Trivia / Jet Set Radio

  • Keep Circulating the Tapes: Many songs featured in the games (everything by the Latch Brothers, Guitar Vader, and most single songs contributed by artists) have yet to see any form of re-release and in some cases, the original albums (if they were on albums) are difficult to find, leading to the games to being the best and cheapest way to hear them.
    • Also, do you want to play JSRF? Good luck, it's an Xbox-exclusive and has seen no re-release so far. Of course, it's readily available online for very cheap, unless you're going for the stand alone release
  • No Export for You: Was once the case for the game's full soundtracks, which didn't get an international release, physical or digital, until 2012. The only thing the states ever got until then was some music sampler CD's containing some of the third-party tracks.
  • One of Us: Hideki Naganuma (both game's main composers) is a huge fan of the games and has been rallying fans on Twitter to get interest up for a new game. He's also apparently a big wrestling and anime fan and also enjoys Space Channel 5.
  • Urban Legend of Zelda: With this many unlockable characters, it seemed natural at the time that Professor K must be playable — despite his incompatible character model. The same goes for the elusive Coin, too.
    • Professor K is an unlockable character in the GBA version though.
    • For a long time, people were unsure if Future was originally meant to be for the Dreamcast, seeing how the game has barely any use of the right analog stick, and it would make sense for them shift a new JSR to a new console after the failure of the Dreamcast, and the Xbox just happened to have similar architecture. Sometimes a rumor would pop up of it being confirmed that it started on the DC, and even a few times has this page had "it was originally for the Dreamcast" as an item. However, this Tweet by the game's composer finally puts the issue to rest: Future was always meant for the Xbox.
    • Rumors abound about characters called Wave, Numa, and Check that had remnants in the Japanese version of Future. However discs of all regions have been scoured and no such characters have ever been found.
  • What Could Have Been:
    • When the first game was nearing its American release, a Sampler CD was handed out from select stores. This CD included songs that were going to be added to the American version, but never were.
    • In an early build of JSRF, Yoyo had a smaller health capacity and might have been able to hold more than 30 spray cans (the spray can icon doesn't turn green on the footage of this build). Footage can be seen on this Xbox commercial at 0:09.
    • A katana for Hayashi has been unearthed from the game's files, though a katana is never seen at any point in the game. This trailer from E3 2001 also shows a variety of differences. Gum sports a completely different dress, and Shibuya Terminal is practically unrecognizable. This other trailer also shows split-screen multiplayer in Shibuya Terminal, a fight against helicopters in the same area, and some minor differences to other levels.
    • Fifteen minutes worth of unused dialogue has been unearthed here, detailing scrapped story elements, mechanics, and possibly bosses.
    • A new JSR game was proposed by Headstrong Games for the Wii. Its concept art has been circulated around the internet. Sega reportedly shot down the idea, and Headstrong ended up making a new House of the Dead game instead. Fans were not happy.
  • Woolseyism/Dub Name Change: Several characters went through various name changes between the first game and Future, sometimes not even related to their Japanese name. Two characters in particular went through three names: Bis/Mew/Rhyth, and Sugar/Pirahna/Boogie.
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