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The GG's

    In General 
https://static.tvtropes.org/pmwiki/pub/images/img_e2051.JPG
Not pictured: Pots, Roboy, Jazz, and Clutch
  • Action Girl: Several of them are girls, who are all capable acrobats.
  • Anti-Hero: They are a delinquent gang that cause trouble for pedestrians walking on the streets as much as cause trouble for authority. But if it weren't for them, Tokyo-to (and possibly the rest of the world) would've been screwed. Or not, but at least Gouji Rokkaku went down with his company.
  • Art Attacker: In Future, the GG's attack the cops by spraying them with paint.
  • Badass Crew: What else can you say about a group of teenagers that constantly outrun authority, have pulverized an assassin group, took on goddamn tanks by spraying graffiti on them...and live to tell the tale?
  • The Cameo: The JSR cast appears as unlockable stickers in Sonic & All-Stars Racing: Transformed.
  • Cast of Snowflakes: They each have a distinct look.
  • Cooking Duel: They settle conflicts with rival gangs via graffiti.
  • Cultured Badass: Not only do the GG's have impeccable tastes in art and music, they can outrun or outright destroy military-grade machinery.
  • Custom Uniform: Unlike the other gangs who share a distinctive uniform, the GG's all wear their own custom looks. The most they have in common with one another is having their nicknames embroidered on their clothes in katakana.
  • Edible Theme Naming: In Future and the Japanese version of JSR, there's Gum, Corn, Sugar, Soda, and Garam (Malay for "salt").
  • Ensemble Cast: While some characters are more central to a plot than others, each game's story generally focuses on the GG's as a group rather than a specific member.
  • Flat Character: As the series isn't focused on story, the GG's are mostly defined by their stats and attire, and are overall seen and treated more as a group than as individuals.
  • Gangbangers: A Lighter and Softer instance of this trope, the GG's are a disorganized gang that uses graffiti as expression and defiance.
  • Improbable Weapon: Spray paint and rollerskates are all they need to fend themselves from the police.
  • In a Single Bound: Each of them can jump several feet into the air (it's a platformer, after all).
  • Informed Attribute: JSR's Japanese website and guide lists one character trait and preference for each GG.
  • La Résistance: They, along with the other Rudie gangs, fight for their freedom of expression against the Rokkaku Corp. and the Tokyo-to police with graffiti.
  • Leitmotif: "Humming the Bassline" is the default song that plays in their garage.
  • Mellow Fellow: They keep their carefree disposition regardless of what comes their way. Even when they become the heroes of both games by taking care of Goji, they don't really care about the praise.
  • Ragtag Bunch of Misfits: They are a group of kids/teenagers/adults that spray graffiti everywhere they go, and are basically menaces to society. But they do it for the freedom of expression, and end up being heroes in the end.
  • Rollerblade Good: All of the heroes wear skates, even their dog.
  • Saving the World With Art: Their collective goal is to fight an oppressive system using their graffiti.
  • Think Nothing of It: Their attitude in the ending of both games. They don't see themselves as heroes, just another street gans doing their part with spreading their art around; even if in the end, they end up getting rid of a crazy man Drunk with Power.
  • Town Girls: Gum is a neither, Mew/Bis/Rhyth is a femme, and Cube and Piranha/Sugar/Boogie are a butch.
  • The Trickster: One of those rare cases where a whole group is this. Considering you can grind on rails and walls around cops that stand there or chase you, taking routes to a safe area to escape, only to jump back out the same way you came, as well as spray paint Onishima's back for extra points, it's pretty clear to see they love messing with the cops as much as tag for freedom of expression. The same goes for when they face the Golden Rhinos.

Introduced in Jet Set Radio

    Beat 
https://static.tvtropes.org/pmwiki/pub/images/beat_1.png
"Sup?"

  • Adaptational Attractiveness: He had a slightly dorky demeanor to him in the original game (especially if you take a gander at his Sega Superstars Tennis render) but his Future design makes him taller and slimmer, making him more of a Pretty Boy (just look at his Sonic & Sega All-Stars Racing render!).
  • Cool Shades: His glasses are focal points of both designs, especially in JSR where their pattern resembles a sound wave.
  • Developer's Foresight: When he challenges you to a race in Future he has slightly different dialogue if you're playing as Corn, due to him being the leader of the GG's.
  • Elemental Motifs: Beat's goggles and name reference sound and electricity.
  • Headphones Equal Isolation: In Future, Beat is a loner. However, he'll join you after beating him in a race.
  • Jerk with a Heart of Gold: In Future, he’s shown to be very cocky and self-assured, being adamant that he’ll eventually become the leader of the GG’s. However, when Yoyo disappears, he’s shown to be genuinely concerned for his whereabouts and even goes out of his way to look for him on his own.
  • Mythology Gag: In Future, he expresses interest in becoming the leader of the GG's, and has personal dialogue for Corn, this continuity's leader.
  • The Protagonist: In JSR, Beat is the first playable character and has the most screentime. In Future, while it's more downplayed, he is still pretty important. His wreaking havoc on Tokyo-to has DJ Professor K call on the GG's to investigate, and you are required to race and recruit him to continue the story. He is also the only other GG aside from Yoyo to get a Robot Me in the form of Zero Beat, implying that Rokkaku considers him enough of a threat to make a robot duplicate of him.
  • Rebel Leader: His character trait is "Delinquent" and is the leader of the GG's in JSR.
  • Series Mascot: Beat is the poster boy of the series, appearing on each game's cover and serving as the representative of the franchise in crossovers.

    Gum 
https://static.tvtropes.org/pmwiki/pub/images/gum_26.png
"It's on!"

  • Animal Motifs: Her helmet seems to be inspired by pond frogs due to its "eyes", "nostrils" and green and red/white-stripe coloration. The green stripes also continue on the rest of Gum's attire.
  • Boyish Short Hair: It's subtle, but several little flicks of blonde hair can be seen peeking out from under Gum's helmet.
  • Catchphrase: "Hey, you!"
  • Cool Helmet: Her helmet stands out for its frog-based design and for being the only helmet among the GG's' attire.
  • Cool Teacher: In both games, Gum shows the player, through example, the fundamentals of rollerskating to the game's signature soundtrack.
  • Everyone Loves Blondes: In Future, Gum "leaves a trail of broken hearts wherever she goes", implying she's been in several relationships that ultimately didn't work out.
  • Leitmotif: "Magical Girl" plays during her recruit mission.
  • Manic Pixie Dream Girl: In a sense. She's a pretty spunky girl and is the one who essentially introduces you to the world of JSR in both games. Not to mention the track that plays when you meet her in the first game is called "Magical Girl".
  • Mini Dress Of Power: Wears one in all games, and she's just as active as the other characters.
  • Modesty Shorts: Gum's mini dress is particularly high up on her, but she does wear a blue pair of shorts beneath them.
  • Power Trio: She, Beat and Corn/Tab are the three original members of the GG's.
  • Signature Headgear: Her frog-inspired helmet, which is very unique with its big "eyes" and long straps down the sides.
  • Series Mascot: If anyone represents the series other than Beat, it's her. She appears alongside him on the original game's cover, on certain special covers for Future (alongside Corn), and to date is the only other playable Jet Set Radio representative in crossovers.
  • Tomboy and Girly Girl: Her tomboy to Mew's girly girl.

    Corn (Tab) 
https://static.tvtropes.org/pmwiki/pub/images/tabjsr.png
"Right on!"
Voiced by: James Gutierrez

  • Adaptation Dye-Job: Tab has black hair in the first game, but he's a blond in JSRF.
  • The Cameo: In Sega Superstars Tennis appears as a spectator at the Jet Set Radio court.
  • Dub Name Change: Was renamed "Tab" in the English version of the first game.
  • Eye-Obscuring Hat: He wears one in all appearances.
  • Gratuitous English: Judging by his icons in both games, it's likely he was supposed to be "Cone".
  • The Leader: He's the gang's leader in Future.
  • Leitmotif: "That's Enough" plays during his recruit mission.
  • Power Trio: In JSR, he, Beat and Gum are the original GG's.
  • Series Mascot: Downplayed compared to Beat and Gum, but he has a habit of appearing alongside them in promotional materials. In fact, the album cover for Future has him on it.
  • Teen Genius: His character trait is "Genius" and he's a roboticist in Future, as he built Roboy from scrap.

    Garam 
https://static.tvtropes.org/pmwiki/pub/images/garamjsr_7.png
"Oh yeah!"

  • Animal Motifs: His goggles seem to be based on the compound eyes found in most insects.
  • Boring, but Practical: In JSR, Garam is one of the easiest characters to complete missions with thanks to his high Power, decent speed and large paint storage capacity. However, he's one of the worst characters to earn points with because of his abysmal Grafitti stat.
  • Cool Shades: He wears his trademark goggles in each appearance.
  • Large Ham: In Future, most of his voice clips consist of loud laughter or joyful over-emphasis.
  • Leitmotif: "Miller Ball Breakers" plays during his recruit mission.
  • Shout-Out: In JSR, he has a blue, vaguely skull-shaped necklace around his neck. It bears resemblance to Sega's mascot, Sonic the Hedgehog.
  • Walking Shirtless Scene: He's shirtless in the first game, but wears a tank top in Future.

    Bis/Rhyth (Mew) 
https://static.tvtropes.org/pmwiki/pub/images/mewjsr.png
"Let's go!"

  • Devil's Advocate: This is her character trait in JSR.
  • Dub Name Change: Was named Bis in the Japanese version of JSR, Mew for the localized versions and Rhyth in Future.
  • Hime Cut: She has one in both of her appearances. It reflects her association with money.
  • Fragile Speedster: In JSR, Mew is one of the fastest and frailest of the GG's.
  • Girly Girl with a Tomboy Streak: Mew is the most feminine of the GG's, as her outfit is colored pink and light blue and her stats imply that she's light and frail. But like the others, she's an Action Girl criminal.
  • Leitmotif: "Mischevious Boy" plays during her recruit mission.
  • Maneki Neko: Mew's name and penchant for money may reference beckoning cats.
  • Mini Dress Of Power: She wears one in both appearances.
  • Tomboy and Girly Girl: Her girly girl to Gum's tomboy.

    Yo-Yo 
https://static.tvtropes.org/pmwiki/pub/images/yoyojsr.png
"Yo-yo!"

  • Adaptation Dye-Job: He's a redhead with a green jacket in the first game, but has green hair and a cyan jacket in Future.
  • Ascended Extra: While a plot-irrelevant unlockable in JSR, he has the most plot involvement of the GG's in Future: entire chapters revolve around his kidnapping and robot replacement.
  • The Baby of the Bunch: He's the youngest and in Future, the least experienced of the GG's.
  • Catchphrase: "Da man!" and "Who's da man?"
  • Cheshire Cat Grin: He usually has one in each of his appearances.
  • Cool Shades: Wears them in both of his designs. His are inspired by novelty 3D glasses.
  • Distressed Dude: In Future, he's kidnapped by the Noise Tanks and locked up in the Fortified Residential Zone, while a robotic duplicate poses as him.
  • Inconsistent Spelling: Like the toy, he's also known as YoYo, Yo-yo or Yoyo.
  • In the Hood: He wears a hoodie in both appearances (though he only has the hood up in Classic) and is a boastful compulsive liar.
  • Large Ham: He's one of the loudest and most charismatic of the GG's. One example is his "falling" voice clip in Future, where he seems to overact multiple emotions in seconds.
  • Leitmotif: "Up-Set Attack" plays during his recruit mission.
  • Meaningful Name: Practically every other of his voice clips is "yo."
  • No Indoor Voice: He's constantly shouting in both games.
  • Progressively Prettier: Future gives him more Pretty Boy traits, as he is taller, frailer and has an somewhat higher-pitched voice.
  • The Protagonist: Similarly to Beat, he's the first character the player can use in Future and is the most prominent in the story.
  • Redhead In Green: In JSR, he's a redhead who wears a lime green hoodie.
  • Robot Me: In Future, NT-3000 is a robot meant to imitate him.
  • The Social Expert: According to DJ Professor K, Yo-Yo is clever with words.
  • Ship Tease: In Future, he's flustered and awkward while talking to Rhyth.

    Cube 
https://static.tvtropes.org/pmwiki/pub/images/cubejsr.png
"Sweet!"

  • Adaptational Skimpiness: Her shirt shows progressively more skin as the series goes on; She's wearing a long-sleeved layered shirt in the Japanese release of JSR, a tank top in the western releases and a tube top in Future.
  • Adaptational Villainy: She's a protagonist in JSR but an antagonist in Future.
  • Aloof Dark-Haired Girl: Cube acts above her peers in Future and has black hair.
  • Ascended Extra: In the first game, she was Combo's friend who spoke two lines. In Future, she's the former leader of Rapid 99 who became the leader of Poison Jam until she's kicked out upon her defeat. Later, she accidentally plays a major role in revealing "Yo-Yo" as a robotic duplicate.
  • Bare Midriffs Are Feminine: A common trait among all three of her designs is that her midriff is always exposed.
  • Catchphrase: "I got mad skills!" in JSR.
  • Cold Ham: While she's stoic in Future, most of her lines are flowery, dramatic speeches about chaos and the nature of the sewers, until you recruit her.
  • Enemy Mine: In Future, you can recruit her to unite against the Golden Rhinos.
  • For the Evulz: Her motivation in Future is to cause chaos and to keep the streets chaotic because she prefers it that way.
  • Gorgeous Gaijin: Is the only white person in the GG's (even being American in JSR) and quite attractive with her goth clothing and midriff.
  • I'm a Humanitarian: In Future, she threatens to kill the GG's and feed them to Poison Jam, though this threat could be empty.
  • Leitmotif: "Super Brothers" plays during her recruit mission
  • Perky Goth: In JSR, her goth attire and interests contrast with her cheerful and snarky demeanor.
  • Power Trio: She was part of Combo and Coin's gang in Grind City before the Golden Rhinos caught Coin snooping around.
  • Ship Tease: In Future, she's attracted to Poison Jam. Whether any of their members feel the same way isn't elaborated on.
  • Tattooed Crook: Cube has tattoos on her belly and one of her shoulders, and is a minor antagonist in Future.
  • Token White: She's the only confirmed white person among the GG's.

    Combo 
https://static.tvtropes.org/pmwiki/pub/images/combojsr.png
"What up, kid?"

  • Awesome, but Impractical: Combo always carries a boombox over one of his shoulders. It looks awesome, but it's just for show.
  • The Big Guy: He's by far the largest of the GG's and has the Power stat to show for it.
  • The Cameo: In Sega Superstars Tennis Combo makes multiple cameo appearances:
    • He appears during Beat's All-Star move.
    • He appears in the Jet Set Radio minigame, grinding and throwing spray cans to the player, which are needed to complete tags on the court.
    • He appears as a spectator in the Jet Set Radio court.
  • Catchphrase: "Bring it on!" and "What up, kid?"
  • Demoted to Extra: In JSR, Combo is a narrator and the main character of the second chapter. In Future, he's an early recruit who has little plot relevance.
  • Gold Makes Everything Shiny: Combo wears a giant gold chain shaped like the Yen symbol around his neck. It's the shiniest item among the GG's attire by far.
  • Leitmotif: "Everybody Jump Around" plays in his recruit mission.
  • Power Trio: He had his own gang in Grind City, along with Cube and Coin.
  • Rotating Protagonist: Of his own chapter in JSR along with Cube, where he acts as the Narrator about rescuing his partner Coin from Golden Rhinos in Grind City. This also counts as a prologue for JSR, Golden Rhinos being the Big Bad of the game.
  • Scary Black Man: Subverted. While his trait is "Violent," he's quite mellow and philosophical. He only hurts the police and the Golden Rhinos, who started and escalate the conflict.

    Sugar/Boogie (Piranha) 
https://static.tvtropes.org/pmwiki/pub/images/piranhajsr.png
"You bet!"

  • Adaptation Dye-Job: Piranha has brown hair in JSR, but is blonde in Future.
  • Animal Motifs: In JSR's international release, piranhas are incorporated in her name and graffiti.
  • Dreadlock Rasta: She's a rebellious, reckless character who has dreadlocks in both of her designs.
  • Dub Name Change: She was called Sugar in the original JSR and Piranha in the localizations.
  • Goggles Do Nothing: In JSR, she never actually wears her goggles, even while skating.
  • Leitmotif: "Bout City" plays during her recruit mission.

    Soda (Slate) 
https://static.tvtropes.org/pmwiki/pub/images/slatejsr.png
"That's right!"

  • Charlie Brown Baldness: He's bald with a chunk of hair that defies gravity.
  • Dub Name Change: Was renamed "Slate" in the English version of JSR.
  • Gag Nose: His large nose is prominent in both of his designs.
  • Goggles Do Nothing: His goggles are only there for style, as he never actually uses them.
  • Gonk: His eyes, hair and nose make him stand out compared to the other GG's.
  • I Know Karate: In JSR, Slate is the only GG who can pull off "Karate," a trick where he performs a Karate chop-like pose in midair.
  • Late Character Syndrome: He can carry the most spray cans out of all the GG's (40), but by the time you recruit him, there are only two story missions left, and they're both boss battles.
  • Leitmotif: "Sneakman" plays during his recruit mission.
  • No Mouth: It's hidden behind his collar.
  • Shout-Out: He resembles Kilroy.
  • Suspiciously Similar Substitute: He was featured as one of the three characters usable in the North American demo of JSR (replacing Corn).

    Pots 
https://static.tvtropes.org/pmwiki/pub/images/img_e2062_1.JPG
Jet Set Radio Future Version.

Introduced in Jet Set Radio Future

    Roboy 
https://static.tvtropes.org/pmwiki/pub/images/img_e2063.JPG
You talking to me?

    Jazz 
https://static.tvtropes.org/pmwiki/pub/images/jazzjsr.png

  • Boyish Short Hair: She has this haircut to reflect her lack of traditional feminine traits, instead being an athletic delinquent.
  • Scarf of Asskicking: Wears one. It's reinforced by her first appearance being a Deathball race.
  • Warrior Poet: One of Jazz's lines is: "If this town could talk, what poetry would it speak?"

    Clutch 
https://static.tvtropes.org/pmwiki/pub/images/img_e2064.JPG

Rival Gangs

    In General 
  • Enemy Mine: You can recruit each of them in the postgame.
  • Gang of Hats: Each of them has trademark attire:
    • Poison Jam wears monster masks.
    • The Love Shockers wear eyepatches.
    • The Noise Tanks have goggles in JSR and jumpsuits with robotic attachments.
    • Rapid 99 wears stockings and all of them have pigtails.
    • The Doom Riders wear jackets, helmets and scarves.
    • The Immortals are mummified and wear bowler hats.
  • Saving the World With Art: Like the GG's, they use graffiti as protest.

Introduced in Jet Set Radio

    Poison Jam 
https://static.tvtropes.org/pmwiki/pub/images/img_e2048.JPG
  • Brainwashed and Crazy: During the mission in the first game "Behind the Mask", they were brainwashed by the Golden Rhinos using mind control helmets to fight the GG's.
  • Deadly Gas: In Future, their tags emit a lethal laughing gas.
  • Die Laughing: ...So of course, their graffiti can cause this.
  • I'm a Humanitarian: In Future, they go along with Cube's threat to cook the GG's.
  • Kaiju: Their aesthetic incorporates several famous monsters, notably Godzilla.
  • Mighty Glacier: They're some of the biggest characters in the game, with the highest Power stat to boot, but they're quite slow.
  • Speaks Fluent Animal: They can talk to cats and crows.
  • Trademark Favorite Food: Fish is their go-to meal in Future, to the point where they smell like it.

    The Love Shockers 
https://static.tvtropes.org/pmwiki/pub/images/img_e2052.JPG
  • Cleavage Window: Part of their Future design.
  • Eyepatch of Power: A part of their gang uniform.
  • Fiery Redhead: They tend to be the most vicious of the rival gangs.
  • Love Be a Lady: The Love Shockers take on a punkish flavor of this trope. They adorn themselves in hot pink and all of the logos they're associated with (as well as two of their three main graffiti tags) emphasize love and hearts. The Shockers, however, represent broken hearts, with their stated motive for acting out being vengeance on the people who broke theirs. The games never reveal their true targets.
  • Girl Group: All of their members are girls.
  • Heartbroken Badass: Their gang is based on their shared experiences with breakups, and they're as skilled as the GG's in skating and graffiti.
  • Woman Scorned: The gang is united by their bad experiences with love, handling it via "doing some breaking of their own."

    The Noise Tanks 
https://static.tvtropes.org/pmwiki/pub/images/img_2053.PNG
  • Adaptational Villainy: In the original game, they were simply techies who doubled as a fellow graffiti gang. In Future, they're complete robots built by Rokkaku to help take over Tokyo-to.
  • Arch-Enemy: Of GG's in JSRF. They're a rival gang built by Rokkaku that sabotages their efforts.
  • Genius Sweet Tooth: They only eat foods with artificial chemicals and sweeteners. Not only does this poor diet lead to their defeat (roller skating like this requires good fuel and fitness), Professor K implies they're off their all-star diet in the ending ("The Noise Tanks are in repair").
  • Mecha-Mooks: In Future, they're explicitly robots designed by Rokkaku.
  • No Mouth: While they may have mouths in JSR, it's obscured by their uniform.
  • Playful Hacker: In JSR, they sell hacked software and play with the city's power.
  • Robot Me: In Future, two of their kind were designed to replace Beat (Zero Beat) and Yo-Yo (NT-3000).

    The Golden Rhinos 
https://static.tvtropes.org/pmwiki/pub/images/img_e2049.JPG
  • Action Bomb: Some of the Rhinos will cling to the player and detonate themselves.
  • Afro Asskicker: All of the grunts wear afros and are trained assassins.
  • Cold Sniper: Several of the Rhinos are emotionless snipers.
  • Evil Wears Black: All of the Golden Rhinos wear a black suit or jumpsuit.
  • Fire-Breathing Weapon: #3 uses a flamethrower to deal with the GG's.
  • Good Colors, Evil Colors: Mostly "no colors" compared with the Amazing Technicolor Population of the graffitti gangs (especially the GG's), which is ironic since they're called the Golden Rhinos.
  • Good Guns, Bad Guns: Mac-10s and dragonovs are their weapons of choice.
  • Jet Pack: #2 uses this to chase down the GG's.
  • Knight of Cerebus: They only appear during the endgame, but their threat level is far greater than that of Onishima's squadron's, being much more vicious and wanting nothing but to kill the GG's and every other gang in Tokyo-to and gruesomely as possible.
  • Mad Bomber: While the bombs strapped to #4's jacket never explode, he makes up for it by chucking Molotovs and rigging cars to explode.
  • Masked Luchador: #1 is a massive masked wrestler that also knows judo.
  • The Men in Black: The grunts are emotionless, suit-clad agents of Gouji Rokkaku.
  • Obviously Evil: If their appearance didn't give it away, they do not care about their wanton damage affecting civilians as long as they complete their assignment.
  • Professional Killer: They're pretty much Gouji Rokkaku's personal assassin security. And if Coin's fate is to say anything...
  • Shabby Heroes, Well-Dressed Villains: While the GG's have no uniform and hang out in a garage, the Rhinos wear dress clothes.
  • Shock and Awe: #6 can electrify grind rails, which can knock the player off.
  • You Are Number 6: Their assassins are each numbered from #1-6. They appear in the remixed version of previous levels after you cause enough trouble, essentially replacing the military.

Introduced in Jet Set Radio Future

    Rapid 99 
https://static.tvtropes.org/pmwiki/pub/images/img_e2054.JPG
  • Girl Group: All the members of Rapid 99 are female.

    The Doom Riders (formerly the Hell Bikers) 
https://static.tvtropes.org/pmwiki/pub/images/img_e2059.JPG
  • Body Horror: Their helmets are meant to be replacements for the tops of their skulls.
  • Brainwashing: What the Noise Tanks do to them as punishment for losing to the GG's in Death Ball via mind-control chips.
  • Cool Helmet: It's part of their uniform, but not by choice. It replaces their fractured skulls.
  • Dark and Troubled Past: They were once known as the Hell Bikers, but an incident with the Rokkaku Police left them badly mutilated and vengeful.
  • Fate Worse than Death: Forced to spend the rest of their lives wearing their helmets, which act as replacements for their skulls. It gets even worse when they lose to the GG's in Death Ball, where the Noise Tanks "mark" them with mind-control chips, forcing them to forever do the Noise Tanks' bidding.
  • Trauma Conga Line: From getting beaten so badly by the police that they had to replace their skulls with helmets, to the Noise Tanks imbedding Brainwashing chips in them, the Doom Riders go through a lot of shit.

    The Immortals 
https://static.tvtropes.org/pmwiki/pub/images/img_e2058.JPG

    Zero Beat 
https://static.tvtropes.org/pmwiki/pub/images/img_e2050_9.JPG
A legion of robots created by Gouji to aid him in his goal to take over Tokyo-to.
  • Creative Sterility: Their graffiti is quite bland and stark in design compared to the imaginative, diverse-looking stuff the GG's and all of the other gangs make.
  • Elite Mook: They give Hayashi's policemen and JSRF's Noise Tanks a run for their money.
  • Non-Standard Character Design: Very alien in appearance. It even extends to their graffiti, which looks more machine-made compared to the other gangs'.
  • Robot Me: They're copies of Beat.

Antagonists

Introduced in Jet Set Radio

    Captain Onishima 
https://static.tvtropes.org/pmwiki/pub/images/img_e2047.JPG
Damn!

  • BFG: Onishima typically carries an oversized revolver.
  • Catchphrase: "Damn!"
  • Dark and Troubled Past: The manual alludes to his ambiguous bad upbringing as his motivation to join the force.
  • Delinquent Hair: Ironically, his hairstyle is usually associated with delinquents in Japan.
  • Disproportionate Retribution: Go ahead. Tag ONE wall with him in the area. He'll send the SWAT team after you.
  • Expy: Possibly of Inspector Zenigata and Dirty Harry. Unlike Dirty Harry, though, he doesn't get the job done.
  • Hot-Blooded: He exclaims everything, chases the player mercilessly and will not hesitate to escalate the conflict.
  • Incoming Ham: His first appearance as an enemy? "GOTCHA!" It doesn't help that he does a couple pelvic thrusts, as well.
  • Killer Cop: Tends to shoot at the GG's point-blank.
  • Large Ham: Acts over-the-top almost every chance he gets.
  • Names to Run Away from Really Fast: His name literally means "Oni Island" in Japanese.
  • O.O.C. Is Serious Business: Even he is terrified by the Golden Rhinos and their methods of dealing with the GG's.
  • Shoo Out the Clowns: He and his policemen, as hellbent as they are about getting rid of the GG's, completely vanish from the game once the much more menacing Golden Rhinos appear.
  • Perma-Stubble: Onishima's beard never grows over the course of the game.
  • Police Brutality: He intends to kill anyone who violates the law.
  • Precision F-Strike: Will shout "damn" whenever he's avoided.
  • Rabid Cop: Tends to go berserk and overboard while trying to "arrest" a bunch of teenagers. From shooting point-blank with his revolver, to sending in the SWAT team, parachute cops, cops on motorbikes, legions of squad cars, helicopters with missiles, doberman pinchers to tanks!
    Captain Onishima: This is Onishima! I'm sending in the tanks! I DON'T CARE WHAT HAPPENS! JUST GET THOSE PUNKS!
  • Teen Hater: He seems to really hate teens with a passion if chasing them with a revolver says anything.
  • Would Hurt a Child: Has no qualms with the possibility of murdering rollerblading children/teenagers.

    Gouji Rokkaku 
https://static.tvtropes.org/pmwiki/pub/images/img_e2098.JPG
Voiced by: Charles Martinet (Future)

The greedy and corrupt CEO of the Rokkaku Group and the Big Bad of the series.


  • Allegorical Character: At the end of Future, he's implied to be the symbol for mankind's guilt for their greed and desires.
  • Badass Boast: He won't hesitate to tell you about his supreme taste in culture.
  • Bald of Evil: Both of his designs reflect this trope.
  • Beard of Evil: He's evil and has a jagged beard.
  • Beauty Is Bad: Gouji is driven by beauty and the pursuit of it, which leads him to attempt demonic summoning and other world-conquering endeavors.
  • Believing Their Own Lies: It's implied during Jet Set Radio's ending that Gouji knew that the Devil's Contract was in fact a MockGuffin, but sought it out anyways in an effort to sate the demons of his own heart.
  • Big Bad: Sets out to control all of Tokyo-to by means of his wealth, and to squash individuality through buying the police to do his bidding.
  • The Cameo: In Yakuza, Kiryu can help a man having trouble in a toilet by giving him some tissue paper. The man thanks him and gives him his card. His name? None other than Rokkaku Gouji.
  • Corrupt Corporate Executive: His corporation's goal is to dominate Tokyo-to and the world.
  • Evil Cannot Comprehend Good: His desire for the Devil's Contract and world domination stems from the fact that Gouji couldn't buy out everyone.
  • Evil Counter Part: Rokkaku Banzai Radio. Unlike Professor K's radio station, Rokakku means to destroy the world with his.
  • Evil Is Hammy: Both of his appearances have him chew the scenery, especially in Future, where his speeches are punctuated by an Evil Laugh.
  • Evil Tower of Ominousness: His "Tower of Beauty" in Future. It seems to be a Parody of sorts, though, as the skyscrapers in Tokyo-to still tower over it.
  • Evil Wears Black: Most of his clothing is black.
  • Final Boss: He's one in each game.
  • Man of Wealth and Taste: A self-proclaimed example. The protagonists and Professor K call his monument unsightly.
  • Obviously Evil: His corporation seemingly exists to only do transparently evil things.
  • One-Winged Angel: Transforms into the demonic A.KU.MU after entering his "tower of beauty" in JSRF.
  • Overly Long Name: In the Japanese version, his "Tower of Beauty" is called "Roboge Hemo Bili Ho Pan". In the non-Japanese versions, he can't be bothered to say it, as he believes its name's "irrelevant".
  • Potty Emergency: In Yakuza, where he's stuck on the toilet and has no paper. Thankfully, a good samaritan happened to be nearby.
  • Shabby Heroes, Well-Dressed Villains: The sharp dress taste of Gouji contrasts with the normal/modified clothes of all the gangs.
  • Sharp-Dressed Man: Views himself as such.

Introduced in Jet Set Radio Future

    Hayashi 
https://static.tvtropes.org/pmwiki/pub/images/img_e2074.JPG
"Hey, you little punk!"

  • Ax-Crazy: He makes Onishima look mentally stable.
    • He sends in tanks in Chuo Street...the second area you unlock in the game.
    • He also attacks the GG's with a giant battle robot. Twice.
    • It's also made clear that by the time he's attacking you with a battle robot, he's fed up with the rudies.
    • He trashed a cop car just because he was given the wrong flavored mint candy.
    DJ Professor K: What's up with this fool?
  • Disproportionate Retribution: He sends tanks on the GG's in the second encounter with him just for spraying his coat! And it only escalates from there.
  • The Dreaded: His own subordinates are afraid of him for very obvious reasons.
  • Evil Laugh: Has a couple:
    • First time when DJ Professor K is introducing him properly.
    • Second time is when he attacks the rudies with a giant robot. (Though the second time he sounds even more crazy than before.)
  • Police Brutality: Like his predecessor, Hayashi uses extreme force to apprehend subjects... the main difference is that Hayashi really enjoys brutalizing people he's allegedly trying to arrest.
  • Recurring Boss: Hayashi is the first boss fight that the GG's face in JSRF, and he quickly develops a grudge when they evade arrest and humiliate him by leaving one of their tags on his back. He makes multiple attempts throughout the game to arrest them again, though that later goes to outright "kill them" when he brings out an experimental giant robot to do so.
  • Sanity Slippage: At first he seems somewhat calm, reasonable, and even pitiable compared to the hamminess of Onishima...until he gets humiliated by the GGs, at which point he practically nosedives off the slippery slope. Then again, it's later stated that he was this crazy all along, and was just trying to rein himself in to protect his image.
    Hayashi: They're back?! Aw no, not again...I didn't even get to eat breakfast this morning! Oh well...
    (later)
    Hayashi: Ahahahahahaha...kill them AAAALLLLL!
  • Suspiciously Similar Substitute: Of Captain Onishima in JSRF, except even crazier.
  • Viler New Villain: Far worse than Onishima ever worse.
  • Villainous Breakdown: After being humiliated too many times by the GG's, he completely loses it and attacks them a final time with another battle robot, calling them guinea pigs, and cackling like a madman while doing so.
  • White Hair, Black Heart: He is just as brutal as Onishima, but also more psychotic. One of Professor K's favorite anecdotes about him was when he went on a furious rampage and trashed multiple police cars because one of his toadies didn't get the specific mint candy he wanted.

    NT- 3000 
Click here  to see Yo-Yo's copy.
A robot created by the Noise Tanks that resembles Yo-Yo.
  • Mythology Gag: He wears a green hoodie, and keeps its hood up. This makes him resemble Yo-Yo's original design.
  • Robot Me: Is this to Yo-Yo.

Others

    DJ Professor K 
https://static.tvtropes.org/pmwiki/pub/images/img_e2076.JPG
JET SET RADIOOO!
Voiced by: Billy Brown

  • Big Good: Of JSRF. He serves as something of a mission support in the game, issuing out orders and advice to the GGs on how they should clear out the Rokkaku.
  • Brought to You by the Letter "S": He always has a large K emblazoned somewhere on his person.
  • Buccaneer Broadcaster: The DJ who hijacks the airwaves to broadcast his own music and hosting the pirate radio station, Jet Set Radio.
  • Cool Old Guy: He's inferred to be one of the oldest characters and he's respected by the GG's. Future seems to reinforce this with his white hair.
  • Cool Shades: Both of his designs have this.
  • Distressed Dude: He's captured by the Rokkaku Group towards the end of JSRF, taking his entire booth with him.
  • Dreadlock Rasta: His radio wave-shaped dreads illustrate his independence and rebelliousness.
  • Greek Chorus: He's less of a participant in the story of JSR and more of a commentator on the events as they unfold.
  • Expressive Hair: In JSR, his hair stretches and bounces depending on his mood.
  • Large Ham: He tends to have exaggerated movements and delivery.
    • Large Ham Radio: The very loud and rambunctious DJ of the titular radio station.
  • Mr. Exposition: From his undisclosed location somewhere in Tokyo-to, he knows what's happening on the streets. He's kind enough to give informational shout outs to the GG's in between tracks.
  • NPC: While he's one of the more prominent characters, he's almost never playable.
  • Secret Character: His only playable appearance is in Advance, after you complete the final stage.
  • Silver Fox: In Future, he considers himself attractive.
  • Soul Brotha: He regularly talks in slang and is generally considered cool by the protagonists.

    Coin 
https://static.tvtropes.org/pmwiki/pub/images/img_e2073.JPG

  • The Ghost: Only referred by Combo and Cube in the photo they shown as well in their backup story.
  • He Knows Too Much: His fate after obtaining the Devil's Contract.
  • NPC: Despite being a fellow Rudie, his death means that he isn't playable.
  • Posthumous Character: He's dead before Combo and Cube's missions start.
  • Power Trio: He used to be a trio with Combo and Cube.

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