhoulmagus before the hero could catch up with the foul jester. His death comes as a serious blow to the town of Alexandria.
- The Chosen One - Inherited the strength to serve as part of Rhapthorne's seal. Hence his death.
- Magic Knight - He is (well, ''was'') a skilled swordsman and wizard.
- Posthumous Character
MarcelloAngelo's older half-brother, who trains as a Templar at Maella Abbey. Despite being a studious monk and soldier, he harbors an old grudge against Angelo, and at times struggles with getting others to recognize his deeds because of his low-born roots.
- Ambition Is Evil
- Backstory - Tied into Angelo's history: Their father was a rich philanderer. After Marcello was born, he made various promises to his mother that he'd leave his wife and make him his heir... until his wife became pregnant with Angelo, at which point he abandoned them. Marcello ended up at the Abbey after his mother passed on, and fought his way up the ranks despite others looking down upon him for being a commoner born out of wedlock.
- Badass: Is the only person to ever wield Rhapthorne's staff and not immediately become corrupted, a fate he avoids by stabbing himself in the arm when it tries to take him over.
- Bastard Bastard: He's the illegitimate child. Heck, he could possibly be the Trope Namer.
- Break the Haughty - Suffers quite the fall from grace.
- Cruel Mercy - Angelo saves his life after he gives a "The Reason You Suck" Speech to a stadium full of civilians, then gets publicly possessed by Rhapthorne and breaks the seal. Needless to say, his career's pretty much unsalvageable at this point.
- Deadpan Snarker
- Freudian Excuse - He's a condescending prick to Angelo because he screwed things up just by being born. Also has issues with being looked down upon due to his common blood.
- Hoist by His Own Petard - Happens late in the game, when he chooses to make his big acceptance speech where Rhapthorne's body was sealed while holding the sceptre, then spends so long with his Evil Gloating that the heroes are able to confront him there, breaking his concentration. Then he blames everything on the good guys. Again.
- Jumping Off the Slippery Slope
- Kick the Dog - "So... you intend to destroy this life I've made, just like my old life, do you?"
- Knight Templar
- Motive Rant - Combined with New Era / "The Reason You Suck" Speech when accepting his new position as head of the church.
- Never My Fault: Feels the heroes are singlehandedly to blame in a mess that never would've happened had he not taken the staff housing the soul-possessing demon that had taken over every single host thus far.
- Nice Job Breaking It, Hero - Attempts this after the heroes' defeating him also weakens him enough that Rhapthorne manages to possess him and free his body, ignoring how he was stupid enough to take a staff holding the devil's spirit to bring about a better world, and arrogant enough to think he could fight Rhapthorne off indefinitely. Even before his defeat, it was already apparent he was being heavily influenced as a mere confrontation brought on the possession's trademark dual-voice effect.
- Pet the Dog: An important part of his and Angelo's Backstory. When Angelo first came to the Abbey, Marcello was the first person he met, and greeted him with kindness. And then told him that he would be seen as family. Even when it turned into full out Kick the Dog, Angelo never forgot that one moment of kindness.
- Tall, Dark and Snarky
- [[spoiler:Ungrateful Bastard - After Angelo saves his life, he attempts to go all Nice Job Breaking It, Hero on the heroes despite him bringing the entire mess on himself. His arrogance and stupidity in trying to overcome a force of evil that had taken over every single being who touched the staff would've easily been his eventual downfall even without the hero's intervention. and he had to be stopped regardless as they caught him in the midst of a declaration of war and high treason, telling the entire population to accept him as their ruler or die.
- With Us or Against Us: He makes it pretty clear to the crowd at Neos that they have only one option if they want to live.
Abbot FranciscoThe head of Maella Abbey, Abbot Francisco is compassionate, caring, understanding, and the ideal representative of everything a Saintly Church should be. One of the few members of the Abbey who hasn't dabbled in corruption... and, unfortunately, one of Dhoulmagus's victims.
- Good Shepherd
- It Always Rains at Funerals
- Mentor Occupational Hazard
- Parental Substitute - Acted as more of a father to Marcello and Angelo than theirs ever did.
RedAn old associate of Yangus. They have quite the history together...
- Action Girl - Not quite; she stated that she'll simply avoid the monsters in the Pirate Hideout by simple stealth. When she's faced by Captain Crow's ghost, she's easly defeated.
- Bare Your Midriff
- Epic Flail: "Borrows" one to Yangus for the final battle if you visit her.
- Knife Nut - Her only visible weapon is a small dagger.
- Fridge Brilliance - She's a thief, and traditionally, thieves used to carry a dagger as a weapon of last resort and as a tool to help pry open windows and treasure chests. Most thieves in medieval times knew they'd never last in a proper fight, so a dagger was also handy for backstabbing and running, another thievery trademark.
- Pirate Girl: You even race her to some pirate's treasure in a later mission.
- The Rival: See above.
- Tsundere - Common interpretation of her treatment of Yangus, with him being Oblivious to Love.
- Ugly Guy Hot Gal - Her relationship with Yangus.
MorrieAn eccentric fellow who runs a Monster Arena known as the MONSTROUS PIT, along with his assistants Marrie, Merrie, Mirrie, and Murrie. Prone to Accidental Innuendo and Hot Bloodedness.
- The Casanova
- Chewing the Scenery - Every last bit of his voiced dialogue.
- Dramatic Wind: His scarf and tunic billow indoors.
- Large Ham
- Luck-Based Mission - To an extent. You can pick what sort of monsters to send into the Arena, but you can't control them directly.
- Polyamory: With Marrie, Merrie, Mirrie, and Murrie.
- Poirot Speak
- Uncle Pennybags
Prince CharmlesCrown Prince of Argonia, and THE Prince Charmless. His father is determined to make the best possible heir out of him, but it's hard when he's reluctant to perform the initiation... or anything else that requires he, uh, work.
- Arranged Marriage - With Medea.
- Blond Guys Are Evil
- Break the Haughty - The ending. And it is AWESOME. Interestingly, this is shown more explicitly in the "lesser" ending, but still happens in the Golden Ending.
- Comically Missing the Point - Fails to understand why the rite of passage is so important, expecting to just lie and cheat his way through it.
- Dirty Coward: He forces the party to fight the Argon Lizards for him.
- Entitled Bastard
- Expy - Follows in the footsteps of Prince Harry and Prince Holse; unlike either one, however, he learns nothing from his trials and expects to coast through life on the backs of other people.
- Gonk: To say he's unattractive is an understatement.
- Guest Star Party Member: Albeit a damn near worthless one; he'll maybe attack at the very beginning of the battle for a paltry one hit point of damage, and then flee at the next moment he gets, leaving Hero, Yangus, Jessica, and Angelo to do what should be his job.
- Hate Sink: It's often joked among fans that there isn't a single person who likes Charmles among any player who got far enough in the story to see him. And it's all entirely intentional.
- Hoist by His Own Petard - By buying a heart instead of using one of those the Hero and the others obtained for him during the hunt, he unintentionally proves to his father that he isn't even remotely ready to take the throne. Not only does he get very publicly called out on this in the end, but he ends up losing the right to rule and the right to marry Medea to his long-lost cousin, who already went through the trial and harvested a beautiful heart. In fact, his cousin only even has the heart because he was trying to help Charmles get one, so he was hoist by his own petard on multiple levels!
- In-Series Nickname: Prince Charmless.
- It Is Pronounced Tro PAY - It's supposed to be "Charmulls", but he prefers "Sharm-LAY."
- Jerkass: He isn't satisfied with the Argon Hearts the party give him until they claim one from the Great Argon Lizard. Even then. he decides to simply buy a fake Argon Heart from a local merchant simply because of how much larger it is.
- Kick the Dog - His desire to obtain the largest gem possible during his initiation, regardless of the cost. The way he abuses Medea as a horse is also a perfect example, as after he pulls that crap, it's rather amazing he makes it back from the initiation in one piece.
- Prince Charmless - Trope Namer. While his father calls him Charmulls, and he insists on being called Sharm-LAY, everyone calls him Charmless, to his face no less.
- Even Medea, easily the nicest and most polite member of the cast, calls him this at one point.
- Rite of Passage
- Royal Brat: Much to the protagonists' disdain.
- Screw the Rules, I Have Money! - After all the hard work of his initiation, he up and BUYS a Argon Heart, effectively blowing off all the hard work you did obtaining one for him. This eventually bites him HARD later on.
- Speech Impediment - He sounds a bit like Elmer Fudd.
- Why Did It Have to Be Snakes? - He's totally afraid of lizards of all kind; that's why he's so reluctant to face the initiation, which consists of taking down a large Argon Lizard.
King ClaviusUnlike his son, the current ruler of Argonia is a reasonable, thoughtful man just trying to do the best he can.
- Calling the Old Man Out - Inverted awesomely during the ending, when Charmles tries to get Daddy to fix his problems again and Daddy puts his foot down.
- Chekhov's Gun: That large Argoinan Heart that Charmles insisted you tramp all over the hunting grounds to find? Well, you end up giving it to Clavius after Charmles Bribes his way to victory. In the normal ending he pulls it out to show Charmles that he knew he'd been lied to; but in the TRUE ending, he uses it as proof the the Hero is a much more able and worthy heir than Charmles.
- Covert Pervert - The way he gets Charmles to agree to attempt the initiation.
- The Good King: Unlike his son, he's a compassionate, heroic and respectable man all around.
- Reasonable Authority Figure
- Stealth Insult: Delivers one to his son after Charmles presents the Argon Heart he bought at the market:I accept this as proof of your true character.
- Unexpected Successor - His brother was supposed to become king instead of him, but disappeared from Argonia, leaving him to take the throne.
- What the Hell, Hero? - Starts to call out the Hero and his party when he thinks they tried to fake Charmles' rite by buying an Argon Heart, but corrects himself and apologizes profusely after learning the truth of the matter.
IshmahriThe keeper of the Moonshadow Land, he possess a magical harp. The party meets Ishmahri twice. The first meeting is in Ascantha, where the party leads him to King Pavan to soothe his broken heart. Ishmahri creates past images of the late Queen Sasha by playing a melody on his harp. The second time involves him useing his powers to restore an old ship to seaworthy condition.
- Aura Vision
- Cryptic Conversation: Not as bad as most mystics out there.
- The Empath
- The Force: Ishmahri's conection to the realm of Moonshadow, plus his powers in general.
Cash and Carrie GoldingThe adopted twins of the late Mr. Golding, who established a fantastic casino and left them quibbling about which of them gets to run it now that he's passed on. To settle the score, they have to run a little test... one they both need help with.
- Brother-Sister Team - By the end of their scenario.
- But Thou Must - Act as bodyguards to one or the other during their test.
- Sibling Rivalry
- Sibling Seniority Squabble
- Spoiled Brat - Both until the end of their scenario.
- Theme Twin Naming
- You Gotta Have Blue Hair - Blue for Cash, and green for Carrie.
Empyrea/Ramia/LamiaEmpyrea is referred to as the Godbird. She has the power to travel between worlds. The demon Gemon held her egg hostage at the top of Godbird's Eyrie. The hero's try to recover it for her, but Gemon sacrificed himself to destroy the egg. Empyrea's child, who died before birth, appeared as a spirit before the heroes, and the pair decide to aid them in their quest.
- The Phoenix - A textbook example.
- Good Thing You Can Heal - Not Empyrea, but her son.
- Power Gives You Wings - After you meet Empyrea, her son becomes a power-up that literaly "gives you wings".
- Giant Flyer - Empyrea is so large that she can carry everyone in the party on her back.
- Breath Weapon - One of her most powerful abilities.
- Friend to All Living Things - She hates that Gemon forces her to attack people.