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So Bad Its Good: Video Games

"I'm glad I got this... because, it's fun. Not fun as in good, fun as in 'fun seeing all the horrible stuff on here'."
Joshua8600 reviewing the Zone 40

"Not content with just creating an NES-style game, Capcom has also created some NES-style artwork for Mega Man 9. And by NES-style art, we mean it's so intentionally bad that it's good."
Sidebar in Nintendo Power #233

Yeah, okay, we know these games aren't very good, but at least you can derive some entertainment from the unintentional comedy they bring.

If you don't want to subject yourself to the actual gameplay, you're in luck, as most of these are perfect Let's Play fodder.

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    Games 
  • Pyongyang Racer, a freeware browser game made by the North Korean government. Bad Graphics. Bad Music. Hilarious Propaganda failure. In theory, it's supposed to promote tourism to North Korea. In reality the game basically consists of driving around to different buildings in Pyongyang collecting oil drums while a female traffic cop insults you while taking up a large portion of the screen. Just like the real North Korea, there's only a handful of cars on the road, and none of them move except yours. To quote one Youtube comment:
    "So what did this game teach me about North Korea?
    1) Roughly 10 people in Pyongyang have a car.
    2) Party members are allowed to violate any traffic law except bumping into other party members.
    3) Pedestrians are under curfew at all times.
    4) Even if you do have a car, it's domestic junk with dismal fuel efficiency.
    5) Police watch you everywhere and pop out of thin air to berate you."
    • "Arch of Triumph, without the traffic jams of Paris". That's because Paris has more than five cars in the entire city.
  • Earth Defense Force 2017 is the video game equivalent of a really bad, but campy sci-fi B-Movie. Many comment that the game is inexplicably fun to play.
    • It's not the game that's bad, mind you, it's the feel of the game.
  • Big Rigs: Over the Road Racing. So awful it's almost too funny to be in the horrible section. The game pioneered innovative gameplay features such as an opponent who never moved (if you get the patch he moves very slowly but never crosses the finish line), the ability to randomly go through scenery (or fall through the level), a track that crashed the game when loaded, the ability to accelerate backwards infinitely, climb the steepest mountains with almost no loss of speed and go outside the level's boundary. As a result, the game's ending sequnce is easily the best part of the game. The GameFAQs board is a joke board devoted solely to BEING WINNER and declaring this game WINNER !
  • Street Cleaning Simulatornote  is rapidly building a similar ironic fandom, thanks to its sloppy implementation of a rather boring subject matter.
  • Soda Drinker Pro was an attempt to tap into the as-of-then narrow first-person beverage-drinking simulation market. Your goal in each of the five levels is to raise the can to your mouth with left click, and then drink with right click until the soda meter is depleted. The levels could have just as easily been drawn by a small child with marker pens and a cardboard box, and the audio is mostly the thoughts running through your protagonist's head regarding the subject of sodas.
  • Target Terror. The first time you shoot a terrorist in the junk in this arcade shooter, you'd understand how awesome it is. And in Gold Edition you get a score bonus for doing it enough times. The Wii port, on the other hand...
    • Just the blood and gore of killing a terrorist in a time where we are reluctant to make such games in a humorous fashion is going to be somewhat good.
  • Fugitive Hunter: War on Terror, paints a rather dismal and menacing military subject in a completely new light, with horribly outdated character models, copious amounts of gangster rap, and (even though the rest of the game is a First Person Shooter) martial arts battles against the bosses for no reason. The result is so hilarious that after playing it, you might crack up every time you see any picture of Osama bin Laden anywhere.
  • Sprung earns the So Bad It's Good title by making itself a Dating Sim - only to give you a Nonstandard Game Over when Brett scores a threesome, and having to do absurd tasks like speaking to a Cow-headed Hippie (no, seriously), and the fact you win the final round by a coin toss, regardless of all the decisions you made in previous rounds.
  • Any video game made by Phoenix Games, whose amazing incompetent feats of video games have to be seen to be believed.
    • Animal Soccer World, one of Phoenix's titles, deserves a special mention. It's not actually a game, really, just a cartoon with a few minigames thrown in. The animation's bad, but the dubbing is even worse; it seems to be improvised by a couple Dutch guys who aren't entirely fluent in English, with no attention paid to Mouth Flaps whatsoever. It has to be seen to be believed.
      "A big round of applause for the unbelievable porn!"
    • Animal Soccer World isn't the only "game" guilty of this. There are several other "Cartoon Movies" packaged with minigames that Phoenix created, such as Mouse Police and Son of the Lion King, complete with the same unintentionally hilarious dubbing, the same footage from Dingo Pictures, and, occasionally, Obligatory Swearing.
    • Their rendition of Peter Pan, dubbed from something other than Dingo Pictures for a change, has one (very bored-sounding) man doing everyone's voices regardless of gender. It's as hilariously awful as it sounds.
    • Snow White and the 7 Clever Boys, done by the same animators as the above, is also worth mentioning. It features a blonde Snow White, a racist caricature that should have probably got Phoenix Games into trouble and an equally So Bad, It's Good song that takes up about a third of the film.
      • And the box art which not only depicts all the characters looking like they do in the Disney movie (when they look anything but in the game), but... well, just look at it!
    • Their actual games are little better - London Cab Challenge (a Crazy Taxi clone) has cars that are little more than cuboids on wheels, a draw distance so near that you can't even see the car in front, spectacularly bad physics, glitchtastic collision detection and spectacularly bad AI. And that's on the Playstation 2 version.
    • Come to think of it, their insistence on keeping their development costs absurdly low (i.e. little, if at all, effort at promoting their games) confined them into obscurity, so much that the only known mentions of them, besides forums and user-maintained game databases such as Mobygames, are GameFAQs entries of the games in question. It generally isn't surprising to know that The Other Wiki would delete the Phoenix Games entry, owing to the aforementioned lack of notability.
  • The Freespace 2 user-made campaign Second Great War Part II is considered one of the worst among the Freespace community. Supposedly set after the FS2 main campaign, it has so many plot holes and isn't even consistent with the universe it's set in. But there are so many ships present in every mission (Freespace players call this the Battle of Endor Syndrome) that there's so many things to blow up, it becomes kind of fun. You get to singlehandedly take down half a dozen squadrons and 10 cruisers and stuff, just destroying stuff for the heck of it.
  • The Postal series by Running With Scissors, most especially the second game, which got negative reviews not only for its technical issues, but also its Black Comedy. Quotes from these scathing reviews were included on the box for the Postal Fudge Pack collection. Aside from that, it's the only game where you can urinate on Gary Coleman, and shove cats onto gun barrels.
  • Wacky anti-Chinese propaganda SNES game Hong Kong 97 is a terrible shooter with photographed graphics all taken from various parts of Chinese culture. It's intended to mock the Chinese government, but the gameplay is horrible.
  • Kart Fighter. Yes, it's unlicensed and has crappy graphics, but how many NES Fighting Games (other than Street Fighter) would allow the player to perform hadouken motions? It's also one of the few games barring the Super Smash Bros. series where you could have Mario Kart characters physically beat each other up, and better than most other NES fighting games out there.
  • Two bootleg fighting games fit the criteria by taking the Massive Multiplayer Crossover idea Up to Eleven.
  • The games by Artix Entertainment probably wouldn't be the same to some players without the puns. And trust me, the creators make sure that you know that they are aware of how many of them they make.
  • The makers of the Philips CD-i licensed characters from Super Mario Bros. and The Legend of Zelda for a number of games: Hotel Mario, Link: The Faces Of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure. They were produced without input from the original creators, and are unanimously considered non-canonical. The gameplay is generally considered to be slow, monotonous and unfairly difficult, but the infamy comes from the laughably bad cutscenes. They are, depending on opinion, Narmishly hilarious with every line a meme ("Mah boi, this peace is what all true warriors strive for!", "I wonder what's for dinner..." and "Nice of the princess to invite us over for a picnic, Gay Luigi!"note ), or horrifying (the animation was nightmarishly poor).
  • The PC game I. M. Meen was animated by Animation Magic, who also did the CD-i Legend of Zelda games mentioned above. The gameplay itself is pretty lackluster, but the crazy personality of the eponymous Big Bad makes the game endlessly entertaining.
  • Yet another Animation Magic game: Mutant Rampage Body Slam features the same kind of horrible animation along with terrible racial stereotypes, a stupid premise, and repetitive dialogues.
  • Mario is Missing!, the MS-DOS version in particular. It's so bad it unleashed Weegee upon the world. What makes it even wor—er, "better" is that it was supposed to be Luigi's grand debut as a main character.
  • Zoo Race, a completely mediocre racing game with a less-than-subtle Christian message. Yet there's so much about it that makes it unintentionally hilarious, such as the Nightmare Fuel that is Rueban, horses being shot out of cannons and the fact that the race announcer is God, while seemingly stoned.
  • Frontlines Fuel Of War would be just another mediocre military FPS if it wasn't for the absolutely hilarious graphical glitches. Hundreds of flying hats, anyone?
  • Dawn of War: Soulstorm has spawned dozens of memes because of its hilariously bad writing and voice acting, of which "SPESS MEHREENS!" and "METAL BOXES!" are only the tip of the iceberg. See They Just Didn't Care for more information.
  • The monstrosity that is Ninjabread Man which somehow managed to get a large fanbase on the cover art alone.
  • The Celebrity Deathmatch video game.
  • Samurai Zombie Nation
  • A single black pixel. That's all. Ladies and gentlemen, Spot the Dot.
  • Home Improvement on the SNES is a Platform Game where you play as Tim Taylor, collecting power tools and other related things as you battle dinosaurs and such. It feels like Tim Taylor himself designed the game. It didn't even come with an instruction manual, merely saying, before the title, "Real men don't need instructions."
  • Final Fight Streetwise. The graphics were terrible, the "zombie druggie" story-line was unnecessary, you can't play as Cody, Haggar or Guy in single player and except for the increase in bad language the game feels lackluster overall. However, the pit fights were great, the overreaching story harkens back to Final Fights of long ago, and the surprise final boss and (relatively) happy ending make it worth playing.
  • Mortal Kombat had many clones, with various degrees of success. Among those that are bad, there are many that are a great source of it. This doesn't apply to all of them, since there are some (like Kasumi Ninja) that don't have anything fun in particular, or others (like Shadow War Of Succession) that are just plain horrible. If you want to see MK clones, just see the Follow the Leader section in the Mortal Kombat page.
    • Primal Rage would just be another generic fighting game if wasn't so stupid-awesome. In it, the dinosaurs went extinct because a wizard from another dimension imprisoned one of their gods in the moon. An asteroid hits the Earth, releases the ancient dinosaur gods, rearranges the continents into a T. rex skull, and turns the Earth into the Grim Dark post-apocalyptic "Urth." Throw in some Gorn, an ape who uses various bodily functions as weapons, and the ability to eat your worshippers while playing, and you've got the coolest game ever.
    • There's also War Gods. Made by the same company that brought us Mortal Kombat, is another example of being stupid it's awesome. Features eight humans, one cyborg and one freaking stone idol fighting each other thanks to a big Ore from outer space, which turns to be owned by Exor. The character designs are lame and the camera gets irritating sometimes, but the gameplay is cool, and features the 3D Button which lets move your character in many ways... oh, and don't forget the characteristic Fatalities! This game got panned by critics, yet is considered an underrated game by its own admission. (Mainly because the game is a Tech Demo Game.)
    • Both of Strata's fighting games (Time Killers and Blood Storm) just have to count. Both are attempts at creating a Bloodier and Gorier rival to Mortal Kombat, and both fall flat on their face because of horrible graphics, terrible sound, and piss-poor gameplay. And yet, this was the first fighting game to let you chop off people's limbs... and keep hacking it out. Time Killers would even let you cut off someone's head at any point in the match with just a single button press. Blood Storm was more of the same, but now you could cut off someone's lower body. If they still had some health left, they could still move around by sliding on their exposed entrails. It's just so incredibly stupid and immature it suddenly becomes hilariously awesome.
    • Blood Storm. There's only one character in the entire game who isn't at best a Nineties Anti-Hero, and everyone looks like they walked out of a Rob Liefeld comic (the only thing missing is pouches) with names like Razor and Fallout. There's even a secret character named Blood who's a red Palette Swap of another character, with his head replaced by a blood geyser.
    • Blood Warrior by Kaneko, a Japanese themed fighting game with digitized graphics and characters ranging from a Kappa with stretchy limbs to a living Buddha statue. Both the gore and voice acting are over the top, bringing us great quotes such as "Have you seen my killer tattoo?" and "OH, KABUKI!" This video demonstrates how hilarious this game can get.
  • Ninja Clowns is a Beat 'em Up involving two clowns trying to stop a villain named Twisto from causing a Zombie Apocalypse, but you don't really fight any zombies whatsoever (save for one in the first level). Your enemies consist of (but not limited to) lawyers, hippies, girl scouts who throw cookies and Elvis Impersonators. The bosses are more odd, such as a bowler, a chicken who squats and fires eggs, and a spider who explodes into green popcorn when defeated. To get health, you have to punch hobos or mimes so they drop hot dogs and pizza, and besides your punches and kicks, you can attack with pies, tomatoes and spray bottles. But it is playable if you can get past the absurdity and stereotypes.
  • Rumble Roses. Says Noble Savage Aigle, "Cowgirl has teats more magnificent than my sheep!" Oddly enough, it is a solid game, especially compared to the generally low-quality wrestling games of the time, and it is presented well, but conceptually it's just so mind-bogglingly terrible that it seems much worse than it is.
  • P.N.03, a.k.a. "Striptease: The Game", a massive blob of Fanservice disguised as a Third-Person Shooter. Every move the female protagonist does is designed to show off her lovingly crafted behind, and it seems she can't even shoot without moving her behind like a stripper, or groupie in a rap video. In the cutscenes, on the other hand, she's constantly snapping her fingers, bobbing her head, and tapping her feet like she's got some awesome dance tune blazing through her invisible headphones or something. The voice acting is goofy, and the protagonist has a horrible... it's really not clear what her accent is. To top it all off, the plot is a Sci-Fi Cliché Storm that can't decide if it wants to rip off Metal Gear Solid, or Metroid. The ending should tell you everything you need to know. She kills a giant robot by snapping her fingers, finds out she's a clone of her employer, and then dances. Roll credits.
  • Two Worlds would be an otherwise generic Elder Scrolls clone, were it not for the fact that it appears to be as deliberately bad as possible and still be (just) playable. From the character creation screen (sliders that do next to nothing, manipulating an image too small to make out at standard definition), to the fantasy Cliché Storm, to the hammiest voice acting ever with Ye Olde Butcherede Englishe and no respect for natural diction or pronunciation (wonderfully MSTed by Escapist Magazine). You'll realize something is amiss about five minutes in when the onscreen text tells you to "arm yourselve." If that doesn't raise warning flags, just wait until the townsfolk start mispronouncing words.
    Hushhhh... They will not... find us! insuchastormasthis. YOU must rest.
    Nay. Too many have died already. 'Tis an accursed place that is.
    • The character's speech is no better. This gem is announced on contact with water.
    Mmm... WET.
    • At one point along the road you'll notice all the trees have, for no apparent reason, become bamboo. You enter the city, and BAM! you're in Japan. Japan, where everyone has horrible accents (which clash amazingly with the "fare thee well" dialogue - you haven't lived until you hear a man say "mayhap a bandit methinks!?" in an accent lifted from 1940s Yellow Peril movies). Japan, where everyone has names like "Mako Yamamokuzi" and speaks in great stereotypical monologues about honor and their ancestors. Japan, where the shops only sell katanas. The kicker to all of this? Every citizen of the city, except for the mayor, nobility, and other important figures, has black skin!
  • Kids' Tetris. Mouse controls, a mode that deals out two-block pieces, and "YOU'VE GOT TALENT, KIDDO! YES YOU DO!" "GREAT! YOU'VE WON TETRIS!"
  • Snake's Revenge is a rejected chapter from the Metal Gear canon made for the overseas NES market. Its gameplay isn't bad, although unreasonably difficult, rather short, and strikingly experimental in places (with side-scrolling stealth sections that make Contra look like Tetris DS), and it has some legitimately good moments (like the boss battle against the tank and the container ship infiltration). However, the plot is incoherent even for a Metal Gear game, thanks in part to the game's "Blind Idiot" Translation (one part of the game involves getting in touch with a captured ally who is actually an enemy spy in disguise, a plot twist you can see coming thanks to his suspiciously specific denials); the graphics are so bad that the heaving back of a dying man looks like some kind of vibrating phallic tentacle (and Snake wears a luminous orange shell-suit to a stealth mission); the American manual was famously bizarre ('Higharolla Cockamamie'?); and yet nothing even comes close to the final battle. It involves Big Boss coming back from the dead, transforming into a giant purple cyborg that breathes fire, and chasing Snake through a maze because he WANTS REVENGE. This was stupid at the time, but later games in the Metal Gear series has made it extremely Hilarious in Hindsight.
  • Turok Evolution. Yes, Electronic Gaming Monthly didn't like it. And yes, it was an Obvious Beta. But you could shoot poisoned arrows at badguys and watch them vomit and die through your scope. And the final boss was a Confederate-general-cyborg riding a T-rex. And the soundtrack was excellent. What more do you need?
  • To some, the short Flash game Robot Dinosaurs That Shoot Beams When They Roar.
  • Shadow the Hedgehog is infamous for its melodramatic dialogue and out-of-place swearing and gunplay, although its music, visuals, and gameplay have been better-received.
    • Sonic the Hedgehog (2006) is in a whole other ballpark. I guess there's something strangely fun about a game so fundamentally broken that you find yourself challenged to see just how many glitches you can discover in a single level.
    • While we're dealing with Sonic, Sonic R was a Mario Kart Follow the Leader attempt. Sonic barely ran faster than Amy's "car", the songs on all of the courses were sung by a woman who was probably high, and the Tails Doll was so horrible he was horrifying, and it was amazing.
    • Sonic Labyrinth has you moving very... slowly... as Sonic. YOU'RE TOO SLOW!
  • Even the American Girls Collection was no exception to this - the American Girls Premiere for the PC and pre-OS X Macintosh was supposed to be a fun game for little girls looking for some theatre action while learning American history. It turned out to be a laughable little game to kill some time with, allowing players to spawn Felicity Merriman and her friends and subject her to rounds and rounds of crude humour and profanity, thanks to the speech engine.
  • In Japan, such games are so beloved that they have been given a title, "Kuso-ge" (translation: "shitty games"). Not all are terrible, but to qualify for this title, they need to be enjoyed primarily for camp value, rather than gameplay.
  • The Cho Aniki series is perhaps the greatest known series of kuso-ge (also a prime example of "Baka-ge", a subgenre of kuso-ge reserved for particularly stupid games), especially now that America has learned of it too. The first game in the series was a scrolling shooter that featured bizarre motifs of human body parts spliced with mechanical devices, as well as two gay muscular characters who helped out the protagonists, which all was goofy enough, but since then, the series has become entirely focused upon homosexuality. Specifically, musclemen and phallic imagery are recurring themes in the game art, though there is no actual pornography in the series—YET...
  • NeXgame: a game with a live-action guy breaking walls of ice by punching them, and smashing the last one with his head. It's super full of narm, like when the guy starts running off when he's done, and 'yes!' 'yyyyyyyyyyeeeeeeeeeeeeeeeeeeeeeees!'
  • Calling Progress Quest a game is stretching the definition of the term, but it's still a So Bad, It's Good parody of MMOs with repetitive Level Grinding and a non-interactive game world.
  • Left Behind: Eternal Forces, the licensed game for the titular novel series, is a truly terrible RTS loaded with bad controls and Ark-loads of Unfortunate Implications in addition to the source material's own problems. However, a game which features mechanics like the main character running through New York frantically praying aloud so his faith isn't eroded by the hordes of guitar-playing buskers on every corner has massive comedy potential. Also, you get the option to play as Satan.
  • In a similar vein, Spiritual Warfare can get you laughing with some of the massive liberties it took with Biblical motifs to make it playable. Yes, there is some metaphorical stuff in the Bible about the "Armor of God" so that's not much of a stretch, but the whole section about "Fruits of the Holy Spirit" definitely didn't suggest these were any kind of literal fruit. Then too, the enemies in the game clearly include every kind of sinner from the Obviously Evil violent gang members with guns on down to the very mundane guys in suits who might be CorruptCorporateExecutives or just mildly peevish suburbanites. In any case, you'll be engaging in some Easy Evangelism by throwing fruit at people to make them get down on their knees and repent. When all else fails, use some Wrath of God to blow up obstacles and enemies.
  • M&Ms Kart Racing, if only for the incredibly repetitive quips by the racers.
    APPROACHING SOUND BARRI- Look, a nut.
  • The Japan-only Famicom RPG Hoshi Wo Miru Hito, aka Stargazer, is called by many Japanese gamers the "legendary shit game". Listing all of its faults would take up entirely too much space here (to start with, the towns' tile graphics don't seem to fit together in the slightest and exiting them teleports you somewhere else entirely, you can't cancel any of your selections in battle menus, the HP counts in battle are truncated so that only the last digit is visible, you're forced to use passwords instead of battery saves and they don't even save your level), so you can read about it at this link.
  • 50 Cent: Blood on the Sand. What other game has a plot that can be summed up in the phrase "Bitch took my skull!" On its own, the game is a browntastic, competent Gears of War style shooter. But the fact that it stars an Immune to Bullets 50 Cent, with a swear button (and you can upgrade your swearing), collecting Bling Shine and making random comments about the scenery while gunning down people by the dozen. It's full of Narm.
    • The kicker? The gameplay itself is fun. Some programmers were putting a lot of work into it, despite everything above.
    50 Cent: Help me the fuck up.
  • Legion on the PC Engine CD has poor graphics and plain bad gameplay, but the inept, deadpan, out-of-place narration (in English) at the beginning of each level is nothing short of hilarious.
  • An RPG Maker community once held a contest with the objective of creating the worst game ever using RPG Maker. Though the original account has been deleted, it was later revived for viewership.
  • The Trapped Trilogy by Godlimations, a point-and-click adventure Flash game series. Guide Dang It puzzles, Unexpected Gameplay Change to shooter, obvious Art Shift between games making characters unrecognizable, horrible interface that changes between games, lackluster voice acting, a plot completely lacking in logic and continuity, and Christian references clumsily shoehorned in... And yet, it's strangely addictive.
    • Retsupurae has riffed on this series and their commentary make the game more hilarious.
    • If nothing, it's worth hearing Edwyn Tiong's performance as Dan McNeely, who sets a new record on how smug you can make a human being sound.
  • Battle Construction Vehicles is an unusual fighting game where two people battle each other in construction vehicles. The controls are unresponsive, the vehicles move slowly, and basic attacks are a pain to pull off (in some vehicles, attacks sometimes hurt the attacker more); most of the fights consist of slowly ramming and scraping against the opponent (and randomly pulling off super moves) until someone wins. The ridiculous premise, awesome plot, and hilariously bad voice acting make up for the actual game's shortcomings.
  • Believe it or not, Kemco's Universal Studios Theme Parks Adventure is nowhere near the train-wreck gamers make it out to be. It could've used a few improvements in many areas—mostly to make the "experience" of going to a theme park slightly more realistic — but the fact that it features Back to the Future: The Ride as a playable minigame AND one of the most awesome intros and outros ever seen should help its reputation.
  • Trio the Punch is regarded as the first kuso-ge. The three characters are the most stereotyped heroes ever (a ninja, a brawler and a Barbarian Hero, who are also Expies of some other Data East characters), each has his own theme which loops endlessly throughout the entire game, Karnov is inexplicably a common enemy, clearing a stage nets a "WIN WIN" and a roulette where you can power-up or down with an old sensei declaring "LUCKY! CHA CHA CHA!", a sheep boss turns your into a sheep for the whole next stage... since it would take too much to list everything, here's a 3-parts commentary on this (clearly voluntary) crappy game.
  • Chaser has numerous graphical and gameplay glitches, absolutely horribly-written dialogue and worse voice acting, but it also happens to be a genuinely fun First-Person Shooter despite these faults, with absolutely awesome music, a unique gritty cyberpunk-ish style, and a certain charm to its quirky unpolishedness.
  • The Sponge Bob Square Pants Flash game Boat-o-Cross.
    • Going more into the console Spongebob Games, Spongebob: The Revenge of the Flying Dutchman is a shining example of it, replacing the normal narrator for the show with a voice actor who sounds like someone who would make very questionable remarks to children, droning music, bad cutscene animations, the PS2 Port being unplayable due to a glitch that would make the game freeze whenever you entered a new or old area, and clunky controls would make the game bad right? Haha WRONG! It's so bad it's HILARIOUS! The fact that all of the voice actors sound like they're trying to get in your face about something even if they're just having a discussion about wanting to play with their booty (it makes sense in context) practically reduced this troper to tears, and the Treasure Chest puzzles were endearing in the sense that they were trying to be creative, but it was far too easy to be noteworthy.
  • Drakengard. The 'bad' part is very repetitive and boring gameplay, the 'good' part is a plot that's completely absurd/crazy and sets new records for dark and edgy.
  • This is the entire point of games developed for Glorious Trainwrecks.
  • Fruit Mystery is an indie game where you feed different food items to zoo animals and read about what happens to them. It's purposely bad; you just drag and drop foods to pictures of animals flying across the screen, it's poorly drawn, the dialogue sounds like a kindergartener wrote it... The list goes on. But damn, it's hilarious.
  • Deadly Premonition features FBI criminal profiler Francis York Morgan (Just call him York. That's what everyone else does.) going to a town to investigate a link between a drug and murders. The controls are awkward, the characters are all mired in the Uncanny Valley, the American voice acting is often out of sync with the character animations that seems to have been motion-captured by a Japanese amateur theater troupe, the soundtrack is limited (leading to common Soundtrack Dissonance), most of the graphics looks like they were meant for a Dream Cast game (despite being made for 7th generation consoles), and the first 20-30 minutes of game consists of a very weak part of its gameplay - a level of Narmy, Resident Evil inspired Survival Horror combat. And yet, behind this hides a pretty entertaining Twin Peaks-esque Wide Open Sandbox game, which is quite charming in its own quirky way. The Destructoid review also mentions the quirkiness as one of the game's strongest points:
    • It can't be overstated just how awkward the controls are, particularly the shooting. In most shooters on PS3 and Xbox 360, you'd hold the left trigger to enter aim mode, use the right stick to aim, and the right trigger to fire. The reason for this is because of the way most gamers hold the controler, with thumbs on each stick and the index and middle fingers over the bumpers and triggers. In Deadly Premonition, you hold the right trigger to enter aim mode, use the right stick to aim, and the A button to fire. If you used the left stick to aim it wouldn't be nearly as bad - unusual, but still workable. However, using the right stick means you aim, and then take your right thumb off the right stick to fire while the target is moving (and occassionally teleporting a few steps forward). Not only that, the right stick somehow manages to be both extremely slow and extremely sensitive, reacting to the slightest move, but taking its dear sweet time doing so. This adds up to you emptying your gun, shooting in all directions and hitting nothing.
  • The hilariously weird Dreamcast launch title Blue Stinger. Please to enjoy.
  • Home Alone 2 for the SNES counts as So Bad, It's Good, despite it's a video game based on a movie. It has an absurd cast of enemies, decent graphics, and weird sound effects.
  • Death Crimson, an "horror-themed Light Gun Game for the Saturn is one of Japan's most beloved kusoge, thank to its epicly horrible graphics and the soundtrack, which is a funny moment by itself.
  • Revenge of the Sunfish. Art Shift on every stage, terrible art, inexplicable gameplay and something that vaguely resembles a plot all combine to make this a Mind Screw as you try to figure how and why anyone would make this.
  • Tournament Of Legends, according to this Official Nintendo Magazine review. They even reference the trope with the positive "So bad it's almost good".
  • Sewer Shark is a dull rail shooter with repetitive backgrounds and several vital facts the game doesn't bother to tell you - In other words, the perfect game to package your untested and expensive add-on with. However, while the actual game is terrible, the cutscenes saves it, featuring an awesomnly cheesy script and performances by actors who clearly knew what they were into. Witness the madness here.
  • Mario Teaches Typing 2. The first game was just bad all around, but the second game for its credit had some of the most Narm-filled, uintentionally hilarious cut scenes known to man, like this ending and the somewhat silly mafia like scene here.
  • Jaws Unleashed is a favorite target over at GamesRadar.
  • Kreed is an obscure Russian first-person shooter. Though the actual game isn't very good, it is immensively entertaining thanks to the bad animation, horrible character design, unfitting buttrock music played at random moments and hilarious voice acting by Russians clearly not fluent in English. "Quit winning!".
  • Darkened Skye has terrible gameplay, and two categories of dialog: Hilariously overdone, intentionally bad dialog, and intentionally lampshading and mocking category one.
    • Basically, it's a fantasy-adventure advergame for Skittles, where the developers and writers decided to have lots of fun with what they were given to make.
  • Maka Maka, a highly obscure Japan only SNES RPG, is another prime example of "kusoge". It's infamous for the fact that it was released without being bug tested, and caused its company to go bankrupt due to its poor sales. Besides its overall bugginess, it's plagued with a high encounter rate with low EXP and money payouts, slow movement, has unexplainably bizarre enemies and bosses, an odd cast of characters (including but not limited to, a cheerful explorer who wears a box of oranges, an ultraman-lookalike Alien, an army of homosexual ant-men, etc.), and generally unbalanced and broken gameplay.
  • Pepsiman. You're Pepsi's mascot, running around various American cities trying to bring Pepsi to people via Excuse Plots, Everything (including ''giant Pepsi cans'') is Trying to Kill You, the graphics aren't very well polished, there's a fat American bloke that is present in all the cutscenes who rattles off Pepsi slogans in broken English, each mission is time-limited and it's very hard. However, partly because it's still an enjoyable yet frustrating game, partly because the main theme is pretty awesome (with a catchy theme tune screaming "PEPSI MAAAAAAN!!!"), partly because God only knows, some countries loved it. And no, there were no Pepsiman ads in America, oddly enough. Another reason is probably how ridiculously goofy Pepsiman take things on, and some death scenes can get amusing for poor Pepsiman... (helps that Pepsiman himself is an Iron Butt Monkey)
  • The Last Resurrection: the gameplay is glitch-ridden and fiddly, the graphics resemble a cross between a 16-bit JRPG and Fuzzy Felts, the dialogue is corny and full of mistakes, and to top it all off the entire thing's a blatant Author Tract about the evils of Christianity - the final boss is none other than Jesus himself. What's not to love?
  • The Vietnamese bootleg translation of Pokémon Crystal, with hilarious errors such as "monaters", "missle bomb" instead of Team Rocket or "fuck" instead of "put in". A really entertaining LP can be found here.
    • The best part is that the use of the f-word, used as an analogue to "put in" as in "player put that item in his bag", comes right after we get to see how that translation calls the Potion item: "DRUG."
  • And there is also a translation of Pokemon Green before it came out in North America. There are some... interesting ideas of what would be the names. Played in this video game marathon.
  • To complete the set, there's a bootleg of Emerald version, too. Some of the translations are very much reminiscent of Vietnamese Crystal.
  • Indie RPG The Demon Rush, despite the title, is painfully slow paced. However, it makes up for it with hilariously shoddy graphics and music, goofy looking and acting characters, a nonsensical, unfollowable Cliché Storm of a story, and several Inherently Funny Character Names. See the full, very long experience in these two videos.
  • Rise of Immortals (a.k.a Battle for Graxia) is a MOBA trying to cash in on the success of League of Legends and Dota 2. However, it manages to be horribly balanced, with confusing stats, weird interfaces and lacks the ability to change characters once you've logged in. That said, it also has some of the hammiest voice acting in the history of video games, the character designs are so cliche it's hilarious and if you're playing with friends, it actually manages to be surprisingly fun.
  • Soldner: Secret Wars. As its Eurogamer review says: "It's a terrible game whose redeeming features are its bugs – it's performance art, improvised comedy, terrible coding. It will always hold a place in my heart and a space on my hard drive."
  • Haze is a playable if unimpressive FPS which fell victim to its overblown hype. However, the true star of the show is its storyline. A bold attempt at deconstructing the standard FPS plot, it stumbles due to its ham-fisted morality, a Plot Hole-ridden setting and some truly stupid lines. Those flaws, combined with the poor acting, weird music and the technical issues of the game itself, combine to form a surreal and damned funny mess, the like of which will probably never be seen again. Here's a sampler.
  • Mega Man: War of the Past is a fan-made Beat 'em Up for the Dreamcast, combining the Mega Man universe with a Streets of Rage-style engine in a rather clumsy fashion. There's nothing really wrong with the gameplay, but some of the misuse of graphics is laughably terrible. The menu screen shows characters from other Mega Man series' (who aren't in the game), Eddy is used as an enemy, and proportion is a mess, courtesy of the creator's combining Mega Man 7 sprites with those from Marvel Vs. Capcom with no regard to resizing. Even Duo and Gutsman are shorter than Roll, many of the enemies (such as an army of Cutman clones) are even smaller, and so is Dr. Light. Also, the bizarre enemy names, like "Jewish."
  • Night Trap. While the gameplay itself is lacking, the movie that plays out during it is pretty damn hilarious. (Sadly, you won't see most of it if you're going for a perfect score.) Click here to watch it. (Don't worry, it's completely work safe.)
  • The Town With No Name, as Retsupurae'd here, is nothing short of hilarious.
  • Over Blood is certainly one of these. Tank Controls, Guide Dang It, Narm to the tenth degree and average graphics for the time. Hilarious deaths, great fighting and... it's beautiful.
  • Sniper: Path Of Vengeance is a thoroughly glitchy and ugly game that you could hardly call playable, but the nature of these bugs gives it its charm. You have a school bus that bleeds when you shoot at it, and eventually disappears into thin air, being able to fly by pressing jump+duck, some truly idiotic AI, weirdly deforming characters, and the "climactic" shootout of the final cutscene, where the guns the characters are supposed to be shooting with don't show up (yeah, they fire by pointing with their fingers). Became a Cult Classic comparable to Big Rigs in Hungary when a game reviewer trashed it to bits, and later made several follow-ups as the glitches just kept coming. Reportedly, the developing company was nearing bankruptcy at the time, so the game had to be released before its engine could even be finalized.
  • The obscure Italian-made Driving Game Blomby Car had only had a limited arcade release in the 1990s, but since has become somewhat more known through emulation. The player's car has ridiculous acceleration and handling, and is good at producing engine noise and smoke, caroming off walls and overturning continuously when it crashes. Other vehicles (including first-aid trucks) lie across the road, forcing the player's course off it at some spots.
  • Paris-Dakar Rally Special, a Driving Game for the Famicom that is utterly deranged. It actually starts out as an adventure game. Enemies in the driving stages range from very fast cars that try to rear-end you to tanks and boulders that fall from nowhere. There is even an Under the Sea level and platformer segments where you need to exit the car and open a gate so you can proceed.
  • Metal Wolf Chaos. The story centers around the President of the United States of America, Michael Wilson, fending off a coup by the Vice President, Richard Hawk, in his gigantic mecha, Metal Wolf. The gameplay, mostly centering around blowing up American landmarks, is fun and genuinely good (as you'd expect of From Software), which means the ridiculous plot and dialogue, containing mangled Engrish that is spoken by native English speakers, can be enjoyed by all. Oh yeah, there's also a fight sequence where the President yells "SUCK ON MY MISSILE PUNCH!" and "EAT MY FLAME OF JUSTICE!" We'd vote for him.
  • SaGa Frontier. It's the sheer randomness of everything; the plot, the visuals, the battle system, the difficulty level. At least the randomness of the growth system is intentional. It's like Square's B team wanted to make the ultimate RPG with multiple races, cultures, and skill systems, but kinda had a brain fart halfway through that decimated most of the team. The graphics are... not polished. Many of the sprites have a slightly icky, pixelated, rendered look to them (no wonder they went for an illustrated look in later games), but what really borders on narm is how the monsters are sometimes comically bigger than your characters in battle. Even if they were the same size as your sprite when they were shown on the overhead map! Despite all this and a classic "Blind Idiot" Translation hack job by Sony's first party, the game is still rather fun. Go fig.
  • Superman 64 is considered to be the worst game of all time due to shoddy controls, underwhelming super powers, glitches up the wazoo, and a terrible ending. However, thanks to several people doing a Let's Play of the game, everyone on the internet rushed out to find a copy of the game or to download the ROM of it for their emulator just to experience how bad the game is for themselves. ProtonJon even points this out and says the purpose of him playing the game so that you wouldn't have to suffer playing it yourself.
  • The Chinese Childrens browser games Lok Pui (Closed due to hackings) and its related game Cabo World [1] are one of the many Pokémon clones in the browser game industry in China. Although many are above-average in quality, in the two games the gameplay is almost identical not just Pokémon, but also its local competitors, and they are generally inferior to Pokémon. Some of the mons look rather boring, their stats are too balanced and poorly allocated, and many have a lack of diverse movepools that they limit on 2 or 3 types on moves only (There's even no Technical Machine-like feature!), meaning that there's a lack of complex strategies on battling. However, like its competitors, the two games have a high player-base.
  • Country Justice: Revenge of the Rednecks
  • ''Alcol Test/Drink and Drive/Alcool Drive", as seen in this italian review. In theory, you have to complete a small set track while under the effects of alcohol. In pratice, you can wreak havok throughout the city until your wheels fall off. See what happens when you try the brakes while speeding: your front wheels stops instantly, and your car rolls forward thanks to momentum.
    I'm not ending this review until I manage to do at least a barrel roll.
  • Captain Novolin, a hilariously inept Edutainment Game whose premise is that the hero has diabetes. Apparently, diabetes is a disease that gives you really bad Jump Physics and will kill you if you eat more than one of any kind of Anthropomorphic Food.
  • The German RPG Maker game series Alte Macht has all the aspects a game needs to be regarded as So Bad It's Good. Be it the plots that make no sense, the subpar spelling and grammar, or the ridiculous JRPG cliches being played not only straight, but also emphasized to a ludicrious degree. It all comes off as the Final Fantasy series gone completely wrong, and yet so incredibly right. It's a shame there are no "fan" translations for English speakers, but those still brave enough to check it out can find some Let's Plays of it here: http://www.youtube.com/watch?v=cavNeyigdcc
  • Virus Invasion is a series of platformers with somewhat tedious and glitchy gameplay which flagrantly abuses Game Maker resource sprites. Some of the backgrounds are made of Epileptic Flashing Lights and are painful to look at. Finally, the generally-considered best one, Virus Invasion 5, is only winnable through glitch exploitation due to ridiculously poor playtesting. What made it a cult classic are its absurdly hilarious yet awesome premise, its kickass soundtrack, and gems of mangled English such as "THE LEDGEND OF THE ULTIMADE VIRUS" from the sixth game:
    The Ultimade Virus is the evil virus … it is the father of the father of the Virus King. But the Ultimade Virus was to powerful ant it destroyed it self. But to prevent that he repaired itself……we heve lockd him up !! And the key of the lock is the MainChip !! And if you destroy the MainChip … Then will the Virus … Well… He will stand up from the death !!!
  • Quest Fantasy is advertised as this by the creator, who really enjoys making So Bad It's Good works. His other favorite kind of work to make is Surprise Creepy.
  • Rogue Warrior. Northernlion declared the game as such in an episode of Poison Mushroom, saying the credits music redeems it.
  • QWOP is a walking simulator (Yes, you read that right) that has controls so obtuse (Q and W to activate thighs, O and P for calves, thus the name) that making it forward a single meter is an actual challenge. It's possible to trip backward and flip over so badly that you end up with a negative score. It's so absurd that it becomes unintentionally hilarious.
    • Similarly, Surgeon Simulator 2013 has you controlling a surgeon's hand with the mouse to adjust elevation and rotation while using the A, W, E, R, and space bar keys to control each individual finger in order to clumsily grasp tools or other items and doing surgery in such hilariously wrong ways that you will probably kill the patient more than you save him.
  • Escape from Crystal Lake at first seems like another typical flash game, however once Jason first appears... well, look at the Retsuprae video.
  • Codename: Eagle, the spiritual precursor to Battlefield 1942, is renowned for its amazingly glitchy vehicle physics.
  • Earnest Evans would be a So Okay, It's Average game if not for the hilariously Deranged Animation of the player character. The Uncanny Valley effect is only heightened by the wonky controls.
  • Takeshi's Challenge is a fairly well known kuso-ge, admitting right on the title screen to being created by a man who hates video games, and is well known for being completely unfair and requiring the player to do a long series of purposefully obtuse actions. It was also intended by Takeshi Kitano to be purposefully bad, and is basically just him trolling the player the entire game.
  • Sneakers for the Apple ][ was one of the many knockoffs of Galaxian and Phoenix published in the early 1980s. It also celebrates the trope of Everything Trying to Kill You, and handles the player's ship exploding in a hyperdramatic manner.
  • Stalked@Home would simply be an awful indie horror game... if it wasn't so hilarious at times. The voice-acting is done through a low-quality filter and the acting sounds bored. The pop-scares are nonsensical at best, and sometimes happen so fast you don't even realize it. The transition between scenes makes no sense in regards to plot or gameplay, and the puzzles could barely be called puzzles. Oh yeah, and most of the sound effects are common stock, including the Wilhelm Scream itself for a jumpscare! Several Let's Players have already covered this game, and most of them can't seem to take it seriously.
  • Goat Simulator has a buggy physics engine on purpose. Also the goat can climb ladders in a very funny way.
    • Then again, does it really qualify if it's on purpose?
  • Unearthed: Trail of Ibn Battuta, a Middle Eastern studio's hilariously bad attempt at an episodic Uncharted ripoff. Special mention goes out to the Narmy as hell trailer for the next episode at the end of the video.
  • Action 52 , so much so that many people play it on YouTube just to mock its hilarious glitches and horrible gameplay mercilessly. Context Sensitive made a such a video that's TWO HOURS LONG.
  • Marlow Briggs And The Mask Of Death unashamedly rips off the combat of God of War, has a paper thin plot, and laughable acting. However, the gameplay is so ridiculous, what little plot there is is so gloriously over the top, and the voice acting is actually quite charming in its badness that it instantly became something of a Cult Classic.
  • Final Zone II, a top-down shooter for the Turbografx 16, would've been quickly forgotten if it weren't so hilariously cheesy. With it's atrocious American box art, ridiculous story and dialog, voice acting that sounds like it was done by a group of high schoolers, and a badly-sung theme song with some with the corniest lyrics ever put in a video game, it really is a sight to behold. Johnny the Happy Console Gamer gives us a nice rundown of the game's cheesy greatness.
  • Hopkins FBI may be the king of "So bad it's good" when it comes to point-and-click adventures. The entire game is one hilariously stupid moment after the next, from the fever dream-esque plot involving a career criminal cheating death and building an underwater base to create a clone army, to the outright nonsensical puzzle solutions (such as drugging a man at a bar while he is still holding the drink), to the inconsistent cartoony art style and bad writing, to the protagonist being a complete buffoon (though that doesn't stop people from praising him for his "success" anyway). [[Web Video/Retsupurae]] riffs the entire game starting here, and they can barely contain themselves in laughter.

    Voice Acting 
  • The American voice acting in the original PSX version of Star Ocean: The Second Story, particularly Claude's VA, straddles the line between So Bad, It's Good and completely unlistenable. Claude's best/worst victory line is "Crawd has advanced forward!". (Yes, he actually says "Crawd", not "Claude". This game had a rather... spotty localization.)
    • One of the characters sounded very "special" whenever she chirped, "I deserve this!" upon leveling up. Also, it was strange how the VA (or perhaps, the game's voice director, presuming that there was one) for a seemingly Asexual character (judging from the listing of his default feelings towards other characters) made him sound a little Camp Gay in certain lines.
  • While Devil May Cry has top-notch gameplay, the lines Dante gets caught pulling off are often considered more cheesy than a Pizza Hut joint.
    • Vergil is a worthy successor in this regard. He's got a jacked-up notion of awesome lines.
  • Castle Shikigami II, whilst having fun gameplay - it's a Bullet Hell game - received terrible yet hilarious translation and voice acting. For example:
  • Symphony of the Night from the Castlevania series is a very good game, but its dialogue is somewhere between this and Narm. The PSP version changes the previous great lines to less over-the-top dramatic ones. Not everyone welcomed the change.
    • "What is a man? A miserable little pile of secrets? But enough talk, have at you!"
    • The XBLA version lacked the awesomely cheesy "I Am The Wind" that played over the credits in the original Playstation version.
    • Even I Wanna Be the Guy brings the scene up just be careful of the wineglass.
      • What is a Man? wineglass kills you GAME OVER - PRESS 'R' TO TRY AGAIN.
  • The voice acting of the Duke Nukem games. With lines like "It's time to kick ass and chew bubble gum, and I'm all out of gum", and "I've got balls of steel!"
  • The first Resident Evil game, despite being a pretty scary game, has horrid voice acting to make the game seem like more of a B-movie. Most of it comes from a clumsy ally named Barry Burton. Examples include, after a ceiling nearly crushes your character Jill, saying you were almost a "Jill Sandwich." Another infamous one is how Jill is the Master of Unlocking.
    Barry: It's a weapon. It's really powerful, especially against living things.
  • You should have stayed away from So Bad It's Hilarious voice acting in House of the Dead... Suffer like G did?
  • Unreal Tournament is about a sport, agreed? Yet for Unreal Tournament III, someone had the job of writing six cutscenes that turn it into a revenge story in the midst of an interplanetary war. These cutscenes are hilarious.
    • Someone in charge of the German dub had the balls to hire the voice artist who dubbed Chef from South Park to voice Othello. His easily recognizable nasal voice which doesn't fit the Scary Black Man trope AT ALL added truckloads of surrealism onto the cutscences.
  • Though Star Fox 64 is an amazing game, its voice acting is hilariously cheesy.
  • Super Mario Sunshine also has a silly voice cast. Here's a few gems.
    Toads: What's this icky, paint-like goop? It's moving!
    Pianta: Come enjoy a natural wonderland to which we've added the world's finest resort facilities, a spectacular amusement park, and succulent seafood! (Mario gets Heart Symbol Wingding Eyes)
  • The infamous English voice acting in Shenmue and Shenmue II''. "Do you know where I can find some sailors?"
  • The 1981 B-17 Bomber for the Intellivision was one of the first games with voice capabilities. What did it sound like? Microsoft Sam's Hammy southern cousin. It must be heard to be believed.
  • Dynasty Warriors 3 is a lot of things, not least of which is unintentionally hilarious thanks to the localizers hiring high school drama students to do the voicework.
    You flaming IDIOTS!!! Take THIS!!! Behold the power of my MAAAAAGIIIIC!!
  • Michigan: Report From Hell has incredibly bad voice acting that proceeds to get even worse throughout the game, it's all hilarious. The visuals are actually kinda scary, though.
  • Jax's ending in Mortal Kombat 4. Oh my God!!!
    • Although most people seem to think it sounds more like Imsogaaaaaaaaayyyyyyy!!!
  • Arc Rise Fantasia is otherwise an excellent RPG, but its voice acting is hilariously phoned in. Special mention to Niko, whose voice actor seems to have spent so much effort on performing a bad Brazilian accent that he neglected to have any sort of emotion.
  • Killing Floor is a solid game, but with memetically Narm-tastic dialogue.
  • The first Baten Kaitos game is an excellent JRPG with a solidly written plot... delivered with outrageously bad voice acting that runs the full spectrum from Dull Surprise to Large Ham. Special points go to Lyude, who is about as wooden as you can get; Xelha, who sounds like Microsoft Sam doing a falsetto, and Geldoblame, whose voice actor was apparently enjoying himself very much.
  • 50 hilariously bad lines from video games.
  • Deus Ex is an amazing game by most anyone's standards, but its voice acting is Narm inducing in many scenes.
  • So Bad, It's Good is present to varying levels in all voice-acted Sonic games, but Sonic Adventure 2 is the worst/best of the bunch, with characters fluctuating between sounding over-excited and sounding monotone, hilariously exaggerated gestures, non-existent lip-syncing, and characters interrupting and talking over each other, sometimes interrupting themselves.
  • Dead or Alive 2: Hardcore's English voice acting was pretty bad, and it was only recorded for the PS2 version because Sony required it (the Dreamcast and Xbox versions had no English voice acting). So only the cut scenes were dubbed, and gave us such gems as:
    • Kasumi: "How DARE you swindler?!"
    • Ryu: "I WON'T let you die. I WON'T let you go."
    • Bass (in a thick southern accent): "You'll grow up to be a LADY!"
    • Ayane: "Wow! YOU came all the way HERE?!"
    • For the record, Team Ninja never again attempted English voice acting with the Dead or Alive franchise for six years.
  • Dragon Ball: Final Bout suffered a similar fate. It was the first Dragon Ball video game to be localized in the west. Because Sony required English voice acting for dialogue, it was dubbed, but the actual fighting grunts remained unchanged from the original Japanese release, meaning adult Goku switched back and forth from being voiced by a man to a woman depending on if he was speaking or fighting. Because the English voice cast had nothing in common with the official English dub of the anime, they ended up very miscast and the end result is quite bizarre to listen to. The voices for Frieza and especially Pan are commonly cited as the worst, but the rest of the cast isn't considered much better. However, Brianne Siddall's Kid Goku is commonly cited as at least having potential.
  • Depending on who you're talking to, Trouble Witches NEO!'s voice acting is either this or So Bad, It's Horrible. You've got Engrish, you've got Ac CENT Upon The Wrong Syl LA Ble, you've got Dull Surprise all wrapped up into one English voice track. Here, take a look.
  • While the Russian voice acting is just fine in the Stalker series, the English voice acting is just So Bad, It's Good.
    • You can listen to the wonderful voice acting from Call of Pripyat here!
  • The bad voice acting in Mega Man X4.
    • It goes beyond just that scene. X is a pre-teen girl, Zero is constantly out of breath, and Sigma is a grouchy old man.
    • The legendarily awful dub job for Dr. Light in Mega Man 8. It's made of crystallized Narm. You know your voice acting is bad when Mega Man sounds more like a girl than Roll.
  • Marine Heavy Gunner: Vietnam's voice acting has some of the cheesiest accents ever. It also overlaps between Ac CENT Upon The Wrong Syl LA Ble, Dull Surprise, and Mad Libs Dialogue.
  • Remember when live-action FMV cutscenes were all the rage? The trend resulted in many, many games chock full of hilariously bad acting, from Sewer Shark's overly-hardassed and aggressive Ghost to Harvester's award-winning pie-eating noises, Special Effects Failures and cries of "MY MEAT! MY MEEEEEAAAAAAAT!!"
  • X-Men (Arcade), particularly Magneto who is known as his lines "X-Men Welcome to die" and "I am Magneto Master of Magnet"
  • The voice acting in Tomb Raider is hilarious for a game that's supposed to be serious in finding hidden artifacts and preventing a hidden power from being misused. You fight a henchmen that sounds like he came from the stereotype school for rednecks (who manages to sound MORE like a redneck in a later game while he Took a Level in Dumbass) and a gang of three henchmen that consist of a wise cracking teenage gangbanger, a tall Scary Black Man in a trenchcoat, and a man dressed up like a cowboy who has the matching accent to go with it. To top it all off, the head honcho of the henchmen is a woman with an exaggerated Texan accent and you stop taking her seriously when she still has the accent once you find out she's one of the three rulers of Atlantis. The remake greatly improves the voice acting for all characters, which also takes away the hilarious cheesiness. Then there's the narmtastic conversations they have.
    Natla: Too late for abortions NOW!
    Lara: Not without the heart of the operation!

  • A good portion of the dialogue in the all-round similarly shoddy BIONICLE: The Game counts, with the incredibly narmy lines, hammy acting and unfitting voices. Most of the dialogue sounds as if they'd ran the first DVD movie's script through a "generic dramatic-sounding exposition" software, and the characters have a habit of referring to each other with both their names and titles, making for some very clunky sentences. Special mention goes to Nuju, who was given a stereotypical dumb "duh-huh" voice, even though he has the role of a wise elder (extra points for ignoring canon which states that he has an aide do the talking for him). However, some fans prefer a few of the voices over the ones from the movies, mostly Lewa's.
  • Chaos Wars has:
    • A hilariously bad English dub, which is the result of a CEO hiring his family members to do the dubbing job. It has attracted the game lots of attention and is always good for a laugh. The voice acting makes everyone sound like they're stoned. Note that the CEO knew his company couldn't afford a decent localization, but Sony mandated an English translation. The game was obscure enough he knew he could get away with it too (anyone who wanted this game would switch to Japanese immediately, anyway).
    • A hilariously bad localization effort. For example, every "Breath" attack was translated as "Bless". So watch out for those dragons and their "Fire Bless". And the card game "Rebirth Moon" was translated as "Reverse Moon" despite there being an English translation on the logo displayed where they wrote this.

    Covers 

    Music/Graphics/Etc. 
  • The Blue Dragon boss battle theme, Eternity. There are just no words for how bad this song is, but somehow it works in a twisted sort of way.
  • Capcom USA has brought us Mega Man Battle Network 4's "Blind Idiot" Translation, which was a much, MUCH worse translation job than anything else in the entire series, both before and after it. Examples include "What a polite young man she was!" and "Mega Man, is the jack out now!" Even the manual had its share of silly mistakes.
  • Persona 3 Portable brings us the song Sun, which manages to combine ALL of the common critisism towards the game's soundtrack. And it is amazingly catchy.
  • The old Lesser Demon model in Runescape. With those beady eyes and little poorly-rendered goatee, it was borderline cute. Same goes for the dragons.
  • The Creeper, one of the most iconic characters from Minecraft, was actually a miserable failure from the coder's part to create the 3d model of a pig. Its distorted shape and downright terrifying face, as well as the fact that it sneaks onto you with a SSSS sound followed by your death - and probably a heart attack - make it one of the most original and frightening enemies in modern videogaming history.
  • The pause screen "music" in Wario World.
  • The lyrics to "His Name's Frank", the ending theme of Dead Rising 2: Off the Record, wherein the band Lifeseeker attempts to find every possible word that rhymes with the names "Frank" and "West". It's either so bad it's awesome, or vice versa.
  • From Kinect Star Wars: "I'm Han Solo." It's about as hilariously bad as you'd expect a cheesy pop song about Star Wars could get. But it isn't the game's silliest moment: your character dances their way to the peak of the Empire, for the final dance-offs against Darth Vader and then Emperor Palpatine on the Death Star. It couldn't get better/worse than that.
  • In Extreme Paintbrawl, there's this song which is so ridiculous and experimental that it ends up being awesome.
  • From beatmania IIDX: Do it!! Do it!!
  • Sound Voltex is chock full of this, at least during the early days of the Sound Voltex Booth era.
  • "Para Q" by Forte Escape, featured in DJMAX. It was in DJMAX Technika for all of one game before unfortunately being pulled out in Technika 2.
  • S4 League brings us "SuperSonic", which is actually a good song. But then came "SuperSonic (Mr. Funky Remix)", available on the limited edition soundtrack and in DJMAX, which is so repetitive it turns into Narm (Charm).
    Go let's go let's go let's SUPASO
    Go let's go let's go let's SUPASUPA
    Go let's go let's go let's SUPASO
    Go let's go let's go let's SUPERSONIC
    SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC
    SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC
    SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC
    SUPERSONIC SUPERSONIC SUPERSONIC SUPERSONIC
  • Contrary to popular belief, the DK Rap from Donkey Kong 64 is supposed to be as cheesy and stupid as it sounds according to composer Grant Kirkhope.
  • Sonic R's entire soundtrack is made of cheesy faux-inspirational techno-pop that still manages to be horribly catchy. CAN YOU FEEL THE SUNSHIIIINE? Also, while most of Sonic Adventure's soundtrack (as well as the sequel's) is pretty good, Knuckles tends to be associated with rap music. Which is fine, but the lyrics are A. (ostensibly) sung from Knuckles' POV and B. are generally absurd and don't really sound like anything Knuckles would actually say. For example, Unknown from M.E. is catchy and has a great sax solo, but the lyrics...
    The new porcupine on the block with the buff chest
    Out the wilderness with the ruggedness
    Knock, knock, it's Knuckles, the bloat thrower
    Independent goer, master emerald holder
    Give you the coldest shoulder
    My spike goes through boulders
    That's why I stay a loner
    I was born by myself
    I don't need a posse, I get it on by myself
    Advisories get shelved
  • Whoever made the Sega 32X version of Doom had no idea how to program the system's sound chip, resulting in a laughably bad rendition of the game's classic metal-inspired soundtrack. The rhythm of the music is sometimes barely discernible amidst what sounds like a bunch of random electronic noises horribly mushed together. The "good" part for some people comes form the fact that this mess of a soundtrack can sound like, er... bowel movements.
  • The character animation in BIONICLE: The Game is definitely odd with the laughably awkward way they animated the characters running, and more famously, every time they stop, they completely lose their balance and start wobbling. Also, Gali's Idle Animation involves her shaking her butt. On a similar note, the final cutscene in the unreleased BIONICLE: The Legend of Mata Nui with the characters partying is adorably goofy.

    Game-related Fan Works 
  • Chaos CompleXX, a hack of Super Mario World made by the same man who made The Second Reality Project. It's a intentional joke hack.
  • The Half-Life Fanfiction-made-Garry's-Mod-Video "Full Life Consequences". So bad it has to be seen to be believed.
  • Pokémon Quartz, a hilariously awful hack of Pokémon Ruby with ugly to terrifying fake Pokemon, gratuitous swearing, bizarre dialogue, a nonsensical plot—and did we mention all the author insertion and the Gary Stu professor? It must be seen to be believed—and these Let's Plays don't even cover all of it.
  • Phoenix Drive, an Ace Attorney eroge fangame, not only has Engrish out the ass (having been translated by the developers themselves), but a plot that makes NO sense (Courtroom sessions at night? Phoenix declaring himself the murderer?), even more over-the-top dialogue and effects than the official series (such as Phoenix shouting "Whoooooooo!!" in mid-trial and all sorts of special effects going on in the trial scenes), female characters whose breasts jiggle on their own, and ridicuously Off Model sex scenes. On the other hand, the courtroom music is surprisingly awesome. Here's some worksafe footage of the game.
  • Paper Mario World, a Super Mario Bros. fangame, enjoys this reputation to so great an extreme, the game's original creator has produced a series of videos playing off of its legendary camp value, as well as apologizing for the whole thing. According to him, because the game was made in the earlier days of fangaming, he had no idea what sort of quality or expectations existed. As a result, he released a "game" that was really essentially just a string of clumsily-conducted experiments along the set Mario theme. Though they do display a good amount of the various things TGF can do, the developer spent little to no time honing any one aspect to the optimum capacity, and as soon as the site that hosted it began allowing reviews, the game was nitpicked to death by numerous players. Most of its camp value owes to its particularly horrible graphics, with sprite styles that clash, as well as badly scaled individual sprites (numerous doors the player can enter that are much smaller than himself may be the greatest example), background scenery that ranges from dull to nonexistant, curiously-placed terrain, such as magma floating in mid-air, and bosses that bounce around the arena with no true animation frames. And the Narm Charm of its completely unnecessary narrator.
  • Atomic Sonic, a hack of the original Sonic The Hedgehog 1 for Mega Drive. Badly hand-drawn replacement graphics! Glitchy audio! Completely unfitting music swaps! Kaleidoscopic grass! Only one level that actually works! See it in action here. Like the above-mentioned Chaos CompleXX, the badness is almost certainly intentional.
  • Sonic 2: Dimps Edition aims to turn Sonic the Hedgehog 2 into a cheesy, deliberately broken, speed-boost riddled mess as a criticism on the Dimps-developed Sonic games (Sonic 4 in particular).
  • The Europa Universalis Game Mod known as "Steppe Wolf". It is a mod that extends the timeline from 0 AD to 2009 AD, almost all of the Common Era. However, it's extremely broken. Most of Central Europe starts not knowing where it is. This means that playing as Switzerland, you cannot click any of your provinces for several years, Colonial rebels are modded to be valid anywhere. This leads to situations like Quebec declaring independence from Russia (and the Soviet Union from declaring independence from Quebec), most of California is an American colony, with San Francisco having a population of 205 people in 1981, along with other glitches, not to mention that it crashes every 10 years in game time. But because of these bugs (or despite them?), EU fans think it mind-bogglingly amusing to behold just how broken it is.
  • Fire Emblem 7 Crossover is a ROM Hack of Sacred Stones which, as the name implies, is a crossover with the seventh game. It also makes some mechanical changes. Among others, it makes stat items three uses instead of one, gives Sages access to all four magic schools, gives the Assassinate skill to Swordmasters, Snipers, and male Heroes (yes, only male Heroes), and increases Mage Knight movement to eleven spaces. Oh, and that "crossover" bit, presumably the hack's selling point? It's done by changing out some portraits and classes. And nothing else, which leads to such hilarity as Pent the Mage with Gilliam the Knight's stats and name.
  • Many of the Street Fighter II ROM hacks, particularly the ones that popped up in the wake of Street Fighter II: Champion Edition. Street Fighter II Rainbow, in particular, has many balance issues, and lets you change character in mid-round.
  • Sanic Hegehog originally was only an off model drawing of Sonic, but it seems people made games with him. Here's Sanic Hegehog 2 The Gaem ( download link ) and Sanic Evenchur Too. The poor graphics and the distorted music from Green Hill Zone just rocks (though the latter is very loud).
    • Ladies and gentlemen, Sanic Ball. A racing game starring Sonic characters reduced to literal balls (except Eggman), racing and musical tracks taken from not-Sonic games and things, a Super Sanic that's so fast you'll go off the track or glith the map 95% of the time, and SPONSORS.
  • SUPER MIARO BORS. Captain Lou Albano's Mario from the The Super Mario Bros. Super Show meets a really, really shoddily put together Mario fan game. Just like Chaos Complexx, it's a Troll Fic/parody, with the added 'bonus' of being an April Fool's Day joke game.
  • On the topic of deliberately bad Mario fan games, there is also supra mayro bross and supra mayro kratt. The graphics are god-awful (the former's graphics look like they were made with MS Paint, while the latter's look like an Atari Jaguar game), the music sounds like a drunk or stoned person attempting to play famous Mario songs on a guitar, the programming is terrible, there are typos galore, the voice acting in kratt is horribly done and everyone has the same voice, the finish line in kratt is represented by floating white text reading "finnish line", and bross has what is quite possibly the funniest game over screen ever. ("LOSS: WEDO NOT TUCH GUMBA")
  • Fire Emblem Different Dimensions Ostian Princess, a ROM hack of Fire Emblem: Blazing Sword. It's allegedly a sequel to Sword of Seals starring Lilina's daughter Lilian, but you will hurt your brain trying to understand it (Lilian's father is throwaway Sword of Seals boss Monke for some reason, and Lilian fights Oswin in the first chapter... and it only gets worse from there). The dialogue that isn't just a sloppy find-and-replace job with the script of Blazing Sword is utterly nonsensical and grammatically broken. The edited sprites and portraits are awful, your party's stats are completely unbalanced and often downright broken (one character has a negative Con stat, just to start), and it's riddled with so many bugs it's a miracle the game is still (vaguely) functional. And yet, it's so catastrophically broken it wraps right back around to being hilarious. This Let's Play should help you understand it.

    Other 
  • "All Your Base Are Belong to Us". A horrible translation from a Japanese game (Zero Wing) into English that was so bad it became a massive internet meme. Especially amazing since that was the only cutscene in the entire game, and those practically set records for bad translation in the late 1980s anyway. The game itself is actually quite good, though.
  • This "trailer" for the DS and PSP ports of the Duke Nukem trilogy. The sheer reliance on Mundane Made Awesome is amazing.
  • Sonic the Hedgehog 4: Episode 1 has an engine that doesn't quite replicate that of the original trilogy, and as such, many old fans hate it. Still, that engine does allow for some hilarious violations of physics.
  • The live action cutscenes in Shinobi X/Shinobi Legion. They honestly do look a bit awesome when it comes to fighting though.
  • This scene during Nintendo's press conference at E3 2008, though other gamers consider it to be terrible.
  • Sonic Adventure has some really, really odd cutscenes, where the characters are strangely animated (the moonwalking policemen from the first cutscene), or have odd facial expressions ("Look out Tails! You're going to crash, Ah!!"). However, the game still manages to have genuinely touching moments in spite of all the strangeness turning the cutscenes into Narm Charm.
  • Mass Effect: Deception has many segments that fall into this. Mostly involving Kai Leng. Whether it's him breaking into Anderson's house and eating his cereal because he's an "adrenaline junky"note , or killing Gillian Grayson with a toothbrushnote , or him "urinating in a vase that he had selected for that purpose"note , there's almost no end to the Narm generated in scenes involving him.
  • The manual of the Yong Yong bootleg Sonic Adventure 7 is a hilariously bad edit of Sonic Blast's, and contains many typos and lazy edits. Notable flubs include renaming Nintendo to "Win Tempo" despite the actual name appearing elsewhere, replacing Knuckles' name with the game's logo and referring to the game as Sonic Blast in one instance.
  • Nintendo's Miiverse is a social community where Nintendo gamers can have discussions about the games they are playing. However since the majority of people with a Nintendo console that use Miiverse are kids, expect a lot of posts that sound very naive and weird, as well as hard to read. People also use Miiverse for things like sharing personal problems, finding boyfriends/girlfriends, and of course, trolling. To top it all off, it's run by administrators that are so strict that even something as tame as calling someone "silly" can be considered offensive material and can be reported and removed. Yet you will probably keep checking Miiverse every so often to see those cringe-worthy posts that will give you a good chuckle, because quite frankly, some of these posts are pretty hilariously bad. These posts are so bad, that a Twitter page was created to highlight some of these posts.
    • Silly and/or inappropriate Miiverse posts also get lampooned in the That's On Miiverse series of web videos, where a guy reads the posts in humorous voices and pokes fun of them in other funny ways.


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