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The Rashytil Expanse and beyond is home to a large number of colourful, quirky characters. Here are the many you will meet on your journey.


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Playable Characters

Kay's Party

    Kay (Unlikely Hero) 

Voiced by: Nicolas Andrew Louie

https://static.tvtropes.org/pmwiki/pub/images/kay_6.jpg
"Leave it to me!"

The protagonist. A reluctant hero who inherited the throne to Ascalia after it had been destroyed in a war.


  • Always Accurate Attack: Kay can mark a target on the field to make all attacks hit it with 100% accuracy.
  • Combat Medic: What his role in battle effectively serves as. While health can't be restored in battle, Kay can generate and restore Shields on his allies, which functionally serves as the same thing.
  • Crutch Character: Kay is tremendously useful at the beginning thanks to his ability to grant Shields to other characters on the fly, making him the game's equivalent to a healer. However, at about the halfway point, enemy damage scales too high for Kay to keep up, which causes his usefulness to diminish.
  • Founder of the Kingdom: Technically refounds Ascalia, as the kingdom as an entity had ceased to exist until he came along. He also founds a new Noble House at the end, after defeating Caran.
  • Idiot Hero: He's not the brightest guy, considering one of his first acts upon setting foot in the castle was to drink his own grandfather's ashes because he thought they were a tea mix. Downplayed in that he is often Genre Savvy and can be quite clever, especially as the game goes on, and drinking said ashes is probably the only outrageously stupid thing he does.
  • Sword and Gun: Kay wields a sword in his right hand, and a pistol in his left. Unusually, his skill set is more suited for a support class, so these weapons only get situational use.
  • Weirdness Magnet: To both he and his sisters' exasperation, Kay attracts a lot of oddballs, like a half-naked barbarian woman, a pyromaniacal fugitive, an animated suit of armor, and a vampire wannabe, among other things.

    Griffith (Vanguard) 

Voiced by: Steven Kelly

https://static.tvtropes.org/pmwiki/pub/images/griffith_6.jpg

Kay's loyal bodyguard. He has vowed to defend the heir to House Loren with his life. In most other games, he would be considered the hero.


  • Closet Geek: He's heavily into the War Gaming scene and has a whole army of pewter soldier figurines. Griffith's also adamant about keeping the Lorens in the dark about his hobby.
  • Decoy Protagonist: The narrator begins the game boldly informing us that "the hero arrives to fulfill his destiny," and opens up by showing Griffith marching proudly into the square of Ascalia. Then the narrator sheepishly adds: "But wait... that's not our hero." Which prompts Kay to stumble in utterly exhausted.
  • Dynamic Entry: Griffith uses a skill of the same name to rush at an enemy with his sword, gaining more damage the farther away he is from his target.
  • Herd-Hitting Attack: "Crescent Strike" deals ice-based damage to enemies to the front and sides of Griffith, generating Shields for each target successfully hit.
  • I Shall Taunt You: His "Boisterous Challenge" blinds a target enemy and draws their attacks away from allies.
  • Knight in Shining Armor: He's brave, loyal, virtuous, and ready to defend Kay with his life simply because he vowed to.
  • Morality Chain: Downplayed. While Kay is never really at risk of becoming evil, Griffith does step in from time to time to remind him to do the right thing, rather than the easy thing. Griffith even points this out, saying he's doing his best to help Kay become the man his father always wanted him to be: "the better man".
  • Situational Damage Attack: Griffith's signature move, "Finishing Touch", deals significant damage to a target and ignores elemental resistances. On targets below 40% health, it deals additional Physical damage to them.
  • Undying Loyalty: Griffith made a pledge to Kay's father to defend his son against all threats, and is often the first to jump in whenever someone challenges Kay.

    Signy (Totemic Warrior) 

Voiced by: Michele Knotz

https://static.tvtropes.org/pmwiki/pub/images/regaliasigny.jpg
"We move now, yes?"

A wild Kelra forest warrior feared by Ascalians and known as "The Beast". She is the first character outside of Kay's inner circle to join his party.


  • Cast from Hit Points: Her Enrage ability adds a significant boost to her damage output at the cost of her health (or Shields if she has them).
  • Covered in Scars: She's got scars all over her entire body, which implies the kind of experience she has in battle.
  • Defeat Means Friendship: She agrees to join the party after Kay and Griffith defeat her in battle.
  • Exposed to the Elements: Doesn't bother putting on extra clothing in the colder areas, and isn't affected in the least. Unlike Aliss, there's no magical justification for it aside from pure grit.
  • Fragile Speedster: Her Pounce attack gives her a lot of mobility, but she can't take nearly as many hits as the other frontline fighters and has no way to generate Shields. Because Signy can buff her attack with Enrage, and gains power with every enemy she kills, she can also double as a Glass Cannon.
  • Nature Hero: Her tribe has great respect for nature and animals, and it's considered a rite of passage among them to find your spirit animal.
  • The Nicknamer: Signy's love of animal metaphors extends to the nicknames she gives to the other party members. Kay is "the duckling", Griffith is "the lion" (possibly due to the lion on his shoulder armor), etc.
  • Nubile Savage: She's a buxom tribal woman with barely any clothes on.
  • Spin Attack: "Whirlwind" strikes all enemies around Signy.
  • Unblockable Attack: Her Savage Roar deals unblockable damage to all enemies who hear it and causes them to panic.
  • Warrior Poet: Signy is surprisingly philosophical for someone born and raised in the wild. Neither Kay nor Griffith is able to decipher her animal metaphors.

    Aliss (Kindling Mage) 

Voiced by: Melissa Sternenberg

https://static.tvtropes.org/pmwiki/pub/images/regaliaaliss.jpg
"Come on, baby, light my fire!"

A Kindling fire mage sought after and feared for her innate magical abilities.


  • Evil Laugh: She's not evil, but she is nevertheless prone to cackling diabolically as as she burns her enemies to a crisp.
  • Exposed to the Elements: She's in no way bothered by the cold thanks to her Kindling powers keeping her naturally warm.
  • Playing with Fire: All of Aliss' abilities revolve around flinging fire at her foes. Her basic attack also inflicts "Fire Amplification" on her targets, lowering their resistance to fire attacks.
  • Pyromaniac: As a living mana battery, Aliss seems to take great joy in setting her enemies on fire.
  • Squishy Wizard: She can deal good damage with her spells, but she's otherwise pretty fragile.
  • Summon Magic: She summons a big fiery demon named Gerros for her ultimate ability.

    Levant (Solar Knight) 

Voiced by: Jason Marnocha

https://static.tvtropes.org/pmwiki/pub/images/regalialevant.jpg
"I hold the light!"

The spirit of a fallen Lordemarian Solar Knight, resurrected well past his time. He inhabits the golden armor Kay and Griffith discover in the armory at the beginning of the game.


  • Animated Armor: Levant's spirit resides in a suit of Lordermarian armor discovered by Kay and Griffith.
  • The Big Guy: He towers over the other characters in the party, and is so huge that he takes up four panels of grid space in battle.
  • Chekhov's Gunman: The party finds him early in the game, but assume he's just a regular old suit of armor. It takes a few weeks before they find out there's an actual spirit in that armor.
  • Determinator: Was so determined to keep his oath and follow his order to "keep watch and not move unless ordered to" that it stopped him from entering the afterlife. In an interesting twist, he's actually annoyed that his will was so strong, as he doesn't really want to be stuck in a suit of armour far from his homeland several centuries after everyone he knew has died.
  • Jerkass: He's not a pleasant person by any means, has a Hair-Trigger Temper, barely hides his contempt for Kay and company, and is completely lacking in humor.
  • Knight Templar: Lordemarians are known for their sense of superiority and extreme zealotry, and Levant is no different. His first act upon being awakened is to threaten to kill everyone around him and cleanse the castle.
  • Light 'em Up: As a Lordemarian Solar Knight, his abilities revolve around light and solar attacks.
  • Luckily, My Shield Will Protect Me: You equip him with shields, which he can use to pummel enemies and push them back.
  • Mighty Glacier: He's sturdy and can hit decently hard, but Levant's huge size limits where and how he can move and makes him very easy to get walled off.
  • No Indoor Voice: It's a good thing he doesn't have any lungs, because the amount of shouting he does wouldn't be healthy for them.
  • Power Echoes: His voice resonates with a metallic echo when he speaks. Which it should, considering it's coming from a hollow suit of steel armor.
  • Shield Bash: Shields are all that he wields, so this is naturally what his basic attack consists of. Due to his sheer size, he can hit two enemies at once and push them back.
  • Who Wants to Live Forever?: He's really not happy to be stuck in the land of the living, especially since Desideratus is able to remove his ability to move with little effort.

    Theo (Dark Hairdresser) 

Voiced by: Justin Briner

https://static.tvtropes.org/pmwiki/pub/images/regaliatheo.jpg
"Bevare... the bat!"
A vampire wannabe who took up residence in a dusty old archive.
  • Card-Carrying Villain: Tries to play up his nature as an evil vampire, but nobody takes him seriously.
  • Cute Little Fangs: His fangs make him look more like an adorable little kitten than a fearsome bloodsucker.
  • Friendly Neighborhood Vampire: Really the most he can amount to, since he's not all that scary or malicious. Plays it straight when he decides to just drop the dark lord act and become a hairdresser for real.
  • Harmless Villain: He paints himself as a terrifying scourge, but no one has honestly heard of him and he's not powerful enough to for anyone to consider him a threat. He joins the party to try and work on being a better evil vampire.
  • Ooh, Me Accent's Slipping: He'll at time drop the Vampire Vords voice, particularly when exasperated or despondent.
  • Sinister Scythe: His weapon of choice.
  • Situational Damage Attack: His Dark Harvest ability does more damage the more negative status effects an enemy is inflicted with. The bonus damage also ignores shields.
  • Token Evil Teammate: Or at least he would like to be considered this, but he's just too weak, ineffectual, and...not very evil.
  • Vampire Vords: Invoked, and parodied mercilessly. Theo is capable of speaking normally, he just chooses to be like this.
  • Zero-Effort Boss: When you face him in chapter 2, he appears to have maxed out stats, but Theo is really no more powerful than anything else you've faced up until that point and he goes down in one hit.

    Diego (Scoundrel) 

Voiced by: Jonathan Cooke

"Do I have to?"

A self-styled playboy who joins the party at the beginning of Chapter 3. Is good with a bow, but hates expending effort on it.


  • Butt-Monkey: Goes through more pain and humiliation over the course of his personal story than everyone else, and it's all Played for Laughs.
  • Casanova Wannabe: He...isn't nearly as good at charming the ladies as he'd like to think he is.
  • Dashing Hispanic: He speaks with a Spanish accent, and true to form, considers himself to be quite the lady's man.
  • Lovable Rogue: What he thinks himself to be.

    Grenn (Bounty Hunter) 

Voiced by: Joshua Tomar

"One chance is all I need!"

A thief/bounty hunter on the hunt for Diego. Gwen talks him into joining the party in Chapter 3, which he accepts so that he can keep a close eye on Diego and eventually kill him (or so he says).


  • Abusive Parents: Talk to him enough, and he'll morosely tell you how his father used to beat him frequently, and his mother would scald him with her durries...nope! He's just yanking your chain, and telling the most cliched sob story he can think of that's so typical for the dark and brooding antiheroes that Gren embodies.
  • Good All Along: Well, Grenn IS an assassin and master of deception, so it makes sense that he wouldn't be so open that he's been hired to protect Diego, not kill him.
  • Insistent Terminology: He prefers to be called a bounty hunter rather than an assassin.
  • Professional Killer: His career of choice.
  • Sleeves Are for Wimps: Keeps his impressively muscular arms bare.
  • Stalker without a Crush: Due to his contract, he seldom strays far from Diego, and watches the archer like a hawk, to the latter's paranoia.
  • The Sneaky Guy: He has actions that make him invisible, and his signature move can turn multiple characters invisible.
  • Token Evil Teammate: He's a killer-for-hire who's explicitly out to kill one of your companions and is only being held back by his sense of professionalism. Turns out he's not actually out to kill Diego, but protect him. Played with however in that he makes it clear he's only safeguarding Diego because it's what he was hired to do; if someone hired Gren to kill Diego, then he'd do it without a second thought.

Faction-Specific Party Members

    Esther (Bold Machinist) 

Voiced by: Anairis Quiñones

https://static.tvtropes.org/pmwiki/pub/images/regaliaesther.jpg

An engineer from the magic-using kingdom of Shedu. She joins you if you have a reputation level of 3 with them.


    Henrietta (Agent of Mystéré) 
https://static.tvtropes.org/pmwiki/pub/images/ref_henrietta_2_orig.jpg
An ambassador from the sun-worshipping kingdom of Lordemar. She joins you if you have a reputation level of 3 with them.
  • Lady of War: She's graceful, she's well-spoken, she's intelligent, as you'd want a political representative to be. She is also just as effective as the other members of your party, if not more so.
  • Mutually Exclusive Party Members: With Anairis.

    Valen (Rebel Prince) 

Voiced by: Malcolm Ray

A prince from the elven kingdom of Alfheimr. He joins you if you have a reputation level of 3 with them.


    Mifune (Old Warrior) 

Voiced by: Jonathan Cooke

https://static.tvtropes.org/pmwiki/pub/images/regaliamifune.jpg

A dwarf shogun from the Empire. He joins you if you have a reputation level of 3 with them.


    Quinn (The Ducal Guard) 
One of two extra player characters added in the Paragons and Pajamas expansion. She comes from Armelisse, and joins your party if you have a reputation level of 3 with them.
  • Combat Medic: Her ability to transfer her Shields onto other characters effectively makes her this by the game's own ruleset.
  • Consummate Professional: She adheres to the discipline of her military training, and prefers to focus on her job rather than act friendly to the locals.
  • Distaff Counterpart: Kay finds her so similar to Griffith that he predicts they'll either fall in love instantly or try to kill each other.
  • Find the Cure!: Her brother died of a fatal illness, and she has since made it her mission to find its antidote so that it will claim no more lives.
  • I Shall Taunt You: Her normal attack inflicts the "Taunt" status on whoever gets hit, drawing their attention to her.
  • Lady of War: Fights gracefully with a scimitar and shield to control the flow of battle.
  • Mutually Exclusive Party Members: With Yusuf.
  • Shield Bash: Can whack enemies with her shield to damage and stun them.
  • Stone Wall: She can generate a lot of shields for herself that makes her nigh-unkillable, but her movement is pretty poor, and it gets even worse when she uses her "Draw the Line" ability, which gets her the Slow status effect.

    Yusuf & Berius (The Disjointed Duo) 

One of two extra player characters added in the Paragons and Pajamas expansion. Yusuf hails from the merchant princedom of Minwe (the same country Haksun comes from), and will join your party if you have a reputation level of 3 with them.


The Kingdom of Ascalia

House Loren

    Elaine 

Voiced by: Amanda Julina

"I know things started off rough, but please don't give up."

The younger of Kay's sisters. Elly is bubbly and perky and loves to go on adventures. She serves as House Loren's unofficial diplomat.


  • Nice Girl: Much more friendly and cheerful than her perpetually annoyed older sister.

    Gwendolyn 

Voiced by: Amber Lee Connors

"What a terrible, terrible dump. 'Glorious Kingdom', my ass."

The elder of Kay's sisters. Gwen is bitter and often sarcastic and hates doing the messy work that Kay and Griffith tend to do, but is exceptionally good with administrative affairs.


  • Deadpan Snarker: She's never short on the bitterly sarcastic quips.
  • Jerk with a Heart of Gold: It's well hidden, but she does care about her family. This is best exemplified by her codex entry, where she responds to a letter from another noble saying that she cannot agree with his assessment of Kay as a "useless milquetoast" and a "mouth breather". What she can agree with is the documents she just so happened to unearth shortly after receiving said letter that reveal that the noble's great-great-grandfather falsified his family's claim on their holding, murdered his wife for monetary gain, and "had a rather vividly intimate relationship with his pet cat". Of course, she believes that good people learn from their mistakes, so she sent multiple copies of the documents to magistrates all over the Lesser Kingdoms. To clarify: she basically destroyed a man's life for insulting her brother. She also tells Kay that she's proud of him when he finally stands up to the Unity and stands up to Caran. However...
  • Jerkass: Gwendolyn can be haughty, unpleasant, and typically looking down her nose at almost everyone.
  • Small Name, Big Ego: She acts like a distinguished noblewoman, even though her family are Impoverished Patricians at best with no real respect or influence anymore. In fact, they're not even real nobles.

    Grandpa Desideratus 

Voiced by: River Kanoff

https://static.tvtropes.org/pmwiki/pub/images/regaliagramps.jpg
"Do you often wander into other fellas' households, slurping their deaders?"
Kay, Elaine, and Gwendolyn's ancestor, and founder of House Loren and Ascalia. His ghost reappears after Kay drinks his ashes, mistaking them for old tea.
  • Cool Old Guy: Death did little to quell his sense of humor, and he is very helpful in helping Kay and company work through the debt.
  • Fantastic Racism: Des is eager to find out how much Ascalia has changed since his death... except for the gnomes, whom he considers greedy, unscrupulous cheaters and swindlers. He begrudgingly admits that Kay and the Lorens will need the gnomes' resources to help them on their mission.
  • Founder of the Kingdom: He was the first Loren, and founded Ascalia.
  • Grumpy Old Man: Pretty cantankerous all the time at having to deal with these naïve young layabouts.
  • Miniature Senior Citizens: He's tiny to the point where he almost looks like he's drawn in a Super-Deformed style.
  • The Reveal: He's not actually Kay, Elaine, and Gwendolyn's ancestor, as they're not really from House Loren.
  • Spirit Advisor: He serves as one for Kay and his party. While he's still sore about Kay drinking his ashes, he realizes there are much more important things to worry about.

Residents of Ascalia

    Baz and Lilka 

Voiced by: Jason Marnocha (Baz), Apphia Yu (Lilka)

Proprietors of the Placeholder Inn. Baz is tall, imposing and only communicates in grunts and growls. Lilka is short, feisty, and does all of the talking (and much of the work) between them.


  • Dark and Troubled Past: Baz was an unscrupulous mercenary for hire, alongside Schiroji.
  • Happily Adopted: Lilka isn't Baz's daughter by birth, but you'll never know it from how close these two are.
  • Heel–Face Turn: Baz, alongside Shichiroji, used to be part of a brutal mercenary band called the Coins of Fate that engaged in wholesale slaughter of unarmed civilians. The incident that orphaned Lilka is what caused Baz to leave the Coins.
  • Little Miss Snarker: Lilka is a sassy little 12-year-old who has more than enough lip for both her and her silent guardian.
  • Perpetual Frowner: Baz has a very limited range of expressions, and most of them are some variant of a Death Glare.
  • The Quiet One: Baz only communicates with grunts and murmurs. He doesn't talk.

    Shichiroji 

Voiced by: Edwyn Tiong

A drunkard who spends most of his time at the Placeholder Inn.


    Haksun 

Voiced by: Kamran Nikhad

A merchant whose caravan stops in Ascalia at the beginning of the game. Sells basic goods and accessories.
  • Intrepid Merchant: He's not afraid to venture to parts unknown and dangerous for the sake of money.

    Gunther 

Voiced by: Lukas Schuenman

A blacksmith with a pet puppy dressed up in tutu. Makes weapons for your party.


  • The Blacksmith: Obviously. He's quite skilled at the forge and as you'd expect from a TRPG, essential to keeping up with the increasing damage and resistances of your foes.
  • Mr. Muffykins: He has a little puppy who he absolutely adores, dotes on constantly, and is always putting cute clothes on. The dog absolutely hates it.
  • Real Men Wear Pink: Despite working one of the most brutal, traditionally "manly" jobs in history, he's unafraid to dress his dog in pink and enjoy traditionally feminine hobbies like tea parties.

    Miri 

Voiced by: Kira Buckland

A writer who loves seeking out weird stories.


  • Ambiguously Gay: She seems rather interested in Signy, and not just for scholarly reasons.

    Riehl 

Voiced by: Scott Frerichs

An alchemist with a keen interest in scientific pursuits. Crafts potions.


    Winter 

Voiced by: Eileen Montgomery

https://static.tvtropes.org/pmwiki/pub/images/regaliawinter.jpg
"Isn't that thought electrifying?! I can't wait to name 'em and dress 'em."

A half-elven miner with a curious rock collection. Crafts accessories.


  • Collector of the Strange: She collects rocks. Not magical rocks, valuable rocks, or even pretty-looking rocks, but ordinary rocks. The fact that she spends a lot of time and energy collecting things so utterly mundane as rocks is what makes her so strange.
  • Companion Cube: She treats all the rocks she collects as her friends and pets, makes dresses and costumes for them, and gives them names.
  • Cute Little Fangs: Has an always visible snaggletooth that makes her look a lot more innocent than her more bloodthirsty brethren.
  • Pungeon Master: Every conversation with her is going to be absolutely cobbled with rock-related puns, much to Kay's chagrin.

NPCS Outside the Kingdom

The Furtive Union

    Mr. Crucey 

Voiced by: Daman Mills

https://static.tvtropes.org/pmwiki/pub/images/regaliacrucey.jpg
"Punching, albeit enjoyable, would give us little benefit... At least for now."

A scary-looking debt collector from the Furtive Union.


  • Bald of Evil: His lack of hair, gaunt features, and overall thin build almost make him look like a skeleton.
  • Exact Words: He aims to collect the debt owed by the Descendants of House Loren. When we find out that Kay isn't actually that heir, and the real one appears and loudly tells the whole world he is out to claim his birthright, Crucey leaves the protagonists alone.
  • Evil Debt Collector: He even has troll thugs with bowler hats as enforcers.
  • The Heavy: He's just a representative for a much larger organization, but Kay and company spend the majority of the game keeping him satisfied just to stay afloat.
  • Moving The Goal Posts: Upon seeing how well the restoration of Ascalia is going, and how timely the payments have been, Crucey decides to stimulate faster growth by kicking the price of the installments up a notch. In gameplay terms, this translates into having to complete even more kingdom quests before the deadline.
  • Noble Demon: When Caran declares that he is the only true Loren and that everyone else is just a pretender, Crucey is more than happy to transfer the debt onto him, even though he would make more money from the protagonists' regular payments. Crucey waves it off with an explanation that he respects those who are willing to honor their agreements, and leaves wishing Kay and company luck in their now debt-free future endeavors.
  • Pragmatic Villainy: Crucey has no wish to use violence on the protagonists for failing to pay their debt because that isn't profitable for anyone. It's better to give them a chance to turn Ascalia into a productive kingdom so they can pay the Union back via regular installments.
  • The Unfought: No, you don't ever fight him, his troll lackeys, or the Furtive Union. Circumstances just render him and his organization as no longer a threat to you.
  • Villain in a White Suit: He wears a fancy white suit that makes him look both regal and intimidating.

The Unity

    Addie 

Voiced by: Sarah Anne Williams

The leader of the Unity, a group of peasants from the lands around Ascalia seeking representation.


  • Arc Villain: Appeasing the group is the focus of the game's second and fourth chapters.
  • Entitled Bastard: Constantly makes demands of Kay to solve her people's assorted problems (many of which they created), but does nothing to prove her own worth to Kay, who's embroiled in his own troubles. She even says outright that he's expendable, showing she doesn't really care about his well-being at all.
  • Jerkass Has a Point: She may be a jerk, but several of the tasks she asks Kay to do, like settling a land dispute, are part of his job as a ruler, and he did just show up one day and claim to be their ruler, so she's right to be skeptical of his abilities.
  • Only Sane Man: She's the only one with any brains in her group. The rest of the Unity are a bunch of Medieval Morons who don't even know what the hell they want half the time, but are still ready to get the Torches and Pitchforks up regardless.
  • Torches and Pitchforks: Implied that if Kay doesn't appease them, they'll riot, storm the castle, and lynch him.
  • What Happened to the Mouse?: She and the rest of the Unity just storm off telling Kay he'll regret his words after he demands they leave his castle. They never appear in the game again after that.

    Mr. Tag and Mr. Bink 

The heads of two families feuding over a piece of land. Negotiating a deal between them is a task given to the protagonists by the Unity.


  • Friendly Neighbourhood Vampire: Downplayed. While Bink has never fed on sentients, he has been drinking blood from, and killing, Tag's sheep. If he's revealed, Kay doesn't have a problem with Bink being a vampire (as Kay points out, one of his party members is a vampire), but does have a problem with him harming his neighbour's property, and as such revokes his claim on the disputed land as part of his punishment for his crimes.
  • Really 700 Years Old: Bink is actually a vampire who is older than Ba'kari, who himself is at least four centuries old.
  • Verbal Backspace: Bink keeps referring to his family/ancestors as if they were him (saying "I" instead of "my ancestors", etc.), but keeps correcting himself after Tag points this out. He also objects if Kay says Ba'kari is the oldest person there, but quickly withdraws said objection. This is because he is a vampire. He really does mean "I", because he was the one working the land in the distant past, not his ancestors, and his objection to Ba'kari being called the oldest is because he is actually older.

    Ba'kari 

Voiced by: Giannt Matragrano

A dragon that has recently chosen to settle on the land fought over by Tag and Bink, complicating negotiations.


  • Awakening the Sleeping Giant: Literally. He was just taking a power nap when the feuding families woke him up. Things escalated from there
  • Grumpy Old Man: A far cry from the fearsome beast you would expect him to be, Ba'kari is really more like an old-timer who just wants the noisy neighbors to quiet down.
  • Lazy Dragon: The only thing he wants to do is sleep peacefully for the next couple centuries.

Others

    Spoiler Character 

Caran of House Loren

Voiced by: Howard Wang

A nobleman and the real heir to House Loren.


  • Aristocrats Are Evil: He's a very arrogant and manipulative sort, and he's described as abusing all the common folk he encounters as he sees himself as existing above the law.
  • Big Bad: All the problems that Kay and his family face throughout the game are due to Caran's trickery.
  • The Chessmaster: He set the plot in motion when he tricked Kay and his family into claiming both the Lorens' ancestral lands and their debt, all so that Caran could swoop in and claim the restored lands for himself with superior military might.
  • Damage-Sponge Boss: He has a lot of hit points, more than any other enemy in the game, and he generates a high number of Shields automatically every turn.
  • Equal-Opportunity Evil: His fight pits you against his whole squad of mercenaries, all of whom consist of one member of every nationality in the game.
  • Final Boss: He's the last enemy you have to defeat in the game. Literally, in fact, due to the fact that he's functionally invincible until all his mooks are dead.
  • Nice Job Fixing It, Villain: If Caran hadn't shown up, Kay and his family would have likely spent the rest of their lives struggling to work off the debt to the Furtive Union. By showing up, antagonizing them, and declaring he is the only real Loren around, Caran inadvertently solves all their problems when Mr. Crucey hears this and decides to just transfer the debt onto him.
  • Smug Snake: He'd be a more credible manipulator if he wasn't so damn arrogant about it. Or if Caran's pride itself didn't end up becoming his own undoing.
  • Villains Want Mercy: Has no qualms against lording his noble superiority or killing those who get in his way, but when Caran's defeated, all he can do is snivel and beg for mercy when he thinks he's about to be executed.
  • Walking Spoiler: His sudden appearance in the last chapter of the game shakes up the whole plot.


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