Characters: Dragon Quest VI
The Main Character
- Bare-Fisted Monk: Seems to be geared towards the Fighter class initially, though the player can mess around with this somewhat.
- Bash Brothers: His party chats with the Hero imply that they're this.
- The Big Guy
- Book Dumb: Tends to have a somewhat blue collar take on higher learning.
- Boisterous Bruiser
- Dub Name Change: Hassan became Carver.
- Dumb Muscle: He is not stupid, but he can be slow to catch on sometimes.
- Family Business: Ran away from being a carpenter to be a wandering martial artist. Retires in the end to take up his father's trade.
- Fire-Forged Friends: Initially the Hero's rival for the title of guardsmen, the two of them put aside their differences and team up and become inseparable from there on out.
- Gentle Giant
- Heel-Face Turn: While not ever a villain, he goes from a bully to an ally in the early parts of the game.
- Jerk with a Heart of Gold: Initially kind of a dick to the Hero, once they join forces he becomes his best friend and an all around nice guy to be around.
- Mighty Glacier: Excellent HP and strength, but rather slow.
- Undying Loyalty: Towards the Hero, which really shows in his late game party chats.
- You Gotta Have Blue Hair: It's pink, actually.
- Action Girl
- Big Eater: An informed ability, since we only hear this through party chat.
- But Now I Must Go
- Can't Drop the Hero: Strangely, this applies to Ashlynn as well as the Hero, despite the fact that all events involving her are optional, and, like even the Hero, it is optional to have her in the main party of four.
- Deadpan Snarker: Although not quite to the same level of deadpan or snarkiness as Milly reaches, Ashlynn tends to snark more frequently.
- Dub Name Change: "Barbara" in the Japanese version.
- Expy: Bears quite a resemblance to Marle, and by proxy Bulma. She's also similar in design and attitude to Lina Inverse.
- Fiery Redhead
- Genki Girl
- Gray Eyes: At least in her artwork.
- Hair Color Dissonance: Her hair sometimes looks more blonde than red.
- Implied Love Interest: Due to the game's lack of complex character interaction and the Hero's lack of any dialogue, the most romance she has with the Hero comes in the form of several flirty party chats.
- The Lancer
- Magikarp Power - Ashlynn is extremely weak at first, especially if you make her first vocation a Mage, but with enough work and patience to make her a Sage (and possibly Armamentalist), she becomes the best spellcaster in the game, with devastating offensive spells and healing spells on par with (or possibly even exceeding) Nevan.
- Mini Dress Of Power
- Playing with Fire: She learns fire spells naturally.
- Purple Eyes: In-game at least.
- Quest for Identity
- Red-Headed Hero
- Ship Tease: With the Hero. They become Star-Crossed Lovers in the ending.
- Spirited Young Lady
- Squishy Wizard: At first. She can be made into a much better fighter later.
- Star-Crossed Lovers: Seems to become this with the Hero during the ending.
- Tsundere: Mostly dere dere around the Hero and the rest of the party, but gets tsun tsun around annoying people i.e. Terry.
- Valley Girl: Talks like one relatively frequently.
- Whip It Good
- You Can See Me?: When you first meet her.
- Born Unlucky: Cursed to turn into a monster when you first meet him and it only gets worse from there.
- Butt Monkey: Party Chats with him imply that he has terrible luck, and he tends to be the butt of the other party member's jokes.
- Chivalrous Pervert: Old Amos likes the bunny girls and frequently laments his single status.
- Dumb Muscle: Shown to be pretty dense, but still a strong fighter.
- Involuntary Shapeshifter: His problem when you first see him.
- Mighty Glacier: Quite similar to Carver in this regard, although he trades power for a wider equipment pool.
- Optional Party Member
- Third-Person Person: Old Amos refers to himself this way a lot.
- You ALL Look Familiar: In a similar case as Tuppence, he looks like a generic NPC blue warrior in the original game. The remake gives him an updated, though still similar sprite.
- Anti-Villain: Before his Heel-Face Turn at least. Then he becomes an Anti-Hero.
- Arrogant Kung-Fu Guy: Has shades of this.
- Bishōnen: Easily the prettiest boy in the game, although looking in a mirror as him reveals him to have preferred to have been a rugged manly man as opposed to a slender pretty boy.
- Chick Magnet: Girls all over the world are pining for him. Even dragons, apparently.
- Dark and Troubled Past
- Deadpan Snarker: Unlike Milly, who tends to snark through witty back-handed compliments, Terry's snarking is blunt and biting. Snarking must be a family thing.
- Deal with the Devil
- Defeat Means Friendship: Only joins the party after getting defeated by them, and is the only party member to do so.
- Expy: Is literally Trunks in a hat.
- Heel-Face Turn
- Hidden Depths: Party chats imply him to be a Supreme Chef.
- Jack of All Stats: His stats are pretty similar to the Hero's, though he lacks early access to the Hero class.
- Jerk Ass
- Improbable Weapon User: Orihalcum Fangs.
- Ineffectual Loner: Terry subverts this, as he's actually a talented swordsman who can stand on his own. Eventually, however, he winds up playing this straight following his deal with the devil.
- Terry Debuted in Dragon Warrior Monsters
- Master Swordsman
- Overrated And Underleveled: Terry suffers from this; while stated to have defeated several guards that you took down as a party and was shown to easily beat a very strong monster by himself, by the time he joins, he is more or less an average party member with an advanced job and strong weapon.
- Cutscene Power to the Max: He uses Dragon Slash to end his fight with the monster in Wayfarer's Pass, but later joins you as a beginning Gladiator who doesn't yet have that skill.
- The Rival: Acts this way towards the Hero for much of the game, which even seems to continue post Heel-Face Turn, if party chats are to be believed.
- The Sixth Ranger: Fits this trope perfectly, from starting as the Ineffectual Loner rival of The Hero to becoming a Rival Turned Evil to joining the party through Defeat Means Friendship.
- Used to Be a Sweet Kid: Life was certainly not kind to him growing up.
- All Amazons Want Hercules: Develops an interest in Terry after he defeats her, and becomes his loyal follower from there on out.
- An Axe to Grind
- Back from the Dead: Never really explained, and it freaks out the guards.
- Breath Weapon: Learns the fire-breathing attacks by default, and starts off in the vocation that teaches these types of attacks.
- Dinosaurs Are Dragons: She's a Hackasaurus who has a default class of Dragon.
- Dumb Muscle: Implied by her Party Chat, though her Wisdom is actually fairly high.
- Heel-Face Turn / I Fight for the Strongest Side: She was originally the Hackasaurus that terrorized Arkbolt, but it's implied she was impressed by Terry's skills and wanted to accompany him.
- Hulk Speak: Lizzie *spit*... talk like this often... *slobber*
- Magikarp Power: Inverted. Lizzie's stats when she joins at level 5 are on par with characters 25-30 levels higher than her, but she levels up very slowly and gets paltry stat upgrades until she breaks level 46 and up.
- Mighty Glacier: The strongest and toughest party member around, even beating out Carver. Her Agility isn't even that bad, though it's still her weakest stat, and her HP and Resistance stats are the strongest in the game, with an impressive array of monster resistances and immunities on top of that.
- Secret Character: Can be recruited by taking Terry to the Arkbolt prison after he is recruited.
- Stalker with a Crush: Some party chats imply that she's one of these towards Terry.
- Undying Loyalty: Towards Terry, whether he likes it or not. This thankfully extends to the rest of the party while he's with them.
The Dread Fiend responsible for the monster hordes ravaging the world. In reality, he is an agent of Archfiend Mortamor, sent to extend his reign from the Dread Realm into the human and dream worlds.
One of the Dread Fiends. He is responsible for creating and spreading rumors of utopian paradise, the Isle of Smiles. In reality though, the Isle is a Lotus-Eater Machine where the prisoners are tortured for eternity.
An aquatic Dread Fiend that sows chaos in the human world's oceans.
The final and most powerful of the Dread Fiends. Using the floating fortress Stormsgate Citadel, he plans to succeed where his colleagues failed to subjugate the world. Despite this, he is oddly polite and courteous.
The warden of Gallows Moor, the Dread Realm's infamous prison. When one of the Archfiend's subjects refuses to break under his tortures, they are sent to Gallows Moor, where Blackmar and his minions subject them to horrific tortures and inhumane treatments before finally mass executing them.
Archfiend MortamorThe master of the Dread Realm, and the true villain of the game. He is responsible for the crimes of the Four Dread Fiends, and created the 'link' between the human and dream worlds in order to conquer them both. His ultimate plan is to utterly remove hope from the hearts of everyone, transforming all three worlds into a bleak, soulless haven for despair and death.
A mysterious, obscenely powerful demon that resides deep within the Fungeon
. He respects only the strong, and if summoned, he will perform one wish for the summoner if they pass muster. If they don't... bad things happen.
- Badass: Nokturnus is the one of the most preeminent superbosses in all of Dragon Quest. Even when he appears in other games, he's generally one of the toughest monsters around.
- Blood Knight
- Bonus Boss: The Bonus Boss of the Dragon Quest series. He has all the strongest attacks in the game and more HP than all of Mortamor's forms combined.
- Curb-Stomp Battle: If you beat him in fewer than 20 rounds, he will singlehandedly take down Mortamor for you. He'll win without even taking any damage.
- Evil Is Not a Toy: In the backstory, a king summoned him in an attempt to stop Mortamor. The fact that, when you find that kingdom, it's a blasted, ruined wasteland full of poisonous swamps should tell you how well things went.
- Wild Card