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The Hero and Family

The Hero

    The Hero 

Madason (Luca in Dragon Quest: Your Story)

https://static.tvtropes.org/pmwiki/pub/images/dqvhero.png
Voiced by: Konami Yoshida (his child self in the Drama CDs), Ryō Horikawa (his adult self in the Drama CDs), Takeru Satoh (Your Story) (Japanese), Yuri Lowenthal (adult, Your Story), Julian Lerner (young, Your Story) (English)

The Hero of Dragon Quest V, though not The Chosen One. The only son of Pankraz and Mada, he has been traveling around the world with his father for as far back as he can remember. Possesses a natural touch with monsters, managing to earn their trust and loyalty with surprising ease.


  • Action Dad: By the final third of the game he'll be kicking ass alongside his Badass Family consisting of his wife, son and daughter.
  • Adorably Precocious Child: During the first act, he is a cute but serious, committed and responsible kid who has been travelling with his father all over the world to find his disappeared mother.
  • Big Good: He is the driving force to take down Nimzo, after all.
  • Blow You Away: Many of his offensive magics are wind elemental.
  • Born Unlucky: His Luck stat is the worst. Explains his Trauma Conga Line.
  • Breaking Old Trends: After a four-game string of sword-swinging swashbucklers for heroes, the protagonist of Dragon Quest V is for all intents and purposes a monster-shepherd who favors staves. It's his son who will be swinging the legendary sword in this game. When gathered in a group with other heroes, his staff, turban, and cloak make him stick out like a sore thumb.
  • Break the Cutie: Saying he had it rough growing up is putting it lightly. It's even shown in his artwork, where as a child he has a big grin on his face while as an adult he's always frowning.
  • Canon Name: Has TWO of them.
    • The one used in the US releases of DQV is Madason.
    • His name in the Dragon Quest: Your Story movie is Luca. The trope gets played with, with the ending revealing that it's actually a Dragon Quest virtual reality game and the player always calls his characters Luca.
  • Chick Magnet: He can marry one of three different women, and various other NPCs have shown an interest in him, to boot.
  • Combat Medic: He hits hard and his spell line makes him a reliable source of healing. In fact he's very much like that of the Priest class rather than the Hero class. Must be because he's not actually the chosen one.
  • Decoy Protagonist: Played With. He's The Hero, but the actual Chosen One is his son. This is only highlighted by the fact his son's stats, like those of all the other human characters, are dismal compared to the protagonist's, though.
  • Disappeared Dad: Right after his children's birth, he is turned to stone by Ladja and his statue is found and stolen by grave robbers. His children spend eight years searching for him.
  • Determinator: Nothing the villains throw at him (and they throw a lot) causes him to stay down for very long.
  • Epic Flail: Flail of Destruction, obtainable only in the Bonus Dungeon.
  • Fire-Forged Friends: With Prince Harry. See his entry for more on this.
  • Fluffy Tamer: He inherited the ability to befriend monsters from his own mother, a woman who could purge the evil out of monsters.
  • Generation Xerox: After the hero's mother Queen Madalena was captured by the Evil Order of Zugzwang, King Pankraz leaves his kingdom to go on a journey along with his son and Sancho in order to her after she had given birth to their son the Hero. Later, the Hero pursues the same quest while searching for his wife who was also captured by the Order of Zugzwang, right after giving birth to their son and daughter.
  • Happily Married: Getting him here is a plot point.
  • Heavy Equipment Class: Capable of using heavier weapons and armour, although his ultimate weapon is a staff rather than a sword.
  • Hello, [Insert Name Here]: The player can choose his name, although he does have a Canon Name though.
  • Henpecked Husband: If the Hero marries Debora, she will treat him—and refer to him as—a servant more often than not.
  • Heroic Mime: Played straight, but also played with: You get to hear two sides of the same conversation at one point, making clear that a simple Yes/No prompt on one side doesn't equate the hero saying just Yes or No. Also, if the Hero gets afflicted with the Confusion status, he will try to talk a monster out of attacking him.
  • Heroes Prefer Swords: Played with. He can wield some of the swords, but not the legendary one. Averted in that his weapon in artwork, as well as his implied "personal" weapon towards the end, are both magic wands, and played straight because he is one of many characters that can equip the game's strongest weapon, the Metal King Sword. His personalized strongest weapon that only he can wield, though, is the Dragon Staff.
  • Heterosexual Life-Partners: With Prince Harry. The Hero helps him take his kingdom back and marry the love of his life and in turn Harry is always willing to aid him in whatever way he can. This is further proven when the Hero invites Harry to be the best man at his wedding and when Harry orders a worldwide search for the Hero when he goes missing.
  • History Repeats: The first act of the story is marked by the Main Character being protected and guided while travelling through the wilderness. The third act of the story is marked by the Main Character protecting and guiding his children while travelling through the wilderness (assuming, of course, that they're in the party).
  • Hunk: As an adult.
  • Hypercompetent Sidekick: His son is the chosen one, making him the true hero of the story, but the main character's certainly no slouch when it comes to battling evil and every Kid Hero could do with having a mentor.
  • Improbable Age: Begins his adventuring under the player's control at six. Prior to this, he's been traveling around with his father for basically his entire life.
  • In-Series Nickname: In the DS version's party chat, he tends to have different nicknames based on your bride of choice or other characters in the game. Debora often calls him things along the lines of "Servant", whereas Flora/Nera almost always calls him "Darling" (DS version) or "Sweetie" (PS2 version). Tuppence usually just calls him variants on "Your Majesty".
  • It's Personal with the Dragon: Beyond saving the world, his primary motivation is to avenge his father's death by killing Ladja, who he encounters several times throughout his life, each time making their feud even more intense. In comparison, he only encounters both Korol and Nimzo once before their respective deaths.
  • Keet: The one conversation we get to see his young self have showed him to be a very happy, excitable boy. Too bad this doesn't last.
  • King Incognito: A bonafide king who wanders the land wearing literal rags. And although it's convenient to be treated as a traveler instead of royalty, he wears them because he had worn rags for his entire life - both as a child and as a slave - and likely feels uncomfortable in anything else.
  • Lightning Bruiser: Very strong, fast and durable.
  • Made a Slave: After Ladja murders his father, he kidnaps him and Harry and turns them into slaves to the Order of Zugzwang, being forced to build a temple for ten years.
  • Magic Knight: He is good with both magic and physical attacks.
  • The Medic: For most of the game, and not counting recruited monsters, he is the only party member who learns several healing spells.
  • Missing Mom: Finding her becomes his goal in life.
  • Perpetual Frowner: Generally shown frowning in all artwork of him, with good reason.
  • Red Oni, Blue Oni: The red to Harry's blue. He is emotional, impulsive and prone to jump into a dangerous situation, regardless of the consequences; Prince Harry, contrastingly, is, post-Character Development, quiet, cautious and tends to think before speaking and acting.
  • Secret Legacy: Starts out unaware of his past or the full truth of his heritage.
  • Set Right What Once Went Wrong: Subverted. When the Hero travels back in time to retrieve the Gold Orb, is also possible to try and warn your father Pankraz about the events that will lead to his eventual death, and although he agrees to "take it to heart" he still dies nonetheless.
  • Stable Time Loop: The Hero as a kid meets up a young man in Whealbrook who is interested in seeing the Gold Orb you're carrying. Said orb was later destroyed by Ladja before the first Time Skip. You learn that the Gold Orb is needed to raise the Zenithian Castle to the skies from underwater. You then visit the Faerie Palace, travel back in time using a picture, find your younger self, and switch the decoy orb with the Gold Orb. The orb Ladja destroyed was a fake, and the young man early in Whealbrook was your older self.
  • The Stoic: Implied to be a rather serious, somber person through other character's dialogue, and is generally always shown with a rather grim expression on his face in artwork. Considering his life though, this is completely justified.
  • Strong Family Resemblance: Becomes more obvious as he ages, even lampshaded at times.
  • Supernaturally Young Parent: Being a statue for eight years will do that to you.
  • Supporting Protagonist: He is plenty heroic but as said before, he isn't the Chosen One. Since his son is the true hero of the story, he is relegated to this in the later parts of the game.
  • Taken for Granite: During the games second Time Skip. Also And I Must Scream if he is actually aware of time passing.
  • Took a Level in Badass: The Hero starts as a little child who needs to be bailed out of danger and grows into a mature, powerful warrior prince.
  • The Unchosen One: Although the player character of Dragon Quest V wasn't actually "The Legendary Hero" of folklore, he was still the driving force behind the eventual defeat of Grandmaster Nimzo and his cronies. Ironically, you don't even have to bring the real hero along!
  • Virtuous Character Copy: Madason is a leader of monsters whose Infinity +1 Sword is a draconic staff that lets him turn into a dragon, and is indeed a royal, all of which makes him a heroic character copy of the Dragonlord, the Big Bad of Dragon Quest.

Parents of The Hero

    Pankraz 

Pankraz (Papas)

https://static.tvtropes.org/pmwiki/pub/images/300px_dqv_ds_pankraz.png
Voiced by: Akira Kamiya (in the Drama CDs), Takayuki Yamada (CG Movie) (Japanese), Parker Simmons (English)

A powerful warrior and the village chief of Whealbrook, Pankraz has spent the last several years of his life searching for answers, as well as for the Zenithian equipment and The Chosen One capable of wielding it. He's brought his young son along on this journey, though he feels some guilt about this.


  • Action Dad: He's your dad! The game does a very good job juggling Pankraz's badassitude without ever overshadowing your character.
  • Cool Sword: Also doubles as a Tragic Keepsake.
  • Crutch Character: By far and away the most powerful character introduced until maybe halfway into the game. Will easily One-Hit Kill any monsters when he's in your party. He beat two bosses on his own. Without breaking a sweat.
  • Dead Man Writing: After his study is finally located, you obtain the Zenithian Sword, and a letter where he wants you to fulfill his objective to find the legendary hero and your mother.
  • Family-Unfriendly Death: After defeating two of the Big Bad's henchmen, Kon the Knight and Slon the Rook, he is then forced to stop because the Big Bad uses well... YOU as a shield. After taking a lot of blows from the henchmen in an uneven rematch (even though he just stands there without defending himself, it takes them a while to kill him because he's just that strong), he is then Kafrizzed to ashes, all in front of his son.
  • Get A Hold Of Yourself Man: Delivers one to Prince Harry. It helps him out a lot.
  • Heroic Sacrifice: Pankraz lets himself be killed by Ladja's enforcers, Slon the Rook and Kon the Knight, to save his son's life, whom Ladja is holding hostage.
  • Hot-Blooded: An awesomely competent one.
  • In the Hood: In Tact's True Dragon Quest V Event, he wears one as not to surprise his son that his father wasn't killed by Bishop Ladja.
  • King Incognito: King Pankraz of Gotha travels around the world posing as a mercenary in order to find his kidnapped wife.
  • Lightning Bruiser: Will randomly attack two times a turn and hits very hard.
  • Only One Name: Subverted at least in the English script, despite being from a series where this trope is very common. Of course, his last name (Gotha) is only mentioned when he's telling some guards who he is.
  • Papa Wolf: God help you if you touch a hair on his son's head and he knows about it. Nothing less than The Dragon's interference will save you. This makes sense since his son is not only, well, his son, but also all he has left of his wife.
  • Retirony: Before traveling to Coburg, he mentions that once his business there is finished, he plans on settling down for a bit to let his son enjoy his childhood.
  • Sensitive Guy and Manly Man: To Sancho's Sensitive Guy. Pankraz is a brooding, stoic swordsman who tries to keep his emotions in check for his son's sake, while his servant and friend is a pudgy, kind-hearted man who wears his heart on his sleeve at all times.
  • Spared by the Adaptation: During Dragon Quest Tact's True Dragon Quest V Event, he's unintentionally saved by Majellan and Mindini from Ladja's Kafrizz when they return to the Dragon Quest V game world by teleportal.
  • Suspiciously Similar Substitute: As a manly Action Dad whose personal quest is taken up by his son, Pankraz is quite similar to Ortega of Dragon Quest III, albeit much more involved in the story.

    Madalena 

Madalena "Mada"(Martha)

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_madalena.jpg
Voiced by: Rei Sakuma (in the Drama CDs), Chikako Kaku (CG Movie) (Japanese), Cissy Jones (English)

Pankraz's much-beloved and very much missed wife, and the main character's Missing Mom. Her disappearance is what drove Pankraz to seek out the legendary hero.


The Heavenly Brides

    Shared Traits 

Shared traits of all the brides.


  • Action Mom: After joining during the third part of the game.
  • Battle Couple: Becomes one with the main character.
  • Chekhov's Gunman: Although all three of them have the potential, the one the main character marries will always become the mother of The Chosen One.
  • Color-Coded Characters: Each potential wife has a different hair color and contrasting theme colors in their wardrobe:
    • Bianca = Blonde hair; green tunic/dress and orange cloak, very simply made.
    • Nera = Blue hair; pastel shades of blue, white and lavender/blush pink.
    • Debora = Black hair; rich red and darker pink.
  • Cosmic Motifs: Art from Dragon Quest Rivals associates Bianca with the sun, Nera with the moon, and Deborah with the stars.
  • Express Delivery: Courtesy of Gameplay and Story Segregation, though NPC chatter makes it clear more time passes than the player might realize during their travels.
  • Fainting: The Pregnancy Faint variant of this trope on the way to Gotha.
  • Happily Adopted: None of them are actually related to the folks who raised them. None of them care about this.
  • Happily Married: No matter which one ends up with the hero, they become this.
  • Missing Mom: Gets torn away from her children and husband for ten years.
  • Older Than They Look: Being a statue for ten years works wonders for your skin.
  • Playing with Fire: All of them learn Kasizzle, though their exact spell lists vary.
  • Pregnant Badass: Only briefly though.
  • Recurring Element:
    • Nera and Bianca both fit in the franchise's Mage archetype, with offensive fire magic and a weapon selection of knives, whips, and staves. Nera, with her additional magic offenses, fits it slightly better than Bianca.
    • Deborah, meanwhile, is an heir to the Martial Artist archetype, using weapons that give her higher DPS and more critical hits than the other brides.
  • Secret Legacy: Descended from a Zenithian bloodline; hence, Heavenly Bride.
  • Sword and Sorcerer:
    • Bianca has an advantage in physical equipment choices (and in the original version a slight edge in strength and stamina), making her the Sword, while Nera has the edge in offensive and support magic, making her the Sorcerer.
    • The DS remake tweaks this trope into a Power Trio—Deborah's sheer physical prowess in combat makes her the Sword to Nera's Sorcerer, leaving Bianca between them as a Magic Knight.
  • Royals Who Actually Do Something: They will become Queen of Gotha a ways through the game.
  • Taken for Granite: Mixed with And I Must Scream, if aware of her predicament. note 
  • Three Faces of Eve: Bianca, whose maternal instincts drive her to protect cute little animals, wears her hair in a Motherly Side Plait, and is most commonly associated with the hero's children, is the mother. Nera, who is innocent and virginal, with a love for fairy tales and a capacity to fall in love at first sight, is the maiden. Deborah, a Ms. Fanservice prone to immense physicality, is the seductress.

    Bianca Whitaker 

Bianca Whitaker

https://static.tvtropes.org/pmwiki/pub/images/346px_dqv_ds_bianca.png
Voiced by: Maria Kawamura (in the Drama CDs), Kasumi Arimura (CG Movie) (Japanese), Stephanie Sheh (English)

Daughter of the Roundbeck innkeeper Whitey Whitaker, Bianca is the main character's childhood friend, and two years older than him (as she's very quick to remind him). A complete Tomboy as a child, she does her best to keep a positive attitude no matter how terrible things seem.


  • Badass Adorable: When Bianca first joins the party, she is a cute, pigtailed ten-year-old who, unlike the Hero, is able to burn monsters to death.
  • The Beastmaster: While she lacks the player's affinity for Mons in general, she shares a relationship with the Team Pet sabrecat. In her Spin-Off appearances, she'll summon him when using her Limit Breaks, to be either her Horse of a Different Color as in Monster Battle Road or her Attack Animal as in Dragon Quest Heroes.
  • Braids of Action: Whether she wears it as Girlish Pigtails or a Motherly Side Plait, Bianca's hair is worn in a practical braid suited for adventure.
  • Childhood Friend Romance: Once The Hero reunites with her in the second act, it becomes clear she's started looking at her old Childhood Friend in a new light now that He is All Grown Up. Whether she is Victorious or Unlucky depends on whether she becomes the chosen bride.
  • Child Mage: Qualifies as one during her ghostbusting stint.
  • Costume Evolution: Bianca's original design features her in a plain dress and cape, but her appearances in certain spinoffs and adaptations often put her in more fur, leather, or homespun clothing to better distinguish her from Nera being drenched in finery.
    • Fortune Street DS reworked her main dress to be assembled from other materials and added obvious stitchwork at the seams; it also gave her elbow pads, heftier boots, and a hood for her cape.
    • Dragon Quest: Your Story elaborated on Fortune Street's ideas by replacing her orange cape with tanned leather, adding fur at her boots and shoulder, giving her a leather breastplate and guard on her left arm, hanging a knife on her hip, and tousling up her hair.
    • Dragon Quest Heroes kept her original dress, and fancied it up with some ornate detailing (much the same as it did for every legacy character), but it notably gave her a bow and arrow.
  • Divergent Character Evolution: While whips were prominently featured among Bianca's weapon list in her game of origin, Dragon Quest Heroes gave Bianca the use of bow and arrow to distinguish her from Jessica, who also has an association with the whip. Bianca's use of the bow persisted through Dragon Quest of the Stars, but as of Dragon Quest Tact she has again adopted whips.
  • Dude Magnet: Bianca has several people head over heels for her and others comment on her beauty. Should Bianca not get married to the Hero, she actually gets herself a number of would-be suitors.
  • First Girl Wins: Knew the main character even before the game proper begins, being his childhood friend and all.
  • Fluffy Tamer: While it doesn't get much attention, it's the smell of Bianca's ribbon that allows the Team Pet sabrecat to recognize the protagonist. Her affinity for the sabrecat is played up in other appearances, where she appears as The Beastmaster and can summon him to help her.
  • The Gadfly: Bianca's characterization in the movie adaptation sees her having this type of relationship with the hero (Luca). She repeatedly lovingly trolls him to get under his skin.
  • Girlish Pigtails: As a child.
  • Guest-Star Party Member: During the Uptaten Towers in the first generation and later in the Engagement Challenge unless chosen as the bride.
  • Hair of Gold, Heart of Gold: She has blond hair and she's a very kind, spunky lady.
  • Implied Love Interest:
    • Bianca features as The Protagonist's wife in almost all official media (down to being the only bride who ever appears in the game's cover art), and his son and daughter are most often depicted as blonds, which only happens in their game of origin if Bianca is their mother. In Novels and CD Theatres, Bianca is the wife, and when they appear in the Monster Battle Road series, it's Bianca who is identified as the "daughter of the sky"note , while Nera is only identified as a "noble daughter".
    • While Nera has specific mechanical advantages if she's chosen as the bride, the story favors Bianca—she's the protagonist's Childhood Friend, she was an essential part of the childhood adventure involving the protagonist's pet sabrecat and the golden orb note , Nera already has a competing Love Interest in Crispin Burns and outright double-checks with you if you try to marry her, and both story events and NPC chatter alike nudge the player to choose Bianca. Even if Bianca is not chosen as the bride, party chat from Tuppence and Madchen implies that the Hero still carries a bit of a torch for her.
    • The film adaptation goes meta with this when it turns out the story is actually taking place in a VR world. The "player" decides he plans to marry Nera for once since he normally went for Bianca in the past, but the developer lets him know that the "hero" still has desires of his own. Naturally those desires entails him actually wanting to marry Bianca.
  • I Want My Beloved to Be Happy: Assists the main character with the Engagement Challenge despite her own feelings for him, and would have left them completely unvoiced if Nera hadn't figured it out and spoken up on her behalf.
  • Jack of All Trades: With Deborah taking the Bianca's place as the Sword to Nera's Sorcerer, Bianca instead becomes a Magic Knight balancing them both out.
  • Just a Stupid Accent: In The Remake English translation for the Nintendo DS and Dragon Quest Heroes: The World Tree's Woe and The Blight Below, she speaks with a Cornish accent.
  • The Lad-ette: In the film, Bianca is quite rowdy and even more outgoing than the Hero is.
  • Little Miss Badass: When she's ghost-hunting with the main character as a child.
  • Matchmaker Crush: Bianca supports the hero on his Engagement Challenge set by Rodrigo to marry Nera despite her own obvious feelings for the hero. The film takes this a step further by having Bianca trying to coach Luca through his actual proposal.
  • Motherly Side Plait: She wears a Braid of Action over her right shoulder, and she is a compassionate, warm person (she went into a haunted mansion when she was a child to protect a kitten) and a nurturing mother to her children.
  • Plucky Girl: It does not matter what happens to Bianca (which includes being kidnapped and turned to stone right after giving birth to her children, and spending eight years as a statue before being rescued), she never loses hope that the Hero can defeat Nimzo, and she does not hesitate in rejoining her husband to fight the very monsters who tried to destroy her life.
  • The Pollyanna: Tries to stay positive no matter what; when she realizes her hopes for the Hero's love are challenged by his mission to claim the legendary shield, she stifles her personal feelings and remains encouraging.
  • Remember When You Blew Up a Sun?: When adventuring, she will occasionally make Call Backs to your ghost-hunting adventure as children.
  • She Is All Grown Up: The most dramatic case of this among the brides, since the hero already knew her quite well as a child. Judging from her dialog, Bianca's become rather impressed with The Hero as well.
  • Stepford Smiler: Flirts with this during the Engagement Challenge, stifling her feelings for The Protagonist when she realizes that despite him coming back into her life, he's seeks to marry another woman.
  • Theme Naming: Bianca is an Italian name that means "white", while Nera means "black".
  • Tomboy: Very happy to be an adventurer, but her family comes first.
  • Tomboy and Girly Girl:
  • Yank the Dog's Chain: If the main character chooses not to marry her, the Hope Spot prior to his decision can feel like one of these.

    Nera Briscoletti 

Nera Briscoletti (Flora)

https://static.tvtropes.org/pmwiki/pub/images/300px_dqv_ds_nera.png
Voiced by: Kikuko Inoue (in the Drama CDs), Haru (CG Movie) (Japanese), Xanthe Huynh (English)

Rodrigo Briscoletti's beloved younger daughternote . Nera is a model maiden: demure, compassionate, good with children and animals... After completing her 'domestic goddess training' at the Heavens Above Abbey, she'll be ready to marry whoever can win her father's favor.


  • Ascended Extra: In the original version of the game, The Hero never met Nera during childhood, but she gets a brief appearance during in Updated Rereleases when she appears when the hero and Pankraz disembark from the boat at the start.
  • Badass Adorable: Is the latter from the get go and begins gaining points in the former if chosen.
  • Childhood Friend Romance: She's known Crispin since they were small, and while he hopes to win her hand in marriage, she sees him as an older brother. If the protagonist chooses to marry Bianca, the Florence Nightingale Effect will eventually kick in and they will wind up happily married; otherwise, Crispin will ultimately marry another woman.
  • Coordinated Clothes: Nera and Deborah have very different tastes in clothing, but they wear the same belt.
  • Curtains Match the Window: Dark blue hair and eyes.
  • Cute Witch: She's the most natural spellcaster of the three brides.
  • Early-Bird Cameo: In the original game, Nera only meets The Protagonist when he arrives in her hometown, but in Updated Rereleases of Dragon Quest V, she briefly appears at the start of the game alongside her father when Pankraz and son are disembarking from the ship.
  • Florence Nightingale Effect: Happens between her and Crispin, should you choose not to marry her.
  • Forgotten First Meeting: In Updated Rereleases, Nera first meets the hero as a child when she is helped onto her father's ship by the hero's father Pankraz. Nera only makes the connection if she was chosen as the bride via Party Chat in Littlehaven or after talking to the ship's captain.
  • Good Bad Girl: Implied during banter; when an NPC notices some scratches on the Hero's back, Nera sheepishly admits that she's responsible for them.
  • Housewife: A kind princess who can cast a wide variety of offensive spells, but her specific training was in homemaking.
  • I Want My Beloved to Be Happy: She notices Bianca's feelings for the Hero, so she convinces her father to give the Hero a choice in whom he should marry.
  • Lady of Black Magic: She's very demure and graceful, and learns many offensive spells that can cause massive damage.
  • Love at First Sight: Invoked when she first runs into the main character in her hometown.
  • Magikarp Power: Of the three brides she takes the most work to get off the ground, starting at a lower level and with no spells other than midheal (albeit with some rather good starting equipment), however she does have quite the potent spell list that can make it worth the effort of training her.
  • Meaningful Name: Her original name is of course representative of the idea that she is a delicate flower (at first). Her name in the US version is intended to contrast with Bianca's; it is the feminine form of "Nero", which is Italian for "black", whereas Bianca means "white".
  • The Medic: Learns Midheal. Just Midheal... but she is still the only bride to learn any healing magic.
  • Modest Royalty: She must have inherited it from her dad.
  • Perfectly Arranged Marriage: She objects to the idea that her husband is being chosen for her, until she realizes that the main character is one of her marriage candidates.
  • Pink Means Feminine: She wears a lot of pink, and as such is touted as very beautiful.
  • Plucky Girl: A bit more reserved than most, but still speaks her mind nonetheless.
  • The Pollyanna: She keeps up an overall positive outlook throughout the game.
  • Princess Classic: She's a princess who is kindhearted, gentle, and loving.
  • Princesses Prefer Pink: Her clothes are noticeably fancier than Bianca's simple green dress/orange cloak, yet not as over-the-top as her older sister's.
  • Proper Lady: As noted above, she's the model maiden and a princess.
  • Romantic Runner-Up: Of the I Want My Beloved to Be Happy in the film. Despite having a more overt crush on Luca compared to the game, she ultimately convinces him to back out of their engagement after picking up on how close Luca really is with Bianca.
  • Shrinking Violet: Was one as a child, but grew out of it over time.
  • Shy Blue-Haired Girl: The most reserved and demure of the three brides just so happens to be the one with blue hair.
  • Sibling Yin-Yang:
    • Nera is Spoiled Sweet, kindhearted and gentle, while Deborah is a Spoiled Brat with a sharp tongue and a blunt attitude.
    • Deborah and Nera together are Sword and Sorcerer—Deborah has much less magical ability than the other brides, while a fully-trained Nera has the broadest range of spells and the most powerful attack spell Kaboom.
    • Deborah and Nera both have some support spells, but while Nera has the respectable party-supporting spell Midheal, Deborah has enemy-crippling spells Dazzle, Snooze, and Kasap.
  • Silk Hiding Steel: Her spell list is predominantly a variety of support and utility spells, but when her levels get into the late twenties she'll develop the powerful Kasizzle, Kafrizzle, and Kaboom.
  • Sir Not-Appearing-in-This-Trailer: During the period of the original Japanese release, Nera's existence was hidden from all advertising and even the game's instruction manual, and would only be alluded to as "F-san" at most ("F" for "Flora").
  • Squishy Wizard: The most magic-oriented of all the brides, with the largest selection of spells.
  • Stuff Blowing Up: Her last spell learned is the powerful Kaboom spell.
  • Theme Naming: Nera is an Italian name meaning "black", while Bianca means "white".
  • Tomboy and Girly Girl:
    • Nera is the girly girl to Bianca's tomboy; she wears heels and an opulent dress, lets her hair down to the small of her back and has a big bow in it, and learns more support and utility spells.
    • In the Battle Road games, Nera is associated with the water ring and her Limit Break is more graceful (albeit just as devastating).
  • Why Did It Have to Be Snakes?: She has a fear of heights, something she shares in common with her potential daughter Madchen.

    Debora Briscoletti 

Debora Briscoletti (Deborah)

https://static.tvtropes.org/pmwiki/pub/images/270px_dqv_debora_biscoletti.png

Nera's temperamental older sister, Debora never bought into that whole 'lovely and demure' crap. For her, it's all about doing as she pleases and getting everything she wants. Her parents have basically given up on ever seeing her married, focusing on their more obedient daughter instead.


  • Alpha Bitch: A smug beauty that believes herself to be greater than everyone else.
  • Combat Stilettos: Debora has zero issues adventuring in her high-heeled pumps. The player can acquire them as part of her outfit in Dragon Quest IX.
  • Coordinated Clothes: Nera and Deborah have very different tastes in clothing, but they wear the same belt.
  • Critical Hit Class: Deborah's selection of available weapons includes claws, the hallmark weapon of the classic Martial Artist vocation (itself a Critical Hit Class), Hela's hammer (which gets a guaranteed Critical Hit... provided it connects), and even an extra One-Hit Kill spell in Whack (which only Deborah learns—all the brides learn its more advanced form Thwack). She also has four times as many double-hit weapons as the other brides, not only having access the falcon-knife earrings, but also her own personal akillics, the diamond akillics, and the full-fledged falcon blade.
  • Defrosting Ice Queen: If chosen as the main character's bride.
  • Girly Girl with a Tomboy Streak: Deborah's makeup and attire are too fabulous for anyone to rightfully claim that she's a proper Tomboy, but she also has a unique predilection for violent, hypermasculine weaponry.
  • Heroes Prefer Swords: Bianca and Nera can only wield a pair of light, magic swords (the siren sword and faerie foil) meant only for women, but Deborah, who has three times as many sword options, can heft the heavier blades like the iron broadsword.
  • Hidden Depths: Has the most Character Development out of all the wives. It runs the entire course of the game, to boot, and sometimes it can be very subtle. As just one example of how subtle it gets: the evening before the bride choice, one NPC mentions that this is just as heavy a situation for Bianca and Nera as it is for Madason, and they must be up fretting too. Check on Bianca and, and sure enough, it's true... but then Nera is, rather famously, snoozing away. Debora is the one wide awake, and gets quite flustered when you speak to her, especially if you feign non-interest in her. Even then, it seems she loves Madason but can't bring herself to admit it.
  • Hidden Heart of Gold: Implied at times. Graduates to Jerk with a Heart of Gold by the end.
  • Icy Blue Eyes: They fit her perfectly.
  • It's All About Me: Why everyone has given up hope of her getting married by the time you arrive. Even after you marry her she still qualifies.
  • Interplay of Sex and Violence: The sexiest of the brides is also the most physically aggressive.
  • Lady of War: Far more of a physical fighter than the other brides (to the point that she gets an exclusive weapon type which are also the strongest double-attack weapons in the franchise), and doesn't learn as many spells, though the ones she does get still synergize well with her ability to crush enemies flat.
  • Love at First Sight: If chosen, reveals this during a Party Chat shortly before challenging the final boss.
  • Messy Hair: Her hair goes everywhere, ponytail be damned. It's more of a mane than anything. Reappears in IX and X as a female hairstyle choice.
  • Ms. Fanservice: Deborah is curvy and wears the shortest skirt of them all, showing more bare leg than anyone else.
  • My Friends... and Zoidberg: Subject to this at times from her own father, such as when she inserts herself into the engagement challenge right at the end.
  • My Goddess, You Are Serious: Her father's reaction should you marry her. Of course, he throws his full support behind the wedding, and after the wedding, he confesses you've made him very happy, as he'd given up any hope of Debora getting married long ago.
  • Obfuscating Stupidity: ...Maybe. Almost certainly, if the ending and certain hints throughout the game are anything to go by.
  • Odd Name Out: Bianca and Nera share Theme Naming that employs Color Motifs, while Deborah's name is completely unrelated.
  • Pretty in Mink: Wears a white fur wrap like a boa.
  • Rich Bitch: And yet an marriage option.
  • Sibling Yin-Yang:
    • Nera is Spoiled Sweet, kindhearted and gentle, while Deborah is a Spoiled Brat with a sharp tongue and a blunt attitude.
    • Deborah and Nera together are Sword and Sorcerer—Deborah has much less magical ability than the other brides, while a fully-trained Nera has the broadest range of spells and the most powerful attack spell Kaboom.
    • Deborah and Nera both have some support spells, but while Nera has the respectable party-supporting spell Midheal, Deborah has enemy-crippling spells Dazzle, Snooze, and Kasap.
  • Something about a Rose: Debora wears three roses pinned in her hair as ornaments.
  • The Un-Favourite: Still well loved and given whatever she wants, but as mentioned above, her folks have more or less given up on her ever getting married.
  • Unkempt Beauty: That hair of hers never seems to lie still.
  • Weapon-Based Characterization: While Bianca and Nera share the same exact weapon options (a selection of knives, whips, magic staves, and a couple of light swords), Deborah can use hammers, heavier swords, and even claws.
  • Wolverine Claws: Deborah's akillics, which can hit twice in one turn (and are more powerful than the falcon-knife earrings, which is the only double-hit option the other brides can use). An enhanced set, the diamond-akillics, are even stronger.

The Children of the Heavenly Union

    Shared Traits 

Shared traits of the twins.


  • Badass Adorable: They are two cute, cheerful eight-year-old children. Parry is the only who can use the Zenithian Sword and learn the Zap family of Spells, and Madchen learn most of the game's strongest spells.
  • Badass Family: They're the hero's kids! It would be a disservice if they didn't qualify, just like their mother, father, and paternal grandfather before them.
  • Cheerful Child: Both are optimistic and endlessly curious.
  • Color-Coded for Your Convenience: Depending on who the main character marries, they could end up with blond, blue, or black hair.
  • Half-Identical Twins: Parry and Madchen are nearly identical, though Parry is mainly a physical whereas his sister is the magic powerhouse. Also, for whatever reason, Parry is the only who can wield the Zenithian Sword, even though both children are descendant of Dragon Quest IV's legendary hero Solo/Sofia.
  • Harmful to Minors: Poor kids have to deal with a lot, being adventurers at their age. The remakes drive this home with Party Chat; some of what they say after certain traumatic events is just heart-wrenching.
    Madchen: "...Daddy? Can you hold my hand?"
  • Hello, [Insert Name Here]: They have official names, but you can name them whatever you'd like.
  • Hero of Another Story: Party chat will reveal that the twins spent a long time looking for their mother and father. So much so that one can roughly piece together where they went and what they did before arriving at the Porgie residence.
  • Improbable Age: They start adventuring with their father at the tender age of eight, much like Bianca.
  • Meaningful Name: Their default names are partly derived from their grandparents on their father's side: Pankraz -> Parry and Mada -> Madchen.
  • Parental Abandonment: Their parents had been turned to stone shortly after they were born.
  • Pink Girl, Blue Boy: Parry's outfit is entirely blue, while Madchen wears a dark pink/purple cape, and official art shows her white robe has a very light pinkish tinge to it.
  • Sibling Yin-Yang: Mostly averted, but there is one example: Parry loves heights while Madchen is afraid of them.
  • Strong Family Resemblance: Both are compared to their father more than their mother. Parry's happy with this; Madchen is more disappointed that she isn't told she resembles her mother more often.
  • Superpowerful Genetics: Parry is the Legendary Hero; Madchen has inherited a host of evil-sensing powers from her grandmother. Both learn plenty of powerful spells, including several not learned by either parent.
  • Theme Twin Naming: See Meaningful Name above. Obviously, it's up to the player whether or not this is played even straighter or Averted.
  • Unto Us a Son and Daughter Are Born: Are born in the second part of the game.

    Parry 

Parry (Rex/Ten/Alus)

https://static.tvtropes.org/pmwiki/pub/images/300px_dqv_parry_ds.png
Voiced by: Konami Yoshida (in the Drama CDs), Hudson Loverro (English)

The main character's son, and almost the spitting image of his father (except with his mom's hair color). A cheerful, amiable child, he loves traveling with his family and seeing the world.


  • Adorably Precocious Child: He had to grow up fast. He's a prince after all.
  • Child Mage: The more physical of the two but learns some of the strongest spells in the game.
  • The Chosen One: Yup, turns out Pankraz was searching for his future grandson all along.
  • Combat Medic: Learns Omni-Heal and Kazing, making him even better at healing than his dad.
  • Composite Character: In Your Story, he is the only child born to Lucas and Bianca, in lieu of the tradition of the Hero and his wife having twins.
  • Cute Bruiser: A male example.
  • Expy: Explicitly modelled after Son Gohan, as Akira Toriyama was in the midst of writing the Cell arc during the development of Dragon Quest V.
  • Foolish Sibling, Responsible Sibling: The foolish sibling, though he's more reckless than foolish.
  • Generation Xerox: Implied to be very similar to the Hero when he was a kid, though thankfully he doesn't get quite as broken as he does.
  • Heavy Equipment Class: As capable with heavier weapons and armor as his father. And he can use the Zenithian equipment on top of that!
  • The Hero: He's the Chosen One destined to defeat Nimzo, making him and his mother the only members of the party with any relevance to the prophecy.
  • Heroes Prefer Swords: Always shown wielding swords in artwork to confirm his status as The Hero.
  • Hot-Blooded: Amusingly, if Debora is his mother, it's implied he gets it from her.
  • Idiot Hero: Justified, given that he's only eight.
    Parry: "Everyone's happy! H-A-P-Y! I mean, H-A-P-P-Y!"
  • Keet: Parry is a small, cheerful kid who even thinks of his legendary sword as a toy.
  • Lightning Bruiser: With a dash of The Medic thrown in. Just like Daddy!
    • More or less takes up after his Grandfather, who used swords and healing magic primarily.
  • Magic Knight: He is the chosen one, after all.
  • Mama's Boy: Once his mother is rescued, he spends a good deal more time talking about her than the hero.
  • Messianic Archetype: Everybody is looking for this guy's second coming.
  • Pintsized Powerhouse: He's absolutely tiny and yet is a capable tank.
  • Potty Failure: In several Party Chat conversations, he alludes to having trouble with wetting the bed.
  • Red Oni, Blue Oni: The red to Madchen's blue.
  • Shock and Awe: Can learn the Zap family of lightning spells as per tradition for Dragon Quest protagonists.
  • Shonen Hair: Mostly in the form of big, spiky bangs. Also very fitting, given his age. Not surprisingly, this makes him look quite a bit like Son Gohan, especially if Bianca or Debora is his mom.
  • Warrior Prince: Unlike his father, he was born and raised as a prince, however he's also spent pretty much all of his life fighting and it shows.

    Madchen 

Madchen (Tabitha/Sora)

https://static.tvtropes.org/pmwiki/pub/images/375px_dqv_madchen_ds.png
Voiced by: Kae Araki (in the Drama CDs)

Daughter of the main character. Inherited his gentle hand with monsters, and loves playing with them just as much as she does with more traditional pets, like kitties and puppies.


  • Adapted Out: In the film adaptation, Parry is an only-child.
  • Adorably Precocious Child: Even more so than her brother because she tends to take her role as a princess more seriously.
  • Black Magician Girl: Has access to a pretty powerful spellpool.
  • Child Mage: Less physical then her brother but her spells more than make up for it.
  • Cute Kitten: Talk to a cat while she's in the party, and Party Chat with her afterward. Nine times out of ten, she'll be delighted.
  • Cute Witch: At only eight, no less.
  • Daddy's Girl: She's more attached to her father, especially in incidents when she asks to hold his hand.
  • Detect Evil: Can sense evil presences and direct her family towards them. Gets it from her grandmother.
  • Even the Loving Hero Has Hated Ones: While she loves monsters like her dad, the monster she hates is Bishop Ladja, who was responsible for her grandfather's death, turning her mom and dad into stone, and killing King Korol.
  • Foolish Sibling, Responsible Sibling: The responsible sibling.
  • Fluffy Tamer: Shares daddy's love for monsters, and often laments their bad reputation.
  • Friend to All Living Things: Even moreso than her dad.
  • An Ice Person: Madchen learns the whole family of Ice spells.
  • Innocent Prodigy: Talented and knowledgeable mage capable of considerable insight, particularly when compared to her brother, and likely to become an experienced adventurer... while retaining her fear of heights and the dark, her naivety, and her childish innocence.
  • Little Miss Badass: She may be eight but she packs firepower and isn't afraid to use it.
  • Multi-Melee Master: Her spellcasting would suggest that she favors staffs, but her sprite carries around a rapier-style blade, and she can also use whips with ease. Her original SNES sprite did show her holding a staff at all times, though.
  • Plucky Girl: Would rather try to tame monsters than to fight them, but is more then willing to be part of the action if need be.
  • Princess Protagonist: She is the Princess of Gotha and one of the Chosen Children fated to defeat Nimzo, the Grandmaster of Nadiria.
  • Red Oni, Blue Oni: The blue to Perry's red.
  • Squishy Wizard: Skill-wise, she tends to take after her mother; this is most obvious when it's Nera, and least obvious when it's Debora.
  • Stuff Blowing Up: Madchen learns the Bang line of explosive spells.
  • The Unchosen One: She shares this with the main character. Her brother can use the Zenithian equipment; she can't. This doesn't stop her from helping to save the world.
  • Voluntary Shapeshifting: Learns Puff!, letting her transform into a fire-breathing dragon during battle.
  • Why Did It Have to Be Snakes?: Afraid of heights, and extreme darkness to a lesser extent. Despite this, she soldiers through all the towers and dungeons with little more than asking Daddy to hold her hand a few times.

Families of the Brides

    Mr. Whitaker 

Mr. Whitaker (Duncan)

Bianca's father, who runs the Roundbeck Inn with his wife. Better known by his nickname 'Whitey'.


    Rodrigo Briscoletti 

Rodrigo Briscoletti (Ludman)

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_rodrigobriscoletti.jpg
Voiced by: Suzuki Matsuo (CG Movie) (Japanese), Frank Todaro (English)

Nera and Debora's doting father, and the richest man in Mostroferrato. To try and ensure that Nera marries somebody fully capable of taking good care of her, he sets up an Engagement Challenge. Usually jovial, with an open mind and open heart; however, he's also somewhat of a traditionalist, and has a major stubborn streak — once he's got his mind set on something, nothing can dissuade him.


  • Big Fun: He's very fat and very jovial.
  • The Cameo:
    • He cameos suddenly and unexpectedly in Heroes. Chasing down Bjørn, as is his family's duty.
    • In Dragon Quest XI (3DS and Definitive versions), a monster ruins the impending marriage by turning the three brides into copies of Rodrigo. After the Luminary undoes the curse, Rodrigo invites him to perform a marriage rehearsal with one of his fellow party members, which gets some interesting reactions from them.
  • Chekhov's Gunman: Particularly if you marry Bianca, he's introduced as another one of the many NPCs the Hero has to deal with to get an item he needs, in this case the Zenithian Shield. Then you have to help him seal away the ancient evil his ancestors fought in order to get the Ultimate Key. Lessened considerably if Nera or Debora is your wife, where he'll remain a somewhat important NPC throughout due to being your father in law.
    • The remakes increase this factor by giving him and his daughter(s) a quick scene on the boat Pankraz and the Hero were on before they returned home, well before he becomes relevant in any capacity.
  • Crouching Moron, Hidden Badass: He may not look it, but the Engagement Challenge the Hero is forced to participate in is said to be what he did to win the hand of his wife, meaning he scaled the inside of a volcano. He shows some of this side once Bjørn gets unsealed.
  • Doting Parent: Well, towards Nera at least. He has given up hope for Debora.
  • Engagement Challenge: One that has apparently existed in his family for generations.
  • Gratuitous English: In the Italian version, he sprinkles English words into his speech.
  • Gratuitous Italian: In the English Version.
  • Passive-Aggressive Kombat: If you pick Bianca in the DS version, he says that he's not surprised by your decision, that you're a sensitive man, and that you must've realized that Nera would've been humiliated if you'd picked Debora over her. If you read between the lines, he's blaming Debora's surprise toss of her own hat into the ring for Nera not getting chosen. Yowch!
  • Reasonable Authority Figure: He keeps true to his word for his challenge, and even if you don't marry Nera, he'll still arrange the wedding for you.
  • Sealed Evil in a Can: His ancestor sealed away a monster in the past and it is his duty to make sure it stays sealed.
  • Self-Made Man: He's descended from a line of sages, but his wealth is all his own.
  • Sins of Our Fathers: An ancestor of his sealed away a great evil, but the seal is due to break... ohhh, fairly soon. And the monster's going to be maaaaaddd...
  • Ugly Guy, Hot Wife: His wife is considered to be very beautiful, though Rodrigo is kind, charismatic and rich, so the marriage isn't that unbelievable. Also, he apparently went through quite a lot to win her hand in marriage.
  • Uncle Pennybags:
    • If you marry one of his daughters, he will lavish gifts on you throughout the game. Even if you don't and choose Bianca instead, he'll still pay for the wedding and bridal veil, let you sleep at his casino for free, and even put his ship at your command just like he did for your father at the beginning of the game.
    • He's also just a nice guy and is renowned in the setting for generosity and for giving a sizable chunk of his wealth to charity. He gets most of that money from owning a casino resort, so he's probably a pretty fun guy too.

    Romana Briscoletti 

Romana Briscoletti

Rodrigo's loving wife, who does her best to reign in his stubborn streak. Very proud of her dear Nera; her other daughter...? Not so much.


  • Absurdly Youthful Mother: Apparently looks very good for a mother of two. Nera and Debora aren't biologically hers, but she still has to be around fifty.
  • Beware the Nice Ones: Implied. Rodrigo and Debora are both scared of her when she's angry.
  • Blue Blood: Unlike her husband, she is actually from noble birth and so Rodrigo did the Engagement Challenge to win her hand, though she was already in love with him.
  • Closer to Earth: Generally much calmer than Rodrigo.
  • Doting Parent: Towards Nera, though less so than Rodrigo. She still loves Debora, though she's stricter with her.
  • Hypercompetent Sidekick: Implied to be equally as, if not more involved in the Briscoletti business than Rodrigo is.
  • Love at First Sight: She says that she fell in love with Rodrigo the moment she laid eyes on him, and would've married him even if he hadn't completed the Engagement Challenge.
  • Ugly Guy, Hot Wife: She's stated to be quite a looker, though Rodrigo has plenty of other desirable qualities that make him a good partner.

Close Family Friends

    Saber 

Saber (Borongo)

https://static.tvtropes.org/pmwiki/pub/images/549px_dqv_saber_ds_5.png

A great sabrecat that the main character and Bianca meet and befriend as a young cub. The very fact that they were able to tame it so easily shocks many others, as sabrecats have a nasty reputation. Has many possible names.


  • Androcles' Lion: Saber becomes the hero's loyal companion after he and Bianca save him from two cruel kids' abuse.
  • But Thou Must!: You don't get to insert a name for it; instead, Bianca runs through a list of names for you to pick from. note  All of those names come from a book in the Roundbeck inn.
  • Cute Kitten: As a cub. People are shocked that Sabrecats can even be tamed.
  • Fluffy the Terrible: Possible names for this fearsome feline include Spot, Purrcy and Pyjamas. The more typically badass name Saber is his Canon Name, though.
  • Fragile Speedster: He's functionally a monk in the form of a pet monster.
  • Panthera Awesome: He's a great sabrecat, which in layman terms means he's a badass leopard monster. His species is also among the most feared in the world, yet he fights by your side and is a staple of your party.
  • Puzzle Boss: Make sure the main character has Bianca's Ribbon in his inventory before fighting it, then use the Ribbon as a battle item to jog its memory. Without this, it absolutely cannot be beaten.
  • Monster Protection Racket: The inhabitants of the village it terrorized can't believe the hero was able to tame it instead of kill it and end up believing the two were in cahoots all along.
  • Shoo the Dog: After killing Pankraz and kidnapping both the Hero and Prince Harry, Ladja lets Sabre loose to get rid of it. It does not stick.

    Sancho 

Sancho

https://static.tvtropes.org/pmwiki/pub/images/250px_dqv_ds_sancho.png
Voiced by: Kōzō Shioya (in the Drama CDs), Kendo Kobayashi (CG Movie) (Japanese), Shaun Conde (English)

Pankraz's close friend, often left behind to mind the homestead while Pankraz goes traveling with his son. Acts as a doting uncle to the main character.


  • Break the Cutie: Sancho's heart bleeds deeply for his friends, and by the time you get to adventure with him in Chapter 3, he is a very sad and broken man.
  • Crouching Moron, Hidden Badass: Gets to show it in chapter 3.
  • Curtains Match the Window: His brown hair matches his eyes.
  • Honorary Uncle: First to the main character, then to Parry and Madchen as well.
  • Mighty Glacier: Sancho has great attack, health and defense but is incredibly slow and has very specific equipment options.
  • Modern Minstrelsy: Portrayed in the English translation of the DS game as a rather wince-worthy European Spanish stereotype, complete with constant references to siestas, paellas and tortillas and random "sí"s, "olé"s and "anda"s for no reason.
  • Nice Guy: Sancho doesn't have a bad bone in his body. The only character he's ever shown getting mad at is Ladja, for good reason.
  • Parental Substitute: Sancho took care of Parry and Madchen for eight years, during which they traveled across the world until they finally managed to find and de-petrify their parents. Although he is their family's loyal servant, he is treated by the twins as their "dear uncle".
  • Sad Clown: Sancho is clearly the game's comic relief character, however, he's generally such a broken man that you feel more sorry for him than anything.
  • Sensitive Guy and Manly Man: Pankraz and Sancho. Pankraz is a brooding, stoic swordsman who tries to keep his emotions in check for his son's sake. His servant and friend Sancho is a pugdy, kind-hearted man who wears his heart on his sleeve at all times.
  • Skintone Sclerae: Sancho has sclerae the same color as his skin.
  • Supreme Chef: According to party chats.
  • Survivor Guilt: Has a nasty case of it that only worsens as time passes.
  • Tender Tears: Sancho is prone to Tears of Joy, especially when you reunite with him in chapter 2. Also prone to the opposite and sobbing at reminders of all the tragedy in his life.
  • Third-Person Person: In the DS translation.
  • Trademark Favorite Food: Sancho loves his paella.
  • Undying Loyalty: Towards Pankraz, you, and later your wife and kids. Hence why he beats himself up so badly after Pankraz dies and you go missing. When you find him again in chapter 2 he is a nervous wreck. He recovers somewhat before you and your wife go missing again. However, he finds an outlet raising your kids and in chapter 3 he is every bit as loyal to you as he ever was to Pankraz.

    Tuppence 

Tuppence (Pippin)

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_tuppence.gif

The son of Thruppence, Tuppence is a soldier who's eager to help the main character and the kids during their travels. Has the potential to become a truly powerful warrior, but starts out untrained and rough around the edges.


  • Adapted Out: Like Madchen, Tuppence is not included in the film adaptation, Your Story. His role in the party is effectively replaced with a friendly slime named Goo.
  • Age Lift: Looked to be around thirty in the original version of the game, while in the remake he is specifically stated to be about the same age as the Hero when he's recruited.
  • Badass Normal: The only human character with no magic, though he has good stats and equipment options.
  • Bromantic Foil: Functions as one to the Hero, despite him already being married by the time Tuppence is recruited.
  • Casanova Wannabe: Tuppence loves the ladies... the ladies just don't love him back.
  • Chekhov's Gunman: He first appears as a generic young boy in Gotha's inn during the second part of the game. Because the player character doesn't age during the timeskip, by the end of it they're about the same age.
  • Chivalrous Pervert: Provides a lot of humor in Chapter 3.
  • Deadpan Snarker
  • Delusions of Eloquence: Fancies himself a refined ladies man, despite being a common soldier.
  • The Gambling Addict: Although he knows he's not that good at it.
  • The Generic Guy: In the original game, completely gone in the remake, where he's a fleshed out character.
  • Heavy Equipment Class: Not only capable with heavier weapons and armour, but have the highest number of sword options of the human characters.
  • Hopeless Suitor: Towards Debora if the Hero didn't marry her.
  • Jerk with a Heart of Gold: Generally more focused on women than anything else, and can be pretty spiteful to the Hero about his luck with women, despite him being his king. But beneath this, Tuppence proves to have a strong sense of justice and a genuine desire to bring peace to the world.
  • Lightning Bruiser: Tuppence has great stats all around and access to almost all equipment. His one huge flaw is his complete lack of any magic power. And he starts at level one.
  • Magically Inept Fighter: Can't use magic. At all.
  • Mauve Shirt: And well aware of it.
  • Optional Party Member: Though easy to obtain, he's also easy to miss, as he looks almost like a regular NPC soldier and you have to talk to him before he'll join.
  • Undying Loyalty: As soldier of Gotha, he is duty bound to be this to his king, you. He'll still snark about it though.
  • You ALL Look Familiar: In the original, he has the same sprite as a normal soldier. The DS remake gives him a unique look, but it's still very similar to the soldier sprite.
  • With Friends Like These...: Tends to be unusually rude to his king, to the point of planning to steal his wife from him after he dies. He does respect him as a leader though, he's just envious of his skill with the ladies.

Realm of the Faeries

     Honey 

Honey (Bella)

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_honey.png

A mischievous, cheerful faerie sent to recruit a great warrior from the human world. She brought back a six-year-old main character.


  • Bad Liar: Her reaction to learning Saber is a sabrecat kitten, among others.
  • Demoted to Extra: Despite being a party member for a small portion of the adventure, Honey does little else for the rest of the game.
  • The Fair Folk: Honey is a tiny pixie-like fairy.
  • Genki Girl: Very excitable and cheery.
  • Guest-Star Party Member: Only a party member for a short portion of the game.
  • Number Two: She's specifically stated to be Treacle's right-hand faerie.
  • Pointy Ears: She has long, thin pointy ears.
  • Ship Tease: She's implied to have a crush on the Hero, though nothing can come of it.
  • Squishy Wizard: Her physical stats are awful and she is much better suited to casting spells. Too bad you can't control her.
  • Theme Naming: Honey, Treacle, and Caramel are all syrup-like names.
  • You Can See Me?: Honey takes the eight-year-old hero to solve Faerie Lea's problem because nobody else can see her.

    Queen Treacle 

Queen Treacle (Powan)

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_treacle.png

The current ruler of Faerie Lea.

Her predecessor was incredibly harsh, but Treacle herself is kind and compassionate, and believes that everyone can coexist peacefully.


  • The Fair Folk: Treacle is a wingless pixie.
  • The High Queen: Of Faerie Lea.
  • Pointy Ears: She has long, thin pointed ears.
  • Reasonable Authority Figure: Promises to help the main character after they help her.
  • Theme Naming: Honey, Treacle, and Caramel are all syrup-like names.
  • Your Princess Is in Another Castle!: In the third act, the Hero needs to seek the aid of the faeries to retrieve the Golden Orb. After beating a forest maze and making his way back to Faerie Lea, the Hero meets Queen Treacle again... who says he must go to another hidden Faerie Palace located somewhere else and talk to Queen Caramel to get the Golden Orb.

    Dwight Dwarf 

Dwight Dwarf (Zaile)

Also known as "Da White Dwarf!" His father created "Lots About Locks", a book that lets the bearer become a Master of Unlocking. Because of this, he was banished from Faerie Lea by Treacle's predecessor. However, Dwight believes Treacle was the one responsible, and has set out to take revenge. Fancies himself a great superhero, so he wears a hooded cape and calls himself "Da White Dwarf!"


  • Boisterous Bruiser: Talks like one, has trouble living up to it.
  • Boisterous Weakling: For all of his talk, Dwight gets beaten relatively easily by a young boy. And when they meet up again years later, he's no stronger than he was before.
  • Crouching Moron, Hidden Badass: Dwight is introduced as an idiot who gets beaten by a six year old. When the Hero reunites with him at least twenty years later... he's still level one. However, at higher levels Dwight proves to be a formidable fighter with good stats and access to some nice magic.
  • The Ditz: Dwight isn't evil, he's just stupid.
  • Fragile Speedster: As a party member his only good stat is his agility, which increases by seven each level on average, he loses this at later levels when his other stats start to catch up with him, but that won't be for a while.
  • Heel–Face Turn: Not that he was ever really a villain.
  • Insistent Terminology: "Not Dwight Dwarf! Da White Dwarf!"
  • Informed Attribute: His sprite and art depict him wielding an axe, but his monster-companion equipment class (shared with Starkers, the Killing Machine, and Barbatos) can't equip axes for weapons.
  • Just Like Robin Hood: Seems to be his thing, considering he steals a book about lock picking and opposes a "tyrant". When he joins the party, the first ability he larns is Nose For Treasure, furthering his image as a thief.
  • King Mook: Dwight is a smaller, punier variant of the Robbin' 'Ood and other Hood monsters. He most closely resembles Kandata's henchmen from the same game, who are full-grown but have the same green skin.
  • Magikarp Power: When he joins the party, it's pretty late in the game and the rest of the party will likely be around level thirty compared to his level one. his stats are also pretty low. However, he has a crazy high agility growth and will likely cap his speed far earlier than every other character, and afterwards will have a sudden surge in stat gains for his other attributes, to the point where he'll end up a Lightning Bruiser at higher levels. To top this all off, he learns some very nice all purpose spells leveling up and is generally a very versatile teammate.
  • Master of Unlocking: Implied to be, considering his dad is a master locksmith and that he stole a book about lock picking.
  • Miles Gloriosus: Considers himself a revolutionary super hero, despite just being a level one dwarf with his facts mixed up. When the party meets him again he considers himself to be both The Rival and The Lancer despite being... a level one dwarf.
  • Mini-Me: Despite being identified as a member of the dwarf species, Dwight is depicted as a midget variant of the hood monster-family down to the ubiquitous hatchet, though his green skin and magenta cowl make him more colorful than the other members. (Robbin' 'Ood himself, another NPC derived from the hood family, appears as an enemy later in the game).
  • Optional Party Member: You can recruit him in Chapter 3 after making it back to Faerie Lea, but you don't need to.
  • Unknown Rival: Considers himself Treacle's arch nemesis, while she is barely aware of his existence. After the timeskip, he considers himself the Hero's rival, despite being some nobody he beat up when he was six.
  • Unwitting Pawn: The Winter Queen feds Dwight the lie that Queen Treacle kicked his grandfather out of Faerie Lea so he steals the flute of the Herald of Spring.

Coburg's Royal Family

    Prince Harry 

Prince Harry (Henry)

https://static.tvtropes.org/pmwiki/pub/images/205px_dqv_harry.png
Voiced by: Kappei Yamaguchi (in the Drama CDs), Kentaro Sakaguchi (CG Movie) (Japanese), Zeno Robinson (adult), Elijah Rayman (young) (English)

The heir-apparent of King James, and a complete Royal Brat who enjoys tormenting others simply because he can. However, he soon receives a very rude, very harsh awakening...


  • Asshole Victim: At the end of the first generation, he plays this fully straight; after the timeskip, he changes his mood and tells the player that it was Pankraz's parting words that started his change in tone.
  • The Atoner: Justifiably blames himself for Pankraz's death and has sworn to help his son no matter what to make up for it. He lives up to his word.
  • Bash Brothers: With the Hero during the first part of his journey in adulthood, after they go their separate ways he still shows an interest in tagging along and continuing this, but is too caught up in his duties to do it.
  • Bratty Half-Pint: As a kid, he was an obnoxious, pampered brat who enjoyed tormenting others simply because he could.
  • Break the Haughty: His conceit and meanness got him kidnapped, Pankraz killed, and him and the Hero enslaved. When Harry manages to break free ten years later, his hubris and mean-spiritedness has been thoroughly beaten out of him.
  • Character Development: Gets the most out of anyone in the whole game with the possible exception of Debora.
  • Chivalrous Pervert: Harry has a soft spot for the ladies, though his marriage with Maria hampers that considerably.
  • Decoy Protagonist: Deuteragonist anyway. Early on, the game makes it appear like Harry is going to be longstanding party member with the Protagonist. The prologue of the game even have the two getting captured and forced into slavery together. Harry ends up getting Put on a Bus early into the Second Era, after retaking his Kingdom.
  • Doting Parent: He has spoiled his son Hendrick more than a bit.
  • Fallen Princess: Harry used to be a pampered, spoiled and obnoxious brat. Then he was kidnapped by Ladja's minions and made a slave together with the Hero.
  • Foolish Sibling, Responsible Sibling: The foolish sibling to Wilbur's responsible sibling. Ironically, after his character development, Harry has become much more competent and responsible than Wilbur has.
  • Fire-Forged Friends: As children, he does nothing but bully the main character but after Pankraz's death the two are forced to spend the next ten years working as slaves. This, combined with his guilt over Pankraz's death causes Harry to act much kinder to the main character and the two proceed to pull a prison break and travel the world together. Even after they go their separate ways, the bond of friendship between them runs strong to the point where Harry makes his entire kingdom go searching for the main character when he goes missing.
  • Freudian Excuse: His mother passed away and was replaced by the Queen Consort, who is more interested in caring for her own son than for him.
  • Freudian Excuse Is No Excuse: Kid Harry was a spoiled jerkass because of his uncaring stepmother, but as Pankraz points out, Harry's father, unlike his stepmother, does care about him, and would be terribly upset if anything happened to him.
  • Generation Xerox: His own son, Prince Kendrick, is the same selfish brat his father once was, despite Harry's insistence that he doesn't know where he gets it from. He even does the same prank Harry first did to the Hero when he was a kid, this time to the Hero's children. Not to mention Kendrick shares the same sprite with the young Harry. However, he also gets somewhat stronger discipline.
  • Guest-Star Party Member: One who can level up and is on the party for several hours.
  • Happily Married: To Maria.
  • Heterosexual Life-Partners: Though he only travels with him for a section of the game, Harry and the Hero have an unbreakable friendship that continues for the rest of the game. When the Hero is turned to stone, Harry organizes a worldwide search to find his friend.
  • Hot for Preacher: Develops a crush on her right when she takes her vows.
  • Hypercompetent Sidekick: As Wilbur's adviser, it's clear that he's the one running the kingdom. He doesn't have a problem with it though.
  • Irony: After tormenting everyone and trying to make you into his "Lacky", he is then kidnapped and turned into a slave.
  • It Amused Me: Teases and torments others... why? He's the prince, of course!
  • The Lancer: To the main character, even when they're not travelling together it's clear Coburg will always have Gotha's back.
  • Made a Slave: Along with the main character.
  • Magic Knight: In combat. Compared to the Hero, he has more emphasis on magic than fighting.
  • Modest Royalty: After his character development, he refuses to take his half-brother's throne and instead becomes his adviser.
  • Nice Guy: Again, he becomes this after his character development.
  • Prince Charmless: Predates the Trope Namer.
  • Rags to Royalty: Inverted at the end of Chapter 1, then played Straight after escaping slavery.
  • Reasonable Authority Figure: Eventually becomes this when he returns back to Coburg after being enslaved.
  • Red Oni, Blue Oni: The red to the Hero's blue.
    • He's also the red to Wilbur's blue.
  • Riches to Rags: He goes from a spoiled obnoxious prince to a slave. Then back to royalty after ten years of slavery.
  • Royal Brat: Definitely as a child.
  • Survivor Guilt: Admits in a secret message that he struggled with this, wondering why he lived instead of Pankraz, though it does end up making him into a better person and ultimately the Hero's best friend.
  • Took a Level in Kindness: He becomes a whole lot nicer once he grows up.
  • The Un-Favourite: Wilbur is clearly favored over him by the Queen, while James is far too caught up in his work to pay much attention to either.
  • The Wise Prince: After considerable character development.

    King James 

King James

Ruler of Coburg; father of Harry and Wilbur. Somewhat at a loss as to how to get his chosen heir to shape up and stop being such a royal pain. Dies during the first timeskip.


  • Doting Parent: Absolutely spoils Harry, causing his bad personality.
  • The Good King: Considering even Pankraz admires him, this is a given.
  • Minor Major Character: Doesn't get much screen time, but the mission he sends Pankraz on ends up killing him off and throwing Harry and the Hero into slavery. His death during the timeskip also causes the power struggle that sparks one of the first major plots of the game's second act.
  • We Hardly Knew Ye: He gets killed off after only a few appearances on screen.

    Queen Dowager 

Queen Dowager

King James' current wife. Highly ambitious, she dreams of seeing her son take the throne rather than watching her bratty stepson ascend.


  • Ambition Is Evil: Her ambition for her son to take the throne leads to a lot of Coburg's problems.
  • Fake King: She is locked away in a cell and replaced by an impersonator by her allies.
  • Heel–Face Turn: After the events in Coburg are wrapped-up she ceases her influence over the kingdom and allows Harry and Wilbur to lead as they should.
  • Hoist by His Own Petard: After successfully having Harry kidnapped, she is betrayed by her 'allies' and is replaced by a fake queen, turning her son into their puppet rather than her own. By the time the party comes across her years later, she's willing to immediately confess to everything just to put an end to it.
  • God Save Us from the Queen!: She was ambitious enough to get her stepson kidnapped; and her substitute spends years crushing Coburg's peasants.
  • Stage Mom: Royal variation; she can't rule herself, so she pushes her son towards the throne despite his own wishes, and doesn't care who she tramples on it to make it happen.
  • Unwitting Pawn: She was easily manipulated into throwing Coburg into turmoil by trying to off Harry and put her reluctant son on the throne.
  • Wicked Stepmother: She does not care for her stepson Harry, and she actually plots to put her own son on the throne over him. She is entirely transparent about planning this.

    Prince Wilbur 

Prince Wilbur (Dale)

Harry's younger half-brother. Despite his mother's ambitions, he has no real interest in taking the throne, and would rather be just a normal kid.


  • A Child Shall Lead Them: Takes over for King James after the latter's death at the ripe old age of 5. Ultimately subverted, however, as Wilbur proves to be as competent of a leader as you'd expect a little boy to be, and is clearly just a puppet for his mother. Later on, while he continues to rule, it's pretty clear Harry's doing most of the work for him.
  • The Dutiful Son: Takes over Coburg after his stepfather's death and continues to follow his mother's orders to the letter, despite how evil they may be in contrast to Harry, who willingly turns against his kingdom for a period of time for the sake of doing what's right.
  • Fake Ultimate Hero: A rare sympathetic example, the Queen works hard over the timeskip to build up Wilbur's reputation and is thus seen as the clear candidate to take the throne after the king's death. However, these claims are all baseless and Wilbur is a completely talentless ruler, though he redeems himself due to clearly not wanting any part of the scheme whatsoever.
  • Foolish Sibling, Responsible Sibling: The responsible sibling to Harry's foolish sibling. Reversed later on, when it's Harry who proves to be the more competent ruler.
  • The Good King: While he's not a particularly competent king, Wilbur proves to be a kind man who wants the best for his people, but understands that he is incapable of giving it to them.
  • I Just Want to Be Normal: He has no interest in ruling and prefers to be just a regular kid.
  • Reasonable Authority Figure: Despite his lack of talent or desire for his position, Wilbur is at the very least as kind and courageous as his brother becomes and provides the hero with any help that he can supply.
  • Red Oni, Blue Oni: The blue to Harry's red.
  • Unwitting Pawn: Is unknowingly a part of Queen Consort's plans.

    Maria 

Maria (Marina)

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_maria.png
Voiced by: Aya Hisakawa (in the Drama CDs)

A former member of the Order of Zugzwang, she turned her back on their teachings when she shielded a child slave from harm. Made a Slave herself by Ladja, she managed to escape to the abbey and become a Nun of the Above.


Other Important Characters

    Count Uptaten and Miss Count 

Count Uptaten (Eric) and Miss Count (Sophia)

Once a happily married couple, their lives were tragically cut short when monsters raided their castle and slaughtered everyone inside. However, their sad tale did not end there... Thanks to the interference of some nasty spirits, they have been unable to move on to the afterlife.


    Monty the Monster Monitor 

Monty the Monster Monitor (Monster Gramps)

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_monty.png

An elderly fellow who has an expert hand with monsters, and encourages others to pursue the fine art of monster training. Recommends to the main character that he get a wagon to make traveling easier, and helps him out by caring for any monsters he isn't taking along with him at any given moment.


  • Alliterative Name: His name is Monty the Monster Monitor.
  • Cool Old Guy: He is a nice and kind-hearted elderly man and former monster-tamer who is happy to teach the Hero how to recruit monsters, as well as taking care of the Hero's monster allies. Also extends to Psaro in Dragon Quest Monsters: The Dark Prince, where despite his eventual hatred of humans, he allows him to show how to become a Monster Wrangler.
  • Covert Pervert: Some characters suspect him of being one due to him keeping Carla/Inatts around.
  • Fluffy Tamer: A master of monsters who's perfectly willing to help others see how to do so themselves. Prior to V, he tamed a Abracadabrador, Drooling Ghoul, and a Pteranodon to fend off 3 Beleths laying siege to Rosehill.
  • Old Master: In The Dark Prince, he's the final wrangler for the Endor Arena's S Rank.

    Toilen Trubble 

Professor Toilen Trubble

An old researcher studying spells that were once lost to the sands of time.


  • Chekhov's Skill: Toilen's stealing comes in handy later in the game to steal the Sands of Time from Dr. Helix Helix and save Psaro from being conned by a Succubat disguising herself as Rose.
  • Dark and Troubled Past: The Dark Prince reveals he was an orphan and had a younger brother who was frail and died, causing him to be alone and resorting to stealing to get by.
  • Feud Episode: Despite a rocky start when they first met, Toilen and Psaro become good friends by bonding over their common problems, though after visiting Zenithia and Psaro declaring his intent in finding Estark and becoming the Master of Monsterkind, Toilen berates him for siding with monsterkind, since he's human and declares that they're on opposite sides of the future battlefield before leaving Rosehill. He gets better, though. when he helps to save Psaro from being hoodwinked by a Succubat disguised as Rose.
  • Punny Name: His name is a pun on "toil and trouble" from the witches of Macbeth.
  • Spanner in the Works: Toilen steals the Sands of Time from Dr. Helix Helix to rewind time and help Psaro unmask "Rose" as a Succubat, foiling Aamon's plan to drive Psaro insane into using the Secret of Evolution after having Rose murdered by humans.
  • The Hermit: He's holed up in his house near Zoomingale, hard to work on his research, much to his neighbor's chagrin. Technically a far cry from his younger years, where he was hunting down magical reagents in Nadiria during Psaro's quest to become the new Master of Monsterkind.

    Crispin Burns 

Crispin Burns (Andy)

Voiced by: Nobuo Tobita (in the Drama CDs)

A childhood friend of Nera, he becomes one of her most dedicated suitors. Though he doesn't consider himself truly worthy of somebody so wonderful, he's determined to do his best to become worthy, and earn her love...!


  • Butt-Monkey: Constantly getting friend-zoned his entire life and ends up getting burned alive. Most of the townspeople also talk bad about him behind his back. He does get thrown a bone no matter who you pick, marrying his lifelong crush Nera if Bianca or Debora is chosen or falling for and marrying the equally beautiful Ashlee if Nera is chosen.
  • Camp Straight: Very foppish but also madly in love with Nera.
  • Childhood Friend Romance: He can be either an Unlucky Childhood Friend if you marry Nera, or a Victorious one if you chose either Bianca or Debora.
  • Crouching Moron, Hidden Badass: For all of his foppishness, Crispin makes it farther than every other candidate during the Engagement challenge, and though he loses to the main character, if Bianca was chosen he attempts it again for no reason beyond proving his worth to Nera.
  • Determinator: Manages to make it towards the end of the Engagement Challenge through his love for Nera alone. If he loses but Nera isn't chosen as the bride, he'll scale the volcano again just to prove himself.
  • Graceful Loser: Completely steps down and allows the Hero to marry Nera after he wins the Engagement Challenge and, if the Hero actually goes through with it and marries her, will be happy for the two of them and find love with another woman.
  • Happily Married: No matter who you choose to marry, he'll end up like this. Either to Nera (Bianca or Debora) or to the beautiful foreigner Ashlee (Nera).
  • Meaningful Name: From his name alone, you can pretty much guess that his trip into the volcano doesn't end well.
  • Nice Guy: Clearly holds no ill will towards the Hero, despite him being his biggest rival for Nera's heart and potentially taking her away from him.
  • Non-Action Guy: Mocked by the townspeople as being one, and admits himself to being "A lover, not a fighter". And yet proves to be capable of making it to the center of a volcano by himself.
  • Overshadowed by Awesome: While his lack of battle experience and his supposed talent in magic amounting to only the most basic attack spells, he does better than everyone else in the competition and notably manages to get quite far in the volcano despite his disadvantages—all by himself, no less, while the protagonist (who succeeds where Crispin fails) relies on a party.
  • Quirky Bard: Crispin's art from the original release of the game indicates that he's a handsome Bishounen and flautist, while the game indicates his talent in magic... is somewhat overstated.
  • The Rival: To the Hero during the Engagement Challenge, although he's a very friendly one.
  • Second Love: If Nera is chosen, then he will meet and fall in love with the beautiful dancer Ashlee and later on in the game get married to her. Things seem to work out pretty well for him no matter what.

    Queen Cleohatra 

Queen Cleohatra (Isis)

The ruler of the desert kingdom of Helmunaptra, she is descended from one of the previous Legendary Hero's companions. Cleohatra protects the Zenithian Helmet while awaiting the arrival of the Legendary Hero.


  • Famous Ancestor: She doesn't say which of the Hero's companions is her ancestor, but the abilities of her lineage would seem to imply that it's Meena.
  • Psychic Powers: She has telepathy and foresight.
  • Punny Name: Her entire kingdom is based on headgear. Making it a Kingdom of Hats?
  • Wham Line: She's the one who reveals that the hero's a prince.

    Dr. Agon 

Dr. Agon (Pusan)

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_dragon.png
Voiced by: Ken Yasuda (CG Movie) (Japanese), Neil Kaplan (English)

A strange, old fellow found trapped in a dungeon. Extremely cheerful, but a tad... loopy. Has a very strange way of speaking. Claims to be Zenithian.


  • The Ageless: Doesn't seem to be any older after spending twenty years in a mine cart with no food or water. Since he's god, it doesn't really matter to him.
  • Character Development: In the years since Dragon Quest IV, the Zenithian Dragon has mellowed out, lost most of his Holier Than Thou attitude, and found a new admiration for humanity - which is why he created the Dr. Agon identity and went to visit the earth in the first place.
  • Cloudcuckoolander: As shown when he's sitting in a mine cart trapped in an endless loop for 20 years.
  • Crouching Moron, Hidden Badass: For all of his general weirdness, when he meditates, he proves capable of powering the entire land of Zenithia! Being the Zenithian Dragon, he is literally a god.
  • Crystal Dragon Jesus: He's the Zenithian Dragon.
  • Expy: Of, believe it or not, Ned Flanders!
  • God in Human Form: He claims to be a Zenithian, however as the Zenithian Dragon he's that and so much more.
  • Guest-Star Party Member: Though he does little more than screw around.
  • The Needless: Trapped on a mine cart for 20 years with no food or water...
  • The Main Characters Do Everything: ...literally one screen away from where some guy has set up house after being hired by archaeologists to investigate the place. Couldn't he have given the poor guy a hand?
  • Non-Action Guy: Even though he travels with the party for a dungeon, he doesn't assist in battles whatsoever. And he totally could have too!
  • Obfuscating Stupidity: Both Madchen and Tuppence suspect this of him. Turns out they were right.
  • Physical God: He's the Zenithian Dragon, and while he's lost a considerable amount of his power, he's heavily implied to still be far stronger than the party is.
  • Punny Name: Dr Agon = Dragon, get it?
  • Shapeshifter Mode Lock: He gets stuck in human shape when the Dragon Orb gets lost.
  • Time Abyss: He tells you outright in party chat that's he's lived a thousand times longer than anyone in the party and laughs when they react skeptically to it.
  • Took a Level in Kindness: Back in IV, the Zenith Dragon was an arrogant, Holier Than Thou jackass who saw humanity as inherently beneath him and the other Zenithians, and his screentime almost exclusively involves him talking down to and insulting Solo/Sofia and their party. As Dr. Agon, however, he's mellowed out considerably and is a much kinder and benevolent deity, and even made the Agon persona specifically so he could walk among humans more easily.
  • Trickster Mentor: For the period of time he travels with the party, he gives the Hero and his children some surprisingly specific advice, and is later revealed to have been clearly trying to guide the Chosen one's through their personal hardships so that they can better fight evil.
  • Verbal Tic: The DS version's translation gives us a rather literal Flan-diddly-erization.
  • The Worf Effect: Nimzo actually managed to beat him in a fight!
  • Worf Had the Flu: Though it's implied that he lost a considerable amount of his power when the Gold Orb was lost.
  • Ye Olde Butchered English: Upgrades to this after regaining his power. Switches back in the ending.

The Order of Zugzwang

    Grandmaster Nimzo 

Grandmaster Nimzo (Mildrath)

https://static.tvtropes.org/pmwiki/pub/images/dqvds___nimzo___first_forme.png
Click for his Final Form.
Voiced by: Shōzō Iizuka (in the Drama CDs), Arata Iura (CG Movie) (Japanese), Paul Guyet (English)

The Demon Lord of Nadiria, and the "god" of the Order. He seeks to take over the Light World.


  • Arch-Enemy: To The Legendary Hero destined to defeat him, who turns out to be the Hero's son.
  • Attack Reflector: Casts Bounce in most of his appearances, reflecting spells cast at him back to their users.
  • The Backwards Я: In the American release his text has a Cyrillic-looking font.
  • Bad Boss: He demands absolute obedience and perfection from the Order, and will not tolerate any form of failure. King Korol finds this out the hard way.
  • Badass Arm-Fold: Nimzo's first form keeps his arms crossed over his chest during the whole battle.
  • Breath Weapon: Breathes C-C-Cold Breath in his first form, and Scorching Flame in his final form. Later appearances such as Dragon Quest IX would expand it to skills such as Air Pollution and Hellfire.
  • Chekhov's Gunman: In the original version a couple of NPCs mention a Demon Lord that's trying to enter the world, though you don't even learn his name until near the end of the game. The remakes adds more information.
  • The Chessmaster: Alluded to with the Chess Motif. His plan to take over the Light World is fairly intricate: 1. Take Zenithia out of commission in the Zenith Dragon's absence. 2. Capture Madalena to open a portal. 3. Prevent the birth of The Legendary Hero destined to stop him. 4. Gather strength until he's powerful enough to enter the world. Bishop Ladja and The Order of Zugzwang are his pawns that carry out the plan in the Light World.
  • Chess Motif: In the official American release, he is named after a Chess grandmaster, and his minions are named after chess pieces.
  • Continuity Nod: He is perhaps the biggest thread that connects this game with Dragon Quest IV.
  • Eldritch Abomination: His true form can only be described as grotesque, demonic, and as inhuman as possible.
  • Evil Old Folks: Takes on the form of a demonic looking old man when the party finally encounters him, however this is merely a guise for his true form, which is far more incomprehensible and demonic.
  • Flunky Boss: Summons 2 Killing Machines and/or Wrecktors during the first phase of the final battle.
  • Greater-Scope Villain: Nimzo is indisputably the ultimate evil of the game, but Ladja has far more Kick the Dog moments as well as a history with the Hero, making him closer to the game's main antagonist.
  • Having a Blast: Casts Kaboom in both forms, as well as Kaboomle when fought as a Legacy Boss in Dragon Quest IX.
  • Heal Thyself: Uses Meditation to rapidly recover his wounds in most appearances.
  • Hoist by His Own Petard: He's responsible for Madalena's abduction, which kicks off the long chain of events that will end with his defeat at the hands of her son and his family.
  • Meaningful Name: His original Japanese name (Mirudorasu) has two meanings.
    • Both parts of his original name tie in to the colors of his first default form you encounter while in Mt. Zugzwang and his later, far more terrifying second form.
    • Part of his original name is a transliteration of the Vedic destruction deity Rudra, whose title was the "mightiest of the mighty" and was red in appearance, tying in to Nimzo's destructive abilities and increased attacks in his final form.
  • Named After Somebody Famous: His name comes from Aron Nimzowitsch, a Russian chess grandmaster. Translations of Nimzowitsch's chess books popularized the term "zugzwang"note  in the English-speaking world, and he is also famous for a chess match he won by putting his opponent in zugzwang in the middlegame, a rare feat. Nimzo's carefully orchestrated plan to conquer the Light World is what drives most of the game's plot.
  • One-Winged Angel: Played with in that his first form isn't really a form, but an avatar he's manipulating with his powers, while his final form is his regular form.
  • Orcus on His Throne: He subverts this trope despite being sealed in Nadiria, as mentioned in his bestiary entry for Dragon Quest IX.
"Some thought he could only command from afar, but he has more than enough mental and physical ability to rule the world."
  • Physical God: Though he isn't a true god.
  • Playing with Fire: Casts Kafrizz in both forms, as well as breathing Scorching Flame, the early version of Scorch in his final form, in addition to casting Kafrizzle and breathing both Scorch and Hellfire.
  • The Remnant: He is heavily implied to have been a follower of Aamon from Dragon Quest IV who managed to complete his master's goal of achieving godhood through the Secret of Evolution.
  • Sealed Evil in a Can: He basically can't leave Nadiria, so he captured the Hero's mother, Madalena, in order to fix this.
  • Status-Buff Dispel: Uses Disruptive Wave to erase his enemies' buffs in addition to debuffs used on him.
  • Status Infliction Attack: Casts Kasap in most of his appearances to lower his enemies' defence.
  • The Unfought: In the Dragon Quest: Your Story, he doesn't actually appear, but rather a virus in the virtual reality game injected into his code takes his stead. The virus is still referred to as "Nimzo" by Luca and in the credits.
  • Was Once a Man: In one of the biggest late game twists, Nimzo is revealed to not actually be an almighty demon god, but rather a regular man who simply achieved pseudo-godhood through perfecting the Secret of Evolution that Psaro and Aamon were trying to achieve in Dragon Quest IV
  • You Have Failed Me: He leaves King Korol to die after he's mortally wounded by the party. The remakes makes it even worse, by having Ladja kill him.
  • You Have Outlived Your Usefulness: Korol had already done what was required of him for Nimzo's master plan, so he had no use for his minion anymore.
  • You Killed My Father: Or mother, more accurately. In the original version Nimzo personally kills Madalena when she attempts to seal him away shortly after reuniting with the Hero. In the remakes, Ladja attacks her instead but fails to kill her and is defeated by the Hero. Nimzo then finishes her off himself as she attempts to seal him.
  • You No Take Candle: The official American release has him speak with a Cyrillic-looking font and poor grammar, giving the impression of a Russian speaking English imperfectly.

    Bishop Ladja 

Bishop Ladja (Gema)

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_ladja.png
Voiced by: Hirotaka Suzuoki (in the Drama CDs), Kōtarō Yoshida (CG Movie) (Japanese), Jason Marnocha (English)

Nimzo's right hand man. He oversees the Order's operations in the Light World alongside King Korol, and is also easily the most evil character in the game.


Tropes associated with him:

  • Arch-Enemy: To the Hero, whose life he destroyed. It becomes mutual later in the game.
  • Ascended Extra: In the SNES original, he was still a presence but ultimately a lackey, didn't have a unique appearance, and gets chumped about two-thirds of the way through the game. In the PS2 remake onwards, thanks to the begging of the fans, he has much more to do and appears at a major point in each generation of the story.
  • Attack Reflector: Just like his master, Ladja will cast Bounce to protect himself from enemy spells.
  • Big Bad: In the remakes, as well as in Your Story where Korol is completely absent.
  • Breakout Villain:
    • Ladja doesn't do all that much in the first edition of the game, but what little he does includes murdering Pankraz. This Gut Punch left such a big impression on fans that later Video Game Remakes saw fit to make him an Ascended Extra, giving him Kon's position as the villain who turns the bride to stone and establishing that he's The Dragon for Nimzo.
    • He's big enough that Dragon Quest X's Death Master vocation is even based on him and his scythe.
  • Breath Weapon: Breathes Inferno during the first proper fight against him, as well as C-C-Cold Breath and Burning Breath in the last fight at Mt. Zugzwang.
  • Cutscene Power to the Max: When he summons a Kafrizz fireball outside of battle... bad things happen.
    • He does have Kafrizz in battle, albeit considerably depowered. His Sinister Scythe and petrification spell, not so much.
  • The Dragon: In a way to both Korol and Nimzo. While he is actually below Korol in rank, he is one of the only members of the order with contact with Nimzo. His loyalties with Korol also prove nonexistent as he immediately kills him the moment he loses his usefulness.
  • Dragon-in-Chief: While Korol is the High Priest of the Order, Ladja very much gives off the impression that he is the true force behind it and is thus the direct antagonist for most of the game. This is further proven when he effortlessly destroys Korol after he fails his mission.
  • Establishing Character Moment: His No-Holds-Barred Beatdown on the main character and Harry, and his brutal murder of Pankraz.
  • Evil Genius: Of the Order of Zugzwang. He's actually more of The Dragon than Korol is.
  • Fish Eyes: How he's depicted in Your Story, making him much grosser and creepier.
  • Gratuitous Foreign Language: Based on his broken English, he apparently has a thick Russian accent.
  • Hate Sink: He's easily the most hated character in-game and is driven to cause even the player to want to seek revenge against him. Even Madchen who says she loves all monsters will easily express her contempt for him.
  • The Heavy: Though he's The Dragon, Ladja is by far the biggest presence of evil felt in the game and the only one with any real connection with the Hero.
  • Hopeless Boss Fight: The first one against him. Justified, considering you're a six year old child at that point.
  • Jerkass: He frequently abuses and mocks the Hero throughout the whole game.
  • Kick the Dog: Does this so frequently throughout the game that it's practically guaranteed any appearance he puts in will result in something horrible happening to the Hero or his loved ones. Examples include...
    • His entire introduction, which he spends delivering a No-Holds-Barred Beatdown to the Hero and Prince Harry—both six-years-old—laughing all the while. Then when the Hero's father, Pankraz, shows up to save the day, Ladja uses the Hero as a human shield, forces Pankraz to allow himself to be beaten nearly to death by Slon and Kon, then personally delivers the coup de grace by incinerating him before the Hero's very eyes with Kafrizz. Afterwards, he ships the Hero and Prince Harry off to a slave labor camp.
    • Just after the Hero comes to rescue his wife from Kon the Knight, Ladja shows up to turn both the Hero and his wife into statues—possibly aware—so that they can "slowly watch the world come to its end."
    • Ladja waits until the exact moment when the Hero reunites with his mother, Madalena, whom he's spent years looking for, only to nearly kill her in front of him just for maximum emotional impact.
  • King Mook: To the Necromancers from his master's own army.
  • MacGuffin Guardian: Guards the other Dragon Eye in Talon Tower.
  • Meaningful Name: His original name is an anagram of the English word 'mage'.
  • No-Holds-Barred Beatdown: He has absolutely no reservations about beating two six year old children nearly to death. In fact, he seems to enjoy it. He'll spend a few turns just standing around laughing at you before he gets around to slaughtering you.
  • Offscreen Villainy: Makes Maria into a slave after she shielded a child slave from the Order of Zugzwang's harm.
  • "The Reason You Suck" Speech: Gives one to King Korol in the remakes, right before killing him.
  • The Runt at the End: Ladja has an unusually humanoid design, and sticks out like a sore thumb besides the bevy of Beast Men that make up the upper echelons of the Order of Zugzwang.
  • Sadist: Gets joy out of all the pain and suffering he causes.
  • Sinister Scythe: Uses one in his initial boss fight with the Hero and Prince Harry, while even holding it close to the former's neck after Pankraz beat Slon and Kon to get the King of Gotha to stand down or his son will die. While it doesn't show up in the game after this moment, spinoff appearances from Battle Road II onwards gives his scythe more prominence, using skills like Scythe Cyclone and Grimmer Reaper.
  • The Sociopath: Has no positive qualities and is obsessed with causing the most amount of pain for the hero as possible.
  • Villainous Breakdown: As the Hero continues to unravel the Order's plans, he becomes more and more obsessed with killing the Hero himself.
  • Would Hurt a Child: Unsurprisingly, as he beats the Hero and Harry with an inch of their lives when they're just kids.
  • Yank the Dog's Chain: Combines this with one of his beloved Player Punches near the end when he blasts Madalena right after she and the main character reunite, then mocks both of them about it. Subverted when it turns out she survived the attack. Double subverted when Grandmaster Nimzo finishes the job.
  • You Killed My Father: At the end of Act 1 he murders Pankraz early in the story and attempts to do the same thing to Madalena shortly after she and her son reunite. While he fails to kill her, she's unfortunately killed by his master, Nimzo, shortly afterwards.

    King Korol 

King Korol (Ibuul)

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_kingkorol.png
High Priest of the Order of Zugzwang. Over the years, he works tirelessly to establish the Order as a Path of Inspiration, promising that they will lead the world to a new age of peace in the White King's Paradise. Their actual plans, of course, aren't quite so... nice.


Tropes associated with him:

  • Alliterative Name: King Korol.
  • Asshole Victim: Once Korol fails to defeat the heroes and his usefulness comes to an end, Ladja shows up just to rub salt in the wound by declaring him a mere puppet and proves his point by incinerating him. Of all of Ladja's victims, this is the only one who deserves zero sympathy for the role he played in the Order's plans.
  • Attack Reflector: Just like Nimzo and Ladja, he can cast Bounce.
  • Breath Weapon: Breathes C-C-Cold Breath.
  • Contrasting Sequel Antagonist: King Korol is a Suspiciously Similar Substitute for Baramos, but where Baramos balanced a fiery Breath Weapon with varied magic, Korol has less magic versatility but a stronger Breath Weapon of the icy variety. In addition, while Zoma revives Baramos despite Erdrick killing the Archfiend, Nimzo has no more use for him and leaves him to die...or has Ladja kill him in the remakes.
  • The Dragon: While he's head of the Order of Zugzwang, he's still second to Grandmaster Nimzo, the "God" of the order. Although it turns out Ladja beat him out for the position.
  • Disc-One Final Boss: After exploring the whole world, finding one way to reach a previously inaccesible area, storming the temple of the Order of Zugzwang, and fighting their way through a confusing and labyrinthine dungeon -Crocodilopolis-, the heroes battle and defeat King Korol, the head of Order... and then they find out he was only a puppet, and they must find the path to Nadiria -the underworld- to save the world of the real Big Bad.
  • Evil Sorcerer: He is a powerful magic caster who leads an evil cult.
  • Green and Mean: He is an evil green humanoid crocodile.
  • Humiliation Conga: First the party attack the Order's main base Crocodilopolis in the Light World, then they wipe out his defenses, including Queen Ferz. When he himself fights the party and is defeated and dying, he begs Nimzo to strike the party down, but Nimzo abandons him for his failure, leaving him to die in shame. Made even worse in the remakes, where not only does Nimzo abandon him, but he also sends Ladja to tell him exactly why he sucks and then execute him.
  • An Ice Person: Korol's most dangerous skills are the blizzard-like C-c-cold Breath and the icy Disruptive Wave.
  • Meaningful Name: His original name ties him in to the White King's Paradise as it is a slight transliteration of the word ivory.
  • Minor Major Character: Despite being the head of the organization responsible for literally every problem in the game, the main character only meets Korol once, and after which his entire presence becomes overshadowed by Ladja's.
  • Never Smile at a Crocodile: A humanoid crocodile who leads an evil cult and is a dangerous sorcerer.
  • Path of Inspiration: How he paints the Order of Zugzwang.
  • Puppet King: After Korol's defeat, Ladja reveals to him that this was his true purpose, a simple figurehead meant to rally humans to the Order, only to be executed by Ladja, Nimzo's true right-hand man, once Korol had outlived his usefulness.
  • Religion of Evil: What the Order actually is.
  • Reptiles Are Abhorrent: He is an evil reptilian sorcerer.
  • Squishy Wizard: While he's a deadly mage, his physical attacks are absolutely pathetic.
  • Status-Buff Dispel: His Disruptive Wave removes all stat buffs from the party.
  • Stuff Blowing Up: His main offensive spell is Kaboom.
  • Suspiciously Similar Substitute: A Lizard Folk Sorcerous Overlord who plays the front man for a demonic being from another world? Baramos did it first.
  • Unwitting Pawn: Ladja and Nimzo were actually playing him the whole time.
  • Verbal Tic: He has one — Snap! — in addition to his Russian accent.
  • You Have Failed Me: After Korol fails to defeat the Hero and his party, Korol begs Grandmaster Nimzo for help, only for Ladja to appear, tell Korol he was never anything more than a puppet, and kill him.
  • You Have Outlived Your Usefulness: He gets killed off by Ladja since he is no longer useful.

    Queen Ferz 

Queen Ferz (Ramada)

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_queenferz.png

The High Priestess of the Order of Zugzwang, as well as a master illusionist. Helps Korol oversee the Crocodilopolis and lure would-be followers and slaves into their clutches.


Tropes associated with her:

  • Ambiguous Gender: Ferz's feminine characteristics consist of her name, her choice of guise in Madalena, and her pink skin—otherwise she boasts the same masculine body as every other Cyclops or Gigantes (that said, the cyclops in general have no known sexual dimorphism to speak of).
  • The Archmage: Unique for a Cyclops, Ferz casts Kacrack note  and Kasizznote , a distinct departure from her Smash Mook brethren. She also has the use of the Morph spell to disguise herself as Madalena, and may or may not be capable of brainwashing crowds.
  • Breath Weapon: Ferz can use the Inferno skill to drench the party in flames.
  • Contrasting Sequel Antagonist: Like Atlas of Dragon Quest II, she's a King Mook of the Cyclops monster family, but unlike Atlas, who took the Smash Mook premise to its logical extreme, Ferz is The Archmage.
  • Irony: Despite being built like a Smash Mook, Ferz is a mage who casts high-level spells.
  • Master of Illusion: Can transform as Madalena to disguise her true identity.
  • Meaningful Name: As part of her original name (essentially "rama") means branch and ramadas are open-air structures that involve arbor, which sometimes includes vines... and vines are deceptively shady, which fits into her role as the Order's shapeshifter with her openly brazen Madalena disguise.
  • Minor Major Character: As the High Priestess of the Order, she clearly has a lot of power, and yet we only really find out about her when she's encountered as a boss.
  • Mighty Glacier: In battle, she will most likely always attack last, but that attack will hurt. A lot.
  • Pink Means Feminine: The only physical characteristic Ferz has to indicate her femininity is her pink-purple skin tone.
  • Rare Random Drop: Less than one time in four thousand, she might drop her oaken club when she's beaten in battle. Because you really needed an oaken club.
  • King Mook: She's a Gigantes that serves as the High Priestess of the Order.
  • Secondary Color Nemesis: With her green garb and pink-purple skin, Ferz is colored just right for a villainess.
  • Shapeshifter Guilt Trip: Tries to fool the main character and his allies by posing as Madalena. If successful, she curses them before her boss fight.
  • The Smurfette Principle: Ferz is the only female in both the Order of Zugzwang and the cyclops monster-type.
  • Spikes of Villainy: Ferz's design is nearly identical, but her version of the monster-type's typical club is sometimes rendered with extra spikes.
  • Ugly All Along: Ferz poses as The Hero's lovely mother, Madalena, but is in reality a titanic, masculine brute.
  • Uniformity Exception:

    Kon the Knight and Slon the Rook 

Kon the Knight (Jami) and Slon the Rook (Gonze)

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_kontheknight.png
Kon the Knight
https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_slontherook.png
Slon the Rook
Kon voiced by: Wataru Takagi (in the Drama CDs) (Japanese), Steve Blum (English)
Slon voiced by: Wataru Takagi (in the Drama CDs) (Japanese), Trevor Devall (English)

Bishop Ladja's personal enforcers and bodyguards. Work well as a team, but are just as deadly during solo work.


Tropes associated with both villains:

  • The Brute: As Ladja's bodyguards, the two rely on physical power, though Kon also uses magic.
  • The Dividual: Not particularly different from one another and only ever seen apart during their respective final battles. The biggest differences between them are that Slon is really stupid and relies on physical attacks, while Kon like to make horse puns and uses magic in addition to physical attacks.
  • Dumb Muscle: Both of them, though Slon is considerably dumber than Kon is.
  • King Mook: To the Warhogs, Thwarthogs, Pummel Horses, and Revaulting Horses.
  • Mook Lieutenant: Similar to Dokumezu and Dokugozu, they can command various monsters such as Slime Knights, Samiginas, Black Dragons, Hypothermions, and Wax Murderers, in addition to returning monsters like Hawk Men, Orcs, and Hellions, most prominent in Your Story.
  • No-Holds-Barred Beatdown: They get one from an infuriated Pankraz, but then give him one themselves when Ladja threatens to murder the main character.

Tropes associated with Kon:

  • Blow You Away: Casts Kaswoosh during battle.
  • Breath Weapon: Breathes Freezing Blizzard in battle, which is retained by him in several spinoff appearances.
  • Climax Boss: Kon is the last opponent before the last timeskip, and marks the transition to the fatherhood portion of the game. He even has an appropriately climactic setup, kidnapping the Hero’s wife and having a unique battle setup where the kidnapped wife needs to weaken him in order to damage him.
  • Evil Tower of Ominousness: The Knightmare Towers is his base, with various monsters such as Hawk Men, Hellions, Orc Kings, Hula Ghouls, and the Chimaera and Orc Pawns guarding his throne room.
  • Hellish Horse: Kon is a grey/white-skinned and red/purple-maned giant humanoid horse who serves the Grandmaster of Nadria.
  • Lightning Bruiser: Kon is strong and fast, having various spells like Kaswoosh, Kasnooze, and Frizzle, in addition to various skills such as Rodeo Crash, an ability that fully utilize his horse hooves.
  • Our Centaurs Are Different: Kon is an inverted centaur, having a horse head on a human body.
  • Playing with Fire: Casts Frizzle during his boss battle and is retained for several spinoff appearances.
  • Pungeon Master: Kon enjoys making horse related ones.
  • Taking You with Me: In the original SNES version, it's Kon who turns the Hero and his wife to stone with his last breath, upon realizing the wife is of Zenithian heritage.
  • You Have Outlived Your Usefulness: When Chancellor Jeeves hands the Bride over to Kon, he "rewards" him by savagely beating him and leaving him to die.

Tropes associated with Slon:

  • Art Evolution: Initially has the same appearance as the Warhogs and the Thwarthogs, right down to the weapon and shield he wields, though the remakes from the PS2 version onwards gives him a different shield with spikes on it and an axe-like longsword, which is retained for most modern appearances.
  • But for Me, It Was Tuesday: Due to being encountered in Talon Tower during the 3rd Generation, he barely remembers the Hero from when Ladja killed Pankraz.
  • Full-Boar Action: Resembles a purple or light purple humanoid boar.
  • MacGuffin Guardian: Guards one of the Dragon's Eyes in Talon Tower.
  • Mighty Glacier: Slon is stronger than Kon, having various physical skills such as Mince, but is also much slower.
  • Spikes of Villainy: From the PS2 remake onwards, his shield has spikes on it, which is retained for most modern appearances.


Other Villains

    Winter Queen 

The Winter Queen

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_winterqueen.png

The Winter Queen is an elemental ice spirit who lives in the north of Faerie Lea.

She is responsible for postponing the coming of Spring by fooling Dwight into robbing the flute of the Herald of Spring.


Tropes associated with her:

    Bjørn the Behemoose 

Bjørn the Behemoose

https://static.tvtropes.org/pmwiki/pub/images/dragonquestv_bjornthebehemoose.png

Bjørn is an ancient and powerful demon who was sealed away by Rodrigo Briscoletti's ancestor one century and half ago.

Aware that the seal is weakening, Rodrigo intends to get his daughters married to someone strong just in case that Bjørn finally breaks out of its sealing jar. Eight years after the Hero's wedding, Bjørn indeed breaks free, and stomps his way to Mostroferrato to destroy his hated nemesis Rodolfo Briscoletti, and everyone in the way.


Tropes associated with him:

  • Attack of the 50-Foot Whatever: He is the size of a mountain, and easily one of the largest bosses in the franchise. His appearances in Dragon Quest Heroes and Dragon Quest X emphasizes this even further, with the heroes only being about as big as his three eyes.
  • Ascended Demon: After completing the game and Stark Raving T'N'T Board, he is reincarnated as Rebjørn and can become a bonus party member in Dragon Quest V. Though Bjørn argues coming back as small and cute is a case of Resurrection Sickness and begs the Hero to help him grow gigantic again.
  • Big Damn Heroes: Stops Nadraga's avatar body from leaving Nagaland long enough until the Hero infiltrates it and destroys the Astoila God within.
  • Breath Weapon: His skill "Inferno" lets him expel out burning flames.
  • Brought Down to Badass: As Rebjørn.
  • Good Wings, Evil Wings: In contrast to Queen Treacle and her fairies' butterfly wings, Bjørn has one pair of furred, black bat wings.
  • Gruesome Goat: He is a massively powerful and destructive goat-like demon.
  • Horns of Villainy: Two long, curvy mountain goat horns sprout from both sides of his head.
  • It's Personal: Bjørn holds a huge grudge against Rodolfo Briscoletti, the one who managed to seal him away. Even as Rebjørn he still blames the man for all his misfortunes, and doesn't care The Hero defeated/de-powered them.
  • Kaiju: The size of a small mountain; even from a distance, his presence is overpowering.
  • Leaking Can of Evil: Rodolfo Briscoletti's jar is barely able to hold him back after 150 years, bubbling red and shaking. After Bjørn is defeated and the protagonists visit his prison again its blue and benign in appearance. Bjørn escapes again, but now as Rebjørn a friendlier Ascended Demon you can recruit.
  • Mighty Glacier: He is physically imposing, and fast enough to act twice per turn.
  • Monster Is a Mommy: In Dragon Quest X he's the father of little Rebjørn, whom he accidentally swallowed up, even idiotically thinking for a while his own child was a treasure he lost, sending the Hero and their allies on a Fetch Quest inside him to retrieve "his treasure"/Rebjørn.
  • Moose Are Idiots: Played with due to his appearance. Bjørn is a Lightning Bruiser in battle, but a bit of a laid-back ditz in all other areas.
  • Our Demons Are Different: He is a humongous, bat-winged, goat-like, moose-faced demon with three eyes.
  • Ridiculously Cute Critter: As Rebjørn when he's reincarnated as a bonus party member.
  • Sealed Evil in a Can: Bjørn was imprisoned in a man-sized jar which was locked away in the Pothold, a fortress to the northwest of Mostroferrato. He ends up getting resealed when The Hero defeats him (and released again if their party idiotically mess with the lid).
  • Shock and Awe: His skill "Lightning" lets him pull down lightning bolts from the sky.
  • Superboss: He's technically an optional boss, however the Ultimate key he drops is incredibly handy and can even get you a piece of the Zenitian Armour if you know where to look. Good luck with that though, he's of comparable strength to Disc-One Final Boss King Korol.
  • Time Abyss: Has either large patches of moss/grass or trees growing on parts of his body to emphasize just how ancient Bjørn truly is.
  • Time-Limit Boss: In Dragon Quest Heroes, he's summoned by Velasco when the Pillar of Light is destroyed. He is later fought in a post-game quest and must be defeated before he destroys the heroes' airship.
  • Thinking Up Portals: Summons other monsters and demons to attack you in Heroes.
  • This Is My Name on Foreign: His name means "bear" in Norwegian.
  • What the Hell Is That Accent?: Only has a few lines of dialogue as he tries to find Rodolfo, and speaks with a thick Nordic accent.
  • Womb Level: A stage is set inside his belly in Dragon Quest X after he swallows the party alive.
  • Worthy Opponent: Immediately upon breaking free of his seal, he ignores rampaging and instead pursues Rodolfo, but fails to understand 150 years is a long time - the man he seeks is long dead, so decides you'll be a good appetizer.
  • Year Outside, Hour Inside: After breaking free, Bjørn seems to think he has only remained imprisoned for some few days instead of one hundred fifty years.
  • You Will Not Evade Me: Boasts no one can hide from him when seeking Rodolfo (as the giant can cross a country in several steps, running isn't an option either) but the latter is a Posthumous Character.


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