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themayorofsimpleton Now a lurker. Thanks for everything. | he/him from Elsewhere (Experienced, Not Yet Jaded) Relationship Status: Abstaining
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#351: Apr 9th 2021 at 7:40:27 AM

The first can go, as the two shows it mentions "cropped up in the early 2000s" came out shortly after the alleged "killer".

The second doesn't seem to know what genre it is trying to say was killed.

The third isn't a genre.

Cut all three.

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AmourMitts Since: Jan, 2016
#352: Apr 11th 2021 at 1:01:59 PM

Just in case anyone forgot about these FranchiseKiller.Live Action TV examples...


  • CSI: Cyber did not necessarily kill the CSI franchise, but it was the final nail in the coffin. The franchise's popularity had waned in recent years, with the original show and spin-offs being shuttered in the four years leading up to Cyber's premiere. Cyber launched concurrent with the flagship's final seasons and struggled from the beginning with mixed reviews and low ratings. As many fans noted it's not the same as the original CSI and there are a lot of mistakes which would made an IT expert (or in some cases, anyone who uses a computer) roll their eyes. Changes in the second season failed to bring in viewers and Cyber closed out the sixteen-year-long franchise with a reduced season.

That may have taken five years now, but I don't think CSI: Cyber wasn't that bad to begin with.

  • Major League Baseball's Saturday afternoon Game of the Week went on a two year hiatus (1994-95) after CBS, who took over from long runner, NBC in 1990 lost half a billion dollars off of their contract. During the CBS period (1990-93), they didn't air a Saturday afternoon game for all 26 weeks of the regular season (instead covering about 18 on an inconsistent or sporadic basis). On the weeks that they didn't cover a baseball game, they would air other sports programming like golf. Even when FOX received an MLB package beginning in 1996 (following the failure of a joint venture between Major League Baseball, ABC and NBC called The Baseball Network), they didn't start their baseball coverage until Memorial Day weekend. It wasn't until 2007 (18 years after NBC aired their final GOTW), that the Game of the Week was once again broadcast for each week of the regular season.

TV sports examples shouldn't count for this, right?

Not an example since the Law & Order franchise is still ongoing, so I'd rather cut it.

  • Let's Make a Deal (original run: 1963-77, plus revivals in 1980-81 and 1984-86), frequently averted this effect:
    • 1990-91: The year was flooded with mediocre game shows, many of which were one-season revivals. With original Deal host Monty Hall in semi-retirement (although he stayed on as executive producer), the 1990 Deal revival was hosted by Bob Hilton, who was far more experienced as an announcer than a host, and considered a poor fit. Due to falling ratings, Hall stepped out of retirement and hosted the rest of the season with intentions to scout out a new host for Season 2, but the show was canceled instead.
    • 1996: An "edgier" remake called Big Deal (hosted by Mark DeCarlo) lasted a whopping six episodes on FOX in 1996 (although it was slated to be Un-Cancelled in March 1997), and it went down quickly due to phony attempts at being "hip" and "modern" (and constantly being preempted for NFL doubleheaders).
    • 1998: A pilot hosted by Gordon Elliott was proposed by Buena Vista TV (Disney) but also fell through.
    • 2003: Hosted by Billy Bush for NBC, and canned after three episodes for many of the same reasons as Big Deal.
    • 2009-present: With Wayne Brady as host, Let's Make a Deal has finally started thriving again on CBS daytime. Between 1993 and this version's debut, daytime television had no game shows at all other than The Price Is Right (also a CBS property).

Too complicated, and again, it's still going to this day.

  • The downfall of NBC's Thursday night "Must See TV" block, can be attributed to the combination of oversaturation of sitcoms all across NBC's line-up (to put things into proper perspective, during the 1997-98 season, NBC had about 18 sitcom slots on Mondays-Thursdays and Sunday), which for the most part seemed nearly identical to one another (i.e. multi-camera shows about young, affluent white people living in New York City), the mismanagement of Jeff Zucker (which on its own, can be considered a Dork Age of NBC), who because of his "super-sizing" concept for Friends, made it much harder to nurture another show right after it, the lack of strong shows to replace staples like Seinfeld, Frasier and Friends (which in the meantime, were usually sandwiched in-between otherwise mediocre or forgettable shows like The Single Guy, Suddenly Susan, Caroline in the City and Veronica's Closet) such as the disastrous American adaptation of Coupling, other networks' (i.e. CBS and ABC) Thursday night line-ups becoming increasingly stronger by around 2004, and The Apprentice moving into the 9 p.m. timeslot.

Block Programming are not Franchise Killer examples, so cut.

  • The failure of Power Rangers Operation Overdrive was the defining factor in Disney's grinding the Power Rangers franchise to a halt and selling it back to Saban in 2010.note  The only reason Power Rangers Jungle Fury and Power Rangers RPM were made (2007-08 and 2009 resp.) was because Jetix Europe and Bandai respectively asked them to for each series.

Also still ongoing, so cut too.

  • Star Trek: With the 1987 premiere of Star Trek: The Next Generation, Star Trek was once again a TV staple, and thanks to Star Trek: Deep Space Nine and Star Trek: Voyager, the franchise was still healthy in 2001. Then came Star Trek: Enterprise. Plagued with Executive Meddling, a title ambiguous to the general public,note  a horrible theme song that only comparatively improved when it was remixed, and two rather weak seasons, the third and fourth seasons, though drastically improved, couldn't keep the show on the air, and it was cancelled in 2005, meaning there was no new Star Trek television for fans to anticipate for the first time in 18 years. And on top of that, Enterprise was given an infamously awful final episode that essentially served as a giant middle finger to the fans and cast via making it a nonsensical tie-in to The Next Generation instead of any sort of actual ending to the Enterprise story. Both The Agony Booth and Chuck Sonnenburg of SF Debris points to the episode "A Night in Sickbay" as the breaking point for both Enterprise and the franchise as a whole, referring to how the episode in question received fairly high ratings when it aired, but the show's overall ratings started plummeting after its airing and never managed to recover from this downwards spiral, despite attempts to retool the show, and the otherwise well-received fourth season would turn out to be the last.

I'd also cut this one, as we have two new Star Trek shows as of now.

  • Super Sentai Series:
    • As detailed here, the series had been on a gradual ratings slump from 1986's Choushinsei Flashman until its nadir in 1990's Chikyuu Sentai Fiveman, not helped by some serious mismanagement killing toy sales.note  However, just when Toei was ready to pull the plug on Sentai, the next season became a smash hit, with high ratings due in part to a Periphery Demographic and toy sales.
    • Years later, Tokumei Sentai Go-Busters did so poorly in sales- and ratings-wise that it was rumored that Bandai actually approached Toei and Saban Brands and asked them to skip it in favor of Zyuden Sentai Kyoryuger, leading to the creation of Power Rangers Dino Charge.note  Not only that, but the annual crossover essentially derailed it from being a crossover between Go-Busters and Kyoryuger to basically "hey, let's get the other two Dinosaur Sentai together!", with the Go-Busters getting little-to-no additional closure. This is additionally telling with that crossover's post-credits scene where an upgraded version of Go-Busters' Big Bad shows up, completely late for the movie and ends up getting defeated by the passing-by Sentai cameo from Ressha Sentai ToQger. However, the announcement of Power Rangers Beast Morphers suggests that while ratings and toy sales might've caused Saban to pass over it initially, ultimately Bandai themselves were the ones who stopped Gobusters from being adapted, mainly due to the fact that the series was so different from traditional Sentai, and more akin to a Marvel/DC superhero movie (the toys for the former comic company being published by Hasbro, who replaced Bandai as the toy maker for Power Rangers after Super Ninja Steel), that Bandai feared that kids wouldn't buy into the spy theme, and opted for the much safer bet of dinosaurs instead.

Not a valid example either, as Super Sentai was obviously not cancelled due to either of those seasons.

  • The apparent suicide of Steven Dymond after he was a guest on The Jeremy Kyle Show caused ITV to suspend the programme and then, after the death caused outrage over Kyle's treatment of vulnerable guests to reach boiling point, ultimately cancel it.

That one violates the 5-year waiting period for Franchise Killer, so cut.

themayorofsimpleton Now a lurker. Thanks for everything. | he/him from Elsewhere (Experienced, Not Yet Jaded) Relationship Status: Abstaining
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#353: Apr 11th 2021 at 6:41:43 PM

[up] Alright, I'll go over them.

  • The CSI example can go. "Did not necessarily kill" =/= "Franchise Killer".
  • The MLB example does not count, correct, as "MLB coverage on TV" isn't a franchise. It can also go.
  • Law & Order is still ongoing, correct. Cut.
  • The Deal example is weird. Maybe if it was rewritten somehow, it might work, but cut for now because Deal is still ongoing and successful.
  • "Must See TV" isn't a franchise. Cut.
  • Don't know about the Power Rangers.
  • I don't know if Star Trek: Enterprise counts. A Franchise Killer isn't always permanent, and Enterprise really did a number on Trek, as the franchise had to be rebooted a few years later. That being said, the 2009 movie came out only a few years after Enterprise was canceled, and "Trek on TV" isn't a franchise on its own, so I don't know.
  • The Sentai examples can go, as the examples outright say they weren't killers.
  • The last one is an instant cut for violating the 5-year waiting period, as you said.

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gjjones Musician/Composer from South Wales, New York Since: Jul, 2016
Musician/Composer
#354: Apr 11th 2021 at 9:40:24 PM

I've cut the invalid examples. We may still need to go over the Anime and manga examples as well. Here goes...


Gundam

  • The Gundam franchise had been on shaky grounds for several years, in part due to low ratings, but also the conflicted leadership of Sunrise, the studio behind the series. Victory Gundam, the last televised installment to take place in the Universal Century continuity, was under massive pressure from main sponsor Bandai, resulting in a reshuffling of early episodes to showcase the titular mecha of the show earlier, and the addition of several toyetic mechs later in the show's run. Yet the show did not prove to have satisfactory sales, and combined with Sunrise being bought out by Bandai, was replaced with the extremely different Alternate Universe G Gundam, which featured many, many Gundams, and has an extensive toyline. The ratings for the series did not improve, but the toy sales went up, setting a precedent for future TV shows to always be set in alternate universes. The Universal Century still lives on though, quite successfully at that, with OVAs like The 08th MS Team and Gundam Unicorn setting sales records.
  • Gundam X's ratings almost killed the franchise, presumably due to there having been Gundam on screen every week for 4 years at that point. The series disappeared off TV for 3 years until the similarly unsuccessful ∀ Gundam (although the series continued on Video and Film with The 08th MS Team and Endless Waltz). It was not until the massively successful Gundam SEED that the series was revitalized. Gundam X is one of only two Gundam TV series to be cut short of a full two-season run. The first? The original Mobile Suit Gundam; it's easy to forget given what a massive franchise it has become when the original installment had poor ratings.
  • In America, it was Gundam SEED that killed the franchise. In this case, one can blame the heavy edits Toonami made. Desperate to air the show in a daytime slot, Cartoon Network's cuts turned the show into a complete mess, most notably by forcing the series to Never Say "Die", drastically changing battle scenes, and featuring the use of the notorious "Disco Guns." In spite of the show's serious nature, the bizarre and drastic edits caused the fanbase to not take the show seriously and it showed in the ratings. By episode 26, the series could only be seen at Friday at midnight. After its shaky run, Gundam would go back to being only seen on DVD until Sci Fi Channel revived the franchise by airing Mobile Suit Gundam 00, and Toonami didn't air any new Gundam series until 2016, when they got Mobile Suit Gundam: Iron-Blooded Orphans.note .
    • Gundam SEED Destiny managed to kill Sunrise's official English-language Gundam message board (the centerpiece of the English language website), despite not even airing outside of Japan until years later (and even then it only aired in Canada). Numerous American fans were watching fansubs of the SEED Destiny episodes within days of their air dates (or even sooner in the case of American fans who speak Japanese, which in the Gundam fandom turns out to be a surprisingly large number) and thus it was the biggest topic of discussion the message board (without, of course, the fansub aspect being mentioned; it was the official message board after all). The extremely divided fan opinion about SEED Destiny is well known, but the disagreements were kept mostly civil. And then the final episode aired, and the opinions voiced on the message board were almost universally (and often quite vehemently) negative, even among those who'd generally approved of the way the story had gone in the second half. Shortly afterward (and without advance notice), Sunrise pulled the plug on the message board entirely, leaving GundamOfficial.com little more than an empty shell that to this day no longer gets updated (when Gundam 00 aired on Sci Fi, it was given its own separate English-language website).note  In fact, given that the SEED Destiny finale aired in Japan less than six months after the SEED finale aired in North America (many Gundam fans, especially those newly-introduced to the franchise, went straight from watching SEED in English to watching fansubs of SEED Destiny), this incident may have even played a role in Gundam's long disappearance from American TV broadcasts, with Sunrise drawing the ridiculously false conclusion that negative reaction to the SEED Destiny finale meant that Americans just didn't like Gundam.
    • Seed's success once even started talks that the Cosmic Era timeline could become the new Universal Century in terms of production of sequels and side-stories. However, production troubles involving Destiny and the subsequent release and success of non-CE series Gundam 00 have since dashed those hopes. A movie meant to tie up the Cosmic Era timeline has been stuck in Development Hell for years (due to the declining health and in 2016, eventual death of head writer Chiaki Morosawa, the wife of SEED and SEED Destiny director Mitsuo Fukuda), and its fate is uncertain.
  • There was Toonami's broadcast of the original Mobile Suit Gundam, a series that was made in 1979 and had yet to receive any sort of modernization. It didn't help that Mobile Suit Gundam was following on from Mobile Suit Gundam Wing, a series that (at the time) was one of the most modern Gundam series (made in the 90s and all). The result? Mobile Suit Gundam never finished its initial run, with Cartoon Network using 9/11 as an excuse to pull the show a good chunk of episodes from the end. That being said however, it was briefly revisited during a New Year's Eve special, in which series belonging to favorite Toonami block villains (as voted upon by fans) were broadcast on the Midnight Run. Surprisingly, Char Aznable was voted near the top slot (beating out The Joker as he appeared in Batman: The Animated Series, no less), and as a result Toonami ran the final episode of the series in his honor.

Zoids

  • Zoids: Fuzors is often accused of being one of these by the Zoids fanbase in North America, but it was in fact the fan-favourite Zoids: Chaotic Century that killed the franchise, having gotten such low ratings during its run on Cartoon Network that it was cancelled, with the final four episodes only being shown after complaints from the fanbase. Fuzors was more of a last-ditch effort to salvage what was already a doomed franchise.
  • In Japan, Zoids: Genesis got a so-so reception, but The Merch failed to sell, effectively dooming the chances of another Zoids anime being made any time soon, and causing Tomy to change its marketing strategy by pandering exclusively to Otaku rather than general audiences as they did before. The announcement of a new series titled Zoids Wild 12 years later surprised many to say the least.

Edited by gjjones on Apr 11th 2021 at 12:40:36 PM

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AmourMitts Since: Jan, 2016
#355: Apr 14th 2021 at 5:40:48 PM

Hate to bring up these GenreKiller.Live Action TV examples again, but...


  • Soap operas may be popular in the US, the UK, Latin American and Asian countries among others, but one country they'll never be popular in is Canada, thanks to the 2000s notorious flop Train 48. The show was an attempt at persuading networks in Canada to have their own soaps, however the show was, reception-wise and production-wise, a disaster. The show was a loosely-based remake of popular Australian improvised dramedy Going Home, which was about a number of commuters chatting about popular topics at night on a commuter train.
    The show had an admittedly novel production concept - the show would be (sort-of) written, filmed, edited and broadcast all in the same day, on an actual replica train traveling from Toronto to Burlington, with improvisation by the actors. This probably would have been a good idea had anyone had a clue what they were doing. The actors clearly had no idea how to make the improv flow, and the discussion topics were both incredibly dull, and inaccessible to people who had no idea what they were talking about. The show also had gotten criticism for its poor audio mixing (the actors couldn't even be heard at times over the trains' loud engines) and Jittercam (which did get better as the show neared its end, but not by much). When the writers heard about these criticisms, they attempted to spice things up in 2005 by bringing in comedy (which predictably failed - one such case was a mother being fooled into thinking the video game Halo was a game about catching angel halos), "dramatic" storylines about outlandish concepts like a snake getting loose on the train, or someone getting shot, or hostage threats - none of these worked and after 2 years, the show was abruptly halted in 2005 due to an increasingly poor reception and ratings. Another criticism was that the show never made it clear where people were going, so the final scene showed the characters getting off the train in Burlington.
    The poor ratings (the show was featured in the 7:30 death slot too - this was before digital cable and satellite with "Eastern time channels" were more popular), production costs of $45,000 per episode, and awful reception not only killed the idea as a whole, but also convinced some networks to drop their airings of American or British soaps too, and the show is seen as one of the worst Canadian TV shows of all time.
    • In the United States, daytime soap operas have fallen victim to this trope. Back in The '70s and The '80s, ratings for daytime soaps hit peaks of 30 million viewers for events like Luke and Laura's wedding on General Hospital, and ad revenues from them helped to fund the networks' elaborate, expensive, all-but-nonprofit news divisions, as well as tide the whole network over in years when the Prime Time lineup was struggling. Now (due to Values Dissonance and society marching on, themes that used to be considered 'taboo' being commonplace nowadays) soaps are lucky to pull in three million, and some people are recommending that the networks drop them altogether and replace them with talk shows and other daytime fare — which some networks are already doing (ABC and NBC are down to one soap apiece, CBS has two). Nowadays, the phrase 'daytime soap opera' has come to be synonymous with pure dreck in the minds of many TV fans, associated with bad writing, outrageous plots and shoddy acting, something that can be seen whenever disgruntled fans of a Prime Time series talk about how bad writers or actors "should never have been let out of daytime". A list of theories explaining this fall can be seen on the Soap Opera page. The fact that the cancellation of Guiding Light, the longest running fictional TV show in the history of the medium, was barely a footnote in TV Guide and Entertainment Weekly just goes to illustrate how far soap operas have fallen in the public eye.
  • Power Rangers was such a success that no other American tokusatsu adaptation has been able to get too far off the ground. Usually they just end up viewed as rip-offs.

CookingCat Since: Jul, 2018
#356: Apr 15th 2021 at 1:57:34 AM

An example I think should be cut from Video Games:

  • After the roaring success of Super Mario 64 in 1996, the platformer genre tried hard to play follow-up and suddenly almost every platformer coming out had to be a Collect-a-Thon Platformer. Despite the trend resulting in some classics like Banjo-Kazooie and Spyro the Dragon, the genre quickly wore out its welcome on one simple fact—all of the imitators only copied the collection aspects of Mario 64 as opposed to the expressiveness of Mario's versatile moveset, which could be utilized whenever the player wanted, but more importantly were never truly required to complete puzzles. But the straw that broke the camel's back is generally considered to be Rare's Donkey Kong 64, which took the collect-a-thon formula and cranked it Up To Eleven with not only 200 Golden Bananas to collect, but hours upon hours of backtracking to collect more items, including five separate sets of 100 regular bananas per stage for each of the playable characters, and separate sets of coins to purchase ridiculously-specific moves often only used for a single puzzle. Despite being a smash hit in sales and very well-received overall, it managed to turn a lot of people off of the already oversaturated genre. While the subgenre did survive for a while longer into the Early 2000's, many of it's pioneers proceeded to abandon it in the later part of the decade as the 3D Platformer genre in general died off: Banjo-Kazooie ditched and outright mocked the collect-a-thon format in Nuts & Bolts in favor of a vehicle construction game much to the chagrin of fans, the Spyro series eventually abandoned the genre in The Legend of Spyro and Skylanders revivals for the Beat 'em Up genre, and finally, the Mario series gradually phased out the exploration in favor of more linear designs starting with Galaxy and fully embraced the formula of the 2D games with 3D Land and 3D World. The sub-genre has since seen a small resurgence in some indie circles in the Eighth Generation as seen with Yooka-Laylee, A Hat in Time, Super Lucky's Tale and Poi, all four of which are deliberate homages to those kind of platformers, to the extent that Yooka-Laylee actually got negative reviews purely because it was a tad too close to those older games, with no modern improvements. To this day, no game has ever surpassed Donkey Kong 64 in its sheer amount of collectibles. Eventually, Super Mario Odyssey had Mario revisit the exploration of 64 to wide acclaim and sales, while also taking steps to modernize the experience with several new gimmicks and quality-of-life features to make it more compelling. Only time will tell if other 3D platformers will follow its example.

Donkey Kong 64 being a genre killer is a rumor created posthumously to explain 3D Platformers in general (not just Collect-A-Thons) dying off in the Late 2000's, there is no evidence that it was responsible for the genre dying. At the time, it got a positive critical and fan response, and the Collect-A-Thon subgenre still lived into the Early 2000's, with Banjo-Tooie and Spyro: Year of the Dragon coming out after it to much praise. It's more likely the demographic shift and the rise of development costs that came with the 7th generation that killed them off, as the industry shifted from being Japanese and kid/teen-focused to Western and adult-focused and the genre suffered from Animation Age Ghetto, like many cartoony games. The genre was also expensive to make, and when game development costs skyrocketed in the 7th gen, most of the middle-tier devs who made them died off and the big companies outside of Nintendo dropped them as they didn't make as much money as the shooters, action-adventures games, sandbox games, etc. that took over the industry in that era.

Edited by CookingCat on Apr 15th 2021 at 6:31:29 AM

themayorofsimpleton Now a lurker. Thanks for everything. | he/him from Elsewhere (Experienced, Not Yet Jaded) Relationship Status: Abstaining
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#357: Apr 15th 2021 at 5:59:06 AM

[up] I actually agree with that, mainly because I am aware that Donkey Kong 64 was well-received and I doubt that it killed off the genre of 3D collect-a-thon platformers from The '90s. I actually think oversaturation played a part too, there were a ton of these platformers in The '90s and a lot of them were garbage, but neither that nor your explanation are a singular "killer" per se, just shifting industry trends, so I say cut.

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Nen_desharu Nintendo Fanatic Extraordinaire from Greater Smash Bros. Universe or Toronto Since: Aug, 2020 Relationship Status: Who needs love when you have waffles?
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#358: Apr 15th 2021 at 7:05:25 PM

[up][up]It's also horribly written with basic grammatical errors, complaining, and natter.

Kirby is awesome.
RainbowPumpqueen Coffeenix! (She/Her) from Japanifornia Since: Apr, 2021 Relationship Status: Whoa, they're bisexual! I didn't know that!
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#359: Apr 15th 2021 at 8:20:11 PM

[up][up][up][up]

I'm pretty sure the Power Rangers example was already cut from the trivia page because "American tokusatsu adaptation" isn't a genre, I don't think Power Rangers would've killed it anyway if it was, It's technically still alive if Power Rangers is still going.

EDIT: Oy vey, that entry on soap operas is long. Doing a quick skim, it seems like it's just going off-topic about the flaws in Train 48 instead of just leaving it at "This work was poorly received and that's why ____ soap operas aren't a thing". I'm pretty sure it's not an example anyway if soap operas in general were still popular elsewhere, that would be Americans Hate Tingle.

The sub bullet about soap operas in general doesn't count either because it isn't a specific work killing the genre, it's just growing backlash towards it, which I think would better fit Condemned by History.

Edited by RainbowPumpqueen on Apr 16th 2021 at 1:03:46 AM

Sandbox help wanted.
themayorofsimpleton Now a lurker. Thanks for everything. | he/him from Elsewhere (Experienced, Not Yet Jaded) Relationship Status: Abstaining
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#360: Apr 29th 2021 at 10:26:14 AM

Found on Trivia.The Smurfs 2:

  • Genre-Killer: For Live-Action adaptations of Saturday Morning Cartoons.

ZCE, not a genre. Should I cut?

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Pemulis_128 A 20th Century Boy from Teleporting behind you Since: Jul, 2018 Relationship Status: watch?v=dQw4w9WgXcQ
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#361: Apr 30th 2021 at 9:19:09 PM

Recently, the following example was added to FranchiseKiller.Video Games:

Since the game was released four years ago and falls short of the five year threshold, does this violate the No Recent Examples, Please! rule? Additionally, the use of Torch the Franchise and Run seems to imply that there weren't any plans for future installments anyway (though I am not if this is misuse of the trope or not since I have no experience with the franchise).

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Anddrix Since: Oct, 2014
#363: May 6th 2021 at 10:41:57 PM

Bringing up the following example from Zoom: Academy for Superheroes:

RallyBot2 Since: Nov, 2013 Relationship Status: I-It's not like I like you, or anything!
Shadow8411 Since: Jul, 2019
#365: May 8th 2021 at 6:53:09 PM

I previously brought this up on the "Is This an Example?" thread, and they said to come here.

From Star Trek: The Video Game:

  • Creator Killer: Not for Digital Extremes, which managed to bounce back with the very successful Warframe after Star Trek's abysmal failure; rather, this game has the distinction of being this for the Two Best Friends Play Let's Play channel. While by all accounts the game alone wasn't directly responsible for the Super Best Friends breaking up, it was a few hours into the game that Pat and Matt came to the conclusion that the chemistry between them was irrevocably gone; the fact they were playing a terrible co-op game together likely helped speed up this realization.

This seems like a huge stretch; neither the publisher, nor the developer had their reputations permanently ruined by this game. Instead, it caused a Let's Play channel to dissolve (with said channel being completely unrelated to the game). It even tries to justify itself by saying it wasn't directly responsible, and was the last straw more than anything.

The example has nothing to do with the people involved with the work, but somebody (or somebodies) who experienced it. It reminds me of a Critical Research Failure example I removed once, in which the CRF example went something like "Not from the film itself, but rather a critic who got something wrong in his review of the film".

Edited by Shadow8411 on May 8th 2021 at 7:01:18 AM

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underCoverSailsman Peeks from Under Rocks from State of Flux Since: Jan, 2021 Relationship Status: [TOP SECRET]
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#367: May 8th 2021 at 7:16:39 PM

[up][up]Cut. Not only is it a stretch when the creator that it "Killed" didn't even make the thing, it sounds like this was something that had been a long time in coming, not caused by the game itself.

Shadow8411 Since: Jul, 2019
#368: May 8th 2021 at 11:06:46 PM

I've cut it and referenced this thread in the edit reasons.

gjjones Musician/Composer from South Wales, New York Since: Jul, 2016
Musician/Composer
#369: May 15th 2021 at 1:40:27 PM

I've just cut the following example from FranchiseKiller.Video Games:

Thoughts?

Edited by gjjones on May 15th 2021 at 4:41:11 AM

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RallyBot2 Since: Nov, 2013 Relationship Status: I-It's not like I like you, or anything!
#370: May 15th 2021 at 3:07:40 PM

[up]It fails the time limit and there's obviously no statement that it's dead, so that was a good cut.

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#371: May 31st 2021 at 2:27:14 PM

This got added to GenreKiller.Film:

  • Pearl Harbor tried to replicate Titanic's success by chronicling another overly long, fictional forbidden romance against a historical disaster with a huge toll, but was panned by audiences who found both elements unengaging and poorly implemented. This failure likely aborted the film adaptation of Robert Harris' Pompeii, which was obviously following the Titanic formula. Ironically, a Pompeii film not based on Harris' story was finally done in 2014... but it copied more from Gladiator than Titanic, committed the mistakes of Pearl Harbor all over again, and turned into a predictable dud.

Didn't we already delete this one? I think it got re-added with different wording. Permission to cut?

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PlasmaPower Since: Jan, 2015
#372: Jun 5th 2021 at 9:37:56 AM

These feel more like a list of criticisms rather than "This game caused no more entries to be made".

Trivia.Ridge Racer

  • Franchise Killer: On the console and PC side, Unbounded, for being radically different and not made by the same developer.
    • On the portable side, "Ridge Racer" for PS Vita, for being basically not only a Tech-Demo Game (on the bright side, the graphics and sounds are console-quality), but also basically a paid demo where there are only three tracks (with DLC, totals to nine) and five cars. All of the contents are taken from Ridge Racer 6 and 7, making it a stripped-down version.
    • There's also Ridge Racer Slipstream (see Remade for the Export below), Bandai Namco's final attempt to save the franchise, which while it's better in content than the PS Vita Ridge Racer, was an Allegedly Free Game and extremely grindy without Bribing Your Way to Victory. With its disappearance in 2017 (for basically no reason, since there are no licensing issues) and no new announcement of Ridge Racer games as of late 2018, it's safe to say the franchise's dead.

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themayorofsimpleton Now a lurker. Thanks for everything. | he/him from Elsewhere (Experienced, Not Yet Jaded) Relationship Status: Abstaining
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#373: Jun 8th 2021 at 1:00:13 PM

[up] None of that describes exactly how the games killed the genre. You can cut.

Any thoughts on Pearl Harbor?

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KUnlimited Since: Sep, 2020
#374: Jun 9th 2021 at 2:51:55 AM

Someone added Yuji Naka to CreatorKiller.Video Games for Balan Wonderworld. The game only came out a few months ago, so I think it's too early to tell. What do you think?

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gjjones Musician/Composer from South Wales, New York Since: Jul, 2016
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#375: Jun 9th 2021 at 3:07:19 AM

I also think it's way too early to tell if this game killed Naka's career. That said, we can cut it.

Edited by gjjones on Jun 9th 2021 at 6:07:28 AM

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