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"The Lord's animation be done"

Godlimations was a website for Flash movies, games and the like.

Their works The Trapped Trilogy, Amea, and Monster Basement have trope pages of their own. It is also based on slight religious material (See Author Appeal).

Unfortunately, as of 2014, Godlimations has been inactive for several years, and their website is no longer accessible. You can still find their games on several flash game websites.


Tropes associated with Godlimations:

  • Author Appeal: The games have a slightly Christian-based flavor because Patrick likes this.
  • Adventure Game: One of their strong points. Although often the...circumstances in how to escape are contrived, to say the least.
  • Intercontinuity Crossover: There are sometimes hints that some of the games take place in the same continuity. For example, in Amea, you can not only find Inglor as a boss, near the end, Amea can't remember his exact name, but she's clearly talking about Dan McNeely.
    • And of course, there's also Flash Bash, a Mascot Fighter containing characters from various games, including McNeely and Amea.
  • Moon Logic Puzzle: Many of his puzzles amount to this. The Trapped Trilogy in particular has some truly nonsensical solutions.
  • MST: Retsupurae has tackled several of their output in this manner. In 2009, they handled the Trapped trilogy, Trapped itself as a two-parter and three parts each for Pursuit and Escape. In 2014, they did a two-parter on Vorago, and a three parter of Zombie Inglor.


Tropes associated with their works:

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    Vorago 
Married couple Ira and Jonathan get into a car crash and are forced to search for help. Their search takes them to a town covered in a mysterious fog. From there they find themselves trapped in a convenient store with strangers, surrounded by dangerous monsters...

  • Adventure Game: It's about as contrived as The Trapped Trilogy.
  • Aerith and Bob: We have names like Ira and Tark, and then we have names like Jonathan and Seth.
  • As the Good Book Says...: Seth carries a Bible around and even reads specific verses to the other characters.
  • Attempted Rape: Seth to Ira. Jonathan intervenes.
  • Bear Trap: A few appear in the forest near the beginning and end of the game.
  • Beast with a Human Face: The fog monsters are this.
  • Captain Ersatz: Seth is a male version of Mrs. Carmody.
  • Darker and Edgier: The story goes out of its way to make sure you get how wretched these biblical End Time happenings will be by not pulling any punches on violence, gore, etc. However, Anya's death scene is a grossly tasteless and unnecessary attempt at this. Compare it to Gage Creed's death scene from Pet Sematary (which Anya's is basically a knockoff of, anyway).
  • Dark and Troubled Past: Ira and Jonathan's relationship is strained by the death of their daughter due to neglect. Both seem to blame themselves (perhaps each other, as well?) for what happened.
  • Downer Ending: Jonathan makes Ira shoot him to put him out of his misery. It does nothing and Ira's left with a twitching, suffering Jonathan in her arms, crying out desperately for anybody to help them. Note that this is essentially the same end made use of in The Mist but the writer decided to make it worse.
  • Fate Worse than Death: Anyone that has been stung by the locusts can never die, so with any injury they sustain they will be alive and conscious regardless of how bad it is. Special mention goes to Rick, who's reduced to a pile of twitching, mangled flesh by shotgun and Jonathan, who's stabbed by numerous monsters and left bleeding and in immense pain. Not helped by the fact that, when trying to get himself killed near the end, it only makes Jonathan's pain worse.
  • Gender-Blender Name: Ira is a man's name.
  • Gory Discretion Shot: The game doesn't show the details of how Anya got hit by the truck. Subverted right after when it cuts to Ira holding the bloody body of Anya, which has a mangled face.
  • Idiot Ball: Ira. Seth exhibits dangerous trigger-happy behavior early on. Ira even makes note of it after she sees Seth reach for his gun after Rick stands up to him. But, for some reason, she feels the need to explore the place for more history on Seth's dangerous behavior. Seeing that once should've been enough to realize he needed to be subdued. Of course, with Jonathan injured that, realistically, wouldn't leave sufficient power to attempt this since Rick walked out of the store around then leaving only Ira and Tark. Of course, there's also Amy who, while not strong enough, could act as a sufficient distraction, since Seth was effectively distracted by her earlier. It was a problem that could've been addressed if Ira had exercised some common sense.
  • Insane Troll Logic: Seth doesn't like Rick because he's Dutch and Dutch people smoke weed.
  • Karma Houdini: Seth. Yes, he dies, but as far as we know he didn't get stung by the locusts so he gets to stay that way.
  • Kleptomaniac Hero: Ira "borrows" most of the things she needs from the people around her, including a sleeping little girl. Hilariously, there are several points where the player must then use said items right in front of the people she took them from.
  • Made of Explodium: Apparently Bear Traps have the power to make toy RC cars explode upon contact.
  • Mercy Kill: Attempted with Jonathan at the end. It doesn't work.
  • Mood Whiplash:
    • The flashback of Anya's death is interrupted by Jonathan shouting "it wasn't my fault" in Tark's much higher-pitched voice, which leads to Tark's theories of how the locusts came about.
    • Burning the cat and causing it to crash into the mirror. It looks like something straight out of Looney Tunes rather than The Mist.
  • Moon Logic Puzzle: Unlocking the handcuffs from Ira involves a Pixel Hunt for a hair clip inside a picture frame connected to her car keys. Nothing in the game hints to this.
    • Earlier, one puzzle requires you to assemble an Aerosol Flamethrower to burn a swarm of flies. Doing so sets a cat on fire, somehow causing it to fly into and destroy a surveillance mirror. Somehow, you read the previous two sentences correctly.
  • Non-Action Guy: Jonathan suffers from this. He spends the entire story not doing much of anything, leaving most of the work to his wife, Ira. This could be attributed to the injury he received in the car accident at the beginning, except he seemed to move just fine in a couple of cut-scenes (which meant if he really wanted to help, he could have).
  • Religious Horror: The setting of the game is implied to be the end times mentioned in the Book of Revelations.
  • Scary Shiny Glasses: Seth during moments where he's angry and his sanity veered off the deep end.
  • Too Dumb to Live: Despite being armed with an axe, Tark for some inexplicable reason decides not to use it to defend himself when Seth is preparing to shoot him. He pays for this idiocy with his life.
  • Would Hit a Girl: Seth slaps Ira unconscious when she finally calls him out for his deranged rants.
    • Would Hurt a Child: He subsequently attempts to capture Amy, obviously with ill intentions in mind for her...

    Suit-able: The Invincible Paradox 
  • Gone Horribly Right: EYRIUS the insane robot made to test capabilities of their own 'invincible' armor.
  • Laser-Guided Amnesia: The main character assisted by the mysterious AI designer called Helena Irrelevant.

    Zombie Inglor 
During a zombie outbreak at a small village, a man named Inglor was bitten by a zombie and has fifty days to find a cure for the zombie infection before he loses his humanity.

  • Ambiguous Ending: After Inglor kills Ludy in the final battle, the game ends with a brief close-up of Inglor's portrait, followed by text on the screen mention Lila was searching for a cure herself and then silhouetted scene of Lila caressing Inglor during a rainstorm while saying his name before panning to the credits, leaving whether or not he has turned into a zombie or not up to speculation.
  • Anachronism Stew: Multiple characters use firearms, the buildings are for the most part decidedly modern as is the fashion sense of a portion of the characters including Inglor and Lila. However, torches are used in the place of electrical lamps, and characters such as Ludy dress like they came from a medieval fantasy story. Inglor is also capable of using summoning magic despite being a man who's turning into a zombie and fights with firearms.
  • Big Creepy-Crawlies: The underground area of the village is infested with giant spiders along with zombies.
  • Bitch in Sheep's Clothing: Ludy is introduced as a noble defender of the village, but when Inglor goes to him to be killed before he completely turns, Ludy reveals himself to be a sadistic bastard who cuts down zombies to satiate his bloodlust.
  • Boss Subtitles: The name of the boss appears briefly on screen when a boss battle starts.
  • Casual Danger Dialogue: Inglor has a sarcastic one when encountering his fully zombified brother Erik.
    Inglor: Erik? Bro? Are you still alive in there?
    [Erik opens fire at Inglor]
    Inglor: Okay, no: definitely not alive.
  • Checkpoint Starvation: The game has no save function or any way to preserve progress whatsoever, meaning the player running out of time or closing the window/tab will result in having to start the entire game over.
  • Damsel in Distress: Lila gets kidnapped by a bandit leader named Barabus while Inglor was killing off zombies and spiders underground. Mayor McNeely instructs Inglor to go rescue her.
  • Death Seeker: After finding out the hard way that there is no cure to the zombie infection despite Mayor McNeely's efforts, Inglor asks Ludy to kill him whenever he's ready. Upon confronting Ludy, however, Inglor changes his mind after realizing how remorseless and sadistic Ludy is against zombies and proceeds to kick his ass instead.
  • Deflector Shield: Ludy throws up a magical black barrier to ward off Inglor's attacks in the last phase of his battle.
  • Dual Boss: Sad Pats and Happy Caps, a pair of treasure hunters with comedy/tragedy masks who are looking for Barabus' treasure and turn on Inglor when he finds the key to his room first.
  • Experience Meter: An EXP meter along with a Lvl. indicator is shown above the player's Life meter. Rather than raising any of the stats you might expect, like HP or damage, leveling up in this game increases... the blast radius of your shotgun.
  • Fake Difficulty: The game's lack of saving progress means the player will have to replay the entire game all over again should they die or close the browser.
  • Game-Breaking Bug: There's a nasty glitch in the game where the Disaster boss will continue to throw unblockable attacks upon defeat. If the player leaves the room out of fear of dying, then Rene lock it away for good since the boss is considered defeated, thus making the Disaster Substance unobtainable after the fact and would require replaying the entire game all over again to get another chance to get it.
  • Gatling Good: Not so good as Barabus uses one as his weapon of choice against Inglor.
  • Guns Akimbo: Completing a fetch quest for a sentient house in a faraway forest will reward Inglor with a second handgun, allowing him to dual-wield them.
  • Handgun: Mayor McNeely issues a handgun to Inglor to fight off the zombies and spiders in an underground area of the village.
  • Luckily, My Shield Will Protect Me: Later into the game, the player can find a shield to ward off some enemy fire, but partially obscures their view and can only be used with the handgun. If the player can defeat the Disaster, its Disaster Substance can be taken to Glaiel and he will upgrade the shield, making it stronger, larger, and partially transparent.
  • Magic Knight: Ludy, who's an elf spellcaster and a swordsman.
  • Non-Standard Character Design: The game's character artstyle wildly varies between a crudely-drawn cartoon artstyle and an animesque one. slowbeef puts the inconsistent art direction of the game best during the Retsuflash riff:
    slowbeef: I feel like there's like eight different DeviantArtists making this game is the thing! There's no consistent style, and nothing looks right.
  • One-Handed Shotgun Pump: Inglor does this in the proceeding cutscene with the giant spider boss.
  • Pre Ass Kicking One Liner: Inglor is fond of delivering these before fighting a major boss:
    (to the giant spider) Wow, you're the ugliest thing I've ever seen... Okay, enough with the one-liners. Let's do this!
    (to Barabus) Man, talk about severe deja vu, 'cause I have the strangest feeling I'm gonna WHOOP YOUR ASS!
    (to Ludy) You know what, I changed my mind. I'm not going to be beaten by an asshole like you!
  • Protagonist Title: Inglor's name is in the game's title and he's also a zombie (or about to fully become one).
  • Red Eyes, Take Warning: In the cutscene where Inglor confronts Barabus, Barabus's eyes glow red through his mask before the fight begins.
  • Shield-Bearing Mook: Sad Pat fights Inglor while wielding a shield of his own.
  • Shotguns Are Just Better: After defeating his brother Erik, Inglor can use his shotgun which does five times more damage than the handgun and has a wider shot radius, but it has a slower rate of fire.
  • Side Quest: The game has a couple of them, some of which can only be done at a certain date or time of day. These can reward Inglor with Life Upgrades and other useful items.
  • Summon Magic: At certain times of the day, the player can acquire a Dragon and Phoenix summoning spell to attack all enemies on screen.
  • Superboss: The Disaster is an optional but powerful boss that lies in the caverns beneath the village that rewards the player the Disaster Substance to upgrade their shield. It also doubles as a Marathon Boss due to having Multiple Lifebars with different forms and it takes a substantial amount of punishment to bring down.
  • Timed Mission: Inglor has fifty days to complete his missions before he turns into a zombie himself. Originally the game's time limit was thirty days but it was later updated after players reported the time limit was too strict to complete the game. The developers however didn't update Glaiel's manual with the new time limit, referencing the original thirty day time limit instead.
  • Van Helsing Hate Crimes: Inglor accuses Ludy of engaging in this regarding his crusade against zombies upon seeing just how gleefully sadistic he seems to be about delivering a Mercy Kill to Inglor before he fully zombifies.

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