Lt. Solid Snake is a martial arts expert. He destroyed Metal Gear 1 and is now the leader of Operation 747.Snake's Revenge
is an alternate sequel to the original Metal Gear
released exclusively for the Nintendo Entertainment System
in 1990. It was the first Metal Gear
sequel made by Konami
, produced without the involvement or consent of the original game's creator, Hideo Kojima
and in response to the success of the NES version of Metal Gear
in the overseas market. Despite Kojima's lack of involvement, the existence of Snake's Revenge
would inspire Kojima to design his own sequel to his game, resulting in the creation of Metal Gear 2: Solid Snake
, relegating Snake's Revenge
to non-canon status.
Three years after the Outer Heaven incident, FOXHOUND has learned that a nameless hostile nation has obtained the plans for Metal Gear. Solid Snake is called back into action to infiltrate the enemy territory. With the help of two new FOXHOUND members, weapons expert Nick Myer and infiltration specialist John Turner, as well as a double agent named Jennifer, Snake learns that the enemy have not only mass-produced the original Metal Gear model, but are now testing a new upgraded prototype called "Metal Gear 2."Snake's Revenge
is pretty similar to the original Metal Gear
in terms of game design, although it is much closer to the original MSX2 version than the NES version. This time Snake has an option to switch between his punches or using a knife for close-range attacks (the latter allows him to kill enemies in one stab). In addition to the regular overhead areas, Snake's Revenge
also feature several side-view segments akin to Konami's own Rush'n Attack
Snake's Revenge features examples of:
- Alternate Continuity: Although, it wasn't intended to be one at first.
- Attract Mode: A diagram of Metal Gear 1's specifications.
- Black Dude Dies First: Inverted. Nick Myer is actually the last of Snake's support team to actually die, which is way late in the game, assuming that John Turner had died.
- Cable-Car Action Sequence: The last few buildings prior to reaching the final fortress forces Snake to ride a series of cable-cars to get into places.
- Canon Discontinuity: Thanks to Kojima actually making his own version of Metal Gear 2.
- Executive Meddling: A rare, positive example. A member of the Snake's Revenge team approached Kojima during a train ride and suggested that he make a true sequel of Metal Gear.
- Locomotive Level
- The Key Is Behind the Lock: The keycard that opens the entrance to the first base is inside the base itself. As a result, the only way Snake can infiltrate the base is by using an ally as a decoy.
- Mission Control: Averted. Snake's radio contacts consists of two other field agents (John and Nick), a double agent in the enemy's main base (Jennifer), and the nameless helicopter pilot who drops him off at the beginning of his mission.
- Mission Pack Sequel: Outside the all-new graphics and the addition of side-view segments, the play mechanics are not that much different from the first game. However, certain elements from the original MSX2 version that were not carried over to the NES port, such as the higher (double exclamation mark) alert phase and the ability to procure ammo and rations by punching guards in stealth mode, has been restored here.
- One-Winged Angel: After Big Boss' initial form is defeated, he transforms into a cybernetic behemoth who claims that he has no weak points. It is also to be noted that this is the only Metal Gear game period to utilize this (unless one counts Colonel Volgin merging with the Shagohod's wiring or Peace Walker transforming into a quadruped).
- Overtook the Manga: Snake's Revenge was made before the Kojima's own MSX2 sequel and takes the game's plot into a different direction that makes both games irreconcilable with each other.
- Reverse Mole: Jennifer ("Your Person") is helping out Snake from inside the enemy's base. Her cover is blown and she is captured by Big Boss just before the final battle.
- Revenge of the Sequel: The game's title makes little sense, considering it is Big Boss who wants revenge against Snake for turning him into a cyborg.
- Suspiciously Specific Denial: At one point, a captured ally tells Snake via radio that his present area has no enemies or traps. He turns out to be an enemy spy.
- Token Minority: Nick is the only black guy among Snake's support crew.
- Unexpected Gameplay Change: The side-view segments.
- The Very Definitely Final Dungeon: The enemy's headquarters is a large medieval castle, a huge contrast to the military bases, vehicles, and outdoor environments that the player infiltrates prior to that point.
- What Happened to the Mouse?: The real John Turner is never seen again after Snake defeats his impersonator. He is declared MIA in the ending, so it is left ambiguous whether he was killed or kept alive, or whether there was even a real John to begin with.
- Your Princess Is in Another Castle: Snake succeeds in sinking the enemy's shipment of Metal Gears only to find out that the enemy have already completed the prototype for the new model, Metal Gear 2, in their headquarters.