"Let's go topside and see what kind of trouble we can get into."
Voiced By: Aaron Lohr (The Precursor Legacy), Mike Erwin (Jak II - Combat Racing, Move Heroes), Josh Keaton (The Lost Frontier, All Stars Battle Royale)
The hero, chosen by the Precursors to protect the world. He has amazing eco-channeling powers. Due to two years of torturous Dark Eco experiments at the hands of Baron Praxis, he has a monstrous alter-ego called Dark Jak. However, he has been blessed by the Precursors with Light Eco, therefore balancing him out. He can be angry and violent at times, but he is a hero at heart.
Anti-Hero: He started out as a fairly standard hero, then became an Unscrupulous Hero after two years of torture and Dark Eco experimentation at the beginning of Jak II. He then gradually became a Pragmatic Hero through the events of that game as his rage against the Baron subsided. By the end of Jak III, he has developed further into a Knight in Sour Armor, as he's considerably warmed up to most of his allies.
Eleventh Hour Super Power - At the end of the first game Jak gets access to Light Eco to defeat the precursor robot. Jak II also allows you a chance to transform into Dark Jak during the final boss fight, regardless of your eco meter.
Heroic Lineage - He is a descendant of the "great warrior" Damas and the founder of Haven City, Mar.
Heroic Mime - In the first game. Careful observations of the cutscenes in the first game shows that, several times, he tries to start talking before getting interrupted. At some point he just gives up and goes along with everything. Lampshaded in the sequel by Daxter:
"Say something! Just this once!"
"Er, sorry. He's new to the whole 'conversation' thing."
Took a Level in Jerkass: In both cases it's actually justified. The first time, Jak spent 2 years getting tortured and getting injected with Dark Eco which takes a toll on his personality. The second time, he's exiled by the very city he previously saved. Both times he eventually mellows out.
Younger Than They Look - Many a fan was under the impression that he was in his early twenties in the second game, until the official stats in Jak X revealed he was only 17 then. His bio on the official Jak X site states that "Jak from Jak 3 is a seasoned hero, with etched lines on his face that show the many challenges he's overcome." About the 19-year-old Jak from Jak X it's said that "his once youthful face now shows the wear and tear of a hero."
"Nobody hurts MY best friend and lives to brag about it."
Voiced By: Max Casella
The sidekick, at least at first. His ego is enormous, and he is always telling tall tales, mostly about his adventures with Jak, although he stretches the truth to make him seem like the hero. His friends seem to like Jak better than him (for the most part), but they just can't resist his unique charm... though he still irritates them to some degree. Most consider him to be a nuisance and a coward, but they're wrong (well, at least about the coward part). He has matured over the years and doesn't flirt as often as he used to, and he is extremely loyal to his friends.
Badass Boast - Too bad he's a two-foot-tall mustelid, otherwise people might believe him.
Badass Driver - The Class Two Race in Jak II, and after buying him from the Secrets Shop in Jak X.
Baleful Polymorph - If you didn't play the first game, you probably don't know that Daxter was once human, and the whole point of the first game was changing him back... which obviously didn't happen, to the joy of fans everywhere.
Beast and Beauty - Obviously the "beast" part of his relationship with Tess, though since she's the protective one, it's a subversion.
Butt Monkey: This is lampshaded in the second game, when Daxter is too Genre Savvy to climb up a totem poll and get an artifact. Of course, when Jak manages to grab it, the poll collapses, and one piece falls onto the poor ottsel.
Daxter: It's a curse, isn't it!?
Can't Hold His Liquor - Daxter gets drunk off his ass in Jak II. Possibly justified since 1) he's small, and 2) he chugged a lot of booze in less than a minute. He seems to have learned his lesson, as we don't see him get drunk again. He also gets props for sobering up pretty quickly (and with no hangover, either).
Out of Focus - In TLF. He's still there, but contributes surprisingly little to the plot and gets far less dialogue — especially noticeable in the many cutscenes where he's reduced to standing around doing nothing, or providing the odd Funny Background Event while Jak does all the talking. This is, of course, a complete reversal of their original roles.
Physical God: considering he's taken the form of a precursor.
Voiced By: Anna Garduno (The Precursor Legacy - Jak II), Tara Strong (Jak 3 - The Lost Frontier)
A gifted mechanic, inventor and racer, Keira is an invaluable help. She invented the Zoomer way back in The Precursor Legacy and the Jet-Board in Jak II. She is courageous, kind and independent, though she has exhibited some jealousy whenever a rival for Jak's affections shows up. She's not a fighter in a "bash-your-skull-in" sense, but she's willing to get out on the track and blow things up.
Adrenaline Makeover - She finally gets a new outfit in TLF, where she accompanies Jak and Daxter on their newest adventure.
Fanservice Cover - She appeared on an issue of ''Playstation Magazine" in a Sexy Santa Dress. Kinda creepy when you consider the fact that she was fourteen at the time. Said cover is actually the trope image at this time.
"Be watchful of those in front of you, but beware of those behind."
Voiced By: Warren Burton
The Sage of Green Eco and one of the wisest men on the planet (if he does say so himself), he acted as a father figure for Jak and Daxter. He applauds Jak's heroism while scolding Daxter's ridiculous antics, though he does realize that Daxter is a big help to Jak. He is very protective of Keira, his only child, but he seems to be getting over his letting-go issues. He is absolutely enthralled with the mystery of the Precursors.
Team Dad - His age makes him more like the Team Grandpa, though.
Voiced By: Cutter Mitchell
This ex-Krimzon Guard commander was a part of the Underground, a resistance movement against Baron Praxis. Since Praxis was overthrown, the Underground has disbanded, and he is now a commander for the Freedom League—the Krimzon Guard's replacement—and an advisor to Ashelin. He is normally calm, cool, and collected, but he also has a hint of rage in his personality that tends to come out when he's anxious. While he at first was distrustful of Jak and Daxter, they both eventually earn his respect.
"Keep talking and I'll raise your voice a couple of octaves."
Voiced By: Susan Eisenberg
The daughter of the late Baron Praxis is a fiery redhead that takes nothing from nobody. She is now the Governor of Haven City. She has always relied solely on herself, and doesn't like to trust her life to anyone else, but once Jak and Daxter entered her life, she found herself making more friends.
Rebellious Princess - She takes this to extremes by being a double agent for the Underground, who is working to topple the Baron's rule.
Stripperiffic - The only female Krimzon Guard we see, she wears a "uniform" like this. Jak X adds some more cloth to her outfit.
Voiced By: Britton A. Hill
This member of the Underground specializes in gun design and runs the shooting range. She was sent to spy on Krew, so she worked in his bar, where Jak and Daxter met her. She's courageous, feisty and willing to help on the front lines however she can. She's a true-blue blonde, absolutely in love with cute fuzzy things, especially Daxter, and seems to believe all of his outlandish tales. At the end of Jak III, a slip of the tongue ends up with her turned into an ottsel... not that she minds, since it makes her more compatable with Daxter.
This Wastelander is the proud owner of the Peace Maker. He hunts Metal Heads for fun and uses their trophies for his armor. This hardcore fighter has a sensitive side, but it's well hidden from outsiders. He's more than ready to rumble, especially if his friends need help. When Jak impressed him with his sharp-shooting, it signals the beginning of what becomes a good friendship. He even seems to respect Daxter, once complimenting his story-telling prowess.
This monkaw is wise, but at times can act like an idiot, and occasionally he's a little perverted. He's cowardly, only looks out for himself, and is constantly changing alliances. Despite this, he is a good guy through and through. He has habit of talking for other people, perhaps from his job as Onin's interpreter, which can get annoying. A rather odious individual, he often twists Onin's words to his own liking, summarizing them in an impolite manner. He and Daxter share a strong rivalry from the moment they meet onward, getting into word-wars that sometimes escalate into fist fights (though we never see them on-screen. Darn). The main reason? It's probably that they're too alike.
Badass Driver - Jak X. Only after buying him from the Secrets Shop, though.
Embarrassing First Name - Duh. Even Jak started to crack up when he first heard that. To Daxter's credit, he hasn't made any dick jokes... yet.
Onin is a blind soothsayer that speaks in hand gestures, interpreted by Pecker, who sits in her bowl-like hat. She is very wise, but sometimes "speaks" in riddles. She seems to be as omniscient as one can possibly be, knowing who Jak was and Kor's secret, among other things.
Chuck Cunningham Syndrome - Quite probably because they're dead. Even if they did survive being submerged in dark eco, they were left at a point where they would have to contend with hordes of metal heads while the main plot moved centuries into the future. Still, they're never even mentioned again.
Well-Intentioned Extremist - Emphasis on the EXTREME part. He's willing to do anything he sees as necessary to stop the Metal Heads from destroying the city.
Voiced By: David Herman
The commander of the Krimzon Guard and Praxis's right-hand man, this ruthless KG was the best racer in the city until Jak came along. During a race against Jak, he drives into a month's supply of Dark Eco presumably killing him.
This wise old man is a member of the Underground and guardian of The Kid. He was the first person Jak met upon his escape from prison. He's really quite a nice fellow, although he seems to know an awful lot about the Metal Heads and the Baron's mining operations outside the city.
The Villain Makes the Plot - Setting in motion his prophecised defeat was the reason Jak was sent back in time for the first game, and the reason he was sent into the future at the start of the second.
This Jabba the Hut look-alike ran the Hip Hog Heaven Saloon (now Daxter's Naughty Ottsel). He was also a gang lord in Kras City before he came to Haven. He was obsessed with weapons and built the Peircer Bomb, strong enough to crack open the Precursor Stone. However, in a battle with Jak and Daxter, it was accidentally set to explode, and detonated seconds after Ashelin picked them up, incinerating Krew and the Weapons Factory. He comes back to haunt Jak two years later.
The Chessmaster: In Jak II, he's manipulating the Underground, the Baron and the Metal Heads for his own profit. He's giving the Underground information about the Baron's dealings with the Metal Heads in return for favours, among which he has Jak retrieve the ruby key from the statue of Mar. The key he uses to sell the entire city out to the Metal Heads by opening a tunnel to the city through the underport. However, at the same time, he's helping the Baron building the Piercer Bomb and planning to use it along with the Precursor Stone to destroy the Metal Head nest, suggesting that he didn't really plan on letting the Metal Heads take the city. Even if they had destroyed the city, Krew's crime empire extended itself to Kras City, making it probably easy for him to recover from Haven's potential destruction. He also shows an impressive posthumous talent for scheming in Jak X, one that destroys Mizo's empire and places Krew's daughter Rayn on top of the Kras City underworld.
I'm a Humanitarian - The credits for Jak II, where the characters speak like they're actors. Krew proudly says he "slimmed down" to 520, for his role, and it was thanks to his personal trainer. Krew then admits that he ate him, as if it were a slip in his otherwise strict diet.
Meaningful Name: At least for the Japanese dub. The onomatopoeia "kuru-kuru" means for something to go round and round. And considering what Krew is...
Obi-Wan Moment - When he's left behind with the set-off Piercer bomb, he just mutters a calm: "Oh, well."
The Quisling: He sells out Haven City to the Metal Heads, though since he was also helping Praxis build the piercer bomb to destroy the Metal Head nest, he may just have been trying to profit off the Metal Heads before doublecrossing them.
"Actually... ah, ahh, I think everybody's trying to kill me!"
Voiced By: Robert Patrick Benedict
This computer whiz is paranoid of everything and suffers from Hora-quanophobia (fear of Metal Heads). He works for the Baron as the foreman of his eco-mining operations, but he relays information to the Underground.
Sound-Only Death - Lives long enough to scream over the radio to Jak who the real Big Bad is, before the Metal Heads cut him off permanently.
Voiced By: Alan Blumenfeld
This Lurker owns a trinket stand in the bazaar, and tried to free his Lurker brethren from captivity. After the Metal Head Leader is killed, he becomes Captain of the new Krimzon Guard (until the KG went under Errol's control). He also owns a fish cannery, and Daxter met him when on the job before he got around to releasing Jak from prison. His current whereabouts are unknown.
Not much is known about this pyromaniac, except that he's a smoker and he loves explosives. He appears in only three missions, one in Jak II and two in Jak 3. In Jak II, he worked for Krew and with the help of Jak and his pals Grim and Mog, retrieved the Heart of Mar gem. In Jak 3, he destroys some power boxes in the KG area, and he also captures a KG Blast Bot.
Count Veger is obsessed with "destroying all shadows" and likes everything neat and tidy, but just can't accept that life is messy. He strongly distrusts Jak and his Dark Eco abilities and was the reason Jak was banished to the Wasteland. In some ways, Veger means well, but he's doing things the wrong way and for all the wrong reasons.
Big Bad Wannabe - He positions himself to be the biggest thorn in Jak's side, but is mostly upstaged by Errol and the Dark Makers. Still, he did set the entire plot of the trilogy in motion by kidnapping young Jak from Damas - not half bad.
Chekhov's Gunman - Count Veger was mostly responsible for kicking Jak out of Haven City, but there's nothing really personal between them... except for the fact that Veger knew all along that Jak was Damas's son, and in fact separated the two of them in the first place.
Click Hello - He pulls one of these in Jak 3, though we don't hear a click: he announces his presence by shouting at Jak.
Self-Fulfilling Prophecy - The little kid he abducted from Damas for his own greedy purposes was saved from his clutches, thrust into a Stable Time Loop in which he grew up, came back to his own time and became a grown up Bad Ass extraordinare, and had a hand in seeing all of Veger's plotting explode in his face. Now that's bad karma.
What Could Have Been - The commentary for Jak X states that Mizo was originally intended to be a split personality separate from Blitz, but this idea was dropped at the last minute because they thought it would be too complex to bring this up and explain in one cutscene. It may still be true in the final game, since Mizo refers to himself in plural during his Motive Rant.
Voiced By: David Herman
A champion racer turned street thug working for Mizo.
The leader of the Sky Pirates, and the first antagonist Jak meets upon reaching the Brink. He spends his time stealing eco from anyone who crosses his path, and tries to steal the eco right out of the heroes Hellcat. He and Jak fight, but he escapes while their ship crash-lands on an island.
Cool Airship - His very own flying pirate ship, the Phantom Blade.
The monarch of Aeropa, he offers Jak and the gang protection from the pirates. His main goal is finding the Eco Core, the source of all the world's eco to try and save the world. The truth is he's only trying to find the Eco Core so he can control all of the world's eco, and rule over the entire planet... Or destroy it if things don't go his way. He's also responsible for the Aeropa's Dark Warrior Program.
Generic Doomsday Villain: [[spoiler: Does Skyheed want to rule the world, or does he want to destroy it? Or does he want to use the power of Dark Eco to remake the world to his liking? It's... not entirely clear. All we know is that he's evil.]]
Skyheed's right-hand man. He immediately takes a dislike to Jak and Daxter, and makes them prove themselves worthy of protecting the Eco Seeker, the only device capable of finding the Eco Core. Even then, he still doesn't trust them. As it turns out, he was well aware of Skyheed's plan all alway, and was secretly helping Jak the entire time.
An Absent-Minded Professor who spends his time building robots on an island that Jak crash-lands on. He repairs Jak's ship, and joins him on his quest for the Eco Core. He's actually the Dark Eco Sage who headed the Aeropa Dark Warrior Project.
Karma Houdini: Tym was responsible for the development of the Eco-Chair that was used to pump Jak full of Dark Eco during his two years in prison. The fact that Jak DIDN'T rip him to tiny pieces like he tried to do with Errol and Praxis was VERY surprising.