Video Game: CrazyBus

Unmatched realism and intensity.

"If there is any game for the Venezuelan bus enthusiasts, this is it. Do you find any Venezuelan buses in Super Mario World? No. So you can't argue, this is the definitive Venezuelan bus game"

CrazyBus: Presiona START

CrazyBus is the world's most immersive, extremely detailed, and pulse-pounding bus-driving simulation. Featuring state of the art graphics, a richly appointed world full of hidden areas to explore, edge-of-your-seat action, and a soundtrack just as notable as the work of Hans Zimmer, John Williams, Yoko Kanno, and Nobuo Uematsu, CrazyBus is truly the pinnacle of...

Oh, who are we even kidding here. It's impossible to even type this stuff with a straight face.

CrazyBus is an unlicensed Venezuelan Sega Genesis tech demo from 2004, created to test out the author's BASIC compiler and sound driver. It's only listed under "video game" for lack of a better category, as the only point of interaction is to move buses left and right. It would be completely unremarkable if it wasn't for the eardrum-bursting, randomly generated soundtrack. More info can be found here.

Not to be confused with Crazy Taxi, Desert Bus, or the song from Arthur, which would probably annoy Arthur less than this game's music.

This game contains examples of:

  • Bilingual Bonus: While most of the game is in Spanish, the title uses two English words that go entirely untranslated throughout the whole game.
  • Cap: The maximum distance you can reach is 65535 meters. Which you can achieve instantly by driving in reverse.
  • Cult Soundtrack: The only audio track available in the game is the opening theme. But it's that theme which rose this game to Internet fame.
  • Driving Game: The game revolves around driving a bus, though the purpose behind it is not explained.
  • Endless Game: There is no actual ending. Just keep racking up points. Or simply get the maximum possible score immediately by driving backwards.
  • GIS Syndrome: The backgrounds are all digitized photos.
  • Gratuitous English: The title.
  • Loading Screen: Only a few seconds long. There's not much to load, truth be told.
  • Non-Indicative Title: Besides the title screen music, the actual gameplay is fairly down-to-earth (well, practically nonexistent anyway) and not "crazy" at all.
  • Obvious Beta: Although the game is meant to be a tech demo, several technical aspects remain underdeveloped. For example, the game is unable to distinguish whether the player reaches the maximum distance normally or simply drives backwards from the starting point.
  • Pac-Man Fever: Truth in Television. This game was released in 2005. Would you have guessed? Recent versions have been released as recently as 2010 with the same ear-grating music and grainy graphics. Justified somewhat in that it was written to run on a Sega Genesis in mind.
  • Product Placement: For Venezuelan bus companies.
  • Sensory Abuse: The title screen music.
  • Side View: The only perspective used is 2D, so the bus can only move left or right.
  • Simulation Game: The player controls a commercial bus based on those that are used in Venezuela to transport people from one destination to another. However, no one is actually being transported in-game.
  • Tech Demo Game: For a certain definition of "game". The software was created to showcase the author's BASIC compiler that targets the Genesis architecture. It was also intended to showcase the sound driver included with the compiler.
  • We Will Use WikiWords In The Future: The game's title is actually CrazyBus.
  • Wrap Around: Your bus travels all around the world! Sorta.

Alternative Title(s):

Crazy Bus

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