History VideoGame / SnakesRevenge

10th Jul '16 2:20:21 PM Saurubiker
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** Curiously, despite the fact that ''Snake's Revenge'' is clearly intended to be a ''Metal Gear'' sequel, the manual and packaging description actively avoids using the name "Metal Gear" at any point, going as far as to refer to the enemy's ultimate weapon as the "Ultra Sheikh Nuclear Attack Tank".
1st Jan '16 5:39:39 AM PF
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* AllThereInTheManual: The manual states that the BigBad is a dictator named "Highrolla Kockmamie" (which is actually a play on the Iranian leader Ayatollah Khomeini). However, he's only mentioned in the manual and doesn't appear in the game itself. [[spoiler: The BigBad of the game is actually Big Boss.]]

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* AllThereInTheManual: The packaging and manual states that the BigBad is a dictator named "Highrolla Kockmamie" (which is actually a play on the Iranian leader Ayatollah Khomeini). However, he's only mentioned in the packaging and manual and doesn't appear in the game itself. [[spoiler: The BigBad of the game is actually Big Boss.]]
1st Jan '16 5:15:10 AM PF
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'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/{{Metal Gear|1}}'' released exclusively for the UsefulNotes/NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by Creator/{{Konami}}, produced without the involvement or consent of the original game's creator, Creator/HideoKojima, and in response to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''VideoGame/MetalGear2SolidSnake,'' relegating ''Snake's Revenge'' to non canon status.

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'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/{{Metal Gear|1}}'' released exclusively for the UsefulNotes/NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by Creator/{{Konami}}, produced without the involvement or consent of the original game's creator, Creator/HideoKojima, and in response to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''VideoGame/MetalGear2SolidSnake,'' relegating ''Snake's Revenge'' to non canon non-canon status.



''Snake's Revenge'' is pretty similar to the original ''Metal Gear'' in terms of game design, although it is much closer to the original [=MSX2=] version than the NES version. This time, Snake has an option to switch between his punches or using a knife for close range attacks (the latter allows him to kill enemies in one stab). In addition to the regular overhead areas, ''Snake's Revenge'' also feature several side view segments akin to Konami's own ''VideoGame/RushNAttack.''

to:

''Snake's Revenge'' is pretty similar to the original ''Metal Gear'' in terms of game design, although it is much closer to the original [=MSX2=] version than the NES version. This time, Snake has an option to switch between his punches or using a knife for close range attacks (the latter allows him to kill enemies in one stab). In addition to the regular overhead areas, ''Snake's Revenge'' also feature several side view segments akin to Konami's own ''VideoGame/RushNAttack.''''VideoGame/RushNAttack''.
31st Dec '15 5:08:55 PM aye_amber
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'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear1'' released exclusively for the UsefulNotes/NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by Creator/{{Konami}}, produced without the involvement or consent of the original game's creator, Creator/HideoKojima, and in response to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''VideoGame/MetalGear2SolidSnake,'' relegating ''Snake's Revenge'' to non canon status.

to:

'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear1'' ''VideoGame/{{Metal Gear|1}}'' released exclusively for the UsefulNotes/NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by Creator/{{Konami}}, produced without the involvement or consent of the original game's creator, Creator/HideoKojima, and in response to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''VideoGame/MetalGear2SolidSnake,'' relegating ''Snake's Revenge'' to non canon status.
31st Dec '15 5:07:35 PM aye_amber
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'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the UsefulNotes/NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by Creator/{{Konami}}, produced without the involvement or consent of the original game's creator, Creator/HideoKojima, and in response to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''VideoGame/MetalGear2SolidSnake,'' relegating ''Snake's Revenge'' to non canon status.

to:

'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' ''VideoGame/MetalGear1'' released exclusively for the UsefulNotes/NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by Creator/{{Konami}}, produced without the involvement or consent of the original game's creator, Creator/HideoKojima, and in response to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''VideoGame/MetalGear2SolidSnake,'' relegating ''Snake's Revenge'' to non canon status.
31st Dec '15 4:57:48 PM aye_amber
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'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by {{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima and in response to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''VideoGame/MetalGear2SolidSnake'', relegating ''Snake's Revenge'' to non-canon status.

Three years after the Outer Heaven incident, FOXHOUND has learned that a nameless hostile nation has obtained the plans for Metal Gear. Solid Snake is called back into action to infiltrate the enemy territory. With the help of two new FOXHOUND members, weapons expert Nick Myer and infiltration specialist John Turner, as well as a double agent named Jennifer, Snake learns that the enemy have not only mass-produced the original Metal Gear model, but are now testing a new upgraded prototype called "Metal Gear 2."

''Snake's Revenge'' is pretty similar to the original ''Metal Gear'' in terms of game design, although it is much closer to the original [=MSX2=] version than the NES version. This time, Snake has an option to switch between his punches or using a knife for close-range attacks (the latter allows him to kill enemies in one stab). In addition to the regular overhead areas, ''Snake's Revenge'' also feature several side-view segments akin to Konami's own ''VideoGame/RushNAttack''.

to:


'''''Snake's Revenge''''' is an alternate sequel to the original ''VideoGame/MetalGear'' released exclusively for the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem in 1990. It was the first ''Franchise/MetalGear'' sequel made by {{Konami}}, Creator/{{Konami}}, produced without the involvement or consent of the original game's creator, HideoKojima Creator/HideoKojima, and in response to the success of the NES version of ''Metal Gear'' in the overseas market. Despite Kojima's lack of involvement, the existence of ''Snake's Revenge'' would inspire Kojima to design his own sequel to his game, resulting in the creation of ''VideoGame/MetalGear2SolidSnake'', ''VideoGame/MetalGear2SolidSnake,'' relegating ''Snake's Revenge'' to non-canon non canon status.

Three years after the Outer Heaven incident, FOXHOUND has learned that a nameless hostile nation has obtained the plans for Metal Gear. Solid Snake is called back into action to infiltrate the enemy territory. With the help of two new FOXHOUND members, weapons expert Nick Myer and Myer, infiltration specialist John Turner, as well as a double agent named Jennifer, Snake learns that the enemy have not only mass-produced the original Metal Gear model, but are now testing a new upgraded prototype called "Metal Gear 2."

''Snake's Revenge'' is pretty similar to the original ''Metal Gear'' in terms of game design, although it is much closer to the original [=MSX2=] version than the NES version. This time, Snake has an option to switch between his punches or using a knife for close-range close range attacks (the latter allows him to kill enemies in one stab). In addition to the regular overhead areas, ''Snake's Revenge'' also feature several side-view side view segments akin to Konami's own ''VideoGame/RushNAttack''.
''VideoGame/RushNAttack.''









* BlackDudeDiesFirst: [[spoiler:Subverted. Nick is the only member of Snake's support crew who is confirmed dead by the end of the game, but it happens just before the final battle. John disappears much earlier and we never get to find out what truly happened to him after he gets captured in the beginning before being replaced by an impersonator (assuming there was even a real John Turner to begin with).]]
* CableCarActionSequence: The last base prior to reaching the enemy's fortress consists of three buildings that are connected by cable cars. To go from one building to the next, Snake must hitch a ride atop one of these cable cars and avoid being spotted by the enemies inside the car during the side-scrolling transition sequences.

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* BlackDudeDiesFirst: [[spoiler:Subverted.[[spoiler: Subverted. Nick is the only member of Snake's support crew who is confirmed dead by the end of the game, but it happens just before the final battle. John disappears much earlier and we never get to find out what truly happened to him him, after he gets captured in the beginning before being replaced by an impersonator (assuming there was even a real John Turner to begin with).]]
* CableCarActionSequence: The last base prior to reaching the enemy's fortress consists of three buildings that are connected by cable cars. To go from one building to the next, Snake must hitch a ride atop one of these cable cars cars, and avoid being spotted by the enemies inside the car during the side-scrolling side scrolling transition sequences. sequences.



* HostageSpiritLink: Averted. Unlike the original ''Metal Gear'', hostages are immune to the player's bullets.
* TheKeyIsBehindTheLock: The keycard that opens the entrance to the first base is inside the base itself. [[spoiler:As a result, the only way Snake can infiltrate the base is by using an ally as a decoy.]]

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* HostageSpiritLink: Averted. Unlike the original ''Metal Gear'', Gear,'' hostages are immune to the player's bullets.
* TheKeyIsBehindTheLock: The keycard that opens the entrance to the first base is inside the base itself. [[spoiler:As [[spoiler: As a result, the only way Snake can infiltrate the base is by using an ally as a decoy.]]



* LostForever: If you get aboard the ship without picking up the suppressor or the sub-machine gun, you will lose any chance of obtaining them for the rest of the game. And woe to those who forget to pick up the mine detector before sinking the ship, as the next area starts in the middle of a minefield. The train section is at least generous enough to allow you to pick up any essential items you might've missed out on after defeating the boss before being dropped off to the next area.

to:

* LostForever: If you get aboard the ship without picking up the suppressor or the sub-machine sub machine gun, you will lose any chance of obtaining them for the rest of the game. And woe to those who forget to pick up the mine detector before sinking the ship, as the next area starts in the middle of a minefield. The train section is at least generous enough to allow you to pick up any essential items you might've missed out on on, after defeating the boss before being dropped off to the next area.



* OneWingedAngel: After Big Boss' initial form is defeated, he transforms into a cybernetic behemoth who claims that he has no weak points. It is also to be noted that this was the only ''Metal Gear'' game to utilize this until ''VideoGame/MetalGearRisingRevengeance'' was released years later.[[note]]Unless one counts Colonel Volgin merging with the Shagohod's wiring or Peace Walker transforming into a quadruped.[[/note]]

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* OneWingedAngel: After Big Boss' initial form is defeated, he transforms into a cybernetic behemoth who claims that he has no weak points. It is also to be noted that this was the only ''Metal Gear'' game to utilize this until ''VideoGame/MetalGearRisingRevengeance'' was released years later. [[note]]Unless one counts Colonel Volgin merging with the Shagohod's wiring or Peace Walker transforming into a quadruped.[[/note]]



* PointOfNoReturn: Unlike the original ''Metal Gear'', ''Snake's Revenge'' doesn't allow backtracking once the player reaches certain areas, particularly when infiltrating the cargo ship carrying the mass-produced Metal Gears after leaving the first enemy base, and later on when Snake must hop aboard a train transporting a captured ally.

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* PointOfNoReturn: Unlike the original ''Metal Gear'', Gear,'' ''Snake's Revenge'' doesn't allow backtracking once the player reaches certain areas, particularly when infiltrating the cargo ship carrying the mass-produced mass produced Metal Gears after leaving the first enemy base, and later on when Snake must hop aboard a train transporting a captured ally.



* ReverseMole: Jennifer ("Your Person") is helping out Snake from inside the enemy's base. [[spoiler:Her cover is blown and she is [[DamselInDistress captured]] by Big Boss just before the final battle.]]
* RevengeOfTheSequel: The game's title makes little sense, considering it is [[spoiler:Big Boss who wants revenge against Snake for turning him into a cyborg. This was years before Big Boss was established to be the original Snake.]]
* SuspiciouslySpecificDenial: At one point, a captured ally tells Snake via radio that his present area has no enemies or traps. [[spoiler:He turns out to be an enemy spy.]]

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* ReverseMole: Jennifer ("Your Person") is helping out Snake from inside the enemy's base. [[spoiler:Her [[spoiler: Her cover is blown and she is [[DamselInDistress captured]] by Big Boss just before the final battle.]]
* RevengeOfTheSequel: The game's title makes little sense, considering it is [[spoiler:Big [[spoiler: Big Boss who wants revenge against Snake for turning him into a cyborg. This was years before Big Boss was established to be the original Snake.]]
* SuspiciouslySpecificDenial: At one point, a captured ally tells Snake via radio that his present area has no enemies or traps. [[spoiler:He [[spoiler: He turns out to be an enemy spy.]]



* TruthSerums: An actual play mechanic unique to this game. Certain rooms are inhabited by enemy officers who don't offer any resistance against Snake, but will refuse to divulge any information to him unless the player uses a "Truth Gas" canister, in which case the officer will reveal a piece of information vital to Snake's mission. Interrogated officers are counted towards the player's promotion alongside rescued hostages.
* UnexpectedGameplayChange: The side-view segments.
* UniversalAmmunition: Like in the original, ammo boxes provide bullets for all of Snake's firearms (the handgun, the machine gun and the shotgun). Averted with the flare gun, which can only be loaded with flare bullets.
* WithThisHerring: Subverted. Snake begins his mission already equipped with a knife and a handgun (which are also Snake's main weapons during side-scrolling segments), although he still needs to procure a suppressor (which is provided by Nick after infiltrating the first base) and all the other weapons on his own.

to:

* TruthSerums: An actual play mechanic unique to this game. Certain rooms are inhabited by enemy officers who don't offer any resistance against Snake, but will refuse to divulge any information to him him, unless the player uses a "Truth Gas" canister, in which case the officer will reveal a piece of information vital to Snake's mission. Interrogated officers are counted towards the player's promotion alongside rescued hostages.
* UnexpectedGameplayChange: The side-view side view segments.
* UniversalAmmunition: Like in the original, ammo boxes provide bullets for all of Snake's firearms (the handgun, the machine gun gun, and the shotgun). Averted with the flare gun, which can only be loaded with flare bullets.
* WithThisHerring: Subverted. Snake begins his mission already equipped with a knife and a handgun (which are also Snake's main weapons during side-scrolling side scrolling segments), although he still needs to procure a suppressor (which is provided by Nick after infiltrating the first base) and all the other weapons on his own.



* WhatHappenedToTheMouse: [[spoiler:John is never seen again after Snake defeats his impersonator and is declared MIA in the ending. It is unknown whether he was killed or kept alive after his capture, or if there was even a real John to begin with.]]

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* WhatHappenedToTheMouse: [[spoiler:John [[spoiler: John is never seen again after Snake defeats his impersonator and is declared MIA in the ending. It is unknown whether he was killed or kept alive after his capture, or if there was even a real John to begin with.]]
18th Dec '15 4:05:55 AM MeAndMyNerdyBat
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* GuideDangIt: The player's objective in the first desert compound is to find a hidden underground tunnel that leads to the enemy's train station. However, none of Snake's allies tells him exactly how to find the hidden entrance, not even Jennifer (whom Snake is told to contact at the end of the previous section). The player has to destroy sandbags on the grounds using explosives until finding the entrance.
5th Oct '15 3:15:49 PM Saurubiker
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* BlackDudeDiesFirst: [[spoiler:Inverted. Nick is actually the last of Snake's support team to die, which is way late in the game, assuming that John had died.]]

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* BlackDudeDiesFirst: [[spoiler:Inverted. [[spoiler:Subverted. Nick is actually the last only member of Snake's support team to die, which crew who is way late in confirmed dead by the end of the game, assuming that but it happens just before the final battle. John had died.disappears much earlier and we never get to find out what truly happened to him after he gets captured in the beginning before being replaced by an impersonator (assuming there was even a real John Turner to begin with).]]
9th Jun '15 4:53:31 AM xxbiasonxxx
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* AllThereInTheManual: The manual states that the BigBad is a dictator named "Highrolla Kockmamie" (which is actually a play on the Iranian leader Ayatollah Khomeini). However, he's only mentioned in the manual and doesn't appear in the game itself. [[spoiler: The BigBad of the game is actually Big Boss.]]
4th May '15 12:19:03 PM Saurubiker
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* LostForever: If you get aboard the ship without picking up the suppressor or the sub-machine gun, you will lose any chance of picking them up. And woe to those who forget to pick up the mine detector before sinking the ship, as the next area starts in the middle of a minefield. The train section is at least generous enough to allow you to pick up any essential items you might've missed out on after defeating the boss before reaching the next area.

to:

* LostForever: If you get aboard the ship without picking up the suppressor or the sub-machine gun, you will lose any chance of picking obtaining them up.for the rest of the game. And woe to those who forget to pick up the mine detector before sinking the ship, as the next area starts in the middle of a minefield. The train section is at least generous enough to allow you to pick up any essential items you might've missed out on after defeating the boss before reaching being dropped off to the next area.
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