The Rashytil Expanse and beyond is home to a large number of colourful, quirky characters. Here are the many you will meet on your journey.
Kay (Unlikely Hero)
The protagonist. A reluctant hero who inherited the throne to Ascalia after it had been destroyed in a war.
- Always Accurate Attack: Kay can mark a target on the field to make all attacks hit it with 100% accuracy.
- Combat Medic: What his role in battle effectively serves as. While health can't be restored in battle, Kay can generate and restore Shields on his allies, which functionally serves as the same thing.
- Crutch Character: Kay is tremendously useful at the beginning thanks to his ability to grant Shields to other characters on the fly, making him the game's equivalent to a healer. However, at about the halfway point, enemy damage scales too high for Kay to keep up, which causes his usefulness to diminish.
- I Ate WHAT?!: Begins the adventure by drinking some tea he finds in a pot in the ruined castle...before realizing that the pot was an urn...and that the tea was the ashes of his dead grandfather.
- Idiot Hero: He's not the brightest guy, considering one of his first acts upon setting foot in the castle was to drink his own grandfather's ashes because he thought they were a tea mix.
- Sword and Gun: Kay wields a sword in his right hand, and a pistol in his left. Unusually, his skill set is more suited for a support class, so these weapons only get situational use.
- Weirdness Magnet: To both he and his sisters' exasperation, Kay attracts a lot of oddballs, like a half-naked barbarian woman, a pyromaniacal fugitive, an animated suit of armor, and a vampire wannabe, among other things.
Kay's loyal bodyguard. He has vowed to defend the heir to House Loren with his life. In most other games, he would be considered the hero.
- Closet Geek: He's heavily into the War Gaming scene and has a whole army of pewter soldier figurines. Griffith's also adamant about keeping the Lorens in the dark about his hobby.
- Decoy Protagonist: The narrator begins the game boldly informing us that "the hero arrives to fulfill his destiny," and opens up by showing Griffith marching proudly into the square of Ascalia. Then the narrator sheepishly adds: "But wait...that's not our hero." Which prompts Kay to stumble in utterly exhausted.
- Dynamic Entry: Griffith uses a skill of the same name to rush at an enemy with his sword, gaining more damage the farther away he is from his target.
- Herd-Hitting Attack: "Crescent Strike" deals ice-based damage to enemies to the front and sides of Griffith, generating Shields for each target successfully hit.
- I Shall Taunt You: His "Boisterous Challenge" blinds a target enemy and draws their attacks away from allies.
- Knight in Shining Armor: He's brave, loyal, virtuous, and ready to defend Kay with his life simply because he vowed to.
- Situational Damage Attack: Griffith's signature move, "Finishing Touch", deals significant damage to a target and ignores elemental resistances. On targets below 40% health, it deals additional Physical damage to them.
- Undying Loyalty: Griffith made a pledge to Kay's father to defend his son against all threats, and is often the first to jump in whenever someone challenges Kay.
Signy (Totemic Warrior)
A wild Kelra forest warrior feared by Ascalians and known as "The Beast". She is the first character outside of Kay's inner circle to join his party.
- Boobs of Steel: By far the biggest bruiser of all the female characters in the game, and also the bustiest.
- Cast from Hit Points: Her Enrage ability adds a significant boost to her damage output at the cost of her health (or Shields if she has them).
- Covered in Scars: She's got scars all over her entire body, which implies the kind of experience she has in battle.
- Defeat Means Friendship: She agrees to join the party after Kay and Griffith defeat her in battle.
- Exposed to the Elements: Doesn't bother putting on extra clothing in the colder areas, and isn't affected in the least. Unlike Aliss, there's no magical justification for it aside from pure grit.
- Fragile Speedster: Her Pounce attack gives her a lot of mobility, but she can't take nearly as many hits as the other frontlne fighters and has no way to generate Shields. Because Signy can buff her attack with Enrage, and gains power with every enemy she kills, she can also double as a Glass Cannon.
- Guttural Growler: She talks with an animalistic snarl.
- Make Me Wanna Shout: Her Savage Roar deals unblockable damage to all enemies who hear it and causes them to panic.
- Nature Hero: Her tribe has great respect for nature and animals, and it's considered a rite of passage among them to find your spirit animal.
- The Nicknamer: Signy's love of animal metaphors extends to the nicknames she gives to the other party members. Kay is "the duckling", Griffith is "the lion" (possibly due to the lion on his shoulder armor), etc.
- Nubile Savage: She's a buxom tribal woman with barely any clothes on.
- Spin Attack: "Whirlwind" strikes all enemies around Signy.
- Warrior Poet: Signy is surprisingly philosophical for someone born and raised in the wild. Neither Kay nor Griffith is able to decipher her animal metaphors.
Aliss (Kindling Mage)
A Kindling fire mage sought after and feared for her innate magical abilities.
- Bare Your Midriff: Her outfit does much to show off her stomach.
- Evil Laugh: She's not evil, but she is nevertheless prone to cackling diabolically as as she burns her enemies to a crisp.
- Exposed to the Elements: She's in no way bothered by the cold thanks to her Kindling powers keeping her naturally warm.
- Playing with Fire: All of Aliss' abilities revolve around flinging fire at her foes. Her basic attack also inflicts "Fire Amplification" on her targets, lowering their resistance to fire attacks.
- Pyro Maniac: As a living mana battery, Aliss seems to take great joy in setting her enemies on fire.
- Squishy Wizard: She can deal good damage with her spells, but she's otherwise pretty fragile.
- Summon Magic: She summons a big fiery demon named Gerros for her ultimate ability.
Levant (Solar Knight)
The spirit of a fallen Lordemarian Solar Knight, resurrected well past his time. He inhabits the golden armor Kay and Griffith discover in the armory at the beginning of the game.
- Animated Armor: Levant's spirit resides in a suit of Lordermarian armor discovered by Kay and Griffith.
- The Big Guy: He towers over the other characters in the party, and is so huge that he takes up four panels of grid space in battle.
- Chekhov's Gunman: The party finds him early in the game, but assume he's just a regular old suit of armor. It takes a few weeks before they find out there's an actual spirit in that armor.
- Jerkass: He's not a pleasant person by any means, has a Hair-Trigger Temper, barely hides his contempt for Kay and company, and is completely lacking in humor.
- Knight Templar: Lordemarians are known for their sense of superiority and extreme zealotry, and Levant is no different. His first act upon being awakened is to threaten to kill everyone around him and cleanse the castle.
- Light 'em Up: As a Lordemarian Solar Knight, his abilities revolve around light and solar attacks.
- Luckily, My Shield Will Protect Me: You equip him with shields, which he can use to pummel enemies and push them back.
- Mighty Glacier: He's sturdy and can hit decently hard, but Levant's huge size limits where and how he can move and makes him very easy to get walled off.
- No Indoor Voice: It's a good thing he doesn't have any lungs, because the amount of shouting he does wouldn't be healthy for them.
- Power Echoes: His voice resonates with a metallic echo when he speaks. Which it should, considering it's coming from a hollow suit of steel armor.
- Shield Bash: Shields are all that he wields, so this is naturally what his basic attack consists of. Due to his sheer size, he can hit two enemies at once and push them back.
Theo (Dark Hairdresser)
A vampire wannabe who took up residence in a dusty old archive.
- Card-Carrying Villain: Tries to play up his nature as an evil vampire, but nobody takes him seriously.
- Cute Little Fangs: His fangs make him look more like an adorable little kitten than a fearsome bloodsucker.
- Friendly Neighborhood Vampire: Really the most he can amount to, since he's not all that scary or malicious. Plays it straight when he decides to just drop the dark lord act and become a hairdresser for real.
- Harmless Villain: He paints himself as a terrifying scourge, but no one has honestly heard of him and he's not powerful enough to for anyone to consider him a threat. He joins the party to try and work on being a better evil vampire.
- Ooh, Me Accent's Slipping: He'll at time drop the Vampire Vords voice, particularly when exasperated or despondent.
- Sinister Scythe: His weapon of choice.
- Situational Damage Attack: His Dark Harvest ability does more damage the more negative status effects an enemy is inflicted with. The bonus damage also ignores shields.
- Token Evil Teammate: Or at least he would like to be considered this, but he's just too weak, ineffectual, and...not very evil.
- Vampire Vords: Invoked, and parodied mercilessly. Theo is capable of speaking normally, he just chooses to be like this.
- Zero-Effort Boss: When you face him in chapter 2, he appears to have maxed out stats, but Theo is really no more powerful than anything else you've faced up until that point and he goes down in one hit.
A self-styled playboy who joins the party at the beginning of Chapter 3. Is good with a bow, but hates expending effort on it.
- Archer Archetype: Wields a bow in battle.
- Butt-Monkey: Goes through more pain and humiliation over the course of his personal story than everyone else, and it's all Played for Laughs.
- Casanova Wannabe: He...isn't nearly as good at charming the ladies as he'd like to think he is.
- Dashing Hispanic: He speaks with a Spanish accent, and true to form, considers himself to be quite the lady's man.
- Lovable Rogue: What he thinks himself to be.
Grenn (Bounty Hunter)
A thief/bounty hunter on the hunt for Diego. Gwen talks him into joining the party in Chapter 3, which he accepts so that he can keep a close eye on Diego and eventually kill him (or so he says).
- Abusive Parents: Talk to him enough, and he'll morosely tell you how his father used to beat him frequently, and his mother would scald him with her durries...nope! He's just yanking your chain, and telling the most cliched sob story he can think of that's so typical for the dark and brooding antiheroes that Gren embodies.
- Badass Beard: Has a black beard that makes him look all the more sharp and deadly.
- Good All Along: Well, Grenn IS an assassin and master of deception, so it makes sense that he wouldn't be so open that Diego isn't actually his target.
- Insistent Terminology: He prefers to be called a bounty hunter rather than an assassin.
- Knife Nut: Daggers are his weapons of choice.
- Professional Killer
- Sleeves Are for Wimps: Keeps his impressively muscular arms bare.
- Stalker Without a Crush: Due to his contract, he seldom strays far from Diego, and watches the archer like a hawk, to the latter's paranoia.
- The Sneaky Guy: He has actions that make him invisible, and his signature move can turn multiple characters invisible.
- Token Evil Teammate: He's a killer-for-hire who's explicitly out to kill one of your companions and is only being held back by his sense of professionalism. Turns out he's not actually out to kill Diego, but protect him. Played with however in that he makes it clear he's only safeguarding Diego because it's what he was hired to do; if someone hired Gren to kill Diego, then he'd do it without a second thought.
Esther (Bold Machinist)
An engineer from the magic-using kingdom of Shedu. She joins you if you have a reputation level of 3 with them.
- Gadgeteer Genius: All of her skills are technological in nature.
- The Turret Master: Relies on her turret for most of her damage and offense.
Henrietta (Agent of Mystéré)
An ambassador from the sun-worshipping kingdom of Lordemar. She joins you if you have a reputation level of 3 with them.
Valen (Rebel Prince)
A prince from the elven kingdom of Alfheimr. He joins you if you have a reputation level of 3 with them.
- Dressed to Plunder
- A Father to His Men: His pirate crew absolutely adores him, to the point where they throw him a surprise party.
- Loveable Rogue: He's a pirate, but he's the very friendly and personable type that Elaine considers "the good kind of pirate."
- These Are Things Man Was Not Meant to Know: Why he severed his connection to the elven hive mind, and took out his own eye.
- Walking Shirtless Scene: He's pretty confident wearing only his boots and his kilt.
Mifune (Old Warrior)
A dwarf shogun from the Empire. He joins you if you have a reputation level of 3 with them.
Quinn (The Ducal Guard)
One of two extra player characters added in the Paragons and Pajamas expansion. She comes from Armelisse, and joins your party if you have a reputation level of 3 with them.
- Combat Medic: Her ability to transfer her Shields onto other characters effectively makes her this by the game's own ruleset.
- Consummate Professional: She adheres to the discipline of her military training, and prefers to focus on her job rather than act friendly to the locals.
- Distaff Counterpart: Kay finds her so similar to Griffith that he predicts they'll either fall in love instantly or try to kill each other.
- Find the Cure!: Her brother died of a fatal illness, and she has since made it her mission to find its antidote so that it will claim no more lives.
- I Shall Taunt You: Her normal attack inflicts the "Taunt" status on whoever gets hit, drawing their attention to her.
- Lady of War: Fights gracefully with a scimitar and shield to control the flow of battle.
- Shield Bash: Can whack enemies with her shield to damage and stun them.
- Stone Wall: She can generate a lot of shields for herself that makes her nigh unkillable, but her movement is pretty poor, and it gets even worse when she uses her "Draw the Line" ability, which gets her the Slow status effect.
Yusuf & Berius (The Disjointed Duo)
One of two extra player characters added in the Paragons and Pajamas expansion. Yusuf hails from the merchant princedom of Minwe (the same country Haksun comes from), and will join your party if you have a reputation level of 3 with them.
The younger of Kay's sisters. Elly is bubbly and perky and loves to go on adventures. She serves as House Loren's unofficial diplomat.
- Nice Girl: Much more friendly and cheerful than her perpetually annoyed older sister.
The elder of Kay's sisters. Gwen is bitter and often sarcastic and hates doing the messy work that Kay and Griffith tend to do, but is exceptionally good with administrative affairs.
- Deadpan Snarker: She's never short on the bitterly sarcastic quips.
- Jerkass: Haughty, unpleasant, and always looking down her nose on everyone.
- Small Name, Big Ego: She acts like a distinguished noblewoman, even though her family are Impoverished Patricians at best with no real respect or influence anymore. In fact, they're not even real nobles.
Kay, Elaine, and Gwendolyn's grandfather until The Reveal. His ghost reappears after Kay drinks his ashes, mistaking them for old tea.
- Cool Old Guy: Death did little to quell his sense of humor, and he is very helpful in helping Kay and company work through the debt.
- Fantastic Racism: Des is eager to find out how much Ascalia has changed since his death...except for the gnomes, whom he considers greedy, unscrupulous cheaters and swindlers. He begrudgingly admits that Kay and the Lorens will need the gnomes' resources to help them on their mission.
- Grumpy Old Man: Pretty cantankerous all the time at having to deal with these naive young layabouts.
- Miniature Senior Citizens: He's tiny to the point where he almost looks like he's drawn in a Super-Deformed style.
- Spirit Advisor: He serves as one for Kay and his party. While he's still sore about Kay drinking his ashes, he realizes there are much more important things to worry about.
Baz and Lilka
Proprietors of the Placeholder Inn. Baz is tall, imposing and only communicates in grunts and growls. Lilka is short, feisty, and does all of the talking (and much of the work) between them.
- Dark and Troubled Past: Baz was an unscrupulous mercenary for hire, alongside Schiroji.
- Happily Adopted: Lilka isn't Baz's daughter by birth, but you'll never know it from how close these two are.
- HeelFace Turn: Baz, alongside Shichiroji, used to be part of a brutal mercenary band called the Coins of Fate that engaged in wholesale slaughter of unarmed civilians. The incident that orphaned Lilka is what caused Baz to leave the Coins.
- Little Miss Snarker: Lilka is a sassy little 12-year-old who has more than enough lip for both her and her silent guardian.
- Perpetual Frowner: Baz has a very limited range of expressions, and most of them are some variant of a Death Glare.
- The Quiet One: Baz only communicates with grunts and murmurs. He doesn't talk.
A drunkard who spends most of his time at the Placeholder Inn.
- Dark and Troubled Past: He was an unscrupulous mercenary for hire, alongside Baz.
A merchant whose caravan stops in Ascalia at the beginning of the game. Sells basic goods and accessories.
A blacksmith with a pet puppy dressed up in tutu. Makes weapons for your party.
- Mr. Muffykins: He has a little puppy who he absolutely adores, dotes on constantly, and is always putting cute clothes on. The dog absolutely hates it.
- Real Men Wear Pink
A writer who loves seeking out weird stories.
- Ambiguously Gay: She seems rather interested in Signy, and not just for scholarly reasons.
An alchemist with a keen interest in scientific pursuits. Crafts potions.
A half-elven miner with a curious rock collection. Crafts accessories.
- Collector of the Strange: She collects rocks. Not magical rocks, valuable rocks, or even pretty-looking rocks, but ordinary rocks. The fact that she spends a lot of time and energy collecting things so utterly mundane as rocks is what makes her so strange.
- Companion Cube: She treats all the rocks she collects as her friends and pets, makes dresses and costumes for them, and gives them names.
- Cute Little Fangs: Has an always visible snaggletooth that makes her look a lot more innocent than her more bloodthirsty brethren.
- Pungeon Master: Every conversation with her is going to be absolutely cobbled with rock-related puns, much to Kay's chagrin.
A scary-looking debt collector from the Furtive Union.
- Bald of Evil: His lack of hair, gaunt features, and overall thin build almost make him look like a skeleton.
- Exact Words: He aims to collect the debt owed by the Descendants of House Loren. When we find out that Kay isn't actually that heir, and the real one appears and loudly tells the whole world he is out to claim his birthright, Crucey leaves the protagonists alone.
- Evil Debt Collector: He even has troll thugs with bowler hats as enforcers.
- The Heavy: He's just a representative for a much larger organization, but Kay and company spend the majority of the game keeping him satisfied just to stay afloat.
- Man in White: Wears a fancy white suit that makes him look both regal and intimidating.
- Moving The Goal Posts: Upon seeing how well the restoration of Ascalia is going, and how timely the payments have been, Crucey decides stimulate faster growth by kicking the price of the installments up a notch. In gameplay terms, this translates into having to complete even more kingdom quests before the deadline.
- Noble Demon: When Caran declares that he is the only true Loren and that everyone else is just a pretender, Crucey is more than happy to transfer the debt onto him, even though he would make more money from the protagonists' regular payments. Crucey waves it off with an explanation that he respects those who are willing to honor their agreements, and leaves wishing Kay and company luck in their now debt-free future endeavors.
- Pragmatic Villainy: Crucey has no wish to use violence on the protagonists for failing to pay their debt because that isn't profitable for anyone. It's better to give them a chance to turn Ascalia into a productive kingdom so they can pay the Union back via regular installments.
- The Unfought: No, you don't ever fight him, his troll lackeys, or the Furtive Union. Circumstances just render him and his organization as no longer a threat to you.
The leader of the Unity, a group of peasants from the lands around Ascalia seeking representation.
- Arc Villain: Appeasing the group is the focus of the game's second and fourth chapters.
- Entitled Bastard: Constantly makes demands of Kay to solve her people's assorted problems (many of which they created), but does nothing to prove her own worth to Kay, who's embroiled in his own troubles. She even says outright that he's expendable, showing she doesn't really care about his well-being at all.
- Only Sane Man: She's the only one with any brains in her group. The rest of the Unity are a bunch of Medieval Morons who don't even know what the hell they want half the time, but are still ready to get the Torches and Pitchforks up regardless.
- Torches and Pitchforks: Implied that if Kay doesn't appease them, they'll riot, storm the castle, and lynch him.
- What Happened to the Mouse?: She and the rest of the Unity just storm off telling Kay he'll regret his words after he demands they leave his castle. They never appear in the game again after that.
Mr. Tag and Mr. BinkThe heads of two families feuding over a piece of land. Negotiating a deal between them is a task given to the protagonists by the Unity.
Ba'kariA dragon that has recently chosen to settle on the land fought over by Tag and Bink, complicating negotiations.
- Awakening the Sleeping Giant: Literally. He was just taking a power nap when the feuding families woke him up. Things escalated from there
- Grumpy Old Man: A far cry from the fearsome beast you would expect him to be, Ba'kari is really more like an old timer who just wants the noisy neighbors to quiet down.
- Lazy Dragon: The only thing he wants to do is sleep peacefully for the next couple centuries.
Caran of House LorenA nobleman and the real heir to House Loren.
- Aristocrats Are Evil: He's a very arrogant and manipulative sort, and he's described as abusing all the common folk he encounters as he sees himself as existing above the law.
- Big Bad: All the problems that Kay and his family face throughout the game are due to Caran's trickery.
- The Chessmaster: He set the plot in motion when he tricked Kay and his family into claiming both the Lorens' ancestral lands and their debt, all so that Caran could swoop in and claim the restored lands for himself with superior military might.
- Damage-Sponge Boss: He has a lot of hit points, more than any other enemy in the game, and he generates a high number of Shields automatically every turn.
- Equal-Opportunity Evil: His fight pits you against his whole squad of mercenaries, all of whom consist of one member of every nationality in the game.
- Final Boss: He's the last enemy you have to defeat in the game. Literally, in fact, due to the fact that he's functionally invincible until all his mooks are dead.
- Nice Job Fixing It, Villain!: If Caran hadn't shown up, Kay and his family would have likely spent the rest of their lives struggling to work off the debt to the Furtive Union. By showing up, antagonizing them, and declaring he is the only real Loren around, Caran inadvertently solves all their problems when Mr. Crucey hears this and decides to just transfer the debt onto him.
- Smug Snake: He'd be a more credible manipulator if he wasn't so damn arrogant about it. Or if Caran's pride itself didn't end up becoming his own undoing.
- Villains Want Mercy: Has no qualms against lording his noble superiority or killing those who get in his way, but when Caran's defeated, all he can do is snivel and beg for mercy when he thinks he's about to be executed.
- Walking Spoiler: His sudden appearance in the last chapter of the game shakes up the whole plot.
An adventurer that Kay's party bumps into while exploring the lands of Ascalia.