Thanks to its Time Traveling world-fixing
plot, Dragon Quest VII
boasts Loads and Loads of Characters
. Listed below is the main cast:
A mild-mannered fisherman's son who lives in the tiny village of Fishbel. Despite being quiet
and a bit withdrawn, he's managed to make friends with the daughter of the richest family in town and the prince of Estard. (Then again, it may be partly because he generally doesn't bother arguing...) Since his father doesn't think he's ready to join him on his fishing trips just yet, he likes to spend his free time exploring the Ancient Fane. Of course, after uncovering a few of the Fane's secrets, he quickly finds a much larger
goal to work towards: restoring the world.
The troublesome heir
of Estard, who keeps shirking his responsibilities to go flirt with girls or explore forbidden ruins (a result of his childhood experiences adventuring on another world in Dragon Quest Monsters: Caravan Heart
). Needless to say, he and his dad don't see eye to eye. He finds life as a prince far too boring
, and so he leaps
at the chance for some real adventure
. Ultimately, he winds up finding a more permanent way to escape his princely duties...
- Boisterous Bruiser
- Chivalrous Pervert: A shameless flirt, but beyond that...
- Crutch Character: Though a powerful fighter in his own right, unlike Hero and Maribel, he never learns any magic naturally, and permanently leaves before you reach the Shrine of Dharma.
- Jumped at the Call: He's so excited by the prospect of adventure, that after your first actual fight (against mere slimes, no less), he goes into a hysterical laughing fit from the adrenaline rush.
- Magically Inept Fighter: He never learns any spells, although he does gain a flaming sword technique.
- Older and Wiser: He's the same age, but he's gone on adventures before in a spinoff game.
- Rebel Prince
- Royals Who Actually Do Something
- So Long, and Thanks for All the Gear: Averted. Before he leaves, he tosses you a bag with all the equipment he was carrying.
- Stranger in a Familiar Land: Thanks to his previous travels, Kiefer finds the everyday to-do of royal life far too boring. There aren't even any monsters to fight!
The only daughter of Amitt, the richest man in Fishbel, and a completely Spoiled Brat
. While she's friends with the hero, she also treats him as her personal servant, and doesn't respect Kiefer at all. She clearly considers herself to be the smartest of their team and never hesitates to remind everyone of that. Still, despite all her complaining, she does
stick by her friends through thick and thin.
- Action Girl
- Black Magician Girl: Learns a few spells naturally, long before you ever reach the Shrine of Dharma, and naturally leans toward Squishy Wizard.
- Can't Catch Up: For a many a player, Maribel can become this. Some try to get her out of this; others know of her temporarily leaving ahead of time, and purposefully ditch her. Regardless, all of her stats end up lower than anyone's save MP, Intelligence, and Style.
- Fiery Redhead
- Never My Fault: No matter what happens, she's quick to blame somebody else. A good example is her getting furious with the hero and Kiefer for dragging her into danger (while ignoring how she forced them to take her along.)
- Only Sane Girl: Considers herself to be this, especially if the hero says the wrong things to her.
- Rebellious Princess: Unlike Kiefer, she isn't actually royalty; however, her father is the richest man in town, and she disobeys him at every turn, causing him no end of grief.
- Rich Bitch
- So Long, and Thanks for All the Gear: When she has to leave the group for a time, she takes everything she was wearing and holding with her. Hopefully, she wasn't holding a key item...
- Squishy Wizard
- Tagalong Kid -> The Drag-Along: Spends the earliest part of the game complaining about the boys trying to leave her behind while exploring the ruins, then switches her tune once they wind up literally transported into real danger.
- Tsundere: Type A who's pretty short on the dere-dere and relies heavily on constant insults.
A strange, wild-haired boy that the heroes find chained up in Orph. After being freed, he runs off to track down the monster responsible for Orph's problems, and joins the team afterwards. Actually one of the last surviving White Wolves, he was found severely injured and was taken in by a concerned farmer, who kept him locked in the barn so he wouldn't run away before he healed. When the whole town was hit with a spell that changed people into animals and vice versa, he turned human and is perfectly content with staying that way.
A legendary hero who fought alongside God against the Demon Lord. Shortly before the final battle, however, God chose to seal him away so that he could be reawakened if Evil ever returned to the world. Eventually, the party learns of this legend and decides to help revive him; upon learning of the world's current state, he quickly joins the team. Don't underestimate him because of his age; his skills are legendary for good reason.
dancer of the Deja tribe; however, she chafes under the restrictions placed on her. Sure, she has an important role to play, but why should that force her to sit around patiently waiting for her time to come? She's got far more important
things she wants to do with her life right now
, like adventuring around the world and becoming a great fighter!
Family and Friends' Families
Borkano has a reputation as the best fisherman in Fishbel, and he's expecting his only child to follow in his footsteps someday. Not too soon, though, mind you. No, that boy's still got a ways to go before he's ready to join his father on a trip. Well-respected not just for his talent, but for being a hard worker; he's earned
that reputation through constant effort, and by proving to be a good leader time and time again.
Borkano's wife, and the hero's mother. While kind and caring, she dislikes her husband's shiftless brother, and worries about him being a bad influence on her son. Does her best to ensure her family is safe, healthy, and well-cared for.
The hero's useless slacker of an uncle, and a complete mooch who sees nothing wrong with abusing his brother's hospitality. Fancies himself a ladies' man, and is always looking for that one big score that'll pull him out of the hole, preferably without him having to put much effort
into it. However, any money he manages to get his hands on is promptly pissed away at the bar, sending him deeper and deeper into debt.
- The Alcoholic: Spends most of his time and money at the bar, and his house is absolutely filled with liquor bottles.
- Brilliant but Lazy: How Hondara views himself, and how he tries to present himself to others, with little success.
- Chekhov's Boomerang: Factors into a few different plot arcs; in fact, one of the items he provides you with early on turns out to be a boomerang itself.
- Con Man
- Sibling Yin-Yang: The complete opposite of his diligent, hard-working brother.
- The Slacker: How others see him.
The richest man in Fishbel, and Maribel's doting father. Has several foods named after him, such as AmitSnacks, and is recognized as a great merchant. Also close friends with Borkano, who heads up his fishing fleet. While he spoils Maribel rotten, he also ends up arguing with her a lot because he doesn't think a young lady should ever put herself at risk doing things like sailing or traveling
. Maribel constantly blows off his concerns and does whatever she pleases, to his constant dismay.
- Foreshadowing: He mentions several times how he's worrying himself sick over Maribel's antics.
- Knight Templar Parent: Tries to be one; Maribel never listens.
- Stay in the Kitchen: The main source of conflict between him and his daughter. He wants her to stay safe at home; she wants to travel and do whatever she darn well pleases.
The current ruler of Estard, and Kiefer's long-suffering father. Views his son as nothing more than an Upper-Class Twit
and is constantly trying to curtail his exploits. This overbearing style of parenting is sometimes reflected in how he rules the country, something that his retainers do their best to contain. (Ironically, they seem to have far more success at this than he
ever does keeping Kiefer in line, which just adds more fuel to the fire.)
Kiefer's younger sister, who acts as a bit of a peacekeeper between her rebellious brother and short-tempered father. Leesa deeply admires her big brother, and is always eager to hear more tales of his exploits even while gently reminding him that he should be kinder to their father.
A warrior who offers the disoriented heroes advice and guides them to Rexwood. Does her best to ensure that those who have passed on are honored. Also the younger sister of Rex, who never forgave the townsfolk for abandoning her brother when he needed them most. The monsters took advantage of this, corrupting and transforming her into their leader.
- Barrier Maiden: A nasty example, as the only way to save the kidnapped villagers is to kill her — otherwise they'll remain trapped forever.
- Due to the Dead
- Foregone Victory: Refuses to fight during your boss battle, merely standing before you and occasionally defending, never attacking.
- Not a Game: Finds Kiefer's excitement about fighting monsters somewhat distasteful. What happens to her drives this point home for the trio, as well.
- Tragic Keepsake: A wooden doll that her brother carved for her before his death. She later passes it on to the heroes.
- Tragic Monster: And how.
The namesake for the village of Rexwood. Twenty years ago, when the monsters first appeared, he ventured to their lair and fought them alone, leading to his eventual, courageous death. However, he was only fighting alone because his intended backup chickened out and refused to follow and assist them as they had promised to; he met his demise waiting for help that would never arrive.
A citizen turned makeshift warrior by necessity, Hank was recently gravely injured while defending the village. Despite this, he remains determined to defeat the leader of the monsters and save their kidnapped loved ones at any
Hank's young son. Though only a small child, he does his best to care for his wounded father. Looks up to Matilda.
- Creepy Child: He's a little excited by the thought of his dad bringing him monster's entrails as proof of his victory.
- Tragic Keepsake: Before leaving, you pass on Matilda's wooden doll to him.
- Wise Beyond Their Years: Had to grow up fast thanks to the monster attack nearly killing his father and driving them into hiding.
The Fortune Teller
of Engow. A former priestess, she found her calling as a Seer
with stunningly accurate predictions. But accuracy means little when nobody wants to hear whatever bad news you might be trying to pass on... like a vision of the upcoming festival turning into A Fête Worse Than Death
The Elder of EngowThe village elder
. Regards Pamela as an old, powerless medicine woman who's merely stirring up trouble, and responds to her warnings that the Festival of Flame will end in fire and death by deciding to hold it early -- as in, that very night
. Just as stubborn and hardheaded as Pamela, minus any visions to justify his made-up mind.
A swordsman who grew up in Dialac, and served as their lifeline by regularly traveling to other towns for supplies. But once, while he was away, a mysterious Gray Rain came and turned everyone else to stone...
- Doomed Hometown
- I Let Gwen Stacy Die: Though he didn't cause the Gray Rain, he spent his whole life searching for a cure, only to find when he returned that the weather had worn their statues down too much for it to work. In hindsight, he could have saved them by moving them to shelter first before leaving, but in his grief, that didn't occur to him.
- Sole Survivor
- Survivor Guilt: Blames himself for leaving shortly before the Gray Rain, and freely admits wishing that he could have shared their tragic fate.
The most beautiful girl in all of Dialac, and Clayman's beloved. Tragically, she turned into his lost love after being turned to stone by the gray rain.
Before the Gray Rain, Joseph was an inquisitive and curious youngster who loved playing pranks and was very interested in Dialac's history. After that, however...
An old man from the present day who wanted to live where Dialac once stood. Upon finding that nothing remained of the original village, he decides to found a new village there, and recruits the hero and his friends to spread word-of-mouth and send travelers his way.
Head of the forces of Falrod, and leading a losing war of attrition against the MechSoldiers. He knows that the eccentric and reclusive Zebbot may be their last hope of survival, but is rather doubtful about their chances of working with him.
An antisocial inventor who claims to sympathize more with the MechSoldiers than his own countrymen. Lives alone in his isolated laboratory tinkering with scraps of machinery.
- Freudian Excuse: He never forgave his lost love Eri for dying in a tragic accident, and became obsessed with machines out of the belief that a robot would never up and die on him.
- Jerkass/Jerkass Woobie
A malfunctioning MechSoldier who catches Zebbot's eye and becomes his pet project of sorts.
A young woman saddled with her parents' massive debt after their deaths. Borlock agrees to forgive the debt if she accepts an Arranged Marriage
with his son; while she accepts this, she actually pines after her real
beloved: Pepe. She eventually drives Pepe out of town with her demands that he fight for her; though she marries Iwan, she eventually abandons him and their son to search for Pepe, only to decide she can't face him, and spends the rest of her life as a nun secretly watching over him from her covenant.
- Arranged Marriage: With Iwan.
- Holding Out for a Hero: Deconstructed, as this is her Fatal Flaw: Instead of trying to solve her problems herself, she expects to be 'rescued' from them. She agrees to marry Borlock's son to erase her family's debt, but doesn't want to fulfill this commitment — she wants Pepe to 'save' her and run away together, escaping her responsibilities. She makes no effort to fix matters on her own, pressuring Pepe to make all the difficult decisions.
- Missing Mom: After ditching her son and husband.
- My God, What Have I Done?: Laments this after driving Pepe to leave town when she accuses him of being too cowardly to fight for her love. She was trying to provoke him into acting, but underestimated his desire to keep everyone happy.
One of Borlock's gardeners, along with his father and brother. Pepe loves Linda dearly, so much that he would risk his life for her... yet at the same time, he fears what sort of retribution might fall upon his family if he interfered with her engagement to Iwan. He eventually leaves town rather than be forced to choose between his family's future and his beloved, and establishes his own herb garden. He remained a bachelor for the rest of his life, though he does adopt a daughter.
- Did Not Get the Girl: By his own choice, though it broke his heart.
- Extreme Doormat
- I Want My Beloved to Be Happy
- Moral Dilemma: Should he get together with Linda, breaking the engagement and her deal with Borlock, leaving her parents' debt to be dealt with, and putting his family's livelihood at risk? Or should he stay silent and watch his beloved marry another man, spending the rest of his life working for them and walking on eggshells to keep a suspicious Iwan from accusing him of a secret affair with his wife?
- Replacement Goldfish: Hinted at with Linda, the orphan he adopted, though he treats her as his own daughter.
- Take a Third Option: Rather than choose between his lover and his family, he leaves town. Nobody is happy with this.
The only child of the richest family in Verdham, and a complete Upper-Class Twit
. Honestly loves Linda, and is suspicious and jealous of her relationship with Pepe. While he marries Linda, he can't keep her with him, and fritters away the family fortune before finally ending up as the lowly servant of the new richest man in town.
A maid working for Borlock. Deeply in love with Iwan, and so encourages Linda and Pepe's relationship in hopes of stopping the arranged marriage from going through. When this doesn't work, she watches Iwan squander his inheritance and end up serving another man, whom she then marries with a cruel vengeance in mind...
The richest man in town, and Iwan's father. Extremely proud of his impressive garden, rather less so of his son. Still, he wants what's best for him, and hopes that marrying Linda will help along Iwan's development into a more mature, worthier heir. It doesn't work.
The latest in a line of tribal dancers who lead the Deja Tribe, Layla bears a birthmark that proves she holds the Terra Spirit within her body. A great destiny and a vast responsibility rests on the shoulders of her and her bloodline; however, she never asked for this burden, and it weighs heavily upon her...
- Blessed with Suck: How she views the Terra Spirit, as it doesn't give her any particular powers or abilities beyond the possibility that she might be the one who will perform the ritual to resurrect God. A vast responsibility, causing others to expect great things from her and push her beyond her limits.
- The Chosen One
- Love at First Sight
- Official Couple: With Kiefer.
The tribe's Tula player, and Layla's lover. His music has the power to repel monsters, enabling the Dejan to roam the land with little fear. Very protective of Layla, to the point of being somewhat controlling. Does not like Kiefer.
- The Atoner: Becomes one after revealing how he deceived his tribe, hid the mark, and attempted the ceremony to revive God despite it not being the right time simply because he wanted to be free to marry Layla.
- Blessed with Suck: At some point after his birth, a divine mark like Layla's appeared on his chest... meaning that he can never marry her, for the tribe would not allow it.
- But Now I Must Go: Leaves the Deja Tribe after the ceremony fails.
- Chekhov's Boomerang: The importance of his Tula playing, and the powers it possesses.
- Clingy Jealous Guy
- Green-Eyed Monster: Immediately becomes jealous of Kiefer because unlike him, Kiefer can carry on a relationship with Layla without having to worry about his secret being uncovered.
Layla's mother, wife of the current chief, and more reasonable than her practical joke loving husband. Keeps the tribe running, and is more in tune with her daughter's thoughts and feelings than Layla realizes.
The current guardian of the Deja Tribe, and a boisterous and friendly man.
A gentle, beautiful young woman with an unfortunate illness. Made all the more unfortunate by how she and her brother were imprisoned by monsters, along with so many others. Despite their dire situation, Neris does her best to support her loved ones and keep whatever peace they can manage. Winds up Brainwashed and Crazy after having her soul shattered, but recovers. However, it's implied that this ordeal put too much strain on her body, shortening her lifespan even more.
- Brainwashed and Crazy: After having her soul stolen, she's given a SoulSword and turned into a possessed Dark Action Girl.
- Dark Action Girl
- Distressed Damsel: A somewhat unusual variant, in that she becomes a Distressed Damsel by having her soul sucked into a SoulSword... which the monsters then give to her and have her slaughter others with. Meaning that to save this Damsel, you have to beat the tar out of her first.
- Hair of Gold, Heart of Gold: Sweet, gentle Ill Girl with golden hair.
- Hoist by Her Own Petard: Saved from her soul-shattered state by the heroes beating her until she drops the SoulSword — which just happens to have her own soul inside of it — and then being stabbed with it, allowing it to return to her body.
- Ill Girl
- Silk Hiding Steel: Complete with that unmistakable steel will.
Neris' overprotective young brother.
A guard of Dharma Shrine, and a bit of a trickster. Also interested in Neris, much to Zaji's dismay.
- What the Hell, Hero?: Gets called out by Maribel when he disarms the SoulSword-wielding Zaji and stabs him with it. Subverted, however, when that actually saves Zaji's life by returning his soul to his body.
A thief who's good at obtaining pretty much anything you can ask for... for a price. Wants to reform and become one of the shrine's guards; after his first attempt went awry due to circumstances beyond his control, he befriended Kasim in hopes of getting his help.
- Never My Fault: Rather than admitting he shouldn't have used you as a distraction for the guards without even warning you, he insists it's their own fault for trusting him.
- Unwitting Pawn: He makes one out of you.
The self-proclaimed leader of the penal colony, and holds onto that power by regularly kicking the ass of new arrivals and anyone who might cause trouble.
Inopp and Gonz
Two powerful monsters charged with guarding the penal colony and keeping any of their captives from escaping. Take a lot of cruel pride in their handiwork.
High Priest Fosse
The priestess of Dharma Shrine, who was captured and sealed away by the monsters when they took over. Despite her youth and the desperateness of the current situation, is actually very powerful.
Head of the monsters plaguing Dharma Shrine, and has been twisting the temple to his own ends.
A devoted dreamer who longs to meet the "Great Hero" sealed away by God. However, he made a promise to his late father that he would never leave Mezar, for his father feared that his idealistic son would be easy prey for monsters. Wanting to keep that vow, Nicola thus keeps an eye out for worthy travelers to entrust his greatest treasure to: a Flying Carpet
One of the few remaining free men of Dune, as the rest were captured by monsters and forced to work on the Sphinx. Believes the Queen betrayed her country in exchange for her own life. Brusque and cold, though clearly not without reason, and gradually warms up to the heroes.
Hadeed's elderly father, and chief of the small village of those left behind by the monsters' raids. Unlike his son, he has faith in the Queen and believes her motives are pure.
- Death by Despair: Suffers this after seeing the fossilized skull, believing it to be proof that the Tyrannos are extinct.
The queen of Dune. Her attempt to have a Sphinx built attracted monsters to their land, which then overtook the project and converted it to a statue of the Demon Lord. When they demanded a girl to be sacrificed
, the Queen went instead... but did she then strike a deal with the monsters to enslave her people in exchange for sparing her life?
The monster currently ruling Dune. Is overseeing the conversion of the Sphinx into the Evil Statue, a monument to his master the Demon Lord.
The present-day Queen of Dune. Only communicates with others through her assistants.
Mayor of Krage
The elderly leader of a town full of whackos claiming to be the Demon Lord. As the Only Sane Man
, he nevertheless seems resigned to his fate, gloomily urging travelers to leave before they fall prey to the same insanity.
- Badass Normal: Arguable, but considering how long he resisted giving in to the poisoned water, and was the only one who didn't resist you saving him...
- His Code Name Was Marty Stu: The account his family passes down of the event greatly exaggerates his role in saving the town.
- Only Sane Man
- Unrequited Love: Towards the guardian of the Sacred Tree.
The Girl of the Sacred TreeA girl who lives by the Sacred Tree of Krage
, acting as its guardian.
- It's All My Fault: Blames herself for Krage's problems, as she distrusted the villagers and spread rumors about the tree to get them to leave it alone. The Tree's HolyDew can purify water, so they could have used it to cure the well when it was poisoned, if only they weren't afraid of the rumors....
An eccentric designer; the town of Litorud is filled
with his inventions, buildings, and artwork, including their famous clock tower. His most recent creation is a bridge to the north, which is set to have its grand opening tomorrow. Despite his fame, however, Baloch is equally infamous
for being difficult to work with.
A rather klutzy maid working at Litorud Inn, driving the innkeeper to distraction with her frequent accidents. Has a tendency to start each morning off by tumbling down the stairs. Admires Baloch and his work, and is planning to attend the bridge's unveiling tomorrow.
- Dojikko: Actually a mild subversion. She seems the type, but the reason she keeps falling down the stairs every morning is actually due to the "Groundhog Day" Loop going on in Litorud.
The town doctor, and Baloch's only close friend and confidant. Keeps a careful watch over Aimy, mindful of the extra care she needs. Also due to his promise to Emily, Aimy's late mother, and to Baloch, her distant father.
The Traveling Bard
A mysterious traveling musician who wanders from town to town, playing breathtakingly beautiful music. Though everyone who hears his song begs him to remain, he never settles down, moving on to the next village. Also a familiar face, despite his age.
- The Atoner: Still atoning for what he did the last time you met him.
- But Now I Must Go: Insists on leaving after ensuring everyone in town has heard his song at least once. And pulls this again once the threat has been dealt with.
- Older and Wiser
The elderly leader of Probina. A kind and reasonable man, he has provided shelter for an amnesiac priest, who was found with a mysterious Goddess Statue. The warlike kingdom of Raguraz has learned of the statue's mystical powers and has been trying to seize it for themselves, leaving them in a bad situation... yet he still does his best to protect all of his people, the priest included.
Ordeux's son. Unlike his father, he is quick to anger and highly impulsive.
- Nice Job Breaking It, Hero: Breaks the Goddess Statue just to spite Raguraz, only to learn that the invading forces were monsters in disguise, seeking to destroy the statue themselves.
The Priest of Probina
A compassionate priest who arrived in Probina three years ago, washed up on the shore in bloody robes and clutching the Goddess Statue. Though he has no memory of how he came to be there, he has still managed to settle down and continue his work as a priest... until the King of Raguraz arrives, at least.
A lonely fellow with somewhat exotic tastes in pets. Has a habit of adopting monsters and doting on them like children.
The King of Raguraz
Ruler of a broken kingdom. Once a barbaric country focused on expanding their own domain at any cost, they defeated the neighboring kingdom of Mardra ten years ago, only to be wiped out themselves about one year before your arrival, thanks to Mardra's powerful young ruler. Their army was completely wiped out, yet the king was left alive, gradually piecing together what remains of his country.
- Kick the Son of a Bitch: The SOB being kicked. It's hard to feel sorry for him after all he's done, or what he allowed to happen.
The young ruler of Mardra, who took over for his parents recently and has taken their country on a very magic-oriented bent. His decisions have made Mardra strong, but at what cost...?
High Priest Dino
King Zeppel's childhood friend, who worries incessantly about the rumors that his liege is pursuing the Ultimate Magic.
- Taking the Fireball: Steps in and takes a powerful spell cast at Mikwa, nearly dying in the process.
Zeppel and Dino's other childhood friend. Died during the Raguraz invasion when the Captain of the Ragurazian Army flung her off a cliff. She was only eight years old.
A sweet little girl practicing to become a mage so that she can eventually enter the Magic Research Institute and make her family rich. Her parents are somewhat divided on whether or not this is a good idea.
The present-day ruler of Mardra. Well beloved by her people, she has a sizable fanclub. Can be a bit impulsive at times, and has a bit of a short temper.
The most skilled musician found in present-day Mardra. Unfortunately, he's aware of his talent, and tends to slack off rather than keep working to better himself.
Head of the Lefa tribe, though a bit dim-witted. Practically worships the BlissRock, a golden rock which has blessed Gorges with never-ending wind, and is desperate to keep it safe from the monsters invading their Fane.
- Dirty Coward
- Inadequate Inheritor: How his mother sees him. And how he sees Firia, due to her condition.
- Firia, I Am Your Father: And I didn't tell you because I was ashamed that you were born without wings.
- Too Dumb to Live: Especially when he tries to stop Grandma Pendragon from telling Firia she's Lefan because he doesn't want her to blow his cover... even though Firia needs to know this so she can help you pass a door only Lefans can open and save Gorges after the wind dies and leaves all the other Lefans stranded.
Pendragon's elderly mother, who disapproves of her son's methods and his over-reliance on the BlissRock.
- Calling the Old Man Out: Does this to her son on Firia's behalf following the reveal of her true heritage.
- Cool Old Lady
- Inadequate Inheritor: How she views her son, much to her displeasure.
- When I Was Your Age: "We didn't rely on the BlissRock giving us perfect wind conditions all the time! We cared for the Fane, not some stupid rock!" Given what happens, she has a point. Focusing on the BlissRock rather than purifying the Fane causes the wind to stop entirely, and since everyone was so used to the wind supporting them, they promptly fell over, unable to move at all.
An orphan who was taken in by Pendragon, despite being merely human and not having wings. Because of this, the other residents tend to look down upon her, and she's bullied by the other kids in town, including her younger sister, who treats her like a servant rather than a sibling.
As the head of the tiny town of Labres, he has struggled to rally his people as their homes and surroundings are enveloped by a strange, oppressively thick fog. The fact that the fog has brought many horrible monsters with it has not helped; neither have the recent deaths... and now, to top it all off, a monster wearing the robes of the recently deceased priest has holed up in the church! Clearly they have to act, but how best to handle this situation...?
The recently orphaned son of the town's lumberjack, who traveled to Mount Tor with his wife and the local priest to try and stop the fog at its source. His most precious possession is a blessed statue which has been passed down in his family for generations. Regarded by the other citizens as a pitiful figure, he nevertheless has had difficulty getting anyone to listen to his belief that the monster in the church isn't actually evil.
Monster in Priest's Clothing
A hideous beast wearing the robes of a dead man, it has terrorized Labres by coming into town and holing up in the church. Strangely, it has yet to attack anyone, but almost everyone fears that it's only a matter of time before it strikes...
A devoted follower of the Demon Lord who has taken up residence on Mount Tor, overseeing a ritual that creates an evil fog.
- Batman Gambit: His plan: Make a deal with the Priest of Labres to spare the village if the priest lets himself be transformed, swearing that no harm will come to Labres so long as he lives as a monster. Then send the hideous priest back to Labres and wait for the citizens to lynch him, effectively negating his sacrifice by ending the priest's life with their own hands.
- Manipulative Bastard
A present-day descendant of Lucas, whose family has been shunned for their insistance on relating an unpopular version of the town's legendary history. Mainly, the real version of events, rather than the heavily censored version that tries to paint the townsfolk as the heroes rather than the villains.
Ringleader of the children's gang of present-day Labres, he's followed his family's example by shunning and taunting Lief for his unpopular version of the town's history. However, he and the other kids change their tune after digging up the original Monolith, and decide to pass on the truth from now on despite their parents' resistance.
A legendary pirate who was, along with his ship and crew, imprisoned in ice by Orgodemir's servants. The Hero turns out to be his descendant.
The lovely wife of Sharkeye. When he set out to try and confront the Demon Lord, she stayed behind in Coastal with their unborn child.
The King of Coastal
A close friend of the great Sharkeye, he and his country have paid for their defiance with a terrible curse: Any newly born children will transform into a monster once the moon is full, and disappear to parts unknown
. Obviously, he wants to find a way to break the curse. Unfortunately, he has a very poor relationship with the local halflings, who refuse to help them.
The Grand Halfling
The solemn and stubborn elder of the halflings, he nurses an old grudge against the king, but may be convinced to set it aside for the good of the land...
The late Queen of Coastal, and the source of the grudge between the King and the Grand Halfling. She was the Grand Halfling's daughter, but defied him to marry the King.
This game's Demon Lord. Long ago, he murdered God and sealed every continent except Estard into pocket dimensions. After the party frees every continent in the world, they travel to Orgodemir's lair to defeat him once and for all. However, once they succeed, he claims with his dying breath that while his body may be destroyed, his spirit will always live on...