History SoBadItsGood / VideoGames

16th May '17 4:50:35 PM nombretomado
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* ''VideoGame/DeadlyPremonition'' features FBI criminal profiler Francis York Morgan ([[{{Cloudcuckoolander}} Just call him York. That's what everyone else does.]]) going to a town to investigate a link between a drug and murders. The controls are awkward, the characters are all mired in the UncannyValley, the American voice acting is often [[HongKongDub out of sync with the character animations]] that seems to have been motion-captured by a Japanese amateur theater troupe, the soundtrack is limited (leading to common SoundtrackDissonance), most of the graphics looks like they were meant for a [[UsefulNotes/SegaDreamcast Dreamcast]] game (despite being made for 7th generation consoles), and the first 20-30 minutes of game consists of a very weak part of its gameplay - a level of {{Narm}}y, ''Franchise/ResidentEvil'' inspired SurvivalHorror combat. And yet, behind this hides a pretty entertaining ''TwinPeaks''-esque WideOpenSandbox game, which is quite charming in its own quirky way. The Destructoid review also mentions the quirkiness as one of the game's strongest points:

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* ''VideoGame/DeadlyPremonition'' features FBI criminal profiler Francis York Morgan ([[{{Cloudcuckoolander}} Just call him York. That's what everyone else does.]]) going to a town to investigate a link between a drug and murders. The controls are awkward, the characters are all mired in the UncannyValley, the American voice acting is often [[HongKongDub out of sync with the character animations]] that seems to have been motion-captured by a Japanese amateur theater troupe, the soundtrack is limited (leading to common SoundtrackDissonance), most of the graphics looks like they were meant for a [[UsefulNotes/SegaDreamcast Dreamcast]] game (despite being made for 7th generation consoles), and the first 20-30 minutes of game consists of a very weak part of its gameplay - a level of {{Narm}}y, ''Franchise/ResidentEvil'' inspired SurvivalHorror combat. And yet, behind this hides a pretty entertaining ''TwinPeaks''-esque ''Series/TwinPeaks''-esque WideOpenSandbox game, which is quite charming in its own quirky way. The Destructoid review also mentions the quirkiness as one of the game's strongest points:
13th May '17 10:23:59 PM Darson
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** It can't be overstated just how awkward the controls are, particularly the shooting. In most shooters on [=PS3=] and Xbox 360, you'd hold the left trigger to enter aim mode, use the right stick to aim, and the right trigger to fire. The reason for this is because of the way most gamers hold the controler, with thumbs on each stick and the index and middle fingers over the bumpers and triggers. In VideoGame/DeadlyPremonition, you hold the right trigger to enter aim mode, use the right stick to aim, and the A button to fire. If you used the left stick to aim it wouldn't be nearly as bad - unusual, but still workable. However, using the right stick means you aim, and then take your right thumb off the right stick to fire while the target is moving (and occassionally teleporting a few steps forward). Not only that, the right stick somehow manages to be both extremely slow ''and'' extremely sensitive, reacting to the slightest move, but taking its dear sweet time doing so. This adds up to you emptying your gun, shooting in all directions and hitting nothing.
2nd May '17 6:06:46 AM CosmicFerret
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* ''VideoGames/MarlowBriggsAndTheMaskOfDeath'' unashamedly rips off the combat of ''GodOfWar'', has a [[ExcusePlot paper thin plot]], and laughable acting. However, the gameplay is so ridiculous, what little plot there is is so gloriously over the top, and the voice acting is actually quite charming in its badness that it instantly became something of a CultClassic.

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* ''VideoGames/MarlowBriggsAndTheMaskOfDeath'' unashamedly rips off the combat of ''GodOfWar'', the ''VideoGame/GodOfWarSeries'', has a [[ExcusePlot paper thin plot]], and laughable acting. However, the gameplay is so ridiculous, what little plot there is is so gloriously over the top, and the voice acting is actually quite charming in its badness that it instantly became something of a CultClassic.
26th Apr '17 2:33:32 PM darkabomination
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** ''VideoGame/SonicR'' was a ''VideoGame/MarioKart'' FollowTheLeader attempt. Sonic barely ran faster than Amy's [[TheAllegedCar "car"]], the songs on all of the courses were sung by a woman who was ''probably'' [[WhatDoYouMeanItWasntMadeOnDrugs high]], and the Tails Doll was so horrible he was horrifying, and ''it was amazing''.
** ''VideoGame/SonicLabyrinth'' has you moving very slowly ''as Sonic''.
** ''[[VideoGame/SonicBoom Sonic Boom: Rise Of Lyric]]'', by virtue of being an ObviousBeta [[ChristmasRushed rushed out for Christmas]]. It's plagued with awkward voice acting, hilariousy abrupt [[UnexpectedGameplayChange Unexpected Gameplay Changes]], characters that are thrown into the air blubbering to explode into rings if they step into [[SuperDrowningSkills more than a foot of water]], a villain that looks like a sperm, and more glitches than you'll know what to do with. Knuckles has the [[GoodBadBug best glitch ever]], the ability to jump infinitely in mid-air, allowing for some epic [[SequenceBreaking sequence breaks]], speed runs, and basically the ability to break the game wide open for fun and profit. Unfortunately a patch has "fixed" (note the quotations) some of these bugs (particularly the jump glitch), debatably landing this game [[SoBadItsHorrible under another trope]]. It was fun while it lasted, at least.

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** ''VideoGame/SonicR'' was a ''VideoGame/MarioKart'' FollowTheLeader attempt. Sonic barely ran faster than Amy's [[TheAllegedCar "car"]], the controls were stiff, and there's bonus characters that are either slightly better than their defaults or downright [[GameBreaker broken]] with only five tracks. This would just make it SoOkayItsAverage, but it's the soundtrack that puts it here. The songs on all of the courses were are 90s Euro-pop SillyLoveSongs with cheesie lyrics sung by a woman who was ''probably'' [[WhatDoYouMeanItWasntMadeOnDrugs high]], an R&B singer [[TookTheBadFilmSeriously putting all the soul she can muster]]. They're well-produced and [[EarWorm catchy]], but the Tails Doll was so horrible he was horrifying, and ''it was amazing''.
** ''VideoGame/SonicLabyrinth'' has you moving very slowly ''as Sonic''.
LyricalDissonance of love songs belted out in a Sonic-themed racing game with endearingly low-polygon Saturn graphics is really something.
** ''[[VideoGame/SonicBoom Sonic Boom: Rise Of Lyric]]'', by virtue of being an ObviousBeta [[ChristmasRushed rushed out for Christmas]]. It's plagued with awkward [[LolDistruction frequent and enthusiastic voice acting, hilariousy acting every ten seconds]], hilariously abrupt [[UnexpectedGameplayChange Unexpected Gameplay Changes]], characters that are thrown into the air blubbering to explode into rings if they step into [[SuperDrowningSkills more than a foot of water]], a villain that looks like a sperm, and more glitches than you'll know what to do with. Knuckles has the [[GoodBadBug best glitch ever]], the ability to jump infinitely in mid-air, allowing for some epic [[SequenceBreaking sequence breaks]], speed runs, and basically the ability to break the game wide open for fun and profit. Unfortunately a patch has "fixed" (note the quotations) some of these bugs (particularly the jump glitch), debatably landing this game [[SoBadItsHorrible [[ILikedItBetterWhenItSucked under another trope]]. It was fun while it lasted, at least.
22nd Apr '17 4:38:08 PM Jake18
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** Cony Soft's ''World Heroes 2'' ([[NonIndicativeName which is nothing like its]] [[VideoGame/WorldHeroes namesake]] apart from being a fighting game), which would otherwise be just plain bad, has a roster of characters which include [[Franchise/StreetFighter Ryu, Chun Li, M. Bison]], [[VideoGame/FinalFight Haggar]], [[VideoGame/FatalFury Andy Bogard, Lawrence Blood, Mai Shiranui]], [[Franchise/SuperMarioBros Mario, King Koopa]], Franchise/SonicTheHedgehog, [[Franchise/TeenageMutantNinjaTurtles Leonardo]], and [[Franchise/DragonBall Goku]]. [[RefugeInAudacity As if it wasn't weird enough]], Mario and Sonic are depicted as the main characters (most likely due to the UsefulNotes/ConsoleWars between Creator/{{Nintendo}} and Creator/{{Sega}} at the time) in the intro sequence, with Mario being the BigBad if [[http://bootleggames.wikia.com/wiki/File:Wh2pro.jpg the box art]] is any indication, which suggests that [[AuthorAppeal Cony were fanboys of the latter]]. And speaking of Mario, his victory dance is what looks like him ''shaking his ass''.

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** Cony Soft's ''World Heroes 2'' ([[NonIndicativeName which is nothing like its]] [[VideoGame/WorldHeroes namesake]] apart from being a fighting game), which would otherwise be just plain bad, has a roster of characters which include [[Franchise/StreetFighter Ryu, Chun Li, M. Bison]], [[VideoGame/FinalFight Haggar]], [[VideoGame/FatalFury Andy Bogard, Lawrence Blood, Mai Shiranui]], [[Franchise/SuperMarioBros Mario, King Koopa]], Franchise/SonicTheHedgehog, [[Franchise/TeenageMutantNinjaTurtles Leonardo]], and [[Franchise/DragonBall Goku]]. [[RefugeInAudacity As if it wasn't weird enough]], Mario and Sonic are depicted as the main characters (most likely due to the UsefulNotes/ConsoleWars between Creator/{{Nintendo}} and Creator/{{Sega}} at the time) in the intro sequence, with Mario being the BigBad if [[http://bootleggames.wikia.com/wiki/File:Wh2pro.jpg the box art]] is any indication, which suggests that [[AuthorAppeal Cony were fanboys of the latter]]. And speaking of Mario, his victory dance is what looks like him he appears to be ''shaking his ass''.ass'' in his victory dance.
15th Apr '17 6:18:29 PM greatpikminfan
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* ''VideoGame/HardTime'' is, on the surface, a prison simulator set TwentMinutesInTheFuture. In practice, it is a game where [[ObviousBeta the sheer amount of cut-corners by the creator is obvious,]] with prisoners and even ''security guards'' randomly picking fights, "terrorist attacks" that result in rapid-fire random explosions hitting the place, hilariously broken AI with scenarios such as an inmate offering to protect you ''from yourself'' (or asking you to cut ties to ''himself'', then calling you a traitor if you accept), judges that have a 50/50 chance to just pass off your murder spree as nothing, and the game going as far as ''deleting your save file'' if you die. Some Let's Players tend to not even bother earning reputation and/or money and instead just focus on making it in to a killing sandbox with grabbing the random weapons (which includes ''katanas'' for some reason) and goofing off in general because of the sheer odd-ness of it all.

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* ''VideoGame/HardTime'' is, on the surface, a prison simulator set TwentMinutesInTheFuture.TwentyMinutesInTheFuture. In practice, it is a game where [[ObviousBeta the sheer amount of cut-corners by the creator is obvious,]] with prisoners and even ''security guards'' randomly picking fights, "terrorist attacks" that result in rapid-fire random explosions hitting the place, hilariously broken AI with scenarios such as an inmate offering to protect you ''from yourself'' (or asking you to cut ties to ''himself'', then calling you a traitor if you accept), judges that have a 50/50 chance to just pass off your murder spree as nothing, and the game going as far as ''deleting your save file'' if you die. Some Let's Players tend to not even bother earning reputation and/or money and instead just focus on making it in to a killing sandbox with grabbing the random weapons (which includes ''katanas'' for some reason) and goofing off in general because of the sheer odd-ness of it all.
15th Apr '17 6:17:21 PM greatpikminfan
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* ''VideoGame/HardTime'' is, on the surface, a prison simulator set TwentyYearsInTheFuture. In practice, it is a game where [[ObviousBeta the sheer amount of cut-corners by the creator is obvious,]] with prisoners and even ''security guards'' randomly picking fights, "terrorist attacks" that result in rapid-fire random explosions hitting the place, hilariously broken AI with scenarios such as an inmate offering to protect you ''from yourself'' (or asking you to cut ties to ''himself'', then calling you a traitor if you accept), judges that have a 50/50 chance to just pass off your murder spree as nothing, and the game going as far as ''deleting your save file'' if you die. Some Let's Players tend to not even bother earning reputation and/or money and instead just focus on making it in to a killing sandbox with grabbing the random weapons (which includes ''katanas'' for some reason) and goofing off in general because of the sheer odd-ness of it all.

to:

* ''VideoGame/HardTime'' is, on the surface, a prison simulator set TwentyYearsInTheFuture.TwentMinutesInTheFuture. In practice, it is a game where [[ObviousBeta the sheer amount of cut-corners by the creator is obvious,]] with prisoners and even ''security guards'' randomly picking fights, "terrorist attacks" that result in rapid-fire random explosions hitting the place, hilariously broken AI with scenarios such as an inmate offering to protect you ''from yourself'' (or asking you to cut ties to ''himself'', then calling you a traitor if you accept), judges that have a 50/50 chance to just pass off your murder spree as nothing, and the game going as far as ''deleting your save file'' if you die. Some Let's Players tend to not even bother earning reputation and/or money and instead just focus on making it in to a killing sandbox with grabbing the random weapons (which includes ''katanas'' for some reason) and goofing off in general because of the sheer odd-ness of it all.
15th Apr '17 6:14:53 PM greatpikminfan
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Added DiffLines:

* ''VideoGame/HardTime'' is, on the surface, a prison simulator set TwentyYearsInTheFuture. In practice, it is a game where [[ObviousBeta the sheer amount of cut-corners by the creator is obvious,]] with prisoners and even ''security guards'' randomly picking fights, "terrorist attacks" that result in rapid-fire random explosions hitting the place, hilariously broken AI with scenarios such as an inmate offering to protect you ''from yourself'' (or asking you to cut ties to ''himself'', then calling you a traitor if you accept), judges that have a 50/50 chance to just pass off your murder spree as nothing, and the game going as far as ''deleting your save file'' if you die. Some Let's Players tend to not even bother earning reputation and/or money and instead just focus on making it in to a killing sandbox with grabbing the random weapons (which includes ''katanas'' for some reason) and goofing off in general because of the sheer odd-ness of it all.
11th Apr '17 6:00:25 PM nombretomado
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* The live action cutscenes in ''{{Shinobi}} X''/''Shinobi Legion''. They honestly do look a bit awesome when it comes to fighting though.

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* The live action cutscenes in ''{{Shinobi}} ''VideoGame/{{Shinobi}} X''/''Shinobi Legion''. They honestly do look a bit awesome when it comes to fighting though.
10th Apr '17 12:04:55 PM nombretomado
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* [[http://upload.wikimedia.org/wikipedia/en/2/2b/Karnaaj_Rally.jpg Karnaaj Rally cover]], despite the terrible cover, the game is considered good by people that played it, [[{{Seanbaby}} Seanbaby]] once reviewed the game without even playing, just seeing the cover.

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* [[http://upload.wikimedia.org/wikipedia/en/2/2b/Karnaaj_Rally.jpg Karnaaj Rally cover]], despite the terrible cover, the game is considered good by people that played it, [[{{Seanbaby}} Seanbaby]] Creator/{{Seanbaby}} once reviewed the game without even playing, just seeing the cover.
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