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    Jak 
https://static.tvtropes.org/pmwiki/pub/images/jak_final_no_armor.jpg
"Let's go topside and see what kind of trouble we can get into."
Click here to see his appearance in The Precursor Legacy 
Click here to see his appearance in Jak II 
Click here to see his appearance in Jak X

Voiced By: Aaron Lohr (The Precursor Legacy; Jak II-3 (vocal grunts)), Mike Erwin (Jak II - Combat Racing, Move Heroes), Josh Keaton (The Lost Frontier, All-Stars Battle Royale)
Voiced By (Japanese): Showtaro Morikubo

The Hero, chosen by the Precursors to protect the world. He has amazing eco-channeling powers. Due to two years of torturous Dark Eco experiments at the hands of Baron Praxis, he has a monstrous alter-ego called Dark Jak. However, he has been blessed by the Precursors with Light Eco, therefore balancing him out. He can be angry and violent at times, but he is a hero at heart.


  • Ace Pilot: Jak's vehicle skills are top notch, and have been a core aspect of his character since The Precursor Legacy.
  • Ambiguous Situation: Jak's true identity. In the third game, it's revealed that he's the son of King Damos, who was the rightful ruler of Haven City and descendant of the founder Mar, and that Jak's name is also Mar. In the last cutscene, Ashelin asks if Jak is The Mar and Seem then silently confirms it. No one knows what that means, whether Jak is the famous hero that founded Haven City or if he just shares a name with him and is off to go off on his own adventures. There are hints all over the games that there's some kind of Stable Time Loop going on and that Mar did impossible things because, as Daxter put it, he "didn't sleep much" which has been interpreted as a joke about player characters always being active. All that's known for sure is that there will always be more adventures to come.
  • Anti-Hero: He started out as a fairly standard hero, then became an Unscrupulous Hero after two years of torture and Dark Eco experimentation at the beginning of II. He then gradually became a Pragmatic Hero through the events of that game as his rage against the Baron subsided. By the end of 3, he has developed further into a Knight in Sour Armor, as he's considerably warmed up to most of his allies.
  • Badass Adorable: In the first game, since he was kept intentionally mute.
  • Badass Biker: Whenever he's on a Zoomer, at least.
  • Badass Driver: In 3 and X, Jak's racing skills really come into focus. He even knows it.
    Jak: If there's one thing I can do, it's race!
  • Berserk Button: From Jak II onward it seems being reminded of the dark warrior program seems to set him off, or when others call him a "Dark Eco freak".
  • Being Tortured Makes You Evil: Downplayed. Two years of torture and cruel human experimentation turned him into a bitter Jerkass, though quite far from being evil.
  • Belligerent Sexual Tension: With Keira in every game except the third. It finally gets resolved in Jak X with the two finally having a kiss and The Lost Frontier shows them as an official couple.
  • The Big Damn Kiss: At the end of Jak X Jak and Keira (after being interupted by Daxter for a third time) finally have their moment and a kiss.
  • Blood Knight: He shows great delight in combat especially when he gets a new gun mod after a mission. This quote even sums it up:
    Jak: Dark, dirty, Dangerous? I'm beginning to like this war.
  • Blue Is Heroic: He wears blue in all his appearances.
  • Brooding Boy, Gentle Girl: The Brooding Boy to Keira's Gentle Girl.
  • Brought Down to Badass: In The Lost Frontier, he's unable to use his Dark/Light powers due to the world-wide Eco shortage. Doesn't hinder him much.
  • Changed My Mind, Kid: In 3, he initially refuses to go back to Haven City to help against the Metal Heads, reminding Ashelin that everyone there ostracized him and banished him to the Wasteland after everything he did to save them from Kor and Praxis. Eventually, he does go back to the city to help.
  • Character Development: At the start of the series, Jak was shown to be adventurous, friendly and a good man at heart, but in Jak II with the 2 years of Dark Eco being pumped into him causes him to become cold, blunt, angry and out for revenge. Still, he does retain some of his heroic behavior. In Jak 3, with Light Eco inside him, Jak becomes much more mature and calmer. He also smiles more often than before and is more willing to help others. Jak X has him become more laid back and relaxed, which is notable despite being poisoned by Krew.
  • Childhood Friend Romance: Jak has known Kiera since they were little kids and have been very close throughout their lives. They have several Almost Kiss moments and Ship Tease throughout the series and they become a couple after the end of Jak X.
  • The Chosen One: Chosen by the Precursors to defeat the Metal Heads.
  • The Comically Serious: He often acts in a stoic and serious manner towards Daxter's comical antics.
  • Corrupt the Cutie: The two years spent in captivity resulted in Jak gaining a more badass attitude, appearance, and a dark form.
  • Cursed with Awesome: After two years of torture and experimentation, Jak gains Dark Eco powers. The Baron and the Oracle warn that it will drive him insane and kill him horribly, people who watch him in action are terrified, and Count Veger concludes that because of it Jak is an abomination who deserves only death. Nevertheless, it makes him immensely powerful and exactly what he was intended to be: the only thing capable of taking down the Metal Head leader.
  • Cute Mute: During the first game only. It's implied in that game that Jak can talk, but he keeps getting interrupted or chooses not to bother, aside from Voice Grunting. By II, he's gotten over this.
  • Dark Is Not Evil: One of the reasons Jak is banished from Haven is because he is tainted with Dark Eco. While he's rather darker than he used to be, he still has his heart in the right place.
  • Deadpan Snarker: From II onward. A bit angrier than most, though.
  • Defrosting Ice King: In II he starts out aggressive and hostile and doesn't care about the big picture, saving people or making new friends as long as he gets his revenge. As he defrosts he turns into a Jerk with a Heart of Gold and comes to deeply care about people other than himself.
  • Did You Just Flip Off Cthulhu?: When Krew tells Jak to lose the big race for a major payout on how the towns people have so much hope on Jak to win, Jak just tells off Krew that he just made a bad bet and will lose a lot of money and that he intends to win, infuriating Krew.
  • Dude, Where's My Respect?: Jak, despite saving Haven City, is banished at the start of Jak 3 and refuses Ashelin's offer to return due to how they ungratefully cast him out despite him risking his life to save them all. By the end of the game, Jak has gained both Haven and Spargus's respect.
  • Eleventh Hour Super Power: At the end of the first game Jak gets access to Light Eco to defeat the precursor robot. II also allows you a chance to transform into Dark Jak during the final boss fight, regardless of your eco meter.
  • Emo Teen: He becomes this in II, due to being tortured and imprisoned for two years. He grows out of this in Jak 3.
  • Everybody Has Standards:
    • Jak may be cold and blunt at times, but even he's against the Baron's evil rule and how cruelly he treats his own people. As although he's usually out for revenge and to get back at him, he doesn't enjoy seeing innocent people getting hurt and was utterly appalled by Krew's lack of concern for the well-being for his own men.
    • While Young Samos and Kor were content in sending the kid to face the challenges to get the Precursor Stone, Jak was furious that they would send in a young child alone into such a dangerous challenge.
    • He's also frequently disturbed by Daxter's perverse behavior towards women in general and frequently looks either annoyed or ashamed by his best friend.
  • The Exile: 3 opens with Jak being used as a scapegoat for the Metal Head invasion in the previous game and banished to the Wasteland. As things get progressively worse back in Haven City, he's allowed back in.
  • Expository Hairstyle Change: In II, you know Jak is going to be all badass now when you see that he's grown a goatee and now sports long hair. Likewise, you can tell he's matured and mellowed out a bit at the start of 3 when he grows out his facial hair into a beard and gets a haircut.
  • Expy: In II at least, Jak's personality is clearly taking a few pointers from Cloud Strife. Both are cold, emotionally distant badass punks with superhuman abilities who started off as nice people but gradually fall into a Dark and Troubled Past (though Jak got a far more raw deal in comparison considering he unwittingly turned his entire world upside down) as a result of exposure to a planetary substance (Mako in Cloud's case, Dark Eco in Jak's case), both of which were a result of experiments performed on them by the very evil corporation they're fighting against. The two even have unintentional similarities in their appearance (both having Anime Hair and asymmetrical shoulder armor) due to the games' Steampunk and Cyberpunk aesthetics.
  • Facepalm: A couple times, usually in response to Daxter.
  • Friend to All Living Things: Well, not to the Metal Heads, Dark Makers, or Lurkers (at least the ones under Gol and Maia's control, he seems to get along with Brutter and his just fine.) But Jak himself has stated more than once that he's "good with animals".
  • Freudian Excuse: The Dark Eco Program that infected him for the last two years really messed with his behavior, having caused him to become cold and vengful. Justified, since the Dark Eco nearly corrupted him if not for his pure hearted behavior prior. Once he gets Light Eco to balance himself in Jak 3, he regains some of his original kindness.
  • Good Eyes, Evil Eyes: Starts with eyes that take up half his face in TPL; when he takes a level in badass in II they become noticeably smaller.
  • Good Is Not Nice: Sure, he is ultimately good at heart, but he is not exactly jovial. That may have to do with being constantly backstabbed and betrayed by everyone except Daxter, Keira and Samos.
  • Happily Adopted: With Samos, who was the closest thing he had to a father growing up. Unlike Daxter who frequently badmouths him or argues with him, Jak is always respectful to Samos and never argues with him, not even once.
  • Heroic Lineage: He is the son of the "great warrior" Damas and and a descendant of the founder of Haven City, Mar.
  • Heroic Mime: In the first game. Careful observations of the cutscenes in the first game shows that, several times, he tries to start talking before getting interrupted. At some point he just gives up and goes along with everything. (He does say "Ouch!" sometimes when he takes a hit, but the voice is notably deeper and goofier than his voice in II onward.) Lampshaded multiple times in the sequel by Daxter:
    "Say something! Just this once!"
    "Er, sorry. He's new to the whole 'conversation' thing."
    "Maybe this guy's a mute, like you used to be."
  • Hero with Bad Publicity: Is constantly painted as a bad guy by those in power, culminating in Veger having him kicked out of Haven even though Jak and Daxter saved the city.
  • Heterosexual Life-Partners: With Daxter.
  • Hidden Heart of Gold: Jak is usually cold, blunt and aloof (for understandable reasons) but no matter what, he has a good heart and is always there for those close to him and is a true hero at heart, even if he tries not to show it.
  • Hunk: Jak grows as a character, emotionally and physically, and he's grown into a rather muscular and handsome man. Keira even calls him as such.
  • Iconic Item: In every game, no matter what costume he's wearing, Jak always retains his goggles, a metal plate on his left shoulder, and a steel ring around his chest, held in place by leather straps.
  • Jerkass: At the start of II due to being cruelly turned into a human guinea pig for two years straight. He slowly mellows out, dips back into it in 3 (and for a very good reason) and then mellows out again.
  • Jerkass Has a Point:
    • In Jak 2, Jak notices Keira's fling with Erol and tells her he's not what she thinks, which is completely right since he knows how batshit crazy he really is, something she makes a horrible assumption otherwise.
    • When Keira calls out Jak for working for Krew, Jak makes a point that while Krew is an awful person, Jak does need his connections to fight the Baron with the Underground, even if some of it is for revenge. Not to mention that Keira isn't one to complain since she's technically a client of Krew to begin with at the time. When Keira tells Jak off for this and the above entry, Jak deserts the team for a bit to cool off before the important race happens.
    • In Jak 3, Jak coldly rejecting Ashelin's offer to return to Haven may have been extremely unheroic, but he's completely in the right to be angry about how he was made into a scapegoat for the Metal Head invasion and banished to the wasteland for it, despite saving their asses from the initial invasion and killing the Metal Head Leader. Becomes more notable that Ashelin is the new ruler of Haven City and did nothing to stop Veger from banishing him despite her clearly having the power to do so.
  • Jerk with a Heart of Gold: Is oftentimes rude, unmannered, and pissed off, but his conscience always gets the better of him. Best shown in his Establishing Character Moment in II: after declaring his intent to kill Praxis and turning into Dark Jak in a rage, he still manages to recognize Daxter and power down, showing that despite his Darker and Edgier personality, he still cares for his friend and has a heart somewhere in there.
  • Kid Hero: Jak seems to be a preteen from the first game, and is a full teen in the second game.
  • Lack of Empathy: Zigzagged. Jak does genuinely care for people close to him, but in Jak II shows him only caring about revenge against the Baron, not even batting an eye over the Undergrounds men being captured or killed or even working for an evil bastard like Krew to get what he wants. The Dark Eco corrupting him may have something to do with this. Fully subverted in Jak 3 where the Light Eco helps him regain his original kindness.
  • Limit Break: Dark Jak is treated as such in II. Less so in the third game, but it does have some very strong abilities capable of wiping out waves of enemies in seconds.
  • Long-Haired Pretty Boy: In II. In the opening cutscene of 3; Jak is forced to cut it short so that he could survive in the desert.
  • Luke, I Am Your Father: Subverted. Damas tells Jak to look for his son, Mar. Said son just so happens to be wearing the same amulet that a younger Jak was wearing. Jak puts it together almost immediately... but Damas dies before Jak can tell him.
  • Made of Iron: Jak is capable of taking a lot of punishment throughout the series, as in Jak 3, he grows more durable with his armor and usage of Light Eco he can now use.
  • My Nayme Is: Take the very common name Jack and subtract a "c." (As stated in this article, "Jak" is South African, which "in addition to its Japanese-styled art (...) is another example of the series' multicultural slant.")
  • Nice Guy: In the first game. Though mute, Jak was a good friend to Daxter and cared about helping others with their problems.
  • Nightmare Face: Sports this one in the opening cutscene of Jak and Daxter: The Lost Frontier.
  • Noodle Incident: Who knows what happened with that wumpbee nest on his ninth birthday? We'll never know.
  • Official Couple: Jak and Keira are in a relationship at the end of Jak X and throughout The Lost Frontier.
  • Old Save Bonus: If save data from the first three games are found in Jak X, his various iterations can be unlocked.
  • One-Man Army: Fully capable of taking on endless waves of Krimzon Guards and the Metal Heads by himself.
  • Only Known by Their Nickname: Jak was originally named Mar, after his ancestor.
  • Parental Abandonment: As explained in the third game, Jak "never knew [his] father". His father turns out to be Damas. His mother's fate (or even name) is left unmentioned, though she's likely dead given that Damas is single when met. She might have been killed when Praxis took over, or died out in the wastes.
  • Perpetual Frowner: Though he is becoming more lively.
  • Person of Mass Destruction: Simply being armed with his morph gun makes him this (the thing has a mini nuke), but his Dark form especially is capable of wreaking havoc and taking out dozens of enemies just by punching the ground.
  • Phlebotinum Rebel: After being involuntarily experimented on during the two years between the first and second games.
  • Quick Draw: Pulls out his morph gun and puts it back in less than a second.
  • Red Oni, Blue Oni: Jak is the blue to Daxter's red, while he is the red to Keira's blue.
  • Revenge: His primary motivation through out II, only joining the Underground to get to the Baron and not even carring for the other members aside from himself and Daxter.
  • Sensitive Guy and Manly Man: The Manly Man to Daxter's Sensitive Guy.
  • The Speechless: In TPL, he only occasionally says "ouch" or yells when he falls a long way.
  • Shout-Out: Jak's crouch jump animation and spin attack should look extremely familiar if you've played a certain other Naughty Dog franchise.
  • Silent Snarker: In the first game, his moods are conveyed through very animated facial expressions.
  • Single-Target Sexuality: Aside from that brief fling Ashelin was giving him in Jak 3, Jak has only shown interest in Keira, being both protecting and caring towards her more than any other character.
  • The Stoic: He rarely shows any emotion except from the usual teen angst and anger.
  • Suddenly Voiced: From the second game onward, he starts talking. His first line ("I'm gonna kill Praxis!") was treated as especially shocking to Daxter.
  • Sugar-and-Ice Personality: From Jak 2 onwards, as he gradually warms up to his companions.
  • Super Mode: His Light and Dark forms. Dark Jak makes him invulnerable while letting him tear enemies to shreds while Light Jak provides him with utility-based powers such as healing and time control.
  • The Dog Bites Back: II's entire plot is about Jak getting revenge on Baron Praxis after the Baron tortured him for two years with Dark Eco. From then onward, Jak continues to cause colateral damage to the Baron and his rule.
  • Took a Level in Badass: Following the switchover from TPL to II, though that was because of Dark Eco experimentation. However, even with that, Jak becomes noticeably harder to kill and grittier in his attitude. Jak 3 even features him now having Light Eco with even more abilities and greater strengths.
  • Took a Level in Jerkass: In both cases it's actually justified. The first time, Jak spent two years getting tortured and getting injected with Dark Eco which takes a toll on his personality. The second time, he's exiled by the very city he previously saved. Both times he eventually mellows out.
  • Took a Level in Idealism: The death of his father and learning his true lineage has caused Jak to become more mature and in control with his emotions, now calmer and less prone to anger.
  • Took a Level in Kindness: Having Light Eco inside him helps balance the Dark Eco in him, helping Jak regain some of his behavior from the first game and becomes much more friendlier and regaining his original kindness. Jak X features him more lighter despite the situation of them being poisoned and open towards others.
  • Trauma Button: In The Lost Frontier, the discovery that the Aeropans have their own version of the Dark Warrior Program causes him to flash back to his two years of torture at Baron Praxis's hands and utterly infuriates him.
    Jak: Whoever did this should be destroyed!
  • Trigger-Happy: Chiding Krew for his love for weapons comes across as slightly hypocritical considering how much Jak loves his BFG.
  • Troubled, but Cute: Badass Jerk with a Heart of Gold facing two years of wrongful imprisonment, experimentation, torture, exile, and the death of his father.
  • Unresolved Sexual Tension: With Ashelin, as she did have a thing for him in Jak 3 and even had an off-screen kiss with him, but they never get together as he hooks up with Keira instead and she gets back with Torn. Justified, as likely due to fans being outraged wanting Jak and Keira getting together since they teased them throughout most of the series.
  • Used to Be a Sweet Kid: The first game showed that Jak wasn't always the bitter, rude jerk he grew up to be.
  • Warrior Prince: Jak 3 reveals that he's the son of Damas, thus making him the true heir of Haven City.
  • With Great Power Comes Great Insanity: Baron Praxis specifically warns Jak that although the Dark Eco has imbued him with great power, it will eventually drive him insane.
  • Yin-Yang Bomb: Jak gains both Dark Eco and Light Eco powers. Though not referring to him directly, he is even told that "the two types, light and dark, when combined form great energies."
  • Younger Than They Look: Many a fan was under the impression that he was in his early twenties in the second game, until the official stats in Jak X revealed he was only 17 then. His bio on the official Jak X site states that "Jak from Jak 3 is a seasoned hero, with etched lines on his face that show the many challenges he's overcome." About the 19-year-old Jak from Jak X it's said that "his once youthful face now shows the wear and tear of a hero."
    • Also, in the first game, Jak looks and sounds (when he yells) to be at least around 18 years old. Jak X's bio for his first incarnation reveals that he was only 15.

Dark Jak

A form gained after being subjected to 2 years of dark eco experiments under Baron Praxis's "Dark Warrior Program". As a result Jak gained highly destructive powers along with high durability and strength, but at the cost of his self-control.


  • Ax-Crazy: He enters this state when he in this form, becoming as Daxter puts it: Tall, Dark, and Gruesome.
  • The Berserker: Whenever he transforms he unleashes all of his fury and dark, ferocious power.
  • Black Eyes of Evil: When in his Dark form, his eyes become completly black.
  • Gone Horribly Right: The Baron wanted the Dark Warrior Program to be a success, and it did...by turning Jak into an even more powerful fighter than he already was.
  • Horned Humanoid: As Dark Jak in II, though strangely enough not in 3.
  • The Juggernaut: Once he gains the ability to be invincible, Dark Jak is unstopable.
  • Superpowered Evil Side: Acts as this from the second game onwards.
  • The Corruption: The two years of Dark Eco pumped into him caused Dark Jak to resemble Jak's newfound anger and rage.
  • Wolverine Claws: Gains these upon transforming, which increases his melee damage.

Light Jak

A form granted to Jak as a gift from the Precursors in Jak 3 in order to balance his dark form.


  • Foreshadowing: After freeing the Precursor Life Force in Jak II, the Precursor said that Jak's darkness is balanced by light energy.
  • Glowing Eyes of Doom: Although Light Jak's eyes glow, the "doom" part comes from the fact that he can use the Morph Gun in that mode, not from the Light powers themselves.
  • Good Wings, Evil Wings: He has glowing tentacle energy wings in Light form, with apparent membranes between them evoking a mix between a glowing squid and a bat. Earlier concept art featured more standard, feathered "angelic" wings, but this was scrapped in favour of this more alien design.
  • Light 'em Up: This form allows grants him defensive abilities, such as creating a magical shield, a pair of wings to fly, and self-healing.
  • Light Is Good: Light Jak, which uses Light Eco. Though it can still use guns.
  • Super Mode: Is this in TPL, easily destroying Gol & Maia's Precursor Robot with one blast.
  • Power Gives You Wings: One of the last upgrades Jak gains for his Light Eco Super Mode.
  • Winged Humanoid: Later in Jak 3, he gains tentacle wings.

    Daxter 
https://static.tvtropes.org/pmwiki/pub/images/daxter_concept_art_1.png
"You can call me Orange Lightning! Za-za-zing!"
Voiced By: Max Casella (English), Teiyuu Ichiryuusai (Japanese)

The sidekick, at least at first. His ego is enormous, and he is always telling tall tales, mostly about his adventures with Jak, although he stretches the truth to make him seem like the hero. His friends seem to like Jak better than him (for the most part), but they just can't resist his unique charm... though he still irritates them to some degree. Most consider him to be a nuisance and a coward, but they're wrong (well, at least about the coward part).


  • A Day in the Limelight: He gets his very own game Daxter which focuses on him as the main protagonist exterminating Metal Head insects and trying to rescue Jak from the Baron's forces.
  • Accessory-Wearing Cartoon Animal: After changing into an ottsel, only his gloves and goggles are left of his original outfit.
  • Ambiguously Bi: Despite acting like a Casanova Wannabe with pretty much every female character the duo encounters, Daxter also has a lot of Ho Yay with several male characters such as Sig or Torn (a little), Razer (a lot) or even Brutter. Although this was likely not intentional, he can easily read as a closeted Bi guy who likes males but only expresses it disguised under jokes.
  • And Your Reward Is Clothes: In universe. What do the Precursors grant him? Pants. To be fair, he's been wanting pants for a long time.
  • Badass Adorable: A small, fuzzy-looking ottsel? Check. Has taken down enemies with Jak, even on his own? Check.
  • Badass Boast: Too bad he's a two-foot-tall mustelid, otherwise people might believe him.
  • Badass Driver: The Class Two Race in Jak II, and after buying him from the Secrets Shop in Jak X.
    • There's also a mission where he rides a missile in Jak 3.
  • Beast and Beauty: Obviously the "beast" part of his relationship with Tess, though since she's the protective one, it's a subversion.
  • Berserk Button: He doesn't take kindly to being called "weasel".
  • Blatant Lies: Aside from Tess, everyone knows when Daxter is lying.
  • Blessed with Suck: At first. He eventually accepts his ottsel state, if not because he's essentially taken the form of a god.
  • Butt-Monkey: Daxter often finds himself at the receiving end of a misfortune, such as being sprayed with gunky water, riding a missile or being chased by a spider. This is also lampshaded in the second game, when Daxter refuses to climb up a totem pole and get an artifact. Of course, when Jak manages to grab it, the pole collapses, and one piece falls onto the poor ottsel.
    Daxter: It's a curse, isn't it!?
  • Can't Hold His Liquor: Daxter gets drunk off his ass in Jak II. Possibly justified since 1) he's small, and 2) he chugged a lot of booze in less than a minute. He seems to have learned his lesson, as we don't see him get drunk again. He also gets props for sobering up pretty quickly (and with no hangover, either). He gets an Alcohol Hic while intoxicated as well.
  • Captain Obvious: Noted in TPL, often stating how to defeat enemies after the player has tried for the first time.
  • Casanova Wannabe: He frequently hits on the female cast but is rejected (near) constantly. Tess ends up being the most receptive, though she mostly treats him like a house pet. Until she's also transformed into a Ottsel and they become a full-on couple.
  • The Chew Toy: Whenever a gag entails Amusing Injuries, he's usually the victim.
  • Cowardly Lion: In spite of his usual desire to leave the conflict entirely, he never leaves Jak's side even though he's terrified of dying.
  • Crouching Moron, Hidden Badass: While quick to boast and equally quick to shrink from any actual danger, he's never left Jak's side and even has a few moments of his own to shine.
  • Deadpan Snarker: He. Just. Won't. Shut. Up. Normally, he's all snark with a side of ham.
  • Deuteragonist: He is half of the first game's title after all.
  • Expy:
    • He's an orange animal creature with fingerless gloves in a Naughty Dog game. He's basically Crash Bandicoot if he could talk.
    • He's also one to Zini from Dinosaur, whome Casella previously voiced. Both are self-percieved ladies' men and provide comedy relief.
  • Forced Transformation: If you didn't play the first game, you probably don't know that Daxter was once human, and the whole point of the first game was changing him back... which obviously didn't happen, to the joy of fans everywhere.
  • Funny Background Event: A frequent case for him in terms of Out of Focus as seen below, but it also applies to Jak whenever he enters either of his two forms; When Jak enters his dark form, Daxter takes up a feral posture; Light Jak however makes him puts his hands together in a serene prayer stance.
  • Game-Over Man: Daxter takes this role in Jak 1 and 3, and has a line for every game over except for falls, lava, and drowning. Notably, he only spouts these in Jak 3 if Jak's death animation is the exact same one from the first game. While his commentary is quite snarky in TPL, Daxter gets a lot meaner in Jak 3, as his buddy is supposed to be better than this.
  • Gonk: For the five minutes he's in his human form, complete with a unruly hair and buck teeth. Many people in the first game even mention how funny he looked prior to becoming an Ottsel.
  • Half-Dressed Cartoon Animal: At the end of Jak 3.
  • Heterosexual Life-Partners: With Jak despite his Forced Transformation.
  • I Am Not Weasel: Though he actually is part-wessel, Daxter has been mistaken for different kinds of rodents.
  • Hidden Depths: For a supposed idiot and comedic Butt-Monkey, Daxter not only keeps track of all the various tasks and objectives incredibly well, but seems to quickly grasp how certain bits of technology, both local and Precursor, work from years of messing around with things. In some cases, it makes it even seem like he's probably experienced with some technology himself, albeit obviously not to Keira's degree. This ironically makes him The Smart Guy compared to Jak's The Big Guy.
  • Iron Butt Monkey: Although it's Played for Laughs.
  • Irony: Who would have thought being turned into an Ottsel wasn't a curse but a blessing, as the great Precursors were Ottsels?
  • Jerk with a Heart of Gold: He spends a lot of time pulling witty wisecracks and jerkish behavior but is generally a loyal and good friend, especially towards the end of the first game where he chooses to save the world instead of changing back to his original form.
  • Kid Hero: Similar to Jak, he too seems quite young.
  • Killer Rabbit: Daxter can kick some serious ass when he needs to ā€“ in fact, his attacks seem to hit just as hard as Jak's, despite Daxter being only 2 feet tall. And he even has floppy ears like a bunny!
  • Lovable Sex Maniac: Hits on or flirts with pretty much every woman (and one or two men, in a more discreet way) he meets. Even in the the first game there's cut dialogue of him calling Kiera a "sweet lookin' babe."
  • Male Gaze: Daxter looks at Tess' boobs when they meet at the bar. At least he looked her in the face first, though.
  • Man Hug: An incredibly inebriated Daxter hugs Jak while slurring "I love you, man!" (Which earns him a disturbed look from Jak.)
  • Mars Needs Women: Daxter does have an excuse, being that he used to be human.
  • Miles Gloriosus: Usually. Daxter actually does have his own solo adventures from time to time that he gets to brag about, but even then he embellishes a bit.
  • Mix-and-Match Critter: He's an ottsel, an otter/weasel hybrid.
  • Moment Killer: Little bastard has horrible timing.
  • Morality Pet: He's Jak's. This is further emphasized in the beginning of Jak II: Renegade, where Daxter snaps out Jak from his Superpowered Evil Side by reminding him about their friendship.
  • Non-Action Guy: Being a tiny little Ottsel, Daxter usually has Jak do all the heavy lifting. But he does get his moments in his solo adventures and spin off game to fight for himself.
    • The second and third games in the series also have small sections where you play as Daxter, and he can beat up Metal Heads just like Jak when needed. Daxter also mans the Morph Gun in every vehicular section while Jak is busy driving, and won the Class 2 Championship in II when Jak refused to run.
  • Official Couple: He and Tess] (after she is also transformed into an Ottsel) are one. It's especially notable that Daxter actually drops his flirty behavior and never hits on anyone else again.
  • O.O.C. Is Serious Business: When Veger runs off to the Catacombs after cruely insulting Jak over Damas's death, Daxter yells at Jak to go after him. Daxter never would willingly go so easily into a dark and dangerous place without complaining. Jak is actually shocked by this, but Daxter tells him not to be used to it since he claims no one insults his best friend and gets away with it.
  • Out of Focus: In TLF. He's still there, but contributes surprisingly little to the plot and gets far less dialogue — especially noticeable in the many cutscenes where he's reduced to standing around doing nothing, or providing the odd Funny Background Event while Jak does all the talking. This is, of course, a complete reversal of their original roles.
  • Physical God: Considering he's taken the form of a precursor.
  • Playful Otter: A clever character who's half-otter.
  • Plucky Comic Relief: He is the main source of comic relief in the games and still remains on Jak's side.
  • Quick Draw: Whenever Jak is on a Zoomer.
  • Red Oni, Blue Oni: The hammy red oni to Jak's cool blue oni.
  • Riding the Bomb: One of his more badass moments.
  • Sensitive Guy and Manly Man: The Sensitive Guy to Jak's Manly Man.
  • Shipper on Deck: For Jak and Keira, even when the little bastard interupts their attempts to kiss.
  • Side Kick: Dax always stays on Jak's side, no matter how wild their adventure gets.
  • Sir Swears-a-Lot: Starting with the Darker and Edgier (and T-rated) sequel. Even in the otherwise squeaky-clean first game, he says "crap" once in the opening cutscene.
  • Slasher Smile: Oddly enough because he's nearly harmless.
  • Snarky Non-Human Sidekick: Maybe not the Trope Codifier, but easily one of the more memorable examples out there. Daxter is the snarkiest character in the series.
  • Sour Supporter: Often shown voicing disapproval of Jak's willingness to dive into death and danger with him in tow.
  • Superpowered Evil Side: In TLF. He becomes about eight feet tall and has unbelievably Narmy bunny ears.
  • Talking Animal: A talking Ottsel (part otter, part weasel). To be fair, he was a "human" before being unwillingly transformed.
  • Throw the Dog a Bone: Upon learning the Precursors were Ottsels, Daxter learns that he was blessed by the Dark Eco rather than cursed, making him a Precursor by default. Even more so after Tess is also turned into an Ottsel and they both hook up long term.
  • Took a Level in Badass: Daxter's change is subtle and usually ignored, but it's there.
  • Trigger-Happy: Whenever he gets a chance to use the damn thing.
  • Undying Loyalty: To his Heterosexual Life-Partner Jak (albeit not without complaints).
  • Was Once a Man: He used to be human until he fell into the Dark Eco pit.
  • Weasel Mascot: He's technically half-weasel and an otter, but serves this purpose for the franchise.

    Keira Hagai 
https://static.tvtropes.org/pmwiki/pub/images/keira_from_jak_3_render.png
"I can win it all!"
Voiced By: Anna Garduno (The Precursor Legacy - Jak II), Tara Strong (Jak 3 - The Lost Frontier)
Voiced By (Japanese): Kyouko Hiyami

A gifted mechanic, inventor, and racer, Keira is an invaluable help. She invents both the Zoomer and the Jet-Board. She is courageous, kind and independent, though she exhibits some jealousy whenever a rival for Jak's affections shows up. She's not a fighter in a "bash-your-skull-in" sense, but she's willing to get out on the track and blow things up.


  • Adrenaline Makeover: She finally gets a new outfit in TLF, where she accompanies Jak and Daxter on their newest adventure. Somewhat an inverted example of the usual trope as it's much less revealing than the outfit she'd worn for the previous 4 games.
  • All Girls Want Bad Boys: Implied Keira had a thing for Erol in the second game. Subverted as she refuses to believe that he is actually evil, causing her to nearly break up with Jak. Once she sees how evil he is, she goes back to Jak and the two make up.
  • All There in the Manual: Her surname, Hagai.
  • Badass Driver: In Jak X.
  • Betty and Veronica: The Betty.
  • Beware the Nice Ones: While a kind and caring woman, she's more than capable of defending herself or driving with some of the best drivers in the world.
  • Childhood Friend Romance: She has known Jak since they were children, which they grew closer growing up which eventually ends up as an Official Couple upon The Lost Fronteir.
  • Clingy Jealous Girl: She's not exactly pleased to see how close Ashlen was with Jak, to the point she claims she's a very good friend of Jak.
  • Brooding Boy, Gentle Girl: The Gentle Girl to Jak's Brooding Boy.
  • Daddy's Girl: And she's not happy about it. Though it's still played with that she loves her father regardless.
  • Demoted to Extra: Briefly in 3. Especially notable since she was Jak's Implied Love Interest for the first two games, but suddenly he gets with Ashelin during the ending. She returns to prominence in X and especially in The Lost Frontier and returns to being the love interest.
  • Fanservice Cover: She appeared on an issue of ''Playstation Magazine" in a Sexy Santa Dress.
  • Faux Action Girl: In The Lost Frontier. Ashelin she ain't.
  • Forceful Kiss: With Jak as the end of Jak X. Unlike most examples, this was out of being understandably fed up with Daxter interupting them so many times and just wanting to kiss the man she loves.
  • First Girl Wins: She was Jak's love interest from the very beginning, though the role was given to Ashelin in Jak 3. Jak X fixed this, possibly due to fan outrage.
  • Good Bad Girl: Downplayed, as Keira is trully a Nice Girl, but she's been shown to have a bit of a naughty side, flirting with Jak at times that comes off as either teasing, or in a rather provacative way.
    Keira: And Jak...We'll talk about "nice" later...(she smiles in a teasing manner while Jak only can smile in awkwardness and looking at Daxter for help.)
  • Guns Akimbo: After her aforementioned Adrenaline Makeover.
  • Horrible Judge of Character: Over the course of the second game, we find out that she may have a crush on Erol, Commander of the Krimzon Guard and the man who tortured Jak for two years with Dark Eco experiments. When Jak tells her Erol isn't the good man she thinks he is, Keira blows him off. It's implied her father told her the kind of man Erol really is.
  • Hypocrite: She calls out Jak for working for a horrible person like Krew, which is pretty rich from her since she's a client of his.
  • Hypocrite Hasa Point: While she was neglectful on how she was a client of Krew herself; she still wasn't wrong that Jak working for him was not the Jak she knew growing up would do.
  • Jerkass Ball: Was noticeably more rude and bitchy in Jak II due to being in the future, separated from her loved ones, and having to be a client for Krew (who she hates). She was also more judgemental, making horrible assumptions that Errol, who she may have has a crush on, was the "best racer ever" saying it in front of Jak no less and calling him out for working for Krew despite her being no better. Even when Jak looked like he wanted to apologize for walking out on the Class-2 Race, she just gives him the cold shoulder. Thankfully, after reuniting with her father, who likely tells her the truth about Errol, she has a Jerkass Realization and she and Jak make up and returns to her old self.
  • Mad Scientist's Beautiful Daughter: She is naturally prettier than her father, having likely gotten her good looks from her mother.
  • Ms. Fanservice: Downplayed, but she is the main source of sex appeal in the original game. Her underwear's even peaking out from her trousers.
  • Nerds Are Sexy: Jak to Keira.
  • Nice Girl: Aside from her jerkiness in Jak II, Keira is a loving and carring woman to others, especially to Jak and Daxter.
  • Official Couple: Finally in a relationship with Jak after the events of Jak X.
  • One of the Boys: Her oldest (and presumably closest) friends are Jak and Daxter, and she likes to tinker with machines.
  • Plucky Girl: She's bold, feisty, and not afraid to get her hands dirty with mechanics or drive in life threatening situations in Jak X. She loses some of her drive in Jak II due to being separated from her loved ones and being stuck in a bad future, but she regains it by Jak 3.
  • Red Oni, Blue Oni: Keira serves as the blue to Jak's red.
  • Single Woman Seeks Good Man: Keira has always had romantic feelings for Jak since they were children for his bravery and kind heart. Even after learning of Jak having Dark Eco inside him, she still refuses to leave his side. The Lost Fronteir fully showcases her love for him, defending Jak from Phoenix's rants that due to Jak having Dark Eco in him makes him a monster, Keira refuses such claims, as she knows Jak better than anyone (aside from Daxter).
  • The Tease: She enjoys either flirting or teasing Jak, especially given it makes him flustered around her at times.
  • Tomboy and Girly Girl: In Jak II and Jak 3, she is a tomboy to Tess' girly girl.
  • Wrench Wench: For vehicles.

    Samos Hagai 
https://static.tvtropes.org/pmwiki/pub/images/samos.PNG
"Be watchful of those in front of you, but beware of those behind."
Voiced By: Warren Burton (English), Ichirou Nagai (Japanese)

The Sage of Green Eco and one of the wisest men on the planet (if he does say so himself), he acts as a father figure for Jak and Daxter. He applauds Jak's heroism while scolding Daxter's ridiculous antics, though he does realize that Daxter is a big help to Jak. He is very protective of Keira, his only child. He is absolutely enthralled with the mystery of the Precursors.


  • Amazing Technicolor Population: Has green skin.
  • Big Good: Although this role is reduced in the later games.
  • Cynical Mentor: Samos is a very sour man, but he's nothing but in earnest in his desire to help Jak learn and grow.
  • Eccentric Mentor: Although not as nice as the former trope namer (Dumbledore).
  • Guest-Star Party Member: Twice in the second game as his younger self. His older self also serves as a guest in one of the missions.
  • Grumpy Old Man: Rarely is ever happy, and is shown either irritable or annoyed (Daxter being the primary cause).
  • Future Me Scares Me: His younger self as the Shadow is annoyed and repulsed by his future sage self, angrily noting how embittered and cranky he's become
    Younger Samos: Great grass grubs, I can't believe what a cranky old log I become!
  • Jerk with a Heart of Gold: He insults Daxter all the time, but he is overall a good guy.
  • Parental Substitute: He is a father figure for Jak and Daxter.
  • Rebel Leader: As the Shadow.
  • Shipper on Deck: Is more than accepting of his daughters' affections towards Jak due to seeing him as a good man who cares very much for his daughter.
  • Team Dad: His age makes him more like the Team Grandpa, though.

    Torn 
https://static.tvtropes.org/pmwiki/pub/images/torn_from_jak_ii_concept_art.png
"New faces make me nervous. Word is you're out to join the fight for the city. You know, picking the wrong side could be... unhealthy."
Voiced By: Cutter Mitchell (English), Rikiya Koyama (Japanese)

A higher-up in the Underground, a resistance movement against Baron Praxis. He is normally calm, cool, and collected, but he also has a hint of rage in his personality that tends to come out when he's anxious. While he at first was distrustful of Jak and Daxter, they both eventually earn his respect.


  • Always Save the Girl: Deconstructed. He leaks info to Praxis to save Ashelin's life when she was threatened by him, risking the entire Underground and nearly getting Jak killed. Becomes worse when it's later revealed Ashelin was working for Baron Praxis at that point.
  • Badass Normal: He only takes part in one mission in the series.
  • Badass Driver: Jak X.
  • Beta Couple: With Ashelin.
  • Da Chief: Of the New Krimzon Guard and its successor, the Freedom League.
  • Dark Is Not Evil: Despite his unkempt appearance, gravelly voice, and bitter personality, Torn's heart is still on the right place.
  • Face of a Thug: Has tattoos on his face, dreadlock hair, and an angry scowl on his face. And While a jerk at times, he's a decent guy at heart.
  • Facial Markings: Despite being a former Krimzon Guard, Torn sports four red markings, two on his cheeks.
  • Escort Mission: Near the end of the third game, you're required to protect Torn (who joins as a Guest-Star Party Member) from a horde of enemies until he reaches the Metal Head nest.
  • Good Is Not Nice: He's not the nicest fellow to talk to, but considering what he's gone through, it's hard to blame him. He still helps the Underground's fight for their freedom.
  • Heelā€“Face Turn: He was a Krimzon Guard before the events of Jak II.
  • Jerkass Hasa Point: While Jak and Daxter are angry with him to for selling out the underground for saving Ashelin's life, when Jak questions why they should trust him after what he did Torn points out that they both know Praxis would have killed his own daughter to get what he wants. Given Jak doesn't say anything afterwards shows he knows he's right.
  • Jerk with a Heart of Gold: Make no mistake, Torn is an utter hardass, especially towards Daxter, but he finally shows respect for both him and Jak when they earn it. He also helps the Underground's fight for freedom and cares for Ashelin's well-being, even if it means giving Praxis the Precursor Stone to save her life.
  • Knight in Sour Armor: He's certainly rough around the edges and is far from the Wide-Eyed Idealist, but he's ultimately a part of the Underground simply because he believes in the cause.
  • Mission Control: For Underground and Freedom League missions in Jak II and Jak 3 respectively.
  • Sadistic Choice: Okay, Torn: Ashelin or the Underground? Pick one.
  • Took a Level in Kindness: Becomes more welcoming of Jak and Daxter later on, especially in Jak 3 being more friendly and open with others.

    Ashelin 
https://static.tvtropes.org/pmwiki/pub/images/Ashelin_Praxis_6703.png
"Keep talking and I'll raise your voice a couple of octaves."
Voiced By: Susan Eisenberg (English), Yuu Asakawa (Japanese)

The daughter of Baron Praxis is a fiery redhead who takes nothing from nobody. She has always relied solely on herself, and doesn't like to trust her life to anyone else, but once Jak and Daxter enter her life, she finds herself making more friends.


  • Action Girl: She's an ally in two missions helping you fight off Metal Heads.
  • Badass Driver: In Jak X
  • Badass Normal: No powers, no flying tanks like her father. Just pure skill and grit.
  • Beta Couple: With Torn.
  • Betty and Veronica: The Veronica, for one game anyway.
  • Faceā€“Heel Turn: Subverted. Ashelin temporarily sides with her father after he obtains the Precursor Stone, but when Vin reveals to her that it would destroy everything, she rejoins Jak.
  • Face of a Thug: Downplayed, but she's got Krimson Guard tattoos on her face like Torn, but is a good person at heart.
  • Facial Markings: Facial tattoos that mark her as a member of the Krimzon Guard.
  • Fiery Redhead: She's a redhead with an aggressive and tough personality.
  • Guest-Star Party Member: Ashelin fights alongside you in several battles, making her among the most active guests.
  • Idiot Ball: Grabs this hard in Jak II and III. First in Jak II when she betrays the Underground for her father, who she already betrayed and thinks is an evil tyrant, after she thinks he can end the war with the Metal Heads and holds Jak and Daxter at gunpoint, before she realizes via added proof from Vin that her father's plan would kill everyone. Next in Jak III when she's the new ruler of Haven City and initially lets Jak and Daxter get wrongly banished by Count Veger while claiming she can't stop it despite later simply choosing to strip Veger of all his power for being a hindrance.
  • Jerk with a Heart of Gold: Is cold and distrusting of others and can be quite snarky, but underneath her tough attitude Ashelin is a woman who deeply cares for her friends and becomes a much better ruler that her father upon Jak 3.
  • Like Father, Unlike Son: Gender averted, but while she's not the nicest of people, she's a far better and caring person than her cold-hearted father.
  • Lust Object: Daxter is constantly lusting after her, much to her irritation.
  • Mildly Military: being the Baron's daughter apparently means she gets to wear a custom, sexed-up variation of the Krimzon Guard's uniform.
  • Missing Mom: She's the daughter of the Baron, but who her mother is and why she isn't around is never elaborated on.
  • Ms. Fanservice: Between her bare midriff, impressive bust, exposed thighs and obvious thong strings visible above her beltline, Ashelin is absolutely unchallenged as the sexiest girl in the series.
  • Official Couple: Is in a relationship with Torn by Jak X.
  • Ojou: She's the Baron's daughter. She may not exactly be refined, but she's certainly stoic and dignified, if coarse.
  • Promoted to Love Interest: In the third game, to some degree; this was left behind in Jak X, though. She did flirt with Jak in the second game a few times, so the promotion didn't come out of nowhere.
  • Properly Paranoid: She never trusted Rayn even with her efforts to prove her worth due to her father Krew being the reason they are all in this. The end of the game proves she was right as Rayn was never poisoned to begin with.
  • Rebellious Princess: She takes this to extremes by being a double agent for the Underground, who is working to topple the Baron's rule.
  • Significant Green-Eyed Redhead: Probably the second-most important female character in the series after Keira, and sometimes even more than her.
  • Statuesque Stunner: 6 foot exact.
  • The Stoic: Rarely will she lose her cool and with a serious look on her face.
  • Stripperiffic: The only female Krimzon Guard we see, she wears a "uniform" like this. Jak X adds some more cloth to her outfit.
  • Supermodel Strut: As one would expect from a Femme Fatale character, she's almost always moving with a hip-swaying sashay, and some Male Gaze camera shots put her in focus when she does it.
  • The Ugly Guy's Hot Daughter: Her father isn't repulsive, but the stocky and battle-scarred baron is far from the looker his bombshell daughter is. Ashelin presumably got her looks from her mother.
  • Writers Cannot Do Math: She states that when she was just a child, she already lived in the Palace, suggesting the Baron's rule has been in place for more than 15 years. However, the fact that the kid, rightful heir to the throne, is so young AND the son of Damas who was banished when Praxis usurped the throne just doesn't add up.

    Tess 
https://static.tvtropes.org/pmwiki/pub/images/human_tess_render_4.png
"Shhh! I'm Tess. Torn sent me to spy on Krew. Play along, and maybe I'll be able to get a few hands on a few of his secrets."
Click here to see her ottsel form 
Voiced By: Britton A. Hill (English), Yumi Touma (Japanese)

This member of the Underground specializes in gun design and runs the shooting range. She's courageous, feisty, and willing to help on the front lines however she can. She's a true-blue blonde, absolutely in love with cute fuzzy things, especially Daxter, and seems to believe all of his outlandish tales.


  • Barefoot Cartoon Animal: As an Ottsel.
  • Beast and Beauty: The "beauty" component of her relationship with Daxter. Subverted because she is the protective one.
  • Buxom Beauty Standard: Part of the reason Daxter is attracted to her when he meets her for the first time.
  • Dumb Blonde: Usually. Implied to be part of her cover and not her real personality.
  • Forced Transformation: She didn't ask to be turned into an ottsel, only offhandedly wished to have a pair of pants like Daxter's, but the Precursor Leader got a little... "creative" in granting it. She seems to be perfectly okay with it, since now she and Daxter aren't dealing with the species/size differences, anymore.
  • Hair of Gold, Heart of Gold: While a bit of a ditz, is usually a Nice Girl and loyal woman to Daxter.
  • Ms. Fanservice: Her large assets are front and center in all her interactions with our heroes.
  • Genius Ditz: She surprises the cast with her intelligence. Which makes sense because she's really an Underground spy pumping Krew for information.
  • Nice Girl: Is always sweet when it comes to Daxter. Ironically it pays off that once they become an official couple Daxter stops his skirt chasing days and only shows interest to her.
  • Official Couple: With Daxter at the end of Jak 3 after her transformation into an Ottsel.
  • Small Girl, Big Gun: When she shows Jak weapon desighns in the third game. The developers even had to scale the models down from what Jak uses, so they wouldn't look ridiculously huge in her hands.
  • Took a Level in Badass: She goes from Fanservice to an expert weapon designer.
  • Tomboy and Girly Girl: She is a girly girl to Keira's tomboy.
  • Wrench Wench: For weapons smithing.

    Sig 
https://static.tvtropes.org/pmwiki/pub/images/sig_from_jak_x_concept_art_0.png
Voiced By: Phil LaMarr (English), Jouji Nakata (Japanese)

This Wastelander hunts Metal Heads for fun and uses their trophies for his armor. Even though he's a hardcore fighter, he has a sensitive side, but it's well hidden from outsiders. He's more than ready to rumble, especially if his friends need help. When Jak impresses him with his sharp-shooting, it signals the beginning of what becomes a good friendship. He even comes to respect Daxter, complimenting his story-telling prowess.


  • Awesome Moment of Crowning: At the end of 3, he becomes the new king of Spargus City.
  • Badass Driver: Given considering he lives in Spargus, where vehicle skills are mandatory. He also drives Gila Stomper in one rail-shooting segment. Also in Jak X.
  • Black Dude Dies First: Is the only one among the named cast that has darker skin tone and is the first allied character to die in Jak II. Or so it seems. He actually emerges unharmed at the end of the game.
  • Badass Normal: He doesn't have any superpowers or cybernetics, but he still kicks Metal Head ass with his Peacemaker, going as far as surviving a Metalpede attack.
  • The Big Guy: He's taller than Jak and wields the Peacemaker, which is bigger than Jak's modded gun.
  • Bash Brothers: In Jak 2, Sig and Jak work well together against Metalheads, even Sig openly complimented his skills. In Jak 3, this friendship and respect made Sig unwilling to fight Jak in the stadium, Jak felt the same way.
  • Escort Mission: Always takes place in these.
  • Guest-Star Party Member: Sig is more likely to serve as a guest than any other character.
  • I Did What I Had to Do: He says that he did some things he is not proud of while working under Krew in order to find Damas' son.
  • Improvised Armour: His armor consists of Metal Head skulls and carapaces.
  • I Want Them Alive!: About Krew, who Jak has already killed. Sorry, big guy.
  • Gentle Giant: Is the tallest of the male cast, and is usually a good guy so long as you don't piss him off.
  • The Mole: Kinda. The reason he is in Haven City is to spy on Praxis and possibly Veger for Damas to retrieve his son. This is not revealed until Jak 3, however.
  • Momma's Boy: Possibly. "She'd give me a warm glass of yakow milk... and my little Poopsie Bear...".
  • The Nicknamer: He has a habit of calling Jak and Daxter "Chillipepper" or "Cherries" on the battlefield.
  • Noodle Incident: "Why not? They played with mine."
  • Not Quite Dead: Sig seems to be killed by a Metalpede at the end of Jak II. He reappears triumphantly at the party in the outro, in perfect health. Which, in hindsight, makes Vin's serious offscreen death even more depressing than when the player was made to think both he and Sig were dead.
  • Out of Focus: Sadly he only shows up a few times in 3, primarily for a couple missions involving exterminating a Metal Head Nest.
  • Phrase Catcher: Whenever Sig makes his entrance (or, at one point, exit), Jak and Daxter tend to shout "Sig!" in unison.
  • Properly Paranoid: He refused to attent Krew's will due to not trusting him even after his death. This pays off as he's the only racer not poisoned by his potion he left them he even lampshades this upon arriving in Kras City:
    Sig: I say, never trust a dead man.
  • Shock and Awe: His trademark Peacemaker shot.

    Pecker 
https://static.tvtropes.org/pmwiki/pub/images/Pecker_2298.jpg
"Birds do not school. They flock. So flock off!"
Voiced By: Chris Cox (English), Wataru Takagi (Japanese)

This monkaw is wise, but at times can act like an idiot. A rather odious individual, he often twists Onin's words to his own liking, summarizing them in an impolite manner. He's cowardly, only looks out for himself, and is constantly changing alliances.


  • Announcer Chatter: He and G.T. Blitz do this in Jak X.
  • Badass Driver: In Jak X. Only after buying him from the Secrets Shop, though.
  • Double Take: Just before the Point of No Return in 3, Pecker is so caught up with translating for Onin that he doesn't note that she says he'll escort Jak and Daxter through a Dark Maker-invested ruin to the catacombs. When he realizes what she made him say, Pecker is outraged, and bails out the moment things get dangerous.
  • Embarrassing First Name: Duh. Even Jak started to crack up when he first heard that. To Daxter's credit, he hasn't made any dick jokes... yet.
  • Expy: Of Iaggo from Aladdin. Both are talking animals who are snarky and rude but on the side of good and have a rivaly with a fellow animal (Iaggo with Abu and Pecker with Daxter).
  • Mix-and-Match Critters: A monkaw is a macaw with a monkey's head and tail.
  • Polly Wants a Microphone: He actually gets one in Jak X.
  • Screw This, I'm Outta Here: Pecker doesn't want to escort Jak to the catacombs, but is forced to by Onin and Samos. The moment a huge wave of Dark Makers show up, he just flies off and disappears for the rest of the game.
  • Sour Supporter: He's firmly in Jak's corner but Pecker can be a real jerk about it.
  • Vitriolic Best Buds: He and Daxter are always bickering when in close proximity (to the point where Damas yelled at them at one point), yet they're on the same side, and even teamed up to (unsuccessfully) stop Veger from banishing Jak.

    Onin 
https://static.tvtropes.org/pmwiki/pub/images/onin_render.png
Onin is a blind soothsayer who speaks in hand gestures, interpreted by Pecker, who sits in her bowl-like hat. She is very wise, but sometimes "speaks" in riddles.
  • Blind Seer: One of the first things you learn about her.
  • Lady Drunk: At the end of the second game. Pecker even states that Onin gets really violent when drunk.
  • Silent Snarker: Especially when Pecker is attempting to translate her messages.
  • The Voiceless: She can't talk, which is why she has Pecker on her side.

The Precursor Legacy

    Blue Sage 
https://static.tvtropes.org/pmwiki/pub/images/latest_10.png
"Good work, fellows! Old Samos was right about you!"
Voiced By: John Di Crosta
The Blue Sage is a master of blue eco, he lived in and watched over Rock Village until he was captured by Gol Acheron and Maia Acheron along with the other sages to power an ancient Precursor robot. After he was rescued by Jak and Daxter he helped by using his powers with the other sages to break the force field surrounding the robot. After the final battle, the Blue Sage thanked Jak for saving him and made a note of his "amazing talent for channeling eco."
  • Amazing Technicolor Population: Has blue skin.
  • Gadgeteer Genius: Created a levitation machine to lift a boulder blocking the pathway to the evil Lurker Klaww. The warrior of the village even refers to him has a mechanical genius.
  • High-Class Glass: Wears a monocle.
  • Magic Staff: He channels blue eco through a metal staff with a glowing blue glass ball on the end.
  • Motor Mouth: His rapid-fire manner of speech and excitable personality reflect the characteristics of the eco he studies.
  • Nice Guy: Out of the four sages, he's the most appreciative of Jak's efforts in rescuing him.
  • The Professor: Clearly a smart guy and technological genius maybe even exceeding Keira.
  • Rube Goldberg Device: His lab is full of them.
  • Science Wizard: He can control blue eco and is an inventor.

    Red Sage 
https://static.tvtropes.org/pmwiki/pub/images/latest_68.png
"Heh heh heh heh...! You've finally come to rescue me! Do you know how long I've been in here? Heh heh heh...! What are your names?"
Voiced By: Sherman Howard
The Red Sage is a master of red eco who lived in the Volcanic Crater until he was captured by Gol and Maia to power their Precursor robot. According to Maia the sage did not resist at all when he was captured (although the state of his lab would imply a brief scuffle). After Jak freed him eventually he congratulated them on their success and combined his power with the other three sages to break the force shield surrounding the Precursor Robot. At the end of the game, he commented on Keira's potential to become a sage...
  • Amazing Technicolor Population: It's hard to tell except for his face, but he has red skin.
  • Big Fun: While we don't see much of him, Red appears to be a very jolly fellow.
  • Mellow Fellow: Despite specializing in red eco (one of the more aggressive types of eco), the Red Sage seems to be a rather calm laid-back person.
  • Old Master: He is shown to be wise and courteous, giving credit to Daxter and Keira for their efforts.
  • Super-Strength: Possibly considering he's the master of red eco.

    Yellow Sage 
Voiced By: Jason Harris Katz
The Yellow Sage is a master of yellow eco who lived next to Gol and Maia's citadel until he was captured by them to power their Precursor robot. He doesn't seem very grateful to Jak rescuing him, simply embarrassed that a boy and his muskrat had to rescue him, as well as contemplating to eat Daxter.

    Gol and Maia Acheron 
https://static.tvtropes.org/pmwiki/pub/images/Gol_and_Maia_4982.jpg
"Enjoy your front-row seats to the re-creation of the world!"
These siblings are THE advertisement as to why you should keep as far as is humanely and sanely possible from Dark Eco. Gol Acheron, the Sage of Dark Eco, and his sister, Maia, are the villains of the first installment.

Tropes pertaining to both siblings:

  • And I Must Scream: They're sentenced to being forever sealed inside the Dark Eco silo, which doesn't sound like it'd be good considering the damage it does...
  • All Your Powers Combined: The Humongous Mecha they pilot for the final battle makes use of every eco type seen throughout the game in its various components: Blue eco powers a laser beam in its head (though this is never used to attack Jak, only to slice open the hatch of the Citadel silo), green eco is projected from its chest to summon lurkers from the silo, red is used for a grenade launcher on its right wrist, yellow powers an Arm Cannon on its right limb, and dark eco is used for a potent shoulder-mounted bomb launcher.
  • Amazing Technicolor Population: Both siblings have blue skin and white-blonde hair, which may or may not be the result of their prolonged dark eco exposure.
  • Big Bad Duumvirate: Of The Precursor Legacy.
  • Chuck Cunningham Syndrome: While Samos implies they might have survived being drowned in the Citadel's dark eco silo, Gol and Maia are never mentioned again, and the setting promptly jumps forward several centuries for the events of Jak II onwards. Gol does appear in Daxter as a callback during a dream sequence however.
  • Disease Bleach: Interestingly, despite Gol's more overt corruption in all other respects, his blonde hair appears to be bleaching white apace with Maia's.
  • Disney Villain Death: Both get thrown into the Dark Eco silo and are sealed forever.
  • Evil Is Not a Toy: The Acherons had good intentions at first, wishing to study the effects and dangers of dark eco for the betterment of the world, but at some point they became corrupted by exposure to the substance. Samos indicates this was due to not taking proper precautions about their research, which he had attempted to warn them about.
  • Hoist by His Own Petard: The Acherons planned to open an immense Precursor storage silo of dark eco so they could harness it for their experiments, building a Humongous Mecha to do it. When the mecha is destroyed, Gol and Maia are left helplessly trapped in the cockpit as it sinks into the dark eco, and the silo seals them inside to boot.
  • Humongous Mecha: Their master plan involves getting one of these made from Precursor technology, as a Precursor machine is said to be the only thing capable of opening the Citadel's dark eco silos. The Final Boss is the one they finally get their hands on, and is a crudely cobbled-together mix of Precursor components and the setting's primitive metalworking, bristling with eco-powered weaponry.
  • Informed Attribute: How powerful they are in person. They apparently beat the other four sages without much difficulty, but we never get to see how much trouble they are on their own.
  • In Their Own Image: Their master plan is to break open the Dark Eco silos and use the massive amounts of the stuff within to remake the world as they see fit.
  • Half-Identical Twins: Although not revealed in-game, according to the old Naughty Dog website, they are twins.
  • Offscreen Villainy: Aside from attacking and abducting the other sages, Gol and Maia incite lurker hordes to ransack the countryside and terrorize villages in their hunt for functioning Precursor relics to build their Humongous Mecha with. The opening of the game even shows them preparing the Misty Island lurkers for an eventual attack on Sandover Village, though ultimately nothing comes of this.
  • Power Floats: They seem to be the only sages besides Samos capable of sustained levitation; they're never seen touching the ground once.
  • Starter Villain: Of the series.
  • This Is Your Brain on Evil: Gol and Maia were performing Dark Eco experiments, and exposure to the stuff eventually twisted them mad. They had apparently lived in harmony with the other sages until this point.
  • Uncertain Doom: Although Gol and Maia were presumed dead as the robot's remains sunk into the silo, this remained somewhat ambiguous as Samos is quite hesitant when stating that "the dark eco probably destroyed them". Samos was probably considering the possibility that they've learned how to interact with Dark Eco without dying. However, this is never followed up on.
  • Villain Teleportation: Both are capable of this. Which makes you wonder why they didnt use it to escape. Or did they?
  • With Great Power Comes Great Insanity: The two really shouldn't have been messing around with Dark Eco.

Gol Acheron

https://static.tvtropes.org/pmwiki/pub/images/latest_34.png
"You were wrong, Samos. Dark eco can be controlled! We've learned its secrets. And now we can reshape the world to our liking!"
Voiced By: Dee Snider (English), Masa'aki Tsukada (Japanese).
The Sage of Dark Eco. More calculated than his sister, Gol disregarded the advice of Samos concerning Dark Eco, which inevitably led to his own downfall. Despite the obvious devastating effects of dark Eco, he believes that the twisted world he envisions will be a beautiful one, because he "has seen the true powers of dark Eco"
  • Big Bad: He's the antagonist of the first game, clearly the mastermind of the sibling team.
  • Big "NO!": Pulls one of these as the severed head of the Humongous Mecha he and Maia piloted begins to sink into the Citadel's dark eco silo, just before the silo's hatch slams shut and locks them in.
  • Evil Makes You Ugly: Much less attractive than his sister, possibly due to him being more corrupted than her. Most notably, Gol appears to have partially transformed into a lurker, even sporting the distinctive, fanged jawline. His appearance prior to his exposure to dark eco is not known, but Samos barely recognized him at first, suggesting that the changes that he underwent were quite substantial overall.
  • Evil Old Folks: Gol appears to be an elderly man, though whether he was already this old his age or if it was due to his long exposure to dark eco is unknown, as his sister appears to be significantly younger.
  • Red Right Hand: Literally so. He wears a red glove on his right hand which has several tubes entering his skin, though its purpose is unknown. His dark eco mutations have also caused him to develop ridged brows and the jaw of a lurker beast.
  • Shout-Out: Gol is voiced by Twisted Sister frontman, Dee Snider. This is referenced in the final boss fight when Gol exclaims: "We're not gonna take it!"
    • Self-Deprecation: In an 'outtake' video of Snider recording the above line, delivered in-character to boot:
      Gol: "What kind of idiot would write a lyric like that?"
  • Vader Breath: All that Dark Eco experimentation doesn't sound like it was any good for Gol's lungs, as the poor man frequently pauses to gasp for air between sentences.
  • Voice of the Legion: Unlike Maia, Gol has a heavily distorted voice, and his breathing is labored, suggesting his exposure to dark eco could have been more severe or more prolonged.

Maia Acheron

https://static.tvtropes.org/pmwiki/pub/images/latest_0.png
"The Red Sage gave up with so little effort. No fun at all."
Voiced By: Jennifer Hagood (English), Yoko Soumi (Japanese).
Like her brother, she did not heed Samos' advice and assisted Gol in experimenting with Dark Eco and was driven insane with him, though their affectionate sibling relationship remained. While she may not have been exposed to dark eco as long as him, she is just as mentally infected.
  • Blood Knight: Maia appears to be a little more sadistic than her brother (though Gol was more corrupted than Maia), encouraging the Lurker army to "deal harshly with anyone that strays from the village" as well as making numerous remarks about the kidnapping of the sages, noting that the lack of resistance from the Red Sage was "no fun at all".
  • Cool Mask: She has a Precursor mask of some sort on her head. Maia never actually wears it though.
  • Evil Brit: In accent, if nothing else.
  • Evil Laugh: Gives a rather chilling one after saying she and her brother "have big plans for [Samos]".
  • Evil Sorceress: Maia's original character concept described her as the sorceress to her brother's sage, and assigned her explicit responsibility for the creation of their Lurker army. It further characterised her as a Vain Sorceress who maintains her youth with dark eco, and a Mad Oracle who dances herself into trances and prophesies the future in a voice not her own, but neither of these quirks are alluded to in the game proper.
  • Facial Markings: She has two patches of a darker color on either side of her face, whether this is face paint or a result of the dark eco corruption is unknown.
  • Ms. Fanservice: Unlike her brother, she's still quite attractive with a sultry voice and rather revealing outfit.
  • Stripperiffic: She wears a Precursor metal corset on her upper body and nothing else. On her lower half, Maia's pants are very low-cut and her butt is popping out of the top, which is quite risquĆ© for an E-Rated game.
  • Villainous Breakdown: Loses her composure when the Citadel suddenly gives Jak access to white eco. Her final words before Jak destroys their Humongous Mecha are to desperately scream at Gol to do something.

Jak II

    The Metalheads 

A society of Always Chaotic Evil beings who waged war with the Precursors eons ago, and in present day hold Haven City in siege. They seem animalistic, but are intelligent enough to make deals and follow complex military strategies, if there's a leader present. Metalheads get their name from the Skull Gem that all of them share.

  • Always a Bigger Fish: They serve as this to Baron Praxis and his Krimzon Guard. It's made pretty clear that Praxis' designs of defeating the Metalheads are delusional, and by the time the game starts, he's already been reduced to bribing the Metalhead faction with eco for the purpose of placating them from attacking with their full strength. They're the victim of this in Jak 3, where the Dark Makers take center stage and it's spelled out that they are the superior threat.
  • Animalistic Abomination: They come in a range of morphs, such as scorpion-like bugs, gigantic centipedes, gorilla-like shock troops, and even human-like shapes fused to spider-like lower halves. They lay eggs that can be attached to any surface and breed extremely quickly. They can survive in any conditions, even harsh deserts, with no apparent need to eat. They are biomechanical and often mutate their own weaponry purely for the sake of killing other species. When left unchecked, they grow and mutate into continuously larger and more dangerous forms, like the metal-pedes and the wasteland beasts. Their penchant for human-level sapience varies but takes second stage to their bloodthirst.
  • Eldritch Abomination: Although on an individual level they're more the Animalistic Abomination detailed above, they share some of this trope as a species overall, with their leaders appearing to be ageless and conventionally immortal and history showing their war with the godlike Precursors as too successful for comfort, with them generally being portrayed as highly alien and terrifying. In Jak 3, they are upstaged by the Dark Makers, which suit the trope much better as actual eldritch beings.
  • Eviler than Thou: They take over as the main threats from the Lurkers, themselves animalistic monsters with a more cartoony feel that just followed orders from Gol and Maia. The Dark Makers also inflict this trope on them.
  • Made of Phlebotinum: The Metalheads appear to be eco-based creatures since they universally expel dark eco upon death, and many self-generate it for ranged attacks.
  • Meat Moss: Metalheads that congregate in an area long enough turn it into something disgusting and terrifying to suit their habitat needs. In Jak 3, the war with the Metalheads has gone poorly enough to allow them control of the farmlands. Within months the place is unrecognizable, the roads turned into deep canyon chasms filled with toxic sludge and masses of slimy plantlike material overgrowing everything.
  • Villain Team-Up: Metalheads require a leader to answer to in order to operate as a true military force. Once Kor bites it at Jak's hands, Cyber Errol steps in and commandeers them, likely cowing them due to being backed by the Dark Makers. Since Cyber Errol also controls the KG Warbots via their factory, this allows him to coordinate both the Metalheads and the KG Warbots to try and crush Haven City.

    Baron Praxis 
https://static.tvtropes.org/pmwiki/pub/images/baron_praxis_concept_art.png
Voiced By: Clancy Brown (English), Daisuke Gouri (Japanese)

The corrupt dictator of Haven City who rules with an iron fist. Originally a government official under the reign of Damas, he ousts the former king in an uprising and instates himself as the sole ruler of Haven City. He incarcerates an unwilling Jak and tortures him in prison, turning him into a test subject for the Dark Warrior program, ultimately leading to his demise as a ruler.


  • Abusive Parents: At one point, he outright threatens to kill Ashelin if the Underground doesn't hand over the Precursor Stone. At the same time this is a possible false threat since it's obvious that Ashelin and Praxis have a deep family connection, making this averted to some extent.
  • Asshole Victim: Dies at the hands of Kor, but after all the horrible things he did to Jak and his own people, he will not be missed.
  • Aristocrats Are Evil: He's a baron, and he's evil.
  • Ax-Crazy: Not as bad as Errol, but still crazy nontheless.
  • Big Bad: Jak II is about your Roaring Rampage of Revenge against him, with the greater threat of the Metal Heads (initially) taking back stage.
  • Big Bad Wannabe: Plans to best the Metal Heads, who put him in his place when it hit the fan.
  • Contrasting Sequel Antagonist: To Gol Acheron from the previous game. Gol was the once benign sage of dark eco who was driven mad alongside his sister Maia by exposure to dark eco and resolved to use the stuff to reshape the world into their own image. Praxis, meanwhile, was the despotic ruler of Haven city who aimed to use dark eco to create super soldiers to help him push back the metal heads that were attacking the city.
  • Cool Sword: Brimming with what appears to be green eco.
  • Despotism Justifies the Means: All he cares about is staying in power, even if he has to bribe the Metal Heads into attacking the city to justify his tyranny.
  • The Empire: He and his Krimzon Guard.
  • Evil Is Bigger: He's one of the largest human characters in the game. Dwarfing both Jak and Erol.
  • Evil Sounds Deep: As to be expected from Clancy Brown.
  • Eyepatch of Power: His bionic eye.
  • Facial Horror: Had half of his face replaced after a failed attack on the Metal Head nest left him injured.
  • It's All About Me: All he really cares about is his rule and maintaining power over his people.
  • Jerkass: He's a cruel, heartless, loudmouthed tyrant who imposes ridiculously cruel laws, kidnaps innocent civilians to experiment with dark eco, treats others like lab-rats and slaves, demands others sacrifice for him, and has the gal to give himself the honorary title of "Grand Protector".
  • Knight Templar: The Metal Heads won't win, even if he has to arrange for everyone to lose.
  • Large Ham
  • Monster Protection Racket: Bribes the Metal Heads into attacking the city just enough to justify his tyrannical means; but mostly to buy him time for the Piercer Bomb, making this a subversion.
  • Not-So-Well-Intentioned Extremist: He claims his tyrannical rule is necessary to protect against the Metal Heads, only to have it revealed he's bribing them into attacking the city to justify his rule. Even his ultimate plan to backstab them is because the deal's about to fall apart.
  • Pragmatic Villainy: His plan to protect the city by bribing the metal heads with eco to give him enough time to complete the piercer bomb.
  • Precision F-Strike: In his interview in Jak 3, he uses the word "pussy", which is surprising for a T-rated game.
  • Offing the Offspring: As stated by Torn, he would have murdered his own daughter to get what he wants.
  • Red Eyes, Take Warning: His bionic right eye is red.
  • Tactical Suicide Boss: Praxis loves to use robots with obvious glaring weaknesses. Of course if he didn't, his fights would be near impossible.
  • The Coup: Implied to be the leader of the coup which overthrew Damas.
  • There Is No Kill Like Overkill: His plan to to blow up the Metal Head Nest with the piercer bomb, which unbenknownst to him, would destroy the world.
  • The Usurper: Betrayed King Damas and took the city for himself.
  • Would Hurt a Child: Possibly. He at least wanted to kidnap the Kid so he could use him to open the tomb and obtain the Precursor Stone, and he also wanted to keep the boy from claiming the throne. It's never clarified though if he intended on executing the child or simply keeping him locked up for life afterward so he could never claim the throne.

    Erol 
https://static.tvtropes.org/pmwiki/pub/images/erol_concept_art.png
Click here to see his appearance in Jak III (MAJOR SPOILERS). 

Voiced By: David Herman (English), Daisuke Kishio (Japanese)

The arrogant right-hand of Baron Praxis, Errol is the ruthless commander of the Krimzon Guard who sidelines as a racer in his spare time. Taking pride as a respected racer in the city, he is extremely spiteful of anyone who comes in his way, and can be unhinged at worst.


  • Arch-Enemy: To Jak. Initially, Erol is more of The Rival, but he graduates to this after becoming a full on villain in Jak 3.
  • Asshole Victim: twice.
    • Tries to kill Jak after losing the big race and crashes into barrells full of Eco and (nearly) dies from the explosion. Given his sociopathic behavior to Jak and his obsession towards Keira, it's hard to feel sorry for him.
    • At the end of Jak 3 he dies for good thanks to Jak shooting him with the PeaceMaker. And after how he tried to destroy the whole planet for his own lust for power, no tears will be shed for his demise.
  • Ax-Crazy: A disturbing sociopathic variant given he wants to torture Jak forever.
  • Back from the Dead: Returns as a cyborg in the third game.
  • Big Bad: In the third game.
  • The Comically Serious: Has shades of this in his interaction with a disguised Daxter in Daxter responding to Daxter's upbeat Blatant Lies with the utmost severity.
  • Cybernetics Eat Your Soul: In the third game, the only parts of him that aren't machinery are his right hand and the left side of his face. It's implied that his cybernetic conversion drove him insane.
  • The Dragon: To Baron Praxis and later to the Dark Makers.
  • Dragon Ascendant: Goes from the Dragon in II to the final boss in 3.
  • Driven by Envy: His envy towards Jak for winning back Keira's respect after a nasty near-break up causes Erol to attempt to run over Jak with his bike, which results in him crashing into barrels of Dark Eco and becoming a cyborg.
  • Evil Counterpart: To Torn. To a slightly lesser extent, Jak too.
  • Evil Redhead
  • Expy: His cyborg form in Jak 3. Let's see....ginger hair, half a face that is metal, robotic voice, is a now a cyborg due to a serious accident and has gone rather crazy due to head trauma from the accident? Yep he's basically Doctor N. Gin minus the missile and if N. Gin went absolutely batshit insane to that he wanted to destroy the world.
    • Possibly an expy of Dr. Nefarious from Ratchet & Clank, given they were both "Human" turned into completely unhinged monsters.
  • Hoist by His Own Petard: Erol spent two years pumping Dark Eco into Jak. He ends up crashing into several Dark Eco tanks, and ends like going insane like Gol and Maia.
  • Jerkass: Particularly the charming, handsome, arrogant dickish type.
  • Karmic Death: He crashes into a stash of Eco and explodes when trying to run Jak over with a zoomer. Subverted because he is revealed to be alive in the third game. Double subverted, as this makes him fight Jak and die for good in his own Terraformer.
  • Killed Off for Real: Dies at the end of Jak 3 for good.
  • Knight of Cerebus: Erol was always a pretty serious character but in 3, all levity is gone from his character. He's treated as a very real threat to the lives of everyone in Haven City and beyond.
  • Omnicidal Maniac: In Jak 3, he decides that all he wants is to destroy the world and all the light eco he can find. When exactly Error made this leap isn't clear but it's implied that constant communication with the Dark Makers drove him off the deep end.
  • The Rival: Is this to Jak in racing and winning Keira's affections. He still has a personal rivalry with Jak in the third game.
  • Smug Snake: He's immensely full of himself, even more so when he returns as a cyborg.
  • Sadist: He hopes to have Keira's heart mostly to spite Jak and make it hurt all the more when he finally kills him.
  • Spell My Name With An S: In Jak II it's spelled Erol, spelled Errol in 3 .
  • This Is Your Brain on Evil: Like Gol and Maia Acheron beforehand, Erol's exposure to Dark Eco at the end of the second game warped his mind to the point where he tries to destroy the universe.
  • Took a Level in Jerkass: He's a massive tool in the second game, but he's much worse in the third because of his exposure to the Dark Makers.
  • The Unfought: In 2, he nearly kills himself trying to run down Jak. We never get an actual boss fight with him unless one counts the races.
  • Villainous Breakdown: He briefly goes crazy after losing the race and attempts to kill Jak by running him down.
  • Villainous Crush: Implied to have one for Keira. But in a vaguely creepy way as he's in his mid 20s while Keira is 16

    Kor [SPOILERS] 
https://static.tvtropes.org/pmwiki/pub/images/humankor_jak_and_daxter_wiki_removebg_preview_5.png
Click here to see his true form 
Voiced By: Sherman Howard (English), Hiroshi Naka (Japanese)

The leader of the Metal Heads, Kor poses as a wise old man serving as a member of the Underground and a guardian to the kid


  • Bad Boss: During the Boss Battle against him, Kor isn't above blasting the lesser Metal Heads into smithereens if they get in the way, as long as he kills Jak.
  • Beware My Stinger Tail: In his final phase, Kor uses his long bladed tail to stab Jak if he gets too close.
  • Big Bad: The true big bad in Jak II, Baron Praxis never had a chance once he got serious.
  • Big Creepy-Crawlies: His true form is arthropod-like in appearance, even including four insectoid wings.
  • Bitch in Sheep's Clothing: Or more specifically, Metal Head in human's clothing. He pretends to be a kind old man who joins the rebels, but is a greater villain than Praxis.
  • ā€¦But He Sounds Handsome: It turns out, all his fearful warnings of the Metal Heads and buildup towards how much of a threat they were was just him gloating about his power in secret.
  • Dark Is Evil: spoiler: His true form shares the sinister dark colors as the other Metal Heads, and he's ruthlessly diabolical to the core.
  • Double Meaning: "The kid is no match for the Metal Head leader!" He says this seemingly out of concern for the Kid, but he is actually indulging himself.
  • Evil Sounds Deep: His wisened elderly voice drops to a very low register after he drops the disguise.
  • Eviler than Thou: Kills Baron Praxis, usurping his role as big bad right before the finale of Jak II.
  • Expy: Of Darth Sidious - he's the Big Bad and manipulates both sides of a war to his advantage, but disguises himself as a frail, kindly old man to deceive the protagonists.
  • Innocent Gray Eyes: Subverted. He seems to be perfectly innocent until he's revealed to be the Metal Head Leader.
  • Final Boss: He takes the role for Jak II.
  • Four Is Death: Kor has four eyes and four wings, and he is not just the fourth boss in the game, he's also the Final Boss and Big Bad.
  • Greater-Scope Villain: He's the reason for the crapsack state of the world, provides the motive of the big bad throughout Jak II, and the reason Jak was sent back in time for the first game, and the reason he was sent into the future at the start of the second. It takes until the finale to personally threaten Jak and company.
  • Late-Arrival Spoiler: The game Daxter doesn't at all try to hide that he's evil. This is a major plot twist in II.
  • Light Is Not Good: In his human disguise, Kor wears a bright blue robe, has white facial hair, and acts like a benevolent grandfather figure. He's doing this to gain the heroes' trust and trick them into doing his dirty work.
  • Meaningful Name: His name sounds like the word "Core". This is an early hint toward his leadership of the Metal Heads.
  • Omnicidal Maniac: All Kor desires is utter blood-lust, starting with the destruction of the Precursors and Haven City.
  • Red Right Hand: His facial hair and the gem on his forehead hint at his true identity.
  • The Reveal: He's really the evil Metal Head Leader in disguise.
  • Shapeshifter Baggage: Somehow, his fairly large true form was able to compact fairly well into his man-sized old man disguise.
  • The Sociopath: Kor's true character falls under this. He's a ruthless monster (literally and figuratively) who pretends to be a benevolent old man and lacks any sense of compassion, as he doesn't care for anyone except for himself, not even his own fellow Metal Heads or their well-being. He also manipulated everyone to further his goals of global destruction, followed by his desire to eat the last Precursor Life Force.
  • Voice of the Legion: Lighter than most examples, but it's there in his true form.
  • Walking Spoiler: It's almost impossible to talk about him without mentioning his true allegiance.
  • Xenomorph Xerox: Just like the other Metal Heads, Kor's true form is not only reminiscent of the Xenomorphs in Alien, he also resembles the Xenomorph Queen to a degree (save for the insectoid wings and four eyes) fitting for a leader of the Metal Heads. Also like the Xenomorph Queen, he even lays eggs that hatch into Stingers, which happen to look like Face-Huggers.
  • Your Head Asplode: Inverted. After our heroes finally kill the bastard, Kor's entire body explodes, save for his otherwise perfectly intact head. In the ending, his head is held as a trophy in the Hip Hop Heavenly Saloon (now called the Naughty Ottsel), just like the other Metal Heads.

    The Kid 
The heir to the throne of Haven City, this adorable child doesn't go anywhere without his pet crocadog, who likes no one but the boy.
  • Chekhov's Gunman: The Kid is the heir to the throne of Haven City, but that's not why he's important. It's because he's Jak.
  • The Chosen One: Is supposed to be able to defeat the Metal Heads, but is too young. He is later sent to the past to grow up safe and train, and comes back to the future as Jak.
  • Cute Mute: A wide eyed kid who doesn't utter a peep throughout the story. It's implied that he can speak but is really shy.
  • Escort Mission: At one point, you are required to take the boy to Vin. Due to his young age, he does not become a Guest-Star Party Member.
  • Friend to All Living Things: The snarling, unpleasant crocodog he keeps around seems to adore him and Jak.
  • Future Badass: Seeing as he's Jak, the main character.
  • Future Me Scares Me: Averted; he takes a shine to Jak.
  • Tomato in the Mirror: He and Jak are one and the same.

    Krew 
https://static.tvtropes.org/pmwiki/pub/images/krew_render.png
Voiced By: William Minkin (English), Chafuurin (Japanese)

A Jabba the Hutt look-alike who runs the Hip Hog Heaven Saloon, He was a gang lord in Kras City before he came to Haven. He is obsessed with weapons, giving Jak extra weapons everytime he completes quests.


  • Affably Evil: Subverted. While he does treat Jak with respect after multiple missions where he proves his worth, he is ultimately scum who betrays the entire city (and Jak) for the Baron's piercer bomb. He additionally leaves Sig to die in the underport to start the Metal Head invasion.
  • The Chessmaster: In Jak II, he's manipulating the Underground, the Baron, and the Metal Heads for his own profit. He's giving the Underground information about the Baron's dealings with the Metal Heads in return for favours, among which he has Jak retrieve the ruby key from the statue of Mar. The key he uses to sell the entire city out to the Metal Heads by opening a tunnel to the city through the underport. However, at the same time, he's helping the Baron build the Piercer Bomb and planning to use it along with the Precursor Stone to destroy the Metal Head nest, suggesting that he didn't really plan on letting the Metal Heads take the city. Even if they had destroyed the city, Krew's crime empire extended itself to Kras City, making it probably easy for him to recover from Haven's potential destruction. He also shows an impressive posthumous talent for scheming in Jak X, one that destroys Mizo's empire and places Krew's daughter Rayn on top of the Kras City underworld.
  • Companion Cube: Krew likes weapons a little (okay, a lot) too much.
  • The Dragon: Krew becomes one to Praxis following Erol's Disney Death, but Krew has other ideas.
  • DoppelgƤnger Attack: In his Boss Battle, Krew summons electric holograms of himself that electrocute Jak upon contact.
  • Even Evil Has Loved Ones: Subverted in Jak X, where his daughter Rayn and the heroes attend a toast to his will, and the wine they were drinking has poisoned them all. While this is happening, a pre-recorded message of Krew shows no care for his daughter, with Rayn even asserting that he "never did play favorites". Then itā€™s double subverted at the end where itā€™s revealed in another message he secretly gave Rayn instructions on how to avoid being poisoned like the others, and goes on to say how proud he is of her following in his footsteps and that he wishes he were still alive to give her a hug.
  • Evil Brit: He speaks with a vague Cockney accent, and he's a sleazy crime lord.
  • Face Death with Dignity: For someone as greedy and despicable as Krew is, he surprisingly took his death very well, he didn't beg to be saved or cried in his final moments, he just accepted it nonchalantly and stood there as he blew up. Hell, in Jak X, he even mentions the fact that since their watching his video, he's already dead, and he's so nonchalant about. Seems like death was never a fear of his.
  • Fat Bastard: He's so fat that he needs a personal hovercraft to move around. The official guide for Jak II even states he weighs 661 pounds!
  • Greater-Scope Villain: Jak's association with Krew had the people accuse the former for the Metal Heads invading the City, while dialogue seems to indicate it was Krew who let them enter in a deal where he double-crossed everyone.
  • Gun Nut: Krew is a man of few things: money, combat racing (and the sweet juicy gambling that comes with it), but before all, weapons. He states that he likes looking at them, touching them, and even smelling them, earning a consternated look from Jak.
  • Hoist by His Own Petard: Remember the gun and the upgrades that Krew gave to Jak throughout the game? Jak uses them against him and his holograms in the Boss Battle. In fact, Krew gives Jak the last upgrade, which increases damage, right before the boss fight!
  • I'm a Humanitarian: The credits for Jak II, where the characters speak like they're actors. Krew proudly says he "slimmed down" to 520 for his role, and it was thanks to his personal trainer. Krew then admits that he ate him, as if it were a slip in his otherwise strict diet.
  • Jerk with a Heart of Jerk: Although Krew does treat Jak well throughout the game, in the end, he only cares about the profits from his shady deals.
  • Lack of Empathy: When five of his mercenaries were swept away with an artifact he wants, he laments that it was a great loss... Because the artifact was incredibly valuable, not at all caring about the mercenaries, who presumably drowned in the process.
  • Meaningful Name: At least for the Japanese dub. The onomatopoeia "kuru-kuru" means for something to go round and round. And considering what Krew is...
  • Murder Is the Best Solution: Averted. He tells Jak the ins and outs of his Evil Plan when confronted, and tries to pay him off with a bribe rather than resort to violence. Unfortunately for him, Jak is having none of it.
  • Obi-Wan Moment: When he's left behind with the set-off Piercer bomb, he just mutters a calm: "Oh, well."
  • The Quisling: He sells out Haven City to the Metal Heads, though since he was also helping Praxis build the piercer bomb to destroy the Metal Head nest, he may just have been trying to profit off the Metal Heads before doublecrossing them.
  • Poison and Cure Gambit: A posthumous one in Jax X. To ensure that Jak and co. participate in the Kras City Championship on his behalf, and knowing they wouldn't help Rayn otherwise, Krew reveals in his will that the wine they toasted him with was spiked with Black Shade, a slow-acting poison. Essentially, Jak and his friends have to participate in the race as his team and receive the antidote when they win, or die.
  • Posthumous Character: In Jak X.
  • Resignations Not Accepted: Jak finds out about the Piercer Bomb, and Krew tries to bribe him off with a gun upgrade to silence him. Jak refuses and proclaims he is done being a lackey, causing Krew to attack him to avoid being exposed.
  • The Tape Knew You Would Say That: In Jak X, the holographic will he left Jak after his death knows full well that they'd refuse to help Rayn and tells them that he poisoned their wine, even giving them a moment to be outraged.
  • Vader Breath: Due to being horrifically out of shape.
  • Verbal Tic: 'ey?
  • Villainous Glutton: Being a Jabba expy, he's a crime lord whose overindulgence has led to him being unable to move on his own weight.
  • Villainous Legacy: In Jak X, his influence kicks off the plot of the game.
  • Video Wills: Krew's holographic will in Jak X.

    Vin 
https://static.tvtropes.org/pmwiki/pub/images/Vin_Jak_II_7583.png
"Actually... ah, ahh, I think everybody's trying to kill me!"
Voiced By: Robert Patrick Benedict (English), Hiroshi Yanaka (Japanese)

The paranoid head engineer of Haven city's infrastractural complex, he works for the Baron as the foreman of his eco-mining operations, but he relays information to the Underground. Has an extreme distate for Metal-Heads.


  • Brain Uploading: Vin "survives" a Metal Head attack by doing this.
  • Demoted to Extra: In Jak 3, understandably due to technically being dead with his presence in any form at all indeed being a surprise given that fact.
  • Cruel and Unusual Death: He got killed by the Metal Heads in a particularly gruesome way, as indicated by his last audio message to Jak.
  • Distressed Dude: And it's up to Jak to save him.
  • Grenade Hot Potato: Thrown to him by Daxter. He promptly throws it back. Who throws it back again, and so on.
  • Hollywood Hacking: Vin has the magical ability to punch in a few codes and make things happen.
  • Imperial Stormtrooper Marksmanship Academy: When he first meets Jak and Daxter, he shoots wildly at them, with predictable results.
  • The Load: At least, the Baron and everyone else think so. They left him to die at the Mining Facility.
  • Non-Action Guy: He prefers to be outside of combat.
  • Properly Paranoid: Metal Heads proves to be not such a bad thing to be terrified to death of.
  • Shoo Out the Clowns: Things start taking a turn for the dark around the time he's killed.
  • Sound-Only Death: Lives long enough to scream over the radio to Jak who the real Big Bad is, before the Metal Heads cut him off permanently (at least in his organic incarnation).
  • Virtual Ghost: His means of returning in Jak 3; given that he was heard to be clearly aware and in pain during the moment of his physical death, the digital version of him falls into the Replacement Goldfish variety of this trope.

    Brutter 
Voiced By: Alan Blumenfeld (English), Hiroshi Iwasaki (Japanese)

Brutter owns a trinket stand in the bazaar, and tries to free his Lurker brethren from captivity. He also owns a fish cannery, and Daxter met him when on the job before he got around to releasing Jak from prison.


  • Chuck Cunningham Syndrome: Completely absent in Jak 3 along with the rest of the Lurkers without any explanation at all. He does make a major appearance in Daxter, which is the prequel entry for Jak 2.
  • The Ditz: Though he seems fairly intelligent by Lurker standards.
  • The Dreaded: Meta-example — savvy players dread having to do anything for Brutter, because he's usually connected to missions that are extremely unforgiving.
  • Hulk Speak: Speaks in third-person instead of saying "I" or "me".
  • Meaningful Name: His name is one of many Norwegian words for "brother" - appropriate, as he treats other members of his species like close siblings.
  • Nice Guy: He acts very nice to almost everyone he meets, and is quick to give help after you're an honorary Lurker.
  • Third-Person Person: Brutter speaks in the third person.
  • What Measure Is a Mook?: All those Cannon Fodder Lurkers you beat up in the first game don't seem like such bad guys now, eh?

    Jinx 
Voiced By: Cutter Mitchell (English), Keijin Okuda (Japanese)

A sarcastic demolitionist who works for Krew, he is seen in one mission where he is escorted by Jak through the sewers to retrieve a particular object.


  • Cigar Chomper: He is always seen with a cigar in his mouth.
  • Costume Evolution: Jinx had a pretty generic model in Renegade, 3 gives the honor of a unique design befitting his new role as an actual recurrent character.
  • Deadpan Snarker: Basically all of Jinx's dialogue is a quip at Jak.
  • Escort Mission: Both of his missions involve escorting him.
  • Flat Character: Jinx is a member of the Underground who wants to blow things up. That's pretty much everything.
  • Guest-Star Party Member: Twice
  • The Nicknamer: Calls Jak "Blondie," "Goldilocks," "Sugar," and "Pretty Boy" (among others.)

Jak 3

    Count Veger 
https://static.tvtropes.org/pmwiki/pub/images/count_veger_concept_art_9.png
Click here for spoilers 
Voiced By: Phil LaMarr

A high-ranking politician from the elite cabals of the Praxis Leadership, he takes power of the Haven Council in an attempt to gain the secrets of the precursors to stop the Dark Makers from destroying Earth.


  • Aristocrats Are Evil: One of the only characters to be referred to by their title, uses his rank to overpower others, and is an overarching villain of the series.
  • Bald of Evil: Well, balding, but as a pretty despicable person who's going bald, he fits.
  • Be Careful What You Wish For: He wishes to become a Precursor. There were aspects of this he was not expecting. Along with Kleiver taking him in as a sidekick.
  • Big Bad Wannabe: He positions himself to be the biggest thorn in Jak's side, but is mostly upstaged by Errol and the Dark Makers. Still, he did set the entire plot of the trilogy in motion by kidnapping young Jak from Damas — not half bad.
  • Chekhov's Gunman: Count Veger was mostly responsible for kicking Jak out of Haven City, but there's nothing really personal between them... except for the fact that Veger knew all along that Jak was Damas's son, and in fact separated the two of them in the first place.
  • Chuck Cunningham Syndrome: Kleiver appears in Jak X, but Veger doesnt after his Karmic Transformation. Judging by his earlier comments, perhaps Kleiver ate him after all.
  • *Click* Hello: He pulls one of these in Jak 3, though we don't hear a click: he announces his presence by shouting at Jak.
  • Contrasting Sequel Antagonist: To Baron Praxis. Veger is another cruel Haven City nobleman with an interest in weaponising eco, but he believed in the power of light eco while the baron invested into the dark. He's stringy where Praxis was bulky, a sneering Non-Action Guy where Praxis was a grizzled warrior-regent, and favors a pistol over his predecessor's sword. Both aristocrats were flawed mortal men who bloodied their hands to topple an even viler and more dangerous enemy, but the baron, for all his flaws, went down fighting that greater evil. Count Veger is removed from the intrigue in a much less epic and dignified way... but unlike Praxis, he survives to see the end.
  • Cool and Unusual Punishment: He is transformed into a tiny, furry precursor.
  • Does This Remind You of Anything?: Early concept art for Count Veger shows him sporting a mustache that greatly resembles that of a certain dictator.
  • Even Evil Has Standards: A scene in Daxter has him arguing against the Dark Warrior Program, saying straight-up that it is a bad idea. For his entire villian arc within the series, this is a surprising twist within his character.
  • Firing One-Handed: The former trope image was taken from a scene near the end where he threatens Jak.
  • Greater-Scope Villain: When you get right down to it, Veger is the reason Jak came to be in the first place. He kidnapped Jak from Damas when he was just a boy, hoping to harness his eco powers for his experiments only to lose him to the Underground. From there, the boy would meet his future self and be sent back to the past so he would have the skills to face the Metal Head Leader in the future..
  • Hated by All: If there is at least one character who doesn't hate Veger, we don't see them.
  • Hate Sink: The only remotely redeeming thing about Veger is that he believes he has good intentions, but aside from that, he is completely devoid of any genuine moments of actual heroism or kindness, he is rude, smug and verbally abusive to everyone around him in just about every scene involving him, and the story makes it very clear to the player that Veger is not a good person.
  • It's All About Me: It's pretty heavily implied that his motivation for saving the world is so he can be remembered as a savior and hero.
  • Jerkass: He's arrogant, condescending, throws around his weight until he's disbarred, and gloats that Damas never realized Jak was his son as he died.
  • Karmic Transformation: He hates Daxter and eventually gets turned into an ottsel like him.
  • Kick the Dog: His gloating to Jak immediately after Damas' death is a masterclass in this.
    "You seem upset. Did I tell you too late? You were the son of the great warrior Damas. Oh...and he never knew. How delightful."
  • Knight Templar: He practically is this trope: a strong supporter of Light Eco research and revealed to be one of the main villains of the overall series.
  • Large Ham:
    Veger: I will rid the planet of this scourge soon enough. Pure light will rule the universe, and I will be the bright light that shines to every corner of the world and destroys all shadows!
    Daxter: Uh, excuse me, Count Vulgar...
    Veger: It's Veger!
  • Last-Name Basis: Maybe; usually the "count" title is for your last name.
  • Light Is Not Good: Thinks the opposite, but takes it way too far.
  • Malicious Misnaming: Daxter's favorite method of annoying him.
  • Moral Sociopathy: Even if he probably does mean well, he's still a nasty, cruel individual who cares about no one but himself.
  • Not-So-Badass Longcoat: While his long blue coat looks quite cool, Veger is not a badass.
  • Not-So-Well-Intentioned Extremist: He really wants to destroy the Metal Heads, and the Dark Makers, but does a lot of terrible things to meet that end. Though given his narcissism, greed and lack of regard for those around him, his desire to destroy the Metal Heads are likely for his own selfish benefit for good publicity.
    • He additionally collapses the palace on the city via a terrorist attack, killing thousands for little gain.
  • Obstructive Zealot: Oh, yeah.
  • Remember the New Guy?: Apparently, he was a major player in Haven City politics in the days of Jak 2 and the year leading into Jak 3. He never came up, not even once, but every character seems to know who he is.
  • Self-Fulfilling Prophecy: The little kid he abducted from Damas for his own greedy purposes was saved from his clutches, thrust into a Stable Time Loop in which he grew up, came back to his own time, and became a grown up badass extraordinare, and had a hand in seeing all of Veger's plotting explode in his face. Now that's bad karma.
  • The Chessmaster: A little, although not that great at it. He was the one who had Jak taken from his father and later lost him to the Underground.
  • The Unfought: As much as he might like to, Jak never lays a finger on him. The closest times he comes to fighting Veger are when Veger sics a Precursor robot on him (and even then, Veger doesn't stick around to watch the fight), and much later when Veger holds him up at gunpoint, but ends up being too blindsided by learning the Precursors are all Ottsels (and turned into an Ottsel himself) to do anything.
  • Twitchy Eye: He gets one after The Reveal.
  • Villain with Good Publicity: He had enough influence to get Jak removed from the city and practically blamed for everything. Unfortunately for him, the publicity doesn't last forever.
  • Unusually Uninteresting Sight: Veger knows about the whole time travel affair, and couldn't care less.

    Damas 
Voiced By: Bumper Robinson

https://static.tvtropes.org/pmwiki/pub/images/damas_concept_art.png
"In the unforgiving Wasteland we value strength and survival above all."

The king of Spargus City, the home of refugees and dissidents who were cast out of Haven City and left to die.


  • Big Damn Heroes: Saves Jak and Daxter from certain death near the Palace Ruins.
  • Died in Your Arms Tonight: He dies in the arms of his son.
  • A Father to His Men: Damas truly does care for Spargus City's refugees; the best example pre-climax is when four men are missing during a powerful sandstorm, and he sends Jak to save them. One gets killed by a Dark Maker boss before Jak could reach him, however.
  • The Good King: He is a benevolent ruler of Spargus.
  • Like a Son to Me: At first, Damas did not see Jak as anything more but a potential soldier in his ranks. As time went on, however, he began to feel pride in him no different to what a father would for his son. He even accidentally slips his pride as well. When Jak finally earns his rights to be a Wastelander, Damas personally gave him a rare armor artifact that belonged to Mar, wishing to have given it to his own son, but feels Jak is in need of it more. It made the revalation of them actually being father and son all the more tragic upon Damas' death, and he never found out either.
  • Luke, I Am Your Father: Damas is Jak's father, but he doesn't live to find out.
  • Poor Communication Kills: Damas never knew about the whole time travel thing and Jak had no reason to bring it up. Thus, neither realized that they were father and son until Jak connected the dots during Damas' Last Request. He died before Jak could say anything.
  • Red Oni, Blue Oni: Damas is the blue to Kleiver's red.
  • Shoulders of Doom: Huge shoulder pads.
  • Royals Who Actually Do Something: Damas takes care of his people.
  • This Is Unforgivable!: When Sig and Jak refuse to finish their stadium fight, Damas was infuriated that they went against their culture. He was about to sentence them both to death had it not been for Sig's commitment to Spargus City saving their hides.
  • Wasteland Elder: King of the Wastelanders in fact.
  • Writers Cannot Do Math: His being the previous king of Haven City before Praxis banished him to the Wasteland messes up the timeline even more than ever.

    Kleiver 
https://static.tvtropes.org/pmwiki/pub/images/Kleiver_Jak_3_1920.png
"This Wastelander is gonna waste you!"
Voiced By: Brian Bloom

Damas's second-in-command and the self-described "guy who runs Spargus". He immediately develops an unpleasant rivalry with Jak upon meeting him.


  • Adults Dressed as Children: For reasons left unexplained (probably for the better), Kleiver wears a diaper. There is an unlockable toggle in the game, aptly named "Kleiver's Diaper", that removes the loin flaps on his character model's outfit and fully exposes his diaper. Not only that, in Jak X: Combat Racing, Pecker makes a couple of references (one in the game proper, the other left unused in the game's data files) to Kleiver actually using his diaper. Whether Kleiver has an unfortunate condition, or if it's just his thing, he doesn't seem bothered by it.
  • Extreme Omnivore: He'll eat just about anything, but what he's really interested in is eating Daxter... Or maybe Veger.
  • Fat Bastard: Not as much as Krew, but still.
  • Graceful Loser: When you beat his high score in a mission, he takes it rather well, claiming that it's natural to happen. Though, he does claim he'll try to beat it eventually.
  • Jerkass: He likes to antagonize Jak for no good reason other than to be a dick, and often sends them off on missions without context as to what they're in for, which is usually nothing good.
  • Jumping Off the Slippery Slope: Goes from being an unpleasant ally in Jak 3 to working for Mizo in Jak X.
  • My Nayme Is: Kleiver is pronounced the same as Cleaver, and clearly meant to have that association with a sharp cutting tool.
  • Red Oni, Blue Oni: Kleiver is the red to Damas's blue.
  • Suspiciously Similar Substitute: His shtick of giving Jak new vehicles that he can gradually use as the game goes on, antagonistic behavior toward Jak when he doesn't get his way, and stature are fairly similar to Krew.
  • Worthy Opponent: Despite how much he dislikes Jak, he can't help but admit when he's been outshined by him and give credit where is due.

    Seem 
Voiced by: Tara Strong

Head of Spargus' Precursor Monks. Seem is quite skeptical of Jak's status as a hero and distrusts him for his Dark Eco abilities, but comes to respect him.


  • Ambiguous Gender: Even Naughty Dog can't seem to be able to make up their minds. This was lampshaded by Daxter, who, in a movie recap about the trilogy, referred to Seem as "this... uh, individual."
    • Pointing towards male: Daxter refers to Seem as 'monk boy' and Seem never corrects him; the trophy for rescuing Seem at the temple is titled "dude in distress"; in the Spanish, Italian, German and French versions of the game Seem is stated to be male and is voiced by a male actor; a fan emailed Naughty Dog and the answer received was "Seem is male"; the official Jak 3 website gives Seem's gender as male.
    • Pointing toward female: In the English version Seem is voiced by Tara Strong; the URL showing the final concept art on Bob Rafei's website contains "Seem girl merged"; another fan emailed Naughty Dog as well and the answer they received was "Seem is a girl"; the creator commentary and official guide refer to Seem as female.
  • Defrosting Ice Queen: Seem despises Jak at first because of his dark powers and doesn't believe he is the true hero, but over time comes to see he is and begins to respect him.
  • Facial Markings: The red and yellow face paint resembles the head of a Precursor oracle.
  • Red Eyes, Take Warning: A subversion.
  • The Stoic: Seem is quite no-nonsense and doesn't show much emotion.
  • This Is Reality: The second time you approach Seem, Jak is being flippant towards Seem's warning, causing Seem to snap, "This isn't a game", to which Jak and Daxter look at the player.

    The Precursors (MAJOR SPOILERS) 
Voiced by: Richard McGonagle, David Herman

Yes, as it turns out, the ancient galaxy spanning-race responsible for the creation of Jak's world is indeed a bunch of Ottsel-Like characters who greatly exaggerated their appearance. They are the only precursors who appear in the flesh (and not as spirits or idols), as they reside within the Planetary Defense core and prepare it to destroy the Dark Maker ship which looms over the planet. Besides all that, don't judge their size, as they still are the most powerful beings on the planet.


  • Ambiguous Situation: There's a bit of a debate in the fandom as to where exactly the Precursors fit in the cosmology of this universe. Are they actual gods or just highly advanced aliens? The biggest argument against them being divine is that multiple characters invoke God (singular) as an exclamation, including seconds after the reveal is made, which wouldn't make too much sense if Precursors are the official religion. Additionally, when the leader claims that "[they] are still the most powerful beings in the universe" the dopey Ottsel happily asks "We are?" before being shushed by the others. Which is...strange behavior from supreme beings.
  • Big "OMG!": In quite possibly the most hilarious reveal in any video game franchise, that is exactly what happens when the main cast sees their true form.
  • The Gods Must Be Lazy: Implied with the fact that they rely on the actions of a 18-year old to save the planet instead of doing it themselves. Then again justified because they are nearly extinct due to a century spanning great war with the Metal Heads.
  • Physical God: Despite their size they very clearly exhibit god-like powers, including trapping Veger in a force-field as he's about to attack them out of disbelief.
  • Riddle for the Ages: Their reveal as Ottsels is pretty jarring from a lore-perspective. If they really are like that as real gods, then why did their entire mythos revolve around mythical beings with alien features? Did they downsize in appearance after centuries? Is it just a performance to gain Jak's trust? What about the dark makers?


Jak X

    Rayn 
Voiced By: Jeannie Elias

Rayn is Krew's daughter in Kras City and the heir to his criminal empire. She befriends Jak after they are poisoned by the toast in the late Krew's honour.


  • Beauty Equals Goodness: She is much more attractive than her father and is a genuinely good person who had little contact with him or his criminal empire. At least, so it seems.
  • Becoming the Mask: Downplayed. While it's implied that Rayn really did become friends with Jak and co and regrets that her newfound friends probably all hate her guts now, she ultimately chooses to pursue her father's plan anyways and form a massive criminal empire. Though she makes it clear to other syndicates that Jack and the gang are not to be harmed.
  • Daddy's Little Villain; Her "poisoning" was faked; as it turns out, Rayn had a secret part of the will that instructed her how to take Krew's place, and was always planning on doing so.
  • Everyone Has Standards: Krew was a bastard enough to poison even his own daughter, but Rayn still is upset to find out Jak caused his death. Though this turns into Even Evil Has Standards once she reveals she was never poisoned and did the entire plot to undo Mizo's control; even though she destroyed everyone else's trust in her, she grants Jak and the crew immunity because she genuinely grew to care for their well-being, and they did just win her total control over the criminal underworld.
  • Evil Brit: Is the true villain behind Jak X and like her father, possesses a British accent.
  • Family Business: Rayn can't escape her father's criminal dealings.
  • Iron Lady: In her end dialogue she says her father ruled the underworld too softly and she will exert tight control over her new business.
  • Karma Houdini: Gets away with her manipulation scot-free. Though the only semi-form of comeuppance she gets is a sliver of regret that her newfound friends likely all hate her now.
  • Manipulative Bitch: She was never actually poisoned and was manipulating Jak ino helping her build her criminal empire.
  • My Nayme Is: Her name has a Y in it.
  • The Ugly Guy's Hot Daughter: Krew is horrifically ugly and overweight but his daughter is very attractive. Lampshaded by Daxter, who is horrified by the implication that Krew reproduced.
  • Verbal Tic: Not as frequent as her father, but she occasionally throws in a sighing "Ah well." at the end of some sentences, much like her father did whenever he dismissed something as trivial.
  • You Killed My Father: Jak killed Rayn's father and she becomes quite upset when she finds out, though she forgives him later.

    G.T. Blitz 
Voiced By: Phil LaMarr

"How does he keep that shine in his hair? I must know!"

G.T. Blitz is the less than pleasant announcer for the Kras City races. His father was one of the best racers on the planet before being murdered by the Kras City crime lord Mizo.


  • Announcer Chatter: G.T. Blitz provides commentary during the races.
  • Bald of Evil: As Mizo.
  • Big Bad: Mizo is the big bad of Jak X.
  • Engineered Public Confession: Pecker exposes him infront of two hundred million viewers on live TV.
  • Face Death with Dignity: He only tells Jak that Rayn will betray him (which she kind of did), and gives Jak a very scathing question of the person he's become.
  • Freudian Excuse: Specifically his obsession with controlling Combat Racing. His father was so obsessed with the sport that he abandoned his family for it. After killing his father, Mizo decided to monopolize control over the sport just to spite him posthumously.
  • Jerkass: At one point G.T. Blitz invoked personal drama between Jak and Rayn by revealing that the Jak left her father to die in Jak II, just to be a dick.
  • Lack of Empathy: When Jak and his friends reveal that Mizo's syndicate sabotaged his father's car, leading to his death, he responds with complete indifference, claiming his father was "arrogant and cocky" anyway. Given that he was behind this, it's not surprising.
  • Motive Rant: After Jak calls him out for killing his own father.
    And why not?! He left us for his sick love of racing! And when he did, we vowed to own the whole damn sport. All of it! Every last part...
  • Parental Neglect: His father was so obsessed with racing that he left his family, resulting in his Start of Darkness.
  • Real Men Wear Pink: G.T. Blitz wears a pink sweater.
  • The Reveal: G.T. Blitz and Mizo are actually the same person; the latter does not have a wig.
  • Self-Made Orphan: He had his syndicate sabotage his own father's car before a big race, leading to his death.
  • Tattooed Crook: Mizo has flame tattoos on his head and arms, covered up by his wig and blazer respectively.
  • Walking Spoiler: His identity as Mizo cannot be mentioned by people who haven't played Jak X.

    Razer 
Voiced By: David Herman

A champion racer turned street thug working for Mizo.


    UR- 86 

A former KG Death Bot who participated in the Kras City Championship as one of Mizo's hired mercenaries.


  • Ax-Crazy: Even Razer himself admits to being wary of him.
  • Badass Boast: Razer makes one on his behalf:
    Razer: Don't be shy, this bucket of bolt loves living things... so he can make them dead.
  • Badass Driver: He has a reputation as the deadliest racer on the circuit, second only to Razer.
  • Big "NO!": Let's ot what sounds like one if taken out during the race.
  • Killer Robot: He holds the top records for most kills in a single race.
  • Punny Name: His name is a play on "You are eighty-sixed".
  • Robotic Psychopath: His bio states that he desires to make everything "as cold and lifeless as he is".
  • The Voiceless: Aside from beeps and random noises, he never speaks.

    Ratchet 

A Lombax from another world joins the racing competition.

For other tropes which apply to him, check the Ratchet & Clank character sheet. This is only for these tropes which appear in this game.

Daxter

    Kaeden 
Voiced By: Phil LaMarr

The leader of the Metal Head bugs.


  • Big Bad: He is the main antagonist of the interquel game.
  • Big Creepy-Crawlies: He is a gargantuan, four-winged, and multi-legged insectoid in his true form.
  • The Dragon: To Kor, since they are of the same species.
  • Old Save Bonus: As with most characters from Daxter, he is a playable racer in Jak X when save data from either Daxter or Uncharted: Nathan Drake Collection is found.

The Lost Frontier

    Captain Phoenix 
Voiced By: Robin Atkin Downes (English), Hiroaki Hirata (Japanese)

The leader of the Sky Pirates, and the first antagonist Jak meets upon reaching the Brink. He spends his time stealing eco from anyone who crosses his path, and tries to steal the eco right out of the heroes Hellcat. He and Jak fight, but he escapes while their ship crash-lands on an island.


  • The Atoner: Worked on the Aeropan's own Dark Warrior Project, but realized it was wrong. He spends the game trying to make up for past mistakes and stopping Skyheed.
  • Cool Airship: His very own flying pirate ship, the Phantom Blade.
  • Enemy Mine: Against Skyheed.
  • Fire-Forged Friends: With Jak.

    Klout 
Voiced By: Brian Bloom (English), Dai Matsumoto (Japanese)

Captain Phoenix's right hand man, and the muscle of the Phantom Blade.


  • The Dragon: Since it's not Ruskin, Klout is probably the closest thing Skyheed has.
  • Jerkass: Spends a lot of his time harassing Jak.
  • Mauve Shirt: He only seems to exist to betray the heroes, then die.

    Duke Skyheed 
Voiced By: Phil LaMarr (English), Juurouta Kosugi (Japanese)

The monarch of Aeropa, he offers Jak and the gang protection from the pirates. His main goal is finding the Eco Core, the source of all the world's eco, to try and Save the World. The truth is he's only trying to find the Eco Core so he can control all of the world's eco, and rule over the entire planet... Or destroy it if things don't go his way. He's also responsible for Aeropa's Dark Warrior Program.


    Chancellor Ruskin 
Voiced By: Chris Cox (English), Jin Urayama (Japanese)

Skyheed's right-hand man. He immediately takes a dislike to Jak and Daxter, and makes them prove themselves worthy of protecting the Eco Seeker, the only device capable of finding the Eco Core. Even then, he still doesn't trust them. As it turns out, he was well aware of Skyheed's plan all along, and was secretly helping Jak the entire time.


    Tym 
Voiced By: Phil LaMarr (English), Kenichi Ogata (Japanese)

An Absent-Minded Professor who spends his time building robots on an island that Jak crash-lands on. He repairs Jak's ship, and joins him on his quest for the Eco Core. He's actually the Dark Eco Sage who headed the Aeropa Dark Warrior Project.


  • Humongous Mecha: He built one, but unfortunately it has the one thing Jak needs to get off the island. Battle Ensues.
  • Karma Houdini: Tym was responsible for the development of the Eco-Chair that was used to pump Jak full of Dark Eco during his two years in prison. The fact that Jak DIDN'T rip him to tiny pieces like he tried to do with Errol and Praxis was VERY surprising.
  • My Nayme Is: His name is Tim, but it's stylized in a weird fantasy way.

Alternative Title(s): Jak 3 Wastelander, Jak And Daxter The Precursor Legacy, Jak II Renegade, Jak X, Jak And Daxter The Lost Frontier, Daxter, Jak 3

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