Characters / Dragon Quest VI

The Heroes

The Main Character


  • Bare-Fisted Monk: Seems to be geared towards the Fighter class initially, though the player can mess around with this somewhat.
  • Bash Brothers: His party chats with the Hero imply that they're this.
  • The Big Guy
  • Book Dumb: Tends to have a somewhat blue collar take on higher learning.
  • Boisterous Bruiser
  • Dub Name Change: Hassan became Carver.
  • Dumb Muscle: He is not stupid, but he can be slow to catch on sometimes.
  • Family Business: Ran away from being a carpenter to be a wandering martial artist. Retires in the end to take up his father's trade.
  • Fire-Forged Friends: Initially the Hero's rival for the title of guardsmen, the two of them put aside their differences and team up and become inseparable from there on out.
  • Gentle Giant
  • Heel–Face Turn: While not ever a villain, he goes from a bully to an ally in the early parts of the game.
  • Jerk with a Heart of Gold: Initially kind of a dick to the Hero, once they join forces he becomes his best friend and an all around nice guy to be around.
  • Mighty Glacier: Excellent HP and strength, but rather slow.
  • Undying Loyalty: Towards the Hero, which really shows in his late game party chats.
  • You Gotta Have Blue Hair: It's pink, actually.


  • Action Girl
  • Bitch in Sheep's Clothing: Somewhat. While Milly is a nice person, she tends to be quite snarky around some of the more obnoxious characters the party works with and also appears to be the one most willing to go to extremes to accomplish goals. Her Dark and Troubled Past probably plays a part into this.
  • The Chick
  • Cool Big Sis: Functions as one to the entire party. Is actually one to Terry.
  • Dark and Troubled Past
  • Deadpan Snarker: She has plenty of this if you pay attention to her party chats, generally in the form of back-handed compliments.
  • Dub Name Change: Mireyu became Milly. She was Milayou in Dragon Warrior Monsters.
  • Expy: Looks more than a little like Android 18.
  • Fortune Teller
  • Green Eyes
  • Guest-Star Party Member: At first. She soon joins the party for good.
  • An Ice Person: She learns ice spells naturally.
  • Milly Debuted in Dragon Warrior Monsters
  • The Medic: She joins the party already knowing healing and buffing spells.
  • Parental Abandonment
  • Spell My Name with an "S": Mireyu/Mireille/Muriel/etc... The localization went for 'Milly'.
  • Squishy Wizard: Subject to change as she gains levels, depending on how you develop her.
  • The Stoic: Tends to keep a pleasant calm through most situations, making her both a great Team Mom and Deadpan Snarker. This goes away if you take her to Felonia, where she gets thrown into a mini Heroic B.S.O.D..
  • Team Mom: Implied through party chats.
  • World's Most Beautiful Woman : While not explicitly stated, Milly's beauty is commented on far, far more than any other female character in the game. In fact, it largely determines her backstory. Milly is sold first as a child to Felonia's local crime syndicate, who bought her from her foster father because she was a 'real looker', and later to the King of Felonia as a dancer. Her beauty during her time as a dancer for the king of Felonia was said to be so great that the previous queen of Felonia was driven wild with jealousy, and had Milly thrown in the dungeon as she was convinced her beauty had come from supernatural means. It is there that she was given the ocarina used to summon the dragon in the game's opening by a dying prisoner.
  • You Can See Me?: She is able to see the hero and Carver when they arrive in the dark realm.






  • All Amazons Want Hercules: Develops an interest in Terry after he defeats her, and becomes his loyal follower from there on out.
  • An Axe to Grind
  • Back from the Dead: Never really explained, and it freaks out the guards.
  • Breath Weapon: Learns the fire-breathing attacks by default, and starts off in the vocation that teaches these types of attacks.
  • Dinosaurs Are Dragons: She's a Hackasaurus who has a default class of Dragon.
  • Dumb Muscle: Implied by her Party Chat, though her Wisdom is actually fairly high.
  • Heel–Face Turn / I Fight for the Strongest Side: She was originally the Hackasaurus that terrorized Arkbolt, but it's implied she was impressed by Terry's skills and wanted to accompany him.
  • Hulk Speak: Lizzie *spit*... talk like this often... *slobber*
  • Magikarp Power: Inverted. Lizzie's stats when she joins at level 5 are on par with characters 25-30 levels higher than her, but she levels up very slowly and gets paltry stat upgrades until she breaks level 46 and up.
  • Mighty Glacier: The strongest and toughest party member around, even beating out Carver. Her Agility isn't even that bad, though it's still her weakest stat, and her HP and Resistance stats are the strongest in the game, with an impressive array of monster resistances and immunities on top of that.
  • Secret Character: Can be recruited by taking Terry to the Arkbolt prison after he is recruited.
  • Stalker with a Crush: Some party chats imply that she's one of these towards Terry.
  • Undying Loyalty: Towards Terry, whether he likes it or not. This thankfully extends to the rest of the party while he's with them.

The Villains


The Dread Fiend responsible for the monster hordes ravaging the world. In reality, he is an agent of Archfiend Mortamor, sent to extend his reign from the Dread Realm into the human and dream worlds.


One of the Dread Fiends. He is responsible for creating and spreading rumors of utopian paradise, the Isle of Smiles. In reality though, the Isle is a Lotus-Eater Machine where the prisoners are tortured for eternity.


An aquatic Dread Fiend that sows chaos in the human world's oceans.


The final and most powerful of the Dread Fiends. Using the floating fortress Stormsgate Citadel, he plans to succeed where his colleagues failed to subjugate the world. Despite this, he is oddly polite and courteous.


The warden of Gallows Moor, the Dread Realm's infamous prison. When one of the Archfiend's subjects refuses to break under his tortures, they are sent to Gallows Moor, where Blackmar and his minions subject them to horrific tortures and inhumane treatments before finally mass executing them.

Archfiend Mortamor

The master of the Dread Realm, and the true villain of the game. He is responsible for the crimes of the Four Dread Fiends, and created the 'link' between the human and dream worlds in order to conquer them both. His ultimate plan is to utterly remove hope from the hearts of everyone, transforming all three worlds into a bleak, soulless haven for despair and death.


A mysterious, obscenely powerful demon that resides deep within the Fungeon. He respects only the strong, and if summoned, he will perform one wish for the summoner if they pass muster. If they don't... bad things happen.

  • Blood Knight
  • Bonus Boss: The Bonus Boss of the Dragon Quest series. He has all the strongest attacks in the game and more HP than all of Mortamor's forms combined.
  • Curb-Stomp Battle: If you beat him in fewer than 20 rounds, he will singlehandedly take down Mortamor for you. He'll win without even taking any damage.
  • Defeat Equals Friendship: If you defeat him, he will willingly grant you a wish.
  • Evil Is Not a Toy: In the backstory, a king summoned him in an attempt to stop Mortamor. The fact that, when you find that kingdom, it's a blasted, ruined wasteland full of poisonous swamps should tell you how well things went.
  • Final Boss Will turn into this if you beat him in under 20 turns as he will kill Mortamor for you, after which you get the ending as though you beat Mortamor.
  • Wild Card
  • Worthy Opponent: Sees your party as this if you can beat him in under 20 turns. When he faces Mortamor he mocks him and says that your party is stronger than he is.