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  • Cross Edge has York, an arrogant, insensitive, selfish asshole who is pretty much a dick even to his own comrades, acting like he's better than them and that he doesn't need help. He's also quick to insult other people's flaws or call them useless as if he were completely perfect himself, which is far from the truth.
  • Mike in the Web Game Creepo's Tales: Chopping Mall. While he does want to solve the mystery of the parking-lot disappearances, it's explicitly out of pragmatism (the fame would give him enough publicity to help his failing business) rather than altruism. And in-game - his actions include breaking and entering, poisoning a business rival's clerk twice, and stealing classified police intel. Oh, and in the ending? After learning that the aforementioned rival is responsible for the disappearances - in order To Serve Man - Mike kills said rival in self-defense... then invokes Slasher Smile and ultimately serves his body parts to Mike's customers, making the "hero" literally no different from the cannibalistic Serial Killer.
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  • In Mobile Phone Game Cutie Riot, quest dialog mentions the player is outright killing people when completing quests, due to the player's mother being killed by monsters.
  • In Idle Champions of the Forgotten Realms, you are straight up killing people. No joke.
  • Tales of Vesperia plays this trope interestingly: Flynn isn't unsympathetic nor completely ineffectual, it's just that he keeps being lauded for feats and accomplishments that were actually done by Yuri and Brave Vesperia, making it a literal case of "Designated" Hero. His issues over this are what lead to the requisite Tales Series Duel Boss fight against him.
    • Yuri himself is considered by some to be this: a hero with a bizarre, inconsistent, "it's okay when I do it" moral code; and rarely if ever being called out on his inconsistencies. Whether you agree largely seems to depend on whether you think the writers did this intentionally, or perhaps if you consider his inconsistencies to be incredibly subtle character development.
  • Pretty much the entire party in Tales of the Abyss falls under this due to a simple, spoilered fact: Luke, the one they place the most blame upon and whom they spend a good chunk of time berating over his various failures, is actually seven. Add to that all the secrets so many of them know, the fact a good chunk were pegging on to the spoilered fact for some time before The Reveal and Wham Episode, and they tend to not look much better than the Anti-Villain bad guys they face off against.
  • Touhou Project:
    • Reimu Hakurei can definitely fall into this category. Reimu often only saves the day (if you don't let Marisa do it instead) because she's forced into it, since she's often the only one who can, and the one people can pressure into solving the problems most easily. Sometimes, however, like in Mountain of Faith, Reimu attacks people she knows are not doing anything bad, and are actually goddesses just trying to carve out a niche for themselves (mind, their methods are dangerous to Gensokyo as a whole, not that they knew). In Undefined Fantastic Object, you can explicitly choose for Reimu to go "investigate" the treasure ship not because she is worried about Gensokyo, but because she wants to loot the treasure. Later games and additional material give her a grudgingly growing social conscience, slowly making her more receptive to the needs and wishes of both humans and youkai.
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    • The Cute Witch and The Rival, Marisa Kirisame, falls even more into this trope, as an unabashed Kleptomaniac Hero who often saves the world by accident while trying to loot the final boss's house for valuables. In Imperishable Night, she even outright introduces herself to the Big Bad as a "burglar", much to her partner's dismay (who was actually trying to stop the Big Bad, and talked Marisa into helping her do it).
  • The protagonist of Road Avenger, who causes what is probably millions of dollars in collateral damage and kills a few innocent people in his attempt to avenge the death of his wife, which was caused by him swerving into a rock in the desert to avoid the chaotic biker villains.
  • In some World of Warcraft storylines, you are this trope.
    • Some storylines are well-supported by lore and interwoven into the game in every way possible, but others are just Excuse Plots to loot gear from a new type of enemies in a new setting. For example, in the Mana Tombs dungeon, the enemies that Player Characters fight are simply graverobbers. Players fight them as mercenaries on behalf of a rival trade consortium. Graverobbers are obviously not nice people, but they're hardly the Legion of Doom players are supposed to be fighting across that ruined world. Meanwhile, the major "good" factions, the Alliance and the Horde, are openly examples of Gray-and-Grey Morality.
      • This is actually lampshaded by a new rare spawn mob in Duskwood, who questions why graverobbers like her are considered absolute scum, while the player character she's fighting has most likely looted the gear and weapons they're wearing right now from a dead body.
    • It's lampshaded at some point, but then ignored again. You get hunting quests in more than one place from a dwarf called Nesingwary and his son to kill various kinds of animals for gear rewards. Then in Northrend, Nesingwary's minions are evil poachers who massacre animals and whom you have to kill in turn for some druids. These "loot-crazed" hunters have dialogue indicating that they're trying to collect 20 Bear Asses to get some new piece of gear as a reward, just like you did. And then you can meet Nesingwary himself again in a different area, and he dismisses all moral questions in passing with one sentence and sends you out on his quests again.
  • Alphonse Lohrer in Tactics Ogre: The Knight of Lodis in that he works for the evil Lodis Empire that seeks to take control of the island of Ovis even though he does question Rictor's motive of taking the spear Longicolnis for the Empire. He is revealed to be Lancelot Tartare, a main antagonist in the next chapter, Let Us Cling Together.
  • Played With in Baten Kaitos. Kalas is a complete Jerkass for a good portion of the game, and he only helps people when it coincides with his interests. Then, a little over halfway through the game, it's revealed that he was Evil All Along. After you fight him, however, he pulls a Heel–Face Turn and spends the rest of the game as a much better person.
  • The Argon Federation in X3: Albion Prelude. We're supposed to think they're the good guys, even though, for all the information the game gives us, the Terran Conflict turning into a hot war was entirely their fault: an Argon character from X3: Reunion suicide-bombed Earth's Torus Aeternal, killing millions of Terrans instantly (let alone the people killed by deorbiting debris). This was a 30th century equivalent of 9/11 taken Up to Eleven; the Terrans' current Roaring Rampage of Revenge is self-defense.
    • However, a rather extreme case of All There in the Manual turns it into a rather dark shade of Grey-and-Gray Morality. According to the encyclopedia in the X-Superbox, over the preceding decade the Terrans had deployed a spy network into the Community of Planets with the intent of influencing the future course of their governments. This network was eventually discovered by the Argon Secret Service and the Federation understandably considered it an act of war. The Terrans' edge in military technology forced the Argon to take drastic measures such as artificially intelligent warships in order to give their navy a fighting chance. Since the Torus partly served as a shipyard and orbital defense station for Earth, destroying it opened the way for the Argon to attack Earth directly. It's still an atrocity, but at least it makes military sense.
  • Nilin of Remember Me, the noble terrorist who kills her way through Neo-Paris on the word of someone she's never met, even after declaring how much she doesn't like or trust him. She ends the game having released all the stored memories in the Memoreyes database to their owners, declaring that we need our memories, even the painful ones, to be ourselves... except she also declares she has the power to play God by editing people's memories to be whatever she wants, at least one instance of which being implied to result in the bombing of a hospital.
  • Starcraft II Heart Of The Swarm: Kerrigan has been accused of this by some fans; while there is no denying Mengsk is an evil bastard who needs to be overthrown and she is more than justified in her hatred of him, a lot of her actions during the campaign, such as killing the Protoss on Kaldir, routinely ordering her brood mothers to invade Dominion planets or attacking Protoss soldiers and innocent bestial races she seemingly has no beef with at all for the sake of Abathur's experiments, feel excessive and villainous, painting the conflict in an Evil vs. Evil light rather than the Black-and-Grey Morality it was supposed to come off as. Granted, she is supposed to be an Anti-Hero, and she does get mostly better as the campaign goes on, but there is a lot of debate on how justified the multitude of death she caused trying to reach Mengsk was, and some consider he was right to call her out for it. This caused an Author's Saving Throw to be done in Legacy of the Void, making Kerrigan more outwardly heroic in that game.
  • While Mike Dawson of the first Dark Seed was a competent hero, he has gotten so much worse in the sequel. He is whiny, constantly asking awkward questions, comes of as a Manchild at some parts, starts to act unjustifiably antagonistic near the end of the game (and has dialogue choices to make him come off as even worse of a human being), and cannot win simple carnival games without cheating! At one point, Mike even unintentionally lets a man die through his incompetence by not bringing him his medicine because he was too weak to push the anvil off its cooler and too dumb to just ask somebody to give him a hand with lifting it. And this is supposed to be the good guy. It has even been theorized that the dev team may have it in for the real Mike Dawson and made him a Loser Protagonist on purpose. To be fair, he does succeed in his quest, but the ending leaves it all ambiguous. Make of that what you will.
  • Jake from Ride to Hell: Retribution always solves his problems in ridiculously complex and needlessly brutal ways. At one point, he murders several truckers to steal their truck, runs over two dozen police officers, and blows up a power plant with the truck and kills everyone inside just to cut the power to an electric fence that was in his way. The story treats him as, at worst, an Anti-Hero.
  • This trope applies to the version of 50 Cent portrayed in 50 Cent: Blood on the Sand. Despite presumably being a multimillionaire he uses the fact that he wasn't paid for a concert as justification for shooting, exploding and murdering his way through an already war-torn country to try and recover a jewel-encrusted human skull. He behaves like a foul-mouthed thug at all times and is rude and threatening to every character he meets, even the ones who are trying to help him. The game has a special button just for spewing profanity at his victims. At the end he recovers the skull, sticks a cigar in its teeth and calls it an ugly bitch.
  • The title character of Hopkins FBI is described as a "modern day hero and full time righter-of-wrongs" on the back of the game package and his fellow law enforcers congratulate him for his work. In reality, Hopkins is a buffoon who botches a hostage negotiation, commits several crimes of his own such as theft and vandalism, fails to follow proper law enforcement procedure at any point, and gets several innocents killed from his own stupid mistakes. This culminates in him falling for the most obvious trap imaginable and accidentally killing his own girlfriend as a result.
  • Jack Slate, the protagonist of Dead to Rights: Retribution. A detective, allegedly. Apparently one of the few good cops still on Grant City's force, especially after his father's murder reduces that number by one. But, well, let's have it in Slate's own words, with a response from Retsupurae's slowbeef:
    Jack Slate [voiceover]: I've seen some shit before ... but never anything like the GAC [a new GCPD unit]. Whoever these guys were, they weren't interested in arrests or interrogations. They were judge, jury and executioner all wrapped up in one nasty package.
    slowbeef [giggling throughout the above]: That is you! He said that with like not even a hint of irony!
  • Marche Raidiju from Final Fantasy Tactics Advance. After finding himself in a fantasy world, he searches for a way home, and the only apparent way back seems to involve turning the entire world back, even though his friends and brother don't want to go. Worth noting that his friends' lives are all worse in their homeworld; Marche's brother Doned cannot walk, for example. Over time, as Marche progresses on his quest, the others come around to his way of thinking and decide to go back, but Marche essentially making the decision for them and instigating a Dream Apocalypse rubbed some players the wrong way.
  • The Rockstar game State of Emergency was originally supposed to center around an amoral character who incites riots and freely takes part in destruction, mayhem and death. Rockstar, perhaps in trying to head off controversy, decided to switch the premise to a band of proletariat heroes fighting For Great Justice against an evil Mega-Corp... Without making any changes to the core gameplay of destroying property and killing hundreds of people. One GameFAQs user review explains the problem quite well:
    Of course, there's some lame attempt at a story to justify killing dozens of law enforcement officers, namely that these are BAD law enforcement officers. They're corrupt law enforcement officers, and they need to die to release the grasp of the corporations on mainstream America in the future. Just like 1984, minus the hair bands. Unfortunately, the story is incredibly poor as it is, and feels only like an afterthought to make people think that the targets of your violence are deserving of it. Like when you throw a grenade into an unquestionably evil-owned restaurant.
  • Adam, of Metroid: Other M, became this for about 90% of players. Samus is treated as being in the wrong for leaving her command prior to the start of the game, and the events of the game are supposedly a means of redeeming herself, but the game never explains why quitting a job she disliked was some kind of irreparable black mark. Despite supposedly viewing Samus as like a surrogate daughter, he then treats her with emotions that vary from callous disregard to outright abusive behavior. He threatens to court-martial Samus if she disobeys him, despite her being an independent agent (and "disobeys", to Adam, evidently includes "uses any kind of equipment I have not explicitly authorized you to use, even if it's protective gear"). One of his last acts is to shoot Samus in the back while a hungry Metroid is within arm's reach of her, solely to keep her from going into Sector Zero... as opposed to, you know, asking her nicely. It's quite an accomplishment that he can sacrifice himself to save Samus and still make it seem unforgivably dickish.
  • Tomb Raider: Lara Croft, big time (and increasingly so as the series goes on). Between the first and third games, Lara goes from killing endangered species (though they do attack her) and human enemies with a "saving the world" licence to killing MPs, security guards, homeless and tribesmen in their own village with the flimsy excuse that she's looking for an artefact. Taken to its limit by the sixth game, where she kills dozens of policemen and security guards, breaks into the Louvre and contaminates evidence in two separate crime scenes. All to clear her name of a single murder.
    • Robot Chicken parodies this quite well. With a sketch showing Lara entering a tomb, in which the monsters inside are extremely friendly and are all too willing to politely hand over their treasures. Regardless she shoots everything she sees to oblivion without saying a word. And Yahtzee from Zero Punctuation flat out calls her evil.
  • The "protagonists" of the movie labyrinths in Persona Q2: New Cinema Labyrinth are quite questionable. Which is the whole point, as the idea is to derail these movies into something with a sane moral code and they are aspects of Nagi's own inability to see her own problems as well as Hikari's borderline suicidal self-loathing.
    • The first movie is a superhero movie, but the superhero in question is a figure resembling Kamoshida. While he is not a rapist like the real one, he hasn't done anything for the city in his movie reality other than terrorizing the citizens and forcing them to worship him.
    • The second movie is a dinosaur movie about weak herbivore dinosaurs trying to survive from being preyed by carnivorous dinosaurs. Sounds right and the movie does build up the carnivorous dinosaurs as villains. In reality, the herbivore dinosaurs are Greater-Scope Villains that ostracize anyone who doesn't follow them. If you are a dinosaur and tell the Hive Mind to fight the carnivores, they will make your life hell.
    • The third movie is probably the most questionable. It is a Sci-fi robot movie that has an AI as a protagonist. This should ring red alarms; A.I. Is a Crapshoot. Not only that, the AI is out to remove a robot with personality, whose crime is nothing other than to like flowers and grow emotions. And to top it all off, the AI looks like Ikutsuki, which unbeknown to S.E.E.S at that time, is exactly as evil as the AI.
  • In Star Trek Online's Delta Rising expansion, the Kobali are introduced as a peaceful race under attack by a race of brutal conquerors, the Vaadwaur. They quickly prove untrustworthy, however, repeatedly lying to the player about mission-critical information. Also, their method of reproduction, what amounts to necromancy, has drawn a lot of rape comparisons on STO's forums, and they have a habit of forcibly retrieving anybody who remembers their previous life and tries to leave. All the while acting Holier Than Thou like the Federation on a bad day (see the main franchise entry in Live-Action TV). As a couple posters put it, they demand respect for their own culture but offer none in return. In comparison, discounting their leader Gaul, The Heavy of the story arc, the Vaadwaur as a whole are really just your standard Space Nazis (they've drawn many comparisons to the Klingons and TNG-era Romulans and Cardassians, all of whom the Federation managed to have a detente with) and their primary grievance with the Kobali is that the latter are holding thousands of Vaadwaur Popsicles and using the failed tubes, along with Vaadwaur battlefield casualties, for reproductive stock.
  • Simon from Simon the Sorcerer is this. Many things he does are morally questionable, though in the first game he was at least sympathetic to most NPCs. But as the series progresses he becomes more sexist and intolerable. In fact his very first line (If you don't count the opening credits) is him stating that he's bored, so he thinks about putting his dog through the dryer cycle.
  • Monkey Island: Guybrush Threepwood. is a wacky (sometimes moronic) goofball. His actions have screwed over countless NPCs throughout the series. In the second game, he nails a salesman in a coffin (Who doesn't get out until 3 months later) just to steal a key, frames an innocent woman for countless crimes (Which were all his to begin with) just to steal her non-alcoholic grog, and steals Wally's monocle, in which listening to Wally while he tries to look for it is just heartbreaking. Subverted when he did make amends for them in each case. He didn't mean to nail the coffin down so hard and freed the salesman in the following game, broke the woman out of prison later on, and gave Wally a replacement monocle sometime after that.
  • The titular Pecan Apple of Banzai Pecan. The game claims she is a paragon of justice and heroism, but her actions in the game can hardly be considered heroic. She threatens the guy she claims to love with denial of sex if he so much as kisses the big bad, gets the hots for another guy who turns out to be her future son, calls them by derogatory names, and acts like a total jerkass to them (some worse than others).
  • Brent Halligan from The Mystery of the Druids is a mostly ineffective jerkass of a Scotland Yard detective whose time prior to the game's events was spent loafing about, wasting all his money on pizza and gambling, playing practical jokes, and unsuccessfully flirting with his department's data analyst rather than actually trying to solve murder mysteries. As if that didn't already make him unsympathetic enough, his charming actions during the course of the game include poisoning and robbing a homeless man for change to use a payphone, stealing a French fisherman's expensive rod and bucket just to scrape salt off a ferry, and at the end, stabbing the female lead in the stomach (not without reason, but this was severe overkill just to screw over the villain).
    • The game even lampshades Halligan's behavior as 'designated' at several points- basically everybody at Scotland Yard hates him because of his PAST buffoonery, including trying to arrest the Queen for the murder of Princess Diana, and making dozens of random long distance calls on his office phone. He also spends a large portion of the game solving puzzles in such unethical ways that it's very easy to imagine everybody he meets later hating him in much the same way that his co-workers already do.
  • Valdo, the protagonist of Secrets of da Vinci: The Forbidden Manuscript, is an admitted forger and con artist; he lost his previous job for making a copy of a painting and selling it as the original. He also, depending on player choices, has no problems with breaking and entering, lying, theft, and seducing the woman in whose house he's staying.
  • The Railroad of Fallout 4 are a loose group of operatives, scientists and idealistic Wastelanders working together to ensure the liberation of Institute Synths, but they entirely dedicate their efforts to helping Synths when frankly everybody in the Commonwealth can use a hand - their best operative, Deacon, laments that even from a purely pragmatic standpoint, it denies the Railroad valuable resources and favours it could be owed in return and makes preaching their message of human/synth co-existence all the harder as few Wastelanders have any reason to trust them. Not to mention how extreme they can be in dealing with their enemies, as whether they're aware of it or not the Brotherhood's Cool Airship, the Prydwen has children aboard, and your final mission with them has you sneaking aboard and rigging it to explode, plus Railroad NPCs will fire upon Institute heavies, scientists and civilians with equal aplomb. What makes it particularly noteworthy of their behavior is that all of the members of the Railroad seem to have unquestionable faith in your decisions.
  • Parodied to a ridiculous degree in Failman, a short point and click where you play as a superhero with Insane Troll Logic as he causes property (and bodily) damage to save cats, dolls and ducks, robs a bank and blames it on someone at a broken ATM, stops someone from robbing a bank on a movie set and... gives someone a 404 error. He's a destructive idiot playing the hero, but it's silly all the same.
  • Parodied with Mog/Dungeon Hero X in Final Fantasy Fables: Chocobo's Dungeon. Despite titling himself/claiming he's a hero, stepping on a Duelling Trap title can sometimes spawn Robber Hero X (literally just him under a different name), who can steal from Chocobo and dash quickly (by moving 2 times faster than normal) while rubbing it in your face. This comes from someone who gets upset if you steal the thief memory (or subsequent items) off him, writes a damming letter to you should the memory reach level 8 (the max job level), and doesn't do any true heroics in-game.
  • Pick a protagonist from the Whack Your... series. Any of them. Though arguably justified, since the whole series runs on Catharsis Factor for those frustrated with their jobs, their teachers, or their computers.
  • Chin from Hong Kong '97. After "crime rate skyrockeded" [sic] when people from China moved to Hong Kong, apparently the best solution the government could come up with is hire Bruce Lee's relative to single-handedly wipe out China's entire population. Likely including children, since it matches up with the "1.2 billion" goal the game gives. The game still treats him as some kind of hero for this.
  • Patroklos Alexander from Soul Calibur V is shown killing an innocent man simply because he "looks pale and filthy" and might be a Malfested, and then smugly mentioning there's no way to prove it within the first six minutes of the Story Mode. He's a bigoted Jerkass whose rejection of his sister after she saves his life causes her to fall under the control of Soul Edge, as well as a Hypocrite who blindly obeys the orders of the Big Bads despite saying he follows his own fate. Making matters worse is that his Character Development is so scattershot that the fans barely recognize it, as well as the fact that he gets away with killing his sister due to an Ass Pull of epic proportions. On character popularity polls post-launch, Patroklos was dead last of the "major" characters and generally reviled among quite literally the entire playerbase. It was so bad Soul Calibur VI hits the reset button so Patroklos has yet to come into existence and revealing the timeline where he exists as his above mentioned personality was an explicit Bad Future that horrifies his aunt Cassandra, who swears she won't let it play out that way.
  • Valkyria Chronicles 4: Captain Morgen (an NPC) is depicted as being wise and kind, despite him being fully aware that his ship is Powered by a Forsaken Child and that the child will be used as a Fantastic Nuke to destroy the enemy's capital without warning. He never shows any moral reservations about any of this. When the player characters find out, they do have some reservations, but only a Deus ex Machina stops them from completing the plan.
  • Morgana from Persona 5. The game paints him as an ideal hero and he was created as a manifestation of mankind's hope, but yet there are many times in which he acts smug and uncaring towards his teammates, especially towards Ryuji. The worst part is that Morgana never gets called out for his treatment of Ryuji, as it is meant to be Played for Laughs, but when it's the other way around, the game paints Ryuji in the wrong and the other Phantom Thieves call him out for it. Especially notorious in this regard is when Morgana runs away due to insecurity that Futaba is a better nav than him and an off-hand comment from Ryuji on the matter, and puts Haru, who hadn't even fully awakened to her Persona's powers yet, in danger in the Metaverse purely for the sake of protecting his pride. Despite all of this, Morgana learns nothing from the experience and goes back being the smug jerk he was before throwing a tantrum and leaving. The worst part is that everyone blames Ryuji for Morgana leaving, but they don't bat an eye when Morgana openly insults Ryuji in front of everyone after coming back. Despite all of this, Morgana is meant to be seen as heroic and someone to be sympathized with.
  • Book of Mario: Thousands of Doors's prequel, Book of Mario 64, invokes this with Mario. Throughout the adventure, Mario does many questionable and sometimes downright evil actions, but is still treated as the hero in the narrative and by the Stellarvinden, who encourage him to keep going. This foreshadows the twist that Browser is a Hero Antagonist trying to save the world and Mario is being possessed by the Stellarvinden to start the War.
  • The protagonists from Final Fantasy XIII, particularly Snow, get utterly torn apart by Spoony for being this during his two and a half hour slamming of the game. Spoony constantly notes how while the protagonists just wholesale slaughter enemy soldiers without hesitation or regret and constantly destroy and blow things up (without caring who's inside, enemy or civilian) without even really knowing why they're doing it beyond vague motivations, while said soldiers are portrayed rather sympathetically as people who are trying to do what they think is right, are genuinely trying to protect Cocoon from a very real threat, have a very valid reason to be trying to stop the protagonists, and even do their best to limit collateral damage and take their enemies alive.
    Spoony: Whatever. The "good" guys have to escape on their own ship because their fight with Bartandelus caused catastrophic damage making the entire place explode, taking with it hundreds of soldiers and innocent technicians just doing their jobs protecting Cocoon from these murderous psychopaths...
  • Paperboy: The Paperboy forces non subscribers to subscribe by delivering papers to them anyway...through their windows.
  • In the video game adaptation of Dennis the Menace, Dennis kills a little girl on a swing at one point.


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